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Usda Beph

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Usda Beph

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« Reply #15 on: <09-17-10/1237:13> »
I'm some kind of weird "Munchkin-Rules Lawyer-Actor" hybrid. For instance, in D&D/Pathfinder, I'll plan out my characters from 1st through 20th level, knowing all the feats/skills/etc I'm going to take and how to maximum everything for the biggest boom. But it's all for character story... :P
OMG you're my brother reIncarnated. He did that for our party as a DM to many times to count. It's why I went Druid so often, Cause I preyed for the spells I wanted. Or I stayed plain fighter.
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Devil

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« Reply #16 on: <09-17-10/1240:42> »
I'm some kind of weird "Munchkin-Rules Lawyer-Actor" hybrid. For instance, in D&D/Pathfinder, I'll plan out my characters from 1st through 20th level, knowing all the feats/skills/etc I'm going to take and how to maximum everything for the biggest boom. But it's all for character story... :P

I'm similar, only once I've created the character I like to stumble my way through through their life somewhat. Having everything planned out makes things less exciting for me, however they do often have some sort of goal.

Beph, did you catch that thing about armor that I posted?
« Last Edit: <09-17-10/1244:05> by Joker »

Usda Beph

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« Reply #17 on: <09-17-10/1252:38> »
Sorry to double post, but I do see a big problem with your armor.
You should read the rules for armor stacking.
One sec. I'll grab it and edit it into this post.

If a character is wearing more than one piece of armor at a time, only the highest value (for either Ballistic or Impact) applies. Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor.
Too much armor, however, can slow a character down. If either of a character’s armor ratings exceeds his Body x 2, apply a –1 modifier to Agility and Reaction for every 2 points (or fraction thereof ) that his Body is exceeded. Note that this may affect Initiative as well. If a character is wearing multiple armor items, add their ratings together before comparing to Body.
~Core Rulebook, Pg. 149.

I hope this helps. I'll look over your character more carefully for anything else I might be able to help you improve.
Ok So the armor Usda is wearing would not stack but would only give me the 8/6 of the armored Jacket. as my Body x2 is 26 (13x2 right) I'm fine since my armor addes up to 18 right? So how do I get better ratings. I'm the groups bullet catcher so I need my furry buttox protected! ;)
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Devil

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« Reply #18 on: <09-17-10/1254:19> »
Do you have Arsenal? (The book)

Usda Beph

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« Reply #19 on: <09-17-10/1258:18> »
Do you have Arsenal? (The book)
No. I don't own any of the books. Our GM (The Doomed One) has them all. :'( When I get some free cash I'm looking to download the $50 packaed deal.
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Devil

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« Reply #20 on: <09-17-10/1259:52> »
Dont worry. I'll post your options if you give me a minute. I have to type it out.

The Doomed One

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« Reply #21 on: <09-17-10/1304:41> »
Do you have Arsenal? (The book)
No. I don't own any of the books. Our GM (The Doomed One) has them all. :'( When I get some free cash I'm looking to download the $50 packaed deal.
I am have hard copys of all of the core books except for Street Magic and Unwired (which are not in use right now), and I am working on getting Seattle 2072 and Running Wild.
Pie > Cake

Devil

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« Reply #22 on: <09-17-10/1323:33> »
I'm also trying to get Seattle 2072.

Okay so here are some options for use with other armor.

SECURETECH PPP-SYSTEM
The SecureTech PPP (Personal Protection Piecemeal) System consists of padded densiplast sections that the wearer can combine to give additional protection to several body parts. Each piece of armor is available in at least three styles: as discreet protection designed to be worn beneath other clothing, as an obvious strapped addition to other visible armor, and as sports equipment. These armor pieces do not count as separate armor for purposes of encumbrance; instead, these items modify the rating of armor worn by their rating just as helmets and shields do.
Forearm Guards: Forearm guards provide protection across the back of each forearm. +0/+1 200Nuyen
Helmet: The PPP helmet is used for a wide variety of purposes, from security measures in industrial surroundings to several sports like downhill biking, professional skiing, and ice hockey. +0/+2 100Nuyen
Leg and Arm Casings: These are protective casings for both the upper arms and upper legs. If only either the arm or leg casings are worn, the armor bonus drops to +0/+1. +1/+1 350Nuyen
Shin Guards: Padded shin guards to protect the lower legs. +0/+1 150Nuyen
Vitals Protector: This piece of armor protects the wearer’s genitals and lower belly. It is the top-selling product of the armor system, since it is used by many athletes and sportsmen. +1/+1 200Nuyen

FORM-FITTING ARMOR
Form-fitting body armor uses advanced synthetic materials that breathe and stretch with the body, and is custom-tailored to each individual wearer. It can be either worn as standalone armor or beneath other clothing or armor.
The armor is available in three versions: shirt, half-body suit,and full-body suit.
-The shirt offers protection only for the chest and back. 3/0 500Nuyen
-The half-body suit covers the torso, groin, and thighs. 4/1 900Nuyen
-The full-body suit covers the entire body, including the extremities, and comes with gloves, booties, and a hood. 6/2 1600Nuyen
When worn in combination with other pieces of armor, the form-fit armor rating is added to the other armor’s rating (ignore the rule that only the highest value applies in the case of form-fitting armor). When determining encumbrance, however, add only half the rating (round down) of form-fitting body armor to the ratings of other armor when comparing them to the wearer’s Body x 2.

I hope this helps.
Both are perfectly legal.
« Last Edit: <09-17-10/1332:56> by Joker »

Critias

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« Reply #23 on: <09-17-10/1337:00> »
Just a small thing -- but it's the sort of stuff I can't help but notice -- but don't forget the fractured nature of the North American continent, when you're mapping out where your character's from, where they moved to later, and why.

Growing up in Michigan puts them squarely in UCAS territory.  El Toro's way out in California, which is CalFree territory, a whole different country, and one that's never really been established as doing anything with El Toro (so if he was a UCAS Marine, it's not like he got a transfer to El Toro, because if it even is a military base any more, it's not one for the UCAS military). 

Usda Beph

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« Reply #24 on: <09-17-10/1356:02> »
Just a small thing -- but it's the sort of stuff I can't help but notice -- but don't forget the fractured nature of the North American continent, when you're mapping out where your character's from, where they moved to later, and why.

Growing up in Michigan puts them squarely in UCAS territory.  El Toro's way out in California, which is CalFree territory, a whole different country, and one that's never really been established as doing anything with El Toro (so if he was a UCAS Marine, it's not like he got a transfer to El Toro, because if it even is a military base any more, it's not one for the UCAS military).  
True. but until I have a better feel for who's working with whom, I just wanted to use a place that had BULL wrote on it. For now it's good enough for me. ;)
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Glyph

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« Reply #25 on: <09-18-10/0525:53> »
For his imtimidation skill, remember that with the Uncouth quality, you have to pay double the cost for any social skills.  You don't have costs broken down, so I can't tell whether you did that or not.

He looks fun, but I am unsure how practical  he will be to actually play.  He has a lot of glaring weaknesses, such as no perception skill, no initiative enhancements, and low ranged skill.  Even in his main specialty, combat, he might get overshadowed by other characters (depending on how tweaked they are).

Usda Beph

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« Reply #26 on: <09-18-10/0833:20> »
I hadn't paid the correct cost. I understand that Uncouth should impact social skills that require PC but I don't know if I'd call it required for something like intimidation. Considering that having an over 3 meter tall Minotaur pee on you is one of those, 'Do I really wanna go there?' moments. I'll discus(t)s this with my GM see what he thinks. Thanks for the correction Glyph.
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

anotherJack

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« Reply #27 on: <09-18-10/0859:31> »
The problem is you may be a 3 meters high minotaur, with 1 in charisma and 1 in logic, your target will probably think you're the big silly guy, lot of muscles yeah, but not hard to fool (and it's not totally wrong).
I think you should take a lot more specialisations. For example, intimidation (physical), because you ain't intimidating at all when you're not facing the guy. I wander about your combat skills too. Why did you take the melee group ? I mean, what does it exactly bring to your character ? since you're good with bare hands, you could just have taken the unarmed combat skill up to 5, specialized it in a martial art (boxing for example), it's still less expensive than the melee group, and with the saved BP, you can buy the martial art advantage twice, so you get +2DV to your unarmed combat. Your melee groupe costs you 40 BP for 4 dices. The unarmed skill up to 5 + the specialization + the martial art quality taken twice, it costs you 31 BP if I made no mistake. EDIT : Mistaken : 32 - So you'll be more effective and you saved 9 BP - EDIT : 8. It's two specialization and a 5 point advantage - EDIT : and two maneuvers, not a 5 points advantage. Two specialisations ? hmm, for example intimidation "physical" and Heavy weapons "autocannon" ?
So, you get 3 more dices and +2DV in fighting with bare hands, you don't have to carry that obvious axe, and you get 2 more dices on both your intimidation and your autocannon, and you still can choose two maneuvers (and one should be "finishing move") - or take something else with the 4 BP left.
Note that I don't think the autocannon is a good choice, too much specialized weapon and unless your GM is very lazy on security, you'll nearly never use it, but, why not.
Take a smartlink too. And you MUST have two IP. One IP sammies are for veterans players who want to try the "hard" mode.
Try to apply this way of thinking to the rest of your character, and I think you can make him easily 20% to 50% more powerfull without being overpowered.

I think too a player should never never let an attribute under 2, unless he has a veeeery good reason for it (like 1 in agility for a hacker in a wheelchair), but that's my way of thinking.
« Last Edit: <09-18-10/0933:20> by anotherJack »
Me am french, me am not speaking good english, but me am trying to correct this.

Frankie the Fomori

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« Reply #28 on: <09-18-10/0953:26> »
Bone density from 4Ea
Quote

Bone Density Augmentation: In a long and painful process, the molecular matrix of the subject’s bones is altered for density and strength. The procedure also strengthens ligaments, but as a side effect increases the character’s weight. Increase the recipient’s Body by the bone density rating for damage resistance tests. Characters with bone
density augmentation deal Physical damage in unarmed combat. Bone Density Augmentation is incompatible with the Bone Lacing implant

At level 4 it adds +4 not to your total effective Body rating but to your effective rating when resisting damage.

Effective body score of 9*2=18 for armor encumbrance. Allowing for (6/2) FFBA (Arsenal), (+2/+4) Full PPP without helmet (adds to highest armor rating much like shield or helmet does) Armor Jacket (8/6)=14/11 that would count against your 18 body score. Total armor rating would be 16/12. Add helmet (+0/+2) and PPP helmet (+0/+2) and you now have 16/16 Armor well below your allowed rating with no concern for encumbrance

Sorry if this see,s to be all over the place, working on two hours of sleep before my little boy thought it would be a good idea to wake up early.

Usda Beph

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« Reply #29 on: <09-18-10/1014:51> »
Not at all Frankie. I'm perfectly happy to learn the mistakes I'm making, BEFORE I hit the fan.

AnotherJack:
I kinda follow what yo're saying, but I might wait till he gets the points to do this in Character. Sure he can throw his size around and Intimidate folks back in Oxford MI. Seattle's mean streets are another story. He needs to grow some.

The skills set... well thats inexperience as a player. my thinking was I wanted him to be good with all the close combat methods As he's primarily using his Axe & fists, so throwing in the clubs was just to get the group. I can look at the math for changing the lvls See where it can go. Usda is like me. New to the art of Running as is our whole group. I'll see if i can Spec in Unarmed and Blades. I'd spec in Blades over unarmed cause of the Samuri flavor (more known for the weapon than hand skills).

I've been kinda flipping back & forth on the AC. As for Smart linking weapons with Usda. Not the right flavor to me.

Thanks for all the good input. Keep it coming.
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.