I'm just looking for ideas on the best way to represent having a small group that a character is a member of (in terms of character creation). Specifically I’m looking at the idea of a character with some ritual magic skill, who has the 'Day Job' quality representing being part of a ritual group that does things like put in place low level wards and the like. But I’d also like to build in the potential to hire members from the group to help with rituals (day job rate suggests 100nY an hour, which would make hiring help expensive, but feasible when needed). But the same basic idea could come up with any number of character concepts.
Buying three or four individual (and largely interchangeable) contacts would really suck up contact points, but it is A possible solution (especially if karma is used to buy some ‘filler’ members at C1 L1. Although having L1 is always worrisome -- Naomi, how could you sell me out like that?).
Back in first edition I remember there was the ability to buy a ‘gang’ of similar characters, but that hasn’t been carried forward to new editions.
There were some rules for group contacts in, I think, Cutting Aces,. However those seemed to be for large groups where the relationship is fairly impersonal.
Have I forgotten some quality or rule that would fit better with being part of a small gang or group? Or is this something that they just decided to discourage?