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New to Shadowrun, rules for damage?

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Carmody

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« Reply #15 on: <12-05-11/0400:52> »
You are not actually dodging the bullets, as you would dodge a punch. But you are moving in such a way that it is more difficult to shoot at you.
At least, that is how I interpret the rules.
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JustADude

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« Reply #16 on: <12-05-11/0409:52> »
You are not actually dodging the bullets, as you would dodge a punch. But you are moving in such a way that it is more difficult to shoot at you.
At least, that is how I interpret the rules.

Well, you do take more than a little information from which way the gun is pointing, but yeah, you're trying to generally avoid being lined up with the barrel rather than dodging at a specific moment to avoid that one chunk of lead.
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Medicineman

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« Reply #17 on: <12-05-11/0549:42> »
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Speaking of which, why do they allow the defender to roll on their dodge skill vs. bullets?
You're not dodging Bullets (Runner ain't Neo) you're just making Yourself harder to hit by moving fast or erratically

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tzizimine

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« Reply #18 on: <12-05-11/1139:07> »
There is also the size of the dice pool.


Base Dodge for Ranged:                                Reaction.... yes just Reaction.
Spending a IP for Full Defense for Ranged:   Reaction + Dodge
Base Dodge for Melee (since you can see it)  Reaction + Dodge
Spending a IP for Full Defense for Melee:      Reaction + (2x Dodge)


Now, without quoting from the books, I know that there are ways of substituting Dodge for Unarmed Combat, Blades, Clubs or Gymnastics, but the size of the dice pool is still _about_ the same.
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JustADude

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« Reply #19 on: <12-05-11/1232:10> »
Now, without quoting from the books, I know that there are ways of substituting Dodge for Unarmed Combat, Blades, Clubs or Gymnastics, but the size of the dice pool is still _about_ the same.

That would be the block/parry rules, and Gymnastic Dodge.
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Zilfer

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« Reply #20 on: <12-06-11/1626:40> »
Quote
Speaking of which, why do they allow the defender to roll on their dodge skill vs. bullets?
You're not dodging Bullets (Runner ain't Neo) you're just making Yourself harder to hit by moving fast or erratically

with a Fast dance
Medicineman

Actually you might be able to argue differently.... I mean a combat turn is 2 seconds right? Divide that by 4 and you get each turn being .5 seconds. Sure the bullet will still be much faster than this but people can catch arrows in about the same time as that. *shrugs* I think you might actually be able to see the bullet with something like wired reflexes rating 3.
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JustADude

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« Reply #21 on: <12-06-11/1716:26> »
Actually you might be able to argue differently.... I mean a combat turn is 2 seconds right?

I thought it was 3 seconds?
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Medicineman

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« Reply #22 on: <12-07-11/0243:42> »
Quote
I mean a combat turn is 2 seconds right?
3 Seconds

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I think you might actually be able to see the bullet with something like wired reflexes rating 3.
Nope (I don't think so )
and even if some Chars have 4 IPs a lot of Chars (and NPCs) only have 1 or 2 ,especially the "non-Fighter-Chars" a Bullet is still way to fast to directly act against it

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TennyJaden

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« Reply #23 on: <12-07-11/0832:36> »
Yeah, that is true. Taking typical Assault Rifles from nowadays like the M16 or the Steyr AUG, their Muzzle Veolcity is about 1 km/s (about 3 mps). Even though air impedes the bullet massively over time, just calculating with that speed in a normal shootout over like 150 feet of distance the bullet will still arrive in a fraction of a second at the target (I am at school and have no motivation to do any more detailed calculations, but I may do some calculations, MAYBE!).

Even with 4 IPs one of your passes takes 0.75 seconds, and even so, when you do something like that it just means your brain reacts that fast, but your body is still not faster than always. Anybody ever played F.E.A.R. or Max Payne? The bullet time there is much more accurate if you want to know what Wired Reflexes feel like, than the Matrix Movies. You can see the path a bullet takes, because you are fast enough to see the air disturbances but you will NEVER dodge a bullet. The only advantage it does give you is the simple ability to aim effectively, before your enemy has time to react to you, and be quick in cover, when you see that the enemy takes aim at you, but from the moment on, the bullet has been fired, there is NO WAY to dodge it anymore (The Matrix movies are terribly inaccurate because with that amount of slowdown applied there, a bullet still would be exceedingly fast, and you couldn't do any cool dodgemoves like Neo  :-\  :P)

Mirikon

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« Reply #24 on: <12-07-11/0947:05> »
@Tenny

Except the Matrix doesn't need to deal with things like Physics, because it is a computer program. Using the Matrix as a basis for any comparison to the meat is going to be flawed.
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TennyJaden

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« Reply #25 on: <12-07-11/0955:19> »
@Mirikon True, but for the whole dodging bullet thing, most people think of the matrix.

Kontact

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« Reply #26 on: <12-08-11/0651:50> »
I think of this.  A samurai drawing a sword and slicing a pellet shot from a pelletgun fired at 200 mph.

TennyJaden

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« Reply #27 on: <12-08-11/1607:51> »
Well, but there are a couple of flaws wit this:

First of all, the velocity of a bullet from an Assault Rifle for example is MUCH faster, second that guy practiced a very specialized technique that probably not everyone in the SR world practices, even if you are a runner and third, it needs so much focus, I doubt that that would be possible in a real firefight.

And that's just assuming, that that is not a fake  ::)

Xzylvador

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« Reply #28 on: <12-08-11/1715:12> »
And he's standing next to the bullet's trajectory. If it'd been fired straight for his chest, he would have ended up with a piece in his neck and a piece on his gut... So I wouldn't advice it as a form of defense ;)
Not to say that's not a really incredible feat though! (If real, because it's really damned near superhuman.)

JustADude

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« Reply #29 on: <12-08-11/1908:03> »
Not to say that's not a really incredible feat though! (If real, because it's really damned near superhuman.)

I checked; the guy's legit... just really, really good at what he does.
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