NEWS

Magnetic System and Cyberlimbs

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« on: <09-18-17/1730:13> »
Would Cyberlimbs be made with ferrous metal and be "grabbable" to a magnetic system?

brasso

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« Reply #1 on: <09-18-17/1751:54> »
Although some stainless steels aren't magnetic, I've got to imagine that there's some steel/ iron in there somewhere. I vote yes.
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ZeldaBravo

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« Reply #2 on: <09-18-17/2343:12> »
I imagine having a significant (i.e. grabbable) amount of ferrous metals inside you would cause some inconvenience in daily life, wouldn't it?
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« Reply #3 on: <09-19-17/0027:47> »
Maybe just as much as missing an arm...

Officerzan

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« Reply #4 on: <09-19-17/0802:34> »
I don't believe MAD scanners work on detecting Cyberware (that's what Cyberware scanners are for in my games) and someone with a Magnectic System installed would be having a bad time. So I would personally rule no.

SunRunner

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« Reply #5 on: <09-19-17/0955:24> »
It kinda depends, they do point out in the gear section and the magnetic system section that most things are made outta polymers and such in SR so not alot of ferrous metal is around it most things. For non obvious cyber limbs I would probably assume mostly polymer with no significant metal beyond what is needed for the electronics. Obvious cyber arms especially the ones that go for the Chrome look or have alot of the upgrade enhancements for strength and armor I would probably roll with they have some metal in them for reinforcement and such. Its one of the areas that is unclear and the GM just kinda has to make a call.

As for having gradable amounts of ferrous metal in your arm causing problems in daily life, I dont think so unless you came into regular contact with high strength magnetic or electric fields. Most cell phones have a gradable amount of metal in them so you can magnetically stick them to cell phone mounts and such for instance and I dont see rampant problems resulting, I also routinely carry several pounds of metal tools (Hammers, Wrenches, Tin Snips etc.)  on me for hours at a time at work and other then snagging on doors and such I dont have any noticeable problems. The door snagging is a function of my tool belt and has nothing to do with magnets or metal.

And before you ask I work as an HVAC contractor and fix air conditioners and duct work for a living.

Reaver

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« Reply #6 on: <09-19-17/1247:54> »
Same boat with me as an electrician/instrumentation mechanic.

I deal with magnetic flux all day long (it's what electricity is - in a sense). For the most part, magnetic fields DON'T cause too many problems for most people. In fact, for 99.998% of people, magnetic fields DON'T do anything. There is however, a VERY small population that is extremely sensitive to magnetic fields. They develop headaches and other nervous system 'problems'.

Magnetic flux lines (magnetic fields). And their interactions cause various effects. Paralell fields attract or repel based off of the fields polarity. Fields at right angles generate electrical charges...

So some with a cyberarm that passes through a field MAY register an increased electrical charge in there system of....... a billionth of volt. (Egen = BLV).

If he is waking next to a magnetic source, he may experience a "pulling or pushing" sensation of a few milli ounces...
After all it's the two fields interacting. The mag field of his body and cyberware VS the other field source. Chances are his personal field is not strong enough to remain independent, and becomes integrated into the stronger field while in paralell... which doesn't do much as the field strength isn't enough to matter.


Now if we are talking seriously HIGH levels of flux, then you have an issue, as high levels of flux are toxic to living tissue. (But can do some spooky things! Like levitation of organic matter, slow the rate of falling of non magnetic objects, and other awesome, spooky things!). But you are not finding these sources of flux anywhere outside of super specialist labs and testing facilities. (The man made magnets capable of this are electro magnets, they take 18 to 24 months to build by hand, require the power of a city to operate, and burn out after a dozen uses.)
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