Shadowrun Play > Gamemasters' Lounge

What are your typical jobs you GM ?

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Seras:
Hi, my group is starting to move away from standard shadowrunning into the mercenary / smuggler route.

Note: I always make certain job offers to the players, then let them decide which on they want, I'll say: " You have a break inn that pays X, a transport job that pays X, a spy  job  offering y or a muscle legbracking Job with Y pay. Details will only be given by the Johnson after you take the job. Secrecy and all that. "

I am okay with that, I want my players to have fun, but it make me wonder. Do you play standard shadowrun or have you ever played an alternate campain ?

What was your favorite session ?

Thanks Seras

PiXeL01:
Usually I play standard campaigns though I try to string the jobs together in a connecting story instead of just single scenarios.

Stainless Steel Devil Rat:
I once ran a sandbox smugglers campaign.  The party collectively owned their LAV and had to worry about all the usual free trader concerns: which port of call to visit next in order to find the most profitable cargoes, etc.  And on top of that I made a mini-game based around "running the autobahn" in full EMCON as described in the Denver box set, where people across all the LAV's crew positions had to cooperate for maximum success.

Honestly I had more fun designing the campaign than the players did playing it.  We ended up transitioning from being smugglers to just being conventional Shadowrunners doing one job after another for various Johnsons to keep the players happy/interested. That's how it goes sometimes.

Reaver:
As a GM, I too run a long term campaign style, where the missions have an interconnected plot.

But for the most part, my players are free to "choose" their jobs. (I use a similiar system to you, offering them a choice of several runs.)

However, I have found that give  enough time and motivation, players end up designing their own missions 😉

Spooky:
I run a long term story arc series. I have players put together their team, decide what kinds of missions they want, and then have my fixer deliver those kinds of jobs (mostly). So, depending on the particular group, I might be running mostly blow that up types, or find this thing, or get that person, which again depends on what the group wants most. I do occasionally throw them into a mission with a different type, just to keep them on their toes, but I mostly stay in their comfort zone. I've had groups start and end in Seattle, and others started in L.A. and wound up as globe trotters. Every table has a long term process of working towards the moment of "oh my, that's a BIG hammer of doom trying to land on us", because this is Shadowrun. Some get there faster than others.

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