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[6E] Does glitches apply to damage resistance test?

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Shinobi Killfist

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« Reply #15 on: <02-20-21/1530:11> »
Well to go through this.

1) I guess but I never viewed the defense test as actually dodging an attack but more making yourself harder to hit.
2) Unless people were in melee or something I don't think I'd have you shoot an ally or yourself.  I don't mind glitches its the assumption they lead to an injury.
3) the odds are low, yes and just wont happen in a campaign for your good skills. But with 5 players at a table we toss a lot of dice every night we game, we get critical glitches every few games. But like I said I don't have them lead to injury unless the task is inherently risky. So people feel comfortable trying to con the guard with their 2 charisma and 1 skill. They don't just stay quiet and let the specialist handle it.
3a)true but being able to disregard a mechanic does not make a mechanic good.

And as for training, yeah glitches and critical glitches should be common its them leading to injury I have a issue with. Across all of basic and years and years, injuries do occur on the shooting range, but they are rare enough that I would not be putting that in as a mechanic. Injuries in other tasks that pose more inherent danger I have seen, and hey anyone can twist their ankle. But again these are more freak occurrences not 1 in 126 or something.

Odsh

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« Reply #16 on: <03-29-21/1349:43> »
I agree that exploding guns and the like on glitches don't make much sense.
To me, since a glitch is more likely to happen for smaller dice pools, its effects should rather be a consequence of the character's incompetency. Like missing the target and instead hitting an innocent bystander or an ally. Or yourself when attempting a quickdraw, etc.

Michael Chandra

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« Reply #17 on: <04-02-21/1102:08> »
Also, exploding guns is very specifically for explosive ammo, it makes no sense other stuff is more lethal.
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cantrip

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« Reply #18 on: <04-02-21/2048:00> »
In our game, we scale glitches. So a 3 dice glitch/critical glitch is way less severe than a 20 dice glitch/critical.

We also found that the 2 Edge Action :
P.46
2-Edge Boosts
• +1 to a single die roll: You get to add 1 to a
single die. Maybe that’s making a 4 a 5 to get
another hit, or making 1 a 2 to avoid a glitch

Helps a lot! I think it is sometimes overlooked. :)

And for our game, I don't apply glitches when rolling initiatives or body/willpower for damage. I consider the damage a glitch. Unless it is a healing test.... ;D

We rarely have glitches unless the players are out of edge - or can't donate an edge to the hapless dice roller.  ;D


Typhus

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« Reply #19 on: <04-27-21/1015:57> »
Yeah, I will probably toss out the glitch rules as written.  Critical glitches really don't feel good to even consider using.  Maiming a character or causing them a loss in a key attribute or totaling a vehicle over a single bad test is way overkill, and falls into the Bad DMing Choice realm for me. 

That said, it seems extremely unlikely to ever happen, especially to higher dice pool characters, so you end up punishing people who have low dice pools, which is a bummer as a player to go through.  Yeah, you can also Edge your way out of it, and pretty affordably, but that brings me back to the 'what's the point of the rule then' type feeling. 

I'd rather have some kind of "drama die" type mechanic.  So for example, one special die you roll with each test.  If it comes up a 1, reroll it.  If it still comes up a 1, you have a complication.  On a 6, rerolled to be a hit, you have something good happen instead.  More like a Glitch Die idea, rather than the unlikely scenario of a total wipeout on a dice pool.  Then its not so much about a skill flub, and more about random chance events in combat and creating opportunities for interesting story ideas you can throw in. Save the real drama for a failed test + a complication and there's your 'fumble' effect if you want to play it that way.

Stainless Steel Devil Rat

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« Reply #20 on: <04-27-21/1158:19> »
Between making 2s count for glitches, or using edge to strategically turn some 2s into 1s, your opponent can blow some edge to force a glitch.  Even on big dice pools what would, in absence of edge shenanigans, essentially never glitch.

Is it worth it?  Meh.  Perspective lies in the eye of the beholder.  Using edge to manipulate your opponents' dice is kind of a richard move, sure, but it's literally how it works :D  In the case of a GM, it's less mean than making players reroll hits on their defense tests.  In the case of players, maybe when the bad guys already missed anyway, getting a crit glitch might give an opportunity too good to pass up.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.