Hi all,
I saw in many discussion topics that there is no defense roll against grenades or indirect area of effect combat spells.
However, this is not how I read the rules. I would like to know the understanding of other people, and ideally a ruling from one of the authors
According to the grenades section p. 181, there are 3 types of detonation device:
1/ built-in timer: in that case I understand that there is no defense roll, however the grenade will stay in place for some time before exploding, and most characters may be able to move.
2/ motion sensor: see below the exact explanation from SR5 (emphasis mine)
Once armed (about a second after the sensor is activated) the grenade explodes after any sudden stop or change in direction, meaning hitting the wall, floor, or target. This method uses the standard Ranged Attack rules but adds an extra step if it misses the target (no net hits on the attack roll).
Given that this method uses the standard Ranged Attack rules, and given that those rules include a defense test (using Reaction + Intuition), I assume it is possible to defend against grenades.
My understanding is that for area-of-effect indirect combat spells, the same applies.
Furthermore, in the Defending in combat section (p. 188), there is a specific modifier for grenades & AOE indirect spells (once again, emphasis is mine):
Targeted by an Area-Effect Attack
Dodging explosions is not as easy as it seems in the movies. Apply a –2 modifier when trying to defend against weapons like spells, grenades, rockets, or missiles with a blast or area effect.
Why would this modifier even exist if it was never to be used?
3/ Wireless link: this one is more tricky. I do not really know how to manage it.