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[SR3] Full defence

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sigfriedmcwild

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« on: <09-21-19/1619:42> »
I'm confused by the rules for full defence in melee combat in SR3

Normal melee combat flow:
  • Attacker rolls, base TN4, can use combat pool
  • Defender rolls, base TN4, can use combat pool
  • Compare successes from 1 and 2, highest proceeds to deal damage to the other
  • Damage is staged up based on the net successes
  • Whoever is taking damage rolls body vs damage power - armour, stage down damage based on successes

Full defence combat flow:
  • Attacker rolls, base TN4, can use combat pool
  • Defender rolls, base TN4, CANNOT use combat pool
  • Compare successes from 1 and 2, if defender wins stop
  • Defender makes dodge test, base TN4, only dice from combat pool can be used, apply same modifiers as 2
  • Compare to the net successes from 3, if defender wins stop
  • Damage is staged up based on the net successes from 5
  • Defender rolls body vs damage power - armour, stage down damage based on successes

Steps 2, 3, 4, and 5 in the full defence flow are a more drawn out retelling of steps 2 and 3 in the normal melee flow (in both cases I get to roll my melee combat skill + combat pool vs the attacker), without the chance of getting a counterattack in.

The only advantage I can see to full defence is that I can choose how much combat pool to roll after I've rolled my combat skill, which doesn't really seem worthwhile (in both cases I get to know how well the attacker rolled and if I overcommit combat pool in the normal flow it's just going to be more damage anyway)

Am I missing something?