Shadowrun

Catalyst Game Labs => Errata => Topic started by: Stalker on <09-08-10/0606:53>

Title: Errata: Dawn of the Artifacts 1
Post by: Stalker on <09-08-10/0606:53>
[Nitpicking mode on]

Having (focibly) close-read DotA 1, I've come across several mistakes and botch-ups to be corrected in the second edition. Here they are:


[Nitpicking mode off]
That’s pretty much everything I’ve found.

I may start another list like this for DotA 2, 3 and 4 (as soon as it's out)... or maybe not, given the fact that it takes quite a lot of my time and I’m not being paid in cash or goods for anything. :P

Have fun rectifying!

Best,
Stalker.
Title: Re: Errata: Dawn of the Artifacts 1
Post by: JM_Hardy on <09-08-10/1305:16>
Thanks for the notes, Stalker!

Jason H.
Title: Re: Errata: Dawn of the Artifacts 1
Post by: Prime Mover on <09-08-10/1400:39>
I was confused by the descriptive text for Medjay in DoTA1.   His voluminous robes are quite effective at hiding his form fitting armor and myriad weapons.  But he has no weapons listed in gear. No fighting skills except his skillsofts in pistol and knife, so I'm assuming he was meant to have at least one of each of those?
Title: Re: Errata: Dawn of the Artifacts 1
Post by: Archivist on <09-09-10/0901:42>
Thanks for doing this Stalker!  My copy just arrived, so I'll make the corrections accordingly.
Title: Re: Errata: Dawn of the Artifacts 1
Post by: Casazil on <09-09-10/1646:44>
Jason are there plans to print these again with corrections ....provided they all sell out?
Title: Re: Errata: Dawn of the Artifacts 1
Post by: Bradd on <11-29-10/1631:57>
p. 49, Samriel's skills:
Quote
Skills: Athletics Group 5(6), Close Combat Group 6(7), Demolitions 2, Dodge
6(7), Electronics Group 2, Firearms Group 5(6), First Aid 3, Influence Group 3,
Locksmith 4, Navigation 3, Pilot Ground Craft 5(6), Stealth Group 5
Qualities: Adept, Exceptional Attribute (Reaction)

The modified values for Athletics, Close Combat, Dodge, Firearms, and Pilot Ground Craft appear to come from Enhanced Articulation. However, Enhanced Articulation is only supposed to modify Physical skill tests linked to physical attributes. Close Combat, Dodge, Firearms, and Pilot are Combat & Vehicle skills, not Physical skills. (Meanwhile, Enhanced Articulation would help Infiltration and Palming, but the skill list doesn't call those skills out separately.)

If I recall correctly, Darkest Hour has the same mistake, while Midnight doesn't list skill modifiers at all.
Title: Re: Errata: Dawn of the Artifacts 1
Post by: Ultra Violet on <01-15-11/1239:35>
  • p. 28, Uzochi Compound (map): Funny. The most interesting room on the map (Uzochis office, where he keeps the statue) is missing altogether. I think it’s the one between rooms no. 3 and 4, but why not simply add an entry in the keys, rather than having GMs guess where it is?
It's more like there went a whole upper floor missing, because the stairways leading to nowhere, no upper floor, no basement, nothing. It doesn't make sense without a 2. floor. ;D