Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Ravensoracle on <10-22-16/1652:39>

Title: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-22-16/1652:39>
 Use the Recruitment thread for Questions until everyone has posted their character sheets.

Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-22-16/1653:17>
Free Contacts

Lt. Audrey Murphy – Lt. Murphy is the handler for the team. Her word is law, just don't mention that to her or you'll be working a week as a metter maid in a Z-zone.

She's often meets with the team at a coffee or food truck. She changes up the meet location and times to avoid patterns and tails. She's a very no nonsense orc. She's often dressed to blend in with the neighborhood. She's always carrying and she can handle herself well. She is definitely from the field and is no bean counter.

Connection 4, Loyalty 1


Desk Sergeant Jack Eltor - Sgt Eltor is you backup contact if you ever need to get to official channels and you can't get in contact with Lt. Murphy. He definitely is a bean counting office lackey. Many people loath the aged human man. He's also the man you file all your reports and expenses with. Talking to him will often be a labor of hate as he will remind you of that one time you forgot to file that one report that would make or break a case.

Connection 3, Loyalty 1

Jerry Mack- Jerry Mack is a Confidential Informant for KE. He's a fixer that was busted 6 months ago for dealing in drugs and weapons. The elf is a bit twitchy and is a Novacoke fiend. He claims he's been clean since his bust but that's highly doubtful.

Connection 4, Loyalty 1

PC's Contacts

Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-22-16/2003:40>
Andrew Weber

[spoiler]
Name: Andrew Weber
Alias: Twitch
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low (Cramped, Difficult to Find) 2,000
Karma Spent: 0
Physical Description: A rather tall man (188cm, 95kg) with discreet scars over his body betraying his various operations. He has a certain air of being new, but at the same time the way he conducts himself seems to hint at great knowledge of certain areas of the shadows.
Personality/background Andrew Weber grew up in the typical middle-class family. He was always watching the old good cop, bad cop trids growing up and had an uncle in the LS force, so one could say he was pretty much groomed to be in the service. After graduating the academy in the top percentile of his class, he started to quickly make a name for himself. Things were easy it seemed for Andrew: follow the book and do what you can to make the streets safer. His partners (multiple because they somehow always seemed to request transfers) grew impatient of his moralizing and his “do-gooder” attitude. One day, while in the locker room after practice, Andrew was attacked by his colleagues and told to take his attitude down a notch or three. The attackers were all masked, but even if Andrew recognized a few of them, he decided that further alienating his coworkers was not the best course of action.

That taught Andrew to keep his attitude in check, but he still was strongly convicted that KE (he was quickly hired by them since he was relatively new to LS at the time the contract changed and thus had been judged fresh enough not to have any loyalty to the old regime) ought to serve and protect the city, just like the heroes of the trids he used to watch.

One day, Andrew busted a young troll for murder. This was a textbook open-and-shut case, with the young troll having been found on the scene of the crime with the murder weapon in hand (a long knife) and the victim’s blood smeared all over his clothes. The case not only drew the community’s attention, it got Andrew promoted to detective. KE took Andrew as their poster boy to get increased funding from the city, citing detective Weber’s dedication to his work as the last bastion of resistance between the people and the increased violence from the inner cities (code word for metahumanity).

It was 3 months into his new promotion that Andrew found undeniable evidence that the real murderer was not the troll but the poor girl’s jealous ex-boyfriend. Bringing this to the attention of his superiors, he was completely shut down as this was contract renegotiation time and his case was being used for an increase in the district’s budget. Brushed under the rug and ordered to keep his findings a secret, Andrew grew disillusioned with his career choice.

With the insistence he showed in trying to expose his new findings, his superiors decided it was best to get Andrew away and quieted. He was thus approached for undercover work, which he decided to jump feet first into. This, he reasoned, would be the perfect way to make a real difference in the community. And with this, there would be virtually no way he could be overruled: after all, Johnsons were known to be bad and always acting out of greed.


Andrew was assigned to Vice as a detective. His first case was about a shady pusher that had been caught in a part of town he shouldn't have been. The man had been carrying a heavy load (10 doses of Kamikaze) which Andrew knew was very unusual for anyone making a living from selling narcotics.

The case is technically closed but Andrew is certain the man isn't acting alone, even though he confessed to be a self-funded, one-man operation. Although he has no physical proof, his professional intuition tells him that there is more to this case.

Attributes

BodyAgilityReactionStrength
4 (6)65 (7)3
CharismaIntuitionLogicWillpower
4434
EdgeMagic/ResonanceEssenceInitiative
3NA1.4417 + 2d6

Limits
Physical6
Mental5
Social5

Positive Qualities
Biocompatability (Cyberware)
Hawkeye
Perceptive II
Rank 5
Restricted Gear
Negative Qualities
Bad Rep
Big Regret
Code of Honour (Knight Errant)

Active Skills
Firearms Skill Group4
Stealth Skill Group1
Blades (Axes)4 (6)
Clubs4
Con (Fast Talk)4 (6)
Escape Artist2
Etiquette2
Heavy Weapons2
Intimidation4
Negotiation2
Perception (Visual)4 (6)
Unarmed Combat (Martial Art)4 (6)
Lone Star TacticalCalled Shot (Break Weapon)

Knowledge Skills
Area Knowledge: SeattleStreet2
Combat TacticsProfessional3
DrugsStreet2
Security TacticsAcademic2
SyndicatesStreet3
UnderworldProfessional2
Language Skills
EnglishN


Cyber/Bioware
CyberwareEssenceCostNotes
Bone Lacing (Aluminium)0.918,000¥+2 to Body, +2 to Armour, (STR+2)P
Move-by-Wire System (Alphaware)2.8116,400¥+2 to Reaction, +6 to Initiative, +1d6 Initiative
Skilljack (4)0.3640,000¥Max ratingX2 for skills running at the same time.
Damage Compensators (5)0.510,000¥Ignore 5 boxes of damage before negative modifiers.


Gear
Form-Fitting Body Armour (Custom Fit, Concealability, YNT Softweave Armour, Nonconductivity 5)5,150¥
Vashon Island: Ace of Diamonds (Concealability, Nonconductivity 3, YNT Softweave Armour, Fire Resistance 3, Insulation 3)5,250¥
Defiance EX Shocker (Personalized Grip, Gecko Grip)450¥
Combat Axe (Personalized Grip, Gecko Grip)4,200¥
Mossberg AM-CMDT (Smartgun System, Personalized Grip, Foregrip, Shock Pad)1,650¥
Ares Predator V (Smartgun System, Personalized Grip)825¥
HK 227 (Folding Stock, Smartgun System, Sound Suppressor, Ceramic/Plasteel Components 3, Personalized Grip)3,020¥
Earbuds 3 (Audio Enhancement 3)1,650¥
Contacts 3 (Smartlink, Image Link, Flare Compensation)2,875¥
Goggles 6 (Vision Enhancement 3, Vision Magnification, Thermographic Vision)2,550¥
Fairlight Caliban (Browse, Search, Fake SIN 5, Fake Licences 5 X 3 - Weapon, Conceal Carry, Bounty Hunter)23,660¥
Meta Link (Fake SIN 4, Fake Licences 4 X 2 - Weapon, Conceal Carry)11,700¥
Meta Link (Fake SIN 4)10,100¥
50 Ammo EX-EX rounds (shotgun)600¥
50 Ammo SnS (Heavy Pistols)400¥
100 Ammo SnS (Submachine Gun)800¥
50 Ammo EX-EX (Submachine Gun)600¥
50 Ammo Taser Dart250¥
Activesoft 3 (Pilot Ground Craft)15,000¥
Activesoft 3 (First Aid)15,000¥
Activesoft 4 (Throwing Weapons)20,000¥
10 Restraints, Plasteel500¥
20 Restraints, Plastic10¥

Vehicles
Suzuki Mirage (Spoof Chip, Morphing License Plate))
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
5/3361562-10,000¥

Contacts
ContactC/L
Lt. Audrey MurphyLt. Murphy is the handler for the team. Her word is law, just don't mention that to her or you'll be working a week as a metter maid in a Z-zone.
She's often meets with the team at a coffee or food truck. She changes up the meet location and times to avoid patterns and tails. She's a very no nonsense orc. She's often dressed to blend in with the neighborhood. She's always carrying and she can handle herself well. She is definitely from the field and is no bean counter.
4/1
Desk Sergeant Jack EltorSgt Eltor is you backup contact if you ever need to get to official channels and you can't get in contact with Lt. Murphy. He definitely is a bean counting office lackey. Many people loath the aged human man. He's also the man you file all your reports and expenses with. Talking to him will often be a labor of hate as he will remind you of that one time you forgot to file that one report that would make or break a case.3/1
Jerry MackJerry Mack is a Confidential Informant for KE. He's a fixer that was busted 6 months ago for dealing in drugs and weapons. The elf is a bit twitchy and is a Novacoke fiend. He claims he's been clean since his bust but that's highly doubtful.4/1
Anton FreemanAnton Freeman is a parasecurity expert Andrew met while he was on the beat. He was his go-to man for anything related to the paranormal, picking his brains on different scenarios or strange occurrences.3/3
Cynthia McNeilCynthia McNeil is the doctor Andrew turned to to get his cyberware done. The both of them have struck a friendship that is always marked by bouts of flirting and mild innuendo.2/4

Priorities:  Metatype E ; Attributes A ; Magic or Resonance E ; Skills B ; Resources B
[/spoiler]
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-22-16/2030:54>
Name: Abran Tenorio
Alias: Nobody likes him enough to have given him a nickname, but back before the troubles, people called him "Abe" sometimes.
Role: Physical Adept Infiltrator and shootist, with secondary face abilities
Age: 24
Race: Human
Sex: Male
Nationality: UCAS
Ethnicity: Afro-Hispanic

Physical Description: Mr. Tenorio is of average build and height, keeps his dark hair closely cropped to his scalp, and has penetrating brown eyes flecked with gold and green.  His look is decidedly clean-cut, his mannerisms practiced and precise, though his dialect betrays a bit of the working class areas of Renton, especially after a few drinks.

Personality and Background:  Abran Tenario is the oldest of three children, followed closely behind by a male/female set of twins when he was three, named Sebastian and Xitaly respectively.  His parents, Matilda and Jesus were both Ares employees with the SINs to match, and Abran grew up in Ares Public School No. 185 in the Black Diamond area of Renton.  His mother was a low-level coding specialist while his father was an efficiency expert in Ares' commercial products sales and acquisitions department.  Things took a turn for the worst when Abran was seventeen, and his father was caught embezzling Ares products to the Finnegan mafia, thinking that he could blame the losses on mismanagement by whichever company he was currently auditing.  This was the kind of treason that ruined families, not just individuals, and has Abran not awakened shortly before, he could surely have kissed his own professional ambitions goodbye. 

As it was, and with Matilda's strong encouragement, Abran left home to attend the University of Michigan, where he double majored in Applied Magical Studies and Criminal Justice.  He was burned as far as scholarships went, so Abran scrubbed toilets, became an RA, tutored where he could, and made every effort to prove his loyalty to Ares until he was able to sign a contract stipulating 10 years of service with Knights Errant in exchange for his tuition.  Upon graduating, Officer Tenario thought that he may have finally beaten the family stain, but upon being stationed back in Seattle he found that old prejudices die hard, and his family floundering.  His mom had, of course, been pulled off of any sensitive, and hence profitable, projects, instead working mostly as a debugger, and his brother and sister were unable to find work above the general janitorial level.  Tenario likewise found colleagues uneager to spend time with him, and partners repeatedly requested transfers.  More than once, he was called into his superiors office to hear that he "was no goddamn cop."  Still, his test scores were immaculate, and he reached detective after only three years.

Now, a pain-in-the-ass of his fellow knights, Abran Tenorio has been shipped off to a special investigation unit, his major glad to be rid of him, and his new Lieutenant uneasy about receiving him.  Such is the corporate life.  Maybe now he can prove to be the kind of cop he's known himself to be all along.

Concept: Billy Costigan of The Departed meets Jimmy McNulty of The Wire.  But, ya know, with magic and drek..

== Info ==
Street Name: Abran Tonorio (Physad)
Name: Unnamed Character
Movement: 16/32
Karma: 1
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Human
Composure: 7
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 6
Nuyen: 190

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: B(3) - Adept, Magician, or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: E(0) - 100,000¥

== Attributes ==
BOD: 3
AGI: 6 (8)
REA: 4 (6)
STR: 3
CHA: 4
INT: 4
LOG: 2 (3)
WIL: 3
EDG: 5
MAG: 5

== Derived Attributes ==
Essence:                   5.00
Initiative:                8 (10) + 3d6
Rigger Initiative:         10 + 3d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      10 + 3d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    5
Social:                    7
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 2
Automatics                 : 6 [Machine Pistols]    Pool: 15 (17)
Blades                     : 0                      Pool: 7
Clubs                      : 0                      Pool: 7
Computer                   : 2 [Matrix Search]      Pool: 5 (7)
Con                        : 5 [Fast Talk]          Pool: 9 (11)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 7
Etiquette                  : 3                      Pool: 7
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 2                      Pool: 10
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 7
Impersonation              : 0                      Pool: 3
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 5
Leadership                 : 3                      Pool: 7
Longarms                   : 0                      Pool: 7
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 7
Palming                    : 1                      Pool: 9
Perception                 : 6 [Visual]             Pool: 10 (12)
Performance                : 0                      Pool: 3
Pilot Ground Craft         : 2 [Wheeled]            Pool: 8 (10)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 7
Running                    : 2                      Pool: 5
Sneaking                   : 6 [Urban]              Pool: 14 (16)
Survival                   : 0                      Pool: 2
Swimming                   : 2                      Pool: 5
Throwing Weapons           : 2 [Aerodynamic]        Pool: 10 (12)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Cyber Implants]     Pool: 12 (14)

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 1                      Pool: 5
Gangs                      : 2 [ID]                 Pool: 6 (8)
Literature                 : 1                      Pool: 4
Matrix Games               : 2                      Pool: 6
Philosophy                 : 2 [Kant]               Pool: 5 (7)
Police Procedures          : 2                      Pool: 5
Politics                   : 3 [N. America]         Pool: 6 (8)
Shadow Community           : 2 [Rumours]            Pool: 6 (8)
Sports                     : 1 [Combat Biking]      Pool: 5 (7)

== Contacts ==
Bannockburn; Puyallup; Fixer (3, 1)
-- A well-dressed human who affects a Scottish accent -- which may or may not be real -- Bannockburn is a information broker and fixer who operates out of a noodle shop in northern Puyallup.  KE hasn't been able to dig up much on the man other than his location -- no SIN, no primary residence, etc. -- but Abran tapped him first thing after taking his new appointment, and Bannockburn helped him get his shiny new UCAS SIN.
Dr. King; Renton; Street Doc (3, 2)
-- Abran's known Dr. King for quite awhile now.  When Abran's mother's bank account was unfrozen after the trouble's, she spent the remainder of her savings and retirement shares to buy him a Cerebral Booster to help with his academics.  Abran has since gone back for all of his cyber and bioware, and knows that Dr. King has been known to do a little work on the side and off the books.  Dr. King is a dwarf male in his 50s.
Ed O'Malley; Renton; Bartender (3, 4)
-- Ed used to tend bar at a nice little lower-middle class joint in northern Renton, but a year or two back he caught some trouble during a holdup and took a bottle to the face, blinding him in his right eye and leaving a nasty scar above his right temple.  He was able to get some bargain basement cyberware to regain his sight, but the job was gone when he recovered, and on accounts of his looks, he had a hard time finding replacement work.  He's currently at the Renton Hole in the Wall, serving drinks to a much more dangerous class of clientele, but at least now he has the looks to match.  Ed has been a friendly ear since Abran was enlisted in KE, and since his move to the Hole in the Wall, he's made a few timely calls with solid tips to Abran.  Ed is a human in his mid-twenties. 
Jessica Steele; Puyallup; Armorer (4, 2)
-- Ah Miss Steele, a woman after Abran's own heart.  Abran's always had his suspicions that she keeps some of the less-than-legal options under the floor or some drek, but he's been buying and modifying his KE gear with her for years.  Their relationship is mostly professional, though Abran wouldn't mind taking her out to the range sometime, just to see what she can do.  Jessica is an elf in her early 20s.
Liga; Redmond; Prostitute (1, 2)
-- Abran busted Liga a few times for prostituting without a license and violating UCAS obscenity laws.  He always tried to do her a good turn, though, and once overlooked some deepweed she had on her, figuring she was just holding it for some deadbeat, and thinking that it'd be a shame for her to do any serious time.  When he was promoted to detective, Abran began tapping her for information about the goings on in the mean streets of Redmond.  She generally hangs out near Touristville, and while her info isn't usually high level, there's no telling what a chummer'll hear out on those streets.  Liga is an ork female who may be, barely, 20.
Raymond Odessa; Downtown; Blogger (2, 3)
-- Abran has never seen Raymond Odessa in the flesh, though they communicate fairly regularly on the trix.  Odessa runs an above-ground blog on the political happenings in Seattle, and a subscription only "underground" scream sheet covering the even-less-savory elements.  Age and race are unknown.
Sage Thompson; Tacoma; Fisherman (1, 1)
To hear Sage say it, his family's been fishing the waters of the sound since a hundred years before the awakening.  When the dredge is down and the fishing good, it's an honest living.  And when it's not, there are some less honest ways to make a living.  Still, a chummer's got to eat.  Bannockburn introduced Abran to Sage in case he ever needed a little smuggling done, or in case Sage ever needed a little muscle for some smuggling.  Sage is a dwarf with a short beard, long hair, and a nasal if easy laugh.  He looks to be in his forties.

== Qualities ==
Adept
Agile Defender
Bad Rep
Code of Honor (Soldier's Code (KE))
Did You Just Call Me Dumb?
Mentor Spirit (Thunderbird)
Night Vision
Perfect Time

== Powers ==
Combat Sense Rating: 1
Critical Strike (Unarmed)
Improved Physical Attribute (AGI) Rating: 1
Improved Reflexes 2
Traceless Walk

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 1
Muscle Toner Rating 1
Reflex Recorder (Skill) (Automatics)
Smartlink
Tailored Pheromones Rating 1

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Auto-Injector
   +Electrochromic Clothing
   +Liner - Fire Resistance (4)
   +Nonconductivity 4
   +Holster
Custom Ballistic Mask               2
   +Audio Enhancement Rating 1
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Single Sensor Rating 2
      +Ultrasound Rating 2
   +Vision Enhancement Rating 1
   +Vision Magnification

== Weapons ==
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 15 (17)   Accuracy: 8   DV: 7P   AP: -   RC: 4
Ares SIGMA 3
   +Folding Stock
   +Foregrip
   +Personalized Grip
   +Slide Mount
   +Smartgun System, Internal
   +Spare Clip
   Pool: 15   Accuracy: 7   DV: 8P   AP: -   RC: 5
Grenade: Flash-Bang
   Pool: 10   Accuracy: 5   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Thermal Smoke
   Pool: 10   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 2
Shock Gloves
   +Personalized Grip
   Pool: 12   Accuracy: 5   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 12   Accuracy: 5   DV: 4S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Submachine Guns) x50
Ammo: APDS (Machine Pistols) x80
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Machine Pistols) x80
Ammo: Regular Ammo (Submachine Guns) x50
Ammo: Stick-n-Shock (Machine Pistols) x40
AR Gloves
Certified Credstick, Silver
Fake License (Restricted Cyberware License) Rating 4
Fake SIN (UCAS) Rating 4
Glasses Rating 1
   +Flare Compensation
Grenade: Flash-Bang
Grenade: Thermal Smoke
Jazz x2
Long Haul x2
Medkit Rating 3
Micro-Transceiver
Novacoke x5
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Subvocal Mic
Trodes

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

== Initiation ==
Initiate Grade: 1
Metamagic(s): Adept Centering (Tourettes-like-outbursts of profanity)
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <10-23-16/0711:14>
Here is my character overview:

Maximilian "Gladius" Minièr
Age: 34; Height: 184
Eyes: Blue; Hair: Bald (brown)

Karma: 5/5
Money: 4000 (Retained) + Starting Money (http://orokos.com/roll/447980): 5d6*500 9000

Priorities:
A: Magic
A: Attributes
C: Skills
E: Money
E: Human

Attributes: (Spend Karma: -10)
BOD: 3
AGI: 5
REA: 5
STR: 2

CHA: 4
INT: 6
LOG: 3
WIL: 5

EDG: 2
ESS: 6
MAG: 7
INI: 11+1d6

Limits:
PHY: 4
MEN: 6
SOC: 7 (6 except for Intimidation)

Positive Qualities: (-27 Karma)
Spirit Whisperer (-8)
Exceptional Attribute (MAG) (-14)
Quick Healer (-3)
Jack Of All Trades (-2)
Rank (5) (Bonus)

Negative Qualities: (35 Karma)
So Jacked Up (10)
Impassive (7)
Dead Emotion (Joy) (5)
Vendetta (Vory Hitman) (7)
Records on File (Ares) (1)
Driven (Find his son) (2)
Did you just call me dumb? (3)

Magic Tradition:
Psionic

Spells: (-10 Karma)
Manabarrier (Limited)
Increased Reflexes
Increased Intuition
Reinforce
Improved Invisibility
Punch (Limited)
Heal
Combat Sense
Detox
Fling (Limited)
Levitate (Limited)
Stunbolt

Initiation: (-13 Karma)
Channeling

Skillgroups: (-5 Karma)
Stealth           2
- Sneak
- Palming
- Disguise
Influence         1
- Etiquette
- Leadership
- Negotiation

Skills: (-5 Karma)
Perception:       1 (3 Visual)
Pistols:          3 (5 Heavy)
Spell casting:    6 (8 Manipulation)
Summoning:        6 (8 Spirit of Man)
Intimidate:       6 (8 Mental)
Gymnastics:       6 (8 Dodge)
Unarmed:          3 (5 Touch)

Arcana:           1 (1 Karma)
Assenssing:       1 (1 Karma)
Piloting (Ground) 1 (1 Karma)
Con               1 (1 Karma)
Alchemy           1 (1 Karma)

Knowledge Skills:
German             (N)
English            6
Magic Theory       3
Vory               3
Area (Seattle)     2
Underworld         1 (3 Seattle)
Small Unit Tactics 1 (3 Urban)

Bonus:
History            3 (5 Military)
Philosophy         3 (5 Nietzsche)
Music              1 (3 Classic)
Chemistry          1 (3 Narcotics)

Gear:

Lifestyle:
High (Dangerous, Special Work Area)   9.000 (Magic Lodge)
Medium (Cramped)                      4.500

Magic Equipment:
Magic Lodge R7                        3.500
Reagents x50                          1.000
Fetisch                               2.000

Electronics:
Commlink Transsys Avalon              6.000
 -Receiver                              400
 -Vectored Signal Filter (Hard Wired) 1.300
 -Trode net                              70
 -SIN R4                             10.000
 -SIN R2                              5.000

Glasses R4                              400
 -Low-light Vision                      500
 -Flare Compensation                    250
 -Smartlink                           2.000
 -Vision magnification                  250

Contacts R3                             600
 -Vision enhancement R3               1.500

Ear buds R3                             300
 -Audio Enhancement R3                1.500

Vehicles:
Mirage Racing Bike                    8.500
 -Spoof Chip                            500
 -Morphing Licence Plate              1.000

Misc:
Miniwelder                              250
Miniwelder fuel canister                 80
Lockpick set                            250
Glue Sprayer                            150
Survival Kit                            200
Rappeling Gloves                         50
Microwire 100m                           50
Stim Patch R6 x2                        300
Psyche x10                            2.000
Plastic Restrains (per 10)                5
Metal Restraints                         20
Hardware Kit                            500
Advanced Medkit R6                    3.600
Roll of duct tape                         5
Luggage (nice)                          500

Weapons:
Savalette Guardian                      870
 -Gas-vent system R3                    600
 -Electronic Firing                   1.000
 -Personalized Grip                     100
 -Extended Clip x2                       70
 -Custom look                           300
 -Concealed quick-draw holster          275
 -APDS x24                              288
 -Custom Regular Ammo +1 DV x48         108
 -Regular Ammo x32                       64
 -Spare Clip x3                          15

Defiance EX Shocker                     250
 -Personalized Grip                     100
 -Laser Sight                           125
 -Quick-draw holster                    175
 -Taser Darts x20                       100
Shock Glove                             550

Pepperpunch Grenade x4                  180
Flashbang x4                            400
HE Grenades x4                          400

Armor:
Executive Suite YNT                   4.000 Armor: 19
 -Nonconductivity 6                   1.500
Synergist Business Line Longcoat      2.300
 -Electrochromic modification           500
 -Chemical Protection 6               1.500
Helmet                                  200
Custom Balistic Mask                    300
 -Gas Mask                              200

Full body armor                       2.000 Armor: 20
 -Nonconductivity 6                   1.500
 -Gel Packs                           1.500
 -Chemical Seal                       6.000
Full helmet                             500



Contacts:

Ivan Solchet (C5/L2)
Fence (Specialized on weapons and armor) - My primary go to guy for hardware and information on the Vory. Gets most of his stock from some Russian military base, but has pretty much everything to sell if I give him time to look. You’ll recognize him if you meet him. The guy is enormous. Not just fat, although he has some to spare, but just huge at about 2,30. And no, he is a human, at least as far as I know. If not, he probably went a bit too far on that Troll reduction surgery. Keeps a beard like Rasputin and could probably wrestle a hippogriff.

Glisting Pete (C2/L5)
Ghoul Talismonger - Pete buys and sells all things magic. His being a ghoul hasn’t slowed him down. Just got himself a pair of cyber eyes and a meat dryer in the basement. Quite a likable guy, likes to play cello and collects funny facts bottle caps. And he is a mage – if not a particular good one. But if need be, he can manage a preparation or two

Kurt Brown: (C1/L3)
Anarchist Bombmaker - Kurt is a hopeless revolutionary. Every week he has a new scheme to get rid of our corporation overlords. But he is a very clever bomb maker. Luckily so far he is also to cowardly to really go through with them. Usually he just blows them up somewhere in the wilds or sells his explosives to whoever finds his business address. He is a dwarf and quite short even for that. Always wears a beret like old Che but can’t get the beard right.

Sam Whats (C3/L3)
Barkeeper/Irish pub owner. She has a great taste in music and knows quite lot of people in Seattle. Sam is an Elf from old Ireland before it became the Elf-Nation. As far as I know she even was in the IRA before she changed. Red hair, great figure and green eyes.

Bonus Contacts:

Lt. Audrey Murphy (C4/L1)
Lt. Murphy is the handler for the team. Her word is law, just don't mention that to her or you'll be working a week as a metter maid in a Z-zone.
She's often meets with the team at a coffee or food truck. She changes up the meet location and times to avoid patterns and tails. She's a very no nonsense orc. She's often dressed to blend in with the neighborhood. She's always carrying and she can handle herself well. She is definitely from the field and is no bean counter.

Desk Sergeant Jack Eltor (C3/L1)
Sgt Eltor is you backup contact if you ever need to get to official channels and you can't get in contact with Lt. Murphy. He definitely is a bean counting office lackey. Many people loath the aged human man. He's also the man you file all your reports and expenses with. Talking to him will often be a labor of hate as he will remind you of that one time you forgot to file that one report that would make or break a case.

Jerry Mack (C4/L1)
Jerry Mack is a Confidential Informant for KE. He's a fixer that was busted 6 months ago for dealing in drugs and weapons. The elf is a bit twitchy and is a Novacoke fiend. He claims he's been clean since his bust but that's highly doubtful.


Backstory:
Maximilian "Gladius" Minièr, Psionic Mage

Max used to be a model officer: Disciplined, correct to a fault and highly reliable. As one of the few mages of the psionic tradition the department could even forgo the expenses of magical paraphernalia that came along with shamans and hermetics that KE usually employed. If there was any criticism it was his tendency not to participate in any after work activities with his fellow officers, spending instead all his free time with his wife Maria and his six year old son Markus.
All that changed on December the 24th 2074. It was meant as a message to the KE department Munich North: 27 officers were hit simultaneously with drive by shootings, molotov cocktails through windows, poisoned sodas, exploding fruit baskets and home invasions. The message came from the Vory and it said: Stay out of our business.
Colleagues said Max was one of the lucky ones - after all the attackers didn't kill him. They didn't even destroy much of his possessions. They merely gassed his flat with Neurostun... and abducted his son.

Afterwards, nothing made sense anymore. After his sick leave was used up he returned to work where he functioned - barely, mostly thanks to the KE sponsored mood chips and over the counter anti-depression medication. His performance deteriorated. Maria likewise became grief struck, refusing to leave the house, slowly wasting away.

This could have ended badly for both if not after two months of no news about who was behind the hit, KE UCAS finally found a solid lead: An informant in Seattle had caught a piece of a conversation indicating that a Russian ex-Spetznaz had been responsible for the attack and also was the one who abducted the children of two KE officers. The informant was found out shortly afterwards and executed, but not before he could at least give some identifying elements on the hitman: A large human with a tattoo of a weeping Madonna on his back, pierced by two crossed Cossack sabers.

This was the moment Max found a new purpose: Find the man and bring him to justice - or if that wasn't possible - avenge his son. Max asked for a transfer to KE Seattle. It took him nearly a year and all the contacts and favors he had accumulated in 10 years of service and then some, but he got his transfer. Again his prodigious talents tipped the balance for his transfer. Maria was less then thrilled at the prospect of moving to Seattle, but at the same time relished the chance to leave their home and the painful memories associated with it.

Now Max and Maria have found a small flat, subsidized by KE and started to rebuild a life, finding new friends and integrating with the new colleagues.
All that is a facade on Max' part. Appearing sane and stable is the only way he could get admitted to the Undercover Programm. A few uppers here, a few downers there and he doesn't stand out... provided he can keep his schedule. But at least now his confidence is back: Once again he can create mental constructs that can comb the city for any trace of his son and the Russian.
Max worries a bit about Maria though, she is once again showing signs of depression and it more and more looks like she is blaming him for all that happened. Not an ideal situation for an undercover cop, but then nothing will be ideal until Max has found what he is looking for...
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-24-16/1610:09>
Once I get a look at rednblack's character sheet I will start the IC post. I think you'll enjoy the first run. To celebrate the holiday it has a Halloween twist.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-24-16/1918:08>
Char sheet updated.  I went ahead and took an Initiation with Adept Centering. 

Contacts will be more fleshed out tomorrow, but what's listed should give you what you need to work with, @Ravensoracle.  Sorry to hold things up.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-25-16/1223:51>
Let's see what Abe knows about the Halloweeners that can't just be picked up on a matrix search.  He has: INT (4) + Gangs (2) = 6 dice.
Gangs (http://orokos.com/roll/449367): 6d6t5 4
Holy drek balls.  Maybe he does know something about this.

I'm also going to roll Shadow Communities (Rumors) to see if anything he's maybe heard about jobs coming up would match what Murphy's saying.  He has: INT (4) + Shadow Community (2) + Rumors Spec (2) = 8 dice.
Shadow Community (http://orokos.com/roll/449368): 8d6t5 3
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-25-16/1723:17>
Let's see what Abe knows about the Halloweeners that can't just be picked up on a matrix search.  He has: INT (4) + Gangs (2) = 6 dice.
Gangs (http://orokos.com/roll/449367): 6d6t5 4
Holy drek balls.  Maybe he does know something about this.

There's been a major change in leadership among the Halloweeners. You don't know much about who it is but you've heard the guy is a real hardass and is making some major changes to the organization. Gang Lt's are being killed and replaced. Rumors are that they are planning something but it is being kept only to a few of the higher ups.

The dust-up in leadership has also led to some dispute with the Halloweeners and Ancients fighting over different areas of the Redmond Barrens.

Quote
I'm also going to roll Shadow Communities (Rumors) to see if anything he's maybe heard about jobs coming up would match what Murphy's saying.  He has: INT (4) + Shadow Community (2) + Rumors Spec (2) = 8 dice.
Shadow Community (http://orokos.com/roll/449368): 8d6t5 3

Someone has been hitting some gasoline tanker trucks. hat may be unrelated but if someone wanted the city to burn, a handful of tankers of gasoline would be a start.

---------

As to who is going to be in charge. I am going to ask who wants to be the Senior Detective? I know that leaves Hydroravens character out since he'a a rookie.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-25-16/1747:58>
I think Max is the logical choice. High powered mages don't come cheap, even if he isn't a Hermetic. Abran probably doesn't have the social capital for any advancements on the leadership front.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-25-16/1951:28>
Yeah, that makes sense to me. Abran and Twitch's stories pretty much make him the default choice ;)
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <10-26-16/0322:44>
Alright, now you are settled with a humorless German as your leader  ;D

Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-26-16/0343:49>
Better a humourless German than leaderless ;)
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-26-16/1521:22>
Contacts are fleshed out.

As for gear, are we allowed to run with F rated weapons and accessories?  If so, I'd like to think about getting a Suppressor. 
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-26-16/1656:42>
I'd say yes to the suppressor. Something like kamikaze might be frowned upon though. So it is a best judgment thing.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-26-16/1947:21>
I am going to retcon the post about Lt. Murphy leaving. She''ll give you guys the car and leave in another. That'll give you something a little more than just ridding bikes. I forgot to mention that  you guys can requisition things from Lt. Murphy without paying for it as long as it is needed for the story.

I'll update the IC post later tonight.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-27-16/2105:57>
The file on Skids is rather thin but interesting. Highlights of the entire file

Damien 'Skids' Erickson
Born: Unknown
Known affiliations: Ancients

Been arrested multiple times on drug charges. Twice on Battery charges and once on cruelty to animal charges. Skids is known to frequent and deal out of a bar in the deeper recesses of  Redmond called Shooters.

Currently under investigation for the suspected murder of 2 Halloweener's. The bodies were found displayed outside a bar frequented by the Halloweeners gang.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-27-16/2121:17>
Any chance Weber might know which bar that was, since he worked (works?) in Vice?
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-27-16/2125:34>
Roll knowledge of bars and clubs.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-27-16/2148:02>
Roll knowledge of bars and clubs.

Abe might have an inkling about this too.  He has: INT (4) + Bars and Clubs (1) = 5 dice.
Bars and Clubs (http://orokos.com/roll/450380): 5d6t5 0
Nope.  Completely unknown to him.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-28-16/0052:39>
I don't have any bar knowledge, but i have Seattle area knowledge. I'll roll that just in case. If you rule it doesn't cover it, just disregard the toll.

Area Knowledge: Seattle 2 + Intuition 4 (http://orokos.com/roll/450416): 6d6t5 4 Hopefully the roll sticks ;)
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-28-16/2149:44>
@Hydroraven

You've heard of the case but not much more. You do know that the two Halloweeners were basically crucified in front of their own bar.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <10-29-16/1753:37>
I'll be getting a reply up as soon as I can. Just getting busy for the weekend. Just wanted to check in with you guys.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <10-29-16/2352:23>
Cool. So I think everyone is going and Weber is the only one not taking his bike, correct?
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <10-30-16/0220:17>
Cool. So I think everyone is going and Weber is the only one not taking his bike, correct?

Works for me. If Abran is running Etiquette it's probably better if he rolls in on a motorcycle if the Ancients are involved.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <10-30-16/0459:09>
Since I just finished watching the first Season of Brooklyn Nine-Nine, I'm getting serious Flashbacks from our current interaction  ;D

This is going to be a lot of fun  8)
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <11-01-16/1815:59>
Apologies for slowing the game down.  Didn't have my computer with me yesterday, and I lost my morning to some ho-hum with the day job.

Let's try a base Perception test.  I'm going to roll the Visual Spec separately.  Abe has: INT (4) + Perception (6) = 10 dice.
Perception (http://orokos.com/roll/452203): 10d6t5 1
Ouch.  Ya know, with the job itself still being at least a few days out, and with some pretty poor rolls on my compatriots' parts, I'm going to Edge and re-roll failures.
Edge Re-roll (http://orokos.com/roll/452205): 9d6t5 2
Wee. . .
Visual Spec (http://orokos.com/roll/452206): 2d6t5 0
So 3 hits on General and Visual specific.

Abran is at 4/5 Edge.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <11-01-16/1920:50>
Since we are doing that all, here is my roll:
Int 6(10) + Skill 1 (3 Visual) + goggles/ear buds 3 - 1 Sustained Spell (Psyche)

Perception Visual (http://orokos.com/roll/452228): 15d6t5 5  [15d6t5=6, 3, 2, 3, 5, 4, 1, 4, 5, 3, 6, 1, 4, 5, 2]
So 5 successes for visual, 4 for all other senses.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <11-02-16/1732:17>
As per what I would think is appropriate Etiquette in such a situation, Abran will remain silent, nod toward Skidds, and show deference to the leader of his team.  This will be his Assist for Max's roll.  He has: CHA (4) + Etiquette (3) = 7 dice.
Teamwork: Etiquette (http://orokos.com/roll/452683): 7d6t5 2

2 extra dice and +1 to Limit. 
Teamwork Dice (http://orokos.com/roll/452684): 2d6t5 1

So, that makes 3 hits total for Max's Etiquette test on the approach.

I'll post ICly once they respond.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-02-16/2152:47>
Twitch will do the same to help the team.

Charisma 4 + Etiquette 2 (http://orokos.com/roll/452800): 6d6t5 0 No glitch, but Twitch is just being a rookie after all ;)
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <11-03-16/0538:27>
I'm afraid, Max can't get more than one success added by teamwork, thanks to only having one rank in Etiquette.

But never mind, seems like Skid is a business man after all  ;)
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-05-16/2156:13>
Are we waiting for anything in particular or is it Ravensoracle simply busy?
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-06-16/0131:46>
Sorry it's a combination of seeing If others wanted to post and I got called last minute to work a steam punk convention. I will be busy for the weekend.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-06-16/0155:22>
Fair enough, I hope you have fun :)
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-07-16/1610:51>
@ Jack_Spade, Roll for Negotiation to convince Skid your worth his trouble.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <11-07-16/1620:37>
Negotiation (http://orokos.com/roll/454314): 5d6t5 2 [5d6t5=3, 6, 1, 2, 6]

I really should invest into a charisma boost at the soonest opportunity.   ;D
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-08-16/2246:42>
At hospital right now just sprained the hell out of my ankle. May be a day before I can get a serious post up to move the story along.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-09-16/0310:44>
Ouch, that sucks :( Hope you heal quickly.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <11-09-16/0312:00>
Get well soon :)

Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <11-09-16/1616:21>
Sorry to hear that.  Hope you get to feeling better soon.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-10-16/2007:43>
Between my ankle and gettni called away this last weekend I am fallling behind a bit. Look for a post from me to move things along tomorrow guys. Sorry for the delay.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-10-16/2134:08>
No problems, get well soon and make sure you are ok :)
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <11-11-16/1032:13>
No worries.  It's taken me awhile to get a post up myself.  I'll likewise roll Perception, keeping an eye out for tails.  Abran has: INT (4) + Perception (6) + Visual Spec (2) + Vision Enhancement (1) + Specifically Looking (3) = 16 dice.
Perception + Specifically Looking + Visual (http://orokos.com/roll/455270): 16d6t5 7
Mental Limit is 5, bumped up to 6 with his Ballistic Mask.  When he crosses over to more civilized areas, he'll probably need to remove the ballistic Mask, doesn't lose any Hits, but he will take another Hit to his Limit, which will make 5 for the remainder of the trip.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-13-16/1622:02>
You guys are free of tells... For now.

I like to let the players have some freedom with their safehouses that they start the game with so Jack Spade can describe arriving at the safe house if he wants to.
Title: Re: (OOC) Seattle Under Cover
Post by: Ravensoracle on <11-20-16/1455:36>
I'm not ignoring the game. Just been incapacitated for a little bit. I sprained my ankle. COme to find out I tore something so I've been on heavy duty painkillers. I'm back now and will get caught up soon.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <11-20-16/1837:59>
Ouch, hope it doesn't get worse. Take all the time you need, pbp will be here when you're ready :)
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <12-01-16/1536:26>
So, everyone still alive? :)
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <12-01-16/2103:05>
I'm still here.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <12-01-16/2302:43>
Yup!
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <12-04-16/0603:27>
Seems things have ground to a halt. To be honest with you, I was very much looking forward to this as I thought the premises were quite interesting. So I have a proposition for you all: I know this is a big taboo, but if Ravensoracle is not back by Monday of next week, would you mind if I stepped in and took over as GM? I have no idea what Ravensoracle's original plans were so I can't really continue along where he wanted to go, but I would fork things out and possibly recruit someone else to play Weber's part and pretty much make things up as we go along. How does that sound for everyone?
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <12-04-16/0637:51>
Sounds good :)
I support this proposition
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <12-04-16/1031:38>
I'm in.  I've had that happen in one other PbP game, and it was a resounding success. 
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <12-11-16/2022:32>
Alright, seems we are on our own here, so if you don't mind I'll open a recruitment thread and take over from Ravensoracle.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <01-30-17/1235:41>
ICly, I think it's Oct. 24, which is a Saturday.  Didn't know if the GM wanted to adjust things here.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <01-30-17/1838:47>
I'll hold off answering the message until we have settled on a background for the new character, but if you want to do some role play at the bar, you're more than welcome.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <01-31-17/1113:52>
I may hold off until we have a solid lead to pursue.  We could do the meet with Vultus at the bar, as Abran would be comfortable there.  I'm digging the background on her. 

Since we don't have a dedicated matrix person, will we have access to video feeds in KE precincts?  Any jurisdictional issues?  What's the turnaround like, 12-24 hours?
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <01-31-17/1746:27>
Jack, if you could remove that part about Vultus in your last post, it would be easier for me to tie her into the game. Since she's not a KE officer, it would be a bit strange for your character to suggest her as a teammate. We'll play it as if Vultus is being shoved down Murphy's throat and you just happen to know her from that task force, does that work for everyone?
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <01-31-17/1802:55>
Works for me. I'm also hoping we can milk some mileage out of the leak angle. I know she bagged the guy who was selling the goods, but if the team gets word that he didn't come by them honestly it could be a fun slow burn as the game progresses.
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <01-31-17/1942:44>
So the background is okay.  I can tweak it if needed I just need a little direction.

My characters tend to start a little basic and I let them sort of develop themselves so I'm not married to anything yet.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <01-31-17/2153:09>
Looks good, I'll just write something IC soon and we can get going from there. Can you post your character sheet in OOC?
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <01-31-17/2254:33>
Vultus--Heather Verner
dark red hair 24 yrs old green eyes
5'9 120 pounds

-- Priorities --
Metatype 2 Elf
Attributes 4
Magic 0
Skills 0
Resources 4

-- Karma Expenditure --
25 Starting Karma
-14 exceptional attribute charisma
-3 too pretty to hit
+4 accident prone
+15 Code of Honor: bushido
+5 mild uncommon allergy (grass)
-5 athletics skill group
-12 gyrojet pistol
-6 12000 nuyen
-9 karma on contacts
+10 Nations SIN UCAS (GM)
-10 Athletics skill group 2

Karma
0

Nuyen
2475

-- Attributes --
Body 3
Agility 5
Reaction 3 (5)
Strength 3
Willpower 5
Logic 4
Intuition 3
Charisma 9
Edge 4
Essence: 1.6

Initiative – 3d6+8
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Physical Limit - 5
Mental Limit - 6
Social Limit -12

-- Qualities --
Exceptional Charisma
Too Pretty To Hit
Accident Prone
Uncommon allergy (grass) mild
Code of Honor Bushido


-- Skills --
Negotiation 6 (15)
Ettiquette 6 (15)
Con 6 (15)
gyrojet pistol 3 (8)
Pistol (6) 11
Perception (6) 9

-- Skill Groups --
Athletics" 2
Gymnastics
Running
Swimming

-- Knowledge/Language Skills --
corporation:ares macrotechnology (finances) 2 (6) (8)
small unit tactics (urban) 3 (6) (8)
sperethiel: 3
Japanese: 2
English: N
Spanish: 2

-- Augmentations/Magic/Adept Powers --
Cyberware:
Active Hardwires (6) perception used
Active Hardwires (6) pistols used
Chipjack used
Datajack used
Skilljack Rating 6 used
Skillwires Rating 5 used

Biotech:
Tailored Pheromone used
Synaptic Acceleration II


-- Gear --
462000
Active Hardwires (6) perception used 18000
Active Hardwires (6) pistols used  18000
Chipjack used 4500
Datajack used  750
Skilljack Rating 6 used 45000
Skillwires Rating 5 used 75000
Tailored Pheromone used  69750
Synaptic Acceleration II 190000

home-low cramped. dangerous area skillsoft platinum membership 21400

Mortimer of London :greatcoat
   concealibility
   shockweave
   chemical protection rating 6
   Non-conductivity rating 5 7350

Defiance EX shocker  500
   Smartgun system internal
       laser range finder
       camera micro
30 ammo taser darts 150
earbuds (3)  1175
   audio enhancer (2)
   Sound link
goggles rating 3  -3150
   smartlink
   thermographic vision
   vision enhancement 1
subvocal mic 50
Salvette Guardian w/ shock pad 5(7)    -    8P    -1    SA/BF    1    12(c)    6R    930
stick and shock 60 rds 480
2 spare cliip 10
miniwelder 250
Hermes Ikon 3000
20 restraints plastic 10
mapsoft  100
shopsoft  150

-- Contacts –
fence: Trevor human specializes electronics, but dabbles in most "acquired" goods
Loyalty: 2 Connection: 3
fixer: Gunderson Orc (knows as Vultus doesn't know she's an Ares Agent but knows I'm always on the lookout for Ares paydata.)
Loyalty: 3 Connection: 4
smuggler: Convoy, rigger
Loyalty: 2 Connection: 3
armorer:  Ivan Lasker Former Vory enforcer who has moved on to weapons and armor dealings
Loyalty: 2 Connection: 3
street doc::  Doc Ezkibel
Loyalty: 2 Connection: 3
ID manufacturer: Jongkind deals in fake documents and art.
Loyalty: 2 Connection: 2
Corporate Manager:  Anton LeCroix Ares corporate contact.
Loyalty: 2 Connection: 3
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-01-17/0521:22>
By the way Ennui, you would have a SIN that at least Ares would have, but most probably a national SIN if you want to add that quality and play with the extra karma. Also, please choose a legal name for your character :)
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-01-17/0918:42>
Jack, could you edit your message not to suggest Vultus to Lt. Murphy please? Makes it easier for me to fold her into the plot :)
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-01-17/1055:05>
No problem.
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-01-17/1137:37>
I'm assuming that wasn't my introduction.  Please let me know when I can post IC.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-01-17/1248:24>
@Ennui, I had you message us so we could get you onscreen sooner.  If she'd have said something different, let me know.

Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-02-17/0936:01>
You can jump in whenever you want, Ennui.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-13-17/1947:13>
So to be clear, where are you headed and what are you bringing with you? If you have different ammo types, what is loaded into your firearms?
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-13-17/2207:43>
I have everything. besides my apartment.  spare bullets and restraints are in a purse/tote cinched up so that doesn't move much,
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-14-17/0051:30>
We are headed towards a chapter house of the Gangers in the barrens
Max carries most of his gear, besides the hardware kit, the lodge and the Mirage. For this operation, he wears the Full Body Armor.
The heavy pistol is loaded with APDS
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-14-17/1206:23>
Mercury's Load Out:
Globetrotter Jacket
+ Auto-Injector is loaded with 1 Rating 6 Stim Patch, set to be injected should he fall unconscious and 1 dose of Jazz
Ballistic Mask
Ares Crusader II, with 2 spare mags
+ Gun is loaded with SnS
+Spare mags are loaded with APDS (1) and Regular Ammo (1)
Ares Sigma 3
+ Gun is loaded with Regular Ammo
Flash-Bang Grenade
Metalink (Off)
Renraku Sensei (Running Silent)
AR gloves
Trodes
Micro-transceiver
Subvocal Mic
1 Trauma Patch
1 Rating 6 Stim Patch
1 Certified Credstick, Silver
1 Pair glasses
5 doses Novacoke (for making friends)
1 dose Longhaul

I'm not sure if the other PCs have Subvocal mics, but if so I think they're superior to commlinks Running Silent.  If we're within 100 meters of each other, they don't have to Run Silent even for us to communicate, though I'm not sure how much of a matrix threat the Halloweeners are going to supply.

While they're cruising the streets and setting up a lookout, Abran will have all gear Wireless Off, except for his Metalink.  When it's time to rock and roll, the following will be Running Silent: Gun(s), Auto-Injector, Smartlink, Ballistic Mask, and all will be Slaved to the Renraku Sensei. 

I don't know that Abran would be rolling around with an SMG, but if his CO is running the mean streets of Seattle in fraggin' full body armor, he may have followed suit and brought along the bigger hardware.  GM call.  Also, on that note, I neglected to buy a sling for my SMG, which is just silly.  Is it ok if I deduct the 15 nuyen from my char sheet and grandfather the sling in?

If we're going back by the safe house, Abran will grab a Flash-Bang as well.

I'm going to toss in a Perception test for the ganger's hangout.  Specifically, he's looking for the following: cameras, number of bodies outside, traffic, modes of egress/ingress, likely security measures.  If y'all would like to Teamwork this, Abran has 6 ranks in Perception, so he could benefit from as many as 6 dice and +2 to his Limit.

He has: INT (4) + Perception (6) + Visual Spec (2) + Vision Enhancement (1) + Specifically Looking (3) - Light Rain (1) = 15 dice
Perception + Visual + Specifically Looking (http://orokos.com/roll/485840): 15d6t5 6
Solid Start.  Mental Limit is boosted to 6 with Vision Enhancement, but through Teamwork, we could earn 2 more Hits.

I'm assuming Light Rain, but let me know if that's off base.  Abran naturally has Low-Light Vision.

I'm also going to roll Seattle Area Knowledge to see what Abran knows about this neighborhood, area, if anything.  He has: INT (4) + Area Knowledge (3) = 7 dice.
Ganger hangout neighborhood (http://orokos.com/roll/485843): 7d6t5 5
The dice are with me this morning.  That should give him a pretty clear picture.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-14-17/1321:07>
Ah, sorry, I see I didn't specify that we are stopping by the base first. Max certainly needed to fetch his armor first and only donned it shortly before going invisible.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-14-17/1336:10>
Ah, sorry, I see I didn't specify that we are stopping by the base first. Max certainly needed to fetch his armor first and only donned it shortly before going invisible.

Wiz. Abran will grab the Flash-Bang grenade and SMG then
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-14-17/2121:22>
Teamwork: Perception assist (http://orokos.com/roll/486048): 9d6t5 1
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-15-17/0940:52>
@Jack, you want to get in on this Perception Teamwork?
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-15-17/0955:01>
Can do: Perception teamwork (http://orokos.com/roll/486228): 13d6t5 4
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-15-17/1209:46>
Awesome!  That's 5 extra dice, and +2 to Abran's Limit: Perception Teamwork (http://orokos.com/roll/486282): 5d6t5 1

That's 7 Hits total on the Teamwork test.  Being Invisible should help quite a bit with this too.

@Jack, does your char Astrally Perceive?
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-15-17/1211:50>
Automatically, since as long as he channels a spirit he is dualnatured.

Assensing (http://orokos.com/roll/486283): 11d6t5 6
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-15-17/1218:27>
Nice roll, Jack.

I've updated my Load Out post to reflect the SMG and Flash-Bang.

Once we get the lay of the land, I think we're well on our way for the sneak-and-peak.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-15-17/1857:45>
Busy week for me guys, but if you give me until the weekend I'll have something up and running. Sorry for the delay, but I am still here :)
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-16-17/1226:56>
Sure thing. Real life's gotta come first. I know you've got a lot to cover.
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-18-17/0533:29>
Increased Intuition is F-3 so no there's no drain
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-19-17/1724:11>
Passive Perception for when the team is actively scouting/reconning?  Ok.  I'll roll the spec separately, in case this is an auditory, tactile, etc. thing.  No mention of taking the Distracted Penalty, so I'll leave that off.  Abran has: INT (4) + Perception (6) = 10 dice.
Passive Perception (http://orokos.com/roll/487742): 10d6t5 4
Not bad.  Abran can pick out subvocal speech, if it's close enough.
Visual Spec: Visual Spec (http://orokos.com/roll/487743): 2d6t5 0
No such luck.

For the Teamworked Perception test with 7 Hits, I still need some info:
I'm going to toss in a Perception test for the ganger's hangout.  Specifically, he's looking for the following: cameras, number of bodies outside, traffic, modes of egress/ingress, likely security measures. 

It sounds like there's as many as 12 people inside, but I'm unclear on how many are outside in Halloweeners colors.  Biblically, a "few" is 8, but in vernacular it usually means 3-5.  This means that we may be looking at as many as 20 hoops in and around the clubhouse. 

The fact that the clubhouse is a matrix dead zone is both good and potentially problematic.  If we don't see any video cameras, that's a good sign.  It means their matrix capabilities are low, and while it may be smarter for us to likewise go dark, we don't have to worry so much about electronic counter-surveillance.  If we spotted even 1 camera, though, it most likely means they're working with a wired network, or, and much more likely, they've got their drek slaved to a higher rating commlink which is being actively defended, not good for team Pawn Stars. 

From the description, it sounds as though there might not be power on at the clubhouse.  Is that correct?

Since Max used Astral Perception, what does Astral space look like?

Abran is really sneaky, with 16 dice to throw at that particular problem.  An average Sneaking roll will hit his Physical Limit of 5.  Coupled with Max's Invisibility and Concealment, the opposing dice pool penalties should make that enough.

What he does not have is a Lockpick set, or any easy way into the clubhouse.  Since we can use Levitate, the smartest bet may be lifting Vultus up first, so that she and Abran can radar from their respective locations.  Gladius goes up next, and picks the window, followed by Abran, who sneaks inside and radars from there so that the whole team can breach.  Keeping Abran up front will be important since Vultus will default on Sneaking checks, which can be dangerous.

We could also leave Vultus to radar from below outside the clubhouse.  If the Halloweener commlinks aren't Running Silent, she can keep up with their locations, and warn the team should any come too close.  Also, if we do end up needing a distraction, what better than the high CHA elf to sow confusion and give the other two a chance to slip away?

Thoughts?
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-19-17/1858:55>
There is light on inside the hideout, just the outside doesn't look to be lighted/functional. You don't see any cameras on the outside, traffic is very light and since we're not playing a religious game "a few" is exactly 4 in this case ;) There is one main entrance with a metal door that is currently closed with one big tinted glass window on the left of that door. Astrally perceiving, you don't see anyone awakened but you see almost everyone inside has some sort of chrome.

@Jack_Spade

As you were driving towards the hideout, Max noticed 3 different cars driving in your opposite direction with Halloweeners inside.
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-19-17/2137:46>
I can probably pick the lock.  I have an autopicker and I can have pretty much any skill i want at rating 4.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-22-17/2057:46>
I can probably pick the lock.  I have an autopicker and I can have pretty much any skill i want at rating 4.

That sounds great.  What's everyone's thoughts on marching order for the breach?
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-23-17/0302:49>
Max levitates all three up to the window, Vultus opens it, Abran goes in first, followed by Vultus, while Max secures the rear.

In that manner we move from room to room until we find a commlink, plans or someone who looks like he knows something.

@HydroRaven
I suppose that means they are going on a mission. Can I call in the plates to Murphy, so the police can do a "random" check?
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-23-17/0925:22>
You can levitate but I will need everyone to roll stealth as well as your spell rolls for Max. You can call the plates in if you want, but you know the odds of sending a patrol to this part of town for a "random" check are slim to none.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-23-17/1007:16>
I know we're outnumbered but we may want to consider tailing these guys ourselves. We could at least see what they're up to. And, if the opportunity presents itself we could try to grab one nonlethally.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-23-17/1020:37>
Since we aren't on a schedule, we can follow one of the cars and get back to the club if we lose them or if it turns out to be an unrelated movement.

Will post accordingly.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-23-17/1234:00>
Sounds good to me.

@Hydro, do you want a Sneaking test for maintaining proper distance, etc?  If so, can we Teamwork it to reflect Vultus and Mercury keeping an eye out, or does Gladius need to do it solo?  Also, since AGI is maybe not the best Attribute to base this off of -- they're driving and all -- do you want INT or REA?
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-23-17/2034:55>
If you're going to sneak inside the hideout from the second floor by levitating to it, then I need you all to make individual stealth rolls while Max makes spell rolls.

Edit: Since you were already at the hideout and you had noticed the cars when you were driving to your location, I will need Max to make another perception check to try to find them and a driving check as well. Each hit on your driving check will lower the perception threshold you need to find and catch up to the cars. And if you don't want to be noticed, a stealth check as well.
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-24-17/0511:19>
Let's see:

Perception (http://orokos.com/roll/489477): 13d6t5 4

Stealth (Driving) (http://orokos.com/roll/489478): 10d6t5 3

Driving (http://orokos.com/roll/489480): 10d6t5 3

All in all not bad chances to follow them undetected
Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <02-24-17/2033:54>
You don't want my help with anything to do with vehicles.  I'll just nope the fuck out.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-26-17/0544:03>
Abran has REA (6), Pilot (2), Wheeled spec (2) so he also ends up with a dice pool of 10. He can try to help Teamwork some Perception tests, or otherwise just stay along for the ride.

He will send a command to his bike to start following along, unless they haven't passed it yet, in which case he'll try to get in front of them and check his rear video feeds
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-26-17/0751:39>
From where you are located, you're not close to your bike and it doesn't seem you're going in that direction either. You could call your bike, but it would probably take about 15 minutes for it to make its way to where you are right now.
Title: Re: (OOC) Seattle Under Cover
Post by: HydroRaven on <02-27-17/2137:29>
So I'm guessing you're not changing driving arrangements? If not, I will advance the story further.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-27-17/2257:52>
Sorry, I'm going to need to buy a new laptop in a few days. I've been on my phone so longer posts are a bit maddening
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <02-28-17/0318:37>
@HydroRaven
Fine by me.

Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <02-28-17/2034:21>
From where you are located, you're not close to your bike and it doesn't seem you're going in that direction either. You could call your bike, but it would probably take about 15 minutes for it to make its way to where you are right now.

Cool.  Abran will still call the bike, but he'll send it in the general direction of where they're headed, not where they are.  For example, they were most likely heading north out of Renton when they passed the Halloweeners heading south.  If the Halloweeners steered off west or east, or whatever, he'd send the bike more in line with that heading than to their present location, which would be north and west/east of their location.  That make sense?

Title: Re: (OOC) Seattle Under Cover
Post by: Ennui on <04-06-17/0024:33>
Has this game falled by the wayside again?
Title: Re: (OOC) Seattle Under Cover
Post by: Jack_Spade on <04-06-17/0557:44>
I'm still around but I haven't read anything from Hydroraven in a while.
Title: Re: (OOC) Seattle Under Cover
Post by: rednblack on <04-06-17/1338:52>
I'm still around as well. 

Though the forums are giving me fits today.  Anyone else?