That's sort of what I was trying to say. The Concealment power on an otherwise mundane target makes actions affect by concealment considered to be "magical" while in an area of background count.
For example, a Force 6 Spirit uses Concealment on a Runner Team while they are in an area with a 3 point Background. The entire team would take a -3 dice pool penalty on tests that are affected by Concealment.
Now, you might ask "what tests are affected by concealment? The power gives a penalty to the opponent, not the target of the power!"
"Quite simple," I would respond. Most of those tests are opposed tests! If a guard (for instance) is making a test to notice the team, they are likely making opposed Sneaking vs. Perception tests. The guard would take the normal -6 Concealment penalty, while the team would suffer from a -3 from the background.
That's how I would rule it at least. You could conceptually apply it as a counteraction of the penalty from Concealment, which would have approximately the same effect, but I think this way is more interesting as well as more closely following the rules as written.