Sounds like the basic plan is for Illeana to dope Towser and Hartman with Euphoria preparations and then run. Simple, straightforward. Let's see how well it goes.
Per the house rules, Alchemy is no longer a nested roll. We'll do the rolls when the preparations are triggered. I'll say that Illeana has an hour before the end of the film to do her preparations. She has a ton of Essence that she can dump into attribute boosting.
For drain soak, she has Intuition 10 + Willpower 6 + Centering 7 for 23 dice. She doesn't have her centering focus on her so she can't use that. I'll be a bit OOC and have her pump up her Willpower by 1 so that I can get to 24 dice so that I can buy 6 success for drain soak so that I don't have to roll. She's now at Essence 11.
Actually, let's do the math on that. With 24 dice she has an 84% chance of soaking 6 drain. She's going to be doing about 10 preparations so odds are she would take drain on 1 or 2 of them. I'm only going to let her buy 5 hits (94% chance with 24 dice) so that I don't feel as guilty about not rolling.
Let's pump up Illeana's Magic too, since that's always useful. She'll go from 7 to 11. She's now at Essence 7.
Her base running rate is Agility 6 * Vampire Celerity 3 = 18 meters/turn. James' base rate is Agility 11 * Running 2 = 22 meters a turn. They can both sprint, especially James with his hydraulic jacks, so Illeana needs to be a bit faster to keep up. As the lights in the theater come up, she'll cast Vampiric Speed @ F6 and use the changing light conditions to conceal her shamanic mask. She'll sustain it with Focused Concentration.
Spellcasting:
Magic 11 + Spellcasting 7:
18d6t5 7 hits, capped at 6 by the spell's Force. She can now zip along at 24 meters/turn, plus she gets good bonuses to her sprinting rate and initiative score as well.
Illeana doesn't have knives to throw so she might skip the offensive preparations like Fireball since there isn't a great way to deliver them. She'll mostly do buffs. She'll do two (2) each of the follow, one (1) for James and the other for herself
2x Heal @ F7 with command trigger (14 minutes)
2x Euphoria @ F7 with contact trigger (14 minutes)
2x Physical Camouflage @ F4 with contact trigger (8 minutes)
2x Physical Barrier @ F5 with contact trigger (10 minutes)
2x Catfall @ F7 with contact trigger (14 minutes)
Catfall is a fun spell but is somewhat redundant with Levitate.
Alright, now on to the show. Illeana will dope the Seraphim, who may or may not see God in their ecstasy. Illeana will walk right up to them because she figures if she throws something then odds are good that they'll dodge it out of instinct. Plus the Accuracy on thrown straws is abysmal. She'll do Towser first then Hartman:
Magic 11 + Enchanting 8 + Focus 2 + Mentor Spirit 2:
2#23d6t5 8 hits 4 hitsTowser's euphoria is capped at 7 hits by the force of the preparation. Now they resist. This is a mana illusion so they resist with Willpower + Logic:
Towser:
Willpower + Logic:
?d6t5 3 hits, so he takes 4 hits and is at -4 and probably sees God
Hartman:
Willpower + Logic:
?d6t5 4 hits, so he takes 0 hits and does not see God
Well that didn't work. Edge cannot be spent on triggering preparations so Hartman is unaffected and probably unamused. Time to roll initiative.
Illeana:
Initiative + Vampiric Speed:
4d6+24 33, quite a poor roll, actually
James has a 95% chance of acting before they do, so go ahead and declare your actions after you roll.