@ FastJack ... I will keep that "creepy feeling" in mind for future encounters. Thank you. We do play in our "backyard" - Brisbane Australia (or as we like to call it "Brisvegas" due to the casino in the heart of the city).
@ Bedlam ... Exactly. I want them to consider their character as a person. I want them to have their characters react to any situation based on the personality and beliefs of the PC instead of defaulting to ... "oh I am the best at that skill, let me roll" mentality.
@Beph ... Spiderman might be cool ... but I digress. When I presented my original post, what I should have said was the personalities of the characters and their skills, friends, contacts, enemies, etc. The first characters that came to mind were:
* Hawkeye - Skilled Archer, Skilled melee / hand to hand, Detective skills, friends in industry / government and spy organizations, strong sense of friendship and justice, smart mouth, still coming to terms with the loss of friends ... and his own life has made him question where the line is between right and wrong.
* Punisher - Weapons specialist, battle tactician, melee and hand to hand, military training, contacts in the black market, sense of justice skewed by loss of family, hatred for any person or organization that takes advantage of the innocent, brooding loner.
* Doctor Strange - Ex Surgeon, Wielder of the Mystic arts, actions based on justice, kindness and the philosophy of his mystic training, fights enemies that mere mortals can't even imagine, contacts in the mundane and spiritual worlds, friendly and wise.
* Hellboy - Troll like in terms of strength / endurance and reaction he gets when people meet him, driven by a personal code of friendship and loss of his father figure, unique weapon that he uses mostly above all others, strong understanding of mystic powers and mystic lore, contacts in the secret service and mystic realms, fight first ask questions later mentality, signature witty remarks during battle, feels like an outsider that desperately wants to fit in and be "normal"
The powers of super heroes are secondary or irrelevant in the Shadowrun context. I am getting my players to look at the character in terms of what drives them, who they know, what they do when faced with "X", how they are effected by the world around them, etc.
Powers only were of interest in regards to how they affect the character or as a build starting point. (Hawkeye finds confidence in his archery skills and uses them for justice, Punsher see's his combat abilities as a tool for vengeance and revenge, Doctor Strange is heavily influenced by the essence of his craft and the balance of good and evil, etc.)
As pointed out, exactly duplicating these characters would not work as the Superhero world, it's powers and many themes won't fit in the Shadowrun world, but the "character" of the heroes and villains can fit in any setting.