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"Musclehead" / "Hulk Smash"

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Tarislar

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« on: <05-21-14/2008:38> »
So, first up, the disclaimers.

1.  The rest of the group contains its share "thinkers" with Mages, Face, Decker, Infitrator, etc etc.
2.  "Hulk", to be named later, is there for one reason, lack of a Samurai, not just any samurai, a big in your face mountain of muscle samurai.
3.  This is strictly a rough draft, looking for different suggestions.
4.  I have an Ork on the back burner who isn't so "blockheaded" but is similar in role & a true razorguy with skillwires as well, but first up this one.


Priorities
A-Troll (5)
B-Attributes (20)
C-Magic (Adept, 4+2)
D-Cash (50K)
E-Skills (18)


Bod - 5+1 = 6(7)
Agi - 1+4 = 5  (Racial Max)
Rea - 1+4 = 5(8 )
Str - 5+4 = 9
Wil - 1+4 = 5
Log - 1+0 = 1
Int - 1+3 = 4
Cha - 1+0 = 1
  (Yes, I'm aware he has the brain power of the runt of a litter of retarded Ogres)
Ess - 6-1 = 5
Mag - 4+2-1 = 5
Itv - 5+4+2+1+1 = 13 + (1+2+1 = 4) 4d6
Edg - 1+3 = 4

Skills - 18  (+2 Magic)
Unarmed (Cyber) = 6 (+2)
Heavy Weapons (Grenades)  = 6(+2)
Throwing Weapons = 6

Power Points (6-1=5)
2.5 = Improved Reflexes-2
0.5 = Combat Sense-1
0.5 = Critical Strike (Spurs)
0.5 = Improved Unarmed-1
0.25 = Agility Boost-1
0.25 = Strength Boost-1
0.25 = Improved Sense (Dampers)
0.25 = Improved Sense (Ultrasound)


Cash - 50K
Harley Scorpion
Armored Jacket, Shield, & Helmet
Grenade Launcher  (Undecided on the Alpha, the Antioch, or the Armtech)  (Much HE & FB ammo, some T-smoke & gas too)
Assortment of throwing blades
Chi Focus - Improved Reflexes
Weapon Focus-1 (Spurs)
Smartlink
Plastic Bone Lacing
Cyber Spurs
Low Lifestyle w/ Fake SIN & Licenses, Comlink, etc etc.

Base Karma
Bind the 2 Foci, after that some L1 skills, and finally looking for some suggestions for Positive & Negative qualities



Okay, that is the rough draft.  And I do realize its really rough.
Let the critiquing start.  Some suggestions on things to do with this type of character.


Edit:  Corrected based on some suggestions below & also because of wrong Attr points.
  Assigned 16, not 20.  How did you guys not catch that?
« Last Edit: <05-21-14/2213:31> by Tarlisar »

Whiskeyjack

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« Reply #1 on: <05-21-14/2017:33> »
The danger of ignoring mentals is: your dodging could be better; your Stun track is crap; you will never spot anything; you will probably offend the Johnson accidentally.

I guess your Qi Focus needs to be rating 4?

Personally I think the concept would be easier to do as a wired sam.
« Last Edit: <05-21-14/2227:21> by Whiskeyjack »
Playability > verisimilitude.

GoodbyeSoberDay

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« Reply #2 on: <05-21-14/2058:55> »
With magic 5, a force 4 Qi Focus, a force 2 weapon focus, and 1s in mentals, aren't you going to become addicted pretty quickly?

Speaking of low mental stats, the first enemy mage with control thoughts you come across is going to have a field day.

Kincaid

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« Reply #3 on: <05-21-14/2112:22> »
It's relatively minor compared to the perils of playing someone with those mental stats, but you can't pick Ultrasound for Improved Sense.  You can only pick from sensory enhancements, and while Ultrasound is a sensor, it's not a sensory enhancement.
Killing so many sacred cows, I'm banned from India.

Tarislar

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« Reply #4 on: <05-21-14/2143:23> »
Thanks all for the starting feed back, some good things I hadn't thought of in there.
Let me respond.

The danger of ignoring menials is: your dodging could be better; your Stun track is crap; you will never spot anything; you will probably offend the Johnson accidentally.

I guess your Qi Focus needs to be rating 4?

Personally I think the concept would be easier to do as a wired sam.
Agreed on the Dodging.  For that matter, shifting Reaction to Intuition will get me same affect for initiative, almost, while helping out in things like Perception, how did I miss that one.  /smack.
Hmm, the group has 2 Mage types so while I had considered Stun damage from spells & counted on counter-spelling to assist.  Some I hadn't considered but you just triggered in my thoughts about Stun, the fact that with the armor I might actually be taking MORE stun than I do Phys Damage, which negates that whole Bod-11 thing.  Might have to give up some of those yummy Bod points.
There is a face that can seduce her way into ANY situation.  So this character is the "be quiet in the corner mungo" type.  So I won't be speaking to Mr. J, unless things have gone horribly wrong.
Qi focus was for 3rd rank, sorry if that wasn't stated clear, yes, its Force-4.
With magic 5, a force 4 Qi Focus, a force 2 weapon focus, and 1s in mentals, aren't you going to become addicted pretty quickly?

Speaking of low mental stats, the first enemy mage with control thoughts you come across is going to have a field day.
Yikes, I hadn't even thought of Focus addiction, thanks, I'll have to make some changes there.
Addressed this one above.  To an extent, I admit, partially Min/Max, partially character concept, I went with "big dumb ogre" on this, I freely admit it.  But, I also know that the group has 2 Mage types and I'm counting on counter-spelling dice to help out with mental tests.

It's relatively minor compared to the perils of playing someone with those mental stats, but you can't pick Ultrasound for Improved Sense.  You can only pick from sensory enhancements, and while Ultrasound is a sensor, it's not a sensory enhancement.
I know that one has been up for debate a lot but I've yet to see an actual ruling on it.
Meh, either way I could go with Low Light or Flare Comp for similar if different effects.

Thanks again all, I'll be making a few changes based on initial feedback.



Edit:  Character adjusted above, and I see I only had 16 instead of 20 attributes assigned, doh, and none of you caught that, for shame  j/k
« Last Edit: <05-21-14/2223:03> by Tarlisar »

mjack

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« Reply #5 on: <05-21-14/2356:13> »
Grenades are not used with the Heavy Weapons skill but Throwing Weapons. And in case you mean Greande Launchers you should consider being able of tossing a grenade up to 135m (Troll) if it is aerodynamic - standard at least up to 90m. And you already have the according skill at Rating 6. A Specialisation for Machine Guns might make more sense, because of their recoil for aimed fire you cannot have enough dice.

For Adepts I always recommend having a look at Mentor Spirits. Despite their disadvantages they give some great boosts. For example Bear might be interesting in your case.

Do you really think you will have much fun playing this character with his very limited skill set?  I generally consider Sneaking and Perception as the most basic skills for SR along with at least one Social skill. If the rest of the players on your table really prefer "thinkers" and play accordingly you will spend most of the time waiting for some kind of fight. After all it is just another FAST-ONLY-build.
« Last Edit: <05-21-14/2358:18> by mjack »

Tarislar

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« Reply #6 on: <05-22-14/0115:25> »
Grenades are not used with the Heavy Weapons skill but Throwing Weapons. And in case you mean Greande Launchers you should consider being able of tossing a grenade up to 135m (Troll) if it is aerodynamic - standard at least up to 90m. And you already have the according skill at Rating 6. A Specialisation for Machine Guns might make more sense, because of their recoil for aimed fire you cannot have enough dice.
Wow, I had really not looked at the range of thrown weapons.
Yes, I meant Grenade Launchers, however, I must say, I'm now thinking of switching over to something else entirely for that skill selection.


Quote
For Adepts I always recommend having a look at Mentor Spirits. Despite their disadvantages they give some great boosts. For example Bear might be interesting in your case.
Mentor Spirits is very probable for him, & yes, Bear & Shark are both in consideration thank you.

Quote
Do you really think you will have much fun playing this character with his very limited skill set?  I generally consider Sneaking and Perception as the most basic skills for SR along with at least one Social skill. If the rest of the players on your table really prefer "thinkers" and play accordingly you will spend most of the time waiting for some kind of fight. After all it is just another FAST-ONLY-build.
Well, the bonus karma will be used for some L1 skills.  And thanks to you pointing out the range of thrown grenades, I might skip the Heavy Weapons entirely which means that Sneaking or Perception will be 6 points instead of 1.
I'm not sure its that the table "prefers" thinkers, so much as no one decided to bring a sami & now the group is short on raw muscle.

Thanks for the input, definitely got some more skill changes coming I think.

mjack

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« Reply #7 on: <05-22-14/0832:57> »
And thanks to you pointing out the range of thrown grenades, I might skip the Heavy Weapons entirely which means that Sneaking or Perception will be 6 points instead of 1.
You could also have both on Rating 3 or 2 with Specialization, like Sneaking (Urban) 2 (+2) and Perception (Visual) 2 (+2).

For Negative qualities one Addiction (mild) or Allergy (uncommon, mild) always fits a background story somehow. Incompetent (Cracking) or even Uneducated might fit here, too. In general, when deciding on a pure Adept without Powers causing Drain or Augmentations (which is of course not the case with your build) Sensitive System can always give some nice extra Karma at CharGen.

For Positive qualities you can think about picking half of all existing ones … Guts and High Pain Tolerance (Pain Resitance Adept Power) might be interesting. Quick Healer (Rapid Healing Adept Power) is quite handy and inexpensive. And you cannot go wrong with Toughness, Natural Athlete, Catlike or - as already mentioned - Mentor Spirit.


Tarislar

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« Reply #8 on: <06-01-14/1736:50> »
Thanks for some of the suggestions all,  especially some of the qualities, I'd have never thought of something like Catlike but I think it rocks on this Troll with Traceless step,  hehe,  he's 700lbs & light as a feather.



DAISHI REYNOLDS - "MAKO"

A-TROLL-5
B-ATTR-20
C-ADEPT-4+2
D-RESOURCES-$50K
E-SKILLS-18

ATTRIBUTES
BOD - 5+2 = 7
AGI - 1+4 = 5
REA - 1+3 = 4 (7)
STR - 5+4 = 9
WIL - 1+4 = 5
LOG - 1+0 = 1
INT - 1+3 = 4
CHA - 1+0 = 1
EDG - 1+3 = 4
ESS - 6
MAG - 4+2 = 6
ITV - 4+3+4+1 = 12 (+4D)

SKILLS
SNEAKING-6 +2 (URBAN+2)
THROWING WEAPONS-6 (BLADES+2)
UNARMED COMBAT-6 +2
GROUP-ATHLETICS-1  (GYMNASTICS & RUNNING +2 )
ARCANA-1
PERCEPTION-1

ENGLISH-N
ACTION MOVIE STARS (I)-4
SEATTLE GANGS (S)-4
ORK UNDERGROUND (S)-4

POWER POINTS (6)
3.5 - IMPROVED REFLEXES-3
1.0 - TRACELESS WALK
0.5 - COMBAT SENSE-1
0.25 - AGILITY BOOST-1
0.25 - STRENGTH BOOST-1
0.25 - IMPROVED SENSE-DAMPER
0.25 - IMPROVED SENSE-VISION MAGNIFICATION
0.0 - KILLING HANDS
0.5 - CRITICAL STRIKE-UNARMED  (CHI-FOCUS)
0.5 - PAIN RESISTANCE-1  (CHI-FOCUS)

QUALITIES:
ALLERGY-PLATINUM-MODERATE
CATLIKE
MENTOR SPIRIT - SHARK
NATURAL ATHLETE
SINNER - NATIONAL
THERMOGRAPHIC VISION
WEAK IMMUNE SYSTEM

SPENT KARMA - 50
-8 CHI FOCI
-4 CONTACT  (FIXER-5/2)
-5 GROUP SKILLS
-19 POSITIVES
-4 SINGLE SKILLS
-3 CASH +6000
-7 REMAINING KARMA AT START

CASH-56K
-550 SHOCK GLOVES
-100 SURVIVAL KNIFE
-200 SHURIKEN *24
-400 HE-GRENADES *4
-600 FLASHBANG-GRENADES *6
-180 THERMO-SMOKE-AERO-GRENADES *3
-120 SMOKE-AERO-GRENADES *3
-2300 GLOBETROTTER JACKET (FIRE-4 + NONCON-4)
-400 RAPID TRANSIT
-2000 EXECUTIVE SUITE
-170 HELMET W/ TRODES
-1500 RIOT SHIELD
-1400 ELECTROCHROMIC LINED COAT
-200 CLOTHING *10
-3150  HERMES ICON W/ SUBVOCAL MIC, SIM MODULE,
-100 MICRO-TRANSCEIVER
-5 STEALTH TAGS
-10 STANDARD CREDSTICKS *2
-750 MEDKIT-3
-1675 GLASSES-4 + FLARE COMP, IMAGE LINK, VISION ENHANCEMENT-2
-1600 FAKE LICENSE-4  *4 (THROWING WEAPONS, AMMUNITION)
-4000 LOW LIFESTYLE - 1 MONTH
-10000 FAKE SIN-4
-12000 CHI FOCUS 2 x2
-12000 H-D SCORPION
-590 REMAINING CASH
+XXX STARTING CASH
« Last Edit: <06-02-14/1915:08> by Tarlisar »