Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: gfrobbin84 on <12-03-16/1332:27>

Title: B& E Mystic Adept 5E
Post by: gfrobbin84 on <12-03-16/1332:27>
Hey this is my 1st attempt at making a character he isn't finished yet still needs spells and knowledges.  Looking for critiques and advice.

I am going for a Mystic Adept B&E expert who uses Summoning and Spells to assist in his job and help get him out of dodge when the drek hits the fan.

I used Sum to 10 with these values:

Meta  E
Attributes  B
Magic  A
Skills  B
Resources  E

Link to sheet

https://drive.google.com/open?id=0BwEaDwesFMB0X0V3ZDZuMkE1Q3c
Title: Re: B& E Mystic Adept 5E
Post by: &#24525; on <12-03-16/2058:23>
What's its tradition??
Title: Re: B& E Mystic Adept 5E
Post by: Hobbes on <12-03-16/2135:57>
Skills B; Stealth Group 5, Spellcasting, Summoning, Counterspell at 6, Assensing, Perception, Etiquette, Con at whatever you can.  Scrape up a Pistol skill if you've got anything left over.  Oh, and Hardware with a specialization in Alarms.  Just grab a point and improve it later.  And of course Locksmith. 

Spells, Physical Mask, Improved Invisibility, Heal, Magic Fingers, Levitate, Shapechange, Clarivoyance, Petrify, Foreboding, Stunbolt, Ball Lightning, Fashion, Makeover, Mana Net... Take Heal and 9 of those and you're golden. 

Powers, Astral Perception, Increased Reflexes, One level Hang Time, Nimble Fingers, Motion Sense, depending on spell picks Trace-less Walk.
Title: Re: B& E Mystic Adept 5E
Post by: gfrobbin84 on <12-03-16/2302:40>
What's its tradition??

Chaos