I have read 1 or 2 Threads that were going in the direction Cyberarms are not good in 6th Edition. So i made a char to look closer at the matter:
A Attributes 24
Body 5 Agility 8 Reaction 5( 8 ) Strength 3 Willpower 5 Logic 3 Intuition 5 Charisma 3
Edge 5 Essence 0,7
B Ressources 275.000Y
Ware:
Platelet Factories -0,2 Essence 17.000Y
Pain Editor -0,3 Essence 48.000Y
Thermographic Vision -0,1 Essence 2000Y
Smartlink -0,2 Essence 4000Y
Audio Enhancement -0,1 Essence 4000Y
Used Wired Reflexes III -125.000Y -3.3 Essence
Used Obvious Right Cyberarm (+10 Agility, +0 Strength, +0 Armor) -32.500Y -1,1 Essence
42.500Y left for Commlink,Biomonitor, Fake SIN, Licenses, Submachine Gun, Grenades, Throwing Knives, Car and so on
C Race Elf (9) [put in Edge and Agility ]
D Skills (16)
Athletics 6 (Throwing) (5 Karma)
Firearms 5 (SubmachineGuns) (5 Karma)
Close Combat 5 (Unarmed) (5 Karma)
Perception 1 (Aural) (10 Karma)
Stealth 1 (Sneaking) (10 Karma)
Qualities:
Exceptional Attribute Agility 12 Karma
When using a Submachine Gun he rolls using his right Arms Agility 12.
Same when he throws Grenades.
Due to "Hardening" the Cyberarm hits with 3P damage unarmed.
Used Muscle Toner IV would be 64.000Y -0,88 Essence.
So this really makes only sense for using 1 handed Weapons. And when you put the saved Nuyen into something good like Pain Editor.