Shadowrun Play > Rules and such

Smuggling Compartments

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ammulder:
So, there's a Bodyware smuggling compartment, taking 0.2 Essence or [2] capacity and costing $7500.  I assume the capacity rating is in case you put it in a Cyberlimb, because what else would that capacity apply to?

But wait, there's also a Cyberlimb accessory smuggling compartment, that says it functions the same as the Bodyware smuggling compartment -- except this one is [5] capacity and $6000.

I assume these should really be one and the same... but for now, if you pay a bit extra you get a way more space-efficient compartment?

I'm not crazy, right -- there's nothing you can put these Bodyware items with a [capacity] into except for a Cyberlimb?

Stainless Steel Devil Rat:
The simplest  interpretation is that smuggling compartments come in two sizes. The smaller one doesnt have to installed in a cyberlimb, but if it is it costs 2 capacity. The bigger one costs 5 capacity, but lacks the option to be implanted outside of a cyberlimb.

ammulder:
Fair enough

Xenon:
This might be relevant;



--- Quote from: Xenon on ---Just to clarify further.

You always pay essence when you install an augmentation in your natural body.
You always pay capacity when you install an augmentation into a valid cybernetic device.
You have to pick one of the two.


For example the low light vision eyeware augmentation always cost 0.1 essence (modified by grade and qualities etc) in case you install it as a modification to your natural retinal. But if you already replaced your eyes with cybereyes then it always cost 2 capacity of the remaining total capacity your cybereyes have (you already paid for the essence cost when you earlier replaced your eyes).

Eye-ware is either installed in eyes taking up essence or your cybereyes taking up capacity (low light vision, for example, can never take up capacity in your cybernetic torso shell or your cybernetic arm).

Same with ear-ware. They can either be installed in ears taking up essence or cyberears taking up capacity, but not in other cyberlimbs.

Head-ware is either installed in your head taking up essence or in a cyberlimb taking up capacity (any cyberlimb - not just cyberskull shells, but only if the augmentation have a listed capacity).

Body-ware is either installed in your body taking up essence or in a cyberlimb taking up capacity (any cyberlimb - including cyberskull shells, but only if the augmentation have a listed capacity).




--- Quote from: j2klbs on ---2. Why is smuggling compartment listed in two different sections with dramatically different capacity costs ([2] vs. [5])?
--- End quote ---
They have two different sizes.

The smaller smuggling compartment that either cost essence or 2 capacity in a cyberlimb can only hold small or mini-sized items. Weapon size nothing bigger than a light pistol.

The larger smuggling compartment that cost 5 capacity (and can never be paid for with essence, it must always go into a cybernetic limb) can hold something the size of a heavy pistol or small SMG (this last part seem to have been lost in translation from 5th edition, but costing more capacity I guess is a clear indication of that it can hold bigger items....)

--- End quote ---

Hobbes:
6E doesn't make a functional distinction between the two. 

P. 290 - Cyberlimb Accessories 

"Smuggling compartment
This functions like the smuggling compartment listed on p. 287."

The Bioware Skin Pocket also references p. 287, but has a higher Concealability.  (And can't be spotted by Cyberware Scanners).

RAW they all hold the same amount of "stuff", which is to say per p. 287 "These compartments allow  the storage of small and miniature items (nothing  bigger than a light pistol typically; your gamemaster will let you know if something’s too big)."  Pretty much up to the GM as to what they can hold so arguably a GM can decide the one that costs more capacity can hold more.



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