I'm trying to put together a character (not intended for play so it doesn't need to be optimized) who can take a 4 or 5 year old kid and train them to be a fully functioning mage in society. That is not just magical knowledge but able to get by perfectly well in all the other areas you need for day to day life (reading, writing, maths, basic computer skills, etc). Think taking a gutter rat from the slums and teaching them so when they finish the apprenticeship they can apply for a corporate mage job and function perfectly well if they get it. I used life modules to get this any suggestions on things I missed or that people think I should change appreciated just remember the goal here is to create a teacher not a player character . . .
Life Modules
Nationality: General UCAS
Formative: White Collar
Teen Years: Magical Education
Further Education: Ivy League (Magic)
Real Life Modules: Corporate (Wage Mage), Street Magic (Street Mage)
Metatype
Human
Awakened
Magician
Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 3
Willpower: 5
Logic: 6
Intuition: 3
Charisma: 5
Edge: 2
Magic: 4
Qualities
Positive: College Education, Focused Concentration 1, Mentor Spirit, Photographic Memory, Trust Fund (5 points variant middle lifestyle with 500 leftover).
Negative: Limited Corporate (Sony), Astral Beacon
Active Skills
Arcana (4), Assensing (5), Astral Combat (2), Blades (1), Computer (2), Conjuring Group (6), Enchanting Group (1), Etiquette (3, profesional spec), Instruction (2), Negotiation (1), Palming (1), Perception (2), Sneaking (1), Sorcery Group (6), Survival (1)
Knowledge Skills
Academic: Biology (2), Chemistry (3), History (2), Literature (4), Magical Theory (5), Magical Threats (4), Mathmatics (4), Matrix Design (3), Metaplanes (5), Philosophy (3), Physics (4)
Street: Charity Shelters (5), Seattle (6 two skills one at 2 and one 4 combined here), UCAS (2)
Professional: Home Economics (3), Magical Law (2), Sony (3)
Interests: Art (3)
Language Skills
English (N), German (1), Iroquois (3), Japanese (4), Spanish (2)
4.5 skill points left to spend on knowledge/language skills.
Tradition
Hermetic
Mentor Spirit
Wise Warrior: +2 to combat Spells, +2 to instruction, Act Honorably
Spells: Alter Temperature, Analyze Device, Animate, Catalog, Heal, Stabilize, Translate, Trid Entertainment
Rituals: Alarm Ward, Ward, Watcher
Clothing
Actioneer Business Clothes, Lined Coat (Chemical Protection 2), Respirator (4), Casual Clothes (jeans, tshirt, sleepwear, swimwear, etc)
Nixdorf Sekretar
Modifications: Cybermodule (hardwired program carrier encryption), Receiver, Sim Module
Programs: AR Games, Datasoft (Encyclopedia Britanica), Liebesekretar, Mapsoft (Seattle, P2.1, Theme Music, Ticker (News Montitor).
Stats: Data Processing (6), Firewall (4/5), Device Rating (4)
Miscellaneous Gear
AR Gloves, Backpack, Camera (rating 1 vision magnification electronic), Certified Credsticks (gold and Standard), Contacts (Rating 3 flare compensation, image link, low light vision), ear buds (rating 3 select sound filter 2), flash light, magical lodge materials (6), Medikit (3), Printer, 50x Reagents (Standard), Survival Kit, Trid Projector, Trodes
Vehicle
Renault-Fiat FunOne
Lifestyle
Medium Trust Fund: Comforts (3), Security (3), Neighbourhood (4), Extra Secure, Garage (Small Car), Global Grid Subscription, Public Transportation, Soy Processing Unit
Licences
Magic Licence
Assorted nonstated licences (drivers, etc)
Contacts
None purchased yet (15 karma to spend)
Total Karma Spent
744/750