Shadowrun Play > Rules and such

Wild die and rerolls

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taranion:
Assuming I have a test with a wild die and the wild die shows a 1 and all 5s are not counted as hits.
When I now spend 4 Edge on the Edge Boost "Reroll all failed die"


* Will the  "5"s be rerolled too?
* While rerolling I also reroll the wild die. Will the new result for the wild die be treated as a wild die again (meaning it replaces the effect of the original roll) or will it be treated as a simple roll?

Stainless Steel Devil Rat:
1) Yes.  Since 5s are no longer hits, they must therefore be failed dice.

2) Tricky.  It needs a formal clarification.  I believe though, that given the existing language, the intent and best practice is to treat any rerolled wild dice as regular dice.

taranion:
> 2) Tricky.  It needs a formal clarification.  I believe though, that given the existing language, the intent and best practice is to treat any rerolled wild dice as regular dice.
That was my assumption as well.On the other hand, allowing rerolling failed wild die makes wild die more valuable.

MercilessMing:
I hope that stands as the official rule, it just takes so much bite out of the wild die if rerolling it/ adding 1 to it gets rid of the penalty.  Same with glitches.

Stainless Steel Devil Rat:

--- Quote from: MercilessMing on ---I hope that stands as the official rule, it just takes so much bite out of the wild die if rerolling it/ adding 1 to it gets rid of the penalty.  Same with glitches.

--- End quote ---

yeah the "add 1 pip to the result" is the really itchy part about edge and wild dice.  How to handle rerolls already has a better roadmap already given... and that's a better position than most rules questions have :D  Speaking of: I'd be amenable to thinking that "wild dice are flatly immune to the effects of edge", if there weren't the mention already there explaining how it interacts with exactly 1 edge boost.  Maybe it should be that all other edge boosts cannot affect wild dice.  Or maybe that you cannot that one specific edge boost on a wild die.

Then again, a wild die is supposed to be a bonus, rather than a 50/50 lul.  Allowing you to spend 2 edge to raise a 4 to a 5, or a 1 to a 2, ends up meaning wild dice are a 50% odds of 3 hits and ever so rarely a backfire.

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