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Siberian Ex-Con Dwarf Mercenary

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Ravensong

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« on: <09-27-14/2205:20> »
Arkhan "Bullet" Petrovich:

Looking to create a hardy bioware mercenary, wielding shotguns for close quaters,  handy with explosives for wetworks, and solid on prison style unarmed combat. Have a tough GM, need a seriously hardened killer.

Last character got fragged, new to the game, any pointers appreciated.

Here's what I got so far:

The character Bullet is about 54 years old, and received some bonuses at character creation.


Dwarf [priority b]

attributes:        special attributes:
body         7     essence    4.32
agility      6    edge      5
reaction         4/5      
strength      7    initiative    9/10 +2d6  willpower      5         
logic         5   [9]  physical limit
intuition      5   [7]  mental limit
charisma      2   [5] Social limit

[+20% bonus attributes: priority a]
                  
positive qualities:
ambidexterous       
juryrigger
natural athelete
quick healer   
toughness   

[+10 bonus positive qualites]

negative qualities:
bad rep: killed former employer
distinctive style: siberian prison tattoos
predjudiced: (biased)[police]   
SINner: (criminal) [siberian prison]   


metatpe abilities:
enhanced senses: thermographic vision
resistance: pathogens and toxins +2


   identities:
   arkhan petrovich - “bullet”
      ciminal SIN
      life style: squatter   3 months: 1,500
   
               
   contacts:
   captain reznick    (cop)
      connection 2   loyalty 1
   
   willie wonka       (arms dealer)
      connection 1   loyalty 2

[+20% bonus skill points: priority d]

active skills:
10d[?]   demolitions (improvised)      5
7d[9]   escape artist            1
9d[9]    gymnastics             1
7d[a]   heavy weapons         1
6d[7]   industrial mechanic (struct)   1
12d[a]   longarms   (shotguns)      6
7d[7]   perception (scent)          2
6d[h]   pilot ground            1
10d[9]   running                1
11d[a]   blades (swords)         5
12d[a]   unarmed combat (52 blocks)   6


knowledge skills:
 8d[7]   explosives engineering      3
 8d[7]   distilation            3
 7d[7]   knight errant procedure      2
 7d[7]   mercenary culture         2
 8d[7]    prison security            3

language skills:
  n            russian             
  10d[7]    english               5

[+20% bonus resources: priority c]

27d armor:    17      
badass armored jacket      +12
   modifications:    chemical protect (+3), Fire Resistance (+3),
            Insulation (+3), Nonconductivity (+3)

badass skull helmet         +3
   modifications:    vision enhancement (3), audio enhancement (3)

cyberware: [essence: .4]
   hermes ikon commlink (alphaware)       .16
   image link (alphaware)                           .08
   smartlink (alphaware)                            .16

   bioware: [essence: 1.28]
   orthoskin (alphaware)               +2      .4
   bone density (alphaware)       +2      .48
   synaptic booster (alphaware)    [1]     .4

Defiance Shotguns x 2  12P(f) v+4      16d[6]   5/20/40/60
Enfield Shotgun             13P  v-5      16d[6]    10/40/80/150
Ares Desert Sniper        13P  v-5      16d[6]    10/40/80/150

Katana                           10P v-3      13d[7]   reach 1
Unarmed                         8P +1(knucks)   14d[9]   reach --



« Last Edit: <09-27-14/2214:52> by Ravensong »
Brad: We're gonna be bodyguards for teen rock-stars.
Schlock: Wouldn't the cause of freedom be better served if we killed them instead?

Kincaid

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« Reply #1 on: <09-27-14/2218:07> »
Although I love that name for an arms dealer, with a connection of 1, he's not going to be able to get you anything worthwhile.  Ambidexterity is a bit of a trap quality--it doesn't come up all that often in play.  You could probably save some cash by buying standard-grade (or even used) 'ware for a few pieces.  It doesn't seem like having a low Essence runs contrary to this guy's concept.

Killing so many sacred cows, I'm banned from India.

Ravensong

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« Reply #2 on: <09-28-14/0124:43> »
Cheers. Appreciate the pointers. Changed ambidexterity to magic resistance +2, fits the dwarf motif. Upped Willie Wonka's connection to 2, keeping loyalty at 2. Rock on.
Brad: We're gonna be bodyguards for teen rock-stars.
Schlock: Wouldn't the cause of freedom be better served if we killed them instead?

8-bit

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« Reply #3 on: <09-28-14/0143:06> »
I would highly recommend against Magic Resistance. While it's true that enemies do cast spells at you; most of the time you will find yourself just blocking helpful mage spells and (once in a while) blocking an enemy spell. If you're mage isn't able to give spell defense, then he is not a combat mage. In which case you shouldn't be trying to resist spells, you should either be running like hell or immediately trying to shut down an enemy mage. Spell defense only does so much after all, a dead mage can't cast spells.

Ravensong

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« Reply #4 on: <09-28-14/1653:44> »
Ok, good point about the resistance. Cheers.
I notice not all advantages are created equal.
Will go with Indomitable [physical] in that case.
Brad: We're gonna be bodyguards for teen rock-stars.
Schlock: Wouldn't the cause of freedom be better served if we killed them instead?

Hibiki54

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« Reply #5 on: <09-28-14/2205:30> »
Ambidextrous usually only comes up for Runners that like to dual wield and use the multi-attack action.

Shrazkil

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« Reply #6 on: <09-29-14/1414:20> »
Could probable even buy used for most of what u have in cyberware/bio , and afford some used muscle toner to augment agility.