Shadowrun Play > Play-by-Post
[6E] PbP Recruitment & OoC
Beta:
What are the thoughts about adopting the new errata? (may not impact some characters much? Certainly changes how effective Tipperman's punches are, but I guess he can still grapple?)
Aria:
I’m leaning towards including it but happy to hear what other’s thoughts are??
ZeroSum:
There's new errata for 5th? Where!?
EDIT:
DOH! Forgot this was a 6th Edition game :D
EDIT2:
Anyone got a link, cause I can't find anything on here...
Aria:
0B compiled the list that I used: https://docs.google.com/document/d/10Zm4U9wwf0voIriBLUjdgjvIQi_Za2_rY7PZ-S87jSc/edit ... I think there's an official one due though
ZeroSum:
Interesting. None of those changes really affect 0day, so I'd say we use it just for the help riggers get. Not that we have a rigger, but still...
EDIT:
I'll have 0day drop out of VR to tend to injuries on the team before everyone gets going, since First Aid has to be done within a minute of suffering injuries. I can do Medkit healing once we get everyone back to base.
Who is injured and what is their Essence?
I think Tipperman took a 5P hit, was he the only one?
First Aid 1: 11d6t5 4
I'll spend 4 edge to reroll the failures, as I have 7 edge.
Edge reroll: 7d6t5 0
Splendid. So if Tipperman has 2.05 Essence, and the Threshold is (5-2.05=3), then I can't heal any physical damage as that would require 2 net hits.
Second roll just in case someone else is hurt:
First Aid: 11d6t5 3
And 4 more edge to reroll all failures:
First Aid: 8d6t5 1
Whelp, at least I'm consistent...
So 4 hits for Tipperman, and 4 if someone else is wounded.
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