Shadowrun
Catalyst Game Labs => Errata => Topic started by: MercilessMing on <05-15-22/0740:16>
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Pg. 117, Shellbacks have both a Functional and Vestigial tail, which is not allowed per the descriptions of both of these qualities.
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Thank you! Added to the list.
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Pg 29
Point buy system states that spells and complex forms can be purchased with customization karma, but that isn't allowed in step 4 in the CRB. Author of point buy said in a FB group that he wasn't aware of that restriction when he wrote it.
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Pg 29
Point buy system states that spells and complex forms can be purchased with customization karma, but that isn't allowed in step 4 in the CRB. Author of point buy said in a FB group that he wasn't aware of that restriction when he wrote it.
That will probably stay. The CRB prohibits buying spells as a means to enforce the meaning in one's magic priority pick. Chargen methods other than priority pick have no reason to do this.
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It would enforce the meaning in one's expenditure of CP toward spells, and to have parity with priority and sum-to-ten builds. Thanks for the reply SSDR
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Pg 77/91 Gnome doesn't specify if the listed attributes maximums include the modifications for Neoteny
Pg 91 Pixie weight seems like a lot for their height - random googling says a 3-month old male baby averages .614m and 6.4kg - about the same height as a pixie, but 1/3 the weight. In general I think maybe taller metatypes have a lower weight than I'd expect and shorter metatypes have higher, but pixies and gnomes are the ones that really stands out
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It would enforce the meaning in one's expenditure of CP toward spells, and to have parity with priority and sum-to-ten builds. Thanks for the reply SSDR
Aah, yes. I see your point now.
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Pg 77/91 Gnome doesn't specify if the listed attributes maximums include the modifications for Neoteny
Likely just a FAQ item, but will add to the list.
Pg 91 Pixie weight seems like a lot for their height - random googling says a 3-month old male baby averages .614m and 6.4kg - about the same height as a pixie, but 1/3 the weight. In general I think maybe taller metatypes have a lower weight than I'd expect and shorter metatypes have higher, but pixies and gnomes are the ones that really stands out
American Freelancers. Metric system. *shrug* It's a suggested average, YMMV?
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pg 175, Group Connection Ratings box
The first column titled "Membership" should probably be titled "Connection".
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pg 199, Anatomy of a Shadowrun . Probe example.
"He decided he
had time to Probe his way into the commlink.
Two-Stroke’s commlink is device rating 2, which
gives it a Firewall of 1. Two-Stroke’s Intuition,
the other part of his defense roll, is 2."
The Defense against Probe is Firewall + WILL, not Firewall + INT.
"He rolls 4 hits
on his first attempt, compared to Two-Stroke’s
single hit. Piaffe gets User access as well as an OS
of 1 from Two-Stroke’s hit. He rolls again to get
Admin access and gets 3 hits, while Two-Stroke
gets 2 hits. That increases the OS by 3–2 for the
hits on the defense roll, and 1 more because he
is maintaining illegal access. His OS stands at 4."
Probe doesn't grant access levels! What Shadowrun is this author playing? The first test would have given the hacker 2 OS, 1 for the hit and 1 for making an illegal action. The second test would have given the hacker 3 more OS, 2 for the hits and 1 for illegal action. The hacker would be left with 5 OS and +4 dice to use on the Backdoor Entry test, which would give him Admin access.
Same page, Snoop example:
"Two-Stroke rolls no
hits, while Piaffe gets 4. Since he still has illegal
access, 1 is added to the OS, but no more additions on this test from the opposed hits, so the
OS now stands at 5."
When going in the Sleaze route, you have Admin access that doesn't count as illegal and doesn't accumulate OS. The hacker would get +1 OS from performing another illegal action though. The OS comes from the action, not the access they have.
Also, none of the hacking examples in this chapter include AR / DR comparison for Edge.
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pg 201, Firearms example
She goes for the 4-Edge boost of adding
her Edge rating of 5 to her dice pool. That gives
her a dice pool of 15, which becomes a pool of
7 and a pool of 8. The pool of 7 dice does poorly—only 1 hit. The pool of 8 gets 2 hits, but both
are 6s, so she can roll them again to get more
hits. She gets 1 more, for a total of 3.
The gamemaster rolls a single defense test
of 4 dice for the gangers. They get 1 hit. That
means the dice pool of 7 missed, but the dice
pool of 8 got 2 net hits.
Emphasis mine - ties go to the attacker in 6e, the Mossberg hit for base damage.
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pg 203, Fireball example
AR/DR comparison is never made
Gangers should also have Burning (5) applied (and so probably not even make it out alive)
pg 203, unspecified matrix test example
AR/DR never called for
The test is never named, we have to infer that it's the Trace Icon action.
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pg. 35, Blue Collar Laborer
This Life Path only gives 3 advancements. Every other path gives 4. It may be missing a Resources: 25,000 advancement like every other occupation themed life path.
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Added thank you.
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Gender Transmorphism, no rules
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Gender Transmorphism, no rules
That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.
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Stubby Arms, pg 129
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a –1 dice
pool penalty to all AR values, including when
wielding weapons. The problem further incurs a
–1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense. It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.
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Pg 29
Point buy system states that spells and complex forms can be purchased with customization karma, but that isn't allowed in step 4 in the CRB. Author of point buy said in a FB group that he wasn't aware of that restriction when he wrote it.
I just went looking in the hardcover Seattle edition of the CRB and was not able to find this rule. Can you provide a page number please?
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Seattle CRB, p.68 - footnote in the "Advancement Costs" table
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Stubby Arms, pg 129
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a –1 dice
pool penalty to all AR values, including when
wielding weapons. The problem further incurs a
–1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense. It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.
Thank you, added.
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Gender Transmorphism, no rules
That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.
I just came here looking for this. I wasn't sure if it was an at-will thing or if specific circumstances triggered the change.
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In regards to the Metasapient Centaur attributes on p. 90, there are 2 attributes that I can't seem to find. Magic Sense and Search. The closest thing I can find to Magic Sense is Mana Sense.
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pg. 55, Complete Character PACKS
Transport Rigger and Drone Rigger are missing Essence Cost information.
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p133 Extended Overdrive has a per-level Karma cost but unlike any other quality with levels, no mention of how many levels you can take.
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p82 - Nartaki chart indicates Body, Agility, and Strength racial maximums are increased to reflect Shiva Arms, however, Shiva Arms (p126) only specify they increase Body and Strength. Which is correct?
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Alternate Power Levels
Elite
PG 15
It's states that:
"Sum-to-ten (p. 27) becomes sum-to-twelve,
which means that you may buy 12 points worth
of priorities."
Makes sense with Street that it's sum-to-eight (So, two more, two less)
But it's also says:
If you are using the priority system, you may
choose one priority at A, two at B, one at C, and
one D.
But if you apply this in sum, it will be 13, not 12.
The right one probably is one priority at A, ONE at B, TWO at C, and
one D.
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p120 - Climate Adaptation - there is a "Climate Adaptation Table" that does not in any way appear to actually connect mechanically to the Quality. There also does not appear to be a max level listed despite having a "karma per level" cost.
-k
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p84 - Hobgoblins have the Quality "Extravagant Eyes", which does not appear anywhere in the book.
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Alternate Power Levels
Elite
PG 15
It's states that:
"Sum-to-ten (p. 27) becomes sum-to-twelve,
which means that you may buy 12 points worth
of priorities."
Makes sense with Street that it's sum-to-eight (So, two more, two less)
But it's also says:
If you are using the priority system, you may
choose one priority at A, two at B, one at C, and
one D.
But if you apply this in sum, it will be 13, not 12.
The right one probably is one priority at A, ONE at B, TWO at C, and
one D.
Neither ABBCD nor ABCCD allows to play mundane characters..., I would recommend ABBCE
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Skin modification qualities are missing incompatibility text, unless players are supposed to be allowed to combine rhino skin + granite skin + dragon scales + tree bark + blubber
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Didn't see ghoul and vampire errata yet:
Pg 108, cost of Ghoul quality is 29.
Pg 111, cost of Ghoul quality is 27.
Non-Human vampires have conflicting stats:
Pg 109, Non-Human Vampires box:
"If you want one of these atypical expressions in your game, simply apply the same attribute modifiers to maximums as per a vampire to a human: +1 BOD, STR, WILL, and +2 REA and CHA.
Pg. 113, Vampire Quality description:
"If anyone besides a human becomes a vampire, there are no changes to their attribute maximums from their base metatype."
Non-Human vampires have conflicting Quality cost:
Pg 109, Non-Human Vampires box:
The primary difference is that the template costs an additional 5 Karma, for a total cost of 32, as opposed to 27."
Pg. 113, Vampire Quality description:
Cost: 27 Karma (+10 Karma for non-humans)
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What we set for for SRM was 29 Karma as the cost for Ghoul.