Attributes
Body: 3
Agility: 4
Reaction: 4
Strength: 3
Willpower: 6
Logic: 4
Intuition: 5
Charisma: 5
Edge: 3
Magic: 6
Initiative: 9 + 1D6
Limits
Physical: 5
Mental: 7
Social: 8
Positive Qualities
Mentor Spirit
Focused Concentration (5)
Negative Qaulities
Code of Honor (Shaman)
Did You Just Call Me Dumb?
SINner (National, UCAS)
Day Job (2500¥/20 Hours)
In Debt (7)
Combat Active Skills
Clubs: 4
Staves +2
Pistols: 2
Unarmed: 1
Physical Active Skills
Perception: 3
Visual +2
Sneaking: 2
Gymnastics: 1
Tracking: 1(3)
Social Active Skills
Con: 1
Etiquette: 1
Negotiation: 1
Magical Active Skills
Assensing: 3
Astral Combat: 2
Weapon Foci (Staff) +2
Ritual Spellcasting: 1
Detection +2(5)
Counterspelling: 1
Spellcasting: 3
Detection +2(5)
Summoning: 2
Artificing: 1
Arcana: 1
Language Skills
English: N
Japanese: 2
Or'zet: 1
Knowledge Skills
Trid Shows: 1
Word On The Street: 1
Current Events: 1
Literature: 1
History: 1
Local Area Knowledge: 1
Music: 1
Astral Phenomena: 1
Magic Theory: 1
Shamanic +2
Magical Threats: 3
The Metaplanes: 1
Fashion: 1
Spells
Blast
Combat Sense
Increased Reflexes
Detect Individual
Euphoria
Heal
Rituals
Remote Sensing
Watcher
Foci
Health Sustaining Focus (Force 4)
Fixer (Connection 5, Loyalty 1)
Decker (Connection 3, Loyalty 2)
Talismonger (Connection 3, Loyalty 3)
Going to try & recreate this using Priority since I'm not an avid user of Point build & give it some focus.
Attributes-A
Magic-B
Skills-C
Human-D
Cash-E
Attributes-A-24
Body-3
Agility-5
Reaction-4
Strength-2
Willpower-5
Logic-3
Intuition-5
Charisma-6
Essence-6
Magic-6
Initiative-9+1d6 (Once spell buffed = 11+2d6)
Limits:
Physical-4
Mental-6
Social-8
Skills:
Group-Influence-2 (Or Stealth, if the group needs more infiltration over face-ing)
Counterspelling-6
Pistol-6
Perception-6
Ritual Casting-6
Spell Casting-6 (I specifically set up all 3 Sorcery skills to be a "Group" so that you can keep advancing as a "Group" and avoid penalties from JoaT
Summoning-6
Knowledge Skills:
Japanese-1 (Speaking+2)
(City) Knowledge-1 (Specific Area+2)
Fashion-1 (Specific Scene+2)
History-1 (Region+2)
Magical Theory-1 (Astral Planes+2)
Magical Threats-1 (Specific Threat+2)
Music-1 (Genera+2)
Organized Crime-1 (Specific Family/Vice+2)
Karma Spending: -20
Cash: +20K Nuyen
Strength-2:
Positive Qualities: -24
Focused Concentration - 3
JoaT
Mentor Spirit - Dog
Trust Fund - Medium
Negative Qualities: (+25)
Code of Honor (Shaman)
SINner (National, UCAS)
Day Job (1000¥/10 Hours)
Bind Foci: -4
Sustaining Health Focus - 2 (4)
Remaining Karma: 2 (To start you out with a pair of L1 Skills purchased after Chargen w/ JoaT, (Assensing & Arcana would be good options)
Spells:
Blast
Combat Sense
Increased Reflexes
Detect Individual
Heal
Rituals:
Remote Sensing
Watcher
Basic Gear: (23000 of 26000 spent)
Fake SIN-4 ($10000)
Sustaining Health Focus-2 ($8000)
Yamaha Growler ($5000)