Shadowrun

Shadowrun Play => Rules and such => Topic started by: Beansidhe on <09-16-10/1817:36>

Title: Stacking BioWare
Post by: Beansidhe on <09-16-10/1817:36>
An Ork with a Agility of 4 that takes Restricted Gear two times and uses them to purchase a SuperThyroid Gland (+1 to the 4 Physical Attributes) and a Rating 4 Muscle Toner (+4 to Agility) would be able to benefit from both the Agility improvements from these pieces of BioWare and have a modified Agility of 9? 

If I'm wrong on this, please go ahead and point out each place that I am wrong and where I can find the info in the books.  Thanks much. 
Title: Re: Stacking BioWare
Post by: FastJack on <09-16-10/1833:15>
The numbers look correct. The Ork would be at his augmented maximum, so he could not increase this number any further, either through Karma improvement, further augmentation or magic.
Title: Re: Stacking BioWare
Post by: Bradd on <09-16-10/1847:01>
As far as I know, the rules always say explicitly when two things don't combine. For example, you can't have both bone lacing and bone density augmentation. And that's more about realism than game balance, since you can't replace your bones in two different ways. :) I did something similar to you to build an elf with outrageous Agility. First use Exceptional Attribute, SURGE, and Genetech to raise the metatype maximum to 10 (15), then use a suprathyroid and muscle toner to actually get the +5 Agility. (Note that there aren't enough PQ points left over to cover Restricted Gear twice, so I need to buy some of the bioware as Transgenic Alteration, or wait until after character creation to finish this.)
Title: Re: Stacking BioWare
Post by: Beansidhe on <09-16-10/1848:32>
Thanks for the replies.  I have a friend who is working on an Ogre Street Sam using guns and he asked for some of my advice.  So I just wanted to make sure this did all work before I mentioned it to him one way or the other. 
Title: Re: Stacking BioWare
Post by: Bradd on <09-16-10/1905:19>
The one thing I'm not really sure about is augmented Reaction. Almost all Initiative augmentations are incompatible with each other, and apparently that includes Reaction augmentations. I'm not sure about the full consequences of that. What happens if you have both Wired Reflexes and a Suprathyroid Gland? Do the Reaction bonuses stack or not? Is it even possible to have both? I understand why you can't have both Wired Reflexes and Synaptic Boosters, because they're essentially the same thing, just like the bone replacement example. But the Suprathyroid just seems to be something different. And I'm really not sure about the adept & spell versions!
Title: Re: Stacking BioWare
Post by: FastJack on <09-16-10/1941:59>
Reaction bonuses stack, Initiative bonuses do not. If you have Wired Reflexes, you can still augment your Reaction attribute with other cyberware, magic or whatever else. The stacked Reaction bonuses will increase your Initiative indirectly through the calculation of Reaction + Intuition.
Title: Re: Stacking BioWare
Post by: Frankie the Fomori on <09-16-10/2037:35>
Unless it is noted that they do not stack. Like reaction enhancers + wired reflexes or Move by wire system stack but Booster and enhancers do not stack.
Title: Re: Stacking BioWare
Post by: Bradd on <09-16-10/2054:59>
It's clear that you can only use one of Wired Reflexes, Move By Wire, or Synaptic Booster in your body, since each of them augments your nervous system in different ways. It's also clear that you can't combine Reaction Enhancers with a Synaptic Booster. Where I'm unsure about is the full implications of this rule (SR4A p.342): "Reaction Enhancers are incompatible with most other Initiative-boosters." The rules for Wired Reflexes also refer to Reaction Enhancers as an Initiative enhancement.

So which things exactly are "Initiative boosters"? Stuff like Improved Reflexes power, Increase Reflexes spell, and Synaptic Booster for sure. But apparently Reaction Enhancers are Initiative boosters even though they only improve it indirectly. Is a Suprathyroid Gland an Initiative booster? Improved Physical Attribute (Reaction) power? Increase Reaction spell?

I can think of a few ways to answer this.
Title: Re: Stacking BioWare
Post by: Frankie the Fomori on <09-16-10/2128:42>
Nice questions, and unfortently i have no answear. I have a hard time of thinking clearly out of the Box....I made a great soldier :) SGT do this,  and SGT do that  was well within my means. but constuctive thinking seems to become harder and harder for me after each head injury. Heck i have to go over my posts time and again and i still feel like i either come off as a dick, or not saying anything of value. But at least I am trying now, which is a big step for getting better lol
Title: Re: Stacking BioWare
Post by: FastJack on <09-16-10/2152:56>
Reaction enhancers affect Reaction and, in most cases, stack. Much like boosters to Strength or Agility. By augmenting the Reaction attribution, this affects Initiative indirectly, so it is not an Initiative booster. Initiative is a derived attribute based on Reaction and Intuition, so anything that directly enhances it is special in the first place. In most cases anything that affects Initiative directly will have something in its description that it cannot be stacked with other Initiative boosters (this is to keep players from having an average Reaction/Intuition, but an 20 Initiative with 10 IPs).

In almost all cases, if something doesn't stack with other augmentations, it will say so in the augmentation's description. If it doesn't say anything at all about stacking, I'd say it's safe to assume that you can stack it with other augmentations.

Of course, I am merely a fanboi, and my word (although mighty in itself ;)) can easily be overruled by the officals. ;D
Title: Re: Stacking BioWare
Post by: KarmaInferno on <09-16-10/2257:29>
Unless it is noted that they do not stack. Like reaction enhancers + wired reflexes or Move by wire system stack but Booster and enhancers do not stack.

Actually...

Most of the bonuses in Shadowrun specifically state when they DON'T stack.

All the initiative modifiers that don't stack, say so in the individual modifier entries.

Similar to firearm recoil compensation. They very carefully spell out what doesn't stack.

If someone can find me a passage in the rulebooks that states "bonuses don't stack unless noted", it would be appreciated.



-karma
Title: Re: Stacking BioWare
Post by: Bradd on <09-17-10/0007:44>
Reaction enhancers affect Reaction and, in most cases, stack. Much like boosters to Strength or Agility. By augmenting the Reaction attribution, this affects Initiative indirectly, so it is not an Initiative booster.

Yes, that makes perfect sense, and I wish the rulebook agreed! ;) Unfortunately, it refers to Reaction Enhancers as Initiative boosters / enhancements in at least two places (SR4A p.342):

Quote
Reaction Enhancers: By replacing part of the spinal column with superconducting material, a character's reaction time can be increased. Add the rating of reaction enhancers to a character's Reaction attribute (this will also affect Initiative). Reaction enhancers are incompatible with most other Initiative-boosters.

Wired Reflexes: ... Wired reflexes cannot be combined with any other form of Initiative enhancement, except Reaction Enhancers.

So, even the description of Reaction Enhancers mentions it as one of the Initiative boosters. I'm just wondering whether they're unique, or whether this is true of Reaction augments in general.
Title: Re: Stacking BioWare
Post by: FastJack on <09-17-10/0021:35>
It's unique. As Karma said, the augmentation will say that it doesn't stack with X if that's the case (I've yet to see anything to the contrary of that hypothesis, at least).

Edit: Just realized I should clarify a bit more. The Reaction Enhancers do not stack with other Initiative Enhancers, but they *would* stack with other augmentations that increase Reaction. So, if you have Reaction Enhancers, the Mage could cast Increase Reaction on you, but not the Increase Reflexes spell.
Title: Re: Stacking BioWare
Post by: Bradd on <09-17-10/0031:01>
OK, thanks for the clarification. I'm inclined to agree. I wouldn't normally think of Reaction Enhancers as an Initiative mod, but they are described as a central nervous system replacement, much like the major Initiative mods. So I figure they did this for thematic reasons, rather than for balance, or to set a precedent for all Reaction mods.
Title: Re: Stacking BioWare
Post by: The_Gun_Nut on <09-17-10/1113:37>
I think this is a typo in SR4A.  In all other iterations of SR, including SR4, Reaction Enhancers stacked with any other initiative booster.  That's the point to having them, really.
Title: Re: Stacking BioWare
Post by: Mäx on <09-17-10/1216:45>
I think this is a typo in SR4A.  In all other iterations of SR, including SR4, Reaction Enhancers stacked with any other initiative booster.  That's the point to having them, really.
Actually its a rule change and actually they didn't stack with anythink in SR4 as even tho they said that "compatible with other iniative boosters" everythink else said that they "can't be compined with any other iniative enchament"
so in practise reaction enchancer didn't stack with anythink. Now they do stack with Wired reflexes(as they where errated to include an exception) and move-by-wire
Title: Re: Stacking BioWare
Post by: The_Gun_Nut on <09-17-10/1305:41>
Um, no, they said in SR4 that they did stack.  And said they were compatible.  I looked it up to be sure.
Title: Re: Stacking BioWare
Post by: Mäx on <09-17-10/1338:12>
Um, no, they said in SR4 that they did stack.  And said they were compatible.  I looked it up to be sure.
Yes reaction enchancer says it compatible, but wired reflexes and synaptic booster as well as the adept power and spell version all say that they dont stack with anythink, thats all from my version 1,0 corebook.
Title: Re: Stacking BioWare
Post by: Bradd on <09-17-10/1424:00>
Interesting. That's a weird "typo" to make, I wonder what they were trying to fix?
Title: Re: Stacking BioWare
Post by: The_Gun_Nut on <09-17-10/1508:56>
Um, no, they said in SR4 that they did stack.  And said they were compatible.  I looked it up to be sure.
Yes reaction enchancer says it compatible, but wired reflexes and synaptic booster as well as the adept power and spell version all say that they dont stack with anythink, thats all from my version 1,0 corebook.
Yes, but Reaction Enhancers do not increase initiative, they increase reaction.  The initiative boosters say they don't stack with any other initiative enhancement, not reaction enhancement.

To get a little history (or trivia, if you prefer) on the cyber, back in previous editions the number of actions one could take in a round was based upon how high you rolled your initiative.  Reaction Enhancers stacked with everything and added a flat amount to your initiative (rating 1-6).  The other reaction enhancements added some number of dice + a little bit straight to initiative.  The crazyiest initiative I ever saw was 5D6 + ~27, with every 10 points giving you an action.  This was back when they frontloaded bonus actions.

With the very hard limit on attributes, Reaction Enhancers are a nice way to top off your Reaction attribute to their racial augmented maximums.  They are NOT worth investing in by themselves, as they do not grant bonus actions.  They only become nice when combined with initiative boosters that grant those actions.

The odd typo, if such it is, needs to be addressed in a FAQ or something.
Title: Re: Stacking BioWare
Post by: Beansidhe on <09-17-10/1550:19>
To get a little history (or trivia, if you prefer) on the cyber, back in previous editions the number of actions one could take in a round was based upon how high you rolled your initiative.  Reaction Enhancers stacked with everything and added a flat amount to your initiative (rating 1-6).  The other reaction enhancements added some number of dice + a little bit straight to initiative.  The crazyiest initiative I ever saw was 5D6 + ~27, with every 10 points giving you an action.  This was back when they frontloaded bonus actions.

I miss those days.  I liked that system for extra actions and when I was reading my copy of SR20th I was so sad to see that it was gone now. 
Title: Re: Stacking BioWare
Post by: Mäx on <09-17-10/1617:55>
Um, no, they said in SR4 that they did stack.  And said they were compatible.  I looked it up to be sure.
Yes reaction enchancer says it compatible, but wired reflexes and synaptic booster as well as the adept power and spell version all say that they dont stack with anythink, thats all from my version 1,0 corebook.
Yes, but Reaction Enhancers do not increase initiative, they increase reaction.  The initiative boosters say they don't stack with any other initiative enhancement, not reaction enhancement.
Reaction enchancer is quite clearly called an iniative booster in it rules.
Page 334 SR4 corebook version 1.0
"Reaction enhancers are compatible with
other Initiative-boosters."
Page 342 SR4A
"Reaction enhancers are incompatible
with most other Initiative-boosters."
Title: Re: Stacking BioWare
Post by: Magus on <09-18-10/1125:15>
Nope not a Typo. RE;s only stack with Wired. For a while in the first printings of SR4 the RE did not work with Wired, but did work with Synaptic. At least this was said by Peter (Old Line Developer prior to Jason). then it was changed in SR4A.
Title: Re: Stacking BioWare
Post by: Walks Through Walls on <09-18-10/1924:14>
I agree with gun nut in that it is a typo or maybe even old wording since there were no passes. I think when they are saying initiative modifiers don't stack they are saying bioware, cyberware and magic that give additional passes don't stack. Since reaction enhancers don't do this they are fine to stack.

 
Title: Re: Stacking BioWare
Post by: Casazil on <09-18-10/2010:52>
You can however increase your orks reaction by useing this:

Genetic Optimization

Each time a character undergoes gene optimization, he may raise his maximum natural attribute rating (and consequently his maximum augmented attribute rating) in a Physical or Mental attribute of his choice by one point. Each attribute can only be perfected in this manner once.

Like the Exceptional Attribute quality (p.78, SR4), this treatment does not raise the attribute itself—meaning the character must still spend Karma to raise the attribute as usual

This adjustment is compatible with Exceptional Attribute.

This makes it so you have Rea. of 1 base 7 max and 10 Augmented.

Just a way to help give you more if you want it.