Currently, there are a plethora of qualities to represent neural damage, buggy 'ware, or people whose systems have been thown out of whack, one way or another, by their extensive augmentations. If a character does not take one of those qualities, then I would not apply any of those penalties. Unless your game has the optional rules for buggy second-hand 'ware, cyberware damage, and so on. If so, I hope you also use the optional rules for things like magic loss and acquiring geasa during play, to keep it fair for everyone.
This. A thousand times this. I'm so tired of cyber getting dumped on at times while bioware and magic seeming to get a pass.
And if, in-game, you implant something second-hand or buggy, you believe you shouldn't get the penalty? Yes, I play with magic loss and geasa; that's also part and parcel of the big SR world, and has been since I started playing 1e1p. I actually do
not usually play out how much damage accrues to cybernetics due to combat, etc.; the specific issue with MBW is (and has been) so significant that it does get highlighted and used as being the downside to this incredibly fash piece of 'ware.
That said, again, a Negative Quality is something you take so you can get points to buy up your Firearms skill at game start, or get another couple of contacts, or whatever. To remove the Quality, you have to not only replace it in-game, you have to pay back the Karma you received for it. If you implant something buggy in-game, you may get the negative
effects that are described by that Negative Quality, but to get rid of it, just get better gear - or undergo surgery - or go through psychological therapy. You didn't get karma for it, so you don't have to PAY karma to get rid of it. This is the difference between an in-game effect taking place which
uses the rules provided by the Quality, and taking the Quality itself.
A4BG - that statement really does make it sound like you're arguing against TLE-x because you're the main (or only) one it'd affect in this game, and maybe your GM is listening in on the discussion. I don't know; maybe it's just me.
Mara, I really am not arguing from a mechanics-based standpoint. I've stated that I tell my players when they consider the MBW cyberware that they are
really likely to come down with TLE-x (and tell them what TLE-x is, duh), and that they can avoid it by taking medication. That's my 'social contract' part. A4BG states that not only am I wrong in regards to the 'MBW causes TLE-x' portion (which is where all my rules laying-out 'crunchy bits' debate comes from), but that I'm wrong and a bad GM for applying the pre-warned disadvantages to the PC if they drop their end by a) implanting
as well as b) not medicating. He says that
even though he's not taken the medication, unless I talk it over with him
and get his approval for it at the time that I decide he's dropped the ball long enough (which, again, is not 'it's a slow day, I'll screw with A4BG today 'cause he has MBW and I'm being a prick'), then I'm a bad GM and he'd walk away from the table.
He wants on-the-spot confirmation, and says that anything else is me taking control of his character. I say 'you had your chance to control the character, and you let it go; you were warned about this, and now it's coming to pass.' That's the social contractx.
Move-by-Wire is the leading cause of TLE-x, and the odds of you coming down with TLE-x if you have Move-By-Wire implanted are not small.
That is crunchy bits. It has an onset of 'when the GM thinks it's been screwing with your head long enough, and you haven't taken your medicine', sure, but that's not fluff; that's a GM-defined crunchy bit, as compared to a Catalyst-defined crunchy bit.
Saying otherwise gets into 'At My Table'. And at this point, everything that All4BigGuns is saying is 'at my table' - and it's kind of starting to look like he's defending his right
as a player to ignore the above social contract, and also claiming that doing so shouldn't mean he's affected by the crunchy bits - that that's GM Fiat (even though he innately agrees to 'GM-defined crunchy bit' when he implants the MBW) and only a bad GM would make him be affected by the negative effects of him not fulfilling his side of the bargain. *shrugs* Whatever.