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Ancient combat mage

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Sabato Kuroi

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« on: <11-27-14/0912:30> »
Name: -
Alias: Raziel
Race: Elf
Sex: Male
Nationality: UCAS
Lifestyle: low
Karma Spent: 49
Physical Description: XXXXX
Personality/background Son of the mage Comet and the  deceased Street Sam Blitzen.His backround and story is inspired from the short story No Sharper Spur

PRIORITIES
Attributes A
Magic B
Metatype C
Skills D
Reources E

Attributes

Body
  3/6
Agility
5/7
Reaction
5/6
Strength
3/6
[tb] Willpower [/b]
6/6
Charisma
3/8
Intuition
5/6
Logic
5/6


Edge
2/6
Magic/Resonance
6
Essence
6
Initiative
10+1d6

XXXXXXXXXXXXXXXXXXXX

Positive Qualities
Focused Concentration 4 (24 karma)
Negative Qualities
Prejudiced (Outspoken, Non Elves) 7 karma
Distinctive Style (Ancients style) 5 karma
Spirit Bane (Toxic) 7 karma
Incompetent (Biotech) 5 karma

Active Skills
Assensing 4 (free)
Spellcasting 6 (+2 Combat)
Counterspelling 6(+2 Combat)
Pilot Ground Vehicle 2 (+2 Bike)
Blades 5 (+2 Swords)
Perception 3

Knowledge Skills ( [Logic + Intuition] x 3 free points)


Language Skills
English N
Sperethiel 6



Spells/Complex Forms/Programs
Heal
Increase Reflexes
Improved Invisibility
Manabolt
Ball Lightning
Manaball
Increase Agility (or Armor or Stunbolt)

Gear (XXXXX„)
XXXXXXXXXX„
Fake Sin 3: 7500
Fake Magic License 3: 600
Spell Focus (combat) force 2: 8000
Bike Racing Armor(+Helmet): 700

Vehicles
Suzuki Mirage 8500
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
8500
XXXXXXXXXX/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX„

Karma:
9 Karma for Weapon Focus force 3 (his father's katana, gift from Green Lucifer himself)
4 Karma for spell focus force 2
10 karma  for nuyen (20.000)


I haven't decided about knowledge skills
I don't have much experience with hermetic mages, please be gentle :p


« Last Edit: <11-28-14/0836:51> by Sabato Kuroi »

Csjarrat

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« Reply #1 on: <11-27-14/0936:47> »
i would really consider investing in some social skills and finding an alternative negative quality to your "prejudiced" one. social skills are often overlooked but they can totally screw you up if you dont have any.
you also have no perception skill, no commlink to broadcast your SiN from and no a/v gear to use AR at all.
As a gm, i wouldnt let you use spirit bane toxic, as you can't summon them and will only comes across them very rarely.
Biotech incompetence is ok, but it means you're utterly dependent on your heal spell, you can never use a first aid kit.
just something to be aware of!
you also dont appear to have anywhere to live?

I'd drop the racing bike down to a growler/moped and use that cash to get a commlink, AR gloves + some glasses with image link and some earbuds.
Pull three ranks out of pilot ground and two out of counterspelling and put them into:
Etiquette 1 (street +2)
Perception 1 (visual +2)
put the final point bak into counterspelling as a specialisation in combat: counterspelling 4 (combat +2)
this will make you less likely to die to an ambush and less likely to be gimped because you said something dumb to the wrong folk in the street
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Sabato Kuroi

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« Reply #2 on: <11-27-14/1226:14> »
I have 2 karma to soend so I can raise perception to 1.

I'd say that 6 dice for perception tests are ok, yes?
I can take a basic comlink (Metalink) for 100 nuyen
I think that the whole suzuki mirage and prejuduce against non-elves is essential to members of the Ancients
And I will reduce the Pilot skill fir some Etiquette 1 (+2 street)

oh and I think that I have just enough for squatter lifestyle which isnt that bad for a gang member, I guess :p

Csjarrat

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« Reply #3 on: <11-27-14/1237:09> »
6 dice for perception is def better than defaulting for -1 from ini 5.
I'd suggest that you'll want some glasses/contacts with image enhance and some earbuds with audio enhance to get that pool higher, but you'll need to free up cash from elsewhere or buy it with your first paycheck.
Prejudice against all non-elves is likely to be fairly crippling in-game, might be worth just going biased instead of outspoken.
You can at least think they're arseholes without necessarily proclaiming it from the rooftops
« Last Edit: <11-27-14/1238:47> by Csjarrat »
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Michael Chandra

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« Reply #4 on: <11-27-14/1238:13> »
Not all Ancients are prejudiced against non-elves, though. So bike yes, prejudice no.

6 dice for perception isn't great but eh, if you pay attention to the right details and get a wireless bonus later on you can still eventually hit 12 like that. So doable.
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Sabato Kuroi

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« Reply #5 on: <11-27-14/1301:24> »
Ok I'll go with biased but then I'll have to find 2 more karma...
the plan is to initiate as soon as possible and get the quickening metamagic and use it for some armor or imoroved agility

so, any suggestions for my spell list or attributes?
Is this build viable for combat?
« Last Edit: <11-27-14/1307:01> by Sabato Kuroi »

Michael Chandra

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« Reply #6 on: <11-27-14/1351:29> »
What I mean is that being any form of prejudiced against non-elves isn't required to be an Ancient. It likely is a plus, but it's not mandatory for the character concept. Take it at any level you'd like.

You don't want to Quicken the Armor spell, you'd be a walking light source.
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Rift_0f_Bladz

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« Reply #7 on: <11-27-14/2329:00> »
And depending on the DM quicking may either be nerfed or banned. Social skill are nice, but even without them that high of prejudice will get you into trouble. Uncouth might work better (again find on the kind of game you are joining before doing so). Also, I would suggest stunball and maybe reducing/dropping blades to pick up automatics (with some form of specialization) for non-magic range attacks.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for „1 million/4 once.

8-bit

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« Reply #8 on: <11-27-14/2339:23> »
And depending on the DM quicking may either be nerfed or banned. Social skill are nice, but even without them that high of prejudice will get you into trouble. Uncouth might work better (again find on the kind of game you are joining before doing so). Also, I would suggest stunball and maybe reducing/dropping blades to pick up automatics (with some form of specialization) for non-magic range attacks.

Uncouth seems like a terrible idea. Not even having the option to default on social skills, unless you pay double the cost to get ranks, is really bad.



I'm not so sure a hermetic mage is the perfect fit for a member of the Ancients, but that's your choice. I assume that the Weapon focus was a GM freebie?

I would personally go Clout or Blast over Manaball. Manabolt is fine, at least, as the lower drain makes the direct spell more manageable. You can also drop Pilot Ground Craft to 1, pick up a Bike (or Wheeled; away from my books) specialization, and save the two points. Astral Combat is really bad, especially compared to just direct spells. Use the 4 free points for Spellcasting; you are allowed to use skill points to raise the free skills you get from priorities. That would give you an extra 4 more points. That gives you 6 points to buy Perception 6, which would be greatly beneficial to your survival.

Tirwalker

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« Reply #9 on: <11-28-14/0027:52> »
Uncouth is a horrific choice.  You can't roll on social skills you didn't spend points on, those skills cost more, and the GM might ask you to roll in social situations where other characters can just buy hits or handwave.  Uncouth is a trap.  Uncouth+troll is a suicide pact.  Don't do it chummer.  You can role play uncouth if you want, but don't take the quality. 

Michael Chandra

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« Reply #10 on: <11-28-14/0503:01> »
And depending on the DM quicking may either be nerfed or banned.
True. I would advise a GM to take a look at my Quickening houserules (indirectly linked in my signature) and apply the first two of them. This prevents the Quickener from abusive behaviour to compensate for Quickening's weaknesses, keeping those weaknesses standing and as decent occasional target for a GM, rather than 'must target all the time to have a CHANCE to make them bleed'.
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Sabato Kuroi

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« Reply #11 on: <12-01-14/0512:35> »
I'm not so sure a hermetic mage is the perfect fit for a member of the Ancients, but that's your choice.

I know that   Ancients mentioned in  Elven Blood (Belial included) are closer to the shamanic traditions but the short story "no sharper spur" mentions combat mages giving a tactical advantage to the gang.And the character Comet is a hermetic mage I think.