Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Triskavanski on <04-21-19/0241:20>

Title: [SR5] AI Drone rigger
Post by: Triskavanski on <04-21-19/0241:20>
So I'm working on trying out something, since the group I'm working with has a number of people already, and FA killed my mages.  (We had a lot of mages anyways)

Basically working on an AI drone rigger, who pilots a secretary drone.

What I'm trying to figure out here
1) How do you stop GOD from now just coming in and smashing your face with with the all mighty ban hammer.
2) Do Autosofts work like skillwires for an AI?
3) Any particular pitfalls to be careful of?
4) Does the cyberware that can be placed in the drones arms and legs actually do anything? Especially like hyrdolic shocks
Title: Re: [SR5] AI Drone rigger
Post by: PiXeL01 on <04-21-19/0704:25>
GOD has no reason to converge on you as a Rigger as you are not breaking any matrix laws
Title: Re: [SR5] AI Drone rigger
Post by: Hobbes on <04-21-19/0859:07>
#2.  Autosofts have some similarity to skillwires, but aren't quite.  Drones can run a number equal to their Pilot rating, RCCs let you share them among drones, you can spend Edge, and each model of drone needs it's own autosoft.

#3.  Drones are fragile.  Riggers need Reaction, Logic, Agility, and Intuition, and a crapton of skills. 

#4.  Should work as advertised.
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <04-21-19/1125:48>
GOD has no reason to converge on you as a Rigger as you are not breaking any matrix laws

GOD Does the moment I Load Walk like a monkey advance program. The moment one is loaded I gain an OS equal to my depth. The in addition to the normal

#2.  Autosofts have some similarity to skillwires, but aren't quite.  Drones can run a number equal to their Pilot rating, RCCs let you share them among drones, you can spend Edge, and each model of drone needs it's own autosoft.

#3.  Drones are fragile.  Riggers need Reaction, Logic, Agility, and Intuition, and a crapton of skills. 

#4.  Should work as advertised.

for 3, would Reaction/Agility be replaced by the drone's pilot stat, like it would be on a normal dog brained drone?
Title: Re: [SR5] AI Drone rigger
Post by: Ghost Rigger on <04-21-19/1141:12>
GOD has no reason to converge on you as a Rigger as you are not breaking any matrix laws

GOD Does the moment I Load Walk like a monkey advance program. The moment one is loaded I gain an OS equal to my depth. The in addition to the normal
So either don't run WLAM at all, or only run it for short periods of time when you absolutely have to. This isn't as big an issue as you think it is.
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <04-21-19/1159:44>
So either don't run WLAM at all, or only run it for short periods of time when you absolutely have to. This isn't as big an issue as you think it is.

Once you get an OS, it keeps increasing. Doesn't matter if the advanced program is turned off, I'll still continue to keep having it increase. I can't find the rules on how an AI resets that, just lots of things on how GOD and demiGOD smashes AIs for performing any special AI action.
Title: Re: [SR5] AI Drone rigger
Post by: Ghost Rigger on <04-21-19/1205:28>
So don't run the program.
Title: Re: [SR5] AI Drone rigger
Post by: Iron Serpent Prince on <04-21-19/1236:04>
#3.  Drones are fragile.

To tag along with this line, vehicle (and drone) repair rules crush Riggers.  Since you are going with a secretary drone, you are looking at a minimum 2K Nuyen per box of damage repair cost and it will go up from there with any modifications.

I can't find the rules on how an AI resets that,

The best idea that I have is drop into the Foundation for a while.  I'm not saying it is all that easy, but it is the only way that I can think of that will do the trick.
Title: Re: [SR5] AI Drone rigger
Post by: Stainless Steel Devil Rat on <04-21-19/1240:06>
There are some holes and traps in the A.I. rules.  I don't think anyone pointed out the problems A.I.s have with how easy it is to lose essence, and of course there's no way to repair essence.

As for OS score, it's probably not too much of a stretch for a GM to just let you reboot the persona to clear OS score like how everything else does it.
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <04-21-19/1308:55>
We found the part that lets them reset the OS score in the section that is about device-less AI. Basically just like a decker got to load into a device and then reboot it.
Title: Re: [SR5] AI Drone rigger
Post by: Csjarrat on <04-23-19/0813:42>
The AI rules are really borked at the moment mate, I really wouldn't bother.
That said, you can make a mean street Sam out of one of you've got a good repairman in your team already but it's a really complex way of just getting a street Sam going
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <04-23-19/1854:33>
What is the most borked about them?
Title: Re: [SR5] AI Drone rigger
Post by: kainite311 on <04-23-19/2052:29>
Here is a post from awhile ago that presented some of the issues...
https://forums.shadowruntabletop.com/index.php?topic=27265.msg497991#msg497991
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <04-28-19/1817:47>
Here is what i put together for the drone AI.


From my understanding here, most tests that would require movement would be Pilot + Pilot(Walker) + 2 for control rig. Don't know if AI get the "hot sim" bonus like riggers do though.

So for my drone, I'd get +1 pilot for Designer and can get +1 pilot for optimization. Giving me around +6 +6 +2 or around 14 for the moment.


== Personal Data ==
Name: Unnamed Character                 Alias: R-al
A.I.                                   
Movement:Special                                 
Swim:Special                                 
Fly:Special                                 
                                        Composure: 6
Street Cred: 0                          Judge Intentions: 4
Notoriety: 0                            Lift/Carry: 0(0 kg/0 kg)
Public Awareness: 0                     Memory: 7
Karma: 0                                Nuyen:9,670¥
Age:                                    Skin:
Eyes:                                   Hair:
Primary Arm: Right                     

== Priorities ==
Metatype: C,2
Attributes: E,0
Special: A,4
Skills: E,0
Resources: A,4

== Attributes ==
BOD: 0                                  CHA: 2
AGI: 0                                  INT: 2                                 
REA: 0                                  LOG: 3
STR: 0                                  WIL: 4
EDG: 1                                  DEP: 6

== Derived Attributes
Essence: 6.00                           Initiative:          2 +1d6
Physical Damage Track: 10               Rigger Initiative:   2 +1d6
Matrix Damage Track: 10                 Astral Initiative:   
Physical: 4                             Matrix AR:           6 +4d6
   Ballistic Shield [-1] (For actions where Shield might get in the way.)
   Retractable Climbing Claws (Feet) [+1] (Only for Gymanstics (Climbing))
   Retractable Climbing Claws (Feet) [+1] (Only for Gymanstics (Climbing))
   Retractable Climbing Claws (Hands) [+1] (Only for Gymanstics (Climbing))
   Retractable Climbing Claws (Hands) [+1] (Only for Gymanstics (Climbing))
Mental: 4                               Matrix Cold:         6 +4d6
   Attention Coprocessor [+1] (Only for Perception)
   Math SPU [+1] (Only for Scientific or Technical Knowledge Skills)
   Orientation System [+2] (Only for Navigation)
Social: 6                               Matrix Hot:          6 +4d6
   Cloak [-1]
   Custom Ballistic Mask [+2] (Only for Intimidation, Must be visible)
   Mortimer of London: Argentum Coat [+1] (Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Voice Warper [+1] (Only for Intimidation)
Astral: 6

== Active Skills ==
Computer                                Base:3 + Karma:0 =3  Pool:6
Gunnery (Ballistic)                     Base:6 + Karma:0 =6  Pool:6(8)
Hardware (Drones)                       Base:3 + Karma:0 =3  Pool:6(8)
Software                                Base:4 + Karma:0 =4  Pool:7

== Knowledge Skills ==
English                                 Native
Alcohol                                 Base:2 + Karma:0 =2  Pool:4
Drones                                  Base:3 + Karma:0 =3  Pool:6
Entertainment                           Base:2 + Karma:0 =2  Pool:4
Hardware Cannibalization                Base:3 + Karma:0 =3  Pool:5

== Qualities ==
Codeslinger (Matrix Perception)
Designer
Distinctive Style
Driven (To becoming "real")
Incompetent (Biotech)
Persnickety Renter (Drones)
Photographic Memory
Pilot Origins (Walkers 2)
Real World Naiveté
Speed Reading
Steely Eyed Wheelman
Vendetta (Clown Burger)

== AI Programs and Advanced Programs ==
[Model] Maneuvering Autosoft (saeder-krupp direktionssekretar)Requires: NoneTarget: ,Duration: ,Fading Value:
[Model] Stealth Autosoft (saeder-krupp direktionssec)Requires: NoneTarget: ,Duration: ,Fading Value:
Electronic Warfare AutosoftRequires: NoneTarget: ,Duration: ,Fading Value:
Skill Autosoft (Automotive Mechanic)Requires: NoneTarget: ,Duration: ,Fading Value:
Skill Autosoft (Con)Requires: NoneTarget: ,Duration: ,Fading Value:

== Lifestyle ==
Drone(High)1 Month
   + Extra Secure
   + Special Work Area [+1,000¥]
   + Grid Subscription (Global Grid)
   + Grid Subscription (Local Grid)
   + Grid Subscription (Public Grid)

== Armor ==
Ballistic Shield                        +6
Cloak                                    0
   + Grey Mana Integration 3
Custom Ballistic Mask                   +2
   + YNT Softweave Armor
   + CameraRating 6
   + Microphone, Omni-DirectionalRating 6
   + Voice WarperRating 6
Designer Cloak                           0
   + YNT Softweave Armor
Forearm Guards                          +1
   + YNT Softweave Armor
   + Micro Flare Launcher
Mortimer of London: Argentum Coat       12/+4
   + Concealability
   + Custom Fit (Stack)
Mortimer of London: Berwick Suit         9
   + Concealability
   + Custom Fit
Vashon Island: Steampunk                10
   + Custom Fit
   + Nonconductivity 6
   + YNT Softweave Armor

== Weapons ==
Ares Light Fire 70
   + Personalized Grip
   + Silencer, Ares Light Fire 70
   + Smartgun System, Internal
   Pool: 0      Accuracy: 7 (10)DV: 6P       AP: -     RC: 1
Ballistic Shield
   Pool: 0      Accuracy: 4     DV: 2S       AP: -     RC: 1
Grenade: Gas
   Pool: 0      Accuracy: 4     DV: Chemical (10m Radius)AP: -     RC: 1
Lone Star Bates-Brown Tactical Combat Boots
   Pool: 0      Accuracy: 4     DV: 2P       AP: -4    RC: 1
Micro Flare Launcher
   Pool: 0      Accuracy: 3     DV: 5P(fire) AP: -5    RC: 1
Pioneer 60
   + Personalized Grip
   + Shock Pad
   + Silencer/Suppressor
   + Sling
   + Smartgun System, Internal
   Pool: 0      Accuracy: 5 (8) DV: 10P      AP: -1    RC: 1 (2)
Unarmed Attack
   Pool: 0      Accuracy: 4     DV: 0S       AP: -     RC: 1
Walther Secura Superkompakt
   + Ceramic/Plasteel Components
   Pool: 0      Accuracy: 4     DV: 7P       AP: -1    RC: 1

== Gear: Equipped ==
Ammo: APDS (Sniper Rifles) ×10
Ammo: Hi-De Rounds (Holdouts) ×50
Ammo: Stick-n-Shock (Light Pistols) ×100
Ammo: Subsonic (Light Pistols) ×100
Ammo: Subsonic (Sniper Rifles) ×100
Electronic Parts, Five-Pack ×10
Fake SIN (Miss P) Rating 4
   + Fake License (Drone License) Rating 4
   + Fake License (Driver's License) Rating 4
   + Fake License (Pistol License) Rating 4
   + Fake License (Matrix Software License) Rating 4
Grenade: Gas ×4
greymana
Micro Flares ×20
Monocle Rating 2
   + Vision Magnification
   + Smartlink
Multiprogram Operating System Rating 4
   + Universal Connector Cord (Meter)
Pepper Punch ×3
Pepper Punch
Synthskin Face Mask Rating 6
Tool Facility (Automotive Mechanic)

== Vehicles ==
Saeder-Krupp Direktionssekretar
   + Drone Arm (
      + Attention Coprocessor
      + Commlink
      + Customized AgilityRating 8
      + Customized StrengthRating 8
      + Retractable Climbing Claws (Hands))
   + Drone Arm (
      + Customized AgilityRating 8
      + Customized StrengthRating 8
      + Math SPU
      + Retractable Climbing Claws (Hands))
   + Drone Leg (
      + Customized AgilityRating 8
      + Customized StrengthRating 8
      + Orientation System
      + Retractable Climbing Claws (Feet))
   + Drone Leg (
      + Customized AgilityRating 8
      + Customized StrengthRating 8
      + Retractable Climbing Claws (Feet))
   + Multifuel Engine
   + Realistic Features Rating 4
   + Satellite Link
   + Special Armor Modification (Chemical) Rating 3
   + Special Armor Modification (Nonconductivity) Rating 3
   + Touch Sensors
   + Add Module
      + Multidimensional Coprocessor
   + Sensor ArrayRating 4
      + CameraRating 4 [Flare Compensation, Image Link, Low Light, Thermographic Vision]
      + Omni-directional MicrophoneRating 4 [Select Sound Filter 1, Sound Link, Spatial Recognizer]
      + Olfactory ScannerRating 3
      + Radio Signal ScannerRating 3
      + Atmosphere SensorRating 3
      + Cyberware ScannerRating 3

Title: Re: [SR5] AI Drone rigger
Post by: BeCareful on <05-16-19/1653:34>
Is the multifuel engine so that your AI can practice eating things?
Title: Re: [SR5] AI Drone rigger
Post by: Triskavanski on <05-17-19/0153:21>
Is the multifuel engine so that your AI can practice eating things?

Yep. Basically makes it so that anything can be used as fuel
Title: Re: [SR5] AI Drone rigger
Post by: Myriad on <07-27-19/2308:38>
https://docs.google.com/document/d/1WoeJoWddoT_fUSvC4kv97CGAKE-rONHwJzXJ6vsbadE/edit?usp=sharing

Hope the above helps, got most of the rules jockeying and some lite houserules into 4 pages with the charts.  Makes it a lot easier to play AI.