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Gauging interest in an Anarchy play-by-post game

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Tecumseh

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« Reply #45 on: <03-09-17/1225:58> »
Well, I'll be. There are two versions of the PDF available and I was using the old one. The new version includes the rule you listed.

For honesty, and because I didn't know any better until you pointed it out, we'll use the lower cost. You can put that extra point in Edge or boost another amp.

@All, if any of my other feedback has been inconsistent with what you see in the book, let me know. This may be the reason why. We'll go with the more player-friendly interpretation in any case.

Pap Renvela

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« Reply #46 on: <03-09-17/1505:27> »
Ité YeyΆ (Hurls-at-the-Face)                 
Wildcat Combat Decker                 
                 
STR 9 AGI 5 WIL5 LOG 5 CHA 3 EDG 6                 
                 
Dispositions                 
When in doubt, hack the world.                 
If hacking don't work, smashing in his face does wonders.                 
Wankan Tanka, Widcats, Country.               
                 
Skils                 
Close Combat 3 DP8                 
Electronics 6 DP 11 (+1 Matrix action)                 
Hacking[Computer Hacking] 6[+2] DP14[16]                 
Knowledge: Language, Or'zet                 
Other, non-magic/resonance: 2 DP varies                 
Projectile Weapons 6 DP 11     
                 
Shadowamps [Essence 5]                 
^Datajack and Headware (Amp Level 1): May access the                 
Matrix via full VR, +1 die to Matrix actions. –1 Essence                 
^Fairlight Excalibur(Amp Level 4): May reroll 2 dice on Matrix                 
actions, Firewall +3, Matrix Condition Monitor 12, may                 
run 2 programs at a time.                   
^Biofeedback (program) (Amp Level 2): Deal Cybercombat                 
damage to your opponent’s physical or Matrix                 
condition monitors.                 
^Exploit (program) (Amp Level 2): May reroll two dice on                 
non-Cybercombat hacking tests.             
                 
Cues                 
We'll see who's ugly after I smash in your face.                 
The Great Mysteries and technology have created somethin' perfect. Me.                 
I'm an artist and my canvas is the Matrix. Don't rush me.                 
Alright, alright! I'm hurryin'.                 
Nothin' a good grenade toss can't fix.                 
I'm givin' her all she's got.                 
Sure I can pronounce a 'g', don't mean I have to.                 
                 
Qualities                 
Negative: Sinner(Sioux Nation)                 
Negative: Phobia(Arachnids)                 
Positive: Codeslinger (+2 dice to Hacking Tests)                 
Positive: Catlike (+2 dice stealth tests)                 
Positive: Indomitable (Projectile Weapons)                 
When attacking with projectile weapons may reroll exactly 2 dice.             
                 
Weapons                 
Katana 8P                 
Bow & Arrow 6P Close -2 Near Ok Far -2                 
Stun Grenades 8S Close Ok* Near Ok* Far N/A                 
                 
Armor 15 (12 + 3 Natural)                 
PhyMon 13                 
StunMon 11                 
                 
Gear                 
Electronic Toolkit                 
Flashbang Grenades                 
Smoke Grenades                 
Area Signal Jammer             
                 
Contacts                 
Sitting Woman, Sioux Shaman                 
Eddie Crazy Fox, Decker/Info-Broker             
« Last Edit: <03-09-17/1637:38> by Pap Renvela »

rednblack

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« Reply #47 on: <03-09-17/1509:20> »
@Pap, I'd rather do a straight rigger, so if you'd like to go decker then that's just great.

I'll need to make a few changes to my sheet, and my back story, but I should be otherwise ready to go.  Things are crazy again at the day job, so no corporate rebellion today.
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MDMann

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« Reply #48 on: <03-09-17/1513:45> »
Well. I've taken some time to reply. Sorry about that. I should get a response by the weekend if that's OK.

Tecumseh

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« Reply #49 on: <03-09-17/1519:35> »
@MDMann, the sooner the better. Anarchy characters are fast to assemble. I push a steady pace as a GM and will lean on players to do the same. If you want help drafting something together, let the group know and I'm sure they'll be happy to assist.

@rednblack, cool, tweak as you see fit.

@All, don't use spoiler tags. I regularly use my browser's Find functionality to look for specific words or phrases on a page (skills, for example), which doesn't work with spoiler tags. Pap, you don't have to remove it for your last post; just don't use them when we have the OOC thread up and running.

MDMann

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« Reply #50 on: <03-13-17/0849:25> »
Without further ado, introducing Daniel Danyes aka Dancer or Dan-Dan.

Str 6
Agi 6
Wil 4
Log 6
Cha 3
Edge 6

Physical 12
Stun 10

Athletics 4
Close combat 4
Firearms 2
Heavy weapons 2
Vehicle weapons 2
Stealth 4
Pilot 2
Escape artist 2
Gymnastics 5

Survival 3

Biotech 6 (medicine 8 )
Hacking 2
Electronics 2
Engineering 2
Tracking 2

Con 2
Intimidation 2
Negotiation 2
Disguise 2

Knowledge, Medicine
Language, English, Plains sign language, Dakota
Tribe, Dakota

Shadow Amps
Awakened (2)
Foci (2) - long knife
Edge (4)
Adept movement (4), traceless walk, wall running, light.body
Improved reflexes (2)

Positive qualities
Mentor Spirit (lynx - cat), stealth
Catlike
Gifted healer

Negative qualities
SINer (Sioux nation)
Did you just call me dumb?

Gear
Medi kit
Thieves tools (mundane lock picks, skeleton keys), 100m of silk rope (stealth rope), pouches of grit and sand (various coarseness) and 12ft collapsible pole.

Weapons
Close, cougar fineblade short
Side, Ares Predator V
Long, Ares Alpha

Cues
I wonder what the blue pill does, I need a "volunteer"?
Open wide
This won't hurt me a bit
Let's 'dance'
My card is full right now
Pass me the bone saw please, no the big one...
Family is blood
I'm afraid I've taken the Hypocritical Oath
A good surgeon carries a sharp knife
I wouldn't want to get blood on it
I'm sure we can operate to make you at least a little smarter

Contacts
"Bird" Danyes, Sioux colonel (regulars)
Fagan, Cat mentor - fence and talismonger
Professor, Ike Richmond, medical school lecturer and awakened physician
« Last Edit: <03-23-17/1756:14> by MDMann »

rednblack

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« Reply #51 on: <03-13-17/1706:36> »
@MDMann, char sheet looks a little wonky.  I'm really new to Anarchy myself, so forgive me if I'm overlooking some rules, but some things to keep in mind:

Attributes: This is a Prime Runner campaign, so you've got 20 Attribute Points to work with.  It looks like you've only used 19.  Remember that Attribute Points can't be used to raise Special Attributes, like Edge. 

I don't know how you got to Edge 7.  If you're Human, you start with 2 Edge, and you can spend Shadow Amps to increase Edge, or take the Positive Quality that adds a point to your Edge rating.

There's no Magic 6 in Shadowrun Anarchy.  You simply pay the 2 Shadow Amps to be an Awakened, and you're magically Active.  Essence Loss will take away dice on Healing and Magic tests, but there's no hard and fast Magic Rating.

Your Physical Condition Monitor looks off.  With STR: 5, you should be at 11.

Skills: You only get 1 Specialization at chargen.  It looks like you're way over on Skills.  For a Prime Runner game you get 14 Skill Points, and Tecumseh is kind enough to let us start with all Active Skills at Rating 2.  Being a Human bumps you up to 15 points.  It looks like you've spent 46 Skill Points, and you have one skill at 8.  They max is at 6 at Chargen.

Limits: There are no Limits in Shadowrun Anarchy.  You can just delete that section.  There's no hard and fast movement rules either.

Shadow Amps: Having a Mentor Spirit is a Quality, not a Shadow Amp.  Being Awakened costs 2, your Foci would cost 7, so that would leave 5 to get your Edge to 7.  What does the Foci do?  They aren't listed in the book, so I'm just curious.  You don't have a Heal spell, which would probably be good for a mage/medic.

Positive Qualities: We're limited to 2, 3 if we take an extra Negative Quality.

Gear: Licenses won't come up while we're doing recon/sabotage.  That should open you up for some cool stuff.

Cues: My sides.  Good stuff there.
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Tecumseh

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« Reply #52 on: <03-13-17/1853:13> »
@Everyone

We should be lifting off tomorrow. I'd do it right now except I am superstitious about the 13th.

I'll get an OOC post up and we'll do the traditional thing of everyone posting their character sheets at the beginning. Don't post until everyone has their sheet up, or a placeholder post that they can edit later.

The first IC post is liable to be longer than usual, if only because there's a lot of background to convey.

Don't forget to pick contacts. Like your knowledge skills, Contacts do not have to be related to the military. They need: name, profession, location where they live/work. They are not required to be in the Sioux Nation if you don't want. It could be your girl in Ipanema.



@MDMann

Everything rednblack said is correct. I'd say this is an SR5 character except that you (correctly) do not have Reaction or Intuition. As rnb says, you're 1 attribute point short.

Your skills are a mess. Remember, everything starts at 2 and you get to add 14 points from there (15 because you're human). What you posted is what your character might look like after several hundred points of karma, but it's way off right now.

Extra languages count as knowledge skills. You either get Medicine or you get Latin or Greek, not all three.

Qualities are  a mess. Shadow amps are a mess.

You don't need to take licenses with your gear slots. Select something useful that you can bring with you. The medkit is excellent.

Let the group know if you need help and they'll set you straight.

MDMann

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« Reply #53 on: <03-14-17/0804:34> »
I've edited the above. It should be closer. I'll take advice on gear to take and any other changes that should be made.

Tecumseh

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« Reply #54 on: <03-14-17/1335:36> »
This is closer but still off.

You spent 18 skill points. You only have 15, so you're 3 over.

You haven't spent any skill points on Spellcasting, so you can't actually cast Heal.

Under skills it says "martial arts, parkour". I have no idea what this means.

Your mentor spirit gives you +1 to either Athletics rolls or Stealth rolls. Pick one.

"Gifted Healer" is not in the book. We'll call it +2 to Biotech rolls.

"Did you just call me dumb?" is not in the book. We'll use a variation of Combat Junkie, where you have to spend a plot point not to respond to a slight (verbal, physical, or otherwise) with violence.

5 shadow amps is a lot to spend on a focus. What does your Super Knife do? Right now it's basically a +4 attack. If you want to diversify a bit, other things to spend shadow amps on include:

Improved Reflexes (2) +1 attack
Light Body (2) +2 jumping
Wall Running (1) run up and across walls
Traceless Walk (1) not in the book, but we'll say you walk silently, leave no footprints and don't activate pressure sensors, additional shadow amp points get you extra Stealth dice

We'll sort gear out once the OOC thread is up. That will be later today.

Jayde Moon

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« Reply #55 on: <03-14-17/1410:20> »
Couple of points on that:

"Did You Just Call Me Dumb" isn't about being angered if someone insults you.  It's a quality wherein you tend to slip subtle insults into your own speech when dealing with others, and there is a chance that the target hears it, gets it, and reacts.  I don't know if it's enough to warrant a quality in Anarchy (it' a very cheap negative quality).  But if so, I'd say that you flip the glitch die (Glitch on 1 or 2 and Exploit only on a 6) during any Social Interaction.

I'd roll up Wall Running, Light Body, and Traceless Walk into a 'Adept Movement' Amp.  This will free up Amp Slots, though it would make improving those abilities very expensive.

--------------------------------

I'm looking forward to the opening Salvo today.
That's just like... your opinion, man.

Tecumseh

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« Reply #56 on: <03-14-17/1741:40> »
OOC thread is up!

http://forums.shadowruntabletop.com/index.php?topic=26032.0

Everyone post your sheets, or a placeholder that you will edit your sheet into later. Don't OOCly post a second time until everyone else has a placeholder up. We can continue to use this thread in the meantime.

I spent longer writing it than expected so the IC thread won't go up until later today.
« Last Edit: <03-14-17/1758:00> by Tecumseh »

Jayde Moon

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« Reply #57 on: <03-14-17/1745:41> »
Just wanted to toss some information out on rank structure:

I'm playing the Commissioned Officer (A Captain (CPT) (O3)).  The rest of the team would be Non-Commissioned Officers. In our Five Man team, we'd usually have something like:

Master Sergeant (MSG) (the grizzled veteran sergeant) (E8)
Sergeant First Class (SFC) (veteran sergeant) (E7)
2 Staff Sergeants (SSG) (experienced Sergeants) (E6)

There may be a Sergeant (SGT) (E5) (we call that a Buck sergeant) who would be pretty green.

E1 - E4 are the Private ranks (though we call E4 'specialist) and though you can get into the program as an E4, by the time you graduated you'd be an E5.  Most folks get into the program already at the Non-commissioned Officer level and have experience in their previous job specialty (infantry, combat medic, intel guy, etc).

Alternately, since the rank structure for the NAN militaries is never actually broken out anywhere, with most folks going to US defaults (why would the NAN mess with what works, in a modern army)... we could go with Marine equivalents.

The only change then is the Sergeant First Class is called a Gunnery Sergeant.  The acronyms change, tho:

Capt
MSgt
GySgt
SSgt
Sgt

Anyhoo, just something to keep in mind.  The top NCO would probably be more in charge than the Captain, when it came to actual tactical maneuvering.  The Captain is responsible for the Mission but would rely on the experienced NCOs to assist with the planning.  The Officer usually has all of the information and reports to the upper level Brass.  If it came down to it, the Captain's final word would be law, but woe to the Captain who goes against his or her top enlisted aid and turns out to be wrong...
That's just like... your opinion, man.

Tecumseh

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« Reply #58 on: <03-14-17/1811:27> »
This is awesome, thank you. I've been debating how to do the ranks, thinking that the Sioux would probably not want to duplicate Anglo naming conventions, if not structure, but I'm in no position to think of parallel ranks or titles. We'll go with the structure here.

I would nominate Dave “Swoopy” Rybacki (GloriousRuse) as the Master Sergeant, but that might be somewhat at odds with his background. Or Glorious can change the background and be the Master Sergeant.

Jayde Moon

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« Reply #59 on: <03-14-17/2014:59> »
20 years still active, so if there are any Military questions, I can assist with that.
That's just like... your opinion, man.