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AI Quality "Errata"

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Stainless Steel Devil Rat:
I haven't played pre-Chicago SRM, but I played a decker thru seasons 7 and 8 and while I sometimes had to be creative to be relevant inside the CZ, I never felt like the Matrix was underrepresented.

I've been more involved with Neo-Tokyo, and with no Mad-Max wasteland dominating the campaign the Matrix has been universally relevant.

I can't speak to why AIs aren't SRM legal, but I don't imagine it has anything to do with being Matrix-specialized characters.  My assumption is it's more a state of the A.I. rules issue.  The SRM FAQ would gain a couple pages (at least) just ironing out A.I.s with questions like the one that predicated this thread.

Luciferos:

--- Quote from: Stainless Steel Devil Rat on ---I haven't played pre-Chicago SRM, but I played a decker thru seasons 7 and 8 and while I sometimes had to be creative to be relevant inside the CZ, I never felt like the Matrix was underrepresented.

I've been more involved with Neo-Tokyo, and with no Mad-Max wasteland dominating the campaign the Matrix has been universally relevant.

I can't speak to why AIs aren't SRM legal, but I don't imagine it has anything to do with being Matrix-specialized characters.  My assumption is it's more a state of the A.I. rules issue.  The SRM FAQ would gain a couple pages (at least) just ironing out A.I.s with questions like the one that predicated this thread.

--- End quote ---

Agree with this wholeheartedly. AIs - while I don't really get behind them being 'non-functional' are definitely a bit unwieldy, there's a lot of AI-specific stuff to learn, there's differences in the fundamental way they interact with the meat world, etc. Doesn't seem very copacetic with SRM. These things are way easier to deal with on private tables or within a Living Community context.

Hobbes:

--- Quote from: Stainless Steel Devil Rat on ---I haven't played pre-Chicago SRM, but I played a decker thru seasons 7 and 8 and while I sometimes had to be creative to be relevant inside the CZ, I never felt like the Matrix was underrepresented.

I've been more involved with Neo-Tokyo, and with no Mad-Max wasteland dominating the campaign the Matrix has been universally relevant.

I can't speak to why AIs aren't SRM legal, but I don't imagine it has anything to do with being Matrix-specialized characters.  My assumption is it's more a state of the A.I. rules issue.  The SRM FAQ would gain a couple pages (at least) just ironing out A.I.s with questions like the one that predicated this thread.

--- End quote ---

There is a Season ...6? maybe 7?  Mission where the PCs go underwater for the entire mission.  No Wireless signals at all.  No Matrix, no Rigging.  There were a couple token B/R checks, but otherwise... yeah.  And there are absolutely specific scenes scattered through all the Missions where a Decker isn't going to do much, if any, hacking.  Almost every big fight with a Magical thing for example.

However, with Kill code all Hackers now have some meat space Matrix Action options.  Tag, Calibrate, I am the Firewall, pure gold.  Much less of an issue now.  Even when there isn't anything useful to Hack, a Decker/TM can play buff bot.

Ajax:
There should always been the occasional adventure module where [Insert Specialist Type Here] is disadvantaged or even unnecessary on a temporary basis, just as there should be the occasional adventure where [Insert Specialist Type Here] is at a great advantage or virtually indispensable. But, on the balance, things should even out and the "default" should be that every given Specialist Type should have roughly equal "screen time" in any module.

If you were looking at a Star Trek module, based on what you know of the films and tv series, you'd expect a roughly equal split between challenges for the Science Officer or Doctor, Engineer, Security Chief, and Commanding Officer. So you'd try to have a mix of technology challenges, fight scenes, negotiation, and some sort of scientific anomaly. You might have a special "Mystery at Med-Base 7" module that is skewed to focus on the Doctor(s) role, but that should be a special thing.

]Shadowrun pretty much rests on four pillars: Magic, Matrix, Facetime, and Fighting. A balanced `run should have all four, in roughly equal amounts, and ideally it should have ways to use more than one of these means to accomplish the same ends.

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