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[Homebrew] ways to get around cover using bullets.

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Redman

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« Reply #15 on: <03-09-14/0650:42> »
that just makes me want to make a overwatch action... oh boy.

Sendaz

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« Reply #16 on: <03-09-14/0725:48> »
On your action phase, move up to your target, round his cover. Then fire your bullet.
And if you are employing RG4: Alternate Initiative, if you are fast enough you might even be able to move away again on your second IP and take your own cover before his buddies can respond. :p
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Xenon

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« Reply #17 on: <03-09-14/1109:58> »
On your action phase, move up to your target, round his cover. Then fire your bullet.
And if you are employing RG4: Alternate Initiative, if you are fast enough you might even be able to move away again on your second IP and take your own cover before his buddies can respond. :p
Then again, the act of running actually act like cover.... ;)
(...then again; if you only spend a simple action shooting bullets at your target you still have a simple action to Take Cover)


Partial Cover:
Cost a simple action
Ranged attackers have +/-0 modification to hit you
You have a positive dice pool modifier of 2 dice to avoid getting hit.

Good Cover:
Cost a simple action
Ranged attackers have +/-0 modification to hit you
You have a positive dice pool modifier of 4 dice to avoid getting hit.

Running:
Cost a free action
Ranged attackers have a negative dice pool modifier of 2 dice to hit you
You have a positive dice pool modifier of 2 dice to avoid getting hit.


Melee characters even get a positive dice pool modifier of 2 dice to attack while running...
(SR5 is very melee [and gyromount] friendly)

CanRay

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« Reply #18 on: <03-09-14/1636:30> »
If the opponents has a Troll, then you just shoot the cover (a lot) in order to make him/her fall down.  ;D
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