*Performs a vile necromantic ritual*
I still hope to play this guy someday, and when I picked up Chrome Flesh and saw the nephritic screen for the low, low cost of 0.05 Essence I knew I'd have to have him dip his toe in the 'ware pool. If the GM would allow it, I'd swap the Black Market Pipeline quality for Prototype Transhuman, but PT tends to make GMs groan, especially on adepts that take exactly a point of 'ware, so I figured I'd leave it alone for now. Even with a point of power points down the tubes and one less point in Natural Immunity, he still comes out way ahead in his toxin dicepools.
7 Body + 7 Willpower + 1 PQ + 2 Dwarf + 5 Natural Immunity + 6 Gear + 6 Nephritic Screen + 3 Toxin Extractor + 1 Thickened Digestive Lining = 38 dice to resist any toxin.
Add an antidote patch for 44 dice. Add Attribute Boost (Body) for (likely) another 2 dice, and we're at 46.
Gear is still being finalized, but I'm down to about 3,000 nuyen. Skills and gear are very, very light to start with in this version. Jack of All Trades will help mitigate this somewhat; he's going to b-line for Con and Etiquette to 4 ASAP. Initiations will have to come later.
== Info ==
Street Name: Hazmat
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 10 (45 kg/30 kg)
Memory: 10
Nuyen: 3775
== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: E - 18 Skills/0 Skill Groups
Resources: D - 50,000¥
== Attributes ==
BOD: 7
AGI: 5
REA: 4 (5)
STR: 3
CHA: 3
INT: 5
LOG: 3
WIL: 7
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 5.0
Initiative: 9 (10) + 2d6
Rigger Initiative: 10 + 2d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 2d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 12
== Limits ==
Physical: 6
Mental: 6
Social: 6
Astral: 6
== Active Skills ==
Gymnastics : 1 Pool: 6
Longarms : 6 Pool: 11
Navigation : 1 Pool: 6
Perception : 6 Pool: 11
Running : 1 Pool: 4
Sneaking : 6 Pool: 13
Survival : 1 Pool: 8
Swimming : 1 Pool: 4
Throwing Weapons : 4 Pool: 9
Tracking : 1 Pool: 6
== Knowledge Skills ==
== Contacts ==
Dr. Fischer; Corporate Scientist (2, 3)
Gang Fixer; Fixer (4, 1)
== Qualities ==
Adept
Bad Rep
Black Market Pipeline (Chemicals, Dr. Fischer)
In Debt II
Jack of All Trades Master of None
Mentor Spirit (Rat)
Records on File (Aztechnology)
Resistance to Pathogens/Toxins
Resistance to Toxins
Sensory Overload Syndrome
Thermographic Vision
== Powers ==
Adrenaline Boost Rating: 2
Attribute Boost (BOD) Rating: 2
Combat Sense Rating: 1
Enhanced Accuracy (skill) (Longarms)
Improved Reflexes 1 (REA)
Natural Immunity Rating: 5
Traceless Walk
== Lifestyles ==
Polluted Ruins 1 months
== Cyberware/Bioware ==
Nephritic screen Rating 6
Thickened Digestive Tract Lining
Toxin Extractor Rating 3
== Armor ==
Chameleon Suit 9
+Chemical Protection 6
+Nonconductivity 1
+Thermal Damping 2
== Weapons ==
Defiance T-250
+Laser Sight
Pool: 11 Accuracy: 6 DV: 10P AP: -1 RC: 2
Grenade: Gas
Pool: 9 Accuracy: 6 DV: Chemical (10m Radius) AP: - RC: 2
Unarmed Attack
Pool: 4 Accuracy: 6 DV: 3S AP: - RC: 2
== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
== Gear ==
CS/Tear Gas x10
Fake SIN (Eric Werner) Rating 3
+Fake License (Adept License) Rating 4
Grenade: Gas x20
Pepper Punch x10
Qi Focus (Bonded Foci) (Improved Reflexes 1) Rating 4
Respirator Rating 6
Slap Patch, Antidote Patch Rating 6 x5