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Chrome Flesh Errata

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Duellist_D

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« Reply #210 on: <01-28-16/1213:09> »
Took a peek at my german ChromeFlesh (Bodyshop).

Have to go in a few minutes, so only a slight peek, but it looks very promissing.
Notable errata that i stumbled upon:

Hardwires (both for active and knowledgesofts) now EXPLICITELY include the Skillsoft needed, prices are 4000xRating for the Hardwire, 2000xrating for the Knowledge Version.
Excellent, makes this things pretty usefull.

The targeting laser is now a  Bodyware

There is an optional rule for the bodylimit:
If you have 4 cyberlimbs, you can now use their stats for the physical limit


jim1701

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« Reply #211 on: <01-28-16/1225:24> »
Hardwires (both for active and knowledgesofts) now EXPLICITELY include the Skillsoft needed, prices are 4000xRating for the Hardwire, 2000xrating for the Knowledge Version.
Excellent, makes this things pretty usefull.

Go ahead, pour salt in the wound why don't you.    :(

Medicineman

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« Reply #212 on: <01-28-16/1227:11> »
Duellist, don't tell Jim about the Price ....

with a salty Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Jack_Spade

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« Reply #213 on: <01-28-16/1238:07> »
What about the price?
20€ are quite fair for an updated and well translated source book
talk think matrix

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jim1701

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« Reply #214 on: <01-28-16/1301:10> »
Well, IMO the quality of 5th edition books isn't worth the price of the dead tree versions so other than the CRB I've only bought the PDF versions so that doesn't bother me too much.  Probably just need to bone up on my German.   ;D

ScytheKnight

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« Reply #215 on: <01-28-16/1349:16> »
Called it...
From To<<Matrix message>>
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Herr Brackhaus

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« Reply #216 on: <01-28-16/1356:53> »
Hardwires (both for active and knowledgesofts) now EXPLICITELY include the Skillsoft needed, prices are 4000xRating for the Hardwire, 2000xrating for the Knowledge Version.
Excellent, makes this things pretty usefull.
Nice, that does make them a lot more attractive.

There is an optional rule for the bodylimit:
If you have 4 cyberlimbs, you can now use their stats for the physical limit
This is huge, and should have been in SR5 core if you ask me. I wonder why this didn't make it into the English version; clearly, if you're more machine than man it makes perfect sense your cybernetic limbs count for the purposes of calculating limits. Thanks for passing this info along!

odd

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« Reply #217 on: <01-28-16/1533:10> »
Well, IMO the quality of 5th edition books isn't worth the price of the dead tree versions so other than the CRB I've only bought the PDF versions so that doesn't bother me too much.  Probably just need to bone up on my German.   ;D

You could also see how well google translate does on it.

Duellist_D

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« Reply #218 on: <01-28-16/1904:59> »
Okay, back at home, had a bit of time to read in the book on my way.

A few more things that are probably interesting:

- The Rules for upgrading Cyberware from the FAQ are now "official", as in, they are printed in the book as optional rules.
a) You can sell Bodyteck EXCEPT Geneware for 30% of its price
b) If you want to upgrade Cyberware to a higher level, you pay the difference in price for the two levels + 20% for getting it implanted. So reflex boosters Lvl II=>III is (217.000Y-149.000Y)x1,2 = 81.600Y
c) Explicit Ruleblock on Essenzholes, to clarify what everybody implicitely new. They work like you think they do. Rip *Ware out, it leaves a hole that you can fiill

- Move-By-Wire has now a on/off switch, both manual and WiFi (Complex/Normal Action)

- Clarification on how Adapsin works: You get an additional 10% reduction on the Essencost AFTER Grade Modification is applied, and of course, only for ware that gets installed AFTER the treatment.
So, Alphaware Full-Cyberarm => 1,0x0,8 = 0,8 Then -10% from Adapsin => 0,72 Essencost (this is stated explicitely with an example).

- Internal Router is still a bit fishy. Basically, you can use it for all Boni that aren't relying on external network information. So, faster opening of a smuggling compartment, yes, downloading of software no.
You are however explicitely allowed to extend the System via stuff like Datajacks to extend the functionality to Items that aren't implanted into your body.
(Yay for wires)

- Not sure whether this was already in the original ChromeFlesh (to tired atm to look it up): You can't but strength or agility enhancements into cybertorsos or Cyberskulls, since they aren't replacmenets but casings.

- Partial Cyberskull now only has a capacity of 3 (maybe a typo?)

- They forgot to fix Cybersnob, its still talking about betaware (hopefully an oversight)

Might be worth to take a look at the differences between the wordings of the german and english descriptions of the specific gentechs, but not today.

falar

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« Reply #219 on: <01-29-16/0945:41> »
Could you look at the Biocompatibility quality and how it works?

Finstersang

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« Reply #220 on: <01-30-16/1344:45> »
Hardwires (both for active and knowledgesofts) now EXPLICITELY include the Skillsoft needed, prices are 4000xRating for the Hardwire, 2000xrating for the Knowledge Version.
Excellent, makes this things pretty usefull.

Makes sense, since the "german" Skilljack also has a much more reasonable price of 2000€ per rating, making skillsoft-based builds more usefull.

(Hmm, maybe I should´ve waited for the german versions of drekfest sourcebooks like Rigger 5.0 instead of grabbing these hair-raising english pdfs :o)

Medicineman

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« Reply #221 on: <01-31-16/0447:35> »
and they're capped at 6
Which made it necessary for me to rearrange 2 Chars :(

with a not so happy Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

ScytheKnight

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« Reply #222 on: <01-31-16/0513:44> »
and they're capped at 6
Which made it necessary for me to rearrange 2 Chars :(

with a not so happy Dance
Medicineman

Even the English version pointed out skillsofts where capped at Rating 6
From To<<Matrix message>>
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Medicineman

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« Reply #223 on: <01-31-16/0620:20> »
and they're capped at 6
Which made it necessary for me to rearrange 2 Chars :(

with a not so happy Dance
Medicineman

Even the English version pointed out skillsofts where capped at Rating 6

Skillsoft yeah, sure
but not Hardwired Skills
it's different 'ware with different inherent Rules  ;)
Anyway, I retconned my two Chars and now everything is Ok

HokaHey
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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https://www.youtube.com/watch?v=h1V7fi5IqYw
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https://www.youtube.com/watch?v=-RYlAPjyNm8

Herr Brackhaus

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« Reply #224 on: <01-31-16/0842:01> »
Hey Duelist, could you check the custom drug tables in the German version? I'm curious if the addiction thresholds and addiction ratings have been modified from the crazy levels of the English version.