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Wakshaani's SR5 Archetype Challenge.

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FST_Gemstar

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« Reply #30 on: <09-07-15/0050:46> »
Hehe. Thanks Hobbes! I think there is already a disguise kit there. I did forget a subvocal mic though.  Not sure what else I want to buy if I ditched the B&E gear. Probably more bioware, but not sure what. Maybe a higher lifestyle and/or a car?

I have my entry to the technomancer coming up. I liked your build a lot, mine is coming along similarly. I am finding with the skills cap at basically 4, I am wanting to drop skills and Resonance for more Edge. With machine sprite diagnostics limited by skill rating, having higher rated machine sprites may not be necessary. Higher edge may help get more services out of sprites and help with the tough hacks that starting technohackers have more trouble with than starting deckers. Machine Sprites will eventually be helping with shooting (gun), healing (medkit), and hiding (armor), and perhaps a crack and fault sprite for help in the Matrix.

10 Karma spent on Strength, 10 on Nuyen, 6 on 1 rated skills, negative PQs balanced me 2 more karma, with 1 leftover for the start of play.

Human Technomancer

Priority:
Human: D
Attributes: A
Resonance: B
Skills: C
Resources: E

Attributes:
Body: 3
Agility: 5
Reaction: 4
Strength: 2
Charisma: 3
Intuition: 6
Logic: 5
Willpower: 5
Edge: 5
Resonance: 4
Essence: 6

Conditions P/S: 10/11
Armor: 9
Limits: P:4, M:7, S:6
Ini: 10 + 1D6

Skills:
Automatics 4 (SMGs)
Compiling 4 (Machine)
Computer 4
EW 3
Etiquette: 1
Hacking: 6 (Device)
Hardware: 1
Perception: 1
Registering: 4
Sneaking: 4
Software: 4
Outdoors Group: 2

Knowledge/Language Skills:
English N
Data Havens 4
Street Drugs 4
Chemistry 4
Ecology 4 (Urban)
History 4 (Science)

PQs (21 karma):
Codeslinger (Hack on the Fly)
Focused Concentration 2
Quick Healer

NQs (+23 karma)
Codeblock - Set Data Bomb
Prejudiced -Specific/outspoken - Wageslaves
Social Stress

Complex Forms:
Resonance Veil
Static Veil:

Living Persona:
DR 4
Attack 3
Sleaze 6
DP 5
Firewall 5

Lifestyle: Squatter (1 Month)

Armor:
Chameleon Suit
Armor Vest
Helmet (Respirator)

Weapons:
Survival Knife
Ingram Smartgun X (160 reg, 40 APDS)

Vehicle:
Dodge Scoot
+Lots of Sensors

Gear:
Renraku Sensei Commlink
+Fake SIN 4
+FL 4 (Automatic Weaons)
+Subvocal Mic
+Micro Tranceiver
Contacts 2
+Smartlink
+Vision Ehancement 1
3 Psyche
10 Cram
10 Zen
Medkit 6
Survival Kit

Contacts:
Drug Dealer 1/3
Fixer 3/2

Leftover Karma/Nuyen: 1/900
« Last Edit: <09-07-15/0053:07> by FST_Gemstar »

Hobbes

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« Reply #31 on: <09-07-15/0141:45> »
I suspect any Technomancer builds focused on Sprite Wrangling and Hacking are going to look very similar, yes.

And my final entry for the evening.  The Sprawl Ganger.  I took a different approach and didn't play to type with the Orc.  Hope you enjoy.

== Info ==
Street Name: Sprawl Ganger
Name: Unnamed Character
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 9
Judge Intentions: 9
Lift/Carry: 11 (45 kg/30 kg)
Memory: 6
Nuyen: 710

== Priorities ==
Metatype: B - Any metatype
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 8
AGI: 6
REA: 5
STR: 3
CHA: 4
INT: 5
LOG: 1
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   4.37
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     13
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    4
Social:                    6
Astral:                    6

== Active Skills ==
Etiquette                  : 4 [Street]             Pool: 8 (10)
Gymnastics                 : 2                      Pool: 8
Intimidation               : 4 [Physical]           Pool: 8 (10)
Locksmith                  : 3  (+3 from Karma)     Pool: 9
Longarms                   : 5                      Pool: 11
Palming                    : 2   (+2 from Karma)  Pool: 8
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1  (+1 from Karma) Pool: 6
Pistols                    : 5                      Pool: 11
Running                    : 2                      Pool: 5
Sneaking                   : 4                      Pool: 10
Survival                   : 1  (+1 from Karma) Pool: 6
Swimming                   : 2                      Pool: 5
Throwing Weapons           : 1  (+1 from Karma) Pool: 7

== Knowledge Skills ==
Gangs                      : 6                      Pool: 11
Sprawl Life                : 3                      Pool: 8
Street Drugs               : 3                      Pool: 8

== Contacts ==
 Hooker (3, 1)
 Gang Leader (3, 1)
 Bartender (3, 1)

== Negative Qualities ==
Addiction (Mild) (Alcohol)
Distinctive Style
Gremlins (Rating 1)
Incompetent (Close Combat)
Prejudiced (Common, Outspoken) (Corprate Citizens)

==Positive Qualities==
Low-Light Vision
Magic Resistance (Rating 3)
Quick Healer

== Lifestyles ==
Squatter  1 months

== Cyberware/Bioware ==
Datajack - Used
Obvious Full Arm (AGI 3, STR 3, Physical 7) (Left) - Used
   +Armor Rating 3
   +Cyber Holster
Smartlink - Used

== Armor ==
Armor Clothing                      6
Armor Jacket                        12
Full Body Armor: Helmet             3

== Weapons ==
Enfield AS-7
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, Internal
   +Spare Clip
   Pool: 11   Accuracy: 6   DV: 13P   AP: -1   RC: 6
Ruger Super Warhawk
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   Pool: 11   Accuracy: 7   DV: 9P   AP: -2   RC: 2
Unarmed Attack
   Pool: 5   Accuracy: 7   DV: 3S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: APDS (Shotguns) x30
Ammo: Explosive Rounds (Heavy Pistols) x10
Ammo: Stick-n-Shock (Shotguns) x10
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification
Cram x2
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Robert) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Gecko Tape Gloves
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Jazz x2
Kamikaze
Lockpick Set
Medkit Rating 3
Novacoke x2
Slap Patch, Antidote Patch Rating 6 x2
Slap Patch, Stim Patch Rating 6
Slap Patch, Trauma Patch
Survival Kit

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2
Sikorsky-Bell Microskimmer (Microdrone)
   +Sensor Array Rating 3

== Description ==
You want to know "The Street" Omae? The Street is an awful shithole where you have to go steal your own arm after some fucking hell beast chews it off. While the stitches are still fresh. And I don't mean off the back of a truck niether. You need a fix, I'm carrying. You lonely, I know some girls. You need track down someone's bolt hole, you got it. You need to talk with the Halloweeners about a deal, I'm it. You need answers out of some scumbag, I know a place we can go with nice thick walls and a floor drain, I'll even let you play good cop. You want another gun to ride with you, I'm packing.


FasterN8

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« Reply #32 on: <09-07-15/0229:54> »
This was a challenge.  .....  Cybereyes on a Dwarf....sheesh. 
I was thinking the same thing about the build in general and the eyes.  I mean, you can't really tell by the pic those are cybereyes...  But anyway, I also wrote up the Covert Ops Specialist, but I went with more skills than cyber and the Narcoject pistol for her main weapon.  (It's freaking expensive to shoot Narcoject!)  I really wanted to fit in a smuggling compartment, but Money was real tight.  All in all I think she turned out ok.  I hated to rely on the Jazz, but it was the only good way to get a decent init, and it's just for when things get real bad.

== Info ==
Name: Covert Ops Specialist
Dwarf                             
Movement: 12/24                Composure: 9
Street Cred: 0                    Judge Intentions: 9
Notoriety: 0                      Lift/Carry: 9 (75 kg/50 kg)
Public Awareness: 0          Memory: 9
Karma: 0                          Nuyen: 115

== Priorities ==
Attributes: A -   24 Attributes
Skills: B -          36 Skills/5 Skill Groups
Metatype: C -    Dwarf
Resources: D - 50,000¥
Special: E -       Mundane

== Attributes ==
BOD: 4                            CHA: 4
AGI: 6                            INT: 5
REA: 4                            LOG: 4
STR: 5                            WIL: 5
EDG: 2                           Essence: 5.54

== Derived Attributes ==
Initiative:           9 + 1d6     (10 +3D6 after using Jazz)
Physical/Stun: 10/11       
Stun Damage Track: 11                   
Physical: 6   (8 after using Jazz)                   
Mental: 6                         
Social: 7                       
Astral: 7

== Active Skills ==
Firearms Group:                          1,   Pool: 7
Acting Group:                              4,   Pool: 8
Computer (Matrix Perception):   3(5),   Pool: 7 (9)
Disguise                                     4,   Pool: 9
Escape Artist                              1,   Pool: 7
Etiquette                                     1,   Pool: 5
Exotic Ranged Weapon (Parashield Dart Pistol): 4   Pool: 10 (+2 for Smartlink)
Gymnastics (Climbing)         4,   Pool: 12 (14)
Hardware                              1,   Pool: 5
Locksmith                             4,   Pool: 10
Palming                                4,   Pool: 10
Perception (Visual)               4(6),   Pool: 9 (11)
Running                               1,   Pool: 8
Sneaking                              6,   Pool: 14 (16 with wireless bonus)
Unarmed Combat                 1,   Pool: 7   (mostly for Shock Gloves)

== Knowledge Skills ==
Awakened Security                 3   Pool: 7
Building Layouts                      2   Pool: 6
Corp Security Systems            3   Pool: 7                   
Extreme Sports                       2   Pool: 7
Japanese                                4   Pool: 9
Security Procedures               4   Pool: 8

== Contacts ==
Corp Headhunter (Corporate Headhunter) (CON: 4, LOY: 3)
Fixer (Fixer) (CON: 5, LOY: 2)

== Qualities ==
Addiction (Mild) (Bliss)
Allergy (Uncommon, Mild) (Grass)
Catlike
Natural Athlete
Prejudiced (Specific, Biased) (UCAS Government)
Resistance to Pathogens/Toxins
Thermographic Vision

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cybereyes Basic System Rating 2
   +Image Link
   +Thermographic Vision
   +Smartlink
   +Flare Compensation
   +Vision Magnification
Datajack (Alphaware)
Fingertip Compartment (Alphaware)

== Armor ==
Actioneer Business Clothes          8
Chameleon Suit                            9
   +Thermal Damping 4

== Weapons ==
Grapple Gun
Grenade: Smoke (2)
Grenade: Thermal Smoke (2)
Parashield Dart Pistol
   +Concealable Holster
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 10       Accuracy: 7     DV: 15S     RC: 3
Shock Gloves
   Pool: 7        Accuracy: 6     DV: 8S(e)    AP: -5    RC: 3

== Commlink ==
Hermes Ikon (Device Rating 5)
   +Sim Module, Hot
Fake SIN (Robyn Leech) Rating 3
   +Fake License (Firearms License) Rating 3

== Gear ==
Flashlight, Infrared
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Jazz x4
Long Haul x3
Micro-Transceiver
Ammo: Injection Darts (Exotic Ranged Weapons) x20
   +Narcoject
Restraint, Plastic x10
Sensor Tags x5
   +Single Sensor Rating 2 [Omni-directional Microphone 2]
Sensor Tags x5
   +Single Sensor Rating 2 [Camera 2]
Stealth Tags x10
Datachip x10
Tag Eraser

====B&E Bag=====
Autopicker Rating 6
Sequencer Rating 4
Bug Scanner Rating 6
Cellular Glove Molder Rating 4
Keycard Copier Rating 6
Lockpick Set
Tool Kit (Electronics)
Crowbar
Data Tap

==Second Story Kit====
Rapelling Gloves
Catalyst Stick
Gecko Tape Gloves
Climbing Gear
Stealth Rope (100m) x4
Grapple Gun

===Programs for Drones===
Virtual Machine
Signal Scrub
Wrapper
Sneak
Autosoft (Clearsight) Rating 6
Autosoft (Stealth (FlySpy)) Rating 6

== Vehicles ==
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
      +Camera Rating 3
      +Omni-directional Microphone Rating 3
      +Directional Microphone Rating 3
      +Ultrasound Rating 3
      +Geiger Counter Rating 3
      +MAD Scanner Rating 3
      +Olfactory Sensor Rating 3
      +Radio Signal Scanner Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
      +Camera Rating 3
      +Omni-directional Microphone Rating 3
      +Laser Microphone Rating 3
      +Laser Range Finder Rating 3
      +Ultrasound Rating 3
      +Atmosphere Sensor Rating 3
      +Radio Signal Scanner Rating 3
      +Cyberware Scanner Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
      +Camera Rating 3
      +Omni-directional Microphone Rating 3
      +Laser Microphone Rating 3
      +Ultrasound Rating 3
      +Cyberware Scanner Rating 3
      +MAD Scanner Rating 3
      +Radio Signal Scanner Rating 3
      +Motion Sensor Rating 3

===Karma Expenditures===
-10  for money +20,000 nuyen
+12 for Neg Qualities
-14 for Pos Qualities
-2   for extra contact points
-10 for 5 skills raised to level 1
= 1 Karma remaining

===
Need to get in someplace without a fuss big?  Sweetie, I'm your girl.  See, I learned a long time ago that getting what you want is all about being seen how you want to be seen and then finding the right spot to apply pressure.    Front door locked down tight?  Let me try the top floor first, I'll buzz you in.  Don't worry about the locks, I'll sweet talk them real nice.  Need to go in during business hours?  Not a problem, just let me climb to the top of that cute wageslave over there, I think we'll have a lot of chemistry together.  And if someone finds me doing inappropriate things in inappropriate places, well I've got some chemistry for them too.  One little kiss from my night-night pistol and they go down, nice and quiet like.  My girl Narcoject is a good friend of mine, and we both find that chemistry is usually people's weak spot.
« Last Edit: <09-08-15/1147:59> by FasterN8 »

I_AM_ZHOUL!!!

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« Reply #33 on: <09-07-15/0248:09> »
TANK

"Offense brings in the crowds but Defense wins Championships" was the motto for 20th century football, though the players have changed the game has not. It's successor Urban Brawl the same mantra holds true as well, and stuck as the idea to which a girl could overcome being born a Troll. Though coming from a lower middle class wageslave family, she was always excluded by her peers. But she found that the kids from just a few blocks away were more accepting of who she was & she learned that being able to take a hit helped her team win. That girl is all grown up today but the lessons she learned have stayed the same. She can take a hit and shrug it off where others would fall, and so she is still helping her team win in the much more dangerous games being played as an adult.

Priority
A. Attributes
B. Metatype  (Troll)
C. Resources
D. Skills
E. Magic

Body 9  * 10
Agility 6 (8.) *(9)
Reaction 5 (8.)
Strength 7 (9) *(11)
Willpower 5 *6
Logic 2
Intuition 4
Charisma 2
Edge 3 (25 Karma)
Initiative 12+1d6 *+3d6
Essence 0.10
*Kamikaze

Physical Condition  (P/S) 13/11

Armor 16 (24)

Limits P 12 *16/M 5/S 4

Active Skills- Automatics(Submachine Gun) 6(7)(+2), Sneaking(Catlike/Urban) 5 (+2)(+2), Blades (Axes) 5 (+2), Perception(Visual) 2 (+2)

Knowledge Skills- Urban Brawl (Seattle Screamers) 3 (+2), Street Gangs 3, Street Drugs 2, Corps 2

Languages- English(Cityspeak) N

Qualities- Exceptional Attribute(Agility), Catlike, Quick Healer, SINner (UCAS), Allergy (Uncommon/Extreme) Bees

Augmentations- (U)Titanium Bone Lacing, (U)Muscle Replacement (2), (U)Reaction Enhancers (3), SmartLink, Datajack, Reflex Recorder (Automatics)

Gear- Hermes Ikon (Device Rating 5/Sim Module), Contacts (Vision Enhancement 3), Earbuds (Hearing Enhancement 3), Glasses (Low-light/Flare Compensation/Vision Magnification), Helmet (Low-light/Flare Compensation/Vision Magnification), Armor Jacket, Ballistic Shield, Harley Davidson Scorpion, Kamikaze (10 Doses), Low Lifestyle (1 Month)

Weapons
Combat axe [Blade, Acc 4, Reach 2, DV 14P, AP –4]
Combat knife [Blade, Acc 6, Reach —, DV 11P, AP –3]
Ares Crusader II [Machine Pistol, Acc 5, DV 7P, AP —, SA/BF, RC 2, 40(c), w/ silencer, 3 spare clips, 160 rounds regular ammo]
Ingram Smartgun X [SMG, Acc 4(6), DV 8P, AP —, BF/FA, RC 2, 32(c), w/ gas-vent 2, integral sound suppressor, smartlink, 3 spare clips, 130 rounds regular ammo]
Thermal smoke grenades (2) [Grenade, DV —, AP —, Blast 10m Radius]
High-explosive grenades (5) [Grenade, DV 16P, AP –2, Blast –2/m]

Contacts- Fixer 5/1

Starting  ¥- 220 + (3d6×60)




So of course this would be better as an Ork, since basically every Troll build is better as an Ork. Swap Resources & Metatype and have very similar Attribute line but an extra ¥135,000 really goes a long way. But the Art is the Art... so there you go, a DP of 20 with the Ingram & Soak Pool of 37 (with another easy +3 using PPP arms & legs, Gel Pack on the Armor Jacket using Run & Gun.) Narco would also really help get the full effect from the Kamikaze but a DP of 14 against at worst a Threshold(3) Test is easily made.
« Last Edit: <09-07-15/0254:43> by I_AM_ZHOUL!!! »

8Bit

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« Reply #34 on: <09-07-15/0912:57> »
Here is my stab at making a gunslinger. It was kind of fun. I rarely play characters outside of mages or deckers, so creating this character was a fun exercise for me. Probably not the best, but I like the idea.

Archetype: Elf Adept Gunslinger
Metatype: Elf
Body: 3
Agility: 7
Reaction: 5 (8)
Strength: 3
Willpower: 3
Logic: 3
Intuition: 5
Charisma: 3
Essence: 6
Edge: 5
Magic: 6

Condition Monitor (P/S): 10/10
Armor: 12
Limits: Physical 5, Mental 5, Social 5
Physical Initiative: 10 (13) + 4D6

Active Skills:
Athletics Skill Group 2
Influence Skill Group 1
Armorer 1
Computer 2
First Aid 3
Palming 1
Perception 4 (Sight +2)
Pilot Ground Craft 2
Pistols 6 (9) (Semi-Automatics +2)
Sneaking 4 (Urban +2)
Tracking 1
Unarmed Combat 4

Knowledge Skills:
Security Procedures 3
Weapon Design 2 (Pistol Design +2)
Weapon Manufacturers 2

Languages:
Lakota (Native)
English 4
Sperethiel 4

Qualities: Adept, Ambidextrous, Distinctive Style, Guts, Natural Athlete, Sensitive System
   
Adept Powers: Combat Sense (Level 2), Improved Ability: Pistols (Level 3), Improved Reflexes (Level 3)

Gear:
AR Gloves
Armor Jacket
Contacts (Capacity 3 with Flare Compensation, Image Link, and Smartlink)
Datachip of ‘Speed-Metal Classics’
Extra Ammo (Heavy Pistol) x40
Fake Sin (Rating 2)
+ Fake License (Rating 2) (Pistols)
+ Fake License (Rating 2) (Concealed Carry)
+ Fake License (Rating 2) (Smartlink System)
Low Lifestyle (1 month)
Medkit (Rating 3)
Respirator (Rating 6)
Silver Credstick
Subvocal Mic
Transys Avalon Commlink (with wireless Earbuds and Sim Module)
Trodes Net
Yamaha Growler (Vehicle)

Weapons:
‘First’ Ares Predator V [Heavy Pistol, Acc 5 (7), DV 8P, AP -1, SA, RC 3, 15c; with Gas-vent System (Rating 3) (already adjusted), a Quickdraw Holster, and three clips of regular ammo]
‘Second’ Ares Predator V [Heavy Pistol, Acc 5 (7), DV 8P, AP -1, SA, RC 3, 15c; with Gas-vent System (Rating 3) (already adjusted), a Quickdraw Holster, and three clips of regular ammo]
Survival Knife [Blade, Acc 5, Reach --, DV (Str/2)P, AP -1]

Contacts: Black Market Gun Dealer (Connection 3/Loyalty 3), Target Range Operator (Connection 1, Loyalty 2)

Starting Y: 3d6 x 60Y

Priority Build:
A: Metatype – Elf (8)
B: Attributes (20)
C: Skills (28/2)
D: Magic – Adept (Magic 2)
E: Resources (6k)

Karma Spent:
Positive Qualities – 21
Negative Qualities – (+17)
NuYen to Resources (20k) – 10
Skill Group: Influence, Rank 1 – 5
Skill: Armorer, Rank 1 – 2
Skill: Palming, Rank 1 – 2
Skill: Tracking, Rank 1 – 2

“          “You are the viper, waiting to strike. You are vengeance, waiting to be fulfilled. You are death.” This mantra you repeat to yourself each day, practicing the motions of what some unenlightened would call ‘Gun-fu’. To you Gun-fu isn’t a form of combat. To you it is a way of life. You live and die the speed of your triggers, the steadiness of your hands. Let those lesser beings play at being gunslingers, for you know the truth. In the end, you alone will be standing.
          It started when you were young, a simple BB gun in your hands. A devil rat was scavenging in the trash bins close to your home. One shot, one kill. 300 yards. Your family repeated the story countless times when you were growing up. Something that came naturally to you seemed so extraordinary to them. That’s when you knew you had a gift. But gifts are only good if they can be used, to serve a purpose. So you honed your skills.
          Your skills now inspire dread in the hearts of those you hunt. Your skills have great value in the Shadows. But, no matter what, you will always remember the devil rat.”

Wakshaani

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« Reply #35 on: <09-07-15/0932:19> »
Active Skills- Automatics(Submachine Gun) 6(7)(+2), Sneaking(Catlike/Urban) 5 (+2)(+2), Blades (Axes) 5 (+2), Perception(Visual) 2 (+2).

Just a  reminder: It's one skill at 6 *or* two at 5... everything else is 4 or less.

That said, she's interesting if thin on ability. Trolls have it hard!

revan.be

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« Reply #36 on: <09-07-15/1027:08> »
hey Wakshaani , awesome thread idea ,
and very good to help people new to Shadowrun.

Once i get the time to wade through the metric ton of rules that is the main rulebook alone ,
i will be looking for some quickstart character sheets that are a match for the challenges set forth in a typical adventure i would run.

Awesome that you have this contest going ,
i hope that once the contest is finished , someone will have the pdf skillz ,
to modify the different archetypes given through your contest added to the quickstart sheets available for Shadowrun ,
so that people can have nicely done character sheets with cool artwork to immerse them .

Also have a look at this thread :
http://forums.shadowruntabletop.com/index.php?topic=12881.30
« Last Edit: <09-07-15/1038:14> by revan.be »
SR5 archetypesof all races needed , add art male/female art if possible http://forums.shadowruntabletop.com/index.php?topic=12881.30

Hobbes

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« Reply #37 on: <09-07-15/1121:08> »
This was a challenge.  .....  Cybereyes on a Dwarf....sheesh. 
I was thinking the same thing about the build in general and the eyes.  I mean, you can't really tell by the pic those are cybereyes...  But anyway, I also wrote up the Covert Ops Specialist, but I went with more skills than cyber and the Narcoject pistol for her main weapon.  (It's freaking expensive to shoot Narcoject!)  I really wanted to fit in a smuggling compartment, but Money was real tight.  All in all I think she turned out ok.  I hated to rely on the Jazz, but it was the only good way to get a decent init, and it's just for when things get real bad.

Yeah, or if I could say it was a curvy elf, not a dwarf.  That "C" Priority for Dwarf is really an anchor for this build.  I wanted to go with Bioware instead of cyberware, but just didn't have the budget.  If I had complete freedom it would be an elf with a monowhip.  "C" Skills and "D" Meta plus stats more in line with what you're actually trying to do.  I was thinking of adding a Taser to her list of gear, just went with some stick and shock ammo.

Rift_0f_Bladz

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« Reply #38 on: <09-07-15/1126:44> »
I think I will give this a try, but I am not a fan of the skill limits, it is way to harsh on some of the ideas, such as any full mage, face, decker, or weapon specialist. But if I have to live with it I will.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Darzil

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« Reply #39 on: <09-07-15/1400:54> »
Well, Decker is a bit of a challenge, as the core rulebook Decker has lots of skill 6's and a skill 7, so much higher to start with. In addition, they are a Dwarf, so we're already into needing at least priority C on Metatype. It does, though, have a few issues, including throwing only 5-6 dice on three combat skills, defaulting on perception, sneaking, only having one initiative pass half the time, having no Fake SINs or licences, and having no transport. Lets not mention the illegal hacking specialisation <grin>. The deck is also a bit of a liability, the decker is throwing large dice pools, but will usually be hitting the deck's limits.

So I've decided dropping skills to B, as it's a bit crazy otherwise with the skill limit, and upped Resources to A. So Resources A, Skills B, Metatype C, Attributes D, Magic E. If Metatype could have been C you end up a lot better decker, but we're told Dwarf.

Main changes are augmentation, could be cyberarms we're dealing with, though not obvious ones. So added Cerebral Booster, Synthetic cyberarm (main, left arm) of cheese, better cybereyes to include smartlink, reaction enhancers and wired reflexes to improve initative and driving. Then it's just a car, better medkit, loads of tools so she can use the skills, and programs. Not forgetting, of course, a better deck, Fake SIN and licences. Skills are rounded out a little, and only taking one firearm skill, not two. As a finishing touch, an extra point of edge. Code of Honor was broader than needed, so narrowed it, switched Codeslinger to Hack on the Fly as it's more commonly used, and rather than increasing hacking to 7 with aptitude, went for Juryrigger based on the knowledge skill flavour and Quick Healer. Was tempted to put deck in cyberarm, but Herolab was discounting it at used.

Even with the silly extra limit on Healing, is now throwing a lot of healing dice and can get 4 boxes healed, 6 for gunshots. Also 15 dice on shooting, 10 unarmed at 10P due to cyberarm cheese, has a little more armor, most dice pools higher or the same, and now always getting at least two initiative passes a turn. Unfortunately engineering a little lower, and decker skills a bit lower due to only one 6 or two 5's rule. Plus always handy to have a strong and agile arm for engineering!

I'm starting to like the skill rule, forced this from a narrow decker (as my own dwarf decker was) to a pretty decent decker/first aider/gun bunny (in a campaign at those power levels).

[spoiler]
Decker Challenge
METATYPE: DWARF
B 3, A 2, R 3/5, S 3, W 5, L 5/7, I 4, C 2, ESS 1.15, EDG 3
Condition Monitor (P/S): 11 / 11
Armor: 15
Limits: Physical 5, Mental 8, Social 4
Physical Initiative: 7/9+2D6
Matrix Initiative: 8+3D6
Active Skills: Automatics 4, Cybercombat 4, Electronic Warfare 2, Electronics Group 4, Engineering Group 1, Etiquette 2, First Aid (Gunshot Wounds +2) 4, Hacking (vs. Devices +2) 6, Locksmith 4, Perception 4, Pilot Aircraft 1, Pilot Ground Craft 1, Sneaking (Urban +2) 2, Unarmed Combat 1
Knowledge Skills: Canabalising Hardware 4, Detective Novels 3, Matrix Security (Emerald City Grid +2) 4
Languages: English N, Japanese 3, Salish 3
Metatype Abilities: Resistance: Pathogens and Toxins +2
Qualities: Allergy, Common (Mild): Sunlight, Code of Honor: Innocent bystanders (7dicepool vs. 4), Codeslinger: Hack on the Fly, Juryrigger, Quick Healer
Augmentations:
   Cerebral Booster (2)
   Cyber Arm (Synthetic) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (10), Enhanced Agility (Used) (3), Enhanced Armor +3 (Used) (3), Enhanced Strength (Used) (2)
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision
   Datajack
   Reaction Enhancers (1)
   Wired Reflexes (Used) (1)
Vehicles:
   Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
      Gear:
         Tool Kit, Aeronautics Mechanic
         Tool Kit, Automotive Mechanic
         Tool Kit, Industrial Mechanic
         Tool Kit, Nautical Mechanic
Gear:
   Armor
   Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
   Baby Monitor
   Biofeedback
   Biofeedback Filter
   Blackout
   Browse
   Configurator
   Datachip x10
   Decker Challenge w/ Fake License: Cyberdeck (3), Fake License: Cyberware (3), Fake License: Firearms (3), Fake SIN (3), (1 month) Middle Lifestyle
   Decryption
   Defuse
   Demolition
   Edit
   Encryption
   Erika Elite Commlink
   Exploit
   Fork
   Gas Mask
   Guard
   Hammer
   Keycard Copier (6)
   Lockdown
   Lockpick Set
   Medkit (6)
   Miniwelder
   Miniwelder Fuel Canister
   Mugger
   Novatech Navigator w/ Sim Module, Modified for Hot Sim
   Satellite Link
   Security Tags x10
   Sensor Tags x10
   Shell
   Signal Scrub
   Sneak
   Standard Tags x10
   Stealth
   Stealth Tags x10
   Tag Eraser
   Tool Kit, Hardware
   Toolbox
   Track
   Virtual Machine
   Wrapper
Weapons:
   Ares Crusader II [Machine Pistol, Acc 7, DV 7P, AP –, SA/BF, RC 2, 40 (c)] w/ Gas-Vent System (2), (120x) Regular Ammo, Smartgun System, Internal
Contacts:
Corporate Janitor (Connection 1, Loyalty 2)
Wizgang Leader (Connection 2, Loyalty 1)
Starting ¥: 304 + (4D6 × 100)¥


--------------------

Ford Americar
CHASSIS: FORD AMERICAR
Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1
Condition Monitor: 18
Armor: 6H
Limits: Mental 2
Gear:
   Tool Kit, Aeronautics Mechanic
   Tool Kit, Automotive Mechanic
   Tool Kit, Industrial Mechanic
   Tool Kit, Nautical Mechanic

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Karma Spent:
Positive Qualities – 23
Negative Qualities – (+25)
NuYen to Resources (16k) – 8
Attribute: Edge - 15
Skill: Pilot Aircraft, Rank 1 – 2
Skill: Pilot Ground Craft, Rank 1 – 2
[/spoiler]
« Last Edit: <09-08-15/0839:39> by Darzil »

Mr. Grey

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« Reply #40 on: <09-07-15/1925:54> »
I've never done a physical adept before, but the picture really inspired this idea. I used Chummer5 so there might be an error in here that I missed.

Background:

It started not long after you turned 12. Some tough was thumpin' on your older brother. You wanted to help and the next thing you knew, he was on the ground. A week later, he came back with his friends and some weapons this time. The bullet that grazed you awoke the ferocity of Shark and you soon had dealt with these toughs. Though still proud to be apart of the streets, your relationship with Shark has led you to be much more than you ever dreamed of. You've even made friends with people who find your world interesting. but regardless, the thrill of a brawl sets your blood singing as you move around your opponents with ease.

A: Magic Physical Adept
B: Attributes
C: Skills
D: Resources
E: Human

Attributes:
Body 5
agility 5
Reaction 5(7)
Strength 6
Charisma 3
Intuition 3
Logic 3
Willpower 4
Edge 2
Essence 6
Magic 6
Initiative 8(10) + 3D6
Physical Limit 8
Mental Limit 5
Social Limit 6
Composure 7
Judge Intentions 6
Lift Carry 10
Lift/Carry Weight 90/60
Memory 7
Movement 10/20

Active skills
Animal Handling 2
Blades 3
Clubs 5
Computer 2
Disguise 2
Gymnastics 4
Intimidation 3
Locksmith 1
Perception 2
Pilot Watercraft 1
Pistols 1
Sneaking 2
Swimming 2
Throwing Weapons 3
Unarmed Combat 5

Knowledge Skills

Language English N
Language German 1
Combat Biking 3
Gang Identification 3
Security Procedures 2
Area Knowledge Barrens 3
Street Critters 5
Street Docs 2

Contacts
Street Mage 2/2
Fixer 3/1
Ganger 2/1
Urban Anthropologist 2/3

Qualities
Adept
Ambidextrous
Mentor Spirit (Shark)
Uncouth

Adept Abilities
Critical Strike (clubs)
Improved Reflexes 2
Killing Hands
Missile Parry (4)
Pain Resistance (2)
Rapid healing (1)
Wall Running

Gear:
Medium lifestyle 2mo prepaid
Armor Vest, Insulation 4
3 Smoke Grenades
Streetline Special
20 hollow point rounds
6 Throwing Knives
Knucks
Stun Baton
3 Renraku Sensei commlinks
4 Fake sins (4)
goggles (4) with flare compensation and thermographic vision

starting cash 3770
« Last Edit: <09-08-15/0321:04> by Mr. Grey »

adzling

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« Reply #41 on: <09-07-15/2127:16> »
Elven Face

This is an elven face with a bunch of inobvious cyberware ;-)
I prefer bio-adept faces myself but they won't work without some of the supplements.
I followed the one skill at 6 and the rest at 4 or below with only one specialization restrictions.

This chap is a rather good starting face focussed on Con (19) and subterfuge (Sneaking 18 in a city, with his Chameleon suit on).
He's not too shabby at Gymnastics (13) to aid in climbing, B&E etc. and he can sprint when the going gets tough (Running 7).
He's a decent Negotiator (17) and Impersonator (17).
He can also shoot a pistol straight (15) and pick a lock (16) or even a maglock (15).
He's a Native English and Sperethiel speaker and can chat very well in Russian (10) and Japanese (10)

The Ruger would load a few tracker tags and gel rounds (simple action to select the specific chambered round you want to fire).
The Beretta lives in the hidden arm slide.
He's got a pretty good load-out of B&E gear.

Priorities were:
Attributes: A
$$: B
Skills: C
Metatype (Elf): D
Magic : E

Cybered Elf Face
Cybered Elf Face
METATYPE: ELF
B 2, A 6/9, R 5/6, S 3, W 3, L 3, I 5, C 8, ESS 3.8, EDG 2
Condition Monitor (P/S): 9 / 10
Armor: 12
Limits: Physical 5, Mental 5, Social 11
Physical Initiative: 10/11+2D6
Active Skills: Athletics Group 2, Computer 1, Con 6, Disguise 1, Etiquette 2, Impersonation 4, Intimidation 1, Leadership 2, Locksmith 1, Negotiation 4, Perception 3, Pilot Ground Craft 1, Pistols 4, Sneaking (Urban +2) 4
Knowledge Skills: small unit tactics 4, Street knowledge: Seattle 4
Languages: English N, Japanese 4, Russian 4, Sperethiel N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Bilingual, First Impression, Natural Athlete, SINner (Corporate SIN): Renraku
Augmentations:
   Muscle Toner (Used) (3)
   Smartlink
   Synaptic Booster (1)
   Tailored Pheromones (Used) (3)
Gear:
   Armor Jacket
   Autopicker (6)
   Bug Scanner (6)
   Chameleon Suit
   Concealable Holster
   Contacts (3) w/ Flare Compensation, Image Link, Vision Magnification, Electronic
   Cram
   Directional Microphone (6)
   Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
   Hermes Ikon Commlink
   Hidden Gun Arm Slide
   Micro-Tranceiver
   Novacoke
   Plastic Restraints x10
   Rapelling Gloves
   Rig Johanson w/ Fake License: Private Investigator (4), Fake SIN (4), (1 month) Middle Lifestyle
   Sequencer (5)
   Speed Loader
   Tool Kit, Disguise
   Tool Kit, Locksmithing
   White Noise Generator (6)
Weapons:
   Beretta 201T [Light Pistol, Acc 8, DV 6P, AP -4, SA/BF, RC 3(4), 21 (c)] w/ (100x) APDS, Folding Stock, Gas-Vent System (3), (42x) Gel Rounds, Silencer/Suppressor, Smartgun System, Internal, (4x) Spare Clips, (42x) Stick-n-Shock
   Ruger Super Warhawk [Heavy Pistol, Acc 7, DV 10P, AP -3, SS, 6 (cy)] w/ (12x) Explosive Rounds, (18x) Gel Rounds, (18x) Regular Ammo, Smartgun System, Internal, (12x) Stick-n-Shock
Contacts:
Bartender (Connection 1, Loyalty 2)
Corporate Administrator (Connection 3, Loyalty 2)
Fixer (Connection 2, Loyalty 2)
Gang Boss (Connection 3, Loyalty 2)
ID Manufacturer (Connection 5, Loyalty 2)
Starting ¥: 321 + (4D6 × 100)¥
« Last Edit: <09-09-15/1102:56> by adzling »

Hobbes

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« Reply #42 on: <09-07-15/2257:46> »
The Orc with two cyberarms.  I think I did the opposite of what I've done with other Arch type challenges, and lowered stats / raised skills.  Since the key skills were driven by the Cyberarm stats, I lowered the physical stats, pumped up mental stats, skills, and Edge, and went with the almost identical cyberware and gear.  Result is about the same dice pools for Shooting and Stabbing, but a more robust skill list, lots more Edge, more soak, and a just a splash faster.


== Info ==
Street Name: Street Samurai
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 5
Judge Intentions: 7
Lift/Carry: 7 (45 kg/30 kg)
Memory: 5
Nuyen: 3030

== Priorities ==
Metatype: B - Any metatype
Attributes: D - 14 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 4
AGI: 5
REA: 5 (7)
STR: 3
CHA: 2  (1 Base +1 Karma)
INT: 5
LOG: 2   (1 Base +1 Karma)
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   0.01
Initiative:                10 (12) + 3d6
Rigger Initiative:         12 + 3d6
Astral Initiative:         
Matrix AR Initiative:      12 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    4
Social:                    3
Astral:                    4

== Active Skills ==

Automatics                 : 5 [Submachine Guns]    Pool: 11 (13) w/ Cyberarm 15 (17)
Blades                     : 5 [Knives]             Pool: 11 (13)  w/ Cyberarm 15 (17)
Etiquette                  : 1  (+1 from Karma)        Pool: 3
Gymnastics                 : 4                      Pool: 9
Locksmith                  : 1  (+1 from Karma)    Pool: 6  w/ Cyberarm 10
Navigation                 : 2                      Pool: 7 
Palming                    : 4                      Pool: 9  w/ Cyberarm 13
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1  (+1 from Karma)       Pool: 8
Sneaking                   : 4                      Pool: 9
Survival                   : 2                      Pool: 5
Throwing Weapons           : 1   (+1 from Karma) Pool: 6  w/Cyberarm 10
Tracking                   : 2                      Pool: 7


== Knowledge Skills ==
Small Unit Tactics :6  Pool 11
English Native
Or'zet :3  Pool 8
Shadow Community : 2  Pool 7
Japanese :3   Pool 8

==Contacts==
Fixer  3/1
Street Doc 1/1

== Positive Qualities ==
Ambidextrous
Low-Light Vision
Magic Resistance (Rating 3)

==Negative Qualities==
Code of Honor (Mercenary)
Weak Immune System

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Used Bone Lacing (Aluminum)
Used Cybereyes Basic System Rating 2
   +Image Link
   +Smartlink
   +Thermographic Vision
   +Vision Magnification
   +Flare Compensation
Alpha Datajack
Used Obvious Full Arm (AGI 9, STR 11, Physical 11) (Right)  -  "Knife Hand"
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 8
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Large Smuggling Compartment
Used Obvious Full Arm (AGI 9, STR 4, Physical 7) (Left)  - "Gun Hand"
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Enhanced Agility Rating 3
   +Armor Rating 3
   +Submachine Gun
   +External Clip Port
Alpha Orthoskin Rating 3
Alpha Reflex Recorder (Skill) (Automatics)
Reflex Recorder (Skill) (Blades)
Synaptic Booster Rating 2

== Armor ==
Armor Clothing                      6
Chameleon Suit                      9
   +Thermal Damping 6
Full Body Armor: Helmet             3
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound Rating 3
Lined Coat                          9

== Weapons ==
Combat Knife - Right arm
   Pool: 17   Accuracy: 6   DV: 13AP: -3   RC: 2
Combat Knife - Left Arm
   Pool: 17   Accuracy: 6   DV: 6P   AP: -3   RC: 2
Cyber Submachine Gun
   +Smartgun System, Internal
   Pool: 17  Accuracy: 6   DV: 7P   AP: -   RC: 4
Grenade: Thermal Smoke
   Pool: 10   Accuracy: 6   DV: (10m Radius)   AP: -   RC: 2
Ingram Smartgun X
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   Pool: 17   Accuracy: 6   DV: 8P   AP: -   RC: 4


== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: APDS (Submachine Guns) x50
Ammo: Stick-n-Shock (Submachine Guns) x50
Contacts Rating 3
   +Vision Enhancement Rating 3
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Harry) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
   +Fake License (Bodyguard License) Rating 4
Grenade: Thermal Smoke
Lockpick Set
Medkit Rating 3
Survival Kit

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3

== Description ==
It started with the Arms. That big dumb Russian that though he'd stop your crew with his "Knife hand" and "Gun hand".  You made them yours.  Then it was the eyes. The corp security officer trying to score with his bosses. He shoulda kept his head and his shiny eyes down. Then the metal on your bones, new skin, 'ware in your head and spine. All the Johnsons kept saying you needed to get faster to play in the big leagues. So you and your crew took a big job. Only three of you came back. You headed to the Street Doc, they headed off.  Your old friends from the neighborhood say you've changed. Maybe. But they know, the Johnson's know, the other Runners know, when you say you'll take a job, you mean it. Because that is what matters to the Street Samurai.
« Last Edit: <09-12-15/2315:11> by Hobbes »

Wakshaani

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« Reply #43 on: <09-08-15/0035:08> »
I've never done a physical adept before, but the picture really inspired this idea. I used Chummer5 so there might be an error in here that I missed.

Can you show where your Karma was spent?
Also, by my count, you're at 26 points of Attributes, not 24. I could be wrong (Or this could be where some Karma went!), but, it jumps out.

Mr. Grey

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« Reply #44 on: <09-08-15/0319:52> »
Ah, that's where the error was. Edge 2. I did spend karma on an attribute, but not two.