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OOC Finders Fee

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Walks Through Walls

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« on: <03-03-11/1818:37> »
OK this is the out of character post for my new PbP game. I am titling it Finder's Fee. It is set in Seattle, and will be a starting this weekend
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Crossbow

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« Reply #1 on: <03-03-11/1901:09> »
:) :D ;D 8) ::)
Name: Daniel Smiling Wolf
Alias: Smiley
Race: Human
Sex: Male
Nationality: Sioux
Lifestyle: Low (1 Month paid)
Physical Description: Think Daniel Day Lewis meets Taylor Lautner

Attributes

BodyAgilityReactionStrength
4444
CharismaIntuitionLogicWillpower
5323
EdgeMagicEssenceInitiative
5567

Positive Qualities
Adept
Martial Arts (1)
Negative Qualities
Addiction - Mild [Alcohol]
Compulsive - Mild [Flirting]
Thrill Seeker

Active Skills
Influence Skill Group4
Athletics Skill Group1
Unarmed Combat6
Dodge3
Pilot Groundcraft (Bike)1(3)
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Current Trends4
Seattle (Clubs)3(5)
Mixology4
Language Skills
SiouxN
English (Clubspeak)3(5)

Adept Powers
Attribute Boost [Agility]
Attribute Boost [Reaction]
Attribute Boost [Strength]
Critical Strike
Counterstrike
Improved Reflexes I
Killing Hands
Kinesics (3)

Martial Arts [Wildcat]
Advantages
+1 Subduing
Manuevers
Disarm
Full Offense

Gear
Armor Jacket
Fake ID (4)
Glasses (Flare Comp, Low-Light)
Harley Scorpion

Contacts
ContactC/L
Amerind Tribesman2/4
Jayson Blackeagle is a retired Wildcat commander who does security consultation for Council Island and NAN interests in the Metroplex.  As a baby, he was carried out of the Abilene Reeducation Camp, as an adult he was one of the developers and first teachers of the Wildcat MA style. 

Bartender3/2
Jodie Mason is the owner/operator of the small corner bar "Jodie's Place", Daniel's second home.  She is also the only woman to ever turn him down, preferring him as a friend.  (Yes, she is straight)  He is her protector and avenger, having dealt with a few 'issues' in the 'hood for her, she is his enabler and his entry into the Shadows, having introduced him to Max, an ex-boyfriend.

Beat Cop3/2
Sgt Micheal O'Rielly is living example of the cop who got busted back to walking a beat after pissing off the wrong Knight Errant pencil pusher when he came over from the 'Star.  Daniel saved his ass one of his first days back on the street.  He is a drinking buddy and the reason Daniel hasn't ended up in jail more than once.

Club Owner2/2
Cheri Ostler, the Alabaster Maiden.  She is a girl he knows. (see Seattle 2072)

Corporate Secretary2/3
Marianne Roxton, Executive Assistant to a junior VP at Seattle's Evo offices.  She is a girl he knows from the Clubs.

Fixer3/3
Max 'Rhino' Reinhold, Troll ex-runner working the other side.

Forensics Expert2/2
Dr Jennifer Lynn Hamilton.  She is a girl he knows from the Clubs.

Political Intern2/2
Amanda Johansen, future career politico. (think Janel Maloney from The West Wing) She is a girl he knows from the Clubs. 

Simsense Star3/3
Jett Blackheart  Half-Sioux retro-rocker that is a star on the rise.  She is a girl he usta know from the Clubs back in the Nation, they were as close to serious as Daniel gets, a long time ago.

---------------------------------------------------
Daniel Smiling Wolf is a full blooded Lakota Sioux.  He grew up living a charmed life of a small town sports hero in Montana.

Everything came pretty easy for him, his natural charisma and athletic ability combined with the magic that enhanced both, he was a happy and popular young man.

This came to a screeching halt for him when his parents were killed shortly after he came of age.  He was automatically granted a delayed waiver of his country’s military service obligation, but he turned it down and showed up for training as scheduled.  He seemed okay, but it was clear early on he was changed.

‘Smiley’s’ abilities caused him to gravitate towards the Wildcats, and he would have made it had it not been for an ill-advised and poorly executed dalliance with an older woman who happened to be married to his training company’s XO.  While this didn’t kill his military career, it was the first sign of what became a pattern in his life.  For the next several years, Daniel would prove himself capable and even heroic in all manner of high profile and dangerous assignments, then he would have some ill-advised situation, usually involving some combination of women, alcohol or fighting, that would derail him and then his charisma or friendships would pull him back from the brink.

His luck ran out when, while working security at STC HQ in Billings, he killed a man in self-defense, a man who happened to be married to a woman Daniel was seeing and who happened to an aide to the Salish Council representative.
He came to Seattle to hide and make a life for himself, but has not bothered to try and break his pattern of subtle self-destruction, if he is even aware of it.  He has found a niche as a face and hand to hand fighter, but has also become known on the party scene and usually blows through any money he makes as a runner.
 
Daniel is a friendly and happy person, and a capable member of a team.  He is also an alcoholic and living on the edge is the only way he has of dealing with his demons.
« Last Edit: <03-03-11/2051:31> by Crossbow »

Loki

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« Reply #2 on: <03-03-11/1907:26> »
Name: Derrik Cash
Alias: Kage
Race: Human
Sex: Male
Nationality: UCAS/SINless
Lifestyle: Med (2 months paid)
Karma Spent: XXXXX
Physical Description: Height 6' Weight 185lbs Black hair kept short. Cybereyes are solid gold with a mirror like polish and his cyberarm is chrome with accents in gold. Dress a bit like street trash still. His main persona is a man shaped shadow with gold eyes, dressed in a dull chrome trench coat and fedora.
Personality/background Derrik grew up on the outskirts of the Loveland district of Puyallup. Recruited into the Reality Hackers by his cousin at the age of 13 he was one of the many who made the wireless age a success for the gang. He often participated in matrix attacks on the RH's hated yakuza enemies, who gave him the street name Kage (kah-gay; shadow). He deliberately mispronounces it using english phonetics. Recently a VERY successful run on Fort Lewis netted him a nifty mil grade comm and made him some connections in the shadows and some nice genetech from a grateful Evo. So he decided to leave the gang and hit the shadows full time. He remains on good terms with his old pals.
  Kage is very cocky about his hacking skills, not without reason. It's his cockiness outside the matrix that he needs to learn to curb, at least until he gets more 'ware.

Attributes

Body    Agility     Reaction    Strength
3       3 (6 in right arm)   3        2
Charisma   Intuition   Logic   Willpower
2                5                4                   3
Edge   Magic/Resonance   Essence   Initiative
4                   0                       1.945        8 (9) 2IP matrix 10(15) 3IP

Positive Qualities
Codeslinger (hack on the fly)          10
Aptitude hacking                             10
Analytical mind                                  5
Black market pipeline (programs)    10

Negative Qualities
Records on file (Evo)                        10
Signature                                         10   (leaves an ARO of his persona usually encoded and in need assembly)
Augmentation addict                        10
Mild matrix addiction                        10

Active Skills
Electronics Skill Group   3
Cybercombat   4
Electronic Warfare   4
Hacking   5
Forgery   1
Perception   3
Pistols   3
Unarmed   2
Etiquette (Matrix)   1 (3)
Pilot Ground   1
Infiltration      3

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Pirate Trid Broadcasts   3
Computer Background   3
Corp Matrix Sec Proc   5
Underworld Politics   3
Matrix Chat Rooms   3
Local Area Knowledge Seattle   2
Seattle Gangs   2

Language Skills
English   N
Korean   3
Japanese   3

Cyber/Bioware
Cyberware   Essence   Cost   Notes
Wired Reflexes I (alpha)   1.6   22,000¥   
Custom Cyberarm   1   42,500¥   Agility 6, Internal Commlink, Hot Sim Module, Radar Sensor 4
Encephalon I   .75   30,000¥   +1 to logic skills
Datajack (alpha)   .08   1,000¥   
Math SPU   .15   4,500¥   
Cybereyes 2   .3   4,500¥   Low Light, Thermographic, Flare Compensation, Smartgun link
Sleep Regulator   .15 (.075)   10,000¥   
PuSHeD   .1   15,000¥   +1 to logic skills

Programs   Cost   Notes
Analyze 5   1300¥   Ergonomic, Optimized 2, Crashguard
Browse 5   700¥   Opti 2
Command 4   400¥   
Edit 5   700¥   Opti 2
Encrypt 5   500¥   
Scan 4   400¥   
Nuke 4   6,850¥   Ergo, Crashguard, Armor Piercing 3
Biofeedback 5   5,500¥   Ergo, Opti 2
Databomb 4   4,000¥   
Decrypt 5   5,000¥   
Defuse 4   4,000¥   
ECCM 4   4,000¥   
Exploit 5   5,500¥   Ergo, Opti 2
Medic 3   1,500¥   
Sniffer 3   1,500¥   
Spoof 5   5,000¥   
Stealth 5   5,500¥   Ergo, Opti 2
Track 3   1,500¥   
Purge 5   5,000¥   

Gear (¥)
Singularity Battle Buddy Basic (Responce 5 Signal 5 Firewall 5 System 5) with responce enhancer 3, custom interface, optimized for Expliot, and subvocal mic   21,800¥
Hermes Ikon (Responce 4 Signal 3 Firewall 4 System 4) with custom interface, optimized for Exploit, hot sim mod   8,100¥
Colt Government 2066  (heavy pistol) Mods: internal smartlink, silencer, skinlink, trigger removal, and the gun comes with electronic firing  Accesories: quick draw holster, 5 extra clips, 100 rnds reg ammo   1,825¥
Shock Glove   200¥
Lined Coat   700¥
Form Fitting Body Armor half suit   900¥
Tag Eraser   150¥
Fake Sin 4   4,000¥
Earbuds with select sound 1 and audio enhancement 2   430¥
2 Latex Masks   1,000¥
Medium lifestyle 2 months   10,000¥
Programming Suite 5   5,000¥
dresser full of bad clothes   595¥
5 stealth RFID tags
3 audio micro sensors that constantly transmit

Vehicles
Indian Pathfinder
Handling   Accel   Speed   Pilot   Body   Armor   Sensor   Availability   Cost
2   25/40   160   1   6   6   1   -   6,000¥

Contacts
Contact      C/L
Reality Hackers (group contact)      3(8 )(membership 2, area 1, matrix 2)/4
Bahx/Admin at local hackerhouse (blackmarket pipeline)      4/4
Fixer      3/2

Build Point totals: attributes 170, edge 20, skills 136, qualities net 0, money 49, contacts 25

Starting cash  roll http://invisiblecastle.com/roller/view/2920336/ (crap, how do I get it to link as the rolled numbers)
Starting cash 1300 NY
Current cash 8975 NY

Note: Changed Scorched to Signature. I figure fewer dice for Black Ice is bad, mkay.
Edit cleaned up my sheet a bit and dropped 2 points from forgery for 2 in infiltration.
« Last Edit: <03-26-11/1332:08> by Loki »

Boer_Kommando

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« Reply #3 on: <03-03-11/2024:07> »

Alias: Sir Kickz
Race: Ork
Sex: Male
Nationality: UCAS/SINless
Lifestyle: High (Custom) x2 months prepaid

Attributes
Body                4
Agility               5
Reaction          4
Strength          4
Charisma         3
Intuition          3
Logic               3
Willpower        3
Edge               3
Magic              4

Qualities
Adept
Mentor Spirit: Cat
Martial Arts: Capoeira 1 (+1 Gymnastics Dodge)
Signature
Sensitive System
Thrill Seeker

Skills
Athletics Skill Group   4 (+2 Gymnastics via Mentor Spirit)
Unarmed      3
Blades      2
Throwing      4
Infiltration   5 (+2 Improved Ability)
Shadowing   3
Hardware      3
Etiquette (Street)   2(+2)
Parachuting (Low Alt.)   1(+2)
Pilot Ground Craft   1
**Setup Maneuver
**Kick Attack Maneuver

Knowledges
Gang ID                  3
Gang Turf               2
Street Drugs          3
Athletic Shoes        4
Parkour Spots        2
Local Know.           1

English                  N
Portuguese            3   

Adept Powers
Free Fall                3
Great Leap            2
Improved Infiltration  2
Power Throw         3
Quick Draw
Wall Running

Contacts
Fixer                           C3/L2
Lollipop Guild              C 3(7)/L3
Slum Lord: Colton      C2/L3
Street Doc                  C2/L3


Gear
Hardware Toolkit
Maglock Passkey   [4]
Sequencer   [4]
Glass Cutter
Wire Clippers
Chisel
Miniwelder
Monofilament Chainsaw
Hermes Ikon
Iris Orb OS
Pro User
Iris Antivirus
Glasses      4
Flare Compensation, Image Link, Vision Enhance 2
X2 Standard Parachutes
X4 Low Altitude Parachutes
X50 Shuriken (Pinwheel painted)
X100 Throwing Knives (Spikes, painted as candy canes)
X20 Boomerangs
X2 Urban Explorer Jumpsuits  with Thermal Dampening 2 (both)
Chameleon Suit
Climbing Gear
Gecko Tape Gloves
Rappelling Gloves
Grapple Gun
Catalyst Stick
200m Stealth Rope
400m Microwire
400m Standard Rope
X20 Light Sticks
X2 Backpacks

Lifestyle (Custom High: Everett Tripletree Inn) 6000/mo.   X2 mo.
Comforts: Middle
Entertainment: Middle
Necessities: Middle
Neighborhood: Squatter
Security: High
Easy Going Landlord, Workspace
Fake SIN                      3
Fake Driver’s License   3
Fake Insurance            3
Fake Registration         3
Fake Bonded Courier   5

Vehicle and modifications
Hyundai Shin-Hyung
Antitheft System
Pimped Ride Level     1
Termination System: Enhanced (Breathtaker x6)
Nitrous Injection System
Morphing License Plate
Spoof Chip
Encrypt                      5


http://invisiblecastle.com/roller/view/2911174/
26x500=13,000 nuYen

Background
Sir Kickz always found athletics easy and entertaining growing up, and his thirst for more and extreme athletic endeavors led him to parkour and freerunning. It is what turned his life towards the direction he’s in now. Parkour, like any sport that attracts attention or the want of attention from other practitioners will have a gravitational pull of the likeminded to each other. This is how the nucleus of the gang to be formed later would develop. Already mischievous by virtue of practicing their chosen sport, it started to turn steadily towards crime and of gang activity in relatively short order.

The ‘Lollipop Guild’ caught its name from both Seattle’s title of the Emerald City, and from part of the gang’s trade in drugs…i.e. ‘candy’ of which the gang of Traceurs (parkour practitioners) could also deliver to its customers even if grounded (sent to their rooms). The gang also makes very good second story thieves and short distance couriers. The gang has never staked out turf in the traditional sense, but operates mostly in the Lower Queen Anne area of downtown Seattle. The gang can be seen all over downtown Seattle practicing parkour/freerunning especially in the Interbay area around the Burlington train yards and in the Everett areas where the abandoned buildings are tempting to them.

It wasn’t till Tempo made the scene that the gang was actually classified as a criminal entity as such by Lonestar. It was internally a pivotal point as well, as the leader of the Lollipop Gang; King Flipso was unknowingly to the gang a Tempo addict and had decided under the influence of the drug that the gang would be changing focus towards criminality in total. A mini civil war erupted within the gang between those loyal to Flipso (mostly the younger members) and those who saw the direction the gang was heading was wrong. The civil war was settled not by force of arms, but by the over dosing death of Flipso. The gang already on the verge of dividing was pressed even further by the looming decision of succession. Sir Kickz and JumpUP were the top two and division seemed eminent until Sir Kickz through his hands up proclaiming “We cool, but this shit is old now.” With that Sir Kickz averted the gang civil war, some know the nobility of the act, but some, and particularly the youngest saw it as a real ‘slitch move’. Sir Kickz still has a relationship with the gang, but it’s not as tight as it used to be, but with his talents and abilities it didn’t take him long to find a new gig in the shadows
« Last Edit: <03-03-11/2026:55> by Boer_Kommando »

ChaosDman

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« Reply #4 on: <03-03-11/2353:28> »
Name: Jaz Thorn
Race: Human
Gender: Male
Age: 31
Job: Smuggler, good with a rifle


Jaz is known as, "the man you can count on" ... most of the time. Born in Kansas, Jaz was the son of a decent farmer, and lost his mother early on. His father Joad, taught Jaz how to be a strong independent man. Jaz fondly remembers shooting bottles off of fence posts since he was four. Jaz lost his father, he left Kansas for the allure of the cities and fell into a world of corruption and profits he would never leave, working his way across the country.Jaz now does odd jobs here and there; usually keeping a low profile due to the increasing security of many corporations in Seattle.
He knows when a job is acceptable, or damn near impossible. Unfortunately to Jaz, these to categories go hand in hand. He rides on the adrenaline as his teams work around the clock moving "questionable" shipments into the hands of those with "questionable" intentions.
Does Jaz care if he is fueling the fires of the unrest of the city? No, but he does see the potential to further expand his work, into a near revolutionary action. Jaz wants to end the corruption of the corporations, and it all starts with his next job, the seizing of a pre-war nuke.


Abilities

Body        4
Agility     5
Reaction    3
Strength    4
Charisma    5
Intuition   4
Logic       3
Willpower   3
Edge        4
Magic       1



Qualities

Thrill seeker
Hunted
Haggler
Weak Stomach

Skills

Unarmed      3
Blades       2
Pistols      4
Smgs         3
Rifles       5(7) Experience from defending his teams and his shipments
Explosives   4
Infiltration 3
Shadowing    3
Etiquette (Street)   3
Etiquette (Business) 4
Pilot ground craft 3

Knowledge

Street Drugs 3
Illegal Vendors 3
Consistent Buyers 3
City layout 4
Underground layout 5
Good hiding spots 3

English  N
Spanish  2
Japanese 2



Contacts
Fixer 2/2
Jaz's Men 4/4
Vendors 2/2
Buyers 3/3


Gear
crowbar
rope ladder 50m
miniweldier
x2 glasses
x15 lightsticks
x1 Police uniform
x2 Heckler and Koch 2060-UMP 10 mags of exploding ammo
x1 Ranger Arms SM 3, with briefcase for concealment and 15 mags of anti-personnel rounds
x2 Ares Predator IVs, w/Concealable Holsters and 10 mags of Exploding Ammo

Blue

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« Reply #5 on: <03-04-11/0029:27> »
"You're nothing but a sewer rat!" Rat's father had branded him in a drunken rage. Rat's father was drunk most of the time during Rat's growing up years. He'd turned to the bottle after having lost his janitor's job with one of the corps. It wasn't long before Rat's mother took the children and left. Now a single mom, she worked whatever she could to keep a roof over their heads. At 14 Rat joined a gang and left home for good. He still maintains contact with one of his sisters, but hasn't seen either of his parents in years.

Rat drifted from one gang to another, slowly building the skills and cyber implants that would help him in the shadow world. Two years ago, the group of runners that Rat was working with hit the biggest haul that Rat had ever seen. He got a lot of cash and some sophisticated gear and programs out of that deal and with that he started working as an independent runner.

The runner that had been hired to guard the warehouse didn't take kindly to losing the payday, along with most of his team. Malabar was his name and he's vowed to hunt down the runners that beat him. So far, to Rat's knowledge, Malabar has managed to kill the decker that broke the warehouse's security and seriously wound their shaman. Rat himself isn't too worried about Malabar, but Malabar was not one to give up on a grudge and Rat is sure that someday their paths will cross once again.


Name: Rat
Race: Ork            (20 BP)
Gender: Male
Age : 23

Edge                 (10 BP)


Stats                (200 BP)
Body:        8            Charisma:     3                EDGE:         2
Agility:     7            Intuition:    2                INITIATIVE:    9
Reaction:    7            Logic:        3                PASSES:        3
Strength:    7            Willpower:    2                       

Initiative            7(9)
Initiative Pass       1(3)
Essence               0.13   


Qualities             (15 BP / -20 BP)
Obscure                  5
Perceptive (2)           10
Allergy (Combat stimulants) -5
Thrill Seeker            -5
SINner (Standard)        -5
Hunted Level 1           -5


Active Skills        (116BP)
Etiquette                1
Blades                   3
Unarmed Combat           3
Automatics               5
Pistols                  4
Shadowing                3
Infiltration             2
Escape Artist            2
Dodge                    4
Perception               2


Knowledge/Linguistics(15 BP / -15 BP)                   
AK:Greater Seattle       3
SW:Organized Crime Territories    2
SW:Supply Chain          2
SW:Weapons               2
SW:Street Docs           1
SW:Shadowrunners         1
SW:Undercover Cop Id.    2

English                  N
Sioux                    1
Japanese                 1


Contacts            (14 BP)                           
Black Market            3/3
Fixer                   4/4


Resources           (50 BP)                           
Muscle Augmentation II
Muscle Toner II
Wired Reflexes II       
Sleep Regulator       
Datajack       
Bone Lacing (Aluminum)
Skillwire III

Cybereye Rating 3   
    Flare Compensation       
    Low-Light Vision       
    Thermographic Vision       
    Vision Magnification       
    Smartlink       
    Vision Enhancment II

Cyberear Rating II
    Damper                   
    Audio Enhancer II
    Spatial Recongnizer                   
    Select Sound Filter III

Erika Elite              5/5       
    Novatech             5/5   
    Armor                5
    Medic                4
    Sniffer              4
    Spoof                5
    Stealth              5
    Analyze              4
    Browse               4
    Command              4
    Edit                 4
    Encrypt              4   
    Scan                 4
    Agent #1             3
    Agent #2             4               

Gear
    Combat Axe
    Knife
    Fichetti Security 600
    Ares Predator IV
    Ares Predator IV
    HK 227X
    Ares Alpha
    Camoflage Suit
    Activesoft: Lockpicking 3
    Activesoft: Pilot Ground Car 2
    Activesoft: Medicine 3
    Linguasoft: Spanish 3
    Linguasoft:Chinese 3

    2 clips Fichetti 600 - regular
    1 clip Fishetti 600 - explosive

    6 clips Ares Predator - regular
    2 clips Ares Predator - explosive
    2 clips Ares Predator - gel

    5 clips HK 227 - regular
    4 clips HK 227 - explosive

    5 clips Ares Alpha - regular
    4 clips Ares Alpha - explosive

LifeStyle        Low / 1 month
                   
Resources:     250000NY
Spent:        110500NY + 35050NY + 96910NY + 2000NY
Remaining:     40NY                   
                   
Summary                   
    Stats                200           
    Infection            20           
    Edge                 10           
    Mundane              0           
    Active Skills        116           
    Know./Lang. Points   15/-15       
    Positive Qualities   15           
    Negative Qualities   -25           
    Resources            50           
    Contacts             14           
    Total                400/400       


Starting Funds: 3d6=11
3d6*50 = 11*50 = 550NY
« Last Edit: <03-04-11/2005:29> by Blue »
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Kontact

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« Reply #6 on: <03-04-11/1816:28> »
Dizzy was always crazy.  Even in a world of spirits and monsters she managed to strike people as weird.  She spent her childhood on the floor of her Puyallup home, playing with rag dolls and talking to things that weren't there.  And not in that, "talking to the spirits" sort of way.  There was literally nothing there, on the astral or otherwise.  The prison psychologist insists that she awakened exceptionally early, but Dizzy thinks he is a fool.  There is no such thing as magic.  It's just as fake as the Easter Bunny, or objective reality, or serving a full prison sentence.  There is only thought and will.  Her will was sharp, like a monowire, able to slip through the cracks in the world and in other people, to remake them to her liking. 

It was this same fool psychologist who let her go.  It seemed that, with the shakeup between Lone Star and Knight Errant, the local syndicates were exerting more pressure on the now-weakened LS corps.  Lone Star prison personnel were being coerced to hand over more and more control of their prison industry to rival syndicates, and without control of the streets, LS was unable to respond as they once were.  The man in question, the psychologist, was being pressured by the Komun'go Seoulpa Ring to have several inmates declared mentally unstable and transported to the psychiatric wing.  He tried to report it and his wife and three-year-old child were slaughtered in their home.  Unable to bear this, the man turned to Dizzy.  He knew that she was cold-hearted and dangerous, but she seemed quite professional and reasonable, within the framework of her madness.

He covertly arranged for her escape in return for revenge on those who had taken his wife and child from him, and he had one of the many morally-derelict surgeons install a cranial bomb in her head as insurance to the task.  Dizzy slipped out from the place and disappeared into the shadows.  A week later, still waiting for confirmation that his family had been avenged, the psychologist suddenly came to the realization that he had never married and had no child.  There had never been a murder to avenge.  There had never been a cranial bomb.  He had just loosed a psychopath into the world, unbidden.  As I said, he was a fool.

Name: Isabella Cordova
Alias: Dizzy
Race: Elf (30bp)
Sex: Female
Nationality: UCAS (latino descent)
Lifestyle: Custom (medium)
Karma Spent: NONE
Physical Description: Unexceptional for an elf, but still quite striking.  Her severe intensity seems to deter staring though.  Meeting her gaze is certainly uncomfortable. 
Personality/background Escaped mental patient with a now-neutered Lone Star at her back.

Attributes 190bp +50bp

BodyAgilityReactionStrength
3432
CharismaIntuitionLogicWillpower
5525
EdgeMagicEssenceInitiative
2568

Positive Qualities 15bp
Magician [15bp]

Negative Qualities -35bp
Criminal SIN [10bp]
Records on File (Lonestar) [10bp]
Vindictive [10bp]
Nano-Intolerance [5bp]

Active Skills 104bp
Influence Skill Group1
Con1
Etiquette1
Leadership1
Negotiation1
--------
Assensing1
Automatics (Machine Pistol)1
Counterspelling4
Dodge (Ranged)1
infiltration (Urban)1
Intimidation (Mental)2
Perception1
Spellcasting (Combat)6
Summoning4

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Seattle Gangs4
Shady Businesses3
Police Procedure2
Greater Seattle Area2
Language Skills
EnglishN
Spanish5
Japanese3
Sperethiel2

Spells 24bp
Spell nameDrain DVNotes
Manabolt(F÷2)Combat - Dir Mana - LOS - Does P damage
Stunball(F÷2)+1Combat - Dir Mana - LOS(a) - Does S damage
Heal(Dmg Healed)-2Health - Perm - Touch - Heals P or S damage
Increase Reflexes(F÷2)+2Health - Sust - Touch - Provides (hits-1) bonus to Initiative and IPs
Improved Invisibility(F÷2)+1Illusion - Sust Phys - LOS - Visible light bends around target
Alter Memory(F÷2)+2Manip - Perm Mentl - LOS - Change one memory for a time
Fashion(F÷2)Manip - Perm Phys - Touch - Quick change of costume
Influence(F÷2)+1Manip - Perm Mentl - LOS -  Mental suggestion
Levitate(F÷2)+1Manip - Sust Phys - LOS - Move 200kg*hits at force*hits m/ct

Tradition Info
Psionic
Drain Stats = Willpower + Intuition
Spirit Type = Possession
DiciplineSpirit Type
CombatFire
DetectionAir
HealthMan
IllusionGuide
ManipulationTask

Foci (80,000¥ and 5bp) = 21bp
TypePowerDescription
Power Focus 2 A set of black crystals embedded in a wrist band
Sustaining Focus3Clear crystal on a sliver chain

Gear (20,000¥) 4bp
Novatech Airware (3/3)1,250¥
Iris Orb OS (3/3)1,000¥
Analyze R6 + Op3 + Ergo1,000¥
Command R6 + Op3900¥
Hotsim Module250¥
Trodes50¥
Subvocal Mic50¥
>>>Comms subtotal<<<>>>4,500¥<<<
Form-fitting Body Armor, Half Suit900¥
+Nonconductivity R61,200¥
Lined Coat (Softweave)770¥
+Chemical Protection R41,000¥
PPP Shin guards150¥
PPP Forearm Guards200¥
>>>Armor subtotal<<<>>>4,220¥<<<
Steyr TMP600¥
+Personalized Grip100¥
+Barrel Reduction20¥
+Underbarrel Auto-adjusting Weight Mod150¥
+Laser Sight (Underbarrel)100¥
+Gas Vent 3 (Barrel mount)400¥
2x spare clip10¥
30x Tracer Ammo225¥
60x Stick-n-Shock480¥
>>>Weapons Subtotal<<<>>>2,085¥<<<
Contacts r2100¥
+Flare Compensation50¥
+Image Link25¥
Glasses r375¥
+Vision Magnification100¥
+Vision Enhancement r3300¥
+Thermographic100¥
Earbuds R220¥
+Audio Enhancement R3300¥
+Spatial Recognizer100¥
9x Betameth180¥
3x Snuff10¥
6xLaes Cigarette150¥
Medkit R6600¥
Respirator R6150¥
Lowlight Flashlight25¥
50m Microwire50¥
2xCertified credstick50¥
50x Zip Ties
Magical Lodge Materials R52,475¥
Health Fetish500¥
>>>Sundries Subtotal<<<>>>5,420¥<<<
Lifestyle 1 month2,600¥
12x Extra starting nuyen1,200¥
>>>Lifestyle Subtotal<<<>>>3,800¥<<<


Lifestyle
EntryLP CostNotes
Comforts2Low
Entertainment2Low
Necessities2Low
Neighborhood2Low
Security2Low
QualitiesLP CostNotes
Homegrown Farming1Modifies Food from low to high
LP total = 11 = 2600

Starting Cash = (4d6+12)x100¥ = 4d6 → [4,5,4,3] = (16+12) = 2,800¥


Contacts 4bp
ContactL/C
Marcus BlackFixer1/3
« Last Edit: <03-10-11/0326:45> by Kontact »

Walks Through Walls

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« Reply #7 on: <03-04-11/1950:12> »
Cool everyone has there characters posted already. I'll make the first IC post here in a bit. Just a couple of questions from reviewing the characters.

ChaosDman- what level is the hunted and who is hunting Jazz?

Loki- augmentation addict is a cool negative quality, but I will warn you now it will come into play, and since I am looking to make this an ongoing series it could make you have to sit out a run due to getting work done. (you could always play another character for that run)

Blue- What is Rat's allergy to?

Also I've pasted the characters to a word doc for my reference during play so please don't just edit them any more after this just post additional info so I can make sure I get it onto the character sheet.

I look forward to the game and hope everyone has fun

One last thing I forgot originally in the post. The opening IC post will be a bit long and I'll run it right up to when you meet with the Johnson. Most of my posts won't be so long winded, but I figured it is the best way to get the game going and give you a feel for what to expect from it also
« Last Edit: <03-04-11/1953:03> by Walks Through Walls »
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Blue

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« Reply #8 on: <03-04-11/2007:58> »
Blue- What is Rat's allergy to?

Dang! Thought I'd finally got all the details set. His allergy is to combat stimulants. I've updated the post above for later reference.

Rabbity Frabbity %^(%$*# details ...
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Loki

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« Reply #9 on: <03-04-11/2043:10> »
That's cool, expected him to have downtime for that. Maybe he can hack from bed after some rest, too.

Kontact

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« Reply #10 on: <03-04-11/2144:04> »
Also I've pasted the characters to a word doc for my reference during play so please don't just edit them any more after this just post additional info so I can make sure I get it onto the character sheet.

I had originally built dizzy for a avail 8 game, so I had some strange things like the RFID camera to try and get enough sensor channels for a R2 tacnet.  Since I could just put that in glasses instead with an avail 12 limit, I went ahead and did that.  The money saved was used to buy Laes cigs.  Anyway, a few minor changes in gear, but the sheet should be finalized now.

Also, CHARACTER THEME SONG
« Last Edit: <03-05-11/0302:50> by Kontact »

Kontact

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« Reply #11 on: <03-05-11/0630:53> »
Don't know if you want rolls here or in the IC thread, so I'm going to put them here for now.

Rolling up a block of Assensing for the bar.
6d6.hits(5) → [3,4,3,2,2,6] = (1)
6d6.hits(5) → [1,5,1,2,3,4] = (1)
6d6.hits(5) → [2,6,1,2,4,4] = (1)
6d6.hits(5) → [4,2,4,6,5,3] = (2)

Almost forgot how terrible Diz is at assensing..

And a negotiation roll.
6d6.hits(5) → [6,3,4,4,4,6] = (2)

Walks Through Walls

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« Reply #12 on: <03-05-11/0701:30> »
For rolls lets put them here for things like the assensing, and negotiation etc. For skills like infiltration where you know how you did and you are going to keep posting after the roll just put it all in the IC post. I don't think it matters too much one way or the other as long as the rolls are posted.

Heck let's do this. Everyone weigh in on which way they would like to do it, and think would work better.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Boer_Kommando

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« Reply #13 on: <03-05-11/1012:31> »
I'm fine either way as to the rolls, and are we familiar we each other in the group?

Walks Through Walls

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« Reply #14 on: <03-05-11/1033:29> »
I think it is easier to say you have worked with each other once or twice before. That way we don't have to worry about the introductions and uncertainty of trust between characters.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls