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Shadowrun: Anarchy

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Shadowjack

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« Reply #90 on: <08-09-16/1649:51> »
I think there is a conversion guide in the book, pretty sure I heard that.
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Critias

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« Reply #91 on: <08-09-16/2257:55> »
I think there is a conversion guide in the book, pretty sure I heard that.
To clarify;  there is not in Prototype (the preview booklet), conversion stuff will be in the "real" main book.

Blue Rose

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« Reply #92 on: <08-10-16/0202:19> »
I think there is a conversion guide in the book, pretty sure I heard that.
I get the feeling the notion of a conversion guide misses the point of the system in a grand way.

How do you convert your Einfeld AS-7 assault shotgun modified with gas vent 3, personalized grip, internal smart link, sunderbarrel flamethrower, made of composite materials, plus built-in marshmallow roaster?  You have a shotgun and a flamethrower.  Go.

How to model this particularly combined array of carefully selected combat 'ware?  You have an augmentation perk that helps you do X.  Or a few augmentation perks that help you do X, Y, and Z.

I sincerely doubt the gear porn will be nearly so center-stage.

jim1701

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« Reply #93 on: <08-10-16/0248:41> »
I think there is a conversion guide in the book, pretty sure I heard that.
I get the feeling the notion of a conversion guide misses the point of the system in a grand way.

I strongly disagree.  The gear might be simpler to fit the streamlined rule set but Shadowrun was, is and shall ever be a very gear centric game.  All you need are the rules to convert the damage code, range and armor penetration for the basic stats then you have a set of specials that can be assigned to a weapon to represent the special effects.  At least based on what I see in the sample characters that seems to be the goal IMO and that is a good thing. 

The lack of a conversion guide would have turned off a lot of existing players IMHO.  It should be a big boost for new players as well.  They won't have to wait for new Anarchy specific supplements to come out.  They can just buy existing SR5 books and using the conversion guide.  The fact it exists shouldn't be a deterrent to anyone else.  A conversion guide is a win-win for everyone as far as I'm concerned. 

Blue Rose

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« Reply #94 on: <08-10-16/0325:37> »
If this book does its job, you won't need follow-up books to implement the various gear.  It will have what you need for whatever gear in its simplified form (read: "This is a shotgun.  Shotguns do X."), whether it's augmentation, weaponry, magic, whether from a book or from your own imagination.  You don't need Chrome Flesh: Anarchy to say a Radar Sensor gives you an extra sense to roll perception with, and maybe a bonus on the roll.  The structure of a system like this is fundamentally not book after book after book of more and more crunch.

If this game is made the way it looks like it's going, you don't need a book with the stats for rocket skates in order to have a piece of gear that lets you run faster sometimes.

briecs

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« Reply #95 on: <08-13-16/0023:51> »
Hi! I'm new to the forums (been hesitant to join for various reasons). I've previously played 3e, but haven't had a group available to play the newer editions. I got ahold of a copy of Shadowrun: Anarchy's prototype from Gen Con, and I did a review: http://www.briecs.com/2016/08/shadowrun-anarchy-gen-con-prototype-review.html A couple of the freelancers have commented on it, as well. Might be useful! (Note, also posting this to the specific Anarchy forum for people to easily find. :) )

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« Reply #96 on: <08-13-16/0123:33> »
*waves*  Hiya, Brie!  Russell Zimmerman here.  Good to see ya, welcome to the forum, yadda yadda yadda.

Sendaz

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« Reply #97 on: <08-13-16/1046:27> »
Welcome to the Madhouse Briecs and nice writeup :)

Been looking forward to this being released for a while now and your writeup just reinforces this sentiment.
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briecs

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« Reply #98 on: <08-13-16/2351:06> »
Thank you very much!

I'm really looking forward to the full release. I have moved away from a lot of traditional systems for time and health reasons (among other sundry things), so the changes introduced in the prototype could really help a lot for me! It will be great to get back into SR again, as it's always been my favorite setting. :)

Marzhin

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« Reply #99 on: <08-14-16/0748:00> »
Very cool preview, thanks for sharing :) Can't wait for the final product.
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wamphyri

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« Reply #100 on: <08-23-16/1708:38> »
It looks interesting.

I'm wondering if it will be possible to mix and match rulesets from anarchy and shadowrun 5e. For example for those that don't like the matrix rules using the anarchy ruleset for decking while using shadowrun rulesets for other parts.

Papa Troll

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« Reply #101 on: <08-23-16/2148:55> »
Hoi all.  New to da forums here. Have to say I'm lookin' forward to picking up da Shadowrun Anarchy book, sounds shiny.

Papa Troll
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AJCarrington

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« Reply #102 on: <09-21-16/0732:55> »
From Tumblr, sample character and character sheet:




Marzhin

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« Reply #103 on: <09-21-16/0832:36> »
This character is featured in one of the stories from World of Shadows, Thunderstruck by Patrick Goodman :)
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« Reply #104 on: <09-21-16/1504:28> »
This character is featured in one of the stories from World of Shadows, Thunderstruck by Patrick Goodman :)
And the sheet was also written by Patrick.

If you're up on recent fiction, Thunder's also not the only familiar face you'll see among the sample characters.  :)