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Rokbotum, Ork God of RAWK!

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cowleyc

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« on: <10-08-14/2317:19> »
I will be playing my first PbP game online, and wanted to make sure this character didn't have huge issues.  I just wanted to play an Ork Rockstar that believes the Nordic Gods pulse in his veins, so he had shock pads installed in his hands (for the thunder of Thor!) and took to the shadows.

This is a Street Level game set in Chicago, and my priorities are Skills->Attributes->Race->Nuyen->Magic.  Rokbotum is supposed to be some kind of face, without being super optomized.  Lots of electricity, and is working to get an Ares Thunderstruck.  I expect to make tons of Composure checks, and to pass one or two of them.  And as it's in Chicago, I'm not worried too much about Fake SINs.  I'm just here to RAWK.

Name: Rigel Rocksford
Alias: Rokbotum
Race: Ork
Sex: Male
Nationality: American
Lifestyle: Low-Quality
Karma Spent: 13
Physical Description: Ork Rockstar, dressed in chainmail and a leather jacket, with his trusty AK and his electrified mic stand.
Personality/background Aggressive, yet charismatic.  Very strong personality.  Was a (semi)famous rockstar that was slowly enticed to the shadows.

Attributes

BodyAgilityReactionStrength
4545
CharismaIntuitionLogicWillpower
5424
EdgeMagic/ResonanceEssenceInitiative
104.876+1d6

Positive Qualities
Ambidextrous, Quick Healer, Rad-Tolerant, Too Pretty to Hit.
Negative Qualities
Combat Junkie, Mild Addiction (Alcohol)

Active Skills
Influence Skill Group 6Stealth 4
Automatics 5 (Assault Rifles)Clubs 5 (Staves)
Con 4 (Fast Talk)Impersonation 3
Intimidation 3 (Physical)Perception 3
Performance 6 (Singing)Pistols 5 (Semi-Auto)
Unarmed Combat 6
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Alcohol (E. Europe) 1Area Knowledge (Chicago) 1
Literature (N. Europe) 2Music (Goblin Rock) 3

Gear (745)
Nemesis Arms Maul Stun Staff100
Shock Gloves550
Defiance EX Shocker250
Colt Government 2066700
-Concealed Quick-Draw Holster275
-Spare Clip5
-Spare Clip5
  -Regular Ammo x3060
AK-981250
-Sling15
-Spare Clip5
-Spare Clip5
  -Regular Ammo x4080
  -Stick-n-Shock Ammo x40320
  -Gas Grenade x280
  -Flash-Bang Grenade x2200
  -Smoke Grenade x280
Armor Jacket1000
-Shock Frills250
-Radiation Shielding (4)800
-Nonconductivity (4)1000
Chainmail900
Custom Ballistic Mask300
-Fire Resistance (4)1000
-Nonconductivity (4)1000
Goggles200
-Thermographic Vision500
-Flare Compensation250
-Vision Magnification250
-Single Sensor200
  -Geiger Counter0
Renraku Sensei1000
Novacoke x10100
Survival Kit200
Autopicker (4)1000
Certified Credstick, Platinum500
Certified Credstick, Platinum500
Datajack, Used750
Voice Modulator (1), Used3750

Contacts
ContactC/L
Michael Hex (Manager/Fixer)   4/3
Greenley (Ork Nation)   2/2
Mr. Silver (Street Dealer)   3/1

I have 6 spare Karma, and figure I could either save it, or use to to grab a bunch of smaller contacts.
« Last Edit: <10-13-14/1832:13> by cowleyc »
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Marcus

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« Reply #1 on: <10-08-14/2346:42> »
In so many ways I love your concept. Why people insist on the street level games I don't think I will ever understand. Regardless that last 3 street level sheets I have looked at have  just made me cringe. Attributes will take you so much further then skills or money. They are used to calculate ever single pool that matters, they generate or effect ever single derived value, they control basically all limits. When your dealing in the strictly limited resource environment that is Street level, attributes will take you further then skills, every time.
Yours isn't as bad the other two you made good use of Orc.
My apologize for this rant. Please carry on.
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cowleyc

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« Reply #2 on: <10-09-14/0008:03> »
In so many ways I love your concept. Why people insist on the street level games I don't think I will ever understand. Regardless that last 3 street level sheets I have looked at have  just made me cringe. Attributes will take you so much further then skills or money. They are used to calculate ever single pool that matters, they generate or effect ever single derived value, they control basically all limits. When your dealing in the strictly limited resource environment that is Street level, attributes will take you further then skills, every time.
Yours isn't as bad the other two you made good use of Orc.
My apologize for this rant. Please carry on.


I went ahead and quickly swapped out the resources for stats.  All that meant was dropping both Tailored Pheromones (1) and two Shock Hands, both of which I forgot to add to the original sheet.  Shock hands were replaced with shock gloves, though I'm not sure if I have to take them off before performing another action, like picking my stubby nose.
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« Reply #3 on: <10-09-14/0119:22> »
In so many ways I love your concept. Why people insist on the street level games I don't think I will ever understand. Regardless that last 3 street level sheets I have looked at have  just made me cringe. Attributes will take you so much further then skills or money. They are used to calculate ever single pool that matters, they generate or effect ever single derived value, they control basically all limits. When your dealing in the strictly limited resource environment that is Street level, attributes will take you further then skills, every time.
Yours isn't as bad the other two you made good use of Orc.
My apologize for this rant. Please carry on.


I went ahead and quickly swapped out the resources for stats.  All that meant was dropping both Tailored Pheromones (1) and two Shock Hands, both of which I forgot to add to the original sheet.  Shock hands were replaced with shock gloves, though I'm not sure if I have to take them off before performing another action, like picking my stubby nose.

*Picks stubby nose*

GM: Soak roll please.

Looks pretty good to me.