Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aria on <08-19-14/0756:07>

Title: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-19-14/0756:07>
The shadows of Seattle are only so big, the events of a run in one area may well have more than a butterfly effect on the lives of other runners at the far end of the ‘plex.  This campaign / living world pbp hopes to address some of that effect by running standalone threads that share a common background / metaplot, potential contacts etc.

This is a multi IC thread game, cross forum, with two unifying OoCs, one here on ShadowGrid and the other on Dumpshock.  Events in one IC can and will spill over into the others although you don't have to follow the others if you don't want to, the individual ICs will be playable in isolation...timelines will vary along with location etc but common themes/ threads will be woven throughout.

Recruitment is always open!  Jump in, all are welcome!

***

This thread is an extension of the very successful 2072 thread started by Unsound on Dumpshock (a very long time ago now), [IC (http://"http://forums.dumpshock.com/index.php?showtopic=32220"), OOC (http://"http://forums.dumpshock.com/index.php?showtopic=35293")] and it is now cross forum to attract more potential players.

ShadowGrid OoC: You’re in it!

Dumpshock OoC: <<Here>> (http://forums.dumpshock.com/index.php?showtopic=39130)

For current IC threads please refer to the second post in each respective OoC

Obsidian Portal Campaign Page <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/) note this contains campaign data, map links etc.  I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below).  Let me know your user name and I can invite you to the page.

***

All three character gen levels from SR5 will be accommodated to provide players and GMs with a wide range of options.  Normal folks/low powered/street level, typical runners and prime runners!  Each IC recruitment will set out which options (and any minor variations) should be used. 

In addition to players I’d welcome anyone who would like to GM within the framework of the multi-thread!

***

Character Gen
RAW applies unless specifically stated otherwise.  All current books are available (including the pdf minis like Assassin’s Primer).  Check with your GM if you want to use any of the optional rules.
In addition each GM will provide a freebie intro contact, who might be a fixer, Johnson or anyone needed to get the runners into the game.

Character Advancement
Prior to the game:
1 karma for inputting your character stats on OP
1 karma for providing a character physical description
1 karma for providing a character sketch/image (if you source it from inside the team, here’s looking at Obidancer, then they get a point of karma too)
2 karma for providing a detailed background or 20 questions or similar

In game: Every two IC posts you make will net you 1 karma and 2,000 nuyen.  This means a much faster progression than is normally achieved in a pbp game.  Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

Every additional OP post (eg. location or contact write-up) counts as an IC post for calculating awards.

If you are posting in multiple IC threads you can in theory allocate the karma/cash in whichever way you want.  This is mostly applicable if you are posting IC information that isn’t directly from the POV of one of your characters – in the past we’ve had JackPoint type info posts, news flashes, anything that adds flavour to the game world is perfectly acceptable!

Edge Refresh
This will be down to the GM of the individual sub-thread.  I will tend to refresh it for every major scene which may be slightly more often than is strictly RAW but works ok given the typical progression of pbp games.

***

House Rules and Combat Options (so far):

RG2: Target Size Modifiers will be applied.  Otherwise the various additional rules from sourcebooks can be applied according to the needs/desires of the players and GM.

Spirits / sprites summoned at a level over magic / resonance will almost always roll edge to resist summoning – you have been warned!

Background count is considered to be a min. of 1 in the barrens and other locations noted by your GM but this will not generally be applied as runners are considered to have acclimatised themselves to the effects (without the need for the Homeground quality).  So you know when background count does strike that the GM has something nasty in store for you!

***

Any questions please fire away!

Optional OP PC Format Here:
[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear



h4. Lifestyle


h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |

[/spoiler]
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-19-14/0756:31>
Current IC threads:

Mirror Dance
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=26190.0)

Storm Force Whisper
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=25695.0)
<<Google Maps Overlay>> (https://drive.google.com/open?id=1DGhZNG9qnPr9VC7gAdksYzajZo0&usp=sharing)

86ing the 88s
<<IC Thread>> (http://forums.dumpshock.com/index.php?showtopic=41766)
<<OoC Thread>> (http://forums.dumpshock.com/index.php?showtopic=41761)

Threads [Silk's Intel Host. Anyone can post here, no character approval required, no GMs]
<<IC Thread>> (http://forums.dumpshock.com/index.php?showtopic=41528&st=0&start=0)

Tangled Currents
Adamu's Minis:
<<Des>> (http://"http://forums.dumpshock.com/index.php?showtopic=41453")
<<Lady Tanya>> (http://"http://forums.dumpshock.com/index.php?showtopic=41493")
Mercy's Minis:
DS
Annex
<<Helena>> (http://"http://forums.dumpshock.com/index.php?showtopic=41497")
Cynthia
<<Preston>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23767.0")
Johnny
Seeker
SG
<<Grunt>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23771.0")
<<Rose>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23927.0")
Jeremiah
<<Eva>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23951.0")
Lizzie

Spin-off Threads
<<Murder of Crows>> (http://forums.shadowruntabletop.com/index.php?topic=23150.0;topicseen)
<<Kanyeshna>> (http://forums.shadowruntabletop.com/index.php?topic=22917.msg421693#msg421693)
<<Al & Alyce>> (http://forums.shadowruntabletop.com/index.php?topic=22933.msg422151#msg422151)
<<Al & Alyce Chp 2>> (http://forums.shadowruntabletop.com/index.php?topic=25668.0)
<<Al & Achilles>> (http://forums.shadowruntabletop.com/index.php?topic=23295.0)
<<Hell in the Plex>> (http://forums.shadowruntabletop.com/index.php?topic=23235.0)
<<Seventh House>> (http://forums.shadowruntabletop.com/index.php?topic=21976.0)

Completed Threads
[spoiler]
Run! [Children in a post apocalyptic nightmare]
<<IC Thread>> (http://forums.dumpshock.com/index.php?showtopic=41614&st=0&start=0)
<<Recruitment Thread>> (http://forums.dumpshock.com/index.php?showtopic=41606&st=0&start=0)
<<Google Maps Overlay>> (https://drive.google.com/open?id=1umGxb2ISm6kxeVRkc6jlN2su9t8&usp=sharing)

Call of Fate [Prime Runners]
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=23154.0)
<<London 2076 Google Map>> (https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing)

Tangled Currents
<<Juniper>> (http://"http://forums.dumpshock.com/index.php?showtopic=41495")
<<Gaze>> (http://forums.shadowruntabletop.com/index.php?topic=23739.0)
<<Adra>> (http://"http://forums.dumpshock.com/index.php?showtopic=41523")
<<Spriggan>> (http://"http://forums.dumpshock.com/index.php?showtopic=41454")
<<Rave>> (http://"http://forums.dumpshock.com/index.php?showtopic=41462")
<<Vexboy>> (http://"http://forums.dumpshock.com/index.php?showtopic=41455")
<<Serge>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23534.0")
<<Jan>> (http://"http://forums.dumpshock.com/index.php?showtopic=41471")
<<Revenant>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23581.0")
<<Sam Chat>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23553.0")
<<Black Bart>> (http://"http://forums.shadowruntabletop.com/index.php?topic=23519.0")

Tribal Beats
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=21685.0)
<<Recruitment Thread>> (http://forums.shadowruntabletop.com/index.php?topic=21610.0)
<<Tribal Beats Map>> (https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.kG-ym3eh1_0Y&usp=sharing)
<<Monthly Rewards>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg397039#msg397039)

Circles of Power [High Life Runners]
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=20639.0)
<<Recruitment Thread>> (http://forums.shadowruntabletop.com/index.php?topic=20525.0)
<<Google Maps Oxford 2075>> (https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.kCjthng_IjDQ)
<<Maths Institute Floor Plans>> (http://www.archdaily.com/516756/university-of-oxford-mathematical-institute-rafael-vinoly-architects/539e6ad9c07a803df40008c5_university-of-oxford-mathematical-institute-rafael-vi-oly-architects_oxford_maths_drawings-2_copia-png/)

Circus Tricks [Normal Runners]
<<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=17943.0)
<<OoC Train Car List>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg325756#msg325756)
<<PC's Initiative Post (http://forums.shadowruntabletop.com/index.php?topic=17794.msg328131#msg328131)
[/spoiler]
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-19-14/0757:35>
PC Lists by IC Thread

Call of Fate

Player: Adamu <<Al>> (https://stormy-waters-2075.obsidianportal.com/characters/al) Human JOAT
Player: CSJarrat  <<Halfpint>> (https://stormy-waters-2075.obsidianportal.com/characters/cof-halfpint) Gnome Drone Rigger
Player: Jack_Spade <<Isaint>> (https://stormy-waters-2075.obsidianportal.com/characters/isaint) Orc Bodyguard
Player: Pistolgrip <<Jackhammer>> (https://stormy-waters-2075.obsidianportal.com/characters/jackhammer) Orc Bow Adept
Player: Obidancer  <<Rick>> (https://stormy-waters-2075.obsidianportal.com/characters/cof-rick-deckard) Human Chaos Mage
Player: Mercy Merchant <<Robyn>> (https://stormy-waters-2075.obsidianportal.com/characters/robyn) Blind Elf Hacker
Player: BrickYardBabe <<Iris>> (https://stormy-waters-2075.obsidianportal.com/characters/cof-iris) Elf Black Mage

Tribal Beats

Player: Jack_Spade Character: <<Thorn>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg390132#msg390132) Freedom (pig ugly) Orc bouncer
Guest Starring: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker

Completed Games and/or Absent PCs
[spoiler]
Circles of Power

Player: Pistolgrip Character: <<Jackhammer>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg371214#msg371214) Orc adept
Player: Obidancer Character: <<The Frenchman>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368815#msg368815) Human Amnesiac (Assassin?!?)
Player: Jack_Spade Character: <<Isaint>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg367523#msg367523) Orc Chameleon
Player: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker

Player: ScytheKnight Character: <<Snow Crash>> (https://docs.google.com/spreadsheets/d/1kLFe0UYKNuhF9PPia7Maifn-3XLFA_-rTGc7wml38Ak/edit?usp=sharing) Orc Combat Decker
Player: DrZombol Character: <<Daddy>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368303#msg368303) Human Black Magician
Player: zeththeadeptork Character: <<Duke>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg371109#msg371109) Human cleaner, sharpshooter
Player: HydroRaven Character: <<Mel>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg367644#msg367644) Elven Cat Burglar
Player: Saithor Character: <<Halucination>> (https://docs.google.com/document/d/13i8tdF-Mo-Ag-BEdM9E3x646Bk3_fRH8p1TZLIdAdcU/edit) Elven Mage
Player: Crossbow Character: <<Smiley>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368028#msg368028) Human Party Animal
Player: Gilga Character: <<Solo>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368138#msg368138) Human Jack-of-all-Trades
Player: Triskavanski Character: <<Tobbis>> (https://docs.google.com/spreadsheets/d/1ppM5OFzwA7CVklSkn8nCadH7vXUlz-aIVF1KhQIN3bE/edit?usp=sharing) Changeling Techno

Tribal Beats

Player: Csjarrat Character: <<Litlle Cog>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg390072#msg390072) Mechanicals dwarven scout
Player: Jack_Spade Character: <<Thorn>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg390132#msg390132) Freedom (pig ugly) orc bouncer
Player: Saithor Character: <<Gunther>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg390613#msg390613) Changeling alchemist
Player: Pistolgrip Character: <<Bent>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg390986#msg390986) Mechanicals humanadept
Player: SgtBoomCloud Character: <<Cog>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg391011#msg391011) Mechanicals human TM scavver
Player: Shamie Character: <<FoxCap>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg403585#msg403585) Human decker
Player: BrutusAurelius Character:  <<The Kid>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg410746#msg410746) Troll bounty hunter
Player: StoneGlobe Character:

Guest Starring: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker

Player: ScytheKnight Character: <<Ratchet>> (https://docs.google.com/spreadsheets/d/1JTXvWD4LEs9dDZw0_0uCEoKX5pwY_R0XF0vgp2DtnDs/edit?usp=sharing) Mechanicals dwarven Wicca
Player: ChromeZephyr Character: <<Scrapheap>> (http://forums.shadowruntabletop.com/index.php?topic=21610.msg391479#msg391479) Mechanicals orc enforcer
Player: Napalm42 Character: <<Bonesaw>> (https://www.dropbox.com/s/gwam1zz1za89ha4/Bonesaw%20(Troll%20Doctor).pdf?dl=0) Fre∑dom troll doc

Seventh House

Player: ScytheKnight Character: <<Nitro>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg385474#msg385474) Human Joyrider
Player: Kinkerbell Character: <<Goodnight>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg386684#msg386684) Dryad mage

Circus Tricks

Player: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker
Player: Gradivus Character: <<Matsui Ichirō>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg345436#msg345436) Oni Samurai Adept
Player: ScytheKnight Character: <<Snow Crash>> Orc Combat Decker

Player: All4BigGuns Character: <<Cutter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318863#msg318863) Human close support
Player: Saithor Character: <<Alicia Reeves>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326768#msg326768) Human Spellslinger
Player: Gilga Character: <<Dogmeat>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg342641;topicseen#msg342641) Human Jack-of-all-Trades
Player: riki.joat Character: <<Kale>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg352518#msg352518) Dwarf Tech Wiz

Player: Zweiblumen Character: <<Bittorent>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906) Troll technomancer <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317838#msg317838)
Player: Csjarrat Character: <<Morgan>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315047#msg315047) Dwarf decker <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318047#msg318047)
Player: IShadel Character: <<Flicker>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315286#msg315286) Dwarf adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318860#msg318860)

Player: 8-Bit Character: <<Ghost>> (https://docs.google.com/spreadsheets/d/1ulAP1_2TS31T2hU5-TEVEX1-GHSm625a24nbNlSqEsY/edit#gid=0) Elf gunslinger <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317800#msg317800)
Player: Carathas Character: <<Leaflock>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317613#msg317613) Bear shaman
Player: Lusis Character: Luz Cyber adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142)
Player: JackVII Character: <<Harrier>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318220#msg318220) Dwarf chopper pilot  <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318255#msg318255)

Player: S.Miles Character: <<Richter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321101#msg321101) Elven Face
Player: TMF Character: Mr Pink (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321496#msg321496) Elven Mime/Face
Player: Poindexter <<Chooly>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg322385#msg322385) Troll Beastmaster
Player: Jayde Moon Character: <<Betsy "Rodeo" Matthews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg325935#msg325935) Human Spellslinger

Player: SnowDragon Character: <<Victoria Drews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg330569#msg330569) Elven Sniper
Player: Scawire Character: <<Spector>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg331346#msg331346) Wandering Crazy Elf Adept

[/spoiler]
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: grid_hopper on <08-19-14/0827:36>
I got a few updated characters from dumpshock threads where I no longer have an account.....

If someone wants to GM I can play and introduce a couple here.

edit:

I also have a topic for a PbP that I can introduce as a support thread : http://forums.shadowruntabletop.com/index.php?topic=17754.0 (http://forums.shadowruntabletop.com/index.php?topic=17754.0)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <08-19-14/1103:40>
As an introduction to my 2075 campaign here on ShadowGrid I’m going to run a quick fire run where the action starts mid-run rather than drag through the planning stage (which often seems to spell the death of pbp threads).  It will accommodate most archetypes and a strict team build isn’t necessary, I will tailor the opposition to the players/PCs that are interested in playing.

Current IC threads:

Circus Tricks

The Cirque de l’Ombre needs an escort from Tarislar across the ash wastes of Puyallup to the more civilised areas around Loveland.  A new fixer in town, an orc called “Torrent” is hiring a disparate group of runners to run shotgun on the circus’ land trains.  He obviously has some connection to the circus as this is a job where he is acting personally as the Johnson.

I am looking for a number of players to play normal runner builds.  You will get a free Connection 5 contact, an orc calling himself Torrent.  He’s new in town and trying to establish his rep here but any fixers you know will let you know he is well established in Europe and has a rep for dealing well with runners.
This sounds great, I'd like to take a decker slot on that if possible?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <08-19-14/1202:53>
I've got a combat medic I'd like to run if the decker/to role is already filled.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-19-14/1240:23>
Given the nature of pbp and players disappearing I have no problems with multiple deckers, or any other archetype - I'd much rather people played the character they want to than one that fits the group.  I will adjust the opposition to suit whoever is around and wants to play...

@Fenris, hello again!  Feel free to bring your characters over.  I'm not planning on running another game other than CT but I'd be happy to start a 'general IC' here too where you could explore your characters as you started to do on DS.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <08-19-14/1316:22>
@Aria, I'm happy to play either Bittorrent a Troll Face/Technomancer (sub-optimum build for extra fun RP), or Dr. Grumpy a Dwarf Combat Medic (aspected sorcerer german ex-military).  I had fun coming up with both concepts.  I'm not familiar with the Stat Lite Char gen you allude to in your OP.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: grid_hopper on <08-19-14/1406:03>
I was thinking of playing the two characters from tribes with some minor changes since the new rulebooks were available. I'll instead pass on this game and keep them in reserve.

*Have fun all*
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-20-14/0743:19>
@Aria, I'm happy to play either Bittorrent a Troll Face/Technomancer (sub-optimum build for extra fun RP), or Dr. Grumpy a Dwarf Combat Medic (aspected sorcerer german ex-military).  I had fun coming up with both concepts.  I'm not familiar with the Stat Lite Char gen you allude to in your OP.
Either would be fine!  I'd say play both if you want but that might be too much :P

Stat Lite is something I've done on the Dumpshock thread, it's basically something I've conjured up myself so that on certain threads (for example Circles of Power) there is some form of character gen involved but little dice rolling in the IC.  I don't propose to do anything like that here yet... CT will be normal runner builds.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-21-14/1236:51>
The backdrop to the CT game is inspired by Erin Morgenstern's Night Circus - well worth a read, has some SR themes even if in no way related...

The route will be approximately 20miles through some nasty ash filled terrain from Tarislar to the Puyallup border...I will try and sort out a Google Maps version for you all.

I will probably start the action off when the convoy is leaving / has just left Tarislar, any major planning and organisation can be done OoC or we can retrospectively pick up obvious things... I've got no problem with flashback posts but I don't want to spend ages meeting Mr Johnson and have the run fold before it's got off the ground!

Anyway, hope this gives some of you food for thought.  If anyone wants to play one of the circus troupe let me know and I can fill you in on some of the background I've been mulling over.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <08-21-14/1349:57>
got a rigger/decker together for this. chummer 5 spitting out an exception code when i try and print it off though so might just have to send over the .chum5 file instead!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <08-21-14/1609:32>
@Aria: How do you want char's submitted?  .pdf? Using a template in bbcode?  PM'd or posted here?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Tochka on <08-21-14/2114:51>
Ooh. I always kind of meant to ask about these on Dumpshock, but real life things kept getting in the way. I'd love to work up some kind of magician type for Circus Tricks, if that's alright.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-22-14/0800:06>
@Aria: How do you want char's submitted?  .pdf? Using a template in bbcode?  PM'd or posted here?
Whatever's easiest!  If I can work out how to do it I like to have a master list of PC's in links on the third post in this thread, saves me having to hunt them down when I want to check something.  That said I haven't worked out how to link from within a thread yet so they'd have to be external links or new topics per character which seems a little overkill... open to suggestions!

Ooh. I always kind of meant to ask about these on Dumpshock, but real life things kept getting in the way. I'd love to work up some kind of magician type for Circus Tricks, if that's alright.
Welcome on board!  :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Flicker on <08-22-14/1534:57>
I would like to join, I have a Wolf Shaman
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <08-24-14/0429:08>
Name: Sam Hoarce
Alias: Bittorrent
Race: Troll
Sex: Male
Physical Description/Personality/background:
Bittorrent is a very rare Technomancer, and he's a Troll.  A very tall, skinny, black Troll.  His real name is Sam, and his parents were both shadowrunners themselves, though only moderately succesful.  Another rarity, most would call Bittorrent beautiful.  He has naturally golden hued horns, tusks and protrusions, and his skin is so dark it has an almost blueish tint to it.  To go with this he has long black dredlocks and piercing blue eyes.  As such, he is often shunned by other goblinoids for being too 'pretty', but he's smart enough to know it's just jealousy.  He's also charismatic enough to charm just about anyone when he first meets them.

As a child, he ended up being hospitalized for several months after getting caught up in a hornets nest.  He is very allergic to bees, and has be know to run screeming like a little elf girl when confronted with them.  A rather comical sight to those around him.

All in all, he's a pretty simple guy trying to make his way in a world that's stacked against him.  He is currently on the streets and considering hacking the local no-tell for a few nights crash space and a shower.

Attributes

BodyAgilityReactionStrength
5125
CharismaIntuitionLogicWillpower
5445
EdgeResonanceEssenceInitiative
3666+1d6

Positive Qualities
Exceptional Attribute: Charisma
First Impression
Technomancer
Negative Qualities
Allergy, Common (Severe): Bees
Distinctive Style: Golden Horns/Teeth/Protrusions

Active Skills
Acting Skill Group8
    Con8
    Impersonation8
    Performance8
Influence Skill Group8
    Etiquette11
    Leadership11
    Negotiation11
Compiling (Machine Sprites +2)9/11
Computer (Matrix Perception +2)10/12
Cybercombat (vs. Devices +2)8/10
Electronic Warfare7
First Aid11
Hacking (vs. Devices +2)8/10
Hardware5
Perception5
Pistols2
Registering (Machine Sprites +2)9/11
Software (Puppeteer +2)10/12
Knowledge Skills
Matrix History7
Shadow Runner History6
Technomancers6
Language Skills
EnglishN
Japanese7
Or'Zet7
Sperethiel7

Complex Forms
Puppeteer
Transcendent Grid

Gear (480¥)
Berwick Suit2600¥
    Argentum Coat3200¥
    Concealable Holster150¥
Bug Scanner (1)100¥
Data Tap300¥
Ear Buds100¥
    Audio Enhancement 21000¥
Fichetti Executive Action300¥
    Laser Sight125¥
    36 APDS Rounds432¥
    36 Stick-N-Shock Rounds288¥
Glasses400¥
    Image Link25¥
    Low Light Vision500¥
    Vision Enhancement 21000¥
Jammer, Area (4)800¥
Medkit (6)1500¥
(5x)Medkit Supplies500¥
Meta Link Commlink100¥
Renraku Sensei Commlink1000¥
White Noise Generator (6)300¥

Contacts
ContactC/L
Dad (Argus)Fixer3/4
Mom (Chora)Street Doc1/6
KillabitTechnomancer1/1

EDITS:
#1 forgot to buy a gun and changed bugscanner to a rating 1 instead 6
#2 changed Chora from a fence to a street doc (probably won't matter for this campaign)
#3 added starting cash
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <08-24-14/0446:36>
Here's a link to my post:
http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906 (http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906)

And all of the skill numbers are full pool, not the skill rating.  Lemme know if you want me to change that to just the rating.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <08-25-14/0840:07>
So, having a nightmare with chummer 5, had to do it the old fashioned way instead:

here's my dwarf decker:
Dwarf Hacker

Priorities:
A: Gear (450,000)
B: Skills (36/5)
C: Meta (dwarf, 1)
D: Attribs (14)
E: Magic (0)

Qualities:
+Codeslinger; Hack on the fly (-10 karma)
-Common, Mild allergy (Dogs +10 karma)
-Sinner, National (UCAS +5 Karma)
-Distinctive Style (Neck Tattoos +5 karma)

Net 35 karma remaining

Attributes:
BOD 4 (+1)
STR{5}(+0)              14/14
AGI{5}(+2)
REA 3 (+2)
CHA 2 (+0) {+10 Karma}
INT 3 (+2)
LOG 6 (+5)
WIL 4 (+2)

EDG 2 (+1)
ESS 3 (-3)
____________________________________________
Skills:
Groups;
Electronics 5

Individual:
Hacking 6 (hosts +2)             36/36
CyberCombat 6 (IC +2)
Electronic Warfare 3
Longarms 3 (Shotguns +2)
Etiquette 2 (street +2)   
Pistols 1 (SA +2)
Sneaking 2 (urban +2)
Pilot Ground 1 (wheeled +2)
Perception 4

Karma:
Gymnastics 2 (6Karma)      34/35
Clubs 2 (6Karma)
Pilot air 1 (2Karma)
____________________________________________
Gear: +10 karma for 470,000

Electronics:
Sony CIY-720 CyberDeck (7/6/5/4) {DR4 + 4 progs} 345,000
-Biometric 200
-Trid Projector 200
-Satellite 500                         345,900

Transys Avalon Commlink {DR6} 5,000
-Sim mod (cold) 100                      5,100

CyberPrograms:
-Legal:
Browse (1/2 search time)
Configurator (swap progs)
Edit (+2DP on edit)
Encryption (+1 firewall)
Signal Scrub (2NR)
Toolbox (+1DP)
Virtual machine (+2 progs)      560

-Hacking:
Armour (+2 resist)
Baby Monitor (see OS)
Biofeedback
Biofeedback Filter (+2 resist BF)
Decryption (+1 attack)
Defuse (+4 data bomb resist)
Demolition (+1 to make data bomb)
Exploit (+2 sleaze)
Fork (double action)
Guard (reduces mark damage 1DV)
Hammer (+2DV)
Mugger (+1DV per mark)
Shell (+1 resist DV + BF)
Sneak (+2 resist trace user)
Stealth (+1 sleaze)
Track (+2 trace user)
Wrapper (alter icons)           4250

R4 Agent 8,000
Total: 363,810
_________________________________________
Cyber:
x2 Datajack 2,000 0.2ESS
CyberEyes R2 {cap 8} 6,000 0.3ESS
-Smartlink {3} 4,000
-Flare comp {1} 1,000
-Vision Mag {2} 2,000
-Vision enhance R2 {2} 8,000   21,000

Muscle Replacement R2 2.5ESS (used)37,500                424,310

_________________________________________
Weapons + Armour:

Krime Boss Shotgun (GH3) 600
-Internal Smartgun 600
 +Vision Mag 250
-Shock pad 50
-Gas Vent 3 600
-Flashlight 25                 2375

Colt Agent Special (GH3) 250   1425
-Internal Smartgun 250
 +Vision Mag 250
-Gas vent 3 600
-Flashlight 25
-Hidden Arm Slide 300

Extendable Baton                100

Clothing (casual) 50

Lined Coat {arm 9} 900
-chem protect R3 750
-non conduct R3 750
-atmosphere sensor 100         2500


Helmet 100
-Micro Transceiver 100
-Motion Sensor 100
-Image Link 25                  325

total 6425                                       431,135
__________________________________________
Misc:

Headphones R5 250
-Spatial Recog 1000 {2, +4avail}
-Sound filter 1 250 {1, +3avail}
-Audio Enhance 2 1000{2 +4avail}       2,500

Fake SiN R4 10,000
-Fake Gun License R4 800
-Vehicle License R4 800
-Decker License R4 800                12,400

Middle Lifestyle 5000                  5,000

Handheld Sensor R3 300
-Radio signal scanner 300
-Directional Mic 3 300
-Laser Mic 3 300                       1,200     
Total 21,000                                     452,235
___________________________________________
Vehicles:
Honda Spirit (2 seats, speed 4)       12,000

SB Microskimmer (microdrone) 1,000
Sensor 3:
 -Camera 3
  +Low Light 500
  +Vision mag 250
 -Microphone 3
  +filter 1 250
 -Motion Sensor 3                       5,000
+Maneuver 3 1500
+Clearsight 3 1500                               469,235
___________________________________________
Ammo:
Shotgun-
x2 Spare clip +15 rounds flechette  210
x2 Spare clip +15 rounds regular slug 70

Pistol-
Clip +10 rounds Explosive 85
Clip +10 rounds Regular 25
Clip +10 rounds Gel 30                       420

Silver credstick 20 (20,000 limit)
+325 NY
                                                 470,000
___________________________________________
Knowledge Skills: (int 3, log 6 = 18) +1 karma
English N
Chinese 1 (1karma)
Matrix Crime 3             18/18
Motor Racing 2 (Powerboats +2)
Dwarf Rock 2
Local Area Knowledge 3
Local Gang Knowledge 3     
Drone design 2
Black Market Sellers 1 (Cyberdecks +2)
___________________________________________
Contacts: Cha x3 = 9
Fixer 3,3
Street Doc 2,1

____________________________________________
Bio:
Morgan Ruth, 32 year old Dwarf of UCAS birth.
A pretty bad guy by all methods of measurement, he's mis-applied his natural intelligence since being a child.
Pushy parents dragged him up and put him through technical college, dealing with a near-constant stream of letters home, meeting teachers and headmasters over the years.
He graduated college by the skin of his teeth and failed to get the glamorous position his parents had hoped for, instead bunking off work to go on drinking benders and getting into minor scuffles with low-lifes outside of bars.
To him though, it had never been about working for "the man", the last thing he wanted was that. He enjoyed the thrill of doing something "wrong", of rebellion and to him, subverting a system was far more thrilling than detecting and repelling it. It wasn't long before he started working the shadows. His natural skill with electronics made him damn near invaluable to a number of shady groups. The mix of hardware and skills was hard to duplicate and it fitted his idea of a "proper job" pretty damn well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <08-26-14/0809:59>
Thanks for the characters!  For those in this thread can we add some spoiler tags perhaps after the general info, makes for slightly easier reading :)  I will get them linked to the beginning of the thread as soon as I can...

I'm trying to persuade a couple of my 'shooters' from DS to bring their characters over here too so hopefully we'll be good to go in the not too distant future, I will start thinking about the opening IC post now.

Still room for more if there are other potential players lurking out there!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Flicker on <08-26-14/1139:49>
Kai "Flicker" Kosugi

Dwarf Adept

Origin:

Age: 18   Appears: 15
Height: 5'8"
Weight: 140 lbs
Eyes: Sky Blue
Hair: White

Origin:

Kai knows very little of his past, he doesn't remember his family he just remembers the slums he grew up in. Fighting every day for a scrap of food or to be allowed to live a little longer. One day he was deep in a alley searching through a dumpster for today's only meal when he heard the gang hooting and hollering at something.
     He ducked behind the dumpster and dared to look and he saw a human lady being harassed and shoved, she fell to her knees not 2 feet from Kai he saw steel in her eyes. She spoke softly, you better be fast you have about 4 minutes before they get here and then your all dead, the lead ganger had his back to Kai but he saw him reach for a gun. Kai grabbed the closest item at hand which was a two by four. He swung at the gangers gun hand and felt the board connect and a loud crack. Kai yelled for the old lady to run and he swung at the next closest ganger.
     Maddy was up and running to the alley opening just as they grabbed Kai and she heard the first of many blows and cries come from the young boy. He could barely see through the swelling eyes but the blows stopped as the gunfire started. Kai lost all sense of time, when he did wake the pain was beyond words and as time passed the pain eased, between the drugs and the healing he was finally able to wake and stay conscious.
     When he woke and looked around it was different but there sitting in a chair was the lady he helped. In a thick Irish accent she said "Hello wee one I am Mara McCallister but you can call me Maddy" I am truly sorry you almost died and for the beating you took to save me, I have had the best of the best treating you. I tried to locate your family but I could not find them if you want to give me their com code I will contact them. Kai says thank you Maddy I don't have anyone, and the idea you would spend Nuyen on a nobody is more than I would of ever hoped, I just figured if I died it was ok because no one would miss me and you would be safe.
     Maddy took his hand with a tear in her eye and said now you have a family and I would miss you, so after explaining all the work done to him he was taken to his new home, Maddy raised him, started teaching him, school started for Kai and then college. Kai found out Maddy was a premiere fixer and learned a lot about her business, he also showed a keen aptitude for combat and Maddy had him introduced to one if her contacts Old Man Chun an ancient man who could shoot a weapon as well as fight with ancient ones as well including swords. Maddy also had Kai trained in stealth, breaking and entering poisons and unarmed combat making him a well rounded and deadly foe. But his most important lesson was to learn to heal before hurting. Now he has left Maddy and is on his own. Making a name for himself as silent and deadly. Getting into places and back out without ever being noticed.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-01-14/0808:22>
I haven't forgotten about you all...I'm working on the first IC now.

@Csjarrat: can I have some additional info on your decker please?  A name will do for now :D

@Anyone else reading this: there's still plenty of time to come and join the fun!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-01-14/0906:42>
@Aria, apologies, trimmed it off the sheet. have re-added.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-01-14/1237:11>
I have a few characters I would be willing to play, do you want me to post all of them or just choose one? I can fill combat, decker, and rigger roles. Possibly a mage role if I can figure out a backstory that doesn't sound absolutely cliched.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-01-14/1255:39>
I have a few characters I would be willing to play, do you want me to post all of them or just choose one? I can fill combat, decker, and rigger roles. Possibly a mage role if I can figure out a backstory that doesn't sound absolutely cliched.
Choose the one you want...although matrix seems fairly well covered so you might want another archetype...?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-01-14/1438:39>
I'm in for a combat role. What's the stipulations for playing a Prime Runner/High Life Character? I.e. are we mixing teams, which board are those characters playing on, etc.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-01-14/1450:26>
Here's the link to the spreadsheet for my character - https://docs.google.com/spreadsheets/d/1ulAP1_2TS31T2hU5-TEVEX1-GHSm625a24nbNlSqEsY/edit?usp=sharing

He is definitely a combat role, since he has terrible social skills and can't really do much with the matrix at all. I think of his as a Cybered Gunslinger, since he's pushing it a bit past the small essence cost of a weapons specialist. Where adepts have mana, he has 'ware, it's pretty much as simple as that.

I've had this idea for the character for a while, so I'm just gonna copy/paste the backstory I've already written. If you want me to flesh it out some more, just tell me and I will.

Ghost, or his real name, Julius was taken form his wageslave parents when he was about 15. He doesn't remember anything about his life before Aztechknowledgy took him under their wing to train him to be a killing machine in the war between Aztlan and Amazonia. He was given some training and then cybered up to make him "more effective". He was sent out to most likely die, but he exceeded all expectations, becoming an extremely talented sniper. However, this led to him being fairly alienated from his fellow comrades, and he pretty much stopped caring what others thought of him.

After the war, this did not help him fit in within Aztechknowledgy society, and his extreme prejudice against any type of magic probably did not help him. He was given a few choices, well, three really. Stay, change your ways and fit in. Stay, don't change, and be terminated as not useful. Or, go out there and do some of our dirty work in the shadows, but if you try to work against us, things won't go so well. You can imagine which choice Julius chose.

Also, haven't gotten around to naming my contacts and writing backstories for them, but I will when I get the time.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Scawire on <09-01-14/1827:32>
I was hoping to join up when you get a High Life group together. It is not very often you find a GM that will let you go for the highest level to build a character in, so I tried it out. Man is it easier to make a mystic adept Decker with this level of build.


Here is the link to check out one fun character to make.
http://forums.shadowruntabletop.com/index.php?topic=17921.0 (http://forums.shadowruntabletop.com/index.php?topic=17921.0)

Hope to get into a run with this guy.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-01-14/2021:43>
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-01-14/2049:03>
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.

Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-01-14/2057:28>
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.

Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.

*Thinking....* she wasn't in the war herself; her father was. Maybe they just met through contacts or some past mission for the corp. Also, her dad may have been the OIC of some SF school.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-01-14/2106:38>
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.

Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.

*Thinking....* she wasn't in the war herself; her father was. Maybe they just met through contacts or some past mission for the corp. Also, her dad may have been the OIC of some SF school.

That's why I was thinking before the war, since I knew your character didn't actually enter the war. Maybe Aztechknowledgy just shoved me out and pointed me towards you and I found you out. Considering you would have more experience since you were running while I was off in the war. Even if we don't actually end up on the same team together, at least we have an interesting backstory that kind of connects us.

Probably not a award winning attempt at a backstory, but it is kind of interesting having two characters who both rely on the benefits of technology who both came from the same corporation.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-01-14/2109:15>
Sounds good.  ;)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-02-14/1432:10>
Thanks to everyone who's shown an interest in the high life option...I am planning to do one of those, either here or on Dumpshock, but my current 'workload' of a run here, one over there and playing one over there means it won't be in the immediate future  (RL keeps interfering with my RP schedule :P).  One of my DS players in Circles of Power has suggested a slightly different slant on that game to turn it into a more traditional 'run' format and this would probably be ideal for the kind of jet setting high profile runners with oodles of cash/power/influence etc...

Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-02-14/1552:38>
Hello. Looks like I will be in this game.

Other than just a friendly hello, I am mostly making this post because I just registered for this site and wanted to get a handle on the controls before play started.

So apologies in advance if I make a few posts with little content and lots of silly fonts or whatever.

Am I going to have to prove I am a human with every post?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-02-14/1757:14>
That stops after 10 posts from memory  ???
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Flicker on <09-02-14/1901:14>
Hello and welcome. Looking forward to getting started as well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-05-14/0750:03>
I've started off the IC to set the scene a bit and give you all something to think about.  I'm happy for you to post IC here, in flashback if you want to, anything to set the scene from your character's perspective.

Feel free to ask questions OoC and I will try and clarify my current thinking / vision of the land train etc.  Sadly I've not found any good images online that capture what I'm thinking of but if anyone does find something good please link it here!

<<Circus Tricks IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=17943.0)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-05-14/0803:11>
so how many cars do the trains consist of? Is it led by a large locomotive-with-wheels or more of a heavy-duty semi tractor?

Also, did our fixer give details on the job? I assume security,  but with that is a discussion on what the employer percieves as potential threats.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-05-14/0955:10>
another thing, are we actually on this land train or riding near it? if we're not on it, what are we on?
cheers!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-05-14/1223:50>
another thing, are we actually on this land train or riding near it? if we're not on it, what are we on?
cheers!
I left that vague so that you could each decide for yourselves.  The job description is equally vague, protect the convoy through the barrens from any and all threats (it's the Puyallup barrens so the usual suspects list applies here...)

It's not exactly what I had in mind but http://blog.hemmings.com/index.php/2009/11/19/54-wheel-drive-the-letourneau-electric-arctic-land-trains-that-put-australian-road-trains-to-shame/ will do as a visualisation of the 'train' of which there are two, with a few semis, trucks, vans and jeeps scattered into the mix to keep things interesting. Oh, and the blimp overhead...

There are about 100 'staff' in the circus, perhaps 30 of which are performers...

Enough to go on for now?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-05-14/1721:54>
Are we going to use this as the OOC thread for the Circus game?

If so, have payments and expectations already been negotiated or are we just showing up?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-06-14/1535:53>
Excited to get started.

Especially appreciate all the detailed physical descriptions of the various characters - it makes it a lot easier to add some illustrative color to the interactions.

If I can figure out how to provide links I'll put one up to Al's description.

Some quick clarifications/confirmations:

Ericen - assume you were previously posting as Flicker, but now that is the name of the character you are using in this game?
Also, notice your dwarf is 5'8".
I have absolutely no problem with that, it would just be unusual enough that I thought I'd see if it was a typo.

Lusus - assume Luz is the character you posted a link to the sheet of. So just to confirm before posting anything about Al's impression that might be inaccurate, that's pretty much a full body replacement on her, right?

I am thinking of posting Al on the outside of the cab of the lead train…

Awesome.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-06-14/1541:10>
The only external flesh on her is from under the breasts on up. Her shoulders, parts of her neck and back have been replaces also. Cybertorso's are just shells in SR, so he still has organs.

One of these days when I can get a working graphics pen and some patience I'll sketch out a character drawing.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-06-14/1553:06>
Okay - let's see if I can make this computer wizardry work…no…links and things are just too hard - I'll just paste Al's description for this run into this space.

Physical Description
5’3” 150 lbs
Thin, skin seems a bit loose
Complexion pale, almost yellow
Bags under eyes.
Facial bone structure even, but nose has obviously been broken a number of times. 
At first glance looks mid- to late-60s, but upon closer observation seems more like his own weather-beaten, worse-for-wear 47-year-old self.
Bushy mop of sandy hair, bangs cut above the eyes, around the ears, and roughly at collar-length (no, not a mullet).  Appears to have been hacked off with a knife.  Probably hasn’t been washed in a while.
Sunken cheeks, prominent chin, moderately heavy brow over bright, deep-set blue eyes. 
Side-burns, not bushy
Generally sports a few days’ growth, but usually uneven, as though he missed some spots the last time he shaved.
Cybereyes only visible on very close observation – ‘normal’ appearance.
Teeth hopelessly tobacco-stained.  Fingernails, too.
Wolfish grin.
Hands and forearms mottled with terrible burn scars.
Wears beat up brown workmen’s boots (Doc Marten’s).  Faded, olive-drab cargo pants, which provide pockets for shells.  Stained yellowish-white T-shirt.  Ancient, weathered brown real-leather RAF bomber jacket – quite bulky on his emaciated frame. Boxer shorts, woolen socks. Red bandanna around neck, or over mouth/nose in ash-dusty conditions.
Filterless Lucky Strike omnipresent, usually in corner of mouth, even if speaking. 
No visible jewelry of any kind.  If wearing jacket, no visible tattoos.
 
Hands and forearms mottled with horrific burn scars.

Visible tattoos – all old-fashioned black ink unless otherwise stated – NO weird fluorescent or nanite crap.
 
Inside right forearm – a good piece of work he got done in Hamburg along with the rest of the team.  Full-color.  A gnarly sea serpent crushing and cracking a 3-D representation of the Proteus AG logo, its fanged visage striking forward at the viewer, this done in excellent perspective.  The image encompassed by a neat circular banner, ‘Troubleshooters’ emblazoned across the top, ‘Proteus AG’ across the bottom.  Inscribed neatly but much smaller underneath it all – “No. 1 Bilge Rat”.
From top of left shoulder, extending downward to elbow – a ‘list’ of women's names, all in different styles of calligraphy/font/whatever, varying levels of quality, some in Roman letters, a few Arabic, one in Chinese characters.  All have neat Xs tattooed through them.  Ten total. 
Right upper arm – a nude hula dancer (you can tell by the lei) who – you guessed it – seems to sway erotically when he flexes his bicep.
Right shoulder – shoulder patch positioning – Confederate stars and bars in color.

Generally no visible tech – his commlink is kept in jacket pocket.
Always stinks of cigarette smoke, but otherwise not really bad smelling, contrary to appearances.  Think:  grooming terrible, hygiene not terrible.
If he takes off his jacket one can see a big survival knife, sheathed, stuck into his belt at the small of his back. 
Not a particularly magnetic or endearing personality, though exudes a sort of unbridled virility. 
Voice is sometimes too loud, and very gravelly/scratchy.  Physicality usually very subdued – brash voice from mostly still frame.

PS - tried to hide this with spoiler tags, but maybe that works differently here? Or do they have that function?

Requested rolls:

Initiative
http://invisiblecastle.com/roller/view/4686618/ (http://invisiblecastle.com/roller/view/4686618/)
2d6 + 11 → [6,6,11] = (23)
2d6 + 11 → [3,1,11] = (15)
2d6 + 11 → [6,5,11] = (22)
2d6 + 11 → [6,2,11] = (19)
2d6 + 11 → [6,1,11] = (18)


Remington 950
Base 12P w/APDS for -8 AP
Use at ranges over 10 meters
Generally aim then shoot
Agility + Skill + Aim
http://invisiblecastle.com/roller/view/4640378/ (ftp://invisiblecastle.com/roller/view/4640378/)
10d6.hits(5) → [3,2,5,4,2,6,1,5,5,5] = (5)
10d6.hits(5) → [3,2,6,2,3,3,6,3,5,1] = (3)
10d6.hits(5) → [3,1,2,3,3,4,1,2,4,6] = (1)
10d6.hits(5) → [5,5,5,1,1,3,1,2,5,1] = (4)
10d6.hits(5) → [5,5,2,1,5,4,1,2,2,3] = (3)

Remington 990
Base 11P currently loading buckshot (flechette) on medium choke
Lot of variables here depending on how many shots fired, but base 11 dice (Agility + Skill + Spec)
http://invisiblecastle.com/roller/view/4640384/ (ftp://invisiblecastle.com/roller/view/4640384/)
11d6.hits(5) → [1,4,2,2,1,5,1,3,2,5,4] = (2)
11d6.hits(5) → [5,2,2,1,1,1,5,5,3,2,6] = (4)
Accuracy is 4.

Melee
Generally gun butt
Base 7P
Agi + Skill + Spec
http://invisiblecastle.com/roller/view/4640385/ (ftp://invisiblecastle.com/roller/view/4640385/)
11d6.hits(5) → [4,4,6,4,1,2,6,2,3,5,3] = (3)
11d6.hits(5) → [4,5,4,1,1,4,5,2,5,5,1] = (4)
11d6.hits(5) → [5,2,4,5,6,5,5,5,2,6,1] = (7)
11d6.hits(5) → [3,2,4,3,4,3,6,4,2,3,3] = (1)
11d6.hits(5) → [4,4,4,5,3,4,3,1,6,6,4] = (3)
Accuracy is 3.

Ranged/melee defense (same)
React + Int + Combat Sense
http://invisiblecastle.com/roller/view/4640386/ (ftp://invisiblecastle.com/roller/view/4640386/)
15d6.hits(5) → [5,4,3,2,2,4,5,3,4,5,4,1,6,5,6] = (6)
15d6.hits(5) → [1,6,6,3,1,4,1,5,2,6,1,5,3,4,5] = (6)
15d6.hits(5) → [6,6,2,6,6,5,4,1,4,6,3,6,3,4,5] = (8)
15d6.hits(5) → [5,1,1,6,3,6,2,4,6,1,4,3,5,2,2] = (5)
15d6.hits(5) → [5,6,6,1,2,6,1,5,3,4,6,2,2,3,4] = (6)
15d6.hits(5) → [3,1,4,3,5,2,6,5,3,1,1,4,5,4,4] = (4)
No limit.
If I get tagged despite the roll, will automatically spend a point of Edge to reroll fails.

Damage soak
Bod + armor jacket
http://invisiblecastle.com/roller/view/4640387/ (ftp://invisiblecastle.com/roller/view/4640387/)
15d6.hits(5) → [4,4,2,1,4,4,3,6,3,1,4,4,3,2,4] = (1)
15d6.hits(5) → [6,6,4,6,3,1,3,1,5,1,1,6,6,6,4] = (7)
15d6.hits(5) → [4,3,1,4,5,2,1,3,1,2,6,5,1,1,4] = (3)
15d6.hits(5) → [1,5,3,4,3,3,2,4,2,4,5,2,6,3,2] = (3)
15d6.hits(5) → [3,1,5,6,3,1,6,6,2,2,6,4,6,3,6] = (7)
If still going down after soak, will automatically spend point of Edge to reroll fails.

Perception
Intuition + skill
http://invisiblecastle.com/roller/view/4640390/ (ftp://invisiblecastle.com/roller/view/4640390/)
7d6.hits(5) → [3,4,5,4,3,3,6] = (2)
7d6.hits(5) → [2,5,2,2,5,2,3] = (2)
7d6.hits(5) → [1,4,2,5,4,3,2] = (1)
7d6.hits(5) → [6,3,4,2,3,6,3] = (2)
7d6.hits(5) → [3,2,4,4,3,1,1] = (0)

Surprise
(Combat Sense gives Perception test before Surprise test)
React + Int
http://invisiblecastle.com/roller/view/4640393/ (ftp://invisiblecastle.com/roller/view/4640393/)
11d6.hits(5) → [6,6,4,2,5,4,5,5,6,4,2] = (6)
11d6.hits(5) → [5,4,6,4,5,4,2,2,1,6,6] = (5)
11d6.hits(5) → [4,2,6,6,1,3,1,2,5,1,3] = (3)
11d6.hits(5) → [3,5,4,1,5,5,4,5,1,2,6] = (5)
11d6.hits(5) → [5,3,4,6,3,4,4,2,3,5,5] = (4)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-06-14/1556:28>
The only external flesh on her is from under the breasts on up.

Well, I'm glad we got that sorted out!

No, seriously, thanks for the specifics - I spend way too much time making movies of these runs in my head, and the more detail the better!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-06-14/1612:42>
I totally understand.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-06-14/2118:10>
I don't mean to interrupt anything, but just a question.  I see this has started, and I'm not 100% sure who is in and who isn't. The list on the first page lists only 4 people, but I notice that Luz is in the IC thread. Does this mean I am in too? If not, that's fine, I will leave this thread alone, but I was just slightly confused. I am currently on vacation and posting this from my phone. I may have missed something due to not having access to a computer.

Sorry to intrude, I hope I'm not messing anything up.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-07-14/1249:51>
Hi there,

I'd like to submit a character for the Circus Tricks thread if thats cool. I've been a away from SR for a long time and I've been looking for a friendly game to get back into things. I'll work on a character (probably something quite straightforward in rules terms) and see how I go.

Thanks

Cara
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: risoknop on <09-07-14/1657:03>
Hi, I would like to submit a character for Circus Tricks. I'm still working on the details but here is a short summary of the background I got so far.

Name: Max Messerschmitt

Max is quite an experienced shadowrunner born in Allied German States (probably neo-anarchist part of Berlin). he spent several years of his life working for Saeder-Krupp as one of their deniable assets. Lots of dangerous runs and close calls but he considers those years the best part of his life.

Then, everything went to hell. After a botched run (possibly double-crossed by Mr Johnson), a corp exec who hired the runners decided to pull the plug on the team. There was a bounty on their heads so they ran for their lives. Most of the team was hunted down and killed.

In order to survive, Max had to leave the country. Currently he's living in Seattle under a false identity and trying to keep a low profile. He still needs to eat though, so he's back in the shadows (trying to stay clear of anything related to S-K just to be on the safe side).

I'm still working on more details. Tell me what you think. I will decide what archetype to use.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-08-14/0757:43>
Are we going to use this as the OOC thread for the Circus game?

If so, have payments and expectations already been negotiated or are we just showing up?
Yes, please use this for OoC.  Might want to prefix things with @CT: for when we eventually get another IC thread going :)

I tend to gloss over payment due to the nature of 'reward' in my games being for the amount you post rather than a predetermined figure...so assume that's dealt with...I imagine you wouldn't have boarded the zeppelin without some promise of cash or even upfront funds...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-08-14/0800:46>
I don't mean to interrupt anything, but just a question.  I see this has started, and I'm not 100% sure who is in and who isn't. The list on the first page lists only 4 people, but I notice that Luz is in the IC thread. Does this mean I am in too? If not, that's fine, I will leave this thread alone, but I was just slightly confused. I am currently on vacation and posting this from my phone. I may have missed something due to not having access to a computer.

Sorry to intrude, I hope I'm not messing anything up.
I don't turn anyone away :D  If I've missed people of the links at the beginning then apologies, will try and sort that ASAP so that we all know who's in the party!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-08-14/0806:40>
@ Carathas & Risoknop:  feel free to jump on board, as I said to 8-bit, nobody gets turned away who wants in!  Post up your characters and feel free to get involved in the IC straight away!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-08-14/1004:57>
@ Carathas & Risoknop:  feel free to jump on board, as I said to 8-bit, nobody gets turned away who wants in!  Post up your characters and feel free to get involved in the IC straight away!

Ok, I am finalising the character now but he is an older Bear Shaman with a bit of a history. He has a criminal record following some activism against Shiawase. Essentially an older semi-tribal sort with a chip on his shoulder about megacorporate pollution and environmental exploitation. Likes to take long walks in the countryside, talking to the spirits.  ;D

He makes a living off shadowruns while helping out around the community as a healer. Not really a combat type but typical of Bears, you don't want to be around him when he's angry about something.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-08-14/1144:28>
I don't mean to interrupt anything, but just a question.  I see this has started, and I'm not 100% sure who is in and who isn't. The list on the first page lists only 4 people, but I notice that Luz is in the IC thread. Does this mean I am in too? If not, that's fine, I will leave this thread alone, but I was just slightly confused. I am currently on vacation and posting this from my phone. I may have missed something due to not having access to a computer.

Sorry to intrude, I hope I'm not messing anything up.
I don't turn anyone away :D  If I've missed people of the links at the beginning then apologies, will try and sort that ASAP so that we all know who's in the party!

All right, thanks for the response. I'll see what I can do about making sure everything with my character is ready and maybe get an IC post up. Might take a few more days, as I get back to a normal computer on Thursday; currently using a library computer.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-08-14/1438:22>
@CT: I'm gonna try and sweet talk my way into the nicest accomodations I can.  I realize that it's a circus, and 'nice' is going to be simply comparitive, but Bittorrent likes to live the nicest life he can :)
Nicer doss (con1 + cha 5 + argentum coat 1 + berwick suit 1 + first impressions 2 = 10) (http://orokos.com/roll/219690): 10d6t5 4


EDIT: forgot my starting cash:
Starting Cash (http://orokos.com/roll/219750): 1d6*20+380 480
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-08-14/1442:46>
So, I'm not sure of the best way to present the character, for now I will just link to a CHUM5 file in my Dropbox. If you would prefer it in some other format please let me know. And obviously if you find any issues, please holler.

https://dl.dropboxusercontent.com/u/33635/Leaflock.chum5

For the record, Leaflock, usually known just by Leaf is a middle-aged human Bear Shaman with a chequered past of slightly radical environmentalist behaviour. He's not a full on tree-hugger but he loves the wilderness and fell afoul of Shiwase a number of years ago when he got mixed up with some serious eco-terrorist types.

He's a friendly, helpful sort of guy who will lend his healing talents to anyone in need. He's no pacifist but doesn't routinely carry a gun and won't be the guy leaping into the fray, unless someone needs to be dragged out of said fray.

I'll catch up on the IC post and get started.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-08-14/1509:25>
I'm assuming that knowing where I'm going I can quickly buy a respirator? 0 Availability seems like it would be readily available to me. If so, I will buy a rating 6 one before we get on the zeppelin for 300 nuyen. That puts me at -20 nuyen before rolling for starting money, so I might as well roll for it.

Starting Money (http://orokos.com/roll/219697): 3d6*60 720 + my 280 = 900 - 300 = 600 nuyen remaining.

Forgot that I had a Middle Lifestyle, not Low. My actual money would be:

Starting Money (the real one) (http://orokos.com/roll/219782): 4d6*100 1300 + my 280 = 1580 - 300 = 1280 nuyen remaining.

I'll take a look-see around visually and listen to the sound of the convoy to hear anything out of the ordinary. Not sure if you want me to roll something other than perception, but here are my two checks.

Visual:
Checking out the convoy (http://orokos.com/roll/219699): 16d6t5 5

Listening check:
Checking out the convoy (http://orokos.com/roll/219701): 14d6t5 2

Well, that listening roll was unfortunate.

Here's my character sheet that I will update as the game goes on. Added a little information about contacts and such.

https://docs.google.com/spreadsheets/d/1CLcVuw6LXk-UvCL7NZfvaGOdUsO1wQYv-KHsvAM-kKk/edit?usp=sharing

I'll write up an IC post either later today or tomorrow.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-09-14/0754:05>
So, I'm not sure of the best way to present the character, for now I will just link to a CHUM5 file in my Dropbox. If you would prefer it in some other format please let me know. And obviously if you find any issues, please holler.

https://dl.dropboxusercontent.com/u/33635/Leaflock.chum5
Holler!  :P 

I can't read chummer files, any chance you could copy and paste it here, or do a google doc or something?  Sorry to be a pain  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-09-14/0759:49>
@CT:  Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise.  Plus any others you think might be really useful to have done ahead of time!  Please note the assumptions in calculating dice totals eg:

Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)

Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)

Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...

Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?

Thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-09-14/0923:30>
I couldn't see any way to get this SMF forum to support SPOILER tags (it seems to require a forum plugin or customisation). In any case, here is Leaf in text format - again if you want it presented some other way, just let me know and I'll do my best:

(The only thing you may need to bare in mind is that he has 2 bonded sustaining foci running Force 4 BOD and WIL increases)

== Info ==
Street Name: Leaflock
Name: Matthew Jackson
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 52
Height 1.85m Weight 100kg
Composure: 14
Judge Intentions: 9
Lift/Carry: 9 (30 kg/20 kg)
Memory: 13
Nuyen: 625

== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3 (7)
AGI: 2
REA: 3
STR: 2
CHA: 5
INT: 4
LOG: 4
WIL: 5 (9)
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         13

== Limits ==
Physical:                  5
Mental:                    7
Social:                    9
Astral:                    9

== Active Skills ==
Alchemy                    : 1                      Pool: 7
Animal Handling            : 0                      Pool: 4
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 3
Artificing                 : 1                      Pool: 7
Assensing                  : 3                      Pool: 7
Astral Combat              : 2                      Pool: 11
Automatics                 : 0                      Pool: 1
Banishing                  : 5                      Pool: 11
Binding                    : 1                      Pool: 7
Biotechnology              : 1                      Pool: 5
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 3
Con                        : 0                      Pool: 4
Counterspelling            : 5                      Pool: 11
Cybercombat                : 0                      Pool: 3
Cybertechnology            : 1                      Pool: 5
Demolitions                : 0                      Pool: 3
Disenchanting              : 1                      Pool: 7
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 6
First Aid                  : 1                      Pool: 5
Forgery                    : 0                      Pool: 3
Free-Fall                  : 0                      Pool: 6
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 1                      Pool: 6
Longarms                   : 4                      Pool: 6
Medicine                   : 1                      Pool: 5
Navigation                 : 1                      Pool: 5
Negotiation                : 1                      Pool: 6
Perception                 : 2                      Pool: 6
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 1
Ritual Spellcasting        : 2                      Pool: 8
Running                    : 0                      Pool: 1
Sneaking                   : 0                      Pool: 1
Spellcasting               : 6                      Pool: 12
Summoning                  : 6                      Pool: 12
Survival                   : 1                      Pool: 10
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 1                      Pool: 5
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Area Knowledge: Seattle    : 4                      Pool: 8
Chemistry                  : 2                      Pool: 6
English                    : N                      Pool: 0
History                    : 2                      Pool: 6
Magical Theory             : 4                      Pool: 8
Magical Threats            : 2                      Pool: 6
Parazoology                : 2                      Pool: 6
Shadow Community           : 2                      Pool: 6
Underworld                 : 3                      Pool: 7

== Contacts ==
Janet Barnes (2, 1)
Solitaire (4, 2)
Vincent de Leon (4, 2)

== Qualities ==
Aged (Rating 1)
Magician
Mentor Spirit (Bear)
Prejudiced (Specific, Outspoken) (Shiawase)
SINner (Criminal) (Shiawase)
Spirit Affinity (Spirits of Man)

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (14))
Analyze Truth              DV: F-2
Heal                       DV: F-4
Increase [Attribute] (BOD) DV: F-3
Increase [Attribute] (WIL) DV: F-3
Increase [Attribute] (STR) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Magic Fingers              DV: F-2
Manabolt                   DV: F-3
Stabilize                  DV: F-4

== Lifestyles ==
Home (Auburn Apartment)  2 months
Wilderness Cabin (Snohomish)  2 months

== Armor ==
Armor Jacket                        12
Bike Racing Armor                   8
Bike Racing Helmet                  2

== Weapons ==
Defiance T-250, Short-Barrel
   +Flashlight, Standard
   +Laser Sight
   +Smartgun System, Internal
   Pool: 6   Accuracy: 6   DV: 9P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 5   DV: 2S   AP: -   RC: 1
Winchester Model 2066
   +Smartgun System, Internal
   Pool: 6   Accuracy: 6   DV: 11P   AP: -1   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: Gel Rounds (Shotguns) x200
Ammo: Regular Ammo (Shotguns) x190
Fake License (Mage License) Rating 3
Fake License (Medical License) Rating 3
Fake License (Firearms License) Rating 3
Fake SIN (Alias) Rating 3
Flare Compensation
Glasses Rating 3
Low Light
Magical Lodge Materials Rating 5
Medkit Rating 4
Reagents, per dram x20
Smartlink
Sustaining Focus, Health (Bonded Foci) Rating 4
Sustaining Focus, Health (Bonded Foci) Rating 4

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2

== Description ==
Leaflock (usually just Leaf) is a little older than the typical shadowrunner. His long dark hair is greying a little at the temples and is held back from his face in a fairly traditional knot. His skin is weathered both from age and long hours spent outdoors.

Typically found wearing clean, but slightly worn casual clothing (jeans, shirt, old army surplus jacket). He is rarely seen without his worn vintage leather messenger bag.

== Background ==
A Seattle native, born into a mixed Anglo/Native household and brought up to be a proud member of both communities,

== Concept ==
An older Bear Shaman who has tangled with Shiawase in the past (and lost that round). He harbours something of a specific grudge against Shiawase and any mega impacting his beloved wilderness.

== Notes ==
Pretty friendly, easy going character who will freely use his talents to help those injured or hurt. His temper will normally become a bit frayed around corporates types, escalating to open disdain for any Shiawase employee or company activity.

Normally operates under his fake SIN alias as a professional magical healer named, James Roundtree. His primary lifestyle is linked to the fake (rating 4) alias.

Rarely carries firearms in day to day activity and will only consider bringing his trusty shotgun along if expecting trouble and it can be concealed
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-09-14/1124:26>
@CT:  Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise.  Plus any others you think might be really useful to have done ahead of time!  Please note the assumptions in calculating dice totals eg:

Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)

Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)

Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...

Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?

Thanks!

Is this just for quick reference of rolls? If so, no problem. Although, I have to say that I use orokos.com for rolls, and Invisible Castle is currently not sending me an email for registration. Not sure what you mean by "linking" the rolls post with the character sheet post, unless you mean just posting my character sheet (again...). https://docs.google.com/spreadsheets/d/1CLcVuw6LXk-UvCL7NZfvaGOdUsO1wQYv-KHsvAM-kKk/edit#gid=0

I'll put up Initiative, attacks with all my guns (might not use all of them, but still good to have), ranged defense, melee defense, perception, surprise, and sneaking. This is going to be a long post, especially since I don't think spoilers work. If this is not what you wanted, I'll edit/delete this post.

Initiative: Reaction (10) + Intuition (5) + 3d6
Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] <-- Dice rolls

Initiative 2: Reaction (10) + Intuition (5) + 3d6
Initiative (2) (http://orokos.com/roll/219903): 15+3d6 27 [6, 2, 4] <-- Dice rolls

Initiative 3: Reaction (10) + Intuition (5) + 3d6
Initiative (3) (http://orokos.com/roll/219904): 15+3d6 21 [1, 4, 1] <-- Dice rolls

Initiative 4: Reaction (10) + Intuition (5) + 3d6
Initiative (4) (http://orokos.com/roll/219905): 15+3d6 22 [1, 5, 1] <-- Dice rolls

Initiative 5: Reaction (10) + Intuition (5) + 3d6
Initiative (5) (http://orokos.com/roll/219907): 15+3d6 24 [5, 3, 1] <-- Dice rolls

Interesting that I seem to hover around the low 20s.

Ranged Defense 1: Reaction (10) + Intuition (5)
Ranged Defense (1) (http://orokos.com/roll/219910): 15d6t5 5 [1, 6, 3, 6, 1, 4, 3, 2, 1, 3, 5, 3, 4, 5, 5] <-- Dice rolls

Ranged Defense 2: Reaction (10) + Intuition (5)
Ranged Defense (2) (http://orokos.com/roll/219911): 15d6t5 4 [4, 4, 5, 2, 5, 4, 5, 4, 3, 4, 2, 1, 2, 3, 6] <-- Dice rolls

Ranged Defense 3: Reaction (10) + Intuition (5)
Ranged Defense (3) (http://orokos.com/roll/219912): 15d6t5 5 [3, 3, 2, 6, 2, 5, 2, 2, 4, 4, 2, 5, 4, 5, 5] <-- Dice rolls

Ranged Defense 4: Reaction (10) + Intuition (5)
Ranged Defense (4) (http://orokos.com/roll/219913): 15d6t5 5 [1, 1, 4, 1, 5, 1, 5, 1, 6, 2, 5, 5, 3, 2, 1] <-- Dice rolls

Ranged Defense 5: Reaction (10) + Intuition (5)
Ranged Defense (5) (http://orokos.com/roll/219914): 15d6t5 9 [6, 4, 5, 1, 6, 5, 6, 3, 6, 5, 4, 6, 5, 1, 4] <-- Dice rolls (and damn that is a lot of hits)

None of them glitched, although I'm not sure what the penalty for glitching would be.

Melee Defense 1: Reaction (10) + Intuition (5)
Melee Defense (1) (http://orokos.com/roll/219915): 15d6t5 5 [5, 2, 1, 1, 3, 5, 6, 4, 4, 2, 1, 6, 5, 2, 2] <-- Dice rolls

Melee Defense 2: Reaction (10) + Intuition (5)
Melee Defense (2) (http://orokos.com/roll/219916): 15d6t5 7 [4, 6, 2, 1, 6, 5, 2, 6, 1, 3, 2, 6, 5, 3, 5] <-- Dice rolls

Melee Defense 3: Reaction (10) + Intuition (5)
Melee Defense (3) (http://orokos.com/roll/219918): 15d6t5 4 [2, 3, 1, 5, 6, 4, 3, 1, 3, 1, 3, 3, 6, 1, 6] <-- Dice rolls

Melee Defense 4: Reaction (10) + Intuition (5)
Melee Defense (4) (http://orokos.com/roll/219919): 15d6t5 6 [5, 6, 1, 3, 6, 6, 3, 4, 2, 6, 6, 3, 4, 2, 2] <-- Dice rolls

Melee Defense 5: Reaction (10) + Intuition (5)
Melee Defense (5) (http://orokos.com/roll/219920): 15d6t5 5 [5, 4, 4, 6, 3, 6, 4, 4, 3, 3, 6, 5, 2, 4, 3] <-- Dice rolls

Rolling in the expected average ranges.

Perception 1: Perception (6) + Intuition (5)
Perception (1) (http://orokos.com/roll/219921): 11d6t5 1 [4, 3, 1, 3, 3, 4, 6, 4, 1, 1, 1] <-- Dice rolls (No glitch thankfully)

Perception 2: Perception (6) + Intuition (5)
Perception (2) (http://orokos.com/roll/219923): 11d6t5 2 [5, 5, 4, 3, 4, 3, 1, 4, 3, 4, 1] <-- Dice rolls

Perception 3: Perception (6) + Intuition (5)
Perception (3) (http://orokos.com/roll/219925): 11d6t5 5 [2, 5, 5, 3, 4, 6, 4, 6, 6, 4, 4] <-- Dice rolls (Gotta love those hits)

Perception 4: Perception (6) + Intuition (5)
Perception (4) (http://orokos.com/roll/219926): 11d6t5 2 [4, 5, 4, 2, 3, 4, 1, 3, 2, 6, 1] <-- Dice rolls

Perception 5: Perception (6) + Intuition (5)
Perception (5) (http://orokos.com/roll/219927): 11d6t5 5 [6, 2, 6, 3, 5, 1, 3, 6, 3, 4, 6] <-- Dice rolls (Damn, these perception rolls are on fire.)

If I'm perceiving visually, add 5 dice (2 from specialization, 3 from cybereyes). If I'm perceiving audibly, add 3 dice (3 from cyberears).

Surprise 1: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (1) (http://orokos.com/roll/219929): 15d6t5 4 [3, 5, 5, 4, 1, 2, 3, 1, 4, 4, 6, 1, 4, 3, 5] <-- Dice rolls (Threshold met)

Surprise 2: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (2) (http://orokos.com/roll/219930): 15d6t5 4 [2, 6, 6, 1, 3, 3, 3, 5, 4, 3, 6, 1, 1, 1, 3] <-- Dice rolls (Threshold met, no glitch)

Surprise 3: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (3) (http://orokos.com/roll/219931): 15d6t5 5 [6, 4, 3, 6, 3, 4, 4, 3, 4, 5, 1, 3, 5, 6, 1] <-- Dice rolls (Threshold met)

Surprise 4: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (4) (http://orokos.com/roll/219932): 15d6t5 10 [6, 5, 6, 6, 3, 5, 1, 6, 5, 2, 2, 6, 5, 2, 5] <-- Dice rolls (Threshold met, can I get even more initiative? Because damn, that is a lot of hits.)

Surprise 5: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (5) (http://orokos.com/roll/219933): 15d6t5 6 [4, 5, 4, 5, 6, 3, 2, 5, 3, 6, 5, 1, 2, 2, 3] <-- Dice rolls (Threshold met)

Add 3 dice if alerted in some way, such as a secret perception test.

Sneaking 1: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (1) (http://orokos.com/roll/219934): 19d6t5 5 [3, 6, 4, 3, 2, 2, 2, 5, 3, 1, 6, 2, 3, 1, 4, 5, 5, 2, 2] <-- Dice rolls

Sneaking 2: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (2) (http://orokos.com/roll/219935): 19d6t5 4 [5, 5, 1, 1, 2, 3, 6, 2, 2, 3, 3, 4, 6, 3, 4, 2, 2, 4, 4] <-- Dice rolls

Sneaking 3: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (3) (http://orokos.com/roll/219936): 19d6t5 7 [1, 6, 3, 6, 4, 3, 3, 4, 5, 3, 6, 3, 3, 6, 3, 6, 5, 4, 4] <-- Dice rolls

Sneaking 4: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (4) (http://orokos.com/roll/219937): 19d6t5 11 [6, 4, 3, 5, 4, 6, 1, 5, 2, 6, 6, 5, 2, 5, 4, 6, 1, 6, 6] <-- Dice rolls (That's more like it)

Sneaking 5: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (5) (http://orokos.com/roll/219938): 19d6t5 4 [6, 3, 3, 3, 4, 4, 4, 1, 4, 4, 3, 2, 4, 5, 3, 6, 5, 4, 4] <-- Dice rolls (And back to low rolls)

Add 2 dice if in a Jungle setting. It's probably not the best specialization, but it made sense character concept-wise. Edit: Cannot find if it uses the physical limit, can someone confirm? If so, these are limited to 6 hits.

Ares Desert Strike 1: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (1) (http://orokos.com/roll/219939): 19d6t5 10 [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5, 4, 6, 3, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)

Ares Desert Strike 2: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (2) (http://orokos.com/roll/219940): 19d6t5 6 [1, 3, 2, 2, 4, 6, 5, 2, 4, 4, 5, 6, 2, 6, 4, 1, 2, 1, 6] <-- Dice rolls

Ares Desert Strike 3: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (3) (http://orokos.com/roll/219941): 19d6t5 7 [3, 3, 3, 1, 5, 4, 2, 5, 5, 6, 1, 4, 1, 6, 4, 6, 4, 5, 2] <-- Dice rolls

Ares Desert Strike 4: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (4) (http://orokos.com/roll/219943): 19d6t5 4 [1, 3, 6, 2, 2, 6, 1, 4, 3, 4, 2, 1, 6, 3, 2, 5, 3, 3, 4] <-- Dice rolls

Ares Desert Strike 5: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (5) (http://orokos.com/roll/219946): 19d6t5 8 [1, 3, 6, 4, 5, 2, 3, 1, 6, 5, 6, 2, 5, 1, 4, 2, 6, 1, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)

Use accuracy 9 and add 2 dice to pool when using External Smartgun System.

Ares Light Fire 75 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (1) (http://orokos.com/roll/219947): 19d6t5 4 [1, 4, 1, 6, 1, 2, 2, 6, 1, 2, 4, 1, 1, 3, 3, 5, 6, 3, 3] <-- Dice rolls (No glitch)

Ares Light Fire 75 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (2) (http://orokos.com/roll/219948): 19d6t5 6 [3, 1, 6, 6, 5, 2, 3, 2, 2, 3, 5, 3, 4, 2, 5, 3, 6, 4, 2] <-- Dice rolls

Ares Light Fire 75 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (3) (http://orokos.com/roll/219949): 19d6t5 5 [5, 6, 1, 2, 6, 5, 1, 4, 2, 2, 4, 1, 1, 6, 3, 3, 4, 1, 2] <-- Dice rolls

Ares Light Fire 75 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (4) (http://orokos.com/roll/219950): 19d6t5 9 [5, 2, 6, 6, 2, 6, 4, 1, 4, 6, 5, 6, 6, 5, 2, 4, 4, 1, 2] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)

Ares Light Fire 75 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (5) (http://orokos.com/roll/219951): 19d6t5 9 [5, 2, 3, 5, 6, 1, 5, 1, 2, 3, 1, 5, 1, 5, 6, 6, 2, 5, 3] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)

Use Accuracy 8 and add 2 dice to the pool when using Internal Smartgun System.

Ares Predator V 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (1) (http://orokos.com/roll/219952): 19d6t5 5 [5, 3, 5, 5, 1, 1, 1, 2, 3, 1, 6, 1, 4, 2, 2, 4, 5, 2, 1] <-- Dice rolls (No glitch)

Ares Predator V 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (2) (http://orokos.com/roll/219953): 19d6t5 4 [3, 4, 3, 2, 6, 5, 3, 3, 6, 1, 4, 3, 4, 3, 5, 4, 1, 2, 2] <-- Dice rolls

Ares Predator V 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (3) (http://orokos.com/roll/219954): 19d6t5 6 [2, 1, 4, 4, 4, 5, 2, 2, 4, 2, 5, 1, 6, 1, 1, 3, 6, 6, 6] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)

Ares Predator V 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (4) (http://orokos.com/roll/219955): 19d6t5 5 [1, 6, 5, 1, 4, 2, 3, 2, 4, 2, 3, 1, 4, 5, 3, 3, 6, 1, 5] <-- Dice rolls

Ares Predator V 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (5) (http://orokos.com/roll/219956): 19d6t5 10 [5, 5, 2, 6, 6, 5, 4, 1, 6, 2, 4, 5, 3, 4, 6, 3, 3, 6, 5] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)

Use Accuracy 7 and add 2 dice to the pool when using Internal Smartgun System.

Enfield AS-7 1: Longarms (6) + Agility (11)
Enfield AS-7 (1) (http://orokos.com/roll/219957): 17d6t5 5 [2, 3, 4, 2, 4, 2, 5, 4, 6, 5, 5, 2, 6, 2, 3, 3, 2] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Enfield AS-7 2: Longarms (6) + Agility (11)
Enfield AS-7 (2) (http://orokos.com/roll/219958): 17d6t5 5 [1, 4, 1, 3, 2, 2, 3, 2, 1, 5, 2, 5, 6, 5, 4, 5, 1] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy) [No glitch]

Enfield AS-7 3: Longarms (6) + Agility (11)
Enfield AS-7 (3) (http://orokos.com/roll/219959): 17d6t5 8 [6, 3, 2, 6, 4, 1, 2, 6, 6, 1, 6, 1, 6, 3, 6, 1, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Enfield AS-7 4: Longarms (6) + Agility (11)
Enfield AS-7 (4) (http://orokos.com/roll/219960): 17d6t5 4 [4, 1, 4, 6, 3, 1, 6, 1, 6, 1, 5, 2, 1, 4, 4, 2, 2] <-- Dice rolls (No glitch)

Enfield AS-7 5: Longarms (6) + Agility (11)
Enfield AS-7 (5) (http://orokos.com/roll/219961): 17d6t5 9 [1, 1, 5, 1, 4, 5, 6, 3, 4, 6, 6, 1, 5, 5, 4, 5, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Use Accuracy 6 and add 2 dice to the pool when using External Smartgun System.

Underbarrel Ares Antioch-2 1: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (1) (http://orokos.com/roll/219962): 10d6t5 6 [6, 3, 3, 6, 5, 6, 3, 5, 4, 6] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Underbarrel Ares Antioch-2 2: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (2) (http://orokos.com/roll/219963): 10d6t5 3 [1, 2, 2, 4, 6, 2, 3, 6, 4, 5] <-- Dice rolls

Underbarrel Ares Antioch-2 3: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (3) (http://orokos.com/roll/219964): 10d6t5 1 [1, 1, 3, 3, 4, 2, 4, 4, 5, 2] <-- Dice rolls

Underbarrel Ares Antioch-2 4: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (4) (http://orokos.com/roll/219965): 10d6t5 2 [1, 3, 5, 4, 2, 1, 1, 5, 2, 4] <-- Dice rolls

Underbarrel Ares Antioch-2 5: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (5) (http://orokos.com/roll/219966): 10d6t5 5 [3, 3, 5, 5, 6, 4, 6, 1, 6, 3] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Use Accuracy 6 and add 2 dice to the pool when using Internal Smartgun System.

------------------------------------------------------------------------

Damn that was a lot of dice rolling. I hope that's what you wanted. I will note that I like rolling my dice when I go to make a test, rather than using pre-rolled results. It's up to you as the GM, I can deal with it either way.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-09-14/1536:36>
@CT: This is a LOT of rolls
http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906

AR Init: Rea(2) + Int(4) + 1d6
AR init rolls (five times) (http://orokos.com/roll/220004): 1d6+6 10 [1d6=4]
AR init rolls (five times) (http://orokos.com/roll/220005): 1d6+6 8 [1d6=2]
AR init rolls (five times) (http://orokos.com/roll/220006): 1d6+6 10 [1d6=4]
AR init rolls (five times) (http://orokos.com/roll/220007): 1d6+6 8 [1d6=2]
AR init rolls (five times) (http://orokos.com/roll/220008): 1d6+6 12 [1d6=6]

VR Init: DP(4) + Int(4) + 4d6
VR init rolls (five times) (http://orokos.com/roll/220011): 4d6+8 26 [4d6=2, 6, 5, 5]
VR init rolls (five times) (http://orokos.com/roll/220013): 4d6+8 23 [4d6=4, 4, 1, 6]
VR init rolls (five times) (http://orokos.com/roll/220014): 4d6+8 16 [4d6=1, 1, 4, 2]
VR init rolls (five times) (http://orokos.com/roll/220015): 4d6+8 24 [4d6=1, 4, 6, 5]
VR init rolls (five times) (http://orokos.com/roll/220016): 4d6+8 22 [4d6=1, 2, 6, 5]

Hack on the Fly: Log(4) + Hacking(4) + vs. Devices(2) [4]
Hack on the Fly (five times) (http://orokos.com/roll/220036): 10d6t5 2 [10d6t5=1, 5, 1, 4, 6, 2, 1, 3, 3, 3]
Hack on the Fly (five times) (http://orokos.com/roll/220039): 10d6t5 6(limit 4) [10d6t5=6, 1, 6, 5, 5, 2, 4, 5, 6, 2]
Hack on the Fly (five times) (http://orokos.com/roll/220040): 10d6t5 3 [10d6t5=5, 1, 5, 5, 3, 1, 3, 3, 1, 2]
Hack on the Fly (five times) (http://orokos.com/roll/220041): 10d6t5 3 [10d6t5=6, 2, 2, 1, 5, 1, 3, 2, 5, 1]
Hack on the Fly (five times) (http://orokos.com/roll/220042): 10d6t5 2 [10d6t5=2, 5, 1, 6, 4, 1, 4, 4, 2, 1]

Brute Force: Log(4) + Cybercombat(4) + vs. Devices(2) [5]
Brute Force (five times) (http://orokos.com/roll/220043): 10d6t5 4 [10d6t5=2, 6, 6, 1, 3, 5, 4, 4, 3, 5]
Brute Force (five times) (http://orokos.com/roll/220044): 10d6t5 6(limit 5) [10d6t5=1, 6, 3, 4, 5, 5, 4, 5, 6, 6]
Brute Force (five times) (http://orokos.com/roll/220045): 10d6t5 1 [10d6t5=4, 1, 1, 1, 2, 1, 4, 4, 4, 5]
Brute Force (five times) (http://orokos.com/roll/220047): 10d6t5 2 [10d6t5=4, 2, 2, 5, 2, 1, 3, 5, 4, 4]
Brute Force (five times) (http://orokos.com/roll/220048): 10d6t5 2 [10d6t5=4, 4, 2, 2, 3, 6, 5, 4, 4, 4]

Data Spike: Log(4) + Cybercombat(4) + vs. Devices(2) [5]
Data Spike (five times) (http://orokos.com/roll/220049): 10d6t5 4 [10d6t5=3, 4, 2, 4, 5, 6, 5, 1, 4, 6]
Data Spike (five times) (http://orokos.com/roll/220050): 10d6t5 2 [10d6t5=1, 5, 4, 5, 1, 2, 1, 4, 1, 4]
Data Spike (five times) (http://orokos.com/roll/220051): 10d6t5 2 [10d6t5=4, 2, 1, 4, 4, 5, 2, 2, 1, 5]
Data Spike (five times) (http://orokos.com/roll/220052): 10d6t5 3 [10d6t5=3, 2, 5, 1, 5, 1, 1, 3, 5, 1]
Data Spike (five times) (http://orokos.com/roll/220055): 10d6t5 6(limit 5) [10d6t5=4, 6, 1, 2, 4, 6, 5, 5, 6, 5]

Puppeteer: Res(6) + Computer(6) + Puppeteer(2) [LEVEL] (usually level 2)
Puppeteer (five times) (http://orokos.com/roll/220056): 14d6t5 6 [14d6t5=4, 4, 5, 2, 6, 6, 5, 1, 3, 2, 3, 6, 5, 1]
Puppeteer (five times) (http://orokos.com/roll/220057): 14d6t5 5 [14d6t5=2, 1, 5, 6, 6, 4, 3, 1, 1, 5, 4, 4, 6, 4]
Puppeteer (five times) (http://orokos.com/roll/220058): 14d6t5 5 [14d6t5=3, 6, 2, 3, 6, 1, 2, 3, 6, 2, 3, 6, 3, 6]
Puppeteer (five times) (http://orokos.com/roll/220059): 14d6t5 7 [14d6t5=2, 5, 1, 5, 2, 4, 6, 1, 5, 4, 6, 6, 6, 2]
Puppeteer (five times) (http://orokos.com/roll/220060): 14d6t5 6 [14d6t5=6, 6, 4, 5, 1, 2, 6, 6, 3, 6, 1, 2, 4, 3]

Resist Fade: Res(6) + Wil(5) (usually against dv 6)
Resist Fade (five tiems) (http://orokos.com/roll/220061): 11d6t5 1 [11d6t5=3, 6, 3, 2, 2, 2, 3, 2, 4, 1, 3] (ouch!)
Resist Fade (five tiems) (http://orokos.com/roll/220062): 11d6t5 4 [11d6t5=4, 1, 6, 2, 6, 3, 3, 2, 6, 2, 5] (better!)
Resist Fade (five tiems) (http://orokos.com/roll/220063): 11d6t5 1 [11d6t5=5, 2, 4, 4, 2, 4, 2, 1, 1, 2, 3] (ouch!)
Resist Fade (five tiems) (http://orokos.com/roll/220064): 11d6t5 4 [11d6t5=2, 1, 4, 4, 4, 5, 5, 5, 1, 1, 6] (rinse repeat!)
Resist Fade (five tiems) (http://orokos.com/roll/220065): 11d6t5 3 [11d6t5=4, 1, 2, 3, 3, 1, 1, 3, 6, 5, 6]

Ranged Defence: Rea(2) + Int(4)
Ranged Defence (five times) (http://orokos.com/roll/220023): 6d6t5 2 [6d6t5=1, 2, 6, 2, 1, 6]
Ranged Defence (five times) (http://orokos.com/roll/220024): 6d6t5 4 [6d6t5=5, 6, 5, 2, 2, 6]
Ranged Defence (five times) (http://orokos.com/roll/220025): 6d6t5 3 [6d6t5=3, 5, 2, 6, 2, 6]
Ranged Defence (five times) (http://orokos.com/roll/220026): 6d6t5 2 [6d6t5=3, 6, 1, 2, 4, 5]
Ranged Defence (five times) (http://orokos.com/roll/220028): 6d6t5 1 [6d6t5=5, 4, 2, 2, 3, 4]

Melee Defence: Rea(2) + Int(4)
Melee Defence (five times) (http://orokos.com/roll/220029): 6d6t5 2 [6d6t5=5, 5, 1, 2, 1, 4]
Melee Defence (five times) (http://orokos.com/roll/220031): 6d6t5 4 [6d6t5=2, 6, 1, 5, 5, 6]
Melee Defence (five times) (http://orokos.com/roll/220032): 6d6t5 3 [6d6t5=3, 6, 6, 5, 4, 1]
Melee Defence (five times) (http://orokos.com/roll/220033): 6d6t5 4 [6d6t5=4, 1, 5, 5, 6, 6]
Melee Defence (five times) (http://orokos.com/roll/220034): 6d6t5 4 [6d6t5=2, 5, 6, 6, 2, 6]

Gun (Almost never used): Agi(1) + Pistols(1) + Laser sight(1) [7]
Gun (five times) (http://orokos.com/roll/220017): 3d6t5 1 [3d6t5=6, 2, 2]
Gun (five times) (http://orokos.com/roll/220018): 3d6t5 2 [3d6t5=6, 5, 2]
Gun (five times) (http://orokos.com/roll/220019): 3d6t5 2 [3d6t5=5, 5, 4]
Gun (five times) (http://orokos.com/roll/220020): 3d6t5 1 [3d6t5=3, 1, 6]
Gun (five times) (http://orokos.com/roll/220021): 3d6t5 1 [3d6t5=4, 1, 6]

Perception (Visual and Aural are the same): Int(4) + Perception(1) + Glasses or Earbuds(2) [6]
Perception (five times) (http://orokos.com/roll/220066): 7d6t5 5 [7d6t5=5, 1, 6, 5, 6, 5, 2]
Perception (five times) (http://orokos.com/roll/220067): 7d6t5 2 [7d6t5=1, 4, 5, 4, 5, 2, 4]
Perception (five times) (http://orokos.com/roll/220069): 7d6t5 2 [7d6t5=3, 6, 3, 3, 2, 6, 1]
Perception (five times) (http://orokos.com/roll/220070): 7d6t5 1 [7d6t5=1, 1, 2, 4, 6, 2, 4]
Perception (five times) (http://orokos.com/roll/220071): 7d6t5 1 [7d6t5=1, 1, 2, 2, 2, 5, 4]
Guess I got distracted after that first one!

Surprise: Rea(2) + Int(4) [Threshold 3] (hope I don't get surpised much!)
Surprise! (five times) (with the right dice this time) (http://orokos.com/roll/220077): 6d6t5 3 [6d6t5=5, 4, 3, 4, 6, 6] Made it!
Surprise! (five times) (with the right dice this time) (http://orokos.com/roll/220078): 6d6t5 2 [6d6t5=1, 5, 1, 6, 3, 1] SURPRISE!
Surprise! (five times) (with the right dice this time) (http://orokos.com/roll/220079): 6d6t5 1 [6d6t5=3, 1, 4, 5, 3, 3] SURPRISE!
Surprise! (five times) (with the right dice this time) (http://orokos.com/roll/220080): 6d6t5 2 [6d6t5=5, 1, 1, 3, 3, 5] SURPRISE!
Surprise! (five times) (with the right dice this time) (http://orokos.com/roll/220081): 6d6t5 1 [6d6t5=3, 2, 5, 3, 4, 3] SURPRISE!
Note: I did 5 rolls with 5d6t5 instead of 6d6t5 and had 2 critical glitches before I realized I was rolling the wrong die pool.  If you want to use those and just roll one more to add on your own, you can find those rolls here: http://orokos.com/roll/m-zweiblumen it's the "Surprise! (five tiems)" set.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-09-14/1604:35>
Yeah I'm not gonna be able to do this from my phone, will work through it after work tomorrow
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-09-14/1926:26>
@CT:
Once BT gets to the admin train he's going to summon a sprite and do some basic matrix perception checks.  Basically getitng a lay of the land and seeing what "normal" is.
Also, in his duffle is spare clothes, his data tap, bug scanner and white noise generator.
I'll do a Matrix Perception to get the lay of the land around here:
Matrix Perception (Int(4) + Computer(6) + Matrix Perception(2) + Technomancer(2) + VR(2) - Public Grid(2) [4]) (http://orokos.com/roll/220161): 14d6t5 8

If I feel there will be time, I'll summon and register a Machine Sprite:
Summoning Sprite:
Compile Machine Sprite level 4 (Res(6) + Compile(3) + Machine Sprite (2) [4]) (http://orokos.com/roll/220156): 11d6t5 5 (Damn, should have made him a level 5 :P)
Soaking Fade:
Soaking Fade from sprit compilation (Res(6) + Wil(5)) (http://orokos.com/roll/220157): 11d6t5 4 Hope it gets 2 or less hits on those 4 dice :P
Registering Sprite:
Registering Sprite level 4 (Res(6) + Registering(3) + Machine Sprite(2) [4]) (http://orokos.com/roll/220159): 11d6t5 5
Soaking Fade:
Soaking Fade from sprite registration (Res(6) + Wil(5)) (http://orokos.com/roll/220160): 11d6t5 5 Again, hope he rolls low on those 8 dice :P


Edit: Not Registering it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-09-14/1948:17>
@CT (I'm assuming that means for Circus Tricks)

Are we assuming that we all have commcodes for our various (burner) links? If so, I think Ghost would probably want to at least get to know his team slightly. I'll wait until I get an answer that we know our respective codes before writing an IC, but brief introductions are probably in order so that we can work together instead of being just a bunch of lone wolfs and getting in each other's way.

Other than that, I would like to possibly roam around the train and get a better sense of my surroundings. Perhaps look for any places that might be potential security breaches to cover. Or places that someone could stowaway and hide in. I can't control anything Matrix-wise, but I'll be damned if I let physical security lapsed because I slacked on the job. Unless you think that it's better to wait and coordinate with each other, I can't imagine Ghost sitting still and waiting for something to happen. Let me know if you want multiple rolls, otherwise I'll roll just once.

Perception to check out the trains and look for possible security weak points. (Intuition 5 + Perception 6 + Visual Specialization 2 + Cybereyes 3)
Looking for weak-points in security (http://orokos.com/roll/220167): 16d6t5 5 [2, 1, 6, 1, 2, 2, 1, 4, 1, 2, 2, 6, 1, 6, 5, 6] (No glitch)

Feel free to take away dice from my roll if you see it fit.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-10-14/0055:31>
@CT
I second 8-bit in the getting to know folks.  I shouldn't have run quite so far off on my IC posts :(
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-10-14/1136:10>
@CT

I put an IC post up, still waiting on Aria's decision on what I notice while surveying the train's security.

To be noted in case it's important, I strapped by Ares Light Fire 75 and Ares Predator V on my body for ease of access. They are both loaded with Gel Rounds.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-10-14/1231:30>
Rolls:
________________________________
Initiative: Meat
Meat initiative: 5 + 1d6 (1d6=6, 1d6=6, 1d6=4, 1d6=6, 1d6=2) (http://invisiblecastle.com/roller/view/4638736/)
11, 11,9,11,7

Initiative: Hot-sim
Hot sim initiative: 9 + 4d6 (4d6=12, 4d6=20, 4d6=10, 4d6=14, 4d6=11) (http://invisiblecastle.com/roller/view/4638742/)
21, 29,19,23,20

________________________________
Attack roll (Shotgun + Smartgun)
Attack, shotgun agi 5, longarms 3(shotties +2), smartgun 2 (12d6.hits(5)=4, 12d6.hits(5)=1, 12d6.hits(5)=5, 12d6.hits(5)=5, 12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4638750/)
4,1,5,5,6

Attack roll (pistol, self defence)
Attack, pistols agi 5, pistol 1 (sa +2), smartgun 2 (10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4638751/)
2,4,5,4,4

Attack roll, cybercombat
Attack, cyber combat log 6, cybercombat 6 (IC +2), Hot sim +2 (16d6.hits(5)=3, 16d6.hits(5)=9, 16d6.hits(5)=5, 16d6.hits(5)=1, 16d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4638769/)
3,9(limited to 8),5,1 (no glitch),5
________________________________
Perception: Meat
Perception, meat int 3, percep 4, enhance 2 (9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=5, 9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4638755/)
2,3,4,5,2

Perception, Matrix (hot sim)
Perception, hot sim comp 5, int 3, hot sim 2 (10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4638760/)
2,4,4,3,2


Perception, Drone sensors
Perception, drone percep 4, int 3, hot sim +2 (9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=1, 9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4638763/)
5,3,3,1,3
__________________________________________________________________
Hacking:
Hacking log 6, hacking 6 (hosts +2), Hot sim +2, codeslinger 2 (18d6.hits(5)=9, 18d6.hits(5)=4, 18d6.hits(5)=4, 18d6.hits(5)=6, 18d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4638772/)
9,4,4,6,3
__________________________________________________________________

Phew, all done
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-10-14/1239:07>
@CT
I second 8-bit in the getting to know folks.  I shouldn't have run quite so far off on my IC posts :(
Consider that you've all swapped working comm numbers during the flight to Tarislar (unless a specific player says otherwise and I can't see why they would...)!

Regarding rolls, I tend to like to have some pregenned ones around to potentially speed actions along (usually passive ones like perception and defence rolls), any actions that you initiate I'm happy for them to be done there and then rather than pre-genned but sometimes I've found the need to make some combat assumptions to keep action moving and I like to base them on rolls you've made rather than rough shod you :P  I will link these with your characters in post 3 of this thread, when I get round to it  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-10-14/1241:31>
Other than that, I would like to possibly roam around the train and get a better sense of my surroundings. Perhaps look for any places that might be potential security breaches to cover. Or places that someone could stowaway and hide in. I can't control anything Matrix-wise, but I'll be damned if I let physical security lapsed because I slacked on the job. Unless you think that it's better to wait and coordinate with each other, I can't imagine Ghost sitting still and waiting for something to happen. Let me know if you want multiple rolls, otherwise I'll roll just once.
It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-10-14/1352:18>
Is there space in the Admin car for us to have a meetings, I can get my gear back from Bethan to prevent eavesdropping.  As for traps/nades/fireballs, I'll leave that to the experts in those fields for securing.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-10-14/1544:27>
Yes indeed, pow wow a great idea!

Al is ALWAYS ready to talk.

I'll get an IC post up soon.

And I'll try to be good and have the rolls up in 24.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-10-14/1809:42>
Leaf attempts to summon a Force 6 Spirit of Beasts, rolling Summoning +Magic, 12 Dice and then Willpower+Charisma, 14 dice for the drain test.

Summon = http://invisiblecastle.com/roller/view/4639043/

Drain Resist = http://invisiblecastle.com/roller/view/4639048/
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-10-14/1811:21>
Feels like we are going to the vehicle car in the back.  I'll write an IC post for BT to mosey back there.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-10-14/1813:20>
I'm in the admin hub too so would be good spot to have a catchup. We going with the idea that we've at a bare minimum been briefed on the team members that were hired if not at least met in the blimp?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-10-14/1903:42>
@Aria - moseying from the front of the first train to the rear of the second - just wondering for sometime in the future where time matters - roughly how long did that take?

And, when it's not just fluff, will it actually even be possible to navigate across the top that way?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-10-14/1951:55>
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-10-14/2002:48>
Here's my Rolls:

Initiative:
8+1d6: 13 [1d6=5] http://orokos.com/roll/220360
8+1d6: 10 [1d6=2] http://orokos.com/roll/220362
8+1d6: 9   [1d6=1] http://orokos.com/roll/220361
8+1d6: 10 [1d6=2] http://orokos.com/roll/220363
8+1d6: 10 [1d6=2] http://orokos.com/roll/220364

Automatic/Pistols attack (w/Wireless on):
14d6: 7 hits [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2] http://orokos.com/roll/220365
14d6: 5 hits [14d6=1, 2, 5, 2, 6, 1, 5, 2, 4, 3, 2, 2, 5, 2] http://orokos.com/roll/220366
14d6: 2 hits [14d6=2, 3, 3, 1, 4, 5, 2, 1, 2, 2, 2, 1, 5, 1] http://orokos.com/roll/220367
14d6: 3 hits [14d6=5, 1, 2, 2, 2, 1, 6, 5, 2, 3, 2, 1, 2, 4] http://orokos.com/roll/220368
14d6: 3 hits [14d6=2, 6, 1, 3, 3, 1, 6, 5, 1, 2, 4, 4, 3, 4] http://orokos.com/roll/220365

Defense (8d6)
3 hits [8d6t5=3, 3, 3, 5, 1, 6, 1, 6] http://orokos.com/roll/220370
2 hits [8d6t5=2, 5, 4, 1, 2, 6, 2, 2] http://orokos.com/roll/220371
2 hits [8d6t5=2, 5, 2, 3, 5, 1, 1, 3] http://orokos.com/roll/220372
2 hits [8d6t5=3, 1, 1, 5, 6, 2, 3, 2] http://orokos.com/roll/220373
3 hits [8d6t5=6, 6, 4, 4, 1, 2, 6, 2] http://orokos.com/roll/220374

Full Defense (8d6 + 6d6 for Agile Defender)
5 hits [14d6t5=4, 1, 5, 1, 2, 3, 5, 1, 5, 3, 5, 6, 1, 2] http://orokos.com/roll/220376
4 hits [14d6t5=1, 1, 4, 4, 1, 5, 3, 4, 4, 6, 5, 3, 5, 1] http://orokos.com/roll/220378

Dodge (8d6 + 2 Gymnastics):
3 hits [10d6t5=4, 5, 6, 4, 2, 4, 5, 1, 2, 3] http://orokos.com/roll/220379
3 hits [10d6t5=6, 3, 1, 2, 3, 4, 6, 2, 4, 6] http://orokos.com/roll/220380

Damage Resist (5 Body + 1 Toughness Quality + 26 Armor= 32d6)
12 [32d6t5=3, 3, 6, 5, 3, 2, 5, 4, 2, 3, 4, 5, 4, 5, 3, 3, 1, 1, 5, 1, 5, 6, 5, 5, 4, 2, 5, 4, 1, 6, 3, 4] http://orokos.com/roll/220382
10 [32d6t5=5, 5, 2, 2, 2, 6, 2, 1, 5, 2, 4, 3, 3, 4, 2, 4, 4, 4, 2, 2, 4, 6, 5, 6, 6, 4, 5, 6, 1, 4, 2, 2] http://orokos.com/roll/220383
13 [32d6t5=3, 2, 6, 5, 4, 3, 6, 4, 1, 2, 4, 4, 4, 6, 4, 2, 2, 4, 5, 6, 6, 4, 1, 2, 5, 5, 4, 5, 5, 6, 5, 1] http://orokos.com/roll/220384

Visual Perception (6d6 + 2d6 for Vision Enhancements)
4 [8d6t5=6, 5, 5, 4, 5, 2, 1, 2] http://orokos.com/roll/220386
2 [8d6t5=1, 6, 2, 2, 2, 6, 3, 4] http://orokos.com/roll/220387
0 [8d6t5=4, 4, 3, 3, 2, 2, 2, 4] http://orokos.com/roll/220388
4 [8d6t5=6, 5, 4, 6, 5, 4, 3, 3] http://orokos.com/roll/220390
1 [8d6t5=4, 4, 2, 4, 4, 1, 2, 5] http://orokos.com/roll/220391

Audio Perception (6d6 +3d6 for Audio Enhancement)
3 [9d6t5=1, 3, 2, 1, 1, 5, 6, 5, 4] http://orokos.com/roll/220392
2 [9d6t5=2, 6, 6, 2, 1, 4, 2, 1, 1] http://orokos.com/roll/220393
2 [9d6t5=5, 5, 1, 4, 1, 4, 2, 1, 1] http://orokos.com/roll/220394

Sensor Detect (7d6, limit of 5)
4 [7d6t5=4, 6, 1, 1, 5, 5, 5] http://orokos.com/roll/220395
2 [7d6t5=3, 1, 1, 2, 1, 6, 6] http://orokos.com/roll/220397
2 [7d6t5=4, 2, 3, 6, 2, 6, 2] http://orokos.com/roll/220398

Surprise (8d6 + 3d6 for Out For Myself)
7 [11d6t5=5, 2, 5, 2, 5, 5, 6, 4, 2, 5, 6] http://orokos.com/roll/220399
3 [11d6t5=3, 3, 6, 2, 1, 1, 4, 4, 4, 6, 6] http://orokos.com/roll/220401
5 [11d6t5=1, 2, 6, 2, 3, 6, 4, 1, 6, 6, 6] http://orokos.com/roll/220402

Sneaking (Urban) (7d6 + 4d6 for Sleeping Tiger armor w/almost full coverage) [knock the last two dice off for non-urban sneaking?]
2 [11d6t5=3, 4, 1, 4, 6, 4, 1, 4, 5, 3, 1] http://orokos.com/roll/220406
7 [11d6t5=5, 2, 4, 5, 6, 5, 4, 2, 6, 5, 5] http://orokos.com/roll/220408
1 [11d6t5=4, 4, 4, 3, 2, 4, 5, 1, 1, 3, 2] http://orokos.com/roll/220409
3 [11d6t5=3, 1, 4, 3, 5, 5, 3, 2, 6, 4, 2] http://orokos.com/roll/220410
2 [11d6t5=3, 2, 2, 5, 6, 2, 2, 3, 3, 2, 4] http://orokos.com/roll/220412

ETA - Some Knowledge Skills:

Small Unit Tactics (8d6):
4 [8d6t5=3, 5, 5, 6, 2, 4, 6, 1] http://orokos.com/roll/220417
5 [8d6t5=3, 4, 6, 6, 6, 6, 6, 1] http://orokos.com/roll/220419
1 [8d6t5=3, 6, 3, 4, 3, 2, 3, 4] http://orokos.com/roll/220420




Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-11-14/0823:46>
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
Well I can't answer the sense of humour question, that's entirely down to you :D

Yes, I would assume that you can send voice/text/video and AROs across a basic commlink interface, and all hear the same responses etc unless specifically calling a single 'link.  Your eyes come with a camera for free don't they?  If not your 'link certainly does!

I think I said each train is around 50m long (approx. 10x5m EDIT: 6x8m cars) so it won't take long to walk the length, of course you'll have to 'jump the gaps' ...it might be easier than hoofing it through the ash though?  There are a series of other vehicles too so as has been pointed out the convoy is loooong...

I will try and pull together a basic list of the key performers / VIPs and attach it to the master contacts list that is linked at the beginning of this thread...@All: please do feel free to add your own contacts there too as I like to keep a record!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/0830:40>
Hoi Gang!

Aria has graciously allowed me to join this little party. I'll be playing the role of Nigel Henson, known in the shadows as Harrier. I'll be your rigger/air support on this little jaunt. I'm still working out the background details (former RAF pilot turned smuggler support), but will have my sheet posted shortly to this post. Looking forward to running together.

Character Sheet (Still need to spend some money, pending a few things)

Handle: Harrier
Name: Nigel Henson
Race: Dwarf
Gender: Male
Role: Aerial Supremacy
(Priorities - A: Resources, B: Skills, C: Race, D: Attributes, E: Magic)

ATTRIBUTES (10 Karma)
BOD 3  WIL 5
AGI 2  LOG 3
REA 5 (7)  INT 4
STR 3  CHA 2
EDG 2  ESN 1.36
Initiative: 11 + 1D6
M. Initiative: 9 + 3D6 (9 + 4D6)
Limits (M/P/S) 5/6/4
Monitor (P/S) 10/11

SKILLS (14 Karma: One skill form 0->2/Two skills from 1->2)
Active
Combat: Pistols (2)
Physical: Sneaking/Sensor Evasion (6)
Social: Con/Fast Talk (2)
Technical: Aeronautic Mechanic/Rotary Wing (3), Electronic Warfare/Sensor Operation (6), Electronics
SG (5), Navigation/ARO (2)
Vehicle: Gunnery/Ballistic (6), Pilot Aircraft/Rotary (6)

Knowledge
Interests: Conspiracy Theories/UFOs (3)
Professional: Flight Regs & Procedures (6)
Street: Seattle LZs (4)
Language: English (N)

QUALITIES
Positive: Gearhead
Negative: Sensitive System

CONTACTS & REP (2 Karma)
Teri Wachowski, Female Ork SEATAC Flight Ops (2/2)
Randall Baldwin, Male Elf SEATAC Fuel Tech (2/2)
Torrent, Male Ork Fixer (5/1)
Current Karma (0), Total Karma (0), Street Cred (0), Notoriety (0), Public Awareness (0)

GEAR (Current Nuyen: 5,000 + Starting Nuyen of 1,400 (http://invisiblecastle.com/roller/view/4644645/) = 6,400)
Ares Predator V [Regular] w/Quickdraw Holster & Spare Magazine [Regular]: 965 (W)
70 Regular Rounds: 140
Urban Explorer Jumpsuit w/FR (6) & IN (3): 2,900
Helmet w/FC: 350
Meta Link (1): 100
Proteus Poseidon (5): 68,000
Autosoft: Electronic Warfare (6), Horizon Flying Eye Stealth (6), MCT-Nissan Rotodrone Maneuvering (6),
M23 Targeting (6): 12,000
Programs (Armor, Biofeedback Filter, Encryption, Guard, Shell, Signal Scrub, Sneak, Toolbox, Virtual
Machine, Wrapper): 1,820
Mapsoft (Seattle): 100
Thermographic Flashlight: 25
Respirator (6): 300
Micro Flare Launcher w/5x Micro Flares: 300
Hardware Kit: 500
Aeronautics Mechanic Kit: 500
Aeronautics Mechanic Shop: 5,000
Northrup Wasp w/SA (6) – (AS, CM [LL, TG, VM], DM, GC, LRF, ODM, OS, & RFF) Rigger Interface & Ingram Valiant [Explosive] w/External Smartgun: 107,250 (W) (500 494 EX Rounds)
5x Mitsuhama Spy Eye w/ SA (3) - (AS, CM [LL, TG, VM], DM, LRF, MS, ODM, OS, &RFF): 16,250 (W)
3x MCT-Nissan Rotodrone w/ SA (3) - (AS, CM [SL, TG, VM], DM, LRF, MS, ODM, RFF, & US), M23
[Regular] w/External Smartgun & Supressor: 36,000 (W)
2x Stim Patch (6): 300
2x Trauma Patch: 1,000 (W)
Fake SIN (4) [Alistair Cromwell]: 10,000
Fake Licenses (4) [Augmentations, Drones, Helicopter, Firearms, Pilot, RCC, Security Contractor]: 5,600
Fake SIN (2) [Percival Jones]: 5,000
2-Month Middle Lifestyle w/Obscure, Secure, & Special Work Space (Aeronautic Mechanic): 17,000

Cyberware
Control Rig (2) [Alpha]: 116,400 (3.2)
Datajack [Alpha]: 1,200 (0.16)
Smartlink [Alpha]: 4,800 (0.32)
Reaction Enhancers (2) [Alpha]: 31,200 (0.96)

DESCRIPTION
At 4’4”, Harrier runs a little tall for a dwarf. His dark brown hair is shaved to his temples, his close-cut, salt and pepper goatee one of his only grooming luxuries. Clad in an olive drab flight suit, black boots, and with a helmet tucked under his arm, Harrier appears ready for flight. A tactical thigh holster containing an Ares Predator V on his left hip is his only nod to terrestrial defense. A strap crossing his chest secures a  Vulcan Liegelord remote control console to his back, where a thin data cable connects the device to the control rig interface at the base of his neck.

ICONOGRAPHY
Harrier is not the most imaginative dwarf in the world. As such, the matrix iconography of his RCC is not very original. Appearing as an attack helicopter painted in desert camouflage with cartoon eyes and shark’s maw nose art, Harrier’s icon forms the command unit of a squadron consisting of the icons of his drones.

BACKGROUND
Work in Process Nigel got his first taste of adventure with the British Army. Signing up at his first opportunity, his assessment indicated a high propensity for flight duty. Sent through flight school, Nigel tested out with high marks for the combat rotary-wing branch. While his performance was adequate, Nigel was dismissed from service due to a reduction in force when the service shifted doctrine to use more durable LAVs for primary close-air support.

Seeking to continue his career as a rotary-wing combat pilot, he gained employment with the then-extant Lord Protector's Office. Initially pleased with his assignment, Harrier slowly came to the realization that the Lord Protector's Office was leveraging its power and authority far beyond what was intended. This concern came to a head when Nigel was ordered to fire upon a crowd of peaceful protesters who were labeled terrorists by the LPO. Good soldier that he was, Nigel complied with the order. On further review of the smartlinked guncam on his helicopter's main weapon, he could find no indication that any of the protesters were carrying any weapons of any type. Requesting leave shortly after coming to the realization, Nigel deserted from the LPO and fled to the UCAS.

With his skill-set, he sought his fortune in the UCAS providing security for transnational smugglers and managed to have his SIN misplaced somewhere along the way. After several years of exciting and terrifying jammer runs, he settled into Seattle, hoping for a bit more peace and quiet. But the expenses required to maintain his lifestyle (as well as that of his equipment) caused Nigel to once again turn to the shadows.

CT Post Count: 6 (9/16 AM)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-11-14/0835:15>
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.

Btw cybereyes function as cameras when piped over a commlink in your PAN; the same goes for cyberears and other cybesenses.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-11-14/0956:39>
Btw cybereyes function as cameras when piped over a commlink in your PAN; the same goes for cyberears and other cybesenses.

I knew that cybereyes have cameras in them,  but wasn't 100% sure how the whole recording and sharing process worked. Did not know about the other senses though, that is interesting.

@Aria

Cool, thanks for the information. Any rooms along the length of the train that are impossible to move through? Like a room filled with carnival props for example. Other than that, I think you have given me everything I needed. Thanks again.

As for the contacts, I'll add my (one) contact later, as I'm currently writing this on a phone. Once I have access to a computer,  I'll add him in.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-11-14/1014:15>
Of course to recieve something like cybersniffer (cyber olfactory) I believe you need to have a DNI to your commlink.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/1241:52>
@CT

Harrier Reference Rolls

Surprise
REA (7) + INT (4) [3]
11d6.hits(5) → [1,5,6,4,2,2,2,4,3,2,3] = (2)
11d6.hits(5) → [5,6,6,3,6,1,1,2,2,5,4] = (5)
11d6.hits(5) → [2,2,5,5,4,5,5,2,5,4,1] = (5)
11d6.hits(5) → [5,4,3,2,6,2,1,2,6,5,2] = (4)
11d6.hits(5) → [2,5,4,5,3,5,2,4,6,4,3] = (4) (http://invisiblecastle.com/roller/view/4640093/)

Physical Initiative
REA (7) + INT (4) + 1D6
11+1d6 → [11,5] = (16)
11+1d6 → [11,3] = (14)
11+1d6 → [11,6] = (17)
11+1d6 → [11,6] = (17)
11+1d6 → [11,3] = (14) (http://invisiblecastle.com/roller/view/4640088/)

Hot-Sim Matrix Initiative
DP(5) + INT(4) + 4D6
9+4d6 → [9,2,1,2,3] = (17)
9+4d6 → [9,6,5,3,6] = (29)
9+4d6 → [9,2,1,5,5] = (22)
9+4d6 → [9,4,4,4,5] = (26)
9+4d6 → [9,4,3,4,4] = (24) (http://invisiblecastle.com/roller/view/4640090/)

Wasp Vehicle Control Test
Pilot Aircraft/Rotor (8 ) + REA (7) + Control Rig (2) + Hot-Sim (2) [9]
19d6.hits(5) → [2,6,2,1,1,2,2,1,6,4,6,2,2,6,6,5,2,5,2] = (7)
19d6.hits(5) → [4,6,1,6,5,3,5,5,2,5,5,5,1,6,1,4,6,4,1] = (10)
19d6.hits(5) → [4,3,4,2,2,2,6,5,5,1,1,2,1,5,2,1,6,6,3] = (6)
19d6.hits(5) → [4,5,6,5,1,6,3,3,1,4,1,3,1,3,6,2,6,1,6] = (7)
19d6.hits(5) → [6,4,5,1,4,4,6,6,3,6,4,6,2,2,4,2,5,3,5] = (8 ) (http://invisiblecastle.com/roller/view/4640494/)

Predator V
Pistols (2) + AGI (2) + Smartlink (2) [7]
6d6.hits(5) → [2,1,5,5,1,3] = (2)
6d6.hits(5) → [2,5,4,2,5,1] = (2)
6d6.hits(5) → [1,6,2,1,1,3] = (1)
6d6.hits(5) → [5,4,4,6,5,2] = (3)
6d6.hits(5) → [4,4,4,2,6,2] = (1) (http://invisiblecastle.com/roller/view/4640108/)

Wasp Main Weapon Attack (Jumped In w/Active Sensor Lock)
Gunnery/Ballistic (8 ) + LOG (3) + Control Rig (2) + Hot-Sim (2) + Smartlink (2) [7]
17d6.hits(5) → [1,2,4,1,5,6,6,5,5,4,1,5,2,5,1,2,4] = (7)
17d6.hits(5) → [3,1,1,6,6,1,2,1,1,6,4,4,5,2,5,4,3] = (5)
17d6.hits(5) → [5,3,1,5,6,2,6,4,2,3,4,3,1,1,5,4,5] = (6)
17d6.hits(5) → [3,2,1,5,3,1,1,4,3,5,4,4,1,6,1,3,5] = (4)
17d6.hits(5) → [6,6,3,3,4,3,2,3,1,4,3,4,2,5,1,3,1] = (3) (http://invisiblecastle.com/roller/view/4640099/)

Roto-Drone Main Weapon Attack (Pilot Program Operated)
Pilot (3) + M23 Autosoft (6) + Smartlink (2) [6]
11d6.hits(5) → [3,5,4,3,4,4,2,1,1,5,5] = (3)
11d6.hits(5) → [5,5,1,5,4,2,1,5,2,1,4] = (4)
11d6.hits(5) → [6,4,5,1,4,1,2,6,1,3,6] = (4)
11d6.hits(5) → [1,3,3,3,2,2,3,2,1,3,5] = (1)
11d6.hits(5) → [3,4,1,5,3,5,6,2,6,6,2] = (5) (http://invisiblecastle.com/roller/view/4640106/)

Physical Defense
REA (7) + INT (4)
11d6.hits(5) → [4,3,5,1,2,4,5,2,5,2,1] = (3)
11d6.hits(5) → [3,4,1,6,5,4,3,6,3,5,5] = (5)
11d6.hits(5) → [5,3,4,6,2,2,2,1,3,1,1] = (2)
11d6.hits(5) → [2,3,1,5,5,2,6,3,3,6,6] = (5)
11d6.hits(5) → [5,5,6,4,6,4,2,3,1,1,6] = (5) (http://invisiblecastle.com/roller/view/4640110/)

Wasp Defense (Jumped In)
REA (7) + INT (4) + Hot-Sim (2)
13d6.hits(5) → [1,4,6,4,5,1,3,3,2,2,3,2,4] = (2)
13d6.hits(5) → [5,5,4,1,4,2,2,6,4,6,2,3,1] = (4)
13d6.hits(5) → [1,1,6,3,1,3,3,5,6,4,5,3,1] = (4)
13d6.hits(5) → [6,6,4,3,6,6,6,6,2,4,2,4,5] = (7)
13d6.hits(5) → [4,5,4,4,4,6,6,5,1,4,6,1,6] = (6) (http://invisiblecastle.com/roller/view/4640112/)

Roto-Drone Defense (Pilot Program)
Pilot (3) + Maneuvering Autosoft (6) [4]
9d6.hits(5) → [1,6,2,4,3,5,4,4,4] = (2)
9d6.hits(5) → [1,4,1,2,2,4,4,2,1] = (0)
9d6.hits(5) → [4,3,5,2,5,3,4,5,2] = (3)
9d6.hits(5) → [6,5,2,4,2,3,3,3,5] = (3)
9d6.hits(5) → [4,4,4,6,1,4,4,4,1] = (1) (http://invisiblecastle.com/roller/view/4640114/)

Physical Perception
INT (4) - Default (1) [5]
3d6.hits(5) → [1,2,6] = (1)
3d6.hits(5) → [6,1,5] = (2)
3d6.hits(5) → [3,1,1] = (0)
3d6.hits(5) → [3,4,1] = (0)
3d6.hits(5) → [2,1,6] = (1) (http://invisiblecastle.com/roller/view/4640115/)

Wasp Perception (Jumped In)
EW/Sensor Ops (8 ) + INT (4) + Hot-Sim (2) [8]
14d6.hits(5) → [5,5,4,5,6,6,4,5,1,5,3,1,1,4] = (7)
14d6.hits(5) → [5,6,1,3,6,1,1,6,6,6,1,4,1,1] = (6)
14d6.hits(5) → [5,1,5,4,5,3,6,3,6,5,5,4,4,6] = (8 )
14d6.hits(5) → [3,4,1,6,1,5,5,4,4,1,5,1,5,3] = (5)
14d6.hits(5) → [3,2,1,4,2,2,6,5,3,5,5,5,2,5] = (6) (http://invisiblecastle.com/roller/view/4640116/)

Flying Eye Perception (Pilot Program)
Pilot (3) + EW Autosoft (6) [3]
9d6.hits(5) → [1,1,1,2,6,6,2,6,3] = (3)
9d6.hits(5) → [3,5,1,6,5,4,6,2,2] = (4)
9d6.hits(5) → [4,2,4,2,5,4,5,5,3] = (3)
9d6.hits(5) → [5,3,4,1,2,3,5,6,5] = (4)
9d6.hits(5) → [2,6,4,6,3,2,1,4,4] = (2) (http://invisiblecastle.com/roller/view/4640120/)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-11-14/1554:38>
Well, shit. I just reread my IC post and my character certainly took a leading role. Did not want that to happen, my guy is bad with people. Oh well, this shall be interesting to see where it goes.

There was a lot of stuff that happened in IC, and I just kinda rolled it all together. Did I move the story along too quickly? It seemed natural from the replies I was reading with the whole chopper landing thing. If we are going to plan more; do we just want me to change my post or quickly finish up (as a group) and move out? We didn't really discuss our options too much, but as Luz put it, we don't have many options and nowhere near enough information.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/1623:26>
@CT

I still think there is plenty of time to chat and get everything squared away. In addition to being air support, Harrier also has a number of Flying Eyes he can deploy about the train if we have a concern about internal surveillance.

I'm just waiting for Adamu to post IC since Al is the "hobo" to which Harrier is referring. Once I land, I'll be happy to pitch in in whatever conversation we're going to inevitably have. Sorry for the worrisome entry, I really didn't see any other way for Harrier to arrive.

Also... Aria, as spooky as the l'Ombre sounds, has Harrier heard anything about it?
Conspiray Theories (3) + INT (4) (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4640268/) (+2 dice if it has to do with UFOs)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-11-14/1706:16>
There you go, Jack. Welcome welcome.

8-bit - since you ask - I wouldn't change a thing. Things moving along great, thanks for keeping the momentum going. Easiest way for a PbP to die is for no one to step up and make things happen.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-11-14/1710:17>
So I THINK everyone is in or on the caboose now.

Without sifting through the IC with a fine toothed comb, is anyone NOT at the caboose now or in the near future?

Oh, and look at me now! No longer having to faff about proving I'm a human!!!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/1739:40>
@CT

Adamu: Sorry, I may have misinterpreted what Al was doing at the end. Did he climb down the ladder, enter the caboose, and brace himself in a firing position or did he get on the ladder and brace against it, aiming at the Wasp. Just trying to figure out if Harrier would make it to the caboose unmolested or if he and Al would need to interact first. I was going with the latter in the interest of moving things along but would be happy to edit it if you want to interact on the roof of the caboose.

(Caboose is a funny word)

P.S. Three dwarves on the crew, it's like a little people convention up in here.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-11-14/1757:37>
There you go, Jack. Welcome welcome.

8-bit - since you ask - I wouldn't change a thing. Things moving along great, thanks for keeping the momentum going. Easiest way for a PbP to die is for no one to step up and make things happen.

Yeah, I figured it was fine as it was. Someone's gotta step up (at least IC) or stuff just drags. I've seen many a game die because of that. And besides, it should be fun playing the completely asocial guy as the leader who is giving orders simply because he stepped up first.

P.S. Three dwarves on the crew, it's like a little people convention up in here.

Yup, and then you get a tall elf, a really tall human woman, and a troll. We could create our own circus.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/1807:08>
@CT

Yeah, I think it's fine. Alternately, if someone with a bit more IC leadership wants to step in, there's no reason why they couldn't IC assume that position. I think we just need to figure out a pacing that works for the majority and it will take a little bit of time to figure that out. It also might help to know what time zones everyone is in, I don't think we want to push things along too far if someone's asleep and unable to contribute. It's definitely a tough balancing proposition at the start when you want to get everything moving, probably even more so with the nature of the persistent worlds games, but I bet we can do it.

I'm in US Central TZ and have a job where I can sneak posts throughout the day and evening.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-11-14/1811:51>
im on GMT (BST at the moment technically) have plenty of opportunity to post during the day unless driving.
Morgan isn't a natural frontman by the terms of his charsheet but if we don't have a face i'm happy to help
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-11-14/1827:15>
@CT

I'm PDT (I really hate DST) and also have a job that allows me the luxury of posting durring the day.  Actually harder to do when I'm home  :P

As for a leader of the group, I've no problem with an asocial char leading the group, I think it makes for great RP.  Bittorrent is actually a Troll Face/Technomancer (talk about gimped concept!).  Obviously not going to be rolling 20ish dice for these things, but hes in the mid-teens for most of them.  He's got a strong enough personality that I could have him make moves to take the lead, but he's also comfortable just being the face/matrix for the team.  Guess I'm saying I'm happy with Ghost running the show :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-11-14/1832:36>
@CT

Adamu: Sorry, I may have misinterpreted what Al was doing at the end. Did he climb down the ladder, enter the caboose, and brace himself in a firing position or did he get on the ladder and brace against it, aiming at the Wasp. Just trying to figure out if Harrier would make it to the caboose unmolested or if he and Al would need to interact first. I was going with the latter in the interest of moving things along but would be happy to edit it if you want to interact on the roof of the caboose.

(Caboose is a funny word)

P.S. Three dwarves on the crew, it's like a little people convention up in here.

Al is on the outside, covering the newcomer with his shotgun.
But no worries at all at all at all.

Wasn't necessarily seeking to interact, just to do what Al would do!

He is pretty laid back - the way you came in, he just let you go down, and will follow in after, assuming your drones have security for our pow wow covered.

Echo on the dwarf squad - usually don't get even one on a team.

And I am in London, whatever time zone that means. Most of my posting in the evenings (now-ish) and on Saturdays.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/1837:55>
@CT

Cool, I'm going to edit my post a little bit to account for that. The drones can cover security for the moment if you want to come down.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-11-14/1847:00>
@CT

I'm on EDT, and I usually can post more than once a day. I have quite a bit of free time during the evenings, although some days I might not post at all due to schoolwork.

I am slightly hesitant to do another IC post (I love PbP btw, I can't stop posting if I get the chance), since I want others to have some say in this whole meeting thing. I was going to send someone up top, or possibly myself to confront Jack for credentials and then calm down when Morgan or Bittorent confirm them, but it looks llike we have, what, 3 others who haven't posted anything yet? I'm assuming their busy and are on different time zones.

Eh, you know what. I guess I will do a post. Hopefully everyone is good on that and we don't have to retcon anything in.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-11-14/1858:39>
Yeah, once we finish this meeting my next step is gonna be to inspect their node and all of its marks.
I'll probably wipe the lot and re-issue new ones to staff after a face to face meeting. Should get rid of any historical loop-holes and old non-disabled accounts.
Drones as part of a sensor net sounds good. I reckon one 300yds ahead, one 300yds behind the convoy and the others covering the flanks?
Make use of our air cover and run hourly scouting flights ahead and patrol routes on each flank?
I assume our pilot has good technical skills? If so, I think we're gonna need some help wiring in the physical security measures too
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-11-14/1911:09>
@CT

I am slightly hesitant to do another IC post (I love PbP btw, I can't stop posting if I get the chance), since I want others to have some say in this whole meeting thing….

Eh, you know what. I guess I will do a post. Hopefully everyone is good on that and we don't have to retcon anything in.

Dude, the way I see it is, no matter how much you post, you in no way stop other people from posting as much as they want to post.
Obviously there has to be some turn-taking in action scenes, but people sitting around talking - go for it!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-11-14/1911:57>
@Aria - I made all my rolls.

Edited them into the post you already have me linked to on the roster.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-11-14/1915:55>
@CT
I am slightly hesitant to do another IC post (I love PbP btw, I can't stop posting if I get the chance), since I want others to have some say in this whole meeting thing. I was going to send someone up top, or possibly myself to confront Jack for credentials and then calm down when Morgan or Bittorent confirm them, but it looks llike we have, what, 3 others who haven't posted anything yet? I'm assuming their busy and are on different time zones.

Eh, you know what. I guess I will do a post. Hopefully everyone is good on that and we don't have to retcon anything in.

Dude, post away!  IMHO, Aria should be the one throttling posts as we get 2k¥ and 1karma every 2 posts.  (Quick advancement for those that are talky!)

I'll have BT respond to you IC.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-11-14/1940:43>
@CT
Dude, post away!  IMHO, Aria should be the one throttling posts as we get 2k¥ and 1karma every 2 posts.  (Quick advancement for those that are talky!)

I'll have BT respond to you IC.

I wasn't thinking about those rewards (although, they are a nice bonus); I was more concerned about certain people who haven't posted as much (Lusis, Ericen, and Carathas) would get kind of blown away and not have much input in what, in my mind, is a rather important meeting. Not hard to retcon or do through Matrix messaging though. In IRL groups, I know people who are not big into roleplaying, so they don't talk as much, and others who talk a lot, but in PbP, it is nice to have everyone participate. Then again, maybe I'm being naive with this being my first PbP and being slightly uncomfortable (which is good, because it makes it fun doing the roleplaying). Enough people are active here that I think it doesn't matter as much.

@CT

Unless we are having more roleplaying in our meeting, I would say it's pretty well concluded. If we continue, I'll just strike through this section of my post and then do rolls and such in another post.

Yeah, once we finish this meeting my next step is gonna be to inspect their node and all of its marks.
I'll probably wipe the lot and re-issue new ones to staff after a face to face meeting. Should get rid of any historical loop-holes and old non-disabled accounts.
Drones as part of a sensor net sounds good. I reckon one 300yds ahead, one 300yds behind the convoy and the others covering the flanks?
Make use of our air cover and run hourly scouting flights ahead and patrol routes on each flank?
I assume our pilot has good technical skills? If so, I think we're gonna need some help wiring in the physical security measures too

Nodes aren't a thing in SR5, but I understand what you mean. All that sounds good. On the piloting, that will depend on how far Harrier can stretch himself with his drones. Otherwise, I don't see a problem, but as I said in the IC post:

Quote from: 8-bit
Anything you need with technical applications, I'm not the one to talk to. Those two would be better suited to answer your questions. Ghost motions in Morgan and Bittorent's direction.

I kind of shoved that off on you and Zweiblumen, but I think from a character perspective it makes sense and I'm sure you can handle it.

@Aria

I want to contact Torrent. I assume I have his commcode. However, my speech is not going to be eloquent, nor is it going to be polite. I'm gonna straight up tell him that if he doesn't want any frag-ups, he needs to give us some damn information about what the hell we are protecting against, and whom we are protecting (might get that from Oblique, but we'll see). Do you want me to roll something, or just roleplay it through? I sure as hell am going to fail any Social check, but I'm not really intimidating him, as I want his cooperation to go smoothly. My character just doesn't have social graces that would lead to a polite conversation, so my requests are going to be that. Requests, aka demands, since I haven't the slightest idea how the hell to get to the subject in a polite manner (or at least, my character doesn't).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/2006:58>
Quote from: csjarrat
I assume our pilot has good technical skills? If so, I think we're gonna need some help wiring in the physical security measures too
Depends on the skill checks. I've got Electronics Skill Group (5) and EW/Sensor Operation (6), so possibly? I only have Aeronautic Mechanic, so if it's any kind of mechanical B&R, I'm all thumbs.

Quote from: 8-bit
On the piloting, that will depend on how far Harrier can stretch himself with his drones.
Aria and I spoke a little off-line about fuel for the helo, but didn't really touch on the drones. I guess that will ultimately be a function of noise. I imagine I could probably deal with at least up to a kilometer or so, if I want to run most of the Autosoft. Or whatever makes sense to Aria. Given the relatively short distance we have to cross, being able to have a wide surveillance net may be a little unbalancing.

As far as the posting rate, while I brought it up, I think we're just going to have to wait for Aria to weight in on it.

ETA: Aside from specific threats that we might not yet have information about, does anyone have area knowledge skills that might be applicable to figuring out what general threats we might be facing in the Puyallup Barrens? Gangs, Toxic Spirits, Crazy Mages, Critters, etc?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-11-14/2053:20>
Sorry I have not poated much yet today; it has been a busy one (currently at a military dining-in).

Yes I'm military,  so if Luz comes off direct or forceful...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-11-14/2100:59>
Yes I'm military,  so if Luz comes off direct or forceful...
No problem, SR tends to draw a lot of active military and vets. I'm a vet, for one. Thanks for your service, for whatever country it may be.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-11-14/2209:18>
Cool. This weekend I'm sure to catch up with you guys.(http://i.imgur.com/QKkydBU.gif)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-12-14/0145:13>
@CT
Crap.  I had a big long post written up to respond and lost it before I could post.  I'll re-write in the morning.

Short of it: BT agrees in part with Luz, but makes some points on detail about how to treat the protectees.  Introduces himself to Harrier with a quick rundown of what he and Morgan have done so far.  And then excuses himself to go find Oblique.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-12-14/0805:10>
@CT
Crap.  I had a big long post written up to respond and lost it before I could post.  I'll re-write in the morning.
I hate that... I've made it a habit now to copy everything before I hit the post button, just in case.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-12-14/1432:36>
@CT

OK, in an effort to keep up the good flow for Circus Tricks without leaving anyone in the dust IC, maybe we can work out some of the planning here OOC and incorporate that into our posts when we eventually make them? I realize we have significant intelligence gaps WRT the charges we are protecting, but if we consider each of the trains as an entity to be protected (rather than all of the individuals inside), how do we want to layout our defenses?

- Harrier can set up something of a security perimeter between his eight drones (5 surveillance/3 combat), although remember that drones are pretty damn squishy in SR5 and aren't the best shots in the world. This can be supplemented to a degree with the Wasp, but I don't think I'm going to be allowed to maintain a 10-hour overwatch.

- If one of the Awakened can provide a spirit for astral surveillance/protection, that would be a big plus.

- Seems like we have matrix support, so sprites or agents to provide Matrix overwatch/support? It would assume the land trains probably have icons of some sort (at least the lead vehicles).

Thoughts, additions, other stuff?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-12-14/1510:42>
Luz can best serve by being security on one of the trains, or even riding in another, fast, vehicle securing danger areas.

Preferably, we send out a couple vehicles ahead to recon and trip ambushes. If we get hit, the trains stop. The combat drones can stay near the trains and act as a quick reaction force for the recon (when) they get in contact. A drone or two can put their sensors to use helping the recon element.

The thing that is going to screw us is the pathetic speed of the trains. If they get hit, they can't do shit. We might as well dismount everyone and have them run for cover. Anyone wanting to attack it is going to get it.  Why in the hell would anyone use something this slow, when semi -trailers and buses can do it more efficiently? Are they running on two cylinders? Powered by a team of squirrels? It might be worth it to talk to the drivers and see if there's any potential to get these thing moving faster in an emergency.

Also, isn't this a circus that uses magic? So why can't we ask the mages in the troupe for a little support if things get bad?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-12-14/1655:02>
The speed is mighty slow.

But I am sensing that we might not all be on the same page with regard to the nature of the Puyallup Barrens.

Just re-studying the source fluff, the Redmond Barrens is a giant slum.

But Puyallup really is barren - places like Hell's Kitchen are literally ash waste.

Aria can of course correct me, but `i think roads and even reasonably passable terrain are big ifs here. Thus this sort of land-train specifically developed for deep desert/antarctic crossings.

I thnk that is why we all used air transport to get down to Tarislar on the south end.

Another point is that, slow they may be, they will be almost impossible to stop. Need an RPG to take out a tire, and need to take out five or six tires to really slow it down. And the body rating on the engine rigs has got to be crazy.

Just trying to see some upside!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-12-14/1700:12>

ETA: Aside from specific threats that we might not yet have information about, does anyone have area knowledge skills that might be applicable to figuring out what general threats we might be facing in the Puyallup Barrens? Gangs, Toxic Spirits, Crazy Mages, Critters, etc?

Hmmm, seems like  broad question, but I do have Puyallup Barrens as a knowledge skill.

Int + skill
http://invisiblecastle.com/roller/view/4641264/ (ftp://invisiblecastle.com/roller/view/4641264/)
8d6.hits(5) → [4,2,6,5,5,6,1,2] = (4)

Hmm, good roll.

Any helpful hints on likely threats in this situation, Aria?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-12-14/1729:07>
@CT

- Seems like we have matrix support, so sprites or agents to provide Matrix overwatch/support? It would assume the land trains probably have icons of some sort (at least the lead vehicles).

Thoughts, additions, other stuff?

Yeah, I've done the rolls for getting a registered Machine Sprite.  He can help you out with your gear specifically.  Was planning on using smaller compiled data sprite to help with overwatch.  But honestly, BT is pretty well suited for Matrix OW.  So, he'd take shifts doing that anyway... that and entertaing a few of the entertainers :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-12-14/1740:42>
@CT

OK, in an effort to keep up the good flow for Circus Tricks without leaving anyone in the dust IC, maybe we can work out some of the planning here OOC and incorporate that into our posts when we eventually make them? I realize we have significant intelligence gaps WRT the charges we are protecting, but if we consider each of the trains as an entity to be protected (rather than all of the individuals inside), how do we want to layout our defenses?

- Harrier can set up something of a security perimeter between his eight drones (5 surveillance/3 combat), although remember that drones are pretty damn squishy in SR5 and aren't the best shots in the world. This can be supplemented to a degree with the Wasp, but I don't think I'm going to be allowed to maintain a 10-hour overwatch.

- If one of the Awakened can provide a spirit for astral surveillance/protection, that would be a big plus.

- Seems like we have matrix support, so sprites or agents to provide Matrix overwatch/support? It would assume the land trains probably have icons of some sort (at least the lead vehicles).

Thoughts, additions, other stuff?

We have a serious lack of intelligence, which Bittorent and I should be solving by contacting Oblique/Torrent respectively. Other than that, here are my thoughts.

We need to be able to identify threats and tell where they are. In terms of your drones, I see them more as recon rather than a fighting force. If we can tell where we have a security breach, we can swiftly move to cover it. Yes, it would be nice to have some awakened support, but he might be busy at the moment. Depending on what we are fighting, a spirit may be necessary just to hold stuff off.

In terms of how my character can best help, I'm with Luz here. I can't do anything matrix or astrally, but I can probably handle a small squad of goons. However, without knowing what we are facing, the sheer size of the train will prevent me from being able to pick a good spot to snipe/ambush from. I mean, if I have to run from the top of train 1 to the bottom of train 2, I'm assuming that's probably a good 2 combat turns worth of movement (even with my 44m run rate). Can't protect any circus people if enemies have that much time to attack.

I'm starting to gravitate towards keeping all of the VIPs + circus people in one section of the trains. Sure, it creates a huge target and god knows what kind of AoE our enemies are packing. However, it seems like the only feasible way to defend anything. If we spread everything out, we only have maybe 2 people that can cover each zone of the train, more likely one. If a zone gets swarmed with enemies, I don't know if the rest of the team can come help them in time.  Any security threats we are going to need to hit with overpowering force, we need to pull out all the stops, in my opinion. Unless we can identify as a decoy, we have way too much area to cover, and (from the size and diversity of our team) probably way too many angles we need to defend. Why would we have Astral support, Matrix support, and Aerial support unless we were expecting something either large, expecting waves of enemies, or expecting that our enemies had a lot of diversity as well that we need to be able to defend against?

I say we use our quiet first couple of hours to set up Matrix, Astral, and physical defenses; move the people we need to protect into an easier to defend location, and then look sharp. We have what, 8 runners? We can probably cover a good 150 - 200 meters area of the train. I think this train is moving as fast as it can, after all, who wants to spend more time in the Puyallup Barrens then is necessary? If it is moving as fast as it can, it's still going to be a nightmare to prevent anyone getting on, but if we cover our area well then we can at least deal with it. Also, Lusis brought up a good point, let's see if the circus magicians can help if necessary. Not that we should rely on them, after all, we have no idea of their magical strength, but they might be helpful. Maybe find out if they have any healing magic among the circus, that would be useful for obvious reasons.

Of course, this is all dependent on if we can get everything up in time, if we can convince people to move, if we can make sure nobody we are protecting does anything stupid, and if we get a little more intel. This is also only a first draft of a strategy, if anyone has anything to add, feel free. My brain is apparently not working so great right now, so this may be a stupid plan that needs some revisions.

Edit:

As an aside, I'm very happy at how active everyone who is part of this group is. I've seen some games where nobody posts for like weeks. Makes me very glad that I actually can coordinate stuff like the above with you guys instead of waiting a week to move forward the tiniest bit.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-12-14/1748:09>
Seconded, best defence set up is to do a fighting retreat. Center the performers in the middle and defend the perimiter and fall back in stages.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-12-14/1803:48>
@CT
In terms of how my character can best help, I'm with Luz here. I can't do anything matrix or astrally, but I can probably handle a small squad of goons. However, without knowing what we are facing, the sheer size of the train will prevent me from being able to pick a good spot to snipe/ambush from. I mean, if I have to run from the top of train 1 to the bottom of train 2, I'm assuming that's probably a good 2 combat turns worth of movement (even with my 44m run rate). Can't protect any circus people if enemies have that much time to attack.
The helicopter might help here to provide support from one end of the train to the other if we're getting swarmed, but I get the feeling from Aria that I'll be fairly limited in its use.

Why would we have Astral support, Matrix support, and Aerial support unless we were expecting something either large, expecting waves of enemies, or expecting that our enemies had a lot of diversity as well that we need to be able to defend against?
LOL, because those were the characters the players wanted to play.  ;)

I say we use our quiet first couple of hours to set up Matrix, Astral, and physical defenses; move the people we need to protect into an easier to defend location, and then look sharp.
Agreed, although I think this is going to be easier said than done. I doubt we're going to be given carte blanche here as you mention.

Hopefully we'll get some more detail soon from Oblique and Torrent regarding exactly what we're supposed to protect and what degree of control we're going to have. We may have none and are just going to be expected to deal with the situation as presented. Hey, it'll be fun!


ETA: Csjarrat, if I fuck up on my British lexicon, let me know. I'm going to wait on hearing back from Aria before I answer the fuel deal. I'm not exactly sure how much flying I'm going to be allowed to do, so I'd rather not make something up that doesn't fit.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-12-14/1806:28>
@CT
Once we know more of what we are expecting/expected to protect I think we can come up with a more concrete plan, but at this point I like the idea of getting those we are protecting in one secure location.  Even with 6 or 8 of us, covering the whole train and other vehicles is going to stretch us too thin.  With each train at 50m, figure 125m from head to tail with the assorted vehicles running as far as 25m around, so we've got about a 175m diameter we need to cover.  No matter what, if something is coming in fast we are going to have problems somewhere.  Assuming we have both living and non-living things to secure, I'd suggest having the people in one train and items in the other.  Morgan can provide OW on one, and BT on the other.

@Aria, how high does the zeplin hang out over the train.  I think that might be a good place for one of us.  Put the zeplin 20-50m over one of the trains and have astral/matrix overwatch from there.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-12-14/1844:02>
@CT

Well, let's see how much my asocial character has pissed off our employer. Might be interesting to see the sparks fly.

My character has currently loaded up his Ares Predator V w/ APDS Rounds, his Ares Light Fire 75 w/ Regular Ammo, his Enfield AS-7 w/ APDS Rounds, his Ares Desert Strike w/ APDS Rounds, and the Ares Antioch-2 Launcher w/ Flashbangs. The two pistols are on his body in holsters, while the shotgun and sniper rifle are sitting in his shoulder bag.

It seemed like this was a good time to end the meeting. Those who haven't posted, sorry about that, but half our group has already split up to cover their end of security/overwatch etc.

At the moment, I don't see anybody necessarily disagreeing too much with the plan I wrote out, so I assume that's our general basis.

LOL, because those were the characters the players wanted to play.  ;)

Well, yes, but Aria did mention she would tailor our encounters based off of what we chose. So, for story reasons, I think it makes sense.

Agreed, although I think this is going to be easier said than done. I doubt we're going to be given carte blanche here as you mention.

Hopefully we'll get some more detail soon from Oblique and Torrent regarding exactly what we're supposed to protect and what degree of control we're going to have. We may have none and are just going to be expected to deal with the situation as presented. Hey, it'll be fun!

I agree, it will be challenging and we probably have less time than we think. After all, it's a 10 hour ride and we're expected to protect it during the entire trip, so we have no idea when the first strike will come. Even if it's difficult, at least it'll be fun and interesting to try and work together as a team. I mean, if this was a real life task, I would say this is a pretty monstrously difficult job. Just makes it more enjoyable.

@CT
Once we know more of what we are expecting/expected to protect I think we can come up with a more concrete plan, but at this point I like the idea of getting those we are protecting in one secure location.  Even with 6 or 8 of us, covering the whole train and other vehicles is going to stretch us too thin.  With each train at 50m, figure 125m from head to tail with the assorted vehicles running as far as 25m around, so we've got about a 175m diameter we need to cover.  No matter what, if something is coming in fast we are going to have problems somewhere.  Assuming we have both living and non-living things to secure, I'd suggest having the people in one train and items in the other.  Morgan can provide OW on one, and BT on the other.

@Aria, how high does the zeplin hang out over the train.  I think that might be a good place for one of us.  Put the zeplin 20-50m over one of the trains and have astral/matrix overwatch from there.

I like that idea, keeping people in one area, items etc. in another. The question is how do we set up out perimeter? Do we sit in the center so we have equal response times for an attack on either side? Do we increase our perimeter until it's too unreliable? Do we split into two groups to each protect a train? If so, how do we split them? I would honestly put a hell of a lot more security around the people than the items, unless the circus is hiding something from us that they didn't want us to know about.

I'm open to suggestions and ideas for the whole security layout.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-12-14/1909:10>
So, reading through all the excellent planning posts, and just imagining and thinking….

…seems like, despite the many obstacles, you guys are coming up with some excellent outward looking security, which of course is essential….

….but I just can't help thinking we might also want to keep our eyes peeled and our minds open to the possibility of internal threats…

And I think the key question is, shadow circus or whatever they may be, what could possibly be the logistical reason to drag this huge organization across this particular 20 miles of misery?

But probably I am just overthinking as usual.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-12-14/1926:33>
Good point Adamu.

Negotiators: don't hesitate to walk away from this  if our contacts don't want to be forthcoming about information.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-12-14/1952:31>
While I think the concept of putting people in one train and gear in the other has merit, I don't know how that is going to square with reality.

- This train moves slow enough as it is, I doubt anyone in management is going to allow us to stop it to rearrange things
- Who's doing the rearranging? The stevedores are probably going to tell us to go fuck ourselves in 10 different languages if we ask them to repack.
- The trains were described as having public and private cars, not sure if we're going to be able to roust people from their places.
- Some of the performers are travelling with their families in RVs. I don't know if I see them abandoning those here in Puyallup.

Just a couple of observations, not trying to be a downer! I'm getting the feeling we're going to have to take the convoy as is and adapt to it ourselves.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-12-14/2007:18>
Second all that. They are not going to make those sorts of rearrangements for a one-day journey, especially not a bunch of nomadic artists and roustabouts.

And whoever is the money behind hiring us knew this was the situation we'd find, and apparently they were comfortable with that, or planning on it or whatever.

Pump Torrent and Oblique for info, yes yes yes.

Expect a lot of accommodation - I fear we should not hope for much.

Time perhaps better spent forming relationships with key players on the convoy??? They may be useful in a pinch, and may know much info as well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-12-14/2019:10>
Great points on the rearrangement.  I fear that leaves us at splitting our force :(
For the over watch folks, that's not a problem, but those that are boots on the ground seems to stretch them thin.  Maybe have them in a central location so they can react as necissary?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-12-14/2024:42>
Well, like I said, since Al can drive these beasts, seems worthwhile to place him on a cab, just in case.

But if everyone things the cab of the second train - which would put Al and his rifle at the center - is a good idea, I won't object.

He might, though. He likes riding up front. And just getting to know Frank. You'll have to put it to him IC if you want him to move.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-12-14/2059:57>
@CT

While there is a threat of internal security, that is not exactly something we can control. It is something to keep in mind though, so we'll see what we get from our employers and whether we stick with this job or not. If it just sends up a "It's on a need to know basis and you don't need to know" vibe, I'm all for us getting the hell out. I'd rather take the hit to my reputation and lose the pay then lose our lives because of some inner party bullshit that could screw us over. After all, we aren't cannon fodder, we're supposed to be paid mercenaries.

However, if I don't get that sort of vibe, I see no difficulties in staying with the job. You guys bring up some great points, which is nice. I'm fine with my plan being proven wrong as long as we get some suggestions.

Rearrangement: All right, so the consensus here is that it would be extremely useful if we can get the performers and VIPs to rearrange to a central location. However, this is unlikely to happen. This means I have a few questions. One, how are all the people spread out? Are they all spread out over both trains? Are they all spread over one train and all the gear is in the other? This is stuff we need to know, because if they are spread along the entire length of the train, it's going to be a hell of a lot of area to cover, possibly leaving us unable to defend the people who lie on the outermost parts of the trains. @Zweiblumen, @Aria - Maybe bring up some of these questions when BT goes to ask Oblique some questions. This is important information that we need to have to be able to properly do our jobs. If I missed anything here, feel free to speak up.

Time Constraints: We are really pressed for time. We need BT to get to Oblique ASAP and get some questions answered. We also need Morgan to comb through our Matrix systems and wipe/reinstall security (since I'm guessing it's really bad). Astrally, I think we only have Leaflocke to do that, and he hasn't posted recently. If he sees this, we need a spirit set up and some astral scans to get a general feeling of our surroundings. I don't know how you guys want to work with Harrier's drones, but I figure some aerial scans/overwatch until we get more information would be useful. I don't know how much time has passed through our journey, but I'm assuming at least an hour, possibly two. We are only here for 10 hours, so that means we should be expecting a hit at pretty much any time.

@Aria

How long has it been since we boarded the train?

Contacts: I already messaged Torrent, and BT is going to talk with Oblique. Someone, preferably not me since I'm biased against Awakened, should talk to the magicians of the Circus. Garner their trust and tell them that we are expecting some serious drek to go down. Ask them if they can help us, either with combat magic, or even just with healing magic. Ditto with the troupe leaders. See if any troupe leaders can be persuaded to move their performers if necessary.

Speed: See if we can get the trains moving faster. I would rather cross these barrens in 7.5 hours instead of 10 hours, that leaves less opportunities for anyone to attack us. Still a hell of a long time though. Perhaps see if we can persuade any families in their vans to pull ahead or closer to the trains so they are within an easy to defend perimeter. Otherwise, I see no choice but to leave behind any stragglers, as we cannot possibly cover the whole 150~ meters that this convoy consists of. Hopefully they will see reason in survival rather than the hassle that it would normally be.

Anything else I missed? Speak up, since I would rather have most of this worked out OOC before we do everything IC. I don't want to retcon if we don't have to.

All right, in terms of characters, here's what I'm seeing. Feel free to add anything you feel your character can contribute, these are just off the top of my head.

Al: I do not know what archetype you are. I don't think I've seen a character sheet, so I'm not exactly sure what your character does. Getting a feeling you are a rigger though. Feel free to correct me.
Harrier: Can provide aerial surveillance, help patch up physical security holes, and help out with drones. Especially useful for response times so that people can move to defend appropriately.
Morgan and Bittorent: Can easily cover our Matrix defenses and provide Matrix overwatch. Especially useful for response times and can play a role in cybercombat such as bricking enemy guns and giving us enemy positions based off of Matrix Perception tests.
Leaflocke: Our only Astral support, so he has to cover a hell of a lot of ground. Spirits can help with combat. He and spirits can provide Astral Overwatch which can be very useful. However, "geek the mage" is still a thing, so he probably shouldn't be in too open of a position. Not sure if he should go with the ground support to provide spells for combat.
Flicker, Luz, and Ghost: Ground combat, we rely on everyone else's intel to be able to coordinate effectively. Other than that, we are really good at putting down bad guys. We're probably going to have a lot of running to do, so any coordination with NPCs and the like will be useful.

I don't know about Flicker and Luz, you guys can explain your various strengths in greater detail, but Ghost can do a couple of things. The first is sniping, which I doubt will be useful, since I will have to keep my head on a swivel all the time and probably can't tackle a large group. Or, I can go in close quarters with a Shotgun + Flashbangs (don't want to exactly blow up the train).

This is still a rather rough outline that was slightly refined based on what you guys have said. Add in any comments, thoughts, suggestions, anything! It will be better to work as a team and have this stuff sorted out.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-12-14/2136:55>
Luz is a tank. She's slow; but with 32 defense dice she has some durability. She's primarily ranged, has some dice in sensors, and has an array in her ballistic mask. She also has a Fly-Spy she runs off her commlink (Transys Avalon) that is there for situational awareness. 

I also gave her Small Unit Tactics, so I can use the tactical options in R&G.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-12-14/2234:47>
@CT
@8-bit:  thought about having ghost up in the zeppelin for physical over watch and sniping ability?  Might be more hands-off than he likes, but thought it worth a shot.  He's fast though. So having him able to run around (as the trains are so slow) would be useful.

Honestly, at 2 mph, most can just walk and keep up with the caravan.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-12-14/2235:05>
@CT

Luz is a tank. She's slow; but with 32 defense dice she has some durability. She's primarily ranged, has some dice in sensors, and has an array in her ballistic mask. She also has a Fly-Spy she runs off her commlink (Transys Avalon) that is there for situational awareness. 

I also gave her Small Unit Tactics, so I can use the tactical options in R&G.
Lusis,

Is your character a standard or Prime Runner? I thought the Circus Tricks game was for standard runners. If not, someone let me know!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-12-14/2239:10>
Yeah it's standard. ignore what I posted earlier.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-12-14/2259:04>
@CT
@8-bit:  thought about having ghost up in the zeppelin for physical over watch and sniping ability?  Might be more hands-off than he likes, but thought it worth a shot.  He's fast though. So having him able to run around (as the trains are so slow) would be useful.

Honestly, at 2 mph, most can just walk and keep up with the caravan.

That's absolutely fine with Ghost, in fact, his backstory was that he was a sniper. So, he's used to that sort of thing, and it's not that hands-off. The problem is that we have so much area to cover, and who knows the visual conditions, that he might have to be able to relocate. Also, considering we have only 3 main combatants to sort of guard 150+ meters of train from 360 degrees angle, he might need to be more mobile. He's really good at picking people off, but this might not be the job for that, so he might have to go in with the shotgun to deal with multiple combatants. And yes, he is fast, one of my favorite things about him. Hint: that may have inspired his name.

I figured it would be easy to walk beside the caravan, but as Adamu has pointed out; the Puyallup Barrens are not a place you want to walk in. It's also filled with ash and the like, which may make breathing difficult. It's probably best to just stay on the train.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-13-14/0348:43>
Okay, just a couple of points on the OOC planning discussion.

For internal threats, I wasn't actually thinking inner-party. I was thinking inner-Circus. Probably that's what you meant.
But hijacking by or assisted by insiders, or just a murderer/saboteur among the circus, something like that.
Or maybe they have been routed out here for some nefarious reason most folk don't know about.

As for Al, well, he's just Al.
I appreciate the value of OOC planning, but the best way to find out about Al is just to ask him - he's not reticent.

Have started trying to pump the lead driver for info, and I will work on a way to speed that along.
Will also try to work out how to speed this train up, and get an idea of the group's organic defenses.

Finally, just my two cents, but if Ghost is a great sniper, and if he is also our tactical leader, I second the zeppelin idea.
Speed to run the length of the train may be nice, but it won't be as fast as simply shifting your angle of fire from your aerial position!
Even if you get to trouble fast, when you get there, what are you going to do? Shoot them! Best from the airship.
And you'll be able to see everything directly - great command and control even if our comms go down.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-13-14/0639:16>
@Aria

Re. Conversation with Frank (and hopefully Tyrone)

Would like to chat these guys up as we ride.
One question/exchange at a time could take us about 2.3 years in PbP time, so thought I would give you a list of the sorts of things Al will be asking about.
Then, if you could just let me know what he finds, or doesn't find, I can work all that into one IC post.
And it'll read more naturally than a bunch of monologues back and forth!

The rig -
- does it have dual controls for both, or do they have to change seats?
- are either of them rigging it?
- security - assume they use codes - Al will try to get the codes for both trains, inviting them to get the okay from Oblique if they are reticent
- also try to gather whatever info I can that will give me a head start in milking these things for better performance using Gearhead and/or Juryrigger qualities.
- Brought by own tools, but do they have a place on this train for tools and spare parts, and where is it? Who usually does maintenance?

Them -
- are they associated with the circus, or just hired for this run?
- if they are circus folk, what about this train itself? Was it hired for this run across the ash, or do they use it regularly? Did they come up to Tarislar from Salish lands?
Seems with all these personal family vehicles, etc. and the expense lf a train like this, that they must generally travel in this manner…
- If so, do they already have a security protocol if hit by bandits/go-gangs? Do they circle the wagons? Place the trains parallel and use the RVs to plug the ends? What can we expect this caravan and its denizens to do - of their own accord - when things go poopy?

- Who is Oblique? Do they trust him? Who does Oblique answer to?
- Do they know any reason for the heavier security? Or is hiring local freelancers just normal?

And whatever interesting springs out of that conversation…

Obviously this assumes they are chatty, and that we have an hour or so before anything happens.

But just whatever I can get off that list will be very helpful.
Thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-13-14/1746:00>
Okay, just a couple of points on the OOC planning discussion.

For internal threats, I wasn't actually thinking inner-party. I was thinking inner-Circus. Probably that's what you meant.
But hijacking by or assisted by insiders, or just a murderer/saboteur among the circus, something like that.
Or maybe they have been routed out here for some nefarious reason most folk don't know about.

I figured that was what you were talking about. Still don't know how we can actually prevent that if everything else is going smoothly. I mean, paranoia is a given in this situation, we don't really trust anyone, but other than that, I think it would raise flags if we start breaking apart the entire circus for a traitor that may or may not be there.

As for Al, well, he's just Al.
I appreciate the value of OOC planning, but the best way to find out about Al is just to ask him - he's not reticent.

Have started trying to pump the lead driver for info, and I will work on a way to speed that along.
Will also try to work out how to speed this train up, and get an idea of the group's organic defenses.

Finally, just my two cents, but if Ghost is a great sniper, and if he is also our tactical leader, I second the zeppelin idea.
Speed to run the length of the train may be nice, but it won't be as fast as simply shifting your angle of fire from your aerial position!
Even if you get to trouble fast, when you get there, what are you going to do? Shoot them! Best from the airship.
And you'll be able to see everything directly - great command and control even if our comms go down.

Noted about Al; I'll bring that up when we get all this planning put into IC.

I'm all for going up in the zeppelin for overwatch, I only have two concerns. The first one, are we going to get overwhelmed on the ground since we are only going to have two people active? I mean, sniping is all well and good, but it's probably going to have to be 1 shot per guy, I can't take out multiples immediately. The second one, what are the atmospheric and visual conditions? If I can't see what I'm shooting, then I may have a problem. Otherwise, I think it's good in pretty much every way.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-13-14/1901:21>
Well, very good point on the visibility issue!
Especially with the convoy kicking up all this dust.

Anyway, all just thinking out loud...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Ericen on <09-14-14/1224:16>
Flicker's Rolls

Initiative
Reaction 7 + Intuition 4 = 11+ 4d6

Initiative (http://orokos.com/roll/221165): 11+4d6 25
Initiative (http://orokos.com/roll/221166): 11+4d6 27
Initiative (http://orokos.com/roll/221167): 11+4d6 23
Initiative (http://orokos.com/roll/221168): 11+4d6 22
Initiative (http://orokos.com/roll/221169): 11+4d6 25

Surprise
Reaction 7 + Intuition 4 = 11+ 2d6

Surprise (http://orokos.com/roll/221171): 11+2d6 16
Surprise (http://orokos.com/roll/221172): 11+2d6 18
Surprise (http://orokos.com/roll/221174): 11+2d6 15
Surprise (http://orokos.com/roll/221175): 11+2d6 18
Surprise (http://orokos.com/roll/221176): 11+2d6 18

Perception
Perception 4 + Intuition 4 = 8d6

Perception (http://orokos.com/roll/221178): 8d6 30
Perception (http://orokos.com/roll/221179): 8d6 25
Perception (http://orokos.com/roll/221180): 8d6 24
Perception (http://orokos.com/roll/221181): 8d6 25
Perception (http://orokos.com/roll/221183): 8d6 28

Firearms
Firearms 5 + Agility 4 = 9d6  +2 Acc to pistols

Firearms (http://orokos.com/roll/221185): 9d6 34
Firearms (http://orokos.com/roll/221186): 9d6 23
Firearms (http://orokos.com/roll/221187): 9d6 28
Firearms (http://orokos.com/roll/221188): 9d6 37
Firearms (http://orokos.com/roll/221190): 9d6 28

Thrown Weapon
Thrown Weapon 5 + Agility 4 = 9d6

Thrown (http://orokos.com/roll/221191): 9d6 37
Thrown (http://orokos.com/roll/221192): 9d6 30
Thrown (http://orokos.com/roll/221193): 9d6 37
Thrown (http://orokos.com/roll/221194): 9d6 28
Thrown (http://orokos.com/roll/221195): 9d6 28

Blades
Close Combat 5 + Agility 4 = 9d6  +2 Acc to blades

Blades (http://orokos.com/roll/221196): 9d6 34
Blades (http://orokos.com/roll/221197): 9d6 33
Blades (http://orokos.com/roll/221199): 9d6 28
Blades (http://orokos.com/roll/221201): 9d6 37
Blades (http://orokos.com/roll/221203): 9d6 32

Sneaking
Sneaking 5 + Agility 4 = 9d6

Sneaking (http://orokos.com/roll/221204): 9d6 40
Sneaking (http://orokos.com/roll/221205): 9d6 27
Sneaking (http://orokos.com/roll/221206): 9d6 36
Sneaking (http://orokos.com/roll/221207): 9d6 22
Sneaking (http://orokos.com/roll/221208): 9d6 32
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-14-14/1253:05>
Could you guys use another close-range combative type?

Quote
Alias: Cutter
Real Name: George Silas
Metatype: Human

Age: 29
Height: 6 feet
Weight: 178 lbs
Hair: Black
Eyes: Brown

Attributes:
Body 5         Willpower 3
Agility 4(6)      Logic 3
Reaction 5(7)      Intuition 4
Strength 3(5)      Charisma 3
Edge 5         Essence 4.2
Physical Initiative: 9/11+3D6

Condition Monitor (P/S): 11 / 10
Armor: 9
Limits: Physical 8, Mental 5, Social 5

Active Skills:
Blades 5 (Knives +2)
Disguise 2
Gymnastics 4
Influence Group 2
Perception 2
Performance 4
Pilot Ground Craft 1 (Wheeled +2)\
Pilot Watercraft 1 (Motorboat +2)
Pistols 5 (Semi-Automatics +2)
Sneaking 4

Knowledge Skills:
History 3
Music 3 (Country +2)
Nightclubs 3

Languages:
English N
Russian 4

Qualities:
Allergy, Uncommon (Mild): Bee Stings
Incompetent: Biotech Group
Insomnia (Half-Speed Recovery) (7dicepool vs. 4)
SINner (National SIN): UCAS Citizen

Augmentations:
   Muscle Augmentation (2)
   Muscle Toner (2)
   Synaptic Booster (2)

Vehicles:
   GMC Bulldog Step-Van [Handling 3/3, Speed 3, Accel 1, Body 16, Armor 12, Pilot 1, Sensor 2, Seats 6]
   Samuvani Crisraft Otter [Handling 4, Speed 3, Accel 2, Body 12, Armor 6, Pilot 2, Sensor 2, Seats 8]
   Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]

Gear:
   AR Gloves
   Concealable Holster
   Concealable Holster
   Contacts (2) w/ Flare Compensation, Low Light Vision
   Erika Elite Commlink
   Erika Elite Commlink
   Glasses (1) w/ Image Link
   Holo Projector
   Lined Coat w/ Chemical Protection (4), Nonconductivity (5)
   Respirator (6)
   Sim Module
   Sim Module
   Sim Module
   Subvocal Microphone
   Transys Avalon Commlink
   Trodes
   Erek Vance w/ Fake License: Firearm Permit - CCW (4), Fake License: Implant Permit (4), Fake SIN (4), (5 months) Low Lifestyle
   Ivan Conrad w/ Fake License: Firearm Permit - CCW (4), Fake License: Implant Permit (4), Fake SIN (4), (5 months) Low Lifestyle

Weapons:
   Colt Government 2066 [Heavy Pistol, Acc 7, DV 7P, AP -5, SA, 14 (c)] w/ (70x) APDS, Laser Sight, (70x) Regular Ammo, Silencer/Suppressor, (10x) Spare Clips
   Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)] w/ (60x) Taser Dart
   Combat Knife [Blade, Acc 6, DV 7P, AP -3]
   Survival Knife [Blade, Acc 5, DV 7P, AP -1]

Contacts:
Blackheart - Fixer (Connection 4, Loyalty 2)
Lily Green - Corporate Secretary - Girlfriend(Connection 1, Loyalty 4)
Russell Brandt - Record Company Exec. (Connection 2, Loyalty 2)
Starting ¥: 2,170      [670 + (4D6 x 100)]

Karma Expenditures:

Pilot Aircraft - 1           2 Karma
Gunnery - 1                 2 Karma
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-14-14/1314:08>
Could you guys use another close-range combative type?

I think we definitely could, I'm all for having you in. We'll have to check with the others and Aria, but I think it's a good idea.

Might have to get a little inventive working you in with IC, but that's fine.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-14-14/1321:50>
From what I understand, the way these games work is that recruitment is always open. People are welcome to join mid-action if they want.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-14-14/1327:50>
The train has been robbed before? Did I fail to read something earlier?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-14-14/1330:30>
The train has been robbed before? Did I fail to read something earlier?
I must have missed that as well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-14-14/1336:30>
I've not seen any reference to previous heists.  That would make the questioning of Oblique a lot easier.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-14-14/1338:34>
Might have to get a little inventive working you in with IC, but that's fine.

I don't mind waiting for an appropriate moment to come in. Jumping in right in the middle of something can make things seem contrived after all.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-14-14/1354:14>
I also didn't see anything about previous heists. I did see that they do hire Shadowrunners on occasion for extra security, which begs a few questions.

Quote
"Ah, you're here, good.  You can call me Oblique unless you prefer Johnson.  Fit yourselves in wherever you think is best.  I'll provide you the codes so that you can access what passes for a sensor mesh on the convoy...it's just a link to the nodes of the train units really, we prefer to rely on these..." and he taps the side of his head "for surveillance, that's why we hire people like you on a stretch like the one we're going through today.  Any questions find me or one of the others...oi, you lot, get to your unit, we're leaving in five..."

Why would they not upgrade their security, and what do they really need to have secured? Shadowrunners are expensive to pay and way overkill for basic security. You can get rent-a-cops for a lot cheaper, and they can deal with most stuff pretty easily. You call in runners when you need really serious security or specialized security (or possibly off-the-books security). Even so, I just can't imagine that they would be willing to higher very expensive runners without a good reason, which is something intriguing and may be worth knowing about.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-14-14/1413:33>
Why would they not upgrade their security, and what do they really need to have secured?
Since they travel all over the place, it makes sense to me that they would contract for security rather than upgrade their own to have a standing force. More mouths to feed, etc. As far as what they need protected, I would imagine the performers are pretty specialized and difficult to replace. I'm not exactly sure if this is more of a Cirque d'Soleil or Ringling Brothers circus, but either way, you've got people or critters who would be difficult to replace. It really depends on what kind of threats they're worried about. Even a thrill-gang that just wants to see shit burn could be problematic for them.

Even so, I just can't imagine that they would be willing to higher very expensive runners without a good reason, which is something intriguing and may be worth knowing about.
I'm uncertain if anyone would think rent-a-cops would be able to provide the necessary security for something the size of this convoy and Lone Star/KE would be way more expensive than shadowrunners. It makes a certain sense to me from a cost/capability consideration.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-14-14/1508:38>
Why would they not upgrade their security, and what do they really need to have secured?
Since they travel all over the place, it makes sense to me that they would contract for security rather than upgrade their own to have a standing force. More mouths to feed, etc. As far as what they need protected, I would imagine the performers are pretty specialized and difficult to replace. I'm not exactly sure if this is more of a Cirque d'Soleil or Ringling Brothers circus, but either way, you've got people or critters who would be difficult to replace. It really depends on what kind of threats they're worried about. Even a thrill-gang that just wants to see shit burn could be problematic for them.

Even so, I just can't imagine that they would be willing to higher very expensive runners without a good reason, which is something intriguing and may be worth knowing about.
I'm uncertain if anyone would think rent-a-cops would be able to provide the necessary security for something the size of this convoy and Lone Star/KE would be way more expensive than shadowrunners. It makes a certain sense to me from a cost/capability consideration.

I'm assuming by the time we are done with this run we will have accumulated something around 50,000 nuyen each. With 8 people (soon to be 9), that's 400,000 (450,000) nuyen total. That's not cheap in any sense of the word. I honestly think that an upgraded sensor net that didn't have multiple blind spots + a hired security spider should be able to recognize and threats and even just a handful of dedicated bodyguards would probably be cheaper. It's just the fact that they would sink 400k nuyen every time they need security for a single day is a little ridiculous in my mind. They must be rolling in money to be able to afford that, which begs the question of why they haven't upgraded their security. I might be overestimating how much we'll earn, but it's still likely to be an absurd amount of money.

I mean, we are having to basically juryrig the entire security system of this convoy because it doesn't have a decent existing one. Not that I mind, since as runners this is how we survive and make a living, but it makes very little sense to me from a management perspective.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-14-14/1512:20>
You want good security, you're gonna have to pay through the nose for it. :P

If there's even a couple performers on the level of Siegfried and Roy, that 450,000 shouldn't hurt them too badly (going by how much tickets to the aforementioned performers cost in the late 90s to early 2000s).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-14-14/1807:18>
@gm, please can you describe the host as I see it? Also, please use my matrix perception checks for more detailed information (though I believe I'm set up as an admin so should have full information available for things like host ratings)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0801:37>
And I am in London, whatever time zone that means. Most of my posting in the evenings (now-ish) and on Saturdays.
That would be BST (GMT+1), same as me...I've got a lot of catching up to do, glad to see the thread blistering along!  I only really post during the day BST and very rarely at the weekend because of family commitments so sorry if it feels like there's been a lull, IC to come today or tomorrow depending how far you've taken it so far :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0809:18>
Dude, post away!  IMHO, Aria should be the one throttling posts as we get 2k¥ and 1karma every 2 posts.  (Quick advancement for those that are talky!)

I'll have BT respond to you IC.
Please do post!  The more you do the more you get, seems only fair to me :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0813:16>
@Aria

I want to contact Torrent. I assume I have his commcode. However, my speech is not going to be eloquent, nor is it going to be polite. I'm gonna straight up tell him that if he doesn't want any frag-ups, he needs to give us some damn information about what the hell we are protecting against, and whom we are protecting (might get that from Oblique, but we'll see). Do you want me to roll something, or just roleplay it through? I sure as hell am going to fail any Social check, but I'm not really intimidating him, as I want his cooperation to go smoothly. My character just doesn't have social graces that would lead to a polite conversation, so my requests are going to be that. Requests, aka demands, since I haven't the slightest idea how the hell to get to the subject in a polite manner (or at least, my character doesn't).
You have his commcode!  I'd much rather you roleplayed than roll played :D  I will try and keep up with your conversation speed as much as I can!  If necessary ask your questions and I will give bullet point answers OoC and you can then turn that into IC text (I don't need the karma awards, in theory I've got an uber 2075 character waiting to happen one of these days lol)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0819:57>
Luz can best serve by being security on one of the trains, or even riding in another, fast, vehicle securing danger areas.

Preferably, we send out a couple vehicles ahead to recon and trip ambushes. If we get hit, the trains stop. The combat drones can stay near the trains and act as a quick reaction force for the recon (when) they get in contact. A drone or two can put their sensors to use helping the recon element.

The thing that is going to screw us is the pathetic speed of the trains. If they get hit, they can't do shit. We might as well dismount everyone and have them run for cover. Anyone wanting to attack it is going to get it.  Why in the hell would anyone use something this slow, when semi -trailers and buses can do it more efficiently? Are they running on two cylinders? Powered by a team of squirrels? It might be worth it to talk to the drivers and see if there's any potential to get these thing moving faster in an emergency.

Also, isn't this a circus that uses magic? So why can't we ask the mages in the troupe for a little support if things get bad?
Given the terrain you are moving through I thought about 2mph seemed about right...although you are vaguely following a former road it's under about a meter of shifting ash and crap, and the odd rusted car...the trains can go faster if necessary but why waste the fuel, what's the rush after all?  Max speed is probably about 30mph in any terrain, but that will burn out the power plants fast!

Yes there are mages, probably with an illusion focus.  Assume they aren't exactly combat capable but will be able to pitch in if told what to do...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0827:00>
ETA: Csjarrat, if I fuck up on my British lexicon, let me know. I'm going to wait on hearing back from Aria before I answer the fuel deal. I'm not exactly sure how much flying I'm going to be allowed to do, so I'd rather not make something up that doesn't fit.
The drones will have much better efficiency on fuel than the chopper but I would still assume that they work in a shift pattern and refuel/recharge in downtime.  I would say probably either do looping patrols with the chopper and then land for a bit or just launch when a threat is detected (er, quite often perhaps, this being the barrens  :o)...don't worry, when the sh*t hits the fan I won't be giving you some crap about not being in the chopper you've spent half your character build points on  ;D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0829:22>
@CT
Once we know more of what we are expecting/expected to protect I think we can come up with a more concrete plan, but at this point I like the idea of getting those we are protecting in one secure location.  Even with 6 or 8 of us, covering the whole train and other vehicles is going to stretch us too thin.  With each train at 50m, figure 125m from head to tail with the assorted vehicles running as far as 25m around, so we've got about a 175m diameter we need to cover.  No matter what, if something is coming in fast we are going to have problems somewhere.  Assuming we have both living and non-living things to secure, I'd suggest having the people in one train and items in the other.  Morgan can provide OW on one, and BT on the other.

@Aria, how high does the zeplin hang out over the train.  I think that might be a good place for one of us.  Put the zeplin 20-50m over one of the trains and have astral/matrix overwatch from there.
Within reason it can be the height you want it to be, you are running security.  Don't forget the circus members aren't exactly helpless in dealing with 'normal' threats like gangers...you are here because...well I'll get to that bit...  ;D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0842:18>
Could you guys use another close-range combative type?
Always  :D

Feel free to come and join the IC mayhem!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-15-14/0847:08>
Phew, I've read through all the OoC, answered what I can off the top of my head and saved a couple of titbits for answering in a bit...I'll work through the IC now.  Sorry, I probably should have done a combined post response but as it is please scroll back to the beginning of my responses from the last hour and hopefully I will get some more info to you ASAP!

EDIT: Part way up page 10 was the beginning of my responses...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-15-14/0917:35>
All righty then. Could I get a quick summation so I don't need to go through every post of so many pages? That should help at least a bit with making an appropriate entry.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-15-14/0933:21>
@CT

Aria: When you get the chance, can you add Harrier into the list of PCs on pg 1? His character sheet and rolls are on p.6 of the OOC thread. Thanks!

ETA: I'm going to assume that our knowledge checks are pending for now.

Quote from: Aria
the chopper you've spent half your character build points on
Hey now, it was only like 100K! That's probably cheaper than some of these folks' Cyberware or Decks. Harrier tries to be frugal! :P
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-15-14/1212:37>
Phew, I've read through all the OoC, answered what I can off the top of my head and saved a couple of titbits for answering in a bit...I'll work through the IC now.  Sorry, I probably should have done a combined post response but as it is please scroll back to the beginning of my responses from the last hour and hopefully I will get some more info to you ASAP!

EDIT: Part way up page 10 was the beginning of my responses...
Don't forget me! I need the matrix host and network infrastructure describing :-)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-15-14/1253:34>
Quote from: Aria
the chopper you've spent half your character build points on
Hey now, it was only like 100K! That's probably cheaper than some of these folks' Cyberware or Decks. Harrier tries to be frugal! :P

*Looks at character sheet* Yeah, I would say 371,150 nuyen is slightly more.

@Aria

I did roleplay instead of roll play. I hope you enjoy reading through the IC, I sure did.

No problems with taking a little bit of time to answer questions, at least you answer them. I've seen a few games where it's like 1 post a week. I would just like to give my thanks for GMing this game, there never seems to be enough GMs compared to players.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-15-14/1420:55>
@Aria

I did roleplay instead of roll play. I hope you enjoy reading through the IC, I sure did.

No problems with taking a little bit of time to answer questions, at least you answer them. I've seen a few games where it's like 1 post a week. I would just like to give my thanks for GMing this game, there never seems to be enough GMs compared to players.

Want to add my thanks as well!  There's never enough GMs :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-15-14/1422:04>
Want to add my thanks as well!  There's never enough GMs :)
Thirded
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/0823:22>
All righty then. Could I get a quick summation so I don't need to go through every post of so many pages? That should help at least a bit with making an appropriate entry.
Post 1 of the IC gives some description of the land trains (I think?!?, otherwise there's some more buried in the OoC somewhere now)...the runners have arrived at the convoy crossing Puyallup, bitched and moaned about security (:D), had a quick meeting and are now splitting up to provide cover...I guess plans will be tinkered with when I finally answer some more questions...

For ease I suggest we assume you were at the meeting but remained quiet while the others were speaking.  Not enough has happened for that to feel like a retcon and another late arrival would seem a bit staged now that Harrier has dropped in on the party.  If you are not comfortable with that you could be a runner they picked up in Tarislar or possibly further afield and you are along for the ride...?

@Aria: When you get the chance, can you add Harrier into the list of PCs on pg 1? His character sheet and rolls are on p.6 of the OOC thread. Thanks!
Done!

Want to add my thanks as well!  There's never enough GMs :)
Ah shucks  ::) ...wait until I start trying to mess with your heads, just ask adamu about the LG thead  ;) (Need an 'evil' smilie lol)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/0839:39>
@Aria

Re. Conversation with Frank (and hopefully Tyrone)

Would like to chat these guys up as we ride.
One question/exchange at a time could take us about 2.3 years in PbP time, so thought I would give you a list of the sorts of things Al will be asking about.
Then, if you could just let me know what he finds, or doesn't find, I can work all that into one IC post.
And it'll read more naturally than a bunch of monologues back and forth!

The rig -
- does it have dual controls for both, or do they have to change seats?  They change over
- are either of them rigging it?  Rudimentary rigging controls – assuming such things still exist in SR5(?!?)
- security - assume they use codes - Al will try to get the codes for both trains, inviting them to get the okay from Oblique if they are reticent easy enough to change afterwards so they’ll give you the codes…
- also try to gather whatever info I can that will give me a head start in milking these things for better performance using Gearhead and/or Juryrigger qualities.  they’ll talk torque and drive units for hours…happy listening :D
- Brought by own tools, but do they have a place on this train for tools and spare parts, and where is it? Who usually does maintenance?  vehicle tools are probably in a central location on each train, probably near the main power plant.  There are lots of other tools in various locations for erecting the circus etc… there will be two or three mechanics on the staff

Them -
- are they associated with the circus, or just hired for this run?  in it for the ling run!
- if they are circus folk, what about this train itself? Was it hired for this run across the ash, or do they use it regularly? Did they come up to Tarislar from Salish lands?  It belongs to the circus, they hire a ship to cross oceans but otherwise this convoy goes everywhere.  Their last stop was in Portland in the Tir
Seems with all these personal family vehicles, etc. and the expense lf a train like this, that they must generally travel in this manner…
- If so, do they already have a security protocol if hit by bandits/go-gangs? Do they circle the wagons? Place the trains parallel and use the RVs to plug the ends? What can we expect this caravan and its denizens to do - of their own accord - when things go poopy?  first priority will be to secure the performers as they are the most valuable asset, then the families and finally the support staff (who are the ones doing the securing, plus any outside contractors)…only then do they worry about ‘property’ …as has been pointed out the trains are a bit ponderous to ‘circle the wagons’ and I don’t think they’d have a protocol as such.  There’s an audible and AR alarm if there’s a problem and plans get made ‘on the fly’ so a security nightmare waiting to happen :D

- Who is Oblique? Do they trust him? Who does Oblique answer to? He’s the circus boss, presumably to the money men, whoever the hell they may be
- Do they know any reason for the heavier security? Or is hiring local freelancers just normal? Seems normal enough to them…bad stretch of town, get some more warm bodies to watch the flanks…

And whatever interesting springs out of that conversation…

Obviously this assumes they are chatty, and that we have an hour or so before anything happens.

But just whatever I can get off that list will be very helpful.
Thanks!

@gm, please can you describe the host as I see it? Also, please use my matrix perception checks for more detailed information (though I believe I'm set up as an admin so should have full information available for things like host ratings)
I’ve not forgotten, going into the IC now!

@All, I’ve updated the master contacts list with a few of the performers I’ve conjured out of thin air, there may be more as the plot progresses but I’ll try and keep the list up to date…

A note on pay as I saw that earlier in the OoC: bear in mind that 2075 rewards are abstracted away from the reality of 'getting paid for a run' and could represent investments or a piece of paydata finally selling...depends how much you post.  For reference I'd guess that a 10 hour babysitting job you'd probably be employed for around 5K each plus expenses (including fuel for Harrier as that's likely to be more than his pay lol...)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-16-14/1124:40>
@CT

A note on pay as I saw that earlier in the OoC: bear in mind that 2075 rewards are abstracted away from the reality of 'getting paid for a run' and could represent investments or a piece of paydata finally selling...depends how much you post.  For reference I'd guess that a 10 hour babysitting job you'd probably be employed for around 5K each plus expenses (including fuel for Harrier as that's likely to be more than his pay lol...)

That makes much more sense than 50k.

@Aria

A few questions then.

Regarding the Zeppelin: If it can fly at whatever height, how much fuel does it have? It seems like it would be costly to keep it running all the time. I'm assuming it can keep pace just fine with the convoy, but is it obvious to see when it's in the air? How shielded/resistant to bullets is it? I would rather not sit in it 50 meters up then suddenly drop from it getting shot up with bullets. Finally, what are the visibility conditions? The idea is that I will sit in the zeppelin providing sniping and overwatch, but if I can't see anything, I don't think I will be very helpful.

Passage of Time: How much time has passed? It's only a 10 hour ride, and I'm assuming we've used 1-2 hours already. How long does it take to chat all these people up and move around getting stuff set up? I'm guessing that will eventually be answered in IC, but I have the feeling the bad guys won't give us 8 hours to set up.

You've probably already seen my text to Torrent; I'm looking forward to your response.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/1317:58>
@CT

I've not even started talking with Oblique yet.  I'm assuming we're like 10-15 min into the trip?  Am I completely off time line here?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1335:24>
@CT
I'm assuming we're like 10-15 min into the trip?
That was my assumption.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-16-14/1402:12>
@CT

I figured 10-15 minutes getting zeppelined in; 30 minutes before the meeting to get settled/brief checkout of security, and 15 minutes for the meeting. I thought about an hour had passed, maybe I'm overestimating. I don't think I would have been able to check over the whole 2 trains poor security for holes in less than 30 minutes (checking 150+ meters pretty thoroughly), so that was my figuring. Might be closer to 30-45 minutes that passed.

Then again, I could be wrong. It has been known to happen occasionally.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/1509:06>
An hour sounds about right but I'm flexible...as I'm writing the IC I'm assuming you are catching Oblique as the convoy has begun moving so 15mins or so into the journey...it's not that important to me, you'll have a reasonable amount of prep time before the sh*t hits the spinning thing  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/1542:54>
Ok IC is up.  I know some of you have better responses than others and I will try and balance out things as we go but it's all relevant to all of you so happy reading... :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-16-14/1607:40>
Ok IC is up.  I k
now some of you have better responses than others and I will try and balance out things as we go but it's all relevant to all of you so happy reading... :D
Great, thanks!
What are the host ratings we're working with?
Are there any active patrol IC?
I'd like to get a list of commcodes with marks applicable to the host, what do you want me to roll?
The intent is to delete old user permissions to help plug obvious holes.
What is morgans' impression of the security of the host?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1619:33>
Thanks for the update, Aria! Good stuff. My only question is about whether you handle Knowledge rolls in the OOC/IC or through PM. Adamu and I rolled a few knowledge checks but I am not sure if they turned anything up. Thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/1629:55>
Likewise, I did a matrix perception check as well.  But that was pretty far back.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/1715:17>
Sorry, may have lost some rolls along the way in the wall of text  :o

Although having just looked up matrix perception for another game I think you need to ask a specific question per hit...???  I know that's easier when you get a response in real time but I'm happy for you to ask the number and you can follow up on answers afterwards...

I will now have to go away and read up host ratings again so I don't give you a nonsensical answer, matrix still not my strongest SR5 knowledge as it's probably changed the most from 4...

Bear with me, got meetings tomorrow so might not get a response until Thur...feel free to guestimate a sensible answer and I can tweak it if it doesn't quite match my vision :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1720:03>
No problem, Aria.

So you don't have to search, I know I (Harrier) made a hopefully amusing Conspiracy Theory Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318296#msg318296) check on the Cirque de l'Ombre and Al made a hopefully more useful Puyallup Area Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318584#msg318584) to get an idea of the threats we might face in crossing the area.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-16-14/1722:50>
@Aria

A few questions then.

Regarding the Zeppelin: If it can fly at whatever height, how much fuel does it have? It seems like it would be costly to keep it running all the time. I'm assuming it can keep pace just fine with the convoy, but is it obvious to see when it's in the air? How shielded/resistant to bullets is it? I would rather not sit in it 50 meters up then suddenly drop from it getting shot up with bullets. Finally, what are the visibility conditions? The idea is that I will sit in the zeppelin providing sniping and overwatch, but if I can't see anything, I don't think I will be very helpful.

Passage of Time: How much time has passed? It's only a 10 hour ride, and I'm assuming we've used 1-2 hours already. How long does it take to chat all these people up and move around getting stuff set up? I'm guessing that will eventually be answered in IC, but I have the feeling the bad guys won't give us 8 hours to set up.

You've probably already seen my text to Torrent; I'm looking forward to your response.
I'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight.  It's a big gas bag though so not that bullet resistant!  Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m.  Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/1730:48>
@CT

Sorry, may have lost some rolls along the way in the wall of text  :o

Although having just looked up matrix perception for another game I think you need to ask a specific question per hit...???  I know that's easier when you get a response in real time but I'm happy for you to ask the number and you can follow up on answers afterwards...

I will now have to go away and read up host ratings again so I don't give you a nonsensical answer, matrix still not my strongest SR5 knowledge as it's probably changed the most from 4...

Bear with me, got meetings tomorrow so might not get a response until Thur...feel free to guestimate a sensible answer and I can tweak it if it doesn't quite match my vision :)

Okay, looks like I got 8 hits, but a limit of 4... so 4 questions! Matrix Perception (Int(4) + Computer(6) + Matrix Perception(2) + Technomancer(2) + VR(2) - Public Grid(2) [4]) (http://orokos.com/roll/220161): 14d6t5 8
#1 Anything running silent (I'm assuming LOTS of things, but it becomes an opposed test, so they'd each roll Logic + Sleaze and I'd get to ask questions on those based on net hits from what I read on page 241 of SR5)
#2 What rating is the host
#3 What do I see that's slaved to the host
#4 What rating is the sensor net

(PS: If anyone has a better idea for questions I should be asking, please let me know.  I'm a newb!)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1734:06>
I'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight.  It's a big gas bag though so not that bullet resistant!
Considering how slow the convoy is going, you might be able to tether it as well.

Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m.  Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)
I doubt the ash is particularly hot, as I think most of it fell long ago, with maybe some bouts of additional volcanic activity. From a game mechanic perspective, the only ways to improve visibility penalties is through thermographic and ultrasound, with the latter only working out to 50 meters or so.  Each of them only shift visibility up one row, so there isn't much you can do to them other than making them inoperable.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1746:37>
PS: If anyone has a better idea for questions I should be asking, please let me know.  I'm a newb!
To be honest, it's a test with no consequence for failure that (in VR) you can perform several times over three seconds. Given a few minutes, you really should be able to learn all of the main things you want to know (P.S. You also may be dealing with Noise Penalties since Puyallup is a Barrens).

For the Host: Rating and three of its matrix attributes, you can calculate the last one. (EDIT: I always forget about Grids, it might be helpful to know what Grid the Host is on).

Silent Running Devices: This might be a little more challenging. Succeeding on a test identifies that there are icons out there within 100 meters. Then it turns into a separate resisted test to see if you spot them which should reveal basic information (i.e. Gun Device Icon, etc) assuming they aren't also using the Wrapper program. Once you've spotted them, you can do normal Matrix Perception tests on those icons to determine additional information like device rating, etc.

Stuff Slaved to the Host: You would probably have to perceive the individual device icons to determine if it is slaved to the Host. Or (optionally) if you log into the Host, I would suggest you automatically spot any devices slaved to the Host since you are considered to be directly connected to them.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/1747:50>
I doubt the ash is particularly hot, as I think most of it fell long ago, with maybe some bouts of additional volcanic activity. From a game mechanic perspective, the only ways to improve visibility penalties is through thermographic and ultrasound, with the latter only working out to 50 meters or so.  Each of them only shift visibility up one row, so there isn't much you can do to them other than making them inoperable.

Slightly off topic, but how do thermographic and low-light stack?  Low-Light says, "Treat Partial Light and Dim Light as Full Light" and thermo says "Visibility and Light conditions shift one row up."  If the light condions are Total Darkness, and thermo moves it up to Dim, would Low-Light take that to Full Light?  Or do they not stack at all?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1753:33>
Slightly off topic, but how do thermographic and low-light stack?  Low-Light says, "Treat Partial Light and Dim Light as Full Light" and thermo says "Visibility and Light conditions shift one row up."  If the light condions are Total Darkness, and thermo moves it up to Dim, would Low-Light take that to Full Light?  Or do they not stack at all?
Good question, I don't think it's actually addressed in the book. I don't think they would stack rationally, given that one basically enhances ambient light in the normal spectrum and the other allows you to see in a different part of the spectrum. WRT light modifiers, it seems like it would make sense to take the one that provides the best benefit for the current situation (i.e. low-light for everything other than full darkness) but allow the thermo benefit to visibility apply regardless. That's just like, my opinion, though. :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-16-14/1755:32>
Think of thermo as a miniature FLIR (watch an Apache gun cam vid (https://www.youtube.com/results?search_query=apache+gun+cam)) or one of the handheld thermographic cameras (http://youtu.be/pjLjsEU1Mdo). Lowlight is basically nightvision. They're two different animals.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-16-14/1901:25>
@CT

I'd say fuel for the Zep isn't that much of an issue, it'll have fuel cells and a recharging battery for more or less continuous (slow) flight.  It's a big gas bag though so not that bullet resistant!  Visibilty as mentioned is poor and getting worse...treat as light smoke around the convoy going to heavy about 100m out and max normal visibility is probably 200m.  Thermal is a bit screwy too because of the ash (although my physics might be a bit dubious on that one so feel free to set me straight if that sounds like bollocks!)

Any breeze? Right now I'm seeing a -3 penalty without range penalties due to Thermographic Vision, although not sure about the ash. To me, ash is fairly cool, it's main problem is that is clogs the air space and makes it hard to breath. It's mainly a matter of where the ash comes from. If it's just falling from the upper atmosphere, it's about the same temperature as the atmosphere (just a bit of quick research, may not be 100% true all the time). Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.

On the Low-light and Thermographic Vision argument, I always thought of them as two separate types of vision that you had to switch between. Like, you could have low-light all the time, but when you want to see in the infrared spectrum you had to conciously switch to it.

Kind of fun seeing Torrent's response. Boy did I get backhanded, and Ghost knows it. Still wouldn't have played that any other way; I'm not gonna do something that my character would never do simply to metagame.

I'll have an IC post up soon.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/1913:17>
@CT
Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.
I can't imagine anyone would be using hydrogen over helium for a zeppelin unless they're crazy-crazy. (Note: A circus full of mysterious weirdos may be crazy-crazy).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-16-14/1944:25>
@CT
Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.
I can't imagine anyone would be using hydrogen over helium for a zeppelin unless they're crazy-crazy. (Note: A circus full of mysterious weirdos may be crazy-crazy).

(Note: A circus full of mysterious weirdos may be crazy-crazy). - Copied and pasted for emphasis. Not sure if I can trust the circus that much to be honest.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/2006:46>
Think of thermo as a miniature FLIR (watch an Apache gun cam vid (https://www.youtube.com/results?search_query=apache+gun+cam)) or one of the handheld thermographic cameras (http://youtu.be/pjLjsEU1Mdo). Lowlight is basically nightvision. They're two different animals.
While I agree they are two different animals, I would argue (probably incorrectly) that they could stack.  A single sensor (goggles/helmet vision mods/cyberware/meta) has both enhancements.  So the single optic is getting the full thermo image, converting that to "visible light spectrum" which is dim/partial, and then the lowlight kicks in to enhance that image providing full light.
Feel like I'm rules lawyering over a non-issue here, especially as it's rarely relevant given the number of various modifiers usually encountered.  Don't want to derail the thread too much ;) 
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-16-14/2151:29>
@Zweiblumen

I would have thought that it was something that needed to be toggled? Thermographic vision basically shows you heat signatures, which wipes out all other (normal vision) color, since you are now only seeing heat. While it's true that it is converting it to the visible light spectrum, hot things show up as red, cold things as blue; the only real way to distinguish between objects are their relative heat signatures (for example, the door might be 1-2 degrees cooler than the wall so it looks just slightly darker). Just my 2 cents.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-16-14/2304:53>
@CT

I always find the sidebar chatter to be pretty entertaining in a PbP, as long as no one is too married to their position and everyone recognizes that the GM has the ultimate say. With that put out there, I could see a technological device fusing the various sensor feeds into one gestalt view. At the same time, I try not to think too hard about it because then I start trying to figure out how a troll or dwarf would turn their natural thermographic vision off or if there are settings for optical devices to adjust for whether the user has naturally augmented vision.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-16-14/2308:01>
@8-bit : Yeah, the toggle makes sense to me.  As I said, just talking sideways here.

@JackVII : I agree about sidebar, and about too many trips down the rabbit hole(s) :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-17-14/1247:52>
@CT
Getting back to the game a bit...
@Aria Does BT feel like he'd have the time to register a Level 4 sprite (4 hours)?  If not no biggie, I'll just compile it when the fecal matter hits the oscilating air mover.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-17-14/1334:58>
@CT

I feel like Ghost has done pretty much everything he can. He can't set up anything Matrix or Astrally, and I doubt he can set up sensor nets without royally screwing it up. I'll just have him sort of jog a perimeter around the train in the meantime, until someone comes up with something that he can do. Also, I think I've pretty much decided to not be in the zeppelin. I don't trust it being able to stay in the air if any enemies get the idea that I'm sitting in it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Mithlas on <09-17-14/1823:44>
I always find the sidebar chatter to be pretty entertaining in a PbP, as long as no one is too married to their position and everyone recognizes that the GM has the ultimate say. With that put out there, I could see a technological device fusing the various sensor feeds into one gestalt view.
You mean like a heads-up display?

Also, this game looks like a very interesting idea, though I'd have to wait a week due to some unexpected meatspace constraints requiring my time at the moment.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-18-14/0819:12>
I always find the sidebar chatter to be pretty entertaining in a PbP, as long as no one is too married to their position and everyone recognizes that the GM has the ultimate say. With that put out there, I could see a technological device fusing the various sensor feeds into one gestalt view.
You mean like a heads-up display?

Also, this game looks like a very interesting idea, though I'd have to wait a week due to some unexpected meatspace constraints requiring my time at the moment.
I've always assumed (particularly now that AR is a thing...) that you can view the various vision types simultaneously (and dwarfs etc can't turn off their heat vision...), so they are overlayed in semi-transparency and dialled up or down depending on which is most effective.  So thermo gives a heat wash over, ultrasound gives a kind of wireframe mesh over objects and lowlight gives a green tinged view of the world...all over the top of 'normal' vision...so they don't interact as such you can just see all of them.  It'd take some getting used to but I expect it would be fairly normal after a bit.

@Mithlas: Feel free to join the fun whenever you can...

@CT
Getting back to the game a bit...
@Aria Does BT feel like he'd have the time to register a Level 4 sprite (4 hours)?  If not no biggie, I'll just compile it when the fecal matter hits the oscilating air mover.
Well you've got a 10 hour trip ahead so you might as well start right?  Of course the proverbial could hit the fan in the next twenty minutes so...

Any breeze? Right now I'm seeing a -3 penalty without range penalties due to Thermographic Vision, although not sure about the ash. To me, ash is fairly cool, it's main problem is that is clogs the air space and makes it hard to breath. It's mainly a matter of where the ash comes from. If it's just falling from the upper atmosphere, it's about the same temperature as the atmosphere (just a bit of quick research, may not be 100% true all the time). Still thinking that being up in the zeppelin is bad idea if it gets shot up and literally explodes while I'm next to it.
There's a stongish breeze (call it moderate from the environment table) blowing right to left across the convoy (more or less) which is propelling the ash off the Hells Kitchen area, so yes it's cold and that probably wouldn't interfere with infrared waves so ignore the crap earlier about it affecting thermo...  I leave it to you lot to calculate your environment mods, it gives me a headache even thinking about it  ::)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-18-14/0824:11>
So does Luz notice anything of note among the performers or was that little note to her a hint that I can flesh-out the NPCs a bit?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-18-14/0934:54>
Leaf attempts to summon a Force 6 Spirit of Beasts, rolling Summoning +Magic, 12 Dice and then Willpower+Charisma, 14 dice for the drain test.

Summon = http://invisiblecastle.com/roller/view/4639043/

Drain Resist = http://invisiblecastle.com/roller/view/4639048/

@Aria - you may have missed this early summoning attempt. Can you let me know how it went?

Thanks

Cara
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-18-14/0958:21>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-18-14/1103:43>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[

Might be a CHA of 9, seems to be a shamanic tradition.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-18-14/1104:36>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[

He has a focus sustained Increase Attribute (WIL) spell running.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-18-14/1106:51>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[

He has a focus sustained Increase Attribute (WIL) spell running.
But he has a Base of 5 WIL, right? (I think I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-18-14/1114:00>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[

He has a focus sustained Increase Attribute (WIL) spell running.
But he has a Base of 5 WIL, right? (I htink I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.

Yes, that is true. Unless he maybe had karma from a previous IC thread that carried over.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-18-14/1122:22>
Yes, that is true. Unless he maybe had karma from a previous IC thread that carried over.
Yep, completely forgot about that. Darn, back to the drawing board on the mage I'm building, LOL.

@CT

Aria: Harrier is basically setup for now, pending developments with Morgan and the Zeppelin crew. He's going to stay in VR and keep his eyes on the sensor feeds, periodically running Matrix Perception checks on his drone icons to make sure they haven't picked up any unauthorized MARKs.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-18-14/1258:14>
@CT
Yeah, I'll hold of on the sprite.  To big of a risk.

@Aria: BT takes Oblique up on his offer to introduce him to the seer.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-18-14/1312:09>
Yes, that is true. Unless he maybe had karma from a previous IC thread that carried over.
Yep, completely forgot about that. Darn, back to the drawing board on the mage I'm building, LOL.

@CT

Aria: Harrier is basically setup for now, pending developments with Morgan and the Zeppelin crew. He's going to stay in VR and keep his eyes on the sensor feeds, periodically running Matrix Perception checks on his drone icons to make sure they haven't picked up any unauthorized MARKs.
yep, just trying to get a feel for the security and potential holes before we expose the drone net to them
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-18-14/1631:34>
No problem, Aria.

So you don't have to search, I know I (Harrier) made a hopefully amusing Conspiracy Theory Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318296#msg318296) check on the Cirque de l'Ombre and Al made a hopefully more useful Puyallup Area Knowledge (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318584#msg318584) to get an idea of the threats we might face in crossing the area.
Sorry this one didn't get answered before...here goes...

@Harrier (Every conspiracy links to UFOs eventually but I'll ignore that for now  :o so 4 hits):

@Al: (4 hits):

Quote
matrix perception on "castle" (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4648318/)
-what is it's role/purpose?
-what are it's ratings?
-is it encrypted?
Role: to coordinate the various aspects of the circus, to provide a location for the VR ‘games’ that are part of their performances
Ratings: Couldn’t find the example host ratings in the book, though I didn’t look hard…I’d guess about rt 5???
Encryption: I would have thought so, although not if you’d have to give out the encryption to every visitor???
IC: It has patrol IC, probably something with a bit more bite too, scramble and blaster perhaps
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-18-14/1636:44>
Ratings: Couldn’t find the example host ratings in the book, though I didn’t look hard…I’d guess about rt 5???
They're on p. 247. Rating 5-6 consists of hosts for social media, small colleges and universities, local police, international policlubs.

As far as encryption, they would probably invite customers to MARK the Host for a period of time coinciding with the performance and revoke them at the conclusion, maybe going so far as to reboot the Host in order to clear everyone out.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-18-14/1810:50>

@Al: (4 hits):
  • The usual suspects :D  If it’s smuggling related then La Familia might take an interest
  • The Ancients operate in and around Tarislar
  • Parkland Sons are a go-gang but the route is a bit outside their turf
  • For more gang info check out issue 2 of the Dumpshock Data Haven, you should be able to find a link on DS


Thanks for the tip - i read the whole shadow write-up - so I'll also be assuming Al has too!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Number 2 on <09-18-14/2206:19>
Can it be explained to me how this works, and where I would make a character?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-18-14/2255:53>
Can it be explained to me how this works, and where I would make a character?

Every 2 IC posts you get 2,000 nuyen and 1 karma, which may be spent mid-game subject to GM approval. This crosses over multiple IC threads, so if you say have 10 IC posts in one campaign, you could use you're rewards from that campaign (10,000 nuyen and 5 karma) on any character you make for any IC thread that is part of this World Campaign.

If you want to join in the current IC game, Circus Tricks, simply make a character and we'll find some way to incorporate you into the game. We aren't too far along that it would be problematic to have another runner.

For Aria's convenience, she asked us for rolls for our characters. So, when you have a character sheet possibly post some rolls and you should be set to join in the fun!

@CT:  Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise.  Plus any others you think might be really useful to have done ahead of time!  Please note the assumptions in calculating dice totals eg:

Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)

Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)

Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...

Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?

Thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-19-14/0414:05>
@CT

WIL of 9? That's impressive! How are you pulling that one off? I can't read that Chummer file.  :-[

He has a focus sustained Increase Attribute (WIL) spell running.
But he has a Base of 5 WIL, right? (I htink I figured out how to parse the chummer file) A Force 5 sustaining focus would be outside of availability, I think.

He does indeed have a base WIL (and CHA) of 5. I took the rating 4 sustaining focus on WIL for some reason I don't recall to be honest. I'm actually not sure he has the spell for Increase CHA actually. I think I presumed increasing WIL would be generally more useful to the party, and certainly has its merits for Leaf himself.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-19-14/0415:59>
His text based sheet is here.

http://forums.shadowruntabletop.com/index.php?topic=17794.msg317784#msg317784

Its the first time I made an SR5 character so if anyone spots any problems please do shout out. (First time I made an SR character for many years actually).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-19-14/0803:34>
@CT

Carthas:

In order to increase your WIL (5), the Force of the Increase WIL spell has to be at least 5. The problem you run into is that the Focus can only sustain Force 4 or lower spells. An easy way to get around this and maintain your Drain Resistance would be to lower your WIL to 4 and raise your CHA to 6.

Attributes: No problem

Skills: It looks like you spent a bunch of karma on skills? The one thing I can't figure out is where your Skill Group points went. The only group that you could have spent it on was Sorcery, but then you would have had to spend 60 karma to raise Spellcasting to 6 and Counterspelling to 5, which doesn't make any sense. Remember that you can't break a skill group until the karma spending phase, so no getting Sorcery Group at 2 and then raising individual skills in the group with skill points. You may want to take another look at your skills.

Karma: Hard to tell with no accounting. You have 12 points of PQs and 22 points of NQs, so 35 points of karma to spend. Your foci require 16 karma to bond, so 19 karma left. Money starts to get a little tight once you factor in the two foci, Fake SIN, motorcycle, and Magic Circle materials, and multiple month lifestyles, but it seems like you could manage it with a little karma expenditure.

Looks pretty correct other than the skills part. I'd go over that one again.

Hope that helps! (Original message modified with input from 8-bit, h/tip)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-19-14/1113:37>
Aged is from Bullets and Bandages; it has 3 ranks. They scale up to 5, 10, 15 BP or 7, 14, 21 karma. For each rank, you are 10 years above 50 years old (for a human; there is a LOT of debate about how it can be applied to other races), and you get 5 free Knowledge/Language points, but all your physical attribute maximums are lowered by one. So, a human with rank 1 would have a max of 5 in body, agility, strength, and reaction, but would get 5 free Knowledge points (and would have to be 50-59 years old).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-19-14/1119:25>
Thanks, didn't even think to look there!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-19-14/1127:54>
No problem, I only recently picked up the pdf myself, but I do find it pretty interesting to read.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-19-14/1543:32>
@CT

Carthas:

In order to increase your WIL (5), the Force of the Increase WIL spell has to be at least 5. The problem you run into is that the Focus can only sustain Force 4 or lower spells. An easy way to get around this and maintain your Drain Resistance would be to lower your WIL to 4 and raise your CHA to 6.

Attributes: No problem

Skills: It looks like you spent a bunch of karma on skills? The one thing I can't figure out is where your Skill Group points went. The only group that you could have spent it on was Sorcery, but then you would have had to spend 60 karma to raise Spellcasting to 6 and Counterspelling to 5, which doesn't make any sense. Remember that you can't break a skill group until the karma spending phase, so no getting Sorcery Group at 2 and then raising individual skills in the group with skill points. You may want to take another look at your skills.

Karma: Hard to tell with no accounting. You have 12 points of PQs and 22 points of NQs, so 35 points of karma to spend. Your foci require 16 karma to bond, so 19 karma left. Money starts to get a little tight once you factor in the two foci, Fake SIN, motorcycle, and Magic Circle materials, and multiple month lifestyles, but it seems like you could manage it with a little karma expenditure.

Looks pretty correct other than the skills part. I'd go over that one again.

Hope that helps! (Original message modified with input from 8-bit, h/tip)
Thanks for the heads up - I'll chat with Aria and see what is suggested about the base stats issue and correct it (likely as you suggest).

My skill groups went 1 point each into Biotech, Enchanting, Influence & Outdoors. I'm pretty sure that I spent at least a couple of karma points on Nuyen, but Chummer doesnt seem to allow you to see that once you finalise the character.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-19-14/1546:20>
My skill groups went 1 point each into Biotech, Enchanting, Influence & Outdoors.
You know, I never really considered that they might be split up. Although, I think at that Priority, you only get 2 SG points, so you could only take 2 of the above (unless you spent karma for them later).

ETA: Also, per what 8-bit said above about Aged, it sounds like you still have a few Knowledge skill points to spend.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Number 2 on <09-19-14/1647:59>
I'm thinking of making a face for Circus tricks, does anybody have that down yet? Or should I look towards making a combat support guy.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-19-14/1651:15>
This has very much been a "make what ever you want to play" group.  BT is a reasonably good face (not great, but good) and we've been using him so far for that.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Carathas on <09-19-14/1655:50>
My skill groups went 1 point each into Biotech, Enchanting, Influence & Outdoors.
You know, I never really considered that they might be split up. Although, I think at that Priority, you only get 2 SG points, so you could only take 2 of the above (unless you spent karma for them later).

ETA: Also, per what 8-bit said above about Aged, it sounds like you still have a few Knowledge skill points to spend.

Hmm, it all came out legal according to Chummer5 - is it known to have problems doing arithmetic?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-19-14/1704:34>
Hmm, it all came out legal according to Chummer5 - is it known to have problems doing arithmetic?
I think Chummer 5 is still in testing? I don't know, I don't really use it. Sorry...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-20-14/1059:03>
Aria, I understood your reply to imply that I had some liberty to describe the train. If it's too much or inconsistent, let mee know and I'll edit it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Number 2 on <09-21-14/2355:11>
== Info ==
Street Name:
Name: Jean-Claude Latour
Movement: 8/16
Karma: 3
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 27
Height 6' 0" Weight 160 lbs
Composure: 12
Judge Intentions: 12
Lift/Carry: 6 (60 kg/40 kg)
Memory: 6
Nuyen: 5180

== Priorities ==
Metatype: D - Human or Elf
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: A - 46 Skills/10 Skill Groups
Resources: C - 140,000¥

== Attributes ==
BOD: 2
AGI: 4
REA: 3
STR: 4
CHA: 9
INT: 3
LOG: 3
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   5.25
Initiative:                6 + 1d6
Rigger Initiative:         6 + 1d6
Astral Initiative:         
Matrix AR Initiative:      6 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    4
Social:                    15
Astral:                    12

== Active Skills ==
Animal Handling            : 0                      Pool: 8
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 2
Automatics                 : 6 [Assault Rifles]     Pool: 10 (12)
Blades                     : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 0                      Pool: 2
Con                        : 6                      Pool: 15
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 4                      Pool: 7
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 3
Etiquette                  : 5                      Pool: 14
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 4                      Pool: 8
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 3
Impersonation              : 6                      Pool: 15
Instruction                : 0                      Pool: 8
Intimidation               : 4 [Interrogation]      Pool: 13 (15)
Leadership                 : 4                      Pool: 13
Locksmith                  : 1                      Pool: 5
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 2
Negotiation                : 6                      Pool: 15
Palming                    : 4                      Pool: 8
Perception                 : 2                      Pool: 5
Performance                : 6                      Pool: 15
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 5                      Pool: 9
Running                    : 0                      Pool: 3
Sneaking                   : 4                      Pool: 8
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 3
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 6 [[Martial Art]]      Pool: 10 (12)

== Knowledge Skills ==
Bars and Clubs             : 4                      Pool: 7
English                    : N                      Pool: 0
Fashion                    : 4                      Pool: 7
Literature                 : 4                      Pool: 7

== Contacts ==
Camilla Latour (3, 4)
Johnson (6, 1)
Rusty (3, 3)
Tony Zamperini (4, 3)

== Qualities ==
Allergy (Uncommon, Mild) (Silver)
Allergy (Uncommon, Mild) (silver)
Code of Honor (Assassin's creed)
Exceptional Attribute (CHA)
First Impression
Low-Light Vision

== Lifestyles ==
B5 1627 broadway street  3 months

== Cyberware/Bioware ==
Tailored Pheromones Rating 3

== Armor ==
Ares Victory: Rapid Transit         9
Riot Control Armor                  14
   +Padded
   +Restrictive
Riot Control Helmet                 2

== Weapons ==
Colt M23
   +Foregrip
   +Gas-Vent 3 System
   +Smartgun System, Internal
   Pool: 10 (12)   Accuracy: 6   DV: 9P   AP: -2   RC: 6
Streetline Special
   Pool: 9   Accuracy: 4   DV: 6P   AP: -   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 5   DV: 4S   AP: -   RC: 2

== Martial Arts ==
Krav Maga
   +Called Shot (Disarm)
   +Clinch
   +Releasing Talons
   +Ti Khao

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==

Autopicker Rating 6
Certified Credstick, Silver
Contacts Rating 3
   +Smartlink
   +Image Link
   +Vision Enhancement Rating 1
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN Rating 4
Restraint, Plasteel x3
Stealth Tags x20

== Vehicles ==
Hyundai Shin-Hyung (Sport Sedan)
   +Sensor Array Rating 2












Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-23-14/0405:00>
Aria, I understood your reply to imply that I had some liberty to describe the train. If it's too much or inconsistent, let mee know and I'll edit it.
I love it when players get involved in the description!  As long as nothing's said which contradicts another player then please feel free to embellish the scene, it makes it a more interesting game for us all!  Your IC was great and really fitted well with the image in my head (that might be quite scary too  ::))

@Number 2, welcome on board!  Feel free to post in the IC...I suggest that you are already hitching a ride with the train rather than specifically hired to protect it, that might be stretching plausibility somewhat...as a 'runner/face' I'm sure you can negotiate with Oblique to get paid to help defend the circus!

Some character background would be nice when you have time please!

Hope to get some more IC up for you all today!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/1102:31>
@CT

@Number 2, welcome on board!  Feel free to post in the IC...I suggest that you are already hitching a ride with the train rather than specifically hired to protect it, that might be stretching plausibility somewhat...as a 'runner/face' I'm sure you can negotiate with Oblique to get paid to help defend the circus!

Some character background would be nice when you have time please!

Hope to get some more IC up for you all today!

I'm still checking in and monitoring this PbP thread, but I'm not exactly sure what Ghost can do from here. Seems like most others are pretty much done combing through security, maybe only a little OOC details that need to be fixed, but not much. For now, Ghost is just going to patrol like I've said, but does anyone have any ideas of what to do from here? Or do we just wait?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/1110:34>
@CT
Or do we just wait?
I think that one. The Persistent World threads move at a pretty leisurely pace, judging by the ones on Dumpshock, so I think we just hang out until Aria gets something up for us to react. You could post an IC like Lusis did, if you want to pass some time. Have an interaction with a performer, etc.

Someone just posted this link about a future airship (http://gizmodo.com/the-aluminum-airship-of-the-future-has-finally-flown-1301320903) in the General Thread. I like to think of the L'Ombre Zepplin as dark grey and creaky-looking.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-23-14/1414:23>
@CT
I'm still checking in and monitoring this PbP thread, but I'm not exactly sure what Ghost can do from here. Seems like most others are pretty much done combing through security, maybe only a little OOC details that need to be fixed, but not much. For now, Ghost is just going to patrol like I've said, but does anyone have any ideas of what to do from here? Or do we just wait?
Don't worry, I intend to keep you busy!  Although as Jack said you can post filler stuff, it all counts towards your reward totals!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-23-14/1442:54>
IC up...

I haven't had time to write up the seer's vision, will try and get to it soon or at the very least give you an OoC breakdown and leave you to fill in the suitably vague and annoying hints :D

10 bikers might not seem much of a threat but then it depends what they want...and whether there are more of them!  You lot are in charge now, Oblique isn't going to give orders in a 'threat situation'
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/1516:28>
@CT

I'm moving my way towards the North side of the train (I may as well ask, is that the front of the first train? Orientation would be useful to know). I'm assuming I'll have a little time to check the bikers out, so I'm going to cycle through my Low-light and Thermographic Vision and take a few perception checks (I also have Vision Magnification if that matters). I'm obviously looking for weapons and if there are any more reinforcements behind them. Harrier did mention that the ash was screwing with his distance calculations, so I'm going to be especially thorough. I don't know how many you want, but here's what I'm looking for in priority.

- Confirm number and check for hidden hostiles
- Check for weapons
- Confirm race
- Look for some identifier to bounce off of someone for confirmation on which gang it is

I'll do 2 perception checks, 1 for Low-light, 1 for Thermographic. Add or subtract dice as you see fit.

Low-light perception on bikers (http://orokos.com/roll/223664): 16d6t5 6 [5, 2, 1, 3, 4, 3, 5, 5, 3, 6, 2, 6, 4, 6, 2, 1]
Thermographic perception on bikers (http://orokos.com/roll/223665): 16d6t5 4 [6, 2, 4, 3, 2, 5, 4, 2, 2, 3, 2, 2, 1, 2, 6, 6]
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/1521:21>
@CT

It should be north. The 161, which I believe we are traveling on, runs North/South and Loveland is pretty much due north of Tarislar (slightly to the west). I threw in the unknown distance thing because Aria didn't mention it and I thought it would be weird for me to not provide that as a scout.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-23-14/1643:10>
Btw how much space is in-between the trains from cab to caboose? Are there any other vehicles in-between?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-23-14/1834:54>
@GM, apologies but Morgan is very much from the "shoot first" school of hard knocks. I've initiated Matrix combat and rolled for initiative in my post
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/1849:47>
@GM, apologies but Morgan is very much from the "shoot first" school of hard knocks. I've initiated Matrix combat and rolled for initiative in my post

Old habits die hard, eh?

I would initiate physical combat but I want to see what I'm dealing with here.

Edit: Considering Al at least is getting ready for combat; I think it's likely Ghost will too. I'm assuming he has at least 6 seconds though to do a sweep and come to a conclusion, so I can probably work that out in IC after hearing back from Aria.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-23-14/1903:00>
Yup! Morgan isn't really used to playing at being a spider and I figure it's more thematic for us to be an uncoordinated rabble at this stage. Hopefully after a few encounters we'll start to gel more and our leadership structure will develop and start to shape our decision making more
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/1904:52>
Yup! Morgan isn't really used to playing at being a spider and I figure it's more thematic for us to be an uncoordinated rabble at this stage. Hopefully after a few encounters we'll start to gel more and our leadership structure will develop and start to shape our decision making more

It's all good, I think it's really fun. As long as we understand everything is just to be in character, then I love people being rebellious and uncoordianted.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <09-23-14/1908:18>
Yeah, I think going forwards we could do with someone with the leadership skill take on a sergeant type role, acting a bit as command in combat situations. In game terms it tends to be a face character or techno that ends up with leadership skill due to skill group selection
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/1910:16>
Yeah, I think going forwards we could do with someone with the leadership skill take on a sergeant type role, acting a bit as command in combat situations. In game terms it tends to be a face character or techno that ends up with leadership skill due to skill group selection

So, not the asocial sniper? I tend to agree with you! Have to admit I was surprised to be "leading" (and I use the term loosely) so far.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-23-14/1915:53>
@CT
As I said earlier, I don't have a problem "leading"  BT has Leadership.  That said, I kinda like the rabble rousing and chaos this group has so far.

BT is going to interrupt is conversation and hit the matrix to work with Morgan on taking out some of these bikes/weapons.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-23-14/1920:31>
@Aria

Using the scope on his rifle, Al will try to get an actual visial as soon as he can (perception pre-rolled). Now that we've established Al knows the go-gangs in the area, will try to spot colors/prominent individuals so I can brief Ghost on what to expect if he talks to them.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-23-14/1929:31>
@Aria pulling rolls from earlier posts
VR Init:
26

CT1:
AP1:
Free Action: Send Message
Complex Action: Compile Sprite
http://forums.shadowruntabletop.com/index.php?topic=17794.msg317889#msg317889
5 hits on compile
4 hits on soaking fade.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-23-14/1952:40>
Yeah, I think going forwards we could do with someone with the leadership skill take on a sergeant type role, acting a bit as command in combat situations. In game terms it tends to be a face character or techno that ends up with leadership skill due to skill group selection

 8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/2002:27>
@CT

Pre-Gen Initiative: 9+4d6 → [9,2,1,2,3] = (17)

CT1, IP1 (17)
Complex Action - Control Vehicle

CT1, IP2 (7)
Simple Action - Active Sensor Lock: 16d6.hits(5) → [5,5,4,5,6,6,4,5,1,5,3,1,1,4,2,4] = (7)
Simple Action - Take Aim (+1 Dice/+1 Limit)

Not as quick on the trigger as some of his fellows, Harrier is going to use his first IP to control his chopper, as required to avoid the vehicle being uncontrolled and possibly crashing. His next IP, he's going to acquire an Active Sensor Lock on a random bike (or any particularly dangerous bike that has been identified to him), then Take Aim.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/2016:07>
@CT

I suppose I might as well follow suit. I can always take perception rolls whilst in combat.

Initiative (1): 15+3d6 25 [4, 3, 3] <-- Dice rolls

CT1, AP1 (25)
Simple Action - Observe in Detail (What I'm looking for is in an earlier post)
Simple Action - Observe in Detail (Two times for two different vision types)


I'm going to wait on any information I get from that before taking aim at the bikers. Probably would be bad if they came peacefully and all got shot to death. If you want me to delay initiative, I will, otherwise, I'll wait.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/2036:55>
Matrix perception to find biker's icons:
computer 5, log 6, hot sim 2 (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4654010/)
Just FYI, that's an Intuition-based test.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-23-14/2037:47>
Ok so Luz will use her 1st Perception test (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) to check out the bikers.

She will also make an Intimidation check:
   4d6t5: 0 [4d6t5=2, 3, 4, 2] http://orokos.com/roll/223733

Well, I guess we're fightin'.  8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/2056:46>
@CT

Ok so Luz will use her 1st Perception test (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) to check out the bikers.

She will also make an Intimidation check:
   4d6t5: 0 [4d6t5=2, 3, 4, 2] http://orokos.com/roll/223733

Well, I guess we're fightin'.  8)

I was like, "Ok, new IC posts, this should be fun to read." Then I was like, "Well there goes our plan to not get into a fight."

Time for action my friends!

I'm assuming that everyone is setting up for the first action pass (at least it looks like that so far), so here are my following actions.

CT1, AP2 (15)
Simple Action - Take Aim at lead biker

Delay? Action(s) - Trigger = Confirmation that they have weapons/are hostile and refuse to leave.
Called Shot - Vitals (Aiming for the head; having the leader's head blow up might be rather discouraging) | -4 dice according to the Core Book of SR5
Shoot SA shot at leader w/ Sniper Rifle - Using pre-rolled roll
Ares Desert Strike (1): 19d6t5 10 [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5, 4, 6, 3, 5] - Modified to 15d6 w/ 8 hits [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5]. Depending on Range and Conditions I may lose more dice. Feel free to take away if you want Aria. Or, if you want me to actually roll the shot instead of using the pre-rolled, I can do that. Edit: Add 2 dice to the roll because of Smartlink system running.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-23-14/2059:20>
For when the time comes, here's his Perception check for seeing the ones up ahead: 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4654130/)

And his Initiative when battle is to be joined: 3d6+11=25 (http://invisiblecastle.com/roller/view/4654132/)



And in case I need a Pilot Groundcraft check to control the bike with one hand: 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4654138/) Eww...not sure if that'll be enough.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/2103:26>
I mean, there's a certain elegance in keeping the peace by killing everything that comes your way.

Also: I believe an earlier post put Visibility out to 50m at -1, further out -6, with thermo doing its normal deal of revising the penalties up by one rank. Maybe Light Wind as well? I'll see if I can find that post. Either way, we're going to need to know how far out they are for range penalties.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-23-14/2104:06>
There's still time to avoid a fight if that's not what they're after. If it isn't, they'll turn around or stop if they intend to join the convoy. Oblique can also pipe up if he knows they are friendly.

We haven't started shooting yet. Just issuing a challenge to force them to reveal their intentions.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-23-14/2106:33>
We haven't started shooting yet.
If you don't count Morgan trying to brick their bikes... hopefully it takes a few actions before being able to do all that stuff. (Control Device?, Exit Host, Matrix Perception, Data Spike)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-23-14/2108:08>
I mean, there's a certain elegance in keeping peace by killing everything that comes your way.

Also: I believe an earlier post put Visibility out to 50m at -1, further out -6, with thermo doing its normal deal of revising the penalties up by one. Maybe Light Wind as well? I'll see if I can find that post. Either way, we're going to need to know how far out they are for range penalties.

I agree, if there is no one to argue, everything is peaceful!

Thermo does it's normal deal; smartgun reduces wind penalties; improved range finder for range. I pretty seriously decked out my guns. Speaking of which, I have to add that I add 2 dice due to smartgun.

There's still time to avoid a fight if that's not what they're after. If it isn't, they'll turn around or stop if they intend to join the convoy. Oblique can also pipe up if he knows they are friendly.

We haven't started shooting yet. Just issuing a challenge to force them to reveal their intentions.

Hence the delayed action. I'll wait for confirmation before shooting, going to edit my OOC post.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1435:21>
@CT

Actually, going to just put all my actions together here.

Initiative (1): 15+3d6 25 [4, 3, 3]

CT1, AP1 (25)
Simple Action - Observe in Detail (What I'm looking for is in an earlier post)
Simple Action - Observe in Detail (Two times for two different vision types)
Free Action - Send Message

CT1, AP2 (15)
Simple Action - Take Aim at lead biker

Delay? Action(s) - Trigger = Confirmation that they have weapons/are hostile and refuse to leave.
Called Shot - Vitals (Aiming for the head; having the leader's head blow up might be rather discouraging) | -4 dice according to the Core Book of SR5
Shoot SA shot at leader w/ Sniper Rifle - Using pre-rolled roll (Sniper Rifle is currently running APDS rounds; has Improved Range Finder, Smartlink, and Thermographic is on)
Ares Desert Strike (1): 19d6t5 10 [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5, 4, 6, 3, 5] - Modified to 15d6 w/ 8 hits [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5]. Depending on Range and Conditions I may lose more dice. Feel free to take away if you want Aria. Or, if you want me to actually roll the shot instead of using the pre-rolled, I can do that. Add 2 dice to the roll because of Smartlink system running. Smartlink Bonus (http://orokos.com/roll/223918): 2d6t5 0 [3, 4]
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-24-14/1602:08>
Ok, sorry I haven't got time to write an IC this evening...I'll give you some OoC details and let you fill in the gaps or get an IC up for you tomorrow/Friday based on what you all do...

The gangers are Ancients, they aren't exactly at combat speed because of all the ash on the road, they had slowed on seeing you until Morgan blew up two of their bikes...I suspect they are a might pissed right now if they can link you lot to the attack...

They are about 100m away from the lead train, about the limits of visibility in the ash storm so Luz will be using thermo I'd think plus any AR feed from the guys at the front

They are pulling to the side of the road, two had started advancing, now they've stopped and there's a great deal of arm waving

They are all armed!  Mostly SMGs but 3 ARs and a couple of shotguns

Now 5 are approaching the convoy (cautiously but on their bikes) and the other 5 are unlimbering their long arms and moving on foot to flank the road

Just a note on the trains and their robustness...small arms fire isn't going to do squat to them unless it's at point blank range into an engine compartment.  The same can't be said for the outriders of course and there are two circus types on quad bikes between you lot and the gangers

There aren't any vehicles between the two trains, 2 mph is probably woefully inefficient for the rigs and they are likely to move in fits and starts behind the trains, same for the RVs

Oh, and I said there's a moderate cross wind...

Final note...I did say they were Ancients didn't I?  One of the biggest gangs in Seattle...just saying  ::)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1609:40>
Ok, sorry I haven't got time to write an IC this evening...I'll give you some OoC details and let you fill in the gaps or get an IC up for you tomorrow/Friday based on what you all do...

The gangers are Ancients, they aren't exactly at combat speed because of all the ash on the road, they had slowed on seeing you until Morgan blew up two of their bikes...I suspect they are a might pissed right now if they can link you lot to the attack...

They are about 100m away from the lead train, about the limits of visibility in the ash storm so Luz will be using thermo I'd think plus any AR feed from the guys at the front

They are pulling to the side of the road, two had started advancing, now they've stopped and there's a great deal of arm waving

They are all armed!  Mostly SMGs but 3 ARs and a couple of shotguns

Now 5 are approaching the convoy (cautiously but on their bikes) and the other 5 are unlimbering their long arms and moving on foot to flank the road

Just a note on the trains and their robustness...small arms fire isn't going to do squat to them unless it's at point blank range into an engine compartment.  The same can't be said for the outriders of course and there are two circus types on quad bikes between you lot and the gangers

There aren't any vehicles between the two trains, 2 mph is probably woefully inefficient for the rigs and they are likely to move in fits and starts behind the trains, same for the RVs

Oh, and I said there's a moderate cross wind...

Final note...I did say they were Ancients didn't I?  One of the biggest gangs in Seattle...just saying  ::)

So, to summarize, we attacked first without identifying, we made them more hostile to us than they would be before, they are moderately well armed, pissed off, and moving towards us. Oh, and we have circus people we are supposed to protect between us and them. Did I miss anything? Oh, yes, one last thing. The gang they are a part of is just about enormous.

Maybe we should have thought this out slightly...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-24-14/1614:34>
Only one actually attacked them. My character, for one, just has his gun out to defend himself once he's close enough and it becomes necessary.

Nothing saying we can't just hand the one who did attack them over if it comes down to it. :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1616:40>
Only one actually attacked them. My character, for one, just has his gun out to defend himself once he's close enough and it becomes necessary.

Nothing saying we can't just hand the one who did attack them over if it comes down to it. :D

Well, I'm sitting there with the normal amount of paranoia, but they did get attacked over the matrix. It's not like there is any other place the attack could have come from.

So, yes, we could hand over Morgan. I would prefer not to though.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-24-14/1619:47>
I mean, it technically all depends on how many actions we're allowing people to take.

So, presumably initiative started when Harrier sent out the message to everyone that there are 10 contacts in bound. From that point, Morgan would have:

1) Given the Host some kind of command or Control Device to put it on alert (Simple to Complex Action).
2) Exit the Host in order to spot icons that aren't in the Host (Complex Action).
3) Matrix Perception to Spot the Icons (Complex Action)
4) Data Spike (Complex Action)

That's a lot of Complex Actions, even at Matrix speed.

Did anyone send out a "Hold on, everybody..." before all that would have happened? I haven't really checked, but I'm cool with it either way.

ETA: Checked, it seems Al may have managed to send his "Al's Common Sense" message to the crew. Maybe Composure Checks to see if we can forestall the slaughter?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1622:45>
Eh, the 'hold fire' was at best, implied.

With all those complex actions,  is it possible possible to throw down a "hold your fire" before the bikes are bricked? Anyone have a halfway decent Con skill to convince them it wasn't us (or a mistake)?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1628:55>
ETA: Checked, it seems Al may have managed to send his "Al's Common Sense" message to the crew. Maybe Composure Checks to see if we can forestall the slaughter?

Patented and trademarked. Hand over 50 nuyen for use of the phrase.

As for composure, I'm all for that. Ghost isn't going to kill anyone unless he has confirmation. He's not going to let his paranoia slip though, so he'll keep his gun aimed on one of the guys.

Eh, the 'hold fire' was at best, implied.

With all those complex actions,  is it possible possible to throw down a "hold your fire" before the bikes are bricked? Anyone have a halfway decent Con skill to convince them it wasn't us (or a mistake)?

Maybe not me for the Con check. I'm defaulting to 2 dice there.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1705:24>
Luz has a CHA of 2 and nothing in Con. She'll Edge it if necessary. The upside of her is that she's a tank and has the best chance to soak any retaliation if it goes bad.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-24-14/1707:55>
I'm sort of hoping that Al's comment happens in CT1/IP1 before anyone really has a chance to start doing damage, personally.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1713:53>
I'm sort of hoping that Al's comment happens in CT1/IP1 before anyone really has a chance to start doing damage, personally.

Same here, but Ghost is a completely different person in the heat of combat. He may have been somewhat friendly and more willing to work with people, but in combat he just falls back into instincts. He differentiates between enemies, allies, and in this case, people he has to guard. He'll show some restraint until he gets some kind of confirmation that he can go for the kill, but I doubt he'll put his weapons away; at least not until the Ancients are well out of sight.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-24-14/1819:20>
* I am just so anal - I hate retconning, and we have the GM's word on exactly what has actually happened so far - the bricking, and their response, which is only a natural defensive posture on their part (no blame on Csjarrat, by the way - name of the game is role-playing, and if that is how Morgan is, then more's the fun).

* But I am now hearing everyone happy to try to make nice.

* NEVER stop the convoy, I think, but at two miles an hour, a person on foot could easily JOG out ahead and just chat the elves up.

* I see about half of us are online right now. If anyone else wants to go have a friendly pow wow, go for it. If not, Al will just as soon as I wrap up some posts over on Dumpshock.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-24-14/1821:15>
Well!

Looks like Lusis stepped up even as I typed.

Way to go!

Al will just talk to our circus people for a minute, thenkeep whoever looks like the leader/biggest threat in his cross-hairs, then.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1827:01>
Yeah this is going to be dependent on how Aria interprets the sequence of events. Are those two bikes actually bricked at this point?

Luz has 4 dice for a Intimidation roll plus another 5 in Edge dice. We might convince these bastards that air cover and hardware might not be worth the prize, if indeed they are hostile.

We could also pay them a "protection fee" for passage.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-24-14/1830:20>
Second that last - if the bikes are bricked, then we'll have to make it up to them, since fighting us means dying, but wussing out will hurt their rep so bad it'll be worse than dying.
They know how badass their back-up is, and they know we know it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-24-14/1832:52>
Well, Aria has said they're bricked, so I guess they're bricked. Sorry Faces, good luck with the diplomacy... hopefully no one decides they don't like the cut of Oblique's jib and posts that they shoot him in the face before this is all over.

Harrier is maintaining his hover in front of the zeppelin, weapon sensor locked, etc. He's not much for diplomacy, other than gun diplomacy.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1840:34>
Eh, I'd just like to keep this from turning into the Battle of Mogadishu (http://en.wikipedia.org/wiki/Battle_of_Mogadishu_%281993%29), or retreat from Concord (http://en.wikipedia.org/wiki/Battles_of_Lexington_and_Concord#mediaviewer/File:Concord_Retreat.png). Since their main advantage is numbers and mobility.

BTW when Luz approaches, she'll use the MAD and cyberware scanners in her mask to size-up the Ancients. She'll also turn on her Jammer (rating 4) and exclude friendly signals.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1850:39>
* I am just so anal - I hate retconning, and we have the GM's word on exactly what has actually happened so far - the bricking, and their response, which is only a natural defensive posture on their part (no blame on Csjarrat, by the way - name of the game is role-playing, and if that is how Morgan is, then more's the fun).

I too am like that, I hate retconning anything. I would rather delay something than have to retcon to fit it in.

* But I am now hearing everyone happy to try to make nice.

Oh sure, I'm happy to make nice. I separate my OOC mindset from my IC mindset completely. Ghost has heard only about hostiles; only just heard they are Ancients. We've already attacked them and they are on edge. He's not going to give up the paranoia, and he sure as hell is just waiting for kill confirmation. He doesn't think diplomacy is going to happen at this point. As 8-bit, I would highly prefer not to completely piss off the Ancients and have their enormous gang basically wage war with us throughout the ride. I'm not going to change what Ghost does simply because I, looking at it from a narrative viewpoint, can see that diplomacy is highly preferable.

* NEVER stop the convoy, I think, but at two miles an hour, a person on foot could easily JOG out ahead and just chat the elves up.

Hell, I could probably walk to them in 3 seconds. I doubt that I'm the best situated for this job though. Ghost works fine with planning and everything, but when you get to combat and everyone is feeling trigger-happy, his instincts (like I've said before) are going to take over. It's totally logical paranoia, and he is not going to talk to someone who's pointing a gun in his direction. I don't think he can bluff himself out of that.

Yeah this is going to be dependent on how Aria interprets the sequence of events. Are those two bikes actually bricked at this point?

Luz has 4 dice for a Intimidation roll plus another 5 in Edge dice. We might convince these bastards that air cover and hardware might not be worth the prize, if indeed they are hostile.

We could also pay them a "protection fee" for passage.

I'm fine with that, Ghost will stay behind covering you when you go to have a chat with them. If things go sideways, just text him; he'll shoot. Don't do it before though, because Ghost doesn't trust the Ancients and is ready to fight at the first sign of betrayal.

Second that last - if the bikes are bricked, then we'll have to make it up to them, since fighting us means dying, but wussing out will hurt their rep so bad it'll be worse than dying.
They know how badass their back-up is, and they know we know it.

Thirded. My opinion is that if their bikes are bricked (which I have a feeling they are), then we have absolutely got to make it up to them, or one of our two parties isn't making it out of here.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1857:01>
So if their bikes are bricked, then other than proximity, how can they tell it was us?

I assume that in SR, finding something to brick is as easy as finding it in the matrix.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1902:29>
So if their bikes are bricked, then other than proximity, how can they tell it was us?

I assume that in SR, finding something to brick is as easy as finding it in the matrix.

100% true. It makes it unlikely depending on distance though, because noise just makes stuff harder to see. Hell, someone who is 500 meters away is probably not even going to be interested in the bikes, let alone brick them. So, all the suspicion is on us. We're going to be guilty until proven innocent.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-24-14/1906:30>
Oh sure, I'm happy to make nice. I separate my OOC mindset from my IC mindset completely. Ghost has heard only about hostiles; only just heard they are Ancients. We've already attacked them and they are on edge. He's not going to give up the paranoia, and he sure as hell is just waiting for kill confirmation. He doesn't think diplomacy is going to happen at this point. As 8-bit, I would highly prefer not to completely piss off the Ancients and have their enormous gang basically wage war with us throughout the ride. I'm not going to change what Ghost does simply because I, looking at it from a narrative viewpoint, can see that diplomacy is highly preferable.

Wholeheartedly agree with the separating the IC and OOC mindsets!!!

Thing is, standing down from a confrontation with the Ancients is fully IC. In fact, if you'll look at the post timestamps, you'll see that Al's cautionary text about Ancients was typed exactly at the same moment Aria was typing the big GM-OOC update. I was just guessing based on previous knowledge test (which was mostly well-known to any Seattle runner and SR player anyway).
And based on that hunch, Al spoke IC to the team.
Slowing things down makes good tactical sense both IC and OOC.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1913:49>
Wholeheartedly agree with the separating the IC and OOC mindsets!!!

Thing is, standing down from a confrontation with the Ancients is fully IC. In fact, if you'll look at the post timestamps, you'll see that Al's cautionary text about Ancients was typed exactly at the same moment Aria was typing the big GM-OOC update. I was just guessing based on previous knowledge test (which was mostly well-known to any Seattle runner and SR player anyway).
And based on that hunch, Al spoke IC to the team.
Slowing things down makes good tactical sense both IC and OOC.

I tend to agree there. As much as I love posting on these, I think it's probably best if we wait a day or two for Aria to be able to post something in IC or OOC. Actually, I might modify my post I just made to start up some sort of matrix conversation with the rest of you while Luz is out there trying to talk to them.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-24-14/1914:23>
@CT
I think folks got a bit itchy to finally do something :)  As posted in IC, BT is ready to roll, but not actively doing anything to them.  Hell, the sprite can even help fix the bikes.

As for aggression and such, I think we've got at least a decent chance of talking our way out of it.  No shots were fired, and they don't know we bricked their bike.  All they know is that two of their bikes has mechanical failures at the same time.  Odd, but not unheard of (I speak from experience on my last trip I was taking).
BT can come out and talk, but even though he's a Face, being a suited Troll isn't likely to be the best person to talk to the Elven Gangers ;)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-24-14/1917:14>
@CT

I don't think we've been told yet what the noise level is. Barrens usually start at 2, but with the ash, I could see it being a little higher given that precipitation/foliage/dirt can increase noise. I also don't know if we ever knew how far away the bikes were. I'd guess more than 100 meters, which adds another point of noise to the environment.

I'm good with moving forward and resolving this situation however it happens. I'm just not used to games where player agency can be usurped like that. Based on action economy, it's basically the same thing as if 8-bit had posted that he fired four times, killing four riders, before any of us were able to act. Granted, Morgan's actions are a lot more discrete, but Al's warning would have at least come before Morgan would have made a Matrix Perception check. I'm all for RPing, but I think if anyone who is running in Seattle gets word that the approaching party might very well be the Ancients, I think they might hold off.

Anyway, looking forward to seeing how this plays out.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-24-14/1918:41>
Hell, the sprite can even help fix the bikes.
Don't even ask, just go ahead and do it. If they're still pissed, we can shoot them or whatever just the same.

As for aggression and such, I think we've got at least a decent chance of talking our way out of it.  No shots were fired, and they don't know we bricked their bike.  All they know is that two of their bikes has mechanical failures at the same time.  Odd, but not unheard of (I speak from experience on my last trip I was taking).
BT can come out and talk, but even though he's a Face, being a suited Troll isn't likely to be the best person to talk to the Elven Gangers ;)

Well you can use the commlink to assist in my Intimidation/Con/Etiquette roll. Just pipe up in IC and put out some pointers.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-24-14/1923:07>
I'm good with moving forward and resolving this situation however it happens. I'm just not used to games where player agency can be usurped like that. Based on action economy, it's basically the same thing as if 8-bit had posted that he fired four times, killing four riders, before any of us were able to act. Granted, Morgan's actions are a lot more discrete, but Al's warning would have at least come before Morgan would have made a Matrix Perception check. I'm all for RPing, but I think if anyone who is running in Seattle gets word that the approaching party might very well be the Ancients, I think they might hold off.

Anyway, looking forward to seeing how this plays out.

One of the drawbacks of PbP. I think if we resolved all of this stuff (Morgan saying that he's going to launch IC etc) and me taking aim and stuff outside of the initative order. After all, each Combat Turn is only 3 seconds. Morgan would have had plenty of time to do his stuff while I set up. When Al's message comes in, I'm still taking aim, but Morgan has had like 12 seconds to prepare for stuff.

Anyways, about to edit my IC post with starting up a tactics conversation with everyone. Even if it's just who shoots who so that we can have a chance of saving Luz if everything goes to hell.

Edit: Edited my IC post, now we can have some sort of discussion. I hope I am not taking too great of liberties in saying that I can outline both groups and their weapons in an ARO from my vantage point.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-25-14/0034:59>
@CT

If we're thinking about repairing the bikes, I have a hardware kit in the chopper. My dice pool is only LOG (3) + Hardware (5), but I think we technically only need to repair one box of matrix damage to get each bike running again, so any net hits can reduce the time (normally an hour).  If someone has a better pool, they're welcome to borrow the tools as needed. Harrier would really prefer not to be involved with the repairs, but will if there isn't another alternative.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-25-14/0046:44>
The sprite can help a lot.  He's got the diagnostics power.  Would be nice to have you up in the air if we can get someone else to do the hands on.  Either that or I think the sprite can actually do the repairs, but I need to know how many tasks he has.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-25-14/0058:38>
@CT

I don't think the sprite can repair it itself, but diagnostics would definitely help out as part of a teamwork test.

From what I can tell, the following people can repair the bikes:
BitTorrent (9 Dice)
Morgan (11 Dice)
Harrier (8 Dice)

The other characters either don't have the Hardware skill or don't have sheets posted. I think I'm the only one with a hardware kit.

Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/0115:10>
Even if I could default the test (which I can't) I would be working with 1 die. Not very useful. So, I can't help here.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-25-14/0120:18>
@CT
Don't think Morgan would do the repairs (though maybe we should make him 😜), BT seems like the next best bet.  Let's wait for action to catch up here, and the next thing I'll have BT do is excuse himself once more and head out side.  He's pretty tough so can handle it if the bullets starts flying.  Gonna wait for a few more responses IC before I commit to anything though.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-25-14/0815:41>
So, to summarize, we attacked first without identifying, we made them more hostile to us than they would be before, they are moderately well armed, pissed off, and moving towards us. Oh, and we have circus people we are supposed to protect between us and them. Did I miss anything? Oh, yes, one last thing. The gang they are a part of is just about enormous.

Maybe we should have thought this out slightly...
Talk about self fulfilling prophecy :D  you're sent to guard against a threat, see a threat and attack, now the threat is bigger than before  ;D

In theory timing is everything but in this case I think you've all handled it nicely!  Morgan launched an attack but there aren't any bullets whanging about yet so Luz can probably pull you fat out of the fire...although a nice elven face might be appropriate to anyone who is out there lurking  :o  ...as I've said recently to my DS players I'm much more interested in the story and getting people to post than I am about strict adherence to the initiative phases, as long as it doesn't get too out of whack...

Maybe you can persuade the Ancients that ash got in their bikes  ???

IC coming soon
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/0946:23>
It can turn into a bigger threat or we can turn them into assets by fixing their stuff.

ETA: Intimidation is Luz's best social skill but probably the wrong track to take with these guys. Should I risk a Negotiaton/Con/Etiquette Edged roll at -3 less dice? Unless Aria wants to do solid roleplay rather than rollplay.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/0952:24>
Hoi Chummers!

I hope to join you soon. Right now I am checking on the character with Aria, as soon as he is approved, I can jump in.
As you are lacking a silver tongue, I will add a Face to the group. But don't expect me to end a war with the Ancients by talking alone ;)

Hopefully see you soon
S.Miles
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-25-14/1041:38>
BT can help out on the con/neg roll with leadership.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/1106:20>
It can turn into a bigger threat or we can turn them into assets by fixing their stuff.

ETA: Intimidation is Luz's best social skill but probably the wrong track to take with these guys. Should I risk a Negotiaton/Con/Etiquette Edged roll at -3 less dice? Unless Aria wants to do solid roleplay rather than rollplay.

What are you rolling for it? I certainly don't think that Intimidation is the best here. Although maybe start out slightly hostile and then transition towards helping if they seem to not want to cause trouble. Of course, that could just make things worse... I would say (especially since Aria goes more with roleplaying from what I've seen than rollplaying) you should risk the Edged roll at 3 less dice.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-25-14/1109:14>
I'm a little concerned that we have our cyber-monster acting as diplomat. But I guess that's why we have the guns out. ;)

Also, unless there is some reason that I am unaware of, can everyone post their sheets? It's sometimes hard to remember what your capabilities are and may help others point them out OOC when we're trying to figure out who can do what. Up to you guys, of course.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1113:30>
Lol. Well shit, she was the one that issued the warning. Maybe these guys will be impressed by her dedication to self-improvement. 

Yeah Luz’s edged roll for Intimidation is 9, with the social limit bonuses from her suit and mask.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/1114:30>
Oh, so you are now concerned that Luz was the diplomat, but you weren't when the .06 Essence Ghost was (pretty badly) leading us? I'm kidding; I'm just giving you a hard time.

My sheet is linked on Page 5, as well as on Page 1. Most people's sheets are one Page 1 actually. I'll link it here again though if you want to see it.

https://docs.google.com/spreadsheets/d/1ulAP1_2TS31T2hU5-TEVEX1-GHSm625a24nbNlSqEsY/edit#gid=0
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-25-14/1118:24>
Harrier doesn't really remember any of Ghost's instructions to be honest. He could have been speaking to himself for all the dwarf knew ;)

I was mainly speaking about Flicker, Al, and Luz, though. The links for them don't actually point to character sheets, just descriptions. I think Lusis may have reposted his non-high life sheet somewhere, but can't remember.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/1129:33>
Harrier doesn't really remember any of Ghost's instructions to be honest. He could have been speaking to himself for all the dwarf knew ;)

You know, for all Ghost knows, he was speaking to himself. We weren't that organized. It all worked out somehow, so that's a plus!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1132:04>
I think this is the latest standard runner build for her:  https://www.dropbox.com/s/mh2ojan9y8q3kke/Luz%20De%20Arco%20Standard.pdf?dl=0


Don't pay attention to the skill pools for Agl skills. Chummer5 doesn't calculate them with cyberlimb stats.

ETA 2: that sheet above has the old version of her background/description,  so for that reference this one until I can get home and update it: https://www.dropbox.com/s/x46wye5wbfyvozs/Luz%20De%20Arco.pdf?dl=0
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1239:50>
One more thing for the group: she's going to share her cybereye/ear imagery & sound, along with the sensor data, with the group so they can watch and comment via commlink.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1332:07>
I'm in  ;D

I'll be adding a more detailed description + the character sheet/stats in bit by bit... Probably all in this post.

(http://4.bp.blogspot.com/-A0rMjUMtWzE/T_yRtHuSCvI/AAAAAAAAFSI/kMVl0eNyYSY/s1600/03_g176_2011_VOGUE_UOMO_CHRISTOPH_WALTZ_MARKUS_JANS_ADRIEN_BLANCHAT_THE_ABC_EDITORIAL_g176.jpg)

That's the Face.
Character Sheet (https://docs.google.com/spreadsheet/ccc?key=0Ah_YJVSE34GgdHlaeUVXUFA1a1htQ1N0c0N0TlV0Rmc&usp=sharing)

Physical Description
Hans Richter is about 1,90m tall, with broad shoulders and a well shaped body. His hair is always neatly cut and well combed. The beard is already starting to grey, while his hair is only spotted with grey. The eyes are dark brown and usually smiling, as is his mouth. Upon closer inspection, one thing becomes obvious: He is not a normal human, as several usually elven features can be found on him as well. His ears are just a bit too pointy, his eyes are a little odd and he has the aura of someone who is born to be noble and beautiful. He knows how to use this fact, wearing his human-like features as a mask for his aristocracy.
He appears to be around fifty years old, though it is not easy to tell. His skin and his pysique appear to be younger or maybe just very well cared for. Considering his probably elvish metatype, he might as well be as old as 64 years, or younger and playing old.
Richter's style is usually the british gentleman, wearing suits, tweed and other things like this. His clothes are always of excellent quality, tailored to his body and chosen to complement each other and their wearer. Richter himself knows how to wear his clothes all too well. He probably never wore anything else and now has fifty years of experience, enough time to get his style just perfect and still being able to follow the current trends. Mortimer of London seems to be his favorite for Street Fashion.

Personality
Richter is a confident person, welcoming everyone as a fellow lady or gentleman until proven otherwise. Problems to him are challenges, not hindrances and that is the spirit he tries to inspire in others. He is never shy, being able to talk to about everyone about anything and nothing. His natural charm and way with words opens up most communication and his smarts and training keep it running until it reaches a satisfactory end.

Rumors in the Shadows
Hans Richter, as he is known in the Shadows, is of German and British ancestry. His speech ist usually British English, though he is known to talk German or English with a thick German accent as well. His skill in switching between grades of accents in both languages indicate his upbringing with both languages.
He has worked at least a handful of times as a Mr. Johnson, getting a team of runners together as well as coordinating the job. He has also worked on some of these jobs and been part of some minor runs. His record is hard to dig up, as he has not done too much yet. But as he is easy to remember, those that know him, usually never forget him.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1433:26>
So have we met Richter previously or is he just now entering the mission to pull our asses out of the fire, Winston Wolfe?

Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1456:07>
You haven't met him before. He's a new member that Torrent just added. He's not back in town for too long and hurried to the trains as fast as he could.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/1505:35>
You haven't met him before. He's a new member that Torrent just added. He's not back in town for too long and hurried to the trains as fast as he could.

This is going to be seriously startling (again...) to all of us IC. Should be fun though.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1508:01>
I did not want to make it too easy here  8)

But true, should be interesting.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-25-14/1555:37>
I was mainly speaking about Flicker, Al, and Luz, though. The links for them don't actually point to character sheets, just descriptions.

Sorry - seriously don't mean to be anti-social or uncooperative.
However, for a variety reasons, I am squarely in the "sheet-for-GM-eyes-only" camp.
That's just me personally (I do see that the trend has gone the other way in the past few years).

The good news is, as stated previously, if you want to know about Al, just ask him. He is always happy to talk about himself.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1601:29>
Luz might give Richter a hard time at first. She's blunt like that. Don't take it personal.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1605:32>
No worries, I'm good at taking anything that's coming my character's way. As I see it, we all want to have fun and conflict between characters can be part of the fun too. Play your characters naturally. I won't take personal offense and if you have problems with something I wrote, just point it out (here or PM). I can take it ;)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-25-14/1616:22>
Sorry - seriously don't mean to be anti-social or uncooperative.
However, for a variety reasons, I am squarely in the "sheet-for-GM-eyes-only" camp.
That's fine, adamu. Like I said, "unless there is some reason that I am unaware of" would definitely include personal preference if the GM allows it. Since you're in several of Aria's games, I'm assuming that's allowed.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1657:47>
Perfect! Thanks Al!  ;D

Snow White and the seven Dwarves, Puayalup Remake. I hope all cams are running?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-25-14/1727:43>
Sorry about the paranoia, S.Miles, but can't be too careful.  8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-25-14/1729:07>
As I said: no worries ;) Richter can take it :P

And he would probably order you to do the same, if some stranger would come into vision flirting with our razor girl.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-25-14/1813:23>
May I join with my mariachi singer face?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-25-14/1815:39>
May I join with my mariachi singer face?

When I asked to join, I was told it was always open and to just throw up my character and jump in.  :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/1823:30>
Just be prepared for some 'vetting'.  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-25-14/1828:47>
Will that involve firearms in uncomfortable places?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-25-14/1829:20>
Just be prepared for some 'vetting'.  :o

Is that just because Cutter has his gun trained on the back of Richter's head? :P
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-25-14/2116:59>
Just be prepared for some 'vetting'.  :o

Is that just because Cutter has his gun trained on the back of Richter's head? :P
Glitching might be a really bad thing right now. No pressure  ;)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-25-14/2122:36>
Just be prepared for some 'vetting'.  :o

Is that just because Cutter has his gun trained on the back of Richter's head? :P
Glitching might be a really bad thing right now. No pressure  ;)

LMAO
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-25-14/2127:33>
No pressure indeed! You guys have a good sense of humor, I like it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-26-14/0816:02>
May I join with my mariachi singer face?
The more the merrier!  Bring on the party :D
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-26-14/0827:33>
http://forums.shadowruntabletop.com/index.php?topic=17794.msg321101#msg321101 (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321101#msg321101)

that's the link to Richter's description, you can put it on the front page, Aria ;)

I'll be working on the character sheet a bit more, so it's easier to see his dice pools. The page with dice throws will then follow somewhen... I don't know yet when I can do that.

Disclaimer: The description is still subject to change. I will probably add something about equipment, 'Ware and so on. So it might be worth, checking on that ;) I will try to post it here, if anything changed.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1113:48>
No, I think I will bring Mr. Pink, the Mime face. Stats to follow. He is ... slightly more combat capable than the other one.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1115:26>
[T]he Mime face
Can Not Wait
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-26-14/1120:24>
Can the Mime make enemies run into invisible walls? ;) That would be quite awsome.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1218:14>
Maybe the Ancients will take a mime as trade for passage? I can't help but think of the movie Eurotrip.

We do need more guns though. Maybe a troll mime that rocks a machine gun?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-26-14/1219:58>
I'm pretty sure that if we need anything it's more magic. We have 1 awakened (well, I guess Flicker is an adept, so 2) person for Astral protection.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-26-14/1222:45>
Like... He's just called Face, 'cause he's so ugly. In truth he is a cybered up Killing Machine without emotions or intellect! Sounds like Fun :P

I think the Face is fine, even a Mime. I hope guns won't be too relevant for us. And I really hope, we don't have to fight Ancients or large numbers anytime soon... We should be able to talk ourself through most drek (at least that is my plan ;) ).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-26-14/1226:37>
Like... He's just called Face, 'cause he's so ugly. In truth he is a cybered up Killing Machine without emotions or intellect! Sounds like Fun :P

I think the Face is fine, even a Mime. I hope guns won't be too relevant for us. And I really hope, we don't have to fight Ancients or large numbers anytime soon... We should be able to talk ourself through most drek (at least that is my plan ;) ).

Well, hopefully your plan will work. So far, we've tried to do something similar. You can see the results.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-26-14/1228:31>
So far you tried to attack them, aim at them and shout threats at them. I guess my approach is a little more friendly. ;) Just a little... + I got Charisma and Negotiation on my side.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <09-26-14/1231:08>
Ancients make me wish for my 3rd edition mage with her 14 Initiation Grades...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-26-14/1234:25>
If we wanted to fight them, I would like my big guns... Land trains always make me wanna install some HMGs with tripods on them...

But I guess some Force 12 Fireballs would also work well. Though I hope we won't need them.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1234:52>
Like... He's just called Face, 'cause he's so ugly. In truth he is a cybered up Killing Machine without emotions or intellect! Sounds like Fun :P

I think the Face is fine, even a Mime. I hope guns won't be too relevant for us. And I really hope, we don't have to fight Ancients or large numbers anytime soon... We should be able to talk ourself through most drek (at least that is my plan ;) ).


Ok I was wondering how a mute face was going to work.

I also hope you realized that Americans (especially hardened bikers and gangers) are more likely to shoot a mime than play 20 charades with one.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1248:53>
I'm pretty sure that if we need anything it's more magic. We have 1 awakened (well, I guess Flicker is an adept, so 2) person for Astral protection.
3, based on some OOC roll listings, but none of us know that other than maybe Leaflock, if he assensed the group.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1252:36>
Btw im not saying a mime wouldn't be epic....just be prepared for every local to want to kick it's ass. Lol.  ;D

Btw I modded the last part in-game post to apply to all our matrix support amigos.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1434:07>
Mr. Pink is one of those NPCs that you create as a GM that take up a life of their own. And he does have a monofiliment chainsaw somewhere. And a silence spell. Nothing like a mime with a silenced chain saw.

Mr. Pink
METATYPE: ELF
B 1, A 5, R 5/8, S 1, W 5, L 1, I 5, C 8, ESS 6, EDG 6, M 6
Condition Monitor (P/S): 9 / 11
Armor: 8
Limits: Physical 4, Mental 4, Social 9
Physical Initiative: 10/13+4D6
Active Skills: Archery 1, Assensing 1, Con 1, Disguise 1, Escape Artist 1, Etiquette 1, Gymnastics 1, Impersonation 1, Intimidation 1, Leadership 1, Negotiation 1, Palming 1, Perception 1, Performance 1, Ritual Spellcasting 1, Sneaking 1, Spellcasting 5, Unarmed Combat 1
Knowledge Skills: Amusements 2, Fine Wines 1, Gang Identification 1, Parazoology 1, Vices 1
Languages: English N, Sperethiel 6
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities:
. . Magician's Way
. . Distinctive Style: Mannerisms
. . Mystic Adept
. . Simsense Vertigo
. . SINner (National SIN): Tir Tangiere
. . Weak Immune System
Spells:
. . Physical Barrier
. . Physical Mask
. . Silence
. . Trid Entertainment
. . Trid Phantasm
Adept Powers:
. . Astral Perception
. . Improved Reflexes (3)
. . Commanding Voice
. . (Rest of the powers Later)
Gear:
. . Actioneer Business Clothes
. . Meta Link Commlink
. . Mr. Pink w/ Fake License: Magician (1), Fake License: Street Performer (1), Fake SIN (1), (1 month) Street Lifestyle
Weapons:
. . Light Crossbow [Crossbow, Acc 7, DV 5P, AP -1, 4 (m)]
. . Horizon-Flynn Rapier [Blade,Blade, Reach 1, Acc 7, DV 3P, AP -3]
. . Survival Knife [Blade, Acc 5, DV 3P, AP -1]
. . Arrow, Str Min 4 x10 [Acc 0, DV –, AP –]
Contacts:
Airline Hostess (Connection 1, Loyalty 1)
Bartender (Connection 1, Loyalty 2)
Beat Cop (Connection 1, Loyalty 1)
Fixer (Connection 1, Loyalty 6)
Political Fixer (Connection 6, Loyalty 1)
Talismonger (Connection 2, Loyalty 1)
Starting ¥: 520 + (1D6 x 20)¥


Posts: 3
Nuyen: 6000 - taxes
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1441:53>
Rolls will go here.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1442:42>
Btw is ot possible to block a commlink signal via the Matrix without bricking it?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1448:31>
Btw is ot possible to block a commlink signal via the Matrix without bricking it?
Not really, at least not specifically. You can snoop communications between two devices, but there really isn't any current way to expressly forbid someone from communicating with someone else, even jamming (which apparently only removes wireless bonuses and adds noise penalties for matrix actions), without some broad GM interpretation (Editing the commlink's contact list, etc). Hopefully this will be elaborated on in the Matrix book, whenever that comes out.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-26-14/1451:44>
Well, this IS a circus run…not a very safe place for a mime, since there are also sure to be clowns around.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1532:45>
Btw is ot possible to block a commlink signal via the Matrix without bricking it?
Not really, at least not specifically. You can snoop communications between two devices, but there really isn't any current way to expressly forbid someone from communicating with someone else, even jamming (which apparently only removes wireless bonuses and adds noise penalties for matrix actions), without some broad GM interpretation (Editing the commlink's contact list, etc). Hopefully this will be elaborated on in the Matrix book, whenever that comes out.

Hmm another case where RL is higher-tech than SR.

What are the options to keep them from calling for help?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1537:17>
Hmm another case where RL is higher-tech than SR.

What are the options to keep them from calling for help?
Not really, it has more to do with the Matrix/Wireless rules not being all that very well articulated. I would anticipate the Matrix Book having new uses for certain Matrix Actions that would include some of the things we would expect to be able to do.

To answer your question: Brick their commlinks or shoot them in the face, basically.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1538:02>
You could always turn the wireless off.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1542:03>
You could always turn the wireless off.
Yeah, although they could just turn it back on. If they are, for some reason, not logged into AR, you could try to get 3 MARKs on their commlinks and Format/Reboot them. Trying to do that to 10 commlinks has a really high chance of failure somewhere along the line.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1613:51>
Well crap, I stand corrected. We'll see what happens then.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1617:02>
Well crap, I stand corrected. We'll see what happens then.
I really think they could fix the whole thing by giving commlinks, decks, etc a wireless entry (Wireless: Can perform Matrix Actions) and reducing the ubiquitous noise penalties a little bit. Then you could actually jam someone's communications.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-26-14/1705:42>
@Ferret - can you help me out with your appearance?

First line of your IC post says business suit, but next line says suit that makes me think of a mime w/o makeup.
Am I missing something?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1716:49>
Imagine a mime that added a suit coat over his black (suit) pants and white/black striped shirt. Still Wearing the white gloves.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1719:56>
Well crap, I stand corrected. We'll see what happens then.
I really think they could fix the whole thing by giving commlinks, decks, etc a wireless entry (Wireless: Can perform Matrix Actions) and reducing the ubiquitous noise penalties a little bit. Then you could actually jam someone's communications.

Now that I have a chance to look at the SR5 book, there is an option to Jam Signals (pg 240), and Reboot Device. (pg.242). You could also Control Device and lock out the user,and/or put it into 'airplane mode', theoretically.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1721:48>
Imagine a mime that added a suit coat over his black (suit) pants and white/black striped shirt. Still Wearing the white gloves. No hat.

So...like this w/o the makeup?  8)

(http://img1.wikia.nocookie.net/__cb20140601202552/villainstournament/images/8/8a/Beetlejuice_live_action.jpg)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1726:47>
Now that I have a chance to look at the SR5 book, there is an option to Jam Signals (pg 240), and Reboot Device. (pg.242). You could also Control Device and lock out the user,and/or put it into 'airplane mode', theoretically.
- Jam Signals just does the same thing as a jammer (shuts off wireless bonuses and introduces a noise penalty), per the rules clarification from Aaron. It doesn't stop people from communicating (yes, I think it's stupid).
- Reboot Device cannot be performed if someone has formed a persona on the device, which is going to be about 95% of the time given how ubiquitous AR is. You form a persona whenever in AR or VR.
- Control Device might allow that... maybe.  An owner always has more MARKs on a device than a hacker, it's questionable whether they can lock out the owner or silently put something in "airplane mode" without the owner being alerted in AR. In which case they just manually turn it back on...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1729:04>
Lets ... um... use this one. Minus the Makeup. Add Elf ears. And a Charisma of 8.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSVpcg-kdaDaY6GMtxshNk-Zw2dwf_du39KEZ4tNGK3tV04pJJy)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-26-14/1732:18>
With a mime shirt, right?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-26-14/1733:32>
Sure. Sorry, that was disturbing. Well played, Lusis.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-26-14/1750:00>
Sure. Sorry, that was disturbing. Well played, Lusis.

(http://www.ar15.com/images/smilies/smiley_abused.gif)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-26-14/2003:55>
Was that a picture from Beetlejuice? Haven't seen that movie in a while.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-27-14/2013:39>
Not trying to exclude you Ferret, but a bunch of people moving up on these guys might make them a little jumpy, and we also need to keep our lanes of fire clear.

BTW the "fatal funnel" applies to any zone that attracts fire. Not just doorways. This  (http://www.wikihow.com/Clear-a-Building-with-a-Firearm)is a decent write-up on it (as well as some basic CQB in Run & Gun).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-27-14/2045:41>
Frankly, I find tho amusing. As does Mr. Pink.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-28-14/0246:54>
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-28-14/0248:37>
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.

As far as I know; nobody is with the circus. Welcome, by the way, it will be fun to have you in here! The more the merrier with this group!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-28-14/0351:24>
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.

As far as I know; nobody is with the circus. Welcome, by the way, it will be fun to have you in here! The more the merrier with this group!

I've got a couple ideas bouncin round in my head here. What would go better with the current group?
A- knife thrower, ladies man, drunkard
B- Animal trainer, big friendly guy, allergic to most animal fur.
C- Trapeze artist, obsessed with physical perfection, mundane.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-28-14/1141:30>
Hey folks, I was thinking of jumping into this, and Aria said that I'd be better off playing someone who's with the circus. Just so I dont step on any toes here, who else is with the circus already? As far as PCs i mean.

As far as I know; nobody is with the circus. Welcome, by the way, it will be fun to have you in here! The more the merrier with this group!

I've got a couple ideas bouncin round in my head here. What would go better with the current group?
A- knife thrower, ladies man, drunkard
B- Animal trainer, big friendly guy, allergic to most animal fur.
C- Trapeze artist, obsessed with physical perfection, mundane.

All of them seem pretty awesome; although option C will get a hard time from Luz and Ghost (their backstories are pretty much perfection through augmentation), option B seems really funny, but I'm not quite sure what that would classify as. Option A is probably the best, although I think we only have 1 "lady" (I use the term loosely) on this team. It's honestly up to you.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-28-14/1549:25>
And option A will have to compete with Richter ;)

But I think, A is best as well
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-28-14/1600:11>
I think Option B would be pretty cool. I can't remember if Street Grimoire is allowed, but there are rules in there that basically allows adepts to get animal companions, IIRC.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-28-14/1604:18>
I think Option B would be pretty cool. I can't remember if Street Grimoire is allowed, but there are rules in there that basically allows adepts to get animal companions, IIRC.

i was thinking going mundane with him, actually. But now that you mention it, that sounds kinda cool.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-28-14/1609:11>
Yeah, the only reason I mentioned SG was beacuse I don't think having animals is really explained anywhere else in 5E yet. I think mundane would be a bit cooler, just might require a lot more adjudication on Aria's part.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-28-14/1621:36>
I think Option B would be pretty cool. I can't remember if Street Grimoire is allowed, but there are rules in there that basically allows adepts to get animal companions, IIRC.

The Beasts Way, I believe.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-28-14/1628:05>
Yeah, the only reason I mentioned SG was beacuse I don't think having animals is really explained anywhere else in 5E yet. I think mundane would be a bit cooler, just might require a lot more adjudication on Aria's part.

I dont know that i wanna be the "animal guy" per se. Like, it'd be cool to be the one who knows about whatever weird paracritter we're dealing with or how to avoid the gators in this river or what have you, but i dont wanna be headed into battle with my magic-bear companion or nothing, y'know?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-28-14/1800:10>
I dont know that i wanna be the "animal guy" per se. Like, it'd be cool to be the one who knows about whatever weird paracritter we're dealing with or how to avoid the gators in this river or what have you, but i dont wanna be headed into battle with my magic-bear companion or nothing, y'know?
That shouldn't be too hard, just spend a lot of your knowledge points on Paracritter Knowledge and maybe a few points in Animal Handling and Survival just to have it and I think you'd have your bases covered. Works as a secondary specialization for pretty much any archetype.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-28-14/1902:35>
Animal + whip adept.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-28-14/1906:50>
Animal + whip adept.

That went a rather dark route...* Unless my mind is just in a bad place, in which case, interesting idea.


*Harsh taskmaster/animal slavedriver?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-28-14/1930:32>
Pretty sure he was going for the classic lion-tamer (whip and a stool), which is probably a lot more dark in today's day and age than what we might remember from decades ago.

(http://www.cincinnatireview.com/blog/wp-content/uploads/2013/11/LionTamer2.jpg)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-28-14/1932:32>
Pretty sure he was going for the classic lion-tamer (whip and a stool), which is probably a lot more dark in today's day and age than what we might remember from decades ago.

(http://www.cincinnatireview.com/blog/wp-content/uploads/2013/11/LionTamer2.jpg)

That "lion" is absolutely terrifying.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-28-14/2002:21>
Another option I've played around with is a stun-baton adept with a code against killing. That could be entertaining with this group.

Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-28-14/2034:31>
So the animal tamer is more or less finished. Just waiting on word back from Aria about a couple things and then we're good.

The name he performs as is "Chooly the Beastmaster". Dresses up in chainmail and does a comedy/dog training act.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-29-14/0836:34>
Hi Folks,

Got lots to read up on after the weekend and I've got a number of messages lurking in my inbox...I hope to get round to you all this evening and get some IC up to move things along, great to see people posting without me though, keep it up!  Makes my GMing much more interesting :D

...sure I can conjure something out of gun wielding demented clowns  8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-29-14/1016:49>
Gogo Aria! Richter is expecting something to come at him (bullets or words, both is expected :P )
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Zweiblumen on <09-29-14/1356:54>
@CT:

Sorry, I've got too many things on my plate right now.  I'm gonna have to bow outta this.  But it looks like you've definitely got both Matrix and Face well covered (probably better than BT could have done it anyway) :)

Have fun! Hope I can get the time to follow along.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <09-29-14/1408:41>
That sucks man. There's no pressure to post here though (well, unless you're Aria :p ). Hope things work out for ya.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-29-14/1631:31>
Yeah, man, that's too bad.

But hey, points for letting us know instead of just disappearing.

Come back when your schedule clears up!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: The Masked Ferret on <09-29-14/1757:30>
If we get enough karma, what is the policy about updating Your character? As soon as you have the karma?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-29-14/1811:31>
@Zweiblumen

Thanks for letting us know. Hope everything works out for you.

If we get enough karma, what is the policy about updating Your character? As soon as you have the karma?

As far as I am aware, you can upgrade whenever, subject to GM approval. Some things can be retconned in, sometimes you need an actual story explanation.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Horsemen on <09-29-14/2319:33>
How frequent is the posting for this?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-29-14/2322:20>
How frequent is the posting for this?

Well, the players are pretty active, but everyone is in different time zones. Maybe once a day? More if you really want to get into roleplaying (although things have slowed down slightly).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Horsemen on <09-30-14/0040:23>
I mainly ask as my life is still pretty busy but getting better time wise enough to be back on here at least once a day.  I don't yet have time for a heavily active game where there are three to six pages of posts in less than a day's time.  That's awesome for the game certainly and the players who have that time but I don't want to get into something where due to my lack of time it may hold things up.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-30-14/0219:43>
I think the frequency heavily depends on Aria atm. He/she posts about once a day (since I'm in the team, which is not too long ^^), most players can post more often. So I guess the frequency can vary, depending if we need feedback/information from Aria.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/0805:14>
Imagine a mime that added a suit coat over his black (suit) pants and white/black striped shirt. Still Wearing the white gloves.
Don't forget it's all shades of grey in this circus, from very light to very dark but grey none the less!  Silver accents ok... ::)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/0811:06>
@CT:

Sorry, I've got too many things on my plate right now.  I'm gonna have to bow outta this.  But it looks like you've definitely got both Matrix and Face well covered (probably better than BT could have done it anyway) :)

Have fun! Hope I can get the time to follow along.
Sorry to hear that!  Feel free to join back in whenever...we'll keep Bittorrent lurking in the background for now chatting up some of the prettier acrobats!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/0812:41>
I think the frequency heavily depends on Aria atm. He/she posts about once a day (since I'm in the team, which is not too long ^^), most players can post more often. So I guess the frequency can vary, depending if we need feedback/information from Aria.
I try and check in OoC at least once a day (although no regular schedule at the weekend), and I try for an IC once to twice a week but welcome players posting more often and try to keep it fluid enough so that you can post as little or as often as you like.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/0837:57>
Ok, quick IC up to keep the negotiations moving... you've got enough superlative charisma on your side that he'll not be reaching for the guns first...provided you don't insult him it will come down to bargaining...

I'm happy for the faces to expand the conversation more or less as you see fit at the moment (btw it isn't drugs he's after...at a guess pure refers to orichalcum or similar high grade telesma, and 5kg is quite a lot! ~50K nuyen by my reckoning).  You can roll if you like or just compare bought hits to his 2 hits.

Once the main deal is concluded he will throw in a side deal for you to fix or replace their broken bikes, that could almost be more precarious than the main deal because they are precious to them.  You might suspect that they've been ordered here to intercept you and that is superseding their normal response to having their toys wrecked...

Now, who sent them...?  8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-30-14/1057:04>
Ok, quick IC up to keep the negotiations moving... you've got enough superlative charisma on your side that he'll not be reaching for the guns first...provided you don't insult him it will come down to bargaining...

I'm happy for the faces to expand the conversation more or less as you see fit at the moment (btw it isn't drugs he's after...at a guess pure refers to orichalcum or similar high grade telesma, and 5kg is quite a lot! ~50K nuyen by my reckoning).  You can roll if you like or just compare bought hits to his 2 hits.

Once the main deal is concluded he will throw in a side deal for you to fix or replace their broken bikes, that could almost be more precarious than the main deal because they are precious to them.  You might suspect that they've been ordered here to intercept you and that is superseding their normal response to having their toys wrecked...

Now, who sent them...?  8)

I'm sorry but I have to point out that they are asking for quite a bit more money than that. Each dram is about 1.77 grams. That's 2,824.8 drams of reagents. We'll round to 2,825 drams. Orichalcum is 140,000 nuyen per dram. That's 3,955,000 nuyen right there. There is a reason that Dunkelzahn, one of the richest damn dragons on the Earth, left a 5 pound brick of Orichalcum in his will and it was considered extremely valuable. I might have to check again, but I'm pretty sure it was only 5 pounds, not 5 kilograms. 5 kilograms is 11 pounds. In conclusion, the Ancients are asking for a hell of a lot of money. Sources are Core Book of SR5, and Shadow Spells for weight and price of a dram of Orichalcum. I don't mean to be rude, but I found it interesting that they would ask for that much Orichalcum.

Now, I'll leave the sensitive stuff to the faces who will (hopefully) not insult them.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-30-14/1104:46>
I'm sorry but I have to point out that they are asking for quite a bit more money than that. Each dram is about 1.77 grams. That's 2,824.8 drams of reagents. We'll round to 2,825 drams. Orichalcum is 140,000 nuyen per dram. That's 3,955,000 nuyen right there. There is a reason that Dunkelzahn, one of the richest damn dragons on the Earth, left a 5 pound brick of Orichalcum in his will and it was considered extremely valuable. I might have to check again, but I'm pretty sure it was only 5 pounds, not 5 kilograms. 5 kilograms is 11 pounds. In conclusion, the Ancients are asking for a hell of a lot of money. Sources are Core Book of SR5, and Shadow Spells for weight and price of a dram of Orichalcum. I don't mean to be rude, but I found it interesting that they would ask for that much Orichalcum.
Pretty sure Aria is using the basic pricing of reagents from the SR5 Core Book. 20 nuyen/dram of reagents. The core book describes each dram of reagent in comparison to Orichalcum. While SG and SS go into more detail with respect to Orichalcum/Radical Reagents/etc, if we use the pricing from the Core Book, 2,825 drams of reagents comes out to about 56K.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-30-14/1109:35>
I'm sorry but I have to point out that they are asking for quite a bit more money than that. Each dram is about 1.77 grams. That's 2,824.8 drams of reagents. We'll round to 2,825 drams. Orichalcum is 140,000 nuyen per dram. That's 3,955,000 nuyen right there. There is a reason that Dunkelzahn, one of the richest damn dragons on the Earth, left a 5 pound brick of Orichalcum in his will and it was considered extremely valuable. I might have to check again, but I'm pretty sure it was only 5 pounds, not 5 kilograms. 5 kilograms is 11 pounds. In conclusion, the Ancients are asking for a hell of a lot of money. Sources are Core Book of SR5, and Shadow Spells for weight and price of a dram of Orichalcum. I don't mean to be rude, but I found it interesting that they would ask for that much Orichalcum.
Pretty sure Aria is using the basic pricing of reagents from the SR5 Core Book. 20 nuyen/dram of reagents. The core book describes each dram of reagent as containing Orichalcum, although not in its pure form. While SG and SS go into more detail with respect to Orichalcum/Radical Reagents/etc, if we use the pricing from the Core Book, 2,825 drams of reagents comes out to about 56K.

That sounds slightly more reasonable. It wouldn't be high grade "pure" stuff though, it would just be normal reagents.

Edit: I just noticed my math was off on the Orichalcum. It would be 395,500,000 nuyen. Just a little more than 3,955,000 nuyen. So... yeah, I don't think the Circus has that much money's worth of material.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <09-30-14/1114:46>
That sounds slightly more reasonable. It wouldn't be high grade "pure" stuff though, it would just be normal reagents.
I actually mis-remembered and you're correct. The reagents in the core book are measured in power in comparison to pure orichalcum, but aren't necessarily orichalcum in and of themselves (I think that's a change from previous editions). I do believe that SG provides for a way to refine it all to eventually produce orichalcum.

Anyway, I think we can probably read it as SR5 Core Reagents and be good. It makes sense price wise.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <09-30-14/1252:29>
That sounds slightly more reasonable. It wouldn't be high grade "pure" stuff though, it would just be normal reagents.
I actually mis-remembered and you're correct. The reagents in the core book are measured in power in comparison to pure orichalcum, but aren't necessarily orichalcum in and of themselves (I think that's a change from previous editions). I do believe that SG provides for a way to refine it all to eventually produce orichalcum.

Anyway, I think we can probably read it as SR5 Core Reagents and be good. It makes sense price wise.

Yeah, makes much more sense price wise.

Edit: You can refine 10 drams of raw reagents into 1 dram of refined reagents. 10 drams of refined into 1 dram of radical reagents. 30 drams of radical into 1 dram of orichalcum. If nothing messes up of course. It means orichalcum technically has the same strength as 3,000 reagents, but I think it's supposed to be more. Anyways, it's expensive as hell, so raw reagents is much more reasonable sounding.

@CT

Just for curiosity's sake, what "guy with the rifle" is the leader talking about? Both Ghost and Al  have rifles pointed at them, and Ghost currently has the Ruthenium Polymer Coating active. I probably should have made a stealth check, but if I'm visible then it doesn't really matter.

Is there any sort of knowledge roll you want to determine what "pure" is? Ghost wouldn't know, but someone else might. I'm also thinking we should maybe ask Oblique what the hell kind of contraband he's carrying, since apparently the Ancients already know about it. Seems like it would be in his best interest to tell us so that we have a better understanding of what measures the opposition is willing to go to to get the contraband.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <09-30-14/1301:04>
I just asked for some info from Oblique. As soon as he responds, I can react to his wishes (ooc comment should be enough for Luz).
And still... 56k is a freaking huge sum. The Ancients would probably send 30+ people if they really expected such a large sum. So... less is probably ok as well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Poindexter on <09-30-14/1319:59>
OK Aria, as requested, here's "Chooly the Beastmaster"

bod- 9
agi- 4
rea- 5/6
str- 9
wil- 5
log- 2
int- 4
cha- 3
edg- 1
ess- 6
ini- 2d6+10
mag- 2

-qualities
Mentor spirit, Dog
Mild allergy: Most animal fur
Uneducated
Loss of Confidence, Unarmed combat

-knowledges
Interest: Alcohol 4
Language: Or'zet 2
Street: Parazoology 4

-skills
Athletics group 2
 running
 swimming
 gymnastics
Animal handling/training 6/8  11/13 dice
computer 1
etiquette 1
first aid 2
intimidation 1
navigation 1
perception 4
performance/comedy 5/7
pilot watercraft 1
sneaking 2
survival 1
throwing 1
tracking 4   10 dice
Unarmed/subduing 4/6   8/10 dice

-adept powers
Animal Empathy lvl 2
improved reflexes lvl 1
Improved hearing
improved smell

Lifestyle: Carny

-weapons
Shock Gloves

-armor
Chain Mail
 Shock Frills
Helmet
 Micro-Transceiver
 Simrig
 Trodes
Securetech arms kit
Securetech legs kit
Securetech vitals kit

-gear
Renraku Sensei
 Sim mod
Medkit lvl 2

-papers
Fake SIN lvl 4 (Roger Elsworth, carnival worker)

-vehicles and drones
MCT fly-spy
 vision enhance lvl 2
MCT fly-spy
 vision enhance lvl 2

-contacts       con/loy
Edgar Worthington, Animal researcher 3/4
Curvy Jane, Animal Rights Blogger 5/2

Brief backstory

Chooly has been with the carnival for about 5 years now. He's a huge friendly guy with no education, but he's always had a way with animals. He feels more at ease when his furry friends are around and he always has. For the first three years he was here, he did a "Large animal wrestling" act. It was a bear for one year, a black panther the next, and finally a gorgeous golden Lioness named "Hester." The act was the same regardless of the animal. He'd do his best snarling angry act and the animal would do one right back at him. Then the two of them would seem to engage in an epic unarmed struggle and Chooly would always come out the winner. Of course, the animals were well trained and the whole thing was just "Playtime" for them, but from time to time the danger was real. After all, animals are only SO predictable. One night, there was something strange in the air. Chooly should have noticed it and cancelled the show, but he didn't. Hester was really riled up and a couple times during the performance, he thought she might actually have been fighting for real. He got a little frightened and tightened a hold he used all the time a bit too much. He felt something snap inside the lions neck and he knew something had gone horribly wrong. Within the hour, she was dead, and he was devastated.

No longer trusting in his ability to responsibly wrestle large animals anymore, for the last two years, he's been perfecting a comedy/dog training act with about 25 dogs, each doing tricks in a choreographed order. He still plays the "Great Tamer of Mighty Beasts" character, although, now its a bit sillier. More tongue in cheek, as it were, what with him being constantly "assaulted" and made to look foolish by all variety of small dogs. It's one of the few kid friendly shows in the carnival, and as such, has been drawing really good attendance and making pretty good money for the park. Much to Chooly's suprise, it turns out he's actually pretty funny.

He travels with the entire pack of dogs in his van, so he always smells like dog and he's always sniffling due to his minor allergy to most animal fur, including dog. Most times, he's got at least 4-5 dogs with him.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/1421:47>
Ok, an oops on the maths...I was indeed reading (very quickly) the bit on reagants in the core book, I've got the other two books but have in no way studied them...

Let's assume he's asking for 50K nuyen worth of Orichalcum/refined radicals etc (I knew I shouldn't have been so specific  ::))...it would be fair enough to point out he doesn't actually expect you to pay that much, but it doesn't hurt to ask!  He's very much taking a punt and the two faces can read that all over him!  He's also pissed about the bikes which isn't helping his opening salvo...

I'll edit the IC a tad...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <09-30-14/1602:10>
Just FYI - "Lucifer" no doubt refers to Green Lucifer, regional leader of the Ancients.

Of course, Al can't hear the conversation, so no way to help out with that info…I think he's pretty well known in Seattle, though.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <09-30-14/1656:13>
Gold star for Al...if he cared about such things...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <10-01-14/0201:30>
And what is Oblique ready to pay? ^^

Yeah, I was pretty sure, Lucifer woul be their boss. But... I thought the metaphors were fitting ;)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: S.Miles on <10-01-14/0812:07>
Well... I'm gone till sunday with no internet nearby...
Richter would do his best to convince the Ancients that the performance as a "gift" for Lucifer plus the repaired bikes an a little bit of Reagents(1k drams?) should be enough to let us pass.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-01-14/0843:53>
Lol screw the bikes. Karma is a bitch.

"What happened to your bikes? Better call AAA".
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1152:25>
I'm pretty sure this is going to devolve into a throwdown, even with our charismatic (leaders?) speakers. I find it highly unlikely that Oblique will cough up 50 thousand nuyen worth of reagents, and the Ancients are clearly pretty pissed off. I mean, this would be the best situation to fight in; they are split into two groups that both have extremely limited mobility, while we can see (or think we can see) all of them and can start shooting at the first signal.

Not that we would ever fight of course. Just pointing out that if we do, we have, in my mind, some pretty beneficial conditions.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1157:57>
i know, i'm currently lolling at the idea that they hire a stack of people to protect them, then they cave straight away and begin asking their employer to cough up further for protection.
At present, what are we even achieving as protection? :-)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1200:41>
i know, i'm currently lolling at the idea that they hire a stack of people to protect them, then they cave straight away and begin asking their employer to cough up further for protection.
At present, what are we even achieving as protection? :-)

I don't know. Ghost is all ready to fight (he's been incredibly bored just patrolling the trains), but he's not going to start firing when others want to try and negotiate something.

Currently, we haven't yet pissed off the entire gang of the Ancients and have not yet started a war with them that will last through most of this trip and beyond. Yet.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-01-14/1202:02>
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1205:53>
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?

That depends on it's age and hardened armor value ...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1409:59>
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?

That depends on it's age and hardened armor value ...
lol, if we have a battery of railguns....maybe?! :-)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1503:13>
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?

That depends on it's age and hardened armor value ...
lol, if we have a battery of railguns....maybe?! :-)

They have an example in the hardened armor section of someone damaging a (very) young dragon with a damn pistol. APDS Rounds on an Ares Desert Strike is a total of -8 AP. More if I take a Bulls-Eye/Double Tab called shot; depending on how you interpret it, I can get -16 AP. They would need a whopping 27 Hardened Armor if I get 0 net hits to be able to completely block that shot. Hardened armor doesn't do anything if it's on the low end of the scale.

So, I don't know about everyone else, but I could probably damage one. The age and hardened armor value would be my only limiting factor against a dragon.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-01-14/1521:10>
Well we need Oblique's decision to move on. For all we know he's already planning to trade some of the cargo to Lucifer.

Still, they can eat me on the bikes.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-01-14/1534:28>
<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?

That depends on it's age and hardened armor value ...
lol, if we have a battery of railguns....maybe?! :-)

They have an example in the hardened armor section of someone damaging a (very) young dragon with a damn pistol. APDS Rounds on an Ares Desert Strike is a total of -8 AP. More if I take a Bulls-Eye/Double Tab called shot; depending on how you interpret it, I can get -16 AP. They would need a whopping 27 Hardened Armor if I get 0 net hits to be able to completely block that shot. Hardened armor doesn't do anything if it's on the low end of the scale.

So, I don't know about everyone else, but I could probably damage one. The age and hardened armor value would be my only limiting factor against a dragon.

Er, and the battery of spirits, quickened spells etc that even the smallest dragon would have available to them...!  Trust me, I made the mistake way back in SR2 of letting my players best a minor dragon, never again :D

<Shrug> I figure a protection crew is hired to provide advice and assistance to get form Point A to Point B in one piece. That may include making judgement calls at the appropriate points on paying tribute to powerful forces. If a dragon had showed up blocking the road, are we shooting it?

I'd agree with that...he's not going to cough up 50K but IC on the way to keep you moving...

Trust me, the threat coming your way is going to be a damn sight more significant than ten out gunned gangers   8)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1544:59>
hahaha, well last time I checked, you can't hack dragons. so i know what morgan would do :-) RUN!!!!!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1547:59>
@aria, any words on the comms i tried to snoop on?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-01-14/1550:11>
@aria, any words on the comms i tried to snoop on?
Oops, sorry, will have to get back to you on that one when I read up on comm sniffing...I'm still debating over the whole jamming issue, seems daft that you can't jam a 'link but noise can frag a decker over completely...well ish, I know there are scrubbers etc...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <10-01-14/1553:32>
hahaha, well last time I checked, you can't hack dragons. so i know what morgan would do :-) RUN!!!!!

What about a Dragon Cyber-zombie? :P
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1558:37>
@aria, any words on the comms i tried to snoop on?
Oops, sorry, will have to get back to you on that one when I read up on comm sniffing...I'm still debating over the whole jamming issue, seems daft that you can't jam a 'link but noise can frag a decker over completely...well ish, I know there are scrubbers etc...
i tried to lay out all my actions;
1-perception to find their links
2-hack on the fly to put a mark on each (they get a resistance test)
3-use mark to snoop comms

fork program allows me to target two icons simultaneously and i'm running signal scrub for -2 noise and a datajack to push it up to -3 noise reduction total.
thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1605:26>
hahaha, well last time I checked, you can't hack dragons. so i know what morgan would do :-) RUN!!!!!

What about a Dragon Cyber-zombie? :P

I can't even imagine how long of a campaign you could get out of that. That is pretty epic. Although Cyber-zombies aren't exactly hackable per se.

@Aria

Oh sure, I would probably be dead if I tried to fight it. I'm just saying that if we managed to ambush one before it could notice anything, then I could damage it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-01-14/1700:31>
So as far as the gangers. I think our faces should follow Oblique's advice as to contacting the real Ancients bosses. Toss this punk a paltry token (enough to get shot over). Then brick all the bikes and leave them walking home in the ash. If they follow us they better have Docwagon. Bien?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1702:35>
So as far as the gangers. I think our faces should follow Oblique's advice as to contacting the real Ancients bosses. Toss this punk a paltry token (enough to get shot over). Then brick all the bikes and leave them walking home in the ash. If they follow us they better have Docwagon. Bien?

The only question is do we want an example made of the leader, or an example made of the leader? I can either pretty badly wound him, or I can blow his head off his shoulders. You guys decide which is more effective.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-01-14/1748:58>
i think the JFK effect would probably be the more effective myself
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-01-14/1816:31>
Guess I'll throw my two cents in.

If it is talk, and it does seem to be going that way, then do everything possible to avoid anyone losing face.
Any talking that leaves any party pissed off is a failed talk.



Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-01-14/1840:05>
i think the JFK effect would probably be the more effective myself

A bullet in the back of the head at 100 yards?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1846:09>
i think the JFK effect would probably be the more effective myself

A bullet in the back of the head at 100 yards?

Well depending on enviromental modifiers, I would be shooting 13 dice with a called shot to the neck. If I just use vitals to put it in the front of his head and out the back I'm looking at 17 dice. Both would be fairly shocking and effective IMO. The neck one might not kill (might), but the vitals one is almost guaranteed to kill. 15P damage before net hits is a pain to soak.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-01-14/1855:36>
Ok, so course of action #2:

We contact the Ancients' headshed through Torrent, offer Lucifer some of the Pure directly, with the added insight that his boys here want it for themselves. Then we offer free tickets, give the goods at the show. Give them the promise that if he wants more, he can do business with Oblique/Torrent, who will undoubtedly favor the increased demand (as well as profit). Then, we brick everything and offer these fucktards a ride( if Lucifer doesn't want them dead first).

Better?

ETA: I still don't know what the JFK effect is.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <10-01-14/1928:39>
i think the JFK effect would probably be the more effective myself

A bullet in the back of the head at 100 yards?

Well depending on enviromental modifiers, I would be shooting 13 dice with a called shot to the neck. If I just use vitals to put it in the front of his head and out the back I'm looking at 17 dice. Both would be fairly shocking and effective IMO. The neck one might not kill (might), but the vitals one is almost guaranteed to kill. 15P damage before net hits is a pain to soak.

You're making me want to switch Cutter out for Hammer with his 16P Combat Axe and 14P punch. :/
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-01-14/1942:33>
You're making me want to switch Cutter out for Hammer with his 16P Combat Axe and 14P punch. :/

Sorry I guess. My guy is just really good at shooting and really likes to do it.

@Lusis

I like the plan quite a bit. Especially since it forces the Ancients to do what we want, rather than the other way around.

I'm assuming by the JFK effect he means either the surprise of the shot to the back of the head, or the fact that he was shot in the throat, then the back, then the neck. That is probably incredibly violent and gory if you imagine it properly. Makes for a good example. I don't know if I can shoot that many times before they notice something though.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-02-14/0820:47>
Ok, so course of action #2:

We contact the Ancients' headshed through Torrent, offer Lucifer some of the Pure directly, with the added insight that his boys here want it for themselves. Then we offer free tickets, give the goods at the show. Give them the promise that if he wants more, he can do business with Oblique/Torrent, who will undoubtedly favor the increased demand (as well as profit). Then, we brick everything and offer these fucktards a ride( if Lucifer doesn't want them dead first).

Better?

ETA: I still don't know what the JFK effect is.
Now there in lies a plan!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-03-14/1230:51>
Sorry, I've timed out on getting any more IC up before the weekend, sorry, feel free to IC a conversation with Torrent / Green Lucifer about putting this uppity ganger in his place.  If you're stuck but still want to post you could always interact with some of the colourful members of the circus interested in goings on... there are some ideas for the performers on my Google Docs spreadsheet linked at the beginning of this OoC...

Have a great weekend and I'll get some more stuff going on next week!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-06-14/0813:39>
Ok, minor speedbump in the campaign it would seem...if I don't hear from our Faces by the end of the today I will move us along to the conclusion of the negotiations...unless anyone still wants to blow the gangers' heads off?  ::)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-06-14/0836:06>
nah, just waiting to hear what i've snooped off the flanker's comms
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-06-14/0844:21>
So are we going with the last plan I pulled out of my ass?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-06-14/0911:24>
So are we going with the last plan I pulled out of my ass?
I'm pretty good with that one, assuming either of our faces come back on to try and execute it.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-06-14/1238:16>
nah, just waiting to hear what i've snooped off the flanker's comms
I rolled randomly for two gangers, you got one who had his bike nuked and one of the guys flanking on the road with a rifle pointed in the general direction of the convoy...

I'm quite happy for you to play out their conversation IC if you want...they aren't on the dealings with the faces, one of them at least is extremely pissed off (guess which?  ;D) and is urging the other to shoot something!

Oh, and the weather's getting worse...!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-06-14/1356:21>
yeah sounds good. lets IC it then...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-06-14/1426:23>
Oh, and the weather's getting worse...!
Wonderful... I'm going to maintain my position for now. I do have atmospheric sensors on some of my drones/aircraft. Any kind of ETA on when the worst of it might be incoming?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-06-14/1431:48>
So are we going with the last plan I pulled out of my ass?

I would assume so.

In regards to weather, I think Ghost is just going to sit still until he gets a confirmation for a kill.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-07-14/0811:14>
Oh, and the weather's getting worse...!
Wonderful... I'm going to maintain my position for now. I do have atmospheric sensors on some of my drones/aircraft. Any kind of ETA on when the worst of it might be incoming?
Looks like the main storm front will be on you in the next two hours or so...but that won't be relevant, surely?!?  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-08-14/1817:37>
Been kinda quiet in this thread...was it something I said?  ???
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-08-14/1851:01>
Been kinda quiet in this thread...was it something I said?  ???

I don't think so, we just haven't heard from the faces for a while.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-09-14/0920:05>
Been kinda quiet in this thread...was it something I said?  ???

I don't think so, we just haven't heard from the faces for a while.
Ok, the faces may or may not be back, what I'm going to do is timejump us along the journey with the assumption that the ganger thing was resolved - I will be deliberately vague so that if anyone wants to hold this discussion it can be done in flashback without causing too many problems...that way everyone can go back to posting rather than waiting for individuals (at least in theory)...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-09-14/1300:00>
no worries
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-13-14/0809:45>
Ok,

Before I kick start the next bit of action I need to know where you all are, more or less...at least your meat anyway

I've started with the list below as a base assumption trying to spread you around to cover the most area, if I don't hear from anyone this is where I will consider you to be, otherwise feel free to modify it as you like.  The train is cars 1 - 15, car 7 being the start of landtrain 2

Zweiblumen / Bittorent: With the child seer in car 5
Csjarrat / Morgan: The admin car 3
IShadel / Flicker: With the seer in car 5
Adamu / Al: On top of car 1
8-Bit / Ghost: On top of car 8 (train 2)
Carathas / Leaflock:  Car 6
Lusis / Luz:  On top of car 5
JackVII / Harrier:  On top of car 15, in the Yellowjacket
All4BigGuns / Cutter:  In an outrider position, probably on the left hand side of train 1 given that's where the ghouls are
S.Miles / Richter:  In car 3
TMF / Mr Pink: In car 3
Poindexter / Chooly:  In car 6

I confess I can't remember exactly what was decided about trying to group the performers together into a central location...?  For now we'll say you've managed to relocate key performers (as identified by Oblique) into cars 3-5. There are some more in car 8 (train 2). A couple refused and are staying where they would normally be, and on their heads be it!

The telesma etc is scattered throughout the train in various hidden cranies and bringing it all together is probably too complicated / not worth the effort / downright impossible

If needed I can list out the use of each and every car if that would help...or we can leave it vague for now
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-13-14/1027:03>
Morgan is currently lying in a bunk in the hab car, door closed and his smartgun trained on the door, a VR terminal displaying the smartgun's camera feed as he flies about in and around the host.
I must have missed the post with the car numbers and functions!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-13-14/1040:25>
There wasn't one. Aria said that would be posted if we wanted it.

Looks like Cars 1 and 7 are the engine cars. Car 15 is the caboose of train 2. Car 3 is the Admin Car.

Harrier is definitely on top of Car 15, he is now spooling up the rotors on the Wasp and his Roto-drones.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-13-14/1139:03>
Is recruitment still open like the title says? I'm a novice shadowrun character, although I do have a lot of PBP expierience, and can post everyday. Apologies if recruitment realy isn't still open.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <10-13-14/1148:53>
More than likely riding closer alongside (maybe ten feet from the side) the train at this point, speeding up and dropping back to keep an eye on as much of the train's length as he can.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-13-14/1159:01>
Can I see in all directions from train 8? If so, then that's where Ghost would be. Since that's the front of train 2, I assume that's a fairly centralized position, which is good. He wants to be able to see in all directions so that he can snipe and call out if need be, although Harrier is doing a really good job of overwatch.

For the performers, we decided that too many would throw tantrums having to relocate and move equipment, so we decided we had to work around them. Meaning, I don't think we tried moving them; we just decided that if they don't want to make life easier during this long trip, then we'll just have to pull through. That's what we were hired for after all.

Been reading Seattle 2072, quite an interesting read. Also, sorry that I haven't been too active here lately, I've been writing a paper for school, which has kept me quite busy. I'll see if I can get an IC post up later tonight.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-13-14/1237:27>
Is recruitment still open like the title says? I'm a novice shadowrun character, although I do have a lot of PBP expierience, and can post everyday. Apologies if recruitment realy isn't still open.
Yep, always open!  Throw up a concept / sheet here and we can see how best to integrate you.  A mage of some sort might be useful but I'd rather you play what you want rather than try to round out the group...

@All, it will probably be a good idea to do a car by car description, there are only 15 after all...will just have to re-read Lusis' post so I keep it consistent!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-13-14/1317:58>
Is recruitment still open like the title says? I'm a novice shadowrun character, although I do have a lot of PBP expierience, and can post everyday. Apologies if recruitment realy isn't still open.
Yep, always open!  Throw up a concept / sheet here and we can see how best to integrate you.  A mage of some sort might be useful but I'd rather you play what you want rather than try to round out the group...

@All, it will probably be a good idea to do a car by car description, there are only 15 after all...will just have to re-read Lusis' post so I keep it consistent!

I was thinking of doing an Occult Investigator, but I don't know if the background I built for her fits the campaign, I designed her more for a campaign based around a city. Besides her, I do have the start of a character based off the Weapons Specialist Archetype, who I can fit into anything.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-13-14/1644:33>
Teensy tiniest quibble - biker crisis over, Al is on the left side running board - more company, and just slightly less exposed to the weather than the roof.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Ericen on <10-13-14/1906:27>
Flicker was heading to the last car to help if the bikers attacked
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-13-14/2114:09>
The cyberbitch is back above the car containing the performers.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-14-14/0812:58>
I was thinking of doing an Occult Investigator, but I don't know if the background I built for her fits the campaign, I designed her more for a campaign based around a city. Besides her, I do have the start of a character based off the Weapons Specialist Archetype, who I can fit into anything.
An occult investigator would work well, particularly if she happened to need a discrete way back into Seattle after a job in Portland...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-14-14/1045:31>
I was thinking of doing an Occult Investigator, but I don't know if the background I built for her fits the campaign, I designed her more for a campaign based around a city. Besides her, I do have the start of a character based off the Weapons Specialist Archetype, who I can fit into anything.
An occult investigator would work well, particularly if she happened to need a discrete way back into Seattle after a job in Portland...

I will get the character sheet up as soon as I can.

Edit: One question I have though is the Tradition's restriction on tasks each type of spirit can perform. How do you treat that rule?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/0805:43>
Ok, here’s what I’ve got so far based on those who have piped up, still not too late to change anything before I commit this to an IC.  Note the train cars have stuff secured to the roof too, cavas etc, so it is possible to make yourselves a nice little nest and not worry about being blown off by the wind.  I will link this at the beginning of the OoC so that we can find it again, and modify as we go through if necessary.

Landtrain A
Car 1: Drivers’ compartment and bunks, backup generator
Car 2: Storage car
Car 3: Admin, Oblique’s office and quarters
Car 4: Coffin quarters
Car 5: Common room / 3no Larger Quarters including the Seer
Car 6: Storage car
Landtrain B
Car 7: Drivers’ compartment and bunks, storage
Car 8: Common room / Kitchen car
Car 9: Coffin quarters, performers
Car 10: Coffin quarters
Car 11: Coffin quarters
Car 12: Common room / Showers / Water recyc
Car 13: Storage car, various roustabouts here
Car 14: Storage car, various roustabouts here
Car 15: Storage car
Outriders / Rest of the convoy
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/0808:13>
Edit: One question I have though is the Tradition's restriction on tasks each type of spirit can perform. How do you treat that rule?
Not specifically aware of that rule, can you give a page reference so I can look it up? Thanks
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-15-14/1428:37>
Hi,  Noting that your thread says recruitment is always open, and just a couple of days ago you were enthusiastic about someone coming aboard, I'd be interested in getting on your bus.  That said, I'd hate to force a contrivance to get on the train out of nowhere... so I am wondering when the next thread might begin?  I noted in dumpshock you have a couple of things coming down the pike, but not sure how far out that is.

Thanks!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/1554:38>
Given the pace of pbp and my current workload I don't anticipate starting another thread until into the new year.  You'd be more than welcome to join the Circus party however as we already seem to have a few AWOL players.  The game was always designed so that slipping more PCs into the mix could be done without too much of a stretch.

You could also pitch in to Looking Glass or Tribes over on Dumpshock...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-15-14/1605:15>
@CT

I've been a little busy with schoolwork recently, so sorry for being a little AWOL. Ghost is going to turn on his Vision Magnification in his cybereyes and take a closer look at the metahumans. Even just confirming they are ghouls might be useful knowledge, but I want to see if they look like they have weapons or are attempting to move toward us. In any case, it will be good to keep an eye on them. I'll make a perception check for the weapons and confirmation, but do I need to use Thermographic Vision, or is Low-light good enough to see? In either case, Ghost would switch to the other to see if he can get a better view.

Taking a look at the "ghouls" (http://orokos.com/roll/228215): 16d6t5 8 [1, 3, 3, 5, 3, 4, 2, 6, 5, 4, 6, 5, 6, 5, 5, 1]*

*As a note; holy ... that is one hell of a roll.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-15-14/1620:50>
Alright, you have turned me from trepidatious toe-dipper to full bore cannonball splash maker.  I have a few questions I'll toss at you in a PM :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/1645:26>
IC up, apologies that the detail trails off towards the end, I was running out of time and I don't want to rail road you too badly (pun vaguely intended  ::)), yes I could have let you intercept the three hostiles outside the train but I do want to stress the fact that they've covered their tracks well and are by no means the only ones braving the elements to be outside...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/1649:23>
@CT

I've been a little busy with schoolwork recently, so sorry for being a little AWOL. Ghost is going to turn on his Vision Magnification in his cybereyes and take a closer look at the metahumans. Even just confirming they are ghouls might be useful knowledge, but I want to see if they look like they have weapons or are attempting to move toward us. In any case, it will be good to keep an eye on them. I'll make a perception check for the weapons and confirmation, but do I need to use Thermographic Vision, or is Low-light good enough to see? In either case, Ghost would switch to the other to see if he can get a better view.

Taking a look at the "ghouls" (http://orokos.com/roll/228215): 16d6t5 8 [1, 3, 3, 5, 3, 4, 2, 6, 5, 4, 6, 5, 6, 5, 5, 1]*

*As a note; holy ... that is one hell of a roll.
A mix of lowlight and thermo confirm they are indeed butt ugly feral ghoul types with no obvious manufactured weapons...they might be the least of your worries  ???
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-15-14/1658:14>
@CT

The trio of clowns, are they walking towards the front of the train or towards the back? It seems like they are heading towards the back. I'll edit the IC if my assumption is wrong.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-15-14/1700:18>
@CT

I believe the trio of clowns boarded an FC Bison RV which just broke away from the pack and is heading toward the front at a relatively high rate of speed.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-15-14/1707:17>
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4681563/) Int 3, Perception 4, hot sim 2
perception test, limit I assume would be the sensor rating I'm perceiving through
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-15-14/1710:22>
@CT

About how long would it take me to get from my position to where I hear the gunfire? I assume maybe 30 seconds? A minute?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-15-14/1714:02>
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4681563/) Int 3, Perception 4, hot sim 2
perception test, limit I assume would be the sensor rating I'm perceiving through

I thought you used Electronic Warfare to perceive through sensors?

Edit: Also, Ghost will put away his Sniper Rifle and pick up his Shotgun. It's loaded with APDS Rounds, and the underbarrel launcher is loaded with flashbangs. Just in case I need to shoot something.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-15-14/1715:36>
@CT

Just note, there are at least three situations here, although for us to know that IC might require people to post up. Sounds like there is something at the front of the car where Al is, something in a car near Flicker that may be what Luz/Ghost heard, and the RV situation (plus the ghouls which I am not counting yet).

EW Question: You may use EW in place of Perception if using a Sensor Array. Based on the wording of the book, it doesn't seem like it's required and, if only using a single sensor, doesn't appear to be allowed at all. Personally, I always use EW for arrays rather than allowing both, but that's just me.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-15-14/1720:02>
@CT

I actually didn't know that about Sensors. That's interesting to know.

As for the 3 situations, you told us about the RV, I think I told us about the gunfire I heard near the back. The only one who knows what's happening to Al at the moment is Al, so that's the only unknown one out of the three we know (that we know for now OOC).
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-15-14/1834:29>
@CT

I believe the trio of clowns boarded an FC Bison RV which just broke away from the pack and is heading toward the front at a relatively high rate of speed.
Yes, they came from the rear of train B, where the gunfire now is coming from...

Quick clarification for Al, despite his distraction, the shotgun blast was inside the car, not actually outside...a peak inside won't reveal a pretty view, I'll let your vivid imagination paint the scene if I don't get to it first!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-15-14/1850:14>
Yikes!

Always happy to be given leave to paint a picture!

But hate to assume which of the two in the cab killed which…

My guess would be the troll killed Frank...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-15-14/1856:12>
Luz will dynamically enter the car containing the scene of the crime. What she will do depends on what she finds:

1. If it is apparent that our three clowns have entered in and shot one of the circus workers, she will skill them. Starting with two semi-auto shots at the most obvious threat.

2. If it is apparent that the clowns have been dealt with by a passenger, she will assist.

3. Above all, she will insure that any unhurt passengers remain that way. If there is a hostage, she will hold fire for a moment.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-15-14/1930:49>
9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4681563/) Int 3, Perception 4, hot sim 2
perception test, limit I assume would be the sensor rating I'm perceiving through

I thought you used Electronic Warfare to perceive through sensors?
You're allowed to sub it in for perception if you so wish. the rules do not say you must do so however.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-15-14/1946:53>
Lots of confusion, but I guess that was intended!!!

Al's combat turn - get two passes based on posted initiative score, but will be on Full Defense, so subtract ten leaving me with one IP this turn - please add four dice to defensive rolls.

Tightened the choke to narrow spread in the IC.

Simple Action - open door.

Free Action - hmm, seems SR5 took away Free Action quick perceptions, but the Simple Action description says I can see what is immediately obvious without an Observe in Detail action - just looking for anyone alive with a weapon.

Simple Action - assuming either Frank or Tyrone or someone else is indeed in there and armed, fire single shot, flechette is loaded, narrow spread, rolls posted.
If no obvious target, then will indeed take an Observe in Detail action, again, rolls posted.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-15-14/1948:55>

You could also pitch in to Looking Glass or Tribes over on Dumpshock...

Second that - if you are looking for what might once have been an interesting run if players hadn't dropped out en masse (hmm, maybe it's NOT that interesting…), then jump into Tribes.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-15-14/2147:24>
I finished my PC for Looking Glass, but Dumpshock hasn't approved me for actually posting yet... working on the character for this game... should have a character sheet ready for you guys before the end of the night :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-15-14/2219:38>
Edit: One question I have though is the Tradition's restriction on tasks each type of spirit can perform. How do you treat that rule?
Not specifically aware of that rule, can you give a page reference so I can look it up? Thanks

Street Grimoire Pg. 43. It essentialy is contrary on what the main what says about traditions, saying that now spirits can only perform the tasks that they are listed under for the tradition you follow. For example, you follow the Christian tradition and summon an air spirit? The only action it can do is Heal, never mind that it can't actually heal as an action. Aztec (Which my character is) and summon a Beast Spirit? The only actions he can take are manipulation ones.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-16-14/0024:09>
Betsy "Rodeo" Matthews

Rodeo is a combat mage who has seen one too many spaghetti westerns on the old video boxes.  She specializes in bounty hunting of sorts, but will do just about any work for the right money.

Priorities:
A - Magic
B - Attributes
C - Skills
D - Resources
E - Race

Body  3      Will  5      Edge  3
Agility  3      Logic  2      Magic  6
Reaction  4      Intuition  4      Essence  6
Strength  2      Charisma  5

Initiative8+1d6      Composure  10     Phy Lim  4
M.Initiative8+1d6      Judge Intentions  9     Men Lim  5
A.Initiative8+2d6      Memory  7     Soc Lim  7

Qualities:
Guts (-10) +2 Dice Pool to resist Fear and Intimidation
Mentor Spirit (-5) Wolf: +2 Dice Pool to Tracking.  +2 Dice Pool for Combat Spells, Preperations, and Rituals
Spirit Affinity (-7) Beast Spirits: +1 Service, +1 Dice Pool for Binding
Distinctive Style (+5) Cowboy get-up

Spell  Type  Duration  Range    Drain  Damage
Manaball  M  I  LOS(A)    F  P
Manabolt  M  I  LOS    F-3  P
Stunbolt  M  I  LOS    F-3  S
Stunball  M  I  LOS(A)    F  S
Powerbolt  P  I  LOS    F-3  P
Clout  P  I  LOS    F-3  S
Mana Barrier  M  S  LOS(A)    F-2 
Heal  M  P  T    F-4 
Increased Reflexes  P  S  T    F 
Levitate  P  S  LOS    F-2 
           

SkillRating   SkillRating
Spellcasting  6   Summoning  6
Banishing  6   Alchemy  3
Binding  3   Astral Combat  3
Pistols  2   Leadership  2
Etiquette  2   Negotiation  2
Arcana  1   Running  1
Counterspell  1   Swimming  1
Ritual  1   Animal Handling  1
Assensing  1   Perception  1
Gymnastics  1   Tracking  1
Unarmed Combat  1   Survival  1
Exotic Melee Weapon (BW)  1   L: Spanish  2
L: Lakota  3   S: Sprawl Life  4
S: Security Companies  4   S: Local Gangs  3
A: Magical Theory  2    
      

Connection  Type    Loyalty  Connection
Johnny Two-Feathers  Talismonger       5     4
Biscuit  Fixer       3     3
            

Lifestyle: Squatter x 1 Month - Rodeo is a drifter.  She doesn't stay long in one spot.  She often finds a place to lay low, pays off whatever passes for local protection, and hangs out for a short time before moving on to something else.

Nuyen: 405 Standard Credstick; 0 Standard Credstick; 0 Standard Credstick; 0 Standard Credstick;

Armor: Lined Coat AR 9

Weapons:
Colt Future Frontier:
Acc 5     Dam 8P     AP -1     Mode SS     RC -     Ammo 7(cy)     Notes- Restricted, No License
100 Regular Rounds

Bullwhip (Focus3)
Acc 5     Reach 2     DV 3P     AP +3     Notes - Restricted, No License

Vehicle:
Yamaha Growler
Hand 4/5     Spd 3/4     Accel 1     Bod 5     Armor 5     Pilot 1     Sens 1     Seats 1

Other Gear:
Hermes Ikon Commlink (DR 5)
AR Gloves
Binoculars (Cap 3)
 - Vision Magnicifaction
 - Vision Enhancement Rating 1
 - Thermal Imaging
Contact Lenses (Cap 3)
 - Imagelink
 - Smartlink
 - Flare Compensation
Earbuds (Cap 3)
 - Spatial Recognizer
 - Select Sound Filter Rating 1
Climbing Gear
Survival Kit
Containment Manacles
Plasteel Manacles x3
Biomonitor
Medkit Rating 6
Stim Patch Rating 4 x5
Combat Sense Formulae
Improved Invisibility Formulae
Armor Formulae
Physical Barrier Formulae
DocWagon Basic Subscription
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-17-14/1226:34>
I did mean to get some IC up before the weekend but I needed to resolve some DS stuff first so I'll give you an OoC breakdown of what can be seen and you can IC from that or wait for me as you like...

Car 1: There is a 'clown' in the doorway with a sawn off, second blast will take out the command console as Al is sticking his head in the door...no chance of damaging Al with his uber def... I suspect he won't be long for this world but if you want to roll for him you can use the ganger on p126 of SR5. EDIT: Feel free to buy hits as I'm not around to roll...he's in cover!

Car 13: There are 3 clowns in here (it was going to be less but I don't want to re-write Flicker's IC  :o) with small arms, maybe an SMG, they have at least one joygirl as a hostage, they won't down weapons as the runners enter and will be belligerent and rude...if you want to risk shooting them you'd better be calling shots or the surrounding circus folk are going to suffer.  Buy hits again if you want...

Outside: The RV is steaming up towards the front of land train A...if anyone bothers to ask Oblique will confirm there is are two performers and their kids inside in addition to the 3 clowns

Er, there are 12 clowns in total...so where are the others?!?  :-X  They are now wearing orange bandanas around their arms and have donned a variety of Halloween masks...thank Mr Pink for their inclusion!

That should keep you busy until I'm back on Monday!  Doubt I'll be posting over the weekend as I've got family stuff on...

@Jayde, welcome to the party, please decide where you'd like to be on the convoy, presumably you are hitching a ride back from a job in Portland...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-17-14/1425:58>
Dice Rolls:

Initiative:

1d6+9: 14 [1d6=5] (http://orokos.com/roll/229472)
1d6+9: 12 [1d6=3] (http://orokos.com/roll/229473)
1d6+9: 11 [1d6=2] (http://orokos.com/roll/229474) + Increase Reflexes of +4 + 2d6 (http://orokos.com/roll/232327) = 23
1d6+9: 14 [1d6=5] (http://orokos.com/roll/229475)
1d6+9: 14 [1d6=5] (http://orokos.com/roll/229476)

Assensing:

5d6t5: 3 [5d6t5=5, 4, 6, 5, 3] (http://orokos.com/roll/228841)
5d6t5: 3 [5d6t5=4, 4, 5, 6, 6] (http://orokos.com/roll/228842)
5d6t5: 2 [5d6t5=1, 5, 3, 1, 6] (http://orokos.com/roll/228843)
5d6t5: 1 [5d6t5=1, 3, 3, 6, 3] (http://orokos.com/roll/228844)
5d6t5: 4 [5d6t5=5, 6, 6, 2, 5] (http://orokos.com/roll/228844)

Spellcasting:

12d6t5: 3 [12d6t5=3, 4, 1, 2, 5, 2, 1, 4, 5, 3, 3, 5] (http://orokos.com/roll/229647)
12d6t5: 4 [12d6t5=5, 5, 3, 2, 5, 4, 6, 3, 1, 1, 1, 1] (http://orokos.com/roll/229648)
12d6t5: 5 [12d6t5=1, 5, 2, 3, 2, 3, 6, 5, 3, 6, 2, 5] (http://orokos.com/roll/229649)
12d6t5: 2 [12d6t5=2, 1, 4, 4, 2, 6, 4, 4, 1, 5, 3, 1] (http://orokos.com/roll/229650)
12d6t5: 4 [12d6t5=2, 4, 3, 6, 6, 5, 5, 1, 2, 4, 2, 3] (http://orokos.com/roll/229651)
12d6t5: 4 [12d6t5=4, 3, 4, 4, 4, 6, 5, 5, 4, 2, 6, 3] (http://orokos.com/roll/229652)

Drain:

10d6t5: 3 [10d6t5=2, 1, 2, 6, 5, 1, 4, 3, 1, 6] (http://orokos.com/roll/229655)
10d6t5: 4 [10d6t5=5, 4, 5, 4, 2, 4, 3, 6, 6, 2] (http://orokos.com/roll/229656)
10d6t5: 4 [10d6t5=6, 5, 3, 1, 1, 3, 5, 4, 5, 2] (http://orokos.com/roll/229657)
10d6t5: 2 [10d6t5=5, 1, 4, 3, 6, 1, 3, 1, 1, 1] (http://orokos.com/roll/229658)
10d6t5: 3 [10d6t5=1, 6, 2, 6, 5, 2, 4, 4, 2, 3] (http://orokos.com/roll/229659)
10d6t5: 3 [10d6t5=1, 5, 5, 1, 2, 4, 1, 1, 6, 2] (http://orokos.com/roll/229660)




Placeholder
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-17-14/1435:36>
Rodeo starts each day/night cycle by summoning a Force 6 Beast Spirit and setting it to 'guard' her as its first service.  So for today's spirit, the rolls are as follows:

7 Successes (http://orokos.com/roll/228391) vs 3 successes (http://orokos.com/roll/228392) to resist.

Against 6 Drain, Rodeo gets 4 successes (http://orokos.com/roll/228393).

She took two stun damage.

Since the train has been moving, she's been resting in Car 8 near the kitchen.  Assuming one hour of rest, she recovers fully (http://orokos.com/roll/228394) from that stun damage.

Future dice rolls will go in the dice post I opened.

If any of this wasn't kosher, let me know!


Quote from: Beast Spirit[

This beast spirit bears the mien of a very large timber wolf.  It's eyes glow a dull yellow.  As it walks, it shakes dust off of it's fur, which falls to the ground without a trace.  It is otherwise a clean and healthy appearing creature.

Body   8     Will   6     Magic   6
Agility   7     Logic   6    Essence    6
Reaction   6     Intuition   6     Edge   3
Strength   8     Charisma   6        

Initiative: 12 + 2d6
Astral Initiative: 12 + 3d6

Skills (all 6): Assensing, Astral Combat, Perception, Unarmed Combat

Powers:
Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience

Optional Powers:
Concealment, Natural Weapon (6P, AP —)

5 Services:

Services Rendered:
Conceal Meat Body - Ongoing
Protect Meat Body - Ongoing
Attack Ghoul Pack - Single Service
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-17-14/1534:16>
Ok, you certainly hear the gunfire in 13...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-17-14/1541:09>
Doing an IC thread with some depth is going to be rough without an idea of the clowns' goals and motivation.

It'll basically be "called shot on the hostage holder; vitals;  edging it."
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-17-14/1646:21>
Yeah, if you give the impression they're stalling for some reason you'll be on the right track... Sorry I haven't got any IC time myself...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-17-14/1713:04>
 I'd rather shoot them in the face...yeah, let's go with that.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-17-14/1716:53>
 ::)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-17-14/1720:33>
Yeah I wanna see what happens when the rigger lets loose :-)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-17-14/1735:24>
Right now, Harrier's plan is to sick his drones on the RV, more of a show of force than anything. He's maneuvering the Wasp between the front of the convoy and the RV. If the hijackers don't stand down, he'll shoot out the RVs tires. I should have asked from the get-go, but I hope we aren't playing with the insane R&G vehicle called shot rules, are we?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-17-14/1748:26>
I can always brick the fuck out of it if bullets don't work well
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-17-14/1753:59>
That's a good idea. I was planning on a few shots across the bow. But if they don't stop and it has a wireless signal, bricking it and sending in the infantry to rescue the performers and kids is probably the best/safest option. If needed, I can hopefully keep back any ghouls that might show interest in the suddenly stopped vehicle.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-17-14/1804:09>
To make it fit with the flow better, I'm playing it that Rodeo isn't actually part of the run, wasn't hired for protection.  Perhaps at the end of the thread, she had a meeting with a johnson from a previous run or something, to account for receiving some manner of payment at the end.

----

Meanwhile, she's in the car where the shooting is happening and trying to get a good view, from Astral space, of what is going on.  Her meat body is being concealed by the beast spirit who will also physically defend her if she is attacked.  Depending on what she sees/what's going on in the train car, she may send the spirit back as she returns to her own body, or something else, I suppose.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-17-14/2024:16>
@CT

How long does it take for Ghost to get back with Luz and Flicker? Assuming everything hasn't blown up yet.

Also, I don't think Ghost knows about the RV or Harrier hasn't called in for backup, so Ghost is going straight towards the back of the train where he heard shooting.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-18-14/0050:43>
@CT

The only thing Harrier sent was this:

<<@Team [Harrier] You blokes seeing this? Trio of clowns just boarded a Bison and it's tearing towards the front of the convoy. Acquiring a target lock and spooling up the Wasp>>

It entirely depends on how big of a threat that appears to be compared to armed clowns running amok in the cars of the train.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-18-14/1646:24>
Car 1: There is a 'clown' in the doorway with a sawn off, second blast will take out the command console as Al is sticking his head in the door...no chance of damaging Al with his uber def... I suspect he won't be long for this world but if you want to roll for him you can use the ganger on p126 of SR5. EDIT: Feel free to buy hits as I'm not around to roll...he's in cover!

Yikes!
That is a new responsibility - but if it means being able to post IC, I accept!

Sadly, Al is a lot better on defense than offense, and I am loading buckshot for killing ghouls, so that will slow me down vs. his armor jacket.

P126 + a sawn off
Assumptions: since it's a sawn off, I will go with Defiance T250 with buckshot, but it doesn't matter, since as you say he will not get a hit, even on a wide spread with bursts
You say he is in the doorway, but that he has cover - only way I can see that is if it's a body, so I'll go with that in the fluff, but I'm not going to faff with the body barrier rules (they are to his disadvantage anyway).
I'm not going to do anything creative with him, just shoot as much as he can, stopping to aim when he needs to in order to stop recoil penalties.
In the spirit of buying hits, I'll assume his average initiative, rounded up (12).
Will use his one point of Edge at the do-or-die moment, when it is use to Edge or go down.
If any of that is not cool, we can just retcon it, though I think most possible variations will yield a similar result.

So - IP1
He shoots console.
Al opens door, fires and misses.
He shoots at Al and misses

IP2
He shoots SA burst and misses
Al shoots SA burst, he ends up with 6 stun and is knocked back
He aims and shoots from floor, misses

IP3
He fires (short) SA burst, misses
Al fires SA burst and fills his Stun monitor and I think about five into his Physical.

So technically that took 9 seconds of game time - let me know if you want to compress that, or if not if I have run out too far ahead of everyone else.

Marking all the rolls used off my sheet roll post, as you've had me do in LG.
That runs me out of Initiative rolls, but will get some more up soon.

Query:
He fired once - I assume he killed Frank or Tyrone. Can I tell (from the body) which? Is HE either Frank or Tyrone with a mask on? Or was one of them out for a break?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-18-14/1735:58>
Okay, IC is up.

When Al can act again, assuming no one new starts shooting at him right away, he will get into the cab, shut and lock the doors, and take stock of the situation.

Who is here???
Is the clown someone he knows?
Is anyone alive?
How destroyed are the controls?
Did their destruction stop the vehicle? Or is it still running, but out of control?

If Meg is still hanging around, he might say something like, "Make yerself useful, hon, and see if there's anyone else 'round her fixin' ta kill ol' Al."
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-19-14/1701:51>
Here is my character sheet so far, sorry it took so long to get up. I'll have all the decisions made by day after tomorrow at the latest.

Priorities
Meta-D
Resources-E
Magic-C
Stats-B
Skills-A

Stats
Body 3
AGL 3
REA 3
STR 1 (Raise to 2 with Karma)
WIL 4
INT 6
LOG 4
CHA 4
MAGIC 6
EDG 2

Limits:
Mental: 6
Physical: 3
Social: 6

Qualities: Common Mild Allergy (+10) , Insomia (+10), Minor Addiction (Alcoholisim) (+4), A, 3xFocused Concetration (-12)

Karma 7
Raising STR to 2 (-15)
20,000 nuyen (-10)
Spell (Area Thought Recognition) -5

Skills
Conjuring Skill Group 5
Stealth Skill Group 3 2
Influence skill Group 2 0
Spellcasting 6
Counterspelling 5
Perception 5
Con 5
Arcana 4
Pistol 4
Unarmed Combat 4
Locksmith 2
Aseensing 4
Tracking 3
First Aid 2
Ritual Spellcasting 2

Knolwedge Skills

Contacts
Police Detective 3/3
Talismonger 3/3
Hacker 4/3
Fixer 3/2

Spells
Detect Life Extended
Improved Invisibility/Mask (Which one in your opinion is better?)
Combat Sense
Lightning Bolt
Heal
Area Though Recognition

Weapons
Ares Light Fire 70
-100 Regular Round
-50 Gel Rounds
-2 Spare Clips
-Concealed Holster
Lifestyle
1 Month Low Lifestyle

Armor
Lined Coat

Gear
1 Renraku Sensei Comnlink
3 Meta Link Comn Links
30 Security Tags
Bug Scanner
Monocular w/Image Link, Vision Magnification
Rating 4 Fake SIN
Crowbar
3 Rating 4 fake Liscenes (Private Investigator, Posession of a Firearm, Concealed Carry)
Rating 6 Medkit
Nuyen: 1,460
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-20-14/0807:13>
@Saithor: welcome on board!  Like Jayde I'd suggest you are hitching a ride rather than being hired to protect the convoy - unless you see yourself as one of the circus folk?  That would be fine too!  Can we have a character name and some rough background so that I can link your sheet at the front of the OoC?  Oh, and what are you allergic too?  Hope it's not volcanic ash!

Improved Invis vs Physical Mask: it's situational and I don't think one is better than the other but I'd go Physical Mask rather than Mask if you choose that route. You get a free fixer contact so you could drop that one and get both spells???

I can always brick the fuck out of it if bullets don't work well
It's a 2064 model Ford Canada Bison so throwback time!  Won't be wifi compatible... won't be compatible with bullets either :P

Okay, IC is up.

When Al can act again, assuming no one new starts shooting at him right away, he will get into the cab, shut and lock the doors, and take stock of the situation.

Who is here???
Is the clown someone he knows?
Is anyone alive?
How destroyed are the controls?
Did their destruction stop the vehicle? Or is it still running, but out of control?

If Meg is still hanging around, he might say something like, "Make yerself useful, hon, and see if there's anyone else 'round her fixin' ta kill ol' Al."

Frank and Tyrone were in the cab when the wide choke shotgun went off - neither were in armour so both are dead/in a seriously bad way! 
The clown's cover was supposed to be the door out of the cab to the rear but a body does just as well :P
The controls are fragged, the train is still moving slowly but veering off course towards the side of the road/ruined buildings
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-20-14/0813:12>
@CT

How long does it take for Ghost to get back with Luz and Flicker? Assuming everything hasn't blown up yet.

Also, I don't think Ghost knows about the RV or Harrier hasn't called in for backup, so Ghost is going straight towards the back of the train where he heard shooting.
For simplicity I will assume you are more or less on station at about the same time assuming you are moving to Car 13...?  Cutter and Harrier can probably deal with the RV...

@All: I'm recruiting for 'Through the Looking Glass' on Dumpshock if anyone wants to try their hand at another one of my threads?  Adamu will be playing Al over there and the timeline will be set after CT so you could play your current characters if you wanted to or make new.  It's a data steal job so I might have to scratch my head a bit if Harrier wants to come and play  ;D

Tribes could also do with some more bodies if you wanted to create some 'street scum' characters!

All rewards are cumulative across all games (although I'd prefer it if they got balanced over multiple characters if possible but not something I'm going to enforce with any strictness...)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-20-14/0833:44>
are we rolling initiative with the situation turning to a fight?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-20-14/1146:23>
@CT

are we rolling initiative with the situation turning to a fight?

I second that question.

All right, I'll write an IC to put myself just behind Luz's position then; do you want me to make anything up about what Ghost and Luz see, or do you want to make an IC post describing it? I'll go with barebones for now.

----------------------

I'm interested in those threads, so I'll see if I can come up with some character concepts. If I don't use any of the karma or money I've accumulated, will that be fine? I'm honestly thinking I'm going to stockpile it for a while until I see which characters I want to improve.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Ericen on <10-20-14/1202:53>
Well Flicker is going to free the joy girl first, more than likely but putting the throwing spike through the clowns face. Then the other 2 are going to meet my sword.

And I am Haze on dumpshock. Waiting there to see Al's play.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: All4BigGuns on <10-20-14/1234:46>
Pistols 5 + Semi-Automatic specialty 2 + Agility 6 + spending Edge 5 = 18 dice.  Roll == 18d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/4686257/) Damage == 7P base with -5 AP (APDS ammo)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-20-14/1238:28>
I will get an IC up tomorrow at the latest so if you can restrain yourselves until then that's fine... if you are burning to post then feel free to describe the scene as per my post just before the weekend and I will take on any details you add...

The joygirl / other hostages are firmly between the clowns and you lot... I don't think anyone has come from car 14 yet so they are focused towards car 12...yes, they will be getting more hostages as you turn up, it's what they are here to do...

Initiatives please and you can be more specific and declare attacks, rolls etc... I would urge for call shots as a minimum to avoid hitting hostages...oh, and don't miss!  Don't worry if you pick the same target...unless you are coordinating who you are hitting then it's a bit of a free for all, let's hope you don't all decide to target the same clown and end up on the receiving end of their weapons in return  :o
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-20-14/1305:50>
@CT

How large is this area? Basically, if I toss a flashbang in there, will it hit everyone, including Luz and myself? I would assume so, which is why I don't think I'm going to be tossing them in. Also, since we can see the clowns, do they appear to be wearing any sort of armor? I would assume so, but does it look like a vest, or a jacket?

Initiative (http://orokos.com/roll/228628): 15+3d6 30

Damn, just below 4 passes.

Action Pass 1 on Initiative 30:
Simple Action - Take Aim at the first Clown I see (+1 to Attack Roll)
Free Action - Call a shot to Vitals (-4 modifier to the shot, +2 DV as per page 196 of the Core Book of SR5) - For flavor, I think I'll put it located at his heart; a messy and terrifying wound to look at.
Simple Action - Shoot Enfield AS-7 in BF mode at the Clown - 11 Agility + Longarms 6 + 1 for Take Aim + 2 for Smartlink - 4 for Called Shot = 16 dice to Attack.

Shooting Enfield AS-7 at the first clown I see (http://orokos.com/roll/228632): 16d6t5 8 [5, 4, 1, 3, 4, 2, 3, 3, 6, 5, 5, 6, 6, 6, 6, 4] - Limited to 7 hits due to Accuracy.

The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 21 remaining in drum, 47 remaining total.

--------------

Speaking of drums, I spent 5 nuyen per drum as if it were a clip. A drum may be more expensive if you choose it to be. Whatever the cost, can I retroactively pay it so that I have drums for the shotgun?

Also, a lot of those numbers are just for me to keep track of ammunition, so that I can track my expenses and if I'm going to run out of ammo. They are not 100% necessary to the shot.

Edit: Another question to add. How long does it take to reset Progressive Recoil for this game? Normally it's a full Action Pass without shooting, which is fine by me. I just wanted to make sure you didn't have any houserules.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-20-14/1306:51>
I will get a background and so on up as soon as I can. I did post the page number for that question I had, I don't think I ever to an answer.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-20-14/1556:37>

And I am Haze on dumpshock. Waiting there to see Al's play.

Well, as long as we are crossing boards…

I'll be ICing in LG right after Gotham (about an hour from now, and I'll post my thoughts to you OOC as well.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-20-14/1607:14>
@CT

Here's Harrier's actions/rolls:

Sensor Lock (Pre-Initiaitve): 14d6.hits(5) → [5,6,1,3,6,1,1,6,6,6,1,4,1,1] = (6)
Initiative: 9+4d6 → [9,6,5,3,6] = (29)
CT1, IP1
Complex Action: Firing a short FA burst into the area in front of the RV as a warning shot (No roll)
Free Action: Create an open ARO stating: HALT THE RV! NEXT SHOT IS FOR REAL!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-20-14/1811:27>
New initiative rolls up with my other rolls.

Unless attacked, I think Al may be out of the fight now, as next action may take a while in terms of 3-second combat turns.

Will use Automotive Mechanic + Juryrigging quality to keep "destroyed device so that it will operate just one more time…"

Idea is to get into the guts under the console and find something to manipulate so that I can maintain control of the rig for 1d6 minutes - probably long enough to be done with combat, maybe away from ghouls, and stop safely so that we can conduct a real repair as quickly as possible.

Logic + Skill + Juryrigger bonus = 13 dice
I've got tools, but will leave adding or subtracting situational mods to GM.
Though note that base threshold is lowered by one.
http://invisiblecastle.com/roller/view/4686626/ (http://invisiblecastle.com/roller/view/4686626/)
13d6.hits(5) → [6,2,5,6,3,1,5,5,4,5,6,2,6] = (8)

Note also that Mental Limit is 7.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-20-14/1815:53>
Click "Modify" on your post. Click the "Attachments and Other Options". There is a checkbox that says "Don't Use Smileys." Check it, click "Post" or "Save" and it will remove the smiley.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-20-14/1843:45>
Click "Modify" on your post. Click the "Attachments and Other Options". There is a checkbox that says "Don't Use Smileys." Check it, click "Post" or "Save" and it will remove the smiley.

Sweet - much appreciated!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-20-14/1930:55>
Click "Modify" on your post. Click the "Attachments and Other Options". There is a checkbox that says "Don't Use Smileys." Check it, click "Post" or "Save" and it will remove the smiley.

Sweet - much appreciated!

No problem, glad I could help.

@Aria

How do you handle the rules for Bull's Eye/Double Tap from Run & Gun? From the errata:

Quote from: Run & Gun Errata; page 3
The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.

So, if I shot a gun with a -4 AP, and shot 3 bullets, then it would have -12 AP. However, it says it's an increase to AP. Does that mean, that since the gun normally has a -4 AP, and APDS Rounds normally give -4 AP, that I would add them all together? The end result would be -20 AP, which seems a little ridiculous if you ask me. I only ask because I may end up using this called shot at some point, so I want to make sure I'm staying within the rules.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Lusis on <10-20-14/2010:24>
If any hackers are still in this, could we get the clown's guns bricked?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-20-14/2011:12>
If any hackers are still in this, could we get the clown's guns bricked?

Yes, that would be useful. It would be much better if they can't kill the hostages we are supposed to protect/save.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-20-14/2231:15>
Alicia Reeves

Priorities
Meta-D
Resources-E
Magic-C
Stats-B
Skills-A

Stats
Body 2
AGL 3
REA 3
STR 1 (Raise to 2 with Karma)
WIL 5
INT 6
LOG 5
CHA 5
MAGIC 6
EDG 2
Initiative: 9+1d6
Astral Initiative: 12+2d6
Condition Moniter Physical: 10
Stun: 10
Overflow: 3
Limits:
Mental: 6
Physical: 3
Social: 6

Qualities: Common Mild Allergy (+10) , Insomia (+10), Minor Addiction (Alcoholisim) (+4), A, 3x Focused Concetration (-12)

Karma 4
Raising STR to 2 (-10)
20,000 nuyen (-10)
Spell (Area Thought Recognition) -5
Mentor Spirit (Snake) -5
4 Service Bound Fire Spirit Force 6 (Optional Powers Guard and Search) -4
3 Service Bound Water Spirit Force 6 (Optional Powers Binding and Weather Control)  -3
Skills
Conjuring Skill Group 5
Stealth Skill Group 3 2
Influence skill Group 2 0
Spellcasting 6
Counterspelling 5
Perception 6
Con 6
Arcana 4
Pistol 4
Locksmith 2
Aseensing 6
Tracking 3
First Aid 2
Ritual Spellcasting 2

Knolwedge Skills
Law 4
Criminal Organization 4
Megacorporations 2 (Specialization: Aztecchnology)
Gang Identification 4
Sprawl Life 2
Security Companies 3

Contacts
Police Detective 3/3
Talismonger 3/3
Hacker 3/2
Tialli Ichtaca 4/4

Spells
Detect Life Extended
Physical Mask
Combat Sense
Lightning Bolt
Heal
Area Though Recognition
Mob Mind

Weapons
Ares Light Fire 70
-100 Regular Round
-50 Gel Rounds
-2 Spare Clips
-Concealed Holster
Lifestyle
1 Month Low Lifestyle

Armor
Lined Coat

Gear
1 Renraku Sensei Comnlink
3 Meta Link Comn Links
30 Security Tags
Bug Scanner
Glasses Capacity 4 w/Image Link, Vision Magnification, Vision Enhancement 1, Thermographic Vision
Rating 4 Fake SIN
Crowbar
3 Rating 4 fake Liscenes (Private Investigator, Posession of a Firearm, Concealed Carry)
Rating 2 Ear Buds W/ Audio Enhancement 2
Rating 6 Medkit
Rating 6 Bug Scanner
Rating 4 Area Jammer
Rating 3 Sequencer
Nuyen: 8610
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Csjarrat on <10-21-14/0414:31>
"e author=Lusis link=topic=17794.msg326750#msg326750 date=1413850224]
If any hackers are still in this, could we get the clown's guns bricked?
[/quote]
I'd love to but its a bit of a free for all at the moment, i was still awaiting my perception roll results from before.
If we're moving to initiative now: 10 + 4d6
4d6=14 (http://invisiblecastle.com/roller/view/4687147/) = 23 INI in hot sim.

Deck loadout:
Attack 7(+1)//DP 6(+1)// Firewall 5//Sleaze 4

Programs (4):
-Toolbox {+1dp}
-Decryption {+1 attack}
-Hammer {+2dv}
-Virtual Box: -BioFeedback Filter {+2 soak dice}
                      -Signal Scrub {-2 noise}

Total noise reduction = 3

@GM, please can you confirm whether I can see the ICONS as normal (ie are they broadcasting?)
if not, my first action will be matrix perception:
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4687150/)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-21-14/0817:09>
@GM, please can you confirm whether I can see the ICONS as normal (ie are they broadcasting?)
if not, my first action will be matrix perception:
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4687150/)
This is where my matrix knowledge gets a little hazy...so please bear with me and feel free to point out if I've blundered...

There are multiple commlinks in the area, some will be hidden and some not, some will be accessing the host and visible there, some won't.  For sanity sake let's assume the clowns aren't on the host.  Now, do you need to be on the same grid as them to see them?  I suspect the 100m rule 'everything visible' overrides that otherwise you'd need to be on exactly the same grid to see an icon (right???  Except the matrix perception table implies you need to be on the grid and there's something in the hosts section saying you can't see in/out of the host boundary...).  So you'll need matrix perception for any hidden icons as normal, and don't be surprised if you find some of the roustabouts/performers in there.  I suspect the clown's 'links won't be projecting an 'I'm a clown' ARO so you'll need to do some sifting to hone in on them...boring I know :P  unless I've missed something obvious...?

So, hit one on perception = yes there are hidden icons, please feel free to ask me some questions from the table on 235 of the core book :D

@Aria

How do you handle the rules for Bull's Eye/Double Tap from Run & Gun? From the errata:

Quote from: Run & Gun Errata; page 3
The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.

So, if I shot a gun with a -4 AP, and shot 3 bullets, then it would have -12 AP. However, it says it's an increase to AP. Does that mean, that since the gun normally has a -4 AP, and APDS Rounds normally give -4 AP, that I would add them all together? The end result would be -20 AP, which seems a little ridiculous if you ask me. I only ask because I may end up using this called shot at some point, so I want to make sure I'm staying within the rules.
Hmmm, I re-read this and read the errata and I'm still not 100% sure... -20AP is clearly ridiculous, I suspect the intention (as APDS is the requisite ammo) is that you ignore the -4AP from that and it is just base x3, -12 in the example you gave.  Of course this is a bit bogus if you try this with a weapon that has no -AP so who the hell knows :P

Idea is to get into the guts under the console and find something to manipulate so that I can maintain control of the rig for 1d6 minutes - probably long enough to be done with combat, maybe away from ghouls, and stop safely so that we can conduct a real repair as quickly as possible.

Logic + Skill + Juryrigger bonus = 13 dice
I've got tools, but will leave adding or subtracting situational mods to GM.
I think 'guts' on the console may be a negative situational mod  ??? but you've more than covered it...so out of the fight for a few rounds unless more clowns come to see what happened to their buddy  ;D

I will get a background and so on up as soon as I can. I did post the page number for that question I had, I don't think I ever to an answer.
This question?
Street Grimoire Pg. 43. It essentialy is contrary on what the main what says about traditions, saying that now spirits can only perform the tasks that they are listed under for the tradition you follow. For example, you follow the Christian tradition and summon an air spirit? The only action it can do is Heal, never mind that it can't actually heal as an action. Aztec (Which my character is) and summon a Beast Spirit? The only actions he can take are manipulation ones.
Not sure about the page reference, can't see it on p43?  Anyway, it sounds like rubbish to me and I'm going to ignore it!

Aztech heh?  Looking forward to seeing your background!  :)
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Jayde Moon on <10-21-14/1202:14>
With Rodeo astrally in the car where everything is going on, I am taking an assessing roll.  I've started my roll chart here (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326281#msg326281) and the first assessing check is 3 successes.

As I have time and stuff comes up, I'll fill that out more with rolls.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-21-14/1447:24>
It's all getting a bit dystopian... at least I hope that I'm portraying that flavour... this circus is a little more than it seems on the surface (no surprise there really right?!?)...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-21-14/1453:31>
@CT

It's all getting a bit dystopian... at least I hope that I'm portraying that flavour... this circus is a little more than it seems on the surface (no surprise there really right?!?)...

I like it!

So, in response to the clown giving us a hard time, I will perform my action and shoot him. I'm assuming I am most likely going first (although maybe not), but hell, it will be fun watching his companions looks of (hopefully) horror.

To reiterate, here was my action. I'll hold off on the IC post until I get the result of whether I killed this crazy clown or not.

Initiative (http://orokos.com/roll/228628): 15+3d6 30

Damn, just below 4 passes.

Action Pass 1 on Initiative 30:
Simple Action - Take Aim at the first Clown I see (+1 to Attack Roll)
Free Action - Call a shot to Vitals (-4 modifier to the shot, +2 DV as per page 196 of the Core Book of SR5) - For flavor, I think I'll put it located at his heart; a messy and terrifying wound to look at.
Simple Action - Shoot Enfield AS-7 in BF mode at the Clown - 11 Agility + Longarms 6 + 1 for Take Aim + 2 for Smartlink - 4 for Called Shot = 16 dice to Attack.

Shooting Enfield AS-7 at the first clown I see (http://orokos.com/roll/228632): 16d6t5 8 [5, 4, 1, 3, 4, 2, 3, 3, 6, 5, 5, 6, 6, 6, 6, 4] - Limited to 7 hits due to Accuracy.

The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 21 remaining in drum, 47 remaining total.

--------------

Speaking of drums, I spent 5 nuyen per drum as if it were a clip. A drum may be more expensive if you choose it to be. Whatever the cost, can I retroactively pay it so that I have drums for the shotgun?

Also, a lot of those numbers are just for me to keep track of ammunition, so that I can track my expenses and if I'm going to run out of ammo. They are not 100% necessary to the shot.

Edit: Another question to add. How long does it take to reset Progressive Recoil for this game? Normally it's a full Action Pass without shooting, which is fine by me. I just wanted to make sure you didn't have any houserules.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-21-14/1526:52>
You're shooting burst fire at a clown behind a hostage???  I grant you I wasn't exactly clear about where everyone was in my rush to get an OoC/IC going... in the spirit of being overly generous (and covering up for the lack of description) I'll let you choose one who was reaching for a hostage rather than actually having one...so scratch one clown, more gore ensues, please do IC!

Drums and clips aren't a big priority for me so I will say for now they cost the same as a clip, they are certainly insignificant when compared to effectively 1000 nuyen per post!

No houserules...as this game was intended to allow multiple GMs it seemed easier to stick to RAW as far as reasonably possible...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: JackVII on <10-21-14/1532:22>
Just to be clear, the errata and posts from freelancers have made clear that progressive recoil is cancelled if you take another action between shooting in a given pass. So, if you use a Complex Action 6-round Long Burst during your first IP, then you can Take Aim (Simple Action) and fire a 3-round Short Burst (Simple Action) during a second IP and not suffer from progressive recoil. If you were to then fire another Complex Action 6-round Long Burst in your 3rd IP, you would be suffering from the progressive recoil attributed to the 3-round burst since you didn't take an action between the two to cancel Progressive Recoil.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: adamu on <10-21-14/1620:53>
@Aria - since your IC has referenced the speech I suggested in the OOC thread, I will just retcon it into my previous IC post for the sake of flow.

Next IC post is just fluff - though you've already ruled the juryrig a success, it likely won't be finished or game relevant until the whole combat is done.

But this Meg character is starting to creep Al out! She didn't seem like much of a threat before (and he has no idea about her connection with the seer), but now he's getting a bit wary of her…and yet with the rig about to run aground in a few seconds, he can do little but keep working and talk...
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-21-14/1640:32>
You're shooting burst fire at a clown behind a hostage???  I grant you I wasn't exactly clear about where everyone was in my rush to get an OoC/IC going... in the spirit of being overly generous (and covering up for the lack of description) I'll let you choose one who was reaching for a hostage rather than actually having one...so scratch one clown, more gore ensues, please do IC!

Drums and clips aren't a big priority for me so I will say for now they cost the same as a clip, they are certainly insignificant when compared to effectively 1000 nuyen per post!

No houserules...as this game was intended to allow multiple GMs it seemed easier to stick to RAW as far as reasonably possible...

Oh, oops. I thought the hostages were like tied up, do you mean the clown is like physically holding a hostage in front of him to protect his body? Classic movie style? That makes more sense.

I will get an IC up saying that I shot one of the other clowns I guess, unless you want me to reroll the shot to shoot the very small target of his head that would not be covered by the hostage. Next time, I'll make sure to get all the details sorted out before shooting someone, sorry about that.

Edit: I guess I should note that burst fire is still fairly controlled due to the Gas-Vent 3 System, Foregrip, and Ghost's training. The Shotgun is also shooting slugs, which means that it's just as precise as a pistol shot, which is pretty accurate if fired well. You are right about the whole hostage thing though; gah, I feel like I screwed up so much.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-21-14/1708:38>
All right, IC is up. I tried to keep it fairly short and to the point, as combat is a fairly frenzied fest of emotions and actions that is note exactly conducive to long conversations. I took a little bit of leeway and had Ghost speak, even though I didn't have any actions left. If you want, I'll edit the post and remove the short speech that was in there.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-21-14/1730:36>
Style over substance every time :)

And don't worry about the shooting thing, as I said, my fault for not being clear. I appreciate players taking on some of the story, helps flow in pbp which is in danger of being soooo slow :P
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-21-14/2302:09>
Here's my skeleton of a background so far.

Born in Denver, Father left at an early age, raised by mother, was introduced by mother to Tialli Ichtaca, head of the Aztec religion in Denver. Mother died of violent causes, Alicia found refuge with the Aztec's, at some point realized she was awakened and was approached by the Snake. Having a thirst for knolwedge, she left Denver and began to work. Recently hitched a ride on a carnival train.

I'll flesh it out later, just wnated to make sure the skelton was good. Also, I realize that besides Spirits, my character isn't going to really be a combative character, is that a problem?
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: 8-bit on <10-21-14/2315:22>
Here's my skeleton of a background so far.

Born in Denver, Father left at an early age, raised by mother, was introduced by mother to Tialli Ichtaca, head of the Aztec religion in Denver. Mother died of violent causes, Alicia found refuge with the Aztec's, at some point realized she was awakened and was approached by the Snake. Having a thirst for knolwedge, she left Denver and began to work. Recently hitched a ride on a carnival train.

I'll flesh it out later, just wnated to make sure the skelton was good. Also, I realize that besides Spirits, my character isn't going to really be a combative character, is that a problem?

Not a problem at all. As long as you don't feel left out during combat scenes, I'm sure we will find a way to get you interacting and roleplaying.
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <10-22-14/1714:58>
Anyone else want to pitch in?  Otherwise I'll start on the next IC tomorrow...you might want to have thinned their ranks a tad before I do  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-22-14/1722:52>
Well, I have no idea what Initiative everyone is acting on, so I can't exactly act out of order. Otherwise, sure, if the clowns aren't going to back down yet, I'll keep shooting them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <10-22-14/1752:29>
Yeah, until we know what the initiative order is, its really hard to properly plan the combat turns. As it is, it's probably going to take me two turns just to find and locate an icon to act against so it won't affect me much but it would be really good to get a full combat order made up for your own clarity as much as everyone elses
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: saithor on <10-22-14/1918:30>
Here's my skeleton of a background so far.

Born in Denver, Father left at an early age, raised by mother, was introduced by mother to Tialli Ichtaca, head of the Aztec religion in Denver. Mother died of violent causes, Alicia found refuge with the Aztec's, at some point realized she was awakened and was approached by the Snake. Having a thirst for knolwedge, she left Denver and began to work. Recently hitched a ride on a carnival train.

I'll flesh it out later, just wnated to make sure the skelton was good. Also, I realize that besides Spirits, my character isn't going to really be a combative character, is that a problem?

Not a problem at all. As long as you don't feel left out during combat scenes, I'm sure we will find a way to get you interacting and roleplaying.

Combat is what Spirits are for.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-22-14/1955:05>
Ghost and Luz seem to be giving up no momentum it seems.

Luz will Take Aim (DP Bonus) and Push the Limit of her first (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) Automatics roll, declaring a semi-auto shot to the vitals (brain pan).
14d6: [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2 Link (http://orokos.com/roll/220365) =7 5 Hits
Push the Limit Edge Roll (5 -4DP for Called Shot, +1 for Exploding Dice on previous roll) 2d6t5: [2d6t5=6, 2] Link (http://orokos.com/roll/229025) = +1 Hit

So 8 6 hits (unless you want a fresh roll considering it's edged) From the M23  (9P, -2AP) +2 DV for Vitals.

Out of curiosity, why did the title of this game thread change?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-22-14/2010:04>
Ghost and Luz seem to be giving up no momentum it seems.

Luz will Take Aim (DP Bonus) and Push the Limit of her first (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) Automatics roll, declaring a semi-auto shot to the vitals (brain pan).
14d6: [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2 Link (http://orokos.com/roll/220365) = 7 Hits
Push the Limit Edge Roll (5 -4DP for Called Shot, +1 for Exploding Dice on previous roll) 2d6t5: [2d6t5=6, 2] Link (http://orokos.com/roll/229025) = +1 Hit

So 8 hits (unless you want a fresh roll considering it's edged) From the M23  (9P, -2AP) +2 DV for Vitals.

Out of curiosity, why did the title of this game thread change?

How did  you get 7 hits with only 5 rolls or 5 or 6? I'm new to the game, thought that only 5's and 6's are hits?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-22-14/2012:27>
Ghost and Luz seem to be giving up no momentum it seems.

Luz will Take Aim (DP Bonus) and Push the Limit of her first (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142) Automatics roll, declaring a semi-auto shot to the vitals (brain pan).
14d6: [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2 Link (http://orokos.com/roll/220365) = 7 Hits
Push the Limit Edge Roll (5 -4DP for Called Shot, +1 for Exploding Dice on previous roll) 2d6t5: [2d6t5=6, 2] Link (http://orokos.com/roll/229025) = +1 Hit

So 8 hits (unless you want a fresh roll considering it's edged) From the M23  (9P, -2AP) +2 DV for Vitals.

Out of curiosity, why did the title of this game thread change?

How did  you get 7 hits with only 5 rolls or 5 or 6? I'm new to the game, thought that only 5's and 6's are hits?


Doh! My bad. Thanks!

Should've been 6 hits total. Post is edited.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-22-14/2218:35>
Is it okay for me to start posting IC?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-22-14/2224:11>
Sure, just figure out where you are and what you're doing. It's likely our group hasn't had contact with you yet, so just be careful in how you approach the people who are currently, ahem, murdering psychopathic killer clowns.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-22-14/2251:39>
Assensining on Rodeo:6, 1, 2, 3, 3, 4, 3, 4, 1, 1, 5, 3  So two hits total.

Also, Alicia is ready to sick a spirit on somebody if you guys think you need help. That's assuming you can order spirits from the Astral plane. Can you?

Edit: Did make one final decision on my character, did not affect Assensining Test. Will not be making any more edits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-23-14/0449:25>
Ok, bit of housekeeping before I get into rolls etc later...

Campaign Name: This has changed to match Dumpshock and is a guarded reference to some of my future ideas.  Jayde has suggested that I look into Obsidian Portal as a cross forum campaign reference place for contacts, maps etc and that will mean needing a single name.  The individual sub threads are staying as they are and I'll probably still just refer to it as '2075'

Initiative 'Houserule': Well not a rule as such... I agree that keeping track is a pain and I confess that with the nature of pbp I tend to compare yours against the foe but ignore your fellow PCs because people post at different rates and I prefer flow to strict RAW (I try my best to ensure the differences between PCs don't mean a high initiative character is penalised against a low one though)... what I propose is that you roll once and I will record that against your name in a list and link it at the beginning of the OoC (I might even re-order the names in more or less initiative order).  So that people aren't screwed by a single bad roll you are free to re-roll at the beginning of any combat phase as normal but you will have to prod me to get me to update the list.  If another GM comes along for a thread (adamu is GMing Tribes for me over on DS for example) then I can link a list they create and manage instead.  If this meets with majority approval I will add a note at the beginning of this OoC and the DS OoC too for consistency.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-23-14/0450:42>
Assensining on Rodeo:6, 1, 2, 3, 3, 4, 3, 4, 1, 1, 5, 3  So two hits total.
I'd prefer it if you and Rodeo describe what each other can see in terms of your own auras.  You can do it OoC or do an @xxx post in the IC and it will count towards your reward/post count...)

Flicker matches action to words no sooner than he finishes his sentence than his arm blurs forward and the throwing spike strikes the eye of the clown holding the joy girl. Living up to his name he is standing next to the hostage with the katana blade flashing in the light. And as if by magic 2 more throwing spikes are in his hand replacing the one  that is resting in the clowns eye.

It is said if you must resort to violence you have already lost.

Flicker appears to be calm and is waiting to intervene if one of the clowns makes a move towards them.
I checked your throwing rolls, 9D base, I hope you were calling shot against the clown or you seriously risked hitting the joygirl?!?  It worked out ok though as you had plenty of hits on that first roll!  Any chance you can list your actually rolls rather than the sum?  Makes knocking off D easier for me if there are modifiers etc...same goes for everyone else!  I'm lazy and prefer not to have to follow links if I don't have to  ;)

Side note, you don't appear to be ambidextrous so I'm guessing the katana is in your off hand at the moment???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/1137:27>
I agree with the Initiative thing. I'm all for posting IC as needed, and going smudging the rules slightly, but when we get into combat, it sort of is important that a high Initiative character (like mine) is not taking 2 - 4 turns without anyone, including the opposition, doing anything. I think it will definitely help stuff flow if we know people's intiatives (I'm assuming we will use prerolled stuff unless we specifically roll) so that we can keep the PbP moving.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <10-23-14/1213:25>
Be happy to list and yes in my off hand since attack with katana will be a 2 handed strike.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-23-14/1225:11>
Sounds good.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-23-14/1331:07>
Saithor, is Alicia in a train car or outside of them?  It's pertinent in that, afaik, you cannot see through solid objects from the astral (though you can easily travel through them).

So that will determine if Rodeo sees Alicia or not (I'm not worried about if she sees/saw Rodeo, maybe you are in the train car and caught sight of her as she was moving upwards or whatever).

On your assensing, you'll note that Rodeo is an astral traveler, not an astral being, with nothing immediately remarkable about her.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/1338:05>
@CT (I know there aren't any other threads on the Shadowgrid at the moment)

All right, situation check. Ghost, Luz and Flicker are all in the same car fighting the same clowns, right? As far as I can tell, we've taken out 3 Clowns, or at least neutralized 3. How many are left, and how many are using hostages as body shields? I also assume that most, if not all of the hostages are not armored. I just would like to know so that I can determine which one I will shoot next. And yes, the hostage question is important, because I might be shooting through a hostage. Sure, it might hurt the hostage, but it might also save his/her life, which is what we are paid to do. They can yell at me later when they aren't seconds from death. Still only a chance that I'll do that though. If you, as the GM, determine I don't have this information, I'll write up a generic action for my next Action Pass.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-23-14/1727:02>
3 clowns down (more or less) in car 13...no more evident...hostages will be coming out of shock and at least one will start screaming hysterically!

There were 12 clowns total as far as you know/remember... I'm a bit vague about whether Al has reported in his attacker without double checking but he probably has, three more are in the RV with yet more hostages (one deceased!)

So I make that 5 unaccounted for... dum dum duuuuuum!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/1728:52>
@CT

Ah, so we removed all the ones in the back car. Excellent. Do you want me to stay in Initiative as I move to help Harrier, or do you want me to go with story-telling mode?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-23-14/1751:01>
3 clowns down (more or less) in car 13...no more evident...hostages will be coming out of shock and at least one will start screaming hysterically!

There were 12 clowns total as far as you know/remember... I'm a bit vague about whether Al has reported in his attacker without double checking but he probably has, three more are in the RV with yet more hostages (one deceased!)

So I make that 5 unaccounted for... dum dum duuuuuum!  ::)

Al's last message to the team was <<Slow 'em down for me, flyboy, got problems of muh own up here.>> before he even opened up the cab.
Since then, it's been in the back of his mind to communicate what's going on, but with seconds to stop the train crashing and also determined to keep this weird spirit too busy chatting to eat his soul or something, he's just been too busy for texting.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/1752:24>
Saithor, is Alicia in a train car or outside of them?  It's pertinent in that, afaik, you cannot see through solid objects from the astral (though you can easily travel through them).

So that will determine if Rodeo sees Alicia or not (I'm not worried about if she sees/saw Rodeo, maybe you are in the train car and caught sight of her as she was moving upwards or whatever).

On your assensing, you'll note that Rodeo is an astral traveler, not an astral being, with nothing immediately remarkable about her.

Your IC post mentioned heading upwards, so I assumed you were on top of or above the railcar, where Alicia could spot you. Also, describe what Alicia's aura looks like? Going have to reread the aura section again. Will have a post IC describing what it looks like as soon as I can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-23-14/1757:23>
@Saithor -

just me talking, but if you get a chance it would be cool to get any sort of physical description somewhere once you are done with that astral description.

It'll just help write the IC when we meet her!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-23-14/1829:30>
Hopefully Oblique and torrent can give us a clue as to who these guys are. Insider threats suck.

My concern is who might still be posing as circus people.

IMO, we need to secure the admin car asap.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/1832:10>
Physically, she's a young, decent looking woman, mid-back length brunette. She's nice with an inquisitive edge, and cheerful, but beneath that she has a sorrowful and tired feeling to her. Astrally she has a few snakelike qualities in her appearence, some small patches of scales, a forked tongue, some snakelike eyes. (Just assuming that her relationship with mentor spirit and Aztec Tradition might cause that in Astral appearance, please correct if wrong or if it might cause a problem.) Also assuming that two mages can communicate Astrally?

Hopefully Oblique and torrent can give us a clue as to who these guys are. Insider threats suck.

My concern is who might still be posing as circus people.

IMO, we need to secure the admin car asap.

Alicia is ready to dispatch a spirit for help if you guy's need it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-23-14/1835:09>
Physically, she's a young, decent looking woman, mid-back length brunette. She's nice with an inquisitive edge, and cheerful, but beneath that she has a sorrowful and tired feeling to her. Astrally she has a few snakelike qualities in her appearence, some small patches of scales, a forked tongue, some snakelike eyes. (Just assuming that her relationship with mentor spirit and Aztec Tradition might cause that in Astral appearance, please correct if wrong or if it might cause a problem.) Also assuming that two mages can communicate Astrally?

Thanks!  That really helps with the visualization!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-23-14/1838:13>

IMO, we need to secure the admin car asap.

That is a super good idea, especially with so many clowns unaccounted for.
You should go for it.

The RV already has at least Harrier, Cutter and Ghost on it, maybe Flicker too.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-23-14/1839:34>

IMO, we need to secure the admin car asap.

That is a super good idea, especially with so many clowns unaccounted for.
You should go for it.

The RV already has at least Harrier, Cutter and Ghost on it, maybe Flicker too.

LOL already on the move.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/1849:13>
Forgot to roll for starting Nyuen, here is roll 3d6= 10 Link: http://orokos.com/roll/229096
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-23-14/1855:11>
saithor, yes, I was trying to get a fix on where YOUR character was, since I did not gather, from the post, that she was outside where Rodeo could see her.  I'm assuming now, however, that Alicia must also be outside, since they are about to dialogue.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/1856:50>
saithor, yes, I was trying to get a fix on where YOUR character was, since I did not gather, from the post, that she was outside where Rodeo could see her.  I'm assuming now, however, that Alicia must also be outside, since they are about to dialogue.

She was curious about the gunfire and went to the area where the gunfight was.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/1950:14>
I was just wondering if I could please get a sitrep on current situation before I start barging around like a bear? Also, around how large is the area? I'm planning on casting Detect Life Extended, don't want to take extra drain if I don't have to.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/2012:16>
In the past 10 minutes or less, a bunch of insane psychopathic clowns have attempted to seize control of the Circus by taking hostages. Cutter and Harrier have slowed down, at least temporarily, a group that's in an RV. The group in the RV killed a hostage. Ghost, Luz, and Flicker managed to cut down 3 of them at the back of the train without any hostages getting hurt. One clown went to the front of the train and killed two drivers, as well as heavily damaging the controls. Al has put that one out of his misery, and is attempting to juryrig the trains to prevent them from crashing (unbeknownst to the rest of his crew).

There are 3 clowns in the RV, 3 that were in the back car, and 1 that went up to confront the drivers. There are a suspected 12 total, so there are 5 unaccounted for.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/2036:03>
Any guesses how big the total area is? I've got a radius of 60 meters per force of the spell, I can do 180 without having more drain then minimum.

Edit: Never mind, will just do 180 meters for now.

Edit twice: Noticed mistake on my character sheet. For some reason when I transferred it over from my Pages document, it didn't include Snake Mentor Spirit. This is what I get for keeping multiple copies of the same document. Removing Mob Mind for it. Went over the rest, this should be the final change. Hopefully. Assuming that little internet gremlins don't appear and mess with it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/2057:48>
I think it's around 200 meters maybe? Not 100% sure on that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: JackVII on <10-23-14/2108:57>
Based on the IC, the only person who has received the parley request from the clowns was Morgan, right? Harrier is just holding his position for now, I guess. He can certainly take out the RV, but surgical attacks are not the rigger's forte. Since the RV stopped, he assumed they are complying with his demand.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-23-14/2110:49>
Don't forget the ghouls.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/2112:31>
Life Detection Extended Force 3 Cast 6(Magic)+6(Spellcasting)+2(Mentor Spirit)=14D6: 5 4 2 1 3 2 1 5 2 4 1 3 3 5   3 Hits Link: http://orokos.com/roll/229101
Does tha bove also count as the roll for the Active Detection Spell opposed test?

Drain: 2 Drain Resistance Charisma(5) + Willpower(5):  4 5 1 4 1 2 1 1 6 4   2 Hits Drain resisted Link:http://orokos.com/roll/229104

Also, thanks to Focused COncentration Three, that is sustained for free.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: JackVII on <10-23-14/2113:07>
Don't forget the ghouls.
I'm not, that's about all Harrier can really do with respect to the RV: keep the ghouls away.

That broken-down RV is like the sick and wounded old gazelle as the rest of the herd passes it by and the ghouls are the hyenas.

ETA: @Saithor: Yes, that roll is what you use to compare to potential targets' rolls.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/2116:26>
Based on the IC, the only person who has received the parley request from the clowns was Morgan, right? Harrier is just holding his position for now, I guess. He can certainly take out the RV, but surgical attacks are not the rigger's forte. Since the RV stopped, he assumed they are complying with his demand.

In all likelihood you saw them execute a hostage. As well as their speech.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/2120:36>
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

Final Question for this post: Is Circles of Power going to be a possibility? I have a Weapons Specialist and A Technomancer I could work up and submit for either.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: JackVII on <10-23-14/2126:48>
In all likelihood you saw them execute a hostage. As well as their speech.
From what I can tell, the only way we know about it is from the feed that was posted to the Circus Host that Morgan is observing. Not sure if my sensors would pick what happened up. I'll wait for Aria to let us now. Either way, there is little the rigger can do about it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/2130:03>
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

The detect spell will also detect all life, including everyone else on the trains.

As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know. So we have no idea. As for Dumpshock, there is another thread for different games. This thread is for games on Shadowgrid only.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/2132:32>
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

The detect spell will also detect all life, including everyone else on the trains.

As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know. So we have no idea. As for Dumpshock, there is another thread for different games. This thread is for games on Shadowgrid only.

Sorry about all the questions, new to both game, board, and IC. My next question: Since this is a campaign, can we carry characters over? For example, when Circus Tricks is over, assuming my character is still alive, can I carry her over to the next one we do through her, or do I have to start from scratch?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: JackVII on <10-23-14/2143:16>
As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know.
Is Leaflock gone? I don't think we've heard anything from the player in a while. That's a bummer.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-23-14/2145:45>
@saithor

Assuming she isn't dead, you can carry her over. No problems with the questions, we all started out once.

@JackVII

Yeah, I haven't heard from him since near the start.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-23-14/2205:09>
@saithor

Assuming she isn't dead, you can carry her over. No problems with the questions, we all started out once.

@JackVII

Yeah, I haven't heard from him since near the start.

Thanks for the answers. I actually noticed that guy's absence, reason why I thought there might be another IC thread on Dumpshock.

As for Magic, when I get the results of the spell back from Aria, I can try to comn one of you guys. It wouldn't be to much of a stretch to assume that the circus posted one of your comn numbers as the number for Security, and she would know what it is since she is accompnaying the circus.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-24-14/0834:13>
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

Final Question for this post: Is Circles of Power going to be a possibility? I have a Weapons Specialist and A Technomancer I could work up and submit for either.
Let's assume for sanity that you can now all talk to one another.  It's not too much of a reach to expect the circus host to be able to handle comm traffic / conference calling on a security channel.  That will also allow you to talk to the outriders and the members of the circus that are their 'more or less permanent' security force.

With Leaflock gone I was dumming down their magical abilities, now that we have two mages in the mix I will have to up it again  8) ...you would need to astrally perceive the 3 clowns in the RV to detect magic, or look for the 5 missing clowns in the convoy (it's a big convoy with plenty of life on board!)

There are two IC sub threads on Dumpshock at the moment (plus a general IC that doesn't have any GM involvement, for exploring your characters if you want.  Check out Adamu's posts there - good stuff!).  CoP will get off the ground here eventually but probably not until CT begins to wind down otherwise I risk over committing myself and it all going to hell!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-24-14/0851:14>
So the spell didn't detect anything? Just want to make sure before I post IC again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-24-14/1158:27>
If you are using 'Life Detection' or rather Detect Life or Detect Life, Extended from page 286 from the core rulebook, you most certainly do detect life, I imagine.  The question is, is there anyone you don't know about already that's away from where everyone is already grouped?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-24-14/1227:21>
So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown  ;)

I seem to have run out of time again, I will really try to do better than one IC a week!  To keep you going over the weekend I think you can do some IC/OoC planning as nobody is in direct combat.  To maintain consistency the clowns in the RV will repeat their demands for some replacement wheels and threaten to start slicing bits off the mother if nobody listens to them.  Assume you can communicate with them

Astrally the ghouls can be seen in the distance, they are wary and frightened but increasingly interested in the stranded RV.  The clowns that you can see (should you go into the RV) are drugged up on something nasty and one of them in the RV is an adept...There is something weird going on over the convoy but I'd rather deal with that in IC rather than spoil the surprise, feel free to hint at things 'seen out of the corner of your eye' but never able to focus on them...

If anyone else would like to collate the list of initiatives there's a bonus karma point to the first person to do it, adamu has more than enough so try and get in before him :D

There are still unaccounted for clowns too, I'd rather you didn't 'find' them until I can get to ICing again but you can begin looking through the sensors etc to try and track them, I might be able to OoC a location over the weekend we'll see...

Oh, and Oblique will reveal that the clowns are the ones he hired, he will say something cryptic like "the owners approved them, they don't usually make mistakes like this..."

Happy hunting!

Flicker looks at Al and nods, sheaths his sword and the throwing spikes disappear somewhere on his person.
He gives a slight bow to the girl and follows Al out.
Slight confusion, Al is at the head of train 1, Ghost and Luz were with Flicker in car 13 and Ghost is the one that has gone, can you edit your IC? Thanks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-24-14/1439:27>
Luz is on the move also, heading towards the other train and the admin car.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <10-24-14/1457:05>
Sorry Aria fixed following ghost
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-24-14/1750:05>
So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown  ;)

Ok, but it does give location and so on, metatype, the example for a detection spell on page 286 is for Detect life, under three hits it shows stuff like Metatype. Knowing the location of everything within 180 meters of her that's alive would still be very useful information. You don't have to give me information on all, as since it is active, anybody affected gets a Willpower+Logic+Counterspelling [Mental test] to resist it, anybody who gets three hits is not affected. Or you could just choose who gets affcted or not if you want to.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-24-14/1753:32>

If anyone else would like to collate the list of initiatives there's a bonus karma point to the first person to do it, adamu has more than enough so try and get in before him :D


It is never enough!

But that initiative thing sounded way to complexicated for my small brain...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-24-14/1915:02>
So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown  ;)

Ok, but it does give location and so on, metatype, the example for a detection spell on page 286 is for Detect life, under three hits it shows stuff like Metatype. Knowing the location of everything within 180 meters of her that's alive would still be very useful information. You don't have to give me information on all, as since it is active, anybody affected gets a Willpower+Logic+Counterspelling [Mental test] to resist it, anybody who gets three hits is not affected. Or you could just choose who gets affcted or not if you want to.

The spell is not meant to give you accurate counts of crowds (like casting it in a crowded nightclub should not give you an exact count of the patrons, their metatype, their armament, which ones are mages, etc... the spell becomes super powerful!), but more for detecting something that you don't necessarily know is there (this room seems empty, I wonder if someone is hiding in the closet... Oh, shit, a Troll with a Krime Kannon!).  The spell description actually makes a point of saying, "In a crowded area, the spell is virtually useless, picking up a blurred mass of traces of life."  Further, asking the GM to consider the resistance rolls of each individual in a crowd of people is tortuous!

It does seem odd to me that they specify that at 2 successes you can know major details like 'metatype', it makes me wonder why you would EVER learn 'Detect [Life Form]'... looks like you can just get all of the same information, just that the metatype/race comes at 1 net hit instead of 2...

But I digress... you could definitely make an argument that the spell would detect all of the life and even delineate where one life form end and another begins in a crowd... but that information is probably useless unless you already knew exactly what is supposed to be in there.

"There are 20 guys in that car, 3 trolls, 5 orks, 2 dwarvs, 3 elves, and 7 humans.  11 of them are armed," doesn't mean anything unless you know what's supposed to be in that car.  Like, 11 are armed could mean two shadow runners and 9 possible bad guys.  Except maybe 4 of the legit residents of the car are armed, which  leaves the 3 bad guys we already know about.  But what if only 3 legit residents are armed?  Now we have a possible 4th bad guy who hasn't played his hand?  But not know what is supposed to be there, it's all guesswork.

Now, the spell has an area of effect, so where it IS useful is if anyone is camouflaged and sneaking up on the train from outside, where no life forms should be, but you are detecting them, then you know about where they are, what they are, and if they are armed.

PHEW!  That was a lot of words, but hopefully it made sense.  I want your spell to have a purpose that's helpful and meaningful (knowing that we don't have more ambushers on the way is a key element of information!) but let's have a realistic idea of how the spell works so we aren't trying to do stuff outside of the parameters of the spell.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-24-14/1920:15>
Sorry for double post, but wanted to further note:

The cool thing is that the spell is sustained!  So as you move about the cars, you should be able to keep the spell up until you need to do something else and decide to drop it.  So as you move around, you can sort of detect life where your other senses indicate none should be, so no surprises from that Troll with the Krime Kannon.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-24-14/1925:06>
So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown  ;)

Ok, but it does give location and so on, metatype, the example for a detection spell on page 286 is for Detect life, under three hits it shows stuff like Metatype. Knowing the location of everything within 180 meters of her that's alive would still be very useful information. You don't have to give me information on all, as since it is active, anybody affected gets a Willpower+Logic+Counterspelling [Mental test] to resist it, anybody who gets three hits is not affected. Or you could just choose who gets affcted or not if you want to.

The spell is not meant to give you accurate counts of crowds (like casting it in a crowded nightclub should not give you an exact count of the patrons, their metatype, their armament, which ones are mages, etc... the spell becomes super powerful!), but more for detecting something that you don't necessarily know is there (this room seems empty, I wonder if someone is hiding in the closet... Oh, shit, a Troll with a Krime Kannon!).  The spell description actually makes a point of saying, "In a crowded area, the spell is virtually useless, picking up a blurred mass of traces of life."  Further, asking the GM to consider the resistance rolls of each individual in a crowd of people is tortuous!

It does seem odd to me that they specify that at 2 successes you can know major details like 'metatype', it makes me wonder why you would EVER learn 'Detect [Life Form]'... looks like you can just get all of the same information, just that the metatype/race comes at 1 net hit instead of 2...

But I digress... you could definitely make an argument that the spell would detect all of the life and even delineate where one life form end and another begins in a crowd... but that information is probably useless unless you already knew exactly what is supposed to be in there.

"There are 20 guys in that car, 3 trolls, 5 orks, 2 dwarvs, 3 elves, and 7 humans.  11 of them are armed," doesn't mean anything unless you know what's supposed to be in that car.  Like, 11 are armed could mean two shadow runners and 9 possible bad guys.  Except maybe 4 of the legit residents of the car are armed, which  leaves the 3 bad guys we already know about.  But what if only 3 legit residents are armed?  Now we have a possible 4th bad guy who hasn't played his hand?  But not know what is supposed to be there, it's all guesswork.

Now, the spell has an area of effect, so where it IS useful is if anyone is camouflaged and sneaking up on the train from outside, where no life forms should be, but you are detecting them, then you know about where they are, what they are, and if they are armed.

PHEW!  That was a lot of words, but hopefully it made sense.  I want your spell to have a purpose that's helpful and meaningful (knowing that we don't have more ambushers on the way is a key element of information!) but let's have a realistic idea of how the spell works so we aren't trying to do stuff outside of the parameters of the spell.

Yeah, what you have put down makes sense. The way I always thought of the spell is that it detected life signatures, but several together would mingle together and make detection harder if not impossible. I cast the spell with the intention of seeing who is in the train and where. I cast it with the intention to make sure that nobody on the team might get jumped , and that anybody in places where the obviously shouldn't be (guys sneaking on top of the train cars, guys gathering outside the door leading to the cab that we control, clown hidden in a car with gun pointed at hostage, etc., etc.) As for all the rolls,Aria can decide that the test just can't detect the clowns, or just roll resistances for the clowns, or just for the ones where we don't know where they are. I'd think of the spell as seeing areas filled with living metahumans (Bunk Cars) as a mass of life in which it is impossible to figure out what is what, while a small group (Three clowns preparing to break into cab.) would be easily detectable if they don't resist/counterspell the spell.

Also, I do now about the sustaining of the spell, it is rather cool. even cooler is that since I have three ranks of Focused Concentration, I can sustain it for free.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-24-14/2023:49>
Why the hell not, I guess I can do the initiative thing.

Initiative Rolls for current situation. Not organized.

8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll

Initiative Rolls for current situation. Organized.

8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3

Initiative Rolls Needed for current situation.

saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll

Currently Outside of Combat. GM decision (because he's trying to fix the damn train before it crashes)

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-24-14/2038:06>
Sorry for the double post, just got finished reading IC.

As I move through the cars, I want to check for clowns (kinda obvious, huh?). I don't know how many Action Passes you want me to use, but I'll take two Simple Actions each Action Pass to Observe in Detail (aka make perception checks). Each time will be a visual sweep (if GM allows it, I would like low-light + thermal sweep in one pass if possible, if not, just low-light) and an auditory sweep. I'll roll the first 2 perception checks, if any more are needed and I'm not here to roll, I believe I have pre-rolled stuff available.

Initiative - 20 for Action Pass 2

Visual Perception (Cybereyes + Specialization) w/ no Modifiers (http://orokos.com/roll/229195): 16d6t5 5 [1, 2, 2, 3, 1, 5, 5, 4, 2, 5, 1, 6, 1, 4, 2, 6]

Auditory Perception (Cyberears) w/ no Modifiers (http://orokos.com/roll/229196): 14d6t5 4 [1, 5, 1, 5, 3, 6, 4, 1, 4, 3, 4, 3, 4, 5]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-24-14/2106:36>
Initiatives Actually 9+1d6

Orokos 9+1d6= 11 http://orokos.com/roll/229199
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-24-14/2132:10>
Initiatives Actually 9+1d6

Orokos 9+1d6= 11 http://orokos.com/roll/229199

You are Astrally Projecting, are you not? Or just Astrally Perceiving?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-24-14/2204:48>
Initiatives Actually 9+1d6

Orokos 9+1d6= 11 http://orokos.com/roll/229199

You are Astrally Projecting, are you not? Or just Astrally Perceiving?

I was projecting, rentered body to cast spell and enter comm network.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-24-14/2344:28>
Please roll Initiative for Astral Projection then. You started in Astral Projection, then moved back to your normal Initiative. That means you start with the Projection Initiative, then modify it accordingly.

Quote from: Core Book of SR5; page 160
Changing Initiative
In some cases, a character’s Initiative Score or Base Initiative Dice may change in the middle of a Combat Turn. A player might gain Initiative by activating an augmentation, for example, or could receive a boost from a drug or spell or other enhancer. Conversely, a character who is wounded or whose vital equipment (weapon, augmentation, etc.) takes damage might lose Initiative. If a character’s Initiative attribute changes, immediately apply the difference as a positive or negative modifier to the character’s Initiative Score. This new Initiative Score applies to all remaining actions in that Combat Turn. So a character with Initiative 8 and an Initiative Score of 11 who activates an implant that changes his Initiative to 10 (+2) immediately raises his Initiative Score to 13 (11 + 2). If the number of Base Initiative Dice available to a character increases, that character immediately rolls the extra Initiative Dice and adds the sum to their current Initiative Score for that Combat Turn. So a magician with 1d6 Initiative dice who takes his first action to astrally project (2d6 Base Initiative Dice) gains the die (and the change in Initiative) for their Astral Initiative during that Combat Turn. (In this case, the magician would also replace their Reaction + Intuition for Physical Initiative with Intuition x 2 for Astral Initiative.) If the number of Initiative Dice available to a character decreases, then that character immediately rolls the number of lost dice and subtracts the total from their Initiative Score (along with any decrease to their Initiative Attribute).

So, to reiterate; roll 12 + 2d6 (as that determines your Astral Initiative and the actions your performed there; looks like speaking and assensing). Since a pass has gone by, you would then subtract 10 from that score. Since you went from Projecting to your meat body; you would lose 3 + 1d6 from your remaining Initiative. Shifting back to your meat body would be a Free Action (maybe not, technically it's a Simple Action, but Aria will most likely allow it just to keep continuity and make things less difficult), and you summoned a Spirit which is a Complex Action. Finally, take a -10 after the second pass to determine your final Initiative (100% certain to be 0 or less). Whether you are at negative Initiative or not, you can complete all the above actions before you are out of Initiative for this Combat Turn.

Sorry to make this so troublesome and difficult. I figure if I'm going to track the Initiative, I should do it correctly. This also means you are currently out of Action Passes for this current Combat Turn, which will likely be over soon enough anyways, and then everyone rerolls again. Welcome to the confusing world of Shadowrun. It takes a bit of time to get used to some of the rules.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-25-14/0401:16>
That initiative thing could sure come in handy in a tight combat.
Personally, I am glad we have it.

Right at this moment, though, with no one in direct contact with the enemy, and everyone performing actions that go way beyond the scale of three-second combat turns (searching a huge train, negotiating with hostage takers, repairing/driving), are we even really on initiative?

Me, with the result already resolved, I was planning on posting getting the lead train back under control after a few more of other people's posts showed a few more seconds of game time passing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-25-14/0412:18>
OOC musings:

I tend to overthink things sometimes, so mostly just ignore me, but this is what is in my head.

These clowns are implementing a fairly well-thought out plan (they got themselves hired well in advance of their action, apparently with solid fake bonafides; they coordinated their actions to attack both ends of the train at once; etc.), BUT they are all high on drugs that make their behavior thoughtless and erratic.
In other words, they are tools following someone else's plan.

Also, their plan clearly included stopping the train. This suggests they may be acting as the pointy end for an outside element that will be joining them???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-25-14/0833:21>
Good job you've got the detect life spell up and running then isn't it? ...will get back to you with results and some indication of where the missing clowns are... @Saithor, good to know you are in car 5 (although you might regret that in a bit  8) )
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-25-14/1019:02>
Good job you've got the detect life spell up and running then isn't it? ...will get back to you with results and some indication of where the missing clowns are... @Saithor, good to know you are in car 5 (although you might regret that in a bit  8) )

I'm going to regret having a squishy character aren't I? One question I have do is if I have a spirit bound, I don't need to do the complex action to summon it, just the simple ones to give them orders?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-25-14/1156:13>
That initiative thing could sure come in handy in a tight combat.
Personally, I am glad we have it.

Right at this moment, though, with no one in direct contact with the enemy, and everyone performing actions that go way beyond the scale of three-second combat turns (searching a huge train, negotiating with hostage takers, repairing/driving), are we even really on initiative?

Me, with the result already resolved, I was planning on posting getting the lead train back under control after a few more of other people's posts showed a few more seconds of game time passing.

Yeah, I'm honestly not sure if we are even in Initiative right now, that's Aria's call. If we are though, it will be good to track it.

@saithor

That is correct, it hangs out in Astral Space waiting for your orders.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-27-14/0940:12>
I think I've located everyone correctly but feel free to disagree...!

@Jayde, can you confirm exactly which car your meat body is in?  I seem to have missed you off my list  :-\
And thanks for all your work on the Obsidian Portal page!  I look forward to being able to open that up to everyone very soon!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Koshnek on <10-27-14/1415:02>
Can I add in a character that's supposed to be a long standing member in the circus? He's an Egyptian aspected sorcerer. Uses his magic and skills to put on glamours shows. Lion fights, Mummies, Chariot battles etc.

What info do I need to read to familiarize myself? Just the IC thread? I read the basic information on the first page of this thread, but I didn't go through all the pages.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: souffle_girl on <10-27-14/1553:30>
Nickname: Angel (short for Fallen Angel)

Name: Mary Ann Miller - Current identity is Lucy Summers.

Metatype: Elf
Role: Decker/Face
Age: 28
Eyes: Green
Hair: Blonde

Background:

Some people are born for success - Mary Ann Miller was literally built for it. Her parents, both high profile executive in a corporation in Sydney, spent a fortune to genetically tailor their unborn child to be perfect in every way - physically and mentally. Mary grew up spoiled, pampered and well educated, all for a single goal: climbing to a high position in the corporation and securing her family's status.

Between her brains and her education, by 20 Mary had already a college grade degree and, having shown an aptitude for computers, a comfortable position in the company's Informatics Security, with the promise of raising, in some twenty years, to the high levels of the department.

However, as easy as her life was, it was also terribly boring. Over time, Mary grew more and more restless; after fending off a few attacks from shadowrunners, she became interested in their subculture and started lurking around in the less reputable parts of the Matrix.
She was 25 when she took part in her first run. It was a simple job of stealing data from a rival corp, and she didn't meet much resistance, but the thrill of plunging into the depths of the Matrix looking for trouble had her hooked - that night, Angel was born.
Mary kept sliding further and further into her little "hobby", until the thrill and dangers of a run were all she lived for. Sure, her everyday life was nice and earned her enough money to maintain her life of luxury, but only when, at night, she jacked into her deck and rode the adrenaline of a run she felt truly alive and kicking.

The last thread that held her to her corporate life was cut the day the son of the local branch's vice-president proposed to her. Of course, her family considered it a great honor; but the though of becoming a trophy wife and baby factory to some self-centered manager, not to mention giving up her life as Angel, gave her the creeps.
A few days later, Mary was leaving the Seattle airport for a "business trip", with all the dirt she could dig up on her "fianceé" safely stored in a corner of the Matrix, programmed to be released to the public should she fail to input a password daily. A quick stop to move her money to a disposable credit stick, and Mary Ann Miller disappeared forever...

With the help of a runner she was in contact with Angel managed to set up a fake identity as Lucy Summers, electronics expert, but her resources were drying up fast. She needed some serious work, and her contact Torrent just happened to be offering some.

Appearance: Even if you happened to work with her, it would be very unlikely for you to personally meet Angel. She would usually support a group remotely, and all you'd see of her would be her Matrix avatar, a paled skinned woman in dark clothes with a pair of black feathered wings on her back.
Should you ever meet the real Angel, you'd be confronted with the image of a confident, beautiful, tall elf dressed in tasteful, and undoubtly expensive, clothes. Her shoulder length blonde hair would do a nice job in hiding the tiny datajack port on the back of her head.

Personality: Angel is a smart and calculating woman who clearly knows her way around people and social etiquette. Only when she jacks into the Matrix she gives in to her wildest side: she loves the thrill of a close call encounter with a black IC or of breaking into the safest corporate networks.

(character sheet to come)

just to know, my prospective character build has a Microdeck Summit with Encryption as a deck. She's going to be horribly underpowered, right?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-27-14/1638:51>
Meat is in the Kitchen Car :)

Car 8, I think!  With a concealing Force 6 Beast Spirit Guard.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-27-14/1743:09>
I admit, I'm having a little difficulty remembering where everyone is at, lol.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-27-14/1746:31>
I'm assuming we restart initiative now?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-27-14/1812:45>
I admit, I'm having a little difficulty remembering where everyone is at, lol.

Isn/t that the beauty of it, though?

Depending on our characters' capacities, of course, most of us know what is happening in our own bit of the scene, and just a general idea of the certain parts of various other elements feeding the chaos.

It's a great game when it is orchestrated in a way that the players' feelings mirror the characters' to some extent!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-27-14/1848:17>
Are we in Initiative now? Are we restarting Initiative? In any case, I think the clown with a smoking shotgun is a, ahem, dead giveaway. So, he's going down.

I don't know Initiative, so I'll show my rounds for the Action Pass; I'll edit this post when I know what Initiative I'm acting on.

Simple Action - Take Aim at Clown (+1 die to attack roll)
Free Action - Call a Shot to Vitals (+2 DV, -4 dice to attack roll)
Simple Action - Shoot Enfield AS-7 in BF Mode at the clown - Longarms 6 + 11 Agility + 2 Smartlink + 1 Take Aim - 4 Called Shot = 16 dice to attack

Shooting Enfield AS-7 at the Clown (http://orokos.com/roll/229466): 16d6t5 8 [6, 5, 6, 4, 2, 2, 5, 1, 2, 5, 4, 5, 2, 2, 6, 5] - Limited to 7 hits due to Accuracy.

Also, damn, I'm on fire for attack rolls. The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 18 remaining in drum, 44 remaining total.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-27-14/1914:59>
Doing the same as 8-Bit in terms of initiative, Although I do need to roll the spirit's initiative. Alicia is currently Astrally Percieving

Simple Action-Take Cover
Simple Action-Command Spirit (Force 6 Fire):Attack all of the men dressed as clowns armed with guns on this train (Hopefully this will keep them from attacking the carnies and 8-Bit)
Free Action-Comn

Fire Spirit Initiative 15+2d6= 22 Link http://orokos.com/roll/229467
Alicia Initiative(if needed): 10 Link http://orokos.com/roll/229468
I wasn't able to tell if moving and Melee was allowed (I'd imagine it was), but if it isn't just ignore this rolls, or if my spirit would be allowed to act before the next initiative pass. Attack will be on the clown closest to Alicia or any that have LOS to her.

Focus 6 Fire Spirit Roll (Initiative Pass 1 out of 3)
Unarmed Melee Attack 14d6: 3 2 5 6 4 2 3 5 2 2 3 6 3 2 4 hits Link http://orokos.com/roll/229469
Attack is Damage 10p with AP -6

I won't post in the IC until we have the intiative thing sorted out if you guys want, or should I just go ahead and post?

Also, Souffle-Girl, if you need any help creating your character, the Character Creation and Critique forum is the place to go. As for the Microdeck, I don't know a whole lot about Deckers, but yes it looks very underpowered. I wouldn't advise using it unless your really set on it or am going very low priority for your resources.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-27-14/1938:37>
Rodeo climbs up on top of car eight in the meat, keeping an eye out for trouble and astrally perceiving to see if she can't find the spirits and see what they are up to.  If she sees one enter a car, she begins to head that way.  Her spirit should still be operating under the 'Guard' and 'Conceal' commands.  As the train is stopped, I don't think falling is too big of an issue unless something smacks her.

meanwhile, I did roll some initiative:

http://forums.shadowruntabletop.com/index.php?topic=17794.msg326281#msg326281
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-28-14/1136:44>
Well, I can't really post a complete IC until I know if I killed the clown (99.99% sure, but you never know; maybe it had 8 Edge and rolled like a god). Anyway, an incomplete IC is on its way.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-28-14/1550:09>
Clown's toast...and then engulfed by a fire elemental so that is literal toast!

Sorry I've got no time to IC now but I will try and get stuff up tomorrow for you all.  Meanwhile I'll do my best to answer some questions...


Oh, and can someone remind me of the range of the detect life spell?  It's about to become important!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-28-14/1600:14>
Ok, this can be the initiative thread, I will try to keep it up to date.  I see no reason to change the figures below unless anyone desperately wants to re-roll.  I will link this at the beginning of the OoC

Initiative Rolls for current situation. Not organized.

8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll

Initiative Rolls for current situation. Organized.

8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3

Initiative Rolls Needed for current situation.

saithor | Alicia - 12 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll
Jayde Moon | Betsy - 8 + 2d6 (Need a roll, there are no prerolls available and no active roll that I can see) | One action pass has gone by - subtract 10 from roll

Currently Outside of Combat. GM decision (because he's trying to fix the damn train before it crashes)

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-28-14/1604:06>
Can I add in a character that's supposed to be a long standing member in the circus? He's an Egyptian aspected sorcerer. Uses his magic and skills to put on glamours shows. Lion fights, Mummies, Chariot battles etc.

What info do I need to read to familiarize myself? Just the IC thread? I read the basic information on the first page of this thread, but I didn't go through all the pages.
Just the IC thread should be fine, things are confused enough that you might not be aware of all the details anyway!  Post up a sheet and a location on the convoy and you are ok to go!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-28-14/1607:54>
Detection Spells are ForcexMagic or ForcexMagicx10 meters for Extended versions.

Alicia cast Extended at Force 3.

180 Meters.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-28-14/1645:16>
To add to the initiative; I'll assume that they get fresh initiative and full initiative due to the nature of this combat.

saithor | Alicia - Alicia Initiative (http://orokos.com/roll/229468): 9+1d6 10 [1]
GM? | Alicia's Force 6 Fire Spirit - Spirit Initiative (http://orokos.com/roll/229467): 2d6+15 22 [4, 3]
Jayde Moon | Betsy - Some initiative Rolls :) (http://orokos.com/roll/229472): 1d6+9 14 [5]

So, to recap the current initiative (sorry for making this hard for you Aria). If you want, you can subtract 10 from all 3 of the newcomer's initiatives, in which case Alicia is out of Initiative.

Initiative Rolls for current situation. Organized.

GM? | Alicia's Force 6 Fire Spirit - Spirit Initiative (http://orokos.com/roll/229467): 2d6+15 22 [4, 3]
8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | One action pass has gone by, so Initiative drops to 20
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | One action pass has gone by, so Initiative drops to 19
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | One action pass has gone by, so Initiative drops to 15
Jayde Moon | Betsy - Some initiative Rolls :) (http://orokos.com/roll/229472): 1d6+9 14 [5]
All4BigGuns | Cutter - 3d6+11=23 (http://invisiblecastle.com/roller/view/4697240/) | One action pass has gone by, so Initiative drops to 13
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | One action pass has gone by, so Initiative drops to 13
saithor | Alicia - Alicia Initiative (http://orokos.com/roll/229468): 9+1d6 10 [1]
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | One action pass has gone by, so Initiative drops to 3

Currently Outside of Combat. GM decision (because he's trying to fix the damn train before it crashes)

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

---------------

Also, IC coming up with 1 dead clown.

Edit: Ok, so a few questions. Are there still clowns near the seer's place? Or did Ghost and the Fire Spirit take care of the only one there? Also, I am going to take a little liberty with some messages to send to people. Right now, I'm assuming that was the only clown I saw near the seer. Please tell me if I see another one, and I'll edit my IC. Or, if I didn't see it and he manages to slip by me; then I can keep the IC. Anyway, there are going to be a few assumptions in the IC, so just tell me if I'm wrong and I'll edit it.

Double Edit: Ok, so from what I've seen; here is who has acted.

8-bit | Ghost
saithor | Alicia
GM? | Fire Spirit
Jayde Moon | Betsy

Not sure/haven't acted yet.

Ericen | Flicker
JackVII | Harrier
Lusis | Luz
Csjarrat | Morgan

And of course, the one and only who is outside of Initiative.

adamu | Al

Technically everyone who has already acted loses 10 initiative, but for the sake of order I think it would be best to wait until everyone has acted to drop down and determine who still has actions left.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-28-14/1754:36>
Clown's toast...and then engulfed by a fire elemental so that is literal toast!

Sorry I've got no time to IC now but I will try and get stuff up tomorrow for you all.  Meanwhile I'll do my best to answer some questions...


Oh, and can someone remind me of the range of the detect life spell?  It's about to become important!

I thought I was hitting another clown besides the one Ghost blew into smithereens. Whoops :)  Detect Life spell is Force 3, so 180 meter range on it. I know I am out of passes, but am I still allowed to comn people? Also, sorry baout making the rolls for the Spirit if that is what the GM is supposed to do.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-28-14/1852:10>
Please roll for your own spirits, drones etc, I have enough on my plate lol
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-29-14/1336:57>
Slightly hurried IC up to keep you moving along

@Csjarrat / Morgan: took some liberties but it should be child's play to hack their links...don't worry about rolls for that, freebie from an overly generous GM  :o

@Saithor / Alicia: can I have a will resist roll from your spirit (plus any retroactive spell defence?) against the stun/spirit bolt please?  Does slay spirit still exist?  Couldn't find it anywhere so guess it'll be a stun bolt which has the same effect...

Note; you are in the corridor and can't see into the side room where the seer is, you'd need to project inside to see the clown's auras
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <10-29-14/1346:05>
Doing a Take Aim action before spending an Edge to fire with 18 dice (Pistols 5 + Semi-Automatics specialty 2 + Agility 6 + Edge 5).

Base Damage: 7P
Accuracy: 7 (ignored due to Edge spending)
Armor Pen: -5

Roll Result for shot: 18d6.hitsopen(5,6)=8 (http://invisiblecastle.com/roller/view/4697194/)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-29-14/1419:09>
@CT

Oh, I just realized I forgot Cutter's Initiative.

All4BigGuns | Cutter - 3d6+11=23 (http://invisiblecastle.com/roller/view/4697240/)

Would you mind rolling that so that we can add you into the Initiative order? Initiative has been rolled.

@Aria

Is everyone on the same pass? If so, Initiatives need to adjust accordingly, but I'm not sure how many passes have gone by.

----------------

I'll get an IC up later; just quickly checking in.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-29-14/1434:05>
Turning her attention from the spirit directly to the ghouls, Rodeo is going to cast a manaball force 6 at the group of them.

She scores 3 successes.  As a direct physical spell, they defend with a straight Body test.  3 successes = zero damage.  Each less success does 7, 8, and finally 9P DV.

On her drain, she also scores 3 successes, taking 3 stun damage  In exchange for a headache, hopefully this puts the ghouls off the fight...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <10-29-14/1440:05>
Sorry about that. Here's that initiative roll.

3d6+11=23 (http://invisiblecastle.com/roller/view/4697240/)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-29-14/1445:46>
No problem; post edited.

Turning her attention from the spirit directly to the ghouls, Rodeo is going to cast a manaball force 6 at the group of them.

She scores 3 successes.  As a direct physical spell, they defend with a straight Body test.  3 successes = zero damage.  Each less success does 7, 8, and finally 9P DV.

On her drain, she also scores 3 successes, taking 3 stun damage  In exchange for a headache, hopefully this puts the ghouls off the fight...

Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.

Quote from: Core Book of SR5; page 283
Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <10-29-14/1750:45>
Slightly hurried IC up to keep you moving along

@Csjarrat / Morgan: took some liberties but it should be child's play to hack their links...don't worry about rolls for that, freebie from an overly generous GM  :o

@Saithor / Alicia: can I have a will resist roll from your spirit (plus any retroactive spell defence?) against the stun/spirit bolt please?  Does slay spirit still exist?  Couldn't find it anywhere so guess it'll be a stun bolt which has the same effect...

Note; you are in the corridor and can't see into the side room where the seer is, you'd need to project inside to see the clown's auras

Willpower of 6 for the Spirit, Resist roll 6d6: 1 Hit (6) Link http://orokos.com/roll/229678

Also assuming I could still send a matrix message. Let me know if I was wrong.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <10-29-14/1850:52>

Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.


Myeaaahh... and I would have gotten away with it if it weren't for you meddling kids!

No bother, you are absolutely right.  I think I just got carried away!

Oh... and your stupid dog!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-29-14/1856:56>

Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.


Myeaaahh... and I would have gotten away with it if it weren't for you meddling kids!

No bother, you are absolutely right.  I think I just got carried away!

Oh... and your stupid dog!

A Scooby Doo reference; oh my. That's a blast from the past.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-30-14/0942:19>
Willpower of 6 for the Spirit, Resist roll 6d6: 1 Hit (6) Link http://orokos.com/roll/229678

Also assuming I could still send a matrix message. Let me know if I was wrong.
Ouch, spell went off for 7 hits (yes it was overcast!) so that's 6 damage - not disrupted yet but in a world of pain!

You can send a message as you are only perceiving - if nothing else voice to text works ok, or just audio...of course controlling your 'link is much much harder when you can't really see it but I imagine such things are intelligent enough to cope...

Also, this is incorrect. Each net hit = 1P damage. So if they get no successes, you do 3P damage. Sorry to bother you.

Quote from: Core Book of SR5; page 283
Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
So that's between 1-3 boxes on each ghoul apart from the one sprinting at Cutter - but he's just taken an APDS round to the chest with huge numbers of hits so I wouldn't worry about it!

Oh, and the ghoul bashing on the windscreen of train 1 is outside the spell too!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <10-30-14/1134:56>
ok i'm lost. what initiative score are we acting on again?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-30-14/1149:57>
If two passes have gone by and we are using the rules of people coming in late on page 160 of the Core Rule Book.

Quote from: Core Book of SR5; page 160
If a character enters combat after it has already begun, they should roll for their Initiative Score as normal and then subtract 10 for each Initiative Pass that has already occurred. This means they may get an Action Phase during the current Combat Turn or they may not, but at least they have a chance.

Using this method puts us at this set of Initiatives.

Initiative Rolls for current situation. Organized.

8-bit | Ghost - Initiative (http://orokos.com/roll/228628): 15+3d6 30 | Two action passes have gone by, so Initiative drops to 10
JackVII | Harrier - Initiative: 9+4d6 → [9,6,5,3,6] = (29) | Two action passes have gone by, so Initiative drops to 9
Ericen | Flicker (Using prerolled result, since I cannot find a new roll) - Initiative: 11+4d6 25 | Two action passes have gone by, so Initiative drops to 5
Csjarrat | Morgan - 10 + 4d6 4d6=14 = 23 INI in hot sim. | Two action passes has gone by, so Initiative drops to 3
All4BigGuns | Cutter - 3d6+11=23 (http://invisiblecastle.com/roller/view/4697240/) | Two action passes have gone by, so Initiative drops to 3
GM? | Alicia's Force 6 Fire Spirit - Spirit Initiative (http://orokos.com/roll/229467): 2d6+15 22 [4, 3] | Came in at Pass 2, currently at Pass 3, so Initiative drops to 2

Out of Action Passes (Still allowed one Free Action minimum [more based on GM discretion] according to Page 160 of the Core Book of SR5)

Jayde Moon | Betsy - Some initiative Rolls :) (http://orokos.com/roll/229472): 1d6+9 14 [5] | Came in at Pass 2, currently at Pass 3, so Initiative drops to -6
Lusis | Luz (Using prerolled result, since I cannot find a new roll) - 8+1d6: 13 [1d6=5] | Two action passes have gone by, so Initiative drops to -7
saithor | Alicia - Alicia Initiative (http://orokos.com/roll/229468): 9+1d6 10 [1] | Came in at Pass 2, currently at Pass 3, so Initiative drops to -10

Currently Outside of Combat. GM decision (because he's trying to fix the damn train before it crashes)

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

---------------------------

It should be noted the Wound Modifiers technically affect Initiative according to Page 160 of the Core Book.

Quote from: Core Book of SR5; page 160
Wound modifiers are applied directly to the character’s Initiative attribute. These changes are made immediately after the injury occurs and can affect the initiative order even within the same Initiative Pass.

This means that anyone with wound modifiers, such as the Spirit, may actually be out of Action Passes. I think the Spirit just took 6 boxes of damage, which is a -2 modifier, which would put the Spirit at 0 Initiative and thus out of passes.

Edit: Also, not sure if everyone has done their Action Pass 2 Actions, because schedule's can really interfere with the order of PbPs.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <10-30-14/1222:33>
Also, not sure if everyone has done their Action Pass 2 Actions, because schedule's can really interfere with the order of PbPs.

I'm waiting on the GM to post an IC result of my shot (hoping this ghoul got red-misted :) ).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <10-30-14/1224:13>
brill thanks, so far my actions have been to run matrix perception and then to intercept traffic.
My next pass action will be to disseminate this intercepted traffic to the team and to record the intercept to my datajack memory.
I will spend the last action to observe my smartgun's camera feed to check whether anyone has entered my room or not.

Free action; send message
Simple action; record
Simple action; observe.

Cheers!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-30-14/1324:14>
@CT

I'm assuming I can't see the metas that Alicia mentioned, and I probably can't see a mana spell. Do I have any indication of where the assailants are? If not, I'll probably check out the Seer's room. Is the door open? Is there some way I can distract them? I suppose I could always launch a flashbang in there.

Action Pass 3 - Initiative 10
Simple Action - Observe in Detail (Visual Perception Check) | Visual Perception Check (http://orokos.com/roll/229757): 16d6t5 4 [6, 4, 5, 5, 3, 5, 3, 4, 4, 3, 3, 2, 2, 2, 2, 4]
Delay Action - If I see a clown, I will take a shot at him with a Called Shot to the Vitals
Free Action - Call a Shot to Vitals (+2 DV, -4 dice)
Simple Action - Fire Enfield AS-7 in BF Mode | Longarms 6 + Agility 11 + 2 Smartlink - 4 Called Shot - 1 Delayed Action = 14 dice to shoot

Shooting Enfield AS-7 at the Clown (http://orokos.com/roll/229758): 14d6t5 6 [6, 6, 2, 6, 3, 4, 4, 5, 5, 1, 1, 5, 3, 3]

The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 15 remaining in drum, 41 remaining total.


Crossed out due to action not being taken.

I'll write up an IC after I get a little bit of an understanding what is going on. Don't want to make up stuff about clowns that may or may not show their faces.

Edit: Actually, I guess I could get an IC up with Ghost looking around. Still don't know if I'm taking the shot or not; that depends on whether a Clown shows up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-30-14/1600:50>
So do non-combat RP events have to be in-line with initative order?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <10-30-14/2026:18>
Well I was heading to seers from my last post so as soon as I am there I will help out
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Number 2 on <10-30-14/2108:54>
So a new persistent campaign has come up? Unfortunately I wasn't able to post in Circus Tricks, but since this one seems relatively new I'll put in the character I made earlier.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-31-14/0503:57>
So a new persistent campaign has come up? Unfortunately I wasn't able to post in Circus Tricks, but since this one seems relatively new I'll put in the character I made earlier.
CT is the only game on SG in this world so far...the name change was to align it with DS and the Obsidian Portal Jayde Moon and I are working on...that said, it's not too late to join CT if you want or check out TLG on DS!

So do non-combat RP events have to be in-line with initative order?
RP trumps initiative in my book (not everyone agrees but that's how I prefer it)...I'd rather people post than wait for strict initiative...we'll try not to let it get too out of hand but I think it works out ok.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <10-31-14/0507:20>
@CT

I'm assuming I can't see the metas that Alicia mentioned, and I probably can't see a mana spell. Do I have any indication of where the assailants are? If not, I'll probably check out the Seer's room. Is the door open? Is there some way I can distract them? I suppose I could always launch a flashbang in there.

Edit: Actually, I guess I could get an IC up with Ghost looking around. Still don't know if I'm taking the shot or not; that depends on whether a Clown shows up.
The clowns are inside the seer's room and the door is open...you can't see them unless you are standing more or less in the doorway though as the corridor is just less than 1m wide here...will try to get an updated IC up v soon
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <10-31-14/1336:43>
@CT

I don't know about the rest of you, but I think Ghost got the good end of the deal. He only has to deal with a few clowns; not the strange woman that Al has to deal with, not the RV (for the moment) and certainly not a ton of ghouls about to charge.

@Aria

Can I change the delayed action since I didn't see any clowns? If so, I'll use the underbarrel launcher on my shotgun. It's currently loaded with Flashbangs. And pray that I don't scatter.

AP3 - Initiative 10
Free Action - Send Message
Simple Action - Fire Ares Antioch-2 Underbarrel Grenade Launcher into the Seer's room | Agility 11 + 2 Smartlink - 1 Delayed Action - 1 Defaulting = 11 dice to Shoot

Fire a Flashbang into the Seer's Room (http://orokos.com/roll/229882): 11d6t5 2 [1, 4, 1, 4, 2, 1, 6, 5, 4, 1, 3]

Oh dear.... It does scatter. Scatter is 3d6 - hits meters for a grenade launcher. I also need to roll 2d6 to determine where the Flashbang scatters.

Direction of Scatter (http://orokos.com/roll/229883): 2d6 7 [5, 2]

Well, that's a relief. It likely just bounced farther into the room now. Now for how far it went.

Distance of Scatter (http://orokos.com/roll/229884): 3d6-2 10 [6, 4, 2]

Yikes, 10 meters. That might have even bounced back out; I hope not.

DV is 10S with -4 AP in a 10 meter radius. 1 grenade used in 4 grenade magazine. 3 remaining in magazine, 14 remaining total.

Tell me if I need to resist my own Flashbang (I'm a freaking genius...)

Edit: Also, how does Flare Compensation help with Flashbangs? I imagine it would, but I can't seem to find anywhere in the book where it would help. Dampers (from cyberears) give a +2 bonus to resist, would it be the same for Flare Compensation? Would they stack? Just so I know how likely it is that I knocked myself out with my own Flashbang.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <10-31-14/1340:55>
In case I need a driving test for my last IC action, here it is:

Reaction 7 + Pilot Groundcraft 1 + Specialty 2 = 10 dice

10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4700000/)

Vehicle Stats: Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <10-31-14/1536:03>
So...should I roll any sort of charisma towards Oblique in an attempt to let us know what the fuck is going on? The only Charisma skill she has that's worth a shit is Intimidation at 4 dice, but I'm pretty sure Oblique's social skills can trump that. I'm hoping he sees her logic and opens up a little.

Also, while Luz does her sensor sweep of his office, she's going to see if she can notice anything that can shed some light. I think this is the first sensor roll (4 hits) and visual perception roll (4 hits).
http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-02-14/1250:17>
Spirit will hit the guy who shot him with the Stunbolt if possible, I'm assuming Wound Modifiers count for Spirits

Unarmed Attack Roll 12d6: No Hits link http://orokos.com/roll/230072 
1 Edge for second Chance, 4 hits link http://orokos.com/roll/230073

Damage is still 10 P with AP -6
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <11-02-14/1815:40>
Quick clarification on Astral Perceiving, you cannot see through solid objects, even while astrally perceiving.  While you can walk THROUGH solid objects, until you have passed your face through them, whatever is on the other side of a wall is a mystery.  This may or may not effect what is going on in the threads currently, I have to admit, I'm not 100% certain on everyone's positions...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-03-14/0816:13>
@Aria

Can I change the delayed action since I didn't see any clowns? If so, I'll use the underbarrel launcher on my shotgun. It's currently loaded with Flashbangs. And pray that I don't scatter.

AP3 - Initiative 10
Free Action - Send Message
Simple Action - Fire Ares Antioch-2 Underbarrel Grenade Launcher into the Seer's room | Agility 11 + 2 Smartlink - 1 Delayed Action - 1 Defaulting = 11 dice to Shoot

Fire a Flashbang into the Seer's Room (http://orokos.com/roll/229882): 11d6t5 2 [1, 4, 1, 4, 2, 1, 6, 5, 4, 1, 3]

Oh dear.... It does scatter. Scatter is 3d6 - hits meters for a grenade launcher. I also need to roll 2d6 to determine where the Flashbang scatters.

Direction of Scatter (http://orokos.com/roll/229883): 2d6 7 [5, 2]

Well, that's a relief. It likely just bounced farther into the room now. Now for how far it went.

Distance of Scatter (http://orokos.com/roll/229884): 3d6-2 10 [6, 4, 2]

Yikes, 10 meters. That might have even bounced back out; I hope not.

DV is 10S with -4 AP in a 10 meter radius. 1 grenade used in 4 grenade magazine. 3 remaining in magazine, 14 remaining total.

Tell me if I need to resist my own Flashbang (I'm a freaking genius...)

Edit: Also, how does Flare Compensation help with Flashbangs? I imagine it would, but I can't seem to find anywhere in the book where it would help. Dampers (from cyberears) give a +2 bonus to resist, would it be the same for Flare Compensation? Would they stack? Just so I know how likely it is that I knocked myself out with my own Flashbang.
Ok, here we go...good news: regardless of the exact rules there's no way that grenade is coming out of that room once fired inside, the angles are just all wrong...it will bounce around like a headless chicken and then go off.  Bad news: flashbangs fill their entire blast radius with particles that then ignite to create the concussion effect so I'm reasonably certain (given the size of the room) that will encompass the corridor too (not quite how the films portray SWAT style entries but there you go...), so you and the fire spirit need to resist its effects (not to mention the clowns and the seer).  I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P)...so not the best plan in the world (v tight confined area), but hopefully not the worst!

Spirit will hit the guy who shot him with the Stunbolt if possible, I'm assuming Wound Modifiers count for Spirits

Unarmed Attack Roll 12d6: No Hits link http://orokos.com/roll/230072 
1 Edge for second Chance, 4 hits link http://orokos.com/roll/230073

Damage is still 10 P with AP -6
This is where I pull out my Evil GMTM hat... you excluded anyone not wearing a clown mask and carrying a gun from your spirit's targets...as you can't see into the room to amend that it can't attack the mage.  It will do something nasty to the nearest clown though...oh, please get it to resist the flashbang too (not a happy spirit!).  Wound mods do indeed count for spirits!

So...should I roll any sort of charisma towards Oblique in an attempt to let us know what the fuck is going on? The only Charisma skill she has that's worth a shit is Intimidation at 4 dice, but I'm pretty sure Oblique's social skills can trump that. I'm hoping he sees her logic and opens up a little.

Also, while Luz does her sensor sweep of his office, she's going to see if she can notice anything that can shed some light. I think this is the first sensor roll (4 hits) and visual perception roll (4 hits).
http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142
No need for charisma rolls, yes he will trump you on roll playing :P  I didn't mean to sound coy (just rushed)...you get the impression he's willing to talk (ish), the clowns are the only new hires but they were approved by higher ups and you can tell he's a little pissed about the whole thing (over his head kind of pissed)...

What sort of sensor sweep did you mean precisely?  He's got a 'link otherwise his office is fairly electronics free, no more than you'd expect in someone's living room.  Presumably any admin is done on the main host which is accessed from anywhere.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-03-14/1214:07>
@Aria

Can I change the delayed action since I didn't see any clowns? If so, I'll use the underbarrel launcher on my shotgun. It's currently loaded with Flashbangs. And pray that I don't scatter.

AP3 - Initiative 10
Free Action - Send Message
Simple Action - Fire Ares Antioch-2 Underbarrel Grenade Launcher into the Seer's room | Agility 11 + 2 Smartlink - 1 Delayed Action - 1 Defaulting = 11 dice to Shoot

Fire a Flashbang into the Seer's Room (http://orokos.com/roll/229882): 11d6t5 2 [1, 4, 1, 4, 2, 1, 6, 5, 4, 1, 3]

Oh dear.... It does scatter. Scatter is 3d6 - hits meters for a grenade launcher. I also need to roll 2d6 to determine where the Flashbang scatters.

Direction of Scatter (http://orokos.com/roll/229883): 2d6 7 [5, 2]

Well, that's a relief. It likely just bounced farther into the room now. Now for how far it went.

Distance of Scatter (http://orokos.com/roll/229884): 3d6-2 10 [6, 4, 2]

Yikes, 10 meters. That might have even bounced back out; I hope not.

DV is 10S with -4 AP in a 10 meter radius. 1 grenade used in 4 grenade magazine. 3 remaining in magazine, 14 remaining total.

Tell me if I need to resist my own Flashbang (I'm a freaking genius...)

Edit: Also, how does Flare Compensation help with Flashbangs? I imagine it would, but I can't seem to find anywhere in the book where it would help. Dampers (from cyberears) give a +2 bonus to resist, would it be the same for Flare Compensation? Would they stack? Just so I know how likely it is that I knocked myself out with my own Flashbang.
Ok, here we go...good news: regardless of the exact rules there's no way that grenade is coming out of that room once fired inside, the angles are just all wrong...it will bounce around like a headless chicken and then go off.  Bad news: flashbangs fill their entire blast radius with particles that then ignite to create the concussion effect so I'm reasonably certain (given the size of the room) that will encompass the corridor too (not quite how the films portray SWAT style entries but there you go...), so you and the fire spirit need to resist its effects (not to mention the clowns and the seer).  I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P)...so not the best plan in the world (v tight confined area), but hopefully not the worst!

I figured it was the best worst plan I've ever come up with. Which is saying something.

Anyway, perfectly fine with that; I'll get an IC up describing it. I need to flush out/disorient our opponents inside; as I am not about to open the door to at least 3 insane clowns who are waiting to shoot me.

Also planning to send out a message beforehand. Probably too late for everyone nearby, but at least anyone rushing to our position (Flicker, I think?) will have an idea what is going on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-03-14/1237:06>
I think Flicker is engaging the ghouls with Cutter, Luz is coming up behind Alicia in car 5 and the doorway to the seer's room is between you and them.  I was feeling nice enough not to ask them to resist your flashbang too, although they will be more than aware of the noise and light show!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-03-14/1540:46>
I'm happy for dampers and flare comp give you a +2 to resist the effects (unless someone can point me at RAW instead, busy busy at the moment :P).

Sorry, just to be clear as this is a question that's been on my mind, too.

So do you mean +2 total, or +2 each?

As pointed out, the RAW is clear on the +2 against flashbangs from a damper.
But no mention of flashbangs on the flare comp description, where it seems obvious that mod ought to help against, um, flashes.
And since they are protections of two separate affected senses, seems to me that they ought to stack….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-03-14/1555:09>
@CT

IC is up. I will make the soak roll with the assumption that I get a +4 bonus (+2 dampers, +2 flare compensation). Feel free to add or take away as the situation warrants.

Body 3 + Armor 13 + 2 Dampers + 2 Flare Compensation - 4 AP = 16 dice to resist 10S damage.

Resist Flashbang (http://orokos.com/roll/230243): 16d6t5 4 [2, 6, 2, 6, 2, 1, 3, 1, 4, 4, 5, 1, 1, 1, 5, 2]

Go figure, I roll 16 dice for shooting and get like 8 hits; and now when I need the excess hits they don't show up. That's 6S damage on me, I'll take that off my Condition Monitor. -2 penalty to everything now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-03-14/1655:15>
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!

Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248

so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut.  8-bit, you want to handle the Mage while Irongut takes out the other clowns?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-03-14/1714:17>
If we aren't disoriented from the flashbang, sure. I might not be able to tell who the Mage is, but if someone has twitchy fingers* or something, then by all means; he's the first to die.

*Might be multiple people, because getting hit by a flashbang can cause seizures. Please consult your doctor before experiencing a Flashbang.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-03-14/1800:18>
Well Luz has a Neurostun VIII grenade at the ready, might as well softball it in while they're disoriented. Hope you guys brought your respirators.

Do I need to roll it considering it's pretty much going to fill the car with gas? If so I got 2 hits (http://orokos.com/roll/230259) on the throw, a 6 (http://orokos.com/roll/230260) for scatter, and a 2 (http://orokos.com/roll/230263) on the distance which means scatter is nil.

ETA @ Aria: Oh yeah, as far as sensors I figure MAD, olfactory and radio signal sensors are the only ones that might apply. Otherwise just her enhanced peepers.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-03-14/1841:05>
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!

Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248

so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut.  8-bit, you want to handle the Mage while Irongut takes out the other clowns?
unless they've changed it in 5e spirits  only have one condition monitor...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-03-14/1844:14>
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!

Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248

so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut.  8-bit, you want to handle the Mage while Irongut takes out the other clowns?
unless they've changed it in 5e spirits  only have one condition monitor...?

I couldn't find any listed on the profiles, so I just used the physical attributes to derive them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-03-14/1849:10>
Modded my last post with the rolls for the grenade toss. It's power is 15, covers 10m and becomes inert after 10 minutes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-03-14/1947:39>
HeyAria looks like you might start a high level game sometime, I have an adept decker I will send your way this week or weekend. High life runs seem to be the only way to play magic/decker crosses in 5th edition.

 8) ya crazy high life its the best way to explore the shadows, and a good way to die too
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-03-14/2236:03>
Thankfully immunity to Normal Wepons prevents it from being a complete fail. Also I hat Evil GM hats. Burn the hat!

Resisting Flashbang 9d6= 4 hits link http://orokos.com/roll/230248

so that 6S damage, Stun Condition moniter is at 5 boxes. Physical should be at 6. I think Alicia is going to need to give up a lot of beer to make this up to Irongut.  8-bit, you want to handle the Mage while Irongut takes out the other clowns?
unless they've changed it in 5e spirits  only have one condition monitor...?

Strange, I could have sworn they only had one. Seems they have two now.

Quote from: Core Book of SR5; page 302
Spirits follow the normal rules for combat, whether physical or astral. If all of the boxes on a spirit’s Condition Monitor (either of them) are filled, the spirit is painfully disrupted and is forced back to its home metaplane. Any services it still owes are lost.

-------------------

And that Gas Grenade might knock Ghost out. He's not likely to resist 15 power with just straight up Body + Willpower (only 6 dice). Not that I mind, just be ready to First Aid him because of his stupidity. There should be a medkit on the top of car 8 where Ghost was perched. The good news is that everyone inside the Seer's room ought to be very unconscious.

Actually, I do have a Rating 6 Respirator on. That would give me 12 dice. I might end up remaining conscious yet, I just have to get way out of range of the gas grenade, or the double hit will surely knock me out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-04-14/0513:30>
Yeah not my best plan either.
I was worried the flashbang would've caused them to shoot the hostages if we didn't do something quick.

Then again, we should be out of range considering she heaved it in. You also have a combat turn before it fills the car.  We can close it up, pull back and wait. If there's a filtration system that is up to it we can then we can air the place out.

In the meantime, it buys us some time to deal with the ghouls.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-04-14/0820:37>
Ok guys I'm pretty lost as to where we're up to with initiative and such. Not a huge amount I can achieve it the matrix here either (can't hack ghouls and clowns die quicker than I can hack their stuff) so if you guys have specific requests Morgan will run them, otherwise I'll sit out the combat and see you guys on the other side.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-04-14/1150:28>
Yeah not my best plan either.
I was worried the flashbang would've caused them to shoot the hostages if we didn't do something quick.

Then again, we should be out of range considering she heaved it in. You also have a combat turn before it fills the car.  We can close it up, pull back and wait. If there's a filtration system that is up to it we can then we can air the place out.

In the meantime, it buys us some time to deal with the ghouls.


A Speed of One Combat Turn simply means I don't get hit by it until after one Combat Turn. I don't have a Medkit available within the closes 2 cars, and I doubt I can make it to the top of Train 8 to get my medkit in time.

Anyway, that's up to the GM if it fills the car immediately or if we have time to seal the room.

Er... didn't the spirit just charge into the room? Maybe he should dematerialize and hang out in Astral Space for a bit...

--------------------------------------

@CT

All right, from what I can tell, everyone has gone except Harrier. I will take any prerolled Initiatives for the next Combat Turn.

Initiative Rolls for current situation. Organized.

Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
All4BigGuns | Cutter - 3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/) [4,6,6,11] = (27)
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 2 for Wound Modifiers = 23
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] (http://invisiblecastle.com/roller/view/4640090/) = (22)
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4638742/) = 21
Jayde Moon | Betsy - 1d6+9: 12 [1d6=3] (http://orokos.com/roll/229473)
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362

Rolls Needed

saithor | Alicia - 9 + 1d6
GM/saithor | Fire Spirit - 15 + 2d6

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

--------------------------------------

@Aria

I guess it would be good to know if the gas from Luz's grenade immediately fills the room, or if we have a chance to seal the door (hopefully it seals properly).

Also, I hope you don't mind the initiative thing. I know you have a lot to do, so I figured I might as well help out. It's hard to restrict things to an Initiative order, because that's the nature of PbP, but at least we have a semblance of an idea of who acts when. I'm fine for Roleplaying instead of Roll-playing, but hopefully the Initiatives help.

--------------------------------------

Ok guys I'm pretty lost as to where we're up to with initiative and such. Not a huge amount I can achieve it the matrix here either (can't hack ghouls and clowns die quicker than I can hack their stuff) so if you guys have specific requests Morgan will run them, otherwise I'll sit out the combat and see you guys on the other side.

Can you hack the incoming bird and maybe brick it? Not sure if that will help the hostage situation, but it's something to think about. I can't think of anything else other than monitoring communication feeds from the clowns.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-04-14/1254:57>
Now that is a hell of a great idea!

That incoming LAV is probably the biggest single threat!

Harrier went off to intercept, but looks like a pretty lopsided battle there.

Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-04-14/1429:09>
great stuff, i'll crack on with that then
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-04-14/1433:03>
@CT

All right, from what I can tell, everyone has gone except Harrier. I will take any prerolled Initiatives for the next Combat Turn.

Initiative Rolls for current situation. Organized.

Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 2 for Wound Modifiers = 23
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] = (22)
Csjarrat | Morgan - [url=http://invisiblecastle.com/roller/view/4638742/]Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4640090/) = 21
Jayde Moon | Betsy - 1d6+9: 12 [1d6=3] (http://orokos.com/roll/229473)
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362

Rolls Needed

All4BigGuns | Cutter - 11 + 3d6
saithor | Alicia - 9 + 1d6
GM/saithor | Fire Spirit - 15 + 2d6

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

--------------------------------------

Here's that Initiative roll: [4,6,6,11] = (27)  3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/)

Holy crap!

Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!

Brick nothing...gain control of that thing's autopilot so that we can take it over and give it to Harrier.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-04-14/1441:53>
Initiative added, thanks. You and Flicker technically act on the exact same moment, but I believe you two are at different places.

Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!

Brick nothing...gain control of that thing's autopilot so that we can take it over and give it to Harrier.

He cannot transfer Marks to Harrier (unless he was a Technomancer with the Puppeteer Complex Form), so the best he can do is either Brick it, or use Control Device to try and steer it into either crashing or just not landing near the clowns. The Control Device is obviously preferable, but I think it requires two or three Marks. If he can do it, or thinks he can, I would say go for it. Otherwise, Bricking it is easier, and still effective at removing it from combat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-04-14/1445:16>
Initiative added, thanks. You and Flicker technically act on the exact same moment, but I believe you two are at different places.

Hacking that beast would be huge for us, and a much worthier challenge than bricking guns!

Brick nothing...gain control of that thing's autopilot so that we can take it over and give it to Harrier.

He cannot transfer Marks to Harrier (unless he was a Technomancer with the Puppeteer Complex Form), so the best he can do is either Brick it, or use Control Device to try and steer it into either crashing or just not landing near the clowns. The Control Device is obviously preferable, but I think it requires two or three Marks. If he can do it, or thinks he can, I would say go for it. Otherwise, Bricking it is easier, and still effective at removing it from combat.

I meant later on with the "giving it to Harrier" part. Control Device it for a while (ejecting the pilot while he's at it), and once the dust settles we can get everything all set up so that our Rigger can take it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-04-14/1448:02>
That's a good point. That would be highly preferable.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-04-14/1647:15>
Pass 1:
-Matrix perception to spot the LAV: perception (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4705007/)
-Change configuration of deck: Attack 7//Firewall 6//DP5//Sleaze 4
                                                         +singal scrub//+hammer//+decryption//+Virtual box{configurator}{shell}
x2 simple actions

Pass 2:

-Brute force hacking: brute force (2 marks) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4705045/)
 -EDG to reroll failures edg (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4705047/) gets an extra 1.5 total hits
x1 complex action
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-04-14/1653:36>
Actually, your first pass would be a Complex Action for the Matrix Perception, and a Free Action for the Configuration.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-04-14/1657:13>
Actually, your first pass would be a Complex Action for the Matrix Perception, and a Free Action for the Configuration.
huh, been playing that one wrong for a while lol.
good catch, cheers
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-04-14/1704:47>
I have a feeling all my actions are going to have to be devoted to keeping those ghouls at bay riding around them just outside their reach.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <11-04-14/1720:38>
I see my initiative is up , but have I closed the gap to the other train? Did I make it inside or is it for a ghoul outside close to me?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-05-14/1237:15>
Pass 1:
-Matrix perception to spot the LAV: perception (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4705007/)
-Change configuration of deck: Attack 7//Firewall 6//DP5//Sleaze 4
                                                         +singal scrub//+hammer//+decryption//+Virtual box{configurator}{shell}
x2 simple actions

Pass 2:

-Brute force hacking: brute force (2 marks) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4705045/)
 -EDG to reroll failures edg (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4705047/) gets an extra 1.5 total hits
x1 complex action
I confess to a bad need to re-read the matrix rules for a third time on this one so bear with me... the LAV will be running silent more than 100m from you...given that you don't have a specific location can you even begin to search for it?  I'm going to say 'yes' because then you don't need to re-write your IC and it seems sort of reasonable but I'm not entirely sure that it's RAW?!?  I need to go and look at my matrix cheat sheet, hopefully I can get back on this tomorrow.

@8-bit, thanks for managing the initiative!  V. useful!  Have 2 karma and 4000 nuyen on me, there may be more incoming if you keep it up :)

So, I know you all need some more answers, will try and get on to them as soon as I can but it won't be today now, sorry  :-\
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-05-14/1244:11>
Pass 1:
-Matrix perception to spot the LAV: perception (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4705007/)
-Change configuration of deck: Attack 7//Firewall 6//DP5//Sleaze 4
                                                         +singal scrub//+hammer//+decryption//+Virtual box{configurator}{shell}
x2 simple actions

Pass 2:

-Brute force hacking: brute force (2 marks) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4705045/)
 -EDG to reroll failures edg (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4705047/) gets an extra 1.5 total hits
x1 complex action
I confess to a bad need to re-read the matrix rules for a third time on this one so bear with me... the LAV will be running silent more than 100m from you...given that you don't have a specific location can you even begin to search for it?  I'm going to say 'yes' because then you don't need to re-write your IC and it seems sort of reasonable but I'm not entirely sure that it's RAW?!?  I need to go and look at my matrix cheat sheet, hopefully I can get back on this tomorrow.

Matrix Perception vs. Running Silent is a Computer + Intuition [Data Processing] vs. Logic + Sleaze test. The first net hit spots the device, the rest provide analysis.

@8-bit, thanks for managing the initiative!  V. useful!  Have 2 karma and 4000 nuyen on me, there may be more incoming if you keep it up :)

So, I know you all need some more answers, will try and get on to them as soon as I can but it won't be today now, sorry  :-\

Glad I could help.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-07-14/1232:01>
Ok, IC up, I know it's rushed again but I wanted to get at least something out there before the weekend...

I think you are all out of combat time again now apart from Morgan... just a note on the matrix stuff with the RCC, my reading is that if the rigger is jumped in to the LAV (and (s)he is...) then you can't override the commands to it as it's top of the 'tree' already... but that was a rather rushed read and I'm sure there are lots of other nasty things you can do.  I'm guessing you are attacking via the Seattle Grid?  That's the one the LAV is on to access the matrix...

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-07-14/1243:14>
ok, yeah had a read through. there's no way i can do anything about controls while its rigged. i'd have to cybercombat the rigger first which is more work than i'm interested in.
Pass 3:
-free action: dump configurator program for Mugger
-complex action: dataspike vs LAV
log 6, cyber combat 6, hot sim 2 (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4708203/) pleh
EDG to re-roll failures:log 6, cyber combat 6, hot sim 2 (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4708205/)  oorah!    8 total hits, limit 8 (7 deck, +1 program)
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

Currently running 3 noise reduction
I'm now out of edge.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-07-14/1415:39>
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

You would have a Matrix DV of 16 (7 deck, +1 Decryption, +2 Hammer, +4 for 2 Marks, +2 Mugger) + net hits. So, even better!

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...

No problem, we understand. Does that mean Harrier is currently stepping out of the game now? Just so I don't have to keep his Initiative in the order if he's not actually with us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-08-14/1935:49>
@ Aria

I see you are going to get circles of power going some time so here is my submission to the High life game.

I still have to add names and locations for my contacts and a bit more for his background but here is a first looks

INFO

Note: High life runner as stated on page 355 main book and prime runner chart as on page 64 main book

Priorities 
Race: B(Elf, 6 special Att.)
Attributes: A (24)
Magic C (Adept, Magic 4, 1R2 active skill)
Skills:  A (46(10))
Nuyen: C (210,000Y)

Karma: 35 – 19 (+Q) -4 (skills) – 15 (bonding) -21 (Gear) – 11 Contacts +35 (-Q)

Street Name: Smoky
Name: Gorou Sando
SIN Name: Ginko Oishi
Most Common Call Signs: Mr Green
Movement: 10 / 20
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Japanese Elf Male
Age 35
Height 5’10” Weight 173lbs
Composure: 8
Judge Intentions: 9
Lift/Carry: 8
Memory: 9
Nuyen: 35 Nuyen + 4d6 X 100
Eyes: Brown
Hair: White in braided ponytail
Skin: Asian

LIMITS
Physical 6
Mental 7
Social 6


Attributes 24 free
BOD: 3
AGI: 5
REA: 4 (5)
STR: 5
CHA: 4
INT: 5
LOG: 5
WIL: 4
EDG: 5
MAG: 6

Derived Attributes
Essence: 6
Initiative: 9 + 1d6  or 10 + 2d6
Astral Initiative: (NA)
Matrix Initiative: 9 + 1d6 (AR), 5 +DP +3d6 (cold), 5 + DP + 4d6 (hot)
Physical Damage Track: 10
Stun Damage Track: 10
Armor:  12 (coat) + 2 (helmet) + 2(Arm and leg kit) + 6 mystic armor = 22


Active Skills 46 (10), +1 R2 active + 2R1 (4 karma)
Outdoors (SG) 1
-Survival
-Navigation
-Tracking
Influence (SG) 2
-Etiquette
-Leadership
-Negotiations
Biotech (SG)1
-CyberTechnology
-First Aid
-Medicine
Cracking (SG) 6
-CyberCombat
-Electronic Warfare
-Hacking
Unarmed Combat 6
Blades (Knives) 6 ( 8 )
Throwing Weapons (Shurikens) 6( 8 )
Sneaking (Urban) 5(7)
Con (Fast-Talking) 1(3)
Locksmith 4
Artisan (Flute) 1(3)
Perception (Visual) 1(3)
Computers 6
Hardware (Cyber Decks) 1(3)
Software (Data Bombs) 3(5)
Gymnastics 1 (w/Karma)
Pilot Ground Craft 1 (w/ Karma)

Knowledge Skills (20 free)
English N
Japanese 1
Safe Houses 3
Shadow Community (Personal) 3(5)
Engineering (electronics) 2(4)
Data Havens 4
Local area knowledge (Roads) 3(5)
Taoism 1

ADEPT POWERS 6
Improved Reflexes L1 (1.5)
Critical Strike (Blades) (0.5)
Danger Sense L1 (0.25)
Enhanced Accuracy (knives) (0.25)
Mystic Armor L6 (3)
Combat Sense L1 (0.5)

Contacts 3 24 free + 11 Karma = 35

Name:
Race: Elf
Job: Taoist Master Adept / Fixer
Location: Temple in the near by mountians
Known by Smoky from: Was the head of the Taoist temple Smoky was raised at
C 5 L 2

Name:
Race: Elf
Job: Qi Tattoo Artist / Mystic Adept
Location: City we play in
Known by Smoky from: Grew up together at the Taoist temple in the mountains, and are close friends since childhood
C 3 L 4

Name:
Race: Elf
Job: Street Doc / Toxins Supplier
Location: City we play in
Known by Smoky from: Grew up together at the Taoist temple in the mountains, and are close friends since childhood
C 3 L 4

Name:
Race: Elf
Job: Data Broker / Decker
Location: City we play in
Known by Smoky from: Was a fellow student at the Taoist Temple in the mountians
C 4 L 3

Name: Aria
Race: Unknown
Job: Matrix Phenomena
Location:  Somewhere on line
Known by Smoky from: They have crossed paths from time to time on line
C 5 L 2


Qualities
 Positive ( 19 Karma)
Cat Like
Martial arts (Pent Jak-Silat)
-Dim Mak
-Randori (Vitals)
Negative (35 Karma)
Prejudiced (Bias) (Trolls)
Insomnia (Basic) (Can’t stop thinking about matrix code)
Dependent (Wife) L2
Spirit Bane (Beast) + (Water)

Gear (210,000 + 42,000 (21Karma))

ARMOR
Argentum Coat AR 12 / +4 (3,600)
-Chemical Protection R4 (1,000)
-Non Conductive R4 (1,000)
-Fire Resistance R4 (1,000)
-Insulation R2 (500)
-Electrochromic (500)

Helmet (Raden style hat) AR +2 (100)
-Trode (70)

Helmet (Hood)  AR +2 (100)
-Trode (70)
-Electrochromic (500)

Leg Kit AR +1 (300)
Arm kit AR +1 (350)

Clothing (800)
-Electrochromic (500)
Silver Flute (350)
Silver Pipe / Silver zippo (150)

WEAPONS
Combat Knife (Weapon Focus F5)( 35,300)(Bonding 15 karma)
AC: 6  R: - DMG (STR +2)P AP:-3
-Hidden Arm Slide (350)
-Tracker (150)
-Gecko Grip (100)

42 Shuriken’s (1050)
AC: Physical DMG (STR+1)P AP: -1
-ALL W/ Smartgun Internal (1050)

ID
Fake SIN R6 “Ginko Oishi” (15,000)
Fake Licenses R6 (10,800)
-Shurikens
-Smartlink
-Adept / Magic Gear
-Hidden Arm Slide
-Cyber Deck
-Matrix Programs
-BodyGruard
-Locksmith gear
-Restricted toxins

B&E / Tools / Survival
Gecko tape gloves (250)
Auto Picker R6 (3,000)
Mini Welder (250)
Locksmith kit(500)
Electronic kit (500)
Electronic Shop (5,000)
Survival Kit (200)
Respirator R6 (300)

Biotech / Toxins
Medkit R3 (750)
1 Trauma Patch (500)
20 Narco Jet (1,000)

OPTICAL
Goggles CAP 6 (300)
-Flare Compensation(250)
-Thermographic vision (500)
-Vision Magnification (250)
-Vision Enhancement R3 (1,500)
Contacts R2 (400)
-Smart Link (2,000)
-Image Link (25)

CYBERDECK
Hermes Chariot (123,000)
DR: 2, ATT 5/4/4/2, Pro: 2
-AR Gloves (150Y)
-Satellite Link (500 Y)
-Micro Transceiver (100Y)
Common Programs (400 Y)
-Browse
-Edit
-Encryption
-Signal Scrub
-Virtual Machine
Hacking Programs (1,250 Y)
-Baby Monitor
-Defuse
-Exploit
-Bio Feedback Filter
-Stealth
Agent R6 (12,000 Y)
SLAVES (6)
-Contacts
-Goggles
-Helmet
-Medkit
-Car
-Hidden Arm Slide

LifeStyle
Middle 1 month (6,000Y)

Vehicle / Drones
Ford Americar (16,000Y)
H:4/3 SP:3 AC:2 B:11 AR:6 PI:1 SEN:2 SEATS:4
-Morphing License Plate (1,000)
-Spoof Chip (500)


Description:
5’10 tall Japanese elf with long white hair that he keeps in a braided pony tail, also is clean shaven and dark brown eyes.
Everyday life:
 Smoky wears a Dard Green long coat that has a green stitched in looking eastern dragon swimming over the coat,  a Dark Green Raiden style hat, Chinese style shirts and a sash.

On runs:
Smoky wears a black long coat, black hood, black goggles, black respirator, and a black Japanese style shirt and a black sash.

Always:
 loves to smoke his silver pipe and carries his silver flute encase he gets bored he can entertain himself with a hand full of songs he has learned.

Background: Raised in the mountains by a group of Taoist (MORE TO COME)

Concept: Martial arts, cover op, decker.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-09-14/1607:14>
@Scawire: thanks for the submission - I wasn't sure whether I was going to use the High Life and the prime runner builds but then again if you're going to extremes why not the whole hog?!?  :o  ;)

That said, please don't hold your breath for CoP, doubt it will be going before CT is ready to be put to bed as I'm running another game on DS and playing in one there too (sadly only so many hours in a week I can devote to SR  :-\)

DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

You would have a Matrix DV of 16 (7 deck, +1 Decryption, +2 Hammer, +4 for 2 Marks, +2 Mugger) + net hits. So, even better!

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
Ouch...you've just given a rigger one hell of a massive dose of dumpshock, not to mention nuking his RCC...now, the evil GM in me thinks, hmmm, you just fired off a massive matrix attack effectively blind, and now you think Harrier might have crashed...but I wouldn't be that dastardly would I?!?  :o  He's confirmed that he is out of the game, shame but at least I got some warning...

ok, yeah had a read through. there's no way i can do anything about controls while its rigged. i'd have to cybercombat the rigger first which is more work than i'm interested in.
Pass 3:
-free action: dump configurator program for Mugger
-complex action: dataspike vs LAV
log 6, cyber combat 6, hot sim 2 (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4708203/) pleh
EDG to re-roll failures:log 6, cyber combat 6, hot sim 2 (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4708205/)  oorah!    8 total hits, limit 8 (7 deck, +1 program)
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

Currently running 3 noise reduction
I'm now out of edge.
Do I take it that you aren't currently running silent?  See above for dastardly  ???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-09-14/1649:06>
@ Aria: thanks for replying to me, since the odds are this game will be going for some time (hopefully for all the runners). I was thinking I could make a runner for it then my waiting for a high life run will be easier on me. Give me a few days and I will submit a character. Then when there is a break in the action I can join up. I still want a ninja like character so I'll start cracking books and see what kind of standard runner I can hatch up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-10-14/0431:40>
@GM, currently not running silent, dicepools weren't that high to take the hit
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-10-14/1029:19>
Haallo! I note the thread is still titled for recruitment? Might that still be the case whenever the chance comes round? Hope I'm not interrupting
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-10-14/1231:18>
Haallo! I note the thread is still titled for recruitment? Might that still be the case whenever the chance comes round? Hope I'm not interrupting

Just come up with a character and we'll try to fit you in. Recruitment is always open. We'll just get creative in getting you on the train.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-10-14/1237:03>
@ SnowDragon: Indeed!  Always willing to work in new players!

@CT Generally:  I'd like to know what Luz, Alicia and Ghost are intending to do, if I don't hear from you before I start the IC tomorrow I'll assume you'll wait for the gas to be vented and then go in and investigate...?

When I said you were now 'out of combat time' I of course forgot about the rabid ghouls running at Flicker (Cutter can outpace them...) ...are you going to 'get clever' or just butcher them?  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-10-14/1243:19>
@CT Generally:  I'd like to know what Luz, Alicia and Ghost are intending to do, if I don't hear from you before I start the IC tomorrow I'll assume you'll wait for the gas to be vented and then go in and investigate...?

When I said you were now 'out of combat time' I of course forgot about the rabid ghouls running at Flicker (Cutter can outpace them...) ...are you going to 'get clever' or just butcher them?  ::)

I'll get an IC up. I'm assuming that we can all see Morgan's visual feed and hear the audio feed of the clowns?

Also, just to make sure I didn't lose count, the clowns in the RV have killed 2 out of 3 hostages?

If so, I'll probably be making my way back to my perch to both pick up my rifle, and to pick up my medkit to try and clear some of these stun boxes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-10-14/1312:15>
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-10-14/1649:03>
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-10-14/1813:08>

I'll get an IC up. I'm assuming that we can all see Morgan's visual feed and hear the audio feed of the clowns?

Also, just to make sure I didn't lose count, the clowns in the RV have killed 2 out of 3 hostages?


I am pretty sure Aria said everything broadcast by anyone is currently accessible to anyone.

And I believe it started out with mom, dad, and their two kids, but is now down to the two terrified and scarred-for-life kids.
(Actually, based on last GM IC, I suppose there is a possibility the mother is still breathing, though that might not be a good thing).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-10-14/1814:17>
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.

Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-10-14/1820:57>
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.

Another good way to get into the RV from inside the train. Send in Spirit - they might not even consider that a spirit would be dissuaded from action by threats to human hostages - confusion on the trigger man could buy precious seconds, etc.


All - seriously sorry to be such a backseat driver, but I am a big softy I guess and just the thought, even in a game, of leaving those kids to get slaughtered by psycho clowns has got me a bit emotional!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-10-14/1919:15>
@ SnowDragon: Indeed!  Always willing to work in new players!

Woohoo! Got my sheet below for ya, freshly converted to SR5.

== Info ==
Street Name: Intervention
Name: Victoria Drews
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf F Age 29
Composure: 10
Judge Intentions: 11
Lift/Carry: 6 (60 kg/40 kg)
Memory: 7
Nuyen: 1705

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥

== Attributes ==
BOD: 2
AGI: 6
REA: 5
STR: 4
CHA: 7
INT: 4
LOG: 4
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   6
Initiative:                9 + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    5
Social:                    8
Astral:                    8

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 5
Armorer                    : 2                      Pool: 6
Automatics                 : 5                      Pool: 11
Automotive Mechanic        : 1                      Pool: 5
Blades                     : 0                      Pool: 5
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 3
Con                        : 0                      Pool: 6
Cybercombat                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 1
Escape Artist              : 2                      Pool: 8
Etiquette                  : 0                      Pool: 6
First Aid                  : 2                      Pool: 6
Forgery                    : 1                      Pool: 5
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 4                      Pool: 10
Hacking                    : 2                      Pool: 6
Heavy Weapons              : 0                      Pool: 5
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 0                      Pool: 6
Leadership                 : 0                      Pool: 6
Locksmith                  : 2                      Pool: 8
Longarms                   : 5                      Pool: 11
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 10
Palming                    : 1                      Pool: 7
Perception                 : 4                      Pool: 8
Performance                : 0                      Pool: 6
Pilot Ground Craft         : 2                      Pool: 7
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 5                      Pool: 11
Running                    : 4                      Pool: 8
Sneaking                   : 4                      Pool: 12
Software                   : 1                      Pool: 5
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 3
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4                      Pool: 10

== Knowledge Skills ==
English                    : N                      Pool: 0
Firearms                   : 2                      Pool: 6
Mafia                      : 3                      Pool: 7
Russian                    : 5                      Pool: 9
Security Design            : 3                      Pool: 7
Sports                     : 2 [MMA]                Pool: 6 (8)

== Contacts ==
Digital Watchman (4, 3)
Mob Agent (3, 2)
Titanium (4, 5)

== Qualities ==
Ambidextrous
Catlike
First Impression
Low-Light Vision
SINner (National) (Victora Drews)

== Lifestyles ==
Safe House Whiskey (Somewhere in the Verge...)  1 months (Low)
Sub Penthouse 93A, La-Lacette Towers, Elven District  1 months (High)

== Armor ==
Clothing                            0
Lined Coat                          9

== Weapons ==
Ares Desert Strike
   +Bipod
   +Imaging Scope
   +Shock Pad
   +Silencer
   +Stock
   Pool: 11   Accuracy: 7   DV: 13P   AP: -4   RC: 5
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 11   Accuracy: 8   DV: 6P   AP: -   RC: 2
FN HAR
   +Bipod
   +Gas-Vent 3 System
   +Imaging Scope
   +Laser Sight
   +Shock Pad
   +Sound Suppressor
   Pool: 11   Accuracy: 6   DV: 10P   AP: -2   RC: 8
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Grenade: Smoke
   Pool: 5   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 5   DV: 4S   AP: -   RC: 2

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Geiger Counter
   +Weapon Watcher Software (Rating 6 hacked)
   +Non Linear Junction Detector (Rating 6)
   +Visual Spotter Software (Rating 6 Hacked)
   +Bug Scanner Rating 6
   +Encryption
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: Regular Ammo (Light Pistols) x500
Ammo: Regular Ammo (Assault Rifles) x500
Ammo: Regular Ammo (Sniper Rifles) x500
Autopicker Rating 6
Catalyst Stick x2
Climbing Gear
Concealable Holster x2
Fake SIN (Alana Grange) Rating 4
Glasses Rating 4
   +Camera, Micro Rating 1
   +Laser Microphone
Grapple Gun
   +Vision Enhancement Rating 3
   +Vision Magnification
Grenade: Smoke x20
Lockpick Set
Maglock Passkey Rating 4 x2
Medkit Rating 6 x5
Miniwelder x2
Miniwelder Fuel Canister x20
Rapelling Gloves
Sequencer Rating 4
Spare Clip (Ares Desert Strike) x50
Spare Clip (FN HAR) x50
Spare Clip (Ares Light Fire 75) x50
Stealth Rope (100m) x5
Subvocal Mic
Wall-Mounted Housing Rating 1 x5
   +Laser Trip Beam

== Vehicles ==
Hyundai Shin-Hyung (Sport Sedan)
   +Sensor Array Rating 2


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-10-14/2158:38>
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.

Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...

*Blinks* Well, damn. That's a good idea. Depending on how far away they are, that could very well work.

Of course, I might be facing so many penalties I don't have any dice. I could also try to snipe the trigger man to cause enough confusion for the spirit and everyone else to go to town.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-10-14/2327:57>
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.

Need these initiatives. If you are summoning a Water Spirit, going to need that Initiative (your Fire Spirit will be sent back to the Astral for a break, as you can only have one Spirit out at a time, as far as I know).

saithor | Alicia - 9 + 1d6
GM/saithor | Fire Spirit - 15 + 2d6

--------------------------------

All right, getting an IC up, I'll try and send a message to coordinate and get a shot off at the clown. Will Edit post shortly.

Edit: Setting up the medkit is a Complex Action, so that's what I'm going with for now. Probably will try to get a shot off next Action Pass.

Action Pass 1 (23)

No Action: Getting back to my perch on top of train 8
Free Action: Send Text
Complex Action: Set up Medkit to perform First Aid (running Wirelessly), it performs First Aid at a dicepool of rating x 2 | 12 dice - Bad Conditions 3 - Essence Loss (4 full points) 2 = 7 dice

Medkit Healing (http://orokos.com/roll/231584): 7d6t5 3 [5, 2, 6, 6, 3, 4, 3]

Threshold is 2, one box of stun removed. Down to only -1 wound penalty. Add 1 to Initiative to have 24 (-10 for Action Pass). 5 more uses of Medkit available.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <11-11-14/0103:55>
I believe Alicia's Fire spirit is a Bound Spirit.  You can have one unbound Spirit out at a time, but are limited in Bound Spirits by something something Charisma.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-11-14/0110:57>
I believe Alicia's Fire spirit is a Bound Spirit.  You can have one unbound Spirit out at a time, but are limited in Bound Spirits by something something Charisma.

I think you're right, still going to need a new initiative for the Water Spirit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-11-14/0955:03>
Initiative
Alicia 1d6+9=13 Link http://orokos.com/roll/231627
Fire Spirit 2d6+15= 20 Link http://orokos.com/roll/231628
Water Spirit 2d6+14= 23 Link http://orokos.com/roll/231629

Also, for the Spirits, that's assuming their's nobody in the RV capable of Astral Perception. Do we know how many clowns are on-board the RV itself?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-11-14/1127:26>
Action Pass 1

Initiative Rolls for current situation. Organized.

Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
All4BigGuns | Cutter - 3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/) [4,6,6,11] = (27)
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 2 for Wound Modifiers = 23
GM/saithor | Water Spirit - 2d6+14= 23 Link (http://orokos.com/roll/231629)
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] (http://invisiblecastle.com/roller/view/4640090/) = (22)
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4638742/) = 21
GM/saithor | Fire Spirit - 2d6+15= 20 Link  (http://orokos.com/roll/231628)
saithor | Alicia - 1d6+9=13 Link (http://orokos.com/roll/231627)
Jayde Moon | Betsy - 1d6+9: 12 [1d6=3] (http://orokos.com/roll/229473)
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

---------------------------------------------------

Also, for the Spirits, that's assuming their's nobody in the RV capable of Astral Perception. Do we know how many clowns are on-board the RV itself?

Thank you for the initiative rolls. I believe that there are only 3 clowns on the RV, and no Astral Perception (could be wrong though, we haven't really tested those 3 yet).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-11-14/1722:41>
How about we have the new sniper take them down? Just as insurance so that if the grenades and/or spirits fail, she can at least take out the guy holding the gun and get us the time we need. Just a thought.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-11-14/1922:12>
How about we have the new sniper take them down? Just as insurance so that if the grenades and/or spirits fail, she can at least take out the guy holding the gun and get us the time we need. Just a thought.

Except we have no idea who, or where he is, at the moment. He can probably see the comm chatter, but if he just randomly fires off a shot at the clowns without any heads-up, then one of two things might happen. The first is that Oblique finally got his damn security to help us out. Or the second is that some unknown person just started firing, and he could be another hostile.

No offense, Snow Dragon, just saying that IC, that's how it might look.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-11-14/2015:03>
None taken~

We'll see what our lord GM decides what evil plottings in mind for me. But having said that, isn't your helicopter out of the fight already? Could be a back up extraction vehicle?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-12-14/0834:56>
None taken~

We'll see what our lord GM decides what evil plottings in mind for me. But having said that, isn't your helicopter out of the fight already? Could be a back up extraction vehicle?
I have something in mind, will post it straight into the IC! Welcome to the party!

Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.

Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...

*Blinks* Well, damn. That's a good idea. Depending on how far away they are, that could very well work.

Of course, I might be facing so many penalties I don't have any dice. I could also try to snipe the trigger man to cause enough confusion for the spirit and everyone else to go to town.
Ok, just a word of caution here - SR vehicles almost universally have mirror windows so no sniping through without blindfire mods.  I guess in theory you could do some clever AR triangulation based on the feed coming from the clowns themselves but...

They also have armour glass in them.  I suspect a grenade launcher doesn't offer enough punch to put a grenade through the glass without detonating it on the outside...?  Anyone else got a view?  Shooting through with an AR or rifle would do the trick but would alert the clowns.  Anyone got a shaped charge they can slap on the outside?  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-12-14/1327:03>
Ok, just a word of caution here - SR vehicles almost universally have mirror windows so no sniping through without blindfire mods.  I guess in theory you could do some clever AR triangulation based on the feed coming from the clowns themselves but...

They also have armour glass in them.  I suspect a grenade launcher doesn't offer enough punch to put a grenade through the glass without detonating it on the outside...?  Anyone else got a view?  Shooting through with an AR or rifle would do the trick but would alert the clowns.  Anyone got a shaped charge they can slap on the outside?  8)

Okay, so anyone with a gun shoot out a main window, with Ghost on delayed action to put a flash-bang into the vehicle the moment the window breaks.
Fairly simple maneuver for Ghost and Intervention.

Cutter picks up Flicker and jets over on his bike (starts moving now) and they make a dynamic entry. 
Straightforward, and operators basically already in position to execute.

Even if clowns don't all go down, they will unlikely still have weapons right on the heads of the kids. And even then, when faced with an entry, do they think "Wow, I SAID I'd kill the kids if they attacked, so I guess I am honor-bound to do so even if it basically amounts to killing myself," or do they say, "Yikes, the only thing between me and these mercenaries is this kid - better keep him breathing for a bit."

Of course, they are out of their minds on combat drugs, so who really knows what will happen…

Spirit deployment also remains a quick and effective option.

Just throwing out an idea in the spirit of coordinating efforts - other better options may be out there!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-12-14/1333:52>
They also have armour glass in them.  I suspect a grenade launcher doesn't offer enough punch to put a grenade through the glass without detonating it on the outside...?  Anyone else got a view?  Shooting through with an AR or rifle would do the trick but would alert the clowns.  Anyone got a shaped charge they can slap on the outside?  8)

Yeah, I kind of ruled out the launcher. Too many penalties, not enough dice. I mean by sniping using my Sniper Rifle.

@adamu

I think Spirit deployment combined with Sniper shots from Ghost and Intervention, along with an assault by Cutter and Flicker will cause enough confusion to give us time to put them down before any more hostages get hurt. Then again, as you said, they are out of their minds on combat drugs, so who really knows.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-12-14/1656:28>
We also have their backup 300M out. Is that the LAV? Also, would talking to the Seer count as my Action? Just wanted to make sure before I post IC. A lot of this is still new to me. But for the RV, yeah, I can send the Water Spirit out, and the Fire spirit if you think we really need it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-12-14/1705:15>
Oh boy, train is starting to pick up speed. I have the feeling any shots I try to take are going to be pretty difficult if the train starts moving at 20 miles per hour. Ghost might be jumping off soon to deal with the convoy.

@Aria

If I jump off the train, what would that be? Gymnastics test?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-12-14/1808:29>
We also have their backup 300M out. Is that the LAV? Also, would talking to the Seer count as my Action? Just wanted to make sure before I post IC. A lot of this is still new to me. But for the RV, yeah, I can send the Water Spirit out, and the Fire spirit if you think we really need it.

Professionally, we are here to protect the convoys assets and personnel. We have secured the seer (and should not consider trading or allowing a self-trade). The only asset still at risk are those two kids, so I say we put every resource on it except what we need to secure the seer and keep the train from being overrun by ghouls (movement should do that).

Personally, the thought of losing those poor kids, who have already lost their parents before their eyes…I vote for sending every spirit you've got at that RV with orders to protect the kids (which may indirectly entail killing the clowns).

Based on what we now know, if the seer is well and truly off the table, I don't think the LAV will remain a threat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-12-14/1809:38>
Oh boy, train is starting to pick up speed. I have the feeling any shots I try to take are going to be pretty difficult if the train starts moving at 20 miles per hour. Ghost might be jumping off soon to deal with the convoy.

@Aria

If I jump off the train, what would that be? Gymnastics test?

Shooting from a moving vehicle is a lousy -2 penalty….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-12-14/1844:54>
If Intervention can get to car one, she could roll a smoke through the door. They wouldn't be able to see, we'd just need someone on a rifle outside with an automatic and a thermal camera to gun the baddies down?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-12-14/1857:43>
If Intervention can get to car one, she could roll a smoke through the door. They wouldn't be able to see, we'd just need someone on a rifle outside with an automatic to gun the baddies down?

Hey SnowDragon - welcome welcome!!!!

I LOVE your character - no cyber, no magic, AND not a Mr. Lucky.
I have always wondered if I could make a viable character that way….

Oh, and since you are just joining us…Car 1 has my character Al driving the train.

The bad guys are holed up with the kids in a disabled RV.
(Useful useful - there is a link on about the second or third post of this thread to a list of all the cars in the train and what is in them!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-12-14/1923:16>
Oh gosh, I'm blushing :P Thanks!

As for my screw up, well I could get off the train and pop smoke for the RV? It might buy a few seconds of confusion for someone with thermals to just pop the door and ventilate them

Fekking clowns. No one likes clowns.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-13-14/1128:15>
Shooting from a moving vehicle is a lousy -2 penalty….

Wait, really? Well, I guess jumping off the train isn't that big of a deal.

@Aria

Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).

@SnowDragon

Can I get an Initiative Roll from you? 9 + 1d6

-----------------------------

@All

Here are the people who have not yet acted IC-wise for this Action Pass.

- Luz
- Flicker
- Betsey

Just as a note for Initiative's sake, you guys (gals?) still have actions for this pass.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-13-14/1135:33>
9 +1d6 Ini

3

12 Ini.

^^
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-13-14/1137:08>
Thank you very much!

-------------------

Action Pass 1

Initiative Rolls for current situation. Organized.

Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
All4BigGuns | Cutter - 3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/) [4,6,6,11] = (27)
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 1 for Wound Modifiers = 24
GM/saithor | Water Spirit - 2d6+14= 23 Link (http://orokos.com/roll/231629)
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] (http://invisiblecastle.com/roller/view/4640090/) = (22)
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4638742/) = 21
GM/saithor | Fire Spirit - 2d6+15= 20 Link  (http://orokos.com/roll/231628)
Jayde Moon | Betsy - 1d6+9: 18 [1d6=3] (http://orokos.com/roll/229473) | Four hits on the test on Increase Reflexes (+4 Reaction, + a pair of ones (http://orokos.com/roll/232320))
saithor | Alicia - 1d6+9=13 Link (http://orokos.com/roll/231627)
SnowDragon | Intervention - 9 + 1d6 (1d6=3) = 12
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-13-14/1218:49>
Yeah I've been busy in a
RL; will try and make a post later.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-13-14/1234:27>
@Aria

Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
See note above somewhere about mirror glass  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-13-14/1243:10>
@Aria

Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
See note above somewhere about mirror glass  ;)

Gah, I apparently don't pay attention. Looks like I'll be jumping of trains to get closer to the RV. Here's a Gymnastics check if it's necessary. This is for Action Pass 2; so this might be delayed for a bit.

Athletics 2 + Agility 11 - Wounds 1 = 12 dice (without any other modifiers)

Gymnastics test to get off the train (http://orokos.com/roll/232116): 12d6t5 2 [4, 3, 3, 3, 3, 3, 4, 4, 2, 1, 5, 6] - What a terrible roll ... if only 3's counted as hits.

Might as well figure out how I land before noting any actions.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <11-13-14/1304:22>
Sorry folks was down for the count for a bit with pneumonia but I am back, so from what I got so far is we have closed the gap to the ghouls. So before I post can I ask are we in pistol or sword range?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-13-14/1305:35>
Sorry folks was down for the count for a bit with pneumonia but I am back, so from what I got so far is we have closed the gap to the ghouls. So before I post can I ask are we in pistol or sword range?

I hope you feel better now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-13-14/1541:51>
Sorry folks was down for the count for a bit with pneumonia but I am back, so from what I got so far is we have closed the gap to the ghouls. So before I post can I ask are we in pistol or sword range?
Ouch, hope you're on the mend!

I'm happy for you to be whichever you choose - note that if it is the former the ghouls will be doing their level best to make it the latter!

@Aria

Can I see the clowns through my sniper rifle from my position on top of train 8? If it takes a perception check, just let me know (feel free to use preroll).
See note above somewhere about mirror glass  ;)

Gah, I apparently don't pay attention. Looks like I'll be jumping of trains to get closer to the RV. Here's a Gymnastics check if it's necessary. This is for Action Pass 2; so this might be delayed for a bit.

Athletics 2 + Agility 11 - Wounds 1 = 12 dice (without any other modifiers)

Gymnastics test to get off the train (http://orokos.com/roll/232116): 12d6t5 2 [4, 3, 3, 3, 3, 3, 4, 4, 2, 1, 5, 6] - What a terrible roll ... if only 3's counted as hits.

Might as well figure out how I land before noting any actions.
Falling damage doesn't kick in until 3m+ , not sure exactly how tall the trains are (probably 3-4m) but you've rolled some hits to land safely - just hope nobody was watching!  Or blame it on something in the 30cms or so of ash you've landed in...!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-13-14/1643:17>
@ Aria I was hoping you would have a spot for a Elf, Martial arts expert, cover op (B&E Expert), wondering adept.

If you do there is one question I would like to ask. I love Drakes from the 4th edition. I was hoping I could make a Eastern Dragon Drake. Thing is I built this guy will only a small area for change. I would be able to drop Cat like (7 karma, my R3 Active skill to R2 6 karma, and my 2R1 knowledge skills 2 karma, totalt 15 karma.) Maybe if I can't start as a Drake this might buy me Latent Dracomorphosis (Page 76 Runner's Companion) (5 bp latent, and 65 BP full drake)
Well let me know here is my Crazy wandering Adept

INFO

Priorities 
Race: C (Elf 3)
Attributes: A (24)
Magic B (Adept, Magic 6, 1R4 active skill)
Skills:  D (22)
Nuyen: E (6,000)

Karma: 25 + 25 (-Q) –22 (skills) – 10 (gear) – 12 (+Q) – 6 (Contacts)

Street Name: Spector
Name: Katsu Ryuga
SIN Name: Ko Hyodo
Most Common Call Signs: Mr Death
Movement: 10 / 20
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Japanese Elf Male
Age 30
Height 5’9” Weight 163lbs
Composure: 7
Judge Intentions: 8
Lift/Carry: 10
Memory: 6
Nuyen: 0 Nuyen +  2d6 X 40
Eyes: Brown
Hair: Brown (Long in braided pony tail)
Skin: Asian

LIMITS
Physical 8
Mental 5
Social 6
-Ballistic mask +2 to intimidation
-Legs Kit -1


Attributes 24 free
BOD: 5
AGI: 5
REA: 5 (6)
STR: 6
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 4
MAG: 6

Derived Attributes
Essence: 6
Initiative: 9 + 1d6  or 10 + 2d6
Astral Initiative: (NA)
Matrix Initiative: 9 + 1d6 (AR), 4 +DP +3d6 (cold), 4 + DP + 4d6 (hot)
Physical Damage Track: 11
Stun Damage Track: 10
Armor:  9(Jump suit) + 2 (helmet) + 1(Forearm guard)) + 1 (Legs kit) + 2 mystic armor = 15 or 17 w/ Ballistic mask


Active Skills 22+1 R4 active + 4R1 (6 karma) + 1R3 (12 Karma)
Unarmed Combat (Nerve Strikes) 6 (8) +2 (mentor spirit)
Throwing Weapons (Shurikens) 5( 7 )
Sneaking (Urban) 4(6)
Locksmith 6
Artisan (Flute) 1(3)
Perception 3 ( w/ Karma)
First Aid 1 (w/Karma)
Etiquette 1 (w/Karma)
Con 1 (w/ Karma)
Gymnastics 1 (w/ Karma)

Knowledge Skills (14 free) +2R1 (2Karma)
English N
Japanese 2
Spanish 1 (w/ Karma)
Yakuza hangouts 1 (w/Karma)
Safe Houses (Yakuza) 3(5)
Shadow Community (Personal) 3(5)
Local area knowledge (Seattle) 1(3)
Local area knowledge (New York) 1(3)


ADEPT POWERS 6
Improved Reflexes L1 (1.5)
Critical Strike (Unarmed Combat) (0.5)
Danger Sense L1 (0.25)
Mystic Armor L2 (1)
Combat Sense L1 (0.5)
Nerve Strike (1)
Spell Resistance L2 (1)
Killing Hands (Free, Mentor Spirit)

Contacts 12 free + 6Karma = 18

Name: Kaede Inque
Sex: Male
Race: Human
Job: Yakuza Street Doc
Location: Tacoma near the border with Puyallup
Known from: Spector has used this Yakuza street doc from time to time when he or his best friend Chika have been injured
C 2 L 2

Name: Mr. Mitsui
Sex: Male
Race: Elf
Job: Yakuza Fixer
Location: Downtown Seattle
Known from: Spector has used this Yakuza fixer for some time to get work and to get items that someone in the shadowrunning life needs
C 5 L 2

Name: Chika Taku
Sex: Female
Race: Elf
Job: Mystic Adept, Qi Tattoo artist and smuggler
Location: Tacoma near the border with Puyallup
Known from:  Spector and Chika have been friends since a very young age.  Both of them have been traveling across North America for over 10 years together working for the Yakuza.
NOTE: The two are dating right now, may get married.
C 2 L 5

Qualities
 Positive ( 12 Karma)
Mentor Spirit, (shark) Name: “Blood Fog”
-(+2 to unarmed combat, Killing hands free), (If get damaged will go berserk for 3 turns minus (Will+Cha roll)
Catlike (+2 sneaking)

Negative (25 Karma)
Insomnia (Basic) (Keeps waking up every two hours.)
Allergy  (Mild, U.C.) Devil rat saliva
Allergy  (Mild, U.C.) Eating shrimp
Incompetent (Firearms)

Gear (6,000 + 20,000  10Karma)

ARMOR
Urban Explorer Jump suit AR: 9 (650)
-Electrochromic (500)
-Chemical Protection R3 (750)
-Fire Resistance R3 (750)
-Non Conductive R3 (750)

Helmet (Hood)  AR +2 (100)
-Electrochromic (500)

Helmet (Raiden Style) AR +2 (100)
Ballistic Mask (Custom) AR +2 (300)
-Electrochromic (500)
-Respirator R6 [-2cap] (300)
-Camera R5 [-1 cap] (500)

Leg Kit AR +1 (300)
-Electrochromic (500)

Forearm guards AR +1 (300)
-Electrochromic (500)

WEAPONS

42 Shuriken’s (1,050)
AC: Physical DMG (STR+1)P AP: -1

Unarmed Combat
AC: Physical DMG (STR) +1 P/S (Critical Strike) AP:-

ID
Fake SIN R4 “Ko Hayashi” (10,000)
Fake Licenses R4 (1,600)
-Shurikens
-Locksmith gear

B&E / Tools / Survival
Gecko tape gloves (250)
Auto Picker R1 (500)
Mini Welder (250)

Biotech / Toxins
Medkit R6 (1,500)

OPTICAL
Contacts r 1 (200)
-Image Link (25)

TOOLS
Locksmith kit (500)

CYBERDECK
Renraku Sensei (1,000)
DR: 3
-AR Gloves (150Y)
-Micro Transceiver (100Y)

CLOTHING AND MIsc.
Trench Coat (200)
-Electrochromic (500)
Silver Tabaco Pipe (With eastern dragon on one side and a tiger on the other (75)
Silver Zippo (lighter with eastern dragon on it) (75)
Silver Flute shaped like a eastern dragon (250)

LifeStyle
Squatter 1 month (500)
Location: On the border with Tacoma , inside Puyallup

Vehicle / Drones
Chika drives Spector around like A LOT.

Description:
5’9 tall Japanese elf with long brown hair that he keeps in a braided pony tail, also is clean shaven and dark brown eyes.

Everyday life:
 Spector wears a Raiden style green helmet, a dark green Trench coat with dark green stitching of an eastern dragon swimming over the coat, under the coat he has a Japanese style jumpsuit and a sash. (jump suit and sash varies in colors from day to day.)

On runs:
Spector wears a black long coat, black hood, black Ballistic Mask with blood dripping down it, and a black Japanese style jumpsuit and a black sash.

Background: Grew up in Seattle on the streets where he met Chika at age 10 the two grew close. Both have gotten contacts with the Yakuza which helped both survive life on the streets. Both Spector and Chika have been working for the Yakuza since the age of 13 (Spector) and 12 (Chika). With both Chika and Spector being awakened to the magic in their blood the Yakuza love to use their skills and abilities to aid the Yakuza’s best interests.
At 18 years old Chika and Spector went on a tour of North America together in Chika's GMC Bulldog. The two would work jobs for the Yakuza well getting to know the world around them better. ½ a year ago Spector and Chika returned to Seattle. Chika runs a tattoo shop and Spector is looking for more Shadow work to be sent his way.

Concept: Martial arts, Cover Op/ B&E expert, Wonder
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-13-14/1827:13>
@Scawire

Just as a note (not that it's that important), you cannot have -1 Street Cred. Instead, your Incompetent (Firearms) quality would result in 1 Notoriety. Page 372 of the Core Book.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-13-14/2010:44>
Opps I some time miss the small things. I got it changed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-14-14/0831:56>
@Scawire: welcome on board!  Given the way I've had people join us so far I would prefer you to be an outsider who 'happens on events' rather than being on the train.  That'll make trust an issue I know but if you 'help out' I hope the 'enemy of my enemy' will work for a while - and who doesn't interfere if they see rabid ghouls trying to chow on someone?!?  Route 161 is a major thoroughfare (well in Barrens terms anyway) so it's not unreasonable to assume you might be travelling down it... depending on whether you want to risk Chika being along you could be in her truck, otherwise you could be in one of the insane cabbie's vehicles that go from Tarislar to Seattle proper...?

I'll briefly hold off on the LAV crew foe turning up so that your entry isn't at the same time (that really would cause trust problems!)

Now onto your crunch question: given that 'Run Faster' is due out soon (a relative term...) I would anticipate that having rules for Drakes including the chance of awakening as one.  So I suggest you run with your character as is until we see sight of some SR5 rules for drakes and fudge the numbers then as needed.  I thought only humans could become drakes (although I know SR4 seemed to allow any metatype) but I might be misremembering that...anyone?!?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-14-14/0851:02>
@ Aria: No, any metatype could become drakes. The restriction was that drakes are immune to HMVMV or whatever it was, and also cannot be techonmancers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/1308:00>
@ Aria: No, any metatype could become drakes. The restriction was that drakes are immune to HMVMV or whatever it was, and also cannot be techonmancers.

Yeah, pretty much. Although, considering the enormous BP cost of starting as a drake, or the incredibly enormous Karma cost of latently becoming a drake, it seems rather difficult to pull of in SR5. I mean 120 Karma is kind of a lot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <11-14-14/1418:37>
Rodeo casts Force 4 Increased Reflexes.  Four hits on the test, four to the drain, which gives her +4 to Reaction and +2 Dice.

I recall reading that this takes effect immediately, which can give more initiative passes, I don't know if this was in errata or what.  Anyone know the answer on that?

It doesn't make much different on this initiative round, since I rolled a a pair of ones (http://orokos.com/roll/232320), lol... but a good rule to know.

Anyhow, Rodeo's initiative is now 18, so she'll act on 8 in the next pass, instead of 2.

She will use that action to command her spirit (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326284#msg326284) to materialize in the midst of the ghouls and then tear into them.  The spirit will hold action until the ghouls have acted and then materialize as a complex action at the end of the round, then getting it's full initiative to act upon them.  I'll do the IC for that after Aria's next post.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-14-14/1433:52>
Are we still on an initiative counter?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Ericen on <11-14-14/1439:04>
Flicker remembers the days of the soaring lark, sitting on the stump watching Shinra sensei leaping into the air and his sword cutting the air like the wing of the lark. And just as he landed the bamboo pole falling apart from the swords stroke.
He almost feels for the ghoul, it is not it's fault it was ravaged by a disease that turned it into a flesh eater, but my team can not be the main course.

Flicker lives up to his name, his magically enhanced reactions kick in and all you see is a flicker as he appears at the top of the arc and his sword flashes into the motion of the lark. Master Shinra would be proud the strike is perfectly executed as he soars just past the target ghoul and lands to it's side.

Lark (http://orokos.com/roll/232322): 11d6t5 2

Results11d6t5: 2 [11d6t5=4, 3, 5, 4, 3, 5, 4, 1, 3, 4, 1]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/1455:25>
Rodeo casts Force 4 Increased Reflexes.  Four hits on the test, four to the drain, which gives her +4 to Reaction and +2 Dice.

I recall reading that this takes effect immediately, which can give more initiative passes, I don't know if this was in errata or what.  Anyone know the answer on that?

It doesn't make much different on this initiative round, since I rolled a a pair of ones (http://orokos.com/roll/232320), lol... but a good rule to know.

Anyhow, Rodeo's initiative is now 18, so she'll act on 8 in the next pass, instead of 2.

She will use that action to command her spirit (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326284#msg326284) to materialize in the midst of the ghouls and then tear into them.  The spirit will hold action until the ghouls have acted and then materialize as a complex action at the end of the round, then getting it's full initiative to act upon them.  I'll do the IC for that after Aria's next post.

Yes, it takes effect immediately, I will adjust it.

Give me an initiative roll for the spirit please, I'll hold off on it until the next Combat Turn (as calling it next Action Pass would make it show up after this Combat Turn is over).

Are we still on an initiative counter?

As far as I know, that's up to the GM. Fighting is still going on though.

------------------

No rush for Lusis, but currently we are sitting at Luz being the only one who has actions left. Therefore, next Action Pass will go forward (Lusis can still get his/her pass 1 actions in IC still)

-------------------

Action Pass 2

Initiative Rolls for current situation. Organized.

Ericen | Flicker - 17
All4BigGuns | Cutter - 17
8-bit | Ghost - 14
GM/saithor | Water Spirit - 13
JackVII | Harrier - Crashed? Dead?
Csjarrat | Morgan - 11
GM/saithor | Fire Spirit - 10
Jayde Moon | Betsy - 8
Scawire | Spector - 5
saithor | Alicia - 3
SnowDragon | Intervention - 2

Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)

Lusis | Luz - 0

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <11-14-14/1509:06>
Spirit will go on 12 + 8 = 20 (http://orokos.com/roll/232325) next round.

My own initiative is updated form my third roll.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-14-14/1609:18>
I'm fine with picking up the Drake ability after alot of gaming, and the 5th edition book comes out. Just thought I would throw it out there.

Initiative
10 + 2d6
http://invisiblecastle.com/roller/view/4717343/ (http://invisiblecastle.com/roller/view/4717343/)
1, 4 = 5

Initiative 15
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/1611:20>
Due to coming in at the second pass, -10 to Initiative Score. At least you're still in! Added to the list.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-14-14/1712:16>
Ok sweet. I'm in it to kill ghouls and well I don't like those messed up clowns killing kids that rubs Spector the wrong way.

I was thinking about the whole Drake thing. So it cost 130 karma to become one if you turn that into Nuyen that is 2000 / 1 karma so like 260,000 nuyen. They should so let you buy it like mortgages for a house. ie so you buy it at like 35 karma then 1/2 rounded up of all future karma automatically goes into paying for your drake weirdness, with like 20% interest so in the end you pay 156 karma but you get to play your little drake sooner. Just a strange idea I had.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/1716:12>
It doesn't necessarily need to have interest. You could, optionally, use the rules from Missions.

Quote from: Season 5 Missions FAQ; page 9
If you need to pay Karma or nuyen and you do not have enough, you go into debt. This debt must be paid out of your  run rewards for the next Mission(s), and nothing else may be purchased until these debts are paid off.

Technically, that's for if a rule changes due to errata, but you could make a case to Aria. Besides 130 Karma is expensive as it is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <11-14-14/1828:42>
I don't think that rule change for errata is appropriate for hitting up a 100+ karma expenditure.

That said, missions DOES have a rule where you can spend some down-time 'working for the people' and converting 2000 nuyen into 1 karma point.  In missions, you can only do it once between runs and only up to a maximum of 5k/10,000n either way (opposite was 'working for the man' and trading karma for nuyen at the same exchange).

In PRACTICE, with missions netting an average of 5 karma per run and 10K nuyen per run, you are effectively able to either double your karma or your nuyen at the expense of the other.

I think a case could be made to 'work for the people' and double your karmic gains over the course of our runs.  They already can come pretty fast if you are active in the story threads.  You'd only need to make 130 IC posts.  Granted, you won't get no scratch in the meantime (probably intersperse at last some monetary gains in there) but it's something to think about.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-14-14/2051:42>
Here's my pilot test to crash through that RV's door, spending my third point of Edge (out of my 5 that I have).

15d6.hitsopen(5,6)=16 (http://invisiblecastle.com/roller/view/4717769/)

Holy! I made that look good!


On another note, does anyone have a running tally of how many posts (and thus karma and money gains) everyone has?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-14-14/2110:33>
I have troubles keeping track of ammo damage and # of posts so from now on at the end of every week I'm going to add that info to my signature that way I don't have to spend an hour counting posts
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/2111:54>
Here's my pilot test to crash through that RV's door, spending my third point of Edge (out of my 5 that I have).

15d6.hitsopen(5,6)=16 (http://invisiblecastle.com/roller/view/4717769/)

Holy! I made that look good!

Excuse my language, but holy shit! That is a lot of hits!

On another note, does anyone have a running tally of how many posts (and thus karma and money gains) everyone has?

I have a tally for mine, but I could go check really quickly and give you a number.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-14-14/2145:34>
Dude. All around Seattle doors just shattered, everywhere. That's how hard you hit that door.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-14-14/2148:53>
Here's the counts. I'll leave it up to you guys to keep track afterwards. Missing players are also included, in case they ever come back. Every 2 posts is 1 Karma and 2,000 nuyen)

Zweiblumen: 10 posts | 5 Karma, 10,000 nuyen
Csjarrat: 17 posts | 8 Karma, 16,000 nuyen
Ericen: 13 posts | 6 Karma, 12,000 nuyen
Adamu: 23 posts | 11 Karma, 22,000 nuyen
8-bit: 23 posts | 11 Karma, 22,000 nuyen
Carathas: 4 posts | 2 Karma, 4,000 nuyen
Lusis: 22 posts | 11 Karma, 22,000 nuyen
JackVII: 18 posts | 9 Karma, 18,000 nuyen
All4BigGuns: 16 posts | 8 Karma, 16,000 nuyen
S. Miles: 6 posts | 3 Karma, 6,000 nuyen
TMF (how do you spell that; think it's Russian; I'm lazy) [Joking, it stands for The Masked Ferret]: 3 posts | 1 Karma, 2,000 nuyen
Pointdexter: 0 posts | 0 Karma, 0 nuyen
Jayde Moon: 6 posts | 3 Karma, 6,000 nuyen
Saithor: 10 posts | 5 Karma, 10,000 nuyen
Snowdragon: 1 post | 0 Karma, 0 nuyen
Scawire: 1 post | 0 Karma, 0 nuyen

Dude. All around Seattle doors just shattered, everywhere. That's how hard you hit that door.

The ramming damage was so much that everything in the car liquefied, and the Sonic Boom was so great that every who could hear it was deaf for months ..

Just kidding.



(No seriously, just kidding, please don't do this to us Aria).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-15-14/0339:14>
Mwahahah  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-15-14/1349:53>
Um, I ordered the spirit to protect the kids and only attack the clowns if someone from outside the RV shot them.  ::) I really need to generalize my orders. Also, I have 11 IC posts, not 8.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-15-14/1415:07>
Well, I was off, but I just counted again and I'm only getting 10. Regardless, if you have a count of your own, just keep it updated.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-17-14/0821:05>
Here's my pilot test to crash through that RV's door, spending my third point of Edge (out of my 5 that I have).

15d6.hitsopen(5,6)=16 (http://invisiblecastle.com/roller/view/4717769/)

Holy! I made that look good!


On another note, does anyone have a running tally of how many posts (and thus karma and money gains) everyone has?
Ouch!  That is going to total your bike as well as the side of the RV!!!  For ease let's assume you are going 11-50m per turn (it could be faster if you want...??!) so that's Bod damage (5) to the RV and your bike resists half (2)...the RV isn't dodging as it's stationary so resist at 16 bod +12 armour (can't find Bison stats right now so using Bulldog, sure I'd seen Bison stats somewhere but ah well, probably moot point...) buy hits gives 7 that is still utterly demolished!  Your bike has 11D to resist 18 damage so I'm going out on a limb and suggesting it's dead too, roll if you want!

Given you've used edge and it's 'rule of cool' here I'm going to assume you managed to get clear before the ram happened but there is much mangled metal...I'm also not liquefying the occupants but they will be surprised and likely very stunned by suddenly sharing their personal space with a motorbike (or the remains of one...)

Let's hope Saithor/Alicia changes her spirit's orders and it doesn't take you to be an attacker of the children  ???  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-17-14/1049:37>
Now I just need someone else to post so I can put in my "rule of cool" part without editing or double-posting.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-17-14/1415:26>
Action Pass 2 - Acting on Initiative 14

Simple Action - Gymnastics Test to jump off train

Quote from: 8-bit
Athletics 2 + Agility 11 - Wounds 1 = 12 dice (without any other modifiers)

Gymnastics test to get off the train (http://orokos.com/roll/232116): 12d6t5 2 [4, 3, 3, 3, 3, 3, 4, 4, 2, 1, 5, 6]

Free Action - Run (moving 35 meters closer; assuming I used about 10 so far)
Simple Action - Sneaking Test to make myself stealthy-like

Quote from: 8-bit
Sneaking 6 + Agility 11 + Catlike 2 - Running 2 - Wounds 1 = 16 dice (without any other modifiers; I assume the ash might help me)

Sneaking Test (http://orokos.com/roll/232820): 16d6t5 4 [1, 6, 4, 1, 4, 4, 4, 6, 5, 2, 6, 3, 3, 1, 3, 1]

Seriously? What is up with these rolls ...

------------------------------------------

Anyway, those are my actions for the second pass. I don't have time for an IC post right now, will get one up tonight.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-17-14/1628:35>
Ok, another brief IC, will do better promise, but I want to keep the action moving...

I am assuming that the focus is shifting to the RV, the ghouls aren't a significant threat per se, more of an annoyance...scrawny buggers!  Of course I'm not making much of the incoming team as nobody seems to be paying it much attention so far...they will trigger Alicia's spell very very soon though!  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-18-14/0018:55>
Ugh, Comcast has been out all night. I'm too frustrated and tired to do an IC. It'll have to wait till tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-18-14/0022:45>
I'm dittoing 8-bit on this one, throwing a post up tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-18-14/1136:49>
IC up. Give me a bit and I'll see where we are with Action Passes and who still has actions left.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-18-14/1519:25>
I was going to try and wait until it was my turn in the initiative list before I posted an IC post is this right or wrong?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-18-14/1538:03>
I was going to try and wait until it was my turn in the initiative list before I posted an IC post is this right or wrong?
I find in pbp it's best to post when you want to rather than wait for strict initiative order, it's easier for me to load up the opposition and not have the action stall.  I like to get my players to use as much creativity as they can/want to and the occasional timing wrinkle can be dealt with easily enough...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-18-14/1709:51>
Free Action: Talk over comm

Simple Action: Throw Weapon (Shuriken)

AGI 5 + Throwing Weapons (Shuriken) 5(7) = 12 (Limit Physical: 8)

12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4722310/)

DMG (STR (5) + 1) AP -1

Simple Action: Throw Weapon (Shuriken)

12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4722311/)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-18-14/1712:24>
Still waiting for the seer to answer Alicia's questions.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-18-14/1754:30>
Still waiting for the seer to answer Alicia's questions.
Doh, well I missed that one, will back track unless you happen to know what the qu was and post it here for me? :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-18-14/1755:50>
Still waiting for the seer to answer Alicia's questions.
Doh, well I missed that one, will back track unless you happen to know what the qu was and post it here for me? :D

Just wanted to know why the clowns want the seer.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-18-14/1834:31>
Just wanted to know why the clowns want the seer.
Yes, sorry, found it... Don't have time for a full IC now, maybe you can copy and paste the following into your ic?

She smiles sadly and puts her hand in yours, it is warm and comforting until you realise you can't see her with your spell,

"Why would anyone want to know the future?  I am lucky in some ways that I seem to be blind to my own fate. But I'm not like you, unless they know my True Name there is very little lasting harm they can do to me. That name is a closely guarded secret and I would know if someone had found it..."

You might want to extrapolate around that a bit, embellish as you like!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-18-14/1842:44>
So wait, she's a free spirit? Unless there are other creatures with true names I am unaware of?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-18-14/1907:00>
Both are possible, one is more likely :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-19-14/0935:46>
The jammer is a rating 6 directional.


Oh, and she is using wireless to exclude friendlies from its effect.   
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-19-14/1126:05>
hows that LAV doing Aria? is it my turn again?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-19-14/1233:54>
hows that LAV doing Aria? is it my turn again?
The zep has lost radar contact with the LAV, but the intercepted message from the runners could be taken to imply they haven't crashed and burned (otherwise they wouldn't still be incoming?!?)

As I've said to others, please don't wait for your 'turn' to post, just keep rattling along and we can resolve any timing problems as they raise their heads...!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-19-14/1235:33>
The jammer is a rating 6 directional.


Oh, and she is using wireless to exclude friendlies from its effect.   
Without looking I'm not sure what the range on that is...but the train is still moving away from the RV at 20+ mph! 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-19-14/1418:52>
Yeah I missed that little tidbit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-22-14/1149:11>
It's not the IC post I wanted to write precisely but sickly children have prevented me spending as much time as I would like on RP this week...hope to do better next week!  I'm sure there are some questions or things that I've missed (either OoC or IC) so please prompt me again!

Enjoy the rest of the weekend!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-22-14/2011:33>
Aria - seriously - I hope your kids feel better soon.

I go seriously crazy when my princesses are sick - best wishes to you and yours.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-24-14/0806:26>
Thanks, they are well enough now  ::)

I will wait to give the others time to chime in, kill some more ghouls or lay waste to some clowns, otherwise I will push forward with the real threat  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-24-14/1011:28>
Thanks, they are well enough now  ::)

I will wait to give the others time to chime in, kill some more ghouls or lay waste to some clowns, otherwise I will push forward with the real threat  ;D

Just waiting on the ones in the RV to respond to the ultimatum I gave them in my last post. Most recent IC completely ignored it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-24-14/1233:51>
Just waiting on the ones in the RV to respond to the ultimatum I gave them in my last post. Most recent IC completely ignored it.
'cause I missed it on my re-read, sorry, head elsewhere - assume they aren't coming along like meek little sheep!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-24-14/1237:02>
Morgan froze with indecision for a second, should he continue the attack and take the T-bird down or pay attention to why the fuck there was a T-bird with a fucking big gun spinning up there in the first place.
Opting for diplomacy, he rattled off a basic ARO in reply:
//WHY????//
Just very quickly - there is a conspicuous lack of matrix presence for the T-bird.  Obviously someone on board has projected the ARO but there's no icon, hidden or otherwise, for the LAV.

It's probably not clear from my description but the LAV looks like a smuggler vehicle rather than a military one, as far as you can tell from surface appearances...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-24-14/1248:50>
I'm just popping in to say that I'll be away for a few days. I'm going to be traveling for Thanksgiving, with limited access to the internet. I might be able to post, but maybe not. So, if it seems like I suddenly disappeared, this is why.

I'll still try to keep track and check in, just might not be able to post and participate for a few days.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-24-14/1313:56>
What kinf of armor do LAVs have? Not in front of my book.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-24-14/1319:49>
What kinf of armor do LAVs have? Not in front of my book.

Well, a Banshee has 20 Body and 18 Armor (may be the other way around, but six of one half dozen of another).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-24-14/1327:07>
basically a pistol isn't going to do much lol. anyone got an APDS loaded sniper/HMG?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-24-14/1331:07>
I was thinking an Edged m23 shot to the cockpit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-24-14/1331:21>
Or send the spirit up into it to frag the pilot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-24-14/1401:05>
that would work. i can hit it for matrix damage but something tells me that Aria might have a decker lying in wait for me lol
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-24-14/1418:00>
Don't be scurred.  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-24-14/1457:52>
that would work. i can hit it for matrix damage but something tells me that Aria might have a decker lying in wait for me lol
Lying in wait?  That decker is actively hunting you!  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-24-14/1643:00>
Can I even communincate with the spirit if it's that far away?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-24-14/1824:26>
Can I even communincate with the spirit if it's that far away?
From vague memory there's a limit to how far you can send a spirit away from you without it counting as a remote service.  As far as I know you can freely communicate when it's within that range...but again that's based off memory
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-24-14/2225:30>
You can go Summoner's Magic x 100 meters before it's a remote service.

Quote from: Core Rule Book of SR5; page 302
Your spirit can’t move farther away from you than your Magic rating x 100 meters. If forced out of this radius, the spirit will try to return as quickly as possible. If you send a spirit beyond this range, it counts as a remote service.

As far as I can tell, as long as the spirit did not get banished or disrupted, you can communicate with it through the Spirit-Summoner Link.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <11-25-14/1505:27>
Spector is going to make sure that first two Ghouls he has throwing stars in are not still alive. IF they are still alive Spector will throw his next shuriken at one of them, if he droped both he will throw at a new target.

Initiative
10 + 2d6
2d6=5 (http://invisiblecastle.com/roller/view/4728470/)
Initiative = 15

Simple Action: Throw Weapon (Shuriken)

AGI 5 + Throwing Weapons (Shuriken) 5(7) = 12 (Limit Physical: 8 )
12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4728472/)

Simple Action: Ready more Shuriken
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-25-14/1632:31>
@Scawire: minor point, a LAV is more like a flying armoured bus...even less that your shurikens can do... :o

http://fc05.deviantart.net/fs10/i/2006/130/8/2/Banshee_by_Fastfood.jpg

Might give you some idea of what you're seeing
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-25-14/1702:40>
i think scawire was really aiming for more ghouls rather than the LAV..
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-25-14/1705:19>
So which do you guys want more, Spirit to take out the LAV or the clowns? THis depends if I can even command it to do anything...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-25-14/1717:42>
So which do you guys want more, Spirit to take out the LAV or the clowns? THis depends if I can even command it to do anything...
You are well within range of magicx100m... the convoy is moving but only a few seconds have passed when it is picking up speed (crap acceleration)...given that Al is now trying to play chicken with the LAV that is VERY close!  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-25-14/1806:33>
So which do you guys want more, Spirit to take out the LAV or the clowns? THis depends if I can even command it to do anything...

If you're asking for votes, I say go for the clowns.

Al would say the same if asked IC.

He'd rather die than be alive at the expense of those little kids.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <11-25-14/1809:07>
yeah, save the kids first
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-25-14/1816:44>
You are well within range of magicx100m... the convoy is moving but only a few seconds have passed when it is picking up speed (crap acceleration)...given that Al is now trying to play chicken with the LAV that is VERY close!  ;D

Chicken. Yes, Like the sound of that.
The body and momentum of that whole train, even at 25 MPH…
Yeah, I'd love to ram those child-killers, and let the chips fall where they may for Al in the cab.

But it never even occurred to me that, with their superior speed/maneuverability + inferior mass they'd ever let me make contact. Hope I'm wrong...

More worried about the gun.
Going for the engine could leave the train coasting to an eventual halt.
But spraying the cab might be the more emotionally satisfying choice for them.

Should that happen, I assumed there'd be a massive penalty on the ranged defense if I stayed at the wheel, so have tried to hedge my bets with a badass soak bonus…

Maybe dodging the train will throw off their aim.
And maybe a genie will show up and grant Al three wishes.
I guess we'll see what happens.

And Lusis - love the idea of your M23 giving the pilot something else to think about!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SnowDragon on <11-26-14/0934:57>
Intervention has a HAR she can harry the LAV pilot with as well, on rock and roll it should at least make him think twice about his approach. Alternatively, she could theoretically pull out the bolt action and attempt to disable it with an engine shot from the sniper rifle.

Lemme know what you think~
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-26-14/1409:26>
Intervention has a HAR she can harry the LAV pilot with as well, on rock and roll it should at least make him think twice about his approach. Alternatively, she could theoretically pull out the bolt action and attempt to disable it with an engine shot from the sniper rifle.

Lemme know what you think~

Well, again, if people are asking for votes…

If there is anything you can do for the kids, that's the idealist's choice!

If you are not in a position to do so (or just more interested in the threat to ourselves!), then by all means let those airborne bastards know we're not going to just roll over and stop the train for them!!!
The sniper rifle probably has a lot more penetrating power vs. their armor...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <11-26-14/1711:47>
I'll post an ic with instructions for the spirit to kill the clowns when i can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-27-14/0926:24>
What's the current range from train 1 to the LAV?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <11-27-14/1505:11>
What's the current range from train 1 to the LAV?
20 ish meters I'd say, and I think you are still on/in car 5 so add another 40m or so to that for distance to you, without you moving of course...

I don't want to be unfair and have the LAV do anything else until you've all had a chance to chime in IC but equally I want to keep things moving so assume I'm aiming for an IC post tomorrow night, get in there if you want to do something before all hell breaks loose!

 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <11-27-14/1528:22>
Roll to Attack:

Pistols 5 + Agility 6 + Semi-Automatics specialty 2 + Take Aim action 1 = 14 dice

Got 6 hits (http://invisiblecastle.com/roller/view/4730073/)

Base DV - 7P
Armor Penetration - -5 (APDS ammo)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <11-27-14/1558:46>
Moving house.

Shifting broadband service far from a seamless process in this town (or maybe I'm just going about it wrong).

Will post as I can, but any long silences from me (hard to imagine, I know!), that's why.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-27-14/2329:07>
All right, it's 11:30 PM here. All the Thanksgiving craziness is dying down now, so I should be able to post. I'll try to get caught up and have a post by tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <11-28-14/0815:01>
Ok, Luz is taking aim (+1 DP, +1 Accuracy with wireless Smartgun) on the pilot (-4 DP) at medium range, but using her vision magnification (-0 DP for range), plus Pushing The Limit (+5 Edge) + 14 base dice = 16 dice.

WOOT (http://orokos.com/roll/234671): 7 hits! [16d6t5=2, 3, 5, 4, 1, 6, 4, 2, 5, 5, 2, 6, 5, 4, 6, 3]

[url-http://orokos.com/roll/234672]Rerolling 3d6[/url]: 2 more! [3d6t5=1, 6, 5]
And one more is a dud. (http://orokos.com/roll/234673)

Total of 9 hits. with 9p, -2 AP.

Might not penetrate but maybe he'll rethink his life.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <11-28-14/1240:47>
Action Pass 3 - Acting on Initiative 4

Simple Action - Take Aim (+1 Accuracy and +1 die to attack, due to Wireless Smartlink)
Free Action - Called Shot to Vitals (+2 DV, -4 dice to attack)
Simple Action - Shoot Ares Desert Strike at Clown

Quote from: 8-bit
Longarms 6 + Agility 11 + Wireless Smartlink 2 + Take Aim 1 + Specialization 2 - Called Shot 4 - Wounds 1 = 17 dice without any other modifiers

Firing Ares Desert Strike at Clown (http://orokos.com/roll/234688): 17d6t5 8 [2, 6, 4, 4, 1, 5, 3, 6, 2, 3, 5, 2, 6, 5, 5, 6, 2]

DV is 15P + Net hits, AP -8. 1 APDS Round used in 14 round clip. 13 remaining in clip; 49 remaining total.

Since I do not know environmental modifiers, here is what is negating it.

Thermographic Vision or Low-Light Vision (not sure if the ash makes thermo impossible, but I assume I would have gone to the appropriate one when lining up my shot); Smartgun System for Wind; Flare Compensation for Glare; Improved Range Finder for Range (up to 350 meters with no penalty).

Yeah, I think the clown is dead.



I have no idea what is going on with Initiative order; I'll see if I can get it organized. I figure this scene is cinematic enough though, so probably not a problem.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-01-14/1242:05>
Ok, Luz is taking aim (+1 DP, +1 Accuracy with wireless Smartgun) on the pilot (-4 DP) at medium range, but using her vision magnification (-0 DP for range), plus Pushing The Limit (+5 Edge) + 14 base dice = 16 dice.

WOOT (http://orokos.com/roll/234671): 7 hits! [16d6t5=2, 3, 5, 4, 1, 6, 4, 2, 5, 5, 2, 6, 5, 4, 6, 3]

[url-http://orokos.com/roll/234672]Rerolling 3d6[/url]: 2 more! [3d6t5=1, 6, 5]
And one more is a dud. (http://orokos.com/roll/234673)

Total of 9 hits. with 9p, -2 AP.

Might not penetrate but maybe he'll rethink his life.
That he might!

Non milspec LAV example: Ares Venture [H5, Sp7, Ac4, B16, A14, Pi4, Sn4, St6] it’s a variant of this, and more seats…

Shooting at passengers in a vehicle [SR5 p205 (ignoring the blind fire mod to your shot because I’m nice…) they get +4 good cover, +3 moving vehicle, -2 inside a vehicle, and they get to add the vehicle armour to their armour...

Reaction +Intuition+Mods [9+5], Amour [9+14]...so he's alive but smarting...and returning suppressive fire...!


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-01-14/1536:50>
i assume the decker in the LAV isn't replying to my question?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-01-14/1556:35>
Aria, how far away is the LAV from Luz and what is it's current altitude? 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-01-14/1639:19>
Sorry i haven't posted yet, I haven't been able to find enough time yet. Hopefully by tomorrow I will be able to.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-02-14/0749:43>
Aria, how far away is the LAV from Luz and what is it's current altitude?
It's about the same distance ~60m or so, and between 10 and 15m above the deck...let me know if you want to resist the minigun fire or if you are sensibly ducking behind some canvas etc stored on the roof?  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-02-14/0750:46>
i assume the decker in the LAV isn't replying to my question?
Did you expect him to?  :o   I assumed you were being sarky...I guess you could take the minigun fire as a response  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-02-14/0812:19>
Kids saved - YES!!!
(Might also be worth checking to see if either of the parents can still be saved...)

@Lusis - thanks for drawing that beast's fire. Owe you one!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-02-14/0824:18>
No problem.  You wouldn't happen to have a heavy weapon hidden somewhere would ya?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-02-14/0829:28>
Sadly, Al's mouth is the heaviest weapon he brandishes.

Would have loved to hit the LAV with the train, but that would have been a bit too good to be true (and painful, as well).

I reckon it's down to spirits and hackers to take that baby down...unless you can get another one of those awesome shots at the pilot!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-02-14/0834:07>
Well ill need to check how high her vertical jump is.

Note for the future: some form of anti-vehicle is a must. Whether it be an assault cannon, thermite/grappling hook, etc. Luz just has a miniwelder atm.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-02-14/0842:26>
I don't think Alicia has done it IC but you might want to consider yourselves warned that there are incoming foes to the east of the convoy, presumably on foot... in the spirit of giving you more to worry about  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-02-14/0910:21>
i assume the decker in the LAV isn't replying to my question?
Did you expect him to?  :o   I assumed you were being sarky...I guess you could take the minigun fire as a response  ;D
it was worth a try :-)
please take one of my pre-gen attack (data spike) rolls as the rest of my action then
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-02-14/1122:22>
I don't think Alicia has done it IC but you might want to consider yourselves warned that there are incoming foes to the east of the convoy, presumably on foot... in the spirit of giving you more to worry about  :o

A big part of my determination not to stop for anything.

Won't have to keep going at 25-30 mph for long to leave dismounted troops in rough terrain well behind us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-02-14/1209:12>
Well, Ghost does have a Sniper Rifle with APDS Rounds in it. Assuming I use Bull's Eye/Double Tap, I could get quite a lot of AP from it. I don't remember if we did decide how that worked (Multiply bullet's AP, multiply base weapon's AP, something else?), but it's probably upward of -12 AP.

However, Ghost is kind of ignoring the helicopter, for now. I suppose decision time. Should I turn my attention towards the helicopter, or try and get the kids out and to safety? Note that Ghost is an absolutely awful people person.

I'm leaning towards the kids though, if only because I'll never hear the end of it from Al if I don't  ;D.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-02-14/1642:39>
i thtink you can pull called shots to specific vehicle areas too, so perhaps you could take out an intake or thruster and bring the bugger down that way?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-02-14/1737:20>
i assume the decker in the LAV isn't replying to my question?
Did you expect him to?  :o   I assumed you were being sarky...I guess you could take the minigun fire as a response  ;D
it was worth a try :-)
please take one of my pre-gen attack (data spike) rolls as the rest of my action then
Possibly daft question but what are you intending to spike?  The LAV is flying wifi off... there are at least 3 hidden icons in that vicinity and you can try and seek them out if you want...there will be more inbound from the on foot team... the decker may be on foot or in the LAV, who knows... oh, and re the next IC, consider yourself lucky, there was a 1 in 3 chance the decker would target you!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-02-14/1744:53>
i assume the decker in the LAV isn't replying to my question?
Did you expect him to?  :o   I assumed you were being sarky...I guess you could take the minigun fire as a response  ;D
it was worth a try :-)
please take one of my pre-gen attack (data spike) rolls as the rest of my action then
Possibly daft question but what are you intending to spike?  The LAV is flying wifi off... there are at least 3 hidden icons in that vicinity and you can try and seek them out if you want...there will be more inbound from the on foot team... the decker may be on foot or in the LAV, who knows... oh, and re the next IC, consider yourself lucky, there was a 1 in 3 chance the decker would target you!

well i spotted the icon earlier as i fragged the rigger. with him out of the picture, the icon would have to resort to autopilot or manual control and would still be active, unless the enemy decker formed his persona on it and actively took a "hide" action.

no problems though, if i cant spot it, then i'll put my deck down for a reboot with my next pass
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-02-14/1823:12>
By the time I get back, nothing to do but report the enemies. Ah well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-03-14/0831:39>
By the time I get back, nothing to do but report the enemies. Ah well.
There's always more to do!  ;D

well i spotted the icon earlier as i fragged the rigger. with him out of the picture, the icon would have to resort to autopilot or manual control and would still be active, unless the enemy decker formed his persona on it and actively took a "hide" action.

no problems though, if i cant spot it, then i'll put my deck down for a reboot with my next pass
Unless I've completely missed the point I thought you could take any wireless device (in this case the LAV) and simply 'turn it off' so it is no longer on the matrix?!?  I imagine anyone with an ounce of paranoia would have a big red button that allows matrix deactivation in the event of an attack?  The thing you fragged was the rigger's control deck...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-03-14/1054:26>
ah right, fair enough then. I'd misunderstood what you meant.
I'll put my device down for a reboot to clear overwatch score then and run it silent.
that'll take a full pass iirc
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-03-14/1123:26>
Dude, if you tore up his VCR and forced him to fly manual, heck, that's a big win for us already. Way to go.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-03-14/1125:11>
Dude, if you tore up his VCR and forced him to fly manual, heck, that's a big win for us already. Way to go.
I was hoping to do something about that minigun though lol.
My overwatch score must be pretty horrendous so its probably not a bad thing to do a reboot anyways
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-03-14/1232:23>
And that will get rid of the mark the decker just put on your deck too I believe  8)

//LAV has gone dark anyway. I'm going down for a reboot, back shortly.//
Morgan put the system down for a reboot, feeling the snap of reality his nervous system as he emerged from VR back into his meat shell.
This was starting to look really really bad and he questioned his sanity for sticking around. What the fuck had gotten these guys so hacked off with a circus of all things that a minigun armed LAV was now strafing the convoy?
I hadn't intended the LAV to turn up originally, it was transport only...at least until you pissed off the rigger  8)

Just a note, it's a smuggler vehicle...it is waaaay undergunned for a normal LAV, I'm not that nasty...  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-03-14/1321:27>
Even still, 20f is quite a gun to have strapped to the front of your craft.
@team, what's your priorities for Morgan to hit?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-03-14/1606:43>
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term...   ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-03-14/1710:55>
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term...   ::)
LOL.

Machine gun:
(http://gifsec.com/wp-content/uploads/GIF/2014/04/machine-gun-gif.gif)

Mini-gun:

(http://giant.gfycat.com/ApprehensiveVibrantEstuarinecrocodile.gif)

BIG difference in firepower (IRL).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-03-14/1711:43>
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term...   ::)
LOL.

Machine gun:
(http://feritesilenziose.files.wordpress.com/2013/02/tumblr_m697xm31c01rwbu1eo1_400.gif)

Mini-gun:

(http://giant.gfycat.com/ApprehensiveVibrantEstuarinecrocodile.gif)

It's all subjective. You just got to use your imagination  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-03-14/1714:33>
When I originally conceived it, it was more like an HV LMG from SR4...ah well, minigun is just a term...   ::)

I'll admit that I was picturing twin Vindicators on either side of the vehicle's nose.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-03-14/1722:33>
So how do we bring this thing down? Short of some action movie shit.

ETA: Luz is limited to a 16m vertical jump and it's 60m.

Oblique wouldn't happen to be smuggling any heavy weapons, would he?

Can we get on their comms? Luz has a rating 3 voicebox and 3 dice in Impersonation (6 total).  :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-03-14/1735:25>
Now that the clowns are down, Ghost can probably help. I've completely lost track of initiative with all the work I've had for the holidays, but here's what I would do next. I need a GM confirmation.

Bull's Eye/Double Tap w/ Ares Desert Strike.

Base AP: -4; APDS AP: -4

Run & Gun Errata:

Quote from: Run & Gun Errata; page 3
“The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.”

Using a Semi-Auto Burst would take 3 bullets, so it's AP times 3. That means it would be Base AP: -12. Now, it says it's an increase to the base weapon AP, does that mean that it's total -16 (replacing Base AP, but keeping APDS AP) or -20 (keeping Base AP, keeping APDS AP, and adding the bonus equal to Base AP times 3)? Or is it just -12?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-03-14/1819:01>
So how do we bring this thing down? Short of some action movie shit.

ETA: Luz is limited to a 16m vertical jump and it's 60m.

Oblique wouldn't happen to be smuggling any heavy weapons, would he?

Can we get on their comms? Luz has a rating 3 voicebox and 3 dice in Impersonation (6 total).  :P

Well, if whoever is controlling that spirit can order it to carry Cutter up there, he can cap the pilot in the head. :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-03-14/1840:28>
So how do we bring this thing down? Short of some action movie shit.

ETA: Luz is limited to a 16m vertical jump and it's 60m.

Oblique wouldn't happen to be smuggling any heavy weapons, would he?

Can we get on their comms? Luz has a rating 3 voicebox and 3 dice in Impersonation (6 total).  :P
Decking is out of the question so my vote is a called shot to something important. maybe frag up a thruster or engine and watch it spiral to its doom.
Magic might work depending on what we've got. a decent enough spirit could death-rape the occupants of the vehicle ( air spirit so it can fly up to its altitude )
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-08-14/0830:47>
Apologies for my lack of responses last week...manic times!

To recap:
1) Clowns appear to be out of it...not that anyone has checked!  Someone might want to see if the parents made it (although that's doubtful)
2) There's the LAV...a double tap would be at -12AP I think, APDS is a prerequisite of the ability so is already counted.  Anything more than -12 is also insane for a small arm, no matter how good the skill!  At least that's my take on it.  Yes, shooting out a thruster is probably a good answer to the mechanical problem!
3) There are other identified hostiles inbound on foot
4) And there's a quick IC incoming to throw another wrinkle into your plans  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-08-14/0846:24>
Extra aside, it is a tri-barrelled LMG on the LAV...so half way between a minigun and an LMG.  Assume for game purposes however that the stats are the same as a normal LMG (I just prefer the imagery of the rotating barrels  :o)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-08-14/1903:14>

1) Clowns appear to be out of it...not that anyone has checked!  Someone might want to see if the parents made it (although that's doubtful)


Even if it's a one percent chance, worth checking for the sake of those poor kids.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-08-14/2104:55>
I'll send the water spirit out to check on the inbound hostiles.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-09-14/1427:26>
Sorry for not replying much. I am currently prepping to move IRL.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-09-14/1741:24>
Sorry for not replying much. I am currently prepping to move IRL.

Feeling for you, dude.

Week off work, but wished I could have just been in the office the whole miserable time.

Now two weeks in the new place, and still feel like I'm camping.

Hoping yours is smooth and delightful!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-09-14/2047:09>
Stealth check:

10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4736260/)
That blew hard...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-09-14/2217:53>
Luz is going to take a look at the new threat lobbing grenades or whatnot, using Vision Enhancement, Thermo, etc.

2 hits [8d6t5=1, 6, 2, 2, 2, 6, 3, 4] http://orokos.com/roll/220387

Don't have time to post in IC.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-10-14/1548:13>
Luz is going to take a look at the new threat lobbing grenades or whatnot, using Vision Enhancement, Thermo, etc.

2 hits [8d6t5=1, 6, 2, 2, 2, 6, 3, 4] http://orokos.com/roll/220387

Don't have time to post in IC.
It came from beyond the treeline in a ballistic arc...SR4 style weapon spotter programs could probably plot an approximate location (about where Alicia's spell says your foes are)... there's no chance of a visual spot at the moment, no LOS until they are almost at the treeline!

I'll send the water spirit out to check on the inbound hostiles.
Noted!

Knowing he was probably being actively hunted for his assault on the Rigger, Morgan logged into the host with his newly rebooted deck and gave the command to launch IC.
If their decker wants to play, he can play on my soil with my friends
Feeling slow tonight...can you spell out what you are doing here?  I'm guessing you are triggering the host IC.  I really must re-read the matrix rules yet again but I had assumed you were on the grid (that's where the LAV etc was) and there's a barrier host to grid that only text messages etc can cross...so are you 'hiding' in the host and waiting for the enemy decker?

And are you now running silent? Thanks
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-10-14/1603:19>
A quick 'heads up' just as things are getting exciting :P

Christmas is likely to be difficult for many of us to post so no problems there.  In the not too distant future we are having another baby so I may disappear off the grid for a while until I get acclimatised to massive sleep deprivation again.  I will try and let you know what's going on when I can but no promises!

I will be back though, have no fear!  Games will continue, there may just be an unavoidable gap.  I might try and twist adamu's arm to keep things trotting along (as he has done so well on Tribes!)

Cheers, A
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-10-14/1645:30>
@GM, yep run hiding back to the host for its defences.
Yep, just using a command to the host to launch IC. I'm half expecting an attack/subversion on the network so will want to detect and defend against it now
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-10-14/1712:39>
A quick 'heads up' just as things are getting exciting :P

Christmas is likely to be difficult for many of us to post so no problems there.  In the not too distant future we are having another baby so I may disappear off the grid for a while until I get acclimatised to massive sleep deprivation again.  I will try and let you know what's going on when I can but no promises!

I will be back though, have no fear!  Games will continue, there may just be an unavoidable gap.  I might try and twist adamu's arm to keep things trotting along (as he has done so well on Tribes!)

Cheers, A

Sadly, all the PbP games stlow to a crawl in December (just when I finally get some time off work!). No worries on that front.

But congratulations!!! Family is the only thing better than SR, and by a wide margin.

Been there on the sleepless thing, so you can count on me for whatever you need. You're being generous about Tribes - it's barely on life support - but I will do what you ask for CT and/or TLG.

I can easily come up with some sort of support role or amusing thing for Al to be doing in the background that will allow me to keep ICing him without posing a conflict of interest if you need me to run the baddies or something for a bit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <12-10-14/1720:22>
@ Aria You have fun with the great addition to your family.

Here is a stealth roll for Spector since his is trying to be a sneaky as possible.

Sneaking (Urban) 4(6) + AGI: 5 = 11

11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4737101/)
(Almost a glitch Ha Ha Invisible Castle hates me)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-15-14/0848:35>
You're not forgotten, will hopefully get the IC moving again very soon...

Any bright ideas about maintaining this thread while I'm out of action would be appreciated!  Given the state of play it's a little more complicated than TLG over on DS... adamu has (more or less) volunteered to keep things moving for us...if everyone (including him) is happy I could turn over the confrontation with the runners to him, Al would still be reaping the rewards by adamu posting so that should keep him happy  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-15-14/0906:55>
With one tractor out.  Once the hostiles are dealt with, this is now a recovery operation. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-15-14/1050:49>
The convoy will have spares etc, but you're not changing tyres whilst taking grenade fire... Well I wouldn't, I guess Al might be crazy enough to try :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-15-14/1556:06>
You're not forgotten, will hopefully get the IC moving again very soon...

Any bright ideas about maintaining this thread while I'm out of action would be appreciated!  Given the state of play it's a little more complicated than TLG over on DS... adamu has (more or less) volunteered to keep things moving for us...if everyone (including him) is happy I could turn over the confrontation with the runners to him, Al would still be reaping the rewards by adamu posting so that should keep him happy  ;D

Well, maybe we should start talking about a transition now, while you are still online a bit….

I'd feel better about taking one of the two games over (temporarily) than both. I am pretty overstretched SR-wise as it is!

And if I was taking one over, I'd rather it be this one, as it is already mid-action….just message me, though with how you'd like to do it, or if you have other ideas.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-22-14/0803:28>
Ok guys, I haven’t had as much time as I wanted to get things to a point pre-Christmas and whilst I may manage to get some IC up in the next couple of days I’m making no promises…so sorry…

In the meantime there are a couple of housekeeping items to try and keep the various games moving while I’m away from my computer:

@CT: I’m hoping adamu will take on the running of the current encounter with the foe.  I will PM him separately.  It’s by no means the last encounter planned for this thread so I’m happy for him to keep it moving and possibly even resolve it.

@TLG: Rather than overburden adamu can I suggest that you do some IC planning and perhaps the confrontation between Al and Jan to keep the thread ticking over until I can pick up the reins again?  The OoC plan looks good so that would be a good use of IC time without needing too much intervention from me.  Feel free to make up details and I will work them into the future plotline!

@Tribes: Hopefully you can limp on without Silkie and Cam.  If there aren’t enough players I guess we can pick up a new recruitment drive when I get back into the swing of things…flashbacks or posting in the general IC are also possibilities!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-22-14/0834:34>
I think you do need to invite us. I tried adding a character but it said I'm not authorized. Handle there is ChingChingPow.

Here's some info: http://help.obsidianportal.com/discussions/problems/728-obsidian-portal-how-to-join-a-campaign

Not finding the Character Generator, unless you mean the contact list.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <12-22-14/1236:47>
Ok, will look into this!

If you want to PM me an email address I can send you a copy of the character generator directly?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-22-14/1644:46>

@CT: I’m hoping adamu will take on the running of the current encounter with the foe.  I will PM him separately.  It’s by no means the last encounter planned for this thread so I’m happy for him to keep it moving and possibly even resolve it.

Like I said, I think I can take this one on.

Not really sure how many players are still with us, but will try to keep things hellish/interesting for all those that are!

Standing by for that PM telling me what is going on, etc.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-22-14/2147:04>
Ok, will look into this!

If you want to PM me an email address I can send you a copy of the character generator directly?
I have it now. :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-24-14/1249:29>
Okay, I've got my marching orders from Aria.

Of course I know many folks have a lot going on right now, so posting may be sporadic, but I will do my part in keeping things moving.

That will definitely mean a new GM-IC post within a day from now.

If anyone happens to be around in the meantime, feel free to give me any updates you can on location, current activity, and intention.

And, frankly, just any shout-out to let us know you are still around would be helpful!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-24-14/1307:46>
Still around, I'm in the hab car in VR on the host manning the defences. Have a VR terminal displaying my smartgun's camera which is trained on the door to the room I'm in
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <12-24-14/1400:29>
Here also. Luz is pinned to the top of the first train by LAV fire, contemplating her next move.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-24-14/1754:25>
Okay, I put up an IC.

It's not much in the way of stimulus, but offers a chance to be proactive.

If no one acts for a while (a good long while - I know it's Christmas), I'll move the action forward from the other side's perspective.

Some notes on how I think I will run a few things during Aria's hiatus:

* As you can see, I have directed IC toward the two people that shouted out.
This is NOT to exclude anyone - the moment I hear from you IC or OOC, I will get you an IC response.
And hopefully that will be a lot of you.
But this saves me from posting a lot of IC for folk that may be temporarily or permanently inactive.
So if you are in, just say so!

* I know some people have generated lots of die rolls. Thing is, that was a long time ago, and I don't even know which ones have already been used.
So if you think you need a roll, or I ask for one, just post it (feel free to take it from your pre-genned ones if you like).
I could really do with fresh initiatives for all, or a refresher from 8-bit if there is a currently active batch.

* Just to clarify on initiative. In PbP, I care very much about your initiative, but only vis a vis the bad guys.
So please post it, but do not worry about it in regard to each other.
I want people to be able to post as much as they like without having to wait on a slower poster with a higher initiative score.

* Csjarrat - I suck at Matrix rules even more than Aria does, but don't want to shortchange you. So if I miss something important ruleswise, or otherwise clearly do not understand something, just tell me!

* Finally, for the record, while I am pinch-hit GMing, anything Al does will be neutral on the current situation in game terms. Nothing he does will help or hinder you, and no need to try to help him with any predicament he finds himself in.
I just like posting him, so will keep doing so, but it is pure fluff.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-24-14/1755:55>
I'll admit that I'm tempted to try thinking of another character to bring in. Cutter just isn't working out like I thought he would even if he did pull off some crazy shyte.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-24-14/1759:18>
I'll admit that I'm tempted to try thinking of another character to bring in. Cutter just isn't working out like I thought he would even if he did pull off some crazy shyte.

Too bad, I thought he was kicking ass.

Saving the kids was down to him!

So, do you want me to post an IC directed at him (definitely better for the continuity!), or shall I await your new arrival?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-24-14/1813:05>
ok cool. i'm gonna be busy for a few days but will get something up before new year. have a great christmas everyone!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-24-14/1821:36>
I'll admit that I'm tempted to try thinking of another character to bring in. Cutter just isn't working out like I thought he would even if he did pull off some crazy shyte.

Too bad, I thought he was kicking ass.

Saving the kids was down to him!

So, do you want me to post an IC directed at him (definitely better for the continuity!), or shall I await your new arrival?

Still haven't decided fully yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jayde Moon on <12-27-14/0130:18>
Hey all.  Much as I wanted to make it work this time, PbP just isn't for me.  after the excitement of getting a character together, the game itself just moves too slowly for my taste.

That said, I have tried to help put together a bit of a project for Aria, by getting this up onto Obsidian Portal.

So when you get a chance, poke on over to https://stormy-waters-2075.obsidianportal.com and check it out.  If you don't already have one, make an account at OP and then PM me the account name you made and I will happily get you added.

Once you are added, use the forums on the Portal to ask any questions about how to post stuff up or whatever.

I'll stay along and admin the Portal for a bit tip it looks like everyone has things in hand, then hand it over 100% to Aria.

Hope you guys enjoy, I always wish I could get into PbP and I keep trying every few years.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-27-14/1330:15>
Alicia still hasn't gotten a reply from the Free spirit yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-27-14/1604:40>
Hey all.  Much as I wanted to make it work this time, PbP just isn't for me.  after the excitement of getting a character together, the game itself just moves too slowly for my taste.

That said, I have tried to help put together a bit of a project for Aria, by getting this up onto Obsidian Portal.

So when you get a chance, poke on over to https://stormy-waters-2075.obsidianportal.com and check it out.  If you don't already have one, make an account at OP and then PM me the account name you made and I will happily get you added.

Once you are added, use the forums on the Portal to ask any questions about how to post stuff up or whatever.

I'll stay along and admin the Portal for a bit tip it looks like everyone has things in hand, then hand it over 100% to Aria.

Hope you guys enjoy, I always wish I could get into PbP and I keep trying every few years.

Said what needed saying on the other board.

But just to add, GIANT THANK YOU for letting us know you are leaving the game!!!
It's a common courtesy far too often ignored!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-27-14/1605:55>
Alicia still hasn't gotten a reply from the Free spirit yet.

Okay, you've checked in, you'll get a post - stay tuned!

Everyone - bit of a transition here - if there is something you are waiting for, quick reminders please!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-27-14/1916:05>
I'll get an IC post in tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-30-14/1802:31>
I'll get an IC post in tomorrow.

Great - I am on six days a week, pretty much without fail (except Sundays), so IC posts will get IC posts back within 24 (along with any answers to OOC queries, of course).

Heard confirmation that 8-bit is still in the game, so put up an IC for him as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <12-30-14/1900:34>
right, ready to get some dice rolled. I want to assess the damage and try and get the link to the zep back up and running.
Where you want me to start?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-30-14/2204:04>
Quote from: 8-bit; Initiative Setup
Action Pass 1

Initiative Rolls for current situation. Organized.

Ericen | Flicker - Initiative (http://orokos.com/roll/221166): 11+4d6 27
All4BigGuns | Cutter - 3d6+11=27 (http://invisiblecastle.com/roller/view/4704911/) [4,6,6,11] = (27)
8-bit | Ghost - Initiative (1) (http://orokos.com/roll/219901): 15+3d6 25 [4, 3, 3] - 1 for Wound Modifiers = 24
GM/saithor | Water Spirit - 2d6+14= 23 Link (http://orokos.com/roll/231629)
JackVII | Harrier - 9+4d6 → [9,2,1,5,5] (http://invisiblecastle.com/roller/view/4640090/) = (22)
Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=12) (http://invisiblecastle.com/roller/view/4638742/) = 21
GM/saithor | Fire Spirit - 2d6+15= 20 Link  (http://orokos.com/roll/231628)
Jayde Moon | Betsy - 1d6+9: 18 [1d6=3] (http://orokos.com/roll/229473) | Four hits on the test on Increase Reflexes (+4 Reaction, + a pair of ones (http://orokos.com/roll/232320))
saithor | Alicia - 1d6+9=13 Link (http://orokos.com/roll/231627)
SnowDragon | Intervention - 9 + 1d6 (1d6=3) = 12
Lusis | Luz - 8+1d6: 10 [1d6=2] http://orokos.com/roll/220362

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)



Action Pass 2

Initiative Rolls for current situation. Organized.

Ericen | Flicker - 17
All4BigGuns | Cutter - 17
8-bit | Ghost - 14
GM/saithor | Water Spirit - 13
JackVII | Harrier - Crashed? Dead?
Csjarrat | Morgan - 11
GM/saithor | Fire Spirit - 10
Jayde Moon | Betsy - 8
Scawire | Spector - 5
saithor | Alicia - 3
SnowDragon | Intervention - 2

Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)

Lusis | Luz - 0

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)



Action Pass 3

Initiative Rolls for current situation. Organized.

Ericen | Flicker - 7
All4BigGuns | Cutter - 7
8-bit | Ghost - 4
GM/saithor | Water Spirit - 3
JackVII | Harrier - Crashed? Dead?
Csjarrat | Morgan - 1

Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)

GM/saithor | Fire Spirit - 0
Jayde Moon | Betsy - -2
Scawire | Spector - -5
saithor | Alicia - -7
SnowDragon | Intervention - -8
Lusis | Luz - -10

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

Quote from: 8-bit; Current Actions Left for Participants; Roleplay at-will with GM Approval
Ericen | Flicker - Pass 2 and 3 Actions Left; as far as I can tell
All4BigGuns | Cutter - No Actions for any Passes Left
8-bit | Ghost - No Actions for any Passes Left
GM/saithor | Water Spirit - No Actions for any Passes Left?? Not sure if it's even acted or been summoned yet.
JackVII | Harrier - Dead/MIA
Csjarrat | Morgan - No Actions for any Passes Left | I think; not sure, but he's been doing a lot of Matrix mojo, which would eat up Passes quickly.
GM/saithor | Fire Spirit  - No Actions for any Passes Left
Jayde Moon | Betsy - No Actions for any Passes Left
Scawire | Spector - No Actions for any Passes Left
saithor | Alicia - No Actions for any Passes Left
SnowDragon | Intervention - No Actions for any Passes Left
Lusis | Luz - No Actions for any Passes Left

Scawire is currently on the next Combat Turn; although he is split off of everyone else and fighting a separate group of enemies.

Quote from: Scawire
Initiative - 10 + 2d6 2d6=5 (http://invisiblecastle.com/roller/view/4728470/) | Initiative = 15

So, I think that's about it. I might be off a little on the whole how many Actions left, but I think it's safe to say that the Combat Turn passed and not many have actions left. Thus, we should be getting around to rolling Initiative again; please don't make any rolls while I gather who has premade and who doesn't. I'll compile it shortly; this post will be edited.

Quote from: 8-bit; Current Initiative for next Combat Turn
Action Pass 1

Initiative Rolls for current situation. Organized.

Csjarrat | Morgan - Hot sim initiative: 9 + 4d6 (4d6=20) (http://invisiblecastle.com/roller/view/4638742/) 29
8-bit | Ghost - Initiative (2) (http://orokos.com/roll/219903): 15+3d6 27 [6, 2, 4] | -1 for Wound Modifiers = 26
GM/saithor | Water Spirit - 14+2d6= 24 Link http://orokos.com/roll/241863
Ericen | Flicker - Initiative (http://orokos.com/roll/221167): 11+4d6 23
All4BigGuns | Cutter - [3, 4, 3] + 11 = 21
GM/saithor | Fire Spirit - 15+2d6= 20 Link http://orokos.com/roll/241862
Scawire | Spector - Initiative - 10 + 2d6 2d6=5 (http://invisiblecastle.com/roller/view/4728470/) | Initiative = 15
saithor | Alicia - 9+1d6= 13 Link http://orokos.com/roll/241861
Lusis | Luz - 8+1d6: 9 [1d6=1] http://orokos.com/roll/220361

SnowDragon | Intervention

Out of Passes (roleplay at will with GM approval; one Free Action per pass still allowed)

Currently Outside of Combat.

adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)

All right, I need these rolls.

Rolls Needed
SnowDragon | Intervention 9 + 1d6
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-30-14/2308:33>
The site I have come to trust (still have zero trust for any others) happens to be down at present. So, either someone will need to make the roll for me, or trust will need to be placed in me to use real dice and type in the results.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-31-14/0347:37>
The site I have come to trust (still have zero trust for any others) happens to be down at present. So, either someone will need to make the roll for me, or trust will need to be placed in me to use real dice and type in the results.

That's fine, no rush.

@adamu

I never did get a ruling on this. While I wouldn't bother with this on a human, for trying to take down an LAV, for example, it might be useful.

Now that the clowns are down, Ghost can probably help. I've completely lost track of initiative with all the work I've had for the holidays, but here's what I would do next. I need a GM confirmation.

Bull's Eye/Double Tap w/ Ares Desert Strike.

Base AP: -4; APDS AP: -4

Run & Gun Errata:

Quote from: Run & Gun Errata; page 3
“The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a maximum modifier of x3.”

Using a Semi-Auto Burst would take 3 bullets, so it's AP times 3. That means it would be Base AP: -12. Now, it says it's an increase to the base weapon AP, does that mean that it's total -16 (replacing Base AP, but keeping APDS AP) or -20 (keeping Base AP, keeping APDS AP, and adding the bonus equal to Base AP times 3)? Or is it just -12?

As for movement, assuming we aren't yet into the next Combat Turn, I'm using up the rest of my movement. Which, as an estimate, is somewhere around 12 meters.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-31-14/1217:13>
Initiative rolls: [3, 4, 3] + 11 = 21
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <12-31-14/1313:59>
Initiateive
Alicia 9+1d6= 13 Link http://orokos.com/roll/241861
Water spirit 14+2d6= 24 Link http://orokos.com/roll/241863
Fire Spirit 15+2d6= 20 Link http://orokos.com/roll/241862
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-31-14/1340:16>
Added you guys in, thanks for the rolls!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-31-14/1625:38>

2) There's the LAV...a double tap would be at -12AP I think, APDS is a prerequisite of the ability so is already counted.  Anything more than -12 is also insane for a small arm, no matter how good the skill!  At least that's my take on it.  Yes, shooting out a thruster is probably a good answer to the mechanical problem!


@8-bit - Aria did rule on your double-tap question, and he's the uber-GM here, so we go with that. Hope it is helpful.

@All4BigGuns
I see you have overcome your dice issues.
Also, based on you making the roll I'll assume Cutter is still with us, which makes me happy personally and IC-wise!

And, for the record, I seriously don't care how you roll your dice - on a table or on a computer.
All I ask is that if you do it on a table, that you roll them one at a time and record them in the order rolled left to right, as I will take dice off for modifiers from the right (and of course add any bonus dice from the right as well).

@8-bit
Thanks for updating the initiative.
As I have stated before, I very much value this for when individual PCs are toe-to-toe with bad guys. At that point, who goes before them, or has more or less actions then them, will be critical.

But, again, please don't hold back acting/posting based on other players' initiatives - that bogs PbP down too much.
I will let you know if you need to hold off to wait for the opposition's actions - otherwise, you can never post too much.

As for those at the RV running to catch up with the stopped trains, when I post IC in a bit, I'll have you arriving. Yeah, it's a few hundred meters, but right now we are in a spot of time where the enemy (as Alicia is keeping everyone well apprised of) is making their own tactical approach. Breaking that and your turn-by-turn running down into 3-second combat actions….yikes.

So you will get there…and they will get there…

And in the meantime, I need to deal with decking fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <12-31-14/1636:54>
Ah, oops. Missed that one. Works for me.

No problem on updating the initiative; I hope it doesn't bog anyone down at all.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-31-14/1656:10>
right, ready to get some dice rolled. I want to assess the damage and try and get the link to the zep back up and running.
Where you want me to start?

Okay, you'll be the first IC today, but let me lay it out here a bit, as I know Morgan spent time earlier in the run familiarizing himself with the network. Between that and what the friendly decker will say, you know:

- After you nailed the t-bird's VCR, their decker went straight after you. When you rebooted, he went for the host. He was pretty badass and dumped the first sec decker Biofeedback, taking him out.
- Just as the zep was bailing, trying to go offline, the decker bricked its comms and navigationals. So it is dead in the air (currently no danger of coming down).
- They still have comms with the zep through the pilot's commlink.
- Key system's on the train (cabs, Oblique's commlink and most others, some security doors [there aren't really that many], etc. are on this host's WAN. At this time, none of the runners are on the WAN.
- Friendly decker is clearly stressed because he is outclassed and doesn't know what the other decker is up to...

So not much to roll for you at this point, at least for the two things you said you wanted to do.
The main damage is to the other friendly decker's brain - he needs a medic - and to the zep's hardware - which you can't fix without being up there with a tool kit.
But comms with the zep are currently working, and you can talk to them if you want.

As always, if I've missed something with the matrix rules, just shout out!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-31-14/1750:12>
Okay, everyone can act at this point.

Though we may soon get to the point where I tell certain people to hold off for enemy actions, we are not there yet, so post away.

Just so we are clear (as possible without graphics), the lead train is on the "road", which as this point is hard on the tree line to the right (east). The cab is on its side, and the remaining trains are kind of crunched together, so that there is climbing and wriggling to get into cars at their entrances, which are on the ends between cars.
The lead train has lots of slightly injured and very panicked people from the crash.

Train two stopped off the road just to the west of the first train.

So cars 7 - 9 "overlap" cars 4 - 6.

I purposely did not state at what point on the train's length Cutter and Ghost arrived - up to you guys and not necessarily together.

Alicia in Car 3 with the seer. Luz on top of Car 3.  Morgan in cabin in Car 4.

Alicia saw two baddies, one each heading for north and south ends of Car 3.
Her spirit, by the way, is keeping track of the baddies as best it can and sending its impressions to her, but it is lot to watch at once.
Neither of the two approaching people are the mage.
And it has not noticed the source of any grenade launches.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <12-31-14/1905:01>
@All4BigGuns
I see you have overcome your dice issues.
Also, based on you making the roll I'll assume Cutter is still with us, which makes me happy personally and IC-wise!

And, for the record, I seriously don't care how you roll your dice - on a table or on a computer.
All I ask is that if you do it on a table, that you roll them one at a time and record them in the order rolled left to right, as I will take dice off for modifiers from the right (and of course add any bonus dice from the right as well).

I rolled 'em on my desk, but it looks like I should've checked that site first since it apparently came up in the meantime.

What I do when I roll real dice for these is this: I roll all of them and just kind of randomize the order so that the failures and successes are jumbled up (opposite of how I arrange at a real table where I group successes together and set failures aside while I tally in a "Hall of Shame" situation).


As to Cutter, for now I'll leave him in, but mainly because I can't really think of anything else to use at the moment. None I have made now seem right, and I'm not feeling going through creation right now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-31-14/2139:51>

What I do when I roll real dice for these is this: I roll all of them and just kind of randomize the order so that the failures and successes are jumbled up (opposite of how I arrange at a real table where I group successes together and set failures aside while I tally in a "Hall of Shame" situation).

All good!

And glad you and Cutter are still with us!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-03-15/1320:46>
I sort of lost track of what/who is in the third car of the train. Would you mind giving me a refresher on anything relevant to Ghost? I can look through myself, but I figured you might know.

For all I know, it's just a big explosion. Which is bad.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-03-15/1352:36>
I sort of lost track of what/who is in the third car of the train. Would you mind giving me a refresher on anything relevant to Ghost? I can look through myself, but I figured you might know.

For all I know, it's just a big explosion. Which is bad.

sure - about three posts up you'll find my summary of the current configuration of the two trains, as well as a listing of where all the active PCs are.

In about the second or third post on page one of the thread, you'll find a link to Aria's post detailing all the cars of the two trains - very handy.

I am keenly conscious of the fact that things being clear in the GM's head does not equal things being clear in everyone else's heads - so do ask any and as many questions as you like!!!

Key for Ghost and Cutter right now - and they would know this much - is that they have just arrived somewhere (your choice) on the west side of the train.
The bad guys are just at this same moment coming out of the tree line a mere five meters from the east side of the train.
In other words, if the train weren't there, you could spit on each other. If you got on the ground and looked, you might see their feet.
If you are in the vicinity of car 3, you might easily see their two point men start to climb up in their attempts to gain entry to the north and south ends of that car.

It is also quite clear that someone is pinned down under LAV machine gun and (from somewhere) grenade launcher fire on the roof of car three (and that roof must be getting weak in places right now).

Any other info you need, just let me know!!!!

If it is something you think might not be readily available, don't hesitate to make Perception tests (as will I if I think I need to to answer a question).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-03-15/1356:49>
Ah ... 3 posts up. That's embarrassing  :-[

Thank you for the summary. I think my IC post is all right for now; nothing contradictory in it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <01-03-15/1836:31>
How is the new threat from Luz?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-03-15/1955:43>
How is the new threat from Luz?

Lusis, hey friend!

Scratching my head a bit here, looking back over my speedy typing of the past few days…

If I wrote anything that implied Luz was a threat to the team/good guys, it was certainly inadvertent!

Let me know what you are getting at and I am sure we can clear it up.

In the meantime, some actions and probably defensive rolls are probably in order…Luz is free to act (declare, provide or point me to existing rolls as applicable), and it is clear to her that, barring any change of circumstances, her current cover position is going to get indirect-fired by something...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Scawire on <01-05-15/1650:13>
I have to apologize to you guys I'm going to be busier in this new years then thought so I will be unable to do this run and my other one. I wish you tons of fun in your game.

Sorry guys you keep having fun kicking crazy clown butts. And don't let a ghoul bite you even it they seem like they have a nice personality.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Lusis on <01-05-15/1653:54>
Apologies; but I'm Attending to a family emergency.  I won't be able to post for awhile. Assume Luz escaped through the roof of the car and is incapacitated for a bit,  I guess.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-05-15/1751:26>
I have to apologize to you guys I'm going to be busier in this new years then thought so I will be unable to do this run and my other one. I wish you tons of fun in your game.

Sorry guys you keep having fun kicking crazy clown butts. And don't let a ghoul bite you even it they seem like they have a nice personality.

Hey, at least you are busy with good things, I hope.

Sorry to see you go, but seriously do appreciate your letting me know.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-05-15/1752:35>
Apologies; but I'm Attending to a family emergency.  I won't be able to post for awhile. Assume Luz escaped through the roof of the car and is incapacitated for a bit,  I guess.

Yikes, I hope it's not something too bad. Good luck!

Good solution on the current situation - we can get that sorted easily enough.

Hope you'll be back soon!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-05-15/1811:58>
Okay, Lusis, did per your idea.

All the damage referred to is fluff. Luz will wake up with a headache and no game-terms damage whenever you can rejoin us.

And for everyone else, her landing place is a storage closet. Her appearance is not in sight of the corridor Alicia and the Seer are in.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-06-15/0009:12>
Hi there;)
Can I join some campaign?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-06-15/1257:24>
Hi there;)
Can I join some campaign?

Like it says, Recruitment Always Open!
You can play any sort of character you like, so give me a sheet and we'll take it from there.

Key points, though: I would strongly encourage you to read the thread first, so that you are up to speed on what is happening, etc.
Also, please think of why/how you are there in the middle of the ongoing action.

I see on the general "looking for work" thread that you like to play mage/hackers.
Cool, but please know that I am hopeless with Matrix rules, and am not always good at providing fun times for folk that play deckers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-06-15/1421:17>
Hi There, thanks I will work on it tonight.

I have built a quite interesting Rigger/decker/mage that I think I managed to balance, being all of the above and non of the above as the same time. I think he is the most interesting one I built so far. I'll read some of the history and write a short story to why is he here later today.  ;)



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-06-15/1434:50>
One silly question... what thread to read ;) ?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-06-15/1544:49>
One silly question... what thread to read ;) ?

Well, the Circus Tricks IC thread would be most important (and more interesting. and shorter).
If you are really hardcore you could skim through the OOC (this thread) - but the most important thing here is the link in the second or third post to the explanation of all the different cars in the land train.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-06-15/1651:11>
Sorry for my long absence, it might be a while before I get back to posting here. Sorry.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-06-15/1727:12>
It will be my second character... so i am really a newbie, and just enjoying the massive freedom of these mechanics. I am starting to read about the cars ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-06-15/1830:52>
Sorry for my long absence, it might be a while before I get back to posting here. Sorry.

Well, glad you are not officially "out"!!!

Seriously, thanks for touching base. It makes a big difference.

Things are moving pretty slowly all around…can probably keep other players busy for a while with their own stuff until you can get back!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-07-15/0919:01>
Hi.
Here is the character, back story and technical file.

I read some about the plot I am in the middle,  the concept I think is a good introductory post, just say when is the appropriate time to pop in. ;)

== Info ==
Street Name:
Name: Tal Shachar
Movement: 2/4
Karma: 5
Street Cred: 1
Notoriety: 0
Public Awareness: 0
Human Male Age 45
Height 170 Weight 83
Composure: 5
Judge Intentions: 7
Lift/Carry: 2 (15 kg/10 kg)
Memory: 11
Nuyen: 175

== Priorities ==
Metatype: D - Human or Elf
Attributes: E - 12 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 1
AGI: 1
REA: 1 (4)
STR: 1
CHA: 2
INT: 5
LOG: 6 (8)
WIL: 3
EDG: 2
MAG: 6 (4)

== Derived Attributes ==
Essence:                   4.0
Initiative:                9 + 4d6
Rigger Initiative:         9 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      9 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  3
Mental:                    8
Social:                    4
Astral:                    8

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 9
Animal Handling            : 0                      Pool: 1
Armorer                    : 0                      Pool: 7
Binding                    : 1 [Spirits of Man]     Pool: 8 (10)
Computer                   : 5                      Pool: 13
Con                        : 0                      Pool: 1
Cybercombat                : 4 [Devices]            Pool: 12 (14)
Demolitions                : 0                      Pool: 7
Disguise                   : 0                      Pool: 4
Electronic Warfare         : 1 [Jamming]            Pool: 9 (11)
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 7
Forgery                    : 0                      Pool: 7
Gunnery                    : 6 [Ballistic]          Pool: 7 (9)
Hacking                    : 6 [Devices]            Pool: 17 (19)
Hardware                   : 5                      Pool: 13
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Perception                 : 1                      Pool: 8
Performance                : 0                      Pool: 1
Pilot Aircraft             : 1 [Rotary Wing]        Pool: 5 (7)
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Software                   : 5                      Pool: 13
Spellcasting               : 6 [Combat]             Pool: 13 (15)
Summoning                  : 1 [Spirits of Man]     Pool: 8 (10)
Survival                   : 0                      Pool: 2
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Combat Tactics             : 2                      Pool: 10
Engineering                : 2 [Mechanical]         Pool: 10 (12)
Literature                 : 1                      Pool: 9
Magic Traditions           : 2                      Pool: 10
Magical Theory             : 2                      Pool: 10
Magical Threats            : 2                      Pool: 10
Military                   : 1 [Military Magic]     Pool: 9 (11)
Politics                   : 2 [Social]             Pool: 10 (12)
Religion                   : 2 [Judaism]            Pool: 10 (12)
Security Companies         : 2                      Pool: 10

== Contacts ==
Fixit (3, 3)

== Qualities ==
Allergy (Common, Mild) (Pollutants)
Mentor Spirit (Eagle)
Mystic Adept
SINner (Corporate) (Ares)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (11))
Ball Lightning             DV: F-1
Improved Invisibility      DV: F-1
Levitate                   DV: F-2
Mass Confusion             DV: F-1
Stunbolt                   DV: F-3

== Powers ==
Combat Sense Rating: 1
Improved Ability (skill) (Hacking) Rating: 2
Improved Reflexes 3

== Lifestyles ==
Life Sux  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 2

== Armor ==
Armor Jacket                        12
Helmet                              2

== Weapons ==
Unarmed Attack
   Pool: 0   Accuracy: 3   DV: 1S   AP: -   RC: 1

== Commlink ==
Maersk Spider (ATT: 0, SLZ: 0, DP: 4, FWL: 5)
   +Autosoft (Manuvering(rotordrone)) Rating 6
   +Encryption
   +Signal Scrub
   +Autosoft (Targeting(AK-97)) Rating 6
   +Autosoft (Clearsight) Rating 6
   +Autosoft(Electronic Warfare) Rating 6

Microtrónica Azteca 200 (ATT: 5, SLZ: 4, DP: 3, FWL: 2)
   +Armor
   +Baby Monitor
   +Biofeedback Filter
   +Decrypt
   +Stealth
   +Hammer
   +Exploit
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Signal Scrub
   +Toolbox
   +Virtual Machine

== Gear ==
Ammo: Gel Rounds (Assault Rifles) x250
Fake SIN (Dogmeat) Rating 3
   +Fake License (Magic) Rating 3
   +Fake License (Weapon) Rating 3
Glasses Rating 4
   +Thermographic Vision
   +Flare Compensation
   +Low Light
Power Focus (Bonded Foci) Rating 3
Qi Focus (Bonded Foci) (Improved Ability (skill)) Rating 2

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Rigger Interface
   +Sensor Array Rating 2
Horizon Flying Eye w/Flash-Pak and Grenade (Minidrone)
   +Grenade: Flash-Pak
   +Grenade: Smoke
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium) ("Rigger Choice")
   +Weapon Mount +AK-97
   +Ammo: Regular Ammo (Assault Rifles) x150
   +Sensor Array Rating 6
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount + AK-97
   +Ammo: Regular Ammo (Assault Rifles) x150
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount+ AK-97
   +Ammo: Regular Ammo (Assault Rifles) x150
   +Sensor Array Rating 3

== Background ==
Dogmeat started his life with the name: John Winter as a delivery company drone operator. He used rotor drones to deliver freshly manufactured weapons to dangerous corners of the world. Heck, few times he even delivered guns and ammunition in the middle of a fire fight, as clearly evident by the many gunshot scars that decorate his old drones.
One day the shit really started piling up for the Dog... His small company was out of business. We do not need you anymore go away. Ares does not do micro shipments anymore as we lose far too many Drones to make it profitable. Employment was difficult for the Dog, all his social connections where for people in Ares, and once fired from his job he had no access for any of his social connections.

His second job was that of a hacker, he used to hack low end cameras and other Medias in order to find dirt... Any sort of dirt that his new employers the Yakuza, could then use in order to extend their influence.

He never knew he worked for the Yakuza until it was too late. He decided to trace the location and identity of his handler. He managed to do so. Doing so, he also discovered the true purpose of his services… The answer was shocking, he is being used… they do not really need his job… While I hack meaningless devices, they hack into my equipment and use my still valid identity in order to access Ares. Heck they do not even hack... I actually gave them the mark... I am so stupid!!!

That discovery made him go underground.  For Dog Ares represents anything that is good and just in this world. Why shouldn't people have the global right to bear Ares arms - how can local governments restrict access to arms... Can't they see that firing an Ares gun is a basic human right?

Then the fear arrived… what will happen when they figure me out? I can never bring myself to operate against them. He decided to disappear, he packed his equipment, some of his his old rotor drones bought a cheap car and drove to the horizon. He took all his wireless devices off and vowed never to go online again until he has a new identity.

In time, he managed to acquire the fake identity of dogmeat. A figure from a very old game.
The money started to finish, and he was in a problem. He was not as skillful hacker as he hoped, he was also not that good at piloting stuff. What a failure!... He started low, taking small barely legal jobs and slowly improved his skills.  Things begun to improve, hacking became easier, his skill became almost exceptional. His reactions became faster, despite never working out a day in his life. He did not understand it at first, but he begun channeling mana into his body, augmenting his personality with magic.

Having parts of his soul burned for augmentations, it was difficult to contact this world. The pain was terrible, he almost killed himself learning to channel mana. He eventually found a spirit that was willing to show him the ropes.
An eagle spirit manifested as a naked Indian. He gradually begun to improve his skills, forgetting parts of his old life behind him, he disconnected from the outside world and channeled mana in a large junk yard he now called home.

When the money started to run out, he started his own Shadowrunning team. The Crazy Dogs… The team prides itself in having hacking/rigging/magic capabilities. Off course, after spending a couple of years talking to a mentor spirit that never answers back, he failed to mention that the crazy dogs are a one man show. Well, 4 drones, 3 spirits and a man … but still a one man show.

He had a few good runs netting himself some nice initial gains, but then came a terrible run. Before he knew what was going on he was struck down by a sniper. That was the end of the mad dogs. He barely survived that incident, recovery took months and consumed every last bit of newyen he had, his health never fully recovered as well.  But he survived, he lost his home reputation everything, but a single contact  that owed him a favor a big favor.

He thought about a person, an old childhood body… his commlink quickly called that buddy. Charlie? He said… you have to help me out man, the bills are piling up I do not know what to do… I have no place to live once I leave the hospital, the land lord is evicting me - he is serious this time.  I know I messed out, but please this is my only hope to stay out of the streets with my degrading health I’ll die out there in a few months. I’ll do anything I will not disappoint you this time!

I do not know, John... I mean Dog he said.
You cannot turn me down Charlie, I saved your life... now you have to save mine -  no one else will work with me after that epic fail there is only you.
Charlie said, well for old times sake – I have a friend in need of some extra firepower – you still have your “team” of drones and spirits with you?
Dog sighed, I'll see if I can bring the drones into working order, give me a day...

I know some guys nearby that may benefit from your services.  Do not let me down Dog, I am vowing for you on this one. My reputation is dead if you mess it up.
The pay is not as much as you are used to but you can never go solo anymore. 
That option is dead for you - there is no way to convince anyone to let you do that. Do not put more on your plate than you can chew, I am doing you a favor man, we are even now. 

He hanged out:

Dog downloaded the instructions and map to the meeting point, he oiled some of the drones and fixing them as much as he could with spare parts from his junk yard home. He managed to rebuild some of them into working shape.  He had one with top notch sensors... not an old delivery drone he remembered I stole that one from a professional rigger, a real life one...

(He tried to remember the name of original owner, but that was in a different life… my good old hacking days.). 

I’ll use that one to jump in as it is top notch with customized sensors and everything, not a standard unmodified armed delivery drone. He thought to himself – he placed two drones in the front sits of the car, and put the third one in the trunk. He summoned a couple of spirits bounded them and rested.

After 20 hours or so he was strong enough to continue... The mad dogs are ready for action.
He comfortably positioned himself in the back sit and connected his rig to the car's rigger interface. His body went numb, as his mind became one with the car... The need for speed, the addictive roar of my engine, the feel of my wheels petting the road, the wind in my sensors, how I missed it !
The car speed up into the horizon, gracefully maneuvering obstacles. With the driver sleeping in the back sit, and two spirits that followed the car in the astral world scouting the road for troubles. …
The mad dogs are running again… he the car beeped with joy.


== Concept ==
When you look at dogmeat, he is the last person you'll expect to run the shadows. He is weak, slow, and his skin is pale. This person obviously struggles just to walk, he also struggles to standing up for more than a few minutes. It is impossible to even imagine that this middle aged man that is starting to show signs of age is even capable of holding a gun let alone climb a rope, run or achieve anything physical.

The illusion brakes, where a rundown rotor drone gracefully lands. It is modified with a chair and an AK-97. Dog slowly sits on the drone, and another drone quickly arrives with a small bottle of water ontop of it. He drinks and pauses. Their software is unique... he say with pride in his voice, I modified it myself so they can help me around in the daily chores. The drones are clearly old, and numerous gunshots decorate their armor.
Two spirits then materialize behind him, with the vogue image of a naked Indian. It is nice to meet you all, he said softly, I am dog meat, and we are the mad dogs. We are competent in hacking, magic and rigging. I hope we can work together fine.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-07-15/1729:12>
@gilga

looks fun

My only question on your sheet is that you mention bound spirits in your story, but I don't see any among your stats…

Anyway, based on your story, seems like you could have been hired along with the rest of the team to provide security for the circus, but for whatever reason are showing up quite late (but just in time!).

No worries on not knowing anyone - none of the runners knew each other at the start of this.

So you'll be walking into the thick of it, but it will be pretty obvious (by the time you finish reading the IC thread) that the train you were hired to protect is under attack.

The action is all at the north end of the train right now.
So if you want tiime to stage your crew and so forth, you can approach from the south.
But if you want to jump straight into it and be the cavalry, drive in from the north (with the rain and dust no one will see you coming) and loose hell.

So just get yourself up to date on the IC (and maybe just last three or four pages of the OOC) and post your arrival - and you're in!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-07-15/1734:50>
@Everyone -

Yikes!

And here I used to think the way to keep interest up was to throw lots of direct action for players to react to!
Well, anyway, as you know we have lost Jayde and Lusis. Csjarrat is also leaving the game. Saithor has announced a hiatus.

8-bit and BigGuns have not posted for some time.

And of course we have lost five or six others some time ago.

The holiday season makes the usual PbP drop-out rate even worse - life goes on.

And so does the game - as long as we have one active PC, I will keep actively GMing until Aria returns or calls it (and I hope he doesn't do the latter!).

But just to be clear, just because there are only a small number of PCs, it does not mean you will be totally overwhelmed by opposing numbers.

There are a lot of people on the train, including its own security team.

Individual PCs will be met by heinously dire but balanced threat levels, with excess bad guys stalled or soaked by other forces.

As before, all PCs are currently clear to act based on my latest posts!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-07-15/1737:10>
I just finished to read it all, what a thriller ;)

I did not bound them in character creation, but I assumed that for story reason, that my character will not leave his home before binding some low level spirits as he is not exactly capable in combat. We can make the dice roll and such I'd go for summoning 2 level 3 spirits of man (10 dice only, and then try and bind them). 

How do we roll that mechanically ?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <01-07-15/1745:06>
Hiya,

Just poking my head round the door, Adamu is doing a great job while I'm busy waiting...

Invisible Castle is the usual rolling method, although there are others, failing all else roll real D and list them in the order rolled as Adamu said a few posts back (we trust you)!

General word of caution, SR doesn't always treat 'jacks of all trades' well, and those physical stats of 1 will haunt you!  But that just adds to the role play potential :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-07-15/1844:02>
Okay, wrote a combat prep post ;) A lot to do. I do not mind the 1's and worst case dog meat will die. I find it fun to play a character with an obvious weakness and I think he should play his cards correctly so he do not ends up in gun fights too often. He can fight reasonably, but with body 1, he should probably let the drones/spirit do the combat and maybe jump in or throw a confusion spell to help them.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-07-15/1906:22>
Now for the technical details: I am just starting so correct me if I am mistaken:

@home:
1. Summon spirit of man force 3: (BAD DOG)
 6  6  2  5  4  6  6  3  2  4   - 5 hits vs 2  5  6   2 hits so I get 3 services.
2. soak 4 drain: 6  4  1  6  1  5  6  3  5  4  5   - 6 hits no drain (Yay! )
3. bind: 6  5  3  1  1  3  5  5  3  5   4 hits vs: 2  3  6  6  3  4  (2 hits) so two more services:
4. Soak 4 drain: 5  2  2  4  3  4  5  1  4  3  6  3 hits , 1 stun damage taken.
Total 5 services for bad dog.

****his optional power is mass confusion spell. (to help the drones)****

I just noticed that this spirit type already have a confusion power - (and is anyhow probably too weak to use it, so let's give it ball lighting instead.)

1. Summon spirit of man force 3: (GOOD DOG)
2  5  3  5  5  5  1  4  6  3  -5 hits, vs 1  2  5   1 hit so I get 4 services.
2. soak 2 drain: 2  1  6  6  4  6  1  1  2  4  5 , 4 hits no drain.
3. bind: roll 10 dice, 1 hit , vs 6 dice 0 hits (wow!) so total of 5 services for good dog.
his optional power is improved invisibility.

drain: no drain since no hits.
Can I assume that the damage from home is healed already ? (just 1 DV)


Before combat:
1. improved invisibility spell (force 4) rolls 13 dice 5 hits, 4 hits to the invisibility spell.
Drain: 3DV :  11 dice, 2 hits I take one drain.
2. matrix search -  computer + intuition -2 from invisibility spell: 2 successes. (bah... oh well;) )
3: mechanically, I gave both the spirits an order to fight with me in combat so I used one service on each.
4. Drones flying stealthy into combat:  9 dice for each and they get: 1 hit,1 hit,3 hits lets hope it will be enough along with the invisibility.


anything I forgot? 

PS: I used this site to roll dice, if there is a preferred site let me know: just the first thing I goggled.
http://www.chinagreenelvis.com/gaming/tools/shadowrun/diceroller/
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-07-15/1908:22>
Apologies for not posting, but I just haven't been able to think of anything in particular to do at present what with the main visible enemy remaining being a vehicle, and the post I made a long while back sending a message to the team about the spirit summoner trying to get the spirit to get me up there wasn't answered by the party member in question.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-07-15/1913:20>
I'll get you there ;) my character is waiting for a way to join the combat. Will be cool if you take the drones  with you so he can jump in and help if things get bloody. (let's hope it works out, never did the rigger stuff before).

You can RP it as if the spirit/drones are there to meet you if you will, I am going to sleep so I won't be here for a while.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-07-15/2013:48>
Hey guys!

BigGuns - great you are around.

Bad guys are directly on the other side of the train - in fact, as I said, one each is now climbing up between the cars on the north and south end of Car 3 - definitely visible to you.

As for other PC not responding, IC that is fog of war (Alicia has been VERY busy), OOC it can be down to post rate (Saithor is, as you've seen, taking a break).

Also, IC, Ghost just was addressing your character, so I think 8-bit may be waiting for that reply.


As for the spirit boost up to the LAV - I LOVE it!!!
Bad ass stuff like that always gets points with me (loved the cycle crash too!).
One trick is that the spirit gilga is sending has a strength of 1, with bod at  modest 4. Generously, it can haul at best 30 kg skyward….

Tell you what - Alicia's fire spirit doesn't seem to be doing much, and with S4 and B7, with good rolls it could haul Cutter up there.
Let me take a small liberty and assume it sees the need and acts - mostly because it is amused to do so. I won't charge a service, and it won't endanger itself by fighting until a service is used, but it will get you where you want to go…

I don't reckon it HAS to burn you if it doesn't want to...


@gilga - you are one heck of a multi-tasker - i can see you are going to keep me on my toes!
Heading for bed now, but will get all your concerns addressed tomorrow, along with an IC post for you to bounce off of.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-07-15/2230:02>
Okay, I would like to start by apologizing.

Basically, my life got extremely crazy these past few days, and Shadowrun has been low on my list of priorities. That's the reason I haven't been posting recently. While I'm sure you guys understand, I should have at least notified you all. For that, I'm sorry.

I know it's moving slowly, but I should have checked in at least. I hate my life sometimes ...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1733:37>
Okay, I would like to start by apologizing.

Basically, my life got extremely crazy these past few days, and Shadowrun has been low on my list of priorities. That's the reason I haven't been posting recently. While I'm sure you guys understand, I should have at least notified you all. For that, I'm sorry.

I know it's moving slowly, but I should have checked in at least. I hate my life sometimes ...

Yikes dude, no need to apologize. Life hits all of us would-be escapees!

Really do appreciate the check-in - that really helps with keeping the game going.

Get you ducks in a row, and when your time permits, put up a post and kill someone!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1807:45>
@gilga - you are one heck of a multi-tasker - i can see you are going to keep me on my toes!
Heading for bed now, but will get all your concerns addressed tomorrow, along with an IC post for you to bounce off of.

Ha ha, this guy force me to study most of the book i have so in a way he already achieves his peruse. Today I discovered that he should have specialized in spirits of water. As they have all the powers that I wanted, and can also assist spell-casting illusion magic. So many details to learn.

I am a bit out of the loop, but who is currently active in this game ?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1810:20>
Now for the technical details: I am just starting so correct me if I am mistaken:

@home:
1. Summon spirit of man force 3: (BAD DOG)
 6  6  2  5  4  6  6  3  2  4   - 5 hits vs 2  5  6   2 hits so I get 3 services.
2. soak 4 drain: 6  4  1  6  1  5  6  3  5  4  5   - 6 hits no drain (Yay! )
3. bind: 6  5  3  1  1  3  5  5  3  5   4 hits vs: 2  3  6  6  3  4  (2 hits) so two more services:
4. Soak 4 drain: 5  2  2  4  3  4  5  1  4  3  6  3 hits , 1 stun damage taken.
Total 5 services for bad dog.

****his optional power is mass confusion spell. (to help the drones)****

I just noticed that this spirit type already have a confusion power - (and is anyhow probably too weak to use it, so let's give it ball lighting instead.)

1. Summon spirit of man force 3: (GOOD DOG)
2  5  3  5  5  5  1  4  6  3  -5 hits, vs 1  2  5   1 hit so I get 4 services.
2. soak 2 drain: 2  1  6  6  4  6  1  1  2  4  5 , 4 hits no drain.
3. bind: roll 10 dice, 1 hit , vs 6 dice 0 hits (wow!) so total of 5 services for good dog.
his optional power is improved invisibility.

drain: no drain since no hits.
Can I assume that the damage from home is healed already ? (just 1 DV)


Before combat:
1. improved invisibility spell (force 4) rolls 13 dice 5 hits, 4 hits to the invisibility spell.
Drain: 3DV :  11 dice, 2 hits I take one drain.
2. matrix search -  computer + intuition -2 from invisibility spell: 2 successes. (bah... oh well;) )
3: mechanically, I gave both the spirits an order to fight with me in combat so I used one service on each.
4. Drones flying stealthy into combat:  9 dice for each and they get: 1 hit,1 hit,3 hits lets hope it will be enough along with the invisibility.


anything I forgot? 

PS: I used this site to roll dice, if there is a preferred site let me know: just the first thing I goggled.
http://www.chinagreenelvis.com/gaming/tools/shadowrun/diceroller/

@gilga -

Okay, like I said, you will keep me and my rulebook busy with all this (especially the matrix part!).
So to avoid holding too much in my head, I might make a couple or three posts here.

Everything above looks fine except for one thing.
I am fine with pre-summoning before you leave home, but each of those bindings requires 75 drams of reagents, which I do not find on your sheet.
So bad news, no binding.
Good news, no binding drain to fret about.

So you now have a few less services, and also sunset to consider.
We are in late afternoon now (not sure Aria mentioned an exact time, but barring someone digging one up, say 1700. It's September in Seattle, so I don't think you'll have to worry about sunset in this scene - once past this scene we can use an almanac or something…

You mentioned in the OOC that you gave each spirit a command to fight along with you (pretty broad since you are not actually directly in a fight), but then in the IC you told one to go with the drones and then follow further instructions (so one service, with later instructions being subsequent services), and ordered the other to protect you….so…do you want to rescind the OOC service declaration?

On to the invisibility…three drones needs three spells. You are at one box of stun damage from the first two. If you want the other two drones to be invisible, you'll need to roll two more spells.

Okay, I think that covers the magic side.

More posts in a minute.

I feel like I am being a nit-picker, which is not how I like to play, but you will understand that you have one guy doing a LOT of stuff. I love the concept, and if you get it down, you can be a real ass-kicker, but given the potential power I need to make sure everything stays by the book.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1812:19>
@gilga - you are one heck of a multi-tasker - i can see you are going to keep me on my toes!
Heading for bed now, but will get all your concerns addressed tomorrow, along with an IC post for you to bounce off of.

Ha ha, this guy force me to study most of the book i have so in a way he already achieves his peruse. Today I discovered that he should have specialized in spirits of water. As they have all the powers that I wanted, and can also assist spell-casting illusion magic. So many details to learn.

I am a bit out of the loop, but who is currently active in this game ?

Well, 8-bit and BigGuns are still in (that's Ghost and Cutter).
Saithor and Lusis are still in but on breaks (Alicia and Luz).
Me, I'm in, but my character Al is sidelined doing fluff stuff until the real GM gets back.

Bit shorthanded, but as explained in earlier post, we will forge ahead with what we have.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1822:57>
Oh, forgot about the regent stuff, never mind I'll buy some next time I have access to civilization.
For summoning I'd go with a slightly stronger spirit, as I went for force 3 to be able to bind the darn thing. ;)  Can I role a force 4-5 spirit for summoning?
 
Instead of invisibility, lets have the spirit use its concealment power. It is similar in function to invisibility and should be able to effect all 3 drones. (up to force targets).  Thanks for keeping up with it, as one of the goals is to actually learn how to play. This is the first time I try to bind a spirit for example.

Would a more precise order will be, "follow the drones to battle and goodluck?"  I have no problem that specific instructions will be services, but I kind of wanted him to go and kick ass with the drones. It also doesn't matter how many services I have because, technically if I send him more than 400 meters away from me, he is free after combat. As it is a remote service and he is not bounded now.
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1831:53>
Oh, how far away do you want your hill that you are on to be? I am cool with whatever, but your spirits won't go beyond 700 meters without going remote service, so you'll probably want to be in that range.

My next big concern will be what "state" you are in from moment to moment, which of your minions you can perceive/communicate with at any given moment, and how well you can control them given limited numbers of actions.

Whatever state you are in, you will have your telepathic link to your spirits (though it is not visual, just informational).

Based on your IC, am I correct that you are staying out of VR/hot-sim, and instead doing all your hacking via AR? And simply issuing commands to drones rather than directly rigging (jumping into) them?
If not, do correct me.

If so, then I just need to know the exact wording of whatever commands you gave the three rotodrones, as they will all be on autopilot - basically under my command based on your orders until you change commands or directly control them. (Pretty much the same with the spirits, unless you change their orders).

Once we are agreed on all this, I think we will be close to where you can really "loose hell" on the bad guys.

Until you make contact with them, you can pretty much make all the actions you want.
Once any of your elements are in contact with them, we will have to get strict on how many actions you have for controlling/doing things.

Finally, seems that with all the dogs on the loose, you yourself are going to do some hacking. Any icons in particular you are looking for? Note that the T-bird is offline…any parameters to sift the friendlies from the unfriendlies? note that sustaining three invis spells, you are actually -6 on everything…the direct hacking may be stretching things a bit too far, but it's your call - and I suppose in AR you have only hardware at risk (maybe get yourself some agent program dogs!).

So, to recap, I think I need:
1) Two more invis spells.
2) Exact command(s) for rotodrones.
3) A physical initiative roll for yourself for use once you make contact
4) Initiatives for all dogs in combat
5) A lot more info for me on what you are trying to do with the hacking.
6) Distance of hill you are on.

Once we have that, we will be close to me being able to do an IC (shall we just have the drones and Bad Dog tear into the attacking bad guys!!!??!!??).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1836:02>
Oh, forgot about the regent stuff, never mind I'll buy some next time I have access to civilization.
For summoning I'd go with a slightly stronger spirit, as I went for force 3 to be able to bind the darn thing. ;)  Can I role a force 4-5 spirit for summoning?
 
Instead of invisibility, lets have the spirit use its concealment power. It is similar in function to invisibility and should be able to effect all 3 drones. (up to force targets).  Thanks for keeping up with it, as one of the goals is to actually learn how to play. This is the first time I try to bind a spirit for example.

Would a more precise order will be, "follow the drones to battle and goodluck?"  I have no problem that specific instructions will be services, but I kind of wanted him to go and kick ass with the drones. It also doesn't matter how many services I have because, technically if I send him more than 400 meters away from me, he is free after combat. As it is a remote service and he is not bounded now.

Okay - see you answered some things while I was typing!

No problem on re-rolling the spirits (hope you can keep up your great luck!).
Decide exact force, roll, and post!

Check on dropping the invisibility in favor of the concealment, but you'll need to use up a service just to have one of the spirits use that power.

The new command sounds better - he'll fight in support of the drones with that (and you can adjust their combat commands as often as you spend an action to do so). So, dropping that first OOC command to the two spirits?

I see you are going with 400 meters for spirit range. I factored your power focus into your magic rating to come up with the 700 meters.

So cool on all these points.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1850:48>
Oh, how far away do you want your hill that you are on to be? I am cool with whatever, but your spirits won't go beyond 700 meters without going remote service, so you'll probably want to be in that range.

My next big concern will be what "state" you are in from moment to moment, which of your minions you can perceive/communicate with at any given moment, and how well you can control them given limited numbers of actions.

Whatever state you are in, you will have your telepathic link to your spirits (though it is not visual, just informational).

Based on your IC, am I correct that you are staying out of VR/hot-sim, and instead doing all your hacking via AR? And simply issuing commands to drones rather than directly rigging (jumping into) them?
If not, do correct me.

If so, then I just need to know the exact wording of whatever commands you gave the three rotodrones, as they will all be on autopilot - basically under my command based on your orders until you change commands or directly control them. (Pretty much the same with the spirits, unless you change their orders).

Once we are agreed on all this, I think we will be close to where you can really "loose hell" on the bad guys.

Until you make contact with them, you can pretty much make all the actions you want.
Once any of your elements are in contact with them, we will have to get strict on how many actions you have for controlling/doing things.

Finally, seems that with all the dogs on the loose, you yourself are going to do some hacking. Any icons in particular you are looking for? Note that the T-bird is offline…any parameters to sift the friendlies from the unfriendlies? note that sustaining three invis spells, you are actually -6 on everything…the direct hacking may be stretching things a bit too far, but it's your call - and I suppose in AR you have only hardware at risk (maybe get yourself some agent program dogs!).

So, to recap, I think I need:
1) Two more invis spells.
2) Exact command(s) for rotodrones.
3) A physical initiative roll for yourself for use once you make contact
4) Initiatives for all dogs in combat
5) A lot more info for me on what you are trying to do with the hacking.
6) Distance of hill you are on.

Once we have that, we will be close to me being able to do an IC (shall we just have the drones and Bad Dog tear into the attacking bad guys!!!??!!??).
1. lets do the concealment power + 1 invisibility spell as there is no way I can sustain 3 invisibility spells. it was a fun idea, but 3 drones is too much. Lets just make the 'rigger choice drone' invisible.

2. I send them in autopilot with an order of self defense to where I think the combat is, if I actually see and understand whom to shot then I just tell them to shot that guys and then self defense as default. I can issue this command with a simple action as long as it is the same command to all the drones.

3.  no problem: 4  1  6  1  + 9 = 21

4.  let me try and see what drone initiative is: pilot *2 + 4d6:
Drone 1: (rigger drone): 6  2  1  5  +6 = 20
Drone 2: (regular):  3  5  4  4   + 6 = 22
Drone 3: (regular): 6  4  5  5   +6 = 26

5. I tried to do a matrix scan, so I get a feeling about what wireless technological devices are connected in the nearby area. I am not convinced hacking is the way to go, but it seems like a smart move. Same way as a wizard would astral project to see whats going on before rushing in. Especially since I am not an 'action hero' rambo style character.
 
6. Possible target is that plane (UAV was that) so that I can have eyes in there.

7. distance: lets say 400 meter, far enough for relative safety and close enough to rush in with the car. If things get dirty.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1855:54>
Spirit summon @ home force 5 spirit of man.
Me: 10 dice:
6  3  1  5  3  3  4  5  4  2  - 3 hits

Spriti: 5 dice:
3  3  3  2  5   - 1 hit

Drain 2DV: 2  6  3  5  5  1  1  6  6  5  - 6 hits no drain... (where was that luck when I wanted to summon lol ;) )

So I get two services, first one concealment on me + 4 drones. (also the little one). it gives -5 dice to anyone trying to locate us. I

Second one, follow the drones and fight on our side in combat. (he is an intelligent creature, I think I can give him a general order and he is smart enough to understand without getting into specifics).

Now I have no more spirit services, so I feel a bit more exposed but oh well... can't win them all;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1911:51>
Spirit summon @ home force 5 spirit of man.
Me: 10 dice:
6  3  1  5  3  3  4  5  4  2  - 3 hits

Spriti: 5 dice:
3  3  3  2  5   - 1 hit

Drain 2DV: 2  6  3  5  5  1  1  6  6  5  - 6 hits no drain... (where was that luck when I wanted to summon lol ;) )

So I get two services, first one concealment on me + 4 drones. (also the little one). it gives -5 dice to anyone trying to locate us. I

Second one, follow the drones and fight on our side in combat. (he is an intelligent creature, I think I can give him a general order and he is smart enough to understand without getting into specifics).

Now I have no more spirit services, so I feel a bit more exposed but oh well... can't win them all;)

Okay so no more Good Dog and Bad Dog, just one Big Dog?
(no more bodyguard spirit, or is that one still there and you are just keeping him at F3?)

Otherwise all good.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-08-15/1919:16>

1. lets do the concealment power + 1 invisibility spell as there is no way I can sustain 3 invisibility spells. it was a fun idea, but 3 drones is too much. Lets just make the 'rigger choice drone' invisible.

2. I send them in autopilot with an order of self defense to where I think the combat is, if I actually see and understand whom to shot then I just tell them to shot that guys and then self defense as default. I can issue this command with a simple action as long as it is the same command to all the drones.

3.  no problem: 4  1  6  1  + 9 = 21

4.  let me try and see what drone initiative is: pilot *2 + 4d6:
Drone 1: (rigger drone): 6  2  1  5  +6 = 20
Drone 2: (regular):  3  5  4  4   + 6 = 22
Drone 3: (regular): 6  4  5  5   +6 = 26

5. I tried to do a matrix scan, so I get a feeling about what wireless technological devices are connected in the nearby area. I am not convinced hacking is the way to go, but it seems like a smart move. Same way as a wizard would astral project to see whats going on before rushing in. Especially since I am not an 'action hero' rambo style character.
 
6. Possible target is that plane (UAV was that) so that I can have eyes in there.

7. distance: lets say 400 meter, far enough for relative safety and close enough to rush in with the car. If things get dirty.

Okay, mostly great stuff.

No problem with the drone commands, but with all that concealment, if they are just waiting to be shot at, they may wait a while, as if they don't do something hostile it is quite possible no one will know they are there.

Check on just the one invis - so you do have one point of stun from casting that.

As for targeting the aircraft, that is the "LAV" I referred to, and it has already gone dark (offline) after being hammered by the team's original hacker. So looking at that thing in AR, you see no icons at all.

There are lots and lots and lots of icons around the train, and it has its own host as well. But for now, it is just lots and lots of stuff. If you want to make another test looking for something in particular….

I have to hit the sack now.

Tomorrow, if there is nothing further from you, I could do an IC of what you see in AR and/or what your drones' sensor feeds show you…what would best help you to decide your next actions?

Back tomorrow night!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1921:50>
No, just me and the little drone. I also added clear sight software to the RCC. (that means no noise reduction but oh well, if it is noisy I'll just move the car closer to the action. As now I need the drone to actually spot people that arrive and I cannot trust the spirit to see them from the astral. He's armed with a flash bang gernade so I am not totally defenseless.

I edited the IC post accordingly, just Bad Dog  no good dog ;) Big dog is also a cool name... will name my next powerful drone/spirit like that.
He's special power is ball lighting by the way. (I noticed that spirits of man are not that bright with combat, so I might as well give him something he can actually fight with.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-08-15/1928:59>
I kind of hope nothing sees the drones- but they approach the combat zone so they will see people fighting. Once I understand whom to shoot I'll give them a new order. As for the spirit, I assume that being smarter than most humans, I should be able to give him an abstract order like fight anything that is hostile to us. I do not think he requires micro management like the drones may require.

I always have the option to help the drones with jumping in, but it is risky operation as I take half the damage they do.  (this is why jumping in the invisible drone is the sensible thing to do if they need extra firepower.)  My character is not agile enough to use AR control on the drones, that I feel is a better idea theoretically, so the options for this char is either all in jump in, or auto pilot.

Goodnight I'll hit the sack too.

...
update: I now read a little bit: p 234 in core rules, I can attempt to discover the UAV in matrix space:
I role:
Opposed Computer + Intuition[Data Processing] v. Logic + Sleaze Test
computer + intuition is 10 dice -2 from sustaining a spell. (rolled 8 got 2 successes). 
For deck configuration: lets go with:

Data processing: 3 (just 8 dice lets not get ahead of ourselves)
Attack 2:  (do not plan to use)
Sleaze: 4 (for hacking) 
Firewall: 5 + 1 =6 from encryption. (can change later if hacking becomes an option). Right now I like the fact that the deck is relatively protected.

Programs:  for now lets go with the: Encryption: program that adds 1 to firewall.

Just in case. Anyhow, if I do manage to discover the UAV's icon, I'll go for hacking. Otherwise its either sticking to drone piloting, or finding a spot to sling spells. I have a car so I should be quite maneuverable.   
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-09-15/1633:48>
@gilga - okay pal, I think we are through all the rules stuff - I am fine with your latest round of OOC statements, thank you for your patience, and commend your ambition!

You are free now to act IC and/or OOC.

As before, until you make contact with the opposition, I don't care how many actions you take. Once contact is made I'll be using the initiative rolls you've made to measure your allowable actions against theirs.

Let me know if you have any questions, and rock onward.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-09-15/1833:04>
Okay about the number of actions, I think hacking will not help me in this combat, with the divided attention to the drones, and the fact that I cannot hack if I cannot see the icon.
(the 19 hacking dice will not do me any good).

Autopilot from inside a trunk of a car... he is quite a character... It is funny not to play an action hero ;)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-09-15/2159:58>
@Big Guns - don't worry about the karma - wouldn't do that to you - I think it will amuse Aria sufficiently to know that your character owes a favor to a big fire spirit.

The tricky thing here is going to be staying on the thing while she gets you in (I am sooo thinking Die Hard 4 here).

Please make an 'Agility test….

@gilga - going to throw up an IC post for you too - it take place right after yours, so before your drones have had a chance to carry out your orders yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-09-15/2217:08>
@Big Guns - don't worry about the karma - wouldn't do that to you - I think it will amuse Aria sufficiently to know that your character owes a favor to a big fire spirit.

It's not doing anything to me. I just know that spirits like Karma, and figure that gifting it 5 Karma would be a good way to keep it happy. :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-10-15/1624:49>
BigGuns  - okay, you're in!

Now I still need an Agility test.
0 hits, you will crash into the rear of the cabin and need to also roll a damage resist.
1 hit, you will avoid being tossed about and hurt, but be holding on for dear life (-4 to all actions, movement limited to 25% of Walk)
2 hits, you pretty much keep control of your body and have a good grip (-1 on all actions, one hand occupied)

Past the Agility test, you are still free to take an action...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-10-15/2033:29>
BigGuns  - okay, you're in!

Now I still need an Agility test.
0 hits, you will crash into the rear of the cabin and need to also roll a damage resist.
1 hit, you will avoid being tossed about and hurt, but be holding on for dear life (-4 to all actions, movement limited to 25% of Walk)
2 hits, you pretty much keep control of your body and have a good grip (-1 on all actions, one hand occupied)

Past the Agility test, you are still free to take an action...

Just Agility or Agility + Reaction to account for reaction times and whatnot?

Edit- Nevermind. I've still got a couple points of Edge left to use on that, so I'll just roll the Agility by itself to be safe.

Agility 6 + Edge 5 = 10 dice

Rolls [3, 1, 6, 4, 6, 4, 4, 2, 5, 1, 4]
Rerolls [6, 6] [4, 3]

Hits: 5 hits total


Should leave me with 1 Edge remaining (out of my 5) assuming I remember right. I might have just used my last one. Then again, I also don't know if we've hit any sort of refresh point or not.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-10-15/2121:43>
@BigGuns

No idea how much Edge you have left, a I was not GMing throughout so wasn't any of my business.
I'll leave it to you to figure out.

Anyway, you totally owned that test - you are just so damned action-movie agile, that even as the pilot tries even harder to throw you off, you just keep making just the right 007 moves to stay on top of things.
So no penalties to your actions while in this situation.

Anyway, loose as I am about initiative to keep the flow going, the decker is awake and you guys are face to face, so it is on.

Looking back at the last posted initiative (a la 8-bit), you have 21, which means you can act. But please limit next action to what you can do in one Action Phase.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-10-15/2142:17>
The shot:

Agility 6 + Pistols 5 + Semi-Automatics specialty 2 + Wireless Laser Sight 1 + Take Aim 1 = 15 dice

Rolls:
[4, 3, 2, 2, 6, 1, 2, 6, 5, 6, 6, 5, 5, 4, 4]

Hits: 7 hits to shoot the (I assume) Decker just outside the cockpit door.

Damage and Armor Penetration:
7P + <hits> at a -5 AP

Dunno if he gets a defense being that he appears full VR.  I have a feeling though that there's a decent chance that his brains are now abstract art on the back of his seat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-11-15/0357:16>
Well I am waiting after the last IC post to my meat body to arrive secure the area with the drones. Nothing meaningful to do until then;)

P.S BigGuns, if you get your hands on his cyberdeck my character will probably be happy to borrow it/buy it from you. as being a generalist he settled for a 'so so' deck.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-12-15/1717:56>

Dunno if he gets a defense being that he appears full VR.  I have a feeling though that there's a decent chance that his brains are now abstract art on the back of his seat.

Yeah, sad to say it.
He pretty much came out of full VR in time to watch you shoot him dead.
Great shot, but he might have been able to take it IF he wasn't facing penalties for just leaving VR, being basically upside-down as the LAV rolls, and, worst of all, being strapped to his chair.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-12-15/1733:19>
Got to the meat body just in time to take a gunshot... how evil ;)
I bet now I could try hack it again. Is my character aware of the LAV diving in?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-12-15/1739:48>
Hey, I'm the "nice" GM. Aria killed those poor kids' parents.

Anyway, it'll be a few ticks before your little car reaches the train. Not long, and want active posters to be able to post through, but I think I'll give it just one more day in real time before posting your arrival, just in case any of our other players want to chime in (8-bit???).

Once you get there, it will get increasingly hard to ignore their presence/leave them on the sidellines, and I don't want to puppet even inactive players any more than I have to.

BigGuns, you're pretty much in the thick of things, though, and free to take an action.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-12-15/1752:38>
No problem about that ;) The real session goes much slower so I am used to stuff.
I can probably try hacking again if I can see the LAV is out of control,  I believe a mark or two will be enough to put it back on autopilot ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-12-15/1955:38>
No problem about that ;) The real session goes much slower so I am used to stuff.
I can probably try hacking again if I can see the LAV is out of control,  I believe a mark or two will be enough to put it back on autopilot ;)

Well, you still have to locate the icon…I should tell you that (can't remember exactly what the reasoning was - I think a combination of their bad security and the decker patching everything to each other) it was established some time ago that all the team's chatter is hearable by, well, pretty much everyone in the vicinity.
So Dogmeat might have heard some of the recent exchanges...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-12-15/2026:55>
1. I think that with the decker out of the way mechanically, dogmeat now just have to overcome the sleeze of the deck. (his logic attribute is now 0) so it is easier to do so.
The sustain spell is really a drag, I ment to give it to the spirit for a couple of turns.

2. There is a cooler more 'james bond' solution, I can instruct him how to connect his commlink into one of the systems in the plains, and extend me a mark on the commlink. That waywe can establish a direct connection to one of the devices on the plain. (door look even)
(I mean cutter is already there... that way I can totally bay-pass his bad-ass deck and just hack the door lock, and get the mark on the master device as well.

If you approve I'll write something IC ;)







Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-12-15/2049:49>
I'm back, will get a post up when I can figure out the spirit combat rules.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-12-15/2052:12>
Most of my actions at this time are Take Aim actions up to my maximum (due to my Willpower) of +2 from the action.

When it comes time to actually fire a shot at the pilot, I will dump my last point of Edge into it to try and make sure the bastard goes down.

Agility 6 + Pistols 5 + Semi-Automatics specialization 2 + Laser Sight 1 + Take Aim 2 + Edge 5 = 21 dice

Rolls [2, 6 (4), 1, 1, 5, 5, 1, 2, 6 (6, 6, 3), 1, 2, 6 (1), 6 (3), 1, 3, 6 (4), 3, 3, 6 (2), 2, 4] = 10 hits (pretty good, around 50%)

DV Refresher: 7P + any hits left after defense
AP Refresher: -5
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-12-15/2155:08>
two rolls: 1 discover icon if the direct approach with commlink as a datatap is not valid:
intuition (5) + computer (5) + hot sim (2) - spell sustain (2) = 10 dice, 4 hits.
1  1  5  1  5  5  1  2  3  6

The 21 initiative dice goes like this:

pass 1: simple action reach meat body, simple action configure the deck.
pass 2: jump into hot sim. (not sure what kind of action...)
pass 3: hack or discover icon.

If I can do the direct thingy: I roll logic + hacking (17) + 2 devices +2 hot sim -2 spell sustain = 19:

2  2  6  1  2  3  6  3  3  5  3  1  2  1  6  5  5  4  6   
7 hits, (just like the limit of my deck).


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-13-15/1656:00>
I'm back, will get a post up when I can figure out the spirit combat rules.

Great news!

Although I co-opted your fire spirit (and made it a girl - hope that wasn't too far off your reality), it did not use any services - it was just amusing itself.

Also, although I showed it fighting another spirit, that also is just color. With you back, just assume the other spirit broke off the fight for whatever reason, putting your fire spirit back at your disposal.

Any other info you need to catch up, just let me know - otherwise your scene can pick up pretty much where it left off.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-13-15/1709:16>
@BigGuns
Okay, need a defense test and, just in case, a damage soak.

Then it will be your action again.

@gilga
Cutter too busy to be connecting cables at the moment, and we'll have to wait in any case to see whether he chooses to do so.

So we'll go with your other actions -
you can now easily find the deck, which is located pretty much where the T-bird is.
However, despite your strong search, you simply cannot find an icon for the T-bird itself or any of its systems.

Go ahead and IC that, and proceed with next action.
Also, if you are actually coming on scene, I need to know exactly where you put your car in relation to the trains (I posted fairly detailed OOC description of the current configurationa a little ways back up the thread).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-13-15/1731:44>
bah couldn't find it. but lets not be strategic about it, lets assume I came from the north.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-13-15/1829:37>
bah couldn't find it. but lets not be strategic about it, lets assume I came from the north.

Based on your search, you'd swear the T-bird's icon is simply not there.

Anyway, yeah, I know you are coming from the north.

Do you stop before you reach the (overturned) lead cab?
If you go all the way to the train, to you proceed along it on your right (east) side or your left (west)?
How far?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-13-15/1854:30>
I wanted to reach that security closet where luz is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-13-15/1954:50>
I wanted to reach that security closet where luz is.

That's cool, you'll want to go to the third car in the lead train.

Since, as previously described, there are armed individuals approaching that car from both sides, I am extremely interested in whether you drive/dismount along the east or west side.

Also, strictly speaking OOC, since Lusis is on a temporary break, there is no way you will be able to revive Luz (on the other hand, once Lusis comes back, Luz will be good as new).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-13-15/2018:22>
Defense: Reaction 7 + Intuition 4 = 11 dice
Rolls: [6, 5, 3, 5, 4, 5, 2, 3, 2, 1, 1]  4 Hits

Soak (just in case): Body 5 + Lined Coat 9 = 14 dice
Rolls: [3, 5, 4, 5, 3, 5, 3, 1, 5, 3, 6, 3, 2, 6]  6 Hits


Next attack: Take Aim action 1 + Agility 6 + Pistols 5 + Semi-Automatics specialization 2 + Laser Sight 1 = 15 dice
Rolls: [2, 5, 2, 4, 6, 5, 3, 6, 4, 1, 6, 4, 1, 4, 2]  5 hits (aww, underwhelming considering the last shots :( )
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-13-15/2027:40>
I'll  take the west side, and rendevouz with my drones there.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-13-15/2138:14>
Again, sorry for my absence, Water Spirit will make an Engulf attack on the closest approaching Security agent

Unarmed Melee attack 13d6 2 Initial Hits, Spirit spends one edge for Second Chance, 6 more hits, 8 hits total.
Initial Roll Link: http://orokos.com/roll/246136
2nd Chance roll link: http://orokos.com/roll/246137

Attack is damage 12P, AP 6, plus Mage is trapped per the Engulf rules.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-13-15/2148:29>
Again, sorry for my absence, Water Spirit will make an Engulf attack on the closest approaching Security agent

Unarmed Melee attack 13d6 2 Initial Hits, Spirit spends one edge for Second Chance, 6 more hits, 8 hits total.
Initial Roll Link: http://orokos.com/roll/246136
2nd Chance roll link: http://orokos.com/roll/246137

Attack is damage 12P, AP 6, plus Mage is trapped per the Engulf rules.

I thought spirits couldn't use Edge after summoning despite having it. Not trying to be an ass, just trying to bring up what I thought was the case.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-13-15/2154:17>
Huh, i'm new at this, so your guess is as good as mine on that count.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-14-15/0355:55>
Spirits can use your own edge.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-15-15/0043:55>
Sorry for being gone for a while, I'm going to get an IC up tonight or tomorrow.

So, just to be clear, Ghost can see a bunch of bad guys starting to climb onto the train and making their way forwards? If so, he's going to move towards them and engage on them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-15-15/1815:00>
Big Guns: His shot misses, you kill him. Now you are indeed headed earthward!

gilga: West side, check. Good choice. See IC for what you see on arrival.

Saithor: Echo gilga - you can use your own edge for your spirits' rolls.

8-bit: You are right at the west side of Car 3.
The cars are kind of semi- crumpled against each other end-to-end from the crash.
And of course the ends are where a lot of the primary doors are.
As you run up, you see one individual climb up toward both the south and north doors of Car 3. The one on the north end has just now already gone in.
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-15-15/1818:45>
Okay, I will do that then. What about the Mage?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-15-15/1847:42>
Okay, I will do that then. What about the Mage?
Yeah, seems we are a bit muddled.
Your declaration said you have the spirit go for the "closest approaching security agent," which is the elf girl, who is the first bad guy to make entry into your car.

Yeah, there's a mage out there in the woods…(can't remember if you've spotted him - sounds like you have?), but he is not the "closest approaching"…

Note you still have your fire spirit, whom you know has just had a fleeting skirmish with a water spirit that was trying to protect the T-bird.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-15-15/1849:29>
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.

8-bit, while I still welcome you making some attack rolls, after reviewing the initiative rolls (which you so helpfully posted - no good deed shall go unpunished), I see this guy is going to shoot at you first. So will need defense rolls for you as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-15-15/1901:11>
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.

8-bit, while I still welcome you making some attack rolls, after reviewing the initiative rolls (which you so helpfully posted - no good deed shall go unpunished), I see this guy is going to shoot at you first. So will need defense rolls for you as well.

Haha, no problem.

Defense Roll (Reaction 10 + Intuition 5) (http://orokos.com/roll/246736): 15d6t5 4 [4, 2, 4, 2, 1, 4, 1, 3, 4, 3, 6, 5, 6, 5, 4]

Well, that could have gone better. Tell me if I need to roll Soak.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-15-15/1906:02>
No, no soak needed (barely).

He is firing accurately with an HK SMG, you can tell that much, and moving to cover.

Attack at will, and let me know your movements. You are close enough you can reach his position with a Walk.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-15-15/1916:40>
All right, I'm going to try and pin him down with my rifle before he can make it to cover. I'll also move towards him, making my way towards the southern door.

Action Pass 1 - Acting on Initiative 26

Simple Action - Take Aim (+1 Accuracy and +1 die to attack, due to Wireless Smartlink)
Free Action - Called Shot to Vitals (+2 DV, -4 dice to attack)
Simple Action - Shoot Ares Desert Strike

Quote from: 8-bit
Longarms 6 + Agility 11 + Wireless Smartlink 2 + Take Aim 1 + Specialization 2 - Called Shot 4 - Wounds 1 = 17 dice without any other modifiers

Firing Ares Desert Strike (Longarms 6 + Agility 11 + Wireless Smartlink 2 + Specialization 2 + Take Aim 1 - Called Shot 4 - Wounds 1) (http://orokos.com/roll/246742): 17d6t5 5 [1, 5, 4, 6, 6, 3, 4, 5, 5, 4, 4, 2, 1, 2, 1, 4, 2]

Well, that could have gone better.

DV is 15P + Net hits, AP -8. 2 APDS Rounds used in 14 round clip. 12 remaining in clip; 48 remaining total.

Since I do not know environmental modifiers, here is what is negating it.

Thermographic Vision or Low-Light Vision (not sure if the ash makes thermo impossible, but I assume I would have gone to the appropriate one when lining up my shot); Smartgun System for Wind; Flare Compensation for Glare; Improved Range Finder for Range (up to 350 meters with no penalty).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-15-15/1918:07>
Never mind, got my targets cofused a lot. Still trying to get back into the PbP game, still have a lot going on. I'll try to get everything caught up with tonight. Hopefuly the elf girl is toast though.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-15-15/2057:59>
Really wishing right now that I could just dump a couple points of karma into Pilot Aircraft right now. I want this puppy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-15-15/2213:58>
Okay some rolls - to help with role play: (if they hit - miss what ever)

Car security team:
First drone is the rigger drone, it is invisible with 4 hits + concealed -5 dice for detection.
(initiative (rerolled because I did not find the prev post:  21)
1. First drone fire: (9 dice)  - rigger drone (limit 6)
2  6  6  6  5  3  4  1  5   - 5 hits.
First drone defense (9 dice) (limit 4) 
3  3  6  1  6  3  4  6  1  - 3 hits
First drone soak damage (remove dice from the right for AP shots)
8 dice:
6  4  6  6  6  4  6  6 

(initiative 19)
2nd and third drones are out of the box drones:  concealed -5 for detection.
2.  Second drone fire(9 dice) (limit 3)
6  6  2  4  4  3  2  2  3  -2 hits
Second drone defense - same as above
5  2  6  6  2  5  3  6  1  - 5 hits reduced to 4 due to limit.
Second drone soak damage:
6  2  4  6  2  6  4  4 

(initiative 21)
3. Third drone fire (9 dice) (limit 3)
1  1  4  2  4  3  3  6  6  ---2 hits
Third drone defense (9 dice) (limit 3)
3  3  4  2  3  2  4  3  3   -  no hits
third drone soak damage
2  5  1  5  5  3  6  5 

The drones will use short bursts if they fire. (they have the RC from their body).
Little dog the flying eye, will explode itself on the attacker if the car is hit.

Bad dog the spirit: I am not sure about his initiative (force 5 spirit of man)
but I think the most sensible things for him to do is to use his confusion power to help the drones hit. with 3 AK-97 guns on his side each only has 9 dice, the negative dice from confusion are going to make the dogs a lot stronger. His other alternative is an unarmed attack that I think is crappy.  How do we operate spirits ? who plays him?



My own initiative:
intuition 5 + reaction 4 + 4d6 = 3  4  4  5 =  25
I think it is intuition*2 for hot sim in that case it is 26.

Hacking the t-bird remove dice from the right for negative modifiers:
I roll logic + hacking (17) + 2 devices +2 hot sim -2 spell sustain = 19: (limit is 7)
I use fork program to also target the deck while I am at it. same role two targets.

first pass:         6  3  6  5  2  6  1  4  1  1  5  3  5  2  2  2  2  5  5 
second pass:   4  5  6  4  2  2  5  2  5  1  2  6  5  5  5  5  3  4  5 
third pass:        6  5  3  1  3  2  5  6  4  3  1  6  1  1  4  4  4  3  1 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <01-16-15/0956:23>
Hi all,

Our little baby girl has arrived safely into the world and I hope to resume normal SR GM duties in the next couple of weeks or so!  Not that I'm going to muscle in on what Adamu is doing as he's doing a grand job!

See you all soon

A
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-16-15/1719:01>
As on the other site - SO AWESOME.

Very happy to hear it!

(But…am I talking about the baby, or the return to the game…?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-16-15/1739:23>
@gilga - come back to me quick and we can move this next part faster…

Some info for you:
- Obviously no problem getting into Cutter's commlink, since you were invited.
- The T-bird's system, to which you are now effectively plugged directly into, does have its own Firewall (and possibly other security within).
- Based on your rolls, I think you will at least get some initial marks, so I am going to let you know some things now to speed things along:
  * Once inside you can see that you are in a completely isolated system - the wifi has been manually switched off. Cutter's hardware link is the only reason you are able to be here.
  * The RCC is totally bricked, and still smoking. It is physically impossible to jump into this vehicle (both of these points took place in earlier IC posts! But Dogmeat wouldn't have known.)

What I need (besides more knowledge of the hacking rules!):

I see all those rolls at the end just labeled "hacking".
Do you mean the Hack on the Fly action, or are you referring to whatever the next three tests you might need to make (there are a great number of different hacking actions).
I really need to know what you are specifically hoping to achieve?

Is it to get into the T-bird's systems to activate the autopilot (which should in theory prevent a crash?)
Or did you have some other action in mind?

For the Fork, yes, you can use the same roll, but keep in mind that all the negative modifiers that would apply to each target separately will then apply to each action (ex. if there is a -1 die mod on the T-bird and a -4 mod for the deck, the single roll you make to affect both is at -5). The cyberdeck is much better defended than the T-bird, so I will need to know if you go ahead with the fork to attack the dead decker's deck.
And if so, again, what exact actions and, more importantly, what are you trying to achieve?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-16-15/1747:21>
@all - so many cool actions!

BigGuns, you really rescued yourself by plugging straight into the T-bird with your commlink and inviting the deckers in through that. Will resolve that situation as soon as I hear back from gilga regarding the post above. (and anyone feel free to school me if I am making mistakes with the hacking rules).

8-bit: Afraid that, like you, he's pretty fast. Accurate as your shot was, he drops down behind the other side of the train coupling and you miss.

Saithor; Yeah, at least at the moment, the firl doesn't look like she's going anywhere.

IC with more info in just a few minutes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-16-15/1806:58>
@8-bit - forgot to ask, exactly how close to you want to get to the guy?

Nose to nose across the coupling?

A couple of meters back, the better to shoot?

And, assuming you are not attacked, everyone let me know if they cease shooting/attacking (except of course for trying to save the T-bird from crashing).

If anyone does choose to keep fighting, I need to know (assume, as we have been playing, that everyone is listening in on friendly comm traffic, including Alicia's exchange with…someone).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-16-15/1906:52>
Hi - 

1. The tests are 3 seperate hacking tests.  (the appropriate skill to take over the plane).
let me know if we need a second roll of a different skill.

2. I did not know fork works that way, lets leave the deck for a more peaceful time. I do not anything that compromise the autopilot or jump in task. 

3. autopilot is enough it does the job.  - jumping in is to do so with style it requires 3 marks and was my initial thoughts but that char would not risk it. first auto then jumping in.

About jumping in, - whats needed is 3 marks + rigger interface. (dogmeat brings his own RCC.) This is why I made 3 hacking tests (each gives a mark if successful - I am not sure how many marks are needed for auto pilot - I assume less as it is a less total form of control).

The 3 tests are 3 separate hacking tests (hacking is one of the skills in the category and hack on the fly is one specialization.  There is hacking to take marks, cybercombat to brick stuff, and electronic warefare to deal with noise jamming and such.

so to sum it up - 3 hacking tests if jumping in is allowed then it can probably shorten the fight with massive fire on our side, otherwise just not crushing the damn thing and putting it in a loop cycling the train is good enough. 

if any new role is required ? (edit file perheaps ) let me know.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-16-15/1910:37>
I'd say to try remote operation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-16-15/1952:22>
Yes remote operation is also an option - less intrusive then jumping in, less dangerous for me and enough for fluff to shot them all ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: 8-bit on <01-16-15/2303:11>
@Aria

Congratulations!

@adamu

Maybe 5 to 8 feet back? I don't want to be right up in his face, but I don't want him leaving my sight. And I'm aiming at him; if he looks like he's going to shoot, I'm shooting him back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-16-15/2323:21>
Either way, I call dibs on this puppy. I plan on buying Pilot Aircraft to be able to use her, and I like to think I have the Reaction to be able to get pretty good at manually flying.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-17-15/0151:17>
@Aria
Congratulations!
by the way,I have a 1 month old girl. I usually post after I finish feeding her at night. (just to see she is really a sleep.)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-17-15/0540:28>
Hi - 

1. The tests are 3 seperate hacking tests.  (the appropriate skill to take over the plane).
let me know if we need a second roll of a different skill.

2. I did not know fork works that way, lets leave the deck for a more peaceful time. I do not anything that compromise the autopilot or jump in task. 

3. autopilot is enough it does the job.  - jumping in is to do so with style it requires 3 marks and was my initial thoughts but that char would not risk it. first auto then jumping in.

About jumping in, - whats needed is 3 marks + rigger interface. (dogmeat brings his own RCC.) This is why I made 3 hacking tests (each gives a mark if successful - I am not sure how many marks are needed for auto pilot - I assume less as it is a less total form of control).

The 3 tests are 3 separate hacking tests (hacking is one of the skills in the category and hack on the fly is one specialization.  There is hacking to take marks, cybercombat to brick stuff, and electronic warefare to deal with noise jamming and such.

so to sum it up - 3 hacking tests if jumping in is allowed then it can probably shorten the fight with massive fire on our side, otherwise just not crushing the damn thing and putting it in a loop cycling the train is good enough. 

if any new role is required ? (edit file perheaps ) let me know.

Okay, my bad on the RCC!
So since you have your own, this should be no problem.

As for the hacking tests, I'm no expert on the matrix rules, but I think you are quoting descriptions of the individual SKILLS in the Cracking group. Those skills are tools to allow you to carry out specific actions, as listed starting on p237.
But I want to keep things moving, and your rolls are good enough to get through Firewall etc now that the Decker who was protecting the system and the user of the system himself are now both dead.

So next time you are with us, go ahead and IC cracking the T-bird's system, jumping in, and (I assume) not crashing so that Cutter doesn't suffer great pain!

Then we'll carry on, probably off initiative as long as no one resumes trying to slaughter one another.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-17-15/0938:08>
I rolled well hacking is a skill that is used for hacking. this is what I rolled 3 independent times.

logic + hacking + 2 specialty devices (everything is either device/persona/host) + 2 hot sim -2 spell sustain (damn invisibility) = 19

Jumping in is a different test, I'll look into the book  now to see what I role, but I can only jump in with 3 marks, and the roles I posted are to get the marks.  once I have 3 marks I roll
for the record I needed also to role the actual take over roll:

Electromic Warfare + Logic [Data Processing]  vs willpower + firewall
it is also a simple action, since I am in VR.
If I am successful I am in the plane:  I get 9 dice to Electronic warfare +2 dice from hot sim -2 spell sustain (damn invisibility again)
so :  1  2  6  5  1  3  2  2  6     (3 hits )
You need to roll willpower of the owner + firewall.

this is the part of the book I am referring to:

jump into Rigged device
(complex Action)
Marks Required: 3
Test: Electronic Warfare + Logic [Data Processing] v.
Willpower + Firewall
You jump into a device that has a rigger adaptation,
usually a vehicle or a drone. There’s a list of things you
need to have in order to jump into a device: you have
to have three marks on the device you want to jump
into, you have to be in VR, the device you want to jump
into has to have a rigger adaptation, and you have to
have a control rig. If you are the device’s owner, or the
device’s owner has given you permission to jump into
the device, you don’t need to make a test. In the Matrix,
the icon of the device you jumped into becomes
part of your persona.
If someone else is already jumped into the device,
you cannot attempt this action until he or she vacates

But anyhow, to keep it fast and cool, lets say we did it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-17-15/1007:29>
What I roll now for the attack:

1. 8 logic + gunnery 6 + 2 ballistics + 2 control rig + 2 hot sim -2 (stupid invisibility) = 18 dice
1  1  6  4  2  1  6  3  6  2  4  6  3  5  3  2  4  6  (6 hits)

I assume the plane can go full auto, I am not sure about weapon accuracy. I hope it will make quite a confusion in there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-17-15/1054:43>
What I roll now for the attack:

1. 8 logic + gunnery 6 + 2 ballistics + 2 control rig + 2 hot sim -2 (stupid invisibility) = 18 dice
1  1  6  4  2  1  6  3  6  2  4  6  3  5  3  2  4  6  (6 hits)

I assume the plane can go full auto, I am not sure about weapon accuracy. I hope it will make quite a confusion in there.

Not sure about Accuracy, but the thing's Body is most likely high enough to grant ass-tons of recoil comp.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-17-15/1818:08>
@gilga -

with you just learning the SR system, and me an SR dinosaur who just totally gave up on matrix rules back around late-SR2, I think we'll have to just take things a bit more slowly next time you do some hacking - much as Iike to keep things moving along as quickly as possible in PbP!

And on that note, thanks very much for IC-posting the cracking and jumping in, as requested.

Much as my admonition to players is "when in doubt, POST," could you just do a couple of edits to your last post?
These bad guys are not linked into a tactical network - the T-bird doesn't have IFF data tied into its sensor array. You're going to have to decide for yourself who you want to shoot!
And, probably best if you not declare enemy targets blown to pieces without a GM sign-off (some of these guys are a bit tougher than the deckers and riggers!).
So if you could take those two parts out - not a big deal - we'll get our GM/player posting rythym down soon enough.

By all means hold onto that badass gunnery roll - seems likely that once you select a target, I'll be forced to report some major damage done (and yeah, you will definitely sow some confusion!).

So FYI, at the moment, there are no OBVIOUS combatants in view, which means, not much you can see without a perception/sensor test (you are pretty sure there are bad guys in the woods, and may have seen the dredlocked guy go for the train, but he's in now. There are two armed guys facing off but not shooting each other from either side of the coupling between cars 3 and 4, but the way they are between the trains, a clean shot from the air will take some fancy flying, and you'll have to decide which one to kill.
But there is always the sensor test, or you could just strafe the train! There are lots of what appear to be "civilians" around as well, some in vehicles, some on foot, some getting in the train, some getting out, almost all basically panicked.

@ALL
I am going to do a quick IC post to show things that have happened and are happening over the past few seconds of momentary cease fire.
But then it looks like we will be right back on combat time, so will need fresh initiatives from all.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-17-15/1943:43>
okay fixed it.
perception test:
intuition 5 + perception 1 + control rig 2 + hot sim 2 - 2 (invisibility) = 8
we can replace perception for electronic warfare but it is also 1 so no help there.
The roll turned up great despite the limited pool.
 
6  2  6  3  5  2  5  5   - 5 hits.

Well, I haven't actually shot anything since we started so something needs to be blown up preferably with theatrics and stuff;)

A scan to the east is great, fancy flying - well why not:
If fancy flying is needed:
Logic (8) + pilot skill (1) + control rig (2) + 2 hot sim - 2 spell = 11
6  4  5  2  5  1  3  4  2  2  6    -4 hits. The control rig also reduces the threshold by 2.
(control rigs are awesome for fancy flying)

If I have no obvious target - I'll take down one of the guys in standoff, I think my char should know witch one to take. (me as a player have a lot more information).

 I do not believe Dogmeat will shoot something without a reason. I can't but feel disoriented in all this combat.

can this plane do vertical landing?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-17-15/1951:07>
Before I create a character... which character creation options are open. Just the main rulebook or can you go with the sum to 10, karma and/or lifestyle module option from Run Faster?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-17-15/2339:57>
Before I create a character... which character creation options are open. Just the main rulebook or can you go with the sum to 10, karma and/or lifestyle module option from Run Faster?

I don't know if those new Run Faster options are open or not. A good chunk of us started the game before Run Faster was out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <01-18-15/0842:28>
Before I create a character... which character creation options are open. Just the main rulebook or can you go with the sum to 10, karma and/or lifestyle module option from Run Faster?

I don't know if those new Run Faster options are open or not. A good chunk of us started the game before Run Faster was out.
Hi all,

I'm happy for Run Faster options to be employed if it gets you the character you want!  So that nobody feels cheated I'm happy for anyone to re-build their character using the new options provided the basic premise doesn't change too much.  I don't think one or two D here or there will make a great deal of difference to game play...

I probably ought to clarify all that in the opening of the OoC... maybe once I've finished reading through RF myself :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-18-15/1144:18>
Yo, GM types, either of you mind if I blow a few Karma putting a rank into Pilot Aircraft and Gunnery at this point?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-18-15/1148:02>
you really want to blow up stuff heh ? ;)

how is your agility, I think that you can default gunnery quite well (with -9 to defense you'll actually hit stuff).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-18-15/1214:15>
you really want to blow up stuff heh ? ;)

how is your agility, I think that you can default gunnery quite well (with -9 to defense you'll actually hit stuff).

I want the skills because I wanna claim this bad boy for myself. :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-18-15/1215:10>
Yeah, so I heard ;)
Can I get the deck then ?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-18-15/1216:02>
Yeah, so I heard ;)
Can I get the deck then ?

Not like I need the cyberdeck. We still don't know what kind it is though, so yours might be better.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-18-15/1222:49>
Mine is a low end model, I stretched the resources for deck, power focus and rigger stuff so I am sort of optimistic.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-18-15/1450:07>
Here's a Go at Lifestyle Module Build

-Oni
Adept
NATIONALITY/REGION: UCAS/Seattle
FORMATIVE YEARS: Arcology Living
TEEN YEARS: Magical Education
Real Life: Corporate/Security Guard
Real Life: Covert Operation


Matsui Ichirō   Oni Male Red Pigmentation 1.8m 120kg
Body 3   AGI 6(7) REA 2(4) STR 5       MR 5
WIL 3   LOG 3 INT 3   CHA 4   EDG 1   ESS 5   
Limits: Mental 4   Physical 6   Social 6
Initiative: 7+3d6   AR Initiative: 6+DP+2d6      Movement: 14/28/+2    Carry::20/40/60kg
Composure: 7   Judge Intentions: 7    Memory: 6
Physical Monitor: 5(10)   Stun Monitor: 10(10)   Overflow: 3
Karma: 9   Total Karma: 7

Qualities
The Invisible Way
Mentor Spirit: Dragonslayer/+2Con, 1 lvl free Improved Accuracy(Throwing Weapon), 1 Lvl free Danger Sense
Distinctive Style: Uses playing cards as missile weapons and uses the Jokers as his calling card.
Prejudice: Bias towards anyone not ethnically Japanese.
Driven: Seeks the assassin of Shuji Amano
Hawkeye
Poor Link
Limited Corporate SIN: Renraku

Automatics   2
Blades   3
Chemestry   1
Clubs   3
Computer    3
Con   1
Disguise   1
English   (N)
Escape Artist   1
Etiquette   4
Gymnastics   3
Hardware   2
Intimidation   1
Japanese    5
Know-Prof: Security Procedures   8
Know-Prof:Codes(Ciphers)   4 (+2)
Know-Acad:History (Japanese)   4(+2)
Know-Prof:LawEnforcement Procedures   4
Know-Acad:Literature(Poetry)   4(+2)
Know-Acad:Magic Theory   5
Know-Prof:Renraku    6
Know-Street:Seattle(Downtown)   5(+2)
Know-Acad:UCAS   5
Know-Intrests: Shinto 3
Long Arms   2
Mandarin   4
Navigation   1
Negotiations   1
Palming   1
Perception   5
Pilot Ground Vehicle 1
Pistols   3
Running   2
Sneaking   3
Software   2
Survival   1
Swimming   2
Throwing Weapon(Non-Aerodynamic) 4(+2)
Unarmed (Martial Arts) 4 (+2)- Martial Arts Style:Ninjitsu(Maneuvers:Kick)

Augmentation: Synaptic Boosters 2
Gear:Fake SIN Rating 4 Fujikami Hiedeki
Executive Suit w/electrochromatic mod AV 12,Metalink Commlink,
 2 Decks of Playing cards
 Gold Credstick 9145
Lifestyle:1 month Squatter (cramped): sleeping in Coffin Motel for now.


Adept Powers
Enhanced Accuracy(Throwing Weapons) Free, Dragonslayor
Danger Sense Lvl 1 Free, Dragonslayer.
Traceless Walk .5pp Reduced Cost, Invisible Way
Nerve Strike .5pp Reduced Cost, Invisible Way
Facial Sculpt Lvl 1 .25pp
Spirit Claw .25pp
Melanin Control .5pp
Missile Mastery  1pp
Inproved physical Attribute Lvl 1 AGI


Matsui Ichirō father was a Red Samurai. Though he lost face for siring an Oni, his father was determeined to make
Ichirō a warrior even if he could not join the ranks of the Red Samurai. Ichirō was always content to be a company man,
as a bodyguard and later as a member in the Division of Unspecified Operations. During his last mission, he and his partner Shuji Amano were assigned to help a Yakuza hit team fulfill a Renraku contract in Chinatown. An unknown sniper killed Shuji. The company wrote it off as an acceptable loss because the mission objectives were still acomplished. This did not sit well with Ichirō who thought a retaliation was in order. Using his life savings, and some borrowed funds from his father, Ichirō has bought off his company debt and has resigned. He leaves the arcology with very little but his honor and a thirst for vengence.

Contacts
Silk   Changling Fixer         Connection 4 Loyalty 2
Matsui Nabunaga   Father, Red Samurai   Connection 1 Loyalty 5

http://inallthingsbalance.tumblr.com/post/6214342873/oni-in-red-and-silver
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-18-15/2156:18>
So, who's in favor of letting the hired guys get what they came for? I don't think we have the capabilities to keep them from getting her (Unless I really lost track of the situation), and I don't think we can keep the free spirit from giving herself up. Thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-18-15/2352:52>
We can put her in the LAV and fly to the horizon. I doubt they will ever catch the LAV. The free spirit can get the girl into the LAV,  and cutter will catch her and close the door after her.

about the free spirit give her some out of the situation and she'll play along. Overall if the bad guys wanted to simply kill everyone, they would have done so already, they are probably runners guns for hire that did not exactly come there to make a senseless massacre.  In any case, I doubt they can stop the LAV that can be further protected by spirits and rotor drones to be our way out of this problem.

If it is capable of vertical landing - then we can even do the rescue by landing in the middle of negotiation and grabbing the little girl.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-19-15/1741:39>
sorry people - sick like a dog today - hopefully will respond to all inquiries and bump tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-19-15/1742:47>
I hope you feel better, no rush ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-21-15/1733:18>
@gradivus - welcome

sorry for my recent illness delaying a response to your sheet.

Looks great to me - a cursory crunch of the numbers tells me you shorted yourself on your electronics group - should be at least 3 computer and 2 for soft and hardware.

Next up - how to get you into things…

Tell you what, give me a couple of quick post cycles.
Right now seems to be a tipping point - at least a small moment where the shooting has stopped.
The next couple of posts will tell me whether that lasts for any length of time or immediately re-erupts into a desperate shooting war.
Once I know which way that flips, we'll get you in either way.

Of course, you really should at least have read the entire IC thread, if you haven't already. So then you be thinking to about a way of smoothly working your presence into the narrative.

Talk soon!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-21-15/1814:36>
Okay, answers to all the questions that have come my way since I was last on here…

The cyberdeck info will have to wait until someone beats its security and does a diagnostic, or someone with a meaningful Computer skill takes a look at it.

The LAV is an Ares Venture, with an LMG mounted in the nose, and an Ares Alpha mounted in the tail.
The windshield is all spider-webbed and won't take much more damage before it gives.
Yes, it is a VTOL vehicle.

At the moment, I believe Dogmeat has the controls (jumped in). I'll need specific declarations for that to change.

BigGuns - Aria's policy on in-run advancement is here, from the first page of this thread: Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

Personally, I think it is a bit "Not yet...Tank, I need a pilot program for a B-212 helicopter. Hurry."
But hey, you earned the karma, and the T-bird! If you do it, try to toss some sort of justification into the IC, something about his past or something, maybe?


Sensor test - see upcoming IC.

@gilga - question - you've been spending a lot of time with these rules, so point me in the right direction on the jumped-in bonuses. All I can find is a total of +1 for hot sim jumped in, vs. the +2 for jumped in and another +2 for hot sim you have listed…but since the SR5 rules are completely and hopelessly disorganized, I do not doubt the bonuses you mention are simply listed somewhere else - help a time-strapped GM and point me to a page?
Anyway, you still had the successes needed for what the IC shows.


Moving forward - so I'll do a quick IC.
What I most immediately need to know, gilga, is: not shoot? shoot? and if so, what?
I have seen you muse about a few different options - please let me know your choice so I can determine if we stay on combat time or go off of it (for the time being) - makes a huge difference in managing PbP.

Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-21-15/1831:12>
Hi, the hot sim bonus was fixed to be +2 in the erreta.
Control rig adds its rating as bonus die (so +2) again. It also adds 2 automatic successes for control tests - reduce the theshold  by its rating if you want to be accurate. So you do not get +2 success per say, but if it takes a normal person 3 success to pull up a stunt it takes dogmeat just 1 as he has a level two control rig.
 
It increase the vehicle handling and speed by its rating as well.  - but I am not sure it matters now.
 Despite his basic skills in pilot aircraft, fancy flying is not difficult with 8 logic and control rig 2. (I think he had quite a few successes in that, not including the bonus threshold reduction from the rig. )

Well dog-meat rolled sensor test - to find something to shoot.at. He is not the kind of person to take a gamble so no target no shooting. (despite me personally like to see what he can do with gunnery.)

As a player I think that the best plan is to grab the girl in the LAV and fly away. It does not involve shooting.  (can it do vertical landing?) I doubt dogmeat knows enough about the situation to come up with this plan tough. (I read the IC, he didn't apparently) it seems to solves many of the problems for us as there is no reason to keep attacking the circus with nothing to gain. If the seer is gone, the circus is safe. (at least the way I understand it... you do not have to agree ofcourse).



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-21-15/1911:51>
@gradivus - welcome

sorry for my recent illness delaying a response to your sheet.

Looks great to me - a cursory crunch of the numbers tells me you shorted yourself on your electronics group - should be at least 3 computer and 2 for soft and hardware.

Next up - how to get you into things…

Tell you what, give me a couple of quick post cycles.
Right now seems to be a tipping point - at least a small moment where the shooting has stopped.
The next couple of posts will tell me whether that lasts for any length of time or immediately re-erupts into a desperate shooting war.
Once I know which way that flips, we'll get you in either way.

Of course, you really should at least have read the entire IC thread, if you haven't already. So then you be thinking to about a way of smoothly working your presence into the narrative.

Talk soon!


Corrected the computer/hardware/software skills.
My impression was this OOC is attached to multiple IC threads.
Which IC thread should I read?
Thanks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-21-15/2355:46>
BigGuns - Aria's policy on in-run advancement is here, from the first page of this thread: Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

Personally, I think it is a bit "Not yet...Tank, I need a pilot program for a B-212 helicopter. Hurry."
But hey, you earned the karma, and the T-bird! If you do it, try to toss some sort of justification into the IC, something about his past or something, maybe?

That last IC post work?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-22-15/0007:53>
Well I'll give you the LAV if you want, but I think you might want my gunnery skills in case shitty stuff happens ;) I'll bring the drone.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-22-15/0022:23>
Karma expenditures added to the post with the character sheet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-22-15/1647:14>
@BigGuns - thanks for the explanatory note in the IC - it helps me maintain my own sense of verisimilitude!

@gilga - thanks for some of the rules references, appreciate it.
I do still need a little help with your IC, though, especially the last post.

I need you to just throw me a bone on punctuation - I am having a really hard time telling whether you are narrating, or Dogmeat is talking, and if he is talking, is he commanding drones, or speaking to other PCs, or just thinking.
Have you indeed passed control of the LAV over to Cutter, or just talking about it so far?
Also, I see this in your last IC - Going full speed and guns blazing he put the drone feeds on the AR screen of the LAV.
Those are my italics. I thought you just said you were not shooting anyone yet. Later in the same post, you say you are not shooting.
Hate to be picky, but I really need to clarify these points before I can say what happens next.
Thanks!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-22-15/1743:27>
mechanically he got a location from Alicia sent the invisible drone there with autopilot and took the LAV there.

The rest is fluff.
Targeting that scans the area, ready to fire -  drone feed on the AR display of the LAV etc. The LAV goes faster with jumped in so cutter will stay a passenger until we actually get there and make the pickup. (or until dogmeat have to go due to other problems.)

I removed most of the descriptions.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-22-15/2000:36>
@gilga - thanks very much.

I am seriously not trying to rain on your parade!
And I am actually a total fluff-aholic when i IC post myself.

I guess the key is to keep the fluff self-contained to your own character - you can see how, when Alicia has negotiated a cease-fire, the guns blazing part has serious externalities!
Everything but that one line would have been fine.

And thanks very much for the clarification on what you are doing!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-23-15/0007:48>
Finished reading Circus Train IC Thread. My two favorite parts were the conversation with Frenchie about the City of Lights and the big fat naked wet sumo guy. :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-23-15/2012:48>
I would just like to go ahead and apologize for my rather lackluster attention to this. I haven't been paying much attention to this thread  as I should, and my RP has been lackluster as well. I've been in a huge rut lately, and I also have been still having trouble adapting to Shadowrun, and also joining mid-campaign may have been a mistake. I'll try to do better in the future
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-24-15/1717:49>
I would just like to go ahead and apologize for my rather lackluster attention to this. I haven't been paying much attention to this thread  as I should, and my RP has been lackluster as well. I've been in a huge rut lately, and I also have been still having trouble adapting to Shadowrun, and also joining mid-campaign may have been a mistake. I'll try to do better in the future

Well, thanks for that, but I hadn't noticed any problem.

If we've been seeing your JV game, well, looking forward to the varsity!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-24-15/1735:55>
Okay everyone, ICed the situation.

Not currently on initiative, and anyone free to act.

We'll jump back to second-by-second combat time if either side initiates any hostilities.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-25-15/0604:21>
just summarizing previous post so it is easily accessible:
 sneak (jumped in)
logic 8+ 2 control rig + 2 hot sim -1 (defaulting)  = 11
 sneak drone (http://orokos.com/roll/249705): 9d6t5 4 the limit is handling (4+2).
Rolled just 9, so lets add two more.  - thought to do dog brain but changed my mind.
2 additional dice (http://orokos.com/roll/249750): 2d6t5 1


The invisible drone is sneaking (5 hits), has -5 concealment, and additional 4 hits on invisibility.

Also - with 3 marks on the LAV can I open wireless so cutter can remove his commlink?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-26-15/1608:42>
@gilga - yeah, no problem handing over to Cutter. The T-bird basically belongs to you guys now.

@all - okay, all welcome gradivus to the game!
His character's appearance on the scene - a bolt from the blue for both sides - was set up together with me.

In any case, it is on now…definitely need a fresh round of initiative rolls and combat action declarations from gradivus and from anyone else that wants to act at this time.

I am not a computer guy, as you all must know by now, so no graphic, I'm afraid. So I will try to describe locations as clearly as possible.

Consider the Seer as the Center of the scene, held by "feathered human" in a lightly wooded area just to the east of the clearing - he's called that because he has some Amerind-style feathers hanging from a headband, along with some other traditional Native American gear.

Just a meter to the east of them are (1) "the man" who is a human, and he is not carrying a long arm, and he spoke to Ichiro - clearly opposition's leader - now reaching for a pistol, and (2) "the troll" who is not stepping ahead of "the man" (further east) to get between "the man" and Ichiro.
Ichiro is about five meters further to the east.

Just a few meters to the north of the seer is another metahuman - let's say "shadowy metahuman."

Dogmeat\s stealthy, concealed, invisible drone is right with that cluster, wherever gilga wants it to be.

So back to the west of the group, in the clearing, is Cutter in the T-bird, facing the action from just about five meters away. 

About forty meters north of all this is the drone that gilga previously spotted with his sensor sweep (based on last position seen, currently no one has eyes on).

And about twenty meters south of all this, also in the woods are "medic," "elf girl," and "long haired guy" (the one Ghost was facing off with over the rail coupling (based on last position seen, currently no one has eyes on).

Then, east of the clearing/tree line, is the train, with Alicia and her water spirit in car three, and Ghost (still with us, 8-bit???) outside the train at the coupling between cars 3 and 4. I guess Alicia's fire spirit is, well, wherever Saithor wants it to be.

If Lusis has a chance to rejoin us, Luz is sleeping peacefully in some supply closet in Car 3.

And then, just east of the train, is Dogmeat's little car, with Dogmeat inside, all protected by a spirit and some more drones (I leave it to gilga to keep track of all that!).

Alicia and Ghost, I am afraid, are currently not in a position to see much of what is going on. Alicia did have a view of the clearing, but now it is all obstructed by the T-bird and more trees as the action has moved further into the woods.

Everyone else can see most everything in the main scene.

Let me know if you have any questions.

Aside from role-playing fluff (always encouraged) that does not impact the combat, let's hold the IC now until we can get some initiative/actions resolved.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-26-15/1658:41>
Normally, in my other PBP, the GM does all the dice rolling, what's the protocol here?

The distance is close enough that I'll just move into melee range of the troll, trying to keep him between me and the leader, and kick him using nerve strike (Dmg to AGI instead of Physical Monitor)....

My Initiative is 7+3d6
My Kick is AGI 7/Unarmed(Matrial Arts) 4(6)= 13 Dice plus/minus reach differential. Reach 1(Kick) Dmg 5 Acc 6 Pen -4

 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-26-15/1720:24>
@gradivus here you roll for yourself.


Initiative: (data proccessing 4 + intuition 5 + 4d6)
 (http://orokos.com/roll/250022): 9+4d6 27

Dogmeat decides to enter combat:

simple action 1: fire AK-977 single shot,  simple action 2 - order all drones (2 other roto drones + 1 horizon flying eye - to enter combat (I know will take them some time - still)
spirit stays with car.

Firing the feathered human using edge to push limit:

Logic 8 + gunnery 6 +2 ballistics + 2 control rig + 2 hot sim -2 invisibility spell  + 2 edge = 20 dice, no limit
 (http://orokos.com/roll/250023): 20d6t5 9
Exploding sixes:
6's (http://orokos.com/roll/250025): 5d6t5 2
6's 2 (http://orokos.com/roll/250026): 1d6t5 1
6's 3 (http://orokos.com/roll/250028): 1d6t5 0

Overall 12 hits, DV 10, -2 ap  - does he  even get a defense roll ?
Otherwise its 22DV.

IC after you explain what happens - you can do so yourself;)

adamu - the LAV is still part of my PAN - just let cutter do some manual control. I can jump in when I want and override him. If he insists after combat I'll just let him have it. Right now, i don't think it is wise to give up such a a bad ass gunner like dogmeat - with such a powerful platform.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-26-15/1824:33>
My Initiative is a 19 which goes after my really fast friend but is it faster than the troll and leader?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-26-15/1859:03>
We'll have to wait to the GM to tell ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-26-15/1907:59>
Yes, of course, but somehow, even if I go before the troll, I don't think my 'kick' will be quite as spectacular as your shot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-26-15/1913:34>
It is looking really bad they are 5 with reinforcement of 6 more, we are you me and cutter.
I hope we can win this thing.

1.Feathered human
2. the man
3. Ichrio – leader
4. the troll
5. shadowy metahuman

6.40 meters north drone
7. 20 meter south medic,
8. elf girl,
9. long haired guy

vs You, me cutter  -  and possibly alicia with 2 spirits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-26-15/1916:38>
yeah, totally fine with people rolling their own dice.
And I don't care if you use an online roller or just toss them on the table yourself and report.

What I do need is to see the rolls, lined up in the order you rolled them.

That way if there are negative penalties you don't know about I can just lop them off one end.

Also, great idea to throw out some defense rolls…just in case they are needed.

We'll give the other players a day or two to chime in, then I'll resolve the first phases.


As for the T-bird, yeah, Dogmeat probably could jump back in. And Cutter could hit the same manual switch the rigger did before, sending the whole thing offline.
I guess you guys will have to work that out betwixt yourselves!
For now, it's just action by action, with Cutter at the controls until actions determine otherwise.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-26-15/1918:26>
It is looking really bad they are 5 with reinforcement of 6 more, we are you me and cutter.
I hope we can win this thing.

1.Feathered human
2. the man
3. Ichrio – leader
4. the troll
5. shadowy metahuman

6.40 meters north drone
7. 20 meter south medic,
8. elf girl,
9. long haired guy

vs You, me cutter  -  and possibly alicia with 2 spirits.

Your No. 3 Ichiro is gradvirus the oni. 
"The man" is the bad guys' leader.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-26-15/1925:42>
did you see my super badass roll?
1.Feathered human
2. the man – leader
3. the troll
4. shadowy metahuman

5.40 meters north drone
6. 20 meter south medic,
7. elf girl,
8. long haired guy
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-26-15/1956:12>
summery: initiative: 27
Offense: single bullet with edge 12 hits at feathered human (simple action) + call all drones to join ( simple)
dv: 10P -2 AP (AK-97)

defense: logic 8 + intuition 5:
defence0 (http://orokos.com/roll/250090): 13d6t5 3
defence1 (http://orokos.com/roll/250092): 13d6t5 6
defence2 (http://orokos.com/roll/250091): 13d6t5 6
defence3 (http://orokos.com/roll/250093): 13d6t5 5
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-26-15/2116:56>
My melee roll 4/2/5/2/2/3/6/1/6/4/2/5/2 (4 hits)
Dmg 5+Net hits applied against targets AGI (Nerve Strike) And ignore the -4AP from the previous post (I mentally mixed up characters/this one doesn't have penetrating strike)
I assume that the troll natural +1 reach and my +1 reach for kick cancelled out.

Defense roll if I need one: Rea4+Int3= 3\6\4\5\5\3\3 (3 hits)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-26-15/2249:03>
Initiative (orokos isn't coming up, will do it later)

Also, I would like to remake my character at the end of the current story arc, if that's not to much trouble. I understand if I have to give up karma gains to do it. Will still be a mage character.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-27-15/1735:26>
Initiative (orokos isn't coming up, will do it later)

Also, I would like to remake my character at the end of the current story arc, if that's not to much trouble. I understand if I have to give up karma gains to do it. Will still be a mage character.

No worries on the initiative - I can always toss some dice if that is the last thing we are waiting on.

Right now, though, I am just giving BigGuns a chance to declare - only been a day, gotta give everyone a reasonable time span of a few days in PbP.

Anyway, saithor, it's your character and we're here to have fun - you wanna rebuild, I'm not going to complain. Gotta love the one you're with!
Appreciate your waiting until the current scene is over, though - thanks!

As for getting you in the action, your two spirits might me an option (not keeping track of how many services you've got left…). But with the action now moved into the woods beyond the clearing, there is really very little chance of Alicia seeing something from the train, and she can easily tell that….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <01-27-15/2044:37>
Initiative Rolls: 11 + 3d6 [6, 2, 2] = 21

For the most part, I'll just fly over the area in this new vehicle and be ready to unload full-auto (the -9 defense one) against any enemy that breaks the "truce".
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-28-15/1636:19>
Initiative Rolls: 11 + 3d6 [6, 2, 2] = 21

For the most part, I'll just fly over the area in this new vehicle and be ready to unload full-auto (the -9 defense one) against any enemy that breaks the "truce".

Yeah, I guess they really haven't broken it - Ichiro is not one of you, and although they have gotten hostile with the Seer, she pretty much made her own bed.

Okay, I've got you on delayed action, then.

Saithor, same for you. Let me know if you want to take action.

Now I'll hunker down with some books and papers and dice and figure out what happens with gilga and gradvirus...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-28-15/1700:45>
Okay - result:

The drone's shot seems to hit feather guy (hard to see much detail in the dark and rain), and he drops like a rock, doesn't seem to have ever seen what hit him. Collapses in a tangle with the little girl.

Ichiro's nerve strike completely paralyzes the troll, who also drops like a boneless sack of flesh. (The troll, by the way, was only a hair slower than you, and quite skilled at fighting. Guess you were better.)

I am going to put up an IC tomorrow.

gilga and gradvirus, feel free to IC your results, fluffing as desired

or if you aren't inclined to do so I will do it when I post tomorrow

please don't go beyond those results - other side gets their passes now, and that's what I'll be ICing - split seconds after your results.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-28-15/1948:45>
If I had a katana, I'd kneel in front of the troll facing away with my katana pointed backwards and say, "You know, in certain older civilized cultures, when men failed as entirely as you have, they would throw themselves on their swords. It is a good death. An honorable death." And let the Troll fall to his death onto my katana... alas no katana, so no remake of the Serenity scene. :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-28-15/2017:29>
maybe the troll has one of his own ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <01-29-15/0840:20>
Hi folks

As I've mentioned over on DS I'm slowly getting back to normality and hope to start picking things up soon.  For continuity/consistency I might let Adamu play out the current scene in CT with you all but that's a discussion I need to have with him...

Looks like you 've been having fun  ;D  ...now I just need to work out what to do with a bunch of runners who've got their hands on a LAV  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-29-15/1315:22>
But where do you park the LAV when you are chilling at your safe house ;) ?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-29-15/1731:45>
I'll get a post up here soon.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-29-15/1831:09>
Okay, Alicia and Cutter are still on delay, so can declare an action at any time.

gilga and gradivus - we are to each of your second passes, so you also can declare another action phase.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-29-15/1855:12>
fire the  man - leader: single  bullet.
Logic 8 + gunnery 6 + 2 ballistic + 2 rig +2 hot sim -2 invisibility =18 dice, 7 limit
first shot:
fire!! (http://orokos.com/roll/250913): 18d6t5 8
damage is: 10 DV -2 AP ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <01-29-15/1918:03>
I doubt he still up, but if he is, I'll throw a card at him...
AGI 7/Throwing 6, 6/4/3/2/6/2/1/4/5/1/6/4/1 4 hits
Dmg 5P plus net hits.

If he's already down for the count, I guess I'll hold my action.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-30-15/1603:30>
Okay, as is clear from the IC, both shots missed, and "the man" is, at least for the moment, out of sight (you have a pretty good idea where he is, though).

Note that all but the loudest, closest sounds are currently drowned out by the noise of the LAV, wind, and rain.

Cutter and Alicia remain free to act.
Ichiro is out of actions.
Dogmeat has one action remaining in this turn, and free to declare it.

And, acting or not, fluff IC welcome as always!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-30-15/1627:43>
Logic 8 + gunnery + ballistic 8 + hot sim 2 + rig 2 -2 spell -6 blind fire:
Shooting short burst at the man with blind fire (http://orokos.com/roll/251166): 12d6t5 4
to doge at -2.
I think that finish the RC for the drone.  So if he do not stop firing - the next ones are with negatives. But the other drones will arrive eventually - they are not very far and are quite fast.

if he doged 7 hits - I doubt this attack will do the job.

He'll also try to restablish LOS.  I have a feeling that the man is going to run away and we'll have other troubles - but I kind of decided that dogmeat likes the spirit so he would not shoot it unless there is no choice.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-30-15/1724:26>
Alicia will go into the Astral to try and communicate with the spirit.

Assensining to see what Magic the Spirit is performing, threshold of three, Magic 6+Assensining 6, only two hits so it failed, here's the link http://orokos.com/roll/251180
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-31-15/1923:05>
I am about to write a new IC post.

gilga - since you can't see what you are shooting out, afraid the post will not say if you hit it.

saithor - you may not have gotten strictly the number of necessary hits for precise info, but just as in the meat world, while in the astral some things are quite obvious at a glance, and once you get on scene, there is a lot to see.

The Seer is clearly a very powerful spirit. There is also some sort of item of great power on her head, like a crown or hat or something, and it is sending crackles of magical energy all up and down her body.
She is clearly upset, and the magic she is doing looks like some strong healing stuff.

@all - the iC I am about to write marks the end of the turn.
Need new initiatives and declarations from everyone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <01-31-15/1924:24>
Oh - gilga - forgot to confirm for you - yeah, your other airborne drones are on the scene for the new turn.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-31-15/1952:37>
initiative (http://orokos.com/roll/251435): 9+4d6 25
roto drones Initiative (http://orokos.com/roll/251434): 2#6+4d6 19 16
Flying eye initative (http://orokos.com/roll/251437): 6+4d6 14

Okay about the not stating it. I must say I am a bit confused about this scene so I have no idea whats going on ;)

But in the little picture: saithor I think you can use counter spelling to temporary disable her crown. If you have the skill ofc.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-31-15/2342:31>
I'm confused as well. Who the heck is she healing? and is she yelling at Dogmeat to go away? As for Counterspelling, I don't know if I want to do that, since we already have enough problems without having a very powerful spirit who's a memebr of the circus we are guarding start to fight us as well. I'll have something IC up by tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-31-15/2344:47>
i beleive the 'man' is commanding her to do his bidding. Not sure tough, I think the crown is a mechansim of control, otherwise they wouldn't have forced it on her. Also, she is more than healing - she is bringing him back from the dead. ;) It is the guy that was carrying her - (why carry a spirit...)  I bet he was sombody important lol

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <01-31-15/2351:08>
Oh, so they attached the crown to her? I missed that. Don't expect to much (One of the reasons I asked to reamke Alicia because she is to much of a jack of all trades).

Counterspelling 5+ Magic 6= 4 Hits Link: http://orokos.com/roll/251478

Hope that whoever cast the spell doesn't roll as well. Hope it's not an Artifact, that might make Disenchanting,
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <01-31-15/2354:08>
m... I am not sure what skill it is actually.  I'll look into the book when I have time. I have never used counterspelling/disenchaniting ;)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-01-15/0015:47>
If it's a sustained spell, it is counterspelling. And artifact is disenchanting. I forgot to post initiative, will get it up when I have acsess to a computer again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-01-15/1310:01>
So perheaps we need disenchanting - bah I think that noone takes that.  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-01-15/1355:34>
My Initiative is 7+3d6, 7+3/5/3=18
I'll be running after the fleeing guy.
Hopefully, my melee will be better than my missile shot.
Running 2, STR 5: 4/4/6/4/1/6/5, 3hits
AGI 7, 28+3*2m= 34m
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-02-15/0834:34>
So perheaps we need disenchanting - bah I think that noone takes that.  ;)
You would need that...but this is also an artefact with a capital 'A' rather than a focus or similar 6th World item...

Based on the assumption that the Seer is a free spirit, a magical theory check would probably tell you that the crown needs to have some connection to her True Name in order to be effective.  If it's something that works on all spirits then Gods help you!!!  Then again the previous scenario should hardly fill you with a sense of well being  :o

I'm going to let Adamu play out the current encounter rather than disrupt things now but rest assured that just gives me more time to plan the next nasty surprise coming your way  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-02-15/0957:23>
That may explain why they brought a (2 million nuyen?! ... or did I get that wrong) T-Bird to the scene. ;)


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-02-15/1236:15>
I'm pretty sure that the Ares Venture (or Azzie version thereof) is a much cheaper vehicle circa 600,000 nuyen?!?  Still an expensive bit of kit though!  Smuggler vehicle for transport...it wouldn't even have been involved if you hadn't fragged the rigger's deck and truly pissed him off...of course he's now dead so he's unlikely to bear a grudge about that...  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-02-15/1321:12>
It's like that in the RL table we play. We are doing chasing the wind mission, and I nearly got my face char killed trying to get a hold of a sniper rifle that was more expensive than the reward for the mission. Honestly, the nuyen rewards our GM gave us are so low - even with negotiation, that a random encounter with a 'crazed gun man' seems to bring in more money than doing the mission.

I was like... if he can shoot us from 700 meters he got a sniper rifle - lets kill him and take the rifle it is more important than the mission ;) Then we spent two hours planning how we will get close enough for the kill.

Indeed that rifle was a 17.5k nuyen item. More realistic, I think my char would have never accepted that mission in the first place. (but... well... we were already there and had beer ;0))
In order to make 4k nuyen - you can just steal a car. Why be a shadowrunner?

no idea how much this mission is paying, but the deck loot, and the T-bird are probobly a lot more expensive than anything the jhonson might be able to pay. We might also be able to fish some uncontrolled drones. (if the RCC got fried).



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-02-15/1517:56>
Because to steal that car, you need three marks on it to get it to start and then someone needs to get 24hits on a hardware test to change owners before it gets reported stolen and the police use the gps to locate it. Stealing cars under the new matrix rules is a bit more complicated than it used to be.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-02-15/1523:32>
Because to steal that car, you need three marks on it to get it to start and then someone needs to get 24hits on a hardware test to change owners before it gets reported stolen and the police use the gps to locate it. Stealing cars under the new matrix rules is a bit more complicated than it used to be.

That's not the point (even though a good team with a good Decker can get that easily enough). With payouts that low, it really does more behoove the characters to ignore/refuse the actual runs and just steal cars, guns and even gank other runners to sell their implants to a body chop shop. They'll make more money that way.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-02-15/1622:47>
Exactly... the missions barly pay for lifestyle and expenses. We want to buy a van, and without looting anything there is on scene we will never get it. We're playing for two months and we're still just half way through and we didn't buy anything from the beggining. This time, we do not really care about the mission we are in it for the loot. The mission is just an excuse to go somplace with equipment, as well just that sniper rifle (that I actually needed) cost more than all our pay ;). 

If we risked our life for a sniper rifle - imagine what we would have done for a deck...  The way I picture shadowrun now, is if you walk with expensive wares or are known to have expensive equipment (rigger/decker anyone? ), atleast my team will probobly be tempted to take you out no matter what. Maybe even if you are not that  'bad'.

Geek the mage?!... there is nothing to steal from a mage. The decker should be a huge target because his deck is worth more than what we will ever make from runs.  The street sams are also silly because they walk around with augmentations that cost more than what a runner makes in a year.

The core rule book writers clearly haven't expirienced the economy of their own game.  Realistically, in such a world an obvious cyberlimb will get you killed - not to mention the wired reflexes, control rigs and cyber decks. Instead, they tell a story where technomancers are hunted and mages are geeked out.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-02-15/1930:40>
I haven't spent much time on this board, but this very topic has extensive discussion threads on Dumpshock.
Hell, my players were threatening me with rejecting runs in favor of stealing a few cars a week twenty RL years ago!

Just like D&D - why don't all those adventures returning with scads of gold ruin the local economies with hyperinflation?

Me, I don't worry too much about the whole world - no fun in that - but I do try to rationalize such issues away just for my own characters. Gotta come up with a motivation that is past, around, or through the money issue, or it just doesn't work.

I mean, you can almost purchase a life-long low lifestyle for your starting cash on Priority A - so - instant character win! You can retire to a life of soy-burger, one room flat ease from chargen!

But enough rambling from me.

Cold reality - this is not my campaign, as you know - Aria will be back, and I honestly don't know how cashing in on a T-bird will jive with his Y2,000/post (in place of actually getting paid for runs) rule…so you might want to bounce some of this off him before making big plans!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-02-15/1943:57>
I'm confused as well. Who the heck is she healing? and is she yelling at Dogmeat to go away? As for Counterspelling, I don't know if I want to do that, since we already have enough problems without having a very powerful spirit who's a memebr of the circus we are guarding start to fight us as well. I'll have something IC up by tomorrow.

On hand, it is cold, dark, rainy, windy, no one has a clear view of all that is going on, and it is happening extremely quickly and violently, with everything eclipsed by the roar of a T-bird just meters away and then a big magical flash.
It's supposed to be confusing!!!

But I also fully understand that, especially in PbP, the GM's vision is not always easy for everyone to be on the same page with, so I never mind requests to clarify.

* The seer was walking off into the woods with "the man" , "the troll" and "feather guy".

" Oni jumped out and started a fight.

* Feathered guy snuck up behind previously calm seer and put something on her head. She went apeshit, and he tossed her over his shoulder and started to take off.

* Dogmeat shot the guy and he went down.
(and judging by some of the IC and OOC posts since, might be good to re-read my original OOC post stating the results of that shot…)

* Oni took out the troll.

* the man dived on top of the Seer and Feathered Guy, might have spoken briefly to the Seer, and then took off into the bushes as Dogmeat shot at him.

* the Seer made a flash of light and yelled "Begone," and is not working hard to heal Feathered Guy.

* Oni is chasing "the man", and Dogmeat is still shooting at "the man". You don't think he has gotten far, but no one has LOS on him at the start of this coming combat turn.

" Alicia is on scene astrally, and has just tried to dispel the crown thing's magic.
Sorry saithor - that's a fail, as you've already guessed.

" Cutter still in the T-bird, and can see most of this. The other drones have arrived.

I have declarations and initiatives for the coming turn from some, but not all.
Will give results and an IC post if warranted tomorrow based on what I have at that time.

And if anything is still unclear, by all means let me know and I'll be happy to clarify.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-02-15/2018:34>
Dang. Figures though, it's probably some powerful form of mojo. Initiative: 13 Link: http://orokos.com/roll/251876
You guys think I should try to dispel again burning the last of my edge and hope I get enough, or should there be anything else worth trying first?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-02-15/2359:56>
nah, don't worry about it. This time I learned to *Start* with a car ;) It is just not fun to role play the life of a common criminal. It can be fun if you build an adventure around stealing somthing high profile. With many twist and betreyals and stuff. But it is not exciting to RP stealing cars. 

Money motivations just do not blend well with the mechanics, but perheaps fixers should have other leverage on their runners -  so they can't refuse the run or somthing terrible happens. Fixers should perheaps be scary people that you cannot refuse.  They oil the right people so you are kept under the radar - refuse the mission and the 'police' arrive to finally get you. Fail - and the result is the same, perheaps it is more the stick than the carrot. I mean it should be a somewhat dark game. Maybe they just *own* the runner.

About the T-bird ... I think it is just a nice ride;) I do not see mechanically what it does for us.

My confusing is seeing all the trees, but not seeing the forest. I understand all the little details, I just do not know why we are shooting them to begin with. I mean in the previous moment we just gave up and let them walk away. I mean I only shoot that guy because we rolled initiative suddenly so I figured I should shoot someone. The drone was only there to begin with so we know where they are going.






 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-03-15/0016:08>
I ain't selling that T-Bird anyway. Someone can get it from me when they pry my cold dead hands off the controls. :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-03-15/0033:02>
I ain't selling that T-Bird anyway. Someone can get it from me when they pry my cold dead hands off the controls. :P

That's the spirit !
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-03-15/1752:51>
Okay, the IC I just posted is just to give an update on things people see happening as we go into the next combat turn.
No official actions have taken place yet.

I have initiatives from most (though not all) of you.

gilga - you have the first go, but while I have your initiative I do not have an action declared from you (unless I missed it).
Let me know what you want to do and I'll resolve.

Also, everyone that wants to can make a free perception test (based on your sensors if you are rigging, astral if you are projecting).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-03-15/1807:20>
Dogmeat at invisible drone:
1. simple action: single bullet: at the man.
shooting the man (http://orokos.com/roll/252138): 18d6t5 5
2. simple order drones:

drones perception: perception (flying eye + 2 roto drones) (limit 3)
Perception drones (http://orokos.com/roll/252141): 3#9d6t5 2 7 3
if they are allowed to work together then 3rd drone get 5 extra dice + 5 to the limit:
5extra cooperation dice (http://orokos.com/roll/252150): 5d6t5 2
so drones get 5 successes in perception test.

dogmeat perception
dogmeat perception (http://orokos.com/roll/252143): 9d6t5 3

The drones in their turn:
1. shoot at the man short burst  (-2 to defend)
fire (http://orokos.com/roll/252145): 2#9d6t5 3 3
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-03-15/1923:40>
Ichirō will charge his quarry andgive him a nice old kick hello
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-04-15/0317:53>
Perception Test: 2 Perception + 4 Intuition = 6 Dice [5, 4, 5, 6, 3, 1] 3 hits

Initiative: 3d6 [6, 3, 6] + 11 =  26

Also, I think I'm just going to open up with suppressive fire on the fleeing target with the T-Bird's guns.

1 Gunnery + 6 Agility = 7 Dice [3, 5, 3, 5, 5, 6, 6] 5 hits (dunno the Accuracy of the T-Bird's gun.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-04-15/1807:07>
Okay - some resolution.

Turns out Cutter is first, and gains some elevation for better LOS then lays down suppressive fire on the fleeing man.
The guy hits the dirt, then Dogmeat shoots him. Definitely a hit, but since he's already inert, hard to say exactly how bad….
Dogmeat also commands the other drones to shoot, but their actions don't come until later….

No one has spotted anything on those perception tests yet…but….

Before Ichiro reaches the fallen man, gradvirus - you need a surprise test.
If you score at least three successes, you may also make a ranged defense test.
And in any case, you'll probably need a damage soak test.
Then also tell me if (assuming you are still standing) you want to continue into the suppressive fire surrounding your quarry, or do something like find whoever is shooting at you, or whatever else.

IC based on that much if so inclined, or I will tomorrow, at which time I will continue with resolution depending on how things go with Ichiro.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-04-15/2219:45>
Surprise Test: REA 4 + INT 3 + DAnger SEnse 1= 8, 1\5\1\5\2\4\1\4

Damage Soak: AV 12 + BOD 3= 15. 6\2\5\4\1\6\4\1\1\6\3\4\4\3\6, 5 sucesses
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/0440:18>
PS: I am hiking in California 10.2-26.2 so I might not be available.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-05-15/1552:23>
I ain't selling that T-Bird anyway. Someone can get it from me when they pry my cold dead hands off the controls. :P
lol... sorry for not posting much this week, I've had work kicking me in the teeth :P

A quick note on pay/rewards etc for Stormy Waters: It's deliberately vague and determined by how much you post in order to keep people coming back for more!  It's an abstract that seems to work ok without unbalancing the shadow economy (something I've always glossed over in normal games too)!  Any stuff you loot from the fallen is over and above this...

I've always believed that runners earn enough to maintain their middle to low lifestyles with some extra spending money...at least until you hit the big time...otherwise why bother?!?

A quick note on your current finds:

The LAV: you could sell it (if you can get Cutter out!) but bear in mind stolen goods sell at a fraction of their list price!!!  Then there's all the RFID tags to worry about etc (well, if you keep it too!).  If you keep it you will need to sort those, and source jet fuel (got any contacts like that?) plus it's a fairly niche vehicle - you certainly can't fly it downtown!  Finally it's also heavily customised so you'd better hope that nobody who knew the original owner sees you in it!  All that aside I have to congratulate you on the audacity of taking it on and winning :D

The deck: it's not a top of the range one, good but not great...it's not going to throw the balance if any of you keep it and as mentioned above it won't net you much by fencing it...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/1622:21>
Decks are nice to have, and you can never have too many - with a good agent it increases the multi tasking capability of dogmeat. The LAV is too much for low lifestyle lol;),

great move securing it cutter ;) - you should make the LAV your home. It seems really fun and unique to live in one. Even if you cannot aford to take it places dogmeat will help with invisibility + concealment should you want to take it down town for shopping. 


I plan to use the extra deck to build a decker drone!
Basically a drone with a deck that can be plugged into devices for direct connection and autonomusly hack devices with an agent.  Mechanically direct connection makes hacking easier so perheaps the agent will get some utility despite mediocre dicepools. I also think dogmeat can actually have this kind of money by now just from posting.

If there is a drone with human hands ? if so he can operate the deck remotely and use his own skill! Being jumped in the drone - that will work in AR.  This may be a bit more practical - no sane decker will want to be that far from his deck. (but hey - we got a spare!)  I am excited with the possibility of building this kind of drone. It seems like a lot of fun ;)

I totally imagine him working on this task for a long time modifying stuff. Kind of like a mad scientist - he is not in it for the money - he is just old and somewhat insane. He treats drones as his peers, spirits as his equals and he generally speaks to himslef. Who knows what he really wants out of life. 

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/1801:11>
Surprise Test: REA 4 + INT 3 + DAnger SEnse 1= 8, 1\5\1\5\2\4\1\4

Damage Soak: AV 12 + BOD 3= 15. 6\2\5\4\1\6\4\1\1\6\3\4\4\3\6, 5 sucesses

Ouch - those rolls leave you two boxes into physical overflow - one box till death.
Hate to slow things down, but this is kind of important...
I'll pause here for a moment if you want to apply Edge to any point in this process...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/1805:37>
PS: I am hiking in California 10.2-26.2 so I might not be available.

Thanks VERY much for letting us know (so many people just don't).

So, when you say MIGHT not be available, are you just unsure of your connection…

Options are:
(1) Game on hold for two weeks (because someone would rather be out hiking than hunched in front of a computer surrounded by game books);
(2) Puppet your charactrer through the combat (I really don't want to do that)
(3) Keep going, but at a slower pace. knowing your post rate might be down quite a bit…

IN any case, let's see how far we can get by the 10th! Still a few days off, and we are moving along pretty well for PbP.
But I know everyone's upcoming actions may hinge on whether the mysterious oni goes down or not...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-05-15/1829:30>
Use edge to reroll the 10 misses= 1\5\6\5\4\2\1\2\1\3, 3 sucesses
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/1912:51>
well for starters it is 16 hours flight + few hours before/after at the airport.
I should have interent and it is 50/50 work/fun so I'll be on from time to time. And will have interent connection but a lot less time so do not expect me to carefully read books and stuff. ;) At the current speed of the game I am not sure if you'll feel it. As well, we're like 1 combat day per two days or so;)  I think we'll be okay. 

If I am unresponsive and you need some of the capabilities of dogmeat to move the plot I'll also post a short cheat sheet with how many dice he rolls for stuff, so you can roll for example doge/damage soak or even attack for him and not have to stop the game.

Most of the time should be okay - but some of the days we may stay at places with no connection or be too tired to post.

@gradivus ouch!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-05-15/1930:50>
I probably would have been better off to roll one less success and be exactly no phy monitor left...Out cold is probably safer than still moving :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/1944:03>
Yes well - survival rate do not appear very promessing. Dogmeat would have died instantly from such a shot tough. With body 1;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-05-15/1946:17>
Was that from my suppressive fire zone?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/1948:38>
Was that from my suppressive fire zone?

No.

Ichiro was indeed chasing the guy you were suppressing, so one of my questions was whether he wanted to go in - but seems that is academic since something knocked him down before he got there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/1951:34>
We got a taste of our own medicine with the invisibility + concealment + sneaking combo. We cannot bring back the dead tough. It seems like everyone goes down in a single shot in this scene.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/1951:44>
well for starters it is 16 hours flight + few hours before/after at the airport.
I should have interent and it is 50/50 work/fun so I'll be on from time to time. And will have interent connection but a lot less time so do not expect me to carefully read books and stuff. ;) At the current speed of the game I am not sure if you'll feel it. As well, we're like 1 combat day per two days or so;)  I think we'll be okay. 

If I am unresponsive and you need some of the capabilities of dogmeat to move the plot I'll also post a short cheat sheet with how many dice he rolls for stuff, so you can roll for example doge/damage soak or even attack for him and not have to stop the game.

Most of the time should be okay - but some of the days we may stay at places with no connection or be too tired to post.

@gradivus ouch!

Okay - so looks like we can just keep moving, only maybe a bit slower.

I have your sheet and can work out pools.
While a cheat-sheet would be a time-saver, more important would be a rough decision tree (if someone attacks the car I am in…etc.

But the fact is, I am really hesitant to puppet an otherwise active and in-touch PC…probably we just wait for your posts.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-05-15/2002:26>
Well decision tree is a bit problematic. I'd say I'd try to keep dogmeat safe, that is he'll call in drones to help, jump in the car and escape combat if it is reasonable to do so.  The spirit will also help a bit - but well it is not the most offensive spirit. Let's hope it does not come to that lol.
I probobly should have made the car invisibile ;)

Also i have an uneasy feeling that I did not give dogmeat a medic kit... I built another character in that spirit for the second game I am playin, and I think I did it better the second time. Generalists are difficult to balance.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/2004:56>
Use edge to reroll the 10 misses= 1\5\6\5\4\2\1\2\1\3, 3 sucesses

Okay, that is a nice spread, since you actually don't get some of those dice due to the enemy's AP value. But all your hits are clustered on the left, so no worries!

So yeah, you have one box left, and are definitely knocked down.

So you spotted a muzzle flash maybe a dozen yards south of where you are, you are on the ground, cannot yet act against the guy that shot you because of the effects of surprise.
But it is still your turn…

Need to know what you are going to do!

Next up will be Dogmeat's other drones, who have been commanded to shoot the guy you just shot (with uncertain effect).
That will pretty much happen, since you don't have any actions with which to change their commands before the carry them out.
They will put more lead into the guy, and it will be fairly clear now that he is indeed a dead man.
Also note that the drone that got the seven successes on its perception test, for that one, in one of your little mental AR windows that shows you what the secondary drones see, you spot at least two other arms rotodrones diving down on your own drone formation from a higher altitude.

They'll be shooting, and all their shots will be at your lead, invisible, jumped-in drone.

As with Gradivus, you get to roll surprise, shooting for three successes in order to be able to do a ranged defense before the damage soak.

Since you spotted them, you get three extra dice on the surprise test.

And that will bring us to Alicia's turn to act. Declarations, saithor?
You can see that "feathered guy" who the seer is healing is pinking up pretty well, and possibly starting up some magic of his own, though his body remains motionless, and, importantly, he is not astrally perceiving or projecting.

No time for IC tonight, but of course you guys all can based on results above.

I will catch everything up IC-wise tomorrow, I hope.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-05-15/2006:03>
Well decision tree is a bit problematic. I'd say I'd try to keep dogmeat safe, that is he'll call in drones to help, jump in the car and escape combat if it is reasonable to do so.  The spirit will also help a bit - but well it is not the most offensive spirit. Let's hope it does not come to that lol.
I probobly should have made the car invisibile ;)

Also i have an uneasy feeling that I did not give dogmeat a medic kit... I built another character in that spirit for the second game I am playin, and I think I did it better the second time. Generalists are difficult to balance.

No worries - I know it is a dicey thing.

Like I said, as long as you are posting even sporadically, we'll still keep things going at a reasonable pace.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: riki.joat on <02-05-15/2246:59>
This may be a stupid question, but you still accepting new recruits? I got a Troll Tech-Wiz I would love to play and you said you're always recruiting.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-05-15/2300:56>
This may be a stupid question, but you still accepting new recruits? I got a Troll Tech-Wiz I would love to play and you said you're always recruiting.

It's true as far as I recall. This game is always accepting new people.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-06-15/0820:09>
This may be a stupid question, but you still accepting new recruits? I got a Troll Tech-Wiz I would love to play and you said you're always recruiting.

It's true as far as I recall. This game is always accepting new people.
Yes, always welcome new victims er, blood...:D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-06-15/1922:44>
Okay, all the recently resolved actions are ICed. Feel free to post your own ICs from your own POVs if so inclined.

And OOPS - I forgot the part about the incoming drones - will edit that in right now.

Still need action declarations from gradvirus and saithor…
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-06-15/2006:31>
can it be? their guy is up in the same combat turn he was shot in ?
 It sort of  wow kind of reduce my motivation to continue shooting stuff... I say people should know when they are conquered.  Any suggestions anyone? I think we are in over our heads as that spell was obviously no healing spell.

We sort of took down all three of their gang, and it did not seem to free the spirit.
Run away and live to fight another day? what we can possibly achive?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-07-15/0002:06>
I'm going to dodge which brings my initiative from 8 to 3...if I survive the next shot or if 3 is still faster than the guy's shot I'll charge him and use nerve strike assuming I'm in range or if I'm too far to reach him I'll throw a card at him using missile mastery....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-07-15/0801:50>
I'd run away - unless you do not yet feel invested in your char ;)  or ask cutter on the T-Bird for an heroic rescue.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-07-15/1311:15>
I'm going to dodge which brings my initiative from 8 to 3...if I survive the next shot or if 3 is still faster than the guy's shot I'll charge him and use nerve strike assuming I'm in range or if I'm too far to reach him I'll throw a card at him using missile mastery....

Okay, strictly speaking it is not about having enough movement to reach him - he's only 10 or 12 yards away which means you COULD reach him with a charge taking up half your run speed for the turn.

Trick is, since you are knocked down and it takes a Simple action to stand up (plus a Bod + Will test since you are wounded), once you reach him you won't have Complex left to melee him.

You could ready a card and throw a card from your prone position, I fthat is your choice, go for it (he's got good cover behind a tree, by the way).

gilga - still need your defense rolls for the drone you are jumped into - two rotodrones firing at you.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-07-15/1317:53>
@Saithor - saw your IC post.

Do you have an action besides speak?
Also, if you are communicating with everyone, does that mean you are back to your meat/commlink?
Or manifesting for anyone in particular?

Also, you can make an Arcana + Logic test if you want….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-07-15/1520:18>
doge logic + intuition + rig -spell sustain that cancel out: doge (http://orokos.com/roll/253353): 2#13d6t5 4 6

by the way - I am puzzled with them even seeing the drone I am firing from. Is the invisibility and stuff doing anything useful for me? I sustain it for weeks now lol;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-07-15/1822:49>
If he has good cover, I guess I am better off getting up and dashing to cover myself then.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-07-15/1951:31>
doge logic + intuition + rig -spell sustain that cancel out: doge (http://orokos.com/roll/253353): 2#13d6t5 4 6

by the way - I am puzzled with them even seeing the drone I am firing from. Is the invisibility and stuff doing anything useful for me? I sustain it for weeks now lol;)

gilga - you've dodged both attacks from the two drones diving in on you.

I don't mind you asking your question - there are lots of times when I go to a lot of trouble as a player to stack the odds in my favor, and I am always keen to make sure they are all reflected in the GM's rulings.
So just to make sure we are on the same page, you have the sustained invisibility spell, the concealment from the spirit, and prior to shooting up the neighborhood you had some stealth successes on top of that.
PLUS, you've got dark, rain, trees, and huge noise from the T-bird.
Did I miss anything?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-07-15/1958:52>
If he has good cover, I guess I am better off getting up and dashing to cover myself then.

Assuming you can make the test to stand up, you will have no problem finding hard cover (tree) that should screen you as fully as you like from your assailant's last known firing position.

And assuming you make he stand up test, you do not get shot on the way to said cover.

@all - it being PbP I am happy to get updated action declarations late from anyone we pass by - so even if we move on, if you had action coming to you, by all means post it whenever!

But I will be offline until Monday night, so will check in then to see what has happened, and to fill in any holes in the IC that players have not covered.

At this point, everyone can declare their actions for the second phase of the combat turn (including you, gradvirus - you mentioned going on 3 because of your dodge - but in fact your action to run for cover was your initial action from 18 - it just seems like a lot has happened cuz you were busy getting shot!).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-07-15/2029:31>
Its not like that ;)  - Al tough blowing up his drone could definitely kill dogmeat.

I was just surprised that they picked the one drone that is difficult to see (and hit) ignoring the other two that are obvious targets.  Dogmeat got a defense roll so he wasn't surprised I just do not understand as a player the mechanics of what happens and where were these drones in dogmeat's turn. but okay - the mechanics are the least of it. But never-mind that... At this point dogmeat is so confused that dodging or not dodging the bullets is really not that important.

Whoever sent these drones is obviously a couple of steps in front of him - and i feel that he his just improvising and well It feels like we messed up terribly with all the bloodshed.

That's fine...  But I am seriously considering sending Dogmeat back home for the night hoping that things will look better in the morning... If the Johnson is even still alive.
 

all with a single shot.
simple action shoot:
Dogmeat (18 regular -1 recoil) , limit 7
1. simple dogmeat action: just die feathered guy(fix) (http://orokos.com/roll/253409): 17d6t5 7
(let me sleep on the next parts of the turn - I am considering jumping out before they do hit)


drones (limit 5)
just die feathered guy - drones (http://orokos.com/roll/253410): 2#9d6t5 3 4

@gradivus i'd really just ask for medical evacuation I think if you stand out you're finished. Your wound penalties will cripple anything you do. You need the T-bird to rescue you if you like this char that is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-07-15/2108:55>
@gilga How do I call a commlink of a person I don't know

What sort of test do I have to pass to stand up?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-07-15/2112:10>
stand up no idea - I haven't been knocked out or even hit yet... I am just learning the mechanics.
But I'd go delayed action + free action if you can - so that cutter can pick you up.
Because you are almost dead.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-07-15/2309:56>
That's metathinking...my character doesn't know who is in the chopper and wouldn't be expecting a rescue from an unknown source.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-09-15/0956:00>
By the way guys I am boarding a plane in a few hours, so from now on I'll just be on from time to time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-09-15/1658:17>
By the way guys I am boarding a plane in a few hours, so from now on I'll just be on from time to time.

Have a great trip, a safe trip, and a productive trip!

Touch base with us when you can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-09-15/1703:18>
@gilga How do I call a commlink of a person I don't know

What sort of test do I have to pass to stand up?

I suck at matrix rules, so not sure what sort of hocus pocus would let you call a stranger, unless they were broadcasting an ARO, maybe.
There's probably some sort of pseudo-hacking way…if you don't feel like trolling through the rules, you can always post the question on a discussion board.
Your Computer skill is 3, so if there is a way, Ichiro probably knows it…

But standing up is more straightforward - BBB p. 166 Bod + Wil test, you need 2 successes, and wound mods apply.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-09-15/1706:51>
gilga - okay, so all of your drone shots hit the guy - see IC.

@everyone - next IC has resolutions for gilga's last action, which means a few people got skipped.
But at this point, I don't think it will be to anyone's detriment, and as I said, anyone skipped can still post an action and we will work it in.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-09-15/1719:52>
6 dice -3 for wounds needing a threshold of 2... ummm, on second thought I'll crawl as fast as possible towards the nearest cover.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-09-15/2024:40>
Sorry for my long avbsence, I can't seem to like playing the game anymore, I don't know if I will continue after the current one. A quick question, is it possible for Alicia to remove the crown in the Astral world? Let me know if I need to make any rolls.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-10-15/0707:46>
Sorry for my long avbsence, I can't seem to like playing the game anymore, I don't know if I will continue after the current one. A quick question, is it possible for Alicia to remove the crown in the Astral world? Let me know if I need to make any rolls.

no worries - I completely understand your feeling!
Definitely been there myself - sometimes you are just not feeling it.

All the more reason I appreciate your sticking it out for this scene!

The crown certainly has an astral presence, so in theory your astrally projecting form (are you still projecting?? I got a bit confused by what looked like a commlink transmission earlier...)... so yeah, in theory your astrally projecting form could "touch" it.

However, your hefty Arcana skill will let you know that a lot of doohickies with this much power have a trick to them. It might be aligned to the signature of a particular user. Or if it is affecting a powerful spirit, it might have a connection to that particular spirit. It could have magical traps, etc o it, too.
Or, it could just come right off....

You do notice that  the Seer, though, both when she looked like a little girl and now that she looks like some heinous fae monster, has been trying to shake and bat it off herself, but to no avail.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-10-15/2131:07>
When I get the chance to post IC, I'm just going to try and take the sucker off. Hopefully we don't have to kill the Seer before the mission is over, or it involves her having to die.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-11-15/1628:15>
Okay - cool!
Then I'll wait for your IC post and respond quickly once it comes.

Anyone else want to state actions?
Also feel free to make "non-action" IC posts, or IC posts that simply inititate actions, like saithor is talking about...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-12-15/0137:05>
I think I'll read the IC before stating actions... Target depends on what happens to that guy.
May also perform a tactical retreat if the need arises.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-12-15/0854:26>
For visual aide:

Seer before the crown: NES Childlike Empress (http://ambercherrybomb.deviantart.com/art/The-Childlike-empress-71958753)

After: Something Jim Hensonesque (http://dakanavar.deviantart.com/art/Nostrum-The-Keeper-of-Forgotten-Things-479776504)...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-12-15/1021:07>
For visual aide:

Seer before the crown: NES Childlike Empress (http://ambercherrybomb.deviantart.com/art/The-Childlike-empress-71958753)

After: Something Jim Hensonesque (http://dakanavar.deviantart.com/art/Nostrum-The-Keeper-of-Forgotten-Things-479776504)...

awsome!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-12-15/1616:24>
Yeah, visual aids always rock.

If only I understood the mysterious complexities of links and things.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-12-15/1657:14>
Okay, if anyone has actions, post away.

Don't worry about initiative for the moment.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-12-15/2017:32>
Wow. Dang, does anybody know any way to take care of that crown now that the spirit has dropped the bombshell?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: riki.joat on <02-12-15/2126:02>
I'm sorry I've been real busy but was told when I had it done I should post my character. I did change to a dwarf, fit Tech Wiz better than Troll

Profile                     
Name:   Jacob Webb      
Alias:   Kale      
Archetype:   Tech-Wiz      
Ethnicity & Metatype:   Inuit Dwarf      
Age:   35      
Sex:   Male      
Height:   3' 4"      
Physical Build:   Stout   
Nationality:   Rep Quebec               
Description:   Kale is a ruff looking dwarven techy. He often has tools hanging off his belt and dresses like a biker. He is missing his right arm and eyes due to an animal attack, he has obvious scarring around is cyberware replacments. He smells of cigarette smoke.

Attributes
Body:   3   (   3   )
Agility:   4   (   4   )
Reaction:   3   (   3   )
Strength:   3   (   3   )
Willpower:   3   (   3   )
Logic:   6   (   6   )
Intuition:   3   (   3   )
Charisma:   2   (   2   )   
Edge:   2
Magic/Resonance:   0   (   0   )   
Essence:   6   (   4.5   )   
Initiative:   6   (   6   )   
Initiative:   1D6   (   1D6   )   

Physical Limit:   4            
Mental Limit:   6            
Social Limit:   4            
Phys CM:   10            
Stun CM:   10            
                     
Positive Qualities / Racial Bonuses   Cost                  
Bilingual   5                  
Juryrigger   10                  
Outdoorsman   3                  
Photographic Memory   6                  
Negative Qualities / Racial Penalties   Cost                  
Moderate Addition to BTLs   9                  
Insomnia   10                  
Prejudiced Biased Human   5                  
                     
                     
Skill Groups      Notes               
Acting   0                  
Athletics   0                  
Biotech   0                  
Close Combat   0                  
Conjuring   0                  
Cracking   0                  
Electronics   5                  
Enchanting   0                  
Engineering   5                  
Firearms   0                  
Influence   0                  
Outdoors   0                  
Sorcery   0                  
Stealth   0                  
Tasking   0                  
                     
Skills      Specialisation         Pool      Notes
Body Based                     
Diving   0   0      (   3   )   
Free-Fall   0   0      (   3   )   
Agility Based                     
Archery   0   0      (   4   )   
Automatics   0   0      (   4   )   
Blades   0   0      (   4   )   
Clubs   0   0      (   4   )   
Escape Artist   0   0      (   4   )   
Exotic Melee Weapon (Specific)   0   0      (   4   )   
Exotic Ranged Weapon (Specific)   0   0      (   4   )   
Gunnery   0   0      (   4   )   
Gymnastics   0   0      (   4   )   
Heavy Weapons   0   0      (   4   )   
Locksmith   3   0      (   7   )   
Longarms   2   0      (   6   )   
Palming   0   0      (   4   )   
Pistols   3   0      (   7   )   
Sneaking   2   0      (   6   )   
Throwing Weapons   0   0      (   4   )   
Unarmed Combat   2   0      (   6   )   
Reaction Based                     
Pilot Aerospace   0   0      (   3   )   
Pilot Aircraft   2   0      (   5   )   
Pilot Exotic Vehicle (Specific)   0   0      (   3   )   
Pilot Ground Craft   3   0      (   6   )   
Pilot Walker   0   0      (   3   )   
Pilot Watercraft   1   0      (   4   )   
Strength Based                     
Running   0   0      (   3   )   
Swimming   0   0      (   3   )   
Charisma Based                     
Animal Handling   0   0      (   2   )   
Con   0   0      (   2   )   
Etiquette   3   0      (   5   )   
Impersonation   0   0      (   2   )   
Instruction   0   0      (   2   )   
Intimidation   0   0      (   2   )   
Leadership   0   0      (   2   )   
Negotiation   2   0      (   4   )   
Performance   0   0      (   2   )   
Intuition Based                     
Artisan   0   0      (   3   )   
Assensing   0   0      (   3   )   
Disguise   0   0      (   3   )   
Navigation   0   0      (   3   )   
Perception   3   0      (   6   )   
Tracking   0   0      (   3   )   
Logic Based                     
Aeronautics Mechanic   5   0      (   11   )   
Arcana   0   0      (   6   )   
Armorer   4   0      (   10   )   
Automotive Mechanic   5   0      (   11   )   
Biotechnology   0   0      (   6   )   
Chemistry   0   0      (   6   )   
Computer   5   0      (   11   )   
Cybercombat   4   0      (   10   )   
Cybertechnology   4   0      (   10   )   
Demolitions   0   0      (   6   )   
Electronic Warfare   4   0      (   10   )   
First Aid   2   0      (   8   )   
Forgery   3   0      (   9   )   
Hacking   4   0      (   10   )   
Hardware   5   0      (   11   )   
Industrial Mechanic   5   0      (   11   )   
Medicine   0   0      (   6   )   
Nautical Mechanic   5   0      (   11   )   
Software   5   0      (   11   )   
Willpower Based                     
Astral Combat   0   0      (   3   )   
Survival   0   0      (   3   )   
Magic Based                     
Alchemy   0   0      (   0   )   
Artificing   0   0      (   0   )   
Banishing   0   0      (   0   )   
Binding   0   0      (   0   )   
Counterspelling   0   0      (   0   )   
Disenchanting   0   0      (   0   )   
Ritual Spellcasting   0   0      (   0   )   
Spellcasting   0   0      (   0   )   
Summoning   0   0      (   0   )   
Resonance Based                     
Compiling   0   0      (   0   )   
Decompiling   0   0      (   0   )   
Registering   0   0      (   0   )   
                     
Knowledge / Language Skills                     
Language: English   N   0      (   N   )   
Language: French   N   0      (   N   )   
Physical Sciences   2   0      (   5   )   
Metallurgy   2   0      (   5   )   
Whiskey   1   0      (   4   )   
Zoology   1   0      (   4   )   
Parazoology   1   0      (   4   )   
Electronic Design   3   0      (   6   )   
Media Datahavens   3   0      (   6   )   
Matrix Games   3   0      (   6   )   
Truck Design   0   0      (   3   )   
0   0   0      (   3   )   
                     
Cyber & Bioware
Datajack
Skilljack Rating 2
Cyberware Basic System Rating 1
Smarkgun System
Obvious Cyberarm
Spurs
      
                     
Gear                     
Ares Predator V, quick-draw holster, 3 spare clips, 50 Standard Rounds, 50 Gel Rounds                     
Remington Roomsweeper, concealable holster, smartgun, 50 Flechette Rounds                     
2 X Uzi IV, 200 Standard Rounds                     
Remington Rifle, 50 APDS Rounds                     
2 X Mossberg AM-CMDT, 100 EX-Explosive Rounds                     
4 Sets Clothing                     
Set Biofeedback Cloths                     
Synthleather Jacket                     
Bike Racing Armor plus Helmet                     
Form-fitting Bodyarmor                     
Lined Coat                     
Flashlight                     
Gas Mask                     
2 Survival Kits                     
Meta Link Commlink with Sim Module                     
Microdeck Summit Cyberdeck                     
Essy Motors Dronemaster                     
AR Gloves                     
Biometric Reader                     
Satelite Link                     
Subvocal Mic                     
Trid Projector                     
5 Datachips                     
5 Stealth Tags                     
Bug Scanner rating 1                     
Data Tap                     
Area Jammer rating 3                     
White Noise Generatir rating 3                     
Common Cyberprograms Browse, Configurator, Edit, Encryption, Signal Scrub, Toolbox, Virtual Machine                     
Hacking Cyberprograms Armor, Baby Monitor, Biofeedback Filter, Decryption, Defuse, Exploit, Hammer, Shell, Sneak, Stealth, Wrapper                     
RCC Deck Programs Encryption, Signal Scrub, Armor, Biofeedback Filter, Shell, Sneak, Wrapper                     
10 Datashofts Electrical Design, Mechanical Design, Armor Design, Computer Design, Cyberprogram Programing, Matrix Datahavens, 2 VR games, Drone Design, Aeronautics Design                     
2 Shopsofts Electronics, Automotive                     
Liguasofts rating 2 Spanish                     
Earbuds rating 3 with rating 3 Audio Enhancement                     
10 Standard Credsticks                     
Fake SIN rating 3                     
Fake Licenses rating 3 Cyberdeck and Rifle                     
Aeronautics Kit                     
Electronics Kit                     
Armorer Kit                     
Automotive  Kit                     
Industrial Kit                     
Cybertechnology Kit                     
Electronics Shop                     
Armorer Shop                     
Automotive Shop                     
Industrial Shop                     
Medkit rating 4                     
2 Medkit refills                     
3 Dreamchip BTLs                     
Yamaha Growler                     
Toyota Gopher                     
Samuvani Otter                     
MCT Fly-Spy                     
GM-Nissan Doberman                     
MCT-Nissan Roto-Drone                     
3 Standard Weapons Mounts                     
2 Sets Morphing License Plates                     
                     
Lifestyle   Low 1 Month, Special Work Area Garage                  
Nuyen   305 + 3D6 X 60                  
                     
                     
Contacts                     
Roscoe   Fixer - Ex-Runner                  
Connection:   3                  
Loyalty:   4                  
      
Karma Spent                     
+ve Qualities   24                  
-ve Qualities   -24                  
Attributes   0                  
Skills   14                  
Magic   0                  
Martial Arts   0                  
Mysad Powers   0                  
Foci Binding   0                  
Bound Spirits   0                  
Initiation   0                  
Complex Forms   0                  
Registered Sprites   0                  
Submersion   0                  
Resources   10                  
Contacts   1                  
                     
   25                  
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-13-15/0202:08>
Aha... the irony.... so dogmeat killed the only person that could take the crown off? ;)
The irony... - but seriously she deserved it - refusing such an amazing rescue operation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-13-15/1744:42>
@riki.joat

You are most welcome.
And I like your character's style.
Would love to see more background!

Anyway, best thing to do is read through the IC thread, if you haven't already.

As you'll see, things are a bit…involved…right now.

Once this scene ends, though, Aria will resume GMing, and promises still more mayhem ahead for our little circus.

So maybe come up with the reason you are with the circus (late-arrival runners is a little used up!), like maybe just temping as a mechanic for them? Goodness knows they're going to need one!

And jump in with the next scene.

(Heck if you want to do some RP starting now, back at the land train, the shooting has stopped, but there's general panic and disarray, and the lead tractor is lying on its side…so even if it would be tough to get you into the current "action", you could still certainly post if so inclined…)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: riki.joat on <02-13-15/1826:51>
Great I'll read through the thread and wait for the next sceane
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-16-15/1641:25>
Yes, welcome on board!  I've linked your sheet on the first page of this thread.  To make it slightly easier on the eye any chance you could grey out the skills you haven't put points in?  Should make it easier to see your active skills.

I second adamu's request for some background.  While you are reading through the CT IC you might want to consider a brief read of the Tribes thread over on DS.  The Mechanicals are a group of steampunk techies living just north of the current encounter and it's entirely likely that they will be called on to assist the train once the current fracas dies down.  You could easily come from there, or be on retainer with the train itself...whatever works best for you!
Title: Re: [5e OoC] 2075 Persistent World Campaign; recruitment always open
Post by: Aria on <02-16-15/1643:12>
Circus Tricks

Player: Zweiblumen Character: <<Bittorent>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906) Troll technomancer <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317838#msg317838)
Player: Csjarrat Character: <<Morgan>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315047#msg315047) Dwarf decker <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318047#msg318047)
Player: IShadel Character: <<Flicker>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg315286#msg315286) Dwarf adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318860#msg318860)
Player: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker
Player: 8-Bit Character: <<Ghost>> (https://docs.google.com/spreadsheets/d/1ulAP1_2TS31T2hU5-TEVEX1-GHSm625a24nbNlSqEsY/edit#gid=0) Elf gunslinger <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317800#msg317800)
Player: Carathas Character: <<Leaflock>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317613#msg317613) Bear shaman
Player: Lusis Character: Luz Cyber adept <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318142#msg318142)
Player: JackVII Character: <<Harrier>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318220#msg318220) Dwarf chopper pilot  <<Rolls>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318255#msg318255)
Player: All4BigGuns Character: <<Cutter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg318863#msg318863) Human close support
Player: S.Miles Character: <<Richter>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321101#msg321101) Elven Face
Player: TMF Character: Mr Pink (http://forums.shadowruntabletop.com/index.php?topic=17794.msg321496#msg321496) Elven Mime/Face
Player: Poindexter <<Chooly>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg322385#msg322385) Troll Beastmaster

Player: Jayde Moon Character: <<Betsy "Rodeo" Matthews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg325935#msg325935) Human Spellslinger
Player: Saithor Character: <<Alicia Reeves>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg326768#msg326768) Human Spellslinger
Player: SnowDragon Character: <<Victoria Drews>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg330569#msg330569) Elven Sniper
Player: Scawire Character: <<Spector>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg331346#msg331346) Wandering Crazy Elf Adept
Player: riki.joat <<Kale>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg352518#msg352518) Dwarf Tech Wiz
Roll call please for the next 'event' after the grand stealing of a LAV and the complete (ish) destruction of the front train  ???

Thanks...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-16-15/1748:26>
I'm still in, but am going to refresh with a new character when this scene is over. Quick question, can I keep the Karma and Nyuen I earned? I understand if you don't let me keep it, I just want to know beforehand.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-16-15/1807:11>
http://forums.shadowruntabletop.com/index.php?topic=17794.msg345436#msg345436

Assuming Matsui Ichirō is still alive, he's in.
Otherwise I'll make another character.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: riki.joat on <02-16-15/1814:09>
I will gray out the abilities I have no points in, question though. Could you provide a link to the tribal thread, I can't navigate dumpshock for some reason.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <02-16-15/2047:14>
I'm sticking around. I just haven't had much I needed to do of late, and was out of Edge to pull off cool stuff with.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-16-15/2131:25>
You forgot Dogmeat the generalist.
Decker/rigger/mystic adept.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-16-15/2235:09>
You forgot Dogmeat the generalist.
Decker/rigger/mystic adept.
That's a lot of roles for one character.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-16-15/2246:02>
Yeap, I sort of like him... he is not the fighting type tough - I mean to make him reasonably good at all these things I sacrificed physical stats. It is fun to have options tough.
It is also fun to have a physical weakness - as it forces you to approach problems differently. I actually used his hacking to stable the T-Bird, rigging to shoot stuff - you seen that he shoots nicely - and magic to make that drone super stealthy.


PS: are we done with the scene ? I mean it is left in a manner where I do not have anything to work with for an IC. The combat just stopped and became a hurt breaking drama.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-17-15/0824:27>
I'm still in, but am going to refresh with a new character when this scene is over. Quick question, can I keep the Karma and Nyuen I earned? I understand if you don't let me keep it, I just want to know beforehand.
You keep any nuyen and karma you've earned provided you haven't already spent it on a character...can you try and get your character genned up soon so that we can smooth you in?  Thanks!

http://forums.shadowruntabletop.com/index.php?topic=17794.msg345436#msg345436

Assuming Matsui Ichirō is still alive, he's in.
Otherwise I'll make another character.
I suspect you'll be ok...and there's magical healing on hand.  I've added your sheet to the beginning of the thread, sorry I missed it :P

I will gray out the abilities I have no points in, question though. Could you provide a link to the tribal thread, I can't navigate dumpshock for some reason.
  Copied from DS so hope the links work...

Tribes [Street level / Puyallup barrens]
<<IC Thread>> (http://forums.dumpshock.com/index.php?showtopic=40011)
<<Emerging Thread>> (http://forums.dumpshock.com/index.php?showtopic=40126)
<<Recruitment  Thread>> (http://forums.dumpshock.com/index.php?showtopic=40010)
Things have not gone well for the two tribes, Fre∑dom (a small hacker tribe) and the Mechanicals (a techno/steam punk tribe of tinkerers, scavengers and techies), in the last two years.  Both on the edge of the Puyallup barrens and working together to survive the predations of the other more violent locals, their numbers have suffered greatly from hit and run attacks as well as the daily grind of living in the barrens.  They’ve also suffered from an inexplicable flu like virus that has laid waste to this area of the barrens. 

I'm sticking around. I just haven't had much I needed to do of late, and was out of Edge to pull off cool stuff with.
You've got a LAV to play with...you want more cool stuff  :o  no worries, plenty more cool to come and I think I'll refresh edge after this scene anyway for the sake of my sanity/book keeping  :P

You forgot Dogmeat the generalist.
Decker/rigger/mystic adept.
Yes, sorry, you and gradivus are in the front link list now

You forgot Dogmeat the generalist.
Decker/rigger/mystic adept.
That's a lot of roles for one character.
As gilga noted, he can't fight his way out of a wet paper bag  ;D

I'll talk to adamu about the scene and when's the best time to transition back to me as the GM (and I know he's itching to play Al again...)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-17-15/1654:49>
Sorry about the lull!

I had hoped that the abrupt and simultaneous cessation of multiple sources of fire would come across as tense and ominous, especially since the fact that their drones are continuing to shadow Dogmeat/Invisodrone could indicate they may still be around.

But I understand that that may not have come across clearly.

The mysterious oni is hurt pretty bad, but of course he's a total stranger, so no idea how your characters might want to deal with that.

And there is the Seer - for those of you that are paid to be here, she is your primary protectee, the cargo you were told to prioritize keeping safe, and she's in pretty bad shape.

Even if you aren't concerned about the shooters out in the woods and in the sky, I suppose if you wanted to end the scene I would just like to know what you would do with her. Leave her there? She's far too big now to transport in the T-bird or in one of the regular train cars - wouldn't fit in the door….

I don't want to drag things out if no one is up for it, but seems like the ball is in the players' court for the moment, whether you want to deal with any of these issues or simply clarify whether and how you are disengaging from the situation.

Alternatively, if Aria wants to move on to the next scene soon, I can just do an IC post wrapping everything up.

No worries either way or whatever you do - I just want everyone to have fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: riki.joat on <02-17-15/1805:12>
Yes, welcome on board!  I've linked your sheet on the first page of this thread.  To make it slightly easier on the eye any chance you could grey out the skills you haven't put points in?  Should make it easier to see your active skills.

I second adamu's request for some background.  While you are reading through the CT IC you might want to consider a brief read of the Tribes thread over on DS.  The Mechanicals are a group of steampunk techies living just north of the current encounter and it's entirely likely that they will be called on to assist the train once the current fracas dies down.  You could easily come from there, or be on retainer with the train itself...whatever works best for you!

Thanks for the help pasting the helpful bits. I'm thinking I might come along with the Tribe, obviously not as a member since they're street level builds and I am built as a regular runner. Figured I may know them though, since I'm a new runner to town living in Puyallup. I got a backstory for Kale that I will include pieces of in my first IC post as Kale's thinking if that works. If anybody wants my backstory I can post it here or in a pm if that would help.

Wish I was in protecting the seer, she could probably fit in the back of my truck.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-18-15/0018:21>
Sorry about the lull!

I had hoped that the abrupt and simultaneous cessation of multiple sources of fire would come across as tense and ominous, especially since the fact that their drones are continuing to shadow Dogmeat/Invisodrone could indicate they may still be around.

Well the way it is told this fire started from nowhere - and ended in the same manner. With the drones just popping out too, it all seemed random. I still do not know why the fire ended, or started for that same manner - and why would someone send drones to hit the drone - and then suddenly stop instead of taking another shot.

Add to it starting mid scene - without even knowing if the Johnson is alive. Dogmeat is totally improvising - they want to shoot fine, no shoot also fine. (I still do not understand why we rolled initiative to begin with... why they attack after getting the girl.)

Well we had a lot of character replacement mid scene - so it seems like nobody truely follows anymore.
big guns and saithor did not seem to care about handing over the seer and dogmeat did what he could to stop it just to see that the seer do not want to be saved... honestly - she deserve it.
I'd say let's just leave her to her destiny - make her an example of what happens to the naiive and fool. This is not Disney with happy endings this is the 6th world - it is a dystopian world. I like having her turned into a freak.

I think I have a dark solution - we can shoot at her until she is disrupted and return to the meta-plains... she'll be back in a year and a day anyhow, and the darn crow may not follow her there. (or it will - but at any case we get some peace for a year and a day).  Hows that for a dark ending?

I also did not understand why everyone stopped shooting... why they begun shooting in the first place after they had the seer - then stopped? oh well - it all look so random to me, and the drones really sort of appeared out of thin air - I am almost sure they are an illusion spell.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-18-15/0829:11>
Ah the fog of pbp war  ???

So that adamu can take Al back over I'll pick up from here.  It's not quite the 'next scene' yet as there are a few things to resolve first...to my mind the situation is summarised below (feel free to interject/contradict)!


Saithor, I know you want a new character so we'll try and get through this next bit fairly quickly but provided we can get a sensible transition I'm happy for you to play both PCs for a bit if that helps...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <02-18-15/0841:53>
I don't mind playing Alicia until we get this scene over with. No problem with me. As for the seer, there should be a way to remove the crown unless whoever's GMing decides to just go fully grim dark on us. I'd say its a possibility it can be physically removed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-18-15/0851:09>
Thanks for the help pasting the helpful bits. I'm thinking I might come along with the Tribe, obviously not as a member since they're street level builds and I am built as a regular runner. Figured I may know them though, since I'm a new runner to town living in Puyallup. I got a backstory for Kale that I will include pieces of in my first IC post as Kale's thinking if that works. If anybody wants my backstory I can post it here or in a pm if that would help.

Wish I was in protecting the seer, she could probably fit in the back of my truck.
Don't worry about the builds, if you would like to be a Mechanical it doesn't matter that you have more build points - it's for fluff rather than mechanics.  Even if you chose to join in the Tribes thread at some point I have no problem with a different build.  If you want to be separate I'm cool with that too.

If you want to stick your character up on the Obsidian Portal that would be good (and the same to everyone else!).  You'll need to sign up there and then I think Jayde Moon can invite you to the campaign page (https://stormy-waters-2075.obsidianportal.com/).  I'd like background there too when you get a chance please.

In case I've not said it already, a post on the OP (whether character, background location, NPC etc) will count towards your IC post count for determining rewards!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-18-15/1614:46>
In case I've not said it already, a post on the OP (whether character, background location, NPC etc) will count towards your IC post count for determining rewards!

Thanks for that clarification - I had been tracking my time spent to report later, but this will be much cleaner!

Anyway, relinquishing the con!

Everyone, it was good fun, and thanks to all that stuck with.

For those of you that have yet to play with Aria at the helm, I personally think you are in for a great ride. Obviously Aria and I have had detailed discussions on all the current behind-the-screen stuff.

Of course I'll still be around as Al, though perhaps still on the fringes for a bit...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-20-15/1505:05>
Nice to be hearing from Al.
Dogmeat jump out of invisi-drone, and into the car and drive it toward the LAV.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-20-15/1643:44>
Nice to be hearing from Al.
Dogmeat jump out of invisi-drone, and into the car and drive it toward the LAV.
Errr, I applaud your bravery but the LAV is in a clearing with trees around it...there are hostiles hiding in those trees...you might be safer waiting by the train?!?  Given your physical state and the fact that you can act from afar... just sayin  :o

Also I'm not sure how 'all terrain' your car is...getting stuck in the trees would be embarrassing  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-20-15/2316:34>

I also did not understand why everyone stopped shooting... why they begun shooting in the first place after they had the seer - then stopped? oh well - it all look so random to me, and the drones really sort of appeared out of thin air - I am almost sure they are an illusion spell.

I believe everyone started shooting because when I showed up I immediately went after the leader because he was one of the people involved in the killing of my partner from my backstory.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <02-20-15/2333:52>
Aria, it is up to you if the car can't make it dogmeat won't do it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-21-15/0353:27>
Al's not normally indecisive, but for the duration of this scene he'll basically be reactive rather than proactive - no plan making from me until we get into parts of the story where I haven't seen behind the screen.

Note that it is dark and rainy and noisy, and all he knows is what he's overheard on his commlink and what Dogmeat has explained.

So not intending to ignore any grievously wounded people…just still pretty clueless about what's been going on...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-21-15/1848:40>
Aria, it is up to you if the car can't make it dogmeat won't do it.
You're welcome to try whatever you like, I just wanted to make sure the scene was as clear as it could be so I can't be accused of being evil GM later (although I will try other things to earn that monika) 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-23-15/0337:49>
If Matsui grabs on to the tree and uses his arms to try and climb up the trunk would he get a bonus to his roll to try and stand up?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <02-23-15/0624:13>
Apologies to all, a bad case of man flu and resulting lethargy has set in.  I will try and get some IC up soon!

@Gradivus: sure, sounds reasonable to me. Bod+Will +1 -wnd mods sound ok? There might be a more appropriate roll so feel free to suggest (note lethargy :P)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-23-15/1516:25>
Apologies to all, a bad case of man flu and resulting lethargy has set in.  I will try and get some IC up soon!

@Gradivus: sure, sounds reasonable to me. Bod+Will +1 -wnd mods sound ok? There might be a more appropriate roll so feel free to suggest (note lethargy :P)

Bod 3 + WIL 3 + 1 -3 Wnds= 4
4d6.hits(5) → [3,5,1,5] = (2)
http://invisiblecastle.com/roller/view/4785325/
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <02-24-15/1644:41>
@Gradvirus - cool post!

I had Al's response all worked out, but I'm just going to wait to see if anyone that saw what happened (that you are on our side) answers my comm call…

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <02-27-15/1302:59>
Does Matsui lay eyes on a medkit or is there none on board?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-02-15/0310:21>
A quick search will reveal a rt6 me skit...err med kit. Damn auto correct
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-02-15/0330:50>
My PC at home is down for a few days, so may not be posting until later this week.

@Aria - can you pass that onto DS (can't access that one from here at work)?

Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-02-15/0833:13>
Will do!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <03-02-15/1312:26>
Medkit [6] Rating*2[Rating], 12DP[6], 12d6.hits(5) → [3,3,1,6,6,2,3,6,4,4,4,6] = (4)

http://invisiblecastle.com/roller/view/4791470/
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-02-15/1340:58>
gradivus - I'll make dogmeat a medic when the scene is over. With 8 logic he'll have really nice dicepool for first aid next time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-03-15/0804:24>
Well unless anyone is going to lay waste to the tree line I think we can assume this scene is drawing to a close...

I'll begin working on the scene setting for the next bit shortly...

Anyone have any objections to me plunging you on in the timeline?  I'll give you an opportunity to act OoC for various things like healing but not sure we need to IC all that...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-03-15/0912:56>
How much time do we have? is there time to use karma for skills? initiations and stuff like that?
I am not sure how much karma the dog has, but I think he should be useful with a couple of first aid points or a heal spell - I kind of feel silly I left them out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-03-15/1145:57>
I'm cool with moving forward.

- Does the Seer turn back into a little girl?

- Will Ichiro be able to get his troll?

- Will be have to be involved with getting the lead tractor back to work, or will their engineers take care of it.
--- On that note, with its drivers dead, Al will be happy to carry on driving it...

Just FYI - still posting from work (from whence I cannot access DS). Hopefully home PC will be back up in a couple of days.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-03-15/1235:47>
How much time do we have? is there time to use karma for skills? initiations and stuff like that?
I am not sure how much karma the dog has, but I think he should be useful with a couple of first aid points or a heal spell - I kind of feel silly I left them out.
Will probably be a few hours before you get to 'civilisation' but given the nature of the way we run things in this pbp that's plenty of time to invest in some new skills etc...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-03-15/1236:10>
I'm cool with moving forward.

- Does the Seer turn back into a little girl?

- Will Ichiro be able to get his troll?

- Will be have to be involved with getting the lead tractor back to work, or will their engineers take care of it.
--- On that note, with its drivers dead, Al will be happy to carry on driving it...

Just FYI - still posting from work (from whence I cannot access DS). Hopefully home PC will be back up in a couple of days.
Will try and work all that lot into the IC :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-05-15/1238:02>
Ok, IC up, I've bulldozed you forwards (there's time for some retroactive posting if you want to or just skip to the current time)...

I'm assuming that our Tech Wiz dwarf is in the meeting group that rescued the train so riki, please feel free to post along with everyone else!

As ever, shout ooc if you have any questions about what you are seeing, I've been fairly vague in my descriptions to allow you some leeway but I can give more detail as required... ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-05-15/1836:05>
I wanted to take a point of first aid - but 28 posts is 14 karma so I initiated Dogmeat and gave him a power point. Not the mechanically best option but I envision him more of an adept that can cast some spells - then as a mage.
 I know MA are mages that have some adept qualities - but thats mechanics ;)


I took inspiration from Baldurs gate where the hero gets magical powers while sleeping. I hope it is okay. I know in Shadowrun it is a bit different studying a lot and stuff to gain magic is just boring. Growing increasingly mad and suffering terribly anytime you advance seems more interesting to me.

The rest of the time dogmeat will examine the Deck and hack into it. He has 19 points in hacking devices - +2 from hot sim VR so he should get to buy 5 hits I think it'll be enough to get the marks on an undefended deck. Since the item is not legal to begin with - I don't think we need a 'transfer ownership' as no one can admit to have ownership of a deck anywhere digital.

I also want to give him a level 6 agent - can it be done? he has the money.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <03-05-15/2117:44>
I'll get an IC up soon. Also, I still do want to make a new character, just wanted to ask if Life Modules were in use, and if so do we get any karma above the normal amount?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-06-15/1211:31>
I'll get an IC up soon. Also, I still do want to make a new character, just wanted to ask if Life Modules were in use, and if so do we get any karma above the normal amount?
Sum to 10, karmagen and Life modules are all available...

I've seen a few posts suggesting that karmagen and life modules are set too low, but until there's some RAW I think we'll stick 'as is' - if your character looks woefully underequipped I will reconsider!

I will houserule that the second two systems get the freebie contacts and knowledge skills than Sum to 10 does though!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-06-15/1217:40>
I wanted to take a point of first aid - but 28 posts is 14 karma so I initiated Dogmeat and gave him a power point. Not the mechanically best option but I envision him more of an adept that can cast some spells - then as a mage.
 I know MA are mages that have some adept qualities - but thats mechanics ;)


I took inspiration from Baldurs gate where the hero gets magical powers while sleeping. I hope it is okay. I know in Shadowrun it is a bit different studying a lot and stuff to gain magic is just boring. Growing increasingly mad and suffering terribly anytime you advance seems more interesting to me.

The rest of the time dogmeat will examine the Deck and hack into it. He has 19 points in hacking devices - +2 from hot sim VR so he should get to buy 5 hits I think it'll be enough to get the marks on an undefended deck. Since the item is not legal to begin with - I don't think we need a 'transfer ownership' as no one can admit to have ownership of a deck anywhere digital.

I also want to give him a level 6 agent - can it be done? he has the money.
The magic stuff is fine, although I will probably 'wake you up' around midnight...you didn't think this was really over did you?!?

Decks can still be 'legal' in the right hands...but in this case the former owner was a runner so it was definitely off the books!

The agent depends on your contacts etc.  Rt 4 is avail 12 so you can get that one without needing any sort of justification, 6 is 18 avail though so you'll need some idea of where you intend to get it?!?  The right SIN and fake licences might get you a 'legit' copy...?!?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-06-15/1229:07>
I am a total newbie in this - it is actually the first time I buy gear post char gen.

I have a 3/3 fixer contact named charlie and that's it lol ;) perhaps I did not design Dogmeat right.
I am okay in waking up in the middle of the night ;) he is probably screaming madly in his cart.

I'd like some  full body armor, and agent.
(he's so physically weak so I thought plating him as much as possible will be good.)

If I can't use charlie for it I'll have to come with a way to make contacts otherwise no idea what he'll do with money without knowing people that can get him stuff. level 4 is also reasonable I guess for agent. Just wanted something that constantly scans the matrix 24/7 during combat because i found out that my player get distracted being a multi tasker. In a few months he'll be a reasonable combatant if we are still playing ;) Then he will feel super fun being flexible enough to also use his spells in direct combat.



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <03-06-15/1350:43>
I want to further develop his Aircraft piloting skill and skill with Gunnery.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-06-15/1403:13>
get an RCC also  there is a reasonable one for 16k.
- and a couple of roto drones ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <03-06-15/1417:50>
get an RCC also  there is a reasonable one for 16k.
- and a couple of roto drones ;)

Bit too much focus in that area for the time being. Though, in retrospect, an RCC could come in handy for use in 'summoning' the vehicle should the need arise.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-06-15/1546:23>
A commlink will do if you just want to control the LAV.  Just once you get gunnery you'll be addicted.  Its  a really fun weapon skill - can shot anything as long as it is mounted.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <03-06-15/1654:54>
I'll get an IC up soon. Also, I still do want to make a new character, just wanted to ask if Life Modules were in use, and if so do we get any karma above the normal amount?
Sum to 10, karmagen and Life modules are all available...

I've seen a few posts suggesting that karmagen and life modules are set too low, but until there's some RAW I think we'll stick 'as is' - if your character looks woefully underequipped I will reconsider!

I will houserule that the second two systems get the freebie contacts and knowledge skills than Sum to 10 does though!

Ok, thanks. My only problem with the preset karma-gen systems is that while it's great for backgrounds, the starting karma is low wnough where I feel like once you have your modules, the rest of it can be a desperate slog for whatever you want. It's no problem, I'll get a character up using one of the systems after my vacation, which bring me to my next thing, day after tomorrow I will be going on a five-day vacation, I won't be able to psot until I get back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-07-15/1846:56>
Hey all, thanks to my good friends at Apple looks like I will be offline for a few days.

Hopefully not long - and this site I can sometimes access from work.

Will try to get back ASAP.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-11-15/0927:48>
Well my latest IC should give you food for thought (I had a quiet evil GM chuckle over that one  :o)...

For visual inspiration (and only for those with strong stomachs) check out some of the crowd scenes in 28 Weeks Later...

I don't propose to run a blow by blow encounter as we'll still be here come Christmas but I'm interested in how your actions / plans change the outcome of the bloodbath...I'll run individual scraps if you go toe to toe with the foes, otherwise I'm happy for you to give me a string of 'hit rolls' (Invisible Castle will do this in one go rather than needing multiple individual...).  Single shots - glitches or critical glitches will result in hitting the crowd, BF etc any miss, glitch or critical glitch will result in shooting civvies.  Autonomous drones are likely to be particularly prone to shooting the crowd I would guess?!? 

You don't need to worry about it in melee, but of course don't get scratched otherwise we'll be digging out the rules for infected characters!

Of course fighting is just one option - there are bound to be others!  The Tribals have a fairly effective security force which will swing into action but it is the circus folks who are probably your chief concern...well, after your own hides that is  ;D

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-11-15/0940:35>
Dogmeat will find an easily defensible position within circus ground. Somthing that is blocked from 3 sides and the drones can block the 4th.
He'll use the speakers on the drones to direct people to that defensible position as well as supresive fire from the drones toward the lorries to slow down the infected.

surpresive fire(drone) (http://orokos.com/roll/262836): 6#9d6t5 3 1 4 4 4 3

6 rolls for 3 drone shots (2 roto drones are doing it) no glitch

Dogmeats use its own drone to shot surgically the zombies that follow whom ever use his opportunity to flee to the safe place.
shooting zombies (http://orokos.com/roll/262837): 3#19d6t5 3 5 7

The end game is zomby appocalyse fortress with the LAV doing evacuation runs - if cutter is game. and the 3 drones are using surpressive fire to keep the zombies at bay. He will also summon a spirit of man that will use ball lighting spell to slow down the zombies also.
level 5 spirit of man (http://orokos.com/roll/262843): 10d6t5 3
level 5 spirit of man (http://orokos.com/roll/262844): 5d6t5 0
3 services - no drain for dogmeat.
The spirit will use ball lighting  - either 3 services for 3 spells or as part of defend the people order.
Spirit Ball lighting (force 5)
Ball Lighting (http://orokos.com/roll/262845): 3#10d6t5 4 2 6
2 hits - one ball lighting that misses (2 instead of 3)
drain (http://orokos.com/roll/262846): 3#10d6t5 2 3 1
2 drain, 1 drain, 3 drain 6 total.

Dogmeat: Dogmeat will also surpresive fire.
shooting zombies end game plan (http://orokos.com/roll/262840): 3#19d6t5 4 3 4

Drones:
shooting zombies end game plan (http://orokos.com/roll/262842): 6#9d6t5 3 3 3 6 4 2

Amazing how the drones are just as effective with 9 dice as dogmeat is with 19.
lol.

In case the zombies break into the 'fortress' the little drone will blow itself on the zombies (it has a stun grenade)

I know I know Ghouls - but they are zombies never the less lol;)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-12-15/0627:51>
PS: Someone should make sure the seer is safe -we've been to so much to secure her.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-12-15/0630:09>
Yikes.

My computer at home is still down, so just dashing something off from work.

Once Al gets onto the roof of his Gaz, with each action (two or three per turn) he'll use a simple to shoot a ghoul (shotgun using flechette on narrow choke) and a simple action to make a Perception test. That may add up to a lot of Perception tests, but I suppose there is a lot to look around and see - he'll be starting with any sign of trouble in the circus train, then looking outwards from there.

Aria, feel free to roll any of that for me if necessary to keep things moving.

I'll get rolls up as soon as my computer works again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-12-15/1741:42>
Yay!

Computer back up.

Promised rolls

Some initiatives:
11 + 2d6
 

The shooting - as I said, narrow spread flechette, so -1 on ghoul defense rolls. I am sort of assuming they are not armored, in which case AP -1. If they are armored it is AP +5.  DV is 13P, and my limit is Accuracy 4.
I shouldn't have any vision mods, but whatever other mods just adjust my rolls accordingly.

Agility + skill + specialization = 11 dice


OOPS - all that typing so far, and now Invisible Castle is down.
(I swear I have the Gremlins flaw in RL.)

So we are back to -
@Aria - feel free to roll for me if necessary to keep things going.

The perception rolls are 7 dice.

My melee defense rolls, without mods (like for being on top of the truck), are 15 dice. Anything hits me, I'll use Edge to re-roll fails.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-12-15/1756:52>
Yay!

Computer back up.

Promised rolls

Some initiatives:
11 + 2d6
 

The shooting - as I said, narrow spread flechette, so -1 on ghoul defense rolls. I am sort of assuming they are not armored, in which case AP -1. If they are armored it is AP +5.  DV is 13P, and my limit is Accuracy 4.
I shouldn't have any vision mods, but whatever other mods just adjust my rolls accordingly.

Agility + skill + specialization = 11 dice


OOPS - all that typing so far, and now Invisible Castle is down.
(I swear I have the Gremlins flaw in RL.)

So we are back to -
@Aria - feel free to roll for me if necessary to keep things going.

The perception rolls are 7 dice.

My melee defense rolls, without mods (like for being on top of the truck), are 15 dice. Anything hits me, I'll use Edge to re-roll fails.
if it helps ;)

1. initiative (http://orokos.com/roll/263344): 11+2d6 15
2. boom boom (http://orokos.com/roll/263345): 3#11d6t5 4 3 4
3. doge doge (http://orokos.com/roll/263346): 3#15d6t5 7 4 3

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-13-15/0852:14>
Ichirō was torn between going for the LAV and going toward the dwarf named Al.
Whilst Al might be an ugly runt  ::) I don't think he's a dwarf...not that it really matters in the thick of combat...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-13-15/1156:06>
Yeah, I noticed that!
Been going on for a few post cycles.

No big deal (no pun intended!).

I actually haven't been sure if it's due to my always mentioning how short Al is, or if it's a subtle comeback from Grad in response to Al's being such a racist to his oni character...

Maybe I'll jot out a quick IC fix...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gradivus on <03-13-15/1443:58>
remember, Oni are usually taller than humans, and Al is short for a human...hence, he's a dwarf to the Oni
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-13-15/1738:24>
remember, Oni are usually taller than humans, and Al is short for a human...hence, he's a dwarf to the Oni

Awesome - that is totally cool!

As I said, I thought maybe you were calling him a dwarf on purpose!

That'll be a way cool schtick, especially if you ever make the reference so he can hear it - we will have some  fun!

Even right now - like in the comic books where people are having these huge conversations right in the middle of fighting hordes of bad guys - we could be doing this back-and-forth as we slay ghouls!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <03-13-15/2123:14>
I figure now would be a good time to introduce my next character, I'll get a sheet up as soon as I can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-13-15/2239:59>
I figure now would be a good time to introduce my next character, I'll get a sheet up as soon as I can.

Welcome news!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-16-15/1932:11>
Okay, here are the perception tests I meant to roll, now that Invisible Castle is back up:

Attribute + skill = 7 dice

http://invisiblecastle.com/roller/view/4798207/ (ftp://invisiblecastle.com/roller/view/4798207/)
7d6.hits(5) → [1,6,3,6,5,3,6] = (4)
7d6.hits(5) → [4,5,2,2,6,4,6] = (3)
7d6.hits(5) → [6,6,5,5,2,5,4] = (5)


And if none of those show where the ghouls went, here is a tracking test:
Attribute + skill = 9 dice
http://invisiblecastle.com/roller/view/4798187/ (ftp://invisiblecastle.com/roller/view/4798187/)
[4,4,5,3,1,4,1,1,5] = (2)

Which sucks, so one Edge to roll fails:
http://invisiblecastle.com/roller/view/4798204/ (ftp://invisiblecastle.com/roller/view/4798204/)
[1,3,2,3,3,1,3] = (0)

Okay, so two hits anyway. Maybe there is a pretty low threshold for tracking a herd of stinky blood feral ghouls!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-17-15/0128:24>
Dogmeat drones will also do some perception check:
Perception Drones (http://orokos.com/roll/264627): 2#9d6t5 2 1
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-18-15/1754:56>
@Aria - hope I didn't read your last IC post wrong.

So, basically, the bulk of the ghouls are still missing?

If I read that right, Al will continue to track.

Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-19-15/0239:23>
I think that dogmeat will keep his drones and spirits with the mechanical for a couple of extra hours, but he'll stick his body in some cart that goes with the circus.  He is a somewhat capable combatant on his own, and a good Decker so I think it will be okay.
I just need to get him into a full body armor ;)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-19-15/0512:16>
I think that dogmeat will keep his drones and spirits with the mechanical for a couple of extra hours, but he'll stick his body in some cart that goes with the circus.  He is a somewhat capable combatant on his own, and a good Decker so I think it will be okay.
I just need to get him into a full body armor ;)
Don't forget that noise will make communicating with your drones a pain when you get too far off, spirits can go 100m away from you before it counts as a remote service (note you can only summon one spirit - the rest have to be bound spirits, but I think you've only got 1 spirit at the moment?!?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-19-15/0513:01>
@Aria - hope I didn't read your last IC post wrong.

So, basically, the bulk of the ghouls are still missing?

If I read that right, Al will continue to track.

Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
Fog of pbp - will try and get an explanation up OOC at lunchtime...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-19-15/0853:21>
Spirit is smart. Leave with in order to protect until sunset. Drones when they become useless. Will seems them back with car. RCC will stay in car... to prevent noise effect on autopilot. Jump in wont happen.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-19-15/0856:46>
@Aria - hope I didn't read your last IC post wrong.

So, basically, the bulk of the ghouls are still missing?

If I read that right, Al will continue to track.

Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
As noted this morning, the joys of foggy pbp :P

Here’s where I see things to be…That help?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-19-15/0911:46>
Okay - got it.

So more like they disappeared deeper INTO the compound, rather than OUT of it.

Which would be far less suggestive of captives.

Al's been living here for months by now, and has definitely been shown around the basement areas by Frizzen and Clack, the shooting range in particular.

So he'll focus his pursuit in that direction unless he hears otherwise from Oyl or Bit.

Will tweak last IC, and get a new one up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-19-15/1346:54>
The ghoul mission gets: 1. car with RCC. 2 rotodrones and a spirit of man level 5 with ball lighting spell.
The circus gets: Dogmeat body + 1 roto drone for self defense (the good one). that roto drone is slaved to dogmeats deck.

When we have downtime I'll buy more drones I seem to enjoy being a chess player. ;)

Drones orders: shadow Ichro and Al - go where they go shoot what they shot.
Car orders: Flee if anything hostile approaches the car, or anything shoot at the car. (Al can override the order)

PS: Can I RP the spirit 'Bad Dog' ?


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-19-15/1658:25>
This sounds great, gilga, thanks!

One question - looks like we are headed down into the tunnel system under the compound. Provided we open doors for them, etc., are the rotodrones small enough to stay with us in there?

Other question for anyone that knows the answer - in such close quarters, what happens if a drone's rotors make contact with a ghoul????
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-23-15/0852:34>
Apologies for my slow post rate recently, will try and get things moving again as soon as I can but work is eating up my free time this week :P

Pitiful excuse I know...must do better!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <03-23-15/1042:14>
Hey, you gotta work you gotta work.

It's all good.

Just apprecaite the great GMing!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-31-15/1232:31>
Ok folks, IC up, apologies once again that it has taken so long to get this moving again…and it will probably be after Easter before I can significantly pick up speed.

So, for those foolish enough to venture underground, please can I have a series of surprise rolls, perception rolls (assume low light conditions down here, not actual stygian darkness!), and some defence and damage resistance rolls.  That way I can let you roll specific attacks on a case by case basis but have a stash of rolls for when something lunges out of the gloom!

If you are doing anything ‘special’ now is the time to let me know too!  Sneaking isn’t really an option with the drones with you (ghouls may be blind but they have bloody good hearing!)

Everyone else staying above ground please feel free to let me know what you are doing, what you want to do, or just for more explanation of what you can see...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <03-31-15/1400:02>
@Aria - do I have to make a new character?
or do you plan to keep the story in two parallel timelines?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <03-31-15/1623:36>
Well I confess I hadn't anticipated the party splitting in quite the way it did  - should have known better, players never do what you expect them to :P.  At the moment I hadn't intended to pursue the circus 's onward travels in great depth, particularly as I think you are the only PC still active and with them...that said if you want me to then I can!

If you want to make a new character you are more than welcome to, or Oblique could see how torn Dogmeat is and send you back to help... or you could just 'play' your drones and spirit if you like.

We may be drawing CT to a close in the next month or so (or more, it is pbp after all) and I have ideas for the next run which might involve Prime Runners so don't exhaust your player concepts just yet :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-01-15/1406:23>
@gilga - do your drones have running lights or something?

OR

@grad - are you carrying a light or anything?

Right now we've got low-light conditions, but I want to make sure we will still have them if someone puts out the lights down here….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-01-15/1506:13>
Okay the rolls requested - (I have a terrible time trying to properly paste/link Invis Castle onto this site, but will give it a shot)

Perception - note that with Combat Sense, the adept gets to kind of layer this onto Surprise tests - always gets a Perception test, and if that is successful he is alerted prior to the Surprise situation…

Inutuition + Skill = 7 dice (no penalties due to low-light mods)
http://invisiblecastle.com/roller/view/4811815/ (ftp://invisiblecastle.com/roller/view/4811815/)
7d6.hits(5) → [3,4,2,3,2,1,2] = (0)
7d6.hits(5) → [2,1,6,3,5,6,1] = (3)
7d6.hits(5) → [1,1,1,1,3,2,6] = (1)
If, heaven forbid, we get down to needing that third roll (a glitch), will use an Edge to make it just a fail.

Surprise
Reaction + Intuition + 11 dice
http://invisiblecastle.com/roller/view/4811818/ (ftp://invisiblecastle.com/roller/view/4811818/)
11d6.hits(5) → [1,3,6,1,1,6,5,5,1,1,6] = (5)
11d6.hits(5) → [5,4,6,2,4,2,2,1,6,3,4] = (3)
11d6.hits(5) → [2,6,1,3,1,4,5,3,3,1,5] = (3)
Not as horrible.
Being surprised is bad - if still surprised, will use point of Edge to re-roll fails.

Defense
Reaction + Intuition + Combat Sense = 15 dice
http://invisiblecastle.com/roller/view/4811819/ (ftp://invisiblecastle.com/roller/view/4811819/)
15d6.hits(5) → [4,6,1,3,1,2,5,5,6,6,5,1,5,1,6] = (8)
15d6.hits(5) → [2,6,6,6,6,1,6,3,2,6,2,4,3,2,1] = (6)
15d6.hits(5) → [5,4,5,5,4,5,5,6,3,6,5,3,3,4,6] = (9)
15d6.hits(5) → [1,1,2,6,1,4,2,2,5,2,4,1,5,6,6] = (5)
15d6.hits(5) → [4,6,3,4,3,4,3,4,3,2,6,6,5,5,5] = (6)
Sweet!
But getting bit by ghouls is bad for humans - if any manages to still score a hit, will reroll failed dice with a point of Edge (as long as Edge lasts, of course - currently three left).

Damage resist
Armor + Body = 15 dice
http://invisiblecastle.com/roller/view/4811820/ (ftp://invisiblecastle.com/roller/view/4811820/)
15d6.hits(5) → [4,1,3,3,6,4,6,2,2,3,1,3,2,1,1] = (2)
15d6.hits(5) → [6,2,1,3,6,5,6,6,3,5,3,5,2,3,5] = (8)
15d6.hits(5) → [1,3,3,6,1,6,5,4,6,2,5,5,1,6,2] = (7)
15d6.hits(5) → [4,3,5,3,6,1,1,5,5,4,5,1,6,5,6] = (8)
15d6.hits(5) → [6,4,5,6,4,1,6,3,1,4,1,3,2,6,4] = (5)
And, if I actually still get damaged AND have any Edge left, will use a point to reroll fails.

Now on to Spike: Spike will also reroll failed dice if surprised or hit or damaged (he has three Edge)
Perception (smell-based)
Attt + Skill + Specialization+ Critter Power = 13 dice
http://invisiblecastle.com/roller/view/4811830/ (ftp://invisiblecastle.com/roller/view/4811830/)
13d6.hits(5) → [2,3,4,3,1,4,1,4,2,2,6,1,5] = (2)
13d6.hits(5) → [1,3,6,6,6,3,3,5,4,2,3,3,5] = (5)
13d6.hits(5) → [4,5,2,5,1,4,6,3,3,6,2,3,3] = (4)

Surprise
React + Intuition + Critter Power = 12 dice
http://invisiblecastle.com/roller/view/4811836/ (ftp://invisiblecastle.com/roller/view/4811836/)
12d6.hits(5) → [6,6,6,3,1,5,5,5,4,3,5,4] = (7)
12d6.hits(5) → [2,3,4,1,5,2,6,4,3,2,6,5] = (4)
12d6.hits(5) → [1,4,5,1,5,6,2,2,4,1,5,2] = (4)

Defense
React + Intuition = 9 dice
http://invisiblecastle.com/roller/view/4811837/ (ftp://invisiblecastle.com/roller/view/4811837/)
9d6.hits(5) → [4,4,1,5,6,3,2,3,4] = (2)
9d6.hits(5) → [3,1,3,5,6,2,3,3,4] = (2)
9d6.hits(5) → [2,2,3,6,1,3,6,3,5] = (3)
9d6.hits(5) → [3,2,2,2,2,5,3,2,3] = (1)
9d6.hits(5) → [6,4,1,1,1,3,2,2,5] = (2)

Damage soak
Body = 6
http://invisiblecastle.com/roller/view/4811838/ (ftp://invisiblecastle.com/roller/view/4811838/)
6d6.hits(5) → [1,1,3,4,6,3] = (1)
6d6.hits(5) → [3,1,6,6,3,2] = (2)
6d6.hits(5) → [3,1,1,6,5,5] = (3)
6d6.hits(5) → [6,3,5,6,2,2] = (3)
6d6.hits(5) → [1,4,5,1,5,5] = (3)
Hmmm - fortunately, Krieger's HMHVV doesn't affect dogs!

Other points - you said we shot some ghouls outside, but we weren't specific on how many…shall we assume Al shot three (for purposes of monitoring the ammo left in my clip)?

Tracking - Spike is now the lead tracker, Al will assist per Teamwork rules…
Al's roll
http://invisiblecastle.com/roller/view/4811840/ (ftp://invisiblecastle.com/roller/view/4811840/)
9d6.hits(5) → [2,4,5,6,1,4,4,5,4] = (3)

Spike
Skill + Att + Critter Power + Al's successes = 15 dice
http://invisiblecastle.com/roller/view/4811841/ (ftp://invisiblecastle.com/roller/view/4811841/)
15d6.hits(5) → [6,2,2,5,5,1,6,4,2,4,1,2,5,6,4] = (6)

Need anything else - just let me know!

EDIT - stupid smiley faces - how can I make them go away???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-01-15/1513:21>
@gilga - just had a thought.

Now that we are in a dungeon crawl, what if instead of having the drones right with us and shooting at whatever we shoot, what if we had them secure each intersection we leave behind us?

That way, the ghouls can never overwhelm us from front and rear. Also, right now they are so noisy we have no chance of stealth.
But if they were some distance from us, their noise would actually make it easier for us biologicals to be sneaky, masking our sounds.

Once we pass each subsequent intersection, they could jump up to the one we just passed.

Of course, something like this might require you staying on site and directly piloting them, and also you'd have to be piloting them to control who they shoot, since there may be friendlies running around down here.

Just some thoughts …your call!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Darkseid on <04-05-15/0629:10>
Greeting all! I am interested in joining If possible.
What types of characters are running so I know what direction to lean toward.

Never mind found it in the OP.....
Reading IC thread now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-08-15/0835:12>

Other points - you said we shot some ghouls outside, but we weren't specific on how many…shall we assume Al shot three (for purposes of monitoring the ammo left in my clip)?


Sorry - this part doesn't matter so much I guess - i just read back and noticed a previous IC post where I topped up my clip.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <04-08-15/0858:16>
Hi Guys, for now I am leaving, been fun playing with ya all. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-08-15/1607:06>
Hi Guys, for now I am leaving, been fun playing with ya all. ;)
Sorry to see you go but thanks for letting us know.  You're welcome back any time!
Greeting all! I am interested in joining If possible.
What types of characters are running so I know what direction to lean toward.

Never mind found it in the OP.....
Reading IC thread now.
You're very welcome to join us...feel free to post a character for CT, just be aware that this IC thread will (hopefully) wind up soon, after that I'm thinking of running a Prime Runner level game.  If that's not your thing there's Through the Looking Glass over on Dumpshock that could do with some additional runners!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <04-08-15/2354:16>
He, sorry for my extremely long absence, things got hectic for me, and this sort of dropped off my radar, for which I am sorry. I will hopefully have my new character up by tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-09-15/0253:18>
Hmmm, might be interesting bringing Snow Crash, my albino orc combat decker in... although not sure what I'd be walking in to.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-09-15/0751:58>
Just as a precursor to opening up recruitment to all and sundry I thought I'd give you lot a preview of the recruitment thread to see if there are any questions/comments I can address before it goes live...

[spoiler]
Circles of Power Recruitment [Prime Runners Wanted!]
2075 Persistent Game World Thread

I’m looking for a dedicated team of high profile runners for a job (or jobs) in Europe.  This will probably be loosely based around some of the runs in London Falling (unless a significant number of possible recruits have run them previously in which case I can come up with something else).  Recruitment will be flexible and if we get a large number of applications I may well split you into a couple of teams…who wants to be on the distraction team? :]

As befits top end runners character gen will be using the Prime Runner sidebar [SR5 p64] and Sum to 14 with availability capped at 18 and device ratings at 6 on equipment!  The price for such generosity is that I want runners who can fulfil the roles of at least two normal runners (I expect some party crossover) or even be able to go it alone for periods of time. 

Game Style is likely to be more Trenchcoat than Mohawk so just bear that in mind when coming up with your characters…they will be powerful individuals who have worked hard (or been extremely lucky) to get to where they are.  I would like to see detailed character backgrounds with (or possibly even before) any stats.  Given the nature of pbp I suggest Face is a secondary role for anyone who wants to take that on but all runners should have some social skills for dealing with the movers and shakers of the European shadows (although there’s no reason why your runner can’t be a jet setter from the UCAS or further afield, called on for their particular expertise). 

This will be an ongoing part of my 2075 thread and rewards will be as per that thread… you earn 1 karma and 2000¥ for every 2 IC posts you make (cumulative across any of my 2075 games!) which can be spent mid run (we can work out IC reasons for new equipment or increases to skills etc)…

Character concepts can either be posted here or in the master OoC thread which will be used for all the OoC once the game kicks off.
[/spoiler]
I'll still run CT to its natural conclusion (no, I don't mean all the PCs getting eaten :D), and if anyone wants a normal runner level game then TLG is running over on Dumpshock as mentioned a couple of posts back...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Darkseid on <04-10-15/0311:44>
How much time approximately do you think you have left? If not much left,I will aim for the prime game, how do feel about Vampires ? ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-10-15/0835:29>
How much time approximately do you think you have left? If not much left,I will aim for the prime game, how do feel about Vampires ? ;D
Beyond the current scene and its aftermath I think CT will draw to a close...so probably three to four weeks real time at the pbp rate :P (Possibly shorter/longer depending on how many posts I get in, I haven't heard from the majority of players in a while and I can work something out with the couple of actives to resolve the run without compromising on the IC).

Vampires seem to be likely candidates for this power level without unduly unbalancing anything - be warned though, negatives are negatives for a reason and spontaneously combusting in sunlight might be a problem mid run (although the action is likely to take place in the UK and it's always raining here  ::)).  The main thing is to enjoy the character (and hopefully keep posting) :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <04-10-15/1534:46>
At this point, I think I need to take a step back and wait for the next one. Interest has been waning of late in this incarnation (and in the character I'd been using).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-10-15/1702:39>
No problem.  Feel free to PM me any feedback on the game about what worked for you and what didn't (and the same to anyone else!) and I'll see what I can work on for next time :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-10-15/1938:29>
Well, looking to get my feet slightly wet before working on the prime runner rebuild for the next game.

Any ideas for how to insert a rather rowdy and obvious orc combat decker into this scene? From the sounds of it there's been quite a rukkas, but just being randomly nearby while fully kitted out seems a bit iffy.

That said.. my character IS an Albino who prefers to wear white (yup, Distinctive Style)... he does kind of fit the general description of the troop. Maybe not so much a member of the troop, but hiding out among them...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <04-10-15/2226:53>
Sum to 14? Consider me in! I'll get a character submission up as soon as I can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <04-11-15/0038:33>
Sum to 14? Consider me in! I'll get a character submission up as soon as I can.

That would be the next game I was talking about, myself. I could probably piece together a good version of Predator on that. Nothing compared to my recent 5th ed build with her adding the karma she earned in SR3, but that was a LOT (around 1,200) of karma.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <04-11-15/0255:28>
I can do a version of dogmeat.
With sum to 14 I think he should pull out Rigger/Decker/Mage I am actually try to create a complete generalist out of that sum 2 14.
Rigger/Decker/Mage/Face a guy that can even do an entire run solo, making up for less firepower in that case with drones and spirits and stuff like that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-11-15/0648:01>
Gilga, Big Guns, Saithor, sorry to lose you from current mayhem, but hubba hubba on London!

ScytheKnight - welcome!

With your IC preceding the current moment where the big ghoul attack happens, my next IC will quickly flash back to Al greeting you, then move up to my own actions in the coming struggle for survival!

First up, though, OOC for the fight:

Aria - you've got all my defensive rolls back in post 1184.

I think my IC going into this was pretty clear we were assuming an ambush here, but I'll admit I brain-farted the possibility the would come from inside the tanks. So if you decide a surprise roll is needed, those are there too.

Actions: Al will use movement to link up with Spike in the center (hopefully the time they take to climb out of the tanks will give him a couple seconds to set up where he wants to be), and free actions to call anyone else that wants to make a circle there to join us (back to wall may be better, but I can't leave Spike alone in the center, nor can I put myself at what would effectively be the furthest point from where I told Ichiro to go).

Each pass, his two simple actions will be Aim (for extra die) then Single Shot (pump action).
Limit will be 4.
No light or recoil mods in my current configuration.
Will only shoot at any ghoul once, since I know there will be a follow up shot from my back-up drone.
Remington 990 shotgun is on Narrow Spread, so just one target.
Target gets -1 on defense, and since these are feral I am assuming no serious armor, which will make the DV 13P.

First some initiative rolls:

Oh, damn it - Invisible Castle is down.
I don't have time with this, so I am going to roll real dice!!!!

11+2d6

3  1  =  15
5  1  =  17
2  1  =  14
4  3  =  18

Okay, that's four turns, at two passes per turn - enough to empty my 8-cartridge clip.

Shotgun - naturally take any negative mods (in melee combat?) off one end of the line...
Agility + skill + spec + aim = 12 dice

5  5  2  4  5  4  6  3  3  2  5  4  = 5 hits
3  2  6  3  4  3  1  6  4  4  3  2  = 2 hits
6  4  3  6  4  5  6  3  2  6  4  5  =  6 hits
1  1  6  5  2  2  5  5  2 2  4  6  =  5 hits
2  5  2  6  6  3  5  5  6  3  6  6  = 8 hits
4  3  6  2  6  3  1  3  3  4  5  6  =  4 hits
5  6  6  3  3  5  6  4  4  6  3  1  = 6 hits
4  5  3  5  6  2  1  6  2  3  2  4  = 4 hits

That empties my buckshot clip.
If there are more, will melee with shotgun butt.
Accuracy is 3.
Damage is 6P, no AP mod, no Reach.

Agility + skill + specialization = 11 dice
6  2  4  5  5  2  6  2  2  1  1  =  4 hits
3  2  6  6  1  4  4  6  3  4  4  =  3 hits
2  1  2  3  4  5  5  5  6  1  2  = 4 hits

Spike's initiative
9+2d6

4  5  = 18
3  3  = 15
4  1 = 14
5  4 = 18

Spike's attack
DV is 7P.
AP is -1, but as I said, I am assuming they are not armored.
Agility + skill = 10 dice
Limit is 6

6  2  1  6  5  4  4  5  4  3  = 4 hits
6  2  6  1  2  1  6  5  1  3  = 4 hits
3  1  6  3  2  4  5  4  2  3  =  2 hits
5  5  3  4  6  3  3  2  6  6  = 5 hits
1  4  4  3  1  1  6  4  3  2  = 1 hit
2  5  3  4  5  4  5  6  4  3  =  4 hits
1  4  2  6  5  5  4  2  6  3  = 4 hits
1  4  4  4  1  6  3  2  1  3  =  1 hit

Finally, do we have a very rough idea of how many ghouls there are?
Dimensions of the room?
How many exits?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Darkseid on <04-12-15/0513:53>

Vampires seem to be likely candidates for this power level without unduly unbalancing anything - be warned though, negatives are negatives for a reason and spontaneously combusting in sunlight might be a problem mid run (although the action is likely to take place in the UK and it's always raining here  ::)).  The main thing is to enjoy the character (and hopefully keep posting) :D

How do you feel about Alleviate [Allergy](Sunlight) from Street Grimoire pg. 109 and how it would affect a Vampire?

I'm working on a nice background now, should have it up soon.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-12-15/1947:52>
For someone like me who's bringing a character over from one game to the other, how do you want to handle the rebuilding? Do you want us to take the base of what we have and then apply the differences on top? Or would you rather us rebuild from scratch?

Asking as that will effect the backstory I'll be writing as if it's the former then I'll be making mention of the merry little cluster****.  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-13-15/0815:34>

Vampires seem to be likely candidates for this power level without unduly unbalancing anything - be warned though, negatives are negatives for a reason and spontaneously combusting in sunlight might be a problem mid run (although the action is likely to take place in the UK and it's always raining here  ::)).  The main thing is to enjoy the character (and hopefully keep posting) :D

How do you feel about Alleviate [Allergy](Sunlight) from Street Grimoire pg. 109 and how it would affect a Vampire?

I'm working on a nice background now, should have it up soon.
Seems like an obvious choice to me!  Unless there's some RAW that suggests otherwise!?  If you're sustaining that then that's something else you can't be sustaining, wards etc become an issue...everything has a price  ;D

For someone like me who's bringing a character over from one game to the other, how do you want to handle the rebuilding? Do you want us to take the base of what we have and then apply the differences on top? Or would you rather us rebuild from scratch?

Asking as that will effect the backstory I'll be writing as if it's the former then I'll be making mention of the merry little cluster****.  ::)
Either is fine, whatever works best for you.  If it's a character already established in one of my 2075 games then it would make for better continuity if your stats etc don't drop as you become more experienced but at the end of the day I want you to have a character you like playing :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-13-15/0824:41>
Chuckles all good mate, and yeah it does make more sense. Was just wanting to get your input, have ideas of how/where to upskill/stat him (mostly social and support skills) and what that'll mean story wise.

Now to just get some info on this cluster**** so I can decide if I'm leading with bullets or an airbursted frag grenade (without mincemeating my new buddy's pet)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-13-15/0825:12>
Finally, do we have a very rough idea of how many ghouls there are?
Dimensions of the room?
How many exits?
There are 8-10 ghouls in this group, the room is around 20m long x 10wide x3 high, there are six tanks 4.5mx3mx1m high with about 1.5m 'corridors' between them (so relatively tight for melee, which is probably a good thing), there is the 'tunnel' you came in from the previous building on the short edge and a couple of exits on the long edge to what looks like another hydroponics area...hope that's relatively clear...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-13-15/0828:51>
Ohhhhh GOODY! (sorry, watching someone playing Harley Quin in Injustice ATM.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-13-15/0830:10>
Chuckles all good mate, and yeah it does make more sense. Was just wanting to get your input, have ideas of how/where to upskill/stat him (mostly social and support skills) and what that'll mean story wise.

Now to just get some info on this cluster**** so I can decide if I'm leading with bullets or an airbursted frag grenade (without mincemeating my new buddy's pet)
I would think a grenade would be bad  ??? - I'm assuming Spike (and now Al) are at the first of the two 'crossroads' between tanks, with Gradivus' Oni along the left hand wall (the far wall from the entrances to the other room)

CoP will be set sometime in 2076 so this whole shebang may well be long forgotten by the time the new action starts :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-13-15/0857:13>
Except that I'm not limited to throwing ranges... the joys of modified Ares Alphas...  ;D

Anyway, Initiative.

Initiative (http://orokos.com/roll/274154): 2d6+11 20 Initiative
(Damn, just shy of 3 actions)

Round one, from the doorway.
Free Action: Change fire mode to Grenade Launcher
Simple Action 1: Activate Wireless of chambered Fragmentation Grenade.
Simple Action 2: Fire Grenade Launcher, target point is 17 meters in front of Al and Spike, 2 meters off the ground. (this should put them just outside the range)
Free Action (Perfect Time): Detonate grenade via Airburst Link at target point to rain frags down on the ghouls from over any intact hydroponics.

Grenade Launcher Attack: Range Short (under 50 meters)... AFAIK Light and Visibility should be counted by thermographic vision and no wind so would guess no penalties.
Agility 5 + Heavy Weapons 2 + Implanted Smartlink 2 + Launcher Specialization 2 = 11
Grenade Launcher Attack (http://orokos.com/roll/274160): 11d6t5 6 hits
Accuracy 6, hits needed to place grenade 3.
Clip 5/6
DV18P(f) at range 0 AV +5, DV drops -1/m

Round two, walking towards first tank for cover.
Free Action: Switch weapon to BF mode
Simple Action 1: Take Aim +1 Dice
Simple Action 2: Fire

Conditions the same as previous attack, assuming the closet ghoul is with 25 meters.
Agility 5 + Automatics 5 + Implanted Smartlink 2 + Assault Rifle specialization 2 + Taking Aim 1 = 15
Burst Fire Attack (http://orokos.com/roll/274161): 15d6t5 5 hit
Accuracy 7
Defender receives -2 defense dice.
Clip 39/42
Firing Regular ammo. DV 11(+net hits)P AV -2

Edit to add: Although.. I now realize that I forgot to keep in mind the 3m  height of the room... this... could be a bit of an... oops...  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-14-15/0831:03>
Edit to add: Although.. I now realize that I forgot to keep in mind the 3m  height of the room... this... could be a bit of an... oops...  :o
Well I hadn't quite expected that...anyway, my take on the chunky salsa rules is that it reflects back towards the centre so shouldn't be an issue for Al and Spike - the same can't be said for the tanks and the resulting water (there's a lot of water in each tank!)...

I suspect an Agility+Gymnastics roll is appropriate to stay on your feet please, from each of you  ;D

4 ghouls down to grenade+Al+Drone, Gradivus can attack the one in the tank to his right, there will be a pause while the ghouls work out what the hell just happened so they won't attack until the new combat round - I suspect there won't be any still on their feet by then  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-14-15/1059:37>
Hehe, you've no idea how much I've been wishing for a RAW interpretation of that ruling all day.  ::)

Anyways:
Agility 5 + Gymnastics 2 = 7 dice
Gymnastics Roll (http://orokos.com/roll/274572): 7d6t5 2
I think I'm in the drink here... only fair enough after a stunt like that I guess.  ;D

Still, taking out 3 ghouls and halting the initial charge seems a fair trade to me for one grenade.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-14-15/1709:03>
Yikes - both Al and Spike will have to roll "push the limit" Edge for a shot at this one.

Invisible Castle still down, so going analog again.

Al
Agility + Edge = 7 dice
3  1  3  2  5  2  1  =  1 hit
Two Edge down, two left

Spike
Agility + Edge = 6 dice
5  5  1  2  6  6 
then 2 dice
3  6
then 1 die
2  =  5 hits
One Edge down, two left

You didn't mention a threshold on that test, so I'll hold off on posting until hearing from you.

Naturally if Al goes under he'll go straight to internal air.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-14-15/1924:04>
Threshold 3 (hard) seems reasonable for a waist high tidal wave :P

You probably won't need to worry about air though, it knocks you off your feet but rapidly dissipates. Four legs are clearly better for the job!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-14-15/1926:55>
No glitches so you keep hold of your weapons too :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-14-15/1934:34>
*nods* fair enough... so need to redo my 2nd action phase I guess?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-15-15/0233:48>
*nods* fair enough... so need to redo my 2nd action phase I guess?
Get off arse?!?  ;D  Or you can just shoot the buggers climbing out of the tanks near you/Al/Spike...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-15-15/0308:49>
Well, there's no penalty for shooting while prone so I can keep the actions as is without effecting the rolls, I'm just shooting from my back not me feet.

Although I just realized that I didn't have Frag grenades on my sheet... so will just have to retcon the HE as Frag grenades, same cost and availability.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-15-15/1728:29>
Threshold 3 (hard) seems reasonable for a waist high tidal wave :P

You probably won't need to worry about air though, it knocks you off your feet but rapidly dissipates. Four legs are clearly better for the job!

Waist-high for everyone else means about chest-high for Al.

Looks like he gets wet!

So on his next action he will skip the Take Aim action in favor of Stand Up. Still get my Single Shot action, just take one die off the next roll you use.

Not having gone down, Spike will still be able to do a Melee complex action in each of his passes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-17-15/1730:39>
Quick fire IC, pun intended...

The two tanks nearest the door held four of the ghouls between them, two left thanks to firing but Snow is prone (bad)...  Ichirō can intervene there?  Al and Spike have their hands full with their foe, it's in clawing range so a bit dubious if you can fire your shotgun but I'm in a generous mood...with 8 bloody def successes though it might as well stand there and take the blast, there's a tiny chance of it hitting you without edging it and a bucket load of friends mods...so the leader will just have to summon his friends  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-17-15/1944:49>
Wow, that was a fun IC!

Thanks for letting me take the shot.

Of course, if Al can't get a clear shot because of a friend, you have his gun butt attack rolls down there below the shooting rolls.
(And I think I put his gun butt DV at 6P - actually it is 7P, sorry).

So basically all my previous rolls stand, along with my aim + shoot routine.

But...

Hopefully it won't come to this, but if Bad Dog fails to stop the summoning/kill the summoner, in other words, if an enemy spirit gets after us, Al will drop his shotgun (it's on a strap, though) and fight bare-handed.

Darned Invis Castle still down.
i suppose I should get a new dice roller - but registering and all that such a faff.
Analog on Unarmed Attack - Killing Hands cancels Immunity to Normal Weapons.
DV is 4P (or 6P if I ever finish that darned story….)

Will use Full Offense Maneuver -
Att + skill + spec + maneuver = 13 dice
4  3  3  6  1    5  2  2  2  4  1  1  5  =  3 hits
6  5  2  6  4  2  4  5  1  3  4  2  4  =  4 hits
3  3  6  3  3  1  6  5  6  3  4  1  6  =  5 hits
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-19-15/0813:54>
so we rolling up for next round, or waiting for more responses?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-20-15/1242:13>
Sorry, manic day... feel free to roll intentions with the info you have and I will hopefully catch up with you tomorrow.  Fluff through some initial combat with the ghouls if you want too...I suspect you outclass them.  If you get really bored of waiting I'm happy for you to assume they get bought successes at 1:3 (rather than 1:4), the ghoul profile's in SR5... and work out the combat for yourselves to keep things moving!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-20-15/1657:29>
Sweet - after sifting back through all the IC and OOC, and do correct if I am wrong, there were 8 - 10 ghouls, but now seven are down plus one wounded by Spike.

That leaves 2.5 active.

One is that wacky summoning one, and I think Bad Dog is on that action.

With 1.5 left, and based on preexisting rolls and your parameters, Al easily drops the next one with his shotgun, even assuming the crashed drone was the one backing him up.

Meanwhile, Spike uses one Edge to avoid getting hit by the one he wounded, and kills it dead.

Even though that would take make nine ghouls dead and the last one fighting our spirit, I don't want to take all the fun from Grad and SK - maybe more rush in from the corridors….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-20-15/1757:37>
I'm probably guessing that summons was more dinner bell than magic... at least I hope so...

Assuming an average roll Snow Crash will have 2 action phases, he needs 10+ on the two dice to hit 3.

He's mainly going to focus on getting back to his feet and getting over to Al to watch his back and provide fire support.

Considering that it seems that the initial lot are done for and more are on their way, going to take a position and take aim at one of the doorways ready to open fire if a ghoul comes through.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-21-15/1711:03>
I'm probably guessing that summons was more dinner bell than magic... at least I hope so...

Well, so much for that!

@Aria, since I am pretty sure possessed magicians don't have immunity to normal weapons (hope I'm right!), no real change to Al's actions. Still aim then shoot.

You've still got plenty of unused attack and defense rolls for both Al and Spike...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-21-15/1824:05>
I'm probably guessing that summons was more dinner bell than magic... at least I hope so...

Well, so much for that!

@Aria, since I am pretty sure possessed magicians don't have immunity to normal weapons (hope I'm right!), no real change to Al's actions. Still aim then shoot.

You've still got plenty of unused attack and defense rolls for both Al and Spike...
True, they ignore wound mods and get minor attribute boosts now (which is better than the combat juggernauts they used to be in 4! ) That said, you don't think it's going to be that easy do you ? ;D Will get back to you tomorrow or Thursday with the results, sorry I can't do it sooner - this is fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-24-15/1219:08>
Ah spirit concealment from a powerful spirit...gotta love it!  Without revealing it's force, can you all make a perception test and list the exact D rolled so I can knock it off the back (or point me to your existing rolls if you've made them, which I know some have).  The power lasts until you spot it so at least it can't attack you with impunity while concealed (a favourite trick of yore...)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-24-15/1226:29>
Al and Spike's Perception rolls for this scene are in Post 1184.

No surprise Spike did quite a bit better...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-24-15/1921:23>
Whelp...
Perception Check (http://orokos.com/roll/279743): 10d6t5 2 hits...
Also 3 1s so this could get gnarly

Also decided that given Snow Crash's history with spirits (survivor of Bug City) might be an idea to roll composure..
Composure (http://orokos.com/roll/279744): 4d6t5 1 hit
2 ones, looking like a critical glitch here.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <04-25-15/1005:31>
*Looking around* Okay, I can work with this.

(Sticking a post on this thread so I start getting updates :)  )
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <04-25-15/1931:18>
Also decided that given Snow Crash's history with spirits (survivor of Bug City) might be an idea to roll composure..
Composure (http://orokos.com/roll/279744): 4d6t5 1 hit
2 ones, looking like a critical glitch here.

Since you got at least 1 hit, it shouldn't be critical :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-25-15/1945:33>
right... keep thinking fail + glitch = critical and forgetting it's glitch + 0 hits  = critical.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-27-15/1822:11>
WHELP! that sure got my attention... OK given Snow Crash's nervus state at the moment I think the reaction will be somewhat predictable.

Movement: Backpedaling at a walk.
Free Action: Swap Ares Alpha to FA mode
Free Action (Perfect Timing): Declare Multiple Attack Action
Complex Action: FA Attack, declaring Edge use "Push the Limit", using Multiple Attack Action to split attack between the 2 ghouls.

FA Attack - Recoil 10 rounds: -1 firearm, -1 strength, -2 Ares Alpha Chamber enhancement, -3 Gas Venting 3, -1 Shock Pad. 2 Recoil remaining
Automatics 5 + Agility 5 + Smartlink 2 + Assault Rifle specialization 2 + Edge 1 - Recoil 2
13 dice, splitting between 2 targets, 7 & 6 dice

Target 1 -4 defense modifier
FA attack, target 1 (http://orokos.com/roll/280912): 7d6t5 1 hit
two 1s, no glitch

Target 2 -4 defense modifier
FA attack, target 2 (http://orokos.com/roll/280913): 6d6t5 3
re-rolling two 6s
FA attack, target 2 re-roll (http://orokos.com/roll/280914): 2d6t5 1 hit
total hits 4, no 1s, no glitch

clip 29/42 regular ammo

this is either going to work.. or I may need a new character for CoP  :o ;) ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-27-15/1843:55>
Will get back to you on this <evil grin>

@all: keep playing up the horror movie feeling, Al is a tad too cocky, evil GM in me might start calling for more composure tests ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-27-15/1935:52>
Okay - how's that?

Always happy to work together to make the story cooler!!!
(Especially if it gives me an opening to toss another post up!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-28-15/0547:53>
Love it! Wasn't really being serious about the 'cocky' comment but it's always nice to see some good IC :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-28-15/1210:04>
Need some defence rolls for Snow Crash please (unless I've missed them somewhere?) thanks
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-28-15/1626:06>
Yikes - okay - best I can tell there are at least three new ghouls on Ichiro and two (now down to one) on Snow Crash.

Is there a sense that there are actually a lot more than that, or does that seem to be it? (I fully understand things are dark, noisy, confused, magically concealed, and happening really fast - so if it's "you have no idea," that's cool!)

So head-to-head with voodoo-ghoul here is getting me nowhere so far - but companions (and drone?) busy with new ghouls.

That leaves me and Spike…

Your IC is correct, Aria, that I'd rather shoot than melee this thing…

Is it back on the floor now, or still on the ceiling?

If on the ground, Spike will charge the legs so Al can step back and keep shooting at the chest/neck/head area.

If still on the ceiling, well, if possible, I'll try running away by going around an intact vat, and if he then tries to catch me by monkeying along the ceiling over that vat, I'll shoot at whatever he's hanging onto,hopefully dropping him into the drink. Then I can maybe get some clean shots as he is vulnerable climbing out….understand if things don't shake out that way…if not, I'll just keep fighting head-to-head until I have a chance to try something else creative.

You should still have plenty of rolls - of course modify as necessary and let me know if you need anythng else.

I'll wait to IC until I hear from you on the above.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-28-15/1837:27>
OK so I'll do defense test then 2nd action phase... had contemplated sacrificing 2nd phase for full defense.. but I think at this point reducing numbers is going to be key.

Defense Test
Reaction 6 + Intuition 5
Defense Test (http://orokos.com/roll/281488): 11d6t5 2 hits
damnit... not good...

Damage Soak
Armor Jacket 12 + Helmet 2 + Forearm Guards 1 + Body 4
Damage soak (http://orokos.com/roll/281493): 19d6t5 6 hits
hopefully enough to absorb damage and prevent direct physical contact...

2nd Action Phase
Free Action: Begin running
Movement: Run back to disengage from the ghoul
Simple Action: Sling Ares Alpha over my shoulder, recoil reset.
Free Action (Perfect Time): Switch Ares Crusader II to BF
Simple Action: Quickdraw Ares Crusader II and fire at ghoul.

Quickdraw Attack - Ares Crusader II in Concealed Quickdraw holster, threshold set to (2)
Automatics 5 + Agility 5 + Smartlink 2 - Attacker Running 2 - Medium Range 1 (assuming I haven't taken more than 2 damage from attack)
Ares Crusader II Quickdraw attack (http://orokos.com/roll/281510): 9d6t5 4 hits
defender -2 from extra rounds -1 second attack this combat round
Firing regular ammo: DV (9+Net Hits)P AP -
Clip: 37/40
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-29-15/0135:51>
@Aria - ooh ooh - got an idea - check out my PM on DS!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-29-15/0801:30>
@Aria - ooh ooh - got an idea - check out my PM on DS!
Checked, and replied  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <04-29-15/0851:16>
Just a question... since I've joined Circus Tricks so late in the play... would it be acceptable to apply the rewards to the Prime Runner game?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <04-29-15/1737:54>
Just a question... since I've joined Circus Tricks so late in the play... would it be acceptable to apply the rewards to the Prime Runner game?
Provided you haven't spent anything on the current incarnation of Snow then any rewards are cumulative across all my 2075 games no matter what character (or version) is being played!

Enjoy :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <04-30-15/0435:13>
@circles of power

I won't be in a position to post on this thread until probably noon-ish Saturday GMT.

So don't let me hold anyone up - Al can always show up late.

But very excited about this game - so many RP-rich posts up already - going to be a fun group!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-01-15/1221:43>
@CT/Al: Ok Dog boy, let's see what you can do against a powerful spirit throwing fear at you... Logic+Will+your gods given orrneryness :) vs. 5 hits from Baron Samedi, let's see how those voodoo gods like you now!  Hope you've got some edge left!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-01-15/1615:44>
@CoP: Hi folks.  Good start but I don't think I'll be able to get the next IC up until after the weekend.  In the meantime if you want to post, don't forget that flashback scenes are great to give depth to characters...perhaps reminiscing about jobs where you've worked with one or two of the others in the past?  Just put a timestamp on them so we have some idea of when they are set!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-01-15/1753:11>
@CT/Al: Ok Dog boy, let's see what you can do against a powerful spirit throwing fear at you... Logic+Will+your gods given orrneryness :) vs. 5 hits from Baron Samedi, let's see how those voodoo gods like you now!  Hope you've got some edge left!

Yeah, got a couple of points left, but loath to use them, not knowing what more awaits us down here.

But with 15 dice of my own (Log + Will + Guts + Indomitable Will 4), I'm odds on not to need it…

And lookee lookee - Invisible Castle back up!
15d6.hits(5) → [4,5,3,6,5,6,5,3,2,1,2,4,3,3,4] = (5)
http://invisiblecastle.com/roller/view/4815931/ (http://invisiblecastle.com/roller/view/4815931/)

Yaaay!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-01-15/1815:49>
Circus Tricks

Alright, not going to do my usual breakdown of all this stuff, suffice to say it's pretty much going to take both action phases to pull off everything in this. Long story short going to take a kneeling position, place the MP on the floor, ready the AR and ricochet a grenade off the ceiling into the tank and detonate wirelessly, water should contain the blast (somewhat) and make mince meat of this guy. (sorry Al, probably gonna get really wet again)

Grenade Shot - there's been a couple of simple actions so no recoil.
Heavy Weapons 2 + Agility 5 + Smartlink 2 + Launcher Specialization 2
Grenade Launcher Attack (http://orokos.com/roll/282953): 11d6t5 3 hits
Grenade placement threshold is (3).
Clip Frag Grenades 4/6
Damage 18(f)P AP -5 and then whatever the heck an in-water detonation does to that sucker.

Circles of Power
Matrix Search: London; Shadow Figures; 'Art' - this isn't an in-depth search, just looking to see what comes up quickly.
Computers 6 + Intuition 5
Matrix Search (http://orokos.com/roll/282961): 11d6t5 4 hits
Just using my comlink here so Data Processing limit is 5.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-01-15/1853:30>
Circus Tricks
(sorry Al, probably gonna get really wet again)

No apologies, man - that was PERFECT - and exactly as hoped!

Aria - you've got my initiative rolls, but I'll confess I have no idea where we are initiative-wise.
But I'd like to do the Dive for Cover Interrupt Action on p124 of Run & Gun the moment I hear the launcher thump - obviously since Al asked for the shot he's ready for it to happen…

Let me know if that happens before or after the shot I just posted IC - that'd make sixth out of eight in the clip, so important to me to know if I use it or not!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-01-15/2247:02>
Hey guys... anyone wants some history with Solo?

Perheaps as one of his previous aliases, The decker 'Magic', the mage 'nonsense' or the infiltrator/face 'Poetry'.

Basically being a generalist he worked as 3 different runners with different set of skill until his bluff was exposed, but also until he was sure that his real SIN was really gone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-01-15/2257:16>
If 'Magic' has been working in/around East Berlin in the last year or so there's a chance may have crossed paths with Snow Crash.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-01-15/2300:18>
Sure we can build on that. I assume that he worked all over Europe the last several years.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-01-15/2305:06>
Happy to go with either together or against... a note on against that Snow Crash tends to use Biofeedback when he gets riled.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-01-15/2322:14>
Magic is a lot more polite in the matrix, he mainly uses hacking and when he does his job right
you do not know when he was there. If we reached the biofeedback phase it is where he'll feel things got complicated. Against can be fun, but if it create tensions in the team and stuff it can be exhausting.  I mean establishing trust is difficult as is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-01-15/2325:58>
Hmmm.. perhaps we worked together on a job and got jumped by a Spider... Magic just looking to get away while Snow Crash started smashing the Spider with Biofeedback attacks and not taking any quarter while doing so.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-02-15/0716:59>
I think you cannot win against IC right they just keep coming.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-02-15/0733:11>
I think you cannot win against IC right they just keep coming.

Thus why I said a Spider (Corp Decker or/and Rigger)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-02-15/0748:13>
oh I see... I added a post I'll modify it a little bit. You can fill in more details afterwards ;)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-05-15/1245:02>
@CoP:
Ok, initial info up on the nature of the job.  I suggest rather than each of you ask questions in a great long list and me replying to each one IC, that we compile a list OoC and then you can write up the questions and the response at the same time so it all reads better.  Art will be fairly forthcoming as he’s in a rush and wants you to agree!  Although we’ll gloss over exact figures in the payment negotiations you can allude to the fact that rush jobs pay better as there’s more risk and he probably doesn’t have time to get replacements that are any good!

Note: You are about 1.5hours away from Oxford by car, it’s now 8.30 and the job needs to be completed by midnight!  So, time really is pressing!

@CT:
There was little I could do to draw this combat out any further...damn grenades  ::) ...so we can keep going for a bit longer but the fight has definitely left the ghouls and it is a mopping up operation now.  Of course there's still the question of who sent them here in the first place but that is likely to be for another IC thread :D

Questions of comments, let me know.  Hopefully those who've stuck it to the end have enjoyed it and it's not too anticlimactic to leave it here more or less...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-05-15/1326:52>
CoP:
Sorry, hadn't read the OOC before I postet the IC. Have edited the post.

So here are the questions:

Isaint said: "Three questions:
How is the target guarded in the matrix, astral and mundane?
How much force is acceptable beyond the usual try-not-to-harm-anyone-seriously?
And most important:  Where and how do we have to deliver them?

Personally, I can take one Person on the socius of my machine, but that's about it. The time is short, so I hope you already have all the necessary equipment to transport them as well as plans of the target locations."
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-05-15/1800:14>
@Power

The main question I'd throw onto the OOC list mirrors Dr. Z's thoughts - willing or not, does the primary target know this is happening tonight? And does his family?

@Aria - given the pressing deadline, do we want time-stamps on the headers?

@all - just from the initial posts, seems like most folks are on bikes…I've got a van outside, but it won't carry ten of us, and can't be in three places at once (I am assuming these snatches need to be simultaneous, as everything at the other two locations will lock down hard once we hit the first one).

So I've also got a car, and both vehicles have smuggling compartments usable for human cargo a la Stolen Souls. So will bring both, but since I hate autopilots it would be great if at least one person came with (a bike could go into the van).
If not, second vehicle can follow first on autopilot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-05-15/1811:29>

Questions of comments, let me know.  Hopefully those who've stuck it to the end have enjoyed it and it's not too anticlimactic to leave it here more or less...?

I'm good.

Grad and Scythe, I am of course always up for any role-play denouement you guys are up for.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-05-15/1910:37>
Circus Tricks
Wearing armor and possessed by a spirit and still took a bit hit from the grenade? Ain't complaining but a little surprised, frag grenades do bugger all against armor. But I've a feeling this is a little more cinematic than crunch so all good.  ;D 8)

Circles of Power
Snow Crash dives a Ford Americar, 4 seater and somewhat rugged. It's no rigger/smuggler though, completely unmodified.

Snow Crash purchases (total post count 14)
Topping up grenades to multiples of 6 for ease of book-keeping with 6-shot clips on the Ares Alpha.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-07-15/1302:54>
Questions from me for Art:

Is the other team snatching everyone too or just the primary?

Is the wife simply a guest at this event or is she a guest of honor?  Is this her party or is she just attending it.  If it is the latter we might be able to arrange an emergency at home to get her away from her location and make that part of the snatch easier.

Questions for the team:

Can we make some of the plans over here, OOC, especially things like resource allocation?  Strategically, it makes more sense with a group this large, and everyone can have their say without accoutrements of character interfering, and we can use OOC knowledge to make better plans.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-07-15/1341:19>
Considering the timeframe, I doubt we would have time to gather everyone's assets and strength and allocate it with the best optimization. I'm all for keeping as much IC but with such a big number you're right Crossbow.

So far based on the interaction in the pub (outside of Vehicles), the Frenchman has made the following assessment to attribute the teams:

TEAM A: Main Target
Snow Crash  - Matrix
Isaint
Smiley
Hallucination  -  Magic
Assets: Ford Americar (4 seater), Mirage (1), Harley (1), Growler (1)


TEAM B: The Wife - Hotel
Solo  - Matrix + Magic
Mel
Frenchman
Assets: Growler (1), Shin-Hyung (4)

TEAM C: The Teenage Kids - Private Home.
Tobies  -  Matrix
Al
Daddy?  - Magic
Assets: Jackrabbit (2), Van (8), Ford Americar (4)

Smiley & Hallucination could switch with Al and Daddy.

Team A should expect the most trouble with the other team so There should definitely be 4 of them in it.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-07-15/1353:12>
Hi... Solo has a growler also.

I wouldn't worry about optimizing resource allocation. Realistically speaking with people dropping from PbP sometimes without notice I wouldn't go into all that troubles forming optimal teams, just make sure there are enough runners to go for every target. The Spirit slingers can also sent spirits to the other missions so we can somewhat make up. for some of the things.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-07-15/1455:44>
@Gilga: yes, the Growler in Team B is yours. I don't think Mel has any sort of transportation.
Also, thanks for clarifying about Solo being human. The Char sheet shows him has a 60 years old Elf, that's why I got confused.

I just built those teams to have Matrix and Magic split up. Only bound spirits could really be useful for Remote Tasks, I if I read properly, only Daddy has a couple.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-07-15/1517:34>
Let's NOT plan to lose people as a reason not to do this right.

I think that there is an excellent possibility that we can combine resources on the two parents if we can do something to get her away from that party, and especially considering we only have one true mage (Apologies to Solo and Hallucination) I would REALLY rather Daddy was on the main team for the primary.

By that same token, why can't the Matrix folks cover everyone and just go where they are needed as a team?  That way they can completely overwhelm any resistance at a single location, and make sure we are coordinating well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-07-15/1520:49>
LOL nope you are right I made him an elf... ;)  I remember the dilemma - trying to have both high logic and high charisma high reaction/intuition and stuff like that.  Sorry about the confusion I was certain he was a human for some reason.
 

Perheaps the matrix folks can aid each other remotely with a lot of noise and distance penalties but as a secondary help it may be useful.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-07-15/1626:45>
I concur with Crossbow regarding Daddy. Him and Al should go for the primary while Smiley and Hallucination go get the kids.
It's always better to have the specialists 'On site' . Yes they can assist at distance, I would still go with one on each team.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-07-15/1712:52>
Chiming in ----

hats off to obidancer - thanks for the concise and assertive herding of cats.

I personally agree with your roster both tactically and RP-wise.

Maybe you could even edit the previous post with the final allocations.

One thing with the final switch is that the kids team will become vehicle-light, when in fact they have not one but two targets to pick up.
No problem - Al can supply the extra vehicle he is bringing (4-seater plus human-sized smuggler compartment).

Also another two cents - I totally agree with both (1) the concept of matrix/spirit assets being available as a flexible reserve if another party gets  into trouble AND (2) obi's thought that each runner should nonetheless have a primary team assignment and basically stick to that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-07-15/1753:59>
@Crossbow
Quote
Is the other team snatching everyone too or just the primary?

Is the wife simply a guest at this event or is she a guest of honor?  Is this her party or is she just attending it.  If it is the latter we might be able to arrange an emergency at home to get her away from her location and make that part of the snatch easier.

Great questions by the way...


@adamu
Yes I think Al and Daddy being part of Team A and Smiley and Hallucination being part of Team C with one of Al's vehicle is the best shot so far.

What do the concerned players think?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-07-15/1805:38>
Errr just chiming in...don't forget I promised you a group transport vehicle if you want one...anything up to the size of a small truck is absolutely fine, if you want one!

Lemme know when you have the roster down  ;D

Wife is a guest, not the main guest so no worries there!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-07-15/1811:33>
Sorry to interrupt, but I saw "recruitment always open" and wanted to ask for details. I've not run the shadows since 4e and I'm looking for a game. I hope this is alright to post here.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-07-15/1812:26>
I don't see any problems. Not being able to call in spirits is an issue, but not a big one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-07-15/2330:40>
I agree, I think Daddy would serve us better on the main team, where we'll need the most firepower. What I was thinking was that we could do a switcheroo between Mel and the wife, which shouldn't raise any alarms if done properly, and thus wouldn't affect the other 2 extractions. Once that's done, the other 2 teams could hit their targets simultaneously. Aria probably won't tell us if the wife and the children will be targets as well, but I think we should assume they will be, so as soon as word gets out they are being extracted the other ones will be harder to pull off.

Anyways, that's what I was thinking about. What do you guys think?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-08-15/0000:03>
Sorry about the late replay, Kinda forgot the OOC for circles was here  :P

One question So daddies gonna ride with Al and the main team then? Id like to modify the last post a bit if  we have a final team make up  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-08-15/0026:21>
It seems like a good plan an Mel gets to have a party... (and probobly be extracted by the other team).
Ps is it okay to post rolls in spoiler or you prefer ooc?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-08-15/0123:55>
COP

I'm confused on who is going with who.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-08-15/0215:36>
Sorry to interrupt, but I saw "recruitment always open" and wanted to ask for details. I've not run the shadows since 4e and I'm looking for a game. I hope this is alright to post here.
There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-08-15/0302:32>
COP

I'm confused on who is going with who.

TEAM A: Main Target
Snow Crash  - Matrix
Isaint
Al
Daddy  - Magic
Assets: Ford Americar (4 seater), Mirage (1), Van (8)


TEAM B: The Wife - Hotel
Solo  - Matrix + Magic
Mel
Frenchman
Assets: Growler (1), Shin-Hyung (4)

TEAM C: The Teenage Kids - Private Home.
Tobies  -  Matrix
Smiley
Hallucination  -  Magic
Assets: Jackrabbit (2), Americar? (4) loan by Al
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-08-15/0517:50>
Ok, I modified the post so daddy is riding with Snow and doing some astral recon en route

Is solo still giving the Boost with the spell?, let me know and ill change accordingly if not
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-08-15/0750:33>
@Jack - slick with the map link - stuff like that always super fun and helpful!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-08-15/0814:38>
Yes he is:

Intuition boost to daddy (http://orokos.com/roll/285871): 15d6t5 3
drain for Solo (http://orokos.com/roll/285873): 11d6t5 4
You get 3  more dice... no drain for Solo. He'll stop maintaining it when you get back because otherwise he'll take -2 for the rest of the mission.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-08-15/0900:45>
I'll get a post up later today.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-08-15/1046:30>
@adamu
That's what I like about playing in real locations: There is a ton of background stuff free for the taking  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-08-15/1100:19>
I would love to play it's says recruitment...i'm new to pbp I want to make a prime rigger just have a quick question what would your ruling be on a rigger coccoon unless i can find more rigger info on threads im also making a gun sam(prime)<<most likely to play
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-08-15/1217:36>
Of folks,

I've put an IC up to keep things moving but I am well aware that in the wall of text I've probably missed several pertinent questions - it's not deliberate, and Mr J isn't trying to hide things from you, you just may need to help me out by re-asking them  ::)

I will try to get to all the matrix queries on Monday...

@Zethheadadeptork: you'd be very welcome to join in!  As to rigger cocoons, I'd be happy to use the SR4 rules for those!

@Obidancer: Thanks for the summary of the teams! Very helpful!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-08-15/1220:47>
There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!
I've not played on either forum. Which do you think is more suitable for PbP?
I'm fine with any power level, just let me know where I could be the most useful (and what other archetypes are already on the team).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-08-15/1644:50>
Cool, Cool,

For the astral daddy is gonna hang around each location for a little while to see if there are any awakened/spirits specifically or any other auras that could be possible patrols before moving on, At the Kids location He is staying across the street and a few houses down, Hovering over public sidewalks, and watching to see if any other guards, spirit's or awakened show up at the target house or the houses around it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-08-15/1658:47>
Okay I did the grunt work to compile the questions and will be revising them and putting them to Art in my next IC post, along with Judge Intentions rolls to get a sense of him speaking back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-08-15/1752:00>
@Aria

Save you a trip to my sheet - Daniel Curtis is C3 L5.

Naturally I wouldn't expect him to know anything about the target's security arrangements - in fact I won't even mention a target.

But as a professor at Oxford (who used to live on the other side of society) he hopefully has a passing familiarity with campus security.

Response times?
Armed?
Mostly independent, or do they rely on regular police?
Astral/matrix capabilities?
On-campus panopticon?

Really just anything he might know that's of any use.

Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-08-15/2010:11>
@Crossbow - dude, awesome, that is a great set of questions!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-08-15/2039:48>
:)  Mostly just rewriting what we asked in one place.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-08-15/2201:20>
Just another question: how does the primary know we are the team extracting him and not the rivals? Is there something we can tell him or show him to identify ourselves as the "right" extraction team?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-09-15/0103:52>
Thank goodness for that piece of head gear I have. The Pain editor is an amazing bioware for any would be technomancer.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-09-15/0301:42>
There's a prime runner game going on here we could slot you in to! If a normal or street level game is more your thing then there are both running on Dumpshock. All are interrelated to some degree. Just let us know what appeals!
I've not played on either forum. Which do you think is more suitable for PbP?
I'm fine with any power level, just let me know where I could be the most useful (and what other archetypes are already on the team).
This is the most active game so probably worth jumping in here. I think the only 'class' that is more difficult to pull off in pbp is the face. This game has plenty of matrix and magic so muscle or wheels would be appreciated! There's a list of PCs compiled at the front of this thread!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-09-15/0522:30>
My questions might have slipped through, so here again:
Which corporation do we steal the mathematician from?
For that matter: Which corporation is the most influential in Oxford?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-09-15/1303:01>
@Jack - sweet post.

I hadn't thought of using palming to enhance weapon concealment, but makes sense!

Annnd…just because I am embarrassingly anal about IC continuity - Snow has an Americar.

Al is showing up with a dirty white van, BMW 400GT in tow (Shin-Hyung equivalent).

And of course he could already have arrived..
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-09-15/1718:16>
This is the most active game so probably worth jumping in here. I think the only 'class' that is more difficult to pull off in pbp is the face. This game has plenty of matrix and magic so muscle or wheels would be appreciated! There's a list of PCs compiled at the front of this thread!
That sounds good. But can I ask why it's more difficult to pull off a face?
I suppose if you need some muscle I'll stat up a troll. No better for the job, eh?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-09-15/1828:56>
Satisfied with the answers the Johnson gave to Smiley's questions,

Did I miss something?  I haven't seen these answers
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-09-15/1923:43>
Duke here Aria how do you want to do this updated char sheet in your inbox
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-09-15/1928:24>
@pistolgrip

I believe it is not that you cannot roll a face. - it is that it is a bit difficult to explore opportunities for social stuff in a game where there is typically 1 post/day sometimes less so real conversation is somewhat impossible.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-09-15/2221:54>
Satisfied with the answers the Johnson gave to Smiley's questions,

Did I miss something?  I haven't seen these answers

No, you didn't miss anything, it's one of those "after the answers come in" posts, since 2/3 of the team has already  left and some are apparently in Oxford.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-10-15/0001:03>
Satisfied with the answers the Johnson gave to Smiley's questions,

Did I miss something?  I haven't seen these answers

No, you didn't miss anything, it's one of those "after the answers come in" posts, since 2/3 of the team has already  left and some are apparently in Oxford.
Okay just checking :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-10-15/0553:08>
I see that Mel is optimistic about the answers... ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-10-15/1000:16>
Yeah I think a lot of us where responding to the short time frame in a case of "Well, this is why we get paid the big-bucks.", that and just wanting to keep the game rolling rather than spending days with everyone waiting around the bar in what's supposed to be a 3 hour run.

For the sake of at least my sanity.. can people start adding what extraction team they are in their location data for their posts? I'm rather horrible with names and with this many people it's a struggle for me to keep track of who's doing what.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-10-15/1338:03>
Ill make sure to add a location to my next post :)

At the moment daddies meat body and what little gear he has is in the back seat of snows car
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-11-15/0550:19>
@Aria

I hope it's ok if we use the real life floor plans for our run: http://www.archdaily.com/516756/university-of-oxford-mathematical-institute-rafael-vinoly-architects/539e6ad9c07a803df40008c5_university-of-oxford-mathematical-institute-rafael-vi-oly-architects_oxford_maths_drawings-2_copia-png/

It's just so nice to have a visual help.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-11-15/0829:23>
Duke here Aria how do you want to do this updated char sheet in your inbox
Can you post a bio / description at the very least in the OoC so I can link you at the beginning of the thread?  You can post your sheet too if you don’t mind the others reading it (and saves time on the ‘this is what I do…’ speech :P).  I suggest you plan on being on the main extraction target and that you know one of the other runners there already so you don’t get shot at when you turn up on scene.  Art (Mr J) sent you on ahead to recon the exterior…or something like that!

Ok, on to the questions – I’ll answer what I can OoC to save time and avoid awkward inconsistencies with who asked the question etc, I’m assuming you are all on your way to Oxford (or arrived) by now, and that these questions (and subsequent questions you ask) have been dealt with more or less to your satisfaction…

My questions might have slipped through, so here again:
Which corporation do we steal the mathematician from?
For that matter: Which corporation is the most influential in Oxford?
He is a Professor at Oxford University, this is in theory an independent body (with probably as much if not more wealth than an AA corp!), but in practice they get lots of corp sponsorship for research.  As far as you can tell his current project (whatever that may be) is being run under the auspices of Renraku and he wants out!

There isn’t one corp with more influence than another really (although Ares for example doesn’t have a big presence).  Oxford is a premier centre of learning and the corps hover around like devil rats on a corpse!

Just another question: how does the primary know we are the team extracting him and not the rivals? Is there something we can tell him or show him to identify ourselves as the "right" extraction team?
Now there’s the rub…he doesn’t!

@Aria

Save you a trip to my sheet - Daniel Curtis is C3 L5.

Naturally I wouldn't expect him to know anything about the target's security arrangements - in fact I won't even mention a target.

But as a professor at Oxford (who used to live on the other side of society) he hopefully has a passing familiarity with campus security.

Response times?
Armed?
Mostly independent, or do they rely on regular police?
Astral/matrix capabilities?
On-campus panopticon?

Really just anything he might know that's of any use.
There isn’t a campus per se…Oxford Uni is made up of individual colleges (the dreaming spires, ie most of the centre of the city) that share certain buildings, like the Maths Institute.  Each college has its own security but the shared facilities contract to KE with correspondingly quick response times and armaments (I can’t actually remember off hand if the British police are still independent or corp…anyone know??!).  Will have to try and dig out my London source book again :P  Matrix and magic is probably in-house security as this is where the principal threats are likely to come from.

Surveillance is ubiquitous…the British pioneered the modern (2050s +) police state!

Something I haven’t yet pointed out…much of the centre of Oxford has been pedestrianised with quaint ye olde cobbles (go and check out the Golden Compass film for visual inspiration!).  Vehicle traffic is heavily restricted…apart from those with a corp pass of course!  There are electric taxis around too…and student powered cycles (their legs rather than anything more dubious!)

Another thing to note: the Maths institute is connected to a large part of this quarter underground to the north and west (which you won’t pick up on Google maps)…just to make your lives easier/more complicated!  I’ll see if I can find a good map/image etc of the 2015 plans!  http://www.ox.ac.uk/sites/files/oxford/field/field_document/ROQ_Masterplan_2008.pdf (http://www.ox.ac.uk/sites/files/oxford/field/field_document/ROQ_Masterplan_2008.pdf) p19 or so… and there’s a nice pic to the header here:  http://www.ox.ac.uk/about/developing-oxford/roq/planning/masterplan (http://www.ox.ac.uk/about/developing-oxford/roq/planning/masterplan)...there is an underground garage under the institute –car lift access.

Matrix Searches:
You find the guest list on various social media sites and can piece together a picture of who is and isn’t expected to attend (some people have too much time on their hands and spend it ogling the rich and famous and studying their every move!).  With a bit of judicious editing you could insert yourselves onto the guest list stored at the Randolph (with a hack!) or impersonate someone who is expected to attend but probably won’t.  You will still need to hack a copy of the invite though to put on your ‘link!


Astral Searches:
Maths Institute
Ok, so it’s not all technically warded, they have used biofibre in the walls to prevent astral snooping and warded where that isn’t possible (large glass atriums etc…).  The building isn’t all that big and it is probably more economical this way than warding individual rooms…at least to my mind.

There is activity in and out of the institute but mostly out as people leave to go home…by the time the group arrive the institute will have closed up for the night.

Randolph Hotel
Plenty of auras in the building, too many to do an accurate count.  There will be one or two spirits too hanging about…

North Oxford House
There are indeed similar security arrangements on neighbouring houses.  There might be ‘nosy neighbour’ syndrome but these big houses are quite carefully concealed from each other with trees and hedges.

And the IC questions:

“Okay, you mentioned that the target is a willing scoop, is he in on this plan to pick him up tonight or is this simply schedule intel we have that we are acting on? “

“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around?  Or is the target a jump ball for whoever can get him?  It matters because then we have an idea of what that other team knows.”
He is expecting extraction tonight.  The other team is hired by NeoNet.  We are moving ahead of schedule because of the NeoNet extraction

“On the subject of the other team, are we fighting them for the wife and family too, or just the primary?”

“Going back to the wife, any intel on her or the event she is at?  What does her security detail consist of?”
Just the primary, charity event for <insert worthy cause> sec detail is two bodies

“Does the primary have a security detail?”

“You said you don’t care about the other team, what is the word on collateral damage beyond them?  If we have to be rough with any of the targets, how much is too much?”
  He does but they will not be around as he’s covered by campus security while in the building.  Non functioning is too much…Art isn’t more specific

“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”

“Drop details: If we are being chased, are we going to get waived off the drop?  Or is a hot drop available?  You want the family as one drop or can we space it out?  Is the safe house for the target and family alone or can we linger as well?  Are we on the clock for the drop as well?”
Without the primary the family isn’t required.  If you can’t get the family Art will be disappointed but the primary is the focus.  If you are being chased this whole thing is hosed!  Don’t be!  The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe.  The clock is less important once the initial extract is carried out…

Phew, hope I’ve covered most things here…as ever, shout if I’ve missed vital stuff

Ps. Damn, two new sourcebooks I really want to read just as this is all getting going :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-11-15/0830:30>
@Aria

I hope it's ok if we use the real life floor plans for our run: http://www.archdaily.com/516756/university-of-oxford-mathematical-institute-rafael-vinoly-architects/539e6ad9c07a803df40008c5_university-of-oxford-mathematical-institute-rafael-vi-oly-architects_oxford_maths_drawings-2_copia-png/

It's just so nice to have a visual help.
Perfect!  Yes, the reason I chose this building is because I've been in it!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-11-15/0900:40>
Duke is  5'7 has Black hair that is slicked back, Obvious cybereyes and ears.
Duke grew up in seattle. started working for the mafia as a gopher and when his loyalty was questioned they sent him on a few cleaning runs when he didnt balk at what the family was asking he was cybered and given some better equipment. though he usually works alone he sometimes needs a decker to access files on targets or a mage to help him bypass wards.
Meta-C  Att-A  Mag-E   Skills-A   Res-A
B-5   A-6   R-3(5)   S-3   W-3   L-3    I-4    C-5   Edge-7  Ess-0.7
Initiative: 10+3d6


Pos Qualities: Sharpshooter / Strive for Perfection / Agile Defender / Ambidextrous / Restricted Gear(retina duplication 6)
Neg Qualities: Bad Rep(“killed team member for more profit”) / Moderate BTL addiction
Combat Junkie / Consummate Professional

Skill: Influence group-5  Acting group-5
Longarms-6(rifles)  Pistols-6(heavy) Gymnastics-5 Perception-5(Auditory) Disguise-5
Sneaking-6 Garrote-5 Locksmith-4

Knowledge Skills: Building Layouts-5(blueprints)  Infiltration Techniques-4
Security Sytems-4

Contacts:
Mafia Armorer C-2 L-4
Fixer                C-6 L-3
Street Doc      C-1 L-3
Mafia Boss      C-6 L-5


Gear: 3 months medium lifestyle 11,725nuyen left
R-5 Sin “David Della Rocco”
Cybereyes r-3 w/ Smartlink, Retinal Duplication 6, Vision Mag, Vision Enhancement 3, Flare Compensation, and thermographic Vision
Cyberears R-2 w/audio enhancements 3, balance aug, and damper
Wired reflexes 2/data jack
Simrig, olfactory booster 3 , taste booster 3
Disguise kit, Maglock Passkey-4, Cellular glove molder-4 autopicker-4 sequencer-4 keycard copier-5 Area jammer-4, White noise generator-5, bug scanner-5 tag eraser
Medkit-6 three refills and bio monitor
Survivalkit Flashlight, 5mag torches, microflare launcher with 3 microflares, rappellinggloves, grappling gun with 400m microwire, 100m standard rope
Chameleon suit w/thermal dampening-6
Auctioneer business suit
Berwick suit
Argentum Coat w/ showckweave
Erika Elite w/hotsim and subvocal mic
Ballistic mask with electro chromatic mod and gecko gloves
Suzuki mirage
Hyundai Shin-hyung
3 boxes of grenades#2
5 monofilament garrotes
Shiawase armaments puzzler w/ internal smartlink 1 ex clip
50 ex rounds/ 20 tracker rounds
Terracota Arms Am-47 w/ gas vent-3 and tripod
2ares predator V w/ personalized grip and Quickdraw holsters
Enfield as-7 w/ internal smartlink and 2 spare drums
100 apds ammo sniper and 100 apds heavy pistol rounds
100 regular rounds for shotgun
20 spare heavy pistol clips  and 5 sniper clips
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-11-15/1817:20>
Okay, questions expanding from questions, and a few clarifications.


“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around?  Or is the target a jump ball for whoever can get him?  It matters because then we have an idea of what that other team knows.”
He is expecting extraction tonight.  The other team is hired by NeoNet.  We are moving ahead of schedule because of the NeoNet extraction

"...and NeoNet is jumping in on our action?"


“Does the primary have a security detail?”

“You said you don’t care about the other team, what is the word on collateral damage beyond them?  If we have to be rough with any of the targets, how much is too much?”
  He does but they will not be around as he’s covered by campus security while in the building.  Non functioning is too much…Art isn’t more specific

Asset extraction is the mission, asset happiness is not within purview, understood.  Is asset denial to NeoNet a factor?  (ie, if we can't have him, can anyone else so that you have the option to try again? Or is it the other way, if we can't have him no one can?) Smiley will want a clear answer here.

Also, you didn't answer about collateral damage.  To be clear, is burning down Oxford an option if required?  :)



“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”

“Drop details: If we are being chased, are we going to get waived off the drop?  Or is a hot drop available?  You want the family as one drop or can we space it out?  Is the safe house for the target and family alone or can we linger as well?  Are we on the clock for the drop as well?”
Without the primary the family isn’t required.  If you can’t get the family Art will be disappointed but the primary is the focus.  If you are being chased this whole thing is hosed!  Don’t be!  The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe.  The clock is less important once the initial extract is carried out…


So if we are pursued there is no payday at all?  Or there is no hot drop?  Also, are we allowed at the safehouse, or is it a drop and leave?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-11-15/1840:57>
Alright, I threw together an ork instead of a troll. I think I did this right, according to the "prime runner" rules set forth on the first page (rather than those described in the rulebook). Formatting (unknowingly) provided by The Frenchman.

Runner Name: Jackhammer
Age: 29
Gender: Male
Metatype: Ork

Background:
[spoiler]Although Aaron was raised with moderate amenities and even given an education, ableit a tutorsoft homeschool package, he always seemed more interested in the ganger life and culture put forth in the direct-to-matix trids he often watched instead of doing his school work. For years he'd sneak off with his friends to wrestle, play corpsec-vs-gangers, and try to push the edges of safety and legality without his parents knowing. But just when it seemed that Aaron was destined for prison or worse, his father had an accident and was laid up for six weeks. Aaron took on a job as a bouncer to pay for his father's medical expenses, but the bills stacked up faster than the paychecks. Against his mother's advice, he sought out a "private lender" to cover the gap. Ever since, he's been struggling to pay it all back. He's made some good money, sure, but his "lender" always seems to find a way to avoid receiving payment in full. So Aaron spends his resources on body mods to become a killing machine, ready to wipe away his debt by nuyen or blood. But with his hours cut back at work, he's had to turn to other avenues for obtaining funds.
[/spoiler]
Stats:
[spoiler]

== Info ==
Name: Aaron Wilson    Alias: Jackhammer
Ork, Male             Movement: 14/28
1m85, 131kg           Composure: 7
Street Cred: 0        Judge Intentions: 7
Notoriety: 1          Lift/Carry: 18 (165 kg/110 kg)
Public Awareness: 0   Memory: 6
Karma: 0              Nuyen: 1314
Age: 29               Skin: Tan
Eyes: Brown           Hair: Brown (shaved)

== Priorities ==
Metatype: B(3) -     Ork + 4 Special Attributes
Attributes: A(4) -   24 Attributes
Special: D(1) -      Adept + 2 Magic
Skills: C(2) -       28 Skills/2 Skill Groups
Resources: A(4) -    450,000¥

== Attributes ==
BOD: 7           CHA: 2
AGI: 6 (7)       INT: 5
REA: 5 (7)       LOG: 1
STR: 7 (11)      WIL: 5
EDG: 5           MAG: 3                   

== Derived Attributes ==
Essence: 3.00               Initiative:           12 + 3d6
Physical Damage Track: 12   Rigger Init:         
Stun Damage Track: 11       Astral Init:         
Physical: 12                Matrix AR Init:       12 + 3d6
Mental: 4                   Matrix VR Cold Init:  5 + DP + 3d6
Social: 4                   Matrix VR Hot Init:   5 + DP + 4d6
Astral: 4

== Combat Pools ==
Defense: REA + INT                      10 (12)
Damage Resistance: armor vest           22 (25)
Damage Resistance: body armor           31 (34)

== Active Skills ==
Archery (Bows)           Base: 6  + Karma: 0  = 6   Pool: 13 (15)
Escape Artist            Base: 2  + Karma: 0  = 2   Pool: 9
Etiquette**              Base: 1  + Karma: 0  = 1   Pool: 3
Gymnastics*              Base: 1  + Karma: 0  = 1   Pool: 8
Leadership**             Base: 1  + Karma: 0  = 1   Pool: 3
Negotiation**            Base: 1  + Karma: 0  = 1   Pool: 3
Perception               Base: 4  + Karma: 0  = 4   Pool: 9
Pistols (Revolvers)      Base: 3  + Karma: 0  = 3   Pool: 10 (12)
Running*                 Base: 1  + Karma: 0  = 1   Pool: 12
Sneaking (Urban)         Base: 3  + Karma: 0  = 3   Pool: 10 (12)
Swimming*                Base: 1  + Karma: 0  = 1   Pool: 12
Tracking                 Base: 1  + Karma: 0  = 1   Pool: 6
Unarmed Combat           Base: 6  + Karma: 0  = 6   Pool: 15

== Knowledge Skills ==
Alcohol                Base: 3  + Karma: 0  = 3   Pool: 8
Bars and Clubs         Base: 1  + Karma: 0  = 1   Pool: 6
Underworld             Base: 1  + Karma: 0  = 1   Pool: 6
Gangs                  Base: 1  + Karma: 0  = 1   Pool: 6
Combat Tactics         Base: 2  + Karma: 0  = 2   Pool: 3
Small Unit Tactics     Base: 2  + Karma: 0  = 2   Pool: 3
Security Tactics       Base: 5  + Karma: 0  = 2   Pool: 6
Security Design        Base: 1  + Karma: 0  = 2   Pool: 6
Security Companies     Base: 2  + Karma: 0  = 2   Pool: 3

== Qualities ==
Adept
Low-Light Vision
Addiction(mild) (alcohol)
Allergy(mild) (cinnamon)
Day Job(10 hrs) (personal security: Madezyne)
In Debt III
Social Stress

== Adept Powers ==
Improved Physical Attribute (AGI) R1
Impoved Ability(skill) (Unarmed Combat) R1
Penetrating Strike R2
Smashing Blow

== Lifestyles ==
Middle  1 months

== Contacts ==
Stringer   Human Armorer   C1 L1
Madezyne   Simsense Star   C3 L1

== Cyberware/Bioware ==
Bone Lacing (Titanium) - Delta
Muscle Augmentation Rating 4 - Standard
Orthoskin Rating 3 - Delta
Reflex Recorder (Skill) (Unarmed Combat) - Beta
Synaptic Booster Rating 2 - Standard

== Armor ==
Full Body Armor      15
   +Fire Resistance Rating 3
   +Insulation Rating 3
   +Nonconductivity Rating 3
   +Chemical Seal
Helmet               3
   +Flare Compensation
   +Image Link
   +Vision Magnification
   +Vision Enhancement Rating 3
Armor Vest           9
   +Chemical Protection Rating 1
   +Fire Resistance Rating 1
   +Insulation Rating 1
   +Nonconductivity Rating 1
   +Radiation Shielding Rating 5

== Weapons ==
Taurus Omni-6
   +Concealable Holster
   +Laser Sight
   +Speed Loader (3)
   Pool: 10 (12)   Accuracy: 6    DV: 7P    AP: -1   RC: 4
   Mode: SS   Conceal: -3   Range: 5/15/30/50 [-0/1/3/6]   
Bow Rating 10
   Pool: 13 (15)   Accuracy: 6    DV: 12P   AP: -2   RC: 4
   Mode: SS   Conceal: +8   Range: 11/110/330/660 [-0/1/3/6]
Unarmed Attack
   Pool: 15        Accuracy: 12   DV: 14P   AP: -2   RC: 4

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
   +Sim Module
   +Browse/Edit/Encrypt

== Gear ==
Ammo: Regular (Heavy Pistols) x24
Ammo: EX-Explosive (Heavy Pistols) x24
Ammo: Arrows (Stick-n-Shock w/ Static Shaft) x2
Ammo: Arrows (Incendiary Head) x2
Ammo: Arrows (Explosive Head) x10
Ammo: Arrows (Regular) x5
Crowbar
Goggles Rating 2
   +Image Link
   +Vision Magnification
Light Stick
Gas Mask
Slap Patch, Stim (R3) x2

Fake License R2 (Adept)
Fake License R2 (Concealed Carry)
Fake License R2 (Pistol)
Fake License R2 (Restricted Bioware)
Fake License R3 (Bodyguard)
Fake License R3 (Restricted Armor)
Fake License R3 (Restricted Cyberware)
Fake SIN R2 (Gary Benson)

[/spoiler]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-11-15/2225:47>
k, daddy got the astral info, just wanna put it here so it doesn't get lost in translation :)

At the Wife, Too many auras to reliably pick one person out but there are some spirits hanging around, as to if they are security or a guests hes not sure

at the Kids, Two staff members, two security members and a watcher on site, although the houses are reletivly seculded by trees and landscape from each other, the watcher seems to be part of the community set up so he recommends not crossing too many yards.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-12-15/0833:27>
Okay, questions expanding from questions, and a few clarifications.


“You mentioned another team, is it just one, do you know who they are? Do they know about us? Are they jumping in on our action, or is it the other way around?  Or is the target a jump ball for whoever can get him?  It matters because then we have an idea of what that other team knows.”
He is expecting extraction tonight.  The other team is hired by NeoNet.  We are moving ahead of schedule because of the NeoNet extraction

"...and NeoNet is jumping in on our action?"  Effectively


“Does the primary have a security detail?”

“You said you don’t care about the other team, what is the word on collateral damage beyond them?  If we have to be rough with any of the targets, how much is too much?”
  He does but they will not be around as he’s covered by campus security while in the building.  Non functioning is too much…Art isn’t more specific

Asset extraction is the mission, asset happiness is not within purview, understood.  Is asset denial to NeoNet a factor?  (ie, if we can't have him, can anyone else so that you have the option to try again? Or is it the other way, if we can't have him no one can?) Smiley will want a clear answer here.  He's no good to anyone dead but Art makes it clear he expects runners of your calibre and number to succeed!  He also tells you about two bodies he has on standby in Oxford to add to your options! (and stop my introduction headaches :P

Also, you didn't answer about collateral damage.  To be clear, is burning down Oxford an option if required?  :)  Do it quietly please, this isn't the UCAS!



“We get an address when we have the primary, do you want the family if we miss him or the primary without the family if we miss them?”

“Drop details: If we are being chased, are we going to get waived off the drop?  Or is a hot drop available?  You want the family as one drop or can we space it out?  Is the safe house for the target and family alone or can we linger as well?  Are we on the clock for the drop as well?”
Without the primary the family isn’t required.  If you can’t get the family Art will be disappointed but the primary is the focus.  If you are being chased this whole thing is hosed!  Don’t be!  The family can be in multiple drops, they could even go to different (secure) locations provided we can prove to the primary they are safe.  The clock is less important once the initial extract is carried out…


So if we are pursued there is no payday at all?  Or there is no hot drop?  Also, are we allowed at the safehouse, or is it a drop and leave?  No hot drop, loose pursuit before you get there.  You can stay at the safehouse too!

k, daddy got the astral info, just wanna put it here so it doesn't get lost in translation :)

At the Wife, Too many auras to reliably pick one person out but there are some spirits hanging around, as to if they are security or a guests hes not sure 

at the Kids, Two staff members, two security members and a watcher on site, although the houses are reletivly seculded by trees and landscape from each other, the watcher seems to be part of the community set up so he recommends not crossing too many yards.  The watcher is for the house only, but there may be others on other houses...or is that what you meant?
To clarify something else, there are auras around the maths institute, just none that you can reliably say are 'foes'.  Can you give me a timeframe for any subsequent astral scouting?  I'm assuming the first round was just after you accepted the run at around 9pm.  The others will arrive in Oxford around 10:30 ish, time to prep and then kick off at around 11:30?  Shout if anyone else thinks the times are slightly different!

@Scytheknight - your roll has located the good doctor's office in the southwest building on the third floor (forth floor in American!)

@Pistolgrip - you and zeththeadeptork are the on-site team!  I leave it to you to decide whether you are potentially risking yourselves by watching the institute or are elsewhere in Oxford.  The run isn't due to go down for an hour or so yet...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-12-15/0934:13>
Hi Aria... is it okay to roll hacking now or do we wait... I rolled in IC hacking and edit file to add us to guest list... but can also wait with that until physicaly on location. It is nice to be invited tough.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-12-15/1037:37>
ok, yea daddy spent about 20 min at each location so the the best i can figure is he was at the institute till around 930, but otherwise he hasn't done any other astral, since he cant see inside :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-12-15/1159:52>
I'm on site. I want to be set up so I can knock down any pursuit is this viable? I'm thinking look at how the team would most likely make the escape and I'll try to disable any pursuit vehicles with the terracotta. Take aim then called shit either tires or engine block.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-12-15/1239:48>
I'm on site. I want to be set up so I can knock down any pursuit is this viable? I'm thinking look at how the team would most likely make the escape and I'll try to disable any pursuit vehicles with the terracotta. Take aim then called shit either tires or engine block.
Goggle maps is accurate enough in the immediate vicinity to the Maths Institute (in the street view at least) so let me know where you want to set up and we can go from there!  I think the others are going to mount the final pick up from the courtyard outside the church (with the grass circle) - although this is also the 'front door' which they've specifically said they don't want to go out of - so some coordination is still required!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-12-15/1250:08>
Okay can you link me to the ic thread.I don't see it also  do I have Amy of the teams comm codes to tell them my plans?  Also I will have my chameleon suit on.Can i make a check to see where the best vantage point to assist in taking out  pursuit would be?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-12-15/1319:46>
If it's alright I'll be on the other side of the Castle Mills Stream at the (now) old train yards. I'll do an intro post and then leave myself open to be pinged with instructions from Mr J or the team.

Also, I don't want to start any business, but how would everyone feel about universal posting formats? Specifically if each kind of text (speech, matrix, thought, etc) was always the same color/format, that would be pretty cool, right?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-12-15/1637:29>
Not much for the rainbow post style myself, but obviously very cool if others want to do it.

And just a big shout-out of welcomeness to Pistol and Zeth. Goodness knows we probably need more backup on the main target (although I am sure that, opposing runner team or not, Aria has some special surprises in store for the other teams as well!).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-12-15/1712:05>
Aria  where is the in char thread also like I said I want to be in a hidden position covering the most likely getaway route so I can disable pursuit as cleanly as possible. How do we do this i'm on my phone the pictures aren't showing me much sorry and thanks for the welcome adamu
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-12-15/1722:34>
Zeth - the IC thread has a different name - it is Circles of Power, I think.

Stormy Waters is an overarching name for the campaign covering all the games Aria oversees.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-12-15/1730:41>
Thanks man no wonder I couldn't find it hope aria doesn't mind holding my hand a little on this run...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-12-15/1734:02>
Well, catch up on the IC - and keep notes!

I literally have a color-coded chart by my Mac here to help me keep track of all the runners on this job!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-12-15/1736:14>
Thanks for the welcome, Adamu. I'm glad to be here.
I admit I'm not necessarily accustomed to the "rainbow post", but when I played a 4e PbP on another forum we simply used a format like this:
"I'm saying something."
"I'm thinking something."
<< I'm messaging someone >>
I'm explaining something out-of-character.

But I'm open to any schema Aria might arbitrate.

I'm trying to catch up on the IC now (which is what made me mention the standard formatting thing).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-12-15/1946:24>
Yeah, if you put it in your signature people can at least have a better idea what you're doing in each post.

Snow Crash purchases - Total post count 21 (22 after most current post)
Palming lvl 2 - 6 Karma (I actually thought I already had this for hiding my Machine Pistol)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-12-15/2028:50>
How does the purchasing work?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-12-15/2040:16>
How does the purchasing work?

It's covered in the initial post, every 2 posts grants 1 Karma and ¥2,000.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-12-15/2042:04>
Right, but what about time and such?


Also did anyone happen to find out where the guest list file is?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-12-15/2050:11>
Right, but what about time and such?

Character Advancement
Every two IC posts you make will net you 1 karma and 2,000 nuyen.  This means a much faster progression than is normally achieved in a pbp game.  Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

If you are posting in multiple IC threads you can in theory allocate the karma/cash in whichever way you want.  This is mostly applicable if you are posting IC information that isn’t directly from the POV of one of your characters – in the past we’ve had JackPoint type info posts, news flashes, anything that adds flavour to the game world is perfectly acceptable!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-13-15/0000:42>
COP
I'm currently waiting on smiley to post his actions now that he's gotten the info he's looking for. Also, did anyone else take a micro camera with them?

Something I'd like to purchase is Resonance Channel, Which I've got like 12 karma at the moment for.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-13-15/0931:39>
Solo took a micro camera.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-13-15/1559:48>
Thanks man no wonder I couldn't find it hope aria doesn't mind holding my hand a little on this run...
Not a problem
Thanks for the welcome, Adamu. I'm glad to be here.
I admit I'm not necessarily accustomed to the "rainbow post", but when I played a 4e PbP on another forum we simply used a format like this:
"I'm saying something."
"I'm thinking something."
<< I'm messaging someone >>
I'm explaining something out-of-character.

But I'm open to any schema Aria might arbitrate.

I'm trying to catch up on the IC now (which is what made me mention the standard formatting thing).
As long as it's fairly clear I've no problem with whatever scheme you choose - I don't want to enforce one on anyone as each have their favourites!  OoC stuff in the IC thread I'd prefer to be in spoiler tags though please!

@All: Great job on the IC so far!  I promise to give more IC input once the action really kicks off!

Just a note on active spells / spirit powers - if you go through a ward there'll be trouble!  Just sayin  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-13-15/1649:52>
@ Aria so where would I be set up for the best pursuit takedown? If you want I'll make a check. But on my phone I can't roll so would you mind?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-13-15/1658:30>
I'm aware of the barrier issue. That's why my next purchase will be:

Qi-Focus Force 4 (Astral Perception) (8 Karma + 12000NY)
Assensing 1 (1 Karma)

With a bit of edge, Isaint hopefully will be able to pass undetected through the barrier
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-14-15/0051:44>
@ Jack Thanks for the tips with the roller and with the spirit, It sounds awesome :D

but i wasn't sure about sending in the spirit with Saint. I knew a spirit would set a ward off but i wasn't sure about the spell, that's good to know though :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-14-15/0817:02>
@ Aria so where would I be set up for the best pursuit takedown? If you want I'll make a check. But on my phone I can't roll so would you mind?
The Woodstock road heading north is your best bet for a quick escape route so anything overlooking that is probably a good idea.  A room in the Royal Oak has views on the front of the Maths institute and a clear view of the road.  For elevation though the Radcliffe Observatory shows the back door of the institute.  I'm trying to sort out a Google Maps overlay but struggling with the new way of doing things...will get back to you on that one!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-14-15/0832:04>
Start of a map added...

https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.kCjthng_IjDQ
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-14-15/1109:57>
Ill head up to the observatory and set up the terracotta running stealthily and trying to be observant so i dont get jumped.gear: chameleon suit with thermal damp 6 Ballistic mask with electro chromatic mod, gecko gloves, one monofilament garrote,2 ares predator V w/ personalized grip and Quickdraw holsters grappling gun with 400m microwire lastly rappelling gloves,

Idk how you would want duke to join i dont want to confuse the ones already doing there thing
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-14-15/1631:17>
@zeththeadeptork

At the moment you are in the exact spot, I'd expect the opposition to set up shop, so there should be an announcement or the chance of friendly fire goes way up... ;)

@Aria

How strong is the lock and the ward at the institute? I assume it's after hours and they are closed up already.
Also, I assume from the rules, that an unsuccessful careful attempt to press through won't dispell the invisibility, but instead prevent me from gaining access. I explicitly do not want to brute force my way through.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-14-15/1635:43>
Like I said I want to go up stealthily and carefully so I can get the drop on them not the other way around I have auditory  specialization on perception so I figure listening while moving carefully I can surprise the opp and take em out quickly and quitely hence the garrote.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-14-15/1748:22>
Ok folks, we’re nearly out of the planning stage and into the ‘oh shit…what just happened?’ phase!

 

Can I just confirm a couple of points with you so that I’ve got a handle on your starting locations?

 Edit: I'll respond to the last three OoC posts tomorrow... :P

Main Team

1.       What are you doing about transport?  As noted previously Oxford is conspicuous for its lack of vehicles!  Hanging around in a van, particularly at this time of night, is going to spark excessive interest from the cops.  Bikes are less of an issue as they can be parked more easily and potentially concealed.  Of course illusion spells work too but make you stand out on the astral!  There are various parking hubs further out from the centre but even in 2015 parking is a nightmare in Oxford!

2.       You’ve got an on-site observer(s) in either the Royal Oak pub or the Observatory – which?  Or both?  Bear in mind that the rival team is likely to have the same ideas as you about vantage points as the views are fairly restricted…

 

Wife Team

3.       You’ve snagged yourselves a guest pass so you can park in the dedicated areas for the Randolph – lucky you!  If you chose this option though expect to be scanned coming in and out!

4.       You can of course pull a car up outside the hotel as you leave and a kindly bell hop will even assist you with any luggage!  As nobody has taken me up on the offer of extra transport, Art could provide you with a ‘nice car’ for the purposes of blending in here.

5.       What weapons (if any) and other restricted gear are you going to try and sneak in?  Remember that the UK is rabidly anti-gun and you need a damn good reason to have one.  Even corp bodyguards will tend towards tasers or weapons that will ‘only’ fire SnS.

 

Kids Team

6.       Parking less of a problem out here, there are sides streets etc you can park on with a faked residents permit (provided by Mr J)

 

All

7.       Can you confirm what kind of surveillance you are currently using at each location, and when did you start/stop surveillance?  Is Daddy still hanging out in the astral until you go in?  If so, whereabouts?

8.       I am assuming timeframe goes something like this: team 2 enter Randolph, team 1 go into the Institute, team 2 contact the wife, team 3 go in after the kids – but feel free to amend if your plans say otherwise!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-14-15/1925:35>
That looks like it to me, Aria. And team 2 will request the fancy car, if nothing than to help for the diversion ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-14-15/1953:16>
@Aria

Question 1 on vehicles:

Right now we are all parked "behind Saint Anne's college", let us know if we feel we need to move from there…

The earlier blueprints you sent us showed parking under the institute, and an entrance off Woodstock Road. And by the size of it, I had assume Woodstock Road was open to vehicular traffic. So I had been thinking - if the team is up for it - that we might take the van in, with Snow doing his computery magic on gates and cameras. 

Beats hiking in and then trying to make a getaway on foot with our target!!!

We could drop Show's Americar and Al's BMW off at legal parking spaces with overhead cover (trees, parking structure) along our route, in case we need to make a switch.

GM let me know if that looks doable, and team let me know if it's a problem.

Question 2 re. overwatch: Al and Spike are just watching the trancers, but I think our overwatch is currently being covered by Zeth up at the observatory, who also appears to be taking good care to not share his hide with any of our rivals!
Zeth buddy, Johnson told us to expect help, and I would guess he gave you our commcodes - I agree with Jack you should introduce yourself!

Question 7: For primary team, Zeth's character on physical overwatch, Al and Spike currently watching vehicles and trancers. Daddy already scouted astrally, but now is back in his meat and has been for a while. Not sure what he's doing with the spirit his summoning right now.
Snow scouted matrix-wise, but is not doing so now (being on BTLs).
Isaint doing a physical recon at this moment.
(Once he's gone about five minutes, Al will try to get Snow up, get the cars positioned, and have us all in the van as close to the underground entrance as possible - we want to be ready to move fast if Isaint gets into trouble while alone.)

Question 8: sounds right to me, if everything goes to plan…yeah, silly I know, but I'm a dreamer.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-14-15/2032:49>
For Our team (Kid team), afaik, we're not really doing any surveillance beyond a few microcameras around the car to prevent people from sneaking up on us. Waiting a bit on crossbow getting caught up and posting in, since his last post was still in the first meet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-14-15/2148:54>
At the moment daddy summoned another spirit just for a little extra security, we are already outnumbered and one to conceal the team while the bounds cause problems or vice versa seemed like a good idea
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-14-15/2156:49>
"Request the fancy car?" Now the Frenchman is offended his sport car is not considered 'Fancy'! ;)

Though if it's a Bentley he'll take it :)

I suggest Team 2 enter the hotel already. We're incognito and it will help assessing the layout and positioning of security, even if we stay idle inside the ballroom, just mingling with the guests.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-15-15/0040:46>
Hi, sorry I have been out of the loop.  I just posted IC.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-15-15/0227:34>
The disguise kit (which has an availability rating of 0) would probably be widely available, depending on what the GM decides is open around Oxford at 22:00.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-15-15/0235:30>
I've made my first gameplay post. Let me know if I did something wrong/crazy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-15-15/0442:41>
@Pistolgrip - so, are you still in London?

IC-wise, are you assuming you have not been given our location or contact info?

No problems with how you want to play it, but do hope you'll join us!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-15-15/1046:23>
Okay so I need aria.to make my next move I want to go into the tower and.take out the opp silently and get in position.  Maybe someone could do a quick astral once over.dip I can get a head count?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-15-15/1125:34>
Sorry, the maps link I posted is about 1/2 to 3/4 mile west of the Mathematics institute at Oxford. I didn't mean to leave that ambiguous. We can say Madezyne is staying in the same hotel as the wife even, to save trouble.
Madezyne, btw, is meant to be a moderate trid star with her own fashion show where she typically degrades people for their poor fashion and then replaces their wardrobe with articles she designed (the latest in trendy high-society protective fashion), first outfit free. But of course her tastes are very niche and exotic, so she can't quite break into super-stardom.

And yes, clearly Jackhammer was left in the dark on this one. Mechanically that's an opportunity for any of the teams/teammates to call on me for whatever. Though we may need some IC explanation of my talents.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-15-15/1216:50>
@zeththeadeptork

At the moment you are in the exact spot, I'd expect the opposition to set up shop, so there should be an announcement or the chance of friendly fire goes way up... ;)

@Aria

How strong is the lock and the ward at the institute? I assume it's after hours and they are closed up already.
Also, I assume from the rules, that an unsuccessful careful attempt to press through won't dispell the invisibility, but instead prevent me from gaining access. I explicitly do not want to brute force my way through.
Can I have a Magic + Charisma [Astral] v. barrier’s Force x 2 Opposed Test, each net hit allows you to take through something 'magical' like the spell... EDIT: Ignore me, just seen them in the IC...ok, 3 hits isn't going to cut it this time I'm afraid, but at least no alarms are going off!!!

Physical lock will be a maglock with proximity RFID reader... can you confirm what sort of time (in case I missed it) you are forcing entry?

@Adamu: rather than quote your text...all looks good. Where you are parked currently is fine, it was an observation about sore thumbs etc.  Bear in mind that as soon as you start moving people 'might' take note...they might not of course...

"Request the fancy car?" Now the Frenchman is offended his sport car is not considered 'Fancy'! ;)

Though if it's a Bentley he'll take it :)

I suggest Team 2 enter the hotel already. We're incognito and it will help assessing the layout and positioning of security, even if we stay idle inside the ballroom, just mingling with the guests.
Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P

@Zeth - feel free to make stealth and climbing rolls for the tower...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-15-15/1229:33>
@Gilga: Heightened concentration only reduces spell sustaining mods once (not every spell you have sustained) but in this case the -2D made no odds to your roll...

@All: When posting rolls can you post the string of D so that I can knock mods off the back easily without having to follow links? Thanks!

Still a load more to IC to read :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-15-15/1256:23>
Solo has magic 7 so he get reduction of -4, or is it a reduction of one factor up to -4.
Title: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-15-15/1316:28>
@Aria

No problem.  :)

So, here the rolls:

Agility Boost (http://orokos.com/roll/289061): 8d6t5 3 [8d6t5=4, 6, 3, 5, 3, 4, 5, 2]
Cracking open the case w/ electronic lock pick: Locksmithing+Agility+Autopicker 6 (http://orokos.com/roll/289062): 17d6t5 8 [17d6t5=6, 5, 6, 2, 5, 3, 5, 1, 5, 5, 1, 6, 1, 2, 4, 2, 1]
Locksmithing+Agility vs. anti-temper device (http://orokos.com/roll/289065): 13d6t5 7 [13d6t5=4, 4, 5, 6, 2, 6, 6, 4, 2, 3, 5, 5, 6]
Setting up a Data Tap for Snow Crash and closing the case quickly before someone sees it open.

Planned time for the whole thing: Hopefully not more than two or three minutes.

While Snow (hopefully) hacks, he tries again to pass through the ward:

Magic+Cha (http://orokos.com/roll/289069): 9d6t5 4 [9d6t5=2, 2, 6, 5, 5, 1, 4, 4, 5]


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-15-15/1319:19>
stealth check agi-6 Sneaking-6 Chamsuit-2 so 14 dice? [14d6=6, 5, 6, 4, 2, 6, 4, 3, 4, 1, 2, 4, 6, 2] i count 5 successes.
i dont know how to do a climb check....but i would like to use edge after the fact cause i think it would be based off of str (3)but i have gecko so plus (2)dunno what else in skills i didnt see climb but i have (6) in gymnastics...11 dice..if so 3, 4, 5, 6, 1, 2, 4, 1, 2, 3, 3 reroll failures 9  [9d6=4, 4, 4, 5, 4, 2, 5, 3, 5] 5 total successes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-15-15/1621:14>
Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P

The Hyundai Shin-Hyung is actually a 4 seaters
Hyundai Shin-Hyung
Handle 5/4
Speed 6
Accel. 3
Bod 10
Armor 6
Pilot 1
Sensor 2
Seats 4
Avail  —
Price 28,500¥

But again if the car is a Bentley Concordat or Eurocar West Wind 3000, we'll take it ! :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-15-15/1623:55>
Things'll get real cozy when you find out the wife is a plus-sized troll...

PS - waiting for an invitation to the action. Don't be shy. Surely someone needs an archer and/or bulldozer.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-15-15/1700:52>
Well a two seater sportscar isn't going to be much use for the 3 of you plus the wife... :P

The Hyundai Shin-Hyung is actually a 4 seaters
Hyundai Shin-Hyung
Handle 5/4
Speed 6
Accel. 3
Bod 10
Armor 6
Pilot 1
Sensor 2
Seats 4
Avail  —
Price 28,500¥

But again if the car is a Bentley Concordat or Eurocar West Wind 3000, we'll take it ! :)

Well. looks like you guys are entering the hotel now, so it's academic. Rock onward.

Al's BMW is just a Shin-Hyung-equivalent, anyway! Tricked out a bit, but basically the same car.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-15-15/1702:44>
Sorry, the maps link I posted is about 1/2 to 3/4 mile west of the Mathematics institute at Oxford. I didn't mean to leave that ambiguous. We can say Madezyne is staying in the same hotel as the wife even, to save trouble.
Madezyne, btw, is meant to be a moderate trid star with her own fashion show where she typically degrades people for their poor fashion and then replaces their wardrobe with articles she designed (the latest in trendy high-society protective fashion), first outfit free. But of course her tastes are very niche and exotic, so she can't quite break into super-stardom.

And yes, clearly Jackhammer was left in the dark on this one. Mechanically that's an opportunity for any of the teams/teammates to call on me for whatever. Though we may need some IC explanation of my talents.

@Pistolgrip - sorry about my confusion with your IC post - I didn't realize you were already in Oxford. My bad.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-15-15/1720:54>
what are jack hammers capabilities? i would love a spotter/ body guard so no one sneaks up on me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-15-15/1738:39>
Way to go on the invite, Zeth!

I had an invite to Jackhammer in my own last IC post too - good thing for that cool feature here where it shows you what other people posted during the time you were writing your post - they don't have that on Dumpshock.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-15-15/1810:17>
i figured the johnson would have told me to contact another runner on site, also i need back up in case im sniping and someone comes up behind me
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-15-15/1921:01>
Keeping track of all the posting with three different groups is giving me a migraine :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-15-15/1931:59>
Well, basically for you, its me and crossbow who are on your team.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-15-15/1951:15>
@ScytheKnight - the BTL thing -

just wondering if that is just some role-playing color, and we should just ignore it

or if it is something you want to get into IC, like he doesn't respond to Isaint's request, in which case we have to get his attention back to the real world

???

Either way cool with me, obviously - just don't want to step on toes….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-15-15/2111:24>
Hehe, yeah happy for it to be RP, that's why I did a palming roll for slotting it on-the-sly. Sure it just looks like he's taking a power nap, but someone with sharp eyes might have noticed him slotting the chip... pretty much was a case of he's a BTL addict and I felt that the 'pre-run dealing with nerves' time was a good place to play out that addiction a bit. It was also a chance for me to slow down a little, I'd been posting a lot and was kinda rocketing through the rewards to an excuse to step back for a bit.

My plan is he'll come around when Isaint finishes up scouting, but if anyone wants to try waking him up before that I'm all for it.  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-15-15/2147:57>
@ Aria  I was wondering..if i am in the tower or if i can make a perception(5)(7 if auditory)check- Int(4)( +3 for either audio or vision enhancement)
on the tower while im going up to see if there is opposition i dont wanna post anything else in IC until i know exactly whats going on i dont want me to say IC that its all clear and you have to retcon it because you have people i need to take care of.
so dice pools Auditory -14/ Visual-12
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-16-15/0036:04>
Scythnight I suggest that you post somthing like Snow is completely unaware to the request... he is deep in his BTL dream. Because i just now figured out the meaning of that BTL post. And that way you invite RP.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-17-15/0440:28>
CoP
@Aria

Could you post the stats for the ward and the institute's other security measures? That way we could incorporate the counter roll in our posts and move on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-17-15/1213:44>
i saw on another post aria said they arent going to be on this week end
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-18-15/0841:05>
Keeping track of all the posting with three different groups is giving me a migraine :)
I've modified the character list in post 3 of this thread to indicate which group people are in - don't worry, I have to keep referring to it too :P

I've also added map links to post 2 for ease of finding them!
@ Aria  I was wondering..if i am in the tower or if i can make a perception(5)(7 if auditory)check- Int(4)( +3 for either audio or vision enhancement)
on the tower while im going up to see if there is opposition i dont wanna post anything else in IC until i know exactly whats going on i dont want me to say IC that its all clear and you have to retcon it because you have people i need to take care of.
so dice pools Auditory -14/ Visual-12
Assuming you are climbing up the outside (easy enough)...nobody seems to be sharing your spot!  Lucky you!!!
CoP
@Aria

Could you post the stats for the ward and the institute's other security measures? That way we could incorporate the counter roll in our posts and move on.
Sorry, as has been pointed out I don't often get to post at the weekend as that's family time!  RP happens in my lunch breaks most of the time :P

Ward is force 6, the host ratings are about to be moot as you'll see in my IC, which should be posted in the next few hours so bear with me... :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-18-15/1216:14>
@Aria, when climbing up the tower, are there stairs or a ladder or something, or do I need to just climb the outside? If I'm just wall-climbing, is it "brick/old building" territory, or "sheet metal/seamless stone" territory? And how many meters do I need to climb?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-18-15/1239:44>
@Aria, when climbing up the tower, are there stairs or a ladder or something, or do I need to just climb the outside? If I'm just wall-climbing, is it "brick/old building" territory, or "sheet metal/seamless stone" territory? And how many meters do I need to climb?

Check the photo here: http://www.panoramio.com/photo/118213033 the building you can just see on the right hand side is the corner of the Maths Institute.  So not many to get a good vantage...

Windows are translucent - no point in warding something and then let those sneaky mages have free reign to pick your brains clean... :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-18-15/1350:26>
Yikes!  Exciting!!!!

My itchy posting fingers were reaching for the keyboard…

but looks like the only one on my team aware of the recent events at this point is Isaint, and I suppose Snow.

So I'll wati to hear from them.

Good luck guys!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-18-15/1519:05>
I spent like 20 minutes jacking with climbing rolls and then I see the lights just went out. *sigh*
So Duke, do you want to put me in contact with Snow or someone who can send me run details? I imagine Snow won't be too busy right now if the host crashed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-18-15/1552:11>
Aria, I am just going to assume,  because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?

Can I be rolling up at this point without issue?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-18-15/1824:42>
Aria, I am just going to assume,  because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?

Can I be rolling up at this point without issue?
The teen is a boy and came from a different house from the target one... ::)

If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-18-15/2042:05>
I had daddy follow isaint to the door after everything went out in the building, Right now he's waiting just inside to hear anything from isaint
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-18-15/2047:49>
@ aria  Hey can you check my perception checks and tell me what i see so i can cry havoc
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-18-15/2318:08>
I'm waiting for the results of my matrix check on the house to pick up the wireless gear out there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/0840:21>
I'm waiting for the results of my matrix check on the house to pick up the wireless gear out there.
IC up which should give you some hints to what you can 'see' :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/0840:51>
@ aria  Hey can you check my perception checks and tell me what i see so i can cry havoc
Not a great deal at the moment...your time will come  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/0842:19>
Aria, I am just going to assume,  because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?

Can I be rolling up at this point without issue?
The teen is a boy and came from a different house from the target one... ::)

If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-19-15/1125:45>
@Aria - Very fun.

Could I just clear up a bit of PbP fog - mainly just on where primary team members are?

Isaint - no problem - clearly leading the way toward the target's office. INVISIBLE

Daddy - no problem - clearly took off on foot (physically) to join Isaint, went through same exterior door, somewhere behind Isaint (not sure how far). INVISIBLE

Snow - Hazy here. There was some question of whether he would stay in hot sim or come out of it. From Last his last IC and your definitely your last IC it seemed like he was staying in hot sim, which would leave him in his car (which I am inferring from him giving control of the car to Al).
IF he is in hot sim and in his car, question will then be where the car is...

Al - your last IC has Al following right behind Daddy (so that would be exterior door). Okay, ward no problem, as no active foci or spells. Notably only one of three not invisible.

Trick is that you and I agreed Al would take the van into the basement (Snow was going to handle any locks, but that seems moot now). And Isaint is asking Al to secure stairs to basement, so I think he thinks Al is there. We need the van down there to make our escape.

But more important, where is Snow Crash? Al is just really not going to lock him in his car and leave him unaware of his surroundings here in a hostile environment. Had hoped to bring him in van, but if he prefers car was going to have his car follow Al's van into basement, and once in the basement either stay with him while he hacks or else get him to get mobile and come with Al to join others...

Don't want to make trouble and you know I am very happy to go along with any storytelling.

Just want to (A) confirm where we all are before I post, and (B) make sure we don't leave Snow vulnerable.

Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-19-15/1406:40>
You would think as an EVIL GMTM myself I would know better than to give a GM ideas.   :o ::) :P

Aria, I am just going to assume,  because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?

Can I be rolling up at this point without issue?
The teen is a boy and came from a different house from the target one... ::)

If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south  ::)

Smiley is where at the moment?  Has he reached the house?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/1509:19>
You would think as an EVIL GMTM myself I would know better than to give a GM ideas.   :o ::) :P

Aria, I am just going to assume,  because of Runner's Luck, that the teen is a girl and matches the description of our older target, right?

Can I be rolling up at this point without issue?
The teen is a boy and came from a different house from the target one... ::)

If you check the map I've assumed you've moved out of sight of the house so that you aren't so conspicuous
Clearly you weren't too far off the mark with the 'runner's luck' comment...but she's in a different car heading south  ::)

Smiley is where at the moment?  Has he reached the house?
Don't worry, this here evil GM had planned from the outset for there to be some sort of challenge for each runner team <oh for an evil smiley>

I am assuming Smiley has caught up with the others and is parked nearby ready for the off!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/1516:36>
@Aria - Very fun.

Could I just clear up a bit of PbP fog - mainly just on where primary team members are?

Isaint - no problem - clearly leading the way toward the target's office. INVISIBLE

Daddy - no problem - clearly took off on foot (physically) to join Isaint, went through same exterior door, somewhere behind Isaint (not sure how far). INVISIBLE

Snow - Hazy here. There was some question of whether he would stay in hot sim or come out of it. From Last his last IC and your definitely your last IC it seemed like he was staying in hot sim, which would leave him in his car (which I am inferring from him giving control of the car to Al).
IF he is in hot sim and in his car, question will then be where the car is...

Al - your last IC has Al following right behind Daddy (so that would be exterior door). Okay, ward no problem, as no active foci or spells. Notably only one of three not invisible.

Trick is that you and I agreed Al would take the van into the basement (Snow was going to handle any locks, but that seems moot now). And Isaint is asking Al to secure stairs to basement, so I think he thinks Al is there. We need the van down there to make our escape.

But more important, where is Snow Crash? Al is just really not going to lock him in his car and leave him unaware of his surroundings here in a hostile environment. Had hoped to bring him in van, but if he prefers car was going to have his car follow Al's van into basement, and once in the basement either stay with him while he hacks or else get him to get mobile and come with Al to join others...

Don't want to make trouble and you know I am very happy to go along with any storytelling.

Just want to (A) confirm where we all are before I post, and (B) make sure we don't leave Snow vulnerable.

Thanks!
I was working on the assumption that you, Daddy and Isaint are infiltrating...with the host gone the car lift won't work and so you can't use the garage anyway  :o.  There are stairs down in various locations and the basement is viewable from above through the funny shaped glass dome things - go hunt for some images on Google :).  Bear in mind the two wings (joined by the link) are effectively open atriums with offices all the way around them and link bridges/stairs spanning them in various locations.  That all boils down to reasonable lines of sight (which might be good, might be bad...)

Snow I'm less sure on and we'll let Scythe chip in here I think as to his preference.  I was vaguely thinking that he was in the car, parked near your van, and that as soon as he's done his VR thing he'll be following you on behind to enter the building.  But if he prefers to stay outside I'm sure we can keep him entertained  ;D ???

Duke and Jackhammer have overwatch - currently no targets in sight, sorry (don't worry, you won't be sitting up there all evening doing nothing  ::))
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-19-15/1525:40>
@All: I'd like to invite you to the Stormy Waters Obsidian Portal Campaign page.  I know some of you already have OP user names from other games.  Could you reply to this and let me know what your user name is so I can sort some invites?  Seeing how well Jayde's 'Shaking the Shadows' page is working I'd like to replicate some of that for your use too!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-19-15/1615:13>
@Aria - understood, thanks.

@Scythe - not sure what you want done with your meat. I won't be specific in my next post, so you can fill it in if you want - locked in parked car, locked in car driving in circles, jacked out and coming in with Al, whatever.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-19-15/1832:03>
@Aria - my crazy scheme for today.

Have studied the floor plan and lots of images of the math institute, so although I won't try to pinpoint my exact location on level 2, I am assuming I can find a spot overlooking the atrium, some of the entrances thereto, and a few of these open-spacey stairwells.

What I'd ALSO like to do, if you say such a place is available, is be in an area where the glass walls have a facing in LOS of the observatory tower.

If I can find such a place, I'll lay some det cord along the base and if crazy things start to happen where I am, I can shatter the window and have sniper support.

Dem rolls etc to follow if you say such a position exists.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-19-15/1904:03>
Wow... and here was me thinking I'd made it clear what was going on with Snow Crash.

OK, sequence of events so far: Isaint went to do some scouting, Snow (after his little 'nap') went into Hot Sim VR to hack the doors, he was laid back int he driver's seat of his Ford Americar. Host went down. Isaint and Daddy move in, from everything going around I assumed Al would be driving the van to the basement, Snow extends 3 marks from his Ford Americar to Al so he can control the autopilot. Al leaves the van where it is and goes inside as well.

So at this time Snow is in Hot Sim VR on the Oxford local grid with his meat body in the drivers seat and AL with 3 marks on the vehicle. So depends on if you want your Matrix overwatch distracted by sending autopilot commands, or if Al wants to set something up with the vehicles or we leave all the vehicles parked where they are.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-19-15/1954:25>
for daddies spirits he was hoping to get at least one through the ward without issue, so the beast spirit is with al and the others are waiting outside the wards into the building :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-19-15/2023:40>
Hey aria my name on there is rainofgore
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-19-15/2118:28>
Well, made an OP account under ScytheKnight... no real idea how to find or join the game group there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-19-15/2205:35>
I'm Macabre in OP
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-19-15/2229:27>
I need to know as a player if this is deliberate misinformation on the part of my teammate or what.(Emphasis is mine)

@North Oxford Team [Smiley, Tobis, Hallucination]:

Tobis’ digital claws easily track the location of the small host in the residence and a number of ‘links matching the known number of people in the house…but one of them is moving and triangulation puts it somewhere outside the perimeter of the property.  From the speed its moving it will shortly be out of easy tracking range…speeding south, towards the centre of town…

***
#7


To Smiley, Hallucenation << Alright I have movement, Something has recently just left manor is heading south. Do you think one of you two can check it? I currently do not see too much of anything else in the manor, If the two kids are in there, then we'll go after them and it will be a lot easier than breaking into the manor. Good things come to those who wait after all.>>



I am going to assume that it is not the case, and this was player error which will be corrected  and plan accordingly.

From the description given by the GM we have a single signal of the expected people in the house (those being the two targets plus one onsite security person) moving away, given that if the security person is leaving this becomes too easy, we must assume it is one of the targets.  Hallucination and Smiley to the best of my knowledge have no way of finding or tracking the signal, so Tobbis HAS to be the one doing that.

If he can do something to help us enter quickly (unlock all the doors, crash the system, something) cool, but I am thinking he needs to go NOW, maybe swapping transport with Smiley, while Hallie and Smiley try to bullshit their way in or simply go for speed and blitz in, get the kid and run for it, meeting up with Tobbis as soon as we can.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-19-15/2245:02>
HydroRaven on OP, Aria :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-19-15/2258:39>
Actually Tobbis didn't say that either kid was in there.

Quote
If the two kids are in there

That If is a pretty big thing. It could be one of the kids, both the kids, neither of the kids. He tracks matrix signals, not bio-signatures. It could be very well possible one of the two kids left their commlink in the manor. It could be that both kids are still in the manor and one of the manor personnel is leaving. It could be someone who wasn't around at the time when Daddy did his astral search, came in while we got in there, and is now leaving.

Hence why he's also alerted all the runners that there was movement going south, and that he doesn't know what it is.

But its also why he's doing another matrix perception on the thing. Right now he's moving at his highest speed, being VR in the matrix. Even if it moves out of normal tracking range.. His Satlink should keep him able to keep on it.


As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-19-15/2325:04>
Okay, but I am holding to the belief we can't do the tracking.  IC post on the way.  Bullsh*t and bravado FTW!   ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-19-15/2346:17>
@Aria - Need a description of what I am looking at.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-20-15/0329:23>
Lots of questions here which I'll come back to when not on my phone :P

@main team: can I have a series of generic perception test, surprise tests with the +3 aware mod, defense rolls against firearms and damage resistance. 5 of each perhaps? That way I can crack on with IC and I prefer not to have to roll for people!  Please list the individual D as most of you have been doing so I can easily knock off burst fire mods etc ;D

Thanks
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-20-15/0701:14>
@Aria assuming that's not for me as I would auto-fail all being out cold in VR? On a similar vein is there anything you want me to roll in bulk in the Matrix?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-20-15/0725:02>
Wow... and here was me thinking I'd made it clear what was going on with Snow Crash.

OK, sequence of events so far: Isaint went to do some scouting, Snow (after his little 'nap') went into Hot Sim VR to hack the doors, he was laid back int he driver's seat of his Ford Americar. Host went down. Isaint and Daddy move in, from everything going around I assumed Al would be driving the van to the basement, Snow extends 3 marks from his Ford Americar to Al so he can control the autopilot. Al leaves the van where it is and goes inside as well.

So at this time Snow is in Hot Sim VR on the Oxford local grid with his meat body in the drivers seat and AL with 3 marks on the vehicle. So depends on if you want your Matrix overwatch distracted by sending autopilot commands, or if Al wants to set something up with the vehicles or we leave all the vehicles parked where they are.

@ScytheKnight - seriously sorry for any misunderstandings.
And especially sorry your character is locked in a car behind a building somewhere! They spot your icon they can go an grab you as a freebie!

A look back at my recent OOC exchange will show that all of my plans and back-up plans had Al staying with you. Unfortunately, both IC and OOC events overtook us, and here we are.

But problems exist to be solved!

Since Isaint, Al and Daddy are no longer in a position to watch over you, I'll send you car up to the observatory so that Jackhammer and Duke can have your back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-20-15/0749:01>
All good mate, the dreck hit the rotary air circulation device in a big way, I wasn't planning on being VR during the run, but was already there when events caught up... if i can manage to take out the opposing team's jammer can cause a bit of havoc.

Quite happy to get moved wherever via autopilot.. sounds like at least one of them may need a lift later anyway.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-20-15/0846:03>
@Aria assuming that's not for me as I would auto-fail all being out cold in VR? On a similar vein is there anything you want me to roll in bulk in the Matrix?
Depends on how long you plan to stay in VR I guess...?  Matrix perception is more active than passive, in fact most things are.  You might want to get the rolls ready for when you are in the meat though...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-20-15/0847:17>
@Aria - Need a description of what I am looking at.
Check out street view from the Google maps link...should give you a fairly good idea about the surroundings :)

I'll answer more specific questions when you've got 'em ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-20-15/0850:59>
Actually Tobbis didn't say that either kid was in there.

Quote
If the two kids are in there

As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...

Presumably the items listed will be controlled by the house mini host (and only seen from inside there???) rather than being seen from the grid...but I could be completely wrong about that, if that's the case then please, assume you can see them all easily enough!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-20-15/1154:11>
@Aria - my OP handle is thaumaturge.

@Main team - aren't you planning extraction on the southeast side? Exactly where we can't see from here?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-20-15/1235:29>
Actually Tobbis didn't say that either kid was in there.

Quote
If the two kids are in there

As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...

Presumably the items listed will be controlled by the house mini host (and only seen from inside there???) rather than being seen from the grid...but I could be completely wrong about that, if that's the case then please, assume you can see them all easily enough!

Okay so he can turn off security and open doors for us?  Oh yeah, we will have the boy in no time and then we can go after Little Miss Hotpants and her boyfriend.  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-20-15/1242:08>
@Main team: there is imminently going to be fire raining down on you all from the 3rd (4th) floor balcony from multiple directions - sadly I haven't had a chance to get the IC put together yet but I wanted to forestall any 'I get the doc and we escape scott free' IC posts - can't give you players too much free reign  :o ...that said, loving the IC so far  ;D

So I'm not holding you up feel free to describe incoming sound suppressed fire, stick and shock rounds, narrow bursts...

And of course you can get your pre-genned rolls done  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-20-15/1251:22>
@Aria - so I know Al is on level 2, and the fire is coming down from level 4, does that mean Isaint and Daddy have not yet reached level 4?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-20-15/1305:08>
CON skill- 13d6  (Social limit 8)

skill roll (http://orokos.com/roll/291648): 13d6t5 3
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-20-15/1343:12>
Perception (for Shadowrunners I suppose):
perception (http://orokos.com/roll/291667) [9d6t5=3, 1, 5, 4, 6, 4, 5, 4, 6] 4
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-20-15/1419:45>
Edit: Maybe relevant: Initiative (http://orokos.com/roll/291719): 15+4d6 33

I'm not a fan of pre-rolls. That's cutting short a bit on the possible actions and environmental modifiers (cover etc.).

Nevertheless, here they are:

Perception (Low Light, Thermo, Flash, Hawkeye)
Perception (visual w/ enhancement) 1 (http://orokos.com/roll/291669): 18d6t5 4 [18d6t5=6, 5, 2, 5, 1, 3, 3, 4, 2, 6, 2, 3, 4, 1, 1, 1, 3, 1] (Forgot the Hawkeye bonus, corrected for the following rolls)
Perception (visual w/ enhancement) 2 (http://orokos.com/roll/291670): 19d6t5 7 [19d6t5=3, 5, 5, 1, 2, 1, 2, 2, 4, 3, 2, 4, 6, 4, 5, 3, 5, 5, 6]
Perception (visual w/ enhancement) 3 (http://orokos.com/roll/291673): 19d6t5 5 [19d6t5=3, 6, 2, 6, 5, 1, 4, 1, 1, 1, 2, 2, 1, 4, 6, 2, 6, 2, 4]
Perception (visual w/ enhancement) 4 (http://orokos.com/roll/291674): 19d6t5 4 [19d6t5=1, 2, 3, 4, 2, 3, 3, 2, 6, 5, 2, 4, 4, 4, 6, 5, 3, 2, 4]
Perception (visual w/ enhancement) 5 (http://orokos.com/roll/291675): 19d6t5 7 [19d6t5=2, 6, 2, 5, 2, 2, 6, 3, 3, 1, 1, 5, 6, 6, 4, 2, 1, 1, 5]

Surprise test:
Surprise test w/ danger sense 1 & +3 (1) (http://orokos.com/roll/291676): 19d6t5 4 [19d6t5=1, 1, 2, 4, 6, 1, 6, 4, 2, 2, 2, 4, 3, 6, 6, 4, 2, 3, 1]
Surprise test w/ danger sense 1 & +3 (2) (http://orokos.com/roll/291677): 19d6t5 2 [19d6t5=2, 4, 1, 6, 2, 2, 3, 3, 2, 1, 3, 3, 4, 1, 2, 6, 2, 4, 2]
Surprise test w/ danger sense 1 & +3 (3) (http://orokos.com/roll/291678): 19d6t5 8 [19d6t5=6, 4, 5, 3, 3, 4, 1, 1, 6, 5, 3, 5, 4, 5, 6, 4, 6, 4, 2]
Surprise test w/ danger sense 1 & +3 (4) (http://orokos.com/roll/291679): 19d6t5 7 [19d6t5=6, 2, 4, 6, 1, 4, 5, 1, 1, 6, 6, 3, 3, 1, 1, 6, 1, 4, 5]
Surprise test w/ danger sense 1 & +3 (5) (http://orokos.com/roll/291680): 19d6t5 4 [19d6t5=1, 1, 4, 4, 2, 5, 3, 5, 1, 5, 3, 5, 1, 3, 3, 4, 1, 3, 4]

Defense:
Defense 1 (http://orokos.com/roll/291681): 16d6t5 7 [16d6t5=6, 1, 5, 6, 1, 1, 5, 3, 3, 2, 4, 6, 2, 6, 5, 2]
Defense 2 (http://orokos.com/roll/291683): 16d6t5 6 [16d6t5=6, 2, 1, 2, 3, 6, 3, 4, 1, 1, 5, 3, 5, 4, 6, 5]
Defense 3 (http://orokos.com/roll/291684): 16d6t5 3 [16d6t5=5, 2, 1, 4, 2, 2, 5, 5, 2, 1, 2, 2, 1, 2, 1, 1]
Defense 4 (http://orokos.com/roll/291685): 16d6t5 5 [16d6t5=1, 6, 1, 6, 6, 2, 5, 1, 4, 1, 1, 1, 1, 4, 5, 4]
Defense 5 (http://orokos.com/roll/291686): 16d6t5 5 [16d6t5=1, 4, 2, 6, 6, 3, 1, 3, 1, 4, 2, 3, 5, 5, 3, 5]

Full Defense:
Full Defense 1 (http://orokos.com/roll/291687): 21d6t5 7 [21d6t5=5, 4, 1, 4, 3, 3, 2, 5, 3, 1, 2, 1, 1, 6, 1, 5, 5, 3, 5, 6, 1]
Full Defense 2 (http://orokos.com/roll/291688): 21d6t5 6 [21d6t5=2, 6, 6, 6, 2, 1, 6, 6, 1, 3, 1, 2, 1, 5, 2, 1, 4, 1, 4, 1, 4]
Full Defense 3 (http://orokos.com/roll/291690): 21d6t5 5 [21d6t5=2, 6, 2, 5, 3, 2, 3, 6, 1, 4, 1, 1, 1, 1, 4, 5, 2, 6, 4, 4, 4]
Full Defense 4 (http://orokos.com/roll/291691): 21d6t5 10 [21d6t5=4, 3, 6, 2, 1, 3, 5, 6, 5, 3, 5, 1, 2, 5, 5, 4, 6, 5, 5, 3, 2]
Full Defense 5 (http://orokos.com/roll/291693): 21d6t5 10 [21d6t5=5, 4, 6, 6, 2, 3, 6, 6, 1, 2, 5, 4, 2, 1, 6, 2, 1, 5, 2, 6, 5]

Soak:
Soak 1 w/ nonconductivity (http://orokos.com/roll/291699): 32d6t5 6 [32d6t5=1, 2, 4, 4, 3, 1, 6, 3, 5, 1, 6, 3, 2, 4, 4, 3, 3, 1, 3, 6, 3, 4, 4, 4, 3, 3, 2, 6, 3, 6, 3, 1]
Soak 2 w/ nonconductivity (http://orokos.com/roll/291701): 32d6t5 10 [32d6t5=5, 3, 5, 6, 3, 4, 2, 6, 1, 1, 4, 4, 4, 5, 1, 1, 5, 5, 4, 1, 2, 4, 1, 1, 5, 4, 3, 1, 1, 5, 2, 5]
Soak 3 w/ nonconductivity (http://orokos.com/roll/291702): 32d6t5 17 [32d6t5=6, 2, 2, 1, 4, 5, 6, 6, 5, 2, 3, 6, 6, 6, 5, 5, 1, 3, 5, 3, 4, 2, 6, 5, 4, 3, 5, 5, 5, 1, 6, 3]
Soak 4 w/ nonconductivity (http://orokos.com/roll/291703): 32d6t5 8 [32d6t5=2, 2, 2, 4, 6, 1, 3, 5, 4, 2, 1, 3, 4, 5, 1, 2, 6, 5, 3, 6, 3, 4, 6, 1, 3, 6, 4, 1, 2, 4, 1, 4]
Soak 5 w/ nonconductivity (http://orokos.com/roll/291704): 32d6t5 13 [32d6t5=2, 5, 5, 2, 6, 2, 2, 6, 5, 3, 2, 2, 3, 5, 1, 5, 5, 5, 5, 4, 3, 3, 2, 1, 5, 4, 6, 1, 5, 1, 3, 2]

Soak with active body-boost
Body-Boost (http://orokos.com/roll/291707): 7d6t5 2

Soak with Body-Boost&nonconductivity 1 (http://orokos.com/roll/291709): 34d6t5 11 [34d6t5=5, 6, 1, 3, 2, 5, 3, 6, 6, 1, 6, 1, 3, 4, 2, 5, 3, 5, 4, 1, 2, 2, 4, 1, 2, 3, 1, 5, 2, 3, 5, 3, 1, 6]
Soak with Body-Boost&nonconductivity 2 (http://orokos.com/roll/291710): 34d6t5 12 [34d6t5=3, 5, 6, 6, 4, 1, 1, 3, 3, 4, 3, 4, 1, 6, 1, 6, 6, 5, 4, 1, 1, 4, 3, 5, 3, 4, 6, 3, 5, 3, 4, 2, 6, 5]
Soak with Body-Boost&nonconductivity 3 (http://orokos.com/roll/291712): 34d6t5 7 [34d6t5=3, 5, 2, 4, 5, 2, 4, 6, 3, 2, 5, 6, 6, 5, 1, 2, 1, 1, 1, 3, 4, 1, 1, 4, 2, 3, 4, 1, 2, 3, 2, 4, 1, 4]
Soak with Body-Boost&nonconductivity 4 (http://orokos.com/roll/291713): 34d6t5 10 [34d6t5=4, 6, 2, 5, 4, 6, 4, 6, 6, 1, 4, 3, 4, 6, 2, 4, 4, 3, 6, 6, 3, 4, 3, 3, 6, 3, 3, 3, 2, 2, 5, 3, 2, 4]
Soak with Body-Boost&nonconductivity 5 (http://orokos.com/roll/291715): 34d6t5 9 [34d6t5=3, 2, 2, 3, 3, 5, 2, 3, 6, 1, 5, 1, 3, 1, 5, 2, 5, 4, 2, 2, 3, 1, 5, 2, 4, 6, 3, 6, 6, 3, 3, 3, 2, 3]

Well, now at least I know for sure that Orokos has a tendency towards low results...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-20-15/1456:08>
Correct me if I'm wrong here Isaint, but it looks like your for damage resistance you're counting two kinds of armor (ares victory and lined coat), where I thought you could only count one (the highest, so ares victory at 14).
Also, I see a number of mods that I didn't know were available as armor mods. Electrochromic on armor, for instance? Is that really a thing? I thought that was only for clothing.
I'm pretty new to 5e though, so I could be wrong about anything. Just making sure I know what's going on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-20-15/1549:55>
Nope, the long coat is not in play for this.
The armor is composed of:

Wild Hunt Jacket (12)
Gel Packs (2)
Helmet (2)
Balistic Mask (2)
Vitals Kit (1)
Leg Kit (1)
Forearm Guards (1)
Nonconductivity Upgrade (6)

Total=27
+5 Body
=32

Why should Electrochromic not be available? It's a slotless upgrade that raises the availability. It's the little brother of ruthenium polymers without the stealth aspect.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-20-15/1605:10>
That's just how it looks in the core rulebook. I figured that, synth leather, and feedback clothing were all clothing-only.
Ah, I see now that you were doing non-conductivity and so were assuming stick-n-shock, but didn't factor in the AP for such apparently.
Alright, I'm up to speed. Thanks for the breakdown.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-20-15/1643:49>
AP calculation is not my business, but the shooter's. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-20-15/1657:06>
Yep, all makes sense now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-20-15/1836:40>
Eurgh, just realized that if I can't locate and take out that jammer I'm going to be in a pretty ordinary position to provide assistance. if I wind up pretty much out of the loop on the Matrix side of things I'll load up the Ares Alpha and join the overwatch team... not ideal, but ATM I'm physically separated from the extraction team and unable to do anything int he Matrix.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-20-15/1843:59>
okay - invisible castle down AGAIN!

Tried that orokos thing, but (probably because I am hopeless with computers) I couldn't figure out how to register. Darn it - much as I hate all the copying and pasting, I am starting the find manual rolling entry even more tedious.

But that's what we're left with for tonight….
I've laid out some of my assumptions, but of course add/subtract dice as needed...

Perception
Skill + Intuition = 7 dice
5  3  6  1  3  3  5  = 3 hits used at start of current ambush scene
6  1  1  5  5  4  2  = 3 hits  used at start of Turn 3 to spot enemies, esp. Foe 1
5  5  3  1  3  2  5  = 3 hits
2  6  4  5  3  2  2  = 2 hits
4  1  1  4  5  2  2  = 1 hit

Surprise
Intuition + Reaction + 3 for awareness = 14 dice
2  3  2  3  6  3  5  2  3  4  2  4  1  5  = 3 hits used at start of current ambush scene
2  6  5  4  4  3  1  1  1  2  6  3  2  5  =  4 hits
4  2  5  2  2  5  3  4  4  3  3  4  6  5  =  4 hits
6  4  6  5  2  1  1  4  4  4  6  2  1  1  =  4 hits
1  6  2  2  4  5  1  1  1  2  1  4  1  4  =  2 hits
If any roll leaves me surprised, I'll use a point of Edge - please reroll failed dice.

Ranged defense
I stated I'd get into cover as best I could (+4?), but they are shooting from above (so only +2?), and I have -2 if they are using bursts, so cancels out to no mods???
In case I need to go to full-D, I'll add the extra four dice at the end in parentheses.

Intuition + Reaction + Combat sense (+ Willpower) = 15 (19)
1  5  6  5  6  3  5  2  4  1  4  6  6  5  2  (1  3  4  3 ) =  8 (8) hits used to dodge Foe 3 in 1/1
4  5  5  5  6  3  5  4  3  5  3  1  6  4  1  (3  4  6  5 ) =  7 (9) hits
3  6  4  5  3  4  1  6  3  4  6  3  4  3  1  (2  6  3  3)  =  4 (5) hits
6  3  5  6  3  4  1  6  2  1  1  6  3  1  2  (1  5  5  5)  =  5 (8) hits
4  6  4  1  5  3  5  2  3  2  1  6  5  6  6  (2  5  5  1)  =  7 (9) hits
If any roll leaves me soaking damage, I'll use a point of Edge - please re-roll failed dice.

Soak
I'll factor for both my non-conductivity and the Stick'n'Shock's AP value (less dice to roll!!!)
Armor + Body + Non-conduct - S'n'S AP = 16 dice
6  5  4  3  5  2  1  2  3  6  3  2  3  6  6  3  =  6 hits Used to soak flashbang in 2/1 (?). Stripping out SnS AP and non-conduct, adding flashbang AP, but also sound damper and flare comp (per your 3 Nov 2014 ruling to 8-bit) leaves me with 15 dice, so still 6 hits, then re-roll fails with a point of edge:2  5  1  4  5  3  6  6  2  = 10 hits total, no damage.
3  6  5  2  5  1  5  4  6  2  6  6  1  5  1  3  =  8 hits
4  1  6  5  6  5  3  1 1  4  6  4  5  2  6  3  =  7 hits
1  4  4  2  6  6  2  4  5  6  6  2  4  1  1  2  =  5 hits
4  5  1  6  3  3  3  2  5  5  2  3  2  1  5  5  =  6 hits
If any roll leaves me taking damage, will use a point of Edge - please reroll failed dice.

And though not requested, here are some initiative rolls:
11 + 2d6
2  4  =  17 Rnd 1
3  3  =  17 Rnd 2
4  1  =  16
5  4  =  20
2  3  =  16

Per my IC, first available Action will be Simple: Command Spirit and Simple: Fire single shot

Att + skill = 9 dice
4  6  1  3  6  2  2  4  5  =  3 hits
Remington 950 w/ APDS for 12P and -8 AP

Adding another rifle shot (actually third - the second "the lobotomizer" was in separate post, but will put them all here now.
This will happen on 7, I think, and of course only if I can see the grenade launcher dude, or if I can't see him, Foe4 shooting at Isaint.
Aim + Att + Skill + Edge (push limit) = 17 dice
3  5  4  6  4  6  3  1  1  2  2  5  2  4  2  2  5  =  5 hits
then
4  1  = still 5 hits total    12P and -8AP


Shooting guy by the window

Adding one die for aim, one for the dynamic entry bonus, subtracting two dice for simsense vertigo, then using Edge to push the limit + 16 dice
16d6h5: 12 [16d6h5=5, 5, 1, 5, [6, 1], [6, 5], 1, 1, [6, 4], 5, 3, 5, 2, [6, 6, 3], [6, 3], 4]

Shooting guy by window (http://orokos.com/roll/298013): 16d6h5 12
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-20-15/1906:22>
So wait, what happened to the guard?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-20-15/1951:32>
If Tobbis gets the info that they're getting attacked, He'll jump into the combat as well.

Its also something to know if I can use collected karma thus far to pick up Resonance Channel or Cleaner? If not, I'm I think I'll tap into the resonance realms.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-20-15/2151:40>
Ok here goes

Perception (visual enhancement 2, skill 3, int 4)

9d6t5: 3 [9d6t5=4, 4, 6, 4, 1, 2, 5, 6, 3]
9d6t5: 5 [9d6t5=1, 1, 1, 4, 5, 6, 6, 5, 6]
9d6t5: 5 [9d6t5=3, 3, 6, 2, 6, 2, 5, 6, 6]
9d6t5: 3 [9d6t5=6, 5, 4, 6, 4, 1, 3, 4, 4]
9d6t5: 8 [9d6t5=6, 5, 5, 6, 5, 1, 6, 6, 5]

Surprise, Most likely, So daddies gonna spend edge on rolls he fails and hope for the best
 Intuition + reaction

7d6t5: 3 [7d6t5=5, 1, 4, 6, 4, 3, 6]
7d6t5: 3 [7d6t5=6, 1, 6, 1, 2, 3, 6]
7d6t5: 0 [7d6t5=1, 4, 4, 2, 2, 4, 3]
7d6t5: 0 [7d6t5=3, 1, 2, 2, 1, 2, 4] Glitch, ouch
7d6t5: 0 [7d6t5=1, 3, 2, 2, 2, 2, 4] well then, yea . . .

Defense, Dice in () are full D
maybe attackers suffer from blindfire on isaint and daddy?
7d6t5: 3 [7d6t5=2, 5, 1, 2, 1, 6, 5(6, 6, 2, 2)]
7d6t5: 2 [7d6t5=2, 5, 2, 4, 6, 1, 4(1, 1, 6, 2)]
7d6t5: 3 [7d6t5=4, 6, 4, 1, 6, 2, 6(1, 6, 3, 1)]
7d6t5: 3 [7d6t5=5, 3, 3, 5, 4, 6, 3(4, 4, 3, 4)]
7d6t5: 3 [7d6t5=3, 6, 2, 6, 3, 3, 6(3, 2, 3, 3)}

Soak
(adding in Non-conductivity, SnS ap armor =bod)

15d6t5: 3 [15d6t5=1, 2, 5, 2, 1, 1, 6, 6, 2, 4, 1, 1, 1, 2, 1]
15d6t5: 8 [15d6t5=1, 1, 6, 5, 2, 6, 5, 1, 6, 6, 1, 4, 6, 5, 2]
15d6t5: 5 [15d6t5=2, 4, 1, 1, 5, 5, 4, 3, 2, 2, 6, 5, 2, 5, 3]
15d6t5: 4 [15d6t5=6, 5, 1, 4, 2, 2, 2, 4, 4, 4, 5, 3, 1, 6, 2]
15d6t5: 9 [15d6t5=3, 3, 5, 1, 6, 6, 3, 5, 2, 2, 6, 6, 6, 6, 6]

Initiative If needed 7 + 2d6
 8 [2d6=6, 2
 9 [2d6=5, 4]
9 [2d6=4, 5]
3 [2d6=2, 1]
8 [2d6=6, 2]

and hopefully if daddy isn't too messed up first initiative

Dropping Invisibility spells, casting force 3 acid stream, reckless casting, DV 3 Acid
 7 [17d6t5=3, 1, 2, 6, 2, 4, 1, 5, 6, 2, 3, 5, 3, 6, 1, 5, 5]

drain
  4 [10d6t5=5, 5, 2, 3, 2, 5, 6, 4, 2, 3]












Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-21-15/0242:25>
@Gilga, You wrote exactly what I was planning on doing :) all good though, I'll just watch you dance instead :). , sorry for the delay.

@DrZombol Witness My Hatred only work on Direct Spells, Acid stream is an indirect Spell.

@Jake Spade: Are you sure Helmet and Ballistic Mask stack? I was under the impression it was one or the other. May be wrong.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-21-15/0306:20>
Wouldn't know why not. I wore a military helmet with a gas mask without any problems during my active time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-21-15/0309:23>
I did not plan to do so... but it sort of felt like nobody is approaching the wife so I said what the heck...  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-21-15/0839:02>
Nope, the long coat is not in play for this.
The armor is composed of:

Wild Hunt Jacket (12)
Gel Packs (2)
Helmet (2)
Balistic Mask (2)
Vitals Kit (1)
Leg Kit (1)
Forearm Guards (1)
Nonconductivity Upgrade (6)

Total=27
+5 Body
=32

Why should Electrochromic not be available? It's a slotless upgrade that raises the availability. It's the little brother of ruthenium polymers without the stealth aspect.
One thing to bear in mind on the helmet/mask combo - it is giving you more armour than a sealed milspec helm and a damn sight more mod slots...?!?  I'm not going to tell you not to, but... and bear in mind that you are currently on -1 agility due to armour encumbrance (p169 SR5) unless of course some of those mods have their own special rules (sorry, haven't got time to dig out Run&Gun at this moment :P): Michelin man :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-21-15/0845:45>
Anyone want to volunteer to track initiative for me?  Might be bonus karma in it for ya!!! :D

To all who have given me OP names, I think I've invited you all and created a more or less blank character template for you.  Any NPC contacts can be listed in the wiki - if any become important reoccurring NPCs then we'll upgrade them to the characters section ;D

Any post on OP counts as an IC post for the purposes of working out rewards in 2075 so feel free to go to town!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-21-15/0857:07>
@Aria
I should be in the clear: The Gel Packs are a direct modification of the armor and the other gear gives +7 which is exactly one above my strength and therefore won't impact AGI. I just have to worry about knockdown, since the Gel Packs reduce my limit in that regard.

Regarding the helmet slots: Yes, but my helmet doesn't contain anything besides my characters head  ;D (But it is funny, that I could install a complete mechanics kit inside a standard helmet...)

Also yes: That's the full riot gear when stealth is less important than tankyness

I've edited my character in 2075, but the other stuff will take awhile.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-21-15/1002:02>
oops, my bad there corrected
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-21-15/1233:27>
Initiative
Doctor
Player: Jack_Spade Character: <<Isaint>> 33
Foe #1: 25 Target: Isaint
Foe #2: 21 Target: Isaint
Player: Adamu Character: <<Al>> 17
Foe #3: 16 Target: Al
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>>
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Night>>

***
@Main Team:
Ok, nobody is surprised this round so it’s normal combat with Isaint well out in the lead!  Well Foe #1 with the AR isn’t far behind (assuming he lives long enough to actually fire…well, miss given Isaint’s rolls…) and Foe #2 is the crossfire… (which unless something drastic happens will be a hit against Isaint resulting in 3 stun and electricity mods!)

Fog of pbp…the enemy mage had dispelled the invisibility around Isaint but as the net game effect is the same as Daddy dropping the spell I won’t make you all change already written IC and we’ll do a timeline fudge…

So Isaint has the chance to shoot one of his foes and Al can probably distract his (again, fudge the timeline so IC remains consistent)…but 3 hits isn’t enough to hit the damsel in the camo suit so it’s edge it or miss for now…?

So who is the spirit going for (the astral mage perhaps?) and where is the acid spell headed…?

Apologies to the other two groups, run out of time today but I will prioritise you lot tomorrow!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-21-15/1307:10>
I should've rolled this already, sorry.
Initiative: (http://orokos.com/roll/292167) [3d6=5, 4, 4] 25
I hope it's alright to wait until I'm actually attacked to respond with defense/soak? I'm not clear on if Duke & I have even been spotted, much less fired upon. Though I suppose that depends largely on who sees who first (our initiative).

Point of inquiry, do they appear to be firing all stick-n-shock, or any regular/tracer/explosive/ADPS rounds or anything? I guess the ADPS wouldn't be obvious, but the rest ought to be.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-21-15/1444:45>
All sns so far!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-21-15/1458:35>
How are lighting conditions? I'm assuming I'd be fine with low-light. Could be wrong.
For clarity, I mean for the targets on the balconies. I am aware I can't see through the windows, even if the angle was right.

Also, are any windows taking bullets (such as from within the building)?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-21-15/1715:31>
Pistol - I think our biggest problem is that the glass is translucent from the outside. That's why I was thinking of planting on the charges on the windows to break them out if we needed your fire support (but never got round to it).

Assume the glass is shatterproof, so shooting it will just make little tiny holes…

I'll use a Free action right now to call for your help - up to you to figure out how to do it!

@Aria - okay I'll IC spotting and missing the girl, then use that Free Action for a quick shout to the observatory team.

Assuming her action on 16 doesn't take Al down, his next Action will be Aim for an extra die, then shoot her using Edge to push the limit.

Att + skill + aim + edge =  17 dice
6  4  1  3  6  1  5  6  6  2  2  3  2  1  6  3  4  =  6 hits
then 5 more dice
6  6  4  2  1  =  plus 2 more hits
then two dice
1  1  = Total 8 hits

As for the Spirit - now that Al's given his proxy command, I think Dr. Z is running her in terms of OOC declarations...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-21-15/1733:15>
@Aria
I'll use edge to reroll all unsuccessful soak dice against the sns hit. (Red: AP 5 from SnS)
Soak 1 w/ nonconductivity: 32d6t5 6 [32d6t5=1, 2, 4, 4, 3, 1, 6, 3, 5, 1, 6, 3, 2, 4, 4, 3, 3, 1, 3, 6, 3, 4, 4, 4, 3, 3, 2, 6, 3, 6, 3, 1]
Soak Edge Reroll (http://orokos.com/roll/292253): 21d6t5 6

Edge 2/5
Soak Total: 10 success
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-21-15/2035:48>
K yes, the spirit is going to target any awakened first so most likely the mage is the first target and for the acid spell, Daddy was going to target the windows on the fourth floor, hoping to melt enough of the glass to give our overwatch a few shots

Im not sure if the spirit goes with Al or me so here is a separate roll if needed
Spirit Initiative

physical 2d6: 9 [2d6=3, 6] 21
Astral if needed 3d6: 11 [3d6=2, 5, 4] 23
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-21-15/2037:53>
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-21-15/2044:51>
Trying to keep track of all this.....*Mind shuts down*


*Reboots*

Okay, so Crossbow, is the plan just waiting for whoever's inside the house to answer your drunken knocking?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-21-15/2057:14>
Trying to keep track of all this.....*Mind shuts down*


*Reboots*
This is why posting date/location/team at the start of your posts helps everyone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-21-15/2242:06>
I want to hold an action to aim twice at the first hostile i see and make a called shot to the dome.
Strive for Perfection i half all called shot penalties-cant take other shots unless im providing covering fire or something similar where called shots wouldn't be efficient.Sharpshooter:take off -2 penalty for called shots -2 dice penalty to any other shots
So i think that would be no penalty (called shot unarmored area) Agi-6 Longarms-6(rifle+2) plus smartlink(+2) vision mag(?+1?) so 16 or 17 dice for the attack without aiming since i stated i would aim at least twice per target that would be 18 dice per shot ill make it 4 times. and will preedge the first and third shots to have no limit. taking me down to 5 edge now 4 edge left
#1-18d6t5: 7 [18d6t5=6, 2, 2, 5, 1, 3, 1, 5, 1, 6, 5, 1, 1, 4, 2, 5, 2, 6]3d6t5: 1 [3d6t5=1, 4, 6] forgot to add my edge rating as well 7d6t5: 5 [7d6t5=5, 5, 6, 3, 1, 6, 6]3d6t5: 1 [3d6t5=5, 1, 4](14 total)
#2-18d6t5: 7 [18d6t5=2, 5, 2, 1, 4, 5, 2, 5, 2, 6, 3, 6, 4, 5, 1, 2, 1, 6] (7 total)
#3-18d6t5: 9 [18d6t5=2, 5, 6, 5, 5, 1, 3, 5, 6, 6, 4, 4, 3, 4, 4, 5, 3, 6]4d6t5: 2 [4d6t5=6, 3, 1, 6]2d6t5: 1 [2d6t5=1, 6][1d6t5: 1 [1d6t5=6]1d6t5: 0 [1d6t5=3]forgot to add my edge rating as well 7d6t5: 1 [7d6t5=2, 5, 3, 4, 2, 4, 4] (13 total)
18d6t5: 5 [18d6t5=5, 3, 5, 4, 4, 2, 4, 1, 2, 4, 3, 1, 6, 3, 4, 4, 5, 6] reroll failures with edge 13d6t5: 7 [13d6t5=4, 6, 1, 5, 1, 2, 6, 6, 5, 5, 4, 6, 4](12total)
I think that'll do it
Init i made four no edge used
10+3d6: 18 [3d6=1, 5, 2]
10+3d6: 22 [3d6=5, 4, 3]
10+3d6: 22 [3d6=2, 6, 4]
10+3d6: 23 [3d6=4, 6, 3]




Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-21-15/2355:48>
You gotta love the irony and contrast that while one team is dancing to some classic music, the other is dancing to the sweet sound of bullets. Would be a good movie scene switching between mayhem of a gunfight vs class of a high elite event.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-22-15/0411:06>
You gotta love the irony and contrast that while one team is dancing to some classic music, the other is dancing to the sweet sound of bullets. Would be a good movie scene switching between mayhem of a gunfight vs class of a high elite event.

I was thinking exactly the same thing last night - honestly couldn't decide which scene would be more fun to RP!

Though of course, given the character I'm playing, he is definitely in the right place.

@Dr Z and Pistol - brilliant coordination - makes a great scene!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-22-15/0814:27>
Ok, for the observation team there's a bit of an oops...the observatory only looks on the north side of the building (and your proposed exit) but if you look at this aerial model: MI (http://www.hoarelea.com/images/uploads/projects/maths-image.jpg) you'll see that the atrium windows only face south, there are offices all around the north side and so your plan to blow out windows really won't work and I want Duke and Jackhammer to have something to do at least!

So I propose we fudge it and say that they are on the roof of the infirmary to the south (and watching the front door)...if anyone is unhappy about that we'll just have to get them on the roof of the institute somehow (grapple gun anyone???)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-22-15/0846:21>
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals.  As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!

But let's assume it is online for now, you didn't list your D (I suspect it's in the original post but heh...) so not sure if the rt 6 noise looses you any hits but given you are likely to have 1 or 2 that's enough to locate it, running on the public grid of course for the added 'buggeration' factor  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-22-15/0847:35>
@Randolph team: there's a sketch of the Lady on the OP in the characters section now...for visual inspiration.  She looks to be about 18/19 so bloody young to have so much sway in a crowd like this...unless you're one of Celedyr's drakes that is  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-22-15/0959:07>
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals.  As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!

But let's assume it is online for now, you didn't list your D (I suspect it's in the original post but heh...) so not sure if the rt 6 noise looses you any hits but given you are likely to have 1 or 2 that's enough to locate it, running on the public grid of course for the added 'buggeration' factor  ::)

Ahhh, yeah bugger cut/pasting like that wouldn't have kept the link... sorry. Need to stop making posts before I've had a cuppa tea. :P

And yes, there isn't any real reason for it to be running wirelessly without a decker on sight I know... so thanks for the concession to keep me involved!

OK, time to rock'n'roll

Hot Sim Initiative:
Hot Sim Initiative (http://orokos.com/roll/292453): 10+4d6 26
Hot Sim Initiative (http://orokos.com/roll/292454): 10+4d6 25
Hot Sim Initiative (http://orokos.com/roll/292455): 10+4d6 27
Hot Sim Initiative (http://orokos.com/roll/292456): 10+4d6 22
Hot Sim Initiative (http://orokos.com/roll/292457): 10+4d6 22

Matrix Perception (just generally keeping an eye out, also for when the Jammer goes down.
Computer 6 + Intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack wireless bonus -1, Signal Scrubber Program -2
Matrix Perception test (http://orokos.com/roll/292458): 10d6t5 5
Matrix Perception test (http://orokos.com/roll/292459): 10d6t5 6 (limit 5)
Matrix Perception test (http://orokos.com/roll/292460): 10d6t5 5
Matrix Perception test (http://orokos.com/roll/292461): 10d6t5 4 (ohh look, one below my limit)
Matrix Perception test (http://orokos.com/roll/292462): 10d6t5 5 (I soooo hope I haven't used my up rolling luck here)


Edit: AAANNNND I just realized I forgot to account for cross grid... dreck. Ok going to recheck through the rolls against the jammer and lop off last 2 dice, denoted by {{this}}
OK, trying to place marks on the Jammer, Hack on the Fly... bloody hell this could go south fast against that defense.
Hacking 6 + Logic 8 + Device specialization 2 + Hot Sim 2 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3)
Sleeze limit 7
Hack on the Fly against Jammer (http://orokos.com/roll/292463): 13d6t5 5 {{2, 1 - unaffected}}
Hack on the Fly against Jammer (http://orokos.com/roll/292464): 13d6t5 6 {{5, 1 - actual hits 5}}
Hack on the Fly against Jammer (http://orokos.com/roll/292465): 13d6t5 5  {{3, 1 - unaffected}}

OK, 3 solid rolls there. Assuming I get the three marks, Format Device then Reset Device

Format Device
Computer 6 + Logic 8 + Hot Sim 2 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3)
Format Device on Jammer (http://orokos.com/roll/292467): 11d6t5 4 low roll against that defense... rerolling fails. {{5, 4. lost one hit}}
Format Device on Jammer edge Re-Roll (http://orokos.com/roll/292470): 7d6t5 4
8 hits total, Sleeze limit of 7 {{actual hits 7}}

Reboot Device OK lets knock this sucker out of the park, running on one of my lower limits so use Edge to Push the Limit
Computer 6 + Logic 8 + Hot Sim 2 + Edge 5 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3) Rule of Six in effect
Reboot Device on Jammer, Push the Limit (http://orokos.com/roll/292471): 16d6t5 7 hits, 4 6s {{6, 5 FRAG! actual hits 5}}
Reboot Device on Jammer, Push the Limit, 6s reroll (http://orokos.com/roll/292472): 4d6t5 0 (ahh well) {{no effect, all fails}}

In case they get suss and try to find me, opposed checks to Matrix Perception
Sleeze 7 + Logic 8 + Hot Sim 2 - Running Silent 2
Matrix Perception, opposing check (http://orokos.com/roll/292473): 15d6t5 5
Matrix Perception, opposing check (http://orokos.com/roll/292474): 15d6t5 7
Matrix Perception, opposing check (http://orokos.com/roll/292475): 15d6t5 5
Matrix Perception, opposing check (http://orokos.com/roll/292476): 15d6t5 7
Matrix Perception, opposing check (http://orokos.com/roll/292477): 15d6t5 10 (!!!!! Limit of 7 though)

As it seems no hackers are on sight yet I won't worry about defense rolls. Also for the sleeze limit tests Snow Crash is running Baby Monitor so is aware of his OS.

That was... umm...  a little spooky to watch unfold actually.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-22-15/1037:10>
Thanks for the sketch, Aria :)

Also, do I need to roll anything in order for Mel to secure that bathroom?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-22-15/1120:25>
Ok, for the observation team there's a bit of an oops...the observatory only looks on the north side of the building (and your proposed exit) but if you look at this aerial model: MI (http://www.hoarelea.com/images/uploads/projects/maths-image.jpg) you'll see that the atrium windows only face south, there are offices all around the north side and so your plan to blow out windows really won't work and I want Duke and Jackhammer to have something to do at least!

So I propose we fudge it and say that they are on the roof of the infirmary to the south (and watching the front door)...if anyone is unhappy about that we'll just have to get them on the roof of the institute somehow (grapple gun anyone???)

I say it's on us to make ourselves useful. Setting up overwatch at such a limited angle was probably a bad move. Time to improvise.
That said, Duke might have some kind of explosives launcher that could pop a window or two. Of course that would be intensely loud. He might also have some other means of assisting that I don't know about.
As for me, it might be time to hoof it. I only have 5 arrows anyway. I'm thinking catch up to Isaint on the inside. But uh, where is Isaint exactly, anyway?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-22-15/1236:46>
Well, if you don't want to retcon the observatory positioning...

Hoofing it down, then over, then into , then up to the fight could take a lot of three-second combat turns....

But, if what we were using to open a hole was a great gout of magical acid, wouldn't that actually work better on a bunch of plasboard building exterior than on safety glass anyway?
Why not just keep everything as is - just change window to wall in Dr. Z's IC post...?

Just thinking out loud....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-22-15/1238:13>
@Hydroraven: CoP is set in 2076...so the reference to Boston might be something to do with Lockdown  ::)

@All: I'm afraid I've exhausted my RP time for the week and doubt I'll be able to post again until Tue as it's a bank holiday weekend.  If you want to do some IC you could always do a flashback...or get some OP stuff uploaded?!?

Have fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-22-15/1757:33>
i dont like the idea of ret con. magic acid on wall works for me though since im way more sniper or garrote in a straight fire fight i can do decently but not amazing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-22-15/2040:05>
It seems good to me, I'll do a quick rewrite of my post so daddy hits the wall and mentions to look for smoke on the outside :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-22-15/2050:50>
And if Tobbis gets any indication of the current conflicts and issues the groups are having, he's totally ready to start laying down waste on foes with his storm of matrix attacks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-23-15/0235:23>
And if Tobbis gets any indication of the current conflicts and issues the groups are having, he's totally ready to start laying down waste on foes with his storm of matrix attacks.

Sweet.

Well, as far as I am concerned, all of Al's broadcasts since we got hit are shotgunned to the whole team. That was my impression for everyone, but correct me if I'm wrong.

I think just because we may put @so-and-so that is just to direct attention, but I am pretty sure all the team members have access to all the messaging…

Would love to have you in the fight!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-23-15/0301:50>
The problem I see at the moment is: How do we find the enemy jammer. If it's not wireless active and there seem to be no rules for triangulating, we'll probably have to disable our opposition completely before we have a chance to disable it.

Also: Yes, I at least intended my green messages to be available to the whole team.

But we'll see. Maybe the whole fight will be over within 3 seconds  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-23-15/0305:24>
Don't find it... use electronic warefare to reduce noise on the fly... finding it is just not cost effective in my opinion.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-23-15/0809:07>
daddys original message of contacts was a general call to all the teammates as well  :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-23-15/1122:54>
force 8 Stunbolt on the guard 14#1d6= 3 hits :( link: http://orokos.com/roll/292791

Resisting Drain 13#1d6: 4 hits Link: http://orokos.com/roll/292794 1 point stun damage taken

Initiative: 24 Link: http://orokos.com/roll/292795
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-23-15/1257:05>
While it isn't running wirelessly one thing i know is that a jammer is like a grenade. The further away from the center you are, the less effective it is.


Hotsim VR Init (http://orokos.com/roll/292813): 4d6+12 20
Hotsim VR Init (http://orokos.com/roll/292815): 3#4d6+12 29 21 26


With each of these matrix perception tests, I'm taking note of how much noise is being affected to them. I'm not sure what the distance between me and the target is however.
Limit noise by distance to 5
Datajack -1 noise. On Wireless mode -1 to noise
Flensel fabric -3 to noise, on wireless -1 more.
Total of -6 to noise

First round of actions due to the enemy probably not knowing the dog in the car a bit north of the place is  heading down their direction as he follows the car he's chasing. Wait.. They sent the dog to chase the car. Anycase, since he can't drive himself, he's already got the auto pilot following after the car down south.

Matrix Percption 100m centered on Al's commlink (http://orokos.com/roll/292818): 15d6t5 7    15d6t5: 7 [15d6t5=1, 3, 2, 1, 5, 5, 5, 6, 1, 5, 2, 1, 4, 6, 5]
Matrix Percption 100m centered on Isaint's commlink (http://orokos.com/roll/292819): 15d6t5 7
15d6t5: 7 [15d6t5=5, 1, 1, 2, 6, 1, 5, 2, 6, 3, 1, 6, 3, 5, 5]
Matrix Percption 100m centered on Dukes's commlink (http://orokos.com/roll/292820): 15d6t5 6   15d6t5: 6 [15d6t5=6, 5, 6, 4, 3, 5, 4, 3, 4, 6, 2, 2, 6, 4, 4]

Next up, taking the data that he knows.. He does another matrix perception check on  commlinks nearby or looking at the icons running silent nearby, begins to sift through them to find the enemy's guns and other devices. They may or may not be running wirelessly.. But the commlinks are probably wireless and on silent at least. Peopel who are suppose to be there would be broadcasting their SINs, Runners wouldn't.

Matrix Percption for Firearms in that area covered (http://orokos.com/roll/292823): 15d6t5 6    15d6t5: 6 [15d6t5=6, 5, 1, 3, 4, 4, 4, 2, 3, 4, 3, 5, 6, 5, 5]

If I managed to find them, in the area, Would I know if they've got safety features on them? Such as the safe targeting system?




And just incase anyone tries to hack my persona (the only thing not running silent on my gear)
Matrix Defense against Brute forcex2 (http://orokos.com/roll/292824): 14d6t5 6 14d6t5: 6 [14d6t5=5, 3, 3, 2, 1, 5, 6, 5, 3, 5, 2, 5, 1, 4]
Matrix Defense against Brute force (http://orokos.com/roll/292825): 14d6t5 2 14d6t5: 2 [14d6t5=1, 5, 1, 2, 2, 4, 2, 4, 2, 3, 4, 2, 6, 4]
Hack on the Fly Defense (http://orokos.com/roll/292826): 12d6t5 5 12d6t5: 5 [12d6t5=4, 5, 1, 6, 3, 3, 4, 5, 5, 5, 4, 1]
Hack on the Fly Defense (http://orokos.com/roll/292827): 12d6t5 1 12d6t5: 1 [12d6t5=6, 2, 4, 1, 2, 4, 3, 2, 4, 2, 3, 1]



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-23-15/1421:50>
Sorry guys, I was writing  a post last night when I literally fell asleep on my keyboard.  On vacation a ND was more tired than  I  thought 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-26-15/0835:56>
Current standings as far as I can tell... 3 seconds takes a while in pbp :P

Initiative
Doctor
Player: Jack_Spade Character: <<Isaint>> 33/23
Foe #1: 25/15 Target: Isaint
Foe #2: 21/11 Target: Isaint
Player: Adamu Character: <<Al>> 17/7
Foe #3: 16 Target: Al
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>> 20
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Night>>

***
Rnd1/1
Isaint shoots Foe #1
Foe #1 misses Isaint, not surprising really
Foe #2 shoots Isaint, damage soaked with edge
Al misses foe #3
Foe #3 misses Al
Daddy attacks wall – could look up the rules for attacks against barriers but would prefer a theatrical melting of the office wall and structural wall beyond…
Snow Crash finds jammer
Tobis starts triangulation – there are hidden links in the area, in fact a lot more hidden signals than can be explained by the number of runners…that’s a large no. of perception tests to make!!!  Time is an issue here…I believe that if things are running silent you need to specifically perceive each one to tell what it is...?!?
Hound spirit engages astral mage

Rnd1/2
Isaint, target???
Foe #1 slinking off unless shot again
Foe #2 shoots Isaint
Al lobotomises ninja girl

Think I need some idea of who Isaint is shooting at and other declare actions for phases 2, 3 and perhaps some idea of what you're going to do in round 2???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-26-15/0909:41>
So basically, I have no ability to do anything here?

Cause unless i can use the other questions to gleen more info, narrow down the silent running icons, thats whatll happen


And if I can I've got a total of six questions to ask.
1) Are there devices running silent within 100 m of Al's commlink?
2) Of those devices, how many are commlinks?
3) Of those devices how many are weapons?
4) Of the weapons and commlinks, which are not on Al's pan?
5) What are the device ratings of the devices within 100m of Al's commlink?
6) How many Marks are on Al's commlink?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-26-15/0935:53>
I'll shoot those shooting at me.  ;D
And when I'm done with that, I'll shoot those shooting at my team
And when I'm done with that, I'll probably shoot at the security team that will inevitably arrive.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-26-15/1150:55>
Aria if you allow it id like to use the rolls I already did since I edged them if you are allowing an opening to be melted
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-26-15/1206:06>
Sorry, I guess I'm still not quite clear. As I understand it, I've heard shots fired (and/or been alerted by the team), but shots were not fired at me, as I can't even see anyone (my team or opposed, Duke notwithstanding). Is that correct?

Also, I've already posted my initiative. It is 25.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <05-26-15/1428:26>
Initiative (http://orokos.com/roll/293960): 3d6 17 +10=27

Adept power Attirbute Boost (Agility) (http://orokos.com/roll/293965): 10d6t5 4

Clinch attack on Security (http://orokos.com/roll/293968): 12d6t5 3

Edge reroll (http://orokos.com/roll/293970): 9d6t5 2 5 total



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-26-15/1623:35>
I already posted initiative, and it's halluciation, not night.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-26-15/1642:05>
Barring unforeseen events, as soon as he can act on the next Combat Turn, Al will be spending his next action phase running as far as his move allowance will get him up to the top level, topping up his magazine.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-26-15/2358:30>
hey guys

k the spirit is gonna go after the astral mage on its initiative of 23 if it has a separate init, still not 100% on that but here goes
Simple action, move to mage
Simple action attack Astral  7 [12d6t5=1, 3, 4, 5, 5, 5, 6, 2, 5, 1, 5, 5]

Daddy is going to cast at foe #2 if he is still alive on daddies turn
Toxic wave, Targeting foe #2 and the section of banisters the opponents are hiding behind, hoping to strip their cover
 4 [17d6t5=3, 5, 4, 2, 2, 4, 6, 1, 1, 2, 5, 3, 3, 1, 3, 6, 3]
Drain resist
 4 [12d6t5=5, 6, 3, 2, 3, 2, 6, 1, 3, 4, 2, 6
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-27-15/0007:34>
So going in with lethal force?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-27-15/0011:06>
yup basically, they opened fire and we immediately went strait for the throat, except for Isaint, I think he is using SnS
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-27-15/0059:01>
Gel, but yes, I try to be merciful...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-27-15/0745:36>
Initiative
(Note I’ll use the same initiative rather than make you re-roll each time – but feel free to re-roll if you want!)
[spoiler]
Doctor
Player: Jack_Spade Character: <<Isaint>> 33/23/3
Foe #1: 25 Target: Isaint
Foe #2: 21 Target: Isaint
Player: Adamu Character: <<Al>> 17
Foe #3: 16 Target: Al
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>> 20
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Hallucination>>
[/spoiler]

We’ll crack on with the action even if people haven’t had a chance to post, we’ll assume people are keeping their heads down or jockeying for better positions and they can fill in their actions as and when – I’m happy to be flexible in initiative order to keep the narrative moving along!  There will be plenty of foes to go around!

Rnds
[spoiler]Rnd1/1
Isaint shoots Foe #1
Foe #1 misses Isaint, not surprising really
Foe #2 shoots Isaint, damage soaked with edge
Al misses foe #3
Foe #3 misses Al
Daddy attacks wall – could look up the rules for attacks against barriers but would prefer a theatrical melting of the office wall and structural wall beyond…
Snow Crash finds jammer
Tobis starts triangulation – there are hidden links in the area, in fact a lot more hidden signals than can be explained by the number of runners…that’s a large no. of perception tests to make!!!  Time is an issue here…
[/spoiler]
Rnd1/2
Isaint, target Foe #2 to disarm - miss
Foe #1 slinking off unless shot again
Foe #2 shoots Isaint
Al lobotomises ninja girl
Daddy toxic waves Foe #2: interrupt to duck behind balcony
Drone suppressive FA fire on the Observatory (silenced)
Duke? Jackhammer?

Rnd 1/3
Isaint, target???  None visible, hold action?

Rnd 2/1
Isaint…
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-27-15/0804:31>
If no target is visible, I'll try again to boost agility:
AGI Boost (http://orokos.com/roll/294266): 7d6t5 1
ready a grenade and with my last action throw a stun grenade between Foe 1 and 2 with impact mode.
Grenade throw (http://orokos.com/roll/294267): 7d6t5 0 [7d6t5=3, 4, 3, 1, 1, 3, 2]

Deviation (http://orokos.com/roll/294268): 2d6 8
A bit to the right and
Scatter (http://orokos.com/roll/294269): 1d6 2
2 m to far.

Depending on their location, they should still be in the 10m blast radius for 10S AP-4
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-27-15/0820:48>
@Aria - was all that  acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?

Stairs still passable?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-27-15/0848:01>
So is that a no then?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-27-15/0854:08>
 is it just a big soggy panel or is it pretty substantial?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-27-15/1052:11>
Called shot(Propulsion) on drone with one aim action Strive for Perfection i half all called shot penalties-cant take other shots unless im providing covering fire or something similar where called shots wouldn't be efficient.Sharpshooter:take off -2 penalty for called shots -2 dice penalty to any other shots
Agi-6 Longarms with rifles-8 Smart link-2 one aim action 1 edge 7(24 dice)re rolling sixes
24d6t5: 12 [24d6t5=2, 4, 6, 5, 5, 6, 6, 5, 1, 1, 5, 1, 4, 2, 5, 3, 6, 3, 1, 3, 6, 6, 3, 6]7d6t5: 4 [7d6t5=6, 1, 1, 5, 2, 5, 5]1d6t5: 0 [1d6t5=3] {16 successes}

Initiative:10+3d6: 24 [3d6=6, 5, 3]


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-27-15/1129:25>
My initiative, as stated, is 25.
Now that I have some information, I've posted my action.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-27-15/1601:19>
@Jackhammer and Duke - are you actively 'ignoring' the suppressive fire then?  Can I have the relevant resistance rolls please? SR5 p179 Reaction + Full Edge Test or be hit.  You also have hit mods from the fire but not anywhere like 16 successes!  That's crazy  :o ::) ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-27-15/1607:57>
@Aria
Could you tell me the relative distances involved in our little fire fight (especially if lobbing the grenade one level upwards actually has any chance of success), also how far Foe 1 and 2 are from each other.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-27-15/1637:58>
@Aria
Could you tell me the relative distances involved in our little fire fight (especially if lobbing the grenade one level upwards actually has any chance of success), also how far Foe 1 and 2 are from each other.
I've changed the map on the OP forum - should give a clear (ish) picture of where I see everyone as being... you won't get Foe #1 and #2 in the same blast - be thankful the balcony will stop the blast getting you too!
So is that a no then?
Not at all!  I just wanted to set the scene - any intel you can give will be useful (like spotting the incoming drone), and getting a closer look at any of those silent running icons will give you some intel!  Hint: they aren't part of the security system as the host is crashed!  There's even a reasonable chance you'll luck onto one of the runner's links!
@Aria - was all that  acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?

Stairs still passable?
Fluff  ;D, yes passable.  The acid on the map is from Daddy's first spell...

Oh, and the enclosed stair core by you has been changed into something else - can't make it too easy now can I?  ???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-27-15/1711:44>
@Aria
Gotcha, I'll edit my last post.
Puh, if I had known, that Daddy is that close to me, I wouldn't have thrown that grenade. At a scatter of 30° to the right and two meters further it almost would have hit Daddy.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-27-15/1713:29>
@Aria
Gotcha, I'll edit my last post.
Puh, if I had known, that Daddy is that close to me, I wouldn't have thrown that grenade. At a scatter of 30° to the right and two meters further it almost would have hit Daddy.
The map is 2D - Daddy is an entire floor below you and Al a further floor lower (although he's pegging it upwards now)...fairly safe from grenades if not dripping acid  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-27-15/1722:47>
I'm fine ignoring the suppressive fire I suppose. I have a defense test and damage resistance test already spoilered in my post. I'm supposing the drone's hits will reduce my archery hits to 3, but it could be less if the drone got more than 4 hits. Do I need to declare the use of edge on my damage resistance roll before I know how much damage I'd take otherwise?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-27-15/1802:44>
Well how may silent running devicesare we talking about? Are they just carrying a pocket full of ridf tags?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-27-15/1854:30>
Any indication how I'm going against that jammer? Did all my rolls a couple of pages back on this thread...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-27-15/1924:16>
[
@Aria - was all that  acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?

Stairs still passable?
Fluff  ;D, yes passable.  The acid on the map is from Daddy's first spell...

Oh, and the enclosed stair core by you has been changed into something else - can't make it too easy now can I?  ???

Okay thanks - will post my ascent now. 

Al will only cover 12 meters with a basic run, and not sure about the 3D scale/distances, so won't actually post my arrival.

I guess if that enclosed stairway isn't there, i am taking the exposed stairway leading up to Isaint - if I get shot at I'll drop my second action of the combat turn to go full-D (rolls are there for you).
Note that I have several initiative rolls up if you don't want to recycle - but they're not much different from each other anyway.

@Gilga - just wondering, your info dump to Frenchman about the drake lady, was that on the whole-team network, or just to Frenchman/hotel team???
Some interestng info there...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-27-15/2049:46>
Well, if I see the silent drone icon moving in closer.. Time for me to act.

Perception check verses Silent Drone Icon (http://orokos.com/roll/294508): 15d6t5 7 15d6t5: 7 [15d6t5=6, 6, 5, 2, 3, 6, 4, 3, 2, 5, 5, 1, 2, 5, 2]

I believe that would be sufficient enough that I can begin to hone in on it. 

If it manages to pass, If I have any more net hits on the drone.. The next thing is to see if there is any icons running silent in the matrix that are connected to the drone's pan.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-27-15/2139:25>
suppressive fire rea + edge 12d6t5: 5 [12d6t5=1, 6, 5, 3, 1, 6, 3, 1, 6, 2, 5, 4]
so howd i shoot aria? what do i need to change ill reroll if you want
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-28-15/0302:54>
Finally got a chance to get Lockdown.. find myself cursing that the Transys-Erika Mental Gymnast suit is availability 20, otherwise I'd be asking if I could recon my 'ware to that... would be such a awesome suit for Snow Crash.

For those wondering what I'm talking about who don't have Lockdown:

TRANSYS-ERIKA: MENTAL GYMNAST Availability 20, Essence 2, Cost 375,000¥
• Cerebral booster 3
• Commlink (Transys Avalon)
• Cyberears (Rating 2)
• Cybereyes (Rating 2)
• Datajack
• Mnemonic enhancer 3
• Simrig
• Skilljack 4
• Skillwires 4

Ahh well... between Lockdown and Data Trails stuff to keep in mind for next character if/when anything happens to Snow Crash.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <05-28-15/2008:03>
Sorry, but I've been under the weather for the past fewdays and am still not over whatever I have. It'll be a while before I can get a post up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <05-28-15/2329:11>
Al - he only sends the Frenchman for now the rest of the team seems to extremely busy from the few that sent broadcast messages I doubt anyone has time to talk about decker drakes. Altough with the crushed server I can see how it is rellevant - but I find it hard to beleive that you need that information in the middle of combat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-29-15/0049:15>
Does that Lockdown have a lot of new cyber suites and things in it? I wanna put together a rigger and that book seems pretty awesome
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-29-15/0109:35>
Cyber Suits is the main thing on offer gear wise (well, that and a repeating laser with SMG ranges). They cost a bit more than the respective pieces, but at reduced Essence cost. The downside is you can't have ANY other 'ware... and none of the come with a Rigger Interface.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-29-15/0652:24>
Al - he only sends the Frenchman for now the rest of the team seems to extremely busy from the few that sent broadcast messages I doubt anyone has time to talk about decker drakes. Altough with the crushed server I can see how it is rellevant - but I find it hard to beleive that you need that information in the middle of combat.

No worries at all. And your reasoning is perfectly sound.

I was just wondering if Al had heard it, because he would have an IC reaction if he found out eTher was mixed up in this….

Maybe later...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/0759:01>
Sorry, but I've been under the weather for the past fewdays and am still not over whatever I have. It'll be a while before I can get a post up.
No problem, hope you feel better soon!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-29-15/0806:07>
Feel better Saithor  :)

Those cyber suites do sound interesting, Ill have to check out that book when i get the chance
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-29-15/0815:59>
Yeah, feel better, Saithor.


And yeah, great marketing by CGL, their new tactic of always putting just a few pages of tasty crunchy toys into the fluff books, to cast a wider net for customers.

But then, those suites raise my perennial questions about stacking reaction enhancers/superthyroid onto wired reflexes/muscle augmentation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/0823:36>
Any indication how I'm going against that jammer? Did all my rolls a couple of pages back on this thread...
You found it...
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
There's another wall of posts somewhere but I couldn't locate them offhand (may need to rethink how we collect rolls as there seems to be a danger of me missing them with this many PCs... :P) so I rolled Hack on the Fly for you, you've got 1 mark easily, could have got more with mods... want to turn the jammer off?  Will make everyone's life slightly simpler :)

Well how may silent running devicesare we talking about? Are they just carrying a pocket full of ridf tags?
More like they seeded the place with bugs rather than carrying them on their person...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/0830:03>
Well, if I see the silent drone icon moving in closer.. Time for me to act.

Perception check verses Silent Drone Icon (http://orokos.com/roll/294508): 15d6t5 7 15d6t5: 7 [15d6t5=6, 6, 5, 2, 3, 6, 4, 3, 2, 5, 5, 1, 2, 5, 2]

I believe that would be sufficient enough that I can begin to hone in on it. 

If it manages to pass, If I have any more net hits on the drone.. The next thing is to see if there is any icons running silent in the matrix that are connected to the drone's pan.
Yes, you got the drone, bit hazy on the PAN thing as I think the running silent should override the 'dimming of icons with distance thing' but let's say you find the rigger's deck too...it's operating in a cloud of noise (smart jammer in the PAN) about a block from the institute... the drone then turns into a mini fireball courtesy of Duke so we'll not bother with any hacking rolls :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/0846:10>
@Scytheknight: Ok, found your rolls at last, yes, 3 marks on jammer, and reformat and reboot... OS is currently a paltry 12!

@All: I propose we have a single post for each PC where you keep your rolls updated (putting older rolls in spoiler tags so we don't fall over!)...you should be able to bookmark your own post so shouldn't be difficult to find and I'll link them in the beginning of the OoC thread with your character links too... I'll try and pick your posts out where you've been putting pregenned rolls so you don't need to redo them!

Then you can just reply to the OoC and let me know that you've updated your rolls post and I can go and look!  Comments / alternative suggestions welcome but as we've got lots of pages in this thread now I think I may still be missing stuff :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-29-15/0859:47>
About how much noise?


Oh shucks.. I should fully wake up before I start rolling, cause my next round (Which I guess would be in next combat turn) I was gonna do this..

Resonance Veil - New Icon appears - Deck attempting to hack the rigger's control rig- Level 2 - Blow the Limit (http://orokos.com/roll/295043): 15d6h5! 10    15d6h5!: 10 [15d6h5=4, 1, 4, 5, 3, [6, 5], 1, [6, 3], [6, 2], 1, [6, 2], [6, 1], [6, 6, 5], 4, 1

But I didn't notice the drone blew up, and most of the danger is over there. If I could then, since they seem to be taken care of them selves down there, I'd rather throw that up north on the commlink of the servant they're currently attempting to knock out. Unless I can see, through my camera feed, they've got him already down as well, then I'll go back to rigger.

If it is the Servent, the Res Veil would be to show that his commlink already called the police and they will be there shortly.

Ressit 2 fade (http://orokos.com/roll/295047): 12d6t5 2
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-29-15/1103:05>
This is why I prefer all rolls be spoilered in the post relevant to the action. That way you actually know what each roll is for and it's all in a sequential and contextual pattern. Looking up old walls of dice and trying to remember what was handled and what wasn't, and what it was all related to, is a bit of a chore. Reading the post, "Snow Crash crashes in the snow! [spoiler} *some dice* [/spoiler} But comes out mostly unharmed, and camouflaged to boot." Is just that much easier than saying, "Hey Aria, I posted my damage resistance 4 pages back.", then "Hey Snow, what was that damage resistance test for again?", then "For the flying bullets from the snowski drone, two posts before mine.", then "alright, I'll have to find that attack roll..."
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/1229:33>
Initiative

[spoiler]
Doctor
Player: Jack_Spade Character: <<Isaint>> 33
Foe #1: 25
Player: Adamu Character: <<Al>> 17
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>> 20
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Hallucination>>
[/spoiler]

We’ll crack on with the action even if people haven’t had a chance to post, we’ll assume people are keeping their heads down or jockeying for better positions and they can fill in their actions as and when – I’m happy to be flexible in initiative order to keep the narrative moving along!  There will be plenty of foes to go around!

Rnds
[spoiler]Rnd1/1
Isaint shoots Foe #1
Foe #1 misses Isaint, not surprising really
Foe #2 shoots Isaint, damage soaked with edge
Al misses foe #3
Foe #3 misses Al
Daddy attacks wall – could look up the rules for attacks against barriers but would prefer a theatrical melting of the office wall and structural wall beyond…
Snow Crash finds jammer
Tobis starts triangulation – there are hidden links in the area, in fact a lot more hidden signals than can be explained by the number of runners…that’s a large no. of perception tests to make!!!  Time is an issue here…
[/spoiler]
Rnd1/2
Isaint, target Foe #2 to disarm - miss
Foe #1 slinking off unless shot again
Foe #2 shoots Isaint
Al lobotomises ninja girl
Daddy toxic waves Foe #2: interrupt to duck behind balcony
Drone suppressive FA fire on the Observatory (silenced)
Duke & Jackhammer fire at incoming drone
Tobis traces drone PAN

Rnd 1/3
Isaint, target Foe #2 with flashbang…foe knocked out, dripping in acid…ouch!

Rnd 2/1
Isaint moves up and fires at prone foe #2…overkill but there ya go
Foe #1 fires flashbang over balcony at Daddy/Al
Al?
Foe #4 emerges from Dr’s office, fires at Isaint & misses due to Full Def
Daddy?

@Duke & Jackhammer: Suppressor got 5 hits on test, so that’s threshold for Reaction+Full Edge (and mods to hit rolls) - Please can I have a damage resistance roll against a single Alpha shot: Ares Alpha 11P, -2AP if you fail the edge roll above (it doesn’t use up any edge!)

@Daddy and Al: Feel free to use the intercept dodge type rules from R&G for avoiding the grenade blast but otherwise you’ve got 10S AP-4 coming your way!  Ouch!!!

@Tobis: yes, I suggest you focus on the action at the house!  I'm assuming your meat is still driving towards the centre of town though?  Can you make a dog brain roll for your autopilot as 'follow that car' might be a bit beyond its normal programming?!?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <05-29-15/1255:41>
Then thats what ill do.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <05-29-15/1325:52>
@Aria

Is Foe #1 still active, or just a bit inconvenienced from my shot earlier?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <05-29-15/1540:15>
Active ish, he slunk off to apply a stim patch!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <05-29-15/1946:52>
Agree with just spoiler tagging rolls with action posts... easiest way to keep track of what people are actually rolling for.

Also, if the Dr. agrees then a willing trace icon shouldn't require a roll and thus OS. (AFAIK anyway)

Finally, thoughts on a software/firmware update to allow access to the new Matrix Actions, Garbage In/Garbage out and Traceback?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <05-29-15/2148:07>
That'll take my archery roll down to 2 hits. Since my rolls in my post didn't seem to satisfy, I've rerolled here.
Reaction + Edge (http://orokos.com/roll/295347) [12d6t5=2, 3, 1, 6, 2, 4, 4, 4, 5, 1, 2, 1] 2 ouch.
Damage Resist (crop last 2 for AP) (http://orokos.com/roll/295348) [25d6t5=5, 3, 1, 5, 6, 4, 6, 4, 1, 1, 1, 2, 4, 3, 6, 2, 6, 4, 4, 5, 2, 1, 6, 3, 4] 8
Edge Reroll for Damage Resist (http://orokos.com/roll/295350) [15d6t5=2, 5, 1, 1, 3, 5, 1, 4, 2, 6, 4, 5, 3, 2, 4] 4
That leaves me with a total of 2 damage I think. Physical right? My armor after AP is only 13, with the modified DV being 14.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <05-29-15/2356:26>
K, I'm not sure if daddy got out or not so i put him reacting to the grenade and yelling a warning along with a lot of ear-ringing, he is now on 10, I added the dice rolls and what not to a spoiler, so hopefully daddy doesn't need to be carried out :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <05-30-15/0446:22>
@Aria - fully understood on managing all these rolls.

Have not yet figured out how to create a link to a post (you know me!).

BUT - my rolls for this battle are in post 1427 on page 96.
I have also gone through and added BOLD edits showing which rolls were used when, so it should be very easy for you to go through and find the next ones you need.

Have used Edge to get my grenade damage soak down to zero - though in my last declaration post I had declared I'd used Full-D, etc if necessary (expecting to get shot), it doesn't really apply here since apparently we don't dodge this type of grenade (happy to confess I don't find the grenade rules clear, and am totally happy however you want to play it). None of the other R&G options were something I wanted to do in this particular case - so no interrupt actions taken by me.

Actions - Had already declared would use my full basic run to make progress up toward top level, and also used that complex action to top up my rifle. That was on 17 for me - clearly I was just getting up to Daddy when the guy nailed us with the grenade. Cool. But if that was on his 25, then I basically still haven't even finished my first action…

All that is fine - just saying that on my upcoming 7 (second action), I will aim and shoot at him or whatever active hostiles I can see - added the roll to the main dice post - as that may be a few action passes from now, I'll just leave it to you when (or if) that ever happens.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <05-30-15/0810:27>
Sorry Gilga, it's not because I want to ignore your message, it's just because as far as I'm concerned, I don't whether the wife has entered the bathroom yet or not. As a matter of fact, I don't even know if we're situated before or after Mel has secured the bathroom yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <05-30-15/1308:30>
In my previous post i got 5 on the suppressive fire so no damage to me!
Also i dont know how to make that post you can link to...im new to this sorry
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <05-31-15/0032:01>
My apologize guys, workload has been hectic these past few days. Will hopefully be able to post something tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Shadowrenamon on <06-01-15/0218:54>
So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-01-15/0819:10>
So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.
Couple of options if you were interested in joining one of my games...I have Tribes and Through the Looking Glass over on Dumpshock if you have a login there...there might be an issue with joining though if you haven't as you need to wait for mod approval or something?!?  Both those games are lower powered (in theory) than Circles of Power that is running here.  But if you wanted in on CoP you could be hired as a consultant for one of the extraction targets (it's a willing extraction so the other runners would have to take you along - I will persuade them not to shoot you!).  Let me know if you think that might appeal and we'll slot you in!  Feel free to read the IC too and see if it is the sort of game you'd be interested in!  Don't worry about any power level disparity, you can use your character as is, or gain the extra 'points' to bring you up to the same level as the others, as you like...

Or just wait until I start a runner level game here on SG, but that is going to be a while away!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-01-15/0838:54>
In my previous post i got 5 on the suppressive fire so no damage to me!
Also i dont know how to make that post you can link to...im new to this sorry
Rolls: I'd like a few 'passive rolls' in a post in the OoC that I can link (I do the linking part!) and we'll keep all active rolls, and occasional passive roll in the IC in spoiler tags

Passive rolls: initiative, surprise, perception, ranged defence, damage resistance... maybe some others that occur to me later.  You can then mod these as we go along as the others have demonstrated...just helps me to move things along occasionally rather than have to wait for you to roll to avoid incoming fire.  I'm happy for you to roll situation specific def rolls for example and put them in the IC or resort to the pre-genned which I can then modify as needed... best of both worlds I hope!

Sorry Gilga, it's not because I want to ignore your message, it's just because as far as I'm concerned, I don't whether the wife has entered the bathroom yet or not. As a matter of fact, I don't even know if we're situated before or after Mel has secured the bathroom yet.
Let's assume bathroom is secure and the wife is prepared to leave with you and Mel is good for decoy - are you leaving first or after the wife (I confess I can't remember specifically what the plan was here...?)?  We may have another PC as part of the wife's entourage but we'll come to them as and when...

Actions - Had already declared would use my full basic run to make progress up toward top level, and also used that complex action to top up my rifle. That was on 17 for me - clearly I was just getting up to Daddy when the guy nailed us with the grenade. Cool. But if that was on his 25, then I basically still haven't even finished my first action…

All that is fine - just saying that on my upcoming 7 (second action), I will aim and shoot at him or whatever active hostiles I can see - added the roll to the main dice post - as that may be a few action passes from now, I'll just leave it to you when (or if) that ever happens.
Rnd 2/1 gets you to top of the building, up with Isaint, Foe #4 will be your next target in 2/2, along with Isaint I suspect, Foe #1 is out of site behind the balcony edge somewhere...
K, I'm not sure if daddy got out or not so i put him reacting to the grenade and yelling a warning along with a lot of ear-ringing, he is now on 10, I added the dice rolls and what not to a spoiler, so hopefully daddy doesn't need to be carried out :)
I really need a damage resist roll for the flashbang as you can't technically dodge grenades without resorting to the R&G interrupt actions...so Bod 4+12 armour - I get 7 hits on my roll for you, that's 3 stun (unless you really want to roll yourself???) and ringing ears!  Or edge it like Al did to try and shake off that damage?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-01-15/0841:19>
That'll take my archery roll down to 2 hits. Since my rolls in my post didn't seem to satisfy, I've rerolled here.
Reaction + Edge (http://orokos.com/roll/295347) [12d6t5=2, 3, 1, 6, 2, 4, 4, 4, 5, 1, 2, 1] 2 ouch.
Damage Resist (crop last 2 for AP) (http://orokos.com/roll/295348) [25d6t5=5, 3, 1, 5, 6, 4, 6, 4, 1, 1, 1, 2, 4, 3, 6, 2, 6, 4, 4, 5, 2, 1, 6, 3, 4] 8
Edge Reroll for Damage Resist (http://orokos.com/roll/295350) [15d6t5=2, 5, 1, 1, 3, 5, 1, 4, 2, 6, 4, 5, 3, 2, 4] 4
That leaves me with a total of 2 damage I think. Physical right? My armor after AP is only 13, with the modified DV being 14.
There are no damage mods on suppressive fire! So, no damage for you either!  Sheesh...one of you'll take some damage at some point surely?!?  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-01-15/0957:41>
I took a bunch of stun damage at the start. I got better mostly
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <06-01-15/1101:40>
There are no damage mods on suppressive fire! So, no damage for you either!  Sheesh...one of you'll take some damage at some point surely?!?  ::)
Ah yes, I'd forgotten about that. Excellent. My grossly inferior rolls did cost me a point of edge, however, if not damage.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-01-15/1130:39>
Kid's team is waiting on saithor, yes?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-01-15/1206:38>
I think it might be and the effect of my veil
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-01-15/1211:36>
Rnd 2/1 gets you to top of the building, up with Isaint, Foe #4 will be your next target in 2/2, along with Isaint I suspect, Foe #1 is out of site behind the balcony edge somewhere...

Top level - check.

My last IC had me on level three, but very easy edit...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-01-15/1235:32>
Agree with just spoiler tagging rolls with action posts... easiest way to keep track of what people are actually rolling for.

Also, if the Dr. agrees then a willing trace icon shouldn't require a roll and thus OS. (AFAIK anyway)

Finally, thoughts on a software/firmware update to allow access to the new Matrix Actions, Garbage In/Garbage out and Traceback?
Consider all books to be allowable - I haven't read much of Data Trails yet so please give page refs for rules you want to use
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Shadowrenamon on <06-01-15/1411:13>
So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.
Couple of options if you were interested in joining one of my games...I have Tribes and Through the Looking Glass over on Dumpshock if you have a login there...there might be an issue with joining though if you haven't as you need to wait for mod approval or something?!?  Both those games are lower powered (in theory) than Circles of Power that is running here.  But if you wanted in on CoP you could be hired as a consultant for one of the extraction targets (it's a willing extraction so the other runners would have to take you along - I will persuade them not to shoot you!).  Let me know if you think that might appeal and we'll slot you in!  Feel free to read the IC too and see if it is the sort of game you'd be interested in!  Don't worry about any power level disparity, you can use your character as is, or gain the extra 'points' to bring you up to the same level as the others, as you like...

Or just wait until I start a runner level game here on SG, but that is going to be a while away!
The lower level game would probably be better, though I'll have to wait since I'm still waiting for mod approval to actually do things.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-01-15/1632:46>
@Aria - so Al actually has no actions left in turn 2, so this is for going into turn 3, whenever that comes up.

Looking at the map, I see that the last place we saw (now hiding) Foe 1 (grenade launcher guy) was between Isaint/Al and the doctor's office, while Foe 4 came out of doctor's office.

So going direct-line after Foe 1 would totally get in the way of Isaint's hostage negotiation efforts and also look like I was charging the office, further messing up Isaint's efforts.
So Al will run around the north end of the open central area, basically heading to the position marked Foe 3, to get a firing position on Foe 1. Once I get there, we'll see where things stand at that point, possibly moving further south to do a full encirclement (just not sure of the distances).

Perception test along the way trying to see/hear bad guys - will mark off the roll on my main dice page (it is 3 hits).

@Jack - I always sort of cringe when Al says such rude things. He's rarely as diplomatic as I'd be, and he won't be taught. Lethal/non-lethal is an interesting debate…I guess you know where Al stands now...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-01-15/1645:42>
@adamu

No sweat, we are professionals after all  ;)
But don't go to far away: We might need to enact a "chuck and charge" dynamic entry into the office
Does Al have ranks in Small Unit Tactics?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-01-15/1706:35>
@Jack - nah, afraid that would require too much in the way of playing and working well with others.

Sometimes he talks like he does, but that's just from watching a lot of trid.

Won't go far - I just don't see the entry you are talking about going very smoothly as long as Foe 1 is still slinking around between us and the door, so just making a circle around the balcony to catch him between us.
Al will follow your lead on any entry plan, and I do have a range of breaching charges with me if needed.

So just keep him talking for six or eight seconds or so - heck, maybe you'll just talk him out!  If not, we'll take him out one way or another.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-01-15/2015:56>
OK... so I have a plan.. but it requires me A: Spotting this guy's smartgun, and B... him actually having a smartgun.

There's a longer term solution, but that will require 3 marks. (Using Garbage in/Garbage Out to rewire Fire Round to Eject Round.) Or, if we just want a quick and dirty solution, can just grab one mark then use Control Device to eject the clip...

ATM Can't do much until I get the results of the perception test.

Also, seriously considering saving up Karma to get Go Big or Go Home. 3 marks at a -6 penalty is actually worth trying. Not to mention really suit's Snow Crash's blitzkrieg hacking style.  ;D 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <06-01-15/2022:57>
Passive rolls:
initiative:
1. 10+3d6: 19 [3d6=4, 2, 3]   
2. 10+3d6: 20 [3d6=2, 5, 3]
3. 10+3d6: 20 [3d6=4, 4, 2]
4. 10+3d6: 20 [3d6=1, 4, 5]
5. 10+3d6: 22 [3d6=6, 3, 3]

Edge tests:
1. 7d6t5: 4 [7d6t5=5, 5, 3, 5, 5, 3, 2]
2. 7d6t5: 1 [7d6t5=2, 6, 1, 2, 2, 2, 3]
3. 7d6t5: 3 [7d6t5=4, 3, 1, 6, 5, 5, 4]
4.7d6t5: 3 [7d6t5=2, 6, 6, 1, 1, 1, 5]


surprise: not near a book dont remember this test

perception:
1. 9d6t5: 3 [9d6t5=4, 2, 3, 3, 6, 2, 6, 6, 2]
2. 9d6t5: 4 [9d6t5=4, 2, 4, 5, 6, 2, 5, 6, 2]
3. 9d6t5: 5 [9d6t5=5, 3, 6, 4, 5, 1, 5, 3, 5]
4. 9d6t5: 3 [9d6t5=1, 3, 5, 2, 3, 2, 4, 5, 6]

ranged defence: Rea(5)+Int(4)
1. 9d6t5: 6 [9d6t5=5, 2, 3, 6, 1, 5, 5, 6, 5]
2. 9d6t5: 4 [9d6t5=5, 2, 3, 4, 5, 3, 6, 2, 6]
3. 9d6t5: 1 [9d6t5=3, 2, 6, 2, 4, 2, 2, 4, 2]
9d6t5: 2 [9d6t5=5, 4, 1, 4, 6, 2, 2, 2, 3]

damage resistance: Armor(11)+body (5)
1. 9d6t5: 3 [9d6t5=1, 3, 5, 2, 3, 2, 4, 5, 6]
2. 16d6t5: 7 [16d6t5=6, 1, 1, 4, 6, 6, 4, 5, 1, 2, 6, 3, 2, 6, 5, 4]
3. 16d6t5: 7 [16d6t5=5, 6, 1, 2, 3, 1, 4, 5, 2, 6, 6, 5, 1, 4, 1, 6]
4. 16d6t5: 6 [16d6t5=1, 5, 5, 1, 4, 6, 6, 1, 5, 3, 1, 3, 1, 1, 6, 3]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <06-01-15/2034:10>
Hey guys sorry I've kinda been MIA, But yea daddy will take the three stun and ringing ears :), thanks for taking care of that for me Aria Ill post today  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-01-15/2044:58>
@Aria

Since they're being rushed, Mel will improvise. As soon as Solo answers her with a safer exit point than the front door, she'll ask the wife to send a message to her husband, saying she's leaving the hotel to check up on the children or something to that effect. Mel will then take the commlink with her and try to go out that alternate exit by herself, while the wife waits in the bathroom, hidden in one of the stalls. After a minute or so, the wife will exit the restroom, disguised as Mel, and meetup with Solo and make their getaway through the front door, as discussed.

This should at least confuse whomever is monitoring the wife and the husband's communications, giving an extra reason for whomever is physically present to run after Mel, hopefully giving (some) time for the wife and Solo to leave.

And French can monitor our drake meanwhile ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-02-15/0242:02>
@Hydro - the primary team have been sending their comms to the whole-team network. So you'll know the bad guys are currently in possession of the husband's commlink…might not want to have the wife contact him on it at this particular time...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-02-15/0437:34>
That is exactly the point. The wife doesn't know this, so it would be normal behaviour for her to contact the husband and let him know she's going home. Even better if the "bad guys" tell whomever is monitoring the wife that she is leaving and they start pursuing Mel (who will be carrying the wife's link) instead. That would precisely be the point of having Mel pretend to be the wife and running away, clearing a path for Solo to leave with the "naked" wife.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-02-15/0520:22>
That's a neat plan, I modified it a little bit to be once Solo and Rachel reach the car. But will edit the post if you prefer it earlier.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-02-15/0641:11>
Gilga, just to make sure, Rachel has to text her husband that she is leaving while she is still in the washroom with Mel, and then give Mel her commlink. If anyone is monitoring it, it wouldn't add up that Mel, disguised as the wife, is running around the hotel while the wife's commlink is going a different direction. Rachel will have to leave the restroom looking like someone else, but not have anything that could give her real ID to anyone. Mel will give her her burner SIN so that she doesn't appear a SINless at first glance.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-02-15/0736:18>
Ok got it will edit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-02-15/0824:54>
That is exactly the point. The wife doesn't know this, so it would be normal behaviour for her to contact the husband and let him know she's going home. Even better if the "bad guys" tell whomever is monitoring the wife that she is leaving and they start pursuing Mel (who will be carrying the wife's link) instead. That would precisely be the point of having Mel pretend to be the wife and running away, clearing a path for Solo to leave with the "naked" wife.

Got it.

Damn.

Won't underestimate Mel again!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-02-15/2039:01>
Yes, so far it's working in our favor. Mel and Frenchman will stay behind or get ready to provide cover to allow Solo and Rachel to leave. Gilga, maybe Solo should use the loaned car to leave. As far as it goes, they're just two casual guest leaving the Charity.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-02-15/2133:11>
I don't want to jump the gun, so I'll wait on Aria before posting anything about Mel exiting the bathroom and making for one of the alternate exits. Also, if any rolls need to happen, I'll wait for Aria to tell me so :)

Meanwhile, I'll roll impersonation for Mel to copy Rachel the wife. Impersonation 〜 Charisma 6 - Defaulting 1 + Edge 4 (http://orokos.com/roll/297026): 9d6h5 4 so that's 4 hits, no glitches.

And for good measure, disguise to see how well she can look like Rachel. Disguise 〜 Intuition 5 + Stealth Group 3 (http://orokos.com/roll/297027): 8d6t5 3 no glitches.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-02-15/2358:48>
Loned car it is then it is the fancy one after all.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-04-15/1236:34>
@Crossbow:  I'd already penned my IC offline and uploaded it before reading yours...I think you might have been a little optimistic in the house clear - there are two guards in here somewhere!  Willing to edit mine and work a compromise but I haven't got time now so if you get a chance to tweak yours...???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-04-15/1239:22>
Dis i start getting visuals on my matrix target?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-04-15/1332:33>
@Crossbow:  I'd already penned my IC offline and uploaded it before reading yours...I think you might have been a little optimistic in the house clear - there are two guards in here somewhere!  Willing to edit mine and work a compromise but I haven't got time now so if you get a chance to tweak yours...???

No problem, rolling with it as is,  You like?   ;) :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-04-15/1737:37>
Dreck... think I just blew the last of my edge.  :(
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-04-15/1745:18>
So looks like the grenade launcher guy Al was trying to flank just got put down by Isaint. Very cool!

As in the IC, Al will continue his sweep of the balcony for any foes we haven't seen yet, and as quickly as possible get outside the target office door, ready to follow Isaint's direction on the entry (or hold position during further talks, whatever Isaint decides).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-04-15/1811:52>
I'm a bit unsure what the current situation is: Is Foe #1 the hostage taker, or does #1 still lie around somewhere?

Anyway, Isaint will hold before he reaches the office so the rest of the team can move into position.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-04-15/1843:58>
Check map on OP. Foe 1 is grenade guy, outside on balcony. 3 hidden links inside doc's office! Although 1 is probably foe 4!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-04-15/1945:01>
Right - so Foe 1/grenade guy is the one Isaint put down with a gel round to the sternum in the last GM IC post…

So no known foes still active outside the office.

Three hidden computery things in there -

One is probably Foe 4/hostage threatener

Foe 4 or another one in there is likely the mage, since he was annoyed by the spirit, and we know the spirit went after their mage.

They could have their rigger in there…

And for all we know one guy could be carrying three commlinks…

But potentially a lot of guns in there waiting to shoot us or the good Doctor Dick.

Does anyone here have solid Negotiation dice? I mean, the only benefit they get from threatening doc is if they think there is a chance in hell we'll actually let them leave with him, which has to strike them as pretty unlikely. And if they shoot him, they are signing their own death warrants - they already know they've lost the fight…

If someone could make that case to them (before the cops show up)…

But that is a lot of guesses by me.

And too many cooks in any case - Jack has the lead on this one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-04-15/2016:31>
(okay, yes, I do go to bed thinking about this stuff and then have to get up to post my thoughts…)

but occurs to me that Daddy's spirit appears to have been in there harassing the mage - Daddy could just ask the dog what she saw in there…

@Sniper team - since the action has sadly moved way off your line of sight, how about doing something to delay/distract the cops once they arrive….?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <06-04-15/2057:33>
I just posted, daddy is moving half way up the stairs to provide support to whoever needs it and still keep eyes on Isaint, and I like the idea Adamu just mentioned so daddy asked seras about the runners in the room ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-05-15/0759:14>
Seras tells you there are 4 people in the office, one sleeping, one a mage, one mildly terrified and a another...

As foe 4 has fallen in the doorway it hasn't closed so Isaint can get his mirror trickery going and see much the same thing.  Black suited runnery types, one of whom is standing behind the good doctor with a pistol in his side and both facing the door, the other is doing something behind the desk near the window... I'll let you figure out what that might be  :o

Note: no LOS from the Observatory to the doctor's office window, but Duke and Jackhammer are moving anyway as far as I can tell...

Sirens aren't headed for the maths institute, yet, but to the crashed drone one street over...at least as far as you can tell such things...

As we are out of combat time technically be aware that the host crash will only last so long before spiders get it back on again, I'd say you've got about 3-5mins left, an age in combat time but not that much in real time!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-05-15/0844:54>
@Gilga: the observer seems to have succumbed to your spirit's suggestion...who wouldn't with 7 hits?!?  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-05-15/0855:06>
Sooo...mage with gun on doc, the sleeping one is Foe 4 in the doorway?

So the guy behind the desk - he could be setting up an improvised exit, in which case all the talk is just stalling so they can make a break for it with their prize...

How can we get assets outside the window?
Send spirit to interdict?
Or is there rooftop access - get up there and have an angle straight down on them?

Or just get in fast before they can do anything?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-05-15/1016:02>
Also having seen the posts.. even if my hacking does go through.. it doesn't seem to be on the hostage weapon... possibly not even someone still up and fighting.

*sighs*

damnit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-05-15/1039:22>
moved Solo to the car then.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-05-15/1339:41>
Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-05-15/1637:25>
Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet

Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet

Sooo...mage with gun on doc, the sleeping one is Foe 4 in the doorway?

So the guy behind the desk - he could be setting up an improvised exit, in which case all the talk is just stalling so they can make a break for it with their prize...

How can we get assets outside the window?
Send spirit to interdict?
Or is there rooftop access - get up there and have an angle straight down on them?

Or just get in fast before they can do anything?
I've run out of time for decent IC before the weekend again so I'll try and give OoC info so you can post...

Yes, yes and yes... assuming you can get a view, you will see that the one by the window is placing a detcord charge and has coils of rope secured to the floor

Duke and Jackhammer can hoof it off the observatory roof to get LOS on the window but as they are doing so they'll see (or even if they don't) two police drones rise out of observatory street and begin a local sweep to check for 'disturbances' ...like acid chewed walls/windows perhaps...

You could also get out on the roof but with the drones that might not be the best plan!

So two active hostiles in the doc's room...easy right?  Called shots required to take out the hostage taker - you really don't want to miss!!!

Aria, what is the Drake doing? If he sees she's no longer paying him attention and she's leaving the Ballroom the Frenchman will quickly make is way to Mel.
I don't think Mel and the Frenchman should leave before Solo and Rachel are way out. But then the Frenchman and Mel could pretend to go along with the extraction (Frenchman taking 'Rachel'). I don't think Rachel/Mal should be on her own. No reason for it... yet
Drake is leaving, Solo seems to be in the clear thanks to his damn spirit  ::) Mel is under the scrutiny of a drone (not a police variety) and you have time to join her, or somehow take out the drone...or something else entirely!?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-05-15/1747:31>
Yeah, helping out with the small unit tactics would be a bit iffy for Al - he's a bit disoriented right now in the AR anyway.

Declaration - barring anything untoward happening in the meantime, when the signal/blast comes Al will use movement to do just as Isaint said, then aim and shoot the guy by the window.

Initiative (if that tactics thing doesn't put us all on the same initiative) and defensive rolls are in the main post already, and I will add my attack roll there now as well (first try using Orokos - hope I don't mess it up).

Edit: also posting attack roll here to save you looking it up - 12 hits but used Edge, so no limit.
Added 1 die for the tactics and one for the aim, took off two for simsense vertigo.

Shooting guy by window (http://orokos.com/roll/298013): 16d6h5 12
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: DrZombol on <06-05-15/2347:12>
hey guys, im gonna be gone for a few days, In short im restricted to my phone, My basement flooded and my gaming rig is basically sitting all around my kitchen, so ill be back when i can
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-06-15/0040:34>
I'm back, will get an IC post up when I can, probably tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-06-15/0718:33>
hey guys, im gonna be gone for a few days, In short im restricted to my phone, My basement flooded and my gaming rig is basically sitting all around my kitchen, so ill be back when i can

Dude - sympathies.

That sounds miserable.

Good luck!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-06-15/1738:08>
You can consider the doc's office 'clear' but he is out too!  Oh, and the flash bang followed by unsilenced fire (unless Al bought one recently?!?) will attract one police drone to head in for a closer look!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-06-15/2218:41>
Silencer? Al's trenchcoat will never be black enough for that!

As in the IC, Al's got stim patches if we need them, though I think Jack said Isaint could handle that.

We get the guy back to the van, Al can do a bit more for him.

For now, we can take the handy blow-window/rappel-down exit, but that would require our snipers or our hackers or somebody destroying/waylaying/distracting the incoming cop drone.

Or we can just fade back into the interior of the building, and try to get out at ground level before the cops send boots on the ground….

Thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-06-15/2236:44>
(Well, there I go again - went to bed thinking about the game, then had to come down and spit out my thoughts…)

Here's one idea for the police - everyones fades inward but Al, who does indeed blow the window and rappel down, then runs for it.
Isaint and Daddy stim the doc and get him out at ground level (before the power comes back on).

Once the cops are suitably focused on Al, he can go dark with the Concealment assistance of Daddy's spirit (um…if Seras has that optional power…).

But either way, better the cops be chasing just Al than the whole team + math guy….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-07-15/0128:01>
Just to make sure this is seen.

http://forums.shadowruntabletop.com/index.php?topic=20639.msg374984#msg374984
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-07-15/0516:31>
@adamu

nice thought, but Isaints protector complex would not allow him to send a team mate on such a risky venture when there are still other options.

But if you feel vindictive, you could stack up the opposition to the wall that will be blown up, so they fall down. That should draw attention away from us  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-07-15/0621:39>
@Jack

all good, we've all got our issues!

I wasn't thrilled about risking Al like that, but he could never let anyone else be the one making the sacrifice play.

Anyway, your plan is better!

@Aria - once we are underway, Al will top up his magazine.

Demolitions test:
9d6t5: 3 [9d6t5=3, 5, 1, 5, 6, 1, 4, 4, 2]
Checking the window charge is really complete (http://orokos.com/roll/298412): 9d6t5 3
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-07-15/1636:16>
Just to make sure this is seen.
when I can do it..
Perc Commlink leaving (http://orokos.com/roll/296556): 13d6t5 6 13d6t5: 6 [13d6t5=6, 4, 6, 5, 3, 2, 2, 3, 5, 5, 4, 5, 2]

Questions are -
What is the Device rating of the Commlink
What is on its pan?
What grid is it on?
how long has it been running?
Is it sending out any communications?
DR 5, various peripheries on the PAN, nothing specifically interesting, running on the local grid (not public), has it ever been off??? It's spamming various social media sites, fairly typical teenage behaviour stuff... I confess I can't find my notes of his name/SIN so if nobody else noted it I'll need to go back through the IC :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-07-15/2009:11>
Hmm, well just some house keeping... since it seems the breach and clear took place before my hacking, and the later having no effect... can I get the two edge I used back since it seems I basically didn't use it?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-07-15/2031:22>
 Patrick Fraser is suppose to be the commlink's owner.

But it seems if thats what its being used for.. the girl is with him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-08-15/0300:04>
Hmm, well just some house keeping... since it seems the breach and clear took place before my hacking, and the later having no effect... can I get the two edge I used back since it seems I basically didn't use it?
fair enough!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-08-15/0300:57>
Patrick Fraser is suppose to be the commlink's owner.

But it seems if thats what its being used for.. the girl is with him.
you could hack it to monitor the comms?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-08-15/0325:18>
Oh, thats totally whats going on next. I've gotta be able to run Trace after all to be able to really pin point them down.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-08-15/0804:15>
Oh, thats totally whats going on next. I've gotta be able to run Trace after all to be able to really pin point them down.
You need 2 marks to trace according to my handy summary sheet...?!?  OS isn't going to go up by much though as it's resisted by Will+Sleaze and he doesn't have much of either!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-09-15/0843:38>
Ok folks, plans seem to be coming together...

@Main team: you can exit by the ground level entrance if you want but that will be in view of the police drone...or you could go down into the basement level and exit in any of 3-4 other buildings in the quarter that are linked together underground.  It will mean going through separate hosts etc but with datataps in toe you can get SnowCrash access to them in turn...at least in theory...I might even be prepared to do this on bought hits to save on endlessly re-rolling the same thing!

@Hotel team: Solo is clear with the package...Mel and Frenchman still inside (so's the drake somewhere!)... so you need to decide how you are going to get clear.  Dumping Rachel's comm is probably a good start!

@Kids team: so you have the boy in tow (he couldn't resist the charm!) and are following the teenager's car into town...it parks up briefly near Broad Street and two kids exit on foot...yes, one of them is Natasha!  The place is humming with summer evening life so a snatch and grab won't go unnoticed!  Broad Street is within spitting distance of the Randolph by the way!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-09-15/0930:55>
Machine Sprite Running Diagonistics on Armor (http://orokos.com/roll/299048): 10d6t5 3    10d6t5: 3 [10d6t5=4, 5, 6, 1, 4, 1, 5, 2, 3, 2]
Machine Sprite Running Diagonistics on Mask (http://orokos.com/roll/299049): 10d6t5 3 10d6t5: 3 [10d6t5=2, 4, 6, 4, 6, 4, 5, 1, 1, 2]
Tobbis Sneaking Check (http://orokos.com/roll/299051): 15d6t5 4    15d6t5: 4 [15d6t5=2, 2, 6, 1, 5, 4, 6, 3, 5, 3, 2, 4, 1, 4, 2]

Anyone doing perc checks on tobbis does take some penalties due to the mods on his armor, but I forgot to write the value of the polymercoating stuff.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <06-09-15/1016:35>
so im thinking they need another distraction but the xplosion thats set up seems that will do. im not sure what other than getting down i should do.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-09-15/1236:04>
so im thinking they need another distraction but the xplosion thats set up seems that will do. im not sure what other than getting down i should do.
Head for the hills!!! :D

I'd suggest joining up with the other runners ASAP and getting the hell out of dodge!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-09-15/1803:37>
Considering a typical dice pool of 16 for hacking devices I feel fairly comfortable with the idea of buying hits for this.

Also, people at the observatory, how are you getting out? If you didn't have wheels might be an idea to mention you jumped in my car that got parked outside so you could protect it while I was in VR.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-09-15/1849:48>
@Aria -

ScytheKnight's last IC suggestion to Al gives me the opportunity to ask for your ruling on a question that's been on my mind for a while.

Since we don't have a Rigger book yet….

Al's vehicles are both autopilot 1.

Now, in previous editions, I recall that autopilot 1 was described as basically just simple anti-collision systems (just as are starting to proliferate today).  You needed something along the lines of a 3 to actually tell your car to go somewhere on its own.
And without a rigger book, I've had no way to upgrade my cars.

Are you going with that view of autopilots, or something more generous like, autopilot 1 will go from point A to B, but heaven forbid it encounter any problems?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-09-15/1918:43>
If Pilot of 3 is needed, Tobbis's car totally wouldn't have gone anywhere.

Where do you see Pilot 3 is needed for this?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-09-15/2335:19>
Okay I modified my post put it in the proper place in the thread.

A few questions I kinda gelled over.  How long did it take for us to catch up?  What is the security situation like in the area?  My thought is to kind of stumble into the boy and mack on the girl, probably have to break the kid's arm or something.  Can a heal spell mend a broken arm?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-10-15/0828:44>
If Pilot of 3 is needed, Tobbis's car totally wouldn't have gone anywhere.

Where do you see Pilot 3 is needed for this?
I see what Al is saying, and indeed previous editions did make the point about the pilot ratings required but then they were easy to upgrade and a basic sedan started at Pilot 2... it's meant to be on the same scale as 'humans' so 1 isn't very bright but a little more than collision avoidance or 'follow grid guide'... I was assuming that Tobbis was the one doing the real 'following' in this instance, even if it was just the odd free action to nudge the vehicle to follow the correct target (and it was just down a straight road more or less anyway!!!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-10-15/0835:13>
Okay I modified my post put it in the proper place in the thread.

A few questions I kinda gelled over.  How long did it take for us to catch up?  What is the security situation like in the area?  My thought is to kind of stumble into the boy and mack on the girl, probably have to break the kid's arm or something.  Can a heal spell mend a broken arm?
I guess it would take around 5 mins to get the boy in your car and follow Tobbis into town.  Security is good here, mostly surveillance with cops on call rather than an active presence though.  There are discrete drones in the sky scanning for SINs etc... I hope you're running one?!?

A heal spell will sort a broken arm out...

To the main team...4 buildings at a jog trot with a ~1 min turnaround on each datatap and then hack...say 10mins to get clear???  SnowCrash's OS is going to go up but he can clear it fairly easily in that time.  @Mel & Frenchman - assuming you ditch Rachel's comm there's no real reason for security to pay you any attention (unless the drake sics them on you!!!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-10-15/1302:33>
Mel did leave the wife's comm, so that should be that. And as a player, I kind of want Mel and Frenchman to take on the drake, but they would be wide open to any magical retaliation :(
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-10-15/1553:37>
Mel did leave the wife's comm, so that should be that. And as a player, I kind of want Mel and Frenchman to take on the drake, but they would be wide open to any magical retaliation :(
Errrm...I'll give you the GM 'common sense' roll for free...you can take her on if you want to but I wouldn't recommend it!!!  For a bit of OoC (not PC) knowledge you could follow the links in the 2075 OoC on Dumpshock to the old CoP thread where the Lady featured quite heavily... there are other DS threads where she was first my PC too, if you can find them, enjoy the read :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-10-15/1600:10>
I did not even imagine to use force on the drake unless we really have no other choice. I think she is sort of bound by social limitations, she is a social person in the middle of her own party she can't just start throwing fireballs at you it is social suicide to act like that. Just leave in my opinion - you really have nothing to hide now. Rachel is long gone and your characters does not even know exactly where. So going after you is in a way waste of resources. It will take them time and will not revel the answer - beside they lost the main asset - so the wife is not the top priority right now. I think it is a good time for a disappear to a safe house while you still can without the police closing the area starting to look for suspects we were all texting each other like crazy - so you too are involved in all the mess that wen't over there... The math institute is really not far from the hotel this area is going to be not friendly for shadow runners quite soon. Regroup to meet Art. (assuming we manage to get Natasha) .

Aria - are you going to make Rachel Answer Solo's question about Boston... I sort of wanted to know what this extraction was about despite not relevance for the tactical play.
;)


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-10-15/1627:46>
Mel did leave the wife's comm, so that should be that. And as a player, I kind of want Mel and Frenchman to take on the drake, but they would be wide open to any magical retaliation :(
Errrm...I'll give you the GM 'common sense' roll for free...you can take her on if you want to but I wouldn't recommend it!!!  For a bit of OoC (not PC) knowledge you could follow the links in the 2075 OoC on Dumpshock to the old CoP thread where the Lady featured quite heavily... there are other DS threads where she was first my PC too, if you can find them, enjoy the read :D

Aww, and I thought it was a nice gesture to bring a drake to a party with a dragon slayer  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-10-15/1740:23>
For my part, I am really hoping that at some point in the RP the hotel team lets us all know the drake goes by eTher…just make for good RP/storyline continuity since she was recently Al's Johnson on another run…


Anyway, sounds like Al is leaving his vehicles where they are - hopefully the basement path/other building we chose to come out of is relatively close to where we left our rides!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-10-15/1938:18>
Sorry, didn't mean that Mel and Frenchman should physically engage her, I meant that they could start a conversation (since they both have pretty decent Con stats) and distract her long enough to keep her mind off the Matrix or at least delay her from adjusting too quickly to the new developments ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-11-15/0018:26>
If I was Frenchman - I'd roll etiquette to make a toast for our "Lovely hostess"  basically socially trapping her in the ball room for a short while... But I am not sure she's still in there.
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-11-15/0817:03>
Aria - are you going to make Rachel Answer Solo's question about Boston... I sort of wanted to know what this extraction was about despite not relevance for the tactical play.
;)
Assume she stalls you for now with a 'not until I talk to my husband and kids' line - at least until I've finished reading Data Trails and then finally move on to Lockdown :P  ...got Bloody Business to read after that too, busy busy :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-11-15/0820:01>
If I was Frenchman - I'd roll etiquette to make a toast for our "Lovely hostess"  basically socially trapping her in the ball room for a short while... But I am not sure she's still in there.
She's still in the room but obviously distracted by AR stuff... I think that Mel and the Frenchman are clear anyway...at least I'm assuming they are!

I just need a decent plan for nabbing the kids and you've pulled off this run without too much of a problem... well this part of the run anyway, nobody said the trip back to London was going to be easy  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-11-15/0956:14>
I think the children stuff shouldn't be very difficult. Solo can help with spiritual influence but so can Sarah and (if he is still around) Daddy.  Influence spell seems to fit, also we can have Rachel calls her on Solo's comlink telling her to come with the man.  Another fun idea is to kick them out of the club for being under aged and then grab Natasha once she's kicked out.

What do you guys say?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-11-15/1039:02>
I say I am beginning to get very insulted by the implication that Smiley cannot handle this.  Give me a little room to work ya'll.   :(  :'( :-\ :P      8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-11-15/1103:13>
I am sure you'll handle it... it's the most fun scene to read right now anyhow!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-11-15/1239:21>
Sarah can also create an illusion if needed, but yeah, Smileys probably got this.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-11-15/1303:04>
If not we can pull out the ultimate weapon. Her mom
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-11-15/1333:15>
If not we can pull out the ultimate weapon. Her mom

Why do you think I mentioned her by name?  :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-11-15/1354:36>
@Jack - I'm a little unclear - is that Snow's Americar we're all piling into?

Aria said in his last IC post we came out within "spitting distance" of our vehicles - wondering if instead of a 4-seater, we should position the doc in my Bulldog (which also has a smuggling compartment) for the ride home - Al can drive while Daddy patches our guest up.

Naturally running interference on the bike is great, and Duke and Jackhammer could ride with Snow or Al as they please.

Once we link up with the other team, we can decide whether to separate or caravan it (I would vote for latter).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-11-15/1410:49>
Yeah,
I was not sure what that spitting range is, but I wanted to get the doctor from the street as fast as possible and Snow Crash is definitely the nearest transportation  ;)

But a smuggling compartment will be the safest option, so go for it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-11-15/1625:20>
Take the boyfriend along. The fewer witnesses the better, and his presence might make Natasha feel safer. I vote for caravan as well, reasons already in the IC. Do we want to tranq them for the ride? Might be easier than having to deal with them if we get into a gun battle. If we put them to sleep and move them to the most safest area things will probably be easier.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-11-15/1656:48>
Solo has a Growler currently on autopilot. I think it is best suited for these combat oriented runners. Solo is now in a fancy car that seems more apropriate for him providing he is lightly armored. Coming to think about it, perheaps he should change into a leather Armor. It seems like the time for sweet talking has passed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-11-15/1812:52>
Hey all, just a note on the "caravan" idea…

glad to see there is some agreement that we don't want to be all split up - as Saithor said, leaves us not only vulnerable, but risks the all-or-nothing parameter of our job.

However, it doesn't necessarily mean all conspicuously line up along the road. We could easily be a kilometer or more apart, and still be near enough to close in and support one another as needed...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-11-15/1847:32>
Yes, if we choose the caravan method, it'll be something like we keep about a km apart, so the nimbler vehicles can easily travel to and from the 3 targets in a question of minutes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-11-15/2056:03>
Question: How do you put a motorcycle on autopilot?

Observation:  Per the questions Smiley asked of Art, the primary is All-Important, the family is secondary.  If we have the primary on hand someone should be calling Art for the address of the drop and be hauling ass for London.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-12-15/0821:53>
Question: How do you put a motorcycle on autopilot?

Observation:  Per the questions Smiley asked of Art, the primary is All-Important, the family is secondary.  If we have the primary on hand someone should be calling Art for the address of the drop and be hauling ass for London.
Bikes have gyroscopes (plus presumably power steering) in them which allow for limited self propulsion...although that sounds like a load of bollocks to me...heh ho, it's in the rules more or less :P

I'm deliberately glossing over your trip to London...feel free to IC the journey, meet up etc as you wish, or ignore it all together and we'll crack on with the next bit ;D  Any gear you need to collect enroute can be dealt with OoC just as easily...

It goes without saying that it's a happy family reunion  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-12-15/0916:57>
Well, so I've had 24 posts or so..The piece of gear I'd like to pick up myself is a sleeze dongle at least
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-12-15/0959:48>
I'm thinking a few of the runners go do recon on the safe house and secure the premises while the rest of the team stays mobile and not far from the complex, until they have the green light to come in and deliver the doctor.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <06-12-15/1028:07>
I think that's a good idea. But then, it's not always the forward team that gets into trouble. Something to keep in mind.
Even so, it usually is, so I'll go with the scout team.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-12-15/1056:47>
Agreed. Sarah will go with the forward team as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-12-15/1201:31>
I agree recon the smart play!

is that just going to be physical, or are we also talking astral/virtual?

Can I propose that, given the number of us (and no dropouts! credit to the game!), this next scene will be utter chaos if we don't make it very clear who is on recon and who - including the four extractees - is in exactly which vehicles, being driven by whom?

I'd be happy to keep a roster on this post as people chime in....


Recon:
Sarah (physical?)
Jackhammer (physical?)
Solo (drones/matrix/astral)
Tobbis (matrix)

Bulldog:
Al (driver)
Daddy
Solo Astral/drone/matrix recon
Whole family

Hyundai Shin-Hyung
Frenchman (driver)
Mel

Jack Rabbit
Tobbis (driver) Matrix recon


Harley
Smiley (driver)

Mirage
Duke (driver)

Mirage
Isaint (driver)

Americar
Snow Crash (driver)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-12-15/1428:35>
Mel and Frenchman (driver) are in his Sport Car. Free to go where needs be. I too feel too many doing the recon will hinder more than help.
Solo has Rachel (The Wife) in the Limo car offered by Art.



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-12-15/1519:07>
Tobbis will only scout it out in matrix. With his natrual technomancer bonus hed be pretty good
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-12-15/1526:02>
Solo has 62 posts, that's give him nice money for toys.
He get a low end RCC, 3 roto drones with AK-97 and 3 flying eyes and some reagents and ammo for his new toys.
He'll also wish to do fettering on the level 8 spirit - so he has her with unlimited services.  (24 karma, 1 magic and 200 reagents), and to learn channeling (13 karma) so he can store a level 8 spirit inside of him and still be in control.   

I update the character sheet with the drones and stuff, and will do the fettering when we have some downtime.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-12-15/1729:59>
No interest in recon,  I will stay with the ones who are keeping the targets safe.  Riding a Harley.

Edit: Moving the whole family to the limo would seem like a good play
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-12-15/1758:45>
The limo or the van…

Aria, I may have missed it, but I don't think we've confirmed the make of the limo with you - assumptions of a Bentley…

If it's a Nightsky, that's the safer car.

But if it's a Bentley, Al's van is more inconspicous, as some handy customizations, and is a harder target. And he's a fairly good driver.

Either vehicle, but I agree putting the family in one ride for the final approach makes them easier to protect….

Other thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <06-12-15/1810:16>
sorry ive been off lately no access unexpectedly i need to catch up. duke has his Mirage I can play escort on the van or limo trailing behind about 50 meters.
Make sense?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-12-15/1906:55>
Crap... I didn't do anything to note last time I totaled up my posts... although from the purchases going around it seems getting stuck in the Matrix really did a number on my post count anyway.  :'(

OK, well the least I can do is spend 1,400 on a Multidimensional Coprocessor. This should give me a nice speed boost if I get stuck int he Matrix Again. (+1D6 Matrix Initiative... makes Cold Sim +4D6 and Hot Sim +5D6)
Actually, considering my usual style, let's make that 3,400 to get the parts to add a second Module slot to my deck and install a Hardening Module to it. (sacrificial module that has 5 matrix damage boxes, any matrix damage applied to the deck is first applied to this module, can not be repaired.)


Unfortunately my current augmentations package is not even half the price of retconning it to a Transys-Erika Front Line Mind suite. (lose a little bit of mental stats for physical boosts and rating 6 skilljack/wires and a simrig. Just the kind of thing Snow Crash would take as a combat decker.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-12-15/1912:04>
Roster update -

okay, have heard OOC or IC from everyone but Doctor Z (who I had in my van, but that really wasn't my call to make, so hope to hear from you Doc, before we finalize!).

Some takeaways from the roster so far:

We have only two people on the physical recon/secure site squad…any other takers?

We are spread over at least eight vehicles - maybe more depending on transport choices for Jackhammer, Sarah, Daddy - any thought of consolidating that at all before we hit London?

We have not decided whether to consolidate the family, and we have no declaration on where the two kids are riding at all….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-12-15/2056:59>
Total Resources

Nuyen 25 posts = 24,000 nuyen 12 karma
+14,750 nuyen, 7 karma

38,750 nuyen 19 karma.


I do want to pick up a particular NQ, dropping the consumerate professional for it.
ELECTRONIC WITNESS - 5 Negative qualities
The character is pretty much already doing it right now. And I have no idea why he has Consumerate professional  other than to fill space


Keeping dosh for monthly maintenance fees later . -12,000 for highlife.
leaves me with 26,750 left.

Sleaze Dongle Rating 3 =  9000 nuyen
Jackrabbit Maneuvering Autosoft rating 4 = 2000 nuyen
FlySpy = 2000 nuyen
Flyspy Manuevering Rating 4 = 2000 nuyen
Flyspie Clearsight Rating 4 = 2000 nuyen

Total 17,000 nuyen.

Anyone have any other suggestions?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0019:16>
Solo can do recon, he now even has recon drones that may be useful for such a task.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-13-15/0045:42>
I figured the kids were in Tobbis' car until we can put them in the van, which would probably need to happen quickly, since that is not a large car.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-13-15/0139:47>
Think I said the 'limo' was a luxury sedan rather than limo, think high end merc or bmw today. Al's van is likely to be more rugged and less out of place in the Soho area...slower though...

Can you confirm how you intend to approach the safe house?

@Scytheknight: assuming you got some mug shots when setting the other runners up for their plunge (otherwise not a lot to go on) you find they are a London based crew with moderate rep (where a crew... :P). I'm on my phone right now so feel free to improvise names/handles, otherwise I can give you some at another point if needed...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-13-15/0300:17>
Yeah.. I would get the kids out of my car the first moment I could get them to Al's van or the limo. Too small, and honestly, I don't want to be going VR with them in there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-13-15/0319:44>
Okay - updated the kids into the van.

And if Solo is going to be running his drones on recon, I am putting Rachel in the van as well.

Not having heard form Doctor Z, I am putting him in the van provisionally - the driver can't be the only in-van protection for the family (besides Spike!).

So that leaves family in the van, with lots of outriders for a nice screen.

Remaining weak point is boots-on-ground for recon team.
Got drones (Solo), got matrix (Tobbis), then Jackhammer and Sarah going in? Seems thin…
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-13-15/0333:37>
Actually….maybe if we did JUST matrix/drones/astral scouting that would be enough.

No one has to dismount, and we don't split our force.

If the scouting team does find something, they'll be short on numbers, and we can't exactly abandon the family to go in and reinforce.

I suggest we assign Jackhammer and Sarah to vehicles (maybe as drivers for Tobbis and Solo????) and start the scout.

Other thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0513:18>
We can do astral scouting with a spirit. Use the drones for physical eyes in the safe house, and with a little teamwork the distance negative penalties won't matter much we can do great perception checks. Solo can either help with team work or with augmenting intuition, or do the matrix perception from a relative distance. That way if the safe house need 'clearing' or we spot a possible ambush we can decide how much muscle we want to send there.

That said I think ten runners are a little army and we could definitely send 2-3 runners to the safe house to make sure that it is clean and secure.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <06-13-15/0531:00>
I think some people should go out to spring any traps if nothing. Having Matrix/drones/Astral recon doesn't mean that the characters see everything. If a group of people go to the safe house, there is a higher chance that someone waiting to pounce on anyone will do.

Or we could always disguise Mel as the wife again to lure a possible trap out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0549:13>
Lets do Solo + mel disguised as the wife + the Frenchman. They know that they somehow sneatched the wife from under their noses it will seem logical that they take her to safe house... I mean Franchman danced with the Drake. She probobly background searched him.
But I'll have Solo sends the drones first with perception checks and anything.  Just in case it is an ambush.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-13-15/0556:34>
Okay - if there is going to be a boots-on-ground recon, and if it is the Solo/Mel/Frenchman team per gilga's idea…Jackhammer and Sarah initially volunteered to go in. Add them to back you up and we've got a reasonable 50/50 split?

Anyway, under the two assumptions that (A) the roster is mostly correct in terms of the family and what vehicles people are in, and (B) that there will be a physical recon, let's try to get (1) final declarations from people on their placement, and then (2) declarations from the entry team on how they do it.

Sooner we have that, sooner things can move forward!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0658:54>
Okay I had Solo send drones and spirit and do some matrix recon. If many people want to go, Solo's physical body can stay with the family.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-13-15/0704:21>
Holy Moley - Solo just lived up to his name and handled drone/matrix/astral recon all at once!

Very cool.

So family is all in van - gilga, is that therefore where you also want your meat?

I suppose the rest of us are driving around as rostered - once we see the results of Solo's initiative, we can decide the next move...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0748:37>
Yes I think it is a good place for Solo. I believe that he is reasonable in actual combat but I believe that when we reach actual confrontation there are more capable runners in the group.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-13-15/0922:21>
Roster updated.

That leaves the loaner car parked somewhere.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-13-15/0936:08>
PS anyone wants to ride a growler? perhaps it is a good bike for recon team... so in case of troubles they can skim through traffic.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-14-15/0031:55>
Sorry, I posted before reading all the chatter on the OOC. I thought Rachel was still with Solo in the Luxury Sedan.

So there are two ways to get in if I am not mistaken: main entrance and from the parking lot. Frenchman + Mel will go through the parking lot. It will also help putting the Frenchman's sport car out of sight as this is not really the best neighborhood to have it parked outside. I like keeping the pretense to still be with Rachel. I kinda want to actually be seen now :).  Solo should stay with the family and direct everything via astral/matrix with his new toys (and share his fixer's name for being amazing! ;) )

If Jackhammer and Sarah want to join in they could attempt an entrance via the main entrance of the building. I suspect some squatters more than another team to possibly give some sort of opposition. Am I to understand that ISaint also want to come in the reckon or leading the protection of the Family?

As far as the approach. The Frenchman will turn off the lights of his car and slowly drive into the parking lot. He keeps his gun at his side. . His counting on the drones and Mel's attention to let him know about any other vehicle or persons inside the garage.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-14-15/0323:32>
it's okay I think you got a fun reply.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-14-15/1245:38>
Sarah's willing to try an entrance. Sorry I haven't been doing much lately, to much on my plate lately, I'll try and pick things up a little. Just a little confused about where everybody is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-15-15/0758:09>
Quick forewarning: I'm off on holiday from Friday for 10 days, I might be able to check in and make the odd OoC response but doubt I'll be able to do any realistic IC (hate typing on my phone!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-15-15/0813:49>
Fair enough mate, thanks for the heads up and enjoy yourself!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-15-15/0819:31>
Hope to get some IC up to keep you going... failing all else I'll prevail on Adamu to run the encounter as he's been generous enough to do the same in the past (you didn't think you were getting away without one did you?!?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-15-15/0824:29>
Updated my character generator with Data Trails stuff: <<CG5.09>> (https://drive.google.com/file/d/0B3Yw4d165IBNSkJrNzhBVXVnY0k/view?usp=sharing) download here

Anyone wants to help 'fill in blanks' there's bonus karma in it for you!  The spells section could do with some descriptions, TM CFs etc... armour descriptions... probably others!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-15-15/1230:37>
have fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-15-15/1419:24>
Hope to get some IC up to keep you going... failing all else I'll prevail on Adamu to run the encounter as he's been generous enough to do the same in the past (you didn't think you were getting away without one did you?!?)

Well, if you are only gone for ten days, we can probably survive. If I did pinch-hit, it would only be three or four player-GM IC cycles.

That said, you know I will be happy to help out however I can.

If you want to do that, be sure to give me the info dump early enough that I can ask questions before you leave.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-15-15/1554:48>
Well.. looks like our physical/astral/matric recon have all come up clear.

Next is the logistics of moving the family in (with our veritable army of runners)..


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-15-15/1659:47>
Lets have the recon runners take good positions around the entrance vector to the safe house and have the rest follow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-15-15/1702:46>
Absolutely agree the advance team should stay in position to secure it (who is on that team exactly? Mel/French/Jackhammer/Sarah/Smiley? Was that it?)

As the rest come in, obviously bodyguarding, do we leave anyone on the perimeter?

And are we comfortable driving, like, a van, two cars, and three bikes in there in the wake of French's sports car?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <06-15-15/1716:13>
Duke is going to look around for a good place to set up with his rifle and provide overwatch unless we need to go in silently and kill someone....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-15-15/1806:00>
Smiley was on bodyguard duty, outrider for the family, not scout.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-15-15/1900:12>
Smiley was on bodyguard duty, outrider for the family, not scout.

Right, sorry, thanks.

Looked back - yeah, near as i can tell it was French, Mel, Sarah, Jackhammer going in.

Sorry to constantly harp on confirming team members' positions - I feel like I'm being annoying!

But if things go down then none of us will be able to act effectively if we are not sure where each other are - especially with ten of us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/0209:16>
It's good that you do that because for once I had no idea I just remembered Mel Frenchman and Sarah.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-16-15/0756:29>
Besides the switch to internal air, Al will be on the lookout for demons (in other words, he'll activate his Spirit Claw focus).

Just in case.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-16-15/0846:00>
Buuuwaaa?

is all I can say.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-16-15/0846:29>
This isn't a 'surprise' situation, I'm not that mean, you got the 'prickles down the neck' before the shit hit the fan...but definitely initiative and some def rolls, particularly for the van (stationary!) and the drones which are taking the brunt of the opening salvo.

To clarify:
Foes#1-3 in upper floors across the street with a view on the parking entrance area, silenced assault rifles judging by the sounds. All in good cover
Foe#4 earth elemental, powerful one! out in the open!
Foe#5 human 'bum' with shotgun firing EX explosive rounds in semi cover
Foe#6 orc 'bum' with uzi targeting the lead outrider in good cover

There are several other people on the street which may or may not be foes!

For expediency I'm going to make a judgement call on the convoy and locations, will update the PC list with Al's locations as the marker.  Snow's Americar is ahead of the van, the shotgun blast coming from an angle... the attack is happening more or less as soon as you enter the alley rather than the parking courtyard (less easy for you to escape from)...so for thematic reasons (and not having you change your already posted IC) we'll assume you began the dismount in the alley because the van wouldn't fit into the security of the parking area.  Had you known I'm sure you might have reconsidered your drop off but that's the (minor) problem with pbp :P so we'll run from here, hopefully without affecting the net results too much (and hopefully without anyone getting narked off :P)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-16-15/0919:23>
We are surrounded? Excellent, we can attack in any direction  ;D

Do you need more pre-gen rolls? (I'm not sure how many I've gone through)
I certainly won't mind if you just roll for me.

More important: How far are we away from the safety of the house? For Isaint it's more important to get the family inside than to return fire (That said, this spirit has to go down.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/0920:52>
Some rolls for Solo:
Initiative:
Solo:
(Augmented by improved intuition Solo has 10 intuition, 8 reaction and he has improved reflexes 3 adept power.
Initiative (http://orokos.com/roll/301400): 18+4d6 34

Spirit (Solo) - (in the astral)
Initiative(astral) (http://orokos.com/roll/301412): 18+3d6 31

3 rotodrones
Initiative (http://orokos.com/roll/301402): 3#9+4d6 16 21 24

Doge roll for drones:
Doge (drone 3) (http://orokos.com/roll/301407): 3#9d6t5 4 4 5
Doge (drone 2) (http://orokos.com/roll/301406): 3#9d6t5 4 1 1
Doge (drone 1) (http://orokos.com/roll/301405): 3#9d6t5 1 3 3

Soak for drones
Drone Damage(1) (http://orokos.com/roll/301408): 3#8d6t5 2 3 4
Drone Damage(2) (http://orokos.com/roll/301409): 3#8d6t5 3 1 4
Drone Damage(3) (http://orokos.com/roll/301410): 3#8d6t5 1 5 1

Doge for Solo:
Doge roles (http://orokos.com/roll/301398): 10#19d6t5 6 7 2 8 7 6 9 3 9 1
(Solo will use edge if is hurt... so because he is not the kind that can carry on fighting with a bullet hole. )  - he may also go full defense - being so fast it seems like a good idea. 

The spirit is in the astral - astral movement is 3km per combat turn - so the spirit location is not relevant.  Drones I assume somewhere in the air in a triangle around caravan. Solo is somewhere inside this hell trying to split his action between commanding the drones and not dying.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-16-15/0922:10>
Just to make note. Tobbis has Adrenaline rush. So he always goes first in the first round of combat, unless someone else has it. Then they roll off.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-16-15/0925:47>
Apartment Recon (Hyundai Shin-Hyung in parking courtyard)
Player: Pistolgrip Character: <<Jackhammer>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg371214#msg371214) Orc adept
Player: Obidancer Character: <<The Frenchman>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368815#msg368815) Human Amnesiac (Assassin?!?)
Player: HydroRaven Character: <<Mel>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg367644#msg367644) Elven Cat Burglar
Player: Saithor Character: <<Halucination>> (https://docs.google.com/document/d/13i8tdF-Mo-Ag-BEdM9E3x646Bk3_fRH8p1TZLIdAdcU/edit) Elven Mage

Alley [Van]
Player: Jack_Spade Character: <<Isaint>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg367523#msg367523) Orc Chameleon – assigned to protect the Dr (assuming got off bike to go to van)
Player: Adamu Character: <<Al>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg317231#msg317231) Human dockworker – assigned to protect the wife
Player: DrZombol Character: <<Daddy>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368303#msg368303) Human Black Magician – assigned to protect Natasha
Player: Gilga Character: <<Solo>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368138#msg368138) Human Jack-of-all-Trades
Player: ScytheKnight Character: <<Snow Crash>> (https://docs.google.com/spreadsheets/d/1kLFe0UYKNuhF9PPia7Maifn-3XLFA_-rTGc7wml38Ak/edit?usp=sharing) Orc Combat Decker – assigned to protect William (assuming got out of car to go to van)

Alley [Car, behind the van]
Player: Triskavanski Character: <<Tobis>> (https://docs.google.com/spreadsheets/d/1ppM5OFzwA7CVklSkn8nCadH7vXUlz-aIVF1KhQIN3bE/edit?usp=sharing) Changeling Techno

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork Character: <<Duke>> (http://forums.shadowruntabletop.com/index.php?topic=17794.msg371109#msg371109) Human cleaner, sharpshooter
Player: Crossbow Character: <<Smiley>> (http://forums.shadowruntabletop.com/index.php?topic=20525.msg368028#msg368028) Human Party Animal
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/0952:30>
I am not sure about the order but I posted the first action of all of Solo's allies. Solo uses two simple actions to command the spirit to fight in combat and take out the elemental (in the astral), and to command the drones to blow up that homeless guy with a gun that is firing at us. (short bursts).  Attack rolls are in IC attached to the actions.
Initiative here.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-16-15/1226:35>
So just thinking out loud before the commute home...

So far, for all their firepower, the only metahuman targets they've shot at are our outriders.

They've used their biggest assets to
(1) attack the drones
(2) block our exit
(3) try to disable our biggest vehicle (the one that can transport the whole family, and has best chance of getting out through their barricade).

So the two takeaways are:
(A) They don't want to risk hurting the extractees (and may not yet be super sure which people those are - this may have been a very hastily thrown-together local team);
(B) They don't want us to leave - seems like they want us to go further on in - which suggests the worst threats may be waiting for us in there.

Either way, the inside team could be useful as a pincer (if they're not about to be ambushed themselves).

I'll get actions and rolls up once the kids are in bed!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/1326:19>
Solo will lift the car with a levitate spell so that the the family can escape in his second initiative pass (if he survives).

If this feat succeeds, I suggest that the van will escape  the scene with the family and some minor backup. Because this kind of firepower is way too much for civilians.

Aria - how big is that car? solo needs 1 success per 200 kg. He should know approximately if it is within his power to lift it with levitate.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-16-15/1453:34>
Edited my "getting out of van" IC to match subsequent GM post (basically deleted parts about shutting van doors and starting to move away from it as a group).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-16-15/1521:08>
Solo will lift the car with a levitate spell so that the the family can escape in his second initiative pass (if he survives).

If this feat succeeds, I suggest that the van will escape  the scene with the family and some minor backup. Because this kind of firepower is way too much for civilians.

Aria - how big is that car? solo needs 1 success per 200 kg. He should know approximately if it is within his power to lift it with levitate.
Not quite sure which car you are referring to?  The wrecked one that the elemental shifted behind you?  That's going to way about 1 ton...but even if you move it then there's Tobis' Jackrabbit between the van and it and no turning space in the alley (yes, I know you can reverse :P).  Snow's Americar is ahead of the van and he's got out (I'm assuming) to go to bodyguard the family.  That'll weigh around a ton and a half I guess for a normal sedan... and all that's assuming Al's van survives the shotgun blast  ::)

Oh, and can I have stun ball resist rolls from the two rear outriders please  :o  ...I'm happy for any of your mages to declare spell defence first unless they are selfishly keeping it all for themselves  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/1609:16>
Solo does not have counter spelling I think. Can't help there... jack of all trades and all.  He can increase willpower that indirectly help with this kind of spells. But that's a bit more complex.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-16-15/1630:58>
At the moment the family is safe in Al's van.
If Solo can, a physical ward would do us a lot of good. Alternatively, finding the enemy mage and neutralizing him would also be a godsend... ;)

Never bother with the hired help if killing the boss solves the problem as well. ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/1639:17>
Sorry no physical ward spell. Solo has Buff spells -  that help with decking, summoning, facing stuff like this.
For combat: Invisibility, Trid Phantasm, Levitate, and stunbolt. Perheaps a trid can help the drones atleast by creating 10 more drones that fly in circles and fire surpressive fire at everyone. Do you really want not to take cover and see if this is the real surrpessive fire? ;)

 (also mind probe but that spell is good only for after combat - or for Frenchman if he wants to try and figure out something about his past).
I'll see what Solo can do, I hope that daddy will be around because he got some bounded sprits and is a full mage.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-16-15/1647:39>
Can I have clarification from everyone on their wifi status?  I'm assuming deckers are running silent and I know Al is wifi dark 99% of the time, but how about the rest of you?  Enemy decker has got his sights on you all  8)

I am also assuming everyone is 'firing from cover' unless they are going to brave the shitstorm in the open?!?  Please adjust rolls accordingly!  I'll handle range mods...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-16-15/1719:08>
Isaint has most of his equipment running and silent slaved to his Fairlight on the public grid. In addition he carries 10 stealth tags  and sensor tags and has a rating 6 jammer running (with exception to his team mates):

I'll try to list everything: 21 slave slots on the Fairlight filled with 17 devices + 10 separate stealth tags & 10 sensor tags

Ares Victory WIldhunt
+Auto-Injector
+Electrochromic Clothing
+Biomonitor
+Single Sensor (Ultrasound) Rating 3

Custom Ballistic Mask         
+Electrochromic Clothing
+Jammer, Area Rating 6

Forearm Guards
+Shock Frills

Lined Coat
+Electrochromic Clothing

+2x Defiance EX Shocker
+Ruger 101
+Ruger Super Warhawk
+Savalette Guardian

Fairlight Caliban

+Contacts Rating 3
+Earbuds Rating 3
+Glasses Rating 4
+Suzuki Mirage

Sensor Tags x10
Stealth Tags x10

So a Decker has 38 silent devices to randomly choose from on the public grid (-2) with 6 noise.
An attack on a slaved device has to beat between 10 (Log+Firewall) and 12 (Wil+Firewall) dice.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: zeththeadeptork on <06-16-15/1750:03>
not sure what to roll...but i know i will do a called shot to first target (unarmored area) with my predator V  i half called shot cost and take off another 2 dice penalty due to qualities with Smartlink i think thats 14 dice before modifiers i also have vision enhancement  and mag in my eyes  every thing on me is running silent.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-16-15/1811:17>


Perception
Skill + Intuition = 7 dice
5  3  6  1  3  3  5  = 3 hits used at start of current ambush scene
6  1  1  5  5  4  2  = 3 hits  used at start of Turn 3 to spot enemies, esp. Foe 1
5  5  3  1  3  2  5  = 3 hits used in Turn 2/1 of alley ambush scene
2  6  4  5  3  2  2  = 2 hits
4  1  1  4  5  2  2  = 1 hit

Surprise
Intuition + Reaction + 3 for awareness = 14 dice
2  3  2  3  6  3  5  2  3  4  2  4  1  5  = 3 hits used at start of current math institute ambush scene
2  6  5  4  4  3  1  1  1  2  6  3  2  5  =  4 hits
4  2  5  2  2  5  3  4  4  3  3  4  6  5  =  4 hits
6  4  6  5  2  1  1  4  4  4  6  2  1  1  =  4 hits
1  6  2  2  4  5  1  1  1  2  1  4  1  4  =  2 hits
If any roll leaves me surprised, I'll use a point of Edge - please reroll failed dice.

Ranged defense

Intuition + Reaction + Combat sense (+ Willpower) = 15 (19)
1  5  6  5  6  3  5  2  4  1  4  6  6  5  2  (1  3  4  3 ) =  8 (8) hits used to dodge Foe 3 in 1/1
4  5  5  5  6  3  5  4  3  5  3  1  6  4  1  (3  4  6  5 ) =  7 (9) hits
3  6  4  5  3  4  1  6  3  4  6  3  4  3  1  (2  6  3  3)  =  4 (5) hits
6  3  5  6  3  4  1  6  2  1  1  6  3  1  2  (1  5  5  5)  =  5 (8) hits
4  6  4  1  5  3  5  2  3  2  1  6  5  6  6  (2  5  5  1)  =  7 (9) hits
If any roll leaves me soaking damage, I'll use a point of Edge - please re-roll failed dice.

Soak
I'll factor for both my non-conductivity and the Stick'n'Shock's AP value (less dice to roll!!!)
Armor + Body + Non-conduct - S'n'S AP = 16 dice
6  5  4  3  5  2  1  2  3  6  3  2  3  6  6  3  =  6 hits Used to soak flashbang in 2/1 (?). Stripping out SnS AP and non-conduct, adding flashbang AP, but also sound damper and flare comp (per your 3 Nov 2014 ruling to 8-bit) leaves me with 15 dice, so still 6 hits, then re-roll fails with a point of edge:2  5  1  4  5  3  6  6  2  = 10 hits total, no damage.
3  6  5  2  5  1  5  4  6  2  6  6  1  5  1  3  =  8 hits
4  1  6  5  6  5  3  1 1  4  6  4  5  2  6  3  =  7 hits
1  4  4  2  6  6  2  4  5  6  6  2  4  1  1  2  =  5 hits
4  5  1  6  3  3  3  2  5  5  2  3  2  1  5  5  =  6 hits
If any roll leaves me taking damage, will use a point of Edge - please reroll failed dice.

And though not requested, here are some initiative rolls:
11 + 2d6
2  4  =  17 Rnd 1
3  3  =  17 Rnd 2
4  1  =  16 Rnd 1 of alley fight
5  4  =  20 Rnd 2 of alley fight
2  3  =  16



Bulldog damage soaks
Body + Armor - 2 dice (total AP of shotgun and EX) = 26 dice

Soak for Bulldog (http://orokos.com/roll/301537): 4#26d6t5 8 10 8 7

4#26d6t5: 4 #
8 [26d6t5=3, 6, 2, 1, 1, 3, 4, 2, 3, 6, 2, 2, 4, 5, 1, 5, 4, 6, 6, 6, 5, 1, 2, 4, 3, 4] Soak against EX shot to grill
10 [26d6t5=1, 2, 6, 6, 4, 1, 5, 2, 6, 4, 1, 2, 3, 5, 6, 1, 6, 3, 5, 2, 4, 6, 4, 2, 5, 4]
8 [26d6t5=3, 6, 4, 1, 1, 4, 3, 2, 1, 3, 3, 1, 5, 3, 1, 4, 6, 5, 1, 5, 2, 5, 1, 3, 6, 5]
7 [26d6t5=6, 5, 3, 1, 2, 1, 6, 1, 4, 5, 6, 3, 1, 4, 3, 4, 5, 4, 1, 2, 2, 3, 4, 1, 5, 3]

Modified armor value is 10, so modified damage has to top that to do any damage at all.
Bulldog's condition monitor is 20 boxes.
Down 15 to 5 remaining.

Ranged defense for van:
Driver's Reaction + Intuition = 11 dice
Ranged defense for van (http://orokos.com/roll/302275): 5#11d6t5 4 6 3 3 4
5#11d6t5: 5 # 4 [11d6t5=5, 3, 3, 5, 4, 1, 4, 5, 6, 1, 4]
6 [11d6t5=5, 1, 6, 4, 6, 5, 2, 4, 1, 6, 6]
3 [11d6t5=3, 5, 2, 2, 1, 4, 1, 4, 2, 6, 6]
3 [11d6t5=2, 4, 2, 5, 2, 4, 2, 4, 6, 1, 6]
4 [11d6t5=2, 6, 4, 3, 5, 3, 3, 5, 2, 4, 6]

Driving out of alley:
Alley escape (http://orokos.com/roll/302202): 20d6h5 6
20d6h5: 6 [20d6h5=2, 1, 5, 4, 5, 2, 3, [6, 3], 5, 3, 3, 2, 1, 1, 3, 2, [6, 4], 1, 5, 1]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-16-15/1906:09>
I am going to use Edge to Seize the Initiative, and my intention is to close with the Uzi Ork either on foot or, if I am facing the right way, by running her down with my Harley.  Can I get an answer as to whether I am rolling for running or for bike?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-16-15/2358:28>
The only online thing I imagine Solo will keep is RCC. He is not the kind to run wireless. When the bullets are flying he shoots. When not needing deck it is offline. He is a jack of all trades but decking always seems to me as a player to be more useful out of combat sequence.
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-17-15/0129:02>
Oh I hope we've got a rigger running hot sim above us and I can find him soon.


But seriously.. Why is Matrix so slow? By the time you even hack anything, at least 3 IPs have gone and blown by.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-17-15/0217:38>
Oh I hope we've got a rigger running hot sim above us and I can find him soon.


But seriously.. Why is Matrix so slow? By the time you even hack anything, at least 3 IPs have gone and blown by.

Yeah that's why I'm looking at picking up Go Big or Go Home... with good dicepools the -6 for 3 marks becomes doable.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-17-15/0723:15>
I think it is a great one to take. With the kind of karma you make in this specific game you could also reach a high skill that will offset some of the negatives and if you decide to use edge you spend just one edge to get the 3 marks. Instead of doing it in different roles and may have bad luck.

Also when you fail hotf you get a mark on your deck and there is a lot of fuss slowing you down reseting or erasing that mark.
So go big or go home + has a lot of potential imo.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-17-15/1231:12>
Ok, work internet imploded at lunch so haven’t had much time to sort through everyone’s rolls yet (at least I’ve got this offline!)…tomorrow!

List by Location relative to ‘family’

Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>> behind open door of car

Alley [Van]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>>
Player: Gilga <<Solo>>
Family [Richard, Rachel, Natasha, William]

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Alley [Foe behind the runners]
Foe#6 Fc 8 Earth Elemental

Solo’s Fc 8 Spirit

Foe#7 Mage


Combat Rnds
Rnd1/1
Foe 1-3 target drones
Foe 4 shoots van
Foe 5 shoots at Snow in cover
Foe 6 shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drones suppressive fire
Solo’s spirit engages foe 6
Inside team…?

I know more of you have declared actions so please add to this list!!! I’ll pick it all up properly tomorrow!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-17-15/1242:02>
I did a piss poor matrix perception there. I think i should use edge to reroll failures maybe, but dun wanna blow that. By the way did one hour pass again after we left?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-17-15/1320:40>
Aria Drones target the BUM - foe #7
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-17-15/1411:29>

I know more of you have declared actions so please add to this list!!! I’ll pick it all up properly tomorrow!

Al was just getting self and family back into the van, move to driver's seat, and lock all the doors.
If I can achieve that in my first pass this turn, will be happy.

Solo - in or out?
Daddy - in or out?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-17-15/1525:07>
Lets do it outside - Daddy is on Vacation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-17-15/1704:14>
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2) (http://orokos.com/roll/301856): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-17-15/2324:43>
I have to apologize again, I've got a very rough patch of school going on, won't be able to post for another two days. After that there shouldn't be anymore problems.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-18-15/0229:31>
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2) (http://orokos.com/roll/301856): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)
There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P

The aoe spell fills the back part of alley and includes the spirit! Not winning any favours there!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/0240:31>
Did I get anything spotted with my perc checks on drones?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-18-15/0732:23>
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2) (http://orokos.com/roll/301856): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)
There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P

The aoe spell fills the back part of alley and includes the spirit! Not winning any favours there!

Finding the Mage (http://orokos.com/roll/302118): 9d6t5 3

That should have found him if he is spellcasting, but if not, I will hit the spirit.  Spellcaster is the priority target over the spirit though.

Stunball resist (http://orokos.com/roll/302120): 2d6t5 2

kewl   8) 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-18-15/0839:36>
List by Location relative to ‘family’
[spoiler]
Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>> behind open door of car

Alley [Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>>
Player: Gilga <<Solo>>
Family [Richard, Rachel, Natasha, William]

Solo’s 3 err 1 drone

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Alley [Foe behind the runners]
Foe#6 Fc 8 Earth Elemental
Solo’s Fc 8 Spirit

Foe#7 Mage [not one of the 3no. bystanders!]
[/spoiler]

Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit – 15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)  Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van

Inside team…?

So...leaving you on a cliff hanger...so that you can all keep posting (if you want to) I propose to step outside combat time briefly... you can post IC about shots fired, spells slung etc, except they will have no material game effect (so all shots either just miss or wing but do no damage etc...), you can hunker down, jockey for position, as long as it makes for a good read that's cool!

The helo technically doesn't turn up in 1/1 either but it's added in to give you something to think about  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-18-15/0848:02>
Did I get anything spotted with my perc checks on drones?
Sorry, wasn't sure which drones you were referring to?  Only Solo's drone(s) here at the moment!

Note on wifi - the ground team are all running non-silent commlinks to 'blend in' there may be some useful info there?!?  No smartguns though

The chopper is wifi dark, as are the descending troopers...easier than Isaint's trick with the hundreds of silent signals :P

Their hacker is somewhere nearby, he's beginning to sift through all those signals, we'll see if he gets lucky  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/0900:39>
Oh I thought there was an enemy drone throwing out gun fire.

And Bleh. Wifi dark. At least we know their driver is in the heli then, cause if it wasn't turned off on wifi, I had a surprise for them a technomancer with two machine sprites running gremlins, boosted with my edge.

I've got to come up with something.. And hope that the others can do what they do.

And Isaint's trick of silent signals?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-18-15/0954:18>
Go back a couple of pages, just after where I asked for clarification on who is running wifi silent...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/1016:59>
Well, thats why the Decker has to play twenty questions to narrow it down.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-18-15/1027:30>
My next purchase will be a program carrier with a wrapper program  ;D
His equipment is currently pre-data trails  ;D

Just in case he finds my auto-injector: That one is loaded with Kamikaze, Stim 6 and Antidote 6.
I won't be happy when he hits me there...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/1033:27>
Is thier decker running silent?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-18-15/1149:08>
Yes, but he's some distance from the action (although within the magical 100m)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/1154:09>
100M i think was just an example, cause it would be silly if a drone could float around at 101m and be unhackable

Anycase if the drones were ours, then my matrix perceptions would be two questions, silent icons in 100m and of those icons ones belonging to decks
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1208:58>
@gilga - dude, what happened to the levitate?
At a ton, that's only five hits to levitate the wrecked car out of our way, and the spirit is down.

Then if Tobbis just reverses, the van can take off.

That takes the family out of the kill zone and out from under the fast-roping HRT.

Yeah, the chopper can chase us, but we leave most of their assets behind.

I just don't see marching the whole family back out of the van, all the while under heavy fire and outnumbered, with our only hope taking a bunch of civilians into a sewer system that may or may not exist, and into which the bad guys in armor can still chase us.

Clearly they want the van to stay here, which is why we need to put all our effort into moving it.

Anything else is just pawn-picking while you king is trapped in a corner.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-18-15/1329:48>
Yes I am editing - I do the levitate. The helicopter with armored dudes got me scared. 
I had to drop his protective magic to have 15 dice for 5 hits... rolled 6 so that car is lifted.  Solo is very fast so I think we'll be okay, he had 35 initiative. So he may even levitate it out before Al's turn.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1402:01>
gilga - you're the man!

lifting that car straight up - that ROCKs.

Triskavanski - if you just hit reverse then we'll move the family out of the kill zone.

Everyone else, I don't think they'll risk shooting into the van, but don't need any more called shots at the engine (though I can probably keep her limping along past the end of her condition monitor…but let's not count on it).

So target anyone shooting at the van.

Once the family/van are out of the alleyway, we change the nature of the battle to something much much better for us!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-18-15/1425:59>
It will take some time - but I'll have the spirit use concealment and movement on the van. It will make out running the helicopter something imaginable.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/1441:58>
Well would my car auto do it? Cause id want to take out the hacker from disabling any gear we have. If not ive got a few options i suppose
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1444:02>

So Solo will have the spirit use concealment on the van. When the van is on the clear the last service will do 'movement' so that the van becomes a lot faster.

Super sweet.
So the trick is to get into the clear.

@Aria - Al's second-pass action will obviously be to pilot the vehicle.
If Tobbis is out of the way, I'll reverse back to the street as fast possible (duh!).
If for whatever reason the Jackrabbit is still there, I'll just push it (Body 16 vs. Body 8).

Looking at the difficult maneuvers chart, this looks like a target of either 2 or 3.
Then the terrain mod adds 4.
But with Steely Eyed Wheelman that drops to 3, so total 5 or 6 (???).

The vehicle's damage only affects the Limit, so I'll be Pushing the Limit with (increasingly depleted!) Edge, so that won't be an issue.

Obviously will ignore pedestrians in the alley - get of the way everyone!

So skill + specialization + reaction + gearhead bonus + vehicle empathy bonus + edge = 20 dice
Bit of a nail-biter with those possible thresholds!
I'll put the roll here and on my dice wall - as usual, left to right in case you need to add/subtract other mods.

Alley escape (http://orokos.com/roll/302202): 20d6h5 6
20d6h5: 6 [20d6h5=2, 1, 5, 4, 5, 2, 3, [6, 3], 5, 3, 3, 2, 1, 1, 3, 2, [6, 4], 1, 5, 1]

Okay - well, there's the six hits that I THINK I need - we'll see what happens...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1445:41>
Well would my car auto do it? Cause id want to take out the hacker from disabling any gear we have. If not ive got a few options i suppose

GM call, but I'd say an autopilot can handle reversing up an alley and out into the street, especially if you don't mind scraped paint.

Or, if that is not cool, just take off the brakes to make yourself easier to push - slower, but gets us there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-18-15/1459:45>
Okay posted a pass and a half - with the other two mage on vecation/unavilable Solo will try to play it like the big league.

His next action are two reckless spells and set the limit using regents (to 7)

1. Levitate that car out of the way.
2. Make van invisible.

If we actually make it to the third initiative phase and the car is still alive, Solo would use the spirit to conceal it (providing nobody else will do it.)

With -8 to perception checks  + 5 hits invisibility it will be very difficult to target the van without blind fire modifier.

Solo actually has 4 passes this round, so his 4 pass will be to use the spirit to make the car move faster.

This will end Solo's actions for the first combat phase.  (35 initiative).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-18-15/1752:27>
Well, I do kind of want that flashbang to count so I'll leave it there for now, just earmark that one to be done when it can. I can to another post later with him firing again... or getting into his car and trying to get out of dodge, although he sure as hell ain't no rigger and will probably crash it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1812:18>
Well, off to a good attempt at escaping anyway!!!!

We'll see how the rulings come down!

Either way - it's a blast!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-18-15/1820:09>
Obi - dude - your IC post dropped off mid-sentence...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <06-18-15/1841:20>
Whew! You people can write. I got behind on Monday, then I wasn't able to catch up on Tuesday, then... etc.
Alright, let me do some initiative and get some actions posted. Edits inbound.

Initiative (http://orokos.com/roll/302281): 3d6+12: 26 [3d6=6, 2, 6]

So, I didn't mention it before leaving town, but since Jackhammer's hotel is where we just left it would make sense for him to grab his full gear before heading to London. I'm assuming that's alright (and that someone was willing to drive him the few blocks for the pickup).

So is the scout team (meaning Jackhammer and company) aware of any hostiles in the apartment, or just a bunch of explosives and debris? Is there any way forward/up to our original destination? How much of what's going on would we be aware of? Snipers, hobos, elementals, helicopters...?

Oh yeah, and since I'm running on the ground this time, I'll go full meatworld and turn off my commlink (unless someone can tell me why that's a horrible idea).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-18-15/1938:13>
Man.. Someone really wants us dead.. or the family. Its amazing how much they got set up at the safe house.

So anycase, if I can have my car drive itself out on its own, as it attempts to avoid gunfire, I'm going to try to do a perc check to find their hacker by honing in on my twenty questions, if I can't use a search check to find the one icon that matches my per criteria.

If I have to command it to bug out of there, I'm going to get my data sprite to assist me on the next threading of the CF Resonance Veil as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-19-15/0453:31>
Maybe - I should have got the more armored bumblebee drones to see how much torment they can take... lets hope that I get the use the remaining drone. Perhaps drone rigging is not viable with this kind of play level.  We'll try to make it work - I sort of enjoy being able to multi task and interfere in many places.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-19-15/0502:06>
Damn it gilga, stop making me sorry for poor little drones (https://xkcd.com/695/)  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-19-15/0536:55>
Maybe - I should have got the more armored bumblebee drones to see how much torment they can take... lets hope that I get the use the remaining drone. Perhaps drone rigging is not viable with this kind of play level.  We'll try to make it work - I sort of enjoy being able to multi task and interfere in many places.

Hehem yeah been contemplating a techno-rigger with a Bumblebee or two... would take something like this to make it viable by brute-forcing the techno's power level though.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-19-15/0651:17>
I just want them to survive more than one shot... even shadow-runners go down after 2-3 shots. So you can't ask for much more.
Perhaps one of the hidden benefits of possession traditions is that you can posses items - and therefore drones, and it makes them tougher. Or perheaps I should pick vehicles that has base of 12 hit points base rather than 6. It sound wired but according to the rules, dodge scooters with guns can take more damage than Bumblebees.



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-19-15/0657:07>
Well, if you've got some way to get them over rough terrain a good old Steel Lynx is pretty damned tough for a drone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-19-15/0709:26>
Lynx still just have 9 hit points, and just 12 armor. It cost 25k and I'd be really in pain I lost a lynx the rotodrones are relatively cheap so no problem I think they cost like 8-9k with everything. But it is still nice to have somthing that don't blow up from a single shoot.
 A scooter, has 4 body 4 armor and 12 base hit points (as it is not a drone...)  that's 14 hit points.  At least it will survive a shot from most weapons.  It costs 3k, adding a weapon mount is another 2.5k and a weapon another 1k 6.5k nuyen and you have a nice drone that can take a little beating. The problem is that it only has a pilot rating of 1, so it will only have 7 dice for shooting stuff... (8 if we give it some laser sight, smart link or something like that). 


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-19-15/0810:55>
Yeah I wouldn't be doing Bumblebees or Steel Lynx's without being a rigger of sum description... but a technorigger does have the CR jumped in + machine sprite thing going on with that M202 (or something bigger) even just laying down (improved) suppressing fire that's gonna make a mess

But then hell, this is someone who can't even work out what the defense roll for a drone on autopilot would be... god DAMN is the rigger section a mess.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-19-15/0846:51>
Heck you got me. Dones are vehicles except when they're not, then they're like meatwold guys on the matrix, except for when they're not and run their own subset of rules, maybe when they're not being vehicles or meatworld guys.

Luckily with everyone running silent or dark, we've got like 3 IPs before their hacker can do anything.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-19-15/0944:26>
Ares Road master. 18 body, 18 armor 8 places for people.
21 hit points 36 soak dice, pilot of 3 so it can sort of shot for itself . It  can support 4 weapon mounts maybe even 5. 
So the passengers can also shoot from inside completely protected only 52k + equipment (for feference my mini army cost about half that. )
When I get some cash I think it is a nice place to start. Can't take a monster truck everywhere tough. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-19-15/1519:52>
Wow, I come back and everything has gone to bugger all this. Hallucination is going to follow Jackhammer to the roof to try and take out the snipers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-20-15/0244:02>
That means Jackhammer, Hallucination, Mel and the Frenchman will be reunited. Let's hope they can be of help raining fire from above.

@Adamu: I saw, crap. I'll fix that quickly. Thanks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-20-15/1314:06>
Cool idea - if Sarah creates an illusion of the van it may take a short while before they understand that the van is really invisible... can even go creative and have an illusion of the van blowing up to pieces. (it was shot at... accidents happen) . can be an impressive feat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-20-15/1602:48>
Consider it done as soon as I have time to post. I was originally going to have illusions of what would appear to be reinforcements pulling up to try and trick them, but the van idea is a good one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-20-15/1651:20>
super cool so we get to make van invisible lift car and make it appear is if it blew away...  Al had an impressive get away roll, Garr reversed the car... overall it seems like great team work.

I had another idea so I updated my post Al and the guys should turn off anything wireless so they cannot be tracked from the matrix. If we manage to geek the mage we have a nice chance that they are blind to astral. Trying to track that van with ultrasound sensors is going to be very difficult as they have limited range. 

So I'd say the rest of the guys -  If you can make sure that that mage is down by the end of the initiative phase - we might actually get away with this stunt.
I know that Daddy has spirits and astral vision, if that mage is invisible or is running any active spell - it will be visible in the astral. The signature of the recently casted stunball should also give at least approximate location.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-20-15/1724:35>
Sweetness and light all around.

We worked HARD to get that van out of the alley - I'll be biting my nails fo the next week or so to see if it works!

But getting away from the chopper + urban panopticon in the van was going to be another head-scratcher.

Invis + speed + concealment will go a long way, but YES - Saithor is you can pull of a convincing illusion of the now-invisible van blowing up…

So cool!!!

These are some tough bad guys - but even if this plan doesn't work, just coming up with it together has made it a real pleasure gaming with you guys.

Details:
Wifi - as Aria knows, Al is the king of wifi-dark. I'll now go as far as to kill my commlink, which, since Al always shut's off his car's wifi whenever it's off a public road, was my last piece of wireless (which, not connected to anything at all, didn't bother me).
And I'll make sure the family does the same.

gilga - can you shoot Al a quick IC - no need to tell the whole plan, just to go fully wifi dark.

And how about Daddy. I think he is still in the van???
Does anyone know when/if Dr. Z will be back?
Until he is, can we assume spell defense on the van?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-20-15/1726:19>


gilga - can you shoot Al a quick IC - no need to tell the whole plan, just to go fully wifi dark.



Yikes - sorry - you already did that!

Righteous.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-20-15/1740:26>
@Aria - on the wifi dark thing, since I don't have Nimble Fingers yet (for the sole reason that buying it ties into my General IC story, which I can't seem to find time to finish), toggling my comm off is actually a Simple action I don't have.

But it'll be first thing on the next turn, which I am pretty sure will be before the magical switcheroo takes place anyway.

(Assuming we get out of there!)

For comms, Al will be using his microtransceiver now, wifi off (the way we did it back in the first Through the Looking Glass).
But that means without the commlink to support it, he'll be limited to voice comms (so no one be offended if Al doesn't respond to any friendly texts!).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-20-15/2123:43>
Indeed we did and it is fun neverthe less.  The movement power if possible on the van will require control tests I hope that Al is skilled enough, but a chase scene without a rigger is very challenging to pull off. We'll have to improvise a lot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-20-15/2235:05>
I have no real ability to go wifi dark.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-21-15/0112:27>
but if the car is going to blow up - they need to disappear from the matrix as well Solo won't be wifi dark either because of RCC and stuff.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-21-15/1235:57>
Going to wait a little while first before detonating the illusion.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-21-15/1333:20>
Saithor you can avoid a lot of drain damage if you use reagents to set the limit and cast at lower force.
it is easier to dispel but otherwise the illusion will feel just as real.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <06-21-15/1813:08>
Saithor, I know hallucination is hurt but I'm counting on her now for some amazing team work!

Aria, what roll would it be to power climb the line up to the chopper? BOD+STR? Gymnastic + STR?

Hoping to be invisible so that no enemy will notice him climbing up and getting inside.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-21-15/2352:18>
Saithor, I know hallucination is hurt but I'm counting on her now for some amazing team work!

Aria, what roll would it be to power climb the line up to the chopper? BOD+STR? Gymnastic + STR?

Hoping to be invisible so that no enemy will notice him climbing up and getting inside.

I'm not trying to avoid more drain, as the detonation wouldn't cause that, just think that it appearing and immediatly blowing up wouldn't be convincing. Changing it now so that you're invisible. Also, is anybody keeping track of initiative?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-22-15/0052:46>
This is really cool idea Obidancer. Saithor I think with regents you can easily do both (Solo lifted car and made it invisible with reckless casting as the same time.).  The force do not have to be much as you have regents to set the limit and you overcome the +3 drain easily. The only limitation is not to do combat spells like that. (you can only do one attack per round unless spiting dice, support spells and reagents work really good).  About not being convincing I read all the stuff that happens in the same initiative phase as happened simultaneously. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-22-15/0718:26>
Obidancer - pure badassery, dude.


For my part, if and when we get GM approval for the van to actually be out of the alley and zipping along invisibly, I have a cool IC in mind for the pros and cons of driving while invisible!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-22-15/0745:31>
It takes some real skill to drive invisible... my only pro is that it is difficult to shoot at you because even if they see you with some sensor  like astral, or ultrasound. they cannot make sure not to hit the family, and called shot to the engine is a bit stretching it when all you can see is a big ball of illusion magic or a spot on the ultrasound.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-25-15/1355:38>
Hello?...   ello?  lo?   :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <06-25-15/1357:55>
Atia is put for a few days
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-25-15/1404:38>
He said he was going for 10 days - 10 days ago so I think today or tomorrow he will post.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-25-15/1943:15>
Biting nails...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-27-15/1816:48>
Hope to be back in the saddle on Monday!  Got a whole lot of IC to digest first  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-29-15/0807:13>
Saithor, I know hallucination is hurt but I'm counting on her now for some amazing team work!

Aria, what roll would it be to power climb the line up to the chopper? BOD+STR? Gymnastic + STR?

Hoping to be invisible so that no enemy will notice him climbing up and getting inside.
Gymnastics + Strength [Physical], unassisted climb up 1 meter per 2 hits, I'll be nice and say there are no mods to the roll as it's not an easy climb with the downdraft from the helo but isn't as bad as climbing a brick wall... you'd better hope you're invisible, it's about 30m up!  Don't glitch  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-29-15/0822:56>
Whew! You people can write. I got behind on Monday, then I wasn't able to catch up on Tuesday, then... etc.
Alright, let me do some initiative and get some actions posted. Edits inbound.

Initiative (http://orokos.com/roll/302281): 3d6+12: 26 [3d6=6, 2, 6]

So, I didn't mention it before leaving town, but since Jackhammer's hotel is where we just left it would make sense for him to grab his full gear before heading to London. I'm assuming that's alright (and that someone was willing to drive him the few blocks for the pickup).

So is the scout team (meaning Jackhammer and company) aware of any hostiles in the apartment, or just a bunch of explosives and debris? Is there any way forward/up to our original destination? How much of what's going on would we be aware of? Snipers, hobos, elementals, helicopters...?

Oh yeah, and since I'm running on the ground this time, I'll go full meatworld and turn off my commlink (unless someone can tell me why that's a horrible idea).
You have your gear, that's fine!

There weren't any threats in the apartment, the explosives where in the floor of the apartment above it!  You didn't take any damage (the note on Hallucination was intended to allow for Saithor being unable to post for a few days...).  It would be a fairly safe assumption after the explosion that the Doc's/family's well being isn't high on their agenda!

As has been mentioned IC you can climb the debris to the floor above, or go back to the stair/lift core and go up...assume you know everything the others do (shared AR)...unless you are running dark now (most of you?!?) in which case we'll assume you are at least talking to one another via micro transceivers!

So..., trying to sort through the IC and the events of while I've been away and getting the rough combat rounds straight.  We'll assume Daddy has taken a blow to the head in Al's sudden reversal of the van and isn't up to assisting you at the moment!  Anyone else AWOL?  I think I've seen recent posts from everyone else???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-29-15/0836:19>
I am here. Welcome back Aria! I hope you had tons of fun!
Solo's next actions are
simple action cast levitate to lift the car. 
simple action cast invisibility on al's truck. 
both spells casted with reckless casting, and regents were used to limit drain potential.  (14 reagents total, I'll update the char sheet soon).

free action - tons of texting - just for RP.

move action get in jackhammer. 

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-29-15/0855:39>
Isaint shot at the guy with the shotgun (http://forums.shadowruntabletop.com/index.php?topic=20639.msg378587#msg378587), went full defense and was ready to enter combat round two (Which depending on the success of the drones and the grenade, will probably consist of a quick retreat)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-29-15/1232:29>
List by Location relative to ‘family’
[spoiler]
Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>>

Alley [Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>> temporarily incapacitated
Family [Richard, Rachel, Natasha, William]

Solo’s 3 drone sorry  :o

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>
Player: Gilga <<Solo>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Solo’s Fc 8 Spirit

Alley [Foe behind the runners]
Foe#7 Mage [not one of the 3no. bystanders!]

Helo overhead Nissan Hound [H5, Sp4, Ac3, B16, A16, Pi2, Sn4, St12] 2 wpn mounts
Foe#8-10 [descenders] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)], L Milspec armour + Helmet [18 Hardened!]
[/spoiler]

Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit – 15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)  Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van

‘Out of combat’ fudge time - it would have taken longer to climb than the events outside, but I like the story!!!
Inside team begin to climb to upper levels, Al, Tobis, Snow rapid reverse (after flashbanging descenders), illusion of van exploding, Solo’s spirit hunts mage, Frenchman jumps to descent line from helo

Rnd 2/1
...

Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-29-15/1254:14>
So, did Isaint hit the Hobo with a Shotgun, did he soak, or did he shrug it off completely?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-29-15/1655:28>
So, did Isaint hit the Hobo with a Shotgun, did he soak, or did he shrug it off completely?
You did some fairly significant damage but he was still moving! The joy of cyber :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-29-15/1759:57>
Quote from: Aria
Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!

Dreck...

Defense Tests
Vehicle Defence Test (http://orokos.com/roll/304721): 11d6t5 6 hits
Vehicle Defence Test (http://orokos.com/roll/304722): 11d6t5 5 hits
Vehicle Defence Test (http://orokos.com/roll/304723): 11d6t5 5 hits
Vehicle Defence Test (http://orokos.com/roll/304724): 11d6t5 1 hit
Vehicle Defence Test (http://orokos.com/roll/304726): 11d6t5 5 hits

Rolled reasonable for the most part, but no idea what kind of penalties I'm under...

Soak tests
Vehicle Soak Test (http://orokos.com/roll/304727): 17d6t5 6 hits
Vehicle Soak Test (http://orokos.com/roll/304728): 17d6t5 4 hits
Vehicle Soak Test (http://orokos.com/roll/304729): 17d6t5 5 hits
Vehicle Soak Test (http://orokos.com/roll/304730): 17d6t5 5 hits
Vehicle Soak Test (http://orokos.com/roll/304731): 17d6t5 5 hits

whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.

Vehicle emergany handling check (http://orokos.com/roll/304733): 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-29-15/1808:48>
Edited my posts. notice that cars (and poor drones)  have Armor (capital A) that means the effective armor after AP, rounded down is added as automatic success. The drones probobly had no chance vs APDS ammo - but a car might still get a reasonable damage resistance.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-29-15/1817:26>
Nope, just that anything under modified AP is ignored.

Quote from: SR5 P 205
VEHICLE DAMAGE
Whenever a vehicle is hit by an attack, it resists damage
as normal, rolling Body + Armor. If the attack’s modified
DV is less than the vehicle’s modified Armor, no
damage is applied. Note that since many vehicles have
large Body dice pools, gamemasters are encouraged to
use the trade-in-dice-for-hits rule (4 dice equals 1 hit)
to simplify tests. Your average tank, for example, will
automatically get 4 hits on a Body Test through that
trade in, so there is no point in rolling unless the tank
needs more than 4 hits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-29-15/1823:56>
Solo's actions.
Fire at mage short burst (smile action) -5 to defense. Think it looks cool while passing the window to target whomever is there. That gun has some serious RC (7) .

Now the spirit - if viewing the astral the sprit can engage it with astral combat and Solo will use another simple action to move a flying eye in that room to give visual to anyone with image link.

Otherwise, Solo will use a simple action to instruct the spirit to conceal Al's car.
(It's current task is help in combat).

Solo had 35 initiative and this is the second initiative pass.  pass for him. (I'll use the last one to actually drive the car)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <06-29-15/1827:53>
Aria - as mentioned earlier, first actions for turn 2/1 is Simple - Kill commlink.

Second Simple will be Observe in Detail for pursuit.

For the first few seconds, mindful that other motorists can't really see him, Al will just be driving wherever has the least traffic!

My turn 2/2 action will of course be a (basically mandatory) Complex to Pilot Vehicle. 

All the rolls for current actions and defense are in my dice wall brought forward to post 1681 (page 113), which I've cleaned up little to remove Math Institute-specific notes.

And WELCOME BACK!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-29-15/1833:11>
@ScytheKnight thanks for correcting me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <06-29-15/2230:08>
Going after the mage, hoping if I can kick him away from the window he can't do any hoodoo on the rest of the team.  I will follow up the attack as soon as I can to keep him down and put him out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-30-15/0753:49>
Going after the mage, hoping if I can kick him away from the window he can't do any hoodoo on the rest of the team.  I will follow up the attack as soon as I can to keep him down and put him out.
I meant first floor in UK terms...but as 'rule of cool' is paramount you can vault a handy dumpster to get to him!  Just don't get shot by Solo as he wildly sprays the air with bullets from an assault rifle that's bigger than the car he's driving :P

Quote from: Aria
Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!
[spoiler]
Dreck...

Defense Tests
Vehicle Defence Test (http://orokos.com/roll/304721): 11d6t5 6 hits -2D for BF [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304722): 11d6t5 5 hits -3D = 3 hits [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304723): 11d6t5 5 hits -4D = 4 hits [FN HAR 10P, -6AP] Attacker 2 net hits acc 6 with laser
Vehicle Defence Test (http://orokos.com/roll/304724): 11d6t5 1 hit -5D = 0 hits [Uzi 7P, -4AP] Attacker 2 net hits

Soak tests
Vehicle Soak Test (http://orokos.com/roll/304727): 17d6t5 6 hits 3 mod hits so 9 boxes of damage!
Vehicle Soak Test (http://orokos.com/roll/304728): 17d6t5 4 hits 3 mod hits so 6 boxes of damage!!! Eeek, only 3 boxes left!!!

whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.

Vehicle emergany handling check (http://orokos.com/roll/304733): 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.[/spoiler]
Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] now with 3 boxes of damage left on the monitor!!! Limping!!!

@Jack: Fog of pbp: I thought ISaint was in the van with the family???  Or have you stayed on the street?  Getting in Snow's car before/after shooting shotgun guy?  Just need to be clear for IC (and partly why I didn't include your shot on shotgun guy before!) :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-30-15/0817:08>
I do not think the Ares alpha is that big is it? is it much bigger then M16?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <06-30-15/0821:53>
I do not think the Ares alpha is that big is it? is it much bigger then M16?
Probably not, bulpup design but with an underslung grenade launcher which I suspect makes it heavy...read your message, I get that you are firing the gun while running towards the Jackrabbit and then piling in...right?  That's ok with me!  I think that still works with the IC...can I have an attack roll (unless I've missed it?)?  Don't forget running mods, range will be close I'd think...no lighting mods etc
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <06-30-15/0825:13>
I already rolled but we can take the dice (in spoiler in my IC)
coppied so you do not need to go back/forth.

Shoot full auto as simple action with Ares Alpha -5 to defense Wireless smartgun is sadly offline Solo has 13 dice to fire, he dropped concentration of the levitated car. He just maintain invisibility so 11 dice left.

Fire Full auto (simple): 11d6t5 5
if he hits the damage is 11P , -2 (Ares Alpha with regular ammo).

Whats the negative for running and firing?  - Found it -2 dice taken for running total of 4 hits.
Fire Full auto (simple) (http://orokos.com/roll/304735): 11d6t5 4
9d6t5: 4 [11d6t5=3, 4, 5, 4, 6, 6, 1, 6, 1, 5, 2]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <06-30-15/0837:17>
Ah, ok.

No, Isaint is not in the car, he shoved the doctor inside and went to town on the shotgun guy.

And I was wondering, why nobody was shooting at him  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-30-15/1755:11>

Quote from: Aria
Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!
[spoiler]
Dreck...

Defense Tests
Vehicle Defence Test (http://orokos.com/roll/304721): 11d6t5 6 hits -2D for BF [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304722): 11d6t5 5 hits -3D = 3 hits [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test (http://orokos.com/roll/304723): 11d6t5 5 hits -4D = 4 hits [FN HAR 10P, -6AP] Attacker 2 net hits acc 6 with laser
Vehicle Defence Test (http://orokos.com/roll/304724): 11d6t5 1 hit -5D = 0 hits [Uzi 7P, -4AP] Attacker 2 net hits

Soak tests
Vehicle Soak Test (http://orokos.com/roll/304727): 17d6t5 6 hits 3 mod hits so 9 boxes of damage!
Vehicle Soak Test (http://orokos.com/roll/304728): 17d6t5 4 hits 3 mod hits so 6 boxes of damage!!! Eeek, only 3 boxes left!!!

whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.

Vehicle emergany handling check (http://orokos.com/roll/304733): 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.[/spoiler]
Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] now with 3 boxes of damage left on the monitor!!! Limping!!!


Yieks! Glad that's my car and not me!

I now have this mental image of Snow Crash trying to continue backing what's left of his car out the alleyway driving one handed while his other hand grabs the Ares Crusader and lays down suppressive fire at the armored goons... and I have no idea if this is even possible...

EDIT: Ahh crap, Ares Crusader II is only BF capable anyway... so much for that idea. =/
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <06-30-15/1820:41>
I'll get my actions up soon. I was thinking of just using influence to make one of the snipers walk off the buildings there on. Any problems with that?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <06-30-15/1833:30>
I'll get my actions up soon. I was thinking of just using influence to make one of the snipers walk off the buildings there on. Any problems with that?

I'd rather not start that arms race... maybe kick them or shoot them with Gel Round to knock them off instead?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-01-15/0208:51>
Initiative (http://orokos.com/roll/305149): 2d6+14 23

Power Climb the Line to the Chopper (http://orokos.com/roll/305145): 13d6t5 3
Power Climb the Line to the Chopper (http://orokos.com/roll/305146): 13d6t5 6
Power Climb the Line to the Chopper (http://orokos.com/roll/305147): 13d6t5 6
Power Climb the Line to the Chopper (http://orokos.com/roll/305148): 13d6t5 6

Four passes (1 full round plus one pass) to get to the chopper.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-01-15/0814:09>
Ok, this is what I've got so far...can you read the location spoiler too and make sure I've not misinterpreted your locations again?

Thanks!

List by Location relative to ‘family’
[spoiler]
Apartment Rooftop
Player: Pistolgrip <<Jackhammer>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Hound Helicopter
Player: Obidancer <<The Frenchman>>

Alley [Outside apartment building]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]
Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15] incapacitated
Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]

Player: Jack_Spade <<Isaint>>

Foe#8-10 [descenders] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)], L Milspec armour + Helmet [18 Hardened!]

Foe#7 Mage
Player: Crossbow <<Smiley>>
Solo’s Fc 8 Spirit

Player: zeththeadeptork <<Duke>>

Helo overhead Nissan Hound [H5, Sp4, Ac3, B16, A16, Pi2, Sn4, St12] 2 wpn mounts

Dean Street Heading North to Oxford Street
Jackrabbit
Player: Triskavanski <<Tobis>>
Player: Gilga <<Solo>>

[Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6] 15 boxes damage
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>> temporarily incapacitated
Family [Richard, Rachel, Natasha, William]

Player: ScytheKnight <<Snow Crash>>
[/spoiler]

Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit – 15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)  Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van

‘Out of combat’ fudge time
Inside team begin to climb to upper levels, Al, Tobis, Snow rapid reverse (after flashbanging descenders), illusion of van exploding, Solo’s spirit hunts mage, Frenchman jumps to descent line from helo, Solo drops levitating car between Snow’s car and the Descenders

2/1 Solo fires at mage Foe#7, Spirit attacks, Smiley vaults and drop kicks/stamps on mage, Al drives north like a madman (an invisible one!)

2/2 Solo gets in Jackrabbit just as it exits alley (after chasing it down)

2/3

2/4

3/1 Frenchman reaches the chopper

Note: it would be a good idea for Tobis and Snow to bracket the van as it travels otherwise other road users are going to try and occupy the space where the van is…with predictable results!  I’ve assumed you’ll go north but could easily be south if you wanted.  Oxford Street is a major thoroughfare with lots of traffic…unless this corp kill squad have serious clout it’s unlikely they’ll be able to pursue you along it with a chopper – draw too much attention!

Of course your smoking vehicles may do that all by themselves!

@Al: liked your description of the invisible van - never really thought about the implications before...given it's not an area spell I guess technically you are all sitting in thin air and looking like a perfect target but that goes a bit against the spirit of the effect I feel... :P  Perhaps I should have looked up object resistance tables and the like to see if the spell works???  Ah sod it, too late now  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <07-01-15/0838:04>
From her vantage point, Mel will try and look at the enemy and figure out who is giving the orders/calling the shots. She will look for anyone that has an overall view of the situation, that seems to be somewhat removed from direct conflict and that is using his/her commlink profusely (or at least seems to be talking to a microphone of some sort).

Perception 〜 Intuition 5 + Perception 6 + Visual 2 + Hawk Eye 1 + Vision Enhancement 3 + Actively Looking 3 (http://orokos.com/roll/305224): 20d6t5 6 no glitches, under Mel's mental limit of 7.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-01-15/0846:56>
There are lots of grimey windows...you can see movement at a few of them as people gawp (safely) at the carnage outside...one could conceivably be the leader - plus you've not located the decker yet...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-01-15/0915:40>
If we apply object resistance invisibility is very difficult to break as cars are highly processed objects.
However, in my opinion invisibility does not effect the van itself, but the mind of the viewers.
(the improved one is in the grey area of interpretation like too many parts of the rules) 

From the book:

"Invisibility affects the minds of viewers. Improved Invisibility
mimics the subject’s surroundings from all angles
and affects technological sensors as well."

So the way I read this phrase is that the improved invisibility is a special case of trid that instead of creating a location based illusion creates an object base illusion as if the object is not there.  I am not sure that object itself is effected in any way - but if you think it does I am all game ;)  I know that the rules of this game are badly written and the fluff does not always effect the game mechanics and stuff like that.

I think that as a rule -  illusion magic cannot effect the real world it is not effected by object resistance.  not require object resistance. 

another illusion spell that specifically designed to effect cars also do not mention the word object resistance in its description:

VEHICLE MASK
(REALISTIC, MULTI-SENSE)
Type: P Range: T
Duration: S Drain: F – 3
Vehicle Mask is a variant of Physical Mask (p. 291,
SR5) designed to mask the identities of vehicles and
drones. By touching the targeted vehicle, the spellcaster
creates an illusion that masks it to appear to be a completely
different vehicle of roughly the same size. In
addition to the visual mask, this spell affects the vehicle’s
sound, smell, and other identifiable characteristics.
Vehicle Mask can also modify a vehicle’s Signature (p.
184, SR5); each net hit scored by the caster can be used
to raise or lower the vehicle’s Signature modifier by 1.
The caster must be actively touching the vehicle being

In contrast,  Manipulation spells do mention object resistance. (like the fashion spell in SG).

FASHION
(ENVIRONMENTAL, AREA)
Type: P Range: T
Duration: P Drain: F – 1
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The net hits
over the clothing’s object resistance (defense pool for
the clothing can be between 6 and 9, depending on the
complexity of the material and whether it interweaves
electronics into the threads) measure the degree of
style in the tailoring. The spell cannot change clothing’s
protective value, only its cut, color, pattern, and fit. The
weight of the clothing does not change, and it must cover
approximately the same amount of area (for example,
a jumpsuit can’t be converted into a bikini). The caster
must touch the clothing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-01-15/1008:54>
I'm going to assume, that Isaint has parked his bike somewhere outside the alley.

If the Frenchman wasn't on board the helicopter, I'd try to shoot him down.
Those milspec guys are really a pain in the ass to deal with.

We still haven't found the mage or the decker and our team is now very much in disarray.

So, our next step is clear: Take over the helicopter.  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-01-15/1019:49>

@Al: liked your description of the invisible van - never really thought about the implications before...given it's not an area spell I guess technically you are all sitting in thin air and looking like a perfect target but that goes a bit against the spirit of the effect I feel... :P  Perhaps I should have looked up object resistance tables and the like to see if the spell works???  Ah sod it, too late now  ::)

Actually, the interpretation I used for the post was that, since the RAW says Improved Invisibility mimics the surroundings so that a viewer can't see the object (basically like a magical ruthenium polymer/Predator camo thing), then outside viewers can see neither the van nor it's interior, as all they are seeing is a mimicry of the street view beyond.
Likewise, insiders can't see the van, since when they look at the interior they are seeing a mimicry of what lies beyond its walls in their LOS.

But honestly, I was not even sure you'd let us turn the van invisible, which is why I waited to IC until you'd ruled on it.

See the post I started on DS for a short but interesting discussion...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-01-15/1428:03>
Karma spent: 41 from start of game:
13 initiation (channeling)
3+5+7+9=25 pilot ground craft 1-->5 (discount from jack of all trades quality).
1+3: Gunnery 0-->2

He'll become a rigger eventually and then Aria will need to work a little harder in order to take down my drones. At least that's the spirit. 27 karma before Solo can shoot from a drone ;)
 

The 3th initiative round Solo will activate agiltiy boost (he sort of had a simple action remaining)
Agility Boost (http://orokos.com/roll/305281): 8d6t5 2
so his fire will keep all 5 hits (I took 2 dice from running and bring them back).

The last initiative round Solo will dramatically enter the jackrabbit and begin driving.
It is a really cool move because tobias is a technomancer so he adds dice to Solo.  with his machine spirit running diagnostics.
Pilot ground craft + diagnostics 4 (http://orokos.com/roll/305286): 17d6t5 4
17d6t5: 4 [17d6t5=4, 6, 6, 4, 3, 6, 4, 5, 2, 4, 4, 1, 2, 4, 2, 2, 2]
(2 dice reduced because Solo is still maintaining invisibility. but the number of hits stays the same).

The limit for handling is 4, (speed 3) but AR driving ads +1 to the limits. (and is so much cooler to see on the display data about other cars and such. the machine spirits also do good but I am not sure how.  any way all 4 hits are kept and hopefully Al will manage to get away with driving invisible. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-02-15/0214:52>
Really sorry for how long it's taking to post. My books aren't avaliable, but I'll be able to have something up tomorrow. Should have just brought them with me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-02-15/0752:23>
That's why I get all my books as pdfs these days :P

@Gilga: minor question - didn't you cast the invisibility at a rather low force?  I can't be bothered to hunt back through the OoC posts now so don't worry if you can't remember either  ::)  ...it's fairly moot as the helicopter can see the fine just fine thanks to radar and movement sensors, the mage has told them it's invisible, so a fairly simple matter to 'see through' the illusion...having said that everyone's kind of busy at the moment anyway...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-02-15/0758:10>
I think force 3 but pushed limit to get good result. Dont remember how good the roll was. They are also wifi dark to be extra stealthy. Turned off kind of dark not silent.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-02-15/0830:12>
@Aria

That brings up a question: What kind of Heli is this? At the moment I have the mental picture of a Black Hawk. Also, I'm assuming, there are clear windows and it's not exclusively maneuvered by VR. Otherwise I might have been to hasty in shooting the pilot  ::) ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-02-15/1859:50>
Okay so for Sarah's next action she's going to cast influence on one of the snipers and tell him to throw his sniper rifle out of the building. assuming that it doesn't count as a sustained spell.

Spellcasting Illusions using reagents to set limit of 8 5 hits Link to dice roll: http://orokos.com/roll/305637
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-03-15/0019:56>
Did I miss a post where we'd pulled over somewhere?  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-03-15/0034:32>
In Al's post he said that he'd pull over. (not the last one the one before) he also said that we followed him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-03-15/0537:59>
Yikes!
Well, I looked back over my last two posts of driving around fluff, and can't figure out where the idea of pulling over comes from.

Seems to me, even if we switch to this rental car, we still have to get to it, which means we stay in the van to get there - in which case, why would we stop to talk about it???

I don't really think we should be stopped, when we can make this plan well enough by microtransceiver or even shouting.

But more important, I really don't want to make a plan until we hear an update from Aria - the fact is, we don't know yet if the rest of the team stopped the chopper. In other words, we don't even know yet from the GM if we are even being pursued.

Don't want to decide a plan until we have that bit of info!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-03-15/0547:28>
I understood your post as a pull over in some ally. But I don't mind editing so it is sub-vocal or anything.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-03-15/0604:45>
All good.

Probably my fault, since my writing can be a bit busy and convoluted.

Al will respond IC to your plan just as soon as we get some information on what sort of pursuit we are currently up against.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-03-15/0634:40>
I understood that he pulled into the alleyway and into a side street.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-03-15/1213:21>
Ok, apologies, been a mad week trying to catch up after holiday and I haven’t had as much RP time as I would like…so that I can keep you posting in my absence over the weekend:

Isaint’s shot takes out the pilot (even with blindfire mod!)…chopper is now about to crash in a heavily built up area of London – feel free to feel very guilty.  At least it will distract the three milspec guys who had turned on you as the van is out of sight.  Frenchman nearly made it to the chopper – is now under the influence of gravity back towards the roof!  I’m pretty certain choppers don’t ‘Hollywood’ explode as soon as they hit something though so there’s that at least!

Smiley and Solo have together taken out the mage

Hallucination caused one sniper to drop his weapon – he will get another one out and direct the other 2 snipers to fire at you all on the roof! <evil grin> at least he will until the chopper comes crashing down too close to you for comfort!

Tobis has ‘found’ the enemy decker…go to town!

Al appears to be free for now…and nobody crashes in to him due to radar collision warnings etc…plenty of odd looks!  Feel free to IC something about a motorcycle bouncing off you though…?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-03-15/1240:13>
Is the enemy decker currently in VR Perhaps Hotsimed VR?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-03-15/1724:02>
Solo will stop the invisibility, because he needs all his attention at trying to prevent the copter from crushing in a populated area.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-03-15/1753:49>
Is the enemy decker currently in VR Perhaps Hotsimed VR?
AR...

To clarify on chopper, it is going to crash into apartment building roof about 10m down, Frenchman will fall max 6m which he should easily manage!

Oh, and controls are likely to be AR!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-03-15/1805:40>
Poop. So he doesnt really have sim sense going then
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-03-15/1945:33>
I hope it was an expensive rifle. Should we in the apartment team start bugging out? With the Helo down they may not be able to follow us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-03-15/2128:16>
OK.. so finally got around to re-tallying my posts (that was a pain in the ass) but on a plus side, means i can buy some stuff.

ATM just one thing on the wishlist. Spending 12 karma to buy the Go Hard or Go Home positive quality,  reducing the penalty to attempting to place 3 Marks at once with Hack on the Fly or Brute Force from -10 to -6.

Strangely enough... cash is basically useless to me. Anything I'd actually want to buy is 6 digits... really finding that upgrading decks or 'ware is damned near impossible.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-04-15/0000:43>
I hope it was an expensive rifle. Should we in the apartment team start bugging out? With the Helo down they may not be able to follow us.

Definitely, those armors major weakness is that they have reduced movement and you can't run well
I' m editing my post about catching tF
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-04-15/0153:57>
Deck upgrades works best with loot. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-04-15/0644:51>
Looting works best when you're not running like fuck.  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-04-15/0711:39>
Well let's try to save some innocents over london and get a helicopter (that will be extremely hard to drop or continue using but may have some identifying evidence on top of it. If we actually manage to secure it.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-04-15/1835:24>
Alright, looks like it's time to get the convoy stopped so I can stop having to drive...

Man.. the more I look at the MBW system the more I think it'd be perfect for Snow Crash... it's just the kind of extreme setup he'd go for.. alas I'd need to basically redo his 'ware from the ground up to fit it, and the skilljack, in.

OK, done a post about trying to gain control of the chopper... once I have the marks I'm unsure if you want me to roll Control Device actions, default Pilot Aircraft actions, or both.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-05-15/0124:45>
You cannot default pilot aircraft - but you can turn the autopilot on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-05-15/0241:39>
*sighs* damnit where's those skillwires? or a rigger in this team for that matter  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-05-15/0254:56>
Solo is working on rigging (at least for remote control - a control rig is for the future as it burns magic) I can get him a bit of pilot aircraft, (was already in the plan, after ground craft and gunnery).  The next drones will be vehicles, probobly bikes as they got more hit points and may not fall apart after a single shot.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-05-15/0417:35>
Yeah, been contemplating a technorigger if the worst happens... although with nano and gene therapy available for boosting effectiveness of control rigs that's a bit tempting as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-05-15/0446:21>
Discussing this stuff with Trisk, I think we reached a conclusion that techno's make the best possible riggers. Because of access to both machine spirits and a submersion that is very similar to control rig.  so for 13 + 16 + 19 karma you get the equivalent of a level 3 rig - where a level 1 control rig already makes you better than almost all drivers without a rig. If there is one augmentation that I feel it is worth burning magic for it is the control rig as it gives very attractive bonuses to controlling stuff. in an odd way, finally playing a player with physical capabilities - I still miss the control rig more than the ability to shot with a gun, dodge bullets and climb stuff.

What is this nano/gene therapy ? am I missing some rigging book?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-05-15/0644:48>
Chrome Flesh mate... they don't act as a rig, and you can't get both at once... but basically they improve an existing control rig.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-05-15/1845:37>
Before you all get too excited - sorry to be a party pooper but you've sent a spirit to turn on a button that only 'exists' in AR...there's no physical dashboard on this chopper...even if there were the rigger is jacked directly into the machine which overrides any external access (yes, he's close to being dead but the machine doesn't know that yet)...it has about 10m to fall and it will get that far in about 1 second, so even the autopilot couldn't pull it out of a crash if you did turn it on...now you might think I'm being an arse but you could also look at it as a game balance thing...more importantly you could consider what the corp would do when you run off with their black ops chopper...drone launched air to air missile anyone?!?  'Fraid you'll have to work a tad harder if you want one of these babies...sorry :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-05-15/1920:45>
Weeeellllll dreck. Well played sir. I'm not entirely sure we where trying to steal it, well not yet anyway, just prevent the crash... but seems that's not going to happen... looks like people are going to need to start seriously hoofing it.

I guess that's what we get for 1-shotting the pilot of a military black-ops helicopter without any plan of what to do next.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-05-15/1949:53>
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-05-15/2351:16>
I just wanted not to kill a bunch of innocents - but okay sometimes you win sometimes you lose still a good story to have the spirit just sit there in aww not understanding this technology thing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <07-06-15/0016:35>
Before you all get too excited - sorry to be a party pooper but you've sent a spirit to turn on a button that only 'exists' in AR...there's no physical dashboard on this chopper...even if there were the rigger is jacked directly into the machine which overrides any external access (yes, he's close to being dead but the machine doesn't know that yet)...it has about 10m to fall and it will get that far in about 1 second, so even the autopilot couldn't pull it out of a crash if you did turn it on...now you might think I'm being an arse but you could also look at it as a game balance thing...more importantly you could consider what the corp would do when you run off with their black ops chopper...drone launched air to air missile anyone?!?  'Fraid you'll have to work a tad harder if you want one of these babies...sorry :P

Looks like they might need me back :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0021:57>
Hey ;) good to see you are are still around.
Definitely do. I posted about the tragic chopper crush and crying spirit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <07-06-15/0025:02>
Hey ;) good to see you are are still around.
Definitely do. I posted about the tragic chopper crush and crying spirit.

Remember what I did with an aircraft. :P :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0031:41>
yes... but you were inside when you killed the rigger. (this game seems deadly to riggers).
too bad you didn't get to use the 'space ship' ;)
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: All4BigGuns on <07-06-15/0049:23>
Ya'll are on to the big Sum-to-14 one at this point, right?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0107:12>
Yes ;)
Easier to be a jack of all trades that way. A bit more karma and my char can fit into every archetype.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-06-15/0323:43>
Hey, no crying for innocents while half the team is still in the operation zone with a bunch of pissed off mil spec armor wearers.
I don't have enough APDS to take everyone out ;D

But I like the fact, that I slew my first dragon, so I'm not all that unhappy that the chopper could not be saved.  ;)

But now I really need an update on who is still active and where everyone is.

Isaint is currently running out of the alley to his bike.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0430:16>
It would have been extremely cool if we pulled it out... and taking the pilot down also cool and very effective.  I am just worried about Franchman to see how he'll survive the way down.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-06-15/0434:56>
Well, if he has the free fall skill, the 6 meters to the roof shouldn't be to dangerous to him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0600:59>
Spirit can conceal up to 8 targets, they get -8 dice to spot.  The camouflage is not effective once they spot you. I believe for anyone that want to sleep out of there without automatic fire all the way it should work. 


 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-06-15/0726:18>
Have we ever ascertained  officially what model car this rental is?

Praying we won't need its stats, but...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-06-15/0945:20>
Have we ever ascertained  officially what model car this rental is?

Praying we won't need its stats, but...
Toyota Elite... Not sure there are stats for it yet, half way between sedan and limo!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-06-15/0951:58>
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
He doesn't seem to be picking up...? :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/0958:37>
We were double crossed probobly... but some mega still want the family. We can try selling them ourself.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-06-15/1044:47>
If that's the case, they could have had this a lot cheaper and easier (not to mention, they would have called fewer professionals with the abilities to track them down...)

But we definitely had some compromised communications.

@Aria

Correct me if I'm wrong:

There are at the moment:

3x milspec armor guys on the ground
1x Uzi Ork on the ground
3x Assault rifle snipers in the building
1x Decker somewhere within 100m

The Heli was closer to the safe house where our team mates are standing now, so the armored types should now be directly in front of the entrance (and are probably now trying to avoid being crushed by their own transport)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-06-15/1344:13>
I am guessing I can't reach the snipers on this action, but I wanted to be sure I had the proper sense of this.

If the safehouse got dropped and us out in front were in a killzone box I am assuming that the snipers and the mage were on the same side opposite the dropped building.  I am asking because I want to make my way to them inside, without going back out to the street.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-06-15/1752:03>
@gilga/Scythe/Tris - not sure your next move, but hopefully at least some of you can do a loose, discreet escort on Al. Hopefully we are clear of tails, but who knows what ways the opposition has to track this family.

If they hit us in the Elite, about all Al can do is drive.

@Aria - nope, no stats left. So splitting the difference between the Bentley and the Nightsky, what do you think of:

Handling 5/3
Speed 4
Accel 2
Bod 13
Armor 14
Pilot 3
Sensor 4
Seats 6
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/1807:17>
Sure, thing. We can be even more descreet than usual because Aria did not take the flying eyes. So we do not need direct eye contact even. Should one of us go back to help there? We are going to take away all the deckers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-06-15/1811:41>
Yeah, even though the family is the primary objective, we can't leave them hanging in the wind.

Then again, with the family out of there, how long will they even be interested in continuing the fight?
What interest would they have in a pointless fight with a bunch of deadly runners?
They MIGHT try to disengage and withdraw...

But can't hurt to start some decking power headed back their way...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-06-15/1818:52>
My kingdom for a horse;) following Al and shooting/dodging with a drone could be super fun. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-06-15/1910:10>
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
He doesn't seem to be picking up...? :o

How about Torrent?  We are going to need a soft place to land for the ones left at the meet if we can escape.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-07-15/0839:07>
If that's the case, they could have had this a lot cheaper and easier (not to mention, they would have called fewer professionals with the abilities to track them down...)

But we definitely had some compromised communications.

@Aria

Correct me if I'm wrong:

There are at the moment:

3x milspec armor guys on the ground
1x Uzi Ork on the ground
3x Assault rifle snipers in the building
1x Decker somewhere within 100m

The Heli was closer to the safe house where our team mates are standing now, so the armored types should now be directly in front of the entrance (and are probably now trying to avoid being crushed by their own transport)
No, you're exactly right... just a minor clarification based on comments I've seen...the three milspec guys are the only ones wearing that armour, the others are in L Sec armour (still armour 18 incl the helmet, but not hardened!).
I am guessing I can't reach the snipers on this action, but I wanted to be sure I had the proper sense of this.

If the safehouse got dropped and us out in front were in a killzone box I am assuming that the snipers and the mage were on the same side opposite the dropped building.  I am asking because I want to make my way to them inside, without going back out to the street.
Right again, we'll move out of combat time for you...you can triangulate their approx. positions from your view of the street and a 'Google Maps' equivalent
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
He doesn't seem to be picking up...? :o

How about Torrent?  We are going to need a soft place to land for the ones left at the meet if we can escape.
Torrent will answer when you call...!  He'll be a bit miffed that one of his teams was set up!

@Al: stats look fine to me!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-08-15/0153:00>
This group is definitely one not to miss a few day of reading :)
I miss a few days to find my character falling from a crashing helicopter! pretty cool

Happy to have survive the fall.

Now Aria, can you enlighten me on which roof the Frenchman is on: the one he jumped from, where Mel, Hallucination and Duke are OR the roof of the building where the sniper are hiding?

Mel and Duke have been shooting at the Snipers. Are any of then hurt?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-08-15/0244:34>
Well their decker probably isn't going to be tracking no one via matrix.

11 Hits on my blown limit resonance veil

fade 2 (http://orokos.com/roll/306898): 12d6t5 2

And no fade dmg.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-08-15/0256:10>
This group is definitely one not to miss a few day of reading :)
I miss a few days to find my character falling from a crashing helicopter! pretty cool

Happy to have survive the fall.

Now Aria, can you enlighten me on which roof the Frenchman is on: the one he jumped from, where Mel, Hallucination and Duke are OR the roof of the building where the sniper are hiding?

Mel and Duke have been shooting at the Snipers. Are any of then hurt?
You're on the roof you started on! Bits of chopper are whizzing past your ears! As I don't think I've seen rolls from Mel and Duke I've been assuming they are trading shots back and forth with no game effect (other than stopping the snipers ventilating Isaint which I'm sure he's glad of!!!). My apologies if I've missed any rolls...

Pulling a quick fade is probably a good idea now! The Met will definitely be on their way for a helicopter crash!!! The opposition seem to have the same idea! The police are national rather than corp and they don't like corps playing in their back yard!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-08-15/0813:58>
I threw down a resonance veil on thier decker
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-08-15/0824:13>
I threw down a resonance veil on thier decker
He is very much veiled!!!  He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?

@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed.  You can hunt them of course if you want to but you're a little divided at the moment!

We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...

I need to know where you intend to go now (and do), which will probably be determined by those negotiations...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-08-15/0842:35>
I'll IC it with the doc - I only have a couple more questions for him, since he is basically clueless.

My main things is, as you'll see in the IC, is that Art told us there was no way to identify ourselves to him to let him know we were the real thing, the real runners really from the corp he made a deal with. Very fishy.
If the doc tells me there was such an identifier, then we know Art was lying.
Very possible that we were the "other team" all along...

As for where we go, right now, nowhere.

I'll leave it to Crossbow or whoever to deal with Torrent and figure out a buyer or something for this guy's talents - provided he and his family are also willing parties to the deal.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-08-15/1406:10>
Nice RP with the doc adamu... so we are the 'bad' guys? because the guys that jumped us did not seem very much interested in the family.  I wanted to post a call to Torrent but I saw that Crossbow wanted to do so.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-08-15/1507:20>
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-08-15/1606:17>
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.

The garage in Oxford?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-08-15/1614:22>
I don't understand we haven't lost a single ride. How are we missing ride? All these runners got to that ally on some wheels.
We can make Al's almost finished van go back. Snow also has a half dead car that can go back.
I think Solo is skilled enough to drive them without crashing into anything.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-08-15/1705:34>
You might be right, I don't know at this point. 

The ones still in the hole are Smiley, Isaint, Frenchman, JackHammer Duke and Hallucination, yes?

3 bikes and a car if we can get them all out.

I guess we are okay, I will mod my post. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-08-15/1723:30>
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.

The garage in Oxford?
The car might have some bits of helicopter on it but is driveable...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-08-15/1729:28>
... so we are the 'bad' guys? because the guys that jumped us did not seem very much interested in the family.

Well, it's obviously just a theory...

We probably all should have been a lot more suspicious when Art told us there was no way to identify ourselves to the Doc...bit of a stretch for a pro job.

And now the ambush, and Art not reachable.

There is probably still more going on than we are even guessing yet, but we gotta start somewhere....

And just because those guys were using the Doc as a shield, doesn't mean they weren't from Evo. They easily could have had an extract or deny order - if you can't have him for us, make sure no one else gets him...

We'll see what we can get out of the Doc and Torrent, take it from there...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-09-15/0009:05>
I threw down a resonance veil on thier decker
He is very much veiled!!!  He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?

@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed.  You can hunt them of course if you want to but you're a little divided at the moment!

We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...

I need to know where you intend to go now (and do), which will probably be determined by those negotiations...

How would he know something is up? All the icons have a ghost icon still in their place
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-09-15/0702:26>
I threw down a resonance veil on thier decker
He is very much veiled!!!  He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?

@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed.  You can hunt them of course if you want to but you're a little divided at the moment!

We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...

I need to know where you intend to go now (and do), which will probably be determined by those negotiations...

How would he know something is up? All the icons have a ghost icon still in their place
Ah, ok, sorry, missed that one! So, you going to hack him?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-10-15/0113:06>
So umm... how did Solo suddenly go from a regular summoning tradition to a possession tradition?  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-10-15/0248:28>
So umm... how did Solo suddenly go from a regular summoning tradition to a possession tradition?  :o
Channeling can apparently be learnt by any tradition! It was a new one on me but we looked it up!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-10-15/0259:38>
Huuuh... was under the impression regular traditions could learn Invocation while Possession traditions could learn Channeling...

But yeah.. it DOES explicitly state any tradition can learn Channeling. that is RALLY frakken weird.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-10-15/0429:55>
Part of the relentless march toward homogenizing all magic users.

Back in the day, shamans and mages were really different mechanically.
I really miss that.

Day will come when it's all just generic magic users with a variety of options for your RP fluff.

My two cents - blah.

I suppose that, apart from trying to steamline the mechanics, it is supposed to widen players' choices. But you get to a point where it's so wide, no one even has to make any choices.

End of rant.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-10-15/0510:23>
If it's ok, I'll use this break in the story to spend some money and karma, since Isaint just reached Street Cred 3:

Initiate Level 1 (13 Karma): Rapid Draw and Melanine Control
Arcana 1 (1 Karma. I really hate having to buy this as an adept just to be able to initiate)
Running 1 (1 Karma. Seems like running will be the modus operandi in this run ;) )

Gear:
Agent 6 (12000 NY)
5x Stealth Dongle 1 (15000 NY)
Program Carrier: Virtual Machine (900 NY)
2x Packs electronic parts (500 NY)
4x Nixdorf Sekretär Commlink (16000 NY)

Ammo:
APDS 30x  (360 NY)
GEL 30x (75 NY)
Flash Bang (100 NY)

1x Stim Patch 6
2x Data Tap (600 NY; it was really painful to leave those in Oxford behind  :'( )
Cyber programs and apps:
Browse, Signal Scrub, Ticker, Diagnostics (360 NY)
Hacking programs:
Exploit, Sneak, Smoke and Mirrors, Wrapper (1000 NY)


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-10-15/0535:49>
Guys... just a newbie trying to learn how initiations work. First initiation that was not more power points. I wasn't around in previous editions ad so so I do not know if it is good or bad. It seems to blend very well with hacking.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-10-15/0833:26>
@gilga - absolutely no criticism of you, dude. Just whining about direction of rules changes I don't like.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-10-15/0834:49>
@Jack: I may have been playing it wrong (wouldn't be the first time) but I thought you only needed arcana to join a group and get the initiation discount?!?

Other than that, everything on your list is fine!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-10-15/0839:10>
There we are.. Tobbis thought to himself. Now lets see what you've all been up to, you naughty people. continuing to hide in the shadows of matrix, he began working slowly, but surely to get the information on these people. It was a simple little bit of hacking, one he hoped didn't turn foul on him..
Can you go through the matrix perception list and ask the number of questions that you've got hits for?  Bit easier than me giving you blanket information!  Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-10-15/0907:57>
That was a hack on the fly.

Hack on the Fly (http://orokos.com/roll/307185): 13d6t5 3    13d6t5: 3 [13d6t5=3, 2, 1, 1, 2, 1, 1, 1, 5, 4, 5, 2, 6]
I do have a wireless datajack and three levels of flencal fabric.

I'm pretty sure I needed to this in order to get to any information stored on the guys stuff. Unless Editor allows me to copy data files from his commlink?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-10-15/1222:04>
Gotcha...so now you have a mark on his deck (and OS is racking up...) so you can Snoop
(Electronic Warfare + INT vs. LOG + Firewall, Marks 1, Intercept Matrix traffic to and from target) or just use matrix perception on the deck and ask the questions on the list...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-10-15/1644:36>
Shopping:
New bike Mirage + weapon mount + Ak 97.
Growler equiped with weapon mount and AK 97 also.
some regular ammo. My new 'drones' will be the two bikes that won't be used in auto pilot - just for remote control. They have base of 12 + body/2 unlike drones so with 15 condition boxes I hope they do not imminently go boom when someone is shooting them.  Got to adjust to the game level - the guns here are way too big for conventional drones.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-10-15/1746:24>
Bikes with assault rifles are almost as bad as drones with them! Just bear in mind that this is the UK not UCAS... The police are even more rabidly anti gun (in other people's hands that is)...

The reason your drones died so fast was their visibility! A stand off sniper drone might do you bettrr
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-10-15/1747:18>
@Jack: I may have been playing it wrong (wouldn't be the first time) but I thought you only needed arcana to join a group and get the initiation discount?!?

Other than that, everything on your list is fine!

Well there is supposed to be an Arcana + Intuition roll for initiating...


Also, I'm guessing I'm now driving the car with Tobbis?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-10-15/1804:11>
Yeah, it's in the initiation rules.
Theoretically, I could use Demara to substitute the skill, but the interval ist to long (I know we are handling things differently regarding time and karma spending, but I want to keep the character rules legal)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-10-15/1829:13>
Yes you are snow. Remember the car gives you up to five dice i belive it was if you drive ar due to my sprite
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-10-15/1833:53>
Right.. was just one post Solo was driving, next thing I know he's racing around on his bike...  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-10-15/2147:03>
1. The AK-97 are "legal" and very common, they should not draw that much attention  ( just 4R) Easy to spot - but so easy to get them - and every common ganger down in their life has free access to them. If you weapons permit than they should be very easy to walk around with. You may have to deposit it with security before entering secure areas, but nobody should stop you walking with it.
 (SR is a very twisted world - coming to think about it).


The problem is that the weapon mounts themselves that are technically forbidden - that means that even a rotodrone with taser is illegal. So there are not many options if I want to keep to the legal side of restricted stuff - and I am not sure I want to cross into forbidden  territory especially being so hot now.  So as you cannot modify them legally to carry weapon - if the weapon mounts are obvious you clearly cannot drive around with armed cars.

So for now lets give up on that armed bikes concept because driving forbidden bikes are too much out of the way.  Bah... rigging is difficult - maybe another rotodrone.

===
about trisk post Solo sort of advanced like an hour into the future while Doc and Al are talking, but Tobias is still in combat time. If he can stick int he matrix he will otherwise he is with Snow so decking wise we'll be okay. Although that the image of 3 deckers with hammers going after you in case things turn out badly seems super cool.

if he is 'still'nearby whn tobias send that message he'll help for sure. (or if the noise is not super terrible and he can still get a signal (he has total of -5 noise reduction, i2 signal scrub, -2 vectored signal processor, -1 throdes ). (any simple way to get more by the way? without drilling a hole in his head...)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-10-15/2159:57>
@Jack: I may have been playing it wrong (wouldn't be the first time) but I thought you only needed arcana to join a group and get the initiation discount?!?

Other than that, everything on your list is fine!

Well there is supposed to be an Arcana + Intuition roll for initiating...


Also, I'm guessing I'm now driving the car with Tobbis?

What threshold by the way?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-10-15/2205:09>
Equal to level you're trying to get.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-10-15/2210:03>
Arcana + intuition (http://orokos.com/roll/307630): 10d6t5 2 so just for the record ;)
improve intuition + heighten concern are really fun outside combat where action economy is not an issue.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-11-15/0603:24>
@Aria - save you a trip to my sheet re. that contact I just texted....

Grant Deans - human male
C4 L4
National Police Inspector (Lone Star Detective archetype)
Was a young cop walking a beat in the Docklands 20 years ago. Knew Al was into various things, and harrassed him a lot. But one night, Al stepped in when Grant was in over his head with five Sri Lankan gangers. They became drinking buddies and later good friends. 20 years on, Grant is an inspector with a middle-class life, wife, kids in secondary school. His position in the police makes him both knowledgeable and useful, but of course a suitably antiseptic distance must be kept.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-11-15/1258:54>
Sorry I haven't made a recent post in the IC, every time I try something has to get in my way. Something will be up tomorrow, and I will start making sure I can make at least once a day from now on. Sorry again for my absence.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-14-15/0232:42>
1. The AK-97 are "legal" and very common, they should not draw that much attention  ( just 4R) Easy to spot - but so easy to get them - and every common ganger down in their life has free access to them. If you weapons permit than they should be very easy to walk around with. You may have to deposit it with security before entering secure areas, but nobody should stop you walking with it.
 (SR is a very twisted world - coming to think about it).

UK 2075 has very different law on firearms. Walk around with a AK and the HRT will without much doubt be there in a matter of minutes. Even a pistol would be view suspiciously if shown in plain sight.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-14-15/0413:13>
Waiting on the return of my snoopy
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-14-15/1942:56>
@Aria - save you another trip to my character sheet for details on Chastity.

Chastity Alsaints - human female
C4  L4
Owner of All Saints Pawn (Pawnshop Owner archetype)
Once a respected street thief then cat burglar, the thin, pale, chestnut-bobbed Chastity was Al’s lover during his time in London. Since he’s been gone she became proprietor of a pawn shop, but once a criminal...it is front for an extensive fencing network. She is deeply conflicted about Al’s return to the scene. They meet regularly, and she adores him still, seeing in her heart and mind the vital, robust man he was then. But half of her remains a woman scorned….
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-15-15/0834:51>
@Jack: I had written up a response to your agent search but it seems to have disappeared into the digital ether :P

It boiled down to the same thing as the others: police aren't talking, there were some blog type posts about the fire fight but they were shut down a couple of hours later.  The media are taking a suspicious disinterest in the facts and are running the commuter crash story (for about 15mins before they get bored!)

@Adamu: Chastity can probably come up with a clean set of wheels for you.  She'll have it brought round in the morning (office hours) or you can go and pick it up from about 7am...

@All: Unless I've missed it, nobody has asked the good doctor what it is he does!!! It might play a part in which way you decide to jump!?

Have we heard from Zeth or Pistolgrip recently?  I know DrZombol doesn't seem to have resurfaced?!?  I think everyone else has posted recently?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-15-15/0843:30>
Cool on the van - I'll edit the IC post I just made in a minute.

What he does - math, right?
Yeah, was hoping a deeper look at the Career thing would help with more details...gotta go to a meeting, but Al's pretty much going to tear that app or file or whatever it is apart for whatever's in it...if you need more specifics I can get something up in a bit.

And no, not heard from those three at all...(sad).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-15-15/0848:52>
Solo has now given Al an opening with 'hacker drakes working for NeoNet' ...you probably still have a direct commcode for eTher given your work in Through the Looking Glass
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-15-15/0852:15>
So for the down time I've got about
25 karma, 21k nuyen

Spending 4 karma - Acquire Resonance Channel
Spending 4 karma - Acquire  FAQ
Spending 4 karma - Acquire Cleaner


13 karma left over.


I'd also like to Re-register my Data Sprite if we've got time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-15-15/0904:22>
Solo has now given Al an opening with 'hacker drakes working for NeoNet' ...you probably still have a direct commcode for eTher given your work in Through the Looking Glass

Cool - if you think what he said is enough to go on, I have been hoping to be able to make that connection.

But hesitant to call her myself, since not quite sure what our relationship will be by this point in time (not having wrapped TLG yet up)...

We'll work something out.

@Aria@Team - Al will foot the bill for the van personally, since he can always use a spare anyway.  Aria - is there a cost multiplier for it being street-bought/"clean" registration?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-15-15/0922:39>
So cool that Al has been around for so long ;) Franchman can ask her for a second dance perhaps? 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-15-15/1015:02>
Actually, I noticed while reading one of your posts the other day, that Solo is older than Al! (who is mostly old because of an ill-spent life, rather than total years!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-15-15/1017:02>
Well - Solo has an ageless babyface - but I mean that you are playing Al so you have some background into the world and stuff like that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-15-15/1036:56>
Sorry, I should've posted to mention I was still here. I lost internet access for a while and when I came back...
Well, I've spent at least 4 days trying to catch up. I'm still trying.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-15-15/1203:12>
Great you are stil with us!

Pretty much everyone is currently laying low at Al's place in the Docklands.

You are most welcome there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-16-15/0230:31>
Amazing how much can be posted so quickly. Hard to keep up with. After reading Gilga's posts I need to start narrating my own mentor spirit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-16-15/0417:10>
Amazing how much can be posted so quickly. Hard to keep up with. After reading Gilga's posts I need to start narrating my own mentor spirit.
Try GMing it  ::) ...Gilga's spirit is a channeled one in his head, but don't let that stop you narrating your mentor if you like  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-16-15/0541:48>
@Aria kudos for sorting out all that especially the combat was impressive logistics.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-16-15/0831:06>
@Aria kudos for sorting out all that especially the combat was impressive logistics.
I'm gratified that I've still got so many players with this game - but I had anticipated a few less of you by now  ::)

Ah well, plenty more combat to come so it was all good practice  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-16-15/0832:10>
Yikes - never know what will happen next.

To be fair, pure RP-wise, I think Al and some of us others would have just shot this guy in the suit, and let the sure knowledge of his corp's retaliation offer him cold comfort in his watery grave at the bottom of the Thames.

But since - and correct me if I'm wrong - Scythe, this was you with an itch to try a new PC? - then I certainly wouldn't want to derail that!
(Though I'll miss Snow!)

Welcome Nitro!!!

And I do love the IC way you did it - threw a whole new wrinkle into our currently complicated plot!!

Anyway, the question now is - how many seats have you got in that frosty ride of yours???

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-16-15/0835:35>
Yikes - never know what will happen next.

To be fair, pure RP-wise, I think Al and some of us others would have just shot this guy in the suit, and let the sure knowledge of his corp's retaliation offer him cold comfort in his watery grave at the bottom of the Thames.
Thanks for your restraint :)  new mid-run introductions are never easy and Scythe did a grand job!  Oh, and Torrent vouches for Nitro so he's not spinning you a line  ;)

If we don't hear from Zeth in a bit we'll fudge it that he has accompanied Daddy to the doc shop...then if either return we can slot them back in!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-16-15/0854:24>
Yeah, was having isues with Snow Crash... some of them just in the build and skillset, others where in the RP... he's really backloaded story wise which made getting RP out of him hard... Nitro on the other hand is very much frontloaded with a quality set that's going to prime him for RP in any given situation.

Ohh and Al, it's a 4 seater. Basically using one of the alternate models of the Hyundai Shin-Hyung.

Nitro character sheet. (https://docs.google.com/spreadsheets/d/1drTe-ITRjUG3q-2to9H1HtmrnZ3Au0z0KVH9ZWFSE1U/edit?usp=sharing)

Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
YOU’RE IN. USE IT WELL.

Welcome to JackPoint, please enter your query.

Accessing Runner database, street name: Nitro

Real Name: Harris Smith
Metatype: Human
Ethnicity: Caucasian
Height: 180cm
Weight: 75kg
Eyes: Obvious cybernetic replacements, optics frequently change colour to match present outfit and hair.
Hair: 40cm fiber-optic replacement, colour and patterns frequently change.
Distinguishing features: Multiple obvious cybernetics including hair, eyes, ears and feet. The latter appear to have been replaced solely to allow installation of cyber-skates.
Date of birth: xx/xx/2050.
Place of birth: London
SIN Status: Appears to have a legitimate British National SIN, this guy is too noisy and flamboyant to have staid in the shadows this long if he was though, looks like a top of the line fake.
Current residence: London
Known Languages: English (Native)

Street Name: Nitro
Typical role: Rigger/Fire Support
Notes: Two words sum up Nitro, Adrenalin Junky. It's just as well this guy hasn't had an adrenalin booster installed or he probably would have killed himself with adrenalin poisoning by now. The bigger the risks, the bigger the rush and he doesn't care much about the odds, which he seems to defy on a regular basis. Some say it's better to be lucky than good, in a firefight you'd almost say that aboit this guy... but behind the wheel is a whole other story, he's both lucky AND good, I also pity any poor SoB that gets him pissed enough to jump into one of those armored rotodrones he has, having a fragged off rigger trying to add extra ventilation holes with a MMG flying around on an armored chassis is not good for your health.
Appearance: You know those poor bastards who seem to have a glowing "Shoot me!" sign on their back? I've seen this nut case literally do that with that fancy armor he wares, and don't even get me started on the hair. You want to get in completely unnoticed this is literally the last person you want on your run, I've even seen him get pissed that not enough people where shooting at him. Total mental case.

Known History:

Much of this runner's history can be seen in his rap sheet, from general speeding and reckless driving, through to illegal street racing. After that things dry up on the official records, but shadow chatter puts him as a slowly growing figure in the London shadow community as a getaway driver and general wheelman.

There appear to be several stages where this runner has taken large steps into higher grade work, quite possibly as a result of cybernetic enhancements typical of riggers, it's also around this time his appearance began to get more and more flamboyant.

Although he's been working the London shadows for years it's suspected that this runner still has contacts in, and is involved in London's street racing scene. Often taking place in the barrens these races can often have the added complication of gang battles breaking out mid-race, making razor sharp reflexes a vital necessity in a scene that allows rigger modified vehicles so that drivers can push their machines to the limit.

Over the years this runner has also become a competent, although not gifted, mechanic. Able to fix or break almost any kind of vehicle or machinery given tools time and focus... the later of which is usually a problem for this hyperactive thrill seeker.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-16-15/0901:55>

Ohh and Al, it's a 4 seater. Basically using one of the alternate models of the Hyundai Shin-Hyung.

So we may still need that van that's coming in the morning if we want to move the whole family as a unit.

A chase would take on a whole new dimension, though, with Nitro running interference.

And of course we could always put just the doc with Nitro.

Or...make it LOOK like the doc was with Nitro...

...so many fun options, so little time to post...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-16-15/0906:00>
*chuckles* yeah, this guy is way too much a speed freak to be trundling around in a van... the BMW is a good mix of capacity and performance though, only car to beat it performance wise is a 2 seater luxury sports model.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-16-15/0909:45>
great entrance scene.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-16-15/1152:41>
I liked Snow as well. I'll have to read up on gameplay to see what you guys are even talking about.
I myself had considered having Jackhammer bow out. This was supposed to be his first run, and RP-wise, he's in way over his head. I can't imagine he'd want to be involved in this business anymore, paycheck or no.

Scythe, I'm just curious, did you build sum-to-14 with standard values or sum-to-14 with prime values? And did you carry over your Karma/cash rewards, or start fresh?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-16-15/1658:36>
Sum-to-14 Prime. The chunk of nuyen and karma on the sheet is the transfer of unspent nuyen and karma from Snow Crash.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-16-15/1851:49>
Hey Scythe, good posts, no offense at you or your Rigger, just roleplaying :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-16-15/1855:43>
Hey Scythe, good posts, no offense at you or your Rigger, just roleplaying :)

No worries man, I'd kinda expect him to grate on people's nerves... in a lifestyle as dangerous as shadowrunning having some hyperactive adrenaline junkie dumped in your lap is probably not going to sit well with a lot of runners.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-16-15/2348:08>
Matrix searches (http://orokos.com/roll/309266): 19d6t5 6
Solo and whomever is tech savy in that team will dive into the matrix and cross reference the interesting parties from the docs profiles with their possible interests regarding his research.  He is trying to help the doc make an informed decision as well as get some leverages for a possible negotiation. If they need to do one.
(The limit is 6... if anyone is helping Solo can take an additional 6 dice top, limited by skill).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-17-15/0812:12>
The problem is with CFD being the new 'big bad' everyone is interested in it!!!  As you have Jackpoint access you can get the Lockdown file (anyone else bought it?!?), I confess I haven't read it yet as I've been immersed in Chrome Flesh and Data Trails but as it has come up again I'll make a special effort over the weekend to at least read the timeline bit to get a feel for events...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-17-15/0828:30>
OK, time to make some purchases for Nitro to get him settled...

Hardwired Vectored Signal Filter for his RCC: 1,300
Rating 6 Agent: 12,000
3 more fly spy drones with tricked out sensor packages: 18,750
Upgrading BMW 400GT sensor suit to Rating 7 (4 directional cameras, Omnidirectional Mic and Ultrasound), no special features.: 7,000
Low Lifestyle - 1 Month safehouse: 2,000
----------------------------------------------------------------
Total Spending: 41050

Alright, that's got my surveillance kit fully setup.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/0833:45>
The problem is with CFD being the new 'big bad' everyone is interested in it!!!  As you have Jackpoint access you can get the Lockdown file (anyone else bought it?!?), I confess I haven't read it yet as I've been immersed in Chrome Flesh and Data Trails but as it has come up again I'll make a special effort over the weekend to at least read the timeline bit to get a feel for events...

Yeah, I feel so dumb not comparing game dates with the game world timeline...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-17-15/0852:52>
How are the game dates aligned with these events ( a bit new in this).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/1200:49>
How are the game dates aligned with these events ( a bit new in this).
My copy of Lockdown is at home. Soon as I get there I will check the dates of the Boston quarantine against our game date, but since Rachel (Aria) pointed it out, I am sure it will show that those events are just now unfolding in our game time.

(I still feel sooo stupid for not checking that!)

But as for headcases holding positions of power, well, I'll hit that one IC...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/1213:57>
@Scythe - tricky situation you've brought up....

Sadly, Al left his precious van on a roadside somewhere when we were shaking our pursuit. Moved most of my gear and the family into the borrowed Toyota Elite. Was going to go back and get it before parking restrictions kicked in in the morning.
Now I've been worried about getting back in time.

Which is why I ordered the new van from my contact, which is supposed to be here at 7 AM.

Now what I WANT to do is say that I had a friend go pick it up and bring it to me.
That would avoid retconning the several IC posts you've done on it.
I only hesitate to do that because it is a massive material gain for me, and a big boost for the team, if we get it back...so don't want to just award that to myself/us...

Aria - thoughts?

Will respond IC once I find out what the GM says.

As for spare parts - tricky question. Al's place, in game terms, is an automotive facility. Not sure if that includes parts - there are some rules in Run & Gun on vehicle repairs - have to look at that as well when I get home.

But if the van is there, Al will be MORE than happy to get under the hood with you (that sounded weird).

...you could make a teamwork roll and add your successes to my dice pool...(-:

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-17-15/1225:04>
To save a lot of retconning I'm happy to assume you had the van autopilot itself nearby, check it was clean and then get Duke or Jackhammer or someone to drive it in... as has been mentioned it's shagged and unlikely to get repaired quickly!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/1230:03>
Sweet - got my van back!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-17-15/1309:19>
really good post adamu, and congrats for the van I think we can fix 3 condition boxes with a simple kit in a few hours. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/1516:19>
How are the game dates aligned with these events ( a bit new in this).

Back home to the books, which have been piling up much faster than I can read them (obviously)...hmmm...as of our game date, Boston has been locked down under quarantine for about two weeks. But near as I can tell from skimming quickly, the public story is still some sort of encephalitis.
But of course word eventually leaks out.
Seems that as of our date, the true nature of the quarantine (CFD) is not exactly publicly known, but obviously Rachel Pelletiere knows about it, and I imagine rumours must be spreading.

But of course the corps have known about it from the beginning - so I am still wondering why the doc was unmolested for so long, then three teams go for him all at the same time on one particular night (when he hadn't even made his deal with Evo yet)...

By the time of Chrome Flesh, which seems to be about July (two weeks in our future), the public is in widespread panic about CFD.
And check out the list on page 17 to get an idea of how well infiltrated upper corp management MIGHT be with CFD victims...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/1530:33>
really good post adamu, and congrats for the van I think we can fix 3 condition boxes with a simple kit in a few hours.

Dude, that sounds great, especially since we have a lot better than a simple kit.

But help me out and tell me where you found that.

The core book has some modifier tables, but the thresholds are all GM discretion.
There is talk of fixing a car as an all-or-nothing endeavor, where you hit the target and figure out how long it took, and then after that time the car is all fixed.
Looking at Run & Gun just makes it more painful, with a suggestion that it costs 10% of vehicle cost per box of damage, so at 15 boxes the materials will cost me 150% of the cost of a new van.
OR, in total contradiction only one paragraph later, it gives costs for parts of the car - I think I got hit in the engine block, which is a 24 threshold to fix, at a cost of a mere 25% of the vehicle cost.

In short, the car fixing rules are a slap in the face to anyone like Nitro or Al who has seriously invested nuyen and karma in being able to fix things.
They are so vague, incomplete and contradictory that I think if we want to do this "in run" we will need a GM ruling.

That said, by the time we fix anything, the new van will be here with a clean registration.

BUT - who cares - it would still be totally fun RP to work on the van together....I will happily respond to any RP posts in that direction!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-17-15/1613:49>
Why the hell would they make fixing so expensive... i never got how you can be a rigger making say 6-10k nuyen a run and then some a! hole shoots your ride and you lose more than that fixing it.  Aria pays us really well so I don't mind losing drones but seriously 3 rotodrones down would have set you a lot backwards. The human body you can fix for free - but a car.

So the only way to mechanically fix a car at no cost is the 'Fix" spell? this is seriously messed up. I like the fluff of this game and the character generation but it suffers from way too many rules.

@Aria can I get some extra drones or cars for tomorrow morrning as well ? Solo has some money to burn.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-17-15/1957:25>
Yeah the Run & Gun alternate repair rules are brutal, not even Missions use them.

I think we're more in a position of "lets roll our dice and see what the GM says" I'm not even for a moment considering we can completely fix this thing, more getting it decoy worthy. My apologies for the mixup, I hadn't realized Al had ditched the van.. that whole section was really confusing.

Also some OOC stuff since CFD is circulating around. With the new lot of drones, needed to drop something off the RCC so this was Nitro's Hard Nanohive which is running silent to protect it instead.

And detecting Nanites is hard... really hard...

Aaaanyway I have an idea so off to IC I go!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/2014:30>
My apologies for the mixup, I hadn't realized Al had ditched the van.. that whole section was really confusing.

Dude, no problem!

Result, I got my van off the street and back home!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-17-15/2026:36>

I think we're more in a position of "lets roll our dice and see what the GM says"

Sounds great - I'm too tired to mess with Orokos right now - but I'll put up a roll tomorrow.

Actually, not sure what the interval will be, but I'll put up three rolls, on the assumption it's an hour, and that we have about three hours to spare.

We should use the teamwork test.
I THINK I can come up with the highest pool - 12 dice base, then 1 for superior tools and 1 for reference materials for 14 (no way Al will do the AR assist thing).
Either way, whichever of us has the larger pool should be the primary.

More tomorrow!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-17-15/2055:58>
Solo has no mechanical skills but he can increase your logic and carefully observe what you are doing... it will give some RP story how he learned a little bit of auto mechanic. He also has the improve logic spell that can add up to 4 dice.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-17-15/2100:26>
Well with Solo doing that voodoo he does so well boosting my Logic to 7 I'm looking at 13 base dice, +1 tools, +1 if Al has reference he can share, +2 for AR assist.

Not 100% sure off the top of my head if this spell alters limits or not.. if not Mental Limit is 5, if so Mental Limit is raised to 7.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-18-15/0157:58>
also limits and as Solo is not rolling any dice we can also cast on Al (I just need to know how much essence he have.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-18-15/0247:53>
Al's essence is 5.475 right now.

The spell on him would make the highest possible pool, but unless you are very very persuasive, he won't let you do witchcraft on his brain (that might be very interesting RP exchange right there!).

Either way, let's get that spell on somebody, because it sounds like whoever gets the spell, they will have the biggest pool, and we can arrange the teamwork based on that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-18-15/0315:59>
Al's essence is 5.475 right now.

The spell on him would make the highest possible pool, but unless you are very very persuasive, he won't let you do witchcraft on his brain (that might be very interesting RP exchange right there!).

Either way, let's get that spell on somebody, because it sounds like whoever gets the spell, they will have the biggest pool, and we can arrange the teamwork based on that.

Nitro already has it on him, so unless you wanna RP out trying to get the spell on Al as well (Can I have a front row seat and popcorn?) looks like Nitro will be taking the lead.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-18-15/0331:35>
Yeah, it's a quick scene I think gilga and I should DEFINITELY do.

But let's get these dice flowing.

You take the lead!

I have to run right this second.

How about you Orokos my 14 dice and add the successes to your pool, then we can present your result to Aria and see how we did...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-18-15/0438:55>
Yeah, it's a quick scene I think gilga and I should DEFINITELY do.

But let's get these dice flowing.

You take the lead!

I have to run right this second.

How about you Orokos my 14 dice and add the successes to your pool, then we can present your result to Aria and see how we did...

Sounds good mate.. OK here we go.

Al's rolls:
Automotive Mechani teamwork test (http://orokos.com/roll/309516): 14d6t5 7 hits
Automotive Mechani teamwork test (http://orokos.com/roll/309517): 14d6t5 7 hits
Automotive Mechani teamwork test (http://orokos.com/roll/309518): 14d6t5 5 hits

Ummm... whaaaaaat? OK well +6 dice (limited by my skill) and +1 limit from the first two rolls, and only a +5 dice and +1 limit from the 3rd roll. Realized i forgot to account for dice pool fatigue, but seems not to have counted for much anyway..

Nitro's Rolls:
Roll 1:
Automotive Engineer 6 + Logic 7 + Superior Tools 1 + Reference Materials 1 + AR guide 2 + Teamwork 6
Automotive Engineer teamwork lead (http://orokos.com/roll/309520): 23d6t5 8 hits

Lack of Focus Roll, Composure (3) test.
Willpower 4 + Charisma 3
Lack of Focus Composure test (http://orokos.com/roll/309521): 7d6t5 2 hits
Test failed, Nitro must spend 1 hour doing something else to regain focus... perhaps take Al's second roll as working alone?

Roll 2, broken conentraion means extended test penalty reset.
Automotive Engineer 6 + Logic 7 + Superior Tools 1 + Reference Materials 1 + AR guide 2 + Teamwork 5
Automotive Engineer teamwork lead (http://orokos.com/roll/309523): 22d6t5 7 hits


OK, well that turned out interesting... not really inclined to spend Edge to dodge something so central to Nitro's character so we'll just see how Al reacts.  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-18-15/1206:14>
Sweet.

Yeah, let's use Al's second roll (thanks for handling that) as working alone - he can keep all seven, as it is below his mental limit.

Not sure your limit - if you keep all your hits, we'll have a total 23 hits over the three (1 hour???) intervals.

That's gotta be worth at least a few boxes!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-18-15/1333:02>
Oh I missed the spell scene sorry ;)  Some other time I guess.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-18-15/1333:59>
@Aria - just occurred to me - all this chilling back at the ranch - is that going to be good for an Edge refresh?

(Yes, the answer is going to impact your GM-sadism ranking...!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-18-15/1334:59>
Oh I missed the spell scene sorry ;)  Some other time I guess.

Yeah, I was a bit disappointed.

But it was just a suggestion...if you are up for it, there will be plenty of chances in the future!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-18-15/1340:34>
Yes I am sure there will.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-18-15/1510:55>
@Aria - just occurred to me - all this chilling back at the ranch - is that going to be good for an Edge refresh?

(Yes, the answer is going to impact your GM-sadism ranking...!)
You'll get some back, perhaps not all, got to keep the pressure up  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-18-15/2000:58>
@Aria not sure what I'd be rolling for trying to get the race meet organized so haven't done rolls yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-19-15/0042:52>
Man.. I do have some wishes I could rebuild Tobbis. There are somethings I'd have dropped for him, and picked up Prototype Transhuman for his implants.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-19-15/0315:19>
Man.. I do have some wishes I could rebuild Tobbis. There are somethings I'd have dropped for him, and picked up Prototype Transhuman for his implants.
As long as it doesn't fundamentally change him then feel free to work up a re-build! After all, prototype isn't something you can pick up in game  :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-19-15/0318:49>
Yeah. Prototype would change somethings with him. I'm not sure it would be fundemental changes, but like, It would save him one point of Resonance (Cause I'd drop the data jack) He's still be a little dog changing technomancer. Just he'd be able to save that point of Resonance.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-19-15/0648:07>
OK, a few posts in so can look at my first Karma purchase, paying 14 Karama to pick up the Natural Athlete quality.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-20-15/0839:28>
I've had another player request to join us and as we are currently missing Daddy, and possibly Duke, I don't mind slotting in another... of course it will need justifying in the IC otherwise you paranoid lot are probably going to shoot any new strangers on sight!  So he/she (details to follow) will have a unique skill set that you need...

Regarding repairs, I suspect the 10% cost per box of damage is a hang over from when everything had 10 boxes...in this instance, and given the skills you have between you and the facility, I'll waive the fee.  Time on the other hand... I suspect that when the brown stuff comes flying you'll have done enough to cosmetically fix the damage and replace the radiator and some of the more damaged parts.  Being ~2am doesn't help of course... GM fiat, you have repaired half the damage (7 boxes?)... this is where investing in the skills are better than just going and buying a new machine... that one isn't going to turn up until the morning  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/0848:11>
Sweet - so original van should be down 8 out of 20 boxes by about 5 am.
Happy happy, and thanks for the asist, Scythe.

AFB right now, but if memory serves, at that level of damage the beast will still have an effective handling (limit) of 1, making it mostly useless in action.
There are some tricks to get around that, but hoping we don't have to do anything too crazy on the road until the new van gets here at 0700ish.

We'll see!

(And someday maybe the rigger book will be out, and hopefully include more clear repair rules!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-20-15/1027:10>
Sadly Al was a bit optimistic in thinking the 'expected' hit wouldn't happen here...  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-20-15/1032:36>
Dang it, Al!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/1035:10>
Al will be planning what beer he'll drink that night while they are tightening the noose around his neck.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-20-15/1049:45>
Nevermind saw it is 4:13 am so Solo still has M with him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-20-15/1102:35>
Yeah, no kidding. It's times like this you need to prepare an explosion so massive, that you have an instant background count of +3  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-20-15/1105:11>
Guys  a ritual magic need a link, meterial or sympathetic. It is likely targeted at the doc.
If it is not to late we may be able to make him more magic resistant.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/1207:43>
Hmmm - there is no sewer/cellar/underground(Tube) access noted in the description of the place on my character sheet.
Al's main emergency escape plan was always the speedboat...
But maybe Aria had something in mind...?

Aria, any such access?

Or, actually, I am thinking we are meant to await the arrival of the new player with the unique and essential skillset (that Torrent is sending) to show us what to do....?

As for what Torrent meant by "underground", my reading was that sewer or Tube are academic - the ritual is so badass it is lighting up the sky all around the building -- I don't think it is targeting just the Doc, I think it is a magical Thor strike, and we need to be "underground" because only the super mana barrier provided by Earth will keep us safe....

But maybe I'm just being Chicken LIttle here...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-20-15/1214:47>
Maybe an improve willpower spell on the good old doc? just in case it is an assassination attempt.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-20-15/1214:53>
It was a capital 'U' , although he didn't mean the subway/metro... London has an underground which is a giant, and much older, version of the Seattle Orc Underground... No immediate access from here but there won't be one far away... Directions will be forthcoming!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/1216:08>
Oh, and IRL there is very little Tube service in the Docklands. Unless we are in the western part near the Jubilee line, the Docklands is primarliy served by the Docklands Light Railway...

But of course we are 60 years on...so really I have no idea.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-20-15/1216:42>
@Tobbis: assume you've registered your sprite if you wish...or forego the fading, your choice!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-20-15/1232:13>
Paranoia is grand :D the light is just that...very early dawn light...the sending is invisible to normal eyes...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/1237:37>
Yeah, the light that wakes me up around 4 am every summer morning here in London.

But that doesn't stop Al from seeing it that way!

For the record, OOC-wise, gilga is probably right - we should concentrate magical protections on the Doc...

But unless I am relying on past-edition lore, getting physically underground should stop the spell - so where is the guide Torrent is sending???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-20-15/1408:55>
I think you are right about underground. Should have brought the family some leather jackets or something also. With all the stuff I did i haven't thought about it at all. (I even got a 'racing bike')
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-20-15/1809:20>
@Aria - kinda broke my heart to have Al not know where the Tube station was - didn't want to contradict Crossbow's post, but wasn't sure if you wanted there to be a station in the neighborhood.

But if Al understands Torrent's message to be the big underground community/infrastructure in London (which definitely rings a bell from the London sourcebook), then does Al know where an entrance is here in Docklands?

(Not sure if we are waiting for an NPC guide, or the new PC is the guide...if you don't want me to derail what you have planned just say Al doesn't know...)

London Docks street knowledge + Intuition = 7 dice
knowing where the underground entrance is (http://orokos.com/roll/310099): 7d6t5 2
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-20-15/1909:54>
Lemmie see if Nitro knows anything about this...

London Street Knowledge 4 + Intuition 4
London Street Knowledge (http://orokos.com/roll/310112): 8d6t5 4 hits
Mental Limit 8

OK so the plan is to jump into Cold Sim VR and 'Jump In' to each drone in turn and do an Electronic Warfare + Logic sensors check... I'm just not entirely sure what, if any, of my rigging gear will effect the dice roll, as well as if I'm to use the sensor array rating as a limit or my Mental limit.

Sorry, still learning my way around rigging.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-20-15/2005:07>
@Aria: ask and ye shall receive!

@everyone: Hoi, chummers! I am the new player Aria mentioned a few posts back. Thanks for having me! Without further ado, here is my lovely lady, The Witch of Whitehall!

Fianna "Goodnight" St. Claire

Fianna is a Dryad, cursed to harmonize with even the worst, darkest, strangest parts of the place in which she lives. In London, that can include some very strange things indeed. She is doubly cursed to be strange even for her breed, with the magical emanations of the great leys and the legacy of experimentation and mutation inside the Lambeth Containment Zone- where Fianna was born- causing her to SURGE in her teen years. As if that were not enough, she was born with a prodigious magical talent, one that has only grown in the past decade since her expression as a changeling.

Physically, Fianna is heart-stoppingly lovely. At 167cm tall, she is only slightly above average height for a woman, and below average for an elf, but she towers a full handspan above most other dryads. Gifted with long legs, lush curves, a generous scarlet mouth, and skin only a few shades off from pure white, she is a pale vision of beauty. Her hair matches her skin, a silvery white curtain that hangs perfectly straight unless she cares to style it. Her eyes are the only outward evidence of her genetic heritage, huge orbs that are a shockingly vivid fuschia. The [i[tapis lucidium[/i] in them causes them to flash like a cat's when directly illuminated, and can give her a disconcerting, almost demonic appearance in the dark.

Fianna dragged herself up from the poverty, squalor, and tragedy of the LCZ, and her acceptance of her hard-won luxuries are present in her dress. Except when the situation necessitates it, Fianna turns out in either the height of fashion, or the most outrageously risqué outfits she can find. She is beautiful, her inhuman physicality augmented by magic, and she wears what she does both as a reminder that she is no longer the poor, drugged-up street child in the worst slums of London, and because she knows that the right outfit can open more doors and loosen more tongues than all the Ares Predators and hurled fireballs in the world.  Her usual method of dress is Zoë SecondSkin or an Armanté gown, both in her habitual white, with accessories and shoes or boots to match.

Player's Note: More details, personality, mentality, and history forthcoming (I'm crunching numbers, but I should have something complete in an hour or two)

Mugshot Hidden by Spoiler Tag, SFW.

[spoiler](http://i1178.photobucket.com/albums/x361/Nevenka_Liana/Fianna.jpg) (http://s1178.photobucket.com/user/Nevenka_Liana/media/Fianna.jpg.html)[/spoiler]

(Source is Kate "Kato" Lambert)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-20-15/2241:45>
Okay, so, a couple of things:

1) underground = sewers
Underground, Tube = According to London Sourcebook p 55 Tube stations every few blocks in the city centre, every mile outer districts  (Docklands are bordering the outer districts, but are listed as city certre, so at worst we are about half a mile from a station)
UnderPLEX is an underground shopping district in the West End, 2 districts west.  (So we ain't walking)

What is our goal Aria?

2. Ritual sorcery is done using a material link to track a person, it doesn't require a trace on the person.  It can be done with biomatter remnants (hair, blood) or personal items, of which there would be tons in the residence or the doc's office to use, even if he didn't submit a sample to his employer for specific use in tracking.

Smiley would know none of this though.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/0436:43>
I think I need to clarify what I meant by ‘Underground’ … my version of London has an extensive network of under spaces very much inspired by Neil Gaiman’s Neverwhere (a recommended watch/read!!!).  This is in addition to the Underplex which is a giant commercial mall built under the Westend, and any commercial underground train network (and yes, the Docklands is served by a monorail, hence why Al didn’t immediately know where the nearest tube stop is)!  The Underground is made up of the lost spaces, forgotten tube stations, sewers, storm drains, left over bits… it is inhabited by a wide variety of colourful characters which no doubt you will enjoy meeting ;D  …Al and Smiley will know about it, the others have probably heard about it in passing.  But you need a guide!  Hence Kinkerbell’s PC!
 
To keep you posting until I get a chance to get an IC up, Torrent will give you a storm drain exit location on the quay nearby – Goodnight will meet you there (comm transmitted), it’s about 200m from your current location.  Now I don’t necessarily want to separate Nitro from his toys so I’m happy for Torrent to suggest he (and some backup!) runs decoy, or he might suggest it himself?  You can rendezvous once you’ve lost your tail…
 
You have a few moments to plan IC before I hit you with the big guns 8)
 
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <07-21-15/0707:11>
Welcome to the party Kinkerbell!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/0932:53>
Thank you, luv!

Goodnight is waiting just inside the Sewer Entrance/Exit for the new batch of suc- arrivals. Yeah, arrivals. She's stealthed and her SecondSkin is online, but she's left her Nightshade contacts glowing an alarming shade of purple to match her lips, so...

Stealth Roll (http://orokos.com/roll/310290): 12d6t5 3

Anyone trying to spot her as they approach only has to beat 3, but they have to do it at Perception -3 (Rating 4, less one for mostly covered)

Will post IC this afternoon.

----------------------------------------------------------------------------------------

Goognight's Character Sheet (https://docs.google.com/spreadsheets/d/1J60JcoqjSY2B864QQL4FW80hpr5G7YaENnAkNQqizrs/edit?usp=sharing)

Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
YOU’RE IN. USE IT WELL.

Welcome to JackPoint, please enter your query.

Accessing Runner database, street name: Goodnight

Real Name: Fianna St. Claire
Metatype: Dryad
Ethnicity: Caucasian, British and French Heritage
Height: 167cm
Weight: 59kg
Eyes: Bright Fuschia and apparently natural. They exhibit the same reflective properties as Canis Lupus when directly facing light sources.
Hair: 65cm silvery-white locks that appear to be natural.
Distinguishing features: Unusual adherence to standards of beauty. Near total lack of pigmentation in the skin and hair. Unusually smooth and hairless skin
Date of birth: 02/14/2052.
Place of birth: Lambeth Containment Zone, London
SIN Status: No valid SIN. Fake is high quality, registered to Danielle Marie Emmanuelle
Current residence: SoHo. Other residence or residences suspected in London Below
Known Languages: English (Native), Sperethiel, Japanese, French

Street Name: Goodnight
Typical role: Face/Battlemage/Assassin

Personality: Fianna is one of the few to make it good out of the LCZ, and the journey has left its mark. She is generally kind, but only because she can be, not because she has to be. Like the Welsh legend about the girl of owl's claws and flower petals, she is sweet and soft and beautiful until she is crossed, and then it all disappears into a maelstrom of blood and violence. She dotes on her little sister, Victoria, and she has a soft spot for children and the battered, abused, and neglected. She remembers what it was like to be one of them. Fianna enjoys her creature comforts now, but don't let the silk and precious metals fool you. She has a wit like a razor and a heart like a brick of ice when she's of a mind to.

Appearance: Gorgeous. She makes Maria Mercurial, Jenny Syn, and the front woman for Grim Aurora look dowdy, and that's before she puts on her warpaint and her fancy threads. Gifted with long legs, a slim waist, big eyes, perfect skin, and a pouting mouth, she has the looks for which dryads and nymphs are legendary. Augmented it with magic- on top of her dryad's natural glamour- her appearance makes it difficult not to go cross-eyed when looking at her for the first time, even if her body type, sex, and/or ethnicity are not appealing to the observer. Her voice and movement match her appearance, the former a rich blend of aristocratic English, warm French, and purring Italian accents with just the barest hint of elven musicality, and the latter a refined grace that is further augmented with magic.

Known History:
Goodnight's past is not something she enjoys discussing in detail. Records are fragmentary and hearsay. It is known that she grew up in the LCZ, and it is theorized that the great leys coupled with the strange phenomena and legacy of experimentation to cause her to SURGE at age twelve. This sudden uptick in her appearance, coupled with the fear at the time of the Changeling phenomenon caused her to come to the notice of the Red Vory, who took her into their custody.

Five years later, Goodnight reappears in London, nearly catatonic after five years of absence. Her status at the time is unknown, though rumors suggest that she was a joygirl or otherwise enslaved by the Red Vory. She makes her way into London Below, tattered and alone, and is taken in by the Terminus Margavate, a circle of female mages. Over the course of the next few months, Goodnight makes a name for herself as a talented up-and-coming mage, making ends meet by taking modeling and dancing jobs from Marylebone to Hellbound Station. She is known to be getting clean from a massive addiction at this time, but the Margravate guard their secrets well, and what drug and why she is addicted remain a mystery.

Fianna spends the next three years working the shadows of London Below, forging deals, making connections, honing her talent. The road of her mysterious recovery remains long and difficult, but she perseveres. Then, seemingly overnight, she vanishes for almost six months. When she returns, she has a fourteen year old girl in tow that she introduces as her sister. This girl, Alexis, has a completely new life waiting for her. Identification, doss, money, licenses, papers, tutoring programs, everything she needs to become a new person. Where Alexis came from and how such a life was purchased when it was so far beyond Fianna's means at the time is a matter of some speculation in London Below's mage community.

Recently, Fianna has returned to the shadows, taking the moniker "Goodnight" after pulling several assassination and extraction jobs during social gatherings in London proper. She appears to be willing to take any work, no matter how large or small, or how dirty.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1039:02>
Perception -3 (http://orokos.com/roll/310308): 9d6t5 3 what happens on tie?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-21-15/1206:05>
Yes, welcome Kinkerbell.

I really appreciate detailed physical descriptions, as they give me the tools to accurately color my own IC posts. So thanks for all that!

Now we just need to actually meet you!!!

I am guessing since it's a new PC introduction, and you are waiting for us there and so on, that we are cleared to post unmolested out to your location...(though I hate to do so without at least hearing what Nitro's drones see)...

@All - we've got 200m to cover with this family.

I definitely will be sending the Toyota out as a distraction.
Nitro drives out as a distraction too?

Moving the rest of the team and the family - wheels (with no van, we'll split between multiple cars)? Foot (last choice!)? Boat?

Possibly not a big deal for 200m, but like to get our stories straight for the IC!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1228:12>
Solo has two bikes that can be used as distraction also, and we can create an illusion of roto-drones that Aria just love to take down ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-21-15/1236:45>
I was going to lead the team out on foot, based on the description, trying to drive a vehicle to the point of entry will be more trouble than it is worth.

9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4834033/)
edge reroll, not just to see the dryad, but for scoping out the area
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4834034/)

Smiley will turn over his Harley to the Matrix types to help provide the distraction.

sneaking out on the docks, taking point (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4834037/)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/1435:00>
You have begun to scatter as described... I don't want to retcon too much that you've posted IC so Smiley can greet Goodnight but be aware of the spirit behind him... some of the others are still in the neighbourhood of the machine shop and the family are about 50m towards the quay along with their designated escort... otherwise the sending would have come down on the Doc...

I leave you to fill in the details of where you are / what you are doing and will respond appropriately!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1443:10>
Aria - does the flying eyes report any sort of mundane threat?

Initiative for Solo. (Do the improved reflex work for him? ) - Seems that it would been actually more helpful to have an actual spirit rather than a channeled one. But it is cool never the less.
Initiative(channeled) (http://orokos.com/roll/310338): 18+2d6 26

(if improve reflexes adept power works while channeled, it won't stack with spirit initiative so we'll have)
improve reflexes dice (http://orokos.com/roll/310342): 2d6 7 - total of 35.
First time in combat with a channeled spirit - so I am not sure about the adept power.

Solo's first action will be to use astral combat and take down the spirit closest to him. (it will cost a service)
Astral Combat (http://orokos.com/roll/310344): 16d6t5 7
Damage is:  8 + net hits.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/1534:28>
No mundane threats yet, the sending only just arrived...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1539:49>
Fake rotodrones do not work on spirits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-21-15/1541:42>
Just to be clear, where is everyone? Has anyone made it to the boat yet? Are we even still taking the boat?
I apologize for my reading (in)comprehension.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1557:01>
Just some common game sense, you cannot escape from spirits. They travel the astral at 3km per combat round.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-21-15/1619:01>
Just to be clear, where is everyone? Has anyone made it to the boat yet? Are we even still taking the boat?
I apologize for my reading (in)comprehension.

This is the problem, not really sure.

<<Jackhammer>> Orc adept  With Family?
<<The Frenchman>> Human Amnesiac (Assassin?!?)  No clue
<<Mel>> Elven Cat Burglar  No clue
<<Halucination>> Elven Mage  No clue
<<Isaint>> Orc Chameleon  With Family?
<<Al>> Human dockworker  Driving the boat?
<<Solo>> Human Jack-of-all-Trades   Engaging the spirits/rear guard
<<Tobis>> Changeling Techno   No clue
<<Smiley>> Human Party Animal   Point Man for Family escort
<<Nitro>> Human Joyrider   Driving a vehicle?
<<Goodnight>> Dryad mage  w/Smiley at storm drain

Player: DrZombol Character: <<Daddy>> Human Black Magician                    Gone from site since June 6
Player: zeththeadeptork Character: <<Duke>> Human cleaner, sharpshooter          Apparently written off the game
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-21-15/1620:10>
Well I can't say Jackhammer has ever been on the run from a spirit before, so I guess he'll either get told or figure it out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-21-15/1622:19>
Just some common game sense, you cannot escape from spirits. They travel the astral at 3km per combat round.

True, but if they are acting on orders, we can escape them depending on the nature of those orders.  If they were told to kill everyone in the shop, once we are out of the shop we would be safe.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-21-15/1629:58>
Hmm... maybe Aria will let me grab a Qi focus before things get too dicey...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/1647:04>
You could also just bring them to me. I am a reasonably proficient mage with spirits of my own and power to burn. I'll get them off your back if you can make it to the quay without getting fried.

@Smiley: I'm not going to ask you to Retcon, because this is supposed to be where I meet the party, but since I didn't see a perception roll, I'm going to fudge things with you just a tad when she appears out of stealth.

@Gilga: Tie goes to the defender, IIRC, but in this case, I'd be inclined to pass it to you and say that you see the glowing violet eyes a half-second before the rest of me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-21-15/1650:44>
You can't miss a fire elemental materializing in 200 meter. I am in no hurry to spot you, lol it will be a while before we are out of combat.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/1713:14>
True. The second I go to astral perception, there's going to be a massive "Oh drek" moment. And then it'll be time to send out the minions!

Edit:

I have two unbound spirits with me, both F8. The Air Spirit only owes me one service, but The Fire owes me a whopping 5.

Fire Conjuring (http://orokos.com/roll/310363)
Fire Opposed (http://orokos.com/roll/310364)
Fire Drain (http://orokos.com/roll/310365)

Air Conjuring (http://orokos.com/roll/310366)
Air Opposed (http://orokos.com/roll/310367)
Air Drain (http://orokos.com/roll/310368)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-21-15/1758:49>
One slight problem there, you're only allowed one unbound spirit at a time.

And sorry for not posting guys.. was hoping on some clarification on those jumped-in sensor checks but never got a response... so I guess I'll just have to roll with the punches.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/1801:21>
As mentioned, no mundane threats, sorry, meant to say earlier (no threats, yet, that is of course... 8))

Yeah, one unbound, and bound up to charisma I believe...

Yes to the qi focus...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/1806:11>
Oh hell. You are absolutely right. Sorry, been a while since I had a conjuring group. Dump the air entirely since it came second. Its going to be all violence all the time today.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/1808:14>
If you make the rolls I'm happy for you to have bound a spirit pre game time...

Love the flavour of the London Below names, very Neverwhere!  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/1809:49>
I try. And I actually have two bound spirits, an earth and a fire, but I paid karma for them.

Since I went astral for a second and exposed myself to the unseen sender of monsters, should I be rolling initiative?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-21-15/1820:56>
Everyone ought to really...and then it's back to keeping track of combat rounds :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-21-15/1823:23>
Damnit, two comrades in close combat already. Yeah, that's going to be a really nasty brawl.

Just out of curiosity, how high level is this spirit we just chose to tackle?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-21-15/1834:50>
OK, seems to be some confusion as to whether the spirits are out in the street, or in the shop... ATM there seems to be two conflicting posts about where.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-21-15/1842:24>
Okay - I think my IC post answers any questions about Al's location - inside fighting the spirit(s) with Solo.

Spike is supposed to stay with the family, but I'm afraid he will probably stay outside the door.

Boat and car go nowhere.


@Aria - hoping that in the pre-combat time moment as the Spirit materializes Al can slip in the Simple and Free Action, to activate his Spirit Claw focus and then the power itself. If not, then I'll miss my first action.

Assuming that gets done, my first action will be Free to activate Killing Hands, movement to close the distance, then Complex to melee spirit.

Will be on Full Defense from the get-go, so minus ten on my initiative rolls.

Last dice wall was an awfully long time ago, so here are Initiative, Attack and Defense rolls.

Initiative
11 + 2d6
Can't figure out how to make Orokos do this, so these will get hand rolled
6,1 = 18 --> 8 after Full D
4,6 = 21 --> 11
4,7 = 18 --> 8
5,6 = 22 --> 12
I'll let you know if I go off Full D

Melee - for now I'll add 1 die for friend in melee - drop that if more of them materialize - and I'll add 2 for a charge on the first attack.
Base damage is 6P.
Charging attack
Charging attack (http://orokos.com/roll/310380): 14d6t5 8 EDIT - as mentioned in other post, w/o friend in melee this goes down to 7 hits. Anyway, my Limit is 5.
Subsequent attacks
More attacks (http://orokos.com/roll/310381): 4#12d6t5 3 3 5 5


Defense
Full Defense rolls (http://orokos.com/roll/310382): 5#19d6t5 5 4 7 5 2
No glitches.
As usual, if any roll leaves me getting hit, will use Edge to reroll fails.

Soak (this is just body plus armor, does not include R6 fire resist, should that apply)
Soak (not incl fire resist) (http://orokos.com/roll/310383): 5#15d6t5 1 9 4 6 5

Finally...I think there was some talk about getting some Edge back....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-21-15/1847:20>
OK, seems to be some confusion as to whether the spirits are out in the street, or in the shop... ATM there seems to be two conflicting posts about where.

Yeah, it seemed crystal clear to me when I first read it that it was in the shop, but now that I look again, Aria's IC post could be read either way....

Well that's a massive retcon for me if I got it wrong - but just let us know Aria, and we can fix it!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-21-15/1939:37>
Goodnight's Initiative (http://orokos.com/roll/310392): 29. Just missed the 4 action special.

I'm going to double back and take the question out of my IC post and move straight for the action if I end up top of the order.

@Aria: The London Below names I'm kind of just spinning off the top of my head and then attaching them to things I need as I go. Except for Night's Birdge- under Knightsbridge, not surprisingly- which is straight-up stolen from Neverwhere. If you like, I can do a brief write-up of a bunch of places, if you want a hand filling out the underground. I have lots of time on my hands.

@Smiley: My apologies, I missed the successful perception roll. You totally saw me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-22-15/0342:50>
cool locations kink and I like how you created a detailed physical description of your char.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-22-15/0351:50>
By the way, I thin that using a big car to hit the spirit may be effective.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-22-15/0355:32>
I was gonna just going to ask... :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-22-15/0455:00>
Hmm... well the damage would be via impact speed.. which means I'd need a head start.. the other issue is I'm in hot sim VR so I'll be taking the crash biofeedback as physical damage.

I'd possibly look at getting a weapon mounted... but I've barely got enough for a concealed heavy mount, much less a HMG or Assault cannon.

Ohh, right initiative...

Hot Sim Initiative (http://orokos.com/roll/310581): 11+4d6 28
Hot Sim Initiative (http://orokos.com/roll/310582): 11+4d6 25
Hot Sim Initiative (http://orokos.com/roll/310583): 11+4d6 30
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-22-15/0523:14>
The vehicle will probobly do body + net hit damage. It will take body/2 damage in return - that the vehicle can resist and you will only take half of what the vehicle don't resist as biofeedback (and then you have firewall and regular damage resistance for that half). Do the numbers with the actual body of the vehicle to see if it is worth it.
My personal experience was that my Ford in another game was sort of a bike killer, and it took very little damage from smashing the little bikers. (11 body) .


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-22-15/0536:38>
The thing is: Without a magic car or high AP you probably won't damage the spirit much (I'm guessing it's a force 8+ spirit)
8 automatic soak + 25 Soak dice.

Add to that, that you have friendlies in melee, this is probably not the best solution.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-22-15/0617:18>
-6AP is a big deal I think it can really send the spirit to the metaplanes.

Characters resist ramming damage with Body + Armor – 6 AP.
But I think that Nitro's car may not be big enough (just 10 body).  The bulldog has body of 16 and 16+ net hits -6AP is a big deal for a spirit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-22-15/0717:46>
Ah the fog of pbp…and me writing posts too fast without sufficient description :P
 
Been trying to decide which will involve the least retconning on your parts and I think it is for the situation to be as I’d originally envisaged it, and that is for the spirit to come down in the middle of the shop…
 
Events so far
Spirit forces are Fire 8, Air 7, Earth 6, Water 5…

I'll let you ram fire on the way out if you like...just watch for Al!
 
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-22-15/0729:02>
Again, dealing any significant damage takes speed, which inside I just won't have.

Blagh... what I would give for another 14 grand right now... got enough for a concealed heavy mount, but then nothing for something with enough firepower to be worth the investment as well as making my car HIGHLY illegal.

Post count 59
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-22-15/0730:23>
Sweet - I don't have to rewrite my post.

Of course Al cannot see Astral - looks like it's just me and the fire spirit - yeah, I'll edit that part about where I am fighting the same spirit as Solo right now...

Anyway, losing Friend in Melee bonus means Al's attack in the first Combat turn is down from 8 hits to 7 - still a palpable hit, I hope!


Glad we have Smiley and Goodbye (and Hallucination?) out with the family. Even if Solo and I tie two of these monsters up, the other two can pretty much still go where they want at will!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-22-15/0751:37>
Okay so solo the doctor and Al are inside the shop. Fighting spirits? I can also edit the description to have Solo charge the fire spirit. I sort of hoped it will be attacked more with ranged option. Isaint is also inside I think.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-22-15/0803:51>
I believe according to our IC and Aria's OOC, the doctor is outside with Smiley and the rest of the family. The doc was in the building when the sending arrived, but now he is out with the rest.

If you want a piece of the fire spirit with Al, well, I can change my post again.

My thinking, though, is that any spirits we don't engage will be able to go after the family. So better to take on two.

Your call.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-22-15/0848:21>
Okay, going to do a slight rewrite to act ahead of Smiley and sideline the questions Goodnight was asking. I'm assuming that I can see which way the wind is blowing what with the job, timing, and the fact that Smiley appears alone and out of breath, armed, and has combat going on behind him.

My unbound F8 fire spirit is about to get sent ahead to join the party, where it will manifest and do glorious battle. My bound is sticking with me, because I am not above using it as a dicepool enhancer if another spirit pops up and I have to clean its clock. I will use my first action to command my spirit (details IC, will post as soon as I finish this) and light up my power focus. Then I will walk (Don't want to use my free to run in case I need spell defense) 20 meters in the direction of the fight and- presumably- the fleeing family.

@Aria: How much information have I been given for this job? I know I have show up here, guide these people, they're shadowrunners, but have I been given anything else?

@crossbow: If the family is more than 40m away, its gonna take you a bit to get back to them now that we're in initiative. Running is AGIx4 meters per turn rather than per pass. You might want to run in their direction and then go on overwatch in case another spirit pops up. Then you can blast it as soon as it manifests if you're lugging a ranged weapon.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-22-15/0853:35>
Runners plus 'tourists' I believe was the phrase :P  Not much more than that...rush job!  They are in trouble and need an 'out' ...I know you've IC'd it coming from one of your contacts, I perhaps may not have mentioned that you get Torrent as a freebie fixer contact but he could well have put the word out and your other contact picked it up...net result is the same.  He's covering your costs to prevent this run going too FUBAR!  Phrase 'see it through to the end' might have been used  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-22-15/0855:08>
Oh good. "Just get it done" plus no guidelines makes the combat black mage a happy lady. Its time to begin the hoop-kicking contest!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-22-15/0855:23>
Just to be clear: Isaint follows the family out to provide defense against the spirits that will surely go after the doc outside.
Astral perception is active to prevent any funny business like a concealment enhanced surprise attack.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-22-15/0918:29>
Posted! I have also adopted the R/B/G color scheme for speech, thoughts, and matrix chatter.

@aria: I am not going to micromanage the fire spirit unless you want me to for ease of use. I am comfortable with the GM interpreting my conjuration commands as liberally or conservatively as possible.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-22-15/1232:03>
If I need to roll for running, let me know. I just assumed the family would be slower than I am.

As a random question, does a cyberhand with agility enhancement provide a dice pool bonus on firing a pistol? What about strength enhancement for recoil? If not, would a partial/full cyberarm?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-22-15/1805:22>
Hey guys, sorry for my absence, I'm going to be gone a few more days, don't know when I'll be getting back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-22-15/1934:04>
Well, you'll be missed!

But good luck with whatever you're up to.

Look forward to seeing you back soon!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-23-15/0134:58>
Indeed, have fun in your away time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-23-15/0221:20>
If I need to roll for running, let me know. I just assumed the family would be slower than I am.

As a random question, does a cyberhand with agility enhancement provide a dice pool bonus on firing a pistol? What about strength enhancement for recoil? If not, would a partial/full cyberarm?
Not sure what raw says but I've always assumed that for combat benefits you need a full limb. Sure, a hand would have good crush strength but that's not going to assist a punch... Etc
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-23-15/0225:24>
As far as I know, RAW says that partials only help with things that are solely the domain of the partial limb. So picking a lock would be a cyberhand thing, but aiming a gun is shoulder down.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-23-15/0239:32>
I think you can average the agility with the rest of the hand if Aria allows so it is not all or nothing. A hand is considered 1/4 of a limb, and if it is a limb operation to fire a pistol, for every 4 extra agility you got on the hand you should be able to get +1 agility for the entire arm.  (Totally a suggestion, RAW actually explicitly leave the decision of what exactly cyberlimbs do the the GM. )

If you want to be super realistic about it, firing a pistol is usually done with two hands. Professionals also use their legs and torso to achieve maximum accuracy. But I think that they cyber-arm of awesome is a really cool concept. So I wouldn't get that realistic about it (it is a big super human mechanical arm after all... most people don't have them to fire pistols nowadays I bet I'd do it differently if I had one).


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-23-15/1015:40>
If I need to roll for running, let me know. I just assumed the family would be slower than I am.

As a random question, does a cyberhand with agility enhancement provide a dice pool bonus on firing a pistol? What about strength enhancement for recoil? If not, would a partial/full cyberarm?
Not sure what raw says but I've always assumed that for combat benefits you need a full limb. Sure, a hand would have good crush strength but that's not going to assist a punch... Etc

As far as I know, RAW says that partials only help with things that are solely the domain of the partial limb. So picking a lock would be a cyberhand thing, but aiming a gun is shoulder down.

Quote from: SR5 Core
Cyberlimbs have their own Strength and Agility ratings. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task. If a task requires the careful coordination of several limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand).

So it looks like a cyberarm would be good for pistols, punches, knives, and clubs, but you might need two for assault rifles and combat axes. A cyberhand would be good for anything where grip mattered, but not for larger motions (such as the aforementioned). That really just leaves the question of the partial cyberarm. If your elbow down is all cyber, does this give you anything a cyberhand doesn't (besides a few extra capacity)? I'm supposing not, but I find myself wishing it did. It seems like a cyber'd-up street sam is, in almost all ways, less practical than a physical adept (in SR5 anyway).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-23-15/1025:36>
Unfortunately, it kind of gets into a lot of grey, non RAW areas. I would say that from the elbow down (including, arguendo the joint) would be good for pistols or any kind of one handed work that didn't directly involve lifting a ton of weight, since most of the adjustments you make to shoot or swing are below the shoulder, and not having to account for muscle tremors or unsteady hands is going to make you much more accurate. I think that falls under RAI, though. As you said, a cyberhand is great for grip but not much else that's immediately obvious. Sure, you can hide a pile of stuff in it, and you can do amazing feats of dexterity (flipping a knife, dealing cards, playing the piano), but as written it doesn't do a whole lot else for you mechanically.

I'd half-agree with you. Adepts have a much longer upper end, since their PP just keeps growing with time. But adepts have a much harder time boosting their stats as a persistent effect, and they require karma that is at a premium during chargen. 'Ware just costs money, and if you trick a cybersammie out just right, you can come in with three or four stats at their full augmented bonus and be able to hot-swap your skills, as well as being fast as hell and twice as heavy.

Different styles of play, and you kind of have to munchkin that 'ware a little to get the most bang for your buck. You wanna see something dirty though, build a sammie with biocompatibility and adapsin, and transhuman prototype. Max out the starting cash, blow extra karma, and take indebt 15 and you should clock in around 600k. If you go all alphaware, you're looking at 7 essence worth of play with a 0.6 essence multiplier. I defy a starting adept to match anything that comes out of that setup.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-23-15/1116:01>
The balance is with lost opportunity, adept is stronger than a street samurai. Anything the samurai can do with augmentations the adept can also do with augmentations. They have the same essence value. The adept can also use power points when she feels that adept powers are more efficient. However, to be an adept in the first place you had to invest in magic priority, so either you gave up 3 points (for Magic B) or you have less edge than the sammy. 
With the points the Sammy did not invest in magic he could have gotten a big pile of money for augmentations, more skills or better attributes or edge.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-23-15/1153:57>
That's a really interesting idea, KB. I admit it sounds powerful. But In Debt XV is not to be taken lightly either. All I really meant to say is that if you have priority B adept/E money vs E mundane/B money, all things constant, you'll probably get more out of 6 Power Points than 270k nuyen. Admittedly the cyber guy has more full-time bonuses and isn't affected by background count, but the adept isn't prone to being hacked or blasted by, say, a pulse spell, and his bonuses are full-body rather than just with one arm. Plus, at the end of the day, the adept has his essence still around which is good for getting healed. And of course adepts advance quickly, as mentioned.
But then, I personally don't much care for the "hands & feet for armor" angle or the metatype max vs current stat for cyberlimb custom STR/AGI, even though they're both RAW (and probably RAI).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-23-15/1237:02>
Apologies for my lack of IC so far...RL (sick kids) has been crimping things a tad.  I will try and get up some OoC to keep you moving along...otherwise feel free to IC getting your arses handed to you by malicious spirits  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-23-15/1245:01>
Ha!

I have a spare action this round anyway, so I guess I'll explicitly activate my focus. Though in the future I'd probably prefer to activate it first thing each morning. Although I guess we didn't get a morning this time.
Speaking of focus, for clerical purposes:

Purchase: Qi Focus (tiger tattoo)
Nuyen: 6000
Karma: 4
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-23-15/1513:01>
Dodge (http://orokos.com/roll/311007): 3#18d6t5 5 7 4
let me know if Solo is hurt (I may want to use edge)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-23-15/1654:50>
otherwise feel free to IC getting your arses handed to you by malicious spirits  8)

@Aria: Psh, I ain't afraid of no ghost.

@gilga: Yeah, the adept can do what the sammie can do with augmentations, but if you go magic B, then you have less money as you pointed out, and the augs you do take are lowering your already diminished magical attributes, since you magic goes down at the same rate as your essence. Its possible to do a split decision, but you have to powergame the bejesus out of it, and its still not pretty. I agree that it is a comparison of long game vs. short game. Adepts are categorically better after a certain point in karma, but Sammies start with so much power right away.

@pistolgrip: Hacked, my pretty ass. Unless you're using something that REALLY needs external access (like downloadable skillwires), grab the internal router cyberware and hook yourself up as a closed net. You get internal wireless functionality without actually being wireless, which takes out one of the big problems Street Samurai have in SR5.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-23-15/1702:05>
@pistolgrip: Hacked, my pretty ass. Unless you're using something that REALLY needs external access (like downloadable skillwires), grab the internal router cyberware and hook yourself up as a closed net. You get internal wireless functionality without actually being wireless, which takes out one of the big problems Street Samurai have in SR5.

Didn't know that was a thing. Nice!
Alright, maybe I'm just bad at cyber. I'm still not much past "mediocre" in my understanding of SR5, really.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-23-15/1706:00>
I'd say you're doing pretty good so far! And it wasn't a thing until Chrome Flesh came out, which gave cyberware a desperately needed toolkit. If you're not too choosy about what you put in your body, you can get really, really brutal. Essence- and nuyen-affordable initiative enhancements FTW. In the underground there's a really good street doc that can help you IC if you would like a couple OOC suggestions about some upgrades/lateral shifts in your 'ware.

Not saying you need them! I'm just trying to be helpful. I know I'm Jenny-come-lately in this game.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-23-15/1718:49>
@Aria - sorry to hear about your kids.

Good luck to you and them!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-23-15/2045:57>
@KB - I didn't even know that was a book. Maybe that's where my problem lies.
I'm open to some upgrade suggestions. I made some errors in the initial build process in the first place, so I'm a bit... underwhelming. That, and I have a hard time keeping up with posting to pad my in-game cash/karma. But anyway, I should be able to take the bullets and that's what matters for now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-23-15/2057:12>
Yeah, I've been a bit sick myself as well. My head is reving up though trying to understand the terror that is comming down on us though.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0150:53>
Awwww, c'mon, its only four spirits! How bad could it possibly be?

In other news, London Below has its own entry on obsidianportal now! There's only one place of interest so far, but its got three locales in it.

And finally, in an effort to be useful we have:

Init order!
Solo: 35 [I think] (Attacks unmanifested spirit)
Isaint: 30 (Shot that bitch right in the face! Is now following family)
Nitro: 30 (Hotsimming! Driving! Not running over a spirit!)
Goodnight: 29 (Activated focus, sent spirit ahead, walking towards the fray)
Unbound F8 Spirit (Goodnight's): 25 (Manifesting)
Smiley: 23 (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)
Aaron: 18 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))
The Frenchman: 19 (Driving like the proverbial chiropteroid out of a hot locale)
Al: 8 (Activates full defense. Charges spirit. Gets brass balls award)
Mel: ?? (GTFOing, and rightly so. Also acting as a decoy)
Enemy Fire Spirit: ?? (Has not declared. Needs to defend against Al, Solo, and being hit by a car)
Enemy Water Spirit: ?? (Has not declared)
Enemy Earth Spirit: ?? (Has not declared)
Enemy Air Spirit: ?? (Has not declared)
The Family: ?? (Running like hell)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-24-15/0310:48>
Thanks Kinkerbell,
And I was hoping Hallucination (Saithor) would go with the Frenchman in his car. Always good to have a Shaman in the car when pursued by spirits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0320:09>
Hallucination is out for a few days, but I think we can safely assume that he's in the car with you. To stay exposed would be...bad, and like the saying goes, "There are old 'runners and there are bold 'runners, but there are no old, bold 'runners."

If you can get out into the open, I think the amassed firepower of this team can smoke the spirits. The trouble will be doing it fast enough that they don't hit the family in the process. Though two prime 'runners on overwatch will let even the hardiest spirit know its been kissed. I've got a plan for one of the spirits, but it only works once, and I used all my actions, so I won't get to try it until after the other spirits manifest. With just a little luck, though, it should take one of the enemy spirits out of the equation completely.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0325:46>
I do not think we're doing bad, we have 2 F8 spirits and 2-3 adepts with magic weapons. Against only 4 spirits 8, 7, 6, 5.  Previous combat we totally dropped an F8 spirit in a single round.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0328:41>
I'm more worried that the summoner is using the spirits to hold us in place for a High Threat Response team, a pack of ghouls, or a ritually targeted curse. A spirit can't really drag a person off. They're too obvious. Which means somewhere there's a human agent.

And its actually even better than that. We've got more than 3 F8s, 2-3 adepts with magical attacks, one battlemage, and Hallucination. Magical threats we're pretty ready for, except maybe for Invae or Shedim.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0352:57>
Well combats are very short so I doubt they can 'hold' us for much longer.
I can't wait for Solo's next karma puchaces, I finally found a way to make him a 'rigger' with very powerful watchers/homocoli, they get dicepools of 15 or so  for unarmed/astral, not mind blowing and spirits are stronger but they stick around for a couple of weeks.

Summon at F4 + greater ritual for (effectively F11),  agility 11-2 = 9 STR 11, unarmed combat 11/2 = 6
15 dice for unarmed, 11S damage - can build a small zombie army, they cost less then drones and I can do them on my own so instead getting all my drones geek-ed,   I'll get myself a combination of say 2 watchers and 3 homocoli or something for 'rigging'. This is the first time  I learn how to properly use ritual spell casting, I always thought that these rituals were very weak - but after initiation they become quite good.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0359:54>
How are you getting that? I mean, I follow the force and skills calculation, but watchers can't manifest, and they only ever do 1 damage in astral combat. Its on the table on the next page. I'm pretty sure they're not valid targets for great form spirit either, because they're not actually spirits, just mana constructs.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/0433:30>
@Kinkerbell - sweet on the action roster. Very cool.

One possible tweak - there was some back and forth on whether Solo was taking on the fire spirit, or going after one of the unmanifested spirits...I think he originally intended the fire, but then Aria had read it as one of the others, and then gilga was deciding which way to go.

gilga's last IC looked like he'd gone the astral route...

@gilga - could you confirm which you are fighting? Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0436:24>
Psh. Just doing my job. Since Aria was kind enough to let me write a little for London Below, I figured the least I could do was take a little of the maintenance load off while Aria is dealing with sick children.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0456:44>
I took the astral hoping that people will empty a couple of rounds into the fire spirit. I do not mind to charge the fire spirit instead. Do you think it's best if we both target the fire?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0503:23>
The fire is already getting slapped around pretty hard (and hit by a car). I think you should do what you want to do. I don't think we're likely to screw the pooch hard enough that we need to minmax the hell out of this. I just misread.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0510:14>
Watchers are indeed not very good for combat as they do 1 damage + net hits.
Greater ritual let you add your magic to the ritual force for +2 drain, if you are the ritual leader. (a couple of mages working together are even more scary).

So lets say you have 12 dice for rituals and magic 7.

F 4 watcher, resist with 8 dice (drain*2) not to terrible like binding a F4 spirit +2 drain. get F11 watcher. 15 dice of astral combat is a bit effective against weaker spirits say F5.
on average you get 5 extra dice (let's round for 2 net hits on average)
you do 3 damage, spirit resist with 5 - let's give it 2 successes ) 1 damage done.  Not very impressive - even if you have two of them. (but they are fun to have and can scout the astral and stuff).

If you can do F6 watcher you get F13 that has 18 dice for astral combat and can therefore do a whooping 2 damage on average for F5 spirit.  They can use their attack to help you make your hit with cooperation - and it is probobly the only way watchers will help you in combat.

Homocoli is more impressive,
F4 homocoli, (dead body) + greater ritual +7F - you are good up to 110kg of meat. (perhaps even an orc?)
unarmed 6 + Agility 9 = 15 dice for unarmed. Give it an AK-97 with a laser sight it is defaulting so 9-1 +1 = 9 dice for automatics. (like a drone).
So you get a minion that shoots like a drone, in unarmed is more effective than a drone and is a walking talking dead body (or anything else if you prefer) but I am fascinated with having a zombie.  (and has 1's in all mental attributes so again don't expect him to save the day).  Not mind blowing but still very nice considering the creation I describe cost 4 reagents.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/0521:16>
Well, depending on if the fire spirit survives the first phase, I'd probably drop another bulls eye burst on him. I'm confident that +12P AP 13 will take him out.

@gilga
Greater ritual is a neat trick combined with homunculus
You could create a pretty tough golem that way. If you use unprocessed stone you get a really high body score with low object resistance. But for ease of use you could go with reinforced concrete (6 resistance dice) for a sweet body 14 armor 24 ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0547:08>
Seems cool enough, the F8 spirits are probobly more powerful but I never tried golems/zombies before, should be try out. Thanks for the tip reinforced concrete  seems like a good material. (but can it shoot the AK-97?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/0551:57>
Depends on how good your casting mold is  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0620:08>
Oh, not disputing that they're super cost effective! And I am super down with the zombie army plan. You'll fit right in in Night's Bridge.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/0637:19>
Hmmm.. well it's seems my car has been volunteered for me.  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0650:55>
Argh. Did I misread another one? We weren't exactly proceeding in order and I'm still getting the feel for what everyone is doing with what.

Seriously. How the hell does Aria run a game this big?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/0652:50>
LOL, well seems pretty much everyone is assuming I'm ramming this spirit on the way out... much as I perhaps don't want the car damaged this early. ::) I guess it is the kind of recklessly stupid thing he'd do.  ::) ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0659:32>
You could always roll edge (2) for reckless lack of autopreservation? I mean, the car is kind of his baby, isn't? If you get 0 or 1, hit spirit?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/0702:26>
It's a composure save.. buuuuut yeah Lack of Focus, Poor Self Control (Thrill-Seeker & Attention Seeking) as well as Daredevil kinda makes him a usual suspect for stupid reckless stunts.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/0755:45>
Yeah - I think everyone wanted SK to do the ram, but he calculated that he couldn't get enough velocity within the garage to score a strong hit anyway.. was that how it went, Scythe?


Anyway, gilga, personally I am glad you are taking on one of the astral ones. With Isaint also shooting, I think (hope) we are alright on the fire one.
Al's offense against the thing is moderate, but he is pretty survivable - can at least keep it tied up, and I think that's really our goal - to keep them off the family.

Speaking of which, Kinkerbell, you are obviously real slick on the game mechanics - can I ask you why you are wasting your fire demon's time manifesting in order to fight spirits?
And also, how about going after one of the as-yet unmanifested ones, as their mobility makes them the real threat.
(But I have to admit, your description of your succubus was AWESOME, and is certain to get a most colorful reaction from Al!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0808:19>
Ah, okay, that's where I screwed up, him not getting the velocity. I'll edit the init list.

@Adamu: Awwww, you're sweet to say so! Its mostly because I wanted to show off a little, both Goodnight's tradition (anyone with any knowledge of magical theory can play connect the dots with the demoness), and that Goodnight is a powerful mage. Nothing says spellworm like a column of fire turning into a sexy death machine because I crooked my astral finger. Goodnight is an excellent runner, but she's also a young woman who hasn't gotten any recognition for her considerable talent. You're her first group of major 'runners, and she's dressing to impress.

 As for the other spirits, well...the unbound fire spirit is not my only magical buddy. I came loaded for bear. They have to manifest to go after the family, and when they do I'll clean the first one's clock. Their mobility is awesome, but their target is right here, and I have LOS to them. If all three pop up at once, then I'll slip the dogs of war all the way.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0814:34>
Materialize by the way, manifest is just letting non astral people know you are around.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/0816:29>
All good!

Role-playing first and always!

As for:

(anyone with any knowledge of magical theory can play connect the dots with the demoness),

heh heh heh, yeah, like I said, you are going to get a good reaction from Al, whose magical theory is analagous to a famous Ronald Reagan quote: "It isn't so much that (Al is) ignorant. It's just that (he) knows so many things that aren't so."

Al and Goodnight are going to get along FAMOUSLY.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/0817:46>
Materialize by the way, manifest is just letting non astral people know you are around.

Yes - absolutely right. Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/0822:48>
Awwww, c'mon, its only four spirits! How bad could it possibly be?

In other news, London Below has its own entry on obsidianportal now! There's only one place of interest so far, but its got three locales in it.

And finally, in an effort to be useful we have:

Init order!
Solo: 35 [I think] (Attacks unmanifested spirit)
Isaint: 30 (Shot that bitch right in the face! Is now following family)
Nitro: 30 (Hotsimming! Driving! Running over a spirit!)
Goodnight: 29 (Activated focus, sent spirit ahead, walking towards the fray)
Unbound F8 Spirit (Goodnight's): 25 (Manifesting)
Smiley: 23 (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)
Aaron: 20 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))
The Frenchman: 19 (Driving like the proverbial chiropteroid out of a hot locale)
Al: 8 (Activates full defense. Charges spirit. Gets brass balls award)
Mel: ?? (GTFOing, and rightly so. Also acting as a decoy)
Enemy Fire Spirit: ?? (Has not declared. Needs to defend against Al, Solo, and being hit by a car)
Enemy Water Spirit: ?? (Has not declared)
Enemy Earth Spirit: ?? (Has not declared)
Enemy Air Spirit: ?? (Has not declared)
The Family: ?? (Running like hell)

I think that Nitro is also in GTFO mode - and is not running over the fire spirit. I have to do that to a spirit next time I play a rigger (or if I have a chance to stick a control rig in Solo's head in this game but somehow I do not see that happen).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/0840:39>
Edited! If I've made any other mistakes, please let me know.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/0906:22>
Yeah - I think everyone wanted SK to do the ram, but he calculated that he couldn't get enough velocity within the garage to score a strong hit anyway.. was that how it went, Scythe?

Yeah pretty much.. On a freeway at full speed? He'd probably give it a try... but just pulling out, just not enough space and acceleration to get up to a decent speed... so getting out to get myself clear, holding drones back for now, spirits could easily make mince meet out of them so for now just trying to distract them, thus why I was looking like I was trying to ram the spirit.

Also Al.. I HOPE you have have Edge to dodge an Engulf attack.. from a force 8 spirit that is just downright Fing ugly combo of Engulf + Fire Aura for a stupid amount of damage.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/0955:27>

Also Al.. I HOPE you have have Edge to dodge an Engulf attack.. from a force 8 spirit that is just downright Fing ugly combo of Engulf + Fire Aura for a stupid amount of damage.

Oh yeah, plus collateral ignitions - all the plastique I'm carrying is pretty stable, but lot of shotgun shells as well. Ouch.

Definitely holding back a couple of Edge PRECISELY for that.

Great minds thinking alike!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-24-15/1008:15>
A minor correction, KB, my initiative is 18. The number above that is my post count of 20.

I'm not totally clear on where the family is, where I am, or where we're heading, but it is at least away. I don't believe I have line of sight to any spirits at the moment, but if/when I do, I have a few things for them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1130:22>
Noted, and edited.

As for spatial coordinates, as far as I can tell, the entrance to the sewers is right on the way, 200 meters down on a little quay. Ergo, the family is (assuming standard move speed and an Agi of 3) 188 meters inland and will move at 12m/turn. Maybe 15 if they sprint, but then they'll spread out and be easy pickings. I think we've just figured out how we're getting held here. Running rate is by turn, not by pass, so unless we want to physically carry them, there's another 16 turns before they hit the entrance of that sewer grate. That's...what? 45 seconds? Not a hugely long time, but if this is a trap, more than enough time to spring it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-24-15/1326:22>
I'm confident that +12P AP 13 will take him out.

How does AP -13 happen?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-24-15/1441:07>
Argh. Did I misread another one? We weren't exactly proceeding in order and I'm still getting the feel for what everyone is doing with what.

Seriously. How the hell does Aria run a game this big?
Not sure I do  ::) happy to let you lot help out!

With that in mind, I seem to have run out of time again this week... But, you know the force of the spirits you are fighting so feel free to roll dice for them and I'll pick up any you haven't butchered next week. The two unengaged, one will manifest behind Isaint, the other will attack whoever (Al or Solo) did the most damage...

Enjoy!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1507:29>
Fire Spirit: (F8)
Initiative (http://orokos.com/roll/311256): 20+2d6 28
Dodge 1 (http://orokos.com/roll/311254): 20d6t5 4
Dodge 2 (http://orokos.com/roll/311255): 20d6t5 6
Elemental Aura (http://orokos.com/roll/311257): 18d6t5 2

Air Spirit (F7)
Initiative (http://orokos.com/roll/311258): 18+2d6 25
Astral Combat Vs Solo (http://orokos.com/roll/311259): 14d6t5 4
Dodge astral combat (http://orokos.com/roll/311260): 14d6t5 3

Earth Spirit (F6)
Initiative (http://orokos.com/roll/311261): 11+2d6 22

Water Spirit(F5)
Initiative (http://orokos.com/roll/311262): 12+2d6 16
Astral Combat (http://orokos.com/roll/311269): 10d6t5 2
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1522:03>
Awwww, c'mon, its only four spirits! How bad could it possibly be?

In other news, London Below has its own entry on obsidianportal now! There's only one place of interest so far, but its got three locales in it.

And finally, in an effort to be useful we have:

Init order!
Solo: 35 [I think] (Attacks unmanifested spirit of Air F7)
Isaint: 30 (Shot that bitch right in the face! Is now following family)
Nitro: 30 (Hotsimming! Driving! Not running over a spirit!)
Goodnight: 29 (Activated focus, sent spirit ahead, walking towards the fray)
Fire Spirit (F8) attacks Al with elemental aura: http://orokos.com/roll/311257
Unbound F8 Spirit (Goodnight's): 25 (Manifesting)
Air Spirit (F7) : 25 attack Solo with astral combat. http://orokos.com/roll/311259
http://orokos.com/roll/311260
Smiley: 23 (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)
Earth Spirit (F6): Materialize to attack Isaint.
Aaron: 18 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))
Water Spirit(F5) 16 - attacking Solo in Astral
The Frenchman: 19 (Driving like the proverbial chiropteroid out of a hot locale)
Al: 8 (Activates full defense. Charges spirit. Gets brass balls award)
Mel: ?? (GTFOing, and rightly so. Also acting as a decoy)
Enemy Fire Spirit: ?? (Has not declared. Needs to defend against Al, Solo, and being hit by a car)
Enemy Water Spirit: ?? (Has not declared)
Enemy Earth Spirit: ?? (Has not declared)
Enemy Air Spirit: ?? (Has not declared)
The Family: ?? (Running like hell)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1531:54>
So basically in the first initiative round:
1. Solo jumped Spirit of Air in astral combat:

7 hits to Solo, vs 3 hits dodge to the spirit  8 charisma + 4 net hits = 12 damage
Spirit ressit with willpower:
Damage resistance (willpower?) (http://orokos.com/roll/311265): 7d6t5 0
so it take 12 damage  Spirit of air only has 11 condition boxes (body F-2) so it is out of the game.

2. Isaint shoot fire spirit -
1 hit to Isaint vs 4 hits to the spirit Isaint missed.

3. Nitro rushed to his car and skillfully drove away (not hitting the spirit).

4. Goodnight commanded spirit and activated power focus.

5. fire spirit attacked Al with engulf :  2 hits - is there a dodge for Al ?
Elemental Aura (http://orokos.com/roll/311257): 18d6t5 2

6. Goodnight fire spirit materialized in near the enemy fire spirit.

7. Air spirit is not alive to attack Solo.

8. Smiley:  (Ran back towards the family, kicked in overwatch as well. The spirits are going to have a terrible day if they try for the family)

9. Earth spirit materialized near Isaint

10. The frenchman drive his car after Nitro.

11. Aaron: 18 (Nocked an Arrow, is following the family, has declared overwatch as near as I can tell))

12. Al used full defense

13. Water spirit attack Solo in astral:
Astral Combat (http://orokos.com/roll/311269): 10d6t5 2
and missed:

14. Tobias used full defense

 I think Al's attack is only on the second IP.

Please declare actions for second IP.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1551:26>
If it survives pas the 30+, Goodnight is going to shiv that earth spirit. F8 Lightning bolt. Will roll as soon as Im back on my laptop.

Likewise, my fire spirit will take a piece out of the other fire spirit, so long as its still alive to be attacked. Will roll it at the same time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1608:45>
2nd initiative pass actions.

Solo 25: Attack water spirit astral. (unless the fire spirit hit Al)
Isaint: 20:  ?
Nitro: 20: ?
Goodnight: 19  -  Lighting bolt at Earth spirit
Fire Spirit (F8) 15: Attack Al again.
Unbound F8 Spirit (Goodnight's): 15  Attack Fire Spirit
Smiley: 13: ?
Earth Spirit (F6) 12 : Attack Isaint
The Frenchman: 9 ?
Aaron: 8 ?
Al: 8 Attacking Fire spirit
Water Spirit(F5) 6 - attacking Solo in Astral
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-24-15/1623:57>
Init (http://orokos.com/roll/311282): 1d6+6 8

Basically Tobbis's action is to go full defense. Fighting spriits isn't his area.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1632:42>
Okay updated that Tobias goes full defense in first IP.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1714:20>
I'm sorry, I got my wires crossed for a second and thought I was shooting at the air spirit. I apologize, I'm running on short sleep. My declared action when it comes around is actually, "Dualcast Manabolt at Earth Spirit."

Now, correct me if I am wrong (Most of my spellslinger experience comes from 4E), but it explicitly says that modifiers are applied after the dicepool split in dualcasting. " Since the modifiers per spell may be different, they are applied after you split the dice pool." p.281, SR5.

So Magic 8+Sorcery 6=14. 14/2=7. Base 7 per spell. Then add in the F3 power focus: 7+3=10. Then add in the aid sorcery from the bound fire spirit I'm carrying around to both spells (burning my services) in order to get +8 both ways. 10+8=18. So two F8 manabolts at 18 dice apiece, resisted with willpower.

Manabolt 1: 18d6t5 = 8 (http://orokos.com/roll/311286)
Manabolt 2: 18d6t5 = 4 (http://orokos.com/roll/311287)

So 8P, resist with Willpower and then 4P, resist with Willpower. Not great, but statistically right down the line.

Drain Rolls!

CHA 13+WIL 5=18 dice. DV=F(8)-3=5

Drain 1: 18d6t5 = 4 (http://orokos.com/roll/311290). 1S
Drain 2: 18d6t5 = 9 (http://orokos.com/roll/311291). 0S, and why couldn't I get that on the second attack roll?

Goodnight takes 1S in exchange for a pretty solid punch. Will post after Solo, Isaint, and Nitro. Since the spirit outside probably isn't going to last long, I don't want to jump the gun and have to do a retcon in the IC thread if the spirit doesn't make it to my pass.

Now for the fire Spirit:
AGI 10+Unarmed Combat 8=18
Damage = STR+Magic (Energy Aura) = 14P

The Attack: 18d6t5 = 6 (http://orokos.com/roll/311292)

And yeah, Al needs to throw up a dodge, because if he gets caught he's eating 24P, AP -8 (Magic x 2 for an engulf attack, and then energy aura adds magic again)

Can't roll for the Earth Spirit until I know if Nitro or Isaint stacks damage or other modifiers on it. Pure statistics says that's gonna hurt like a bastard though.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1723:18>
You can only perform a singlel attack action. You can cast two spells as simple action with reckless casting (+3 drain if I remember correctly - but no two mana bolts, you can do a buff/utility spell and a manabolt).
With the mechanics you will get more from a single manabolt I think.

As for your spirit attack, it will miss:
The Attack: 18d6t5 = 6
The defense (6) miss.
[
you had 8 hits, the spirit resisted 3 so it take 5 damage:
Damage ressitance (http://orokos.com/roll/311294): 6d6t5 3
2nd manabolt:
You had 4 hits spirit resisted 0 so it takes 4 damage
damage resistance 2nd manabolt (http://orokos.com/roll/311303): 6d6t5 0

I saw you split the dice and added a spirit aid and so forth - so I am postponing it for now. You should probobly roll the full dice pool once. (and take the manabolt as a limited spell it will help on the drain aspect).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1736:56>
Actually, you can throw multiple bolts using the multiple attacks action, but it does require reckless spellcasting, which is the part I forgot about. That's some stiff drain.

Shit.

But, I did it. I'm comfortable living with my mistakes. So I'll spend a point of edge to reroll failures on the first drain test:

[urlhttp://orokos.com/roll/311296]Drain 1 (Rerolling failures): 14d6t5 = 6[/url]

So I take no drain, since I've got a 10 and a 9 and the DV is 7 both times.

The roll stands.

My second simmple will be to ready my monowhip and keep walking forward.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1738:32>
Oh right, that 18 dice was after split wow amazing ;) resolving soon.


I'll resolve Solo's actions, as he is first in second initiative phase.
1. Astral combat vs water spirit (http://orokos.com/roll/311299): 16d6t5 3
2. water spirit dodge (http://orokos.com/roll/311300): 10d6t5 2
Solo (M actually) hits the spirit with +1
3. damage resistance (http://orokos.com/roll/311301): 5d6t5 1
Spirit of air takes 8 damage, it is still kicking.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1739:31>
Okay, I did this huge post but now it is kind of academic - the 2 most important things I need to know is exactly WHEN Goodnight's (most welcome) spirit attacks, and why Al needs a dodge if the thing is not trying to engulf him. Al's on full-D, staying out of the thing's reach except when striking. Not exactly grappling energy aura boy there!

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1741:25>
Well, it did take two services, an 18 karma focus, and a point of edge. Dont resolve just yet. If Isaint hurts it his damage resistance roll might get affected by damage modifiers
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1743:11>
Elemental aura is an effect, not an attack. It would just be a base unarmed attack thats enhanced. So if it has two successes as it appears, youve got a pretty easy time of dodging it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/1743:54>
Also remember that Energy Aura isn't an attack. It's an automatic damage boost to melee attacks as well as automatic damage to melee attackers.

Basically it doesn't roll to see if the aura hits Al, Al needs to roll soak.

As for Nitro's second action, lacking a mounted weapon I'm going to scan for physical threats. Can anyone more familiar with Rigging tell me what bonuses,  if any, from my qualities and gear would apply to a sensors check?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1746:00>
Oh yeah, I rolled 5 successes on my first defense for this battle (about five pages back now). Not worried about its attack.

Sorry, I meant when does the Succubus attack, and I looked back more carefully, and see it is on second pass at 15?

Then the other question, and this actually is REALLY important...if the spirit attacks before Al (won't argue with gilga's ruling that Al has to wait for second pass - interrupt rules a bit ambiguous to me), why are we not using the first (4-hit) defense rolled for the naughty boy spirit to defend against the nice succubus spirit?

Seems to me we should match sequence of rolls against sequence of attacks...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1746:58>
@adamu I do not know why -  so I had her attack you in first and second ip. (sort of kept doing what it was already doing).

you are correct this is so confusing ;)  - I'll resolve in a few hours.
fire spirit attacks before you - and well depending on how you want to play it I am also starting to learn the game. If you want to attack on first IP I have no problem with that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1750:50>
Yes, it is insane, but as Al saw it, it was going for Solo, so it doesn't matter if I get burned to a crisp, gotta help the chummer.
Plus Al hates demons.

Plus, he thinks he can't die.

Anyway, I am being totally unclear.

I don't mind if bad fire spirit attacks me.
Done - I got five successes and dodged that.

Then we get to second pass - nice succubus attacks first on 15, then Al attacks on 8.
So since you first rolled a 4 for bad spirit's defense, and then later you rolled 6 hits, seems obvious you should use the 4 hits to defend against the succubus, then the 6 hits to defend against Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1753:26>
@adamu I do not know why -  so I had her attack you in first and second ip. (sort of kept doing what it was already doing).

you are correct this is so confusing ;)  - I'll resolve in a few hours.
fire spirit attacks before you - and well depending on how you want to play it I am also starting to learn the game. If you want to attack on first IP I have no problem with that.

Thanks for being flexible - but I am fine with your interpretation of when Al attacks!
1. Spirit attacks Al on first pass - Al dodges easily.
2. Second pass - when does bad spirit attack again? I don't know - I'll use my pre-rolled dodge against that as well.
But...
3. Second pass on 15 - succubus attacks - that should be resolved against bad spirit's 4-hit roll.
4. Second pass on 8 - Al's attack should be resolved against bad spirit's 6-hit roll.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1754:16>
Okay the second dodge of the fire spirit is 6, (the 4 dodge went on Isaint shot)  so it misses.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1759:53>
Order of operations, the salvation of confusing combats! So the spirit needs a roll against Al's attack, since its 4 went against Isaint and its 6 went against Succubus.

@scytheknight: Let me take a look at your sheet and get back to you.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/1803:09>
Actually considering distances and that I'm in a 4 seater car, going to move to the family, keeping the car bergen them and the spirits, open family side does and tell them to pile in... I can carry a 5th passenger at only minimal stat penalties and I can get then to the entrance a *lot* faster while protecting them from other threats.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1805:25>
Right - okay - I think I am tired and confused too!

And also sort of panicking because I forgot about stupid energy aura (yeah, I am going to kill myself - we never did get that partial Edge refresh Aria was talking about!).

But yeah, forgot about Isaint's attack.

So for bad spirit's defense, we have
1. 4 hits - dodges Isaint
2. 6 hits - yeah, that dodges succubus on second pass (15)
3. Al attacks on 8, and we don't have its defense roll for that yet.
But if no one has a problem, I'd like to switch my second pass declaration.
Al was all about rushing to Solo's rescue - then he has to dodge the fire elemental a bit - so he's distracted it from Solo - then a giant demon appears and attacks bad spirit - job done, Solo saved (though he doesn't seem to need help!),sooo...Al would like to direct his attack on 8 back to the earth elemental now threatening Solo.

I have 5 hits for that attack when we get to it. (damage is 6P with killing hands and spirit claw)

I also note that before I get to attack, i have a second attack to dodge myself from the fire spirit. We don't seem to have a roll for that one yet, but my defense is 4 hits on that one - will use Edge if I need more...

Okay, I think that sorts it for everything you need for resolution for Al in IP1 and IP2.

Very very sorry for all the confusion - every time I typed something other people kept adding posts and making me modify what I'd said -

- and that equals a great game!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1818:16>
I hate to do this to you, Adamu, but didn't the earth spirit materialize to take a swing at Isaint outside? The Air spirit is still attacking Solo, but its doing it astrally.

@ScytheKnight: RAW says that any vehicle tests you make while hotsimming get matrix bonuses. So you've got the +1 there, and your normal perception appears to be 9. Limit is sensor rating (7). Unfortunately because perception isn't a vehicle test, even when done inside a vehicle, your rig doesn't give you any bonuses there. So unless you have matrix bennies I didn't see glancing through, I think your perception test is 10d6, Limit 7.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1820:30>
Air spirit is gone, one shot by Solo.
There is a water in the astral going for Solo and apperantly one angry fire elemental that will also go for Solo if Al make a dash for the earth spirit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1824:48>
Ah, yes, water. Sorry, the air was in the init order I was looking at at the time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1825:16>
Update, changes in bold.

Solo 25: Attack water spirit astral. 
(8 damage done spirit is still kicking)
Isaint: 20:  ?
Nitro: 20: picking up the family in his car.
Goodnight: 19  -  Lighting bolt at Earth spirit (will do at least 9 damage)
Fire Spirit (F8) 15: Attack Solo  - I changed it because Solo seems to be the dangerous guy int he room. makes more sense it will go for him after wacking two spirits.
Unbound F8 Spirit (Goodnight's): 15  Attack Fire Spirit , and miss.
Smiley: 13: ?
Earth Spirit (F6) 12 : Attack Isaint
The Frenchman: 9 ?
Aaron: 8 ?
Al: 8 Attacking Earth spirit
Water Spirit(F5) 6 - attacking Solo in Astral
Tobias - on full defense no more initiative.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/1827:55>
Ok, just to be clear: Isaint will try to take out the Earth spirit behind him before that one can act since that's a complex action (a grapple would be really bad).
Everyone else attacking the Earth spirit might want to change their action depending on my successes.

@Pistol Grip

Bulls Eye Burst is the trick to triple the base AP of your weapon

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1828:58>
Manabolts, not lightning bolt. Sadly, in SR5 they do a lot less damage than they used to. But I'll still take 8P and 4P against its 6d6 soak roll, and gladly. And I think SK just declared Nitro's action as "Pick up family, drive them to quay" if I'm reading his last post right.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/1831:38>
I hate to do this to you, Adamu, but didn't the earth spirit materialize to take a swing at Isaint outside? The Air spirit is still attacking Solo, but its doing it astrally.

@ScytheKnight: RAW says that any vehicle tests you make while hotsimming get matrix bonuses. So you've got the +1 there, and your normal perception appears to be 9. Limit is sensor rating (7). Unfortunately because perception isn't a vehicle test, even when done inside a vehicle, your rig doesn't give you any bonuses there. So unless you have matrix bennies I didn't see glancing through, I think your perception test is 10d6, Limit 7.

Ahh well actually ATM it's 16D6 since I'll be using Electronic Warfare + Logic (which unless Solo has dropped the spell is still boosted) + Sensor's Specialization + Hotsim (which is a +2 not a +1)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1834:58>
Ah, you can do it out of EWAR. That makes a lot more sense.

Re: Hotsimming: That's what I thought too, but then there's this in the rigging section: "If  you’re  using
hot-sim,  you  get  +3D6  (4D6  total)  Initiative  dice,  and a +1 dice pool bonus that applies to all Matrix test (in-
cluding Vehicle actions)"

SR5 is frustratingly similar to SR4, but just different enough that I keep tripping up.

@Jack_Spade: Isn't that a huge negative modifier? -4 for the BB, -3 because its up in your face (and thus putting you in melee combat?)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1835:44>
@skytchnight ' Solo stopped maintaining it when he went to sleep. (got to be awake to have spells).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/1843:01>
The earth spirit hasn't attacked yet and therefore is not yet in melee

And also it's history  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-24-15/1847:50>
@skytchnight ' Solo stopped maintaining it when he went to sleep. (got to be awake to have spells).

Ahh ohh well, so that still only drops it down to a 12, better than my regular perception.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1848:41>
Yes, I can see that.

Welp, my action is simply to wait, then. I can't get to the fight inside in time to do any good, and my astral combat sucks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/1856:41>
Well, you could use the time to introduce yourself per com and also make a leadership test to improve your spirits performance - after all, you have the necessary charisma  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1858:51>
I don't have anyone's commcode, and what I know about pirating into connections you could inscribe on Goodnight's thumbnail. She saw the one spirit blink out and she's getting a feed from the other, so she figures that the situation is perfectly well in hand. She's going to walk back to where she started in order to be there to meet Nitro and the Doctor's family. Otherwise, she's essentially delaying her action in case its needed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1905:54>
@Kinkerbell - you are right, Al is inside, office door shut to keep my dog out, and the earth spirit was manifesting outside.
But...
1) Nitro drove through my closed garage door, so big hole there.
and
2) Solo/mounted spirit saw the earth spirit and warned Isaint, so I reckon Al can see/reach it too.

BUT

by the time Al can think about shifting his attack from "saved" Solo, the earth spirit apparently is disrupted...

So I need a new action --- crazy idea, for whoever is GMing right now ----the fire spirit (and yeah, the succubus too, but to Al they're all monsters) is in Al's shop. Which has in indoor dock, at which is tied my speedboat, which is facing out towards its own garage door.
I could use movement and then complex action to operate vehicle - leaving it tied up hit the throttle and (happy to make a stunt test for this) have the outboard spray water all over the fire spirit...

Reaching?
Cinematic?
Should just run out to fight the earth spirit just in time to see it die?

(Everything dying so fast, I can't seem to get into the fight - you guys ROCK!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/1907:35>
Fair enough, although I'd have expected that Torrent would give you our comm-codes.
But don't underestimate a well timed Leadership (Direct) action (p.141), because otherwise the fire spirits are evenly matched and their strongest attack is useless due to mutual fire immunity.


@adamu

that sounds like an awesome action. I'm totally for it ;D 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1908:50>
Update, changes in bold.

Solo 25: Attacked water spirit astral.  + did full defense.
(8 damage done spirit is still kicking)
Isaint: 20:  killed earth spirit. (nice one!)
Nitro: 20: picking up the family in his car.
Goodnight: 19  -  meeting with Nitro and the family.
Fire Spirit (F8) 15: Attack Solo
Attack Solo engulf (http://orokos.com/roll/311328): 18d6t5 8
Full defense + defense (http://orokos.com/roll/311329): 26d6t5 12
Phew... Solo actually dodged that kong fu with full defense.
Unbound F8 Spirit (Goodnight's): 15  Attack Fire Spirit , and miss.
Smiley: 13: ?
The Frenchman: 9 ?
Aaron: 8 ?
Al: 8  Crazy water action!
Water Spirit(F5) 6 - attacking Solo in Astral
Tobias - on full defense no more initiative.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1913:27>
Thanks for the support guys.

I'll throw up an IC.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1915:30>
Meeting Nitro, not Isaint.

@Jack_Spade: Perhaps, but that ship has sailed this pass, and you're going to go before both me and it next pass. So it offers me no mechanicao benefit to do so, Im going to go with the RP action and be there to do the job Erica hired me for. I didnt know abiut Torrent when I built Goodnight, so Aria and I worked it that he went through my fixer. She wouldnt hand out the commcodes.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-24-15/1935:41>
@adamu

I don't expect that we can keep the fire spirit for a minute under the spray, so it takes damage, but I'll calculate the -4 it gets to all its tests into my next attack resolution:

Ini 10:
Bulls Eye Burst:
Bulls Eye Burst (http://orokos.com/roll/311335): 11d6t5 7
Fire Spirit dodge (-4 allergy, -1 previous dodged attack from friendly fire spirit)
Fire Spirit Dodge (http://orokos.com/roll/311336): 14d6t5 3

Dmg: 15P AP 13
Fire Spirit soak: 2 automatic + 12dice (9 body + 16-13 armor)
Fire Spirit soak (http://orokos.com/roll/311337): 12d6t5 7 [12d6t5=6, 5, 4, 4, 5, 5, 2, 6, 4, 1, 5, 6]
6 Damage

Now, I'm not sure if the allergy would also affect the soak roll (normally those aren't penalized)
If yes, there would be two more points of damage.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1937:36>
If Al is going with the boat stunt, Goodnight will unhold her action to dismiss her fire spirit. She wont forcenit to stsy and endure torture.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1940:41>
@adamu

I don't expect that we can keep the fire spirit for a minute under the spray, so it takes damage, but I'll calculate the -4 it gets to all its tests into my next attack resolution:

Ini 10:
Bulls Eye Burst:
Bulls Eye Burst (http://orokos.com/roll/311335): 11d6t5 7
Fire Spirit dodge (-4 allergy, -1 previous dodged attack from friendly fire spirit)
Fire Spirit Dodge (http://orokos.com/roll/311336): 14d6t5 3

Dmg: 15P AP 13
Fire Spirit soak: 2 automatic + 12dice (9 body + 16-13 armor)
Fire Spirit soak (http://orokos.com/roll/311337): 12d6t5 7 [12d6t5=6, 5, 4, 4, 5, 5, 2, 6, 4, 1, 5, 6]
6 Damage

Now, I'm not sure if the allergy would also affect the soak roll (normally those aren't penalized)
If yes, there would be two more points of damage.

Sounds great - not worried about the damage (you guys are doing fine!) - am much more interested in the cool factor.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1942:24>
If Al is going with the boat stunt, Goodnight will unhold her action to dismiss her fire spirit. She wont forcenit to stsy and endure torture.

Smart play.

It is great that you really care about your spirits - I was your GM, you would be richly rewarded!

But since I am not, I think this will make Al and Goodnight's future meeting even more interesting than it was already going to be!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1944:26>
One of Goodnight's lovers is a free spirit fleshform merge in Earl's court. She's learned a lot from that relationship.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1947:54>
Oh yeah, I am just waiting for Al to get that piece of information...

As fun as this fight is, I am hoping we have another downtime scene soon - there are always just so many cool chances for IC interactions.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1951:41>
Wow awesome posts! I love it. Will give us some stuff to talk about. I have no idea what to do mechanically with the water spraying but I think that it is safe to assume that that fire spirit is out of luck.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/1952:43>
@gilga - DUDE - did you just set my shop on fire!

I am laughing out loud - AWESOME!

That just makes it so awesome.

(Seriously, I have way too much post-money on my sheet - I'll just buy a new one).

Looks like I'll be taking the boat out of here after all!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/1956:36>
Maybe you have fire insurence but seriously a F8 fire spirit... no wait two F8 fire spirits having kong fu in your shop?  Common - if this don't set your shop on fire nothing will ;)

For the record: water spirit attack Solo and no need to dodge.
Astral combat (http://orokos.com/roll/311339): 7d6t5 0
Assuming the fire spirit is gone.
Astral combat vs water spirit (http://orokos.com/roll/311344): 16d6t5 4
water spirit dodge (http://orokos.com/roll/311345): 10d6t5 5
That dodges it.

So the water spirit is still kicking in the astral but it has no hope of winning - if it could runaway it would. (it is F5 with 8 damage already).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/1957:45>
@gilga: If I'm not talking out of my posterior here, it suffers the -4 allergen penalty to life because its wet. It'll take damage, but not a whole lot, but that penalty is going to give Isaint's shot on it a much bigger leg up. Its pretty much toast.

@adamu: He probably won't find out until you meet the spirit in person and they exchange liplocks. But hey, before that, he might get to see Goodnight stick a spirit in a suitably pretty corpse/victim so Goodnight can have her ally spirit!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/2004:07>
Okay so the fire spirit takes -4 for being wet, Isaint shot it and did 6 damage. it will now be at -6 (right?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-24-15/2008:42>
Right!

@Adamu: Heh. Killed. Nice IC misconception. If I were playing my namesake character, the spirit would have flipped Al the bird as it departed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/2018:49>
Right!

@Adamu: Heh. Killed. Nice IC misconception. If I were playing my namesake character, the spirit would have flipped Al the bird as it departed.

Yeah, it'll be another great scene if you ever summon that particular spirit again while running with Al!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-24-15/2021:33>
2nd initiative pass actions.

Solo 25: Attacked water spirit astral + full defense.
Isaint: 20:  killed Earth spirit.
Nitro: 20: ?
Goodnight: 19  -  meet Nitro
Fire Spirit (F8) 15: Attacked Solo and missed. 
Unbound F8 Spirit (Goodnight's): attacked and missed now released by goodnight. 

Smiley: 13: ?
Earth Spirit (F6) 12 : Attack Isaint
The Frenchman: 9 ?
Aaron: 8 ?
Al: splashed the fire spirit.
Water Spirit(F5) 6 - attacking Solo in Astral and missing

I am moving to pass 3 because there is nothing much people from outside can do to interfere.

pass 3:

Isaint: 10:  shot fire spirit 6 damage.
Nitro: 10: ?
Goodnight: 9  -  meet Nitro
Fire Spirit (F8) 5:   Run after Al and try to burn him! one angry spirit. (who is faster the spirit or the boat? ) Burn Al(-6) (http://orokos.com/roll/311354): 12d6t5 6

Unbound F8 Spirit (Goodnight's): dismissed.
Smiley: 3: ?
Solo: 5 attacked (now outside) the astral spirit and missed.

So at the  third pass - Solo is fighting an astral spirit in the street and there is one angry fire spirit in a chase with Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/2033:13>
Well, the boat is tied up. Otherwise I couldn't do what I am doing.

So no race/chase!

But since my action was on 8, then I have enough initiative left for another 5-penalty interrupt action.

I am looking in Run & Gun at either Run for Your Life or Dive for Cover. Both would allow me and Spike to go over the side and into the water before the thing could attack us.
RAW-wise, though, Dive is technically only for if you are in Suppressive Fire, and Run is only for use against Throwing Weapons or Indirect Combat Spells.
Seems silly to me to limit it that way, but I'll leave it to you...

If cool with you, Al and Spike go over the side under the water.

If not, no worries, do that attack - I'm still on Full Defense for the rest of the combat turn.

All good either way.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-24-15/2054:38>
Hey, I just noticed the spirit's six hits on attacking Al...were those always there or did you edit those in as a response to my post above?

No worries - I'll take that as a ruling on my rules stretch.

This is the spirit's third attack on Al, so that makes my defense roll 7 hits (all back on page 133), so Al avoids the attack.

BIG EDIT - looking back again, I see you had changed the spirit's second attack to Solo. So this is its second attack against Al.

Well, I don't have 7 hits on that one, I have 4, so will have to use Edge to reroll and try not to get burnt quite badly.

Reroll 15 failed dice to not get immolated (http://orokos.com/roll/311361): 15d6t5 3

So adding 3 hits to previous 4 I get 7 - just enough to avoid the attack.

I think that ends the combat turn....?

My initiative for next Combat Turn is 21.

If it goes first, I'll go full-D again. If not, i won't.

I'll declare my action when we find out which it is!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-24-15/2356:47>
So... you guys are Crazy! But keep being so, that's awesome. Yesterday, everyone was dashing for cover... We blinked an eye and those four spirits are pretty much gone! in a fashion though, the way I like it

Now, I know Saithor is away for a bit, but if the GM could play him would be quite useful right now, at least to create some confusion.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-25-15/0022:31>
My action was posted in IC. It was just to look for trouble (perception) and activate my qi focus. But then the family got abducted saved by Nitro. So my next action will be to sprint after them, fearing that the newest "addition" to our team is actually an extractor. But I don't have any actions left this turn, so it'll have to wait.
I have a 28 on my next initiative roll. I'll edit in the orokos when I have the time.

@Al - great move with the boat! I love it.

@Isaint - your gun has base AP -3? Man, I need to look past pistols sometime.

@KB - is that how splitting the dice pool works? I rather thought it was... different.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0029:40>
@Pistolgrip - Right? I thought so too, and with further reading it appears that in most cases it is different. With magic, it has that nifty "modifiers are applied after the split" thing. So my focus goes up both times. The spirit is actually not part of the base dicepool, its a service to add its force in dice to a given spell. if I'm bifurcating my pool to light off two different spells, then I have two opportunities to expand an aid sorcery action, since those apply to a spell as its cast. In short, you are usually right, and it is possible that I'm actually doing it wrong with the power focus, but RAW isn't super clear. I'll ask Aria for clarification. The spirits though, they're just using what I've got in a grand manner (And binding a spirit of that size costs me about 2000 nuyen, so statistically its about 1000 nuyen a shot to pull that trick).

@All: Does anyone have any objection to my fudging things a tad to get patched into the comm net that the party has up? Goodnight has a place where the riggers can dump their rides while we're Below, but she can't tell them that without being able to communicate.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-25-15/0032:11>
I have a question regarding SA weapons.

My Savalette Guardian states SA/BF where BF requires a complex action, thing few other pistol have.

ISaint is using a Ruger 101 SA,  with a SA Burst which is pretty much  a BF that take a Complex action.....

What's the point of having a gun that can have SA/BF if any SA gun could technically do it?

My first impression only guns that have the SA/BF mode could do the SA Burst, but there's really nowhere that say so... thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0033:55>
The "takes a complex action" part was errata'd out. Its just straight SA/BF now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-25-15/0035:30>
I suppose the spirit thing makes sense. I would assume the focus would get rolled in pre-split though, since it's less of a modifier to your roll and more of a modifier to your magic, which you are rolling as part of your roll.

No issues from me on the commlink business. Mine is off anyway.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-25-15/0038:17>
The "takes a complex action" part was errata'd out. Its just straight SA/BF now.

Sweet, I had missed that

And just to give an opinion, I agree that the Focus should be added before the split, for the same reason Pistolgrip mentioned.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0038:33>
Yeah, that's the strange thing about a power focus. Spellcasting foci are modifiers to your roll, but power foci say they modify your magic. Which makes them insanely powerful taken literally, but makes them a little weird to use.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-25-15/0054:33>
Hmmm, well it shouldn't take more than a combat round or two for the BMW to reach the entrance (really hazy on the rigging side of things still so no real idea how long it's gonna take this thing to cover a bit under 200 meters), from there we can talk things out a bit better.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0152:49>
@Adamu - I was sleeping, I changed it to Solo because it seems to make more sense at the time - I am cool with diving to water as an interrupt. It seems logical at the case so if you wan to be soaking wet feel free not to spend that edge point and just dramatically jump to the water with an interrupt action. It is like an action movie I love it, so what if there is no explicit rule for it.  If Al is still on that boat dodging the fire spirit will keep attacking him, if he is in the water it will target Isaint.

@ScytheKnight - lets say you reached the entrance by the end of the initiative phase.

@everybody-  if I skipped you on phase two - feel free to act on the third phase. If the fire spirit target Isaint it is visible for everybody.


pass 3:

Isaint: 10:  shot fire spirit 6 damage.
Nitro: 10:  meet goodnight?
Goodnight: 9  -  meet Nitro
Fire Spirit (F8) 5:   Run after Al and try to burn him! one angry spirit. (who is faster the spirit or the boat? ) Burn Al(-6) (http://orokos.com/roll/311354): 12d6t5 6 Al dodged her, either by jumping to the water or by spending edge.

Unbound F8 Spirit (Goodnight's): dismissed.
Smiley: 3: (has two delayed actions to keep the flow) 
Solo: 5 attacked (now outside) the astral spirit and missed.

So at the  end of third pass -
Solo is fighting the water spirit in the street.
There is one angry fire spirit is trying to have its revenge on Al.  I assume that the fire spirit passed the boat and is trying to burn it from outside of the dock. Trying to trap Al between the burning shop (sorry Al) to itself. This make the fire spirit visible to all (and the burning shop) so even if you are not inside the dock feel free to do your thing.
(if I skipped you on second initiative pass feel free to act on the third otherwise lets close it and start the 2nd initiative pass. wow we actually reached a second initiative.)

nobody has 4th initiative phase so we'll need fresh initiative for everyone.

So far I think I read:
Al 21.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0241:45>
Goodnight's initiative for round 2 (http://orokos.com/roll/311396): 28

IIRC, Frenchman is driving out in Nitro's wake, and was calling to Hallucination to throw up an illusion. As Saithor is out for a bit, do you want me to robo his mage to get that done?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/0306:14>
@Adamu - I was sleeping, I changed it to Solo because it seems to make more sense at the time - I am cool with diving to water as an interrupt. It seems logical at the case so if you wan to be soaking wet feel free not to spend that edge point and just dramatically jump to the water with an interrupt action. It is like an action movie I love it, so what if there is no explicit rule for it.  If Al is still on that boat dodging the fire spirit will keep attacking him, if he is in the water it will target Isaint.

No arguments at all!

Okay - well, hurt to use the Edge, but I've already made the roll and the IC post.
Most important, if I go straight into the water, Isaint will get attacked, and my goal is to keep the spirit occupied for a bit so he can get more shots in.

BUT, for the new Combat Turn, if the wounded spirit goes before my 21 and attacks Al, then I will indeed use the Run & Gun interrupt to go into the water (lowering my inititative to 16).
If I go first, then I'll sit there as a target with a delayed action, and when it attacks, I'll use my delayed action to dive into the water.
So either way I get it to attack me again (off Isaint for one more pass), and either way I get into the water before it has a chance to tag me.

Finally - I am way much with Obidancer on the Saithor spirit thing.
Hallucination had a spirit watching the place for us - with Saithor out, seems only logical to have Hallucination order that spirit to help us out (which process could well have started last turn).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0319:28>
What we have so far:
Fire spirit wet with 6 damage.  (-6)
Water spirit in astral took 8 damage (-2)

Initiative:
Solo 37 (WOW!): Initiative (http://orokos.com/roll/311409): 18+4d6 37 (or 28 if improved reflexes do not add initiative dice while channeled).
Isaint: 31 - reloading the gun + agility boost.
Goodnight: 28
Aaron: 28
Fire spirit: 23 Initiative (http://orokos.com/roll/311407): 16+2d6 23
Al: 21
Water Spirit: 17 Initiative (http://orokos.com/roll/311408): 10+2d6 17
Nitro: ?
Frenchman: ?
Mel: ?
Smilie: ?

@Adamu, I think we're doing very well without Hallucination and I bet Aria adjusted the encounter force to consider the fact we are a mage down for it. We got goodnight poping in with spirits instead I think we're sort of cool. Let's  write that the first action of the spirits was to take down her spirit in the astral before any of us could do anything. (we were either sleeping or not watching the astral ourselves.)  If I was commanding a spirit army, I'll totally start by clearing the astral space of problems, only then I'd risk mundane fire. 

I really think we're doing okay. Quite surprised how much trouble that fire spirit turned out to be - (when we totally took down an F8 spirit of earth without noticing it before  - and Solo one shot F7 spirit of air. That aura of fire with 16P -8  that can totally kill you on a successful melee attack really make it complicated.

I am not sure that Solo will survive if he hit the fire spirit with astral combat. Maybe if I edge the damage soak roll.  So it is either offensive spells or Isaint with his bull eye trick.  I am not sure Al can survive this kind of damage either (maybe?)

@KB. The illusion will not effect the spirits being dual natured and watching the astral at all time. So I don't mind it - but we'll sort of stop after the spirit combat to see what  further torment Aria had in mind ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-25-15/0325:09>
Ini 31:
Ok guys, need to reload, but at my second phase at Ini 21 Isaint can finally disrupt the spirit.

I really need to upgrade to a Crockett or a JP-K50
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-25-15/0326:10>
Alright, gonna be out of the loop for a couple of days... may get a post in tomorrow night, but more likely in a couple of days
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0339:57>
@ScytheKnight thanks for letting us know.
@Jack - updated the declaration for Isaint.


What I am comfortable to resolve is Solo's next action with the astral water spirit, as he is first and there is nothing much people can do about it).

He miss the little bugger again!
Astral combat water spirit (http://orokos.com/roll/311415): 16d6t5 4
water spirit dodge (http://orokos.com/roll/311416): 8d6t5 5

That F5 water spirit survives 3 IP's already.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0359:03>
Goodnight is going to fry that thing. Casting a force 4 lightning bolt, spending twelve drams to set the limit to twelve (And this is why drams are awesome)

Lightning bolt w/Aid Sorcery (http://orokos.com/roll/311418): 25d6t5: 13[Limit 12]

Drain code of 2 (F4-2) (http://orokos.com/roll/311419), 18d6t5: 7

Spirit eats 12P(e), resisting with Body(9) - 2 (Wound penalties) (http://orokos.com/roll/311421), 7d6t5: 0

This house is clear. Will post IC.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0411:55>
What we have so far:
Fire spirit wet with 6 damage.  (-6)
Water spirit in astral took 8 damage (-2)

Initiative:
Solo 37 (WOW!): Initiative (http://orokos.com/roll/311409): 18+4d6 37
Attacked water spirit and miss.
Isaint: 31 - reloading the gun + agility boost.
Goodnight: 28 Target fire spirit with lighting  bolt.
Aaron: 28
Fire spirit: 23 Initiative (http://orokos.com/roll/311407): 16+2d6 23 -
Attack Al, Al dive into the water to save his life.  When it is first targeted it will use full defense. (+8 defense dice it is alone with a bunch of angry runners).
Water Spirit: 22 (Attack Solo)
Initiative (http://orokos.com/roll/311408): 10+2d6 17
Additional die for being in astral (http://orokos.com/roll/311420): 1d6 5

Al: 21-5 =16 jump into the water.
Nitro: driving toward Goodnight.
Frenchman: ? 
Mel: ?
Smilie: ?

@Adamu, I think we're doing very well without Hallucination and I bet Aria adjusted the encounter force to consider the fact we are a mage down for it. We got goodnight poping in with spirits instead I think we're sort of cool. Let's  write that the first action of the spirits was to take down her spirit in the astral before any of us could do anything. (we were either sleeping or not watching the astral ourselves.)  If I was commanding a spirit army, I'll totally start by clearing the astral space of problems, only then I'd risk mundane fire. 

I really think we're doing okay. Quite surprised how much trouble that fire spirit turned out to be - (when we totally took down an F8 spirit of earth without noticing it before  - and Solo one shot F7 spirit of air. That aura of fire with 16P -8  that can totally kill you on a successful melee attack really make it complicated.

I am not sure that Solo will survive if he hit the fire spirit with astral combat. Maybe if I edge the damage soak roll.  So it is either offensive spells or Isaint with his bull eye trick.  I am not sure Al can survive this kind of damage either (maybe?)

@KB. The illusion will not effect the spirits being dual natured and watching the astral at all time. So I don't mind it - but we'll sort of stop after the spirit combat to see what  further torment Aria had in mind ;)
[/quote]


@KB - F4 lighting bolt augmented with reagents is still 4P -4AP it can be dodged like a regular gun.  (just the limit is impressive, like I said the spirit will go full defense so it will have 22 dice to defend itself from the lighting bolt:
Dodge (http://orokos.com/roll/311423): 22d6t5 7
So with your whooping lighting bolt is 9P -4AP.
I think the spirit soak with armor (8 or 16 not sure -4) + body (9). lets give it 8 armor for now. 17-4 = 13
damage resistance (http://orokos.com/roll/311425): 13d6t5 6
so you did 3 physical damage. The spirit already took 9 damage it has 2 left.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0419:19>
Yeah, trid phantasm is physical, so I suppose we're outta luck there.

That fire spirit is dead as paste. I didn't account for the other -4 for allergen penalties and it still glitched the damage resistance roll and got squat for successes. Full defense doesn't help it because there's no dodge component to a direct combat spell. With 6 boxes stacked on and eating another 8, its five over.

Can't do much against that water spirit, unfortunately. The only person who can fight it and is in the environs is you, so you might want to just go ahead and resolve your passes against it. My combat spirits are fire, so I'm not much help there, and my astral combat is for shit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0425:51>
I am confused - are you using lighting bolt ? (indirect combat spell)
or manabolt? (direct combat spell). + I think that wound modifiers do not effect damage soak just actions, initative and dodge.

Manabolt I think is ressited by willpower, lighting bolt is sort of like firing a gun and can be dodged.

and you can shoot mana spells at spirits in the astral. Solo should out do this spirit easily it just has amazing dice luck.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/0432:29>
Son. of. a. bitch. I thought all non-AoEs were direct.

Manabolt then. I'll edit the post to reflect the nature of the attack. End result is the same. Even if it doubles down on the successes, eating 10P still kills it.

And yes, I can, but I don't have LOS to the water spirit. Otherwise I'd reckless cast and nail them both.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/0459:22>
manabolt kills the fire spirit - so no fire spirit.

About the water spirit:
Attack Solo:
Attack (http://orokos.com/roll/311432): 8d6t5 2
Solo dodge
dodge (http://orokos.com/roll/311433): 18d6t5 5

Solo Attack:
Astral combat (http://orokos.com/roll/311434): 16d6t5 6
Spirit dodge:
Astral combat dodge (http://orokos.com/roll/311435): 8d6t5 2
damage is 8+4 =12, no point in rolling soak because the spirit only have 2 condition boxes left.
So combat is over, and we can probobly get a bit out of combat RP going until Aria returns after the weekend.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-25-15/0732:07>
Ups, just now saw you've already taken out the water spirit.
I'll edit my post and remove the unnecessary edge expenditure
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/0915:09>
Soooo cool.

It does seem to me that Goodnight's killing spell comes before the fire spirit's action, so it never gets an attack and - in game terms - Al never has to jump into the water.

But hate to retcon or have anyone else do so, so as long as no one tries to nitpick my ammo getting wet or something, I think it does make for a great scene.

I'll get an IC up, including salvaging what I can from my shop!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-25-15/1010:56>
@adamu it make a great read never the less but indeed, the spirit kicked the bucket before she had a chance to attack. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/1135:32>
@gilga - no worries!

I think I would actually have been disappointed without a dramatic dive into the water.

I only even pointed out to make sure that part stayed in the realm of fluff. I'm losing enough gear already without having my det cord get soggy!

And dude - way to step up with running the opposition.
That was a GREAT session!
Collaborative storytelling at its best.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/1717:18>
This is awesome!

@: Jack_Spade: Its nothing personal. She's afraid of Isaint.

@Adamu: Its totally personal! :-P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/1732:38>
Hah!

Oh yeah, Goodnight and Al are going to be gooood friends!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/1934:29>
I have never seen two characters take such an instant dislike to one another.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/1938:37>
Mostly just bad luck for the two of them, I think.

I mean, they are real opposites, but events just sort of ended up with them each stepping on each other's most sensitive spots.

Who knows, though...maybe they'll be at each other's throats forever (which would be interesting enough), but look at how many great buddy relationships in movies start this way...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/1942:49>
Yes they have. You're about to see just how badly.

This is great!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-25-15/2023:57>
Yeah, this is a real good scene.

Good timing to wind it down though - past my bedtime and I won't be able to post for 36 or so.

Hopefully next time I log on we'll all be deep inside this underworld place!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-25-15/2027:17>
Sleep well! I will turn my attention to giving someone else shit.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/0540:43>
@Adamu: Congratulations, Al is no longer on the top of Goodnight's shitlist!

@Jack_Spade: Guess who has replaced him?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-26-15/0542:09>
That's what Isaint does: Drawing fire away ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/0552:14>
Hah! Goodnight is about to ask a question. Dont be upset if your answer causes Isaint to get punched in the face. Its only 2S.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/0613:48>
Quite a triskster, Goodnight ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/0619:17>
Goodnight is young, damaged, and her willpower and charisma kind of combine to make her personality larger-than-life. She doesn't mean to be a bitch about it. But Isaint pushes a lot of her buttons for no reason of his own control. Al took the olive branch, and those two will probably get along. She's quite taken with M and Solo as well, but Isaint is causing her to question how hard a line she is taking on the whole "no torture" thing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-26-15/0628:08>
Hehe, I fully expect a slap to the mask  ;)

This plays very well into Isaint's bias towards women (he just can't talk to them without doing something wrong, the poor thing)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/0648:04>
Very cool RP ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/0806:00>
Oh wow. OOC thisnis great, but IC Goodnught wants to beat the hell out of Isaint SO BADLY!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/0847:15>
It generate a lot of conversation hooks, for example why is Goodnight so interested in Isaints view on the infected. Eventually though runners do not always their partners.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-26-15/0926:57>
Whelp.. THAT sure made an interesting read at 11PM at night.

As yes, I'm well aware just how insensitive it might be to looking like you're a walking flamejob right now.. but Nitro is full on "Look at me and how cool I am" mode and is utterly oblivious to this fact.

MAN so much more fun being RP frontloaded through qualities... no matter my situation I either to something to draw attention to myself, or do something incredibly stupid, bonus points if I manage to do both at the same time!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-26-15/1125:41>
Oh, I hadn't seen your post, I'll have to make a quick edit.

That is really fun, Kinkerbell  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-26-15/1551:50>
This is great stuff! And thanks also to Gilga for running the combat! I clearly still need to work on balancing your opponents, I don't want to squash you like bugs but do want to make you work for success! It seems like you'll make each other work harder than I could   ::)

More IC from me tomorrow I hope!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/1631:35>
SMACK!

@Jack_Spade: It really is! I didn't roll for the slap because you said you were expecting it, and I don't want one of us to risk a critical success and either rob the scene of its impact or, like, accidentally lay you out. I don't do much damage, but I throw a pile of dice. Not trying to fill boxes on Isaint's sheet.

And yes, there is totally a good reason she wanted to know what Isaint thinks about infected. Considering his militant views, though, seeing that reason might be a little long in coming.

@ScytheKnight: I totally dig the Disney Hades look!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-26-15/1642:30>
@Aria
I really like working with the stats of the opponents. That makes it a lot easier to include the outcome of actions into the posts.

@Kinkerbell

Don't worry, her Physical Limit is low enough that there isn't really much chance of serious injury.
Also a ballistic mask and vitals protectors would make this a funny break ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/1700:32>
@Jack_Spade: If you want me to roll it, I will. But with as pissed as she is, she'll blow edge to push the limit. Sorry, but Im not going for it being funny. I will spend mechanics for drama.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-26-15/1711:36>
Nah, it's good as it is. That would mean dodging and full defense. To much trouble for no gain :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/1749:54>
@Aria Well there were a lot more of us then there were spirits.


Also I wasn't sure how much armor does a spirit get? Force or Force*2 anybody knows?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/1754:43>
Not sure about armor, but the immunity to normal weapons conveys hardened armor equal to Fx2 against mundane attacks.

@Jack_Spade: This is all going to end in tears, I know it. BTW, unless you've bought Prime Datahaven Access out of Data Trails, you probably won't find too much on JP, since I don't think you can actually ask questions of the other JackPointers without it. If you have, a couple of Goodnight's contacts DID buy it, and I can post messages from them if you start asking around. Just a search won't give you a whole hell of a lot, though. She's got jack for street cred and notoriety.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-26-15/1936:24>
I gave everyone indirect Jackpoint access (before there was a quality admittedly), enough to search the threads, not enough to post or question without the quality. In most people's case Torrent was the sponsor, although Silk sponsored Al (yes there's a reason for that...)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/1938:53>
Sweet. So pretty much what I thought, then. Good to know I've still got some knowledge of how this works.

Also, Aria, since we're headed down into Widow's Way (see wiki), if you want I can shoot you a couple of things that might make good situational threats, just based on what's in my head for down there. They'd fit other places too, mind. Also, should we just halt at "party takes a walk," or am I allowed to prevaricate a little?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-26-15/1941:56>
You've got until pm UK time tomorrow to prevaricate  ;) after that I'll throw in a couple of twists and we can play it be ear. Right now I need sleep! Night all
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-26-15/1958:49>
Yeah just a heads up that you guys are probably going to have a lot trouble getting Nitro to follow any kind of tactics, he's far to rash, impulsive and no where near the attention span for that kind of thing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/2013:02>
Oh, I like Nitro!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/2122:15>
Every team needs some wildcard troublemaker - to keep it from getting too ordered.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-26-15/2127:44>
Heh, was slightly surprised M didn't have a reaction to Nitro's comments... but ahh well, I'm sure it's a situation that will come up again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/2135:05>
I read it as if he did not want to talk to her and tried to get his distance. Perhaps I miss read it?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-26-15/2139:10>
I read it as if he did not want to talk to her and tried to get his distance. Perhaps I miss read it?

Well, less 'not wanting to talk to' and more 'really frikken creeped out'... after all outside behavior wise, not much difference between a possessed mage and a CFD headcase, and Nitro does have a head full of wires and nanites.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/2139:29>
A seducer? How did you get a shadow spirit for a...whatever she is?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/2143:33>
She is a spirit of man, very seductive one tough;)

I edited to add some reply to Nitro a really cool comment, my baby sort of woke me up in the middle of the night sorry for being such a fuzzy about it ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-26-15/2145:43>
It would make a really cool chat - perhaps with Solo now that he has some privacy again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-26-15/2333:50>
Now that they're walking, I'll put up the description of Widow's Way in a post or two.

Goodnight is giving the basics of the Underground to Natasha, starting with where to go if things go totally south.

Instruction Roll for Natasha - 14d6t5 (http://orokos.com/roll/311753): 4

Not great, but not awful!

This way, even if Goodnight catches a bullet, there's someone to get the team to Shadow's Folly or Earl's Court.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-27-15/0102:25>
Haha, love this group. Leave you guys alone for the week-end and that's it, a whole scene is written!.
Nevertheless, you really think leaving without the Frenchman would be a good idea?   ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-27-15/0123:13>
We are sort of running away from evil ritual magics and HTR teams, the boogyman or what ever follows these spirits.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-27-15/0253:14>
I won't be as fast on the posting tomorrow, so if anyone needs a little color detail, here's a thumbnail of Widow's Way (https://stormy-waters-2075.obsidianportal.com/wikis/widows-way).

At the bottom of the page is a link to The Maze, which Goodnight is referring to when she says catacombs. Hopefully that won't be too relevant, but Aria did say she was looking for threats that could challenge us.

Post Count: 30 [24 IC + 6 Wiki] (Yay!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-27-15/0434:01>
Wow like 3 posts while I was typing my reply ;) incredible!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-27-15/0534:10>
Summoning the F8 spirit (http://orokos.com/roll/311834): 3
Edging the failures (http://orokos.com/roll/311835): 2 more

The spirit's defense (http://orokos.com/roll/311836): 1

Four services owed! Currently on loan to Natasha with orders to protect.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-27-15/0715:06>
This is great stuff! And thanks also to Gilga for running the combat! I clearly still need to work on balancing your opponents, I don't want to squash you like bugs but do want to make you work for success! It seems like you'll make each other work harder than I could   ::)

Dude - of course do your worst, and we won't complain!

But I think your balancing has been just great so far. We've come through with our skin intact so far, but it has been through serious skullsweat, amazing teamwork, and the skin of our teeth each time. I was seriously stressed my character would DIE vs. that fire spirit.  And while our condition monitors may be in great shape, we are suffering significant Edge and Gear attrition by this point.

So again, not trying to dissuade you from badass threats - bring it on.

But don't beat yourself up over balance or appropriate threat level or anything like that - I think we can all agree it has been an appropriately challenging ride!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-27-15/0725:44>
Hey everyone - yikes, it took me all morning just to catch up!

Amazing!

Anyway, near as I can tell, all of the active players' PCs are now with our group, along with family (and Spike, of course!).

I think, if poop ever goes crazy again (is IF even the right word?), since we seem to be weaving our way through an underground environment, we would cut down a lot on Fog of PbP if we can agree oh a Marching Order here in the OOC. (Sorry to go all D&D - or is that even a D&D term anymore? Gave it up 23 years ago when I started SR!)

NOT trying to drag free-thinking types into the overwatch thing, by the way, that's all on you! But we are definitely all somewhere, right?

Near as I can tell from the IC, we have a cluster up front
Goodnight, Natasha, Solo, Frenchman

Bounding overwatch (Al will participate in that - I assume others will unless like Nitro they state they are opting out) says the "leader" takes the rear position. That makes Isaint in the rear. But he is also protecting the Doc. Not sure that's the best combination.

Al and Spike will take Rachel, since the dog is pretty well imprinted on her. I know I mentioned rear guard in the IC but not married to it - I can go anywhere.

Who is taking the boy? I think someone mentioned doing so, but can't find it.

If we can get this decided quick, it will make the next combat a LOT easier, I think...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-27-15/0752:00>
It would probably best if the family was in the middle and still next to their designated protector. Keeping overwatch should not be a problem with having the Doc walking next to me. But a second pair of eyes would be appreciated nonetheless.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-27-15/0808:48>
Nitro would be pretty easy moving through the middle of the group. Between myself and the drone we can provide some withering suppressing fire to anything trying to reach the family, also from the middle the drone can easily provide extra fire power or suppressing fire front or rear.... a more level head could even suggest he takes one flank while the drone takes the other. (just for gods sake don't talk tactics about it, keep it simple and play to Nitro's character, I think some of you might have ideas about how to get him to play ball on that idea by now.)

@Jack_spade sorry to be raining on the tactics parade, as a player and GM I know the advantages of tactics, but they're a complete antithesis of how Nitro operates... there was even time spent contemplating "Leeeeroy Jenkins!" on this guy; but I felt the Poor Self-Control (Thriss-Seeker, Attention Seeking), Lack of Focus and Daredevil covered that idea pretty decently already.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-27-15/0809:18>
I've put in a bit of a time jump in my latest IC, from inside to out... I just wanted you to know that the four spirits weren't acting alone (well, and their summoner(s))... of course I'm also assuming the Frenchman doesn't decide to not go into the Underground...that would start all sorts of paradoxes going  :o ...but he can easily take a snapshot of suit guy, and if you want to leave drones or other surveillance behind you, now is the time to say!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-27-15/0819:41>
Fy-Spys are with me, but not bothering to deploy them in this mess... lack of wireless is going to make them too easy to lose.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-27-15/0821:46>
It would probably best if the family was in the middle and still next to their designated protector. Keeping overwatch should not be a problem with having the Doc walking next to me. But a second pair of eyes would be appreciated nonetheless.

Middle sounds great, but if you are leading the overwatch action, then the description says you are Tail-end Charlie. Plus the girl is tied to Goodnight, who of course has to be in front.
We'd probably better settle for 'spread out so they can't all be hit at once'!

@Obi - if you got a picture of the guy in the suit, let's get a matrix search going - um, if we have wifi down here...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-27-15/0827:28>
@ScytheKnight
No offence taken ;)
Isaint is just a bit grumpy so early in the morning and having to do social battle. Normally, he would have stroked Nitros ego a bit, but right now he is fresh out of fucks to give ;D
But I'm glad you didn't take Leeeeeroy Jenkins. That quality is only applicable if you are playing neon-pink mohawk   :D

@Aria
Does the astral shallow come with a change in background count?
Also how high is the noise rating down there (I can compensate 7+2 points but only if I aim my coat in the right direction)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-27-15/0837:05>
@ScytheKnight
No offence taken ;)
Isaint is just a bit grumpy so early in the morning and having to do social battle. Normally, he would have stroked Nitros ego a bit, but right now he is fresh out of fucks to give ;D
But I'm glad you didn't take Leeeeeroy Jenkins. That quality is only applicable if you are playing neon-pink mohawk   :D

@Aria
Does the astral shallow come with a change in background count?
Also how high is the noise rating down there (I can compensate 7+2 points but only if I aim my coat in the right direction)
I'm not a fan of background count as written...it will be saved for the really nasty places (yes, there are some of those down here!!!)...IC wise, yes there is background count, but no mechanics affect yet...

Noise, well, the table is a nice vague 'rating' for a static zone so we'll go for 4 at the moment, increasing as you get deeper (static not affecting LOS)...should have read down a bit...static is 6 at the moment, possibly increasing as you go deeper still

Now, the horrible bit, you are all effectively astrally perceiving...I suspect that means that AR can't be seen at all which is going to frag Nitro and others... I won't keep you in here long!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-27-15/0916:37>

Now, the horrible bit, you are all effectively astrally perceiving...I suspect that means that AR can't be seen at all which is going to frag Nitro and others... I won't keep you in here long!

Yikes - when I read the IC, I thought that bit was just for the mage types who might be perceiving...

Well, needless to say Al will be activating Killing Hands and Sprit Claw.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-27-15/0932:05>
Solo is a disciplined person, he will just be where ever you want him and can take the child. We really should keep them together. (whats the boy's name?)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Crossbow on <07-27-15/1522:39>
Hey guys, I am really sorry, but i can't keep up with the pace and lack of control of this game.  It's just not for me.  Smiley was the one escorting William (the boy), and you are welcome to keep him with playing the silent bodyguard as long as you need.

Thanks for having me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-27-15/1551:12>
Dude - been a pleasure. Smiley was a cool character, both literally and figuratively.

Diff'rent strokes I suppose, but sorry to see you go.

(plus, of course, actually telling us you're going instead of just disappearing puts you in the top half of PbPers - thanks!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-27-15/1624:34>
Okay, since Im on my phone Im going to be super slow today. Also, Im a little frustrated and worried I might have painted myself into a corner. Feel free to talk around my character while I think about how/if I can proceed and get back to a laptop.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-27-15/1624:52>
Hey guys, I am really sorry, but i can't keep up with the pace and lack of control of this game.  It's just not for me.  Smiley was the one escorting William (the boy), and you are welcome to keep him with playing the silent bodyguard as long as you need.

Thanks for having me.
It was a pleasure!  Thanks for letting us know, sorry it hasn't turned out to your taste!  If you're looking for something more sedate then check out my runs on Dumpshock!  Otherwise there will be another less high powered game coming soon here on SG... and of course, feel free to change your mind and drop back in to CoP at any time!  I'll gently write Smiley out for now, MIA rather than KIA!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-27-15/1628:23>
Sorry to see you go crossbow. Been a blast.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-27-15/1628:42>
Okay, since Im on my phone Im going to be super slow today. Also, Im a little frustrated and worried I might have painted myself into a corner. Feel free to talk around my character while I think about how/if I can proceed and get back to a laptop.
No corners here  ;D loving the rp that is happening!  In the shallows it will actually be harder to misunderstand each other as even the mundanes will have some inkling of emotional state (even without the assensing skill)...so I think they'll cut Goodnight some slack, and she will see more clearly the nature of their persons... I get the fact that pride might make backing down difficult for all, but as we've noted...all Pros here! 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <07-27-15/2244:39>
Hey guys, I am really sorry, but i can't keep up with the pace and lack of control of this game.  It's just not for me.  Smiley was the one escorting William (the boy), and you are welcome to keep him with playing the silent bodyguard as long as you need.

Thanks for having me.

Ah, now Hallucination's only connection to the past. I'll be back soon, and with a lot of stuff off of my back and mind, but I might have the same problems that Crossbow did. I'll hvae my decision made in a few days, and if it is to leave, I am sorry as well. I'll see if I can get on top of the IC posts this time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0348:59>
@Crossbow
Sorry to see you go. Although now is the perfect time to get lost in the underground and reappearing sometime later.

@saithor
Don't give up yet. I can write you a synopsis of what happened when you get back   :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-28-15/0822:01>
Smiley and Hallucination are gone, for now, and no amount of looking will bring them back... it will be easy enough for them to find you again (well, with a bit of Ex Machina it will) so you'll see them again I'm sure!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-28-15/0828:27>
Yeah - I know they are out of the game for the nonce - that last IC from Al is just, well, what Al would have to do.

His morals are very, um, flexible (nicer word than confused), though, so I am sure some of the very persuasive people in our number can dissuade him from a game-derailing course.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0833:14>
Solo will also think it is worth a look, even if OOC I know that they are lost in there. Just saying... oh well we forgot two people in the astral shadow-running is dangerous is a bit giving up to early.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0835:13>
Edited since i wrote it together with Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-28-15/0846:26>
@Aria - I love the imagery.

The owls are not what they seem...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0855:07>
Owl imagery and old Romans?

That sounds a lot like we run afool of strix / striges
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-28-15/0911:33>
@Jack - just for the record - did you include the family members in the new transceiver net?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0916:41>
Nope, I don't have that many transceivers. Just four beside my personal one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0923:57>
What are these transceivers?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0927:15>
Micro-transceiver p.441:
This classic short-range communicator has been favored by professional operatives since the 2050s. It doesn’t do anything special, it just lets you communicate by voice with other micro-transceivers and commlinks that you (and the other person) choose, within a kilometer. The micro-transceiver consists of an ear bud and an adhesive subvocal microphone (p. 439), both of which are commonly available in hard-to-spot designs. Wireless: The micro-transceiver’s range becomes worldwide.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-28-15/0928:14>
basically mini radios, but they operate off the wifi net.

So even if you don't have wireless coverage, they still work if they are within range.

They're in the core book.

Al's already got one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0928:54>
Cool basically walkie talkie
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0930:28>
Yeah, only that you don't have to push a button to transmit since they are always two-way  (transceiver= transmitter&receiver)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0936:22>
oh so cool... thank you for explaining.
this game has so many toys in it ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-28-15/0941:35>
It's the basic stuff that has the most utility: Ducttape, Miniwelder and Micro-Transceiver should be the first thing every runner buys  ;) (Yes that includes underwear. That's what ducttape is for)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/0958:17>
Every game I find this very cheap piece of gear that I sort of forgot/didn't think about.  Like sub vocal for the comlink, AR gloves throdes I don't know. I'd design stuff that comes with everything already.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-28-15/1254:07>
YEs, I always get a couple Micro-transceiver for the character I build, but somehow, I guess short on funds, I didn't include it on the Frenchman gear.
He'll make sure to grab one of ISaint then :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-28-15/1623:51>
I didn't mention it before, but when Solo and Nitro check their drone feeds from the time in the shallow they will notice that over an hour passed in the shallow, and yet your perceived time can only have been ten minutes or so <cue spooky music> !!!  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/1627:25>
Is that something unusual in the astral?

I took some liberty to say that the spirit disappeared without a trace in some odd manner to add to the mystery.  I hope it is cool, I'll edit if not.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-28-15/1638:51>
Oh yes...definetly counts as 'weird shit!'

Just a note: lots of good content going up on the Obsidian Portal page! <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/1644:44>
Nice drawings!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-28-15/1736:25>
Thanks :)

More on my DevArt page...you'll often see characters there that you'll end up meeting later  ;D

Of course that's just the pencil sketches...the colour stuff has been ripped off Google  :-\
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-28-15/1744:46>
Using Fashion for fun and profit!

F6 Fashion on Natasha's gear (http://orokos.com/roll/312258) - 17d6t5: 7
Gear's OR pool (Used 8 because its synthetic and complicated, but not electronic) (http://orokos.com/roll/312259) - 8d6t5: 2
Goodnight's Drain Resistance against F-1(5) (http://orokos.com/roll/312262) - 18d6t5: 9

4 Net hits means I can pretty much do anything I want so long as I don't violate the laws of conservation of mass.

Looks like Natasha is getting a semi-practical makeover.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-28-15/1925:51>
So I'm experimenting with some new photoshop techniques and decided to work on a couple characters:
Here are the Frenchman and ISaint:
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Frenchman_web.jpg) (https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/ISaint_web.jpg)

I took some liberties for Isaint as I tried to go as closed as an Ork with Human-Looking Quality could get.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-28-15/1936:11>
Dude - those are great!

Ummm - just mentioning - that while the character sheet info for Al on Obsidian Portal is extremely out of date, the physical description is still there...

Aria did do rendering of Al already, and there was another guy over on Dumpshock that did a nice job as well...but always interested in what sort of vision people have...


Just sayin'....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-28-15/2232:54>
Al's portrait:

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Al_web.jpg)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-28-15/2245:15>
Wow! Nice work!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-28-15/2257:21>
Man, those are pretty awesome
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-28-15/2314:48>
Indeed.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-29-15/0003:40>
Those are awesome!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/0059:15>
That is eerily perfect, considering that Isaint changes his face and hair at will. Really great work Obidancer :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-29-15/0236:39>
I actually really like how Al turned out!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/0248:00>
Lovely stuff! Make my sketches look rather flat  ::)

Please do upload them to the OP character page if you get a chance!!!  :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-29-15/0337:20>
Aaack.. so OP is giving me login grief and I've changed my email... may need to start a fresh account.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-29-15/0422:18>
Still not sure where Nitro's... singular method of speech comes from, or who he's so clear when using the Matrix. Either way, just hope I don't wind up completely incomprehensible.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/0431:45>
Actually, it sounds a bit as if he had a stroke ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-29-15/0435:47>
hehe, well he has had a bunch of cybernetics crammed into his head and brain, not to mention those nanites running around in there.

I dunno, just get the impression of gutter trash made good in the shadows who just talks fast and lose without much care for the niceties.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/0437:17>
Yeah - I've been trying to decide if it's Cockney, Scottish, or Jamaican.

But frankly, the more I read it and play it in my head, the more it sounds like teenagers from council estates in south London.

None of that matters - it makes for a colorful character! (And makes my awkward attempts at transcribing Al's accent look restrained by comparison!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/0442:30>
Obi - thanks so much for doing up that picture. It rocks!

As I mentioned, that is the third artist's interpretation of Al, and it is great to see the variations.

This one does take the cake though!

Don't take this is criticism, it's a compliment - I think that picture is EXACTLY how I myself envision Al looking, say, fifteen or twenty years ago.

He's a lot more worn out and weathered now, but the facial features and expression are really perfect!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/0600:04>
Edge refresh: book says 1pt after 8 hrs rest and a meal... In a fit of generosity you can all have 1 back from your 3hrs in Al's place - must have been the ambiance!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-29-15/0603:09>
I would just like to say at this time that this game is bananas. I have never seen a PbP move so fast. This is awesome.

Even if Goodnight does want to light Isaint on fire.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/0603:51>
Good.

Maybe another one for fulfilling an important goal (leaving Oxford with the family)?

[spoiler](http://i.ytimg.com/vi/feq4dHYi2sg/maxresdefault.jpg)[/spoiler]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-29-15/0614:49>
Thats good. I could use some edge.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/0616:07>
I would just like to say at this time that this game is bananas. I have never seen a PbP move so fast. This is awesome.

Even if Goodnight does want to light Isaint on fire.

What do you mean with "Even if". "Especially because" ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-29-15/0625:23>
I think Obi and Aria have their work cut out for them if they try tackling the freak of nature that Tobbis is.

But I got a few myself of what he kinda looks like
https://www.dropbox.com/s/m3nm55upvpj3exe/2014-02-22%2023.29.16.jpg?dl=0
https://www.dropbox.com/s/ps8ttgk72ovpaz6/2015-04-17%2014.55.19.jpg?dl=0
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/0817:24>
Edge refresh: book says 1pt after 8 hrs rest and a meal... In a fit of generosity you can all have 1 back from your 3hrs in Al's place - must have been the ambiance!  ::)

YES!

I was down to my last "burn-to-not-die" point!

Now I've doubled it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/1235:32>
Not got time for an IC right now...to keep you going, one of the family, probably the Doc, will gently suggest that arming them for their own safety might be an idea given where they are...tasers perhaps?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1241:34>
If I understand correctly we are going to a place with a market? we can buy guns and armor in there. Should we jump there or continue venturing deeper into the catacombs.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/1503:09>
If I understand correctly we are going to a place with a market? we can buy guns and armor in there. Should we jump there or continue venturing deeper into the catacombs.
What? You think you are going to walk unscathed out of somewhere called the Catacombs  :o

Feel free to play up the eerie atmosphere, the dead don't rest quietly here, whispers, spirits flitting through, nothing overtly hostile, just spooky as hell!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1510:26>
A guy can dream can't he? The most fun I had was avoiding a combat at the hotel. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-29-15/1532:49>
I'll start creeping in my next post. First I had to be an unreasonable slag again. :-P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1621:36>
That is an awesome post... ;) I love how Goodnight is so... sassy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-29-15/1629:36>
Thank you! She was actually intended to be really calm, but then her backstory crystallized and she got set off in her first scene.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/1647:27>
Oh, and the first exit you get to is blocked by a landslide...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/1713:45>
This is not an exit ;D

It somehow feels very wrong to call them undead (unless we are going up against Shedim, in which case I have to say: Fuck, run you fools!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1743:26>
@Jack what's so scary about shedim?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-29-15/1747:01>
Other than being horrible, nigh-unkillable supermonsters? Nothing!

That said, we can take 'em! In very small numbers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1753:23>
I find it odd that in singular they are still called a shedim because it should be singular shed, plural shedim. ;) 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <07-29-15/1756:24>
Okay people, my father had a medical emergency and I had to disappear for a while. I will be back soon, but apparently I'm at least 10 pages behind in gameplay... I'd skim, but I'm a sucker for your collective prose.
Anyway, sorry to disappear again. I swear I'm not usually like this.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-29-15/1803:55>
Thanks for letting us know. Hope you're Dad's ok!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-29-15/1805:23>
@pistolgrip

Good luck and best of wishes to your father.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-29-15/1809:31>
One thing about 24 hours from now I am on a plane (4 actually) from Italy --> las vegas ! I may or may not be able to post inn connections ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/1849:56>
Okay people, my father had a medical emergency and I had to disappear for a while. I will be back soon, but apparently I'm at least 10 pages behind in gameplay... I'd skim, but I'm a sucker for your collective prose.
Anyway, sorry to disappear again. I swear I'm not usually like this.

Dude, yeah, that is actually more important than SR.

Seriously, best wishes to you and your family.

We'll keep your spot warm.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/1850:59>
One thing about 24 hours from now I am on a plane (4 actually) from Italy --> las vegas ! I may or may not be able to post inn connections ;)

Hah!

Dude, if I've learned anything about you in the past few months, it is this: you will find a way to post!

Have a great trip!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-29-15/1856:19>
@obidancer -

Maaaaan - I know I already said this today - but looking at it now on my big screen at home - wow - I just can't believe how spot on that picture is.

Thanks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-29-15/2058:54>
Hehe, felt it about time for the person who's lost most of his humanity to finally have a say about all the emotional 'BS' flying around.  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-29-15/2136:29>
@ Triskavanski: "I am frau Blucher." *Thunder*
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-29-15/2227:04>
@ Kinkerbelle Neigh! :3
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-30-15/0038:32>
@obidancer -

Maaaaan - I know I already said this today - but looking at it now on my big screen at home - wow - I just can't believe how spot on that picture is.

Thanks.

Thanks, and I already said that, but I do love how Al turned out. Glad to hear I was spot on!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0048:09>
@Triskavanski: This reference makes me happy. I love that movie.

@Obidancer: I can't tell if I am charmed by the Frenchman, or if he's next on the "slap in the face" list.

@All: This is fascinating. Either this party is going to click magnificently, or we're all going to kill each other down here.

Oh, just for reference (I didn't post it earlier because I was in a rush), Natasha has two more spells on her. Yeah, I know, she stands out. But I'm about to buy the ability to mask them, and Goodnight is of the opinion that being slightly more visible is a fair trade for not getting killed to death.

Increase Reflexes with 7 Successes (http://orokos.com/roll/312706): +14 initiative, +3d6 initiative. She's actually faster than I am now.
Increase Agility with 7 successes (Limit 4) (http://orokos.com/roll/312707): +4 AGI. She can now actually shoot, between that, the 'link, and the fact that Solo handed her a real gun.

Drain roll for Increase Reflexes against 4S: 4 successes (http://orokos.com/roll/312709)
Drain roll for Increase Agi against 2S: 6 successes (http://orokos.com/roll/312708)

There. She is now augmented. Between that, the armor, the gun, and the INCREDIBLY OVERQUALIFIED PARTY I am reasonably sure that she will not die.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/0056:58>
How are you sustaining sall this ? quickened?
Solo has intuition and willpower that help in not dying.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-30-15/0130:08>
@Obidancer: I can't tell if I am charmed by the Frenchman, or if he's next on the "slap in the face" list.

@All: This is fascinating. Either this party is going to click magnificently, or we're all going to kill each other down here.

That sounds very French then, mission accomplished :) hehe. Maybe a slap and make out session would work for him

Very interesting dynamics going all around, not considering that for all the Frenchman knows ISaint tried to kill him twice, and Goodnight would gladly fry the Ork to death too for reasons only the two know, I will go for "This is going to Click". :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0201:13>
@gilga: Yep. Quickening. It costs, but unless some mage starts dispelling (and survives long enough to actually get it off) or we find a ward I cant crack, I can be reasonably certain Natasha wont just flat out die before she gets a chance to haul ass out of there. A few karma is worth the RP and establishing that Goodnight is pathologically protective of little girls. Id offer it to the party, too, but Goodnight has jo reason to do so and it would get expensive fast. Plus, I can only mask so much.

@obidancer: Oh, she wouldnt kill Isiant. She might do some sort of unmentionable thing to him, but it probably wouldnt be lethal. And the chances of his smarminess getting into Goodnight's pants are slim to none right now. Besides, he'll probably reconsider once he starts hearing the rumors about her.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0311:17>
Do we know what the Doctor is a doctor of?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-30-15/0312:05>
Do we know what the Doctor is a doctor of?

He's been doing research into CFD.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0313:17>
Huh. That sort of answers it. Thanks, SK.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <07-30-15/0316:44>
Are we still affected by the Shallow? If not the Frenchman has no way to hear M unless Solo uses a Service to have M in control, that'd be a waste.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0321:14>
Eh. Maybe not. If there's a threat as Aria implies, having M already in the driver's seat might be helpful. Of course, if he has a good commlink an off the shelf voice mask could allow him to simply translate for her, complete with feminine voice. But to answer the question, no, the shallow dropped away.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/0602:52>
I just assumed that Solo is speaking her words. You indeed cant see her.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-30-15/0846:33>
I've penned my IC in stages with '***' in between segments... I wanted to get it all down but I recognise that if this was a tabletop game you'd get the chance to respond long before, but I can post now, so if your actions mean I need to amend my post so be it!  Just a note, the control emotions spell can be resisted, but otherwise it'll be difficult to opt for violence as the first response to their arrival...

Image here: https://stormy-waters-2075.obsidianportal.com/wikis/harlequinade

As a side note, I'm loving the irony in Isaint's text to GN... the specific orders to the spirits were 'manifest, destroy any that attack you' which granted is provocative but you lot pre-empted the attack  ::) ...of course the summoner knew you would attack but when we are boiling down to semantics... ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0912:52>
@Aria, I actually had a whole thing about orders in the first version of my IC post, but my computer ate it. Still, its nice to be vindicated! Also, harlequins? What did we ever do to you? I know that RG has roles for the Harlequin's Kiss Monofilament Garrotte, but damn.

What language are they speaking?

I am countering the hell out of that spell. Willpower is the resistance roll, I assume? Plus my spell defense dice?

Finally, let me do my astral perception thing so that you can tell me if I or my spirits are seeing anything out of the ordinary.

Goodnight: 5 successes (On nine dice!) (http://orokos.com/roll/312776)
Natasha's Spirit: 4 successes (http://orokos.com/roll/312777)

And lastly, while I'm covering it all:

In case street knowledge about this area helps: 5 Successes (http://orokos.com/roll/312780)

Going once, going twice?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0925:18>
Edited my last post to account for Goodnight's response to the troupe showing up.

Etiquette Roll: 5 Successes (http://orokos.com/roll/312786)

I'm really tempted to spend that edge to reroll failures, but I'll save it for now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/0959:36>
I'll be back in a few hours. Please, please try not to piss off the nice murderclowns in my absence!

Hey Aria, am I allowed to put words in Natasha's mouth?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-30-15/1129:31>
I assume you mean countering for yourself rather than dispelling? Logic+Will to resist then log+will-6 subsequently to reduce net hits...

4 are awakened, Hecate is full Mage, duh, mysads and adepts for others, decker is mundane+cyber, spells galore and weapon foci...

Yes, happy for you to speak for Natasha...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/1235:58>
What is the treshold to resist?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-30-15/1244:50>
Okay, I've posted my initial reaction.

Will roll my spell resist (just for fun - not planning on just shooting, whatever the outcome) when I get home, and pick up from there depending on the result.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-30-15/1406:07>
What is the treshold to resist?
Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/1411:24>
Okay - but if they can hit us I think that the spell does not effect anymore right?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/1519:57>
Goodnight's Spell Defense (http://orokos.com/roll/312866) - 18d6t5: 10 Successes!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/1530:02>
WOW :)

By the way Solo use his ettiqute skills to help goodnight talk the talk ;)
so she should get +2 hits (Solo had 4 successes and then rolled 4 cooperation dice for 2 hits)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-30-15/1551:37>
Well, just for fun, and to start building successes for later - Resisting control emotions (http://orokos.com/roll/312875): 10d6t5 3

Halfway there.

But yeah, what gilga asked, this doesn't hold if they start poking people in the eye, does it?

Or is the -2 to actions against the emotion in effect even then?

All good for now anyway - I suspect with this group we'll have a nice chat first even if they do plan to skin us alive and steal our lunch money!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/1557:34>
I think they will play with us - they could have just attacked if they wanted and -2 is not that bad.
Nitro will be so confident that Solo is a headcase after he improvise poems to the strangers in the middle of the catacombs.

Adamu! awsome post I did not see THAT coming - just figured that they seem artistic and might appreciate the gesture. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-30-15/1648:39>
See - I told you you'd be able to keep posting...are you in Sin City yet?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-30-15/1716:36>
Haven't left yet ;) Tomorrow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-30-15/1751:18>
@adamu

How the hell did you get 16 dice on a Will+Logic-6 test?  :o

I really have neglected counter magic in my build...
Dropping one point of edge to get 7 dice to resist:
Refuse, Resist! (with Edge) (http://orokos.com/roll/312906): 7d6t5 3 [7d6t5=1, 6, 3, 6, 6, 2, 2]
3d6t5: 0 [3d6t5=4, 1, 2]

Damn. Even in subsequent rounds he won't shake the effect.

Leaving me with 3/5 edge and a warm, content feeling of peace
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/1754:07>
If they dont drop the spell, Jack_Spade, Ill just declare you as my spell defense target after a suitable interval passes and see if I cant burn it off of you.

No one gets to screw with Isaint's emotions but Goodnight! :-P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-30-15/1758:56>
Yeah... if he wasn't going to before, seeing Solo act like that he's going to dump a point of Edge to Push the Limit on this resist roll.

Willpower 4 +Logic 3 + Edge 7
Spell Resistance + Edge (http://orokos.com/roll/312908): 14d6h5! 10 hits holy moly that double and triple explosion!
Anyway, Nitro completely shakes off the effects of the spell in one go.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-30-15/1904:09>
@adamu

How the hell did you get 16 dice on a Will+Logic-6 test?  :o


Dude, I wish I had 16 dice for that. You got me mixed up with gilga - I think he's all amped up with the mounted spirit.

Modest ten dice for me, and my Edge is getting too scarce to burn when we're not even sure they're a threat yet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-30-15/1910:05>
@ScytheKnight

Don't forget that there is a -6 for Force added



Also I forgot to roll my perception check first to identify it as a spell:
Perceive Magic (http://orokos.com/roll/312915): 13d6t5 4
So unless they have a skill of 10 or higher, Isaint knows he's been hexed.

@Kinkerbell
That would be appreciated ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-30-15/1911:42>
@ScytheKnight

Don't forget that there is a -6 for Force added


I think the -6 only applies for rolls after the first roll.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-30-15/1913:06>
Its funny that these guys show up right after Goodnight admits she used to be someone else. Because that someone would not take any of this crap. If they start something, youll get to see a whole new girl.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-30-15/1924:55>
@adamu

Oh, now that I read the text again, I think you are right.

Nice, rolling some more dice then:

Missing dice for Refuse, Resist (with Edge) (http://orokos.com/roll/312917): 6d6t5 2
Almost there...
Missing dice reroll (http://orokos.com/roll/312918): 1d6t5 0
So close.
But next round he still has one dice left:
Second round Refuse, Resist! (http://orokos.com/roll/312919): 1d6t5 0

Nope. Everything stays as it is...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-30-15/1925:16>
Yes, Nitro does know how to speak properly... he's usually in too much of a rush to care to though.  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <07-30-15/2216:52>
Log + Will to Resist Charms (http://orokos.com/roll/312955): 15d6t5 3
2nd Round of Charm Resist (http://orokos.com/roll/312956): 9d6t5 6

On the second round Tobbis's logical brain will have unraveled the charm on him. Funny how I got 2/3 of the dice on the second roll and only 1/5 of the dice on the first roll.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <07-30-15/2300:10>
Just wanted to come here and say I will have to drop out. This game is really outpacing me, and I don't have the time needed to read everything at the rate everyone is posting. I thank Aria for the chance and everyone of the other runners for their time and wish everyone good luck!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-31-15/0018:51>
Sorry to see you go, thanks for letting us know.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-31-15/0030:07>
@HydroRaven: Sorry to see you go, hon! Thanks for the heads up.

@Gilga: Well, that's a thing.

@The team: Can anyone here play music in a manner that is not electronic (magic, instruments?) If these guys operate the way I fear they do, they'll want a contest of arms or art. Or both. I can do art (but Id need a musician) and I can do carromeleg if they're super elven, but any other martial contests are probably best done by someone who is...not me. Without my sword I am distinctly second rate.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-31-15/0054:28>
16 dice is the spirit M (F8 spirit of man) not that it did us any good with merely 2 successes with all these dice.
Solo has 10 dice and can amplify his defense to 18 dice with willpower + logic buffs. But I think that while being channeled the stats of the spirit are used except when targeted with direct damage spells (then you take the minimal of the stats).  If I am doing it wrong correct me.

But - I think with the illusion of a cheering crowd makes us pretty much well hidden from their eyes and by the time they see through the illusions most of you will already be out of the spells grasp.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <07-31-15/0100:17>
@The team: Can anyone here play music in a manner that is not electronic (magic, instruments?) If these guys operate the way I fear they do, they'll want a contest of arms or art. Or both. I can do art (but Id need a musician) and I can do carromeleg if they're super elven, but any other martial contests are probably best done by someone who is...not me. Without my sword I am distinctly second rate.

Could probably beat the pants off any of this lot in a race... but that's my only real area of expertise... even my combat stuff is as much about suppression and firepower than any real skill.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-31-15/0120:26>
Performance skill is totally in my to do for Solo - but not yet. ;) If Aria allows it perhaps illusion magic can be used as it effects all the senses.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-31-15/0301:07>
Well, between Demara, JoaT and some tutorsoft, Isaint has the ability and excuse to learn just about everything in no time - but only at a very low level.

That said: No dance offs in the catacombs. This can only lead to one thing (https://www.youtube.com/watch?v=9rsE0rawhQE)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-31-15/0306:05>
YESSSSS!

Sadly I do not have a possession tradition.

With the acoustics down here, Id go with singing myself. Which is why I need a pianist if it goes that way. Performance is CHA, so I am so vastly overqualified hy defaukt that its not even funny. Mind you, Im vastly overqualified for a skill NO ONE USES EVER, so I probably shouldnt pat myself on the back too much.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-31-15/0308:34>
M with boosted charisma can have 11 dice defaulting stuff
That said we can also augment Isaint..
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-31-15/0315:04>
Possibly. Depends on whether they want to go one on one, one on one in sequence, or as a troupe.

If its in sequence, we might be able to each do our primary thing. Isaint can shoot, Tobbis can deck against their decker, SaM can martial arts, Goodnight can sing or duel, and Nitro can use his drone to play cat and mouse. Im not sure of Al's expertise, though I suspect a crafting contest might be something he's good at. Thats hard to do quickly though. A lot of this depends on the harlequins. Im just spitballing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <07-31-15/0331:22>
Well, if it comes to that: Isaint can do some pretty amazing coin tricks with palming ;D
Furthermore: Gymnastics has the specialization for dancing, so that would also be a viable avenue for a contest (Although I'm still not sure why on earth we should engage in such a competition)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-31-15/0336:47>
If it costs us nothing but skill to gain favor and respect without violence, Im all for it. Besides, Nitro has center of attention and goodnight is a bit of a showoff. And I would really like to avoid combat with people who may have monofilament weapons.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <07-31-15/0339:50>
Solo will make sure that the crowed are with you;) beside i am sure that they can make very good music perhaps goodnight and their muse can rock togheter.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <07-31-15/0351:38>
Thats the idea! Besides, then if the monsters jump us, we have more targets for the bad guys to choose from. And from an RP Standard, Gokdnight would love to introduce her sister the dancer to these folks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-31-15/0451:43>
What is the treshold to resist?
Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!

So just to confirm - the interval for subsequent rolls (all at -6) is just as soon as you get your next comlex action...or is there a time interval like extended tests? Or do we just get to roll again if there is some trigger to give us another chance?

Is the -6 for all subsequent rolls, or is it cumulative (-6 then -12 etc)?

(It's been a fun couple of posts, but clearly I am interested in Al being a peacenik hippy for as little time as possible!)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-31-15/0454:45>
Well, total bummer to see another character go (hopefully Saithor will be back!).

But...does this mean we will get another mysterious disappearance?

That definitely jacks up the tension!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-31-15/0519:35>
Just wanted to come here and say I will have to drop out. This game is really outpacing me, and I don't have the time needed to read everything at the rate everyone is posting. I thank Aria for the chance and everyone of the other runners for their time and wish everyone good luck!
Sorry to hear that, welcome back any time! I might also run a slower paced game for Smiley and others if that appeals...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-31-15/0752:42>
Hecate, apart from trying to mellow you all out is actively cleansing the astral here and background count (was 1) is temporarily 0...good news for all you magic types!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: HydroRaven on <07-31-15/0930:03>
@Aria

If you run something lower-paced than this, I'm definitely in!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-31-15/1208:07>
@Aria

If you run something lower-paced than this, I'm definitely in!
Great, hopefully Crossbow and Saithor see this, I'll throw in an NPC decker so I don't have to worry about that side of things too much...

Can I have a collective idea of what sort of run you'd like to go on?  You're all fairly dangerous so don't expect a milk run!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <07-31-15/1215:52>
@Everyone else: no more from me before next week now... as you seem to want to burn holes in your keyboards feel free to post some flashback stuff, or shadow spirits eating your brains... should be enough to keep you going until I can make those clowns dance again!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <07-31-15/2021:44>
What is the treshold to resist?
Need to roll more net hits, in this case 6! But if you reduce them you can try again with subsequent complex actions until you get 6 total (although the subsequent rolls are at -6D!

Okay, I actually took the trouble to look up the rules Aria was explaining - imagine that!

I now think what I told Jack was wrong - the -6 applies from the outset.

But - you really do get to keep rolling every time you can get a complex action - which for most of us is every one or two seconds.
So just buying hits, any of us is done in around ten seconds, I think.
At least that will be the case for Al.

Doesn't look like this spell was really written to have a long-term impact on anyone - more of an immediate advantage kind of thing.

Obviously with all this chatting back and forth with them, that much time has passed, so I am just going to play as though Al is done with the spell.

But I won't be doing anything offensive anyway, so Aria if I am reading this wrong - just tell me I'm wrong and the spell is back on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-01-15/0340:03>
That chanting may have interesting results!

Thought it might be fun to do one from Natasha's point of view, since Aria gave me tacit permission. Sure, she likes Goodnight, but Goodnight's put a lot of effort into it and she still knows that lady be crazy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-01-15/0348:54>
I think Solo will do some hacking if goodnight performs try to figure why they are really here.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-01-15/0418:54>
Then GN will perform! But probably not until tomorrow. I have a race in the morning amd should get to bed for now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-01-15/0824:10>
If I get time between uni work might take the week to delve a little into Nitro's past... there's a long way between gutter trash and prime runner.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-01-15/1125:59>
Will be really cool! what do you study?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1255:40>
Hey, Quick Reply still works.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-02-15/1303:43>
So it does. Manual coding is a pain, but I can just do everything in word and paste it. Awesome!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1306:34>
Haha...  :) this is so silly!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-02-15/1316:57>
What's really irritating (amongst everything else) is that QR doesn't notify of new posts.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1329:51>
They have awful web guys. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1439:34>
Okay guys,
there is a quick and dirty hack I found to have the forums 'sort of' working again.
The problem with the forums is some non functional java script.
if you block javascripts then the forum is working. You still miss some of the features - but it works.
I installed a chrome extension called scriptsafe and asked it not to trust shadowruntabletop.
so now I get to post/edit and do stuff. not everything working - but it is definitely an improvement. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-02-15/1509:38>
Hey, neat trick! Thanks for the hack!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1539:47>
Solo has the heighten concern power so he can actually either negate spell sustaining penalty or negate  noise.
So I wasn't sure how many dice to roll, I rolled 20 his ideal hot slimmed dice.
Hacking (http://orokos.com/roll/313269): 20d6t5 11
20d6t5: 11 [20d6t5=5, 5, 6, 6, 6, 1, 5, 5, 4, 5, 6, 3, 6, 1, 1, 4, 1, 6, 3, 1]
As long as the total penalty is no greater than  9 dice Solo should reach his maximum of 9 hits.

Really unique capability to keep cheering in excitement while hot simming... channeling + hacking is a really interesting combination.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1545:50>
Are you using Smoke and Mirrors to increase your Sleaze rating?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1552:36>
Nope, I think we have a noise problem  and I had no idea I'll roll 11 hits. 9 seemed like a super good limit.
Solo's deck got a vectored signal processor in the universal port.
Along with signal scrub that's 4 NC, . his highten concern can either take down the -2 of spell sustain, or the excess noise over 4. In the latter case it can remove 4 more noise, at the cost of a complex action but I think that as long as we do not enter combat time it should be good.

I hope I am not getting us into troubles - but Solo would totally try to have a look in their communications before following them blindly.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1603:53>
Well, that might actually be a job for my agent cluster: Through teamwork they can pretty reliably break the limits. Only problem is, our characters don't know about each others capabilities
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1610:12>
This is why idle time is important ;)
How do you run an agent cluster by the way, I think you are only allowed to use 1 copy of each program. Do you use multiple devices or something?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1625:49>
Exactly: Nixdorf Secretaries + Sleaze Dongle for an Agent 6 on a virtual machine module on my main commlink.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1636:44>
I should totally get an agent then.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1644:37>
Well, it's 7000 (4000 for comlink + 3000 for dongle) NY per unit, but +1 limit and +X bonus dice are really nice :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1710:54>
I'll get some agents it is a really neat trick.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-02-15/1719:26>
Crap! Forgot to post this OOC:

Dispelling The Harlequin's Mind-mojo: 17d6t5: 7 (http://orokos.com/roll/313265)
Drain from Dispelling: 17d6t5: 3[/ur;]
[url=http://orokos.com/roll/313267]Edge to Reroll Drain Failures: 15d6t5: 5 (http://orokos.com/roll/313266)

The -6 implies a force 6 spell, so I'm proceeding on the assumption that its F6 control emotions.

So yeah, that's gone. No drain. Jack, you may want to edit your post.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-02-15/1737:11>
Edited my post a little bit - for better English and nicer descriptions.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-02-15/1754:46>
Have edited my post. If I find the time tomorrow I'll incorporate also a bit of Isaint's backstory
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-02-15/1921:11>
Blagh... this stuff really is a pain in the neck (no pun intended with my neck problems ATM) hopefully won't take too long to sort out and I can get back into the loop.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-03-15/0729:51>
Will be really cool! what do you study?

Doing a Bachelor's in Game Development majoring in Game Design.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-03-15/0819:03>
Solo has the heighten concern power so he can actually either negate spell sustaining penalty or negate  noise.
So I wasn't sure how many dice to roll, I rolled 20 his ideal hot slimmed dice.
Hacking (http://orokos.com/roll/313269): 20d6t5 11
20d6t5: 11 [20d6t5=5, 5, 6, 6, 6, 1, 5, 5, 4, 5, 6, 3, 6, 1, 1, 4, 1, 6, 3, 1]
As long as the total penalty is no greater than  9 dice Solo should reach his maximum of 9 hits.

Really unique capability to keep cheering in excitement while hot simming... channeling + hacking is a really interesting combination.
Ok, I get the channelling and the VR working simultaneously...but can you go to VR and still sustain a complex illusion???  This seems a little less clear to me and whilst I'm not going to scupper you by ruling it pauses this time I think we ought to see if there's any kind of consensus?  Anyone else got a view?  On the magic/matrix don't mix thing I think I'm inclined to think you can't keep the illusion working.  A spell with a 'static' effect like Improved attributes is a different thing entirely to my mind, but perhaps RAW says otherwise...?

Can I have a list of things you are looking for on their PAN?  It's all in Speretheil by the way so unless you speak it you will need a translat program or send it to Goodnight or someone who can... if you are performing resisted matrix actions it would really help if you can list what I roll to oppose (although I have a handy guide it's quicker if you are already looking up rules...), thanks
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-03-15/0819:26>
Will be really cool! what do you study?

Doing a Bachelor's in Game Development majoring in Game Design.
Sounds like fun!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-03-15/0852:39>
Well, that's what the sustaining penalty of -2 is for. Even with full attention you should be overwhelmed with controlling such a large illusion, so there probably is an automatism in it anyway.

Since you wrote they have an agent active and resistance rolls are always attribute+firewall (except for hide actions), you probably only need to calculate one dice pool anyway.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-03-15/0909:54>
Solo's defense roll.
delete mark resistance (http://orokos.com/roll/313744): 9d6t5 4

Solo understands Speretheil  he has two points in the language.  So at least the basic of the language he does understand.  I am okay with either ruling I can just keep him in AR (for 2 less dice for the actions). If we are more comfortable with that concept.  He is even faster in AR it may be the tactically correct way to behave anyhow.

I thought initially that marking the master will also give marks on all slaved devices - but after reading p233 I am not sure it true. But I am almost certain that a successful sleaze action should go unnoticed.  That means that the agent should have spent an action to notice and an action to erase (I think). Anyhow Solo plans to leave very quickly as his only goal was to sniff around a little bit. 

Anyhow after reading core rules p233 I think I am mistaken and you do not get a mark on all the pan when marking the master. You just get a mark on the master when marking the slave.  ;)


Message history reacent calls stuff like that.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-03-15/1611:37>
Guys, I have a long week ahead with event here in New York. I'm going to have a hard time posting.
Just consider the Frenchman isn't impressed with what he is seeing, but will follow the group no matter what, and stay with the Doc to protection the him.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-03-15/1641:03>
Aria Solo wants to look at reacent calls and messages in the PAN.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-03-15/1653:33>
Guys, I have a long week ahead with event here in New York. I'm going to have a hard time posting.
Just consider the Frenchman isn't impressed with what he is seeing, but will follow the group no matter what, and stay with the Doc to protection the him.
Thanks for letting us know, see you when you get back!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-03-15/1656:59>
Aria Solo wants to look at reacent calls and messages in the PAN.
There are various messages, all in Speretheil... Assuming you break the encryption they still make no sense as the words are jumbled, some sort of code cant... Probably working on associations and you'd need shared experiences to make sense of it...The language is bloody complicated by itself, this just makes it worse!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-03-15/1702:50>
Need i rol something? What can be done about it?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-03-15/1727:57>
Need i rol something? What can be done about it?
Probably need a host to process it...certainly more time than you can spare at the moment!  You do catch a glimpse of some names that might well represent your group however, timestamped from before they saw you!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-03-15/1737:22>
Damn. Really wishing I'd brought my mageblade. I can bond it now, and down here I feel like it might be useful.

Especially on the Harlequins. Whom I trust about as far as I can throw Manhattan.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-03-15/1933:36>
So, assuming I was right on my earlier read of the control emotions spell, I'll just buy one success per complex action again until Al can get his head straight.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <08-03-15/2218:45>
Just wanted to say goodbye and thanks for the times we did have, I just can't keep up with such a big and fast paced game. Also needed to check to see if I could reply to stuff again.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-04-15/0225:59>
So, assuming I was right on my earlier read of the control emotions spell, I'll just buy one success per complex action again until Al can get his head straight.
Yeah any of you with log+will greater than 6 can throw it off given time... There's a price though (ain't there always?), starting with Goodnight the Shadows in this place will start to energy drain you of karma... Loose 1 point and get one stun, unresisted! They'll go for highest essence to lowest on those not in the spell...negative emotions will abound (although given the way things have gone so far who will notice? :P)... Once you've each lost one you have a chance of noticing the spirits but it's not going to be easy down here, there are lots of 'restless dead' that are innocuous! Don't say I didn't try to warn you 8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-04-15/0308:40>
Whoa whoa whoa - lose karma???

Gee whiz, that goodness for those odds and ends of cyber I've got, if they keep me from being first in the firing line!

I'll get an IC up by lunchtime at latest....

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/0358:59>
@Adamu: Just be happy they're using Karma Drain and not essence drain.

@Aria: *Sigh* I'll eat it. I mean, I'm gonna start curb-stomping spirits once I get wise, but for now I have no choice but to eat it. Any chance Natasha's loaned spirit (Under orders to protect) or my bound spirit can see them before I start getting eaten?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-04-15/0408:20>
Solo and M are protected they did not even break the first spell.
But M, can see the spirits, She'll get control she seems to be the MVB around here.
I am not sure she get assensing to notice it before it happens but once Goodnight and Adamu will show a sign of distress she'll look around trying to find why.
assensing (http://orokos.com/roll/314029): 16d6t5 5
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-04-15/0422:06>
Alright... got too much rolling around in my head to ignore now... just be warned, things are about to get pretty dark and graphic.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/0433:39>
Oh, I'm looking forward to this. I'm still working on my bit about Macha, because I can't quite get it to flow.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-04-15/0435:06>
I have a feeling we are going to see a whole new side of GN?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/0450:55>
Ohhhh yes, though I think ScytheKnight is going to beat me to it with the dark and bloody. Goodnight wasn't always as nice as she is now. Or as emotional. Or as...not covered in blood and gore.

Those spirits come out to play, or the Harlequins screw us and she'll probably go back to being her old bad self. Sadly, my tools are in my doss.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-04-15/0509:41>
Okay - just for the recorc in case it's not crystal in my last IC, Al will be more than happy to go with the weave.

Whatever is the fluff equivalent of having your karma sucked out - he's having no part of that.

Not when an alternative can be so easilty rationalized.

And rationalization is one of the things Al does best!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/0518:46>
Oh man, that's going to give Goodnight some serious mental whiplash!

See, I'd totally go with the weave and save that karma, but I'm an old and paranoid soul for all my apparent youth. If my GM says, "Here, do this thing and lose a karma, or don't do this thing and keep the karma" and tells me NOTHING ELSE, I lose the karma on the basis of, "I'm totally being set up for something."

I could be wrong, but I'll cheerfully lose the karma on the long odds that doing so might save my life.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-04-15/0847:10>
Nothing else?!?  I've tried to drop all sorts of cryptic hints  8)

I'm only going to dock 1 karma from each of you that resists Hecate's spell... I don't want to be accused of anything nefarious :P ...I normally try and avoid unresistable things, but in this instance I couldn't resist  ;D  As mentioned before, it's nigh on impossible to pick the Shadow spirits out from the others flitting about (they are flitting because the shadows are there but still...), and you can't 'kill' them all, well you could but the game would grind to a halt...

So, I'm happy for you to IC getting back on to the end of Widdow's Way unless you have more IC burning in you for the Catacombs... then we'll see about the 'set up'  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-04-15/1324:52>
I'm about 10 pages behind in OOC and 9 in IC. Just letting you know I'm still here.
Also letting you know that apparently Obi is a crazy good artist, and Al is the best character that ever happened.
Be back later.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-04-15/1433:07>
Don't worry about the ooc, just catch up with the IC action and we can fill in any necessary details!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-04-15/1525:14>
Love the joined up flashback! Excellent work :)

I've put up a new recruitment thread by the way, don't know if anyone else here is interested?  I'm hoping Crossbow, HydroRaven and Saithor will pick it up.  Going for a slower post rate than CoP so that I can keep on top of it and stay semi sane  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-04-15/1632:56>
@Pistol - glad you are back with us, buddy!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-04-15/1647:36>
Love the joined up flashback! Excellent work :)

Oh yeah, that was some nice work.
That is going to be a great moment someday if we keep this game going awhile.

Pretty soon Goodnight will grudges against everyone in the crew!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/1655:13>
Nonsense! She likes Solo fine!

And now that she's a runner, she understands that the job sometimes goes pear shaped.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-04-15/2334:27>
Fun fact: this thread is the #2 topic on SG.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/0638:48>
I think I might have just made things worse...  :o
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-05-15/0642:51>
I modified my post to Goodnight pulling her monowhip WHILE i WAS POSTING. I really feel how fickle she is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/0709:56>
Hey, Ive got 15 dice with that thing. Im no amateur.

Scythe: I can play that game too! :-P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/0718:20>
You just had to go poking at the one thing he'd recently remembered that he's been trying to forget.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-05-15/0819:37>
My turn to put the cat amongst the pigeons!  Terrain is open (ish) the tunnel being about 10m wide here and about 3-4m above you, and the Harlequins are around you, even amongst you...

Beyond them is the entrance to the market (well one of them), thanks to Kinkerbell for this: https://stormy-waters-2075.obsidianportal.com/wikis/nightside-market
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-05-15/0910:32>
@Aria, have we got wifi coverage down here in this marketplace? Can Al get a commcall out into the world?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-05-15/1004:30>
Yes ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1819:32>
Alright... lets try something interesting...

Trid projector: This device projects a trideo hologram
into a five-meter cube right next to or above the device.
The hologram can be quite realistic, but unless you’re really
artistic about it, it’s pretty obvious that it’s just trid.

Seems to me, Artisan would be the best fit for this.

Karma Purchase: Artisan Rank 2 - 6 Karma. Artisan Trideo Holograms specialization - 7 Karma

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1822:01>
Do we not have to worry about training times for things we can conceivably justify having? I haven't spent karma on anything but quickening.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1826:00>
Do we not have to worry about training times for things we can conceivably justify having? I haven't spent karma on anything but quickening.

Quote
Character Advancement
Every two IC posts you make will net you 1 karma and 2,000 nuyen.  This means a much faster progression than is normally achieved in a pbp game.  Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

Considering Nitro is walking around with a Trid Projector built into his armor, seems understandable he'd have some skill in crafting holograms. That and it's something to put some skill behind something that's likely not going to effect outcomes too much.. unlike say seeing a bomb in front of you and suddenly you're an expert at bomb disposal.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1831:42>
Ahhh, okay. Somehow I had missed that entire paragraph.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1845:41>
Nice, SK! Let me know if you want an intimidation assist. Also, if we get into single combat, can I borrow your holo for a trick?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1847:24>
Hmm, casting the hologram onto someone else is probably going to be pretty obvious since it needs to travel from the projector.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1848:33>
Its not for subterfuge. Its to make a statement.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1851:09>
Fair enough.. just keep in mind that was a massively fluke roll. but yeah if it comes to that just message Nitro with what you want.

As you've seen, Nitro's not big on social skills... but do with the situation as you will.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1853:00>
Oh, I wont steal your thunder. Ive said my oiece. Goodnight is being reasonable. Which is when she's most dangerous.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1855:49>
Hehe fair enough... but Nitro would be aware that he's just played his trump card... short of opening fire he can't take this much further as he simply lacks the social skills, if someone else ran with it he'd roll with it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/1858:32>
Im inclined to let Aria respond first. Im hoping they opt for chal'han (single combat). Im pretty sure that most of us can take one Harlequin. If they start mass combat though, its going to get bloody. Which reminds me, I need to edit to tell Victoria to bring goodnight her mageblade.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1904:50>
Yeah same... kinda surprised you haven't made that monowhip your focus.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-05-15/1909:08>
Or...we could just give them back their data...

Heck, we don't really even know if the message Solo sent to his friend went out - we were told there was no decent signal in the Catacombs....

We are dreadfully outgunned, and I really doubt these people intimidate easily, especially in view of their obvious tactical advantage, obvious badassness, obvious concern for appearances (can't lose face), and the fact that they think they're the good guys and in the right.

Just give them what they want - Solo only stole the data to see if he could trust them, and now they are parting ways with us, wo what's the difference?

The fight he was trying to avoid is now upon us!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-05-15/1913:07>
Except that Solo's already opened his mouth about passing the information along... Consider also that even today messages can be placed into a buffer and sent as soon as there's decent signal... so even if he didn't get the message out int he catacombs, it would have sent as soon as he got matrix access in the market.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-05-15/1918:12>
So call his friend right now and tell him to send the data back unopened. Their own hacker could reach out and verify.

Let's be as determined to appease as we are to intimidate.

Because, really, intimidate is not a winning hand for us right now.

Just my OOC opinion.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-05-15/1926:22>
That info is already in a data heaven... this is how you oay deckers.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-05-15/1930:26>
Well, you're about the cleverest guy I've played with in 20-odd years of SR madness - figure out a way to make them happy.

They aren't going to just back down.

So we either die, or we live with the blood of a bunch of Chaotic Good mimes and their kids on our hands, along with the blood of the Pelletieres.

Or, I guess there's the single combat option...Al doesn't volunteer for that!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-05-15/2043:30>
Qe dont know they're good. And we dont have to kill them. Just beat them mercilessly.

As for single combat, that's probably Isaint's gig. I'm not sure Solo qualifies as "single" even without M. And if Isaint stsps up, Goodnight has to, too, and vice versa. Those two may despise each other, but Goodnight won't let him eat it in her place. I confess that the idea of them going back to back against Harlequins gives me the giggles.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-06-15/0207:28>
I'm not keen on combat either - mainly because they are actively hunting Shedim  ;D

But the family comes first, so I'd say a combination of adamu's and gilga's solution: Delete local content, sent out a request to delete as many copies as possible and offer them your skills for restitution.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-06-15/0212:34>
I think this is how deckers make friends. Nobody can appreciate your skill more than the person you just hacked. Solo is recruiting.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-06-15/1321:05>
Want to ask Requiem qus ooc, probably can't do back and forth...  :-\
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-06-15/1658:39>
Want to ask Requiem qus ooc, probably can't do back and forth...  :-\

Well, already asked him and Silk the one question that matters - chance meeting, or did Silk send him? (If he's sent by, er, someone else...well, he wouldn't tell us anyway).

If he says chance meeting, Al will just make small talk about Silk and biz in Seattle, then try to find out why the circus was helping us and what he knows about our predicament. You know, from the weave and all.

If he says Silk sent him, then, again, we need to know what he knows about the opposition, Silk's resources in the area, and any next moves he or she might be recommending.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-06-15/1839:09>
Hmm, so a cyberclinic was pointedly mentioned.. question is though, would upgrading cyber even be a possibility mid-run? I know that normal game's there's at least a week in a tank to recover from cybersurgery... but don't know how you'd want to handle it Aria.

If it's possible, I might upgrade my Cyberears (going up to Rating 2, adding Spatial Analyzer and Select Sound Filter 2 as well as improving to Alhpaware... can afford to pay cost then get what I can for my old pair)... if not then I'll probably look at getting those drinks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-06-15/1905:32>
Getting new meat might be hard, but depending on how Aria feels about mid-run powerups, essentially hotswapping what's already in for better components might not be out of the question. Mostly, I just pointed it out because Nitro's essence has big holes missing and Goodnight is trying to make sure everyone's needs are met before she goes off and does...whatever it is she does when she's not with you guys.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-06-15/1908:27>
Yeah I figured i was something liek that.. still.. there's a clinic and Nitro has cash.. the big question will be how Aria wants to handle new/upgrading ware.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-06-15/2159:26>
 Aria, is there a karmic conversion for Sum-to-14 for the building of prime and near-prime NPCs? Vicki should probably get her own sheet.

Nearest I can figure is sum10=800, So sum14 would be 1120, but I dont know if its a linear conversion, or if you'll even allow a karma build.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-07-15/0309:38>
So, let's see if Isaint can hold a friendly conversation with Vicky. I'm sure a friendly connection between the two would make Goodnight really paranoid  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-07-15/0324:37>
Right! Forgot to edit to say hello. One sec!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-07-15/0345:14>
can I just make a suggestion guys? I know we all want to keep the ball rolling... but at times we seem to be trying to force it to roll along before events have played out. Some of us can be doing 2-3 posts on the same situation trying to move it further and further along before we get the results of our first actions.

Just, take some breaths and give some time for events to play out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-07-15/0352:30>
Ive noticed that. Im trying to limit Vicki to talking, and get goodnight out of the scene, but Ive found that its super hard to make a conversation go when youre answering like eight people at once. So while I wont move from my spot, Ill try to keep the conversation threads untangled.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/0415:14>
I really enjoy it when the game progress quickly. It allow conversations and stuff that do not work so well in PbP.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-07-15/0748:44>
Want to ask Requiem qus ooc, probably can't do back and forth...  :-\

Well, already asked him and Silk the one question that matters - chance meeting, or did Silk send him? (If he's sent by, er, someone else...well, he wouldn't tell us anyway).

If he says chance meeting, Al will just make small talk about Silk and biz in Seattle, then try to find out why the circus was helping us and what he knows about our predicament. You know, from the weave and all.

If he says Silk sent him, then, again, we need to know what he knows about the opposition, Silk's resources in the area, and any next moves he or she might be recommending.
Yes, it's Requiem.  Silk persuaded him to join the circus when they asked him to, to keep an eye on them.  The meeting here wasn't planned but with seers, Patterns etc, chance is a mutable thing!  He can't 'read the Pattern', got more cyber in him than is normally good for a person!  Assuming the link works: https://shaking-the-shadows.obsidianportal.com/characters/requiem will give some background info.  Al met him at a party briefly towards the end of 2075... Hecate plays things close to her chest, the small group that you met were on a 'scout' into the Catacombs.  He doesn't know if they were looking for you or for shedim...

Yeah I figured i was something liek that.. still.. there's a clinic and Nitro has cash.. the big question will be how Aria wants to handle new/upgrading ware.
New ware, yes, I would want to allow some downtime recovery... replacement/upgrade something 'easy' like ears could be done in a few hours...

Aria, is there a karmic conversion for Sum-to-14 for the building of prime and near-prime NPCs? Vicki should probably get her own sheet.

Nearest I can figure is sum10=800, So sum14 would be 1120, but I dont know if its a linear conversion, or if you'll even allow a karma build.
Depends what you want to 'do with her' really... if you see yourself ever wanting to play her as a PC then I'd suggest you build her either as Sumto10 or Sumto14/Prime depending on which game you'd be targeting (there will be a CoP sequel for example...).  I honestly don't know enough about karmagen, stuff I've read has suggested that 800 karma isn't a match for Sumto10 so what 14 would be...I don't know!  Someone on the forum will though...ask away!  If you never intend to play her then perhaps use 1000 karma?

@All:
As ever I'm out of response time for the week but you are in a good spot to do some exploring, get yourselves in (and out) of trouble, and fight amongst yourselves! ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/0908:20>
@Aria - understood regarding previous meeting.

I'll edit my previous "just met" to something like "only second time we met".

Just as soon as work allows.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/0916:15>
Okay Aria, is this stop good to bind a few spirits?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1008:08>
@gilga - I am not sure if Aria intends Requiem to hang around or stay for a while - I'm sure he'll tell us later.

But in a couple of hours I was going to have time to put all that OOC info Aria just gave us into an IC conversation between Al & Requiem.

Your last IC post, would it be possible to just change it slightly to, like, he just stepped away to take a piss or something?

Then Al can tell Solo about him, and when he comes back Al can still have his conversation with him....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/1032:50>
Ok I will change. I assumed that he is not just going to the hotel with us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/1035:14>
I really have no idea where to begin asking questions. Who he is and what is he doing there biuissness or pleasure.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1137:05>
Ok I will change. I assumed that he is not just going to the hotel with us.

yeah, I have no idea where he's going - waiting for Aria on that.

just want to keep him around to get some info out of him, same as you!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/1155:26>
I think we should move the situation to the hotel i do not think it is very critical to the plot if we are talking to him in the street or the hotel lobby.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1426:16>
Well post is up now anyway. But yeah, walking, lobby, whatever.

Just because I am anal, I have made a number of teensy edits to all of Al's actions surrounding the first meetings and intros with Requiem, based on what Aria revealed in last OOC.

Now, YES - I am 500% also in favor of moving things to the hotel.

At which point we should immediately sit down in a room and propose the plan of approaching NeoNet/eTher to the family. They have to agree, at least the parents. And the team has to all agree to it as well.

That's why I've been holding out for a (sort of) proper sit down for Al to lay it all out.

But yeah, I also say we get there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-07-15/1621:40>
I feel like I just finished a marathon. My brain is all mushy. I could've taken a college correspondence course for all that reading.

I think I'm up to speed. Goodnight hates everyone except Solo, Solo is legit insane, Nitro thinks he knows both Goodnight and English, ISaint is fixed in a bad mood from women and spirits (but not the usual kind of either), Tobbis is forgotten somewhere around knee height as per his usual, Al is pretty proud of himself for basically everything, the Frenchman is well below his dignity in this environment, and 3 party members took a walk into the astral and never came back. Most recently, KB bitch-slapped herself, one character to another, and made the hot swap from sister to nearly-identical but HUMVEE-infected sister.

I'll try to come up with a re-introductory post for Jackhammer, unless you are all contented to have left him outside of the sewer (which is totally what happened since he was on foot when you all drove off). It would honestly be just as easy to introduce a new character at this point.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-07-15/1629:37>
Theyre not actually that identical. Mechanically they have similarities, and physically, but Vicki is neither face nor battlemage. Vicki is much better adjusted is the primary difference. And I dont intend (yet) to keep playing Vicki. Shes a convenient stand in for Goodnight so I can figure out what to do with her without just reacting, which so far has not had great results. And we were mostly walking. Not everyone was on motorcycles so Jackhammer could easily have kept up.

Also Goodnight doesnt hate Isaint. She thinks hes a self righteous asshat and shes afraid of him, but thats not hate. Thats anger. Ditto for Al. She doesnt even hate Nitro. She just flashed back and it kind of took thinking out of the equation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-07-15/1632:29>
I wouldn't blame her for throwing lighting at Nitro just to fix his accent. But yeah, I followed all that. Just a 1000-mile summary with my own little flavor.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-07-15/1634:05>
I feel like I just finished a marathon. My brain is all mushy. I could've taken a college correspondence course for all that reading.

I think I'm up to speed. Goodnight hates everyone except Solo, Solo is legit insane, Nitro thinks he knows both Goodnight and English, ISaint is fixed in a bad mood from women and spirits (but not the usual kind of either), Tobbis is forgotten somewhere around knee height as per his usual, Al is pretty proud of himself for basically everything, the Frenchman is well below his dignity in this environment, and 3 party members took a walk into the astral and never came back. Most recently, KB bitch-slapped herself, one character to another, and made the hot swap from sister to nearly-identical but HUMVEE-infected sister.

I'll try to come up with a re-introductory post for Jackhammer, unless you are all contented to have left him outside of the sewer (which is totally what happened since he was on foot when you all drove off). It would honestly be just as easy to introduce a new character at this point.

I really, really like this summary. Aria should put that in the character summary  ;D
But you could now just have Jackhammer reappear from the market, having taken a directer route above ground to get here.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-07-15/1742:19>
I really, really like this summary. Aria should put that in the character summary  ;D
But you could now just have Jackhammer reappear from the market, having taken a directer route above ground to get here.

Only if there's a disclaimer that its an unreliable narrator giving it. Otherwise its incorrect. In-character talking down I can deal with. Out of character pigeonholing I'd like to avoid
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1746:35>
Pistol - loved your summary.

It doesn't have to have been perfectly accurate to be amusing as hell.

But for Al, yeah, it pretty much was accurate.

Once again, glad you're back!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-07-15/1750:37>
All in good fun, KB. Nobody looks good when painted with a single stroke of the brush.

Thanks Ada!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-07-15/1755:02>
I agree 100% legit interpertation. I would say that GN actually never met most because she is deep in her trauma projecting her emotions on whim ever is saying the wrong thing.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1757:11>
@pistol - hey, I was previously loving your OOC summary.

Just read your IC summary and that was very cool as well.

I think, for me, you got the sense of the Catacombs straight on.

Also, seeing those things through Jackhammer's eyes, I feel like a I have a much better sense of the character now.

Thanks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/1801:04>
@all - though maybe not all thrilled about it (at least IC, don't know OOC), seems the consensus on the team is sticking together and heading for the hotel.

A few hours ago gilga and I were talking about posting us forward to said hotel.

The way I read the last paragraph of Aria's last OOC post, I am guessing he's cool with that.

However, I am not sure any of us can do the IC post that puts us at the hotel but KInk. She knows the description of what we might pass, and I am guessing she's got a pretty clear description of the hotel in her mind as well.

What do you say, Kinkerbell?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-07-15/1807:02>
Yeah, give me a bit and Ill toss it up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-07-15/1843:22>
Well Nitro at least is going to split off to the clinic, he's probably the most conspicuous runner of the group so him wandering off to a black market clinic may divert some attention.

That and he honestly doesn't care about where things go just so long as he gets paid for the run.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-07-15/1907:55>
With your trid-projector and design skills, you could take half the crew with you - virtually  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-07-15/1909:57>
True there is a five meter cube focused on me that I can project to... the question is, how obvious is a projection source?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-07-15/1918:12>
Not defined, but you could at least draw the stupid enemies away  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-07-15/2021:56>
Nice post, Kinkerbell.

Next up - pitch the plan (what there is of it).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-08-15/0613:31>
Not in much of a posting mood and Vicki doesnt have much to contribute right now, so assume shes there but quiet. Ill respond if anyone talks to her directly.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-08-15/0857:46>
She does, but I was on plane. I am working on a post where Solo asks her if she want to participate/learn in ritual magic.
karma expenditures:
Ritual magic 0-->5 + specialization (minion) 32 karma (JoaT)
Initiation Greater Ritual (16 karma)
watcher ritual  (5 karma)
I will roll dice once Aria approves the expenditure, or do somthing slightly else if no. It should create fairly good watcher spirits with 15 dice in assensing ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-08-15/1117:15>
Is Solo doing this dance in one of the rooms or in front of every one else ???
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-08-15/1121:45>
He say that he takes one of the rooms not to creep people up - but do feel free to get curious and check the odd noise if you like.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-08-15/1123:55>
Nope - not when so much hipthrusting is involved ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-08-15/1135:42>
haha!

Mechanically this dancing is actually a series of watcher rituals with greater ritual as the leader. I do not assume that Vicki knows ritual magic so I just take Solo's dice pool. Every ritual takes 6 minutes, so I feel that it is appropriate for a downtime.

Solo will use greater ritual +2 drain and then extend 4*6=24 reagents to reduce drain by 4. Overall ritual cost is 30, I did 7 rituals the total reagent cost is 210.  Creating a temporary magical lodge cost 6 more - so we are 216 on cost for the creation of 5 watcher spirits. Sure they are the weakest kind of spirit and can only be in the astral, and even at this force I am not sure they will be very useful. (We'll see but now Solo can be a 'rigger' in the astral.

Solo cast magic 7 + ritual spellacasting 5 + spec 2 + power focus 2 = 16, vs F*2 (12)
Ritual 1 (http://orokos.com/roll/315292): 16d6t5 6
Ritual 1 defense (http://orokos.com/roll/315293): 12d6t5 2
Watcher 1 created F6 + (magic 7)
drain is 6 - reduced by reagents to a minimum of 2.
drain (http://orokos.com/roll/315306): 17d6t5 6
no drain, 4 nets hit

Ritual 2:
Ritual 2 (http://orokos.com/roll/315294): 16d6t5 6
Ritual 2 defnese (http://orokos.com/roll/315295): 12d6t5 1
Drain ritual 2 (http://orokos.com/roll/315307): 17d6t5 5
drain is 4, reduced to 2 with reagents.
no drain 5, net hits.

Ritual 3:
Ritual 3 (http://orokos.com/roll/315296): 16d6t5 2
Ritual 3 -defense (http://orokos.com/roll/315297): 12d6t5 3
ritual failed.
drain:  8 reduced to 4, with reagents - no drain taken.
Ritual 3 -drain (http://orokos.com/roll/315308): 17d6t5 7

Ritual 4:
Ritual 4 (http://orokos.com/roll/315298): 16d6t5 6
Ritual 4 -defense (http://orokos.com/roll/315299): 12d6t5 3
drain 8, reduced to 4 with reagents - no drain taken.
Drain ritual 4 (http://orokos.com/roll/315309): 17d6t5 4
3 watchers so far!

Ritual 5:
Ritual 5 (http://orokos.com/roll/315300): 16d6t5 3
Ritual 5 -defense (http://orokos.com/roll/315301): 12d6t5 4
ritual failed
drain is 10, reduced to 6 with reagents.
drain (http://orokos.com/roll/315310): 17d6t5 6
no drain taken.
 
Ritual 6:
Ritual 6 (http://orokos.com/roll/315302): 16d6t5 4
Ritual 6 defense (http://orokos.com/roll/315303): 12d6t5 3
drain is 8 reduced to 4,
drain (http://orokos.com/roll/315311): 17d6t5 4
Watcher created 1 net hit.

Ritual 7:
Ritual 7 (http://orokos.com/roll/315304): 16d6t5 11
Ritual 7-defense (http://orokos.com/roll/315305): 12d6t5 5
watcher created, 6 net hits.
drain is 12 reduced to 8 with reagents
drain 7 (http://orokos.com/roll/315312): 17d6t5 10
no drain.

I will update charsheet + karma and skills and everything once I get the okay.

Basically I am learning about stuff that I never used in the rules so far.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-08-15/1350:41>
He say that he takes one of the rooms not to creep people up - but do feel free to get curious and check the odd noise if you like.

In a room or not, I am pretty sure we will hear his solo rendition of the Rocky Horror ensemble.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-08-15/1537:16>
Yeap - there is no way you could miss it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-08-15/1747:23>
As someone who's been in various levels of pain for a week... thanks for that post Solo, it was definitely something good to wake u to.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-09-15/0335:25>
Thanks! I am glad you liked it. Had some time to think about that post on the way back to Italy.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-09-15/0351:27>
Hehehe, big Rocky Horror fan and just the though of some badass runner busting out into the full Time Warp scene with a bunch of watcher images of himself is hilarious.

I'll hopefully get a post up sometime next couple of days about Nitro's adventures, just my neck's been really bad last couple of days and made it hard to martial my thoughts for much, coming up with a character for the Tribal game has taken much of my mental energy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-09-15/0615:42>
Yes well I really like them also. Most rituals I can think off are more 'ritualistic' - but when I think how a chaos tradition will do a ritual... It should make no sense at all I think. Nothing that can reasoned about with magic theory, or common lore. It should make no sense to the hermetic mages for example.
 Besides - I can't wait to the point where Solo get a chance to do the Homunculus ritual!

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/0521:16>
@ScytheKnight - nice post!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-10-15/0637:33>
Yeah, I figure a place like this, they're more likely to know a bit about CFD at this stage than your regular 'ware clinic.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-10-15/0754:00>
@Gilga, karma for ritual sorcery is fine, like the explanation for the sudden skill acquisition!  Now, how do I capitalize on your growing insanity... <mwah hah hah>

@Everyone else, think I've spotted all the 'questions' in the IC... basically boils down to DF and NeoNet reaching out, do they want a nice CFD researcher...?  Shout if there's anything else important I've missed...phew you guys can write ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/0801:01>
@Aria (or Kink?) - can I confirm some points on the structure we are in?

I understand:
* We have entire fourth (top) floor.
* We have lounge, which I believe is the hub for two suites and two rooms accessible from it.

*We've assumed the suites have an adjoining door.  Do the two rooms on the other side have same?

*Are bathrooms only in the suites?

* My main concern is exits. Am I correct to assume that, being underground, there is no rooftop and no windows?
If that is the case, is the stairway leading to (a landing outside?) the lounge the only way in or out?

I am really worried about being trapped in here.
Even if there are some sort of fire escapes or something, an intelligent attacker will block those somehow.

So I think once I get home to my books, Al will look at setting up a breaching charge on the floor in one room, so that we can escape down to the third floor if things become horrible.

Can always just pack it up once we leave.

If any tests are required to answer any of these questions, I've got 12 base dice for Industrial Mechanic - feel free roll if necessary, Aria.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/0802:34>
And..did Requiem hang with us, or back to the circus after his cameo?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/0917:00>
@All - okay, astral security - double check thanks to watchers and Vic's spirit.
Electronic countermeasures, etc. check thanks to Isaint.
Physical security in the room - well, we are mostly all in here!

But I am wondering - should we keep one watcher plus a drone or camera or something down on the street/lobby level?

Just in case someone serious shows up.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-10-15/1019:27>
Can't hurt to have a lookout. Although some of Tobis' cameras would probably be even better.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-10-15/1034:39>
And..did Requiem hang with us, or back to the circus after his cameo?
I'm assuming back to the circus, can't see him muscling in on your gig... Feel free to ask more qus though, he'll pass on his commcode
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/1208:54>
@Aria - thanks. Feel free to get creative I am game for everything. How about binding spirits, raw say they take Force hours but at the time you mentioned a possibility to do so in a shorter duration?

What about magical/technological supplies? reagents and drones, new comlink stuff like that. 

@Adamu that's a neat idea, with fast astral movement time we can place the watcher in 100 meters of the rooms and they can come 'walking' without even having to run. They have 18 dice for astral senssing  so they really are the most amazing eyes in the astral. They are less brilliant for combat tough, but I think they can still damage spirits with say force 5-7 or so.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/1646:51>
Solo will do summon/bind (if that is okay) The same trick buff mentals, then do the magic.
Improve willpower
Improve willpower Spell (http://orokos.com/roll/315865): 15d6t5 7
Willpower increased by 4
Drain: (vs 2)
drain (http://orokos.com/roll/315885): 15d6t5 3
Improve Intuition:
Improve Intuition Spell (http://orokos.com/roll/315864): 15d6t5 5
Intuition raised by 4.
Drain (Vs 3)
Drain intuition (http://orokos.com/roll/315891): 19d6t5 9
Just in case Solo can also do some binding, he asks for F5 spirits and get F6 because of whisperer quality. He set the limit to 10 with reagents to all attempts, and will go until suffer drain or is out of charisma.


Spirit 1:

Summon 1:
Summon F5 Spirit of man (http://orokos.com/roll/315870): 15d6t5 4
F6 spirit arrives:
Spirit Resist (http://orokos.com/roll/315871): 6d6t5 0
no drain:

Try to bind the spirit:
Bind Spirit (http://orokos.com/roll/315872): 15d6t5 3
spirit defense
spirit defense (http://orokos.com/roll/315873): 12d6t5 2
4 drain
drain (http://orokos.com/roll/315874): 19d6t5 6
no drain.
F6 spirit of man bounded. 4 services.

First spirit no drain, no for the second spirit.

Summon:
Summon a F5 spirit of man (http://orokos.com/roll/315894): 15d6t5 7
(spirit whisperer makes the spirit to come with F6.
Spirit defense (http://orokos.com/roll/315895): 6d6t5 2
4 drain:
drain summon 2 (http://orokos.com/roll/315896): 19d6t5 9
no drain.
5 services gained.
Solo will expend a service from the first service to help him bind the second.
bind 2 + help (http://orokos.com/roll/315897): 21d6t5 8
spirit defense (http://orokos.com/roll/315898): 12d6t5 2
4 drain.
drain (http://orokos.com/roll/315899): 19d6t5 6
no drain, 6 services gained total of 11.

now we have 2 spirits, M1, 3 services and M2 with 11.

lets continue a bit more.
Spirit 3:
Summon:
Summon F5 Spirit of man (http://orokos.com/roll/315902): 15d6t5 8
spirit defense:
spirit defense (http://orokos.com/roll/315903): 6d6t5 0
8 services gained.  no drained.
Bind:
Bind + help (http://orokos.com/roll/315904): 21d6t5 6
Defend Bind 3 (http://orokos.com/roll/315905): 12d6t5 2
4 drain, 4 more services gained.
Drain 3 (http://orokos.com/roll/315906): 19d6t5 11
no drain...  12 services.

Now Solo has M1, 3 services, M2, 10 services M3, 12 services.

Spirit 4.
Summon F5 Spirit of man (http://orokos.com/roll/315908): 15d6t5 5
Spirit defense (http://orokos.com/roll/315909): 6d6t5 1
drain (http://orokos.com/roll/315910): 19d6t5 8
4 services gained, no drain same trick with bind:
bind + help (http://orokos.com/roll/315911): 21d6t5 7
spirit defense (http://orokos.com/roll/315912): 12d6t5 2
drain (http://orokos.com/roll/315913): 19d6t5 6

Total 9 services:

M1 3 services
M2 10 services
M3 11 services
M4 9 services.

Spirit 5:
Summon:
Summon F5 Spirit of man (http://orokos.com/roll/315916): 15d6t5 6
Spirit defense (http://orokos.com/roll/315909): 6d6t5 1
drain (http://orokos.com/roll/315910): 19d6t5 8
5 services gained, no drain.
Bind:
bind + help (http://orokos.com/roll/315911): 21d6t5 7
spirit defense (http://orokos.com/roll/315912): 12d6t5 2
drain (http://orokos.com/roll/315913): 19d6t5 6

Solo has charisma of 5 so this is the maximum bound spirits he can hold.

M1 3 services
M2 10 services
M3 10 services
M4 9 services.
M5 10 services

Technical details: Solo set he limit to 10 with reagents to all summoning/binding: 100 reagents.
Binding F6 spirit of man takes 25*6 =150 reagents = 750 reagents
So providing Aria approves 850 reagents later, and an undefined amount of time Solo's abilities are pumped to the edge.

Other stuff Solo want to get.
10 Flying eye drones with grenade inside. (25k)
2k reagents - Will have just 1.2k left after powering up. (40k)
5 bikes - (25k) .
Maybe an armed drone... ;)

So this is my complete wishlist, and I am a bit amazed that Solo binds spirits so easily.  I had no idea he is such a brilliant mage, and i did not even give him a centering focus + initiation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-10-15/1702:24>
I'm going to play <evil GM here> and say, nope, it DOES take 1hr per force of spirit...that said, I leave it to you lot to decide exactly how long you intend to remain...of course the longer you leave it the nastier I'll get 8)

The family could probably do with at least 4-6 hours solid rest so you should perhaps at least plan for that...

Doesn't binding spirits need a magic circle with a diameter equal to spirit's force???  It always used to...?

In full <spoilsport mode> there will be drones available down here, not so sure about the bikes though...they are a pain in the arse to get up all those cat ladders and stairs unless you happen to be able to levitate them at will :P

Sorry, that's it from me tonight, more tomorrow!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-10-15/1707:33>
Just out of curiosity: Is the access to the underworld large enough to admit a large VTOL capable drone?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/1713:33>
Where else can we go? any ideas?
@ Aria okay on the no spirits.  so drones yes, reagents yes.
I'll finish updating my charsheet then.

That magic circle is a magical lodge that can be done with reagents, but it will also take some time. So unless we want to spend like 24 hours at the hotel. (Not exactly crazy, because really where are we going to go?) Binding spirits is out of the question. They take 6 hours and the temporary magical lodge will also take some time (I think 1 hour per force)
but it is so cool that Solo can bind 5 F6 spirits without drain.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/1723:16>
Where else can we go? any ideas?

Sorry dude, not sure I understand the question.

Do you mean, where else can we go to rest?
I am pretty loathe to leave this place now that we are here.
It's our guide's recommendation for best place.
And I don't think the family can be pushed further at this point.

Do you mean where else can we go as an ultimate destination?
Basically, waiting on an answer on whether we can make a deal with someone.
Though Goodnight seems to have a next-day destination in mind, though I am not sure what is there or why we want to go there...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/1734:42>
Okay - two things.

Just in case we get hit and need to know, can we agree a roster of where people are?

Lounge - Al and Spike + anyone else likes to sleep on sofas

Suite 1 - Doc and William + a male runner - volunteers for close cover?

Suite 2 - Rachel and Natasha and Goodnight and/or Vicki if she/they return(s)??? Adjoining door open.

Room 1 -

Room 2 - This is where I'll put the charge on the floor. You can still sleep in here....

Recommend we establish all internal doors except bathrooms be left open.

If people want to state their positions, I can update this as we go....


Next - damn, those breaching charge rules are making my head hurt.
Without bothering people with all the math, I am pretty sure that if Al places three meters of high-yield det cord on the floor using demolitions skill, and I just buy successes (which would be 2 based on 9 dice), then it will be more than enough to punch a one meter hole in the floor even if it is a meter-thick of structural material and the barrier gets a very good roll on its soak.
The charge should (by my reading of the vague rules) be directional, but I'll put a couple of mattresson on top just to be safe from random shrapnel.

I'll use a pull detonator so we can't get the detonation signal jammed. No one trip on the cord! It'll run to just outside the bedroom door in the lounge.

Now we'll have a back-up exit whatever the layout of this place is ruled to be and whatever exits the opposition blocks.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/1855:15>
Stair charge.

Didn't bother to maximize with demolitions since don't really know who's watching. Charge is in the plant, which is at or near the top of the stairs - 4kg of R6 plastique, so that'll be a 12P blast and likely some overpressure. Enough to be a serious ouch for anything soft coming up, but since it's not placed against a structure, it won't be enough to penetrate surrounding walls.
Got a Rating 3 radio detonator on it.

@Trisk - still with us buddy? I hope so! - took the liberty of one of your cameras, since you seemed eager to share in past posts.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/1903:45>
Oh now we get a cool RP when Solo suggest to make you smarter.
Solo is a creature of comforts so he'd definitely want the suite.

I think that Solo is the insane one - but you cannot put the banshee with her food.  Vick should get her own room I think. I do not see Rachel and Natasha getting any sort of sleep with her in their room. She is a creature that is shot on sight, in any deacent part of society she probobly has a fat bounty on her head - she is seen an inhuman monster. Solo is nice to her because he is insane himself - he does not care at all how sociaty sees things, but he is aware that the family 99.99% consider her a blood sucking monster from hell like the rest of the people from their social status.  The family are no runners, they are law abiding citizens - they are not going to share a room with a creature that came out of horror movies.

Also the way KB tells Goodnight's story - we should not let her sleep with anyone of the family, or anyone of us. She should probobly lock herself in one of the rooms.  She resorted to increasing volumes of violent out brakes, 3 in just a few hours. Slap, then almost monowhip and then actual violence that got her K.Oed. Seriously, all the warning signs are there and do not make KB change his story so he does not ruin our fun. Just do not be naive,  GN can totally kill someone during some nightmare without even knowing she did. She is extremely volatile, unstable and (I think) the most dangerous runner. So as much as Solo likes her, he is never going to let her share a room with anyone. Can be a nice RP I hope won't resort to violence.

That said, lets just give one suite to the entire family with an invisible watcher spirit inside. Door open and a bunch of runners in the suite next to them. Possibly one runner also with the family sleeping on the floor/coach just in case.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-10-15/1922:38>
@gilga - yeah, as you might have seen, I suggested the exact same reasoning in an IC discussion with Isaint. But he had some good reasoning for the other side....

A few points -

* we've directed the family to some rooms, but haven't actually heard from them (Aria) about their choice of sleeping arrangements. that might solve all of this without us getting into another monster debate

* we have no reason to think Vic will even want to stay here. she's not paid to be a bodyguard, and has her own place nearby. and Goodnight is not back yet. So until we know whether either of both intends to stay in the room, the whole discussion is academic.

* whatever we choose, I really think all internal doors in this place should be left open. Not only to prevent weirdness within the party, but as bodyguards you just never want to have eyes off the prize.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-10-15/1941:02>
Yes, I now understand now that I misread it.  Solo being stressed up about everything seems like a nice post.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-11-15/0316:04>
Not bringing Goodnight back that night. Might not be bringing Goodnight back at all. Snap judgments without asking questions or attempting to defuse the problem without commands do not make her happy, and its only a matter of tinr at this rate. In her defense the single largest outburst was caused by her seeing the runner that left her in the hands of the vory, so unless another party member has a degree in psychology with a spec in trauma victims its hard to blame her for that one. Her doss is in Shadows Folly anyway and shes not paid to be a bodyguard either. She'll probably return in the morning- Suitably changed- unless Aria wants her to get snatched and/or killed in the night.

And it would be "her" story, not "his" story, please.

Note: driving across the US for the next couple of days so posting will be slower than usual.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/0517:05>
KB, first sorry for the gender confusion. ;)

Second I think you should defiantly bring Goodnight back and enjoy the RP of trying to get the party to trust in her after how she behaved. We as players know her story and had a blast with her and Vicki.  Remember that Goodnight has many motivations to behave - she needs the money, she wants to preserve her reputation in the shadows, she want to protect her sister.

Her crushing was a beautiful scene and despite how Solo would behave when he sees her again, I really enjoy RPing with her. Feel free to make her cause troubles we love it. That said, I think Solo will be doing her a favor for trying to put her in her place because with this kind of behaviour she will be unemployable. If she did say, kill ISaint she would definitely reach the definition of too insane to hire. 

But Goodnight is not just a trauma victim, she is an established runner that most days does manage to behave in a reasonable manner - otherwise she would not be hired in the first place.
I really like goodnight she is a unique character and she genuinely tries to prove her worth all the time. (however in all the wrong ways).  At the end of the days, runners personality collides with the realities of life, and that she need to control herself better to support her sister. Jhonson will not care about her life story - they will care about her ability to do her job. This is why I think that Goodnight going back can be a very powerful scene and it will be wrong to just give up on such a wonderful character.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-11-15/0520:52>
Alright, so new cyberears are in. I paid for the full rated price. (22920)

Old cyberears cost me 6600, I'll do a negotiation check to see how much I got for the old ones? That said, I'm also happy to abide by them covering the surgery cost.

Negotiation 4 + Charisma 3
Negotiation test (http://orokos.com/roll/316110): 7d6t5 1 hit

Well, looks like that's probably all I got anyway  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-11-15/0907:20>
@KB - I agree, it would be a shame to let such an established character go after all the work that went into building her depth and backstory. Nobody has to "fix" her on this run, just get her to have enough perspective to get by. Maybe you could even trade in some of your bad karma qualities for "flashbacks" or something, for the whole "barely keeping it together" feel that could come with working with this team/Nitro specifically. That is, unless you already have that quality. I can't remember your sheet well enough to say.

@all - I'll room with the Doc. I'm one of the best bullet shields we have.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/1118:46>
@KB - since I do not like to throw dice against PC - take the 'search dice' as a metaphor to how well the watchers scan the astral looking for GN and Vick. (and Nitro actually as well).
if you want to be found, just RP it ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-11-15/1158:46>
@Kink - driving across US? For me, that tops any version of heaven offered by any of the world's major religions. Road trip!

(depending of course on how crowded the car is with kids)

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/1300:38>
Have fun KB!
If Tobias is still with us, I think that he is a bit more capable of not being traced. He dedicated a lot of effort to defense, and with buffing him with magic it may mechanically be the best option.

 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/1415:25>
@Jack, Aria can I use agent also on the hacking attempt to help hack better?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-11-15/1507:17>
@Jack, Aria can I use agent also on the hacking attempt to help hack better?
Of the top of my head? No idea :P Probably not, I'm also a little dubious about Isaint's social secretary agents being such a useful buff... Although he spent a shed load on them...  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-11-15/1553:38>
Agents be Agents.  ;D I did not shell out money for the love secretary  :P

And as far as the rules are concerned, agents can be ordered to do teamwork tests. (At 4000+3000 NY per +1 limit and +1 die)
If you rule otherwise, I'd ask to be allowed to return them with a refund - I can use the money for other things too  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/1818:19>
The things the rules are foggy about is what kind of actions can be cooperated. For example I am not sure defend against hack on the fly can be cooperated. Some GM's allowed cooperation on hacking and offensive actions hacking, while all GM's so far allowed cooperation on computer searches. I feel that this 'what can be cooperated and what not' never actually reached the rules.

But Solo's deck can have 7 firewall.  + 9 willpower that's 16 dice + full matrix defense we are reaching 25 dice for defense.
At the same time it is difficult to even spot the deck due to sleaze - it may be a nice option.  most of the heavy lifting is actually the willpower buff so that can be anyone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-11-15/1842:23>
@ScytheKnight - that last post was way cool - especially the ending para.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-11-15/1908:54>
Yes indeed, worth trying to figure out what letters you omitted. ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-11-15/1910:46>
Thanks mate. Not something I originally envisioned happening to him, but is been a really interesting turn of events.

I still have no idea where that accent came from.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-12-15/0209:06>
Agents be Agents.  ;D I did not shell out money for the love secretary  :P

And as far as the rules are concerned, agents can be ordered to do teamwork tests. (At 4000+3000 NY per +1 limit and +1 die)
If you rule otherwise, I'd ask to be allowed to return them with a refund - I can use the money for other things too  ;)
No, not ruling against it, as Gilga pointed out matrix searches benefiting from team tests is fine! Still need to hack for the tasty info!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-12-15/0424:07>
PCs note: Im in Nebraska. Only two more days, thank god.

@Al: Vampgirl is only CHA 7 but she is rocking glamours. Make of that what you will.

@ScytheKnight: Shes reasonable. This cant go well. Strangely, she doesnt appear to have the scars youd associate with an abuse victim. If you run a matrix search on her, Macha's notoriety is 5, so youd probably find all manner of horrible things. Message me if you want particulars.

@Aria: Goodnight's memory is a little spotty so feel free to insert things into her time as Macha if you like. Also feel free to hose one or both of my ladies as much as you want. You wont get any grief from me for making their lives harder.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-12-15/0500:54>
@Kinkerbell: Hehe, course I read this after making a reply. That said Matrix searches and information if shadowy figures isn't really his forte... he's very much one of those riggers to whome the Matrix is simply a connection medium to his drones and vehicle (assuming he's not directly plugged into the later).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/0734:24>

@Al: Vampgirl is only CHA 7 but she is rocking glamours. Make of that what you will.


I think I am too old to have a clue what to make of it.

I did Google various permutations of rocking glamours. Got a lot of images of recent it-girls dressed like 80s hairspray rock groupies.
And also a company that does birthday parties for little girls.

I'll just assume that Vic is dressed in a way that suits Al just fine.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-12-15/0739:02>
@adamu

Quote from: Run Faster P115
GLAMOUR
COST: 12 KARMA
A character with Glamour is paranaturally gifted so
that all sapient beings perceive him as moving with unearthly
grace. His countenance always seems radiant,
and his voice is soul wrenching and laden with emotion.
People may describe him as angelic or fairylike,
and everyone he speaks to cannot help but feel moved
and inspired. Sapient beings always respond with awe,
deference, and kindness to the character as long as he
does not act hostile. The character adds 2 to his Social
limit and has a +1 dice pool modifier to all Social Skill
Tests, with the exception of Intimidation. This quality
renders the character particularly memorable, and he
suffers from the effects of Distinctive Style quality (p.
80, SR5).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/0749:30>
Yikes - its a game term!

Al has purchased quite a few Qualities since chargen, but, as you may imagine, that wasn't one I spent much time looking at for him.

Thanks!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-12-15/0753:21>
Yeah it's a mutagenic quality from changelings.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-12-15/0823:16>
@KB - if you want to get into technical, she is also a Banshee that makes the attitudes toward her as suspicious (-1) for most people and some are even offended by her existance(hostile (-3)) for many others. In addition, many people are prejudiced against infected I think it is very hard not to be in SR world that gives another -2, with some more righous people that see her as an enemy thats -4.
so with social bias of -3 to -7 depending on individual, I am not sure that Vick is as charming as her sister. Being infected is a big thing, I try to play Solo as suspicious and a little biased.
He tries not to be but I it is difficult to get over the fangs and dietary constraints. If any, the knowledge that Goodnight sustain her somehow makes it a bit easier to reach for her.

That said, even with glamour I think that Vick is very far from the super human grace of Goodnight. It is not her, it is the world and the way it sees the infected.
 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-12-15/0954:00>
I was jist pointing out that she, like her sister, has an indefinable little something extra.

If you want to reduce it to game terms, with her maxed out etiquette and con pools, shes rocking an 8 to seduction and an 8 to shadowrunner etiquette. Plus glamours makes 9, CHA 7 makes sixteen, clothing makes 17 and her vomeronasal organ makes 18. So with the maximum oenalty she still has an 11. Average human dice pool is about 5. So if we strip the modifiers out thag would make her the same pool as a relatively socially adept uni student (4) who is also the absolute pinnacle of natural beauty (7). Think a super sweet, super pretty college freshman. If not super biased, then the number only goes up.

Of course, by that dead reckoning Goodnight's dice pool of 24 should allow her to talk her way out of literally anything just by body language and a smile.

And in terms of grace, her AGI is 13 and her gymnastics(dance) is 8, plus three ranks of improved ability. Outside of the high sidhe, her movements are about as graceful as they come.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-12-15/1241:55>
@KB - dangerous and desirable. ;)
Vicki is the ideal girl to take to a goth club!

does she have improve charisma?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/1502:28>
just in case anything happens before I can get another IC up -

Al will swap his buckshot (flechette) clip for APDS slugs.
Activate killing hands and spirit claw.
He'll be watching his camera at the top of the stairs on his commlink.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-12-15/1554:52>
Solo will try to see how honest the projecting mage is.
resist con (http://orokos.com/roll/316528): 11d6t5 2
not much dice luck. ;)

Basically Solo wants to stall enough so that by the time we let him in, the family are undercover protected or what ever Al is planning in there.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/1819:54>
no big plan - just a few modest preparations in case things get crazy.

of all the places you could go to talk with this guy, the first place he suggests is our room...just seems fishy to me...you're in the lobby chatting with a ghost ....you or he could just as easily rent another room...meet on neutral ground and still be private...

I see your point that he could just float in anyway - but you've got Vic's big spirit backed up by all those giant watchers to stop him - maybe not so easy without an invitation...

I just feel bad about letting him in the suite just because he asked nicely...

But I'm not there...I'll follow your lead.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-12-15/1827:24>
I think that we should be alright as long as he does not assense the family. If they do and my ritual magic education is right (this game is the first time I try to use this skill), they can probobly use a symbolic link or something weaker than actual DNA to track them. So I too will feel more comfortable with a neutral location.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/1830:34>
Yikes - now I just read the IC.

Yeah, these guys are scary.

So yeah, if you can steer him somewhere else but our fourth floor, it would be better!

But two things - maybe -

* If they are government, they may be ruthless, but they probably won't be mean just to be mean.
They might even sort of think of themselves as the good guys, and want to minimize harm.

* Their reach down here in the underkingdom may be more limited. where a corp would just hire some badass locals, the government will might want to use its own assets, which would have a harder time operating down here.


...so maybe maybe maybe, he's negotiating because he doesn't have much ability to project power down here. If he had the hard option, maybe he'd just be using it already...

So basically, we have no idea.

I really wish we had a more clear idea of the layout of this place.

But based on the assumption that the stairway up to the fourth floor is the only way in or out, we are prepared to nuke the entrance, and also prepared to make a new exit.

So with no idea of the threat composition, I think we are as prepared as we can be...

Wish Trisk was around lately - would love a good peak at the local grid down here right now....

Hey, a thought, while your pack of watchers is, in my opinion, an excellent tactic for astral combat, you might also send a few poking around looking for any attack force these guys have hiding around here...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-12-15/1845:38>
I would also like to point out, as a matter of standard preparation, that I'll activate my qi focus/killing hands. Good call Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-12-15/1909:26>
@Adamu - we also have regular drones that can be used. Solo has 6 horizon flying eye drones.
(I just bought 3 more in this downtime). I haven't thogught about it but Solo should give everyone a mark on these drones as even if they are hacked they are basically flying cameras.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/1917:04>
Awesome - you are like the renaissance man of Shadowrun.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-12-15/1923:53>
PCs note: Im in Nebraska. Only two more days, thank god.

I love Nebraska!

You are living the dream!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-13-15/1741:11>
Now leaving Pennsylvania. Almost there...

Will post tonight. Sorry that Im locking everything up, SK.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-13-15/1803:15>
All good... delays can mean interesting results.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-13-15/1816:47>
KB: You seem to travel a lot ;)
Jack... what did you get?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-14-15/0200:20>
Well, there is a long package that might contain a Crocket sniper rifle.
Than there is this box of assorted ammo and grenades: DMSO+Narcoject capsule rounds, dito as gas grenades. There are some also two modified flashpacks with expanded UV spectrum. Also Incendiary capsule rounds (based on the incendiary arrow).
Finally there is a force 3 weapon focus (Knucks) in the package combined with a force 2 qi focus elemental strike

Not yet delivered is a full body armor with a riot shield inside an AEROQUIP Dustoff drone, waiting somewhere in London above.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-14-15/1130:12>
Its not that I travel a lot. It was one big move. I started in Sacramento, CA, and now I live in Staten Island, NY.

Back now. Posting in another window.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-14-15/1139:09>
oh wow! Goodluck in your new life in Staten Island.
I moved from Haifa, Israel to Turin, Italy and it is still not easy.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-14-15/1144:10>
Well, you definitely have me beat on the cultural differences between the two! I just had to travel 4700 kilometers. But I'm here now, and it is glorious!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-14-15/1149:17>
Well you have the language and my Italian is functional at best. NYC looks like a really nice location, we are thinking of applying for a temp job there for a couple of years. At least we'll speak the language. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-14-15/1215:48>
Ok folks, not sure that I’ve got any more IC in me this week…so that you can keep on posting if you wish I’m happy to hand over the IC negotiations with ‘J’ based on the following assumptions:

1.   You won’t end up accepting his offer based on previous comments from Al etc that you won’t ‘sell’ the family.  That is precisely what J wants you to do…and he’s being generous (perhaps too generous???)
2.   The Doc doesn’t want to work for the NDM (and just what is their interest in his prediction work anyway???), they have ties to the Gov but they aren’t actually government!
3.   There isn’t an attack squad outside the hotel (yet)…Adamu wasn’t far wrong in his summation of the NDM’s reach down here…they could hire a runner team but there aren’t going to be many out there that can match you lot!  Once you get above ground…

So, hope that gives you enough to play with…feel free to string him along!  If you want to interrogate the dwarf outside he’s a freelance tracker… no loyalty to the NDM… assuming you don’t just kill him outright… :P

The Tribal Beats IC will be going live in a moment too!  Enjoy!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-14-15/1516:13>
Guys, I'm back! Have some catching up to do, but will assume everyone is still alive by then?
If someone want to quickly brief me on what happened, that would be appreciated!

Game on.

PS: what does Solo look like? didn't find any description anywhere...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-14-15/1528:11>
Hi, nice to have you back.

What happened:

We walked through the Underground, Goodnight bickered a bit with Isaint (big surprise) and we met up with a troupe of magic harlequins out to hunt Shedim. They graciously accompanied us to the market so we wouldn't be Karma drained by the seething mass of incorporeal evil ghosts. Solo hacked the clowns and stole some data from them. When we reached the market we had a little stand off because of that but Solo managed to convince them that he was worth more alive than dead to them.
Goodnights sister Victoria met up with us there just in time to prevent her sister from killing Nitro. That came about because both realized they had met before and Nitro was indirectly responsible that Goodnight ended up as a sex slave to the Vory.
Victoria knocked her out and the team moved on to a secure hotel called "Nacht". After regrouping, resting and resupplying, Al called his NeoNET  and Victoria her Draco Foundation contact. While we waited for a reply a representative of the government affiliated neo druids appeared from the astral and wants to conduct negotiations after admitting that they were the guys who sent the elemental spirits after us.
We stalled him a bit but now will lead unsuccessful negotiations.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-14-15/1529:45>
We were confronted by what appeared to be some kind of group of travelling performers. Or, more specifically, we confronted them about their use of magic against/around us (calm emotions spell). They led us out to "civilization" (or as close as it gets to such down here), but then more of them popped out and drew weapons on us because Solo hacked them (and learned they knew about us before our "chance" meeting). We managed to not exchange fire, then Goodnight's sister Victoria showed up. Around that time Nitro and Goodnight realized they knew each other, Nitro melted and GN tried to kill him. Vic knocked her out and she was carried away by her creepy Flower spirit friend.

We hit the hotel and got settled in. We have the entire 4th floor with a few rooms and a central lobby. Nitro ran off to get his 'ware upgraded and to confront GN. The rest of us had some food, beer, and cigarettes (courtesy of Vic) and got a little sleep. Al's been trying to get us a deal and has set up a Matrix Meetup for the Doc and the Drake (as I understand it) for negotiating a deal. Just now, some astral fellow who looks like trouble popped in and asked to talk over a proposition... in our hotel space. He apparently works with the mages that sent us the spirit surprise in Al's shop, and he's come to offer us a raw deal.

As for defenses, Al planted a camera and some radio'd explosives in the stairwell, which seems to be the only way to reach our floor (in meatspace anyway). Solo has five watcher spirits kicking around and I think some other spirits, Vic has a spirit or two, Goodnight and Nitro are en route, and I'm just standing around angry-eating, waiting for trouble. Al rigged a floor to blow with a physical detonator in case we need a quick escape route. There's a dwarf casing the hotel outside and the astral fellow is on his way up to our room, with ISaint right behind packing his new purchases.

I see I was ninja'd by Jack, but maybe my summary can help as well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-14-15/1544:45>
Eh, it's always good to verify with multiple sources  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-14-15/1559:17>
Thanks guys, much appreciated. I'm still gonna read through it all, but it's good to have an idea where we're heading.

Looking forward to read the altercation between Nitro and GN.

I don't know if we ever came through doing so, but it is still a good idea in my mind to have the doc's data transfered/copied to the Frenchman's datalock.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-14-15/1618:56>
I imagine him as a skinny elf with dark eyes and short black hair. Always well dressed and really feels out place in this 'filthy' underground layer. This is no place for a gentleman. He is very tanned, not particularly good looking and his physical appearance is nothing impressive. He looks like a young adult or even a teenage. It is only the manner he carries himself that indicates a well educated adult.  His ethnicity is mixed north Africa and European, he has warm and open body language - he comes from Israel if that rings a bell, kind of like Spanish people if it doesn't. His charisma, is the kind that make people around him feel comfortable, when he behaves like a sane man. 

He does have a kitten tattoo on his ass - a drunken mistake that he later turned into a power focus. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1654:06>

I don't know if we ever came through doing so, but it is still a good idea in my mind to have the doc's data transfered/copied to the Frenchman's datalock.

Yeah, I agreed with this when you first suggested it - I think we just never got around to it with all that's been happening.

We should make it a priority once this scene ends.

Anyway, great to have you back, man!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1700:00>
@all - assuming we have (as usual) people that want to play this weekend, Aria has given us a pretty free hand and clear parameters to move this scene forward.

Seems like the only way that's going to happen in an orderly manner is if one of us is designated "voice" of the druid - otherwise we have three or four people voicing him along with their own posts - I dunno - a bit too chaotic?

I would be happy to do it, but also don't mind if anyone else fancies the task.

One reason I might be up for it is that Al plans on absolutely staying with the family in the closed suite, where we have no plans of willingly allowing the druid. As gilga pointed out, bad idea to let this guy be in a position to actually see them, because of ritual stuff.

So Al (thankfully for all of us) will not directly be involved in negotiations - at most maybe relaying things to the doc.

But like I said, while willing, I am not married to it, if anyone else wants the job.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-14-15/1713:22>
@Adamu - I think Al is the best candidate then. It will be really interesting with the family out of sight the druid convince us to sell them. I'd suggest to Make him very tempting so we get to feel like we give something up by rejecting him and maybe even consider subduing Al and just sell the darn family. It can be an amazing scene.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1727:09>
Yeah - I was thinking exactly the same thing.

And yeah, you'd have to kill Al to sell the family.

But Aria was specific that the guy's offer was generous. TOO generous he said.

Of course, OOC-wise, he could offer ten million nuyen and we wouldn't see a penny, the way this campaign's rewards work.

But everyone here has good enough RP that that won't be a consideration - people are going to play their chosen roles to the hilt, I have no doubt!

I'll get something up shortly.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1730:17>
@Kink - from your last IC I was a little unclear if Vic is in the suite with Al and Aaron, or out in the lounge where the negotiation will be...

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-14-15/1752:05>
Correct me if I'm wrong here, but this figure is purely astral, and therefore cannot be seen or heard by anyone without astral perception, correct?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1754:17>
Actually yes and no.

He is purely an astrally projecting individual, and as such he can only be affected by things in the Astral.

But he can choose to manifest himself visually and aurally to the physical world.

So non astral people can see and hear him, although if I'm not mistaken, nothing technological will pick him up (except cybereyes/ears, which have been paid for with essence).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-14-15/1758:47>
Ah, I didn't realize he had manifested. I don't remember that being posted.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1803:56>
Yeah, sorry.

Especially now that he's in the room assume he's manifested. He wants everyone to hear what he has to say.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-14-15/1810:54>
Correct, that's why he wanted to come to talk to you all as you can't record/transmit his words...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-14-15/1938:10>
Vicki is still in the suite. I just sort of assume that this guy burns bright enough to see through the floor.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-14-15/1944:56>
Hmmm - I thought physically opaque things blocked astral sight - but then I never have paid that much attention to SR5 rules that don't directly affect Al...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-14-15/2240:01>
OK so I gave up on getting my old Obsidian Portal account back... the changed email addy messed things up completely. New account is ScytheKnight_SR if you want to send invites to the two campaigns.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0118:14>
Oh, is the door not open? I can edit for that.

Extra points if anyone can figure out what Vicki is setting up to summon with her calling ritual.

Also, sorry I've got two characters on the field. i didn't actually expect to bring Goodnight back, and after this scene I'll probably have to get rid of one of them just so I'm not taking two bites at the apple. For now, they're both there so I might as well use them though.

@Jack_Spade: I might need you to be the spirit for a minute, since I have to bargain in the Accords sense of the word (unless I want to try and bind the thing I'm summoning).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0137:27>
KB -  binding takes many hours - it is not really an option.
Also be aware that the call spirit ritual does not give you any form of control on the spirit, it just brings a free spirit into this world and you'll need to negotiate anything with it using social skills.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0219:13>
Yes, I am aware of that. Hence my use of the term "bargain" when asking Jack_Spade for assistance. I *do* read the text of most of my own spells, thankyouverymuch.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0221:40>
just feel odd to throw in another wild card in the mix thats all ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-15-15/0228:42>
@KB
Sure, I'm happy to be of assistance  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0238:18>
Its not a wild card! I'll get what I want. I just won't leave happy and the price will be pretty steep.

Bargaining with the Sidhe is pretty predictable in some ways. I trust Jack_Spade not to give me a sweetheart deal.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0246:39>
I do not precive him as a threat at all, i think that he won't lust a single IP in combat, but I can't wait to see what Vicki is cooking then.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0317:28>
Unless he's actually a dragon, we'd crush him. I.m more worried that Aria isn't telling us everything and that there's something waiting in the wings. Or else we'll try to go topside and things will get hairy, fast.

It was this moment, that the crosses flared up with white fire, making the scales glow for a second in a pretty cherry red.

Isaint grinned apologetic: "I'm sorry, new toy, you know?
Us trusting you is not the issue here. It's the doc you have to convince. Even if you'd offer us the world - I wouldn't give him to you without his consent.
So you better come up with your plans for them if you have any interest in the success of your visit here."

"We don't call him the Fist of God as a pet name, folks."
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-15-15/0450:52>
 ;D ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0452:52>
But if he is a dragon what will a free Celtic spirit do in the mix and why would it even pick our own side in case there is combat (or pick sides at all?)  Maybe if it sympathies with the goal I do not know, I still see a free spirit in the mix as a wild card. Then again, Vicki is 16 and a Banshee and god knows how terrifying where her life so, she may just do dangerous stuff rather than peacefully consider her options.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0502:45>
Or you could wait and see and think that maybe I have a plan here.

1. She's not sixteen. She looks sixteen. She said so when Solo called her sixteen a page or two back.

2. If he's a dragon, we're screwed anyway. I am assuming that he is not. If he is not, then a Celtic free spirit on the opposing side may cause him to reconsider his options slightly. You don't pick a fight if your boss is backing the other side's play.

3. Of course its a wild card. But considering the hand we're dealt truly sucks, I'll take a joker or two in the deck at this point.

4. This isn't dangerous. We negotiate. Either I get what I want- in this case either services or a sort of power pact- or I don't and the spirit goes home. EIther way, ist not throwing down against us. Worse case scenario, it breaks out of the circle, lasts one IP, then gets utterly hosed by Victoria and the next one will be more tractable. Just, bear with me for a second and assume that I- the player- know what I'm doing. Sure, Goodnight isn't a great example because she's a loose cannon with mental issues, but that's intentional. Its fluff. She hasn't gotten into real trouble because of it, and if I get to dice on a social situation, I'll back my girl against anyone, which is why I've avoided throwing CHA at anyone but Natasha. Take a look at her sheet if you like. But please, please don't tell me how to run my character OOC. IC, sure. That's interparty interaction and that's the lifeblood of a PbP game. But trust that I can at least manage an elementary summoning.

5. I need to do something sufficiently complicated and involved that one of the girls has to stay behind so I can remove her from play when the party moves on. Selling favors to a faerie is one such obligation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0505:23>
I am all for fluff... she is not 16 ? that means she is not really Goodnight's sister... how interesting ;) did she say how old is she?  Or I am confused, I read she said I am not sixteen but I did not take it literally... GN said she's a teenage I think this is why I had that number. 

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/0627:02>
Oh, she's a teenager. That part is true.

Also, to whom it may concern: Macha-Goodnight has a notoriety of 6, and considering that her tattoos and street handles are pretty open references to russian and celtic myth, the astral asshat here might recognize her. Especially if he has contacts in Seattle. Her rep is pretty checkered if he makes the check, but soulless bitch, succubus, murderer, and binder of demons probably all come up several times.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-15-15/0700:38>
Does she look any different than GoodNight?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-15-15/1222:09>
Her hsir is black but shes still the same person. It is more of a change in attitude.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-15-15/1500:01>
Okay, the guy can obviously jet off at astral fast speeds - tough to match unless you are projecting yourself.

But just in case some cowboy wants to actually mess with him, I only said he was headed for the door.

If anyone does try to stop him, though, well, we'll have to wait for Aria to sort that out.

I reckon I'm at the limit of my mandate!

Back to just being Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-15-15/1604:10>
Oh, and by the way, Kinkerbell - don't mind saying that part of the reason I had the guy blow the scene right after you got there, well, you got there.

He was of course a bit nervous going into the lion's den, however imperious he acted. The arrival of a magical entity as clearly powerful as yourself (when there was already a sizeable contingent of astral security in the room) was enough to make him feel a bit outnumbered.

Whether he also knew about Macha's violent and unpredictable nature - beats me - have to leave that for Aria to know, I guess!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-15-15/1845:28>
@Aria - you'll note that regarding the back-up of the Doc's headware memory to Frenchie I just said the issue had been resolved.

Didn't wnt to hang things up on that detail, but also wasn't sure it was cool to do it - some sort of data lock, or Doc unwilling whatever.

If you'll confirm whether we got a copy into Frenchman or not, I'll edit the post.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-16-15/0421:08>
Macha's not unpredictable, not really. Just assume she's going to kill everyone in the room on principle. Its usually closer to the truth than the alternative.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-16-15/0536:10>
@gilga

you forgot the -2 from operating on an awakened and the -1 from non-sterile environment.
That said: Even with this mali your [12d6t5=5, 6, 2, 5, 6, 5, 2, 6, 5, 2, 5, 4] roll has enough successes to heal the physical damage ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-16-15/0539:13>
Well, looks like it won't be Goodnight that goes along with the party after Below. Playing an emotionally unstable, borderline psychotic SR expy of Maeve does not work with this party, I fear.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-16-15/0540:08>
oh, didn't knew these penalties... thanks for mentioning them. I meant to compliment it with a heal spell - but when I saw the dice it seems like it will not be needed. ;)  I really do not think we should carry a dwarf in a sack with us if we leave the hotel - we do not even have a ride other than a bike.

@KB why not ? she works in the shadows does she really strike anyone that look at her the wrong way or say the wrong thing? I find it hard to believe that a shadowrunner does that. 

She is unstable -  her willpower and charisma are legendary - even if you give her a composure check every time she talks to one of the others - she should remain in control. She has amazing social skills - and can pass any composure test with ease (just 4 success to pass threshold of 3)

 She has enough charisma and willpower to resist these violent urges most of the time. Remember social control is reflected by charisma and willpower - and if she can keep a job - she usually behaves well with some exceptions where she just lose it. I think you are just a little too liberal on when and how often she snaps, she has the finesse of a cooperate spokeswomen - these people do not snap that often she can hide her emotions better than anyone else in this world. You do not play her like a super charismatic and strong willed character, she can overcome annoying people pulling her bottoms - until this one rare time she don't and her dark side shows in.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-16-15/0608:02>
Yep, okay. That's it. Sorry guys. I will not be dictated to about how to play my own character.

@Gilga: Yes. I could make a composure check every single time and never snap. I could also use that same insane charisma to force-feed the party nearly anything I wanted socially. But that's not fun. Goodnight has a personality. She has buttons. She has fears and desires andhopes and dreams and petty dislikes. When she is not dealing with the party (read: when I can use my dice pool without steamrolling other PCs), she's the smoothest operator there is. But she's also a PTSD case with a borderline histrionic personality, crippling self-confidence issues, a very high stress level, and a lifetime of emotional and mental abuse. When things get personal, they get personal.

I play her like a real goddamn human being with major issues, not like a pile of numbers or a corporate slag in a boardroom.

As for shadowrunners with control issues:
Cateran, one of Critias' elves is a massive narcissist with a novacoke addiction and a hair trigger.
Richard "Red" Lang, a new shadowtalker and vampire who recently featured in his own novel. Loses control, murders a bunch of folks.
Tommy Talon in the early days. Got the start of one of his big adventures by going apeshit and murdering a bunch of folks with a fire spirit.
Striper, an old school kick artist shapeshifter. The few times someone pushes her, they get torn apart. See Striper Assassin, its an excellent novel.
Clockwork. Full Stop.

@Aria: I think its time for Goodnight to go away. If you come up with a sudden brainstorm, go ahead and wipe her out.
@ScytheKnight: Sorry the cool character interaction here is going to go away, but GN is more trouble than she's worth.
@The Party: Sorry folks, it appears that Goodnight will no longer be a part of this campaign, and there is no way this party will accept a banshee. I apologize for making waves and leaving you all in the lurch. Thank you for the opportunity, I am sorry it didn't pan out.

Aria, if you still need help building below or building villains, feel free to tap me for that duty.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-16-15/0704:12>
@KB I did not offer that you do that. I just don't think that these behaviors were the normal. If we gave you too much grief IC that wasn't the goal, I am sorry to see you leaving I really enjoyed Goodnight and Victoria and I think they added a lot to the game.  The party may not like Vicki to begin with but there will come a time where she can prove herself and get over the initial distrust. Or when some hunters come hunting for Vicki and the group stands up for her. I think that if you ignore these difficulties with an infected character it becomes nothing more than a crunch, and it is a shame. 

And about Goodnight I enjoyed her very much - including the emotional drama and so on. All the characters with self control issues I believe are usually in control - they lose control and do crazy stuff but most of the time they are fine. I offcourse do not tell you how to play your character - but i am suggesting these things because sometimes it takes playing a character to get to know her.
Like Nitro has this crazy accent that was not planned and then the fact that nobody understand what he said becomes part of his flavor.

You are now aware of certain aspects in Goodnight that are crystal clear to you, but she is not just traumatized she is a functioning member of sociaity, she can practice for weeks on her skills-  learn a new spell  - go shopping and let people grab her ass without killing them, and I am sure they say some nasty things before grabbing her ass.
 Personally I have a little experience with PTSD, they are fine most of the time. Then they go to sleep they have problems. Sometimes in life they re-live some situations.  Or someone say a thing and it triggers memories but these are often not violence but incompetence, extreme fear and paralysis. No matter how powerful Goodnight is something can cause her to be that submissive joy girl again. To freeze in a combat or a stressful situation, or to revert to a different behaviour pattern.
Crying, shaking or shivering are also things that can happen to her. Most of her life according to her story she wasn't the almighty mage lady. She was a scared powerless slave.  Again not trying to intrude or to change your mind just to provide some insights on a character I like a lot. Truma manifests in many many ways.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-16-15/0754:30>
Ummm.. wow, OK so that happened.

Have to admit, gonna have to take a bit of time to process this.

@KB Really, really, sad to see you go. But yeah, I can understand why you're making the choices you are. Gilga, you're just digging a hole to China by now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-16-15/0959:58>
So I'm looking to get back in, the game went so fast that missing a day ended up putting me so far behind everyone else that it began to become rather difficult to catch up, which became harder and hard to do every day. I think I'm sort of caught up nowish.

I could bring Tobbis back, or have him pad off somewhere. If I do, I'll have a new version that slightly mods him.

I've also got a number of other characters, Benny the Coward, a face who uses sly tactics in combat generally has a rather quick evasion. Geist, a Psionic MA who uses various types of force and manipulation magics. Candlekey Bookbelle - a medic centaur MA. And someone using centaur limbal body, but I'm not quite decided on that just at the moment.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-16-15/1339:36>
@SK: I'm sorry to be going. There was a lot built into GN that never saw the light of day. But I dont want to drag the game down for the other players. That's not fair to you guys.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-16-15/1729:53>
Well, I said last night I needed some time to process this.. and I have.

And frankly I kinda disgusted and tired.
[Rant]
I'm disgusted because although I've not been playing P&P RPGs for long, I have NEVER seen a character come into a game and be so thoroughly disrespected in their role. And yes, I AM talking about Goodnight, and I'm talking about her RP reason for being in the game without giving a shit about her stats, skills or gear. She was brought into the game to act as a guide in a dangerous area of London most of our characters know nothing about. I have a challenge for you people, how many times was Goodnight asked what our next move should be? How many times when Goodnight offered  suggestion of what should be done next was she overruled completely?

Yeah she became unstable, NO FREAKING SHIT! She's a volatile and dangerous person being paid to act as a guide and the attitude of the people she gets paid to guide is "Shut up child, the adults are talking, we know what we're doing. Now where is X?"

So Gilga yes, most days she WOULD be in better control, because most days the people she gets paid to guide give a fucking damn about her opinion.

And this is really bringing me to the crux of this post... there's a few of you. Three in fact, who are basically treating this like their own personal game. Gilga, Jack_Spade and Adamu you guys need to SLOW THE FUCK DOWN and let OTHER PEOPLE make some fucking decisions and take some action. I've said it before that this game is really fucking PUSHY mostly because you three are just running roughshod over what anyone else might want or attempt to do, no-one else can do anything about a situation because by the time they can, you three are just PUSHING right past it and onto something else.
[/rant]

If that sounds like I'm leaving, I'm bloody close too it. I'm just tired of watching everyone else getting ignored until they finally wind up leaving.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-16-15/1735:01>
*Slow Clap*

Perhaps a little more blunt than I would have put it.

Because it needs to be said often and loudly:

@Aria: In no way is my leaving a reflection on you. I find your story interesting, your setting compelling, and your writing entirely delightful.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-16-15/1825:28>
Well guys, I am taking a week off, I'll slow down and think about it and perhaps start my own game. Because for me the game started to be fun when KB joined and the speed became fast with multiple posts during the day - actions conversations stuff like that. That approach sort of left most of the players outside - so I don't know I do not play to ruin peoples experience.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-17-15/0545:21>
And this is really bringing me to the crux of this post... there's a few of you. Three in fact, who are basically treating this like their own personal game. Gilga, Jack_Spade and Adamu you guys need to SLOW THE FUCK DOWN and let OTHER PEOPLE make some fucking decisions and take some action. I've said it before that this game is really fucking PUSHY mostly because you three are just running roughshod over what anyone else might want or attempt to do, no-one else can do anything about a situation because by the time they can, you three are just PUSHING right past it and onto something else.

Well, I surely don't want anyone leaving, because I post to much. I admit I thoroughly enjoy a game that was as fast paced as this one.
So I'll take a week of abstinence and see if that solves the problem.

Servus :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-17-15/0742:56>
Happy Monday morning!

Yikes - I make it a rule not to post on Sundays, and I always know with this game there'll be a lot to wake up to on Monday morning, but...

Personally, I think it would be soooo great to get all of us in a RL room for a couple of hours. With the SR talent in this bunch, combined with the addition of non-verbals (beyond those smiley face symbols) and maybe some snacks, I am confident we would all resume what would then be the greatest game in PbP history!

So much has happened with this group since the arrival of Kinkerbell and the subsequently sharp acceleration of what had already been a pretty active game - so much happening in terms of the perrenial issues with IC/OOC separation, collaborative storytelling/world-building, group dynamics, and the unique challenges of the PbP medium.

Probably we could all write a book on our opinions, but I'll try to be brief and just weigh in on the two aspects that seem to pertain to myself the most.

1. IC/OOC separation. This is always super hard when the RP strays into conflicts within the party. How many groups have a played with where we are, like, all hardened, anti-social killers, except in our IC dealings with each other, which sound like a yuppie dinner party? This game has been a refreshing break from that.
But the stakes do become high.
The point where it all went south for us, though, and I believe Kinkerbell pointed this out, was where people started telling other people how they ought to IC their characters. That's really to be avoided, I think, especially with a group this advanced, experienced, and committed to role-player/character development.
And then that escalated into talk about what so-and-so's dice could make so-and-so do, and that's a darker road. Personally, I wish the rules would clarify that social skill dice are for interactions with NPCs, and not applicable to PC vs. PC.

Summation: Al is going to be Al. I am happy to be more careful about explaining the reasoning of the things he does OOC if that will help everyone to be cool. But neither I nor anyone should ever feel pressure to have their PC act out of character for themselves to make other players happy, and what is in character for them has to be their decision alone.

2. Post rate
My philosophy on this has always been "No matter how much I post, it does not in any way prevent other players from posting as much as they want to post."
But I do see SK's point.
My rule I think is fine for IC conversations, flashbacks, internal monologues, whatever. But with regard to actions that push the story along, then I can see how things did get pushed along quite rapidly by a minority. (Although constant consensus-building will kill a game just as fast as overly-aggressive posting.)
I think some of us were (well I was) overjoyed to have a game that was moving so quickly and provided so many fun opportunities for action and interaction - such a breath of fresh air from the plodding rate of a lot of PbP games - that we got swept up in it.
There are a number of countermeasures - we should discuss them, but this is getting longer than I wanted already.

Summation: Not sure I am ready to take a self-imposed one-week exile. But as an initial measure, I am happy to slow down on posting actions that drive events forward.
It seems we are now in motion towards the spot where we are going to jump off for the virtual meet, and making that meet is all that Al has his mind set on right now.

FINAL:
This is a GREAT game. And I think all the players in it are great.
ScytheKnight, I really hope you don't go.
Triskavanski, same dude, I hope you will stick with.
And Kinkerbell, now that everyone is airing a lot of this out, I really hope you'll reconsider.

This game suffered from its own awesomeness - I say we don't throw it away, we just concentrate on adjusting it to be more awesome for ALL the players.

Sorry about length.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-17-15/0909:13>
The problem wasn't so much that things where pushing head, it's that it was the same three characters all the time forging way ahead of everyone else without even a cursory "So what's our next move?" between us.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-17-15/0958:03>
Sure, I get that.

It's hard to get the right level of that with each group.

If you wait for everyone to agree, nothing will ever get done at all.

If no one steps up and takes charge once in a while, nothing will ever get done, and IC we will feel like a bunch of sensitivity-trained bureaucrats. And nothing will ever get done at all.

But yeah, if the initiative concentrates in just a few people, then things can easily get less fun for some of the players.

There are a lot of tricky variables to consider in keeping a PbP game going - varying RL post rates, differing play styles/world views, which characters are present in a scene and which have removed themselves for personal business, and then your mix of personalities - some players (and some characters, the way they are written) are management types, while others really don't want the headache and are glad when someone steps up.

What I think is that this is a great game, and I hope that by talking about all this, we can keep it going, even better than before!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-17-15/1025:45>
Yeah, if you ask a question IP and receive an answer IP your first instinct is not to wait until everyone else also had their say. Especially with such a large rooster of players.
It's a bit of a negative feedback loop: Those who don't post that frequently aren't those you ask IP for their opinion since it will most likely get lost/never answered in the progressing game. That diminishes their chances to interact and leads to even less posts.

On the other hand, if you wait for everyone to have their say, the game dies quickly (In my experience, the optimal number of players lies around two to four for a somewhat dynamic game)


As I said, I'll abstain from posting for a week. That should be enough time for those who want to catch up on the action and hopefully give me and the others some prompts to reply to, so we can break the above mentioned cycle.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-17-15/1237:11>
Ummm.. wow, OK so that happened.

Have to admit, gonna have to take a bit of time to process this.

@KB Really, really, sad to see you go. But yeah, I can understand why you're making the choices you are. Gilga, you're just digging a hole to China by now.
Wow indeed… I’ve just about digested everything that went on over the weekend and I’m sorry that there is some bad feeling flying about.  I hope we will be able to resolve it without folding up the game, which I believe is the best one I’ve run so far in my last 5+ years of pbp’ing.  Most of that is down to the players and the efforts you lot have put in to characterisation, plot driving and so on, which I hope will carry on.  We’ve already seen a few drop out because of the posting rate and it is intimidating compared with some pbp games but if we can avoid the action being completely dominated by a few vocal PCs then I think we can still maintain the flashbacks and character driven stuff without overriding what is going on…?!?

Rather than completely cold turkying yourselves I don’t think a couple of posts will hurt and avoid the chance of this game imploding…??
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-17-15/1245:15>
Doesn't anyone care about my unqualified and somewhat self-righteous opinion on everything?  *sigh*

Seriously though, I'll still be here in a week. In fact, I may take advantage of all the not-posting to put Jackhammer in charge of the whole party... mwahahaha!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-17-15/1436:21>
@Aria
Well, I'll amend that to: I'll post either next week again or until all (supposedly) active players used their chance to post. After that I'll at least know who I'll have to be mindful of.

@pistolgrip
Good luck, if you manage to do that without causing a mutiny you have my support  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-17-15/1854:00>
*nods*

A unanimous approval is quite probably impossible, nor likely desirable. But if the question is asked it includes more people. And for pity's sake if you ask someone else to do something, wait for them to actually do it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-17-15/1907:07>
And for pity's sake if you ask someone else to do something, wait for them to actually do it.

Yup - you got me dead to rights on that one. Apologies.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-17-15/1915:28>
Aaaaand...unrelated to all this other stuff...


@Aria - was a bit unclear on how much time we actually spent at the hotel...

was it long enough for any Edge refresh...?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-18-15/0804:50>
Aaaaand...unrelated to all this other stuff...


@Aria - was a bit unclear on how much time we actually spent at the hotel...

was it long enough for any Edge refresh...?
It's around 10am, I think you got to the hotel between 6 and 7...so no, no edge refresh...gonna make you bastards sweat for it  8) ...your lucky streaks might just run out before the run is over!  Save one for 'not dying' ...or don't, your choice  ;D

Hopefully we've cleared the air a bit...let's get this show on the road again!  If there are any other issues please PM me and I will try and sort them out.  That includes constructive criticism of the way I'm running the game too, I'm always happy to try and up my game!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-18-15/0829:40>
@TB Players (hopefully you are all reading this thread??!): We're still in 'intro mode' ...I intend to start giving you 'run esque' tasks in the near future but there's time for that, let's establish your characters, chat to one another etc...will also give me time to work on the Google Map of the area and other background stuff that still needs doing...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/0832:54>
[]...let's get this show on the road again!

I am up for that!

When last we met, the family and the remaining team members were moving toward the place Goodnight recommended where we were to have a virtual meet with Dragon Lady in ten minutes.

Are there any objections to posting forward to our arrival there?

I myself will be in a position to do that post in about nine hours from now...but very happy for anyone else to do so.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-18-15/0855:33>
@SK, KB  - I do not feel that way. I feel that GN took a lot of interest and  received many interactions a lot more than any other character. But she opened up in a very negative manner - and the character deserve the mistrust and difficulties to work with the group.  You call it 'hostility' and I call it good RP.
and just to make expectations clear even if someone has 100 dice for con, it does not make everyone else mindless drones.  It means that everything that person say seems truthful.  But no your character personality is not erased.  Social skills are not Jedi mind tricks or control actions spells. It does not means that everyone should play nice and respectful and cannot ever disagree with you.

KB left because she was offended by comments on her playing style OOC I had good intentions but they did not go well and I apologized already.  As far as I am concern this topic is behind me and I will be a lot more careful as to what I say OOC. 

There is also a question of focus time for players, and part of the reason I am backing off for a while is to allow the 'ignored' players to catch up and establish themselves for a while with some RP, posts dibs on actions and so on. I am not even sure who is still playing with us, I haven't heard from Tobias and Frenchman for a while.  I think we are just five now:   Pistol, SK, me, Jack and Adamu.  Personally like Jack said, when you interact with someone that is a lot slower than yourself for example some people did 30 posts and other 100-200 posts - if stop posting because you are waiting it is not pleasant for you.  Frenchman made an 'alpha'male move before and then never continued that move - should I still be waiting? how long?  My approach is 'screw' order of events and space time continuum we are just having conversations I can start another one and go back to the older one later. If reading becomes difficult there is quote. This way a lot more interactions happen and the story get richer and you do not have to wait for a post that may never come. 

That say I am still taking the back sit for a while. If there is something that only Solo can do or a combat I'll post but I'll let whomever else want to take focus and enjoy being the center of attention.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-18-15/1008:28>
You're absokutely right. Con makes you believable. But Leadership allows you to lead, Intimidate allows you to terrify, Con allows you to seduce, and Etiquette allows you to reason. If I wanted to oush my own agenda on the PCs, I'd haveused one of those. Frankly, it would have been extremely easy to simply get the doctor to go along with any plan I posited because he's an NPC and thus more susceptible to social interaction.

The character was supposed to be difficult to work with, but she didnt deserve the mistruzt. See Con making you believable. My objection is that she was *marginalized.* That has fuck all to do with Social Interaction and everything with, as SK pointed out, almost never being asked anything except "where is X" and the few times she was asked, not being listened to.

And yes, I am deeply offended that you said I was playing my character wrong. I dont mind critiques but I do mind the hell out of being told my interpretation of a characters flaws and traumas is somehow less valid than yours. Especially when its my character and I have a VERY personal knowledge of those selfsame flaws and traumas.

@all: Aria and SK have asked me to stay, so stay I will. Tehcnically you can vote me out, if you wish, and then I'll leave if you pick up a majority or if Aria asks me to. Goodnight and Victoria will likely reappear as part of Nitro's story and as members of Below, but they are not PC material any longer. Frankly, Goodnight isnt fun to play in this group and without her Victoria is unplayable with these PCs because she is antithetical to several characters beliefs (Which is a good thing! This is an observation, not a complaint. I dig Isaint's crusader vibe). I'll have a new character to field later today.

@SK: Hey, if you want something to happen to Nitro to actuate your other idea, I can probably come up with something.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-18-15/1113:08>
Lets just agree to disagree on the meaning of being highly charismatic or socially skilled. Leadership allows you to lead thous that are willing to follow you and even then they 'must' roll dice to resist.
You cannot go to a group of people and say I have 100 dice for leadership form now on I am your leader yo do exactly as I say. The way I see it you have to establish yourself as leader with RP and only then you get to roll leadership. Intimidation is the same - if you RP scary you get to roll intimidation.

Same with intimidation you can make people terrified form facing you, but when people are afraid they behave in many different manners. Some run, some freeze, some become even more aggressive. Some will do feats of desperation -  to remove the threat.  No amount of social skill say that people HAVE to agree with you, PC or not.

Yes, if the doctor is willing to discuss something for example he does not want to go to NDM because he prefers some other mega you can use your negotiation to change his mind. But if he say NDM is out of the question.  Then nothing natural can change is mind. Same way as you cannot just convince him to shoot his wife kill his children - saying I got leadership you HAVE to do what I say.

My personal view is that it is the way you RPed GN - that is completely legitimate it is your character and you do it how you like. But it is that way that noone could be indifferent of it. GN first release her spirit so it does not get wet - even tough Al might die in there. (So she prefer the spirit over Al's life - okay). Her spirit also helped burning his workshop. (I know mistake still - I do not think that there was a Sorry there )  So the way I see it, GN alienated Al in the first scene already.  To make it worse - she gave Al the blame for using 'water' instead apologizing for burning his shop.  Al really wasn't very far from dying - a few lucky rolls and he'd kick it.  that spirit strikes for 16P- 8 - and cannot be attacked with Melee because this kind of damage is also inflicted on successful melee attack. It can kill Al (and Solo) one shot.

At the end of that scene GN alienated ISaint  - getting into this endless feud - for really no reason at all.  Using APDS on an hostile spirit? GN herself used manabolt on the same spirit.
(does manabolt hurt less than APDS? why?!)
So Al and ISaint were alienated in the first scene.  (the two most active players, that are sort of the people that run our team.)
Then for Solo  he tried to reach for her, but when he saw  GN almost using that mono whip out of a whim - he became terrified of her.
(he responds especially hard to the whip - that weapon is the nightmare of every runner. )

Then she jumps Nitro - that's it he still like her but she should keep her distance because she cannot be around people. She endanger anyone around her.  Now I think we gone over all the active player characters.

Nitro on the other hand, helped fix Al's van without being asked to, without being part of the combat where the van was hurt - he thought we might need it. He showed that he was mission oriented, come for business then he suggested to hook up Solo with some street racers. (friendly)  He reached a new group and tried to get along. Meeting GN was not like that at all.






Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1158:59>
Well, I just HAVE to jump in to say that I am REALLY happy you're going to keep playing with us, Kinkerbell!!!

Also happy that gilga, Jack, Pistol and SK appear still to be around.

And really hoping that Trisk and Obi are out there somewhere - and haven't thown up their hands in dismay at this OOC thread!

I've posted my share of rants here, and can see that I've made my share of missteps vis a vis PbP and interactions with others. i am going to address those points, and if I miss something somewhere, someone please point it out to me in a PM.

Now I'm ready to play!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-18-15/1201:23>
I have faith that Obi and Trisk are still around. I like both of their characters and hope they can post more in the future. If there's anything I can do to support that, Obi and Trisk, let me know.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-18-15/1221:23>
Okay, this is getting us nowhere. You're either deliberately misconstruing my words or completely missing the myriad points. I didn't say it was mind control, as I have repeatedly said- very clearly, at length- but you seem to think that I'm just some goddamn munchkin with no idea how to roleplay.

And if you want to start a rules debate, I'm more than game. We could start with Spirit Whisperer, if you like, and free spirit, and summoning and binding.

But I'm not going to open up on you about misunderstanding rules or variant interpretations, because I don't want to impact how you play your character. My opinion on your use of the character and his traits has no bearing on how you play Solo, nor should it.

I am not going to make another social character for the express purpose of proving a point. My blood is boiling, but as much as this has me chewing pieces out of the furniture I'm not going to turn into the powergamer you seem to think I am just to prove something.

With Isaint, yeah, she flipped her shit. She hit him. She didn't roll damage, or damage dice, and had no intention of doing any actual harm. Afterwards, she explained, they talked, things were resolved. Tense, but functional. Also, the why is usually "Good roleplay." You see, you have this guide you're supposed to follow. I was going to use the duration of the job to build goodnight into a functional character. Introduce her as prickly and standoffish, show the reasons why, meet the team halfway, and by the end of her tenure as a guide, she'd be a functional member of the team.

With Al, he thinks she's a hippy, she thinks he's an insensitive curmudgeon. But they still work together alright and don't have a whole lot of obvious hostility. Also, the shop was already on fire. And why would she be concerned about his life? The team in the shop seemed to have things in hand, she had no way of knowing how hurt he was, the shop was already on fire, and she cares about her spirits. It didn't appear to cost the team anything to get rid of her spirit, and from a PC perspective, she wasn't helping with a bunch of optimized killing machines already on the job. I thought maybe roleplay would be more useful.

With Nitro, the backstory there was actually a collaborative idea, first posited by him, expanded on by me, and fleshed out by SK again. Again, she didn't actually hurt him, they talked once she woke up, and things had been resolved (Seeing the trend here?) by the time she got back to Nacht.

@Adamu: Thanks! Jury's still out whether Al is going to hate my next girl even more than GN or Vicki.

@Obi and Trisk: I second Pistolgrip's comment above. Not sure how much I can do, but as shown IC, if you give me a hook I'll run with it, so let me know if there's some way I can help make those two more central, or if you need a hand or suggestions on the crunch side of things.

@All: Sorry I'm ranting. This has more or less devolved into an argument between Gilga and I, and I don't want the rest of this group to think I'm screaming at you all. Other than the speed of posting and Goodnight kinda getting the shaft in the role she was built for, I don't really have any complaints, and I think the speed is fine for inter-PC conversations and flashbacks. Its just with dice rolling and full-team actions and conversations that we need to slow things the hell down. Player squabbles aside, I think the team is full of fine characters, and I suspect that- with Isaint at least- its as hard for him to get along and go along as it is for Goodnight.

In the future, we might consider spinning up a side IC thread where people can go to have their characters talk (if its totally just RP) or do individual actions without blitzing the main thread.

@Aria: Dolly is waiting in the wings for the appropriate arrival moment at this point. I'm just finishing up her actual fill-in sheet now.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-18-15/1322:14>
@KB - it seems like everything I say just make it worse. So I'll just wish you luck with Dolly and say that I'll honestly miss GN an Vicki.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-18-15/1406:51>
Yes, im coming back in with possibly a slightly moded tobbis.
Sort of thing
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-18-15/1408:15>
@Triskavanski: Woohoo! Is Tobbis strictly a software ninja, or can he do hardware as well?

<.<

>.>

Asking for a friend.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1416:03>

@Adamu: Thanks! Jury's still out whether Al is going to hate my next girl even more than GN or Vicki.


Won't know until he meets her, but I have no doubt that I will like her!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-18-15/1458:31>
Software, hardware and computer are his high skills
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-18-15/1622:20>
I'm also glad to keep Kinkerbell in the game.
Your characters might not be IP the most sociable, but they sure as hell are good RP fodder.
It definitely helped to illustrate that Isaint just can't talk to women  ;D

@Obi and Trisk
Hope to see you posting soon again...
It's only Tuesday and my resolve to abstain is already sorely tested  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1635:34>
It's only Tuesday and my resolve to abstain is already sorely tested  ;D

Dude, I think we're through this little existential crisis...I hope you'll post!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-18-15/1636:15>
Don't abstain! Just don't push the action forward. Describe how Isaint is looking about, or have him try and call Goodnight, or order a drink and chat up the cute sandy-haired little thing at the bar. Or go full flashback! Really, lots of possibilities without being guilty of what ScytheKnight posited as the problem.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1642:28>
@CoP

Hey all, I went ahead and started the conversation with eTher. Figured that was cool since she's Al's contact.

But of course, Frenchie's met her more recently!

Anyway, in the interest of keeping things moving, I had planned to toss out the beginning of the actual business discussion, at least as far as we agreed in the team meeting.

But even if it cost a post cycle, figured I'd best toss out a simple security screen - doubt many other people know the details of Al's last meeting with her...

Anyway, do you think we should assume that the Doc is also in the vitual meeting? Then he can weigh her offer himself. We've got a spare trode rig, but if the guy has headware memory I think it's pretty safe to assume he's got an image link...either way, the logistics should be easy.

As for meat security, Al is still seeing the real world.
Don't know who plans to be in the meeting, and of those, who wants to be full-VR.

Seems like we need at least Solo or Tobbis in full-VR for security.

And then it might not be a bad idea to have someone fully meat-aware for physical security.

And drones outside?

Do we still have watchers?

All just ideas...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-18-15/1647:14>
@CoP

Have you seen Jackhammer use anything electronic this whole time? No AR/VR for him. All meat all the time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-18-15/1649:16>
You have 6 flying eyes drones and 5 watchers outside.
And some funny nicknames (with fake icons) for your library host.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1704:25>
Right - I haven't forgotten I have Bad Grandpa or something emblazoned on my UMS persona.

I'll have to try working that into my next IC, unless someone else does!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1706:18>
@TribalBeats -

hey, there have been some REALLY great posts so far!!!

But I gotta say, Saithor, LOVE this guy...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-18-15/1710:12>
@Tribal

I thought there was potential for all of these games to intersect. If that occurs, what happens when all the Als meet each other? Will they merge into a single super-entity, or remain a clone army and create their own tribe?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-18-15/1726:03>
@Tribal
There has always been an Al and there always will be at least one  ;D

@CoP
Isaint is in AR and lets his agents check for MARKs. But he is well advised not to strike up a conversation with a Drake ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-18-15/1745:09>
@Adamu, it's late and I'm feeling dense, care to explain the casino reference? or is that just for her to say "we met at the Maiden?!?" ...

A clone army of Als? Scary!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-18-15/1808:50>
A clone army of Als? Scary!!!

Yeah, as much for the hygiene quota of the area as the danger they pose.  ;) :P ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1811:59>
@Adamu, it's late and I'm feeling dense, care to explain the casino reference? or is that just for her to say "we met at the Maiden?!?" ...

Yeah, just an old school test to see if it's really her.

Obviously the Maiden is a long way off from a casino in Stuck, so if she fails to catch it, he probably won't believe it's her...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-18-15/1813:52>
~CoP~

hey Solo, do you want to have your drones and most of your watchers outside (keep one or maybe two inside to watch for astral shenanigans), I'll run the internal surveillance since I've also got the stealth autooft and agent to handle a blanket coverage.

~TB~
@Aria been meaning to ask this but just haven't got around to asking about it. You've mentioned freebie contacts within the tribe, but not really any guidelines for that... the only thing I've to go on is that the tribal leader is a Connection 3, I'm pretty much assuming that also being the community healer they're the one training Ratchet so probably a decent loyalty rating, but again, not much to go on.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-18-15/1818:08>
@Tribal

I thought there was potential for all of these games to intersect. If that occurs, what happens when all the Als meet each other? Will they merge into a single super-entity, or remain a clone army and create their own tribe?

Yeah, well...

I do try hard not to let Al be in two places at the same time.

Yes, he is currently active at four points in time in Aria's campaign.

I'm kind of a continuity freak, so it bothered me a bit at first. But Aria's cool with it, and I like to play a lot, and I only really like playing Al, so there it is.

If you want to get really freaky, check out what's happening on the Through the Looking Glass game right at this very moment over on Dumpshock....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <08-18-15/1834:15>
@TribalBeats -

hey, there have been some REALLY great posts so far!!!

But I gotta say, Saithor, LOVE this guy...

Thank you, and congratulations on infiltrating so many games.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-18-15/1837:27>
Seems great!
The watchers are really everywhere - they are super fast in the astral so we can place some outside and some inside and if somthing bad happens they can all participate in the party.
They are very durable but do not do much damage in combat tough.
mainly to help collebrate attacks and increase spirits to hit chance.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-19-15/0122:09>
Hey Guys, I'm still here and well on planning to stick around. It has been a very busy few weeks with good business opportunities. So a lot more work ahead but no way I can let an active game slip through my fingers!
It took me forever to read through the IC thread, And sadly enough it was so late I may still have missed a few things. i.e I'm a bit unclear why we left the Hotel in such a rush...

Pistolgrip, KB, Jack, thanks.  Under normal circumstances the Frenchman would have been much more vocal of everything that has unveil.  I feel I missed some good interaction with Goodnight, and I'm still looking forward to the moment ISaint and him will 'catch up'.

 That said, there are ways to justify his silence, and it's probably justifiable that the Frenchman too his three hours of sleep at the hotel, before putting getting the Doc's data transferred to his datalock.

So if I understand properly, the Druids want the Doc but the latter doesn't want to work for them. So instead we're heading to a meeting with the eTher, the Drake young looking woman from the reception.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-19-15/0235:05>
@Obi

Correct, and we are in a rush to leave the hotel because the reception there is not good enough for the virtual meet (besides that, the Druids found us there, so it's no longer a really safe place to stay)

Besides that: Just give me a prompt and we can have a little discussion from assassin to bodyguard about old times  :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-19-15/0824:25>
If you want to get really freaky, check out what's happening on the Through the Looking Glass game right at this very moment over on Dumpshock....
Almost as if I'd planned it  ;D  ...I've got a programme that lists all my games so I can at least attempt to keep track... I'd share it but it goes beyond CoP and I wouldn't want to dish out spoilers  :o

@Solo: I've just remembered I forgot to note on your mind reading of the dwarf... he followed you from your entrance to Below (from Al's place)... not sure how relevant the info will be but it does point to him being a damn fine tracker.  His handle is 'Hound' for reasons not wildly hidden :P  ...you let him live right?!?  8)

@All: assume that, as Al is doing, you can all have an AR view of the conversation (and interact with the group, if not eTher) so that you aware of it.  Those guarding meat space could have it on audio only so it doesn't interfere with guarding too much...

I'm assuming the growler and bumblebee are outside the eatery (with big 'look at me' signs hovering over them  ::)) otherwise you are all spread out so I can't knobble you all in one shot (as if I would?!?)  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-19-15/0826:04>
~TB~
@Aria been meaning to ask this but just haven't got around to asking about it. You've mentioned freebie contacts within the tribe, but not really any guidelines for that... the only thing I've to go on is that the tribal leader is a Connection 3, I'm pretty much assuming that also being the community healer they're the one training Ratchet so probably a decent loyalty rating, but again, not much to go on.
Don't think of the tribal members as 'contacts' in the rules sense...if you want something, go and talk to them!  They are RP foils rather than stat bundles ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-19-15/0829:12>
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-19-15/0838:34>
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
The face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-19-15/0841:05>
I imagine him waking up with a headache tied up to a bed in Nacht.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-19-15/0901:35>
[spoiler]== Info ==
Name: Unnamed Character           Alias: Tobbis Deatherage
Human                             Movement: 4/8
                                  Composure: 12
Street Cred: 2                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 7 (30 kg/20 kg)
Public Awareness: 0               Memory: 15
Karma: 24                         Nuyen: 12510
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 210,000¥

== Attributes ==
BOD: 5                            CHA: 5
AGI: 2                            INT: 5
REA: 2                            LOG: 5
STR: 2                            WIL: 7
EDG: 4                            RES: 6

== Derived Attributes ==
Essence: 6.0                      Initiative:           7 + 1d6
Physical Damage Track: 9          Rigger Init:          7 + 1d6
Stun Damage Track: 12             Astral Init:         
Physical: 4                       Matrix AR Init:       7 + 1d6
Mental: 11                        Matrix VR Cold Init:  5 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   5 + DP + 4d6
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 11

== Active Skills ==
Armorer                           Base: 6  + Karma: 0  = 6   Pool: 11
Compiling (Machine Sprite)        Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Computer                          Base: 6  + Karma: 0  = 6   Pool: 11
Cybercombat                       Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 4  + Karma: 0  = 4   Pool: 9
Hacking                           Base: 4  + Karma: 0  = 4   Pool: 9
Hardware                          Base: 6  + Karma: 0  = 6   Pool: 11
Leadership (Direct)               Base: 0  + Karma: 6  = 6   Pool: 11 (13)
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Pistols (Semi-Automatics)         Base: 0  + Karma: 6  = 6   Pool: 8 (10)
Registering (Machine Sprite)      Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Sneaking                          Base: 0  + Karma: 6  = 6   Pool: 8
Software                          Base: 6  + Karma: 0  = 6   Pool: 11

== Knowledge Skills ==
Cannibalizing Hardware (Cyber Decks) Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Corporations (Evo)                Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Firearm Design                    Base: 1  + Karma: 0  = 1   Pool: 9
London                            Base: 1  + Karma: 0  = 1   Pool: 9
London Politics                   Base: 2  + Karma: 0  = 2   Pool: 10
Matrix Games (Shadowrun Online)   Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Matrix Security                   Base: 2  + Karma: 0  = 2   Pool: 10
Music                             Base: 1  + Karma: 0  = 1   Pool: 9
Safe Houses                       Base: 2  + Karma: 0  = 2   Pool: 10
Small Unit Tactics (Urban)        Base: 4  + Karma: 0  = 4   Pool: 12 (14)
Sprawl Life                       Base: 1  + Karma: 0  = 1   Pool: 9
Street Drugs                      Base: 3  + Karma: 0  = 3   Pool: 11
Trideos (Monster Movies)          Base: 2  + Karma: 0  = 2   Pool: 10 (12)

== Contacts ==
Armand (Armorer) (CON: 2, LOY: 3)
Dr Acula (Street Doc) (CON: 6, LOY: 2)
Frankie (Armorer) (CON: 3, LOY: 3)
Pulse (Pirate) (CON: 3, LOY: 2)
Silk (Fixer) (CON: 2, LOY: 4)

== Qualities ==
Curiosity Killed the Cat
Distinctive Style
Exceptional Attribute (WIL)
Focused Concentration (Rating 2)
Impaired Attribute (STR)
Latest and Greatest
Neoteny
Prototype Transhuman
Quick Healer
Records on File (EVO)
Technomancer
Unusual Hair
Wanted (Wanted for being an experimental technomancer)

== Lifestyles ==
High  1 months

== Cyberware/Bioware ==
Mnemonic Enhancer Rating 3
Nephritic screen Rating 6
Pain Editor
Sleep Regulator

== Armor ==
Chameleon Suit                      9
   +Fresnel Fabric 3
   +Ruthenium Polymer Coating 3
   +Thermal Damping 3
   +YNT Softweave Armor
Custom Ballistic Mask               2
   +YNT Softweave Armor
   +Low Light
   +Respirator Rating 6
   +Smartlink
   +Thermographic Vision
   +Vision Enhancement Rating 2
Forearm Guards                      1
   +Auto-Injector
   +YNT Softweave Armor
   +Biomonitor
   +Fairlight Caliban
      +Stealth Dongle Rating 3
      +Add Module (Cyberdeck mod) [Program Carrier]

== Weapons ==
Ares Light Fire 70
   +Concealed Quick-Draw Holster
   +Improved Range Finder
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8 (10)   Accuracy: 9     DV: 2P       AP: +4    RC: 1
Unarmed Attack
   Pool: 1        Accuracy: 4     DV: 2S       AP: -     RC: 1

== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Stealth Dongle Rating 3
   +Add Module (Cyberdeck mod) [Program Carrier]

== Gear ==
Ammo: Capsule Rounds (Light Pistols) x84
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Stick-n-Shock (Light Pistols) x100
Autosoft (Pilot) Rating 6
Autosoft (Evasion) Rating 6
Bug Scanner Rating 6
Camera, Micro Rating 1 x10
Cereprax
Cereprax x3
Cram x4
Data Tap x2
DMSO x10
Fake SIN (Mr Peabody) Rating 3
   +Fake License (Chameleon Suit) Rating 3
Headphones Rating 6
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 1
   +Spatial Recognizer
Jammer, Area Rating 6
Medkit Rating 6
Narcoject x10
Nitro x6
Novacoke x10
Pepper Punch x10
Psyche x2
Survival Kit
Tag Eraser
Tool Kit (Armorer)
Tool Kit (Hardware)
White Noise Generator Rating 6

== Vehicles ==
Ford Americar (Sedan)
   +Rigger Interface
   +Sensor Array Rating 2[/spoiler]

There is the new sheet.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-19-15/0911:56>
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
The face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)

Sooo - rather than being a separate party, perhaps he was the spotter for Jay's astral visit. (Jay = J???)
The guy in the suit that showed up was probably associated with the spirit senders, then sent this guy after us.

That's good news - perhaps only one of the parties hunting us has our general location.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-19-15/0915:33>
And they just lost their spotter ;)

We should leave him a message: "Next time you won't wake up on a bed... or at all."
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-19-15/0939:46>
Do we want to handle the negotiations ooc for a bit rather than back and forth?!?  Anyone want anything mentioning beyond Al's 3 points?

I don't particularly want to negotiate with myself either if anyone wants to volunteer for being the doc's voice?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-19-15/0943:35>
What does the doc want to achieve?

@Jack, I think he knows that we were extremely kind. Lets gift him to Vicki if he comes back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-19-15/0959:08>
Do we want to handle the negotiations ooc for a bit rather than back and forth?!?  Anyone want anything mentioning beyond Al's 3 points?

I don't particularly want to negotiate with myself either if anyone wants to volunteer for being the doc's voice?


I would suggest just maybe an initial offer from eTher IC, to provide some meat for any players that are into the whole negotiating thing, so they have a chance to IC something juicy back to support their social dice, and then haggle out any fine points OOC (that way anyone can have a quick say if they want a revision without gumming up the process too much).

As for the Doc's voice, I already had my fun being Jay...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-19-15/1113:47>
Does my sheet check out?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-19-15/1116:33>
By the way since obi and trisk seem to have caught up. I am back on the posting, will still try to be sensitive to SK points.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SgtBoomCloud on <08-19-15/1234:45>
@TB

Hey guys.  Aria, noted to use this as the ooc thread, null sweat.

Apologies for not jumping on the posting yet to carry on conversations.  With my work schedule, can be difficult some days.  I am shooting to put a post up this evening.  :)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-19-15/1239:39>
Does my sheet check out?
Haven't had a chance to 'fine tooth comb' it, and probably won't :P  If you could add it to the post with your original sheet (both in spoilers) would save me re-linking it, just in case you ever need to refer to the original sheet in this OoC wall!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-19-15/1915:56>
@Tribal - @SK - dude, what does the yellow text stand for?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-19-15/1929:11>
@Tribal - @SK - dude, what does the yellow text stand for?

Me being a doofus and misclicking  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-20-15/0034:57>
Heh. Vicki already knows where he is. Don't worry, she won't kill him. If things don't pan out well with GN though, he might not be much of a mage when she's done with him. Essence drain is permanent, IIRC.

Also, heeeeeeere she comes!

Edit: Damn it. Computer restarted mid post. Have to rewrite everything and right this second I just don't have it in me. Will do so in the AM.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-20-15/0306:41>
@KB, that sucks when that happens, I strongly suggest working with google docs so that this cannot ever happen as you usually make long and detailed posts that you obviously take a lot of effort in.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-20-15/0824:53>
What does the doc want to achieve?
At this point he probably just wants to be alive tomorrow morning and with his family!  He's not going to be all that picky and NeoNet seem to offer a good place for him to continue his work...and on the face of it they don't seem to be trying to kill him! 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-20-15/0836:19>
So basically he wants eTher words to give him and his family cooperate style accommodation - I thought he wants to be rich. I guess these recent complications made him modest. Okay I don't mind playing him Kinkerbell might also have a blast playing him, as she does not have a character on sight. If she does not want to I'll play him with pleasure.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-20-15/1231:14>
@TB: Google maps of the Tribal area here:

https://www.google.co.uk/maps/@47.267003,-122.3005715,9z/data=!3m1!4b1!4m2!6m1!1sz1I6Tz-427Ho.kG-ym3eh1_0Y?hl=en

It’s a work in progress so bear with me.  Google Earth will give you some idea of the topography, the eastern bank of Puyallup river, where the castle is, is quite a bit higher than the town itself.

@All: I’ve got a long weekend coming up, might manage to get some OoC responses out but doubt I’ll get any IC until next week, sorry :P
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1610:08>
@TB: Google maps of the Tribal area here:

https://www.google.co.uk/maps/@47.267003,-122.3005715,9z/data=!3m1!4b1!4m2!6m1!1sz1I6Tz-427Ho.kG-ym3eh1_0Y?hl=en

It’s a work in progress so bear with me.  Google Earth will give you some idea of the topography, the eastern bank of Puyallup river, where the castle is, is quite a bit higher than the town itself.


Map is some sort of restricted access. Have sent a request for permission.

EDIT: Yikes. I then got an e-mail that give me an ominous "your request has failed permanently"....
Is it just my terrible computer skills, or can anyone else see the map?

Maps fun.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1619:04>
@Circles - sounds like a great deal to me.

Especially since it totally doesn't matter, really, what she offers the team - we don't get "paid" per se anyway.

Aria has basically said the Doc will like the deal, so I guess the team is all waiting for him to speak first...is that going to be Kink or gilga? I don't think it's going to be too epic - I vote for whoever is logged on next!

Any thoughts on Hampstead Heath?
No doubt it has enough open spaces. And so huge, it's not like an ambush could easily be set without knowing exactly where in there we were planning on doing the handover...

Is there an update on it in the London book, or is it pretty much like now - giant giant freaking park in North London, various terrain types mixing sculpted and wild areas, and surrounded by very wealthy residential areas?

Anyone know how far it is from our current underground location?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-20-15/1632:22>
Zeppelin is no good for Solo with SK bringing armed helicopter Zeppelin can become a death trap very quickly - let them crush their Zeppelin when the package is their own responsibility. We want a highly maneuverable helicopter - piloted by our own rigger (that can have their people on it so we don't just steal a chopper)  to land on an helipad of their chose. I imagine armed choppers to be able to land in more places and be a lot safer for the doctor and his family than a Zeppelin that can be shot down with light weapons.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1636:38>
Well, I don't think she's stupid.

She probably either has some sort of security escort or other defenses for the airship.

Or else she figures London airspace over a rich area in broad daylight is secure enough.

But it's certainly a point worth clarifying.

And I can't think of a better person to clarify it than Solo.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-20-15/1640:04>
*Snicker*

OOC: There is no update on the London book. Hampstead heath could work. The outer edges of Earl's court could too, and since the Below there is actually pretty ritzy, it might be safer to wait for the pickup there. I'd try to stay the hell away from any parks in London. Between the strange magics running through the British Isles and the contamination from Lambeth, god alone knows what's in any even remotely wild place.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-20-15/1641:07>
I'd also feel better if the hand over occured somewhere without the chance of an attack heli appearing suddenly.

An open space with lots of power cables obstructing airspace and creating noise would be ideal. A transformer station or power plant - maybe even near a military installation with their own secure airspace.

Btw: I'll be away for a short trip to Bremen over the weekend, don't know if I'll have i-net access, so just expect Isaint to stay silent for a bit longer and keeping an eye open for threats.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-20-15/1652:54>
I do not think she is stupid, but we are not sure that she is for keeping the doc alive. Maybe she's a double agent, maybe she is unaware of what we have been through. Or maybe nobody would dare to down a NeoNet zeppelin because it will start a cooperate war. (or maybe the zeppelins of 2076 are very different from the flying balloons I have in mind).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1654:48>
Kinkerbell - another humdrum, workaday wallflower of a character with a bland sheltered past. Come on, girl, this is Shadowrun, try something exotic once in a while!

No, seriously, great read.

Somehow, just describing the character, you colored the universe she lives in as well. Great stuff!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1655:48>
I do not think she is stupid, but we are not sure that she is for keeping the doc alive. Maybe she's a double agent, maybe she is unaware of what we have been through. Or maybe nobody would dare to down a NeoNet zeppelin because it will start a cooperate war. (or maybe the zeppelins of 2076 are very different from the flying balloons I have in mind).

Like I said, even though she may have a good answer to your concerns, they were very much worth clarifying.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-20-15/1721:05>
*Blush*

Thank you, sir. I try. Wait until you see the rest of the place.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-20-15/1859:38>
*Blush*

Thank you, sir. I try. Wait until you see the rest of the place.

Me, I can't wait.

Al, he's got more traditional sensibilities....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-20-15/2010:01>
Indeed, another great piece, concealed cyberlimbs with Synthskin?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-20-15/2051:16>
Improved Synthskin, yes. It cut down on my capacity something fierce to do it that way, and I considered going for a porcelain doll look to at least get the obvious limb cap, but if she was a bunraku, then she needed to feel human enough to keep the clients happy. No one wants to fuck a humanoid bathtub.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-21-15/1911:53>
@Tribal

We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SgtBoomCloud on <08-21-15/1918:25>
@Tribal

We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Wiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM?  And is it done midrun, or once we've finished the job?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-21-15/1940:57>
@Tribal

We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Wiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM?  And is it done midrun, or once we've finished the job?

Yeah, plus, I'm no math wiz, but the calculation will keep fluctuating as posts are added and if players jump in or drop out.
I think calculating at set intervals is the best way.
I ran this question past Aria, but then he went off on a long weekend...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-23-15/2325:10>
Sorry I've been out of touch. I had a family emergency. Hopefully Dolly's sheet will go up tonight to replace Goodnight's.

@Aria: I should start having entries on Earl's court this evening, and I'll convert the harrowing to a sheet you can read. Not sure why Chummer gave me gobbeldygook.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-24-15/0211:15>
@Tribal

We're at 43 posts by my count, which at 9 players is 2 levels of cash/karma each. If that's how we're doing it, anyway.
Wiz to know, but I do have a confusion on that aspect: do we award that to ourselves as we go, or the GM?  And is it done midrun, or once we've finished the job?

Yeah, plus, I'm no math wiz, but the calculation will keep fluctuating as posts are added and if players jump in or drop out.
I think calculating at set intervals is the best way.
I ran this question past Aria, but then he went off on a long weekend...
Still off today but thought I'd jump in and say, let's award karma/cash on the first weekday of a month, seems a reasonable interval given pbp isn't exactly speedy. Adamu has kindly agreed to keep track for us! As this is an experiment we'll see how it pans out...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-25-15/0817:26>
@CoP - so assuming we are going to continue with the deal we've just concluded with eTher, we need a spot to do it.

Sadly, our characters have little idea where we are, and we as players have even less. But at least some of our characters are nonetheless passingly familiar with London - I vote we get the heck out of the UnderCrazy and up to the surface. Our main pursuers already know we're down here, and probably will expect us to remain as long as we can...might even be a tactical advantage to getting out.

Moreover, the surface may be more exposed, but it also offers vastly more maneuverability than tunnel world here. And our characters operate up there much more effectively up there (contacts, vehicles, knowledge, etc etc) than down here.

So what I personally suggest is
1. We either ignore or deceive whoever sent this new text.
2. We pick a good spot on the surface for a handover.
3. We get out of darkworld ASAP and then proceed to a staging position for the handoff.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-25-15/0828:29>
I agree.
1. I'm for misdirection - something along the lines that we go deeper into the underground
2. Yeah, I'd suggest a meet near a military installation or a power plant that provides a clear incentive not to violate their air space.
3. Jupp, more options to run away is a pretty good incentive in my book.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-25-15/0832:42>
If Nitro can get some half decent maps he can guide the group to another major part of the underground... being a Getaway Driver he's invested a bit in skills, qualities and gear for navigation.

We may also need to investigate this rioting on the surface, will either be good cover, or something we need to stay the hell away from.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-25-15/0846:25>
Nightside is more or less under the Lambeth Containment zone...not sure if there's a copy of the London Sourcebook map knocking about online, will see what I can do!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-25-15/0910:35>
Aria - yeah, that sourcebook is online for free, and not too hard to find after some hit and miss on different sites.

But of course we all know Lambeth Containment Zone bad medicine.

Question is whether it's better or worse for us than Nightside.

Sounds worse, in which case, beeline for first exit not in Lambeth!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-25-15/0912:53>

2. Yeah, I'd suggest a meet near a military installation or a power plant that provides a clear incentive not to violate their air space.


Great idea!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-25-15/1652:46>
If Nitro can get some half decent maps he can guide the group to another major part of the underground... being a Getaway Driver he's invested a bit in skills, qualities and gear for navigation.

We may also need to investigate this rioting on the surface, will either be good cover, or something we need to stay the hell away from.

Well, we have matrix access where we are - good maps of down here may not be readily available on the white market, but it's the Sixth World - if knowledge exists that somone is willing to pay for...

Torrent knew enough about Nightside to hire a guide, maybe he can rustle up a reliable map - just something that shows some exits...

Likewise with the info on the riots - that should be an easy matrix look-up..
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-25-15/1708:14>
Okay - since everyone who's posted on the matter seems in favor of getting to the surface, I read up on Lambeth Containment Zone.

Basically just a Barrens. Seems a lot less hostile environment than Puyallup Barrens. Everyone poor, lots of gangs, crappy infrastructure.

The big drawback is that there is a heavy military presence there to keep order, and given that some of the people hunting us seem to be government-affiliated, that could be bad indeed.

Other side of the coin still stands, though.
In a tunnel, you've only got two directions to run in - and down here, we don't know where either one goes.
Out there, we can move in any direction, and we'll know where we're going, and have access to various resources that we don't while cooped up down here.

So I still vote for up up up.

If we must move out from under Lambeth, well, it's a big area - would be good to have some idea where in it we are. Lambeth borders West End, the Dogs, and Southside, as well as a big Arcology. If we knew what we were close to, we could consider those.

Finally, though, not trying to derail anything.
Both tactically and personally, Al wants out of here.
But if it is important to the game that we stay, I'll find a way to convince him otherwise.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-25-15/2042:16>
I think Aria has a way to keep us in the tunnels if desired. However, to add my two cents to the Containment Zone, while its not quite as overtly hostile as written, its also got this horrible legacy of mutation and experimentation that kind of exploded during the Crashes, so god alone knows what's running those streets. Also, as Nitro and I have written some more-awful-than-usual shit into Lambeth in our respective stories thus far, it may be more dangerous than the 1e/2e books say it is.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-25-15/2239:56>
OK so Nitro is making some purchases... primarily calling in an old offer to get his car armed to protect any convoys down the track.

So, the rundown is:
Concealed Heavy Weapons Mount (just assuming a +50% cost to a standard heavy mount)
RPK HMG /w Smartgun and Safe Targetting System /w visual upgrade and extra profiles
Smartlink upgrade to front camera
500 rounds of Ex-Explosive HMG ammo
Total Cost - 33,675

Now then, for the new player on the scene.

Character Sheet (https://docs.google.com/spreadsheets/d/1hj54zScjG3Sm7R1uG0L-4n1y_u50f4k0pxUCQZMfbmo/edit?usp=sharing)

Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
YOU’RE IN. USE IT WELL.

Welcome to JackPoint, please enter your query.

Accessing Runner database, street name: Shahin

Real Name: Unknown
Metatype: Pixie
Ethnicity: Caucasian
Height: 47cm
Weight: 15kg
Eyes: Steel grey.
Hair: Unknown.

       * Unknown? Seriously?
       * Hellfire
     
       * This guy has never been spotted without a cap. If it's ever been forcefully removed, no-one has spoken up about what's underneath.
       * Razerdance

Distinguishing features: Typical Pixie wings of a dragonfly style.
Date of birth: Unknown
Place of birth: Unknown

       * What the dreck... we don't know his real name, hair colour, age or where he's from?
       * Chromesong

       * There's a lot we don't know about this guy. Seems to have arrived in the scene out of no-where with enough skills to be dangerous.
       * Razordance

SIN Status: Corporate - Evo subsidiary dealing with metasapiant relations and integration.

       * Whoa, an Evo corp drone in the shadows of London? REALLY? Why hasn't someone wasted this guy yet?
       * Hellfire

       * Because there's something iffy about it. Evo is a bit tighter on their SIN security than the national databases but Ive done some poking around. Everything seems to be in order, there's even
          some documentation floating around the EVO mainframes to back up his existence. But here's the kicker, look carefully enough and this paper trail all originates with a single person inside
          Evo London.
       * Jackal

       * So a handler then?
       * Hellfire

       * Or an inside man.
       * Jackal

       * Inside man for what?
       * Razordance

       * Must be pretty hard for a Pixie to maintain a fake SIN in London. Evo is one of the few corps who'll issue a SIN to Pixies, could be he has help on the inside maintaining his.
       * Jackal

       * Assuming that is the case, that kind of help wouldn't come for free.
       * Razordance

       * No, it wouldn't.
       * Jackal

Known Languages: English (Native), Iranian.

       * Apparently he also knows some of the ancient forms of Iranian as well.
       * Chromesong

Street Name: Shahin
Typical role: Mystic Adept
Notes: Seems to be a holy warrior of the Zoroastrianism faith. Be careful, most Zoroastrianisms who get into a fight are loud and use lots of knockout stuff. This guy is quiet and kills without a whole lot of hesitation. Most Pixies in the shadows just rely on their natural ability to hide, this guy uses a modified chameleon suit as well as some training to hide and watch out for that monofilament whip he carries.

       * Word to the wise, if you ever face this guy don't expect spirits to save you. That whip is actually a weapon focus and will take spirits apart pretty easily, even if they haven't materialized.
       * Shadowspell

       * Personal experience?
       * Hellfire

       * Yes. Thankfully he was on our side.
       * Shadowspell

Appearance: On a job you're probably not going to see this guy much, a Pixie's natural Concealment coupled with a modified chameleon suit and training can make him almost impossible to stop.

       * You might expect the Matrix to give him away, but it seems that his comlink has been modified with a Sleaze dongle.
       * Jackal

Off the job, he doesn't get seen much. He does have a Synergist Line business suit if things are a little more face-to-face and he knows how the corps expect things to be done.

       * So still so sure he's not an Evo drone?
       * Hellfire

       * That or smart enough to learn what's expected to not blow his cover.
       * Razerdance

Known History: Here's the biggest blank. Before a couple of years ago there's no real mention of this guy, he just suddenly shows up in the London scene and start making some serious waves.

       * You're just looking int he wrong places.
       * xxxxxxx

       * Who the hell is this? What do you mean?
       * Jackal

       * There are places in London with much deeper shadows.
       * xxxxxxx

       * How the heck is this guy posting without a display name?
       * Chromesong

       * OK here we go and... dreck. I tried to run a trace and he vanished. About the only thing I got was some code from old Matrix architecture, pre-wireless stuff.
       * Jackal

       * Pre-Wireless Matrix? Some people still use that stuff? How does it even connect with the new stuff?
       * Hellfire

       * I don't know, it's probably something jury-rigged to tap into a wireless broadcaster. As for why? Best guess is it's some place that hasn't been upgraded since before Crash 2.0
       * Jackal

       * Wait, there's places in London that don't have any post 2.0 infrastructure?
       * Chromesong

       * In? No. Under? Yes.
       * xxxxxxx

       * Damnit he's back again! What's he talking about?
       * Hellfire

       * Must be talking about The Underground. Makes sense, that place was officially abandoned even before Crash 2.0 . If our mysterious poster is right and this guy is from The Underground,
          it's no wonder we haven't heard of him until he hit the surface.
       * Jackal
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-25-15/2350:58>
That...was exceptionally cool, Scythe. Way to make your OOC post IC, and smooth job with the shadowtalkers. Putting me to shame, man.

Damn. Now I gotta do one.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-26-15/0031:44>
@Nitro No offense to you or your skills as a player which I value, but allow me to frown upon the equipment a pixie would be allowed to possess.
At a foot and half tall, there's so much one could adapt to fit:
A bracelet commlink mean players could purchase a ring or earing as their 'link.
A pistol size gun would be totally unwieldy. One that could fit on a pixie's hand could be the size of half a palm of a regular human's hand. No way this could be as powerful or efficient as a regular one. Darts would barely have enough power to pierce your skin, let alone clothing.
Similarly with a monowhip, whip size range from x1 to x3 your size. Over that would become extremely inefficient to use. At 1m30 or 4 feet  that whip would be much less effective, in range (reach) and ability to precision.

I know GM has final say, and in any case I'll be more than happy to play along, I though my point was worth mentioning.

All that said, I LOVE how you presented the character as a Jackpoint thread. Pretty awersome.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0038:29>
+50% cost modifiers to size everything for a pixie.

Monowhip is largely irrelevant in size. They'er commonly carried in an area the size of a fingernail. The stuff compacts like crazy. And actually a monowhip is like 6m long. Its pretty damned unwieldy for a human. Which is why they have nasty glitch rules. If we assume he's 1/4th the height of an average human, his palm would be...what? 3cm wide or so? Bigger than a fingernail, anyway.

Bracelet sized commlink on a creature a foot and a half tall is a little small, but one that takes up the whole forearm would be a small but not-unheard-of size. 5e doesn't have 4e's Attitude equivalent out yet, but there were miniaturization rules in there for itty bitty little links. Their stats were crap, but there is precedent. *Shrugs*

The gun is a little hard to justify, though you could probably explain it away as a prototype miniature mass driver. Darts are a LOT lighter than bullets.

But at the end of the day, pixies get a huge cost modifier in order to not have to justify anything that isn't totally beyond the pale.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-26-15/0110:18>
Guys, I am sorry but I am a bit too busy now that I started running my own game.
So this is goodbye for now.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0111:53>
Guys, I am sorry but I am a bit too busy now that I started running my own game.
So this is goodbye for now.

I wish I could say I didn't see that coming, but...

Good luck with your games.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-26-15/0142:12>
@Kinkerbell I was more referring to the reach of the whip than its damage. You are right, whatever it passed through it will cut.
That said, the monowhip as per its description is 2m in length, and dangerous to use. 2m would be slightly above the size of its user...
an 50cm monowhip, while vicious when it touches, would certainly not have the reach one would worry much about. Double it at 1m, it still less reach than a sword.

itty bitty state of the art Farflight Caliban we're talking here....

I see the pale sooner than you then it seems :) nevertheless, we're all trolls in this campaign, I won't care much for some extra munchkin.

@Gilga, sorry to see you leave! I'm guilty of following all three of the runs you've done. Nice GM stylre. If there is room, I'll certainly be interested in partaking! 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/0239:54>
@ Obidancer

I hear you, I was thinking carefully about what gear I was going to use. Quite frankly there isn't anything that isn't ridiculous for a Pixie to be using when they come in at under 50cm. As such I tried to keep things within the realm of sane. The monowhip is a deadly weapon no matter how strong you are, and yes it would be extremely difficult for a Pixie to wield, on the other hand it's extremely difficult for a metahuman to wield. This is why the monowhip is an Exotic Weapon, no matter who is using it it take extremely specialized training to wield.

 As for the bracelet comlink, I figured it a form factor that would be more suited to a pixie than the traditional form factor that would wind up bigger than my head.

Do recall however that the Run and Gun section on Pixies mentions a Pixie using a modified rifle. That said, when it comes time to use that taser, I'll be treating it as a two handed weapon.

@ KB, Aria decided to call in the Troll +100% lifestyle adjustment, so I'm now at a 20,000 a month High Lifestyle which means I'm paying an extra 10,000 a month for getting all my gear modified.

Sorry, post is a little rambling. Still rather sick and feverish so responding to stuff as it comes to mind.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/0245:28>
I have an other question: Why?

Maybe I missed something, but what is this new character about? I get that KB felt uncomfortable playing Goodnight, but why are you changing your character again, especially now that we are heading above ground again where we really could use the rigger?
Or should we all now start dual character wielding?


@gilga
 : :-\  :(
Mages just don't last in this game...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0253:10>
@Kinkerbell I was more referring to the reach of the whip than its damage. You are right, whatever it passed through it will cut.
That said, the monowhip as per its description is 2m in length, and dangerous to use. 2m would be slightly above the size of its user...
an 50cm monowhip, while vicious when it touches, would certainly not have the reach one would worry much about. Double it at 1m, it still less reach than a sword.

itty bitty state of the art Farflight Caliban we're talking here....

I see the pale sooner than you then it seems :) nevertheless, we're all trolls in this campaign, I won't care much for some extra munchkin.

@Gilga, sorry to see you leave! I'm guilty of following all three of the runs you've done. Nice GM stylre. If there is room, I'll certainly be interested in partaking!

See the pale?

You'll have to explain that. I don't get the reference, it seems.

And I wouldn't call it munchkin. He has, in fact, chosen the one melee weapon that can compact to an incredibly small size and doesn't really on mass for damage. As for fluff, a pixie can wield a monowhip vastly differently, using small alterations in flight path and lateral movement to crack it rather than an arm motion. It might be more of a full body experience, but there's no reason it wouldn't work. Yeah, the gun is a little nuts but again, a taser actually makes a lot more sense. You don't need a hell of a lot of conductive material to transfer the shock.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/0253:49>
Why is a little complicated... In the past couple of weeks I've been bouncing around between leaving the game entirely, sticking with Nitro or swapping out.

As for the point of the new character, it's a spellcaster. Which with gilga's decision (which I predicted) means we just lost out last spellcaster. It was Aria who raised the idea of me running both characters, and Nitro may even be popping up in another game as well. What I'm going to be doing long term I still don't know, I will state now that I'm tracking characters separately for rewards.

I may wind up playing both long term. I may drop one for the other. I may still wind up leaving entirely. This is basically an experiment.

For now, I'm a type of person who feels a need to fill in holes int he groups I play with. And right now we have two holes for spellcasters and riggers, and I am, for now at least, setting myself up to fill them.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Triskavanski on <08-26-15/0257:17>
I had thought about dropping Tobbis to play a mage of my own. I've got one who was in a game that got disbanded, so I'm a tad sad about that. But we also don't really have a matrix presence anymore either with Snow and Solo both gone.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-26-15/0259:38>
See the pale?

You'll have to explain that. I don't get the reference, it seems.
Don't mind me, just my bad English as second language. it was just referring to your phrase "isn't beyond the pale"

As for fluff, a pixie can wield a monowhip vastly differently, using small alterations in flight path and lateral movement to crack it rather than an arm motion. It might be more of a full body experience, but there's no reason it wouldn't work.
That's a good point, didn't think it that way.


@Nitro  As long as the GM has agreed, it's good by me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0301:32>
Ahhh, okay. I understand now.

And yeah, I have the advantage of having played a pixie battlemage before (where my handle comes from), so I had to justify stuff like this once before.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/0305:34>
@ ScytheKnight
Fair enough,
although I really have a IP problem with constantly expanding and shrinking team rooster.

I really like playing with you, but it really stretches the suspense of disbelieve to trust two new characters to join the team this late. There will be a massive amount of distrust to overcome (especially in view of GN and Nitros interactions). IP my trust in Torrent has also gotten a few cracks because of this.
And no, just because they are very efficient killer machines won't make them more trustworthy.

I guess what I'm asking for is an addition to the team that wants to work in a team and does behave as such.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/0313:29>
@ ScytheKnight
Fair enough,
although I really have a IP problem with constantly expanding and shrinking team rooster.

I really like playing with you, but it really stretches the suspense of disbelieve to trust two new characters to join the team this late. There will be a massive amount of distrust to overcome (especially in view of GN and Nitros interactions). IP my trust in Torrent has also gotten a few cracks because of this.
And no, just because they are very efficient killer machines won't make them more trustworthy.

I guess what I'm asking for is an addition to the team that wants to work in a team and does behave as such.

There's unfortunately not much that can be done about that. From what I can tell, in any PbP game you're going to have comings and going and this has been a tumultuous game. And yes, I have added to that and I do apologize for that, but I haven't done so frivolously. The steps I've taken have been done so after spending time thinking about and considering my options, then discussing those options with Aria.

I will admit I was... concerned about this type of reaction to this idea. So if others have anythig to say about it, I would like to hear it so that I can take it into consideration.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-26-15/0324:53>
Well I'm with Jake_Spade as far as team integration goes. Gaining our trust is not going to be easy, but with the right attitude and circumstances I believe it is feasible. If the characters are not 'imposed' on us but manage to assist the team in its goal then it'll be easier to take on people.

The more they disappear, the stronger the original nucleus will get. And there are enough people to not feel they need to be replaced. (well there was, now we kind of really need a Mage, it seems)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0331:08>
The thing about attitude is that it has to be met halfway. Dolly is easy. She has no emotions whatsoever unless she's chipping them under normal circumstances. But that was half the problem with Goodnight. Yes, she was volatile and unstable, but there was a reason if anyone cared to ask, and when people did, she started calming down around them specifically. But she wanted to help the team and got short-shafted every time, as SK pointed out in his suitably epic rant. Can't integrate if the team isn't going to even consider trust. I can understand treating her like unexploded ordinance, that's to be expected. But treating her like a child is what led to her being retired.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/0336:55>
It's all about attitude and first impressions: GN started out with a massive emotional explosion which made it an uphill battle for most of us to accept her.
Frankly, in my opinion its the newcomer who has to invest the effort to be accepted.
I'm not talking about humiliating yourself, but name calling and trying to assert dominance is definitely not the way forward to acceptance.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-26-15/0345:46>
I wasn't around enough to be judgmental about how things escalated with Goodnight. From all I read it was good RP. If anything, there are a time and place about digging deeper into the character and that timing may have been wrong with GN. That said I still need the time to dig into the Frenchman! tough thing.

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/0348:28>
It's all about attitude and first impressions: GN started out with a massive emotional explosion which made it an uphill battle for most of us to accept her.
Frankly, in my opinion its the newcomer who has to invest the effort to be accepted.
I'm not talking about humiliating yourself, but name calling and trying to assert dominance is definitely not the way forward to acceptance.

So basically...

"Here's exactly what my character is like and a whole bunch of stuff you can use as hooks to start interacting with my character"

"Meh, whatever."

*sighs* ya know what? nevermind... I wanted to play this game to have fun with powerful characters with strong opinions and glaring character flaws, ones that wouldn't necessarily get along or even give each other the time of day otherwise... but due to circumstances they need to band together.

But it's now just getting to the point of this shit just ain't fun. And if it ain't fun, it ain't worth the time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0408:54>
The most effort, sure.

I guess I just kind of figured that OOC, maybe the other players would be willing to give me a little room to work with so I could set up the character and then integrate her. I was, apparently, incorrect. But maybe that's just my inexperience at joining a PbP late.

However, as I don't want to face that again and this conversation indicates that I'm going to, since Dolly is more stable but no less damaged than Goodnight, perhaps it is best that she has not linked with the party yet. Scythe, I stand by what I said. I will help Aria get you as far as the party since you've already met Dolly IC with Shahin. But this conversation has soured my fledgling hope that I could continue with this group.

EDIT: Or not. Sorry your defense of my character has exacerbated your issues intrinsic to this game to where it is no longer fun for you. Not my intent, and I do apologize.

I'm sorry my character- both in the RPG and the colloquial senses- has disrupted your enjoyment of the game, and I'm sorry that we come from clashing ideologies that have made this entirely too adversarial.

@Aria, good luck.

@Scythe, hopefully GN and Nitro can link up down the line. I might also be spinning up something in Neo-Tokyo once I have a better idea of what the hell I'm doing. If you want a slot I'll keep it open for you when the time comes.

@All, esp. Aria, if I do spin up a PBP game on here, I cheerfully encourage you all to join. I know a lot of crap is getting thrown around in here, but it is largely contained within this game, and between myself and two other players, one of whom has since left. You've seen me play and write, and if you think you can play in a game where I am the GM, you will of course be welcome.

Best of luck on the rest of your run.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/0426:07>
So basically...

"Here's exactly what my character is like and a whole bunch of stuff you can use as hooks to start interacting with my character"

"Meh, whatever."

*sighs* ya know what? nevermind... I wanted to play this game to have fun with powerful characters with strong opinions and glaring character flaws, ones that wouldn't necessarily get along or even give each other the time of day otherwise... but due to circumstances they need to band together.

But it's now just getting to the point of this shit just ain't fun. And if it ain't fun, it ain't worth the time.

Hooks are good and all, but if you meet someone for the first time and his first comment to you after the greeting is a criticism you set the tone for all further interactions.
The circumstances seem not to be dire enough if you have the time to blow of a stranger you want to work with. This is not a romantic comedy where love sprouts from a first misunderstanding and initial conflict. These are hardened criminals and dangerous mercenaries, many of which would rather shoot someone as a potential threat than give someone a second chance.

Nitro came in as a cocky bastard, but his first instinct was to help repair a car. That was a great way to get acceptance.

@KB

I really don't want to tell you how to play your character. I just want to clear up where in my opinion things went of the rails last time.
Character hooks that encourage conflict are fine - it was really fun to play with GN once we were committed to stay together. But the initial meeting is not the best place to unpack them.
It's a lot like a first date: You want to show your potential partner that you are a high quality candidate. The farting in front of them comes usually quite a bit later.


All I'm asking for is that the new characters don't come in with a bad attitude and expect to be loved for it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-26-15/0453:43>
You know, I had a whole post refuting your point, pointing out the difference between characters not getting along and players not lifting a finger in the name of party integration, and a counter-argument for the inevitable "well you didn't make it any easier" response.

But what's the point?

You clearly think I'm incompetent because I chose to set up my character when I did, and I don't give a single, sad, solitary sunday fuck at this point. You as a player could have talked around the problem with me, or asked questions, or any number of other options, or simply trusted that maybe I know what I'm doing and let me run with it. And this party as a whole could have treated Goodnight as more than window dressing or a child. Either of these things would have probably made her integration run a good deal smoother. I could have shown that I'm a "high quality candidate" if I'd been given even a single opportunity. Its not a first date, its a job meeting. We're in this for money, not love. You don't like the people you have to work with, but even if you don't like them, you still let them do their jobs.

I'm sorry this went pear-shaped, but on the whole, I'm not sorry I'm out, even if I will miss Aria.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/0506:06>
I'm sorry, but that is an attitude that won't solve the problem and my ignorance as to where it comes from.

I am all for everyone having a good time.

And I am interested in improving my play too. I am open for constructive criticism. So lets turn this around:

What exactly would you wish and expect from the reactions of my character to your character?
From my (maybe flawed) perspective, the first thing I did meeting a new character was to introduce myself by name and extend my hand in greeting. The second thing is usually a recap in a few words as well as the general state of affairs.



Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-26-15/0632:07>
Yikes (again this week)!

We got more drama off screen than on!

I'll admit there I ways I might prefer things play out, but ultimately, I expect PCs to act irrationally (from my perspective), and sorting that out IC is part of succeeding in the game as much as taking out snipers and elementals.

The problem is when it bleeds into the OOC.

I say, keep it in the ring!

But I'm no saint either.

All I care about now is where we are at.

SORTING THINGS OUT

We definitely have Al, Tobbis, Isaint, Jackhammer, and Frenchman. Happy happy on all fronts. Matrix and combat power. No spells/spirits.

Kinkerbell and gilga have clearly left the game - sad sad on all fronts.

SK - was that you quitting in that post where you said it wasn't fun anymore? Sounded like it, but I'll hold out hope it's not so.

For gilga (if you are still reading this, and how could you not?), any time for an exit scene, or thoughts on an IC explanation for Solo's sudden disappearance?

SK - same regarding Nitro if he really is out of the game...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/0708:18>
Yeah adamu unfortunately I am having to call it quits. This is something that has very little to do with IC actions, and a lot to do with OOC attitudes.

I might try and get a leaving post done... but honestly it might take some time.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <08-26-15/0722:19>
Well - we could have the clowns go and take their favor. While we are trying to leave below.
I also don't mind sticking around for a week or so to not leave you hanging - and to write a nice closer.
It is really hard for me to spread my attention to so many things.

With some time perspective and heated emotions cooling I sort of understand some of the things that have gone here, and a pace is sort of thing that should be accepted on. We are a very large group and the entrance of a very serious character dedicated for RP with excellent writing skills sort of fascinated some of us and to a degree hijacked the game. It became all about GN personality and her interactions with the rest of the team. The pace of the game elevated but not everyone got their time to shine.

I am not sure I am the right player for this table and some of the poeple leaving may also not be. We seem to want more commitment, more intensity more just more, and it starts to come on top of the fun of the rest and their interaction opportunities.

There is never a complete separation between IC/OOC.  I totally understand it now there can't be.  I feel happy when my characters succeed sad when something sad happen to them - and hostile when they are treated with hostility. Some characters are just a poor fit to some tables, as well as some players.

 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-26-15/0727:01>
Well, best to you, then.
Hopefully see you in Tribes!

Personally, I still think this is one of the best games I've ever been in (and I've been in a lot).

Camille Paglia once made an interesting point about the dichotomy between America's economic success and its relatively high crime rates.

She said the only way any country could have such astonishing economic success was by fostering a culture of strong individuality in its populace, so that you got a high proportion of the sort of free spirited go-getters that would be great innovators, entrepreneurs, and inventors that drive the growth.

But she said you can't expect to have that sort of culture without also having a lot of personalities that don't mesh smoothly with one another, creating friction and conflict in the system.

The very elements that have made this an awesome game are integrally tied into the factors that have caused frictions.

I don't know if that helps - just that I really want this game to go on, so been thinking a lot about it lately.

And maybe by being aware of this, we can learn to soldier through the differences and reap the rewards of a great game together.

@gilga - just saw your post - some great points.
Really hope you'll stick with for a bit to make that exit (and maybe that'll make you want to stay...)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-26-15/1232:46>
@TB
Ok folks, apologies I haven’t managed an IC yet this week!  So far I’ve got the following lists, please correct if I’ve misinterpreted!

1) Tech fetch
Thorn (Orc bouncer)
Al (Just Al!)
Gunther (Changeling alchemist)
Pinion (Human scav)

Note, the terrain is really really bad to Mayday station (details of the smuggler camp can be found in the Dumpshock Datahaven magazine issue 2 which should be available still if you search the Dumpshock), terrain is described in Seattle 2072…mud flats, boiling mud geysers, slippery ash surfaces etc.  I had sort of envisaged a foot crossing with a ‘Mule’ drone transport to carry kit…that is unless you can persuade me that your vehicles are suitably insane offroad worthy…


2) Escort duty
Cog (Dwarf Scout)
Ratchet  (Dwarf wicca)
Scrapheap (Orc enforcer)
Bent (Human adept)

I’ll give you a group vehicle unless you want to use one of your own…?

@CoP
Well I’m sorry we seem to be back here again.  Personality clashes perhaps…?  I sincerely hope those who have decided to leave can be persuaded to stay, and that the rest of you can work with a bit of ‘suspension of disbelief’ so that we can bring them on board…but if we can’t I hope that we can keep the game going as we have all invested a great deal of time in this!

@Gilga: good luck with running your own games, I know how much work it can entail!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-26-15/1551:03>
Note, the terrain is really really bad to Mayday station (details of the smuggler camp can be found in the Dumpshock Datahaven magazine issue 2 which should be available still if you search the Dumpshock), terrain is described in Seattle 2072…mud flats, boiling mud geysers, slippery ash surfaces etc.  I had sort of envisaged a foot crossing with a ‘Mule’ drone transport to carry kit…that is unless you can persuade me that your vehicles are suitably insane offroad worthy…

Well, my Gaz (Gopher) and Growler are both specifically described as off-road vehicles, with maxed out off-road handling.

But I can see that's just suitably offroad worthy.

I will concede it is not "insane offroad worthy"!!!
(Now if we ever get some downtime in this particular game AND they ever come out with the new Rigger book so I can do my own mods, THEN we will get INSANE offroad worthy - oh yeah, monster truck is definitely in Al's future!)

Al knows Puyallup fairly well and has spent a lot of time scrapping out in the ash wastes.
If you say he thinks hoofing is better than driving on this route, then I am up for it!

I read the Mayday station write-up a while back, but it's been a while. Will have another look!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-26-15/1559:28>
I edited my last post in TB to add that information (including a map of mayday station)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-26-15/1808:08>
So much to *sigh* about.

@SK - are you sticking around in Tribal at least?

@Aria, CoP - might it be prudent at this point to discuss a re-railing of the game? Sort of a wrap-up of the current chapter with a subsequent intro of the next to hand-wave some of the friction we're facing IC with team variance? I feel like with KB dropping, the less frequent posters (myself included) dropping or declaring dedication (looking at you French), and the return of Tobis, albeit slightly new/improved, we're probably reached some kind of stability in players. Deciding where we want to take the game from here in a structured manner, rather than by random IC posting, might be suitable for this particular moment. Am I making any sense?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-26-15/1824:33>
@pistol - interesting thought.
Thankfully, above my paygrade.

@Jack - if it's no dice with Solo/clowns, Al can call his Clown-groupie friend Requiem. I'd like to assume he knows a way out of here, and he seemed pretty friendly to Al based on our special-friend-of-a-close-contact relationship.

Rather give Solo first crack at it though...if you're up for it, gilga. Be a good chance to IC a parting of the ways, if it has to be that way...

Also think in a minute I'll IC sending a text to "Art." Seems like we're agreed on the deception route with that one....
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-26-15/1830:56>
@SK - are you sticking around in Tribal at least?

Yeah I'll be around for Tribal Beats.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <08-27-15/0612:01>
@Aria, yeah we're ready for the escorts run to begin. Cog has offroad bike so between us we've probably got enough seats to get to the boat. Just need an IC to move the plot on
Edit; cog is now suited and booted, ready to head off for the boat mission
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/0729:18>
@Saithor - I think it is really exciting your idea to mix up some alchemy stuff before we jump off. Never really played with an alchemist before.

How much time does Gunther need?
Does he have space/equipment requirements we can help with?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/0735:46>
@Aria - I know you've moved away from specific time-stamping, but if we are going to be hiking cross country...can you confirm if it is dark yet, or how long until it will be?
Also, is it still pouring down rain?
Also, roughly how long do those of us with outdoor skill/passing familiarity with Hell's Kitchen expect the trek to take, factoring for the speed of the tracked drone?
I mean, are we packing three days' provisions here? Or canteens?
Do we expect to be able to resupply at Mayday?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-27-15/0759:03>
@Aria - I know you've moved away from specific time-stamping, but if we are going to be hiking cross country...can you confirm if it is dark yet, or how long until it will be?
Also, is it still pouring down rain?
Also, roughly how long do those of us with outdoor skill/passing familiarity with Hell's Kitchen expect the trek to take, factoring for the speed of the tracked drone?
I mean, are we packing three days' provisions here? Or canteens?
Do we expect to be able to resupply at Mayday?
Google Maps link should be working now, here it is again: <<Tribal Beats Map>> (https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.kG-ym3eh1_0Y&usp=sharing) I've linked it on post 2 of the OoC too so you can find it again...

It's about 10km (I don't have an exact location for Mayday so I more or less plopped it down in the middle of Hells Kitchen, not too far from the border but far enough that the NAN don't come looking every time a TBird crosses over...  I would guess the tracked drone will be going about walking pace ~4km/hour so that's about 4 hours there, 4 back in this terrain, perhaps that might be a bit generous but you get the idea...  You can resupply there if needed (at a cost)

Yes, it's still raining, this is Seattle after all!

@Escort: IC coming up!

@CoP: I'm going to plough on, IC coming shortly too!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/0807:23>
Brilliant - map working great now.

If you get a chance, Aria, could we get approximate time of day (just relative to dusk is fine)?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-27-15/0812:09>
Brilliant - map working great now.

If you get a chance, Aria, could we get approximate time of day (just relative to dusk is fine)?
I think the IC has placed you late evening so far...it'll still be Friday 13th when you get to the Field  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-27-15/0829:50>
That is not ominous at all...  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <08-27-15/0843:02>
Lol! I best take some swimming trunks for this mission then :-)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-27-15/1232:05>
@CoP: stopgap IC up as I’m running out of time…you can describe wending your way through the market but please don’t assume you are getting out unscathed 8)  …ramp up the paranoia as much as you’d like, might even make it to an appropriate scale given the shit you are stirring in Below ;D

Feel free to continue to decide on your rendezvous with eTher, I’ve kept it vague IC so that you can still debate it as needed
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/1422:11>
The Frenchmen, Jackhammer, Al and he himself all were taller than there respective charges

Dude, loved this! You know Al is 5'3", right?

Not a big deal - you did say respective charges...and when we've gone man-to-man defense before, Al and Spike have always done Rachel.
So she could easily be a petite woman under 5'3"!

I just enjoyed feeling quite tall for a change!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-27-15/1438:59>
I should have included Spike. I'm sure that dog is larger than the woman if he's on his hind legs  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/1652:39>
Probably larger than Al!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/1731:06>
@Aria - if clowns are escorting us now, is that Harlequinade, or just a few generics (clown grunts!!!). Is Requiem among them?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-27-15/1742:06>
They haven't met up with you yet, but Req will be there when they do!

Just a note on the LCZ: it's not just a barrens, it's walked off from the rest of London and guarded. There are also CFD riots going on up there...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <08-27-15/1751:55>
@Saithor - I think it is really exciting your idea to mix up some alchemy stuff before we jump off. Never really played with an alchemist before.

How much time does Gunther need?
Does he have space/equipment requirements we can help with?

Yeah, here's why I haven't posted recently, I haven't been where my rulebook is for the past week, and haven't read the alchemy section in quite a while, so I don't know yet  ::)  I'll have an IC post up as soon as I get back to where the book is and refresh my memory on it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <08-27-15/1758:58>
Well the good news is, it doesn't require a Lodge. Just Force x Minutes to make the preparation.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/1833:34>
Well the good news is, it doesn't require a Lodge. Just Force x Minutes to make the preparation.

Minutes? Well, in that case, in game time it shouldn't disrupt Aria's "it'll still be Friday the 13th when you get there" timeline, then!

Sweet - it'll be worth the wait for the post!

Or we could post taking off into the dust, with the understanding that the alchemying is already done, and maybe cover it in a flashback.

Whatever everyone in Team Tech Fetch thinks is best!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-27-15/1836:56>
They haven't met up with you yet, but Req will be there when they do!

Just a note on the LCZ: it's not just a barrens, it's walked off from the rest of London and guarded. There are also CFD riots going on up there...

Soooo ka.

Well, obviously there were no CFD riots mentioned in the (SR2) London book!!!

Hey all, I know I've been pushing harder than anyone to get straight out of underdark, and I know everyone that's spoken up lately has agreed that...but this is sounding like a friendly GM warning now...what say we go ahead and leave it to the clowns to show us an exit they recommend?

And once we know where that is, we can think a bit more constructively about where to ask eTher to meet us for the hand off...thoughts?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/0352:32>
@Jack - that bodyguard flashback was very cool!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-28-15/1058:18>
@Adamu
Thanks

@Aria
... the fuck?

Is Natasha still visible or has she vanished completely. My gun is filled with narcoject+DMSO capsule rounds. If there is any bit of her visible, I'll shoot.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-28-15/1154:09>
Roll edge (won't reduce your edge), get a hit and you can see enough of her for a shot, I'll roll her dodge more to represent the fluctuations of the crowd than any kind of active defence!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-28-15/1211:44>
Ok:
Edge (http://orokos.com/roll/320714): 5d6t5 0
Shame.
I probably can't expend edge to reroll my edge? :o

Ok, than it's just a charge through the crowd.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-28-15/1222:47>
@Obi: just to clarify, the boy used a powder, not a spell...feel free to describe your shot, he isn't exactly combat proficient!  Much swearing is acceptable!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/1321:17>
Yeah, much swearing I have indeed done, not only IC but here in my office!

Trying to think what rolls you might want.
Spike is after Natasha - I'll get you a track roll for him once I get home to my books - it adds up to a lot of dice for him and I want to get them all in!

If you want to make a Perception for Al, it's a base seven dice, or of course I'll do that when I get home as well.
Mainly looking for anywhere with more cover than "surrounded 360 in the open by a crowd of freak screening unknown irregular hostiles."

Calming Rachel down - all I got is RP on that one - we'll see if it's enough.

Per things mentioned in the IC, Al is on internal air, his shotgun is in his hand and loaded with APDS, and Spirit Claw and Killing Hands are both activated.

@Obi - power to you shooting the evil troll sorceror (disguised as a child), but also remember the warning from Goodnight - something about this accursed place having automated weapons targeting people that do violence...

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-28-15/1332:56>
Oh, if the kid didn't cast a spell, I won't shoot him in the knee!
@Adamu, I don't recall that... but the Frenchman's memory is definitely not known to be the best!

We need to identify the caster though.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/1423:14>
Heck, I don't even know if anything she told us was accurate. Definitely not second-guessing you!  Just a heads up on a possible threat.
And yeah agree we gotta spot the caster.

And, spell or not, kid or not, anyone that can put Solo down with a little powder....i wouldn't fault anyone for deeming that a kneecap-worthy threat!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/1714:26>
Okay, Spike's tracking comes to 12 dice - naturally take off for any mods.
Tracking Natasha (http://orokos.com/roll/320777): 12d6t5 4

And the Perception test
Perception for any sort of cover to move into (http://orokos.com/roll/320778): 7d6t5 3
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-28-15/1742:32>
Modified the post slightly to ready my action instead of shooting directly.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/1754:18>
Frenchman is clearly a wise and merciful sout.

Hopefully the good karma will come back to you - we'll need it.

Not sure yet how much opposition we are up against in this scene, but I am getting more of a pucker factor than in the alley ambush, and I was pretty puckered then....

Hopefully we can generate the same winning teamwork on this one that saved us then!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <08-28-15/1805:40>
I'm on the one opponent who hurt us (a Kid!!)
Al is looking for our cover
ISaint making sure we don't lose our principles.
Jackhammer, it's on you to spot the spellslinger!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <08-28-15/1922:55>
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <08-28-15/1937:05>
I'm on the one opponent who hurt us (a Kid!!)
Al is looking for our cover
ISaint making sure we don't lose our principles.
Jackhammer, it's on you to spot the spellslinger!

Don't forget our technomancer!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-29-15/0216:32>
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.
Will have to re read the alchemy rules  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <08-29-15/0219:19>
@Aria

How bad is the situation for catching up with the girl and would you recommend I edge the gymnastics roll?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <08-31-15/1853:11>
@Aria

How bad is the situation for catching up with the girl and would you recommend I edge the gymnastics roll?
If you don't those 2 hits will make it hard to catch up with her! Thanks to GNs spells she has +4 agility and reaction and initiative D...or something like...whatever drew her away is compelling too!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <08-31-15/2127:12>
Sorry for holding everybody up in Tribes. So Aria, can I put the spells into stuff like liquid etc. for Touch triggers so they don't acrtivate whenever anything touches them?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <08-31-15/2250:46>
+4 agi, +4 rea, +8 init, +4d6 init dice. I didnt want her getting hit or caught in the open.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <08-31-15/2305:26>
I'll get an IC up when I can. I was away in Minnesota (live in Texas normally) and didn't have internet. Ah, how I hate playing catch-up. Please don't get too far without me!

EDIT: never mind then. That wasn't so bad.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-01-15/0503:08>
@Tribal Beats

Have edited this whole post in line with corrections from Aria - basic award still the same, though.

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.

October Payday

Everyone still in the game gets 2 karma and Y4,000.

November Payday

Everyone that made any IC posts in November gets 2 karma and Y4,000.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-01-15/1245:02>
@CoP

Sheeeee-yikes!

I think we are in a bind that we do not have the firepower to get out of.

No magician to counter the spell on Natasha.
Isaint way outnumbered (even with Spike there!).
No clear idea where we are.
And the one shop we run into, unbeknownst to any of us yet, has a lady with very similar ink to the abductors.
(Bad luck, great planning by the opposition, or the tats are not exactly the same??? Laesal doesn't mean flower, it is the cherry tree that laes is harvested from...so maybe the thorns are just a coincidence - but again, none of us know any of that yet...)

We have GOT to keep this family together.

That's going to take some creative thinking and teamwork - we did it back in that deathtrap of an alley, and we can do it again.

Most immediate question - Isaint has essentially called for help with the Code Red message.
Does this shop offer us enough temporary protection to justify splitting another one of us off to go help Isaint?
I think yes, but then Al's himself is not leaving the family's side, so not my call...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-01-15/1252:57>
Well, I do have an ace up my sleeve, I just don't know if they'll let me play it.
I didn't buy that expensive Narcoject just for the bullets...

It's just the immediately following echo from the perps as well as the crowd that worries me.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-01-15/1313:34>
Not doubting you can handle it - just trying to be a team player, get you some back up!

But that's really down to whether anyone wants to take the plunge...

Not sure how far away you even are anyway...can you help us stay linked up on some sort of graphic, Trisk?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-01-15/1406:06>
Oh, don't misunderstand me: I really could use some more back up!
I'd say we can't be much more than 50m to 100m from each other.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-01-15/1412:44>
More like 30-50m!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-01-15/1416:16>
even better ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-01-15/1549:26>
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.
Will have to re read the alchemy rules  ::)
Been through the basic rules, without referring to SG or the forums and I confess I can't see the problem, create the 'potion' with touch trigger and it goes off when the liquid touches a living being...?!? Am I missing something?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-01-15/1810:18>
Tribal seems to have stalled, I think both teams are ready to be moved on in the plot by GM I think
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-01-15/1912:29>
Tribal seems to have stalled, I think both teams are ready to be moved on in the plot by GM I think
Yeah, sorry... Feel free to post the beginnings of your respective journeys and I will pick up as soon as I can! Lots of family stuff on at the moment!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: saithor on <09-01-15/2114:35>
Tribal seems to have stalled, I think both teams are ready to be moved on in the plot by GM I think
Yeah, sorry... Feel free to post the beginnings of your respective journeys and I will pick up as soon as I can! Lots of family stuff on at the moment!  ::)

Yep, my first try at Alchemy, and Orokos hates me with a passion. I hope it isn't like this for my next rolls.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <09-01-15/2250:17>
More like 30-50m!

I can be there in no time! he question is: Should I?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <09-01-15/2317:58>
Over on the Obsidian Portal page is a wiki page for Earl's Court.

Will try to get the House Laésal page up later tonight.

Hey, just because my characters and the team drive each other to murderous impulses doesn't mean I can't help Aria at all.

@Obi: Good question! How's your toxin resistance? ;-)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-02-15/0845:55>
@obidancer

It all depends on if this is a no-win situation or just an obstacle to be overcome.
Because if the House of Flowers is as well organized as this trap implies, we/I might just be kicking off a war...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-02-15/1237:04>
There are no no-win situations!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-02-15/1239:16>
Ok, let's rather say lose-lose situation.  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-02-15/1243:56>
Dude!
What happened to "...and not to yield"?

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-02-15/1259:58>
Oh, that's not the question. Isaint won't give up. I'm just a tad worried, that I might be responsible for a TPK when all hell breaks loose and the House of Flowers sends an army of freaks against us ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-02-15/1331:21>
No doubt these flower people are tough down here, and I doubt they will back down.  All the more reason to hit first and hit hard.

On the other hand, if this place really does have some sort of sec mechanism that kills anyone that initiates violence, maybe their hands are tied too.
Or maybe non lethal stuff like your narcoject is acceptable? ??

Way too many unknowns.

But as for dying,  for me and Al, better death than losing a single family member.

Anyway, we're already up against at least S-K and the government's druid army. The flower folk are just icing on the cake!

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-02-15/1335:28>
Good to know. But I do plan to be a bit more sneaky so that at least the automatic systems won't be a problem. (I'm just waiting for them to deny my request.)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Kinkerbell on <09-02-15/2131:27>
There are automatic systems, but in the spirit of assuming that questions were asked and answered offscreen, Goodnight would have explained that its the aforementioned army of freaks that are a probpem. Nightside protects its own, and the customers and shopkeepers will step up and simply light up both sides in a conflict.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <09-02-15/2146:55>
I'd just like to say a few things.

First of all, I'm guessing there's a purely diplomatic solution to our current predicament. The problem is, Jackhammer at least is terrible at those things.

Secondly, if push comes to shove, I'm all kinds of down for a TPK, but it certainly won't be my first choice. I'm not above making some terrible decisions if those are the only options we're given.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <09-02-15/2256:29>
@Tribal - am I crazy, or did Gunther crit glitch his first alchemy roll?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/0350:04>
I'd just like to say a few things.

First of all, I'm guessing there's a purely diplomatic solution to our current predicament. The problem is, Jackhammer at least is terrible at those things.

Secondly, if push comes to shove, I'm all kinds of down for a TPK, but it certainly won't be my first choice. I'm not above making some terrible decisions if those are the only options we're given.

Thanks, Pistol.
Obviously a TPK is no one's first choice!
But really appreciate your commmitment to standing up instead of lying down in the face of long odds!

Sadly, we just know way too little about these House of Flowers people to know if diplomacy is possible.
But even if it was, we've lost not only our mages but most of hour face power as well.

Still, a lot of that comes down to cleverness and role-playing, and we have a lot of sharp people in our team...

We'll work something out.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-03-15/0844:36>
Probably being dense but what's a TPK???

Ok, back to the plot...I can bring the cavalry rushing to your rescue at any time but I think it will probably be more interesting for you lot if you resolve this one yourselves.  If you disagree then that's fine too  ;D  ...anyone can 'Face' in my games as I'm more interested in RP that dice rolling (although I pay attention to relative scores too of course otherwise what would be the point in having stats???).  As to mages, it was only a little influence spell, will try and balance the foe to your current roster!  Al and Isaint can certainly make mince meat of most spirits you come across...

The flowery ones have certainly succeeded with the divide part of their plan...not so sure about the conquered yet but they are manoeuvring you in the right direction  8), over to you...!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-03-15/0902:25>
TPK = Total Party Kill

Usually brought on by one or more members taking insane risks against established badasses  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/0944:33>
Probably being dense but what's a TPK???

Ok, back to the plot...I can bring the cavalry rushing to your rescue at any time but I think it will probably be more interesting for you lot if you resolve this one yourselves.  If you disagree then that's fine too  ;D  ...anyone can 'Face' in my games as I'm more interested in RP that dice rolling (although I pay attention to relative scores too of course otherwise what would be the point in having stats???).  As to mages, it was only a little influence spell, will try and balance the foe to your current roster!  Al and Isaint can certainly make mince meat of most spirits you come across...

The flowery ones have certainly succeeded with the divide part of their plan...not so sure about the conquered yet but they are manoeuvring you in the right direction  8), over to you...!

Aria - only cavalry I'm interested in is what we can generate ourselves (like calling in Requiem???).

A lot of our discussion may sound whiney (whingey in UK???), but I think it's more like (A) revelling in the awesome challenge, and (B) working up that sense of crisis that leads to brilliant play!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-03-15/0951:37>
Well, I wouldn't mind if the clowns appearance prevented the freaks in the crowd from dog piling us.
I wonder if Orokos wants to tell me something with all those rolled four successes. Isn't the number four an unlucky number in China and Japan since it sounds like the word for death? ;D

Also: Hurray for high tension play ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/0954:31>
Yikes - okay, so much for my hope that the ork lady was not with the House of Flowers...

@Jack - slick move indeed. Love it so much.

As for Spike, tempting as it would be to play him smarter, he's, well, a dog.

He knows a lot of commands, though none in English.

But no problem with your move.

Basically, now that he's done what he's been told and found Natasha, he won't do anything unless someone attacks him or attacks anyone he knows is a friend (Isaint, Natasha, Frenchman).
He'll basically just stick real close to Isaint and provide close-quarters security.


Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-03-15/1048:18>
It's ok. Turning to Spike was Isaint's way to hide the movement to take out the grenade ;D
But it is good to know that he won't run after the ball  ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/1104:36>
Well, the way I'm thinking right now, with new confirmation that this lady is with the kidnappers, and especially that the kid that put down Solo is here with her, well, my next post is going to have to be accompanied by dice and rules and stuff, and that means waiting until several hours from now.

Good, really, so other people can post.

Or tell me OOC that I'm crazy.

But adding in Isaint's play, I think talking time is over - and Al is not above hitting old ladies and kids if they are proven threats to those he's sworn to protect...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/1214:09>
Actually - (damn, these stressful situations get me OOC-chatty) - sorely tempted as Al and I are, we will not go shock and awe on the old lady and child yet.

Because I am more worried about an angry crowd than I am these flower pimps.

Aria, let me know if I need some sort of roll for the hand slappy thing...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: gilga on <09-03-15/1216:46>
Awsome read guys... I also find the idea of flowers underground - a bit... odd!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-03-15/1239:35>
@gilga - nothing stopping Solo coming back, dude!

For better or worse, the post rate has slowed way way down anyway...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: obidancer on <09-03-15/1319:21>
@Obi: Good question! How's your toxin resistance? ;-)

That's Evil ;)
Hopefully my rating 6 olfactory booster will detect the toxin and switch the Internal tank on.

ISaint seems to have taken the situation in his own hands but let's give him some back up and help to get Natasha back. And let's regroup as soon as possible. 
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <09-03-15/1336:43>
This can only end well.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-03-15/1644:56>
@TB: Hope to have an IC up for you tomorrow before I let the CoP lot know what evil thing I'm going to do next  8)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-03-15/1645:29>
This can only end well.
Ya think?!?   ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-04-15/0815:02>
@TB/Tech Fetch:

Can I have a survival roll please...teamwork is possible so you don't all need to roll.  Everybody does need to make a fatigue test though, it's hard work wading through this crap!

How are you approaching Mayday Station?

@TB/Escort:

No need for survival rolls for you  :) ...but I do need to know if you are doing anything special before you get to the boat or just rocking up...?  If somebody wants to describe the scene before I can it's a Samuvani Otter utility boat [H4, Sp3, Ac2, B12, A6, Pi2, Sn2, St8] waiting in the mouth of the creek, one dimly seen pilot.  Terrain is as per the Google maps link for the sake of my sanity (and yours?!?).  It's dark, drizzling and wet underfoot...oh, and the railway you can see is long disused!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/0846:29>
@TB/Tech Fetch:

Can I have a survival roll please...teamwork is possible so you don't all need to roll.  Everybody does need to make a fatigue test though, it's hard work wading through this crap!

How are you approaching Mayday Station?


So I shared my thoughts on possible approaches in the IC - but that's just getting a conversation started - interested in everyone's thoughts.

I'll be able to do rules and dice and stuff at home this evening.

Al's base pool for survival is seven dice - peeking at sheets, I am pretty sure that's the highest, so I'll roll it (along with fatigue) tonight when I'm home with books and so on, adding in any bonus dice from anyone besides Jack that wants to contribute to a teamwork test.

By the way (since I've been peeking at sheets), I think the link at the head of this thread only goes to Al's physical description.
Full stats are on OP if anyone needs to see it.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-04-15/0853:11>
@Tech Fetch:

Fatigue is a 'harsh environment' but I'll only ask for one roll on the way there... 4S, so sadly Jack, you're on a point of stun... likely to require 2 on the way back, unless you can find an alternative route...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-04-15/0857:59>
Bah, I'm sure we'll find a nice friendly bar at mayday, where we can rest for an hour... ::)

Nope, sorry, I can't even write that with a straight face  ;D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/0858:20>
@Aria @CoP

As noted earlier, Al is already on internal air.

Granted, Al's move to pin her "satchet hand" to the counter in my last IC was fluff that I didn't roll dice for, but hopefully that post will preclude any surprise if she is making some sort of "powder in the face" move. Naturally Al will try to prevent it...

Do I need initiative or anything?
Some sort of unarmed called shot to disarm or something?
Let me know - again, I'll roll when I get home to the books.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/0900:37>
@Jack - nice work!

We have Bane pronounced on us now (!?!?!?), and that doesn't sound good, but you've got Natasha back.
If that let's us regroup, we'll be in a vastly better position to survive until the arrival of Requiem and some Laesal-hating clowns.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-04-15/0922:46>
TB-escort
Cog is on his dirt bike and is just confirming the craft is the right one with nimbus. he doesn't want to go spooking a smuggler!
can cog see any AR icons for the craft?
Matrix perception if needed:
 matrix perception (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4862435/) DP limit is 3
Cog has 3 noise reduction as well (2 from receiver dongle and 1 from datajack)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/1402:53>
@Aria @CoP

As noted earlier, Al is already on internal air.

Granted, Al's move to pin her "satchet hand" to the counter in my last IC was fluff that I didn't roll dice for, but hopefully that post will preclude any surprise if she is making some sort of "powder in the face" move. Naturally Al will try to prevent it...

Do I need initiative or anything?
Some sort of unarmed called shot to disarm or something?
Let me know - again, I'll roll when I get home to the books.

Reading and re-reading the IC, I am wondering now if the old woman (and the troll) weren't just offering us the closed sachets...if so I can just move on with the IC.

But not sure, and don't want to weasel out of some nasty attack...so just in case...

(I still can't figure out how to do initiative on Orokos)
Initiative 2d6+11=2 + 5 + 11 = 18

Unarmed combat (subduing)
skill + att = 9 dice
Grabbing crone's wrist (http://orokos.com/roll/322958): 9d6t5 1

One hit - nice.
Well, if it comes to this, and she gets no hits on unarmed, and her physical limit is 3 or less, then she is subdued. Not impossible, I guess, but definitely also some humiliation potential here!!
If somehow successful, I see it as just grabbing her wrist and stopping her throwing/blowing the thing at me.
Hopefully she was just offering it to me.

Let me know either way and I can roll with the IC.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-04-15/1409:09>
Both were just offering, the troll tossed it down at Isaint's feet but I suspect it will get trodden into the mud by the disgruntled crowd that are gathering with hostile intent!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/1426:05>
Sweet - I don't have to fail to subdue some ancient crone!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-04-15/1642:52>
Ok, I have to admit: I have no idea what's in that paper sachet. Flower seeds? ???

Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-04-15/1729:40>
If it's from those freaks, it can't be anything good.

But good or bad, just not for Al!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-04-15/1806:56>
Nobody is going to hurt you (much) while in Nightside. They will chant 'bane' and throw refuse at you... Should be pretty unsettling... Feel free to IC dragging yoursleves through Nightside and meeting up with the murder clowns and I will pick up from there next week!

I should also point out that the crowd will try to hinder you leaving, and needless to say nobody is going to help you so no more shopping trips here...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <09-04-15/2240:24>
For those of you who don't know, I live in the states. I've never been outside of them. In two days I catch a plane for France where I hope to avoid internet activity for two weeks. Until a few days ago I hadn't planned on going, but due to recent events, plans have changed. So unfortunately I will be unavailable to post for that time. Sorry to do that to two games. I'm going to curse the headache of catching up when I get back, but I think it's the best thing to do.

But really, someone send me a private message if it's important. I don't want to miss a TPK or anything.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-05-15/0145:07>
@pistolgrip
Hey, congratulations. Have a good trip and enjoy the experience. We'll try to bring you up to speed once more when you are back  ;)

@Aria
Ok. There's only the question what happened to Solo's face through the powder.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-05-15/0448:12>
For those of you who don't know, I live in the states. I've never been outside of them. In two days I catch a plane for France where I hope to avoid internet activity for two weeks. Until a few days ago I hadn't planned on going, but due to recent events, plans have changed. So unfortunately I will be unavailable to post for that time. Sorry to do that to two games. I'm going to curse the headache of catching up when I get back, but I think it's the best thing to do.

But really, someone send me a private message if it's important. I don't want to miss a TPK or anything.

Dude - that rocks!

It;s been thirty years since I was last in France, and I still remember how incredibly beautiful some parts of Paris were.
Have a great time!

We'll keep the home fires burning (though hopefully not literally).
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-05-15/0619:06>
For those of you who don't know, I live in the states. I've never been outside of them. In two days I catch a plane for France where I hope to avoid internet activity for two weeks. Until a few days ago I hadn't planned on going, but due to recent events, plans have changed. So unfortunately I will be unavailable to post for that time. Sorry to do that to two games. I'm going to curse the headache of catching up when I get back, but I think it's the best thing to do.

But really, someone send me a private message if it's important. I don't want to miss a TPK or anything.
Have a great time! Having lived there myself for a bit I know what a lovely place it can be!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-05-15/0624:53>
@Aria
Ok. There's only the question what happened to Solo's face through the powder.
Unspecified nastiness, depending on whether Solo wants to make a reappearance!  ::)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-05-15/0656:18>
Oh... :o
This ballistic face mask really was worth every NY.  8)
Time to leave the Nightside behind - really, really fast.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-05-15/0923:00>
@Aria; I assume the boat checks out fine? If so, cog will head down the boat
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-05-15/1802:19>
@Aria; I assume the boat checks out fine? If so, cog will head down the boat
Yep!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-05-15/1803:24>
Oh... :o
This ballistic face mask really was worth every NY.  8)
Time to leave the Nightside behind - really, really fast.
You did hear the bit about them only trying to kill you once you left Nightside, right?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-05-15/2027:30>
@CoP - yeah, I am honestly trying to figure all this out.

The troll said "no blood in Nightside."

But what is Nightside?

Is it all the underground "world" outside of the more openly commercialized Underplex north of the Thames?

Is it just everything under the Lambeth Containment Zone?

I read Kinkerbell's writeup again, and this place we are in seems to be the "Nightside market" which in turn is the "most interesting place in Shadow's Folly" which near as I can tell was a particular community we were originally making for on our way to somewhere much farther away called Earl's Court (which seems even freakier than where we are now).

So is it the market we're to understand they won't try to kill us in, and after we leave the "market" they can come after us?

In that case guys, we would want to stay in the market???
But in this place where violence is somehow forbidden to all, they stole our girl with a spell and nuked one our friends with magic dust that made him scream and claw at his face, and then put some sort of delayed action death sentence on us.

So near as I can tell, as long as we stay in the market, we can't do violence to them, but there is nothing stopping them from cutting loose on us whenever it suits them or some weird set of rules says it's okay.

But I'll admit, this place is still totally baffling.

Good news, Aria has only cleared us to get "through" not "out" of the market, and also to make our rendezvous with Requiem/clowns. Maybe once we meet some relatively friendly locals we can get some good advice (toward getting out of here and toward our as yet unspecified meet with eTher - THAT is what we are aiming for - eyes on the prize!).

So I'm about to IC our team linking back up together.

Maybe someone else take us as far as meeting the clowns before the weekend is out?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-05-15/2057:35>
@Tribes - okay I won't be posting tomorrow, so here are the requested rolls before the weekend is over.

For survival, there's a plus two dice for bringing proper gear (everyone's got masks, and Al at least brought his survival kit), but there's a minus two for terrible weather. Cancels out.

Not sure if Aria is applying a separate extended travel mod (is four hours extended?), since asking for a separate fatigue roll.

So as usual, Aria, adjust dice as needed!

Also not sure of the threshhold applied, but here goes:

Att + Skill + 1 die from teamwork = 8 dice
Team Survival roll (http://orokos.com/roll/323294): 8d6t5 5
Sweet!

Then Al's own fatigue roll
Bod + Will = 7 dice
Outgoing Fatigue roll (http://orokos.com/roll/323295): 7d6t5 2
So I think that means 2S damage to Al.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-06-15/0400:11>
Oh... :o
This ballistic face mask really was worth every NY.  8)
Time to leave the Nightside behind - really, really fast.
You did hear the bit about them only trying to kill you once you left Nightside, right?

Yeah, but at least we can do likewise. Maybe we should broadcast a message of what happened and embarrass the Flower House with the fact that first they try to kidnap a little girl, than get there ass handed to them and now are trying to have the rest of Nightside do what their incompetent enforcers couldn't.

After all they are a house in competition with other houses. I'm sure one of them would love to stab them in the back.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: pistolgrip on <09-06-15/1503:46>
@Tribals - I'd like to post my arrival as well, but how is everyone getting there? Do we all have rides? Did we steal Al's truck? If not, can we do so without him knowing?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ChromeZephyr on <09-06-15/2252:44>
@Tribals - I'd like to post my arrival as well, but how is everyone getting there? Do we all have rides? Did we steal Al's truck? If not, can we do so without him knowing?

Scrap will be on his Triumph, so no truck-boosting shenanigans on my end.  :D
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-07-15/0148:52>
Oh... :o
This ballistic face mask really was worth every NY.  8)
Time to leave the Nightside behind - really, really fast.
You did hear the bit about them only trying to kill you once you left Nightside, right?

Yeah, but at least we can do likewise. Maybe we should broadcast a message of what happened and embarrass the Flower House with the fact that first they try to kidnap a little girl, than get there ass handed to them and now are trying to have the rest of Nightside do what their incompetent enforcers couldn't.

After all they are a house in competition with other houses. I'm sure one of them would love to stab them in the back.

Definitely worth a try!

Of course, probably someone will just scoff at us and tell us how us ignorant overworlders know nothing of the underdark's sacred ways and traditions.
I think we're about to link up with the clowns - we might ask them if it's a good idea.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-07-15/0151:50>
@Tribals - I'd like to post my arrival as well, but how is everyone getting there? Do we all have rides? Did we steal Al's truck? If not, can we do so without him knowing?

Dude, that would be hilarious!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-07-15/0424:39>
cog took his own dirt bike, he did send a group message out offering up the pillion seat but noone took it up so he's solo
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <09-07-15/0717:20>
Tribal Beats

So what vehicles are actually on the escort job? That one bike is all I really saw mention of...
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-07-15/0814:21>
One of the other guys rose his own Harley/chopper style bike out too
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-07-15/0814:47>
Tribal Beats

So what vehicles are actually on the escort job? That one bike is all I really saw mention of...
Enough... :D  The fun is going to start once you're on the boat...more IC on that as soon as I can but September is shaping up to be a nightmare of a month IRL so I'll do my best!!!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <09-07-15/0816:48>
Tribal Beats

So what vehicles are actually on the escort job? That one bike is all I really saw mention of...
Enough... :D  The fun is going to start once you're on the boat...more IC on that as soon as I can but September is shaping up to be a nightmare of a month IRL so I'll do my best!!!

Alright... just needing to know who Ratchet is hitching a ride with unless everyone is moving at a speed a dwarf can walk at.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Csjarrat on <09-07-15/1621:56>
Cog did offer a seat so it's fine if you wanna say he jumped on the back with cog
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-07-15/1636:59>
@Aria -
@Tribes

Aria - we've established that Al is spent some time out exploring Hell's Kitchen and has been out to Mayday.

Just re-read the datahavens write-up - can I assume that Al's knowledge extends to that material?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-07-15/1803:14>
No problem!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <09-07-15/1829:33>
Tribal Beats

OK so a question about Jack of All Trades, Master of None. When training multiple levels, and especially buying new skills, do you apply JOAT to the target rank, or every rank? Thinking of picking up Assensing for Ratchet, primarily since I forgot it can be used as a diagnostic tool.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-07-15/1833:48>
Every rank you save one karma including rank 5, so you can save 5 karma total.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <09-07-15/1838:48>
Every rank you save one karma including rank 5, so you can save 5 karma total.

So if buying a new skill basically just go to the desired rank and take away a number of karma points equal to that rank.

So for example buying a new skill at Rank 3 normally costs 12 Karma (2 + 4 + 6 = 12), but as you're buying three ranks you lop three off the total (1 + 3 + 5 = 9)

Correct?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Jack_Spade on <09-08-15/0109:56>
Correct.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: ScytheKnight on <09-08-15/0206:15>
Tribal Beats

OK so making a karma purchase. 9 Karma for Assensing Rank 3, normally costs 12 but 3 karma discount from JOAT.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-08-15/1232:47>
@Adamu: minor point, Satire is female... ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <09-08-15/1258:11>

Doh! Got it - will edit tonight! Thanks!
@Adamu: minor point, Satire is female... ;)
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: SgtBoomCloud on <09-08-15/2039:40>
@TB/Tech Fetch:

Can I have a survival roll please...teamwork is possible so you don't all need to roll.  Everybody does need to make a fatigue test though, it's hard work wading through this crap!

Sorry for delays.  Life caught up with me.  Survival roll seems mute at this point IC, but I'll go ahead and take the fatigue resistance...
Fatigue Resist (http://orokos.com/roll/324021): 7d6t5 3

so 1S.  Noted!
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: Aria on <09-09-15/1643:08>
Ive started a spin off thread for Kinkerbell and Scytheknight... <<IC Thread>> (http://forums.shadowruntabletop.com/index.php?topic=21976.0)... Adamu, you may or may not want to read it as it mentions Al, I've kept it to hints rather than spoilers so I leave it to you...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-09-15/1907:05>
Would...not...miss it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-10-15/0840:30>
 Skill + Att + medkit rating = 13 dice - Aria please take off for negative mods.
Hits beyond threshold of 2 take off a box of stun.
First Aid to get Natasha conscious (http://orokos.com/roll/324444): 13d6t5 4

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-10-15/1238:27>
@CoP: As you can see, didn't get as far with the IC as I wanted to, hopefully more tomorrow but you might have some more questions or observations for me to pick up with that anyway and I don't want to rush you in to something...!

@TB: Hope to get more up for you too before the weekend...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-10-15/1434:25>
1. Did the first aid at least get Natasha conscious?

2. And, we are still underground, but outside of the Nightside Market, is that right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-10-15/1607:23>
1. Did the first aid at least get Natasha conscious?

2. And, we are still underground, but outside of the Nightside Market, is that right?
She took 14Stun! I can't find it anywhere but I'm assuming narcojet won't overflow to physical...other than stim patch not sure you can heal stun, but happy to say you've done the equivalent of a stim with your kit, she's still unconscious though  ???

Still underground! On the edge of Nightside near where you came in originally, but still officially inside the market!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-10-15/1748:53>
Ups, yeah about that: Narcoject can become physical. That's one of the reasons why for example Pepperpunch will likely kill you if you don't move out of the cloud: You become unconscious and start taking physical damage.  ::)

Well, at least she is stable and won't die of heart failure.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <09-10-15/1836:02>
The problem with healing Stun damage is that both First Aid and the Heal spell explicitly state healing boxes of Physical Damage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-10-15/1957:33>
SK - I think that was true in earlier editions, but check out bottom of p205 core book, where using first aid for Stun damage is explicitly allowed.

Now, if Narcoject can spill over to physical (I agree with Jack on that), then she is exactly maxed on stun, which means using first aid and healing just one box of Stun should leave her feeling like crap but conscious and able to move under her own power, which could be key for us in a pinch..

Of course I will concede that if GM rules negative conditions, subtracting dice from my roll, I may not have the one net hit I need to do that. If so, so be it.
However, even a few dice off for negative conditions could have been offset if any of the family had had first aid skill and aided with teamwork - not an unreasonable skill for educated, well off people to have...

And to clarify one point - I am NOT using a stim patch. For the same reason Isaint didn't. I have those, and they'll wake her up for a short while, but then she'll crash harder than before.

So to sum up, per the rules, she should be conscious and mobile if there is even one net hit from my roll (four successes).
Because the mods are up to the GM, I am not sure what the outcome was.

That's why I went for the first aid option - it actually heals boxes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <09-10-15/2023:13>
Ahh right. Yeah it's hard because so many things say different, and often conflicting, things.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-11-15/0353:15>
If you'd accept, I can support you with a modest leadership test.
Leadership: Direct (http://orokos.com/roll/324632): 5d6t5 1 [5d6t5=1, 4, 3, 5, 3]

I leave general modifiers out of that since Al being friendly towards Isaint would give me another +2, the desired result is Advantageous to Al +1 and Isaint has as of late a street rep of +9 ;)
(Yeah, those rules are kinda messed up)


Generally we probably have poor conditions (Street, or wilderness) (-2)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-11-15/0915:52>
Hmmm, seem to have lost the OoC post, ah well:
 
@CoP, the attack is taking some liberties for pbp purposes, would probably do things differently tabletop, but them’s the breaks, you should all be hard enough to deal with it :P …at least I’m not asking for surprise checks!
 
The barrier is a force 4 alchemical spell, it fills the tunnel, if you are near a book please feel free to look up rules for breaking it down, I can’t at the moment… party order is based on a rough guess based on what you’ve said before, can change it if I really have to!
 
The two harlequins are in the lead (some 10m ahead), Isaint, Al, Rachel and William are on the leading edge of the barrier, there are 8 potential hostiles this side (three have thrown something), no thorn tattoos!  There are 5 potential hostiles on the far side of the barrier (only one person threw something this side)
 
The attacks are chemical based in powder or liquid form (and I’m not telling you what yet <insert evil grin> ), I’ll get you to make some resistance rolls when I’m back near my books!  If you can point me at old rolls then fine, otherwise can I get initiative from you all?  Some chem resistance rolls, other useful rolls as you see fit, and no doubt declarations of horrible pain to be inflicted on your assailants!
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-11-15/0941:48>
Whoops, I was to hasty again. Damn, it seems as if Aria has found the only really useful application of alchemy: Being unable to geek the mage causing the trouble.

Physical Barrier
(Environmental, Area)
Type: P Range: LOS (A)
Duration: S Drain: F - 1
This spell creates a glowing, translucent force field with 1 point of both Armor and Structure rating per hit. You can form the barrier as a dome with a radius and height equal to the spell’s normal radius. Alternately, you can use it to form a wall with a height equal to the spell’s Force and a length equal to its Force x 2. Physical Barrier creates a physical wall. Anything the size of a molecule (or less) can pass through the barrier, including air or other gases. Anything bigger treats the barrier as a normal physical wall. The wall is translucent but shimmers, the equivalent of Light Fog (p. 175). The barrier does not impede spellcasting (other than visibility penalties), except for spells with physical components like indirect combat spells. The barrier can be brought down by physical attacks, but as long as you sustain it will regenerate all of its Structure Rating at the beginning of each Combat Turn. If the barrier is reduced to Structure Rating 0, it collapses and the spell ends.

Shooting
Through Barriers
If an attacker wants to shoot through a barrier and hit a defender on the other side, a few things need to be determined. A defender using the barrier as cover receives a defense bonus for cover. If the defender is completely hidden behind the barrier, the attacker suffers a –6 Blind Fire dice pool modifier for not being able to see his intended target, but the hidden defender is considered unaware of the attack. If the barrier between the attacker and defender is transparent, like bullet resistant glass, there is no cover or obstruction to sight, but the attack must penetrate the barrier to reach the defender (see Penetration Weapons, p. 198). If the barrier takes the hit first, the gamemaster rolls Structure + Armor to resist the damage, and the structure takes any unresisted damage. If the Structure rating is exceeded by the damage it suffers, any remaining damage is transferred to the target behind the barrier. If the weapon’s modified Damage Value does not exceed the barrier’s Armor rating (modified by the weapon’s AP), then the weapon is simply not strong enough to pierce the barrier, and the attack automatically fails.


So I'll shoot through the barrier and bring it down for the round while the target behind benefits from its soak. Seems fair.


All edits done.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-11-15/1220:03>
Unsurprisingly that attacker is a fine red mist! ...but are you really turning your back on the greater number of assailants to shoot past the 'half seen' family members you are protecting?

I admit I'm a bit hazy on the barrier rules but it seems that shooting through the barrier will either destroy it (unlikely?!?) or not affect it all?!?  ...guess I need to re-read those rules about structure damage, not something that comes up often in any game I've played in :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-11-15/1224:58>
Well, it's more a whipping around followed by a roll, since I'll probably go on full defense.

With a normal barrier I'd say yes it's only a hole, but the force barrier explicitly states that it collapses if it takes enough damage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <09-11-15/1722:27>
Remember that any attack that penitrates a barrier only deals one point of damage to it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-11-15/1757:03>
If you'd accept, I can support you with a modest leadership test.
Leadership: Direct (http://orokos.com/roll/324632): 5d6t5 1 [5d6t5=1, 4, 3, 5, 3]

I leave general modifiers out of that since Al being friendly towards Isaint would give me another +2, the desired result is Advantageous to Al +1 and Isaint has as of late a street rep of +9 ;)
(Yeah, those rules are kinda messed up)


Generally we probably have poor conditions (Street, or wilderness) (-2)

Thanks, Jack! Of course Al will accept Isaint's Leadership help.
From Aria's IC, looks like he's granted Natasha a couple of stun boxes back - not exactly dancing down the tunnel, but at least one of us isn't having to carry her.

And yeah, the street cred rules are messed up - main entry says it just adds to limit, but chart says it adds dice.

I have yet to try a social test and try to tell Al gets a +44 dice/limit boost from his street cred!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-11-15/1827:13>

The barrier is a force 4 alchemical spell, it fills the tunnel, if you are near a book please feel free to look up rules for breaking it down, I can’t at the moment… party order is based on a rough guess based on what you’ve said before, can change it if I really have to!
 
The two harlequins are in the lead (some 10m ahead), Isaint, Al, Rachel and William are on the leading edge of the barrier, there are 8 potential hostiles this side (three have thrown something), no thorn tattoos!  There are 5 potential hostiles on the far side of the barrier (only one person threw something this side)
 
The attacks are chemical based in powder or liquid form (and I’m not telling you what yet <insert evil grin> ), I’ll get you to make some resistance rolls when I’m back near my books!  If you can point me at old rolls then fine, otherwise can I get initiative from you all?  Some chem resistance rolls, other useful rolls as you see fit, and no doubt declarations of horrible pain to be inflicted on your assailants!

Okay - Barrier is a hassle, but I think Al and Spike can come up with plenty to do on our side!
Though - as usual - Jack seems to be very much on top of those rules!!!

The IC has three and five hostiles, but here in the OOC I see eight and five. Again, academic since Al and Spike will only attack one each this first pass.

Will put up initiative, attacks, and some standard combat defense rolls.
Was thinking about putting up "chem resistance rolls," but just couldn't figure out what that would be - too many different vectors and too many different possible effects hitting different attributes.

Al's very first simple action will be to switch to Internal Air.
He would be walking with his shotgun in hand, so next action will be to fire a shot.
Free action will be to give Spike an attack command.

Spike's Complex action will be to maul somebody throwing things at us.

Al
Initiative
11+2d6 - rolled a five and four for total of 20

Firing Remington 990 at a "thrower" on our side of the barrier - if any are obviously wearing armor, will go for that one - and of course not shoot the one Spike rushes.
skill + att + specialization = 11 dice
Shooting (armored?) thrower on our side (http://orokos.com/roll/324765): 11d6t5 4
Base damage is 11P with -5 AP.

Basic defense rolls x4
Int + React + Combat Sense = 15 dice
Basic defense rolls (http://orokos.com/roll/324767): 4#15d6t5 8 4 6 3
If something gets past this, will probably spend a point of Edge to reroll fails.

Basic damage soak rolls x4
Body + Armor = 15 dice
Basic damage soak (http://orokos.com/roll/324768): 4#15d6t5 3 1 5 2
If it still comes down to using one of these crap rolls, will reroll fails on anything that will render me unconscious.

Again, sorry for no chem rolls - let me know what to roll, or else just roll for me based on my sheet - don't want to hold things up.

Spike
Initiative
9 +2d6 - rolled six and four for total of 19

Attack "thrower" closest to family.
Att + skill = 10 dice
Rushing a "thrower" (http://orokos.com/roll/324771): 10d6t5 5
DV is 7P with -1 AP

Basic defense rolls x4
React + int = 9 dice
Basic defense rolls (http://orokos.com/roll/324772): 4#9d6t5 4 2 3 2
Anything hits him, he'll use Edge to reroll fails.

Basic damage soak x4
Basic damage soak (http://orokos.com/roll/324773): 4#6d6t5 4 3 2 0
Anything that takes him down with Physical damage he'll use Edge to reroll fails.




Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: saithor on <09-11-15/1857:10>
Harlequins?! Everything in this univers always leads back to that elf, doesn't it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-11-15/2310:18>
Let's start with the initiative:
Initiative (http://orokos.com/roll/324806): 14+2d6 20

Seems like Al and the Frenchman are doing the same thing at the same time. The difference is instead of commanding the dog, he commands the family on this side of the barrier.

First simple action: Activate Internal Tank
Second action: Shoot at closest target's brain.
Pistol Called Shot: Vitals (20-2) (http://orokos.com/roll/324809): 18d6t5 7

DV10+net hits  AP-5 (APDS)


Ranged defense (Free, if needed)
Ranged Defense (http://orokos.com/roll/324811): 13d6t5 3

Resistance Test (Body+Armor )
Resistance (Body + Armor) (http://orokos.com/roll/324813): 27d6t5 8
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-12-15/0232:42>
Harlequins?! Everything in this univers always leads back to that elf, doesn't it?

Somehow, I don't think we'll be running into anyone by that name out in the ash wastes of Hell's Kitchen!

(Knock on wood!)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-12-15/0428:34>
Remember that any attack that penitrates a barrier only deals one point of damage to it.

Yeah, but it's a physical barrier spell, so I would argue that it gets disrupted for the round instead of pierced with a small hole.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <09-12-15/1712:10>
Think the escort team is ready to be moved aboard GM
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-12-15/1819:16>
Think the escort team is ready to be moved aboard GM
Yeah, sorry, hell of a week! Will prioritise this game on Monday! CoPers can continue to stew in their chem juices for a bit longer!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-14-15/0715:54>
@Aria
The CoPers are still waiting for Triskavanski and pistolgrip to declare their actions, so no haste
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-14-15/0726:27>
@Aria
The CoPers are still waiting for Triskavanski and pistolgrip to declare their actions, so no haste

Yeah, and with Pistol on holiday for a couple of weeks...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-14-15/0825:04>
@TB:  I'm happy to give you all some leeway to describe the scene around you without needing everything to be described by me!  It's always good to get player input into the scenery, especially if it makes my life easier  ::)

@Tech Fetch, feel free to describe the handover of the cell, the fun will be later...!  Hot food is available in the canteen, those looking in from the outside can just imagine it wistfully  ;D

@Escort, equally feel free to describe the interior of the sub...it's set up as a long term community, coffin bunks for the crew/inhabitants, big hydroponics bays (currently on the fritz) in the cargo hold.  They even have a stowed helicopter on the upper cargo level.  There are three mages in one bay near the hatch you came in working on the silence ritual... might not be exactly a silence spell as that would be a big gaping hole to active sonar... let's chalk it up to magic shit that makes the sub seriously hard to detect!  ...feel free to ask for more details OoC.  For those brave enough, Stillwater has been an ongoing feature in lots of my pbp games (this is just the latest iteration of it)...you could do some background reading in the various IC and OoC, mainly on Dumpshock.  Will see if I can find a link to the main description of this transhumanist urban tribe ...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-14-15/0937:11>
Darn that pistol, always on holiday.

Say Aria, what should I do while in Paris? I have about 2 days there. It will be tough to leave Bastia and Corsica behind.

@all - I have about an hour before I have to catch a boat. Might could catch up on Tribal... hm...
Any players join/leave either game?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-14-15/0954:30>
Pistol - Dude, for me personally, the Tuileries Garden around sunrise was the coolest. All these people doing Tai Chi among the trees, the cafes along the adjoining streets - it just felt like a great scene.

But I'm into gardens and stuff - maybe not for everyone...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-14-15/0958:58>
I'll check it out. I have literally no other plans for those two days.

@CoP - Say, did ISaint do a called shot on a barrier? That doesn't make 100% sense to me. Also, it looks like you can't disrupt a Physical Barrier spell for a round, you either disrupt it or you don't (but if you don't, it gets back all of its structure rating next round if sustained). I could see going either way on the bullet disrupting the barrier, as shooting magic is a bit different than shooting sheet metal. But I would say if it disrupts the barrier, the continuing shot would lose that much damage. If it doesn't, the continuing shot of course only loses 1 damage, as normal for bullets and barriers. That's just how it reads to me, but maybe I'm missing an errata or something?

This is all important to establish before I take my turn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-14-15/1020:02>
I made a vitals shot against the guy on the other side of the barrier.
The barrier has 4 structure and 4 armor
Armor is ignored thanks to AP
The structure only created one hit and therefore reduced the damage by one

I'm not sure if that only disrupts the barrier for a round or completely.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-14-15/1155:59>
Ok CoPers, time for the chemical soup!!!  These are all aoe attacks so will need you all to resist the ones on your side of the barrier… (this includes Spike who might be less willing to do anything other than scratch the nasty shit off his skin!!!)
 
Body+Will+Various Chemical Protections (internal air, chem seals etc)…not sure if multiple protections stack if the toxin has multiple vectors and I suspect you should only get the highest rating against something with multiple vectors (otherwise the more virulent toxins get shafted by having multiple ways of attacking…?), there may be an FAQ or RAW statement somewhere?!?  If you get power down to 0 then the secondary effects don’t take place…
 
So, Isaint, Al and Spike: 1 dose of the equivalent of Pepper Punch (Power 11, Contact/inhalation, speed 1 turn, Nausea, Stun damage), 1 dose of ‘weaponised’ Aisa (Power 15, Ingestion inhalation, speed 3 turns, lasts 20+2D6 minutes and causes disorientation, take 2S unresisted when it wears off, the power is a guestimate on my part as drugs don’t seem to have them?!?), 1 dose of ‘weaponised’ Dopadrine (Power 20, Contact, speed 1 turn, cancels Berserk, –1D to all physical actions)
 
Tobbis, Frenchman, Jackhammer: 2 doses of the equivalent of CS (Power 8(9!), Contact/inhalation, speed 1 turn, Disorientation, Nausea, Stun damage)…roll once to resist both doses at power 9.
 
As Jackhammer is currently on holiday I’ll roll for him…
 
Yeah… I’m a nasty GM ;D

Will look up barrier stuff in a bit!
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-14-15/1222:49>
Aria - thank for the details on the chem attacks. Will get all my rolls up for that tonight and apply damage and mods!

One question - away from book, but I believe the wording on internal air is that it provides complete immunity from inhalation vector attacks.
Simple enough, but what about the pepper, which combines inhalation and contact vector?
I am assuming you do NOT want to allow your suggested "only get the highest rating"...although I'd be delighted if you did...
I am thinking therefore cut the power in half?

But also, would cybereyes increase resistance to pepper and/or CS?

Also, are the Aisa and Dopadrine P or S damage?


And...I see now how the team is split by the barrier, and I assume our two clown guides are on the same side as Isaint/Al. Is the whole family on the French/Tobbis/Jackhammer side, or are they split as well?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-14-15/1236:29>
Family are split, I think it says in the IC who is where...

The drugs don't do any damage, only the secondary effects if you don't reduce the power to 0

Internal air makes you immune to the inhalation part, not the contact part...for that you can use chem protection...so no halving please :P ...don't think cybereyes will make you any more immune (at least by RAW)... there's a vague chance that all these nasty effects will bring you more in line with 'regular Joes'  :o

Have looked up barrier rules...bullets are crap at destroying them, really good at going through them...so Isaint's bullet did one structure damage, and one damage less to the very dead guy the other side...look at Penetrating Weapons on the page after the one quoted by Jack...it will take some concerted effort to knock this spell down, it isn't even disrupted so it might flicker and seem to go out but is back immediately afterwards...think yourselves lucky, if it wasn't there you'd all take all 5 chem attacks!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-14-15/1349:16>
Cool beans!
Thanks for the rulings and clarifications.
Will get my rolls up once the kids are in bed!

Finally, speed of one combat turn takes place at end of next combat turn.
But it is my understanding that these attacks hit us pre-initiative, I assume the current combat turn is the "next" combat turn, so we will be affected at end of this current turn.

IC has the family all together helping Natasha walk, no not sure which ones are on which side of the barrier...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-14-15/1431:06>

The two harlequins are in the lead (some 10m ahead), Isaint, Al, Rachel and William are on the leading edge of the barrier, there are 8 potential hostiles this side (three have thrown something), no thorn tattoos!  There are 5 potential hostiles on the far side of the barrier (only one person threw something this side)
There you go, knew I'd written it somewhere!

The alchemy was the pre combat, these guys are effectively delayed actions in the first round... Not exactly RAW but seems reasonable to me!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-14-15/1746:50>
Cool - that's what I figured about the timing.

Sorry not to have looked back at the OOC carefully enough on the positions of people!

And sorry about so many questions - this is going to be another very tricky one to survive, so just needing as much data as I can get!

So for Al:
The Pepper is the real killer - will try to minimize as much as possible by Pushing Limit with a point of Edge.
Bod + Will + Edge = 14 dice
Pepper resist, Pushing Limit (http://orokos.com/roll/325370): 14d6h5 7
Sweet and very lucky - that'll be 4S, and not in excess of my Willpower, so no killer Nausea.

The Aisa is inhalation, so completely immune with internal air.

The Dopadrine there is no possible way I'll get it to zero, so I'll take the effect.

For Spike:
Pepper
Bod + Will = 9 dice
Spike Pepper resist (http://orokos.com/roll/325371): 9d6t5 3
He'll use one Edge to re-roll fails.
Rerolling Pepper resist fails (http://orokos.com/roll/325373): 6d6t5 2
So that will be 6S, and he'll have the "nausea" - fluff-wise he'll just do what you suggested, and what real dogs do when peppered - freak out and try to get the stuff out of his face.

For the Aisa and Dopadrine, again, no way to get it to zero, so he'll take those effects as well.

Good news is we've got until the end of this combat turn before the game effects hit us (though I'll IC the agony right now!).
Already declared their first actions of the turn.
Will declare Al and Spike's second actions once I get resolution on the first pass actions, but it will certainly involve getting out of the Pepper, unless we want to literally die within a few combat turns!

Hopefully the throwers themselves are outside the Area of Effect, in which case Spike, though already good and dosed, will already be out of the area due to closing to melee one of them. Al will likely close to melee as well on his second action.

As for Rachel and William, however bad they get hit, they should still be mobile for this first combat turn, and hopefully they'll motorvate themselves out of the Pepper cloud as well!




Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-15-15/0812:52>
@Aria

I'm not entirely happy with these surprise situations. I know it's complicated enough to handle that ruleswise without it being a pbp, but so far my Danger Sense ability hasn't done me any good.

Rather than complicate the game, I'd therefore ask if I may exchange Danger Sense for Adrenalin Boost, both being 0,25 point powers.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-15-15/0927:33>
@Aria

I'm not entirely happy with these surprise situations. I know it's complicated enough to handle that ruleswise without it being a pbp, but so far my Danger Sense ability hasn't done me any good.

Rather than complicate the game, I'd therefore ask if I may exchange Danger Sense for Adrenalin Boost, both being 0,25 point powers.
Fair enough! I'll admit I can't always keep PC passive powers in my head and they get neglected, apologies! Feel free to change the power and I'll try to occasionally give you 'danger sense' as a freebie! That said, your 'spider senses' have been on high alert since meeting the flowers  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-15-15/1723:05>
@Jack - thanks for the clarification. For some reason I thought barriers had Force x2 structure, and I probably thought a lot of other random things as well. But what I meant to say about the bullet and such was that, the way I'd figure it, shattering the barrier would reduce the DV of the bullet by the full structure rating of the barrier. I'm not sure why I think that, but it probably has something to do with hazy understanding of 4E rules, 5E rules, and pre-existing personal bias.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-15-15/1826:46>
My body armor has a chemical seal which is a free action to activate via wireless. I'm not sure how that all works, so I rolled the resistance test anyway. Does that resist both (9-4 + 9-4) or just one (9+9-4)? Hopefully it doesn't matter because, dang.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-15-15/1847:02>
Wow - look at Jackhammer go - chem seal badassery and takes on the barrier!

Caution to all though - tempting as it may be to link up, that will mean crossing into new chemical fields - might be best to continue to scatter outward at first until it dissipates, or risk additional exposure....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-15/0238:18>
My body armor has a chemical seal which is a free action to activate via wireless. I'm not sure how that all works, so I rolled the resistance test anyway. Does that resist both (9-4 + 9-4) or just one (9+9-4)? Hopefully it doesn't matter because, dang.
Chem seal makes you immune to contact and inhalation vectors! Unlike normal toxin attacks these are all one hit wonders, not that your characters know that!

The barrier got 3 hits to resist damage so it flickers but will then regen...as Al pointed out, extra toxin spread might want to be avoided for a couple of rounds! Rest assured they will be flinging more crap at you, but my IC opportunities are disappearing fast this week so might have to leave you cliff hanging for a bit, sorry  :-\
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-15/0626:43>
Rest assured they will be flinging more crap at you,

Yikes! This stuff is indeed nasty.
But wouldn't want anything less!

Hopefully, though, once (first pass) attacks from Al, Spike, French and (second pass) Isaint are resolved, there will be slightly fewer crap throwers out there!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-16-15/0631:43>
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <09-16-15/0800:56>
The real question is if the guy in chemical sealed armor can throw himself on them...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-15/0830:22>
@Tribes
before Al replies to Pinion, maybe I should roll some dice.

I'll make Navigation and Puyallup Barrens knowledge tests to see if Al can think of a way back that was less arduous/hazardous than the way we came...

Nav
Att + skill = 9 dice
Navigation (http://orokos.com/roll/325867): 9d6t5 4

Puyallup Barrens knowledge
Att + skill = 8 dice
Puyallup Barrens knowledge (http://orokos.com/roll/325869): 8d6t5 2
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-15/1524:43>
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?
AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything...  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-15/1527:04>
@Tribes
before Al replies to Pinion, maybe I should roll some dice.

I'll make Navigation and Puyallup Barrens knowledge tests to see if Al can think of a way back that was less arduous/hazardous than the way we came...

Nav
Att + skill = 9 dice
Navigation (http://orokos.com/roll/325867): 9d6t5 4

Puyallup Barrens knowledge
Att + skill = 8 dice
Puyallup Barrens knowledge (http://orokos.com/roll/325869): 8d6t5 2
Yeah ok, both reasonable rolls...you think I'm going to give you an answer?!?   ::) ...feel free to look at the Google Map and the 2072/DDH sources and let me know... there may be less direct routes which will take you out of Hells Kitchen sooner...that of course means there will be more people to contend with so depends what sort of hazards you want to face!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-16-15/1537:32>
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?
AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything...  8)

So, no way to avoid them? Then we are basically fucked.

But just out of interest: Do those guys all wear full chemical seals? Because even if they are immune to what they use, they are only secure from one dose. Or are those guys just suicide bombers and the real enemy comes after the dust settles... so to speak.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-16-15/1645:58>
@Aria, CoP - Are you just looking at my attack roll? I didn't post actual DV as it was unimportant by that point. I got 6 hits, so 6 damage - 3 absorb +1 from ISaint's shot is 4, which is enough to break the barrier right? But that's not even counting my actual unarmed DV, which is 14P. So unless there's something rules-wise that I'm not understanding, the barrier is quite gone.

@Tribal - haven't had a chance to catch up yet. Will finish France and brb.

@Adamu - the garden this morning was a bit sad. It was rainy, cold, and dark all day until about 3 PM. But still, the Louvre.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-15/1740:04>
How are these attacks resolved? Are those thrown weapons you can dodge or AOE weapons you can only avoid with a Run for cover Interrupt action?
AOE...although there's no cover to run to...the attackers are in the 'gas' area themselves...well, liquid splashes and powder coating everything...  8)

So, no way to avoid them? Then we are basically fucked.

But just out of interest: Do those guys all wear full chemical seals? Because even if they are immune to what they use, they are only secure from one dose. Or are those guys just suicide bombers and the real enemy comes after the dust settles... so to speak.
In a manner of speaking... No chem seals here... They are getting high on their own chemical concoctions as you butcher them!

@Pistol: ah, ok, noted, barrier gone, the others might not thank you for it as all 5 attacks will apply to everyone now... Except you that is  ::)

So I'm not being completely mean the attacks on the far side of the barrier will be at half strength due to being slowed...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-16-15/1803:07>
According to this new information I have edited my post: Adrenaline Boost for +2 Ini and instead of Full Defense I'm going Full Offense now:
3 short bursts at the heads of our attackers, before next round reduces me to a puking wreck.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-15/1820:26>
Never 'fucked.' Not till the last breath!

But it is tight! Al can't take another Pepper hit without getting the Nausea effect - three turns of total incapacitation (= death or worse).

BUT - Aria already said that these are one-hit wonders - so ongoing exposure to a particular dose is not going to take us out.
So we just need to make sure we don't get hit by many more doses.

So I think Jack's move is the best - as in, best defense is good offense!

Anyway, we still have solid, as yet unresolved attacks from Al, Spike, and French's first pass.
Then, for the second pass we have unresolved attacks from Isaint, and Al, Spike and French will all get a second pass before the first volley of drugs take effect. And Jackhammer, whose barrier smash may be more effective than we thought, has more passes this first turn as well, and he's fully protected from chem.

So hopefully there will be a lot of dead "throwers" by then...and then Jack is probably right...probably a follow-on attack after we are softened up.

But hey, if it's not a nailbiter, why play?

Having a great time!

Will post second-pass actions once first pass resolved.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-15/1825:42>

@Adamu - the garden this morning was a bit sad. It was rainy, cold, and dark all day until about 3 PM. But still, the Louvre.

Well now I feel bad I wasted your time.
But I'll blame the weather.

So you liked the Louvre? When I was there I had to choose between Louvre (huge line) and Pompidou Centre (no line), so I went with Pompidou. Never been less impressed with a museum. So sounds like I should have gone for the Louvre!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-15/1845:48>
@Tribes
before Al replies to Pinion, maybe I should roll some dice.

I'll make Navigation and Puyallup Barrens knowledge tests to see if Al can think of a way back that was less arduous/hazardous than the way we came...

Nav
Att + skill = 9 dice
Navigation (http://orokos.com/roll/325867): 9d6t5 4

Puyallup Barrens knowledge
Att + skill = 8 dice
Puyallup Barrens knowledge (http://orokos.com/roll/325869): 8d6t5 2
Yeah ok, both reasonable rolls...you think I'm going to give you an answer?!?   ::) ...feel free to look at the Google Map and the 2072/DDH sources and let me know... there may be less direct routes which will take you out of Hells Kitchen sooner...that of course means there will be more people to contend with so depends what sort of hazards you want to face!

Hmmm - well, I hope this doesn't mean next time Al rolls automotive mechanic to fix a car I get referred to some real-life car schamatics...Al is the one with Navigation skills...I can no more read a map than I can take out spirits with Killing Hands.
But I am nonetheless game!

What my intention is to use those skills to fine a route that might give us some help on the fatigue/survival rolls.

I don't doubt there are threats any route we take - though I do want to avoid obvious ghoul warrens.
So, there's a little subdivision to the west of Coplar Creek, and there is a larger built up area to the northeast of that. Both are within the Hell's Kitchen boundary, so I'll assume there are no "normal" habitations there. But all that ruined infrastructure could be someone's home, and no one we want to meet.
So what say we take a direct course back up until about the halfway point, then go just very slightly off a straight line back, bearing northwest between those two spots, keeping as far from them as possible?
That will be just a bit longer, but should also take us to Pioneer Way, which goes straight back to the Castle, is a big enough road there might be enough of it left to ease our passage back, but doesn't seem to have a lot of build-up along it on that stretch.

Again, if by these efforts/rolls we can just score some bonuses on our upcoming fatigue/survival tests, then happy happy.

And yeah, as Jack suggested, if taking turns riding the mule helps with those rolls, we should do that as well.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-16-15/1930:53>
I put my second pass up.
The Frenchman had given his coat to the Doc, so he has a Chemical protection of 4.

Thanks to Edge the Frenchman won't be incapacitated at the end of the turn. but -4 to Dice Pools ouch.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-17-15/0422:14>
@CoP - sorry about spreading the gas, guys. I'll get a post up next wifi I find.

@adamu - Yeah, the Louvre was pretty cool. I saw the line, went to Tiqets.com on my phone, bought a ticket, then just picked it up at the news stand just outside the metro. Skipped the whole line. Easy peasy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-17-15/0426:12>
Loved the Louvre... Set a really good scene in the underground pyramid hall for the original CoP on DS ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-17-15/0849:34>
@CoP:

Here’s what I’ve got so far…correct me if you think something else!

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier

1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, attacks Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 10-13 ???

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman:

1/3
Isaint shoots Below 2 (yeah, you guessed it!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS

2/1

2/2

2/3

3/1

3/2

3/3

Aisa kicks in -2D due to disorientation, hallucinations etc…
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-17-15/0908:33>
Looks basically good to me.

I hadn't yet declared second pass actions, but yeah, aiming and shooting Below 3 sounds fine.
Haven't rolled it yet - will get that up tonight.
If the family is immobilized, then I'm not leaving their side, anyway.
(Thank goodness those chem attacks were 'one-shots'!)

As for Spike, he also can keep acting without penalty on his second pass for turn 1.
Since Isaint has apparently shot the same guy that Spike was mauling (Below 1), on his second pass Spike will attack the next available hostile (Below 6?).
I'll get that roll up this evening as well.

Also, so when you say in 1/3 Isaint shoots Below 2, with 'yeah, you guessed it' does that mean Below 2 didn't go down from Al's shot?
No complaint - just confirming.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-17-15/0939:38>
In my last post I announced pass 2:
Shoot Below 10 (4 hits)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-17-15/1238:57>
Argh!!! Ok, will modify it so that Al and Isaint aren't shooting the same guy (you are one shotting these poor slubs with ease!)...did I get a roll for the Frenchman's first attack then?  I thought the one you posted last was for that rather than pass 2...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-17-15/1243:03>
Also don't forget that Isaint now has 4 passes thanks to Adrenaline Kick (and all are dedicated to erradicate  ;) )
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-17-15/1322:46>
did I get a roll for the Frenchman's first attack then?  I thought the one you posted last was for that rather than pass 2...?

Yes that was p.190 OOC:

Quote
Let's start with the initiative:
Initiative (http://orokos.com/roll/324806): 14+2d6 20

Seems like Al and the Frenchman are doing the same thing at the same time. The difference is instead of commanding the dog, he commands the family on this side of the barrier.

First simple action: Activate Internal Tank
Second action: Shoot at closest target's brain.
Pistol Called Shot: Vitals (20-2) (http://orokos.com/roll/324809): 18d6t5 7

DV10+net hits  AP-5 (APDS)


Ranged defense (Free, if needed)
Ranged Defense (http://orokos.com/roll/324811): 13d6t5 3

Resistance Test (Body+Armor )
Resistance (Body + Armor) (http://orokos.com/roll/324813): 27d6t5 8
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-17-15/1639:04>
Argh!!! Ok, will modify it so that Al and Isaint aren't shooting the same guy (you are one shotting these poor slubs with ease!)...

Great - so I think that shifts Isaint all the way down to Below 7 on his third pass? (That would hopefully leave only Below 8 [his 4th pass?], and then we could shift to fighting on a single front - sorry, just fantasizing!)

Here are Al's Second Pass attack on Below 3 and Spike's on Below 6.

Al - aim plus shoot
skill + att + specialization + aim = 12 dice
shooting Below (http://orokos.com/roll/326308): 12d6t5 6
Limit is 4
11P base with -5 AP

Spike - melee
skill + att = 10 dice
Spike attacks Below 6 (http://orokos.com/roll/326309): 10d6t5 5
DV is 7P with -1 AP
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-18-15/1225:17>
Sorry folks...wanted to get some more CoP up but work is giving me a kicking...might have to come in over the weekend so might be able to dash out the next round of actions for the foe...no promises though  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-21-15/0806:49>
Updated, more or less…

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier

1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS

2/1

2/2

2/3

3/1

3/2

3/3

Aisa kicks in -2D due to disorientation, hallucinations etc…

...so in less than three seconds you've already killed ~11 people between you...I clearly need to adjust your opposition (and giving them some cover might be a good idea lol... of course, it ain't over yet!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-21-15/0834:02>
... of course, it ain't over yet!

Indeed, I fear not!

Going into the second combat turn, we've got four family members plus spike incapacitated for the next three turns, and we're all now visually impaired due to hot smoke.
And we don't know who or where further attackers might be.

On the plus side, at this particular moment there seem to be no more obvious attackers..;..

Off the top of my head I think we can either
(A) circle wagons, delay actions, take constructive actions to prep as best we can for their second wave
OR
(B) just keep moving right this second. That would at least take us out of the hot smoke. Trouble is, we have like three "strong" dudes - French, Jackhammer, Isaint - that could maybe haul a family member each, maybe with penalties. 3-strength Al could maybe drag Spike along. Leaving two mimes to carry last family member????

So neither super appealing - what do y'all think?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-21-15/0847:32>
Moving is definitely the important part. Isaint can go astral or ultrasound, but getting out of the smoke would be preferable.
We have to get the family away from the poisonous zone.
Jackhammer should be able to carry the two kids. With his armor he is in the clear against any more chemical attacks.
The parents need a hand to hold to get them out.

We might have to switch to one handed weapons. I really miss the drones right now.

Ini round 2 (http://orokos.com/roll/327413): 16+4d6 34
I'll again activate Adrenaline Boost for 36, so there is a possible interrupt action with -5
I don't have wound mali - yet. But -1 to all actions.

@Aria
Can I use astral vision to identify those auras that want to do us harm?
Assensing (http://orokos.com/roll/327417): 7d6t5 1 [7d6t5=1, 2, 1, 6, 3, 2, 1]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-21-15/1125:21>
Yeah - holy moley Jackhammer's strength is 11. That is macho indeed.

So if Isaint and French (each 6 strength) take the other family members, Al can drag Spike out.

Haven't heard from Trisk - hopefully he's not incapacitated. If so, pulling him out will be an obvious priority, but there are still the two mimes...

I think if we can just get clear of the smoke so that we are not fish in a barrel for enemies outside it, we can stop carrying bodies - the incapacitation lasts, what, nine seconds of game time? Once they can sort of walk, we can be more mobile.

Will get declarations up tonight!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-21-15/1210:51>
@Tribes

Guys - are these things even predatory? Don't they eat rocks or something?

@Aria - other than its frightening appearance, does its movement appear menacing?
is it possibly trying to eat our drone/fuel cell?
Is there any chance of our drone falling into a bottomless pit?

I'll roll Zoology just to see what Al knows about these things...
Skill + Att = 7 dice
Zoology knowledge on Rock Worms (http://orokos.com/roll/327465): 7d6t5 1
Well, better than zero!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-21-15/1236:15>
From Running Wild:

Rockworm
Lumbricus saxi
Habitat: Mountains, hills, and urban areas
Range: Northern half of North America
Frequency: Uncommon
Identification: These 2-meter-long giant earthworms appear to
be an Awakened variant of a common nightcrawler (Lubricus
terrestris). They share the same segmentation as these ground
worms along with the “collar” located about a third of the
body length down from the head. Unlike mundane worms, the
rockworm’s body is encrusted with silica deposits, giving it a nearcomplete
exoskeleton. The rockworm’s “head” terminates in a
tripartite mouth. When opened, the teeth resemble the grinding
surfaces of a drill-bit used for well drilling.
Habits: Rockworms burrow through the earth at depths of up to
50 meters. Using their drill-like mouth structure and powerful
jaws, they can grind solid bedrock into dust. The ground-up rock is
mixed with their acidic saliva and digested before the indigestible
portions are defecated. The rockworm’s nutritional requirements
are unique and a bit of a mystery. The animal has a clear need for
a diet that is high in silicon, but other physiological processes also
exploit a variety of unusual minerals.
These animals are hermaphroditic but incapable of selffertilization.
In the course of their tunneling, they often form
larger caverns, over 25 meters in height in some instances, which serve
as dens and breeding grounds. As worms continue to enter and exit
these caverns, the bedrock surrounding them can become increasingly
unstable. In a number of cases, this instability has led to a sudden sinkhole
forming with severe consequences for surface structures.
In order to bring air into their tunnels, rockworms regularly
dig holes to the surface. In some instances, these air vents can enter
the foundation and walls of buildings or bridges. This can lead
to architectural instability, and some municipalities have placed
bounties on rockworms.

This one is MUCH bigger than 2m long!  2m has just emerged under the mule and there's more underground...despite the lack of facial features you get the idea that it is pissed (and I don't mean drunk!)  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-21-15/1335:06>
Well...
I really have to hand it to you Aria, you know how to make a story interesting  ;D

So, let's see: Poor Self Control (Thrill Seeker)
Composure (http://orokos.com/roll/327483): 7d6t5 4

Nope, I'm not going to attack that thing with my fists.


@Aria
I'd also need to know if that Friend-Foe-Neutral identification works, as my reaction depends on it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-21-15/1440:26>
The astral thing? You can tell emotional state and make your own mind up, abject fear or burning hatred could both be precursors to an attack, but a professional might be calm... You need a detect enemies spell for more precise results I think...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-21-15/1450:42>
Those guys don't look like professionals. And I don't want to shoot some bystanders.

Oh well, at least the guy with the smoke grenade is definitely a target.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-21-15/1719:27>
@CoP

Okay - Al's initiative for second turn is
11 + 2d6 - 1 for stun damage
Rolled a 2 and a 2 so my initiative is 14.

Drop shot gun (it's on a sling) - Free
Drag incapacitated Spike out of smoke - not sure what sort of action that is - call it Complex.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-21-15/1733:28>

This one is MUCH bigger than 2m long!  2m has just emerged under the mule and there's more underground...despite the lack of facial features you get the idea that it is pissed (and I don't mean drunk!)  ::)

Wow - knowledge skill paid off on that one!

Anyway, the "pissed" part is enough for Al to shoot first and ask questions later.

Besides which every second it thrashes around is an increased chance of our payload dropping down a sinkhole.


Where are Kevin Bacon and Fred Ward when you need them???

Initiative
11 + 2d6
Rolled a 4 and a 5, so initiative will be 20.

Simple - ready hunting rifle.
Simple - shoot it.
Skill + Att = 9 dice
Shoot Rock Worm (http://orokos.com/roll/327569): 9d6t5 3
12P damage, with the APDS the AP is -8.

Subsequent shots will be with aim for added die.
Aimed shots at worm (http://orokos.com/roll/327572): 3#10d6t5 6 3 1

Defense tests
react + int + combat sense = 15 dice
Defense rolls against worm (http://orokos.com/roll/327574): 3#15d6t5 5 4 4
If this thing hits me, will use Edge to reroll fails.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: saithor on <09-21-15/2150:26>
Initiative 12 Link: http://orokos.com/roll/327657

Casting a Force 5 Fireball, 5 hits Link: http://orokos.com/roll/327660
Resisting Drain all drain resisted Link: http://orokos.com/roll/327661
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-21-15/2159:04>
For the record, I have returned. I just need to catch up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: SgtBoomCloud on <09-21-15/2310:27>
Apologies to anyone for my slower posting habits, if any inconvenience is being caused by it.  I am working on adjusting to being a full time student as well as employee, which is making my time and energy levels tight.  NPCing pinion by GM or players for the sake of pacing is understandable.

That being said, we got a threat on our hands

Initiative (http://orokos.com/roll/327688): 9+1d6 10

Yuck.  Okay, backing away and letting loose a burst...

Burst Fire (http://orokos.com/roll/327689): 7d6t5 3

DP 7P+net hits, no AP, -2 to Defense
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-22-15/1449:10>
@CoP - my posted actions will actually take two turns, using up the last of my 23 initiative for this round. New Initiative (http://orokos.com/roll/327868) [12+3d6=3, 5, 4] 24
I wasn't sure how many people I would need to knock over, so I just left a bundle of hits there to be divided as needed. I hope that's an okay way to handle it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-22-15/1502:35>
@CoP

Aria, are there any enemy targets left? The innocent bystanders should by now be running away, correct?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-22-15/1621:14>
Initiative 12 Link: http://orokos.com/roll/327657

Casting a Force 5 Fireball, 5 hits Link: http://orokos.com/roll/327660
Resisting Drain all drain resisted Link: http://orokos.com/roll/327661
Can I just clarify the aoe attacks from you and Thorn...? The creature is practically on top of the mule and your cargo...if it is the centre of your aoe then that is going to encompass the fuel cell!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-22-15/1622:18>
@CoP

Aria, are there any enemy targets left? The innocent bystanders should by now be running away, correct?
Only one left to run, smoke grenade guy hasn't gone down yet though...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-22-15/1640:15>
Flash Bang is only Stun. That shouldn't hurt objects, since they lack a stun track. ;)
@ Enemy standing. Is he getting his defense despite having his sight blocked by the smoke?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: saithor on <09-22-15/1812:28>
Gunther is operating off of instinct, so on the off-hand I'd say centered on top, however is there any way to angle the attack so it still hits the creature but avoids blwoing up the mule?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: SgtBoomCloud on <09-22-15/2223:52>
"Piss off and get your spice somewhere else!"

...i see what you did there, and it is beautiful, Jack  :'D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-23-15/0348:47>
@Tribes - well, another player vs. character knowledge disconnect -

I realized when the fireballs started (most impressively) flying that I had no idea what a hydrogen fuel cell actually was.

Whereas Al, with Engineering group 6, certainly would.

So having spent some time on the Interweb, seems that unlike batteries, these things don't actually store fuel. So unless it is in operation, and thus connected to a (highly flammable) hydrogen flow, it should be completely inert.

Aria - does that sound right to Al?

Of course, just because we may not be about to blow ourselves up doesn't mean we want to damage our cargo!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-24-15/1637:30>
Sorry folks, crazy week again  :o ...hope to have more IC for you tomorrow before I crash out...

@Adamu/Tech Fetch: You got me...I should have perhaps looked up fuel cell too before I sent you out :P  ...this one is a pseudo science 'cold fusion' will go big bang if knocked kind of thing, not a nice safe inert thing...otherwise why would you have to smuggle it in?!?  So fireballs on top of it might not be a great plan!  But I'm happy for you to throw them beyond to envelope the creature while being outside the area yourself...bit trikier no doubt but possible by RAW as i understand it, without needing any extra rolls...

@Jack/CoP: who says his sight is blocked?!?  ::) he's looking at you in astral too...some sort of adept by his aura... looking forward to my next IC, can feel the <evil GM chuckle> building already!  Don't think I've got the energy to do it justice tonight sadly...so tenterhooks all round!!!

@SgtBoomCloud: Don't worry about a slower post rate, I'm aiming for 1ish a week for TB so I don't get swamped :P 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-24-15/1745:43>
@Aria

Awakened? Oh well, good to know  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-24-15/1821:21>
Unless there's a drug that gives astral perception?!?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-25-15/0120:26>
Ah yes. That too.
But since I do have one success in my assensing test, I actually can identify if he is really awakened.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-25-15/0254:30>
Yeah, he's an adept  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <09-26-15/0913:28>
think the escort team is ready to be moved on GM
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-26-15/1426:33>
think the escort team is ready to be moved on GM
Will get an IC up for you next week as I can't really post at the weekend. You have free rein as before to explore and describe the sub within the parameters I set out last weekend!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-28-15/0829:10>
Updated, more or less…

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
By Round 2: 1 foe standing (assuming Jackhammer doesn’t pound him down in rnd 1, or Tobbis does something nefarious…), group in a cloud of hot smoke

[spoiler]
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
[/spoiler]
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al sees Frisk dispatch Tabor (technically in 1/3) and can defend against her incoming attack…
Jackhammer carrying Natasha and the Doc
Below 13 legging it…

2/2

2/3

3/1

3/2

3/3

Aisa kicks in -2D due to disorientation, hallucinations etc…
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-28-15/0839:23>
@TB, sorry, bit rushed on the old IC but I wanted to get something up quickly so you can move things along... the two groups are slightly out of time sync now too which might get confusing but I'll try to engineer it so that you get back together at about the same time...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-28-15/0914:11>
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al sees Frisk dispatch Tabor (technically in 1/3) and can defend against her incoming attack…
Jackhammer carrying Natasha and the Doc
Below 13 legging it…

My latest dice wall is a couple of pages back. Save you the trouble - my next-up defense test came to seven successes (incl current wound/drug penalties). I am hoping that is enough to evade crazy mime's attack.
Al has already used his 2/1 action dragging Spike clear of the smoke.
If that means crazy-mime (survives my teammates and) gets another attack, my subsequent defense test netted four successes.

Will declare Al's 2/2 action once we see if crazy-mime is still standing by then.

And...did Below 13 throw one more thing at us? That was in the IC, but not the OOC...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-28-15/0937:58>
@adamu
Sorry for not immediately shooting at the bigger threat, but the sudden, but inevitable betrayal should get a chance to be played out.

@Aria
Any sign of enemy mind control, shapechanger or possession spirit within Frisk's aura?

That answer will determine if Isaint will keep punching or switches to taser next round.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-28-15/1053:22>
@adamu
Sorry for not immediately shooting at the bigger threat, but the sudden, but inevitable betrayal should get a chance to be played out.

No worries - "no survivors" sends a strong message!

Anyway, we probably shouldn't kill this mime girl.

Note that in the first moments of the fight, she took out one of the Flowers. Then, when she turned, she started on her own buddy rather than one of us. Plus the froth on her mouth.
That's three signs she is not a traitor but a friendly casualty.

Anyway, these mimes are our only friends down here - we want to be REALLY sure of what we're doing before we risk alienting them!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-28-15/1108:09>
Yes, but if it's e.g. Blood of Kali we will have to subdue her with a lot of prejudice
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: saithor on <09-28-15/1139:00>
So does Gunther need to roll damage resistance versus the acid spray?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/0517:09>
@CoP - note on last IC.

With seven successes (and Edge on standby), she'll probably miss.

But I know it's not for me to decide that - I fluffed Al dodging, but left it open for her still to hit if that's what happens.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0555:31>
So does Gunther need to roll damage resistance versus the acid spray?
It's single shot not aoe, so no...IC was more for drama than rules... You might want to do something about the acid eating into the cell though, that goes up and the explosion could be a good 100m radius!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0558:56>
Yes, but if it's e.g. Blood of Kali we will have to subdue her with a lot of prejudice
Ah, Blood of Kali, for when you really want to frag with your players  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0602:39>
@CoP - note on last IC.

With seven successes (and Edge on standby), she'll probably miss.

But I know it's not for me to decide that - I fluffed Al dodging, but left it open for her still to hit if that's what happens.
Only just!!! She got 7 hits too! Drugged up combat monster!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/0606:30>
Yikes - good thing she is apparently not using a contact-damage weapon.

But I'll edit the close call into my IC.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/0730:59>
The symptoms don't fit completely with K-10 since even in berserker rage she would attack enemies or strangers rather than friends first. That's why I made a assensing test for any additional influences (like the charm they did on the daughter). My guess would be another alchemical preparation.

But if it is indeed Blood of Kali it's doubtful if she'll survive if we fill her stun track (18S unresistable damage at crash). The only way would be a subduing attack with a hold (really hard with a +4 to strength on her side) followed by handcuffs and a shit load of zip ties. That's were we'll need Jackhammer's assistance.

I'm really missing a mage with the detox spell right now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0737:27>
You've killed all the enemies, she knobbled Tabor on her way to get to Al, who is technically a 'stranger'  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/0746:04>
I see.
Oh well,

Frisk I hardly knew ye.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0817:34>
@Aria
Any sign of enemy mind control, shapechanger or possession spirit within Frisk's aura?

That answer will determine if Isaint will keep punching or switches to taser next round.
Sorry, missed this one... her aura is full of blinding rage, consistent with K-10 (not that you've seen it often, if ever!), but equally could be a lesser combat drug like Kamikaze mixed with something to give the berserk effect (a woad variant perhaps)...can I have an attack roll for 2/2 please before she attempts to cut Al in half again?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/0827:21>
Not sure whether I am before or after her on 2/2...

Whenever it comes, will make a Melee Teamwork roll to assist whoever takes the lead on trying to subdue her, per p. 188 core book.

Att + skill + with other bad guys dead I'll assume minimum three friends in melee - wound - drug thing = 10 dice.
Melee teamwork to subdue Frisk (http://orokos.com/roll/329951): 10d6t5 4

With all of us piling on, I am pretty sure we can get through this without having to kill a friend!
Al has handcuffs, by the way.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/0833:44>
Damn it. There is the small unit tactics dog pile - exactly what we need in a situation like this.
Oh well, that will have to wait until next round - if we all survive until then.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/0837:04>
Dude - couldn't they work together?

You do the Lead test on the Dog Pile thing, and that adds to all our Melee Teamwork rolls, and then whoever takes the lead on the subdual (11 Strength Jackhammer?) has even more extra dice...I can always add dice to the roll I just made...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0844:30>
I ain't done being nasty to you yet but I haven't managed to sort the IC to my satisfaction...can you hold fire until then???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/0857:52>
Sure, just doing a bit of OOC planing ;)

If it helps you, Isaints action order:

2/1 Shoot and miss Adept
2/2 Shoot salvo at Adept
2/3 Assensing/Foci activation
2/4 Charge Frisk
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/0922:38>
Want to roll for shooting 13 in the back?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/0930:06>
I did in the IP thread. 4 successes with 6 bullets on the way (dodge -5)

And yes I want to, that guy is retreating not fleeing since he managed to throw another attack beforehand.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/1237:58>
Rushed as ever, sorry...

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
Now: No barrier, hot smoke in the corridor, Below 13 fleeing, Harlequin drugged & attacking

[spoiler]
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
[/spoiler]
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al, dragging Spike out of the smoke, sees Frisk dispatch Tabor (technically in 1/3) and dodges her first blow (just)
Jackhammer carrying Natasha and the Doc and running (where exactly??? Forwards ‘into the unknown’ or back following Below 13?!?)
Below 13 legging it after throwing one last gift at the family…

2/2
Isaint shoots burst at Below 13 (rolls?)
Frisk attacking Al (want to roll edge on those 4 defend hits???)
Al teamwork melee test to grapple Frisk
Alchemy explosion on Spike and Al – treat as short range wide shotgun blast, if you take any damage you are drugged – although the flechettes don’t actually do any damage!
Jackhammer running (although Al and Isaint seem to want you to get in on the combat with Frisk…)

2/3 Isaint assensing and activating focus

2/4 Isaint charging Frisk (rolls?) 


3/1 -- 3/2 -- 3/3 -- 3/4

Aisa kicks in -2D due to disorientation, hallucinations etc…
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/1247:26>
Ini 26:
One parting shot at the adept. And with shot I mean salvo
Salvo @ Adept (http://orokos.com/roll/329646): 14d6t5 4
12 P AP -7 -5 to dodge

4 shots remaining
Declare Pre-emptive Dodge -5

Ini 11
Free Action: Drop weapon in sling
Simple Action: Perceive in Detail: Assensing Frisk: Assensing (http://orokos.com/roll/329647): 7d6t5 2
Simple Action: Activate Weapon Focus

Ini 1
Free Action: Deactivate astral perception focus
Complex Action: Charge Frisk:
AGI 9 + Unarmed 4 + 3 Weapon Focus +1 Charge -1 Drug +1 friend in melee
Charge (http://orokos.com/roll/329650): 17d6t5 2
[17d6t5=4, 2, 5, 1, 3, 2, 2, 3, 1, 3, 6, 2, 3, 1, 3, 2, 4]

Don't do drugs kids, they'll fuck you up...

Underlined the relevant rolls.

So, did I get this right, a possessed corps? *donsfedoraandwhip*
"SHEDIM, why did it have to be shedim?"
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-15/1335:02>
Relax, lol, he used edge for a dying man trigger... No shedim, yet  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-15/1409:50>
Puh,... wait, what was this about "yet"? :o


 ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-29-15/1634:00>
Ok here is for the Frenchman:

Initiative (http://orokos.com/roll/330067): 14+2d6 20

Pass 20:
Attempting a Blast out of hands called shot on frisk's weapon.
20 -4 (total mods from pepper punch) -2 (Called Shot) - 6 (Heavy Smoke) + 7 (edge) = 15
Called Shot: Blast out of hands (http://orokos.com/roll/330066): 15d6t5 7 That should do to disarm the lady hopefully!

Pass 10:
Charge the girl to subdue her
15 - 4 +1 =12
Charge Frisk (http://orokos.com/roll/330069): 12d6t5 6


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ChromeZephyr on <09-29-15/1707:33>
Just noticed that I wrote an entry for Scrapheap that is frighteningly similar to pistolgrip's for Bent.  How embarrassing.   :-\

Will edit shortly, work is rather hectic today.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/1837:05>
Frisk attacking Al (want to roll edge on those 4 defend hits???)

Yikes, just so little Edge left.
With my four hits on defense, and a few hits on soak, she PROBABLY won't have enough net hits to take me down (esp. not what with what now looks like it will be an Unarmed attack - thanks Obi!).
But I MUST stay conscious to save Spike (see below), so yes, will use a point to reroll nine dice.
Rerolling to avoid drugged mime's second attack (http://orokos.com/roll/330086): 9d6t5 3
So up to seven successes, Hopefully that will do the trick.

Then proceed with the Melee Teamwork as stated - that is three successes, by the way, not four, as I had overlooked one die of penalty.

Then this bomb thing...
One of those went off near Frisk - so this could well be that enraging crap...not cool.
Cannot determine for myself whether I take damage, as I do not know the base DV or how many "successes" the bomb may have gotten.

But after all shotgun, drug, and wound penalties, Al has three defense successes left on the next roll on his dice wall (that's on p.190).
With wide spread flechette getting -3 DV, and +5 AP, I seriously doubt it will have enough modified DV to exceed my modified armor rating of 12 to do Physical damage (drug me).
(I think it is not actualy flechettes but rather drops of gunk, maybe? But also assuming if it gets all the flechette bonuses it also entails all the flechete penalties? Hope I'm not wrong!)
So hopefully Al won't get drugged!

However, Spike has no armor at all, and even if Incapacitated characters get defense rolls (unclear), his penalties bring his defense pool to zero.
And I can't have my dog going apeshit and have to put him down.

Thought of using Protect the Principle, but at 4 on initiative, I don't have enough for that Interrupt.

And only one Edge left...

So...I swore to myself about a year ago I wouldn't spend any Karma until I finished by silly story over on DS, but desperate times call for desperate measures.
Will spend 24 for the Lucky quality and 40 to raise Edge to 8.

Then I'll spend 2 Edge to use Lucky Duck (Run & Gun p. 126). I'm close enough, and it costs no actions, and in game terms I don't have to absorb any extra damage. And the attack then automatically misses Spike (fluff-wise I'll probably have Al jump on him).

So that's me out of Edge!  Yikes!

And thanks - this is a truly badass scene!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <09-29-15/1848:07>
Hade to say it Al, but if that guy didn't have a shotgun... he may well have set off a Fragmentation Grenade...  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-15/1854:22>
Nah, it's neither - it's some sort of alchemical blast - that's why I have so many questions on how it will be resolved.

But what Aria rules is what Aria rules.

Don't know what will happen to Al, but pretty sure I've worked it out to save Spike. That's what matters. Al will die before he loses another dog.

Would never have even brought him down here, except that our place got burned down and nowhere else for him to go!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-30-15/0057:21>
Looks like the gods, whichever ones they may be, favour Al and Spike! That and some good teamwork! You'll still need to subdue raging elf clowns but you're doing well so far! I know I was playing a bit fast and loose with RAW on this one but it seems to have worked out ok ...Al's luck is running out though! Ouch!!! ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-15/0441:07>
Not running out, just OUT!

Too close for comfort!!!

But still standing, for now...

Looking at subduing our mime friend, we have a melee attack from Isaint, a subdual attack by French, and a melee teamwork attack from Al all yet to be resolved.
Do we want some coordination on that? Make one of the other attacks a teamwork as well?
Is Jackhammer going to be able to come in on that - his strength will be key until we can get some restraints on her...

In any case, someone please make use of the three extra dice you are entitled to from Al's melee teamwork attack...

And did French's disarm work?

I have an IC planned for the Spike-save, but all that disarming/subduing happens before that, so I'll hold off until some of that is resolved/ICed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-30-15/0450:15>
Well, I'm all for teamwork. If the Frenchman and Jackhammer also join the fray, I'll change Isaint's attack to a teamwork attempt, trying to get control of one arm.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-30-15/1036:48>
I'm on my way back, assuming that whopping 1 hit doesn't reveal anyone hiding nearby, just waiting to abduct the doctor when I set him down.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-30-15/1554:44>
If I see this correctly, we all have declared all actions for round 2
Now it all depends on what the crazy Frisk does (and who else crawls out of the woodwork)


Round 3 and it's hallucinations are a go than.
Ini Round 3 (http://orokos.com/roll/330357): 16+4d6 27

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-15/1621:03>
If I see this correctly, we all have declared all actions for round 2
Now it all depends on what the crazy Frisk does (and who else crawls out of the woodwork)


Round 3 and it's hallucinations are a go than.
Ini Round 3 (http://orokos.com/roll/330357): 16+4d6 27

All declared - so are we waiting for round 3 for Jackhammer to make a melee attack to resolve all those teamwork tests?
(unclear on the rules - how long do the bonus dice stay on stand-by for the primary attacker to use?)

But in any case, we need a ruling on French's disarm shot.

I'm waiting on that before I go ahead with any IC...

Once we get that I can IC
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <09-30-15/1715:55>
Ah sorry, didn't realize I was the last one. Since this is my first foray into subdual territory, what's the appropriate action here? If someone would be so kind. I'm also a bit unfamiliar with this teamwork business (the rules, not the concept in general).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-15/1906:59>
Ah sorry, didn't realize I was the last one. Since this is my first foray into subdual territory, what's the appropriate action here? If someone would be so kind. I'm also a bit unfamiliar with this teamwork business (the rules, not the concept in general).

Basically, you just do an unarmed combat attack, then add your net hits to your strength and compare to other guy's physical limit.
So you are way the strongest, so you're the man to take the lead.

For your attack roll, you get to add dice for all of our teamwork hits. Between Isaint and Al, that's five extra dice you get. Obi hasn't confirmed he is in on the teamwork, but if he is, then you will get six more dice on top of that.

I just checked the rules and we are still golden - up to three people can keep stacking bonus dice until a fourth goes for the final attack.
(Technically we shortchanged ourselves, because they snowball - for instance, Al's three successes could have been used by Isaint to help him get even more extra dice, and so on as they accumulate. But I am thinking if you melee her with eleven extra dice behind you, you'll get an initial hold - that's all we need to get some restraints on her.)

It's all on p188 anyway.
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <10-01-15/0535:32>
@Tribal Beats

Payday post brought forward with September awards.

@Tribal Beats

Have edited this whole post in line with corrections from Aria - basic award still the same, though.

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-15/1234:30>
@CoP:

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
Now: No barrier, hot smoke in the corridor, Below 13 fleeing, Harlequin drugged & attacking

I’ve tweaked rnd 2 to what I think your actions are now that you’ve declared, re-declared etc, and that most of the teamwork stuff will take place in 2/3 onwards…?  Please correct if wrong!  Frisk’s initiative is 36 in rnd 2…nasty combat drug!!!

I haven’t resolved the initial grapple yet because the Frenchman might be nursing too many wounds to be helpful…see 2/2

[spoiler]
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
[/spoiler]
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al, dragging Spike out of the smoke, sees Frisk dispatch Tabor (technically in 1/3) and dodges her first blow (just)
Jackhammer carrying Natasha and the Doc and running (where exactly??? Forwards ‘into the unknown’ or back following Below 13?!?)
Below 13 legging it after throwing one last gift at the family…(this ‘takes out’ Tobbis – unconscious but not dead, when/if he re-joins us he can come back to life ;D)
Frenchman shoots to disarm Frisk (and just succeeds…she got 6 hits! At least you don’t need to contend with the weapon focus now)

2/2
Isaint shoots burst at Below 13 (rolls?)
Frisk attacking Frenchman – free action draw knife, fire pistol (ambidextrous) 6 hits @ 9P, -6AP APDS Ouch! Hope you dodge it
Al teamwork melee test to grapple Frisk – delayed / aborting to save Spike?!?
Alchemy explosion on Spike and Al – treat as short range wide shotgun blast, if you take any damage you are drugged – although the flechettes don’t actually do any damage!
Jackhammer running

2/3
Frisk will attack Frenchman with knife
Isaint assensing and activating focus
Jackhammer running back

2/4
Frisk will attack Frenchman with knife
Isaint charging Frisk to assist Jackhammer, Frenchman and Al???

3/1 -- 3/2 -- 3/3 -- 3/4

Aisa kicks in -2D due to disorientation, hallucinations etc…

Because I know you occasionally like to see stats (bolded is the K-10 boosts):

Frisk

Body: 4   (4) +3
Agility: 7 (7) +3
Reaction: 5 (7/8)
Strength: 5 (5) +4
Willpower: 3 (3) +1
Logic:   2 (2)
Intuition: 5 (5)
Charisma: 4 (4)
Edge:   5         
Magic/Resonance: 6 (6)
Essence: 6 (6)
Initiative: 10 (12/13) +5
Initiative D: 1D6 (3/4D6)
Physical Limit: 7         
Mental Limit: 4         
Social Limit: 6         
Phys CM: 10         
Stun CM: 10   

+ve Qualities
Agile Defender
Ambidextrous
Adept's Way [Warrior]
Mentor Spirit [Dragonslayer]
Martial Art [Longsword, Half Sword, Pouncing Dragon]
High Pain Tolerance 3, Berserk                     

Skills
                     
Blades   6 [Sword] (13) +3 Adept, +4 Focus
Escape Artist 6 (13)   
Gymnastics 6 (13)   
Palming 3 (10)   
Pistols 6 [Rev] (13)   
Sneaking 6 (13)                  
Pilot Ground Craft 1 (8)   
Con 4 (8)   
Etiquette 3 (7)   
Intimidation 4 (8)   
Leadership 3 (7)            
Perception 5 (10)   

Adept Powers
Improved Reflexes [2 / 3 Qi]
Combat Sense [3] *
Improved Blades [3] *
Rapid Draw *
Motion Sense
Danger Sense [2]
Improved Accuracy [Sword]

Relevant Gear
Sword [A7, R1, (STR+3)P, -2AP]
Combat knife [A7, R0, (STR+2)P, -3AP]
Modified Ruger Super Warhawk [A6, 9P, -6AP APDS, SS, 6(cy)]
Camo Suit [9] w. Thermal Damping [5], Non-conductivity [4]
Ballistic Mask [2] w. Respirator [6], Thermo, Image Link, Flare Compensation, Trodes, Camera [3] w. Vision Magnification, Directional Mic [3] torn off!  small mercies  ::)   
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-01-15/1409:57>
Dodge - 4 Mods (http://orokos.com/roll/330526): 13d6t5 3 (Should be 9 dice: remove last 4 dice for a total of 2 hits.
Push the Limit with exploding two successes: Edge: Push the limit (http://orokos.com/roll/330530): 9d6t5 1
Edge: Exploding dice (http://orokos.com/roll/330531): 1d6t5 0

Total of 3 successes to dodge:

Armor 19-6AP =13 > 9+6-3 =12
Need to resist 12S damage! (Already at -3 boxes)... Oops...

Resist 12S (http://orokos.com/roll/330533): 21d6t5 10 !!!
Take it like a man 2 Stun boxes, total of 5.

I hope now the Subdue attack succeed before she start slicing the Frenchman's head off his shoulders, unless she has an attack before me!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-15/1415:02>
Yikes!
She's a hellion!!!
Very very cool.
(And even cooler if someday down the road she remembers we didn't just shoot her!)

Anyway, thanks for the clarification on timing of things!

To answer your question about whether Al delays or aborts his teamwork test to save Spike, there is no need. The Lucky Duck thing does not require an action (although my fluff will look like one) - there is no action cost in game terms - just Karma (EDIT - sorry - EDGE) spend for a particular effect.
So Al will still make that teamwork test.
(NOTE: his three hits are opposed by the defender [Intuition ONLY], and only net hits apply to the final attacker bonus - sorry I missed that point earlier, everyone!)

Finally - seems I can reclaim one precious point of Edge.
You'll recall that in your previous OOC rundown of the battle, Frisk made a second attack on Al in 2/2
"2/2
Isaint shoots burst at Below 13 (rolls?)
Frisk attacking Al (want to roll edge on those 4 defend hits???)"

...and that I did indeed use Edge to reroll my fails.
But now it seems that, thanks to Frenchman disarming and distracting her, she used her 2/2 attack on him.
Ergo, Al would never have spent that point.
(Sorry that turns out to be at the cost of Frenchman taking a hit, Obi!)

Will get an IC up for Al once the kids are in bed!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-01-15/1445:25>
Well technically I think we both get her wrath as per the initiative scores:

36 - Frisk
26 - Frisk & ISaint
24 - Jack
20 - Frenchman
16 - Frisk
14 - Jack & Al
11 - ISaint
10 - Frenchman
6 - Frisk
4 - Jack & Al
1 - ISaint

So I believe Frisk could have done her two attacks on Al who miraculously survives, get disarmed by the Frenchman's shot, Shoot at the Frenchman who miraculously survives.
That means the Frenchman has his melee attack and Frisk will certainly retaliate on him if she's not subdue yet, which I doubt will happen until Jackhammer join the fray on Pass 4.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-15/1451:45>
Hmmm - I think it is possible you are thinking of Initiative in an older SR system.
In previous editions it was that way, but now everyone acts in the first initiative pass (highest to lowest), then they subtract ten and start all over again with anyone who still has a positive score.

So no one acts multiple times before other characters act.

Aria has posted the rounds using that (SR5) system correctly, I think.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-01-15/1601:49>
Oh, gotcha. Much better this way, then. And yes you're right, Frisk would only attack you once. The rest in on the Frenchman...
Ouch.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-15/1627:15>
Yeah - and seriously - thanks for taking the heat off of me!

All the tough scrapes we've been in on this run, it's always been teamwork more than anything else that pulled us through.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-01-15/1707:14>
Ouch. That hurt.

But just a quick note on Teamwork: Jackhammer can't get more dice than he has skill points in unarmed combat - so a maximum of 6.

But now starts the fun 3rd round with the hallucinations... ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-15/1717:40>
Well, hopefully Jackhammer will take her down right away now.

If not, and we have to try again, you should definitely do your leadership thing and give us those dogpile bonuses.
Then we do the teamwork thing right, remembering all the friend-in-melee bonuses and with the snowballing bonuses, and hopefully we can get her restrained in one or two passes...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-15/1725:41>
Ouch. That hurt.

But just a quick note on Teamwork: Jackhammer can't get more dice than he has skill points in unarmed combat - so a maximum of 6.

But now starts the fun 3rd round with the hallucinations... ;D
Ive got 2 knife attacks and possibly Jackhammers subdual to sort out... Unless one of you want to run 2/3 and 2/4? She isn't employing tactics, just trying to maim whoever attacked her last! Bear in mind her massive agility and escape artist skills though! She isn't going to go quietly!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-01-15/1747:01>
Subduing is relatively easy:

To subdue a character, resolve melee combat normally using the Unarmed Combat skill. If the attacker successfully hits, compare his Strength + net hits to the defender’s Physical limit. If the attacker’s total exceeds the defender’s Physical limit, the attacker grapples and immobilizes the defender. This subduing attack causes
no damage to the defender.
To break out of the lock, the defender must take a Complex Action and succeed in an Unarmed Combat + Strength [Physical] Test with a threshold equal to the net hits scored on the attacker’s original grappling test. Otherwise the defender remains subdued and cannot take any actions requiring physical movement. Consider the subdued character to be prone for any attacks made against him.
The grappling character does not need to make any tests to maintain the grapple, but he must spend a Complex Action on each of his Action Phases to hold the position.

So Frisk now has to beat a threshold of 6 with 8 dice since she seems to lack an unarmed combat skill.


Also here are the rolls for Isaint in the first phase of round 3

Ini Round 3 (http://orokos.com/roll/330357): 16+4d6 27
Free Action: Rapid Draw handcuffs
Complex Action: Trying to apply handcuffs.

I have no idea what test you need for that, so I'm guessing unarmed will have to do:
AGI 9 + 4 Unarmed -3 Drugs= 10 dice
Handcuffing (http://orokos.com/roll/330553): 10d6t5 4 [10d6t5=4, 3, 4, 6, 4, 2, 6, 6, 5, 1]


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-15/1810:39>
I will allow escape artist to replace unarmed combat for the above...please feel free to resolve D rolls for me, I'm going to sleep :P

And don't forget the knife attacks, I know why your IC glossed over them but...  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-01-15/1924:14>
Sleep tight  ;)

Ok, I'll try to sort this out:

Her knifes are not her weapon focus so she "only" has 19 attack dice.
Knife Attack 2/3 (http://orokos.com/roll/330572): 19d6t5 7 [19d6t5=2, 5, 4, 3, 4, 6, 5, 1, 2, 2, 6, 3, 6, 3, 1, 2, 5, 6, 3]
Knife Attack 2/4 (http://orokos.com/roll/330574): 19d6t5 8 [19d6t5=3, 6, 4, 5, 5, 3, 1, 6, 1, 2, 2, 6, 5, 5, 1, 1, 3, 4, 6]
Combat knife with custom grip limits this to 7

I am really sorry Obidancer - I promise, I'm not trying to kill the Frenchman
Frenchman Defense vs. Frisk 2/3 (http://orokos.com/roll/330579): 13d6t5 5
Frenchman Defense vs. Frisk 2/4 (http://orokos.com/roll/330580): 13d6t5 5

I'd advice you to take "Pre-emptive Block" at -5 Ini. That allows you to add 6 dice to your defense for the whole round (p.122 Run&Gun), but you Physical Limit applies.

Now regarding Teamwork melee: Frisk has a INT roll against all helpers:
Int roll vs. Al (http://orokos.com/roll/330576): 5d6t5 3 vs. 3 hits
Int roll vs. Frenchman (http://orokos.com/roll/330577): 5d6t5 2 vs. 6 hits
Int roll vs. Isaint (http://orokos.com/roll/330578): 5d6t5 1 vs. 2 hits



Unarmed Combat (http://orokos.com/roll/330496): 20d6t5 6[20d6t5=3, 2, 2, 5, 4, 2, 4, 3, 6, 5, 4, 3, 2, 1, 4, 5, 5, 4, 1, 5]
Frisk Dodge Grapple (http://orokos.com/roll/330583): 16d6t5 2

Even without the 5 supporting dice, Jackhammer has grappled Frisk.

Next round, Frisk can try to escape.
Escape artist roll Frisk (http://orokos.com/roll/330582): 15d6t5 5 [15d6t5=3, 5, 2, 5, 5, 4, 5, 3, 5, 2, 2, 3, 4, 1, 1]
She might succeed, depending on the amount of damage the Frenchman takes or takes not.

But Isaint trys to cuff her at Ini 27, so now it all depends on what Ini Frisk gets in Round 3:
Frisk Ini (http://orokos.com/roll/330585): 18+4d6 25 [4d6=1, 4, 1, 1]

Wow. that was more work than I thought. :o



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-15/1941:04>
Sooo - if I am following that right (and I might not be), does that mean you get the cuffs on her before she has a chance to act?

If so, even if she acts, she would have to break Jackhammer's hold AND get out of the cuffs - so we would pretty much have her.

Al will jump on and put a second pair of cuffs on her wrists.

Then we can improvise restraints for other joints out of ripped clothing (from corpses) if we have to - she won't be going anywhere.

But what about French - how badly hurt will he be once he's used any sort of blocking/full-defense/Edge or whatnot???

First aid standing by...




Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-01-15/2120:04>
Pre-emptive Block (http://orokos.com/roll/330612): 6d6t5 4
Block the first attack

Pre-emptive Block (http://orokos.com/roll/330613): 6d6t5 2
Will push the limit again, hopefully this time with better luck.
Push the Limit + exploding dice (http://orokos.com/roll/330617): 11d6t5 5
Push the Limit + exploding dice (http://orokos.com/roll/330619): 4d6t5 2
Push the Limit + exploding dice (http://orokos.com/roll/330621): 2d6t5 1

Total of a whooping 15 successes!
That's the fourth Edge used in this combat, three because of Her.


Thank ISaint, still three Edge used, but I'm glad  to see how the Frenchman survived this ordeal! ... so far

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-02-15/0319:03>
Actually you don't have to.

The two additional successes are enough to turn that into a glancing blow (thank god there aren't any taser knifes - yet), since the accuracy of the knives limits them to 7 successes

But yes, K-10 and a killer elf we don't want to hurt is a really dicey combination.

Isaint has enough plastic restraints, so we won't need to tear of any clothes for makeshift ropes.

If necessary there is also micro wire, but she'd probably cut herself to shreds with that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-02-15/1037:37>
@Aria - bit worried about this worm...whether it is going to spew swarms of little baby fireworms or erupt in a cloud of poison gas or just generate a megaton bio-detonation, I am thinking it could be a problem. Yup.

But can only run as fast as the mule (how fast is the mule?).

Long shot, but this beast was thrashing about in a hole of its own making, breaking up dirt and rock as it broke through to the surface, flailing about and doing who knows what sort of damage to the earth around it...now it is lying there combusting, presumably sort of hanging half out of the hole it made?
How stable does the rock it is sitting on look?
Just wondering if a few well placed shots might be able to finish the job on any destabilizing it did, maybe cause a rockslide back into the hole, which would carry it down where it came from and make it a lot safer...

Does that sound at all plausible?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: SgtBoomCloud on <10-02-15/1133:00>
Good questions adamu.  In combination with that, I will be posting later today once work permits and I can use a dice roller with a legit computer, but at the very least, Pinion will be attempting to move our cargo away as fast as possible!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-02-15/1214:37>
@Adamu: might take more than a 'shot' or two...anyone got any grenades???  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-02-15/1242:14>
@Adamu: might take more than a 'shot' or two...anyone got any grenades???  ;D

Yeah, thought of that - but want it to blow up AFTER it is deeper in the hole, not cause it to detonate early while it is still on the surface.

So...for loosening the unstable rock AND not causing more fire...Jack - you got any more concussion grenades???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-02-15/1244:05>
Good questions adamu.  In combination with that, I will be posting later today once work permits and I can use a dice roller with a legit computer, but at the very least, Pinion will be attempting to move our cargo away as fast as possible!

Thanks. I always figure better to be creative than just try to win on having more dice (because you usually won't!).

But yeah, anything you can do to speed that mule along....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-02-15/1247:58>
@Aria - CoP

Everyone's ICed just up to right before we dogpile on this mime and start hogtying.

Seems that based on Jack's painstaking resolution we have succeeded at that.

Are you cool for us to IC to final truss-up?

(Just thought of something everyone - here we were keeping her alive because, like, she was a friend and we didn't want to kill her for getting drugged - what nice guys we are - but, like, she is also the only one that knows the way out of here - glad we did the right thing!)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-02-15/1404:46>
IC away! She will thrash like a landed fish, possibly even to the point of dislocated/ broken limbs... Feel free to roll duration for the drug, but I don't suggest waiting around that long...!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-02-15/2133:32>
@CoP, ISaint - that's my way of in-game purchasing. He seems like the kind of guy to have a spare, after all. I didn't think anything else would make sense at present.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-03-15/0149:20>
And you would be right with that. Isaint is all to willing to provide you with some fire power ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-03-15/0716:36>
@Tribes

Thorn brings up a thought-provoking point. We should be careful.

However, I would say that:

* Whatever this thing does, it may not be just an explosive blast. It could spread poison gas, or lots of little baby monster worms, or, more likely, huge quantities of the same acid it spewed at us. In all those cases, having it down in the hole is best.

* Even if it is just a big explosion, being in a confined space will not in any way increase the force of the blast, it will only channel it. That does suck if you are in the channel, but the channel will be straight up - blast force does not turn corners. The overpressure can also suck if the vessel is something easily shattered, like a porcelain toilet. In this case, there will at least be several meters of decades-old lava flow, and possibly some igneous bedrock below that, depending on depth. The only way an underground detonation could bite us in the butt would be if
(A) there was untapped natural gas (which I think would have been exploited by now, and if it is down there would likely ignite even with a surface explosion.
OR
(B) if the blast was strong enough to cause a geological event, like split the ground out from under our feet or something - but if the blast is that strong, we would still rather have several meters of rock between us and it, than have our bodies and the fuel cell be directly exposed to it.

But I'm not a physicist or a geologist. As usual, Al knows more about this than I do.

He's got nine dice for Mining knowledge, and nine dice for Demolitions, and even nine dice for Puyallup Barrens (for underground hazards???).
So I'll make a single nine-dice test as an amalgam of those, to see what Al thinks he ought to do.

Since ultimately, all that really matters is what the GM thinks!
So just assuming we are talking about a vanilla explosion, best underground or on the surface - opinion based on Mining and Demolition.
Blended Demolitions/Mining roll (http://orokos.com/roll/330835): 9d6t5 3

All assuming we even CAN get the thing back down in its hole!!!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-15/0950:28>
@Aria - reading in Seventh House and saw The overworlders are gone now, those that managed to escape Below anyway,...

Have to ask, is that just you being optimistic about our prospects, or can we infer that Frisk eventually comes to her senses and she leads us unmolested out of London Below???

If so, where are we?

And how long did it take - once all the drugs are worn off, we want to stop at some point to do First Aid on some people...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-15/1010:44>
Don't be to optimistic. There might still be waiting a Grue somewhere in the darkness... ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-15/1033:07>
I'm sure a couple of you will make it to the surface again  ::)

If you want to IC just bear in mind that Frisk is going to take 18S damage any minute now...you can muddle along until she regains consciousness or do something about it?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-15/1043:53>
Countering drugs is really hard.

I can provide an advanced medkit, rating 6 and again a modest leadership roll to improve the result of anyone who is trained in First Aid (as long as he/she has a combined pool from Log+FA > 7 - otherwise it's more prudent to let the kit work on autopilot).

We'll have to content with: -2 magic user, -2 bad conditions and need to get at least 3 successes to heal one point of stun damage.

Frisk will have 10 S and 5 P on her damage track. Giving her a stim patch to keep her going won't kill her, but it will knock her out again and Isaint will veto such an approach.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: SgtBoomCloud on <10-05-15/1143:57>
Attempting to move the drone...

Control Device (autopilot) (http://orokos.com/roll/331245): 6d6t5 1

....oh boy D:
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-15/1634:02>
@Saithor - "...and he really didn't want to die on a Friday."

Dude, that line totally cracked me up.

Loving Gunther more and more.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-15/1644:25>
Countering drugs is really hard.

I can provide an advanced medkit, rating 6 and again a modest leadership roll to improve the result of anyone who is trained in First Aid (as long as he/she has a combined pool from Log+FA > 7 - otherwise it's more prudent to let the kit work on autopilot).

We'll have to content with: -2 magic user, -2 bad conditions and need to get at least 3 successes to heal one point of stun damage.

Frisk will have 10 S and 5 P on her damage track. Giving her a stim patch to keep her going won't kill her, but it will knock her out again and Isaint will veto such an approach.

Al's got the best First Aid pool in the group at 7 dice - just enough to be better than letting the kit work on its own.

Who else can use First Aid? Let me know. I have my own R6 kit, too, so there are enough supplies to go around.

Next question:
@Aria, once we are away from the scene of the battle and somewhere that looks relatively quiet, we are going to do some first aid stuff.
If we spend 20 or 30 minutes trying spots, can we find a place with wifi coverage? That will be six dice on or off all our tests....

Once we know if we have wifi coverage, I suggest:

Isaint uses Leadership to help Al do First Aid on himself.

Isaint uses Leadership to help Al do First Aid on Frisk.
We should do this after her K-10 crash, and, just as we did with Natasha, start by healing Stun damage. That way if we heal even one box, she'll technically be conscious and ambulatory. We still need her to show us the way out!!!!

Isaint uses Leadership to help Al do First Aid on anyone else.

So let us know on the wifi coverage, Aria, and then if Jack agrees we can get to work.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-15/1653:49>
Sure thing. Also the fresnel fabric in Isaints coat should allow us to get a wifi signal pretty reliably (7 noise compensation)

Also good thing that Isaint has Heightened Concern as a power, or the drug influence would reduce my leadership dice pool to 2
3 Cha + 2 Leadership -3 Drugs compensated by HC

Helping heal Al
Leadership: Direct (http://orokos.com/roll/331326): 5d6t5 1 [5d6t5=2, 2, 3, 1, 6]
Helping heal Frisk
Leadership: Direct (http://orokos.com/roll/331327): 5d6t5 0 [5d6t5=1, 4, 4, 1, 2]
Puh, that was almost a critical glitch
Leadership: Direct (http://orokos.com/roll/331328): 5d6t5 1 [5d6t5=5, 2, 2, 3, 3]
Helping anyone else
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-15/1813:31>
Okay sweet - with noise compensation, I'll assume we get a connection, but if Aria rules against he can just take dice off my rolls - I'll IC the action but not the result.

Of course we'll wait at least ten minutes for all the secondary poison effects to wear off (at least the ones I'm tracking on Al).

For healing self, the leadership bonus just cancels out my wound mod, leaving me with 13 dice minus 4 for bad conditions and magic user.
Healing self (http://orokos.com/roll/331339): 9d6t5 2
Yikes - no healing for Al.

So healing Frisk, I don't have any leadership bonus, and still my wound, for 12 dice (same as the machine, but I guess funner this way), down to 8.
Trying to heal Frisk (http://orokos.com/roll/331341): 8d6t5 5
Sweet - so she heals 3 stun, which we do after she crashes, so she is at 7 stun and 5 physical.

Anyone else trust Al?
Just shout, or roll it yourself - it'll be eleven dice if you're not awakened, nine if you are.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-06-15/1512:50>
Ah delicious delicious evil!!! 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-06-15/1549:54>
God, the House of Flowers needs a serious pruning.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-06-15/1717:59>
@Tribes/Aria

Yet another question that Al would know but I have no idea.

Jack, would love to have a snappy answer for you - but since this is a device made up by the GM, have to ask the GM for the answer.

@Aria - you've already answered regarding how volatile this thing is...

Quote
...this one is a pseudo science 'cold fusion' will go big bang if knocked kind of thing, not a nice safe inert thing...otherwise why would you have to smuggle it in?!?  So fireballs on top of it might not be a great plan!

But is there anything we can do to make it more safe (without destroying its value)?

I'll make a quick Industrial Mechanic test:
Industrial Mechanic to see if there is a way to stabilize this thing somewhat (http://orokos.com/roll/331605): 12d6t5 3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-06-15/1731:41>
@CoP - okay,  toxins are a major pain.

It might be a design choice, but I personally think it is more like a typical SR5 design disconnect.

The First Aid rules don't talk about toxins, and the Toxins section says precious little about treatment (except that even antidotes are of limited use).
So we have these autodocs that can do field surgery, but can't come up with even a basic array of antitoxins.

Bullet & Bandages likewise - supposed to be the Medic book, but nothing on helping poison victims, despite the amazing array of new toxins listed.

So I don't know if a First Aid test can help Natasha with this thing on her cheek.

But I do know that while I can't do any more for the damage she took back in the market, she probably has subsequent stun/physical damage from the last battle attending Pepper or other drugs. So can't hurt to do what we can for her and at least alleviate some of that - might make everyone feel better too.

Still have one more Leadership test from Isaint on record, so eleven dice for First Aid on her.
Supplies dwindling (but we still have Isaint's kit, too).

Trying to so something to help Natasha with First Aid (http://orokos.com/roll/331613): 11d6t5 4
So that should heal two boxes, which might buy her some time and/or comfort.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-09-15/1756:34>
@CoP: sorry, was trying to get the next step ic'd but no joy. You are cleared to the surface, no contact from Requiem yet (static!), you emerge on the north bank of the Thames near the Temple district...IC away!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-09-15/1850:02>
@CoP

Holy moley!

Yes!

(now all we have to do is worry about S-K and spy druids and who knows who else).


Okay guys, we still haven't actually set the meet for the hand off to eTher, although (and correct me if I'm wrong) the deal was that it was indeed already set, but we got so busy with other underground stuff we were going to actually figure it out OOC later...?

So, reopening discussion of where to make the hand-off...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-10-15/0518:58>
@Aria - here again to save you the trouble of checking my sheet - the contact in question.

Patricia Kwon - elf female
C4 L4
Street Doc archetype
Kwon left a comfy GP practice in Finchley just because she couldn’t handle a “normal” life. She loves thrill sports like skydiving, base-jumping and rock climbing, and her taste in men runs strongly toward “bad boys.” So she became a street doc. Under cover of a clinic for the homeless in the Docklands, she also treats criminals for enough cash to keep her in scuba gear for out of the bedroom and new whips for in it. Patched Al up a few times back in the day, and while they never hooked up, she loved his attitude toward life and always wished they would get together. Is very happy to see Al reappear in the Docklands.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <10-10-15/1253:06>
@GM, for escort, I'm at the fore hatch and rolled ini for you a while back.
Ready to move on
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-11-15/0841:39>
@Aria

I'm still working through Hard Targets, but I've already upgraded some of my gear: Easy breakdown for the rifles, ammo select for the warhawk and extended magazines for the Crockett and the Guardian.
There are also some hand crafted silver and wood pulp bullets I'll be adding later after doing the calculations.

As soon as we are topside Isaint will also call up the already mentioned Aeroquip Dustoff drone with more gear inside (I really like the ruthenium polymer poncho idea)

Oh and also: Isaint initiated to grade 3. Instead of a power point I chose Adept Centering.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-15/0328:20>
@Aria - similar story to Jack - Al will be adding melee hardening and personalized grips to his weapons, along with some hand-loaded and silver/wood rounds.

And Jack also seems to be thinking the same way I am about upcoming initiations.

Great minds thinking alike!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-12-15/0844:05>
No problem!

CoP: Ok, so you are intending to meet by a military base in the centre of London? (What could possibly go wrong?!?) ...which one?  Right outside or a couple of streets over?  A street name I can look up on Google Maps would really help!

When? After the street doc presumably (in the direction you just came from but ah well...)?

eTher will be in London by now so will be able to meet you at a time of your choosing, traffic permitting :D

Going in the van should defeat facial recog devices...but as has been pointed out, there are lots of them!  Anything else you are planning that I should be aware of?


TB: working on ICs for both groups now!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-15/0853:21>

CoP: Ok, so you are intending to meet by a military base in the centre of London? (What could possibly go wrong?!?) ...which one?  Right outside or a couple of streets over?  A street name I can look up on Google Maps would really help!

When? After the street doc presumably (in the direction you just came from but ah well...)?

eTher will be in London by now so will be able to meet you at a time of your choosing, traffic permitting :D

Going in the van should defeat facial recog devices...but as has been pointed out, there are lots of them!  Anything else you are planning that I should be aware of?


I think if we are going over to the Docklands to get Natasha stabilized anyway, might as well choose a military base off in that direction. Moving to Docklands is moving eastward along the Thames - aren't there Coast Guard or Royal Navy installations along the river in that direction?

Al will call ahead and arrange for the van to enter her garage so we're never exposed to public surveillance moving in and out of there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-12-15/0912:04>
A quick wikipedia search shows the following military installations in London:

Cavalry Barracks, Hounslow  (https://en.wikipedia.org/wiki/Cavalry_Barracks,_Hounslow)
Hyde Park Barracks  (https://en.wikipedia.org/wiki/Hyde_Park_Barracks,_London)
Regent's Park Barracks  (https://en.wikipedia.org/wiki/Regent%27s_Park_Barracks)
Royal Artillery Barracks  (https://en.wikipedia.org/wiki/Royal_Artillery_Barracks)
Victoria Barracks (https://en.wikipedia.org/wiki/Victoria_Barracks,_Windsor_Castle)   
Wellington Barracks (https://en.wikipedia.org/wiki/Wellington_Barracks)

Of course I have no idea what the situation is like in 2076 and in what kind of area those now reside.

An alternative to military would be any kind of power station - those are equally keen not to have any unauthorized helicopters near their airspace.

Both IP and OP I'll leave the decision to those people who know the London area.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-15/1008:09>
@CoP - I think the power station option sounds better, then.

By far fewer government guns - a real consideration since at least one of the groups chasing us is an arm of the government.

@Aria - east of Docklands is mostly industrial - can we identify a 2076 power station in that area and have eTher meet us there?

And, can we IC to the street doc?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-12-15/1625:17>
Yep! And yep!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-15/1826:39>
@CoP - well, you know me - hopeless with all that fancy pasting in links and so forth.

But if you put Royal Victoria Gardens into Google, you'll get the same map I'm looking at, and the parking lot in the northwest corner is quite obvious, as is the A112 and A117, and pretty much every other point I mentioned except for the power station, which of course was built in 2051.

For the Doc, Aria, not sure how much that should cost, or how in-run expenses are to handled vis a vis your reward system....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-15/1454:50>
@Tribes -

Al will keep as low a profile as possible going for his high-ground sniper position.

Att + skill + quality = 7 dice
trying to be inconspicuous as I move to higher ground (http://orokos.com/roll/333268): 7d6t5 3
Hopefully I can get there unseen with that.

Once there, I'll use the scope on the rifle to try to spot what we're looking for. It's 50-power, but I can't find any rules on bonuses for Perception tests...
Just roll Att + Skill = 7 dice
Trying to spot the furtive mover (http://orokos.com/roll/333270): 7d6t5 2
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-15/1604:35>
@CoP

Ok, I've updated my purchases:

Full Body Armor 17
 +Chemical Seal
 +Gel Packs
 +Nonconductivity 6
 +Thermal Damping 6
 +YNT Softweave Armor
 +Concealable Holster
 +Single Sensor (Ultrasound) Rating 4
 +Electrochromic clothing
Full Body Armor: Helmet 3
 +Auto-Injector
 +Jammer, Area Rating 6
 +Ultrasound Noise Generator Rating 4
19.490¥

RUTHENIUM POLYMER CLOAK 4
16.000¥

Aeroquip M.E.D.-1 'Dustoff' Medical Evacuation Drone (Large)
 +Chameleon Coating
 +Spoof Chips
 +Sensor Array Rating 3
 +Autosoft: Evasion
 +Autosoft: Maneuvering
 +Autosoft: Stealth
 +Virtual Machine
 +Encryption
 +Flash pack
29.910¥

Reactive myomer pack 450¥

12x Hand loaded silver bullets 375¥ 

Total: 56.225 NY
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-14-15/0845:31>
@Jack: All fine...gives me an excuse to up the opposition again  8) ...although you weren't intending to wear that armour to a meet in the middle of a public park in the middle of the day were you?!?  ;D

@Tribes / Fetch: I'm assuming you are on the ridge overlooking the town (river between you and town - shallow so you can wade/swim across if you wish) so you have elevated positions... movement is around 500m away...

@CoP: doc costs, don't worry about it!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-14-15/0914:13>
Nope, not really (especially since my normal armor is actually one point higher than the full body)
But it's nice to have the option to call a drone with that kind of equipment. What I will do, is take out the poncho.
At the very least we can camouflage the doctor.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-15-15/0456:09>
@Adamu: not that I want to rain on Al's boundless enthusiasm but Silk's request is unreasonable, bordering on unprofessional! No sane runner takes on a gig the second you've finished the last one! That and it would take around 90mins to get to Oxford if you left NOW, no way you'd make it after your meet...you have a sneaking suspicion she knows it too! Something else is going on!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-15-15/0636:02>
@Adamu: not that I want to rain on Al's boundless enthusiasm but Silk's request is unreasonable, bordering on unprofessional! No sane runner takes on a gig the second you've finished the last one! That and it would take around 90mins to get to Oxford if you left NOW, no way you'd make it after your meet...you have a sneaking suspicion she knows it too! Something else is going on!!!

Well, Al is not always sane, and never considers himself a runner. So I won't worry about what a sane runner would do!!!

But seriously, sorry, I thought you wanted me to say yes, a GM move to shift us into a next run and keep the pressure up on our supplies, condition monitors and Edge.So I was just trying to be a cooperative player.

No worries, though - I just want to facilitate things.

Al hasn't said anything yet to anyone.
Let me modify my last IC. I can do it in a way that still reflects Al's boundless enthusiasm and unrealistic optimism, but also factors in the "sneaking suspicion" you say he has...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-15-15/0804:10>
Cool, I meant to point out OoC that it was a crazy ask...just didn't get round to it in time, sorry :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-15-15/0815:39>
That sounds like someone wants to take Al out of the crossfire - have we been betrayed again so soon?

Also just for the record: There is a certain House of Flowers that is in dire need of pruning after this part is over...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-15-15/0821:25>
You want to go back down there...after all this?!?  Oh goody  8) ...character motivated runs are always the best kind!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-15-15/0839:07>
It's not so much want as that Isaint follows the Dragonslayer - and those guys are really asking for a bit of slaying ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-15-15/1705:54>
General appeal...as some of you know (and have hopefully used), I've got an excel character generator...the advantage (for me anyway) is that I've added rules summaries of things so I don't have to refer to the umpteen available books when building a character.  Problem is I've got to the point where I'm struggling to keep up with books being released... so, anyone fancy helping out with some data entry for some additional character karma/cash???  Mainly Hard Targets and Chrome Flesh at the moment, although there are still empty sections from as far back as the core!

Let me know, I can either email you a copy or you can download it from my Google Docs (link in my Sig), fill some stuff in (highlighting what you've changed/updated) and I can copy and paste that back into my original!

Thanks

A
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-15-15/1721:14>
Looks interesting.
I can take care of the qualities.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-16-15/0802:09>
Looks interesting.
I can take care of the qualities.
Thanks!  I think I've got most of the qualities covered from CF (apart from the phenotype adjustments that I haven't wrapped my head round yet)... HT got any? 

I've uploaded a WIP version of 5.10 <<here>> (https://drive.google.com/file/d/0B3Yw4d165IBNMWJUaGpEcXRfUjg/view?usp=sharing) which has the CF stuff I have managed to input so far...

If anyone wants an 'easy' section, spell descriptions are woefully lacking...cyber and bioware rules lacking

I've put a couple of things in from HT but not many yet...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-16-15/0805:58>
Ah, a bit to late. I entered all yesterday night.

Here is the updated file: http://we.tl/yKaW2SmI1q
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-16-15/1208:52>
Oops!  Hope there's not too much abortive work, sorry about that!  You'll still get some bonus karma once I've looked it over!

@CoP: Took the liberty of bumping you along...but feel free to post any OoC pre-planning or IC 'flashback' as you see fit!  I've been vague about your approach so that you can tailor it to your plans!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-16-15/1359:56>
Oops!  Hope there's not too much abortive work, sorry about that!  You'll still get some bonus karma once I've looked it over!

@CoP: Took the liberty of bumping you along...but feel free to post any OoC pre-planning or IC 'flashback' as you see fit!  I've been vague about your approach so that you can tailor it to your plans!

@Aria - two quick questions about the IC -
1) you said we arrive in a convoy. near as I can tell, we just have Al's new Bulldog (only eight of us left anyway). Unless you are counting that medevac drone thing of Isaint's, though I don't see that as a road vehicle...
Is there another vehicle with us I missed?

2) does the "slip of a girl" look like the eTher that Al has met? And does it also match Frenchman's memory of his dance from a couple nights ago?
Oh, and, just for fun, is the tall black man one of the dreadlocked bodyguards from our meet at the Alabaster Maiden? And/or is he the guy Solo set up on a date with a spirit?

Jack - might ber worth assensing her - she should show as a drake (assuming you can beat her masking).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-16-15/1553:24>
Isaint will tell the autopilot of his bike to come to him - no sense to waste time going back in a taxi.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-16-15/1752:24>
Oops!  Hope there's not too much abortive work, sorry about that!  You'll still get some bonus karma once I've looked it over!

@CoP: Took the liberty of bumping you along...but feel free to post any OoC pre-planning or IC 'flashback' as you see fit!  I've been vague about your approach so that you can tailor it to your plans!

@Aria - two quick questions about the IC -
1) you said we arrive in a convoy. near as I can tell, we just have Al's new Bulldog (only eight of us left anyway). Unless you are counting that medevac drone thing of Isaint's, though I don't see that as a road vehicle...
Is there another vehicle with us I missed?

2) does the "slip of a girl" look like the eTher that Al has met? And does it also match Frenchman's memory of his dance from a couple nights ago?
Oh, and, just for fun, is the tall black man one of the dreadlocked bodyguards from our meet at the Alabaster Maiden? And/or is he the guy Solo set up on a date with a spirit?

Jack - might ber worth assensing her - she should show as a drake (assuming you can beat her masking).
I assumed Isaint at least was in a separate vehicle...trying to stay vague

Yes, the girl is eTher, the bodyguard is the same as both encounters! Mage of some sort...

Can someone remind me about masking penetration? Not near my books right now...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-16-15/1858:31>
Just the Assensing Test vs. the person's (who has the Masking metamagic) Magic + Initiate grade. Net hits by Assensing person sees the real aura.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-16-15/2011:14>
@CoP

Team - wouldn't it be great if this handoff could just go smoothly!!!
I mean, we followed the web of fate and got out of London!
Our opsec, largely thanks to Isaint, is not total caca.
And hey, maybe eTher has the place locked down pretty well on her side, as well.

Hand off and go, right?

But our esteemed GM has taken pains to give us all a fair chance to state our plans, detail our approach, etc....

So, any thoughts?
Scouting the perimeter before we commit to contact?
Set up our own fire support on the perimeter?
Our numbers at this point are quite limited, of course, and we need at least of couple of us to stay with the family.

Al, at least, will stay with the family and deal directly with eTher, since he's the one she knows.

Any other ideas on preparations/precautions?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-16-15/2020:37>
OOC, I don't mind setting up somewhere with my bow and keeping watch. IC, good luck convincing Jackhammer to do anything of the sort.
I'd say the best plan would be to have Isaint off somewhere zoomed in with his rifle, Jackhammer and Al in the flesh, and... I can't really place Frenchman. I don't know what he does. Kung-fu? Maybe you should talk Jackhammer into overwatch with Isaint and approach with Al & the Frenchman.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-17-15/0240:04>
Yeah, Frenchman is more a pistols guy, I think. Defintely a close in guy.

But besides the bow, seems like Jackhammer also has solid personal protection skills.

Honestly, Al would be better as a sniper, but don't have my rifle with me, and I'm the one that knows eTher professionally, so I need to be down there.

If Jack is cool with it, we could make him the only overwatch guy - he's also the only one that came in on a separate vehicle, I think, so it would be more inconspicuous for him to break off and go set up.


As for the actual approach for the hand off, once any overwatch we decide on is in position, I was thinking:
(1) Al backs the van up to the limo.
(2) Runners get out, quickly establish contact with eTher.
(3) Open the back and whisk the family into the limo.
Hopefully, we thus minimize family's exposure.

And hopefully eTher will have grasped the level of threat we've been facing and come adequately prepared to protect the family on her end.

Any thoughts?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-17-15/0314:03>
Sounds good to me. Anyway, it will be better if Isaint won't meet with a Drake face to face ;D

I will direct myself and Jackhammer into Crossfire Position (or at least try to do so)

+3 to attack is nothing to sneeze at (if I can get the successes - so please one Intuition + Small Unit Tactics Teamcheck from Jackhammer or at least an Intuition -1)

[spoiler=CROSSFIRE]
Successes required: 6
Description: This maneuver consists of placing two elements of the team into separate positions from which both can envelope a single target from two different directions. The team leader must first identify suitable locations for his people to take up firing positions (solo Small Group Tactics + Intuition Test, Simple Action). The second step is maneuvering the team members into those positions (normal Combat Maneuver Test). This can be done either before combat as part of an ambush, or during combat as a tactical maneuver.
Benefits: Attackers on the team receive a +3 attack bonus.[/spoiler]

Edit: Forgot to add the identify location roll: Small Unit Tactics (http://orokos.com/roll/334344): 15d6t5 2[15d6t5=1, 1, 3, 5, 2, 3, 4, 4, 4, 1, 2, 1, 4, 5, 1]

Small Unit Tactics (Crossfire) (http://orokos.com/roll/334333): 15d6t5 5

Ah, you see what I mean? I need one more hit to succeed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-17-15/1203:46>
I believe Small Unit is Logic, not Intuition.
Also, Al has a point about it being pretty conspicuous. Jackhammer could exit the vehicle early, but there's no way he'd do that and trust Al to finish the job (sorry Al).
Besides that, if I were to roll 3 dice, I'd probably just...
Small Unit Tactics (http://orokos.com/roll/334387) 3d6t5: 0 [3d6t5=2, 1, 4]
Critical glitch!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-17-15/1327:56>
Nope, it's an Intuition skill.

[spoiler]
COMBAT MANEUVER TESTS
Combat Maneuver Tests are based on the standard
teamwork skill listed on p. 49, SR5. Before any combat
maneuvers are attempted, the team will have to designate
a leader to order and/or coordinate the maneuver.
The leader in this case will be the primary roller for the
test with the rest of the team contributing.
To perform a Combat Maneuver Test, the designated
leader needs to have the Small Unit Tactics Knowledge
skill. They roll a Small Unit Tactics + Intuition Test. Any
team members who also have the Small Unit Tactics skill
can join on a teamwork test (or they can default on the
test, making an Intuition – 1 Test), making a roll and applying
their hits per the teamwork tests rule. The team
leader may use their Leadership skill to direct one team
member per maneuver as described on p. 142, SR5).
Ordering a Combat Maneuver can be done by verbal
command, which is a Free Action.
[...]
If a team member rolls a glitch but the maneuver still
succeeds, only that team member is considered out of
position and suffers the penalty. A critical glitch by any
team member automatically causes the maneuver to
fail, and in this case it is bungled so badly that the penalties
last until the end of the current Combat Turn, not just
until the end of the Initiative Pass.

[/spoiler]

Oh boy. So that's -3 for the first round of combat for both of us. Seems like we invented the circular firing squad... ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-17-15/1541:37>
Well if it's intuition that changes my roll. Just a sec.

The rest of the dice (http://orokos.com/roll/334534) 4d6t5: 0 [4d6t5=3, 2, 1, 1]
Ha!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-17-15/1611:28>
Also, Al has a point about it being pretty conspicuous. Jackhammer could exit the vehicle early, but there's no way he'd do that and trust Al to finish the job (sorry Al).

Nothing to be sorry about!
Heck, I'm not sure I'd trust Al either...

We all play our characters - that what makes it a great game!

Good luck on that intuition-based roll!

Also, you said you  would be up for the overwatch thing with Isaint OOC, just that it would take some convincing IC.

I might as well give Al's powers of persuasion a shot, just for fun. I can put something like that up in about an hour.

Totally up to you which way you go!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-17-15/1718:53>
Well if it's intuition that changes my roll. Just a sec.

The rest of the dice (http://orokos.com/roll/334534) 4d6t5: 0 [4d6t5=3, 2, 1, 1]
Ha!

Well, it's actually not a glitch, just a fail. You got no successes, but your ones didn't amount to half the dice rolled.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-17-15/1732:46>
@CoP - well, theres my IC pitch.

Last line probably ruined everything everything else, but that's just Al, I'm afraid!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-17-15/2251:49>
The suspense!

10 nuyen says Al dies from sniper fire.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-19-15/1232:23>
@CoP:
So, think you’re getting off easy?  When have I ever made it easy?  No, don’t answer that :D

So, moment to take stock before I hit you again!  Oh, and you can all have 1 edge refresh…you’re gonna need it 8)

@All:
Still need some help with my data inputting!  @Jack: 1 karma & 2000 nuyen to add to your already impressive tally.

@TB:
Will try and get an IC up for you guys ASAP!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-19-15/1236:53>
Yay, best paid data entry job I ever had  8) ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-19-15/1351:03>
@CoP:  Oh, and you can all have 1 edge refresh…you’re gonna need it 8)

Doubles my current pool to 2!!!

{Tesco slogan ringing in my head...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-19-15/1732:25>
Little placeholder IC to give you something to think about!!! Limo is on slip road back onto M40...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-19-15/1742:33>
You are evil, oh yes, so delightfully evil  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-19-15/1750:28>
Dude - you could have at least told us whether the missle was targeting the NeoNets or us...

But I'm guessing the NeoNets. Hopefully one of the escort SUVs and not the limo!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-19-15/1914:52>
Tenterhooks  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-19-15/2336:56>
Don't worry guys, I'll just tackle the missile.
Wait, there's no super-speed in this game? Alright, well, that family was overrated anyway. Skeet shooting time!

Honestly I was waiting for Aria to just whip out a full-auto assault cannon and light us up. So this might be, uh, "better"?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <10-20-15/0705:36>
Escort are still awaiting the boarding action, cog just staring down his sights waiting to fill some dude with pellets
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-20-15/0752:37>
@CoP:
Shooting down missiles, extremely fast moving objects about 50cm long and 8cm diameter?!?…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:

FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard ( 8 )

So sadly Jackhammer has very little chance unless he can wireless enable his explosive arrows (and turns his ‘link back on).  Isaint would need to edge his test or retroactively go FA…(unless recoil would knock off too many D?)

Don’t need to worry about speed as missiles take one combat pass to arrive…

I'll hold off on posting the impact(s) until Jack has a chance to decide whether he wants to edge his roll...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-20-15/0819:04>
@TB: Map updated for tech fetch to show the raiding party and my take on your approximate location...@Sarge: I changed your 'text' to west rather than east...sorry, should have sorted the map before doing all this :P

Also added the approximate location of the pirate attack...it is some 200km from the original rendezvous (I hadn't quite judged the scale correctly) so we are significantly into the 14th when the attack takes place, it will be daylight when the boat surfaces!  It's a fairly major shipping lane too so the 'pirates' might be reluctant to continue their engagement...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-20-15/1034:33>
No FA available, I'm afraid. The Crocket is only a pseudo assault rifle.
And yes, I'll drop that point of Edge: Edge Reroll (http://orokos.com/roll/335512): 10d6t5 2
Puh, that was close...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-20-15/1041:54>
Dude - that's a point of Edge well spent, taking down an inbound missle.

Not to mention the big boost to your Badassery score!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-20-15/1112:57>
Funny how a sniper rifle is really useful once you are out of those tunnels ;D

Oh, that reminds me: I'll have to edit in the Centering Shout... ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-20-15/1303:19>
@Aria, Tribes - there are two hatches, one water spirit? Did the cutting happen near one of the hatches? I don't know how far away Bent may be from the incident.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-20-15/1333:49>
Two hatches at least 100m apart - for my sanity let's say you are all at 1 hatch!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-20-15/1841:28>
@TB/Fox: there are new hidden icons that weren't there before the mini sub docked... Running on the public grid effectively...

@CoP: to keep IC flowing (apologies I can't do this justice now) Jackhammer's arrow landed somewhere in the car park...bang! Isaint's missile also goes off course into the car park (not good to be a civilian near you lot!). The last missile is nearly intercepted by the tail car but hits the rear of the limo!!! A car is actively driving towards the explosion... A small lorry is moving to intercept Al's van. The drones are firing FA at Isaint's position...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-21-15/0831:29>
(not good to be a civilian near you lot!).

Isaint and Jackhammer do nothing, innocent family almost certainly dies in the limo.
They do something, innocents maybe die in the parking lot.
Clear choice.

Guilt goes to the assholes firing off missiles at a service area.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-21-15/0841:03>
I've been watching too many Marvel films recently  :o ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-21-15/0850:33>
Yeah, you do have to wonder about all those buildings the Hulk smashes.

You could make an evil dark version of some of those scenes focusing on all the horrible, life-changing injuries and women wailing over lost children.

But where Marvel is sort of an idealized, heroic universe, Shadowrun is the opposite. Too bad for the parking lot people!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-21-15/0906:17>
Okay, Al will try to ram the small lorry.

Vehicle combat has an awfully lot of variables, but I will assume, since this is a crowded parking lot, that we are in a Handling Environment as opposed to a Speed Environment. Also, since this guy is trying to intercept me, I am assuming without knowing distances that I will have no problem being in Short Range.

This means that on my action I can make an opposed Skill + Reaction (Handling) test.

My initiative will be 18.
First action will be Complex to control vehicle/ram.

Combining Gearhead and Vehicle Empathy, I jack my Handling Limit up to 5, and add three dice for a total of 13.
Ramming small lorry (http://orokos.com/roll/335908): 13d6t5 6
Okay - maxed that out!

Assuming that's a successful ram (and happy to redo these if I am wrong!), my van resists 8 damage, which is less than modified armor, so no damage.
People in the vehicle have to resist 8P but get to add 12 armor in addition to their personal armor.
So here is Al's resist test.
Rssist damage from Ram (http://orokos.com/roll/335909): 27d6t5 5
Not such a great roll - so that will be three stun damage since modified attack value was less than my personal armor.

For the other guy, though (again assuming a successful ram), both Vehicle and all passengers have to resist a DV of 20 + Al's net hits.

IMPORTANT EDIT - sorry - bad guys resist 16 + Al's nets (not 20 + nets).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-21-15/0957:58>
You rammed him alright! Ouch!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-21-15/1215:42>
Sweet.
And I like the sound of that "Ouch!"

Which is the key to my next action and IC...if it looks like I rolled him over or otherwise clearly disabled the vehicle, we will speed on to the convoy.

If they are just shaken up a bit, we might need to press the advantage and do some more hurting on them before they can recover.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-21-15/1342:54>
@Aria

Did I get that right, Isaints second shot was to slow to hit the second rocket before it exploded?

Is the drone using suppressive fire at my general area, or is that a aimed full auto burst?
(I've been looking at the stats in Arsenal 4th ed. Translating that thing to the new rules is a major headache: Two heavy weapon mounts on a BOD 4 craft. Not to mention that the recoil penalty should propell that thing backwards  ;) )

If it's the former I'll go on full defense:

Dodge (Full Defense) (http://orokos.com/roll/335951): 21d6t5 6 [21d6t5=1, 5, 4, 3, 4, 5, 5, 2, 1, 1, 3, 6, 6, 5, 2, 1, 1, 1, 1, 1, 3] with -9 to dodge I only have 5 successes

If it's suppressive fire I'll do a REA+EDG+WIL(Full Defense)
Dodge Suppresive Fire (Full Defense) (http://orokos.com/roll/335952): 19d6t5 5 [19d6t5=1, 4, 1, 2, 1, 2, 3, 3, 1, 4, 5, 6, 6, 4, 1, 2, 3, 6, 6]

On the flip side I expect that one of the drones is now slack due to 12 P AP -7 +5 successes

@Adamu

Did you already incorporate the -6 AP that every ramming action has into your rolls?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-21-15/1413:34>

@Adamu

Did you already incorporate the -6 AP that every ramming action has into your rolls?

No, I didn't, as I do not believe it applies.

Note that there are two separate sets of Vehicle Combat rules, Tactical and Chase. Tactical is for times when there are pedestrians in the mix, Chase if for pure vehicle on vehicle. The two rule sets are very different. The -6 AP you are referring to is for use in the separate Tactical section, and I believe is for hitting pedestrians.
I used the separate Chase rules since this is vehicle on vehicle, and there is no mention of a -6 AP in the resist damage sections there for either vehicles or passengers.

Of couse if GM rules differently I'll happily apply the -6 to my existing rolls (happily, because it will mean -6 on all the bad guys in the truck as well!).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-21-15/1441:36>
That's why I mentioned it. Paste those bastards  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-21-15/1733:49>
If there's one thing Katniss taught me it's that when you're fighting hovercraft you use explosive arrows instead of incendiary.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-22-15/1540:41>
@CoP:
Actions I've accounted for (more or less) so far

1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position (it misses him with that FD roll!)
Isaint shoots missile (assuming you are happy for me to spend your edge as you suggested...?  Or you can shoot a drone and 1 more missile will hit!  Lemme know!)
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry - it doesn't flip or anything that dramatic, not enough room...it's damaged but can still drive...occupants are a tad shaken but not taken out either...I'll explain why in the next IC (but you'll be glad you did ram them!)  But bloody hell!  Ramming is dangerous, who needs a machine gun?!?

[spoiler]
Shooting down missiles…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:

FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard ( 8 )
[/spoiler]

If there's one thing Katniss taught me it's that when you're fighting hovercraft you use explosive arrows instead of incendiary.
Lol...Jackhammer is having a rough time with successes recently...if you want to 'acquire' a rangefinder or similar it's not too late as I don't think I'll get to an IC tonight...?  Oh, one more thing, who is Achilles over on the OP page?  Have I missed a character name somewhere?  Just me being slow ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-22-15/1549:48>
Aria - thanks for clearing up the timeline.

Looks like Al's out of actions and needs a new initiative...

But still looking for some sense of how bad I damaged the lorry - next actions will depend on the apparent state of it and its occupants.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-22-15/1555:44>
Edge spending is fine.

Time to get rid of the drone firing at Isaint:

Ini 5:
Simple action: Aim
SImple action: Short burst Shoot Drone (http://orokos.com/roll/336261): 18d6t5 7[18d6t5=2, 5, 1, 4, 1, 4, 3, 4, 3, 5, 5, 6, 3, 6, 3, 3, 5, 6]
12 P AP -7 Dodge -2
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-22-15/1703:56>
I totally forgot about vision mag. I have that on my goggles. I guess I know my next action.
As for Achilles, well, he was a creation inspired by Al. The thought of having a consistent character struck me as novel, and kind of cool. You always get to keep developing this one personality instead of manufacturing new ones all the time. So I set out to first-draft that sort of character. Achilles is what I came up with. I thought I'd stash him on Obsidian Portal. Maybe review/tweak him when the fancy strikes. Eventually, in one game or another, play him.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-22-15/1723:25>
It seems I'm out of actions for this combat turn, so I'll go ahead and roll init for turn 2.
Initiative (http://orokos.com/roll/336316) 21 [3d6=2, 2, 5]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-22-15/1749:05>
I totally forgot about vision mag. I have that on my goggles. I guess I know my next action.
As for Achilles, well, he was a creation inspired by Al. The thought of having a consistent character struck me as novel, and kind of cool. You always get to keep developing this one personality instead of manufacturing new ones all the time. So I set out to first-draft that sort of character. Achilles is what I came up with. I thought I'd stash him on Obsidian Portal. Maybe review/tweak him when the fancy strikes. Eventually, in one game or another, play him.

Well (obviously) I recommend it!

Have fun, man!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-22-15/1750:18>
@Obi - love the IC music link! Way cool!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-22-15/1754:20>
Aria - thanks for clearing up the timeline.

Looks like Al's out of actions and needs a new initiative...

But still looking for some sense of how bad I damaged the lorry - next actions will depend on the apparent state of it and its occupants.
Away from my notes, can you make some rolls for the lorry and driver? Use the rigger template and something a little tougher than your van (although Roadmaster might be a bit ott)... Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-22-15/1931:18>
Okay - let me piece this together based on everything you've said.

Vehicle - You said a "little" tougher than my van (Bod 16), but not a Roadmaster (Bod 18). No such RAW vehicle, so let's say Bod 17.
You also said it is a "small lorry", so I'll assume not an armored vehicle. Give it same armor as my van at 12.

Made up vehicle begs question of handling, but I think that will be academic, per below.
No Rigger template in RAW that I can find. There is Drone Rigger and Street Racer. Both have almost exactly the same pool for wheeled vehicles, with the edge going to Street Racer for the Gearhead quality. More of a "driver" type anyway.

But for the opposed driving test (limited by handling), you already said I got the ram, so we must cap his successes at 4 (which he can buy). Based on your wording: "You rammed him alright! Ouch!"- that double exclamation point really tempts me to give myself two net successes, but better be conservative when entrusted with rolling for my own enemies. Cap her at 4.

That means the attack is 17 (over the armor).
That's 29 dice for the vehicle's soak.
Soak for small lorry (http://orokos.com/roll/336365): 29d6t5 9
So vehicle takes 8 damage.

Now the rigger (passengers - I guess not?).
His soak is 31 dice (bod + personal armor + vehicle armor).
soak for rigger (http://orokos.com/roll/336372): 31d6t5 8
So he takes 9 physical damage from the attack (modified DV over his 16 personal armor).

Then the question of whether he was jumped in hot or cold.
I think we all know what we would choose...
So that is 4P to resist with Willpower (3) + Firewall (4 for his Compuforce Taskmaster).
biofeedback resist (http://orokos.com/roll/336378): 7d6t5 3
So that is 1 more Physical, which fills his condition monitor of 10. Unconscious.

If she's got her autopilot on, she won't also crash.

So I've shown my work, tried to stick with all instructions given, and tried to be conservative.
This is because I am a bit self-conscious "GMing myself", so to speak.

There are also lots of other possible variables (including rules mistakes by me), assumptions you may not agree with, and I didn't know if you use Edge for the bad guys.

So there it is, but I will wait for you to sign off on in before I post a badass IC (I see Al hitting her head on just right so the Bulldog glances away but it stops he cold, sending her through the windscreen and thumping her head on my windscreen before I careen off to help the family).

So yeah, I'll wait for you to sign off before I post that....if it's not cool, let me know what is cool so I can get posting!


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/0341:00>
No, that's all cool... I'll look over my stuff for the passengers so I don't spoil the surprise!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-23-15/0346:02>
@Obi - love the IC music link! Way cool!

Now let's act as cool :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-23-15/0709:48>
@Obi - love the IC music link! Way cool!

Now let's act as cool :)

Dude - how could we not?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/0822:26>
@CoP:

Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (still need to evade this one, although I suspect you will!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour…sound familiar???  By RAW they've taken no damage from the ram but they look shaken (as far as you can tell behind the faceless helmets!)
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(8)] 5 hits!!!

2/1
...

[spoiler]
Shooting down missiles…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:
 
FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard (8)
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/0838:00>
As for Achilles, well, he was a creation inspired by Al. The thought of having a consistent character struck me as novel, and kind of cool. You always get to keep developing this one personality instead of manufacturing new ones all the time. So I set out to first-draft that sort of character. Achilles is what I came up with. I thought I'd stash him on Obsidian Portal. Maybe review/tweak him when the fancy strikes. Eventually, in one game or another, play him.
Great!  If you want to get to Al's illustrious status you'll need to work hard :D  Looking forward to it!  Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...or I could create a similar IC thread here for you perhaps (although DS does have the post count function which helps a great deal!!!).  Not studied him so I don't know if you used sum to 10 normal runner build???  Sure one of my upcoming games will be suitable!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-23-15/0950:44>
[...]

If it's the former I'll go on full defense:

Dodge (Full Defense) (http://orokos.com/roll/335951): 21d6t5 6 [21d6t5=1, 5, 4, 3, 4, 5, 5, 2, 1, 1, 3, 6, 6, 5, 2, 1, 1, 1, 1, 1, 3] with -9 to dodge I only have 5 successes

@Aria
Were 5 successes enough to evade?

Next round Ini round 2 (http://orokos.com/roll/336588): 16+4d6 34 adding Adrenalin Boost for 36

Shoot drone # 2 (http://orokos.com/roll/336587): 18d6t5 7 [18d6t5=1, 5, 3, 5, 2, 4, 5, 4, 6, 2, 5, 3, 3, 6, 2, 5, 4, 2]

Assuming the second drone is down too, can I see the milspec guys from my position?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1012:10>
Have you rolled for both sets of FA fire? Drones beat your initiative on rnd 1! Thought you'd given me one roll vs suppressive fire but might have missed something in the text wall!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1224:18>
Hi folks... I've got a long weekend coming up so not sure if I'll be able to post any IC for a few days... I will try and answer OoC queries however as and when I can!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-23-15/1245:53>
Ah, I didn't realize that both drones shot at me

Dodge drone 2 (http://orokos.com/roll/336615): 11d6t5 5 [11d6t5=5, 2, 6, 1, 1, 2, 5, 6, 1, 4, 5]

Also, can I see the street with the milspec guys from my position?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-23-15/1256:24>
Great!  If you want to get to Al's illustrious status you'll need to work hard :D  Looking forward to it!  Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...
Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.

Not studied him so I don't know if you used sum to 10 normal runner build???  Sure one of my upcoming games will be suitable!
I put up a sum-to-14 prime build a la CoP. I also have sum-to-10 versions for both normal and street level, however. But I've never played street level, so I don't know how to make the proper flavor adjustments.

Say Aria, when I first made Jackhammer, I was in kind of a rush, kind of didn't know what I was doing, and I was missing some source material. As a result, he's riddled with errors and inefficiencies. Would it be appropriate to request a rebuild? Nothing too dramatic, mostly things that haven't come up (like shifting around some qualities, 'ware, some adept powers, gear, etc).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-23-15/1320:02>
Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.

Dude - what's to mind?
Love to have you around.

The thread is there for any of the campaign's characters to fill in their own stories.

Where is Achilles based? And when will he be active? Maybe we can get up to some mischief together...

Hey one thing, though, I am just in the very last sequence of a story I've been working on in that thread for the past two years.
Could you give me just this weekend to get the rest of it up?
After that, no holds barred!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-23-15/1336:12>
Where is Achilles based? And when will he be active? Maybe we can get up to some mischief together...

Hey one thing, though, I am just in the very last sequence of a story I've been working on in that thread for the past two years.
Could you give me just this weekend to get the rest of it up?
After that, no holds barred!

I'm not in any hurry. I've been doing so many alterations over the past few days it would be madness to introduce him anywhere just yet. I want to let him settle a bit to make sure I like the end result before having him do anything. At present though, he's Russian. But I may make him Scandinavian instead.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1652:59>
Ah, I didn't realize that both drones shot at me

Dodge drone 2 (http://orokos.com/roll/336615): 11d6t5 5 [11d6t5=5, 2, 6, 1, 1, 2, 5, 6, 1, 4, 5]

Also, can I see the street with the milspec guys from my position?
Missed you, just! Good job I don't edge drones!

Will let you determine your positions...for the price of a Google maps overlay of one of the west bound service stations  ;D Isaint seems to be in charge of tactical placement so seems fair enough!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1654:50>
Great!  If you want to get to Al's illustrious status you'll need to work hard :D  Looking forward to it!  Over on DS I have a 'general IC thread' that is mostly filled with Al's story but you'd be very welcome to post there...
Don't I know it. Alright, I'll see what I can do over there. As long as Adamu doesn't mind.

Not studied him so I don't know if you used sum to 10 normal runner build???  Sure one of my upcoming games will be suitable!
I put up a sum-to-14 prime build a la CoP. I also have sum-to-10 versions for both normal and street level, however. But I've never played street level, so I don't know how to make the proper flavor adjustments.

Say Aria, when I first made Jackhammer, I was in kind of a rush, kind of didn't know what I was doing, and I was missing some source material. As a result, he's riddled with errors and inefficiencies. Would it be appropriate to request a rebuild? Nothing too dramatic, mostly things that haven't come up (like shifting around some qualities, 'ware, some adept powers, gear, etc).
A rebuild would be fine, I know it can be painful when you've missed something vital that fits your character concept!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-23-15/1714:41>
@CoP:

1/3

2 soldiers emerge from the lorry, L Milspec armour…sound familiar???  By RAW they've taken no damage from the ram but they look shaken (as far as you can tell behind the faceless helmets!)
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(8)] 5 hits!!!

Okay, first attack. Pool for defense test is 9 dice including my wounds. I'm thinking Combat Sense doesn't apply when driving - Please tell me if that's wrong!
So first, defense against the FN HAR
Van evading assault rifle shot (http://orokos.com/roll/336649): 9d6t5 2
So that leaves his DV14.
Van soaks with 22 dice in this case.
Van soak vs. Assault Rifle (http://orokos.com/roll/336650): 22d6t5 8
So that means 6 boxes gone out of the van's 20.

Now defense against the Auto Assault.
Van defense vs. shotgun (http://orokos.com/roll/336651): 9d6t5 2
That leaves the DV at 18.
Van soaks this one with 26 dice.
Van soak vs. shotgun (http://orokos.com/roll/336653): 26d6t5 10
So 8 more boxes for 14 gone out of 20.

That leaves me mobile, and damage affects Handling but not Speed, so hopefully leaving them further in the dust.
Also hoping that here in a parking lot, it won't take much distance before other cars break LOS on the lower half of the van, where all the engine, tires, axle, etc. are...?
And I don't suppose all that damage caused a bunch of black smoke to pour out the back???
(You can tell I'm getting desperate when I wheedle!)

More importantly -

Obidancer - dude, I notice that you have not used all your actions for the first combat turn.
Mind shooting some of these guys in the face?!?!?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1716:45>
No black smoke, that would need to hit the engine...and covering the lower chasis means they'll just have to shoot the passengers driver instead 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-23-15/1732:09>
Gee whiz it's like they're trying to kill me or something!

So hey, if you get a chance, can you let me know the end Turn 1 distances between me and them, and me and the limo?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-23-15/1743:40>
Gee whiz it's like they're trying to kill me or something!

So hey, if you get a chance, can you let me know the end Turn 1 distances between me and them, and me and the limo?
Speak nicely to Jack...get him to do a Google Maps overlay!  Then work out how fast you go... I suggest that the encounter with the lorry happened more or less in the middle of the main car parking area... I think I had an M4 services in mind when I was describing things... I suggest the Wheatly services just outside Oxford are the closest thing...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-23-15/1812:07>
I'll need to figure out my range modifiers too. I think I'll leave that up to Jack (sorry Jack) whilst I try to rejigger Jackhammer into something more... correct.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-23-15/1823:46>
I'm working on the map.

Wheatly service - Church Hill (https://www.google.de/maps/dir/51.7387146,-1.0970227/51.7389118,-1.0966232/@51.7388976,-1.0968524,250m/am=t/data=!3m2!1e3!4b1!4m2!4m1!3e2)

Isaint would have taken position on Church Hill and directed Jackhammer on the opposite site for an almost 360° fire arc.

The crash would have happened just about here: just before the ramp/slip road (https://www.google.de/maps/dir/51.7391269,-1.0965691/51.7394109,-1.0966605/@51.738916,-1.096843,250m/data=!3m1!1e3!4m2!4m1!3e2)

I'll see if I can get a nicer overlay tomorrow.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-23-15/1952:08>
So when you say "the crash" you mean the limo and the escorts, right?

I was thinking Al's ram was back in the big main parking lot...are we on the same page?


Anyway, thanks for the map work!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <10-24-15/0442:15>
Cog opened fire on the water elemental, rolls are in the IC post
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-24-15/1354:18>
So when you say "the crash" you mean the limo and the escorts, right?

I was thinking Al's ram was back in the big main parking lot...are we on the same page?


Anyway, thanks for the map work!

Still didn't get around to create a fancy map. Maybe sunday.

About where the crash was: I have no idea, but I was under the impression that they had already left the parking area and where gaining speed when the attack came.

For me it's all the same: A target rich environment  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-24-15/1726:14>
Right - Aria specified the NeoNet convoy got hit as they entered the slip road.

Al's ramming the lorry was right after he got underway/the attack started, so that is where we did the hand-off deeper in the parking lot.
I think.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-24-15/1752:20>
Looks like we won't have line of sight to the whole limo debacle then. Just some missiles, then loud noises, fire, and smoke. Unless I've got the map all wrong.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-25-15/0343:45>
Cog opened fire on the water elemental, rolls are in the IC post
Feel free to roll the elemental's def if you like, pretty sure I posted what it was in the IC!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-25-15/0601:19>
Ok, a new attempt at mapping.
Since I totally forgot that the Brits like to drive on the wrong side of the street, a bit precision was added.

Please don't hesitate to correct me: Ambush@Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <10-25-15/1659:57>
Cog opened fire on the water elemental, rolls are in the IC post
Feel free to roll the elemental's def if you like, pretty sure I posted what it was in the IC!?
i'll leave it to you mate. its at -5 to dodge given the choke and burst setting so it won't be getting many dice if not on full defense
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-26-15/0738:19>
Looks like we won't have line of sight to the whole limo debacle then. Just some missiles, then loud noises, fire, and smoke. Unless I've got the map all wrong.

Just don't forget the elevation - you can probably see a lot since you're positioned on some sort of hillock.

But even if you can't see the slip road, you can see the hand-off point - where the guys shooting at me are...!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: ScytheKnight on <10-26-15/1721:13>
Well... I guess I'm gonna face fact and pull the plug on this... I haven't really felt like posting for a couple of weeks now... I was intrigued by the way Tribal Beats was supposed to play out, but it's just turning out like CoP anyway.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-26-15/1946:09>
Ok, a new attempt at mapping.
Since I totally forgot that the Brits like to drive on the wrong side of the street, a bit precision was added.

Please don't hesitate to correct me: Ambush@Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)

Jack - appreciate the effort here. Maps make things so much better!
(And I have no skills whatsoever to contribute!)

Seems permissions are required to access, though.
Have sent a request.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-27-15/0155:27>
Ups, sorry I didn't check the correct box to make the map visible
second try (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-27-15/0950:04>
Wasn't quite as I'd envisaged it but you did the work so we'll stick with your map ;D ...drones came from the tree line to the east/southeast...

Edit: to be consistent with the IC, Al and the wrecked lorry should be in the car park where the original hand off happened, otherwise they are going to get that last missile up the tail pipe!

Will try and get IC up today for you, thanks for your patience
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-27-15/1203:02>
otherwise they are going to get that last missile up the tail pipe!

Yeah, let's avoid that :) !
Thanks for the map, Jack
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-27-15/1303:57>
@CoP:
 
Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving
 
1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?
 
1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(8)] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage
 
2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer?
 
2/2
 
2/3
 
 
[spoiler]
Shooting down missiles…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:
 
FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard (8)
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-27-15/1336:41>
Sorry, I got a little confused somewhere. I've updated now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-27-15/1338:43>
Sorry, I got a little confused somewhere. I've updated now.
No problem...save me looking them up, do those arrows have any aoe??? Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-27-15/1341:34>
Well... I guess I'm gonna face fact and pull the plug on this... I haven't really felt like posting for a couple of weeks now... I was intrigued by the way Tribal Beats was supposed to play out, but it's just turning out like CoP anyway.
Sorry you feel that way but thanks for letting us know!  If you change your mind we'll be here!

@TB: I know the posting rate isn't incredibly fast so please do ask questions OoC so I can tailor the events to answer questions and give you as much input as I can.  Will try and give this game more input to keep things going.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-27-15/1348:39>
I reworked the map (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing).

And as you might guess, I'll try to solve our problems by firing more APDS at them - again. ;D

Ini 26:
Simple action: Aim
Free action: Called shot
Simple action: 3 round Bulls-Eye Burst vs. mil spec armor guy #2
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Called Shot 4 = Bulls Eye Burst (http://orokos.com/roll/337509): 14d6t5 4 [14d6t5=5, 1, 6, 6, 3, 3, 1, 4, 3, 2, 3, 6, 2, 3]

12 P AP-13 + Successes

Bullets remaining 25/40
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-27-15/1829:12>
Jack - that map rocks! Looks like a lot of work, but much appreciated!

Okay, here is the requested defense test, which comes to 17 dice with all the modifiers, and I'll go ahead and assume he goes before me on this combat turn.
Defense vs. AR shooting at me in van (http://orokos.com/roll/337595): 17d6t5 3
Yikes, crazy bad roll, making it crazy close!
That'll be good in the IC!

Al's initiative for this combat turn will be 19 after wound mods.

2/1
Yes, first Complex Action will be operate vehicle. Jack's map puts me 23 meters from the limo - Van's tactical movement rate (used when pedestrians in the mix) is 20 at a "walk", run rate is 40, so I can definitely cover the distance within the combat turn, and in fact be within 3 meters after my first pass.
Free action will be to apply a rating 3 stim patch (finally got Nimble Fingers!).

Think about 2/2 when we get there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-27-15/2259:40>
Now this presents a curiosity. The current map (thanks Jack) puts me closer to the limo than the crash, so that would change my actions to targeting the limo hostiles and running in that direction. Mind if I edit my posts, Aria?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: SgtBoomCloud on <10-27-15/2332:51>
@TB

I apologize sincerely for my slow posting rate of late.  I had some RL stuff come up that I had to deal with, forcing a short leave of absence.  My recent post should help things along...I hope ^^;
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-28-15/0624:07>
Now this presents a curiosity. The current map (thanks Jack) puts me closer to the limo than the crash, so that would change my actions to targeting the limo hostiles and running in that direction. Mind if I edit my posts, Aria?
Not at all! Isaint can cover the mil spec lot, you can deal with the squishy ones ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-29-15/1415:21>
@CoP

I assume the mil spec type hides behind reinforced material with 8 structure and 12 armor (p.197f core)
AP 7 and base damage 12 can penetrate easily:
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Blind Fire 6 + 3 Adept Centering= 15
Penetrating Shot (http://orokos.com/roll/338168): 15d6t5 7

19 P AP 7
Barrier Resist (http://orokos.com/roll/338169): 13d6t5 5
Nope. The barrier takes 1 box of damage.

The guy behind gets 18 P AP 7 - and is considered surprised, so no dodging  ::) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <10-29-15/1538:26>
Sorry I didn't have time to edit my posts. Which "fragger" am I supposed to have hit?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-15/1811:18>
Sorry I didn't have time to edit my posts. Which "fragger" am I supposed to have hit?

I think one of those jerks shooting at me!

So thanks!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-15/1814:58>
@CoP

I assume the mil spec type hides behind reinforced material with 8 structure and 12 armor (p.197f core)
AP 7 and base damage 12 can penetrate easily:
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Blind Fire 6 + 3 Adept Centering= 15
Penetrating Shot (http://orokos.com/roll/338168): 15d6t5 7

19 P AP 7
Barrier Resist (http://orokos.com/roll/338169): 13d6t5 5
Nope. The barrier takes 1 box of damage.

The guy behind gets 18 P AP 7 - and is considered surprised, so no dodging  ::) ;D

Dude - that is a badass move!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-02-15/0733:54>
@Tribal Beats payday post brought forward

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.

October Payday

Everyone still in the game gets 2 karma and Y4,000.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-02-15/1234:41>
@CoP:

Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]...feel free to use the interrupt actions from R&G but I'd appreciate a rules summary or page ref when you do...
Roadmaster swings into view off M40

2/3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-02-15/1258:23>
Sure thing:

p.125 R&G

[spoiler=RUN FOR YOUR LIFE/ DIVE ON THE GRENADE]Interrupt Action (–5 Initiative Score)
[...] Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to flee. The character chooses a direction to move and can use any amount of available Movement to move away from the incoming attack. (Note that the gamemaster is not obligated to determine or declare the final location of the attack in the case of a fleeing character. A bad
bounce can still get a grenade on the character’s tail.) [/spoiler]

Technically, you'd have a point to not allow me to use "run for your life" since it's neither a throwing weapon nor AoE spell.

Soak roll: Soak (http://orokos.com/roll/339397): 24d6t5 11 [24d6t5=3, 3, 6, 4, 6, 6, 1, 6, 2, 5, 6, 6, 5, 3, 5, 2, 6, 3, 4, 4, 3, 3, 5, 4]

It would explode 1m away from Isaint (him being roughly 2m high), incuring him 3S after soak
SInce I already used my free action this round, I could drop prone with "hit the dirt" p.168 core and reduce my height by another meter for only 1S, bringing my total up to 3S

[spoiler=HIT THE DIRT](–5 initiative score)
A character who has already used their Free Action may choose to drop prone when caught by suppressive fire using this action (see Suppressive Fire, p. 179). The defending character doesn’t need to make the Reaction + Edge test but is considered prone on their next Action Phase. If the suppressive fire continues, the defending character needs to use a Stand Up Simple Action to get back up, risking getting shot, or fight from the ground. If the suppressive fire has stopped the prone character still needs to use a Stand Up Simple Action to get back up.[/spoiler]


But actually, I'm inclined to just take the damage and roll edge: Soak(Edge) (http://orokos.com/roll/339406): 13d6t5 4  [13d6t5=3, 2, 1, 5, 1, 1, 2, 6, 3, 1, 4, 6, 6]

Damage negated without losing Ini. ;)

Edit:

Ini 6
Ok, last action for Isaint for this round:

Free action: Multiple Attack
Complex Action: Medium Burst (6 Bullets) split at the two drones. I'll spend Edge on this one
(AGI 8 + Skill 8 + Smartlink 1 + Edge 5)/2 = 11
Shoot Drone 1 (Edge) (http://orokos.com/roll/339429): 11d6t5 5 [11d6t5=3, 3, 5, 5, 5, 6, 1, 5, 2, 1, 2]
Edge Reroll (http://orokos.com/roll/339430): 1d6t5 0
12P AP 7 Dodge -2 + 5 Successes

Drone 2 (Edge) (http://orokos.com/roll/339432): 11d6t5 3 [11d6t5=2, 2, 6, 3, 1, 3, 6, 3, 4, 6, 1]
Edge Reroll (http://orokos.com/roll/339433): 3d6t5 2 [3d6t5=5, 6, 4]
Edge Reroll (http://orokos.com/roll/339434): 1d6t5 1 [1d6t5=6]
Edge Reroll (http://orokos.com/roll/339435): 1d6t5 0
12P AP 7 Dodge -2 + 6 Successes

Edge 2/5

Round 3 Ini Ini Round 3 (http://orokos.com/roll/339436): 16+4d6 31 [4d6=3, 3, 3, 6]
The saints are clearly watching over Isaint
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-02-15/1342:47>
My 2/2 action was to open up the limo. Assuming core stats, treating it as a barrier, my attack should knock an entire door off.

Also, I tried to register for dumpshock last week, but they wouldn't send me a confirmation email and then the whole site was down for days. Now they still won't send me a confirmation email.
As an aside, I think the dumpshock links on the first page are bad.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-03-15/1433:55>
My 2/2 action was to open up the limo. Assuming core stats, treating it as a barrier, my attack should knock an entire door off.

Also, I tried to register for dumpshock last week, but they wouldn't send me a confirmation email and then the whole site was down for days. Now they still won't send me a confirmation email.
As an aside, I think the dumpshock links on the first page are bad.
Woops, sorry, thanks Adamu for including this in your text

Will check the links when I get a minute free :P  ...page probably needs simplfying anyway.  As an aside, the OP links should be ok...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-03-15/1435:50>
@TB/Shammie: You're roll looked ok to me...with matrix stuff it helps if you can note what stuff is resisted by too so I don't have to hunt things down (although I've got the handy player aids somewhere on here...:P).  Invisible Castle or Orokos is fine
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-03-15/1653:49>
@CoP/Obi:

Not sure if i'm missreading your post or you've misunderstood me...the guys waving guns at you aren't eTher's sec team (there are some in the lead car that are getting out now)... they are the Security Services, as in MI5, spooks, etc...the spooks are waving guns at eTher too!  There is also a Roadmaster and drones inbound, although the drones probably won't last long when I get round to resolving Isaint's burst
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-03-15/1711:06>
@CoP - yeah, things crazy - we got us, eTher and her crew, the spooks, and whoever is attacking us (SK???)!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-03-15/1722:19>
I did misinterpret that indeed! Sorry.
I'll edit the post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-03-15/1838:57>
@CoP - yeah, things crazy - we got us, eTher and her crew, the spooks, and whoever is attacking us (SK???)!!!
Run like this, needs a good End Game  :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-04-15/1104:31>
@CoP/ Jack: can you resolve your shots against the drones please? Standard Bumblebees on Full Def please...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-04-15/1113:48>
Can drones go on full defense? Cool, good to know.
Pilot is 3 IIRC
so Dodge is 6+3 -2(Burst)

Drone 1: Dodge (http://orokos.com/roll/340167): 7d6t5 2 [7d6t5=3, 6, 4, 2, 6, 1, 2]
Drone 2: Dodge (http://orokos.com/roll/340168): 7d6t5 0 [7d6t5=3, 1, 1, 1, 1, 4, 1] Critical Glitch

Drone 1 takes 12+3 P AP 7 against BOD 4 + ARMOR 14
Soak (http://orokos.com/roll/340169): 11d6t5 5 [11d6t5=2, 6, 5, 6, 5, 3, 5, 3, 1, 3, 4]
10P vs. 6+2 Boxes = Destroyed

Drone 2 takes 12+6 AP 7 against BOD 4 + ARMOR 14
Soak (http://orokos.com/roll/340170): 11d6t5 7[11d6t5=6, 2, 6, 5, 1, 5, 5, 5, 3, 6, 4]
11P vs 6+2 Boxes = Destroyed

For Drone 2's critical glitch I'd suggest it collides with the Ares Roadmaster and forces the driver to swerve.

Edit:
And while we are at it: Are there now two or only one mil spec type running around. And are they both in full cover or is at least one visible from my position?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-04-15/1420:44>
Both milspec types seem to be out of sight, although you can probably blind fire them again... There were 3 the last time you encountered this lot though...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-04-15/1445:17>
Ok then, onward

Round 3

Ini 31
SImple action: Attribute Boost BOD (http://orokos.com/roll/340208): 7d6t5 4 [7d6t5=6, 4, 5, 6, 5, 2, 1]
Free Action: Called Shot
Simple action: Called Shot at engine block of the ARES Roadmaster (compare R&G p.115)
Attribute 8 + Skill 8 + Smartlink 1 - Called Shot 4
Called Shot (http://orokos.com/roll/340209): 13d6t5 7[13d6t5=6, 4, 2, 5, 5, 2, 2, 4, 6, 6, 3, 5, 5]
Wow, Orokos is on fire right now.

12P AP 7 + Successes

Don't know if the Roadmaster can dodge or with how many dice...
Ares Roadmaster Soak (http://orokos.com/roll/340211): 29d6t5 11 [29d6t5=2, 6, 6, 5, 1, 1, 4, 1, 5, 2, 2, 3, 6, 3, 4, 2, 6, 6, 5, 1, 6, 3, 4, 1, 5, 6, 3, 1, 3]
but unless the pilot rolls 8 successes on his defense test, the motor should be inoperable 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-04-15/1447:50>
Hold fire hero... You'll need to resist the incoming sniper fire first!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-04-15/1501:20>
Oh, I assumed I was the first with Ini 31

Combat Sense gives me a Perception test not to be surprised: Perception(Visual) (http://orokos.com/roll/340212): 18d6t5 6[18d6t5=5, 4, 6, 3, 4, 1, 2, 1, 5, 2, 2, 4, 6, 4, 6, 6, 2, 2]
Surprise Test to react on my full Ini:
REA+INT(3) +3 if alerted somehow
Surprise Test (http://orokos.com/roll/340213): 19d6t5 4 [19d6t5=2, 3, 3, 1, 5, 5, 4, 4, 2, 2, 2, 1, 3, 5, 1, 2, 6, 1, 4]
Barely made it.

If necessary I'll take Full Defense:
REA 9 + INT 7 + Combat Sense 1 (+ WIL 5)
Dodge (http://orokos.com/roll/340215): 22d6t5 10[22d6t5=4, 5, 6, 5, 1, 5, 5, 6, 5, 1, 1, 3, 2, 3, 4, 4, 3, 6, 5, 1, 5, 3]
So either 7 or 10 successes to avoid the sniper fire.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-05-15/1625:03>
@CoP:

Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman & Al ‘talk’ to Spooks
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), the first one missed by the way
Roadmaster ‘vomits’ out more troops than you care to see!

2/4

3/1
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-05-15/1632:14>
Going on full defense: Drop Ini to 21
Dodge 2 (http://orokos.com/roll/340600): 21d6t5 5 [21d6t5=1, 2, 4, 3, 5, 2, 3, 4, 3, 6, 5, 2, 4, 1, 1, 1, 2, 6, 5, 4, 1]

Edit: Scratch that. I can't go on full defense if those shots come at the end of round 2
So it's only 3 successes
Seems like my luck is running out...

Can you tell me if it's worth spending edge to avoid the shot?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-05-15/1717:20>
Oh yes!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-05-15/1757:13>
@Pistol - dude, loved your story over on the other site - love to see more...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-05-15/2218:15>
Hello there, I am new to Shadowrun, but not play by post roleplaying. I am working on creating a 5e character with the Street Level rules, and I was hoping that there was room here for me to join? 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-06-15/0346:27>
Oh yes!!!

Well in that case:
Edge Reroll (Dodge) (http://orokos.com/roll/340812): 13d6t5 5

Total 8 Successes

1/5 Edge remaining

Also about changing position: Technically it's been 6 seconds since Isaint started shooting  ;D
But I get the hint ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-06-15/0755:28>
Hello there, I am new to Shadowrun, but not play by post roleplaying. I am working on creating a 5e character with the Street Level rules, and I was hoping that there was room here for me to join?
Tribal Beats is a 'street level' game, although the character gen was 'normal runners' with a 'suggested' cap on availability (10) and magic/resonance (around 4).  You'd be very welcome to join us!  If you fancy the challenge you can even bring along a street rat  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-06-15/0811:26>
Oh yes!!!

Well in that case:
Edge Reroll (Dodge) (http://orokos.com/roll/340812): 13d6t5 5

Total 8 Successes

1/5 Edge remaining

Also about changing position: Technically it's been 6 seconds since Isaint started shooting  ;D
But I get the hint ;)
Phew, skin of your teeth on that one!  8hits vs 8 dodge...so you feel the round skim your head!!!  Yes, these guys are good, even if it doesn't particularly look like it so far :P

So modified pass looks like this:

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-06-15/0937:51>
Hello there, I am new to Shadowrun, but not play by post roleplaying. I am working on creating a 5e character with the Street Level rules, and I was hoping that there was room here for me to join?
Tribal Beats is a 'street level' game, although the character gen was 'normal runners' with a 'suggested' cap on availability (10) and magic/resonance (around 4).  You'd be very welcome to join us!  If you fancy the challenge you can even bring along a street rat  ;D

OK, once I finish up my sheet I will join in there! Is there any special procedure I need to go into it, or do I need to wait until the runner team is on break, or something along those lines?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-06-15/1007:02>
@BrutusAurelius
If you read up, you'll see that one half of the team just returned from an errant and has spotted some miscreants outside the perimeter. We have alerted the base, so it would not be amiss if they sent someone out to investigate ;)

@Aria
Just for your info, I just purchased Perfect Time for 10 karma, so I now don't just now the right time but also have two free actions available, so I can sprint and give commands to my agent.
Until the end of round three I'll be without any wireless while my gear reboots.
Afterwards, the agent goes on full defense for my PAN with smoke and mirrors on full + area jammer on. The poncho is at the moment only providing -3 to enemy perception due to movement (but thermal dampening is on full).

Tell me if I need to roll stealth to break line of sight.
Also who or what just shot at me?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-06-15/1046:47>
I guess I'll roll up some round 3 initiative.
initiative 3d6+12 (http://orokos.com/roll/340844) 21 [3d6=4, 3, 2]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-06-15/1232:27>
@BrutusAurelius
If you read up, you'll see that one half of the team just returned from an errant and has spotted some miscreants outside the perimeter. We have alerted the base, so it would not be amiss if they sent someone out to investigate ;)
Exactly that!  Post your build / backstory here and then you are good to post straight into the IC (links at the beginning of this thread).  Do you have an Obsidian Portal account?  When you get one I can invite you to the campaign page there too!
@Aria
Just for your info, I just purchased Perfect Time for 10 karma, so I now don't just now the right time but also have two free actions available, so I can sprint and give commands to my agent.
Until the end of round three I'll be without any wireless while my gear reboots.
Afterwards, the agent goes on full defense for my PAN with smoke and mirrors on full + area jammer on. The poncho is at the moment only providing -3 to enemy perception due to movement (but thermal dampening is on full).

Tell me if I need to roll stealth to break line of sight.
Also who or what just shot at me?
Well I've already told you they were aerial drones with sniper rifle attachments, came from the east, could be anywhere up to 1.5km away, probably ruthemium coated and heat masked (yes I know that's SR4 stuff but the new edition didn't erase the tech :P), for firing a sniper rifle it would probably need to be something that can be stationary, so a gas bag or rotadrone...  so it's going to be damn hard to see!

There's not a huge amount of cover but you can make a stealth check if you like...!  They were homing in on your muzzle flashes and radio signals so moving will do something to breaking that 'lock' on you... but they are running a tacnet, so if one of them can see you...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-06-15/1312:11>
@BrutusAurelius
If you read up, you'll see that one half of the team just returned from an errant and has spotted some miscreants outside the perimeter. We have alerted the base, so it would not be amiss if they sent someone out to investigate ;)
Exactly that!  Post your build / backstory here and then you are good to post straight into the IC (links at the beginning of this thread).  Do you have an Obsidian Portal account?  When you get one I can invite you to the campaign page there too!

@Aria

I do not have an Obsidian Portal account. My character sheet is posted below in a link in my signature. By build, I do you mean my main combat gear and stats? As for backstory, here we go:

Daniel "The Kid" Torres was born in the Seattle sprawl to a Troll mother and an Ork father. He was born in a slum controlled by the local ork gang, the Fangs. The Fangs were a pretty decent street gang, protecting their own, be it people in the gang or the people in their turf. Daniel grew up around plenty of ork kids, with the occasional troll or human mixed in. He loved watching old movies, especially Westerns. His favorite characters were usually the desperados, and Billy the Kid was his favorite, so when the gangers took to calling him the Kid, the nickname stuck. As he got older, he started doing some odd jobs for the gang and the smugglers that the gang worked with. He would be used as muscle to guard a warehouse the smugglers used to stash the goods before they were moved out deeper into the city. He earned some decent money from that job, and once Daniel was proven to be useful, they gave him harder jobs, such as helping hunt down gang enemies. He is still friendly with the gang, but he shadowruns because he wanted to make some serious nuyen.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-06-15/1333:50>
@CoP - so many questions swirling around in my head, and all these people attacking us are stopping me from getting any answers!

Here is my tentative plan - very interested in what teammates (and GM?) think...

* Load everyone who wants to go into the van - so that's William and Al for sure, hopefully eTher will come along, and of course Jackhammer and Frenchie unless you have some other things you want to do.

* Bad guys' drones are mostly down, and their infantry is on foot and out on the highway - we seem to have eliminated most opposition back within the service area (parking lot surrounding food court/bathrooms/etc).

* So drive the van straight into the food court and crash it into the McHughes (at least based on the RL service area we're in, the frontage is all glass, and everything inside is plastic - only thing that should stop my van would be load-bearing pillars, and Al's Industrial Mechanic 6 should be enough to avoid those).

* As we crash through the kitchen, William (and eTher???) plus their bodyguards (Jackhammer/Frenchman) bail - I am hoping for minimal panopticon coverage/maximum confusion in there - and Al crashes out the back without slowing down.

* Al can then lead them on a merry chase while everyone gets away quietly in a stolen car. It's not that suicidal, really - their vehicles are down, most of their drones. If Isaint can do something about that sniper drone, then the best they can really do is watch me drive over a field until I find a road and then somewhere with enough cover to ditch the van to autopilot. Pretty optimistic, yeah, but a fighting chance I reckon.

Lots of crazy variables and assumptions, but I think it's one possible option to salvage what we can and get out of Dodge.

And then get some questions answered.

Thoughts???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-06-15/1351:31>
@CoP, Adamu -  I was honestly just going to punch the drek out of them until I ran out of edge and condition monitor. Oh, and thanks for reading. I'm hoping to update once a day.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-06-15/1404:28>
@Pistol - ha ha, well, I don't know how good my plan is, but i do think it beats your Alamo scenario! The boy (at least) still needs us.

And yeah, I read your second installment, and heartily recommend it to everyone else! Can't wait to also see him in action, all old and in the present day!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-06-15/1549:21>
@Aria

One stealth check coming up:
Stealth Check (http://orokos.com/roll/340900): 14d6t5 4 [14d6t5=4, 2, 2, 1, 6, 6, 4, 1, 5, 3, 5, 2, 4, 1]
If they are using thermal imaging, it's an additional 2 successes
Stealth Check(Thermal) (http://orokos.com/roll/340902): 6d6t5 2 [6d6t5=1, 2, 6, 1, 4, 5]
Visual perception has a -3 modifier thanks to the RP poncho.

@adamu
sounds like a plan - my pocket decker Susi might even be able to hack a car for you - so it would be best to use the micro transceiver to tell the rest of the team about your plan. ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-06-15/1621:41>
Okay - don't know if eTher is coming, and certainly don't want to assume what actions Obi will take, so just set things up for my plan.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-06-15/1626:40>
Sounds like a good plan to me. The Frenchman will attempt to get eTher with us. He's a sucker for another dance! :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <11-07-15/1040:02>
@escort. Cog is gonna delay his next action until either the boarders advance or that grenade gets lobbed down the corridor
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-09-15/1140:05>
Are you guys waiting on me? If so I'm sorry, I was waiting for a good opportunity to join in.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-09-15/1145:34>
No, things tend to pause on weekends and Tribal runs a bit slow. Don't worry, you're good.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-09-15/1157:28>
No, things tend to pause on weekends and Tribal runs a bit slow. Don't worry, you're good.

Ok, good. I didn't want to hold up the game :) I'll probably post when one of the teams gets back to the base.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-09-15/1235:10>
@CoP: sorry folks, I am working on things in the background... to keep you on your IC toes here's a brief summary from my side of the upcoming action so you can fill in the blanks, make some rolls etc...

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!

2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning

3/1
Isaint?  Using your earlier shot to disable the Roadmaster?
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  Please resolve!
Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???

@TB:

Will get to you too and push things along, @Brutus, feel free to post an IC from 'inside the Castle' or similar, there are rumours about some kind of raid going on and the sensor grid being jammed...this kind of thing has happened before and people are nervous!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-15/1359:22>
Here's my actions for Round 3 while I'm offline:
Round 3

Ini 31
SImple action: Attribute Boost BOD (http://orokos.com/roll/340208): 7d6t5 4 [7d6t5=6, 4, 5, 6, 5, 2, 1]
Simple action: Observe in Detail (Visual) (Find Drone) (http://orokos.com/roll/341643): 16d6t5 6[16d6t5=1, 2, 3, 6, 5, 1, 6, 5, 5, 5, 2, 3, 1, 3, 4, 4]
Free action: Adept Centering to cancel negative modifiers on that action for a total possible penalty of -9

Interrupt: -10 Ini, Full Defense

Ini 11
Complex Action: Stealth: Stealth Check (http://orokos.com/roll/341646): 14d6t5 5 [14d6t5=6, 2, 4, 1, 2, 6, 6, 3, 2, 3, 3, 6, 2, 6]
(-3 to visual perception checks to find Isaint)
Move 10 m to break line of sight again

Ini 1
Simple action: Aim
Free action: Adept Centering
Simple action: Shoot Sniper Drone 1:
8 AGI + 8 Skill +1 Aim (Hawk Eye reduces Extreme Range to Long, Adept Centering compensates Long Range modifiers)
Shoot Sniper Drone 1 (http://orokos.com/roll/341647): 17d6t5 7 [17d6t5=6, 2, 5, 6, 1, 6, 6, 4, 1, 6, 4, 6, 3, 4, 3, 2, 4]
12 P AP 7 + Successes

Firing at the last possible action this round should hopefully give me time next round to change position again and stop the second sniper drone.

Edit: Ini Round 4 (http://orokos.com/roll/341649): 16+4d6 33
+2 with Adrenalin Boost.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-15/1520:26>

Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???


Consarn it.

I was hoping the NeoNet guys would grenade the hell out of the troopers. Or at least get a single shot off, maybe keep their heads down and buy us, say, one or two extra microseconds.

Where did she find these guys?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-15/1548:06>
Okay, first off initiative for this turn comes to a very crappy 15.

I'll drop that to five to do the -10 interrupt for Evasive Driving.

My remaining Complex Action will of course be to drive the van. I can make it forty meters this turn, and I'll be going across the lawn, to that will take me through the glass frontage in and the food court by the end of the turn.

With the Evasive Driving and my wound mod I have 17 dice to beat the sniper's 5 successes.
evasive driving vs. sniper drone (http://orokos.com/roll/341690): 17d6t5 5
Whew - just enough!

Not sure how many shots that thing can manage before it either is killed by Isaint or I get out of sight in the food court, so i won't post into the food court just yet.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-09-15/1646:22>

Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???


Consarn it.

I was hoping the NeoNet guys would grenade the hell out of the troopers. Or at least get a single shot off, maybe keep their heads down and buy us, say, one or two extra microseconds.

Where did she find these guys?
The front lot engaged the troops, that's what got them dead with extreme prejudice!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-15/1738:46>

Troopers grenade the hell out of the lead car and the rest of eTher's sec forces...guess who's next???


Consarn it.

I was hoping the NeoNet guys would grenade the hell out of the troopers. Or at least get a single shot off, maybe keep their heads down and buy us, say, one or two extra microseconds.

Where did she find these guys?
The front lot engaged the troops, that's what got them dead with extreme prejudice!

Well, then at least they took some grenades for us!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-15/1740:54>
@Pistol - damn, dude, certainly didn't mean to leave you behind. 

Thought we had everything all worked out, and assumed you were coming with.

Al certainly would have waited for you if you'd meant to come with the van.

If you need me to fix anything, just say the word.

Or if this is how you wanted it, right on to that, too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-09-15/1840:30>
No problem. I'll catch up.

Well, I guess that depends on Aria. But I think I'll catch up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-10-15/0907:35>
@CoP:
 
Actions[spoiler]
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving
 
1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?
 
1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage
 
2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage
 
2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones
 
2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!
 
2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning
[/spoiler]
3/1
Isaint visually hunts for the aerial drone, spots one
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  No damage
Troopers grenade the rest of eTher’s sec team
Jackhammer breaks for the services building under cover of a smoke grenade
 
3/2
Isaint sneaks off to break LOS
Al driving
Troopers fire on the van…3x FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] @ 4 hits, 5 hits & 4 hits (the van won’t explode if it takes full damage…this ain’t the movies ya know!
 
3/3
Isaint shoots down one gas bag despite its evasive manoeuvres
Al reaches the front of the services building (maybe)
Isaint draws fire from remaining gas bag Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)] @ 4 hits and Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] @ 2 hits
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-10-15/1022:47>
Seems like I made some new friends...
Evade Sniper:
Defense 1 (http://orokos.com/roll/342321): 22d6t5 6 [22d6t5=1, 6, 3, 1, 2, 1, 2, 5, 5, 3, 4, 3, 6, 6, 2, 4, 2, 6, 4, 1, 3, 2]
Evade Shotgun:
Defense 2 (http://orokos.com/roll/342323): 21d6t5 6 [21d6t5=4, 5, 2, 6, 2, 3, 5, 2, 2, 6, 1, 3, 1, 6, 5, 2, 2, 4, 4, 4, 4]
...who clearly missed me ;D

Round 4:
Ini 33
Free Action Adrenalin boost
Ini 35
Simple Action: Command Agent Cluster
Free Action: Adept Centering (Ignore Long Range penalties)
Simple Action: Shoot Sniper Drone 2 (Short Burst)
AGI 8 + Skill 8 + Smartlink 1
Shoot Sniper Drone 2 (http://orokos.com/roll/342338): 17d6t5 8 [17d6t5=3, 4, 6, 2, 6, 3, 3, 1, 6, 6, 1, 6, 6, 5, 1, 4, 5]
12 P AP 7 Dodge -2 + Successes

Interrupt -10 Ini: Full Defense

Ini 15
Simple Action: Get up
Free Action: Adept Centering
Free Action: Called Shot
Simple Action: Bullseye Burst
AGI 8 + Skill 8 + Smartlink 1 + Aim 1 - Called Shot 1 (Adept Centering)
Shoot Milspec Shotgun Man (http://orokos.com/roll/342341): 17d6t5 6 [17d6t5=3, 5, 2, 1, 2, 1, 2, 6, 5, 6, 2, 5, 4, 1, 2, 5, 5]
12 P AP 13 + Successes

Ini 5
Complex Action: Hide and change position Stealth (http://orokos.com/roll/342356): 14d6t5 5 [14d6t5=4, 3, 3, 6, 6, 2, 1, 2, 6, 2, 6, 1, 5, 3] - 3 to enemy visual perception (Ruthenium Polymer Poncho)


Ok, now comes some icky matrix stuff.
Isaint orders his Agent to find a van slaved to a single commlink, both within 100m on the parking lot. (That's three bits of information, so I need at least 3 successes)
Next action is a Teamwork check of the Nixdorf Secretaries Agents to my main Agent Susi (Rating 6) for a Hack on the Fly against the owners commlink (They'll reboot if unsuccessful)
With this MARK, Susi will spoof command the car to start up, open door, grant manual control and go wireless offline.
Also the team should receive a message where their new ride is.

Easy, right  ;D

[spoiler= Icky Matrix Stuff]
At start round 4 gear has rebooted:
Agent Susi: Ini Agent Susi (http://orokos.com/roll/342329): 13+4d6 24
Agent Cluster
Agent 1 (http://orokos.com/roll/342332): 9+4d6 18
Agent 2 (http://orokos.com/roll/342333): 9+4d6 25
Agent 3 (http://orokos.com/roll/342334): 9+4d6 19
Agent 4 (http://orokos.com/roll/342336): 9+4d6 20

Ini 24
Simple Action: Agent Susi changes mode to running silent for all gear, Smoke and Mirrors loaded with 5 Noise and 5 to Sleaze, Jammer 6 active w/ wireless on (11 Noise for all tracking tests), 7 Noise Compensation through Fresnel Fabric w/ wireless on

Simple Action: Matrix Perception: Looking for suitable sized car in the parking lot (100m radius)
Agent Susi (Matrix Perception) (http://orokos.com/roll/342344): 10d6t5 6
Interrupt -10 Ini: Goes on Full Matrix Defense

Ini 18
Agent Cluster prepares Teamwork check: Hack on the Fly:
Agent 1 (HotF) (http://orokos.com/roll/342345): 6d6t5 5 [6d6t5=5, 6, 6, 5, 5, 2] Limit 1
Agent 2 (HotF) (http://orokos.com/roll/342346): 6d6t5 3 [6d6t5=3, 6, 5, 2, 5, 2] Limit 1
Agent 3 (HotF) (http://orokos.com/roll/342347): 6d6t5 3 [6d6t5=6, 6, 4, 4, 1, 5] Limit 1
Agent 4 (HotF) (http://orokos.com/roll/342348): 6d6t5 1 [6d6t5=3, 3, 4, 1, 4, 6] Limit 1

Total: +4 dice and +4 to Sleaze Limit

Ini 14: Agent Susi (HotF)
Attribute 6 + Skill 6 - Running Silent 2 + Teamwork 4 vs. Inuition + Firewall
Agent Susi (HotF) (http://orokos.com/roll/342349): 14d6t5 7[14d6t5=5, 6, 4, 4, 5, 2, 6, 6, 2, 2, 5, 1, 3, 5]
Limit 1 + 5 (SaM)+4=10, all 7 successes count

Ini 4:
Agent Susi (Spoof Command) vs. Logic (Owner/Pilot) + Firewall (Car or Commlink)
Agent Susi (Spoof Command) (http://orokos.com/roll/342350): 10d6t5 5 [10d6t5=2, 5, 3, 6, 4, 5, 6, 4, 2, 5]
Limit 6, all 5 successes count
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-10-15/1224:59>
I suppose I'll just be running for those rounds unless someone starts shooting at me perhaps.
Running (http://orokos.com/roll/342390) 3 [12d6t5=5, 2, 4, 3, 5, 4, 6, 2, 2, 3, 4, 2]
Running (http://orokos.com/roll/342391) 3 [12d6t5=1, 3, 3, 1, 3, 3, 6, 6, 1, 2, 1, 6]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-10-15/1734:52>
…this ain’t the movies ya know!

Yeah I know - if it was the movies all those people in the food court would miraculously dive out of my way!

Anyway, first thing to do is not lose the van!

No sure if all the general ranged defense mods apply to shooting vehicles, but assuming they are:
I have had my action since the sniper shot, so that won't apply, but the second and third shots from the troops will be at -1 and -2 respectively for me.
Got my current -1 wound mod.
And since it is pedestrians vs. vehicle, the tactical speed rules apply, under which I am running, so +2 for me.

So first attack
Defense vs. first trooper's shot (http://orokos.com/roll/342479): 19d6t5 4
Damn, another very close call, but no soak needed.

Second attack
Defense vs. second trooper (http://orokos.com/roll/342480): 18d6t5 6
No soak needed.

Third attack
Defense vs. third trooper (http://orokos.com/roll/342481): 17d6t5 4
Consistently rolling under average, but once again just enough to avoid a soak.

Okay suffice to say will not crash into the cement planters....

How about the main entrance, the part that juts out juts out to the northeast just beyond where I was going to crash in - are there planters across there as well?

If I can get through that entrance, I'll still be out of sight of aerial surveillance. Their deckers may the the sec cameras inside, but if there are that many people swarming about, well, I can slow down once I'm in. Won't have the speed, in that case, to crash through into the kitchens, but I think I'm a good enough driver not to kill anyone, and then if I fishtail in the crowds a bit, we could still unload eTher, William, and Frenchman pretty discreetly, and then I can go back out the way I came in, plan basically intact.

So if no planters across the entrance, I can make that in one more combat turn of driving.

If there are, then I'll swing around the north end of the building - from where I am now, I should also be able to get around it and thus out of LOS of the troopers shooting at me from up on the M20.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-11-15/1648:38>
@CoP:

Possibly a slight misunderstanding of where the Roadmaster is in relation to you lot...my fault, it wasn't exactly as clear in the IC as it is in my mind :P  ...it's 20-30m beyond the destroyed limo, on the hardsholder of the off ramp from the A418/motorway, but Al's comments about soldiers 100m from the van probably isn't too far out - I'll try and get a birdseye view from Bing and post it to OP, but probably tomorrow!  Going around the north side of the building actually means getting closer to the troopers...the other direction possibly?

In 3/3 Al's van is unfortunately going to bear the brunt of two airburst grenades just in front...you'd have been better off getting shot :P  ...I believe that you add half the power of the second blast to the DV of the first, so even 5m or so in front is going to smart!  This may seem vindictive but that's what happens when you piss off corp hit squads!  Isaint is going to take some more fire coming his way in round 4 too unless he does something to get out of sight.  If there are some troopers left i'm sure they'll shoot at Jackhammer for good measure!

Don't forget the Roadmaster is still road worthy as Isaint didn't end up shooting the shit out of it (yet)... there is no way for a vehicle to leave the site without passing it!  And people are starting to abandon their cars in the vicinity of the burning limo so there's not much traffic cover...just saying.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-11-15/1654:39>
@TB:

This seems to have stalled a bit, I'm not sure if it's because I'm not leaving your options open enough, the posting speed, or what!?  Would help me to get some more OoC discussion going as it allows me to craft the IC without feeling like I'm railroading you...some notional action declarations have been helping in CoP to keep the action moving along even if I haven't got the time to craft a decent IC, let's you lot post on without me (sort of)...of course it could just be that the pace needs to be accelerated to keep people interested but I welcome your feedback any which way as I don't want this thread to start to limp too badly!

Hope to get IC for both threads up tomorrow!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-11-15/1708:39>
@TB
Personally, I'm just waiting for more info on the opposition Thorn is tailing. (Don't want to throw an axe into someones head I could have grunted at instead)

@CoP
I'm not sure if I understood you right, but I updated the map and have enabled other people to change it.
Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-11-15/1816:25>
@TB
Personally, I'm just waiting for more info on the opposition Thorn is tailing. (Don't want to throw an axe into someones head I could have grunted at instead)

@CoP
I'm not sure if I understood you right, but I updated the map and have enabled other people to change it.
Wheatley Station (https://www.google.com/maps/d/edit?mid=zv9npdSIRdKc.kgYVQBe2Iab4&usp=sharing)
Ok noted, and I thanks for the map, that works fine (although we'll ignore the one way system for the services otherwise the limo would be slightly further from the building and on the left hand side (Brits, sheesh) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-11-15/1934:15>
@CoP - Okay, this is going to be a toughie.

This is going to be very important, so I have some questions first.

Question 1: Rules aren't clear to me - for grenades, is there a ranged defense roll, or just a soak? There is no mention of it in the grenade rules (though it does specify that additional hits beyond those to eliminate scatter do not add to damage value).
However, a defense test seems to be assumed in the general combat rules, and under defense modifiers, the Targeted by Area Effect Attack mod explanation specifically mentions defending against grenades. So if their extra successes don't count, does the defense test just reduce damage from the base level prior to the soak?

Question 2: If the vehicle is destroyed, is there also a Crash (additional 16P to all passengers)? Rules aren't really clear here, but they leave a lot of GM discretion. I would assume the destruction of the vehicle, with its attendant damage to all passengers, IS the crash, but your call...

Question 3: Do you want me to roll for William and/or eTher (grenade attacks against vehicles attach both vehicles and passengers equally)? Would need Body and any armor they might have on, and whether they have any Edge.

Question 4: (repeated from earlier) Are there also cement planters blocking the main entrance to the food court?

Assuming: HE grenades, no scatter, wireless trigger for simulaneous detonation, and that if the front of the van is 5 meters from the blast, then the people in the back of the van are 7 meters away..





Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-11-15/1952:30>
@TB - yeah, just waiting on (A) action or further description of the people Thorn is tracking and/or (B) any developments with Gunther, Pinion, and the drone.

With Thorn going up against the entire other group all by himself, Al's pretty much tied to his sniper roost. It's a powerful covering position, and too far away to help him in any other way.
Meanwhile, since it was decided that the other two would go their merry way with the drone, well, I can also cover them from where I am if they run into trouble.

So Al's just waiting for action or an all-clear.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-12-15/0144:45>
@CoP
Ok just an idea and possible Plan B before all hell break loose:
ISaint or Jackhammer go grab the roadmaster, drive it to the buses car park while Al, Frenchman, William and ether make a dash away from the van into the building (cover) and meet the roadmaster in the back.

I have a bad feeling about those grenades...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-12-15/0731:05>
@CoP
Ok just an idea and possible Plan B before all hell break loose:
ISaint or Jackhammer go grab the roadmaster, drive it to the buses car park while Al, Frenchman, William and ether make a dash away from the van into the building (cover) and meet the roadmaster in the back.

I have a bad feeling about those grenades...

I think that is a great Plan B.
Still trying for Plan A whatever the, um, headwinds, but a solid Plan B is looking increasingly like a good idea.
Because absolutely will not give up trying to save this family, even if only William.

And yeah, the grenades are bad news for the van...and everyone in it!
We'll see what pieces we have left to work with after I get rulings on my questions...

We knew the job was dangerous when we took it!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-12-15/0756:59>
@CoP - Okay, this is going to be a toughie.

This is going to be very important, so I have some questions first.

Question 1: Rules aren't clear to me - for grenades, is there a ranged defense roll, or just a soak? There is no mention of it in the grenade rules (though it does specify that additional hits beyond those to eliminate scatter do not add to damage value).
However, a defense test seems to be assumed in the general combat rules, and under defense modifiers, the Targeted by Area Effect Attack mod explanation specifically mentions defending against grenades. So if their extra successes don't count, does the defense test just reduce damage from the base level prior to the soak?
I'm pretty sure all the whinging when SR5 first came out was because there is only a soak vs grenades, which is why the interrupt actions were added in Run and Gun...because you are already driving evasively (and have taken the initiative penalty) I'm happy for you to add half your defence D to your soak test (aren't I nice!) ;D
Question 2: If the vehicle is destroyed, is there also a Crash (additional 16P to all passengers)? Rules aren't really clear here, but they leave a lot of GM discretion. I would assume the destruction of the vehicle, with its attendant damage to all passengers, IS the crash, but your call...
If you were in a plane I might call for an additional crash test...in this instance, no, no secondary damage beyond the explosion which is nasty enough!
Question 3: Do you want me to roll for William and/or eTher (grenade attacks against vehicles attach both vehicles and passengers equally)? Would need Body and any armor they might have on, and whether they have any Edge.
I will sort them, hopefully you'll see why in the IC...
Question 4: (repeated from earlier) Are there also cement planters blocking the main entrance to the food court?

Assuming: HE grenades, no scatter, wireless trigger for simulaneous detonation, and that if the front of the van is 5 meters from the blast, then the people in the back of the van are 7 meters away..
There will be obstructions around the entrance, litter bins etc, but you should be able to crash what's left of your van (if anything) through them...

And yes to the 'distance' ...Al can add 1m to the distance, don't forget to add vehicle armour to his soak (and possibly vehicle body although I'm less sure on that without looking it up again!) ...we might be into the realms of barrier rules here and I've always hated those rules :P

As to dangerous...they hired the 'big guns' for a reason!!!  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-12-15/0901:17>


And yes to the 'distance' ...Al can add 1m to the distance, don't forget to add vehicle armour to his soak (and possibly vehicle body although I'm less sure on that without looking it up again!) ...we might be into the realms of barrier rules here and I've always hated those rules :P

As to dangerous...they hired the 'big guns' for a reason!!!  ;D

No, no  it's just vehicle armor, not also body, that adds to passenger armor.

So with the rulings above, i'll be able to sort Al and the van when I get home tonight.

Obi - good luck - the basic grenade blast is 20, but with you in the back it will be 18. Add the van's 12 armor (plus half your own ranged defense pool - check the appropriate in-vehicle mods, they net in your favor) to your soak.

@Aria - Loving the challenge!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-12-15/1329:04>

As to dangerous...they hired the 'big guns' for a reason!!!  ;D

That last line has been turning in my head all afternoon.
I don't expect you to tell us who "they" are, but I do think it is interesting you still refer to us as having been hired.

Implies that we are still doing something some mysterious employer wanted us to do, which just perplexes me even more.

With the disappearnce and/or betrayal of our original Johnson, I have often wondered for what purpose we were even hired, and definitely assumed that by now we'd gone totally rogue in our quest to save the family....

As fun as this battle is, eager to get to a point where we can start figuring out some answers!

First, though, I have to just stay conscious!

Rolls after the commute and bedtime stories!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-12-15/1645:50>
Okay, survival time (I hope!)

Al first.
Factoring all the postive and negative mods, I end up with 37 dice vs. 20 stun damage.
Al's soak vs. grenades (http://orokos.com/roll/343168): 37d6t5 11
Under average again, and would leave me unconscious.
Edge to reroll (leaving down to 1 Edge!):
Edge reroll for Al's grenage soak (http://orokos.com/roll/343170): 26d6t5 10
Cool - no damage at all.
Much better than I'd expected.

Now the poor van.
Again won't bore with all the mods - soak will be 35 dice vs. 20 physical (in other words, enough to damage the van)
Soak for van (http://orokos.com/roll/343174): 35d6t5 13
Breaks my heart - two more successes and the van would still be running.
But as hairy as this battle is, not like I can spend my last point of Edge on a van.

Anyway, not like my sneaky switcheroo plan was going to work now that we've got a mini-dragon to hide!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-12-15/1719:41>
Since I don't know how many people are shooting at Isaint and with how many bullets, here a few defense rolls. Please remove dice as needed.
When his Stun damage gets higher than 10 the stim in his auto-injector will kick in.


Defense Test 1 (http://orokos.com/roll/343189): 22d6t5 7 [22d6t5=5, 3, 2, 4, 5, 5, 1, 2, 4, 4, 1, 4, 6, 2, 3, 6, 3, 6, 6, 1, 2, 4]
Soak Test 1 (http://orokos.com/roll/343199): 30d6t5 11 [30d6t5=4, 6, 5, 6, 4, 3, 3, 4, 1, 1, 2, 5, 6, 5, 1, 4, 5, 4, 1, 3, 2, 1, 3, 3, 5, 6, 5, 1, 4, 5]


Defense Test 2 (http://orokos.com/roll/343190): 22d6t5 8 [22d6t5=1, 2, 6, 2, 2, 5, 6, 3, 4, 6, 1, 1, 5, 4, 1, 3, 5, 2, 6, 2, 1, 5]
Soak Test 2 (http://orokos.com/roll/343200): 30d6t5 7 [30d6t5=3, 4, 2, 4, 6, 4, 1, 2, 3, 1, 6, 2, 1, 2, 2, 4, 1, 6, 2, 1, 3, 2, 4, 3, 6, 6, 5, 6, 1, 3]


Defense Test 3 (http://orokos.com/roll/343191): 22d6t5 7 [22d6t5=6, 3, 1, 2, 2, 1, 2, 5, 3, 6, 1, 4, 2, 3, 6, 2, 5, 2, 4, 6, 6, 4]
Soak Test 3 (http://orokos.com/roll/343201): 30d6t5 8 [30d6t5=3, 6, 3, 4, 6, 2, 4, 4, 2, 4, 5, 3, 2, 3, 4, 4, 3, 3, 5, 1, 2, 4, 1, 5, 2, 2, 5, 6, 5, 1]


Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2]
Soak Test 4 (http://orokos.com/roll/343202): 30d6t5 10 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1]


Defense Test 5 (http://orokos.com/roll/343194): 22d6t5 7 [22d6t5=2, 3, 5, 2, 5, 6, 5, 1, 2, 1, 3, 6, 2, 6, 3, 2, 4, 3, 6, 3, 4, 4]
Soak Test 5 (http://orokos.com/roll/343203): 30d6t5 10 [30d6t5=5, 2, 5, 4, 1, 3, 3, 6, 1, 6, 6, 5, 2, 5, 6, 1, 2, 5, 1, 2, 3, 2, 2, 4, 1, 2, 5, 2, 1, 4]


Defense Test 6 (http://orokos.com/roll/343196): 22d6t5 5 [22d6t5=2, 4, 2, 1, 5, 5, 3, 3, 5, 3, 6, 3, 4, 6, 4, 3, 3, 3, 2, 1, 2, 1]
Soak Test 6 (http://orokos.com/roll/343206): 30d6t5 13 [30d6t5=6, 5, 3, 6, 4, 1, 1, 4, 2, 5, 1, 4, 6, 6, 6, 5, 5, 1, 4, 1, 4, 4, 1, 3, 5, 6, 6, 4, 5, 3]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-13-15/0600:40>
Round 4/1 incoming fire, I'll save the other def rolls for later!  You might need 'em!

Since I don't know how many people are shooting at Isaint and with how many bullets, here a few defense rolls. Please remove dice as needed.
When his Stun damage gets higher than 10 the stim in his auto-injector will kick in.
Noted!

1st FA fire: -9Def +2 cover = miss
Defense Test 1 (http://orokos.com/roll/343189): 22d6t5 74 [22d6t5=5, 3, 2, 4, 5, 5, 1, 2, 4, 4, 1, 4, 6, 2, 3, 6, 3, 6, 6, 1, 2, 4] Soak Test 1 (http://orokos.com/roll/343199): 30d6t5 11 [30d6t5=4, 6, 5, 6, 4, 3, 3, 4, 1, 1, 2, 5, 6, 5, 1, 4, 5, 4, 1, 3, 2, 1, 3, 3, 5, 6, 5, 1, 4, 5]
2nd FA fire: -9Def +2 cover -1 second = miss
Defense Test 2 (http://orokos.com/roll/343190): 22d6t5 85 [22d6t5=1, 2, 6, 2, 2, 5, 6, 3, 4, 6, 1, 1, 5, 4, 1, 3, 5, 2, 6, 2, 1, 5] Soak Test 2 (http://orokos.com/roll/343200): 30d6t5 7 [30d6t5=3, 4, 2, 4, 6, 4, 1, 2, 3, 1, 6, 2, 1, 2, 2, 4, 1, 6, 2, 1, 3, 2, 4, 3, 6, 6, 5, 6, 1, 3]
3rd FA fire: -9Def +2 cover -2 third = miss
Defense Test 3 (http://orokos.com/roll/343191): 22d6t5 73 [22d6t5=6, 3, 1, 2, 2, 1, 2, 5, 3, 6, 1, 4, 2, 3, 6, 2, 5, 2, 4, 6, 6, 4] Soak Test 3 (http://orokos.com/roll/343201): 30d6t5 85 [30d6t5=3, 6, 3, 4, 6, 2, 4, 4, 2, 4, 5, 3, 2, 3, 4, 4, 3, 3, 5, 1, 2, 4, 1, 5, 2, 2, 5, 6, 5, 1]
edge re-roll = hit (well if you can...!), 2 net hits with FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2], a mighty 7 stun!

Saving these:
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5 10 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1]

Defense Test 5 (http://orokos.com/roll/343194): 22d6t5 7 [22d6t5=2, 3, 5, 2, 5, 6, 5, 1, 2, 1, 3, 6, 2, 6, 3, 2, 4, 3, 6, 3, 4, 4] Soak Test 5 (http://orokos.com/roll/343203): 30d6t5 10 [30d6t5=5, 2, 5, 4, 1, 3, 3, 6, 1, 6, 6, 5, 2, 5, 6, 1, 2, 5, 1, 2, 3, 2, 2, 4, 1, 2, 5, 2, 1, 4]

Defense Test 6 (http://orokos.com/roll/343196): 22d6t5 5 [22d6t5=2, 4, 2, 1, 5, 5, 3, 3, 5, 3, 6, 3, 4, 6, 4, 3, 3, 3, 2, 1, 2, 1] Soak Test 6 (http://orokos.com/roll/343206): 30d6t5 13 [30d6t5=6, 5, 3, 6, 4, 1, 1, 4, 2, 5, 1, 4, 6, 6, 6, 5, 5, 1, 4, 1, 4, 4, 1, 3, 5, 6, 6, 4, 5, 3]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-13-15/0723:22>
I'll take the 7 Stun
There might appear another shooter with more AP, I'm saving my 1 remaining Edge for now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-13-15/0750:11>
I'll take the 7 Stun
There might appear another shooter with more AP, I'm saving my 1 remaining Edge for now.
I'll make the assumption that you are shooting from cover (with relevant -ve mods!) ...in future it would help me if you add that mod yourself unless you're not in cover, also mods for running!  Stuff that you control (as it were)...otherwise I might just decide you are standing out in the open - and that applies to everyone!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-13-15/1151:44>
I wasn't sure how much cover was available on the edge of the parking lot, but yeah, if possible I'll take cover. There are no running modifiers, Isaint only moved his 10 free meters.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-13-15/1743:22>
@TB - okay, don't have Perfect Time yet, but since we're not on Combat time, and I've got Thorn's communication this is going to happen, should be no prbblem stringing the necessary actions together.

I'll center, call shot (trick shot), aim (to use scope to negate range mods), then fire, and then repeat sequence three times. Take me about 4 seconds, starting the moment he indicates the tree.

three trick shots on tree (http://orokos.com/roll/343548): 3#11d6t5 2 4 5

Since those are all with the Trick Shot penalty, reckon it's enough successes for what I want to do.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-13-15/1810:34>
@CoP

Okay if we're starting Turn 4 I guess I'd better start with initiative.
I get a 27. 

First turn will be complex action to set an explosive charge somewhere inconspicous in the van.

It'll be 4 kg of R6 plastique (I have bundles prepped), so a 14 blast value with the hits from the test below, and it'll be somewhere near the fuel tank, so there's no question of a secondary blast. It'll have a R3 (seems low, but that's actually the best there is) detonator tied to my commlink.
demolitions test to booby trap van (http://orokos.com/roll/343554): 9d6t5 2

And of course a free action for a few choice words.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-13-15/2304:50>
@CoP - Yay more turns! Initiative (http://orokos.com/roll/343617) 21 [3d6=4, 4, 1]
I hope Al doesn't blow me up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-14-15/0305:28>
@CoP - Yay more turns! Initiative (http://orokos.com/roll/343617) 21 [3d6=4, 4, 1]
I hope Al doesn't blow me up.

That's why radio detonator - only blow up who I want to blow up!

They may never take the bait, but fun to set up little surprises, and then way cool if they work!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-14-15/0639:02>
@CoP - Jack -

where are we with that car you were hacking?

If you can autopilot it to the wreck, and bring it up to the opposite side of the wreck from the bad guys, then we could slip in and take off, and at least they might not know who got out alive and who might still be in the van.

Just an idea off the top of my head.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-14-15/0701:18>
I'm just waiting for the counter rolls from the owners commlink.

But as long as there is a roadblock, we probably won't escape anyway.
If Isaint survives the next round without going down (which is far from sure, the way those guys are hosing him down) I can try to either disable or hijack the roadmaster.


@Aria
Do those attackers have their combatsuits sealed, or have they left open their helmets? In the latter case I might have a chance to disable them non-lethaly.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-14-15/0716:54>
I'm not really thinking of actually getting away in a car.

I just want to use it to get some distance on them and break their LOS on us.

Most of them are on foot, now, after all, and a  hundred meters away....

We need to take away the advantage they have in heavy firepower and range.

Once they are not sure where we are, we can draw them into closer quarters and take them out.

But as long as they can bring all that firepower to bear while we are out in the open, we are in a bad spot.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-16-15/0834:30>
@CoP:

Actions[spoiler]
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!

2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning
[/spoiler]
3/1
Isaint visually hunts for the aerial drone, spots one
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  No damage
Troopers grenade the rest of eTher’s sec team
Jackhammer breaks for the services building under cover of a smoke grenade

3/2
Isaint sneaks off to break LOS
Al driving
Troopers fire on the van…3x FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] @ 4 hits, 5 hits & 4 hits (the van won’t explode if it takes full damage…this ain’t the movies ya know!  But no damage…again!
Jackhammer sprinting
Frenchman holding on for grim death!

3/3
Isaint shoots down one gas bag despite its evasive manoeuvres
Al reaches the front of the services building (maybe)
Isaint draws fire from remaining gas bag Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)] @ 4 hits and Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] @ 2 hits
Van takes 2# HE grenades to the front! Ouch…van on its side, everyone inside miraculously unhurt, eTher in drake form

4/1
Isaint shoots down second gas bag, commands agent cluster (although in future I might ask for a simple action for the main agent and another for the sub agents as that is technically a different ‘action’ being teamwork HoF rather than direct…not sure…)
Isaint takes fire from 3# troopers firing wide FA (-9 dodge), 4 hits, 2 hits, 3 hits…takes 7 stun
Al booby-traps the van
Jackhammer reaches the van (or the services building if you prefer, which is just beyond)


4/2
Isaint shoots Beetle #2 again!  Hopefully for good this time! 5 hits He must be dead, surely?!?
Isaint takes fire from 1# trooper, short burst (-2dodge/2 cover), 6 hits = 4 stun, stim injection???  Unless you want to edge re-roll?

[spoiler]
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5 108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1] = 4 stun[/spoiler]

4/3
Isaint hides - I suggest amongst the cars in the car park as the hill is very exposed!
Agent cluster spoofs a likely looking car, just!

Note: the troopers are running through the stopped cars, bounding overwatch style, they are splitting more or less in two, half after Isaint (lucky guy) and the others towards the van / Jackhammer.  From the overturned van you could make a break for the services building without being in direct LOS to the foe for very long, thermal smoke grenades etc might be your friends here!  Or perhaps a fire-breathing dragon!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-16-15/1336:03>
When your luck runs out, it runs out hard.

The team should receive a notification that a car has been provided for them.

Round 5:

Drain Resistance test: Adrenalin Boost (http://orokos.com/roll/344132): 14d6t5 4
No drain

Auto Injector administers Stimpatch 6 => Stun Damage is down from 11 to 5 = 1 Wound penalty

Ini: Ini Round 5 (http://orokos.com/roll/344133): 15+4d6 26 [4d6=6, 1, 2, 2]

Ini 26
Simple action: Running (originally a free action, but I take the liberty to downgrade a simple action)
Free Action: Adept Centering
Free Action: Called Shot engine block
Simple action: Called Shot
AGI 8+Skill 8+Smartlink 1-Wounds 1-Called Shot w/ AC 1 -2 sprinting
Called Shot (http://orokos.com/roll/340209): 13d6t5 7 [13d6t5=6, 4, 2, 5, 5, 2, 2, 4, 6, 6, 3, 5, 5]

12 P AP 7 + Successes vs. stationary Roadmaster

Interrupt: -10 Full defense

Defense Test 1: Defense Test 1 (Cover+Full Defense-Wounds) (http://orokos.com/roll/344146): 23d6t5 7  [23d6t5=2, 6, 2, 3, 1, 1, 1, 5, 5, 2, 6, 4, 3, 5, 1, 2, 6, 1, 3, 1, 2, 6, 3]
vs. Complex FA 5 successes
Soak Test 1 (http://orokos.com/roll/344151): 30d6t5 10 [30d6t5=1, 3, 1, 3, 5, 1, 2, 6, 2, 3, 2, 2, 6, 2, 6, 3, 3, 4, 3, 5, 4, 4, 6, 6, 3, 6, 5, 3, 5, 2]
Soak 7

Defense Test 2: Defense Test 1 (Cover+Full Defense-Wounds) (http://orokos.com/roll/344148): 22d6t5 10 [22d6t5=5, 5, 2, 6, 4, 5, 3, 4, 5, 4, 4, 1, 6, 1, 5, 3, 5, 5, 4, 4, 6, 1]
vs. Complex FA 6 successes
Soak Test 2 (http://orokos.com/roll/344152): 30d6t5 13 [30d6t5=1, 5, 2, 1, 1, 4, 5, 1, 6, 6, 2, 6, 6, 2, 2, 3, 1, 5, 5, 6, 6, 6, 4, 3, 6, 1, 3, 2, 2, 6]
Soak 11

Ini 6
Sprint to station
Running (http://orokos.com/roll/344145): 7 6d6t5 3 [7d6t5=1, 4, 1, 5, 6, 6, 1]

Move 26 meters, -4 to hit due to sprint action
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-16-15/1425:58>
Yikes, Pistol, wasn't exactly going to have Al run for the building while leaving the others behind! Not really his sort of play.

Actually was planning on running AWAY from the building to draw their fire, on account of Isaint (who has been single-handedly kicking all the ass around here!) is finally losing against overwhelming numbers, and I wanted to get the heat off of him.

But now that he is sprinting for the building as well, no harm in all of us going for it's safety.

So since it now seems that Al ran first, he'll do so really conspicuously in a bid to draw fire, then you guys can follow with the boy. (not trying to hog the glory, but just can't have him running out on folks like that - actually against the rules given his mentor).

I'll get detailed action and an IC up after the kids are in bed!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-16-15/1453:59>
Oh oops. I assumed you were actually just finishing with your charges and *would* be running around the same time as me. I didn't mean to imply that you were just looking out for yourself or anything. I just figured you'd be closer to the building (being at the front of the van, and I'm at the back), and thus would have a head start. If you want to run somewhere else, that's fine, but Jackhammer's plan is to follow Al and he currently hasn't been told otherwise.

I can amend my post as needed of course.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-16-15/1650:39>
@Pistol - no worries, dude!

No need for edits, I see where you are going with it, and it will work perfectly. All part of our collaborative storytelling!

And by the way, still loving your story on the other thread - you are really capturing that whole goblinization/magic/cyber early days stuff.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-16-15/1756:12>
Okay - me on 4/2 (that's 17 on Al's initiative).

Free action to pick up bag, Simple Action to ready weapon, and then simple/free to use running to get to the position described in the IC - sort of splitting between going to the entrance but then getting off the straight line there and towards the bad guys - don't want a grenade that kills me hitting the boy - and ending up behind cover.

They've got a finite number of attacks - hopefully some will come at me instead of the others.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-17-15/1221:14>
@Tribal Beats / Aria

If these people we encountered are going to say or do anything, cool, no hurries, we'll look forward to IC when you have a chance.
On the other hand, if they are just going to take a hike, then Jack and I can RP our way back to the others (and perhaps even return to the Castle with the cell...?).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-18-15/0340:15>
@Obidancer - seriously thanks man! These guys hit hard, and I don't know where your Edge pool is, but I'm down to 1!

At the moment, though, couldn't move if I wanted to - out of actions for the second pass of turn 4, already maxed my move.

Once Aria resolves this pass, I will try to go for the building if I'm still conscious.

Even then, though, the Dog mentor rules are pretty explicit about letting "another sacrifice themselves in your place."
But I'll try to make the roll when the time comes.

Worst case, we hold them off together until William is inside.

At least this way, if we do succeed in drawing their fire off Isaint and William, they'll have to split it between us.

Just make sure to clarify you're not too close to me, or they'll get us both with on grenade!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-18-15/1035:29>
What was the replenishment rate since we left the underground? I used three inside. So I'm at 4 plus replenishment if any.

I mentioned the Frenchman moved away to draw fire and take cover behind some concrete block, so we should be clear of double kill by grenades.


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-18-15/1511:05>
We got one Edge back prior to this battle.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-19-15/0833:37>
@CoP:  Re round 4…I’m getting a little hazy on timings from the IC, I’ve made a best guess and the foe are doing suppressive fire for this round while they work out what the hell is going on…

Actions[spoiler]
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!

2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning
[/spoiler]
3/1
Isaint visually hunts for the aerial drone, spots one
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  No damage
Troopers grenade the rest of eTher’s sec team
Jackhammer breaks for the services building under cover of a smoke grenade

3/2
Isaint sneaks off to break LOS
Al driving
Troopers fire on the van…3x FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] @ 4 hits, 5 hits & 4 hits (the van won’t explode if it takes full damage…this ain’t the movies ya know!  But no damage…again!
Jackhammer sprinting
Frenchman holding on for grim death!

3/3
Isaint shoots down one gas bag despite its evasive manoeuvres
Al reaches the front of the services building (maybe)
Isaint draws fire from remaining gas bag Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)] @ 4 hits and Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] @ 2 hits
Van takes 2# HE grenades to the front! Ouch…van on its side, everyone inside miraculously unhurt, eTher in drake form

4/1
Isaint shoots down second gas bag, commands agent cluster (although in future I might ask for a simple action for the main agent and another for the sub agents as that is technically a different ‘action’ being teamwork HoF rather than direct…not sure…)
Isaint takes fire from 3# troopers firing wide FA (-9 dodge), 4 hits, 2 hits, 3 hits…takes 7 stun
Al booby-traps the van
Jackhammer reaches the van (or the services building if you prefer, which is just beyond)

Frenchman shoots at a trooper

4/2
Isaint shoots Beetle #2 again!  Hopefully for good this time! 5 hits He must be dead, surely?!?
Isaint takes fire from 1# trooper, short burst (-2dodge), 6 hits = 4 stun, stim injection???

[spoiler]
Defense Test 4 (http://orokos.com/roll/343192): 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4 (http://orokos.com/roll/343202): 30d6t5 108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1] = 3 stun[/spoiler]
Al runs for cover & ‘shoulders weapon’
Troopers suppressive fire on Al’s, Jackhammer’s and Frenchman’s position
Frenchman downs a trooper
eTher climbs on the van and flames another trooper
Foe’s comms hacked

4/3
Isaint legs it for the services building
Agent cluster spoofs a likely looking car, just!
Frenchman – no action –

5/1 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-19-15/0906:41>
The end of Isaints flight occurs in round 5. Your soldiers have one last chance to shoot him while he tries to disable the Roadmaster
  ;)
Actions Round 5 (http://forums.shadowruntabletop.com/index.php?topic=20639.msg412842#msg412842)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-19-15/1125:25>
@Tribal Beats

With the shooting starting, Al's initiative is 24.

First pass will be Simple Action for  Perception test - looking carefully for best target. Primary criteria is anyone shooting at Thorn, secondary criteria is distance preferring targets out of his melee/throw range, third criteria is biggest gun.
Primary Perception Test (http://orokos.com/roll/345236): 7d6t5 1
One hit - okay, so just shoot anybody shooting Thorn!

Then Free Action for Adept Centering, cancelling -5 worth of negative mods, which covers -3 for range and then -2 of whatever else.

Then Simple Action to shoot selected target.
shooting anyone shooting Thorn (http://orokos.com/roll/345237): 11d6t5 7
Accuracy is 9, so I can use all those hits.
13P -8 AP + net hits

BUT - if Perception test finds nothing matching the first criteria (shooting at Thorn), will cancel the shot and instead do another Perception test to figure out what they are shooting at.
Contingency Perception Test (http://orokos.com/roll/345240): 7d6t5 4
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-19-15/1141:32>
@CoP

When the suppressive fire starts, Al will use Hit the Dirt to go prone behind his cover, bringing his initiative score to 12 (which I am keeping track of in case I need more Interrupts).

So Al's initiative once we drop to the 3rd pass of this turn will be 2. I'll declare third pass actions when we get there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-19-15/1310:26>
Tribal Beats:

Ini 1 (http://orokos.com/roll/345247): 12+2d6 19
Jiao Di Charge against the boy with the AK
AGI 5 + Skill 8 + Charge 2
Jiao Di Charge (http://orokos.com/roll/345248): 15d6t5 5 [15d6t5=5, 4, 2, 5, 3, 2, 3, 4, 2, 5, 6, 3, 3, 3, 6]

10 P + Successes

If the opponent is still conscious he now has -3 to attack with his rifle thanks to being in melee.

Remaining Ini is spent on going Pre-Emptive Dodge and Full Defense interrupt

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-19-15/1537:59>
[spoiler]
Ini 1 (http://orokos.com/roll/345247): 12+2d6 19
Jiao Di Charge against the boy with the AK
AGI 5 + Skill 8 + Charge 2
Jiao Di Charge (http://orokos.com/roll/345248): 15d6t5 5 [15d6t5=5, 4, 2, 5, 3, 2, 3, 4, 2, 5, 6, 3, 3, 3, 6]

10 P + Successes

If the opponent is still conscious he now has -3 to attack with his rifle thanks to being in melee.

Remaining Ini is spent on going Pre-Emptive Dodge and Full Defense interrupt

[/spoiler]

Thorn didn't hesitate, despite still carrying the Tomahawk he instead charged the guy who might be the leader of the gang intending to ram him his fists into his his rotten teeth, followed by a quick roll over the shoulder and some zig-zagging to avoid any gun fire aimed at him.

Jack - I think you meant to post this on the Tribal Beats thread!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-19-15/1540:05>
Oh yeah, thanks. To many open tabs.  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-19-15/1842:48>
@CoP -

Looks like Jack's moving on to the next combat turn...

@Aria - In 4/3, Al next gets his turn on Initiative 2.

Basically, my plan was to hold some initative beats in reserve in case I need a Run for Your Life interrupt, in case they lob grenades at out position.
So if they do make an attack on Al's position besides suppressive fire in 4/3, that's what I'll do.

But if they don't by the time we get down to 2, I'll actually delay down to 1, and if still not getting blown up I'll take my action:
My position is a bit forward of the rest of the team and the line between the van and the entrance, allowing me to look back at them without exposing myself.
Free Action is Adept Centering.
Will then use one Simple action to make a Perception test, trying to spot William and get as good an idea as I can of where everyone is.
Then a Simple action to stand up (that takes a roll since I have a wound - ouch) - but by that I mean be Unprone - will still be hunkered down fully behind the concrete rubbish bin.

Now, before I make those rolls, the rules say in the suppressive fire zone I have a negative mod equal to their successes. But it also says if I am in full cover I am safe from getting hit.
Not sure if that means the negative mod applies to me or not.

But if it does, my Centering will cancel out my wound and then four more, so I am going to roll without mods. If the negative is higher, let me know.
Also, the Centering applies to Combat and Physical skills (so it applies to the Perception for sure). Not sure if you would count the Stand Up thing as coming under this, since it's an Attribute test.
So since I also don't know if the Suppressive Fire even gives me a mod (see above), I am just going to make that roll too - absolutely let me know if based on your rulings it fails.

Perception to spot William, rest of team's positions (http://orokos.com/roll/345332): 7d6t5 2

Going Unprone behind the rubbish bin (http://orokos.com/roll/345333): 7d6t5 6
Sweet - probably get up mods or not.

Okay - lot of ifs and assumptions again - won't IC until GM gives okay or moves us forward.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-19-15/1924:03>
I'll just keep moving into the building and look for some kind of defensible position. Ideally something with sturdy walls and limited points of entry, but not small enough for chunky salsa. That's still a thing in 5e, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-20-15/0523:49>
I'll just keep moving into the building and look for some kind of defensible position. Ideally something with sturdy walls and limited points of entry, but not small enough for chunky salsa. That's still a thing in 5e, right?

Pistol - you've still got William with you, right?

(just want to confirm, since it was in your earlier IC, but there was no mention of him in Aria's last IC - makes me nervous.)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-20-15/0825:57>
@CoP:

Could you all clarify where you think you are (more or less)... as far as I can tell we have Al and Frenchman (and eTher) outside in a wide ish spread... Jackhammer (and William) making it inside the building, Isaint taking up a sniper position again...inside the services building?  That's the one I'm haziest on!  The foe are trying to keep you pinned while the other half of them reload and get ready to assault your new positions...they seem to have a burning desire to make you dead!  Can't think why?!?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-20-15/0847:36>
Maybe because we've made so many of them dead?

I'm just hoping that at some point in our killing them their desire to make us dead will be overridden by their own desires to stay alive!

Because even shadowrunners can dream!

Anyway, that summary of our positions matches my impression of things so far (not to speak for anyone else).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-20-15/0858:43>
Short run down of what Isaint did/does:

Round 1: rockets (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407341#msg407341Shoot)/Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407791#msg407791)
Round 2: Shoot Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408181#msg408181)/Soldiers (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408751#msg408751), get shot at with grenade (http://forums.shadowruntabletop.com/index.php?topic=20639.msg409893#msg409893),
Round 3: change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg410710#msg410710)/ Shoot some more Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411376#msg411376)
Round 4: Shoot soldiers/shoot drone/have Agent Cluster hack a car/get shot from Soldiers/ change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411624#msg411624)
Round 5: shoot Roadmaster/run into the service building (http://forums.shadowruntabletop.com/index.php?topic=20639.msg412842#msg412842)
Round 6: Take suppressor from backpack/reload/ declare intention to go back into sniper position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg413635#msg413635)

So to be clear, Isaint rests at the moment (round 6) against a concrete column. He is not yet visible or engaged in combat.


Wow, that's actually one of the longest conflicts I've ever played in SR. I mean we've been fighting now for a whole 18 seconds!!!  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-20-15/1050:17>
@Adamu, CoP - That's right, I've got William. I won't be able to use my bow (or perhaps even dodge properly) while I have him though. I'll need to set him down somewhere.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-23-15/1230:59>
Short run down of what Isaint did/does:
[spoiler]
Round 1: rockets (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407341#msg407341Shoot)/Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg407791#msg407791)
Round 2: Shoot Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408181#msg408181)/Soldiers (http://forums.shadowruntabletop.com/index.php?topic=20639.msg408751#msg408751), get shot at with grenade (http://forums.shadowruntabletop.com/index.php?topic=20639.msg409893#msg409893), Round 3: change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg410710#msg410710)/ Shoot some more Drones (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411376#msg411376) Round 4: Shoot soldiers/shoot drone/have Agent Cluster hack a car/get shot from Soldiers/ change position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg411624#msg411624) Round 5: shoot Roadmaster/run into the service building (http://forums.shadowruntabletop.com/index.php?topic=20639.msg412842#msg412842) Round 6: Take suppressor from backpack/reload/ declare intention to go back into sniper position (http://forums.shadowruntabletop.com/index.php?topic=20639.msg413635#msg413635)[/spoiler]

So to be clear, Isaint rests at the moment (round 6) against a concrete column. He is not yet visible or engaged in combat.

Wow, that's actually one of the longest conflicts I've ever played in SR. I mean we've been fighting now for a whole 18 seconds!!!  ;)
;D  We're not done yet!

Ok, so to clarify in the brief 3s pause while they reload, reposition etc and you lot do the same... they still outnumber you by around 2:1 (and out armour/gun/equip you...skill levels are comparable...pig headedness probably a little less :D) and don't seem too worried about their loss of vehicles/drones.  They are being inconvenienced by the Knights of Rage hackers but will go wifi dark in round 6 and press forwards through the civilian 'cover' to get at you.   

We can continue to slug it out round by round (and in a pure numbers game you should eventually loose) or take this opportunity to break for the hills?  eTher has given you a time frame for the police special forces and the Knights arrival of 3-5 mins (short in real time, an eternity in 3 second intervals!)...

In RL terms it would be quite good to round off CoP before the holiday and start the sequel in Jan so I neither want to finish too soon nor too late (ah the wonderful juggling a GM has to do :P), but I want to get a feel for how you guys want to play this...it's meant to be an epic finale after all, not some sloping off into the night!  So, fight to the bitter end?  Hide in the cleaner's cupboard?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-23-15/1439:21>
Ideally, we do delay them just long enough for the team to get into the new transport so we can get the hell out of dodge (that's why I used my shot last round to disable the roadmaster instead of shooting at the soldiers)

I'd use the next round to tape three flashbangs together and leave that as a trap to the advancing enemy, 20S AP 6 should give them pause - hopefully long enough to enable our escape.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-23-15/1539:24>
Yeah - way I see it, we've been TRYING to just get away from this scene for the past few turns.

Everything since the limo has been about that. Heck, that's why there are still so many left - French, Al, and Jack have been mostly running instead of fighting.

Thing is, don't see much point in running until we can break their LOS, or they'll just track us somehow.

But now that (1) we are almost into the food court, then between (2) Isaint's booby trap on their path of approach and Al's in the van that I assume they'll check out, and (3) they lose their tacnet when they are forced to go dark, and (5) with their last ride disabled, I think the pieces are in place for a straight (TLG-style?) narrative of us getting out.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-24-15/1302:33>
Guys, sorry for my lack of posts, was at a week long event, that left me almost no time to do anything.

I agree the main consensus is to get the hell out of here, as long as we can get William to survive. I know we'd all die rather than him.

The Frenchman's willing to put himself in the line of fire to allow anyone to escape. But I feel so would anyone else.
I agree with Breaking LOS as the decisive factor to our escape.

Here is what I can offer based on the plan B I proposed earlier: Al covers Frenchman while he dashes to the getaway car, or vice-versa. Then we all meet on the back, as going through the food court will hide us for a short time.
Of course we are ignoring one major point: there's a freaking baby dragon with us!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-24-15/1334:55>
The baby dragon can take care of himself  ;D

But yes: regroup, divert attention, get away with William.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-24-15/1412:29>
Sounds like we are all on the same page.

Jack, that car you hacked, can we just have it autopilot itself around behind the building?
We're all close to the doors of the building now - we could all dash in and no one would have to stay behind to cover (though we'd still do the bombs!).

Filter through the panicked crowd and out the back...and all be together rather than separated - that's key.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-24-15/1438:27>
The baby dragon can take care of himself  ;D

But yes: regroup, divert attention, get away with William.
The baby dragon is a 'herself' and she will urge you to stick around here for 2-3 minutes until her forces can arrive...surely you can find somewhere to defend that long???  Or hide for that time...it's not huge here but it is fairly big.  I'm 'worried' that if you make for a car you'll get spotted easily...bear in mind there's only one real road exit from this place, right past the Roadmaster (whose drive is presumably still ok).  There are civvie cars making a run for it but surprisingly few...most people still haven't realised there's a fight going on (after all, 18s is not a long time to a mundane unaugmented wage slave!) so cars will stand out  and even wifi dark it is unlikely they don't have additional eyes watching the scene from afar!  Far be it for me to try and rail road you on a course of action but I thought i ought to point this out!

So you can post IC...rough order of events for the next few seconds (assuming no intervention from yourselves)

1. Troopers will bounding overwatch forwards
2. Few APDS rounds in to the van followed by a couple of thrown grenades (and presumably Al's trap going off which is likely to take out the thrower?!?)
3. They approach the main building under cover of some CS / thermal smoke grenades towards the entrance

How is Isaint's booby trap rigged...and where?  Wireless detonator?  Door opening...?  It won't take out more than a couple (they aren't stupid)...but it might thin the pack a tad...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-24-15/1441:31>
@TB: sorry, you've come off second fiddle again this week, will try and get some IC up for you all tomorrow

@Shamie: can you make a roll for your data spike on the sub please?  Bear in mind the grid penalties and noise of around 4 due to hull/water.  The later is why they aren't on a grid...the corps don't project one under the water where radio waves travel really really badly!  So they are effectively pickig up on the grid created by the Stillwater sub/host...at least I think that's how it works :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-24-15/1447:35>
@adamu
I can and did - the agent should have sent the car close to the service station.

I wonder if there is a deep fryer around. Those guys in their heavy armor should have trouble with a slick floor...

@Aria
The rigged grenades would be combined with a sensor tag - but probably wireless, yeah. I'd place it into the middle of the lobby - provided I can get the civilians to move somewhere safe.
But the trap rigging will happen in round 7.

Could you give us a short description with what we can work inside the service station (how many rooms/exits/big windows/furniture/people)



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-24-15/1454:37>
Same the world over (at a guess)...fairly large hall with cafe type seating, alcoves for the various 'shops', coffee bars, restaurants etc...toilets and service areas off to one side.  Back rooms to all the shops etc mentioned above.  It's all flimsy, tacky and crowded, lots of AR spam.  Hiding places in the back areas rather than out in the main drag...although you could defend from behind some of the bar areas, set up crossfires etc...except they seem mighty keen on their grenades, and unconcerned about the civvies so...

Something like this perhaps: http://www.flexconnectors.co.uk/wp-content/uploads/2015/01/Gloucester-Westmorland-Services.jpg

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-24-15/1515:15>
That's what I feared. I expect them to go through the large glass side, so I'll place the grenade there as soon as I have rigged it.

But before I can do that, the others should get there round 6  ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <11-24-15/1523:04>
@Aria

Just wondering if what's going on at the Castle alcan be clarified a bit. I know that there is a ghoul squad scouting a disturbance, and a couple guys and a mule drone at the gate, but I got a little lost/confused after that. Last action I took was to try and call another Sentry to verify the ID of the people at the gate.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-24-15/1623:36>
Lots of shooting down on the edge of town, it will be like a kicked wasps nest around here very quickly!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-24-15/1813:10>
The baby dragon is a 'herself' and she will urge you to stick around here for 2-3 minutes until her forces can arrive...surely you can find somewhere to defend that long???  Or hide for that time...it's not huge here but it is fairly big.

Tempting indeed to wait for the cavalry.

But two-three minutes is a long time, and if her people can get here in that time, then so can their reinforcements.

More important, unless she do some very quick and very persuasive talking, I don't think our faith in the ability of her assets to protect William will be too high.
We turned the family over to her a few minutes ago thinking, wow, the connected drake nobility with the badass corporation will protect them now, and a few seconds later three were charred corpses while her security assets inflicted not a single casualty on their killers.
Fool me once, shame on you. Fool me twice, shame on me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-24-15/1816:48>
It won't take out more than a couple (they aren't stupid)...but it might thin the pack a tad...

The effect of that and the van explosion are hopefully much greater than just taking out two or three guys.

Once they know we have those capabilities and are using those tactics, most professional forces will dramatically slow their advance as they take countermeasures, since no one wants to be the next guy to get blown up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-24-15/1930:48>
Exactly, and suddenly 2-3 mins isn't such a long time! eTher's forces are coming from Oxford. SCO19 are coming from London and will be further behind. It would be reasonable to assume that the foe is also London based...where you met them before and the direction they arrived from this time too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-25-15/0718:01>
Well, you're sorta convincing me, especially since you're the GM, imbued with great and true knowledge of the universe!

Now eTher's got to convince Al.

He feels like he screwed the family and the whole team by convincing them to go along with Silk's request, and then screwed them all again by trusting eTher with the family's safety.
Both appear to have been completely disastrous.
We'd honestly be fools to trust her word or her resources at this point.

And Al isn't the type to worry too much about roads - once we get a head start on the evildoers, he's more than happy to call up a local topo map and take some irrigation ditch to the nearest farmhouse or service road and jack a truck there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-25-15/0833:41>
@TB: sorry, you've come off second fiddle again this week, will try and get some IC up for you all tomorrow

@Shamie: can you make a roll for your data spike on the sub please?  Bear in mind the grid penalties and noise of around 4 due to hull/water.  The later is why they aren't on a grid...the corps don't project one under the water where radio waves travel really really badly!  So they are effectively pickig up on the grid created by the Stillwater sub/host...at least I think that's how it works :P
Sorry Shamie, definite confusion here: are you doing HotF to gain a mark on the sub or a straight up data spike?  If the latter can you confirm your current attack rating please?

From the crib sheet lurking around on SG somewhere:

Hack on the Fly = Hacking + Logic vs. Intuition + Firewall Get +Mark
Data Spike = Cybercombat + Logic vs.  Intuition + Firewall Do Matrix Damage = [Attack] + 1/hit + 2/mark

@Pistolgrip: can you remind me what grenade it is you're throwing?  A flashbang is going to include you in the blast radius!  Just saying!  Even a flechette is going to be coming back your way, this is a sub after all not an open street...you are probably 5-6m from the breach...I trust you aren't using an HE grenade right?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <11-25-15/1327:32>
@TB, Aria - the grenade is CS/Tear Gas actually. But it won't detonate until the next combat turn, I think, unless I detonate it wirelessly first, which takes a simple action on my next action phase I believe.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-25-15/1745:23>
@Tribal Beats

With the shooting starting, Al's initiative is 24.

First pass will be Simple Action for  Perception test - looking carefully for best target. Primary criteria is anyone shooting at Thorn, secondary criteria is distance preferring targets out of his melee/throw range, third criteria is biggest gun.
Primary Perception Test (http://orokos.com/roll/345236): 7d6t5 1
One hit - okay, so just shoot anybody shooting Thorn!

Then Free Action for Adept Centering, cancelling -5 worth of negative mods, which covers -3 for range and then -2 of whatever else.

Then Simple Action to shoot selected target.
shooting anyone shooting Thorn (http://orokos.com/roll/345237): 11d6t5 7
Accuracy is 9, so I can use all those hits.
13P -8 AP + net hits

BUT - if Perception test finds nothing matching the first criteria (shooting at Thorn), will cancel the shot and instead do another Perception test to figure out what they are shooting at.
Contingency Perception Test (http://orokos.com/roll/345240): 7d6t5 4

@TB - okay, continuing on into the second pass from the above, looks like it's really on now so here are my second and third passes for this first combat turn.

1/2
Free to Adept Center, Simple to use Perception to choose best target (anyone shooting at Thorn, then anyone near him but not in direct melee with him), then Simple to shoot.

Perception to choose best target in 1/2 (http://orokos.com/roll/347180): 7d6t5 3
Shooting anyone shooting Thorn in 1/2 (http://orokos.com/roll/347181): 11d6t5 3
Again, that's 13P -8 AP + net hits

1/3 Repeat

Looking for best target in 1/3 (http://orokos.com/roll/347184): 7d6t5 3
Shooting anyone shooting Thorn in 1/3 (http://orokos.com/roll/347185): 11d6t5 4

Keeping my second free action for each pass on hold in case I need it for anything.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-26-15/1611:03>
Well, you're sorta convincing me, especially since you're the GM, imbued with great and true knowledge of the universe!

Now eTher's got to convince Al.
Well she's made a start...the Voice in your heads gives you a clearer insight into her feelings/mood/mind (whatever) than words might...then again she's a dragon, so perhaps she can manipulate her mental voice...and Isaint certainly isn't likely to be minded to trust a dragon.   She survived a rocket attack and demonstrated what she could do to one of those armoured troopers, do you want to piss her off?  Then again, can she survive you lot?!? ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-26-15/1619:23>
If the advise is sound it doesn't matter where it comes from. Isaint is primarily interested in keeping William safe. Getting to a more defensible position is definitely part of his agenda  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-26-15/1834:43>
Well, you're sorta convincing me, especially since you're the GM, imbued with great and true knowledge of the universe!

Now eTher's got to convince Al.
Well she's made a start...the Voice in your heads gives you a clearer insight into her feelings/mood/mind (whatever) than words might...then again she's a dragon, so perhaps she can manipulate her mental voice...and Isaint certainly isn't likely to be minded to trust a dragon.   She survived a rocket attack and demonstrated what she could do to one of those armoured troopers, do you want to piss her off?  Then again, can she survive you lot?!? ;D

Man, I don't want to fight her. Yeah, half of Al thinks Silk's a sell-out, but the worst he thinks of eTher is that she's impotent and incompetent.
She wants to stick with us, no worries.

And whether we wait around or take off, first step either way is into the building...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-30-15/1734:17>
I think it might be 'one of those weeks' again so to keep you all going (if you want to post IC):

CoP: feel free to 'explore' the services. You have about a minute before they come in!

TB: border: you can head back home (to a modest heroes welcome) or watch the rather one sided fight

Sub: it's gone quiet here but there is at least one more boarding party somewhere...plus Fox has matrix shenanigans to do...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-01-15/1652:29>
@Jack - here's those teamwork dice you asked for on your tactics roll.

Teamwork on Isaint's tactics thing (http://orokos.com/roll/348753): 5d6t5 2

Hope that helps.

@Aria - eTher said she wanted to stick with William - should we assume she went with him and Jackhammer into the freezer?
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-01-15/1714:26>
Payday post brought forward with this month's update.

@Tribal Beats

Have edited this whole post in line with corrections from Aria - basic award still the same, though.

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.

October Payday

Everyone still in the game gets 2 karma and Y4,000.

November Payday

Everyone that made any IC posts in November gets 2 karma and Y4,000.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-02-15/0344:36>
Teamwork SUT (Al) (http://orokos.com/roll/348905): 2d6t5 1[2d6t5=1, 5]

Great. Just one more and we'll enjoy +3 to our attack tests. ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <12-02-15/1153:33>
I'm busy, but not too busy to tell you how you're doing it wrong.
Small Unit Tactics (http://orokos.com/roll/348959) 2 [8d6t5=3, 6, 1, 3, 5, 3, 4, 3]
Title: Re: [5eOoC] 2075: Stormy Waters [Persistent World Campaign;recruitment always open]
Post by: adamu on <12-02-15/1637:48>
@CoP
Yeah, Al's still got all the stuff he used to prep the exit breach back at the hotel.

Those rules will take me half an hour to sift through again, so I'll just rely on my calculations from that scene (quoted below) - same effect - one meter breach if it's a meter of structural materal - since I'm pretty sure it's not, the hole should be easily big enough for us to run right through.

Also just buy successes on Industrial Mechanic to be sure about the spot being an exterior wall, with nothing load-bearing that will be affected.

And since our side controls the airwaves right now, I'll use a radio detonator.


Next - damn, those breaching charge rules are making my head hurt.
Without bothering people with all the math, I am pretty sure that if Al places three meters of high-yield det cord on the floor using demolitions skill, and I just buy successes (which would be 2 based on 9 dice), then it will be more than enough to punch a one meter hole in the floor even if it is a meter-thick of structural material and the barrier gets a very good roll on its soak.
The charge should (by my reading of the vague rules) be directional
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-02-15/1657:35>
@pistolgrip

Thanks, I appreciate the effort  ;D
Teamwork SUT reroll (http://orokos.com/roll/349008): 2d6t5 1 [2d6t5=3, 5]

And once again, Teamwork proves to be invaluable. Gentleman, enjoy your +3 dice for your opening salvo.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-02-15/1711:19>
Teamwork makes the dream work!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-03-15/0220:17>
And if you lot can do it, expect them to do so too (must go and reread R&G :P)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-03-15/0238:48>
Of course. I expect nothing less. You can even try to counter my maneuver by getting more hits on your roll, to turn it into a malus. (Same of course for us) ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-03-15/1619:49>
@CoP: I did have a better IC post for you but the damn computer ate it  >:(  ah well, this will have to do...

The majority of the foe are still in the front, but there is evidence that there are snipers watching the back, there's even a sniper and spotter where Isaint set up originally.  They appear to be unaware of the incoming Knights, perhaps they think you hacked their comms...you can probably discount those outside after the initial breech...but yes, that is going to happen before the cavalry arrives to save your bacon (or arrest you perhaps, or just shoot you as loose ends, who knows with these corp types?!?)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-03-15/1904:46>
@Jack- what happened to that bundle of flash bangs you were working on? Where is that right now?

And the car you jacked - is that right out the back past the kitchen where William is hidden?

Just trying to get on the same page, thin out that fog of war as best I can before we enter a storm of electronic dice rolling!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-03-15/1909:23>
@Aria - is eTher in the same kitchen/freezer with William?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-03-15/2148:19>
So backtrack to the teamwork... I'm pretty sure the Frenchman would have Small Unit Tactic skills but does not necessary remember that. As per the Amnesia Quality I could purchase back the Skill (and have many points to do so) I guess it's a matter of the GM agreeing on it.
That would be the skills he would have, though he doesn't remember it. I went a bit along with ISaint's brief storyline
[spoiler]
== Knowledge Skills ==
Arabic                     : 1                      Pool: 6
English                    : 4                      Pool: 9
Firearms                   : 2 [Pistols]            Pool: 4 (6)
French                     : N                      Pool: 0
Ghost Cartels              : 2                      Pool: 7
Military                   : 1 [Special Forces]     Pool: 6 (8)
Small Unit Tactics         : 4                      Pool: 9
Syndicates                 : 2                      Pool: 7
Underworld                 : 3                      Pool: 8


[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-04-15/0144:11>
@adamu
The flash bang bundle lies at the moment just behind the broad glass main entry where we can expect shortly a few cars to arrive  :-\

@Obi
If you don't mind please roll your SUT too. We might already have the requested successes, but the opposition might try to counter our efforts. More successes would make that harder.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-04-15/0241:04>
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps. Fine with the Frenchman slowly remembering the tactics skill!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-04-15/0430:24>
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.

But Frenchie ruined Al's fun by giving her a coat or something, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-04-15/0754:49>
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.

But Frenchie ruined Al's fun by giving her a coat or something, right?
Sure, but she's not got anything on under that...even drakes feel the cold!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-04-15/0854:11>
Especially drakes - cold blooded brood the lot  ;)

Also, I just bought Agile Defender - so expect me to roll no more successes on my Attribute Boost.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-04-15/1624:00>
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-04-15/1914:02>
@CoP: feel free to stick some attack, def rolls etc up. Don't forget your 'firing from cover' mods!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-04-15/1954:05>
In some older editions there was a firing from cover penalty. Now in SR5 there's only a penalty for "firing from cover with an imaging device".

Okay, so here are some rolls for the first Combat Turn.
Initiative will be 17.

I'll be dropping ten from initiative to be on full D, and take just one action pass.
I'll be delayed, though, so hope to go the moment the cars come through.
That will still leave me enough initiative to drop another five for Run for Your Life if I need it.
(Not sure how many more hits I can take!)

Action will be Free to Center, Free to Call shot (fluffwise, it'll be left tire like Isaint said, but I don't see a game effect listed for that - yeah, they've got door locks and stuff but not tires - so if targeting tire to force a swerving crash is not cool it will just be the old engine block called shot), Simple to Aim for one extra die, then Simple to shoot. Centering will take care of my wound and called shot mods.
If there are others, then lop them off!
And if they are coming in with three cars, of course I'll shoot at the one that corresponds to Al's position relative to Isaint and French, so we don't double up.
Hopefully we can actually do Isaint's plan - crash these cars when they enter and jam up their advance early, right where his grenades are!
Hopefully.
I try to be an optimist.

Adding in my +3 for the tactics, I'll roll 15 dice for the shot.
Called shot to disable "my" car. (http://orokos.com/roll/349528): 15d6t5 5
That's 12P + net hits with AP -5, called shot effect to disable car.

Then some defense rolls.
Initial full-D w/cover defense rolls (http://orokos.com/roll/349529): 3#23d6t5 7 9 10
Anything hits me past those rolls, let me know and we can talk about Edge.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-04-15/1954:51>
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing

Very cool map!

If we ever go back down there, we should link that to the first page of this thread!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-05-15/0416:25>
@adamu

Yeah, I misremembered. I thought there was a called shot for tires that forces a pilot test vs. crash. But shooting the engine block and the axle will do the trick as well.


@Aria
Cool, that brings our whole hike into perspective

Anyway, Action:
Ini round 1 (http://orokos.com/roll/349629): 15+4d6 32

Ini 32
Simple Action: Attribute Boost AGI AGI Boost (http://orokos.com/roll/349630): 7d6t5 3 [7d6t5=3, 1, 5, 5, 5, 1, 4]
Free Action: Called Shot Engine Block
Free Action: Adept Centering
Simple Action: Shoot at car w/ short burst
AGI 8 + Skill 8 + Smartlink 1 - Called Shot 4 - Wound 1 + AC 3
Shoot Car (http://orokos.com/roll/349631): 15d6t5 3 [15d6t5=3, 4, 1, 4, 2, 3, 5, 1, 1, 5, 2, 5, 3, 3, 3] Maneuver bonus (http://orokos.com/roll/349646): 3d6t5 2 [3d6t5=5, 2, 6] Depending on whether they countered my maneuver or not
12P AP 7 Dodge -2 + Successes

I assume they have corrupted the autopilot to do the crash. Otherwise one of them would have had to get out of his armor to fit in the car.

Interrupt action: Full Defense w/partial cover (17-1+8+2)
Defense 1 (http://orokos.com/roll/349633): 26d6t5 11[26d6t5=4, 2, 4, 6, 3, 6, 5, 3, 5, 6, 5, 5, 5, 4, 6, 1, 1, 3, 2, 3, 5, 3, 4, 3, 1, 6]
Soak 1 (http://orokos.com/roll/349648): 26d6t5 13 [26d6t5=4, 3, 3, 5, 3, 6, 5, 5, 5, 6, 6, 6, 3, 4, 2, 6, 3, 3, 5, 6, 3, 5, 1, 4, 6, 4]
Defense 2 (http://orokos.com/roll/349634): 26d6t5 11 [26d6t5=2, 5, 2, 5, 5, 4, 2, 1, 4, 2, 1, 5, 2, 6, 1, 5, 5, 5, 3, 2, 1, 4, 5, 6, 5, 3]
Soak 2 (http://orokos.com/roll/349652): 26d6t5 8 [26d6t5=1, 3, 3, 6, 1, 2, 2, 5, 1, 5, 3, 2, 4, 6, 1, 4, 3, 5, 5, 4, 6, 3, 5, 1, 4, 2]
Defense 3 (http://orokos.com/roll/349635): 26d6t5 9 8  [26d6t5=6, 4, 5, 3, 3, 3, 4, 6, 4, 5, 2, 4, 5, 4, 6, 2, 3, 3, 2, 5, 4, 2, 4, 6, 5, 4]
Soak 3 (http://orokos.com/roll/349656): 26d6t5 9 [26d6t5=5, 4, 5, 2, 2, 1, 5, 5, 4, 1, 1, 6, 5, 4, 4, 3, 5, 4, 1, 2, 6, 6, 1, 4, 2, 2]

Ini 12
Simple Action: Attribute Boost Body: BOD Boost (http://orokos.com/roll/349636): 7d6t5 3
Free Action: Called Shot Bulls Eye Burst
Free Action: Adept Centering
Simple Action: Bulls Eye Burst vs. Soldier
Bulls-Eye Burst (http://orokos.com/roll/349637): 15d6t5 7 [15d6t5=3, 6, 2, 6, 6, 4, 2, 5, 5, 5, 2, 1, 2, 5, 1]
12 P AP 13 + Successes

Defense 1 (http://orokos.com/roll/349640): 26d6t5 7 [26d6t5=5, 2, 2, 1, 1, 3, 3, 6, 3, 4, 5, 4, 2, 4, 5, 6, 1, 6, 4, 3, 4, 2, 2, 4, 4, 6]
Soak 1 (http://orokos.com/roll/349650): 26d6t5 8 [26d6t5=4, 2, 4, 1, 5, 2, 6, 1, 3, 5, 6, 2, 2, 1, 6, 4, 1, 6, 2, 4, 2, 3, 1, 5, 1, 2] Body Boost reroll (http://orokos.com/roll/349662): 3d6t5 1
Defense 2 (http://orokos.com/roll/349641): 26d6t5 9 [26d6t5=3, 2, 3, 3, 3, 2, 4, 1, 1, 3, 5, 5, 3, 6, 4, 2, 5, 5, 4, 5, 5, 3, 5, 5, 4, 1]
Soak 2 (http://orokos.com/roll/349654): 26d6t5 10 [26d6t5=5, 1, 2, 3, 6, 3, 2, 4, 3, 5, 2, 6, 1, 4, 3, 4, 4, 2, 2, 6, 5, 5, 4, 6, 4, 6] Body Boost reroll (http://orokos.com/roll/349663): 3d6t5 1
Defense 3 (http://orokos.com/roll/349642): 26d6t5 11 10 [26d6t5=2, 6, 1, 6, 6, 2, 6, 5, 1, 4, 6, 5, 4, 2, 6, 6, 4, 4, 4, 1, 1, 6, 1, 1, 1, 6]
Soak 3 (http://orokos.com/roll/349659): 26d6t5 8 [26d6t5=3, 6, 5, 4, 6, 1, 5, 2, 1, 1, 3, 3, 4, 4, 3, 3, 1, 2, 2, 2, 6, 1, 1, 5, 3, 1] Body Boost reroll (http://orokos.com/roll/349664): 3d6t5 2

Ini 2
Simple Action: Detonate Grenade package (if still functional: Edge test (http://orokos.com/roll/349638): 5d6t5 2 [5d6t5=6, 1, 3, 4, 5])
Free Action: Called Shot Bulls Eye Burst
Free Action: Adept Centering
Simple Action: Bulls Eye Burst vs. Soldier
Bulls-Eye Burst (http://orokos.com/roll/349639): 15d6t5 6 [15d6t5=6, 1, 2, 5, 5, 2, 6, 5, 1, 1, 2, 2, 2, 6, 2]

Defense 1 (http://orokos.com/roll/349643): 26d6t5 8 [26d6t5=5, 1, 1, 2, 4, 3, 2, 3, 6, 5, 6, 4, 4, 2, 6, 3, 5, 3, 5, 3, 2, 4, 4, 1, 2, 5]
Soak 1 (http://orokos.com/roll/349651): 26d6t5 5 [26d6t5=2, 5, 3, 4, 3, 3, 3, 1, 4, 1, 1, 5, 1, 6, 2, 4, 5, 5, 2, 3, 1, 1, 4, 2, 2, 4] Body Boost reroll (http://orokos.com/roll/349665): 3d6t5 0
Defense 2 (http://orokos.com/roll/349644): 26d6t5 8 [26d6t5=5, 1, 3, 1, 2, 2, 1, 6, 2, 3, 5, 2, 5, 5, 1, 5, 1, 3, 6, 4, 3, 1, 5, 1, 4, 1]
Soak 2 (http://orokos.com/roll/349655): 26d6t5 11 [26d6t5=1, 5, 6, 4, 2, 1, 6, 1, 1, 6, 3, 4, 4, 6, 3, 6, 5, 2, 6, 6, 1, 4, 1, 1, 5, 4] Body Boost reroll (http://orokos.com/roll/349666): 3d6t5 1
Defense 3 (http://orokos.com/roll/349645): 26d6t5 7 [26d6t5=4, 2, 5, 1, 3, 6, 3, 1, 1, 5, 3, 2, 1, 1, 5, 1, 6, 3, 5, 1, 3, 6, 4, 3, 3, 2]
Soak 3 (http://orokos.com/roll/349660): 26d6t5 9 [26d6t5=5, 5, 5, 2, 6, 3, 2, 3, 3, 4, 2, 2, 5, 6, 3, 4, 6, 2, 4, 2, 1, 4, 4, 6, 1, 5] Body Boost reroll (http://orokos.com/roll/349667): 3d6t5 0

If necessary, I'll spend my last edge for a reroll to avoid damage for as long as possible, since I'll go down pretty quickly after that
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-05-15/0452:37>
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing

Very cool map!

If we ever go back down there, we should link that to the first page of this thread!
It's linked on the OP site but I've a feeling the first post of this thread could do with an overhaul anyway!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <12-07-15/1119:21>
Alright, since I'm doing more than a turn I'll put it all here.
Initiative (http://orokos.com/roll/350119) 26 [12+3d6=4, 5, 5]
That'll get me at least two turns, maybe even 3 if I don't have to go on the defensive.

So first turn, -4 called shot vs car, +3 small unit tactics, base 15 dice, so 14 dice total on archery.
Archery (http://orokos.com/roll/350122) 4 [14d6t5=4, 1, 2, 5, 6, 4, 4, 5, 2, 1, 2, 1, 6, 2]
So that may be just a 3 after relevant mods (such as losing Small Unit Tactics bonus), but unlikely to go lower than that.
DV 14P AP -4

Second turn I imagine we're already going to have mooks crawling out of vehicles, but I'm guessing they won't be too far apart. So an airbursted high explosive grenade seems like a positive thing.
Throwing (http://orokos.com/roll/350124) 4 [12d6t5=3, 6, 6, 3, 3, 4, 3, 1, 2, 5, 6, 1]
I'm not sure what distance we might be looking at exactly, but that should still land where I want it to.
DV 16P AP -2 (-2 DV/meter)

That'll take me down 16 Initiative. I'll save that and dodge/soak rolls until I see what's actually happening.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrutusAurelius on <12-07-15/1631:32>
Just wanted to say that I'm sorry I hadn't posted recently. Holidays are a busy time, and with a few birthdays sprinkled in it was hard for me to get to roleplaying.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-09-15/1521:01>
@CoP: Ok folks, I want to keep this last combat fairly cinematic without getting too bogged down in endless rolls and counting initiatives...that's not to say I intend to diddle you out of actions but let's try and keep it as free flowing as we can do. 

They are using combined suppressive fire and targeted shots (the benefit of numbers) homing in on where your fire came from.  They are probably then pretty much hosed as they will have to advance from behind cover, but there's still a chance for their shock and awe to do something!  I'm tempted to go and dig out the rules from War! about being under fire...it should be made clear that you runners haven't come across this kind of military assault very often (or ever!), this is coordinated death dealing on a grand scale!

Because I don't think it has been explicitly stated I'm assuming (from their PoV) that the runner spread goes Isaint, Frenchman, Jackhammer (near the cafe) then Al.  There are three wrecked cars with at least three soldiers behind each.  Only 3 of them are in full milspec gear however, the grenadiers with the alphas and one behind the central car, the rest are in sec armour.  Hopefully that gives you an overview of where I thiink everyone is but please shout if this is wrong or you need more intel about the foe (that you can get from visual observation anyway)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-09-15/1653:21>
Cool cool cool.

So I get the cinematic and not too many die rolls - does that mean we should just IC enduring all this shock and awe coming from their side on this turn? I am happy to do that - sounds like a fun post!

Or do you want additional rolls based on what you've described?
In that case, I've already put up Al's ranged defense rolls, though they are probably needed if enemy's small arms fire is all suppressive.
But if we are doing rolls and it does indeed look like a grenade is coming over my counter, then as previously stated I've saved enough initiative for Run for Your Life interrupt to take me an additional six meters from wherever the thing lands.
And if doing that puts me into the Suppressive fire.

So just let me know - cinematic IC now, or rolls. If the latter, I'll need the post scatter distance + my six meters to do my soak. And let me know whether that necessitates the defemse against suppressive fire.

All good whichever way you want to go!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-09-15/1707:37>
Cinematic for this first round at least, just bear in mind grenades and suppression fire...and don't forget the oh f#ck what have we got ourselves into stuff too! Feel free to make composure tests, for RP rather than rules effects...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-09-15/1822:08>
Cool - for RP rather than rules - e.g. just how bad Al suffers in the upcoming IC post, Composure test - Compusure test for RP purposes with wound mod (http://orokos.com/roll/351027): 5d6t5 1

Well, one hit no set threshold in the rules - not wilting I guess, but pretty bad.

Wouldn't be fun to write otherwise!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-11-15/0819:33>
@TB: I want to apologise for the lack of oomph I've been putting in to this IC thread...I've shot myself in the foot a bit by splitting you, player loss being the big issue.  I will probably consider time jumping you back to the Tribe for a hero's welcome and then starting something fresh for you (unless anyone really objects and wants to plough on?!?).  It will probably be more 'run orientated' rather than the snapshot scenes I'd originally envisaged...but I would also like to explore more character motivation stuff so if there's anything you'd like to investigate please PM me or mention it here.

Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?

Depending on responses I may pause TB in Jan in favour of a one-shot 'adventure' and then pick it up again as background to a more traditional 'run' after that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-11-15/0957:00>
@TB:

Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?

I would be totally up for that style of play.
Heck, i've already laid out way too much money for a vehicle facility on my place there, and with the Rigger book finally maybe soonly sort of about to come out, I can FINALLY have Al start building some of his dream rides.
Heck, the combat to combat thing is precisely what gets in his way of doing that.
But scavenger forays for parts, recruiting software people from Freedom for my onboard electronics, stuff like that...

And if a few other players also had their own personal projects going on to provide some structure to underlie day-to-day stuff around the compound.

Then we'd need a good stock of NPCs - could come from GM or players and be put up on OP...

And from the GM we could still have some mini-mini things - local or internal problems that take only 3-5 post cycles to resolve, or longer if they are RP-heavy....

Just thinking out loud.

But put my 2-cents behind the game's original intention!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-11-15/1048:51>
@TB
I'm totally game for that. Thorn was actually meant for that kind of play, since he already has a job that he likes and a commute through half the city.

Beside that I'm also totally in for inplay talk and drink.

So fast forward as you like :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-11-15/1227:59>
There's a section on the OP site for the urban tribes which is rather sparse...feel free to add contact details there for the various 'personalities' - they don't need to be as detailed as a full contact write-up, a few lines of flavour will suffice.  I'm sure there's a list of established NPCs somewhere which I'll dig out, but there's scope for many more.

Adding data to OP counts towards rewards so there's a carrot there :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-11-15/1927:31>
To keep things fair and reward posting, TB will revert back to the 'normal' system of 1 karma and 2000 nuyen per 2 IC posts... Enjoy!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <12-11-15/1958:58>
@Aria, TB - Hmm, that's interesting. I'd certainly be up for giving it a shot. Though if it's all the same to you, I'm not sure I want to play a gun adept for that style. If you want to change up the style, I might write an exit for Bent. Then, if I think it's something I can do, I can write an entrance for someone a little less combat-oriented.
As for the reward system, I didn't have a particular issue with it. I like the averaging system, but I'm also not the most frequent poster.

@CoP - I'll get a post up sometime this weekend. I've been meaning to get to it, but I've been prepping for the holidays like they're the apocalypse.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: gradivus on <12-11-15/2122:56>
I was in the one thread and then there was a lapse of inactivity followed by a funeral out of state for me which lead to me not checking on things for several weeks... by the time I was in the proper frame of mind to get back to the thread the inactivity had stopped and the thread was way beyond where I had left off.

This is a response to the no oomph apology actually...

I guess the main point is, life happens... your running a particularly ambitious project with the multiple interlapping threads so sometimes a little less oomph, sometimes extra oomph... it's all good as long as everyone is enjoying themselves
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-12-15/1637:40>
To keep things fair and reward posting, TB will revert back to the 'normal' system of 1 karma and 2000 nuyen per 2 IC posts... Enjoy!

Okay, so for the record, previous rewards were based on posting up through Post 171. Everything after that was a remainder meant to be carried over to next month - so I would imagine those posts can be applied to your own individual counts now....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-12-15/1725:14>
@Tribal Beats

Okay, looks like Al and Thorn are headed for the bar/bordello Thorn works at.

I imagine a lot of RP chat, but who knows what else might happen...

Naturally any other players in this game welcome to come along!

Rather than wait to post on things that may or may not happen, I plan to just leave my posts vague for a while as to how many people come along. That way everyone can just post freely at any time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-15/0548:05>
@CoP

IC up.

But work and dice/rules don't really mix - I'll get initiative and game terms actions for coming turn up tonight.
Don't think I ICed anything too ambitious.

Aria - shall I assume I need some defense rolls vs. suppressive fire to get into the kitchen area where the gig freezer is?
If so I get a bonus from Isaint's nifty flashpak?
And is that one blanket defense roll, or multiple?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-16-15/0820:18>
This scene seems to be working out fine on 'cinematic mode' so I leave it to you whether you want to roll ducking under all that fire, buy hits, or simple make a judgement call IC.  As I said, they aren't really targeting you lot rather than the building you are in (psychos!)... we are sooo nearly there now I don't want to bog down again in rolls and counter rolls.  That's not to say you should get everything your own way but as long as you are out of the building when the sky falls in then I suspect you will all survive (probably not unscathed as that would be unrealistic), but without missing anything vital like limbs!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-15/0834:52>
I can live with cinematic!

Anyway, as long as I spend ten initiative on full-D, my defense against suppressive fire is insane high.

So when I get back there, I guess William is in the freezer still...eTher? She around?

Anyone else coming through the kitchen instead of the hole I blew in the wall? Pistol?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-16-15/0940:24>
Same here ;D

It's the grenades that are making our live difficult (I guess it's true: What goes around comes around)

Isaint will cover the others retreat, since he has positioned himself deeper down the corridor with his longer reach weapon (Also I have the mental image of him running away from a collapsing building with a dustcloud following close behind ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-16-15/1143:56>
I can live with cinematic!

Anyway, as long as I spend ten initiative on full-D, my defense against suppressive fire is insane high.

So when I get back there, I guess William is in the freezer still...eTher? She around?

Anyone else coming through the kitchen instead of the hole I blew in the wall? Pistol?
eTher is in the kitchen, just outside the freezer...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-15/1622:32>
@CoP

Next Combat Turn declarations.

Initiative is 22.
Drop ten for Full-D - I'll go ahead and spend that, as I would if we weren't in cinematic mode.

First pass - swapping two Simple for two Free
Free - transmit phrase.
Free - call it speak phrase or call it use simple object - speaking the trigger phrase for the wall breach
Free - Run to the freezer - don't know the exact distances, but I stated way back that Al's position was next to the doors leading to the back where the freezer is, so reckon I can make it with a run.
Free - Speak to eTher - just telling her to get the kid out of the freezer and we're going out the back. Will put in my next IC post after other have a chance to post.

Second pass - cross that bridge when we get to it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-20-15/0502:35>
@Tribal Beats

Before this turns completely into the Al&Thorn show, who else of the remaining cast wants to come to the Red Velvet. I'd love to integrate them into the conversation and learn more about them and their story IP.
(I notice we have again started to rev up the pace, I'll try to restrain myself and leave a few days between answers)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-21-15/0801:22>
@All:

I have some sad news to give out, I found out this weekend that the firebrand we knew as Kinkerbell died following a car accident in November.  I know people didn't always see eye to eye with her but she was a pleasure to roleplay with and she will be missed!  I may add a salutation to the OP site which she helped so much to build, and thoughts or suggestions welcome!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-21-15/0810:39>
@CoP: we are nearly there now, thank you very much to those that stuck with it!  I would like to assume that the remaining four of you will carry on with the sequel (Call of Fate) which I am going to get going in January... I've already recruited a player from another game (Mercy Merchant) and will open it up to one or two more from the boards.  Just want to get a feel for it before I start penning the recruitment thread.

@Pistolgrip: will you want to play Achilles?  I've loved the stuff you've put up on DS for his back story!  I'm going to 'delete' the Sum to 10 version of him from the OP page and stick it under the 'GM secret' bit of the main version so we don't have clutter, just in case you wonder where it's gone!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-21-15/0829:55>
@All:

I have some sad news to give out, I found out this weekend that the firebrand we knew as Kinkerbell died following a car accident in November.  I know people didn't always see eye to eye with her but she was a pleasure to roleplay with and she will be missed!  I may add a salutation to the OP site which she helped so much to build, and thoughts or suggestions welcome!

Oh.  :(
Yes, please do so.

Edit:
@CoF
Great, I'm looking forward to it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-21-15/1601:45>
@All:

I have some sad news to give out, I found out this weekend that the firebrand we knew as Kinkerbell died following a car accident in November.  I know people didn't always see eye to eye with her but she was a pleasure to roleplay with and she will be missed!  I may add a salutation to the OP site which she helped so much to build, and thoughts or suggestions welcome!

That is very sad to me. She was indeed that great and rare combination of skilled roll - player and talented role-player. Sadly, as is so much the case on these boards, that is the only sense in which I was briefly acquainted with her, so I  salute what I  knew.  The OP commemoration is a great idea - hopefully with an open post space for people to sign.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <12-22-15/1250:19>
Man, I guess you really just never know what tomorrow holds.

@CoP - Sorry, been meaning to get a post up, but while out of state for the holidays, my kid has been especially interested in my computer, which precludes me from using it.

@TB - Yes, if Aria is fine with it, I'll FF Bent to the present situation (post-submarine).

@Aria - No problem, thanks. I think I'll roll with Jackhammer for now. I haven't gotten as much backstory done on Achilles as I'd have liked, and I'm assuming there are story reasons to keep Jackhammer involved. Not that I have any problem switching to Achilles, but now just doesn't feel like a good time to me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-22-15/1723:36>
@Cop -

@Aria - so I plan to do a fluff post or two of Al making his way over to Oxford in any case.

The question is, how do you want to handle the time between this and the next game in game terms?

Do we get an Edge/Condition Monitor reset?
Or shall I get into all the various healing rolls, etc?

How much game-world time will we have?
Since Al's 100,000K place was burned down, is enough time going to pass that I should go about re-establishing a lifestyle, or will it be soon enough he can hobo around sleeping in his (surviving) car?

How about rewards? I know we don't get "paid" for the run, but how about booty? Al still has a Toyota Elite, and as stated earlier, he intends to sterilize and either use or, more likely in his current situation, sell it. Is that cool, and if so shall I use the RAW fencing mechanics?

@Obi - for my "getting to Oxford" post, can I confirm whether you took Isaint up on the bike loan?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-22-15/1734:09>
@Al - Definitely taking the Bike: The walking trek to Oxford in his Berwick suit was not something he would have been looking forward to. the Frenchman will stick with what he knows: driving!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-22-15/1738:30>
Well, I think he's going to stow away on a farm truck at some point.

But that might now work real well with the Berwick suit either!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-23-15/0001:15>
I am not sure if this is a good place to put my 2 nuyen in, so please tell me to pound sand if I should be somewhere else.

I really look forward to doing the next run with the four of you.  I have read the COP story a couple of times and parts of it several times.  I am trying to get the flavor of the four of you and I have to say I am uber impressed.  I am not sure that my A-game is good enough, but I will certainly try.  IF you guy let me into your group, you can count on a couple of things: I will stay in for the long haul and I will do my very best to keep up the good RP.  I have my character up on the Obsidian Portal site so please take a look at Robyn Lysander and give me your impressions.  She is not the same combat monster you guys are, but she does have a good skillset to bring to the table.

Again, I am so glad I was asked to join you guys.  Looking forward to the run and to hearing any good constructive criticism of the character design.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-23-15/0249:37>
Bah, don't sweat it. It's all about collaboration to make the story. You'll do just fine. Welcome aboard  :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-23-15/0544:42>
@Mercy - you are most welcome here!

Have heard good things, and will check out Lysander on OP tonight!

Are there other games with Lysander I could look at to get a sense of the character in action?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-23-15/0833:37>
@TB - Yes, if Aria is fine with it, I'll FF Bent to the present situation (post-submarine).

@Aria - No problem, thanks. I think I'll roll with Jackhammer for now. I haven't gotten as much backstory done on Achilles as I'd have liked, and I'm assuming there are story reasons to keep Jackhammer involved. Not that I have any problem switching to Achilles, but now just doesn't feel like a good time to me.
Bent made it back from the sub!

Your last IC post in CoP was quite emphatic about not re-joining the group but I'm happy either way!  This will be a new run with some familiar faces but there's no real need to continue with the same PC if you don't want to!  Torrent would be equally happy to bring either runner on to the job!
@Cop -

@Aria - so I plan to do a fluff post or two of Al making his way over to Oxford in any case.

The question is, how do you want to handle the time between this and the next game in game terms?

Do we get an Edge/Condition Monitor reset?
Or shall I get into all the various healing rolls, etc?

How much game-world time will we have?
Since Al's 100,000K place was burned down, is enough time going to pass that I should go about re-establishing a lifestyle, or will it be soon enough he can hobo around sleeping in his (surviving) car?

How about rewards? I know we don't get "paid" for the run, but how about booty? Al still has a Toyota Elite, and as stated earlier, he intends to sterilize and either use or, more likely in his current situation, sell it. Is that cool, and if so shall I use the RAW fencing mechanics?
Feel free to continue posting in the CoP IC for as long as you want!  I'm writing an epilogue now which should be posted either today or tomorrow but again, that doesn't have to end the thread!

The gap to the next run will be about a month, consider it a full edge and condition monitor re-set (no point dragging injured runners out of their sick beds!)

Did you have your place ensured!?  As the burning down was technically self-inflicted I'm not going to dole out a replacement, you should have plenty of resources for the lifestyle of your choice!  But presumably some of the cost was for ongoing rent payments which could be applied to a new pad!  Keep or sell the car, fence it for 25-50% of base cost (pick a nice number!) or dig out the RAW if you prefer!
@Mercy - you are most welcome here!

Have heard good things, and will check out Lysander on OP tonight!

Are there other games with Lysander I could look at to get a sense of the character in action?
Indeed you are!  Lysander is brand spanking new for 2075/6 but Mercy is writing some great IC on Jayde Moon's Shaking Down Shadows campaign!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-23-15/1002:05>
Did you have your place ensured!?  As the burning down was technically self-inflicted I'm not going to dole out a replacement, you should have plenty of resources for the lifestyle of your choice!  But presumably some of the cost was for ongoing rent payments which could be applied to a new pad!  Keep or sell the car, fence it for 25-50% of base cost (pick a nice number!) or dig out the RAW if you prefer!

Insured? You asked me that before, but I thought you were joking. Sorry - not really every thought about building cover for a shadowrunner! Cool idea though!
The 100K was for the boat and ground vehicle facilities. The + was for vehicle and other gear lost.
And I'd hardly call it self-inflicted. More like gilga-inflicted!
But it wasn't a bad call, and I'm happy to take my lumps.
Don't mean to whine, and don't expect a replacement - only mentioned it in context of your reward system - point being that if material possessions can be lost, then booty perhaps can be gained!
So yeah, I'll get the car fenced per your instructions, and also set up new digs, if we'll have a month of downtime, and yes, apply upfront lifestyle payments to the new place as appropriate.

And I think we definitely have a few denouement posts planned for Oxford...

Merry Christmas, by the way, in case we don't hear from you tomorrow!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-23-15/1056:44>
Happy Christmas to you all too...

IC up, Adamu can enjoy feeling a bit smug... He called it, more or less!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-23-15/1107:47>
Happy Christmas to you all too...

IC up, Adamu can enjoy feeling a bit smug... He called it, more or less!

More genuinely happy than smug.
Perhaps it shows how much of a nerd I am (or what a good game this was), but I was really emotionally invested in that outcome.

So it turns out that gorilla-spider was wrong and Dog was right. (Also as it should be.)

The big problem now is that Al doesn't know that yet...next chat with eTher or Silk should be fun times!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-23-15/1128:10>
Looking forward to it! Neither are likely to be in CoF (in theory) so I'll leave it to the runners to initiate contact if you want to... Can be in the CoP thread, or the general IC over on DS, whichever works best for you!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-23-15/1206:29>
Well, it's Silk he has the real problem with, and that'll have to happen if we're going to do that other project we've been talking about!

So many SR projects - so little time!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-24-15/0517:48>
From me too, a merry Christmas. I wish you all the best and a bit of time for yourself.

OP I'm very happy to read that the family survived - Isaint might realize much later that there was something fishy about only William surviving, but at the moment he is emotionally drained and thinks very bad things about himself and eTher ;)

Let's see what faith has in store for us next ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-24-15/0948:46>
Perhaps a visit to a cute blind decker?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/0346:24>
Hiya, everyone!

I'm your 6th girl for CoF it appears, courtesy of Aria being willing to give me a shake. I'm building a bioengineered operative/assassin/face/dirty tricks kind of character. She more agent than killer, but she's no slouch in a fight. Anyone here familiar with Jacqueline Carey's works will know where I'm going with this as soon as she pops up "in person," though there's some drift for magical cyberpunk awesomeness.

Does anyone know what city CoF is based out of, so I can get cracking on my contacts and lifestyles? I haven't heard if we're still in London. I have inherited my sister's penchant for overexposition in character building and I'm more or less alone this Christmas. Hopefully I can measure up to the fearsome foursome here as well as Mercy's fine writing and Kink's character and worldbuilding.

@Mercy: Because who doesn't love those, really?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-25-15/0446:13>
Hello and welcome,

as far as I know we are going to be still in London - at the very least at the start.

Haven't heard of Jacqueline Carey, but I'm sure to check her books out now  ;)
But it sound as if you'll work well together with the Frenchman (Let the shipping begin ;D )

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-25-15/0529:24>
I have inherited my sister's penchant for overexposition in character building and I'm more or less alone this Christmas.

So, does that mean you are Mercy's RL sister?

Anyway, welcome welcome!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/0537:21>
@Jack_Spade: Try Kushiel's Dart. Its rather...adult, but its also really good historical fiction under a very thin veneer of fantasy. Think french courtesan for a starting point

@Adamu: Actually I'm Kinkerbell's sister. Hopefully my intro will be smoother than hers was.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-25-15/0609:00>
Oh.
In that case my sincerest condolences. I'm sorry for your loss.

And thanks for the recommendation, I'll check it out.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-25-15/0641:22>
@BrickyardBabe

Yes, let me add my deepest condolences to Jack's.

Went straight to wikipedia to check out Carey's work.

Reckon I'll pick up this Dart book next chance I get...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/0703:07>
I do strive to bring literary enjoyment!

And thank you, luvs, but its okay. The news is more recent for you than me. I'm coping.

On a personal note: Is 32 dice to seduce and 30 dice to con good runner or good-est runner?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-25-15/0715:11>
That is quite literally pornomancer level  ;D

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/1132:47>
@Jack_Spade: On the first day of christmas, the shadows sent to meeeeee...

One classy risqué french adept...

Doesn't really have the same ring to it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-25-15/1329:45>
Try this.

On the first day of Christmas, the shadow sent to me
One blind girl in a book store

On the second day of Christmas, the shadow sent to me
Two dark omens
And a blind girl in a book store

On the third day of Christmas, the shadow sent to me
Three bold companions
Two dark omens
And  blind girl in a book store

On the fourth day of Christmas, the shadow sent to me
A risqué French adept (Who really needs four of those?)
Three bold companions
Two dark omens
And a blind girl in a book store

(To be continued)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-25-15/1517:50>
Wow - this is one of the best Christmases ever!

Usually I'm sitting here thinking, well, I've got a day off work, and every year no one is interested in SR - boards are totally dead.

Finally a Christmas where a few people have their priorities straight!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/1543:26>
@Mercy: I bow before the master!

@Adamu: My folks are 3,000 km away. I got nothing but time sweetie.

If anyone wants to know my lovely little french...whatever the hell she is, lemme know and we can work something out. I have 60 points of contacts, so apparently I know EVERYONE.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-25-15/1607:03>
@Mercy: I bow before the master!

@Adamu: My folks are 3,000 km away. I got nothing but time sweetie.

If anyone wants to know my lovely little french...whatever the hell she is, lemme know and we can work something out. I have 60 points of contacts, so apparently I know EVERYONE.

Well, prior acquaintance does really smooth the RP out when new joiners come into an existing group of very distrustful runners.

And our particular group (well, Al at least0 currently has trust issues with some of our main, long-term contacts.

if you have - or once you have - a sheet up somewhere, we can think about where our paths may have crossed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/1633:24>
I'm working on it. It is necessarily incomplete because I don't know what city I'm in. I'm assuming London for now, but I can switch things around. Give me an hour or two!

Then I gotta find a character image...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-25-15/1830:48>
Then I gotta find a character image...

I'm pretty sure I'll be able to take care of that ;)

Welcome Brickyard babe

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-25-15/1835:28>
Yeah - if you haven't seen it earlier in this thread, Obi does GREAT char image work.

Send him your details, you'll be in good hands.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/2055:33>
Alright Obi, I bow to the master. I'll see what I can do, but what I have for now is...

Pale, cute. She's twenty one or twenty-two, but she's a dryad and younger than she looks. Anywhere from 16 to 20 is about right. Her eyes are big, and she looks sweet, but with a hint of wicked. The color of her eyes doesn't really matter, as long as they're pale. Pale green, pale blue, pale red, pale orange, whatever float your boats. Her hair was originally intended to be black, but a lustrous blonde, bloody red, or primary color would work too. Peyton List, Dove Cameron, Jessica Stam, Taylor Momsen, or Abigail Breslin were where I started.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-25-15/2242:13>
I, too, like the idea of some sort of passing knowledge.  Adamu and I are trying to work something out from 20 years ago.

Let's see if I can continue.

On the fifth day of Christmas, the shadow sent to me
Fiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the sixth day of Christmas, the shadow sent to me
Six NDM Zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the seventh day of Christmas, the shadow sent to me
Seven missions pending
Six NDM Zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the eighth day of Christmas, the shadow sent to me
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the ninth day of Christmas, the shadow sent to me
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the tenth day of Christmas, the shadow sent to me,
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the eleventh day of Christmas, the shadow sent to me
One eTher Drake (Again, who even wants to meet more than one)
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven Missions pending
Six NDM zealots
Fiiiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the twelfth day of Christmas, the shadow sent to me
Twelve Houses Below us
One eTher drake
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens

(Come on.  Sing it with me!)

And......a.......blind.......girl......in.......a......book.......store.


Apologies in advance if anyone is upset.  And thanks to all who read it all the way through.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-25-15/2308:55>
SO, Obidancer, is there any way you can do me up a blind Elven steampunker?  Anything even close would be great.  Hair can cover the ears, etc.

And Brickyard, if you have 32 dice for seduction, you are probably way hotter than cute.  I would be surprised if every male from age 12 - 99 does not have a pin-up of you somewhere.  And probably many women, too.  How do you keep such beauty concealed?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-25-15/2324:22>
I don't! I have distinctive style!

There's no way I can't not be noticed, not with Glamours and CHA 14. The secret is in hiding in plain sight. Calista (through her INCREDIBLY HIGH SKILL AT LYING) has convinced people that she's nothing more than arm candy, and a liaison for the Shadowrunner known as "Anguish." That she *is* Anguish is not something she advertises.

To quote Corwin of Amber, "I am the soul of honesty, mercy, compassion, and goodness. Trust me in all things." I'm perfectly harmless. Really. Most of the time I don't even carry a weapon.

Heh. Heh. Heh.

Disguise. Its not just for parties anymore!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-26-15/0019:01>
Just finished Al's story and I am impressed.  Very well done.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-26-15/0920:38>
Thanks. I assume you are talking about the character history on OP.
It's kind of episodic and bare bones.
My dream is to flesh all the various episodes out more fully through flashbacks - have done a few of them over the past year over on Dumpshock.
Long way still to go.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-26-15/1450:11>
I, too, like the idea of some sort of passing knowledge.  Adamu and I are trying to work something out from 20 years ago.

Let's see if I can continue.

On the fifth day of Christmas, the shadow sent to me
Fiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the sixth day of Christmas, the shadow sent to me
Six NDM Zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the seventh day of Christmas, the shadow sent to me
Seven missions pending
Six NDM Zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the eighth day of Christmas, the shadow sent to me
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the ninth day of Christmas, the shadow sent to me
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the tenth day of Christmas, the shadow sent to me,
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiive competing Corps
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the eleventh day of Christmas, the shadow sent to me
One eTher Drake (Again, who even wants to meet more than one)
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven Missions pending
Six NDM zealots
Fiiiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens
And a blind girl in a book store

On the twelfth day of Christmas, the shadow sent to me
Twelve Houses Below us
One eTher drake
Ten Harlequins leaping
Nine cars exploding
Eight KE thugs
Seven missions pending
Six NDM zealots
Fiiiiiiiive competing Corps (Ba dum dum dum)
A risqué French adept
Three bold companions
Two dark omens

(Come on.  Sing it with me!)

And......a.......blind.......girl......in.......a......book.......store.


Apologies in advance if anyone is upset.  And thanks to all who read it all the way through.
Made me laugh, definitely worth a bonus karma point!

Hope you're all enjoying this time as best you can. I don't expect you'll get much input from me now until the New Year. A
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-26-15/1451:01>
Oh, and CoF will be set in/under London!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-26-15/1607:10>
Thanks, boss.  I can always use another karma point.  I had fun with the song and it mostly follows the original in tune.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-26-15/1613:11>
So it begins.

Hopping over to OP to start getting set up. I think I have Phe- I mean, Calista's sheet ready to roll. Kind of ended up playing the "How much crap can I shovel onto her without actually putting metal in her body, and how can I make it into a cohesive whole rather than a giant pule of mechanical oddities?"
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-26-15/1749:07>
Calista:
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Calista_web.jpg)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-26-15/1811:47>
Oooh.  Very nice.  Could I ask for a Robyn as well?  I really like what you did for Tanya, as well as all the others I have seen.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-26-15/1950:27>
Oh, wow. That is really cool. Thanks! She's a little darker than I had in mind, but that's definitely getting used. If not on her then on Melissa, who will probably get almost as much screen time, since she's Calista's handler/owner/mistress/fixer.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <12-27-15/0843:50>
i take it that the escort mission isnt going to get any more updates? we stalled mid-combat as there was nothing back from GM
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-27-15/0956:29>
@Csjarrat
indeed, Tribal Beats is for now a more free form RPG

@TB: I want to apologise for the lack of oomph I've been putting in to this IC thread...I've shot myself in the foot a bit by splitting you, player loss being the big issue.  I will probably consider time jumping you back to the Tribe for a hero's welcome and then starting something fresh for you (unless anyone really objects and wants to plough on?!?).  It will probably be more 'run orientated' rather than the snapshot scenes I'd originally envisaged...but I would also like to explore more character motivation stuff so if there's anything you'd like to investigate please PM me or mention it here.

Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?

Depending on responses I may pause TB in Jan in favour of a one-shot 'adventure' and then pick it up again as background to a more traditional 'run' after that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <12-27-15/1727:04>
ok, cool. thanks, must have missed that update
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-28-15/1528:16>
So apparently the two newcomers to CoP/CoF, Anguish and Lysander, know each other...intimately. We've created a side thread to lock down a few of their meetings and assignations if anyone wants to read it. Its called "Kanyeshna."
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-28-15/1827:04>
@Jack - TB

Cool!
You want to roll dice and stuff? I'm game. I was just going to fluff it, but this will be totally fun.

Okay your guy got an initiative of 12, but even though he was ready for a fight, Thorn's attack surprise him. So he's basically not going until 2 on the second pass.
He'll also get no defense again your thrown bottle, so give me that roll and I'll do his soak. Is that a plastic or glass bottle???
At professional rating 1, these guys should fold at a tap anyway.

Al's intiative is 26, and he's not surprised.

He'll just launch into the guy, not using Killing Hands. Full Offense maneuver, which drops his initiative to 21.

Attack
Full offense unarmed attack on my guy (http://orokos.com/roll/355227): 13d6t5 6
Limit is 5, though.
Damage is 4S plus the five hits.

A defense roll
Basic defense roll against my guy (http://orokos.com/roll/355228): 16d6t5 4
If I get hit anyway, I'll Edge a reroll - too humiliating to get by anything this guy throws at me!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-28-15/1846:58>
You know, dice don't lie. And I enjoy the rise and fall of chance.

Thorn's Ini:
Ini (http://orokos.com/roll/355230): 12+2d6 20

The surprise throw is a Suprise throw (http://orokos.com/roll/355231): 11d6t5 5 cut down to 3 successes, due to being an improvised weapon.
I was thinking a glas bottle, so (STR) P = 10 P
Soak (http://orokos.com/roll/355232): 16d6t5 5
My thug takes 5 S before the fun begins

Thorn wastes no time and charges the guy with a shot to the nuts (Jiao Di) Vitals Shot
Charge (Jiao Di) Vitals (http://orokos.com/roll/355237): 12d6t5 4
7 STR +1 Jiao Di +2 Vitals = 10S + Successes

I'll leave his Ini and his mode of defense up to you (don't forget his -1 to everything from his 5S damage)  ;)


Al's Thug tries of course to defend Ini (http://orokos.com/roll/355233): 8+1d6 10
Seeing your charge he tries to Block it with his meager knowledge of unarmed combat for -5 Ini
Defense (http://orokos.com/roll/355235): 11d6t5 1
So that's 8S going straight to him.
Soak (http://orokos.com/roll/355236): 16d6t5 7

Free action brings the spur out to play.
And he goes straight for Al's gut:
Spur strike (http://orokos.com/roll/355239): 9d6t5 4
Nearly hit you, but only scratched your side.
But he manages to soak most of it.
Tough guy indeed!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-28-15/1911:02>
Did you guys switch the play from Tribal Beats to here?  Or was this the overall OOC place?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-28-15/1918:02>
Hi folks...still lurking here, will try to answer the various PMs soon!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-28-15/1919:59>
Your guy - yeah, I rolled just for the fun of it, but he didn't really stand a chance, did he. Technically unconscious, but fluff it how you want (fetal on the ground whimpering, whatever).

Me - yeah, Al is good at not getting hit, but too scrawny to really put people down with his hands.

Unless they ruin his favorite yellowing T-shirt and he starts taking it seriously!

So he has no more actions, and Al has two.

On 11, I'll use Free to Adept Center, Free to Call Shot to Specific Location - Gut, then Complex for Unarmed Combat with Edge to Push the Limit
Centering eats up 5 of the 6 penalty on the called shot.
Gut punch (http://orokos.com/roll/355240): 19d6h5 3
Robbed!
But in case he rolls badly, it's still 4S plus the three hits, and if I have any nets I'll take Nauseous, then Stunned

Then, since I assume he'll still be standing, I'll repeat the same process on 1.
Second gut punch (http://orokos.com/roll/355241): 19d6h5 5
Still a crappy roll, but hopefully by now he'll be worn down enough to start puking.

In case we need it, my next initiative will be 23.
And naturally if the guy is still standing, Al won't want any help with him.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-28-15/1920:32>
Did you guys switch the play from Tribal Beats to here?  Or was this the overall OOC place?

Yeah, this is OOC for all Aria's games on this board.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-28-15/1924:30>
Thanks I will remember that.  Which is why you prefaced the post withy @TB.  I got it.  Just a bit slow on the uptake.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <12-29-15/0828:41>
Stepping out me with Al, Mercy? After that night? I'm shocked!  :P

Lovely intro as per usual for you, Mercy. I'm sure our somewhat grizzled companion will be his usual amazing self.

Any chance I can hope that Mr. Wuxing Creep survives this side run? I know a good villain when I see one and that description begs for a recurring bastard.

Also, did anyone on the team arrange for graves for William's family? If they're in London Above they might meet a young banshee bringing flowers. I'm not above borrowing Goodnight for a reason to be there if Isaint or Al or JackHammer would like to get in on this.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-29-15/0841:18>
Hmmm - hadn't thought about a memorial for the "dead."

Doubt Al would either.

And it occurs to me that their extended family would be the ones doing the funeral, and that might not be a wise event for the runners to show up to.
eTher's organization would probably make sure there was a funeral, though.

Could be a great scene for Goodnight or her sister to show up to, though, possibly even spurring her/them to come find the surviving runners to find out what happened...?
Not a scene likely to end well, though....

As for Al and Alyce, that's back in 2068, so whatever ends up happening, it's ancient history by the time your side thread starts!

As for Ling Tse Tau, we'll just have to wait and see how naughty he decides to be...but recurring villains are great, though!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-29-15/0926:28>
Thanks for the kind words.  Al and I have been working parts of this out for a few days. 

I also like recurring villains, and that may be something to think about.  But I do not want to step on Aria's toes by dumping a bad guy in his lap that he might not want.  He is a piece of slime, though.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-30-15/1320:31>
@TB

Your guy - yeah, I rolled just for the fun of it, but he didn't really stand a chance, did he. Technically unconscious, but fluff it how you want (fetal on the ground whimpering, whatever).

Me - yeah, Al is good at not getting hit, but too scrawny to really put people down with his hands.

Unless they ruin his favorite yellowing T-shirt and he starts taking it seriously!

So he has no more actions, and Al has two.

On 11, I'll use Free to Adept Center, Free to Call Shot to Specific Location - Gut, then Complex for Unarmed Combat with Edge to Push the Limit
Centering eats up 5 of the 6 penalty on the called shot.
Gut punch (http://orokos.com/roll/355240): 19d6h5 3
Robbed!
But in case he rolls badly, it's still 4S plus the three hits, and if I have any nets I'll take Nauseous, then Stunned

Then, since I assume he'll still be standing, I'll repeat the same process on 1.
Second gut punch (http://orokos.com/roll/355241): 19d6h5 5
Still a crappy roll, but hopefully by now he'll be worn down enough to start puking.

In case we need it, my next initiative will be 23.
And naturally if the guy is still standing, Al won't want any help with him.

Poor Al,
Dodge (http://orokos.com/roll/355611): 8d6t5 3
Dodge (http://orokos.com/roll/355612): 7d6t5 3
Soak vs. 6 S
Soak (http://orokos.com/roll/355613): 16d6t5 3

So the second one does connect and he get's nausea for -2
His second round ini is Ini round 2 (http://orokos.com/roll/355614): 6+1d6 7

So Al at least can get the next shot in.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-30-15/1709:11>
Okay, so he's now at four boxes of stun, right? That's -1.
And the nausea is actually a -4 to all actions (won't last long, but I'll take it for now.

So he's -5 total. 

Maybe I can talk some sense into him.
Won't bother with dice on that - pretty pointless from Al. You can decide if my words penetrate his brain.
Simple action - ready weapon (bar stool)
Simple action - talk a bit

And in case they don't, here are my rolls if he attacks.
Defense
Defense agains idiot mob goon (http://orokos.com/roll/355720): 16d6t5 4
Soak (seems silly, but look at my luck so far!)
Soak (http://orokos.com/roll/355721): 15d6t5 8

Then my next action on 13 will be Free Center, Free call shot - vitals, Complex hit him in the head with the bar stool
12 dice with Reach
Hit with bar stool (http://orokos.com/roll/355722): 12d6t5 5
Limit goes up to 4 with my enhanced accuracy on clubs.
Damage is 6P + hits
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-31-15/1938:45>
Happy New Year!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-31-15/1951:20>
Happy New Year as well from balmy Alaska.  Almost no snow on the ground in Anchorage after the warm wind and rain of the past two days.  Lots of darkness I can share, though.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-01-16/0045:32>
And from New York City!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-01-16/0638:08>
*shhh* not so loud...
Happy New Year afternoon from Bavaria.
It's entirely to bright outside... ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-01-16/1557:57>
I have been following the TB posts and like that you guys are continuing the IC thread.  I like the way the story is developing.  Kudos to you both.  I hope that I can maintain as high a level of writing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-01-16/1613:54>
Well, I've been reading the Calista/Robyn thing.
I don't think you have to worry about lagging behind anyone in the writing department.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-01-16/1626:55>
LOL  I think part of the writing is inspiration from Calsita in the one story and from Al in the other.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-02-16/0615:05>
@adamu: I would just like to say that I find folksy-jungle guide Al to be both awesome and hilarious.Kudos for such an excellent character.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-02-16/0651:53>
More like folksy passing-himself-off-as-a-jungle-guide Al.

But po-tay-to po-tah-to, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-04-16/2350:13>
So do we have a handle on who is in the CoF shindig?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-04-16/2355:52>
Well, perhaps he could use a *little* polish at this point in his life.

Sorry I haven't gotten a character up on OP yet. The run with Mercy has me reevaluating a few things about my character.

We need a mage, right?

As far as I know, there's six of us. Obi/Frenchman, Jack/Isaint, Adamu/Al, Mercy/Robyn, Brickyard/Anguish/Other, and JackHammer.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-05-16/0120:05>
I am actually considering switching character for the next game and play a mage:

Introducing Rick Deckard

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Deckard_01.png)

== Description ==
Of fair complexion with thick brown hair and soul patch. His piercing blue eyes enhance an already charming and ligt hearted attitude. Deckard is of average size and build, he would rather rely on his wits than on his punching abilities. His decent athletic abilities don't come from any genetic pre-disposition alas but from the desire to maintain a somewhat descent appearence.

== Background ==
His feet hanging some 7 stories high above the street, Deckard was sitting on the ledge of an old building in the heart of London, overseeing the rooftops of this antique but beautiful city. He enjoyed coming here, to think, ponder and wonder, as the full moon was trying to breach the overcast evening sky.

It had been almost two months now that his wife Cora had passed away, and all the magic in the world couldn't mend his broken heart. They had both for a short time considered living a normal life but, he now realized, there was no such thing as a normal life once one stepped into the Shadows. And for him, he not only stepped in it, he was born in it.

The only child of two shadowrunners, growing up on the fringe of society had not been a easy task. SINless and constantly on the move, he had to fend for himself at a very young age. He would rarely see his dad, and would even often argue with him during his teenage years. Yet, his dad - though unspoken- was his hero, this adventurer who would fight evil corporations with his wife by his side. And even if they didn't always see eye to eye, maybe because the old man couldn't understand his son's connection with Magic, Deckard knew his dad loved him. And he always had this reminder next to him: Deckard drew the heavy pistol from the concealed holster in his coat. A Ruper Super Warhawk revolver. Well, an extensively modified version, for sure. His dad had gifted him this weapon when the young magician had turned 21. The speech that came along had been lost. It had to do with not being here often enough, wanting to protect his beloved son, and being proud of the man Deckard had become. What stayed in the magician's mind however was how his dad had no regret being a Shadowrunner. He had fully embraced the profession as a way of life, and would accept for his son to decide to follow this path. Poor man died two years later. But for Deckard, his father would always be with him, in the form of the heavy weapon he carries; weapon that saved his life in more than one occasion.

In a way the revolver was his most prized possession, even before his several foci that were of formidable use for him. He wished he had something similar that would have helped him identify and connect with Cora. All he had of her were fond, loving memories, and hard ones too.

His almost three years of marriage had been so great and from the moment he fell in love with her to the proposal to the wedding had been pure bliss. Sure, they had risked their lives together, and worried about each others when doing separate runs. Such was the life of dating a Shadowrunner. He had met her here in London when a job took him and his team from Seattle to England. She was a Decker in the team they were supposed to assist. Her aura was so pure. He learned shortly after that she was a Technomancer. He was this almost self-taught but talented Chaos Mage, harnessing the elements and she was this beautiful tech girl, talking to machines like they were people. Complete opposites but the spark was there; a story that could have been turned into a trid!
Their love for each other had been so strong, and talks of leaving behind the profession and try to live a 'normal life' were just that. She however only managed to convince him to stay and run in London.

She fell very sick. A mysterious virus crippled her and he could see her strength leaving her days after days.
Her local street doc was powerless. She soon had to be placed under intensive care. Being SINless brought a lot of hardship as hospital costs kept on rising. Their fake SIN would not pass the scrutiny of governmental institution. It was impossible to get a loan or financial aids. Runs in this new city were sparse and, desperate to get money to pay the bills, he turned to the only thing he knew: the Underworld. In spite of being a hot commodity for his magical talent, he found himself begging for money he could use to pay a corporate ran hospital. Clouded by his fear of losing his wife he didn't think it through when the Russian mob offered to loan him some money.

Paying the bills didn't cure his beloved Cora, however. It came to an end when an team of doctors and suits from EVO decided to 'sponsor' the patient. They isolated her and god knows what they tried on her. She was pronounced dead a few days later.

Deckard spun the revolver and holstered it back inside his coat. These last two months had been hard. He was trying to embrace life like Cora had asked him; be the charming and light hearted man she loved.
He heard a commotion on the roof. Two big guys were trying to make it through the small window that gave access to the isolated roof. They were cursing at each other in Russian, unable to decide who was to go first or push the other. They were here to 'remind' him the Vory liked their loan interests to be paid on time.

Deckard smiled. Maybe he got that from his runner parents, or maybe from his foray into the Magic arts: he loved the thrill of danger. He pushed himself off the ledge into a certain death as the Vory henchmen looked with terror. The fall would have killed anyone. But not a master of telekinesis. He landed in a crouch with one hand on the pavement as he magically softened his fall at the last moment. He looked up with the smile still on his face and determination in his eyes.

He was heart-broken but he would do what he knew best: embrace the Chaos and run the Shadows.

== Concept ==
- SINless
- Dad and Mom were Shadowrunners
- Discovered Magic at a young age, slowly developped his talent instinctively on his own and embraced the Chaos tradition
- His dad gave him his Ruger Warhawk when he turned 21. He is very emotionally attached to that weapon.
- A run sent him and a team of runners to London where he fell in love with a british decker.
- Married 3 years ago, wife actually technomancer
- Wife turned mysteriously sick
- Hospital cost rose rapidly. As SINless, loans and government help impossible to get
- turned to underworld (Vory?) to get a loan.
- EVO stepped in to offer to help. Wife pronounced dead.
- Deckard dabbles as a Private investigator / Bounty Hunter

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Deckard_web.jpg)


Got the greenlight from Aria, just waiting on his opinion on the full character.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-05-16/0145:30>
Okay, if you're going hard mage that means Anguish can do a little changing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-05-16/0202:12>
Hey, handsome guy, eh, Anguish? 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-05-16/0317:42>
You are incorrigible.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-05-16/0334:29>
@obi

Again and again I'm amazed about the quality of your character portraits.
Just be careful with your mage - those don't last as we have learned  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-05-16/0346:11>
If you really want things to go hideously off the rails, I can probably do a reasonable impression of Goodnight...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-05-16/0751:10>
A Happy New Year to all once again!  I’m back in the saddle and have more or less caught up with the various ICs that have been going on…great writing all!  I should have the CoP sequel Call of Fate up and running very shortly but it looks like you’d like to round out CoP with some of your missing questions…?

Can I suggest we do some OoC for the conversation so it doesn’t take endless back and forth?  That is unless you are happy to accept Silk’s rather truncated response to Al’s incoming call…?  Feel free to pursue Art, Torrent, eTher or anyone else you like…again OoC is probably a good starting point so I can give you responses you can work in to your IC writing.

@Obi: Character looks good to me!  And please do let me know what you use (other than blood sweat and tears) to create your portraits!

@BrickyardBabe: errr, ok...but maybe not?

@Mercy: you've started the 'inter party' romance, why not make it a love triangle?!? ;D

@PistolGrip: any final thoughts about Jackhammer vs. Achilles?  Happy with either!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-05-16/0808:43>
I'm traveling, so my sleep schedule is a little busted while I readjust (i.e. Kanyeshna didn't explode today).

Anguish is bound and determined to GTFO from under Melissa (because that's going to go great), which is her motivation for becoming a shadowrunner. From Kanyeshna to CoF is almost a year, so that gives her time to do her palette swap and for the changes in her concept to set in.

@Aria: My question is, if she's a 'runner and part-time lover of Robyn, do you want her to go through Torrent- who I as a player am only sort of familiar with- or if she should get it through Robyn, or her own contacts with the Triads or The Vory? Or should I go all the way and actually throw Goodnight or Lexi on my contacts list? I don't know if you need them to circle back around for anything, or even if they're actually alive.

@Mercy: You'll have to excuse my delays today. I'll try to get back up to speed tomorrow.

@Obi: Does your mage shoot escaped clones in the face for a paycheck?  ;D

@Adamu: I promise Robyn's vampire lover doesn't bite. Much. Unless you ask her to.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-05-16/0824:23>
Well you should get a 'freebie' contact from me for the game, which for most of the others is Torrent (although Al has lucked out and got Silk too!)... that's not to say it has to be him however, you could easily join the team via Robyn (who does have him as a contact).  He does have links with Below but that isn't his main stomping ground...then again you've already established that Anguish has links with the Overworld through the Vory etc so you could easily be 'on his books'... Goodnight wasn't, she joined via a 'friend of a friend' link.   To sum up, it's up to you, whichever works for you, Mercy etc.  If it isn't Torrent we'll work out who your freebie will be, probably someone from Below, or half way between (like the Mechanica).  It won't be The Old One or Arch as Mercy has had to 'pay' for them with the Friends in High Places quality...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-05-16/0842:16>
@Aria

Regarding questions, I'll paraphrase what Isaint would ask them:
Torrent: Where is Art, how can we reach him and what do you know about him and his background - especially in view of the total cluster frag with the "safe" house.
Art: What the hell is wrong with you? Why was S-K after the family and why was your safe house compromised? What happened afterwards with you. Who were you working for? What about that research data - is that still of interest to you?
Silk/eTher: Did you bullshit us just to fake the death of the family? Ok, ok. Don't answer that. Do you at least know the real reason why wave after wave of expensive drones and S-K strike teams tried to get an Oxford math-professor? Is it really just because of theoretical work for a CFD cure? Was the other runner team in Oxford your team?



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-05-16/1650:01>
@Hey all - flu or something.

Will try to get posts up as soon as I can muster up some energy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-05-16/1709:15>
@obi

Again and again I'm amazed about the quality of your character portraits.
Just be careful with your mage - those don't last as we have learned  ;D
Thank you! and yeah they've all taken their toll, after all we've seen, a mage may proves useful though :)

@Obi: Does your mage shoot escaped clones in the face for a paycheck?  ;D

Glad you caught the reference :), though I assumed few Shadowrun fans could miss this. But yes, don't go make a replicant, just in case. :)

@Obi: Character looks good to me!  And please do let me know what you use (other than blood sweat and tears) to create your portraits!

I answered you in the PM with the Character, along with an extra question. But it's no secret: I use Poser Pro and Photoshop

@Hey all - flu or something.

Get better!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-05-16/1731:51>
@PistolGrip: any final thoughts about Jackhammer vs. Achilles?  Happy with either!

I'd like to stick with Jackhammer for now. I'm working on a way to make his path intersect with the others' again.

@Obi - sorry to see the Frenchman go. I love that character.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-05-16/1802:33>
@Obi: Character looks good to me!  And please do let me know what you use (other than blood sweat and tears) to create your portraits!

I answered you in the PM with the Character, along with an extra question. But it's no secret: I use Poser Pro and Photoshop
Gracias amigo, must have missed that, I'll re-read your PM :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-05-16/2054:56>

@Obi - sorry to see the Frenchman go. I love that character.

I hold The Frenchman pretty close to my heart, and he may just be temporary away. Wanted to give this Mage a go though, with the player around, it's gonna be fun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-05-16/2130:12>

Glad you caught the reference :), though I assumed few Shadowrun fans could miss this. But yes, don't go make a replicant, just in case. :)


I am definitely not a prototype transhuman! Look at me being human! I am completely, one-hundred percent Grade-A Homo Sapiens Nobilis. *Cough*
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-06-16/1233:30>
@Aria

Regarding questions, I'll paraphrase what Isaint would ask them:
Torrent: Where is Art, how can we reach him and what do you know about him and his background - especially in view of the total cluster frag with the "safe" house.
Art: What the hell is wrong with you? Why was S-K after the family and why was your safe house compromised? What happened afterwards with you. Who were you working for? What about that research data - is that still of interest to you?
Silk/eTher: Did you bullshit us just to fake the death of the family? Ok, ok. Don't answer that. Do you at least know the real reason why wave after wave of expensive drones and S-K strike teams tried to get an Oxford math-professor? Is it really just because of theoretical work for a CFD cure? Was the other runner team in Oxford your team?
Ok, you’ll have seen the IC from Silk to Al…presumably he will pass that on…otherwise:

Torrent: The conversation probably starts with ‘what the frag!’ …when you lost contact with Art why didn’t you contact Torrent so he could ‘help’ (for a percentage of course)…

Art is gone, probably dead although there’s a small chance he’s off grid.  He’s always been a legit (well sort of) contact with a solid rep.  Professional middle man for a number of corps…including some of the bigger ones.

If you mention the data Torrent will offer to find you a buyer

Art…: stunning silence!

eTher: are you going to her?  She will at least confirm that the first team in Oxford were hers
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-06-16/1256:22>
Didn't plan to meet the drake personally (there are other, better people in our team for such a meeting  ;) )

I'll take care of the talk with Torrent.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-06-16/1400:31>
I have 62 posts total in CoP.
I purchased a qi focus (power 2) after game start.
I'd like to buy off "in debt XI" with 2 karma and the 82500¥ and taking the "wanted" negative quality.
I'd also like to buy off my day job quality with 10 karma.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-06-16/1427:06>
I haven't checked the maths but I'm sure that's fine!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-06-16/1549:51>
I have 62 posts total in CoP.
I purchased a qi focus (power 2) after game start.
I'd like to buy off "in debt XI" with 2 karma and the 82500¥ and taking the "wanted" negative quality.
I'd also like to buy off my day job quality with 10 karma.

62 posts would be 62,000 Nuyens and 31 Karma total. Is that enough to pay out the debt?
I like Wanted, it usually brings trouble to the whole team :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-06-16/1618:24>
Seems like Jackhammer is 26.500 short on his debt.
No wonder he is wanted ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-06-16/1703:07>
Haha! I don't know what I was thinking. That's my fault. Let me redo that a bit.

EDIT: Alright, let's keep the 10 karma from paying off "day job" and leave me with "wanted" and "in debt V", for a total of 2 karma and 45000¥.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-06-16/2020:00>
Hmm, selling the data.

RP-wise, quite happy with that. The more parties have useful data on CFD, but sooner a cure.

Questions is, does the data sale fall into the booty category, or is it just subsumed in our posting rewards....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-07-16/1007:38>
@Aria
By the way, did you get the PM with the new link?

Regarding character development: Isaint will get another qi-focus (Adept Spell) on a fetish (Levitation most likely, but considering the last confrontation Detox also looks inviting). I haven't got the karma yet to bind it, but I assume we can retcon it as having been bound beforehand once I get the necessary Karma.
Also I think I'll get a little (non combat) robot buddy to expand my skill selection a bit further :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-07-16/1026:51>
Got the link, thanks very much! Sure you don't want to input some more data for easy karma?!? ;D

Don't forget you need to learn spell casting for adept spell...and I think in this case I will ask that you get it from an appropriate contact too rather than 'thin air' as it's a fairly radical shift. Having seen some of your posts on robot buddies I wait to see what you come up with :P

@Adamu: selling that data is part of regular rewards... Mostly so that I don't have to provide a realistic price for the pay data  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-07-16/1042:00>
Actually I can learn Spell casting through my Demara ability. But since I intent to get it a bit more permanent I might ask one of our new chummers for some pointers to use my new toy (you charisma spell slinger types surely have trained instruction, haven't you  ;) )

I'm always open for easy Karma. I just need a clearly defined work order that isn't as extensive as "do the whole thing"  ;D

By the way: I'll be on a training course over the next week and probably won't have much internet-time on my hands.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-07-16/1153:28>

@Adamu: selling that data is part of regular rewards... Mostly so that I don't have to provide a realistic price for the pay data  ::)

Understood.

And not as though the regular rewards aren't more than fair.

But can't blame  a guy for wheedling!
(Got Al's ideal bioware set-up mapped out, but not cheap! and want to do it in one go. Must...be...patient...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-07-16/1613:45>
@Adamu: You could always spin up another side thread and mine that karma!

Sorry all, having computer trouble. Should be fixed tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-07-16/1854:06>
Don't distract him! Adamu has promised to GM a game soon ;D ...should net him plenty of karma!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-07-16/1920:28>

I'm always open for easy Karma. I just need a clearly defined work order that isn't as extensive as "do the whole thing"  ;D
How about filling in the R5 vehicles for me? I think I'd already copied the tables in to the version I sent you so it's mostly formatting! It 'pays' at half an hour of your time being the same as an IC post...you tell me how long it takes!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-07-16/2257:07>
Now who is distracting him.  Al has a thing going on in Cambodia that could turn into a novel if we let it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-08-16/0639:04>
@Aria
Deal. Maybe I'll throw in some extra content from the German books.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-08-16/0819:46>
@Obi: if you get a chance to do a portrait for Mercy for Robyn, could you make her facial tattoo include elements of a 7 headed snake or hydra (that's the House symbol that she is protected by so should probably be included!)

@CoF: let me know if you want a character template set up on OP that you can modify or if you are happy to sort it out yourselves!  Then I will link those to the beginning of the OoC thread.  Thanks
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-08-16/0823:34>
Now who is distracting him.  Al has a thing going on in Cambodia that could turn into a novel if we let it.

I totally hope to let it.

The outline we've sketched out combined with the narrative pace we've been using will be novel length if we follow it through to the end.

First one to quit's a rotten egg!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-08-16/1018:35>
No sulfur smell from over in this corner.  Bring it on.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-08-16/1556:10>
@Obi: if you get a chance to do a portrait for Mercy for Robyn, could you make her facial tattoo include elements of a 7 headed snake or hydra (that's the House symbol that she is protected by so should probably be included!)

How would that work for Robyn?

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Robyn_web.jpg)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-08-16/1702:49>
@Obi - oh my goodness dude!

Can't speak for whether that's Robyn, but I think it's your best work I've seen yet in any case.

You'll have noticed, by the way, that I put your picture of Al up as my avatar.
Like I said, you captured him PERFECTLY - for about ten years earlier in his life. So now that I'm doing this thing with Mercy set in 2068, I realized I just had to have it there to see every time I posted.

I used to just use certain types of music to get me more deeply into character for Al, but now I literally add looking at that picture to my regime.
Thanks again!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-08-16/1802:15>
@Obi: lovely stuff! Hope Mercy likes it! Now I wish I could afford the software and the time to learn it  ::)

@CoF: I've secured you the services of a rigger thanks to Csjarrat!  Hope to get it running soon, but don't want to curtail the current IC as you seem to be enjoying it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-08-16/1814:15>
@Obi
Again, amazing work. If I weren't such a fanboy of Karl Urban I'd also change my Avatar  ;D

@Aria
I don't think the aftermath of CoP will impact CoF to much. I'd really love to get our new chummers into play sooner than later. (Having them wait in the sidelines seems unnecessary cruel)

In other news, I finished entering the Rigger data. 9 to 10 hours total (can't be sure if correcting your own mistakes counts as work time  ;D ) - yeah I didn't have much else to do today besides listening to music and HPMoR (http://hpmor.com)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-08-16/2123:55>
@Aria: I'd like a template, unless its okay for me to just link to my google sheet (I'm using the template the Goodnight was on, which I think was stolen from...Nitro?)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-08-16/2214:32>
@OBI  Thank you very much for the art.  Very nice work.

@All  I am happy doing what I am doing and do not need to have the CoF rushed just to get me off the sidelines.  I like the way we are working on various aspects of the Robyn/Alyce character.  She is one fun Keeb to play.  I hope that she will fit in well with everyone.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-09-16/0450:39>
@Aria: I'd like a template, unless its okay for me to just link to my google sheet (I'm using the template the Goodnight was on, which I think was stolen from...Nitro?)
There's a blank template for you there now!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-09-16/0453:20>
@Pistol - glad to see your Russian ork revived on the other board. I was afraid we'd seen the last of him, and I was really digging that story, not to mention hoping to meet him someday!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-09-16/1252:22>
OK.  I added the pic from Obi to the OP sheet.  Yay!  I know that this is a trivial thing for the rest of you, but it took a long time to find the simple buttons to use to do it and I look at it as a great accomplishment.  Not sure what that says about my abilities as a player.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-09-16/1542:20>
@Adamu - Thanks, I was glad to get another chance to post. I took ill after the holidays and have barely kept up with anything unfortunately. I was hoping Achilles could have at least one old war story with Al before I brought him into Co(X) play, so I'll try to get this backstory done.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-09-16/1714:08>
@Adamu - Thanks, I was glad to get another chance to post. I took ill after the holidays and have barely kept up with anything unfortunately. I was hoping Achilles could have at least one old war story with Al before I brought him into Co(X) play, so I'll try to get this backstory done.

Just say when you're ready. Love that guy.

Very crusty and manly - very much Al's type.

Al's global whereabouts year by year are on the Obsidian Portal page, so at such time as you are up for it, find a place where their travels may have intersected and we'll work something up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-10-16/1303:56>
Ok guys and gals,
as I mentioned earlier I'll be away for a week, probably without reliable internet connection, so don't worry about my lack of response.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-11-16/0227:43>
@Aria: Thank you! I'm having a spot of trouble with my character, but I'll message you about that privately.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-11-16/0824:16>
Introducing Rick Deckard
Obi, I've put a blank template up for you too on OP...if you could fill him in there when you get a chance please?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-11-16/1050:57>
@Adamu: can't remember if I've described the Citadel in this IC thread, just in case I have already you can refresh yourself on the OP site! I'll skip you to a new bit anyway for the meet... IC to follow soon
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-11-16/1343:27>
Well, you described it pretty well in the latest TLG thread.

I'll review that and then try to add any detail you don't get to into my own next IC.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-15-16/1750:54>
I'm back - or rather I can post again  ;D

@Aria
Turns out spending your evenings alone in a hotel room without Internet connection for your laptop gives you a lot of time to play solitaire or create spell descriptions. You've got PM  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-15-16/1930:06>
Thanks!

CoF should kick off next week, set beginning of July so you have about 3 weeks of downtime to consider if you want to...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-15-16/2130:15>
My character is finally going up! There's a picture, statline, and skills so far and I'm inputting the rest as we speak. She's colossally overbuilt, fair warning, but she doesn't have Goodnight's problem with taking drek and if its not social or spellslinging, she'll leave it to the pros. She knows her limits (and her edge is terrible). Also, if she ever gets detoxed, I'm pretty sure she takes enough stun that she'll just kind of explode. Downside to being CONSTANTLY ON ALL OF THE DRUGS.

ALL OF THEM!

*SNIIIIIFFFFFF!*

Edit: She's up! Still need 20q, background, and description.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-16-16/0318:46>
My character is finally going up! There's a picture, statline, and skills so far and I'm inputting the rest as we speak. She's colossally overbuilt, fair warning, but she doesn't have Goodnight's problem with taking drek and if its not social or spellslinging, she'll leave it to the pros. She knows her limits (and her edge is terrible). Also, if she ever gets detoxed, I'm pretty sure she takes enough stun that she'll just kind of explode. Downside to being CONSTANTLY ON ALL OF THE DRUGS.

ALL OF THEM!

*SNIIIIIFFFFFF!*

Edit: She's up! Still need 20q, background, and description.
Ouch! She's hideous!!!! How can she be sane with that cocktail in her system? A House of Flowers wet dream ::). Permanently on Kamikaze (errr are all these drugs 'natural compounds?')?  She's going to be soooo angry!  This is going to take some role playing!  Looking forward to the challenge
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/0332:45>
Technically speaking, they're all natural in that they're all derived from something. That being said, chem glands are explicitly designed to pump crap into your system on a constant basis (its their first-listed function) and Nothing is listed as a natural compound. There's a whole thread about this on Dumpshock and another one around here somewhere. I'll see if I can't dig it up. Long story short, they're supposed to be able to produce anything you can normally buy, but Errata isn't a thing anymore.

And yeah, she's pretty juiced all the time. The only reason she can function is because she's got other drugs to sharpen her mind against the red rage of doom there, and because she's had a decade to get used to it. All the same, she's a bit high-strung and her dreams are bananas. She seems perfectly normal unless she's under stress or she throws a glitch in any of her chem glands and her system gets out of whack. Then she goes...a...little...crazy.

If you really hate the chem glands thing or want to declare it out of bounds on the basis of compounds, I'll just dump them all and take a bunch of quickened spells. Same effect, but then I glow like a supernova magical instead of chemically. *Shrug* No skin off my nose. I just thought I'd try something a little different, and being constantly on party drugs, combat drugs, at least one aphrodisiac, and brain-benders seemed like a good way to do that. Besides, she's a moneyed, narcissistic elf that starts with 5 notoriety. People sort of expect her to be out of her gourd.

Edit: Well spotted on the House of Flowers. She's actually based off of my sister's notes for how to build the guards that the house employs. Methinks she might be the prototype for which they are the line models. Or vice-versa, considering she's a designer baby.

Edit Again: Not hideous! Except from a moral and or physiological standpoint. At CHA 13 I'm pretty sure she's the exact opposite of hideous. Also, forgot I need to buy literature with a spec in Children's Novels of the 20th Century.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-16-16/0536:18>
If you are interested in the thread, it's here http://forums.shadowruntabletop.com/index.php?topic=21526.0

Hopefully you've got your nephritic screen maximized  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/0617:44>
Not the thread I was referring to. I meant the one with rules as written versus rules as intended. I'll wait for comment from our Lord GM. If Aria doesn't like it then I'll dump all of them, lose one init grade and transhuman prototype and and turn the karma into all of the booster spells. Its actually way less dangerous in the long run to do it that way in it costs me all of four counterspelling dice.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-16-16/0913:58>
Hideous on a mechanics rather than IC level  ::) Sorry, I'd just woken up so my post may have been a bit negative:P

In principle I guess the drugs are ok, just hope you never get another introduced or you'll burst! ;D Any of those drugs make you berserk? Haven't had a chance to look them all up yet!

Think I'll ask you to roll for the mana blade spell however as the drain could easily kill you! And that spell alone will make you 'Christmas lights' on the astral!  You'll have to avoid all wards too which might get interesting!

General adage: remember, however dangerous you are, there's someone out there who is worse, and that holds doubly true in Below!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/1012:41>
Easily? Hardly. 13P, Drain pool of 23 plus a spirit for 31. So I'll take 3P statistically. Which should heal during downtime. I will roll as soon as I get home.

This is why we have masking and Emasking! And I dont carry it around with me all the time. Thats an accessory for very special party dresses.

Yeah, I need to pick up medicine and some tailored Zero for the unpleasant possibility of further drug interaction. This set actually clubbed me for 10P, but that was years ago. None of them make me berserk. I could go down to a much more manageable three drugs if I was willing to permagland K-10 and Dopadrine but I wasnt sure I could play that from an IC standpoint.

Edit: Rolled! Had to spend edge to reroll failures in order to avoid a glitch (since I don't know what a glitch would even do on drain)
Initial Roll: 7 Successes (http://orokos.com/roll/361274)
Reroll: 7 Successes (http://orokos.com/roll/361275)

14 Successes against 13P. No damage taken.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-16-16/1049:40>
Ouch...

I personally would appreciate if we all played under the same rules, not some fantasy ones that apply only to a select few.

So let's begin:
MAG 9, is just impossible at character creation. Sure Iris may have Karma to spare with but that would mean three initiations and Karma spend on MAG attribute for a total of 150 Karma (not by adding special attribute points...) You could reduce this by taking the Exceptional attribute to start at MAG 7 but would still require 101 Karma.

More so: With all those chemical Gland inside, essence dropped to 5, thus dropping the Magic Maximum to.

Speaking of those abused glands:
Quote
CEREPRAX
(BRAIN BOOST, EGGHEAD)
Vector: Ingestion
Speed: 1D6 minutes
Duration: (12 – Body) hours, minimum of 1 hour
Addiction Type: Both
Effect: +2 Intuition, +3 Logic, +2 Mental Limit, gain
the benefit of the Analytical Mind quality (p. 72, SR5)
A nootropic prescription that boosts neurotransmitter
speed and connectivity, allowing for greater recall
and cooperative leaps of logic and intuition with exceptional
clarity. When the high ends, the overclocking of
the brain results in exceptional migraines and a sluggish
intellect. After the drug wears off, you take –2 to all limits,
–2 to Logic, and 5S damage (unresisted).
After use, the gamemaster should secretly roll the
user’s Intuition + Edge. If the player uses Cereprax again
before (8 – hits) hours, they take 1D6 points of permanent
Intuition damage from brain damage
(the points of
Intuition can later be re-purchased using Karma).

So here is a character who will roll every few hours, not to resist, but to see how much brain damage she's taking... Life expectancy 1 or 2 day max.

Quote
JAZZ
Vector: Inhalation
Speed: Immediate
Duration: 10 x 1D6 minutes.
Addiction Type: Both
Effect: +1 Reaction, +1 Physical limit, +2D6 Initiative
Dice
Jazz is a stimulant designed to better the odds for
run-of-the-mill law-enforcement officers who run up
against augmented street samurai. It’s usually taken
from a single-dose inhaler (or “popper”).
When jazz wears off, the user crashes and is flooded
with despondent and miserable emotions, suffering the
effects of Disorientation (p. 409) for a duration equal to
the duration of the initial effect.
While cram makes people hyper and twitchy, jazz
makes people jumpy and hyper as caffeinated two-year olds.
Role-playing a jazz user means turning it up a notch,
portraying someone with too much energy to burn.

Quote
KAMIKAZE
Vector: Inhalation
Speed: Immediate
Duration: 10 x 1D6 minutes
Addiction Type: Physiological
Effect: +1 Body, +1 Agility, +2 Strength, +1 Willpower,
+2 Physical limit, +2D6 Initiative Dice, High Pain Tolerance
3 (p. 74)
Kamikaze is a tailored combat stimulant. When kamikaze
wears off, the user crashes and suffers –1 Reaction,
–1 Willpower, and –2 to all Limits for a duration equal to
that of the initial effect. He also suffers 6 Stun damage
(unresisted).
The repeated use of kamikaze has a destructive effect
on the user’s metabolism
. Large doses can cause
excitement, tremors, momentary euphoria, and dilated
pupils. Excess doses (bordering on overdose level)
cause anxiety, hallucinations, and uncontrolled muscular
movements. Even higher dosages lead to death
. Kamikaze
users are near-crazed, filled with a feeling of imperviousness
and invincibility, exhibiting almost no regard
for their own well-being
. They can be entertaining to
watch, as long as you’re not in front of them.

A constant feeding of the drug would certainly fall under the "higher dosage". Life expectancy: 1 day max.

Quote
NITRO
Vector: Inhalation
Speed: 1 Combat Turn
Duration: 10 x 1D6 minutes
Addiction Type: Both
Effect: +2 Strength, +2 Willpower, +2 Perception, +2
Physical limit, High Pain Tolerance 6 (p. 74)
A dangerous combination of potent drugs favored
by troll gangers, nitro is a powerful stimulant that can
easily kill a user. After the drug’s effects wear off, the
subject suffers –2 to all limits and takes 9 Stun damage
(unresisted) for an equal duration.
Nitro users feel infused with energy, suffer a diminished
attention span, and talk incessantly (even to themselves
).

Quote
PSYCHE
Vector: Ingestion
Speed: 10 minutes
Duration: (12—Body) hours, minimum of 1 hour
Addiction Type: Psychological
Effect: +1 Intuition, +1 Logic, +1 Mental limit
This designer stimulant is especially prized by magicians
and technomancers alike. In addition to the effects
noted above, Awakened users also only suffer a –1
dice pool modifier for each sustained spell (rather than
the standard –2). Psyche users are simultaneously hyper-
aware and detached, easily absorbed by detail and
obsessive about certain facts or problems
.

The only reason she can function is because she's got other drugs to sharpen her mind against the red rage of doom there, and because she's had a decade to get used to it
She seems perfectly normal unless she's under stress
Quote from: Chemical Gland
Note that the implantation of a
chemical gland in no way provides immunity, or even
improved resistance, from the substance for the user.
Chem. glands are great for adding toxin and venoms, not drugs. And even if accepted, removing the after effect of drugs is breaking the purpose of them. And in the case the GM would still accept such use, please refrain from pretending the behavioral effects of the drugs don't exist either.

The way I see it, Burnout Addiction on 5 different drugs: -15 social limit...

no one will want to work with this kind of unstable individuals. Happy Days.

Where are we now...
Manablade F15... yeah I want to see that roll...

Qualities: Distinctive Style doesn't count towards Negative when taking Changeling, 36 points of Qualities for a max of 35.



I'm going to have breakfast... just had to give my 2 cents
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/1058:21>
Karma to init at chargen. Cleared by Aria. Race at C to use special attributes to raise magic to 9.

Bought one quality after chargen using karma accrued through posting.

Can swap distinctive style. Thought you only got that through obvious physical mutation such as glamour. Will check.

Look up one post. Roll is right there.

That's why I was waiting for Aria's call on drugs.

As for addiction, Narco gives +2 to roll against after mild. Willpower 6, technically speaking standing body of 6. Standard 8 dice. Swap 4-1 for noncritical nonthreatening rolls to buy 2 successes. Addiction does not grow.

But I'm just going to go out on a limb here and say people arent going to be happy with this character since shes been up for about 8 hours and I'm already getting shot at. I have to go buy textbooks today, but I'll take her down when I get home and rebuild her for a bunch of quickened spells instead.

Unless people would prefer I didn't play a mage?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/1059:25>
Followup: Nevermind. Saw obi's first line after the fact. Just going to axe Iris. Sorry she didn't work out.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-16-16/1610:30>
I think I need some explanation about how to spend the karma and money from posting.  From what I can tell on page one of this thread, I need GM approval.  What is legal to spend these rewards on and can I do so in advance of the CoF game starting, since my character is in that game, or should I wait for after the actual game starts?  In any case, I want to thank you for allowing me to get into this game.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-16-16/1627:00>
Regarding Initiation at Chargen, yes Aria has allowed it, but unless ruled otherwise by Aria, it would happen during Karma distribution, therefore, the Magic Attribute can only be raise via Karma, not the already allocated Special Att. Points. If I am wrong, please Aria let me know since it concerns my character and could save me a lot of Karma!

Elf Cha max would be 12, not sure how to reach 13 without the Exceptional Attribute Quality.

Lastly to put an end to the drug orgy, I'll quote p.415
Quote from: Core Rulebook p.415
OVERDOSING
Too much of anything can hurt you, or even kill you.
Whenever you take a substance while you’re already
on that substance or one that has a shared effect (like
the way cram and novacoke both affect Reaction), you
take Stun damage with a DV equal to the sum of the
Addiction Ratings of the overlapping drugs, resisted
with Body + Willpower.
i.e Jazz + Kamikaze + Nitro all share similar boni. for 27DV Stun damage.
Life Expectancy: 0

You could do some marvel with One drug and the Detox spell I believe, but outside of that...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-16-16/1653:18>
Oh, I could still manage it. But after having my character attacked on her personality and stability without even seeing her or asking for an explanation and getting told off for fantasy rules, its a moot point. I said Im axing her so you can stop now.

You can get to 13 by getting lucky with SURGE and getting metagenetic improvement. I can read a min/max table.

Cereprax, k10 and the Narco genemod would keave me with +4 to seven of the eight stats without ever crossing attributes. I went with the expensive set for RP purposes. But like I said, moot point.

And I had no idea if you had asked about init into special attributes. I bounced this idea off of Aria when I was building. I didn't know you hadn't.  You could have asked how I did it or if I'd cleared it with Aria instead of just telling me I'm wrong.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-16-16/1854:36>
No attack was made on your fictional character's personality and stability. We're all adults here I don't need to sugar coat my opinions for the fear of hurting someone's feeling (as long I remain honest and respectful to other). I found your creation completely perversive of the rules, express the points of my opinion and gladly welcome any rhetoric to confirm or discredit my words.
I respect Aria's ruling will be the one we will all abide by. If he vouches for your character the way it is, that's fine by me, let's all have a ball with it. But it would be wrong to not express my opinion.
You're such an amazing writer with a wonderful prose and vocabulary and I am looking forward to your contribution to the game;

Yet, I apologize if the way I presented things about those drugs and initiation special points offended you, I am not here to create any sort of fight, only discuss about the rules. I don't object Iris's being on the game at all, so long Aria has agreed to it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-17-16/2318:20>
I'm not even going to touch that except to say that while I get where you're coming from, your phrasing could have been a little less inflammatory. As I believe I stated coming in, I'm terribly new at building in SR5. If something offends the hell out of you about a build, PM me. Then we can go back and forth until all parties are satisfied without reprising earlier interparty events. Its not what you said, its how you said it.

That London 2076 map is the tits, by the way. When did that go up, and can people edit it?

Despite clearance, I'll drop my magic down to 7 (Exceptionall Attribute) for the next attempt here. Like I said, I didn't know that you hadn't asked about it, and I don't want to blow past Deckard's magic on a technicality, or ask you to rebuild to account for it. Now, this is saving me some points elsewhere, so she'll pick up something to compensate for what she lost. Likewise, I'll dump the chemglands for quickened spells and just eat it in Body and Strength (Physical power? What's that? Can I eat it?). Yeah, wards are gonna be a problem, but they're my problem and I'll work them out.

Can someone better versed in magical theory than I tell me something, for progression with Calista in Mercy's arc: Most HMHVV victims can't eat, and they've got that lovely aversion to sunlight. I can't find any reference to something like the spell Alleviate Allergy or the drug Zero (If you could figure out how to get it into a vampire's system) not simply turning that right off. Did I miss a memo? Likewise, while not actually an allergy, is it possible to find a way to make it so a vampire doesn't upchuck everything they eat or drink? I know that it happened in "The Terminus Experiment" novel a couple editions ago, but I wouldn't even begin to know how to go about it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-17-16/2327:36>
So how do I get to that map of London?  I have looked and found nothing, so must be in the wrong place.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-17-16/2330:18>
First page of this thread.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-17-16/2331:39>
Thanks.  I was looking on the OP.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-18-16/0629:53>
Can someone better versed in magical theory than I tell me something, for progression with Calista in Mercy's arc: Most HMHVV victims can't eat, and they've got that lovely aversion to sunlight. I can't find any reference to something like the spell Alleviate Allergy or the drug Zero (If you could figure out how to get it into a vampire's system) not simply turning that right off. Did I miss a memo? Likewise, while not actually an allergy, is it possible to find a way to make it so a vampire doesn't upchuck everything they eat or drink? I know that it happened in "The Terminus Experiment" novel a couple editions ago, but I wouldn't even begin to know how to go about it.

There is a reference with the ghoul template in RF that they can delay the onset of nausea for 10 minutes with a successful composure test.
There is no rule that prevents you from using the spell Alleviate Allergy to reduce the severeness of the allergy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-18-16/0653:52>
*Changes Calista's spell list*

Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-18-16/1003:58>
Just read the rules again. Slight correction: It's a Body+Will (3) test to keep the food down and the nausea at bay for 10 minutes. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-18-16/1016:33>
Ah, perfect!

If memory serves, banshees and vampires actually get a little bit longer. There's one variant that gets up to an hour before the nausea kicks in, but without Run Faster in front of me I can't remember which one it is, and its inappropriate for a spellcaster anyway because its type 2 or type 3, and those both shoot you right in the essence.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-18-16/1235:00>
Ok folks, CoF has an initial post up, feel free to post before or just after this in the timeline and I will fill in additional details as we go.  It's still ok to post in CoP if you want to tie up any loose ends there but I wanted to give CS and people a place to start posting.  I will get some character sheet links up tomorrow I hope but you can all find them on OP anyway...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-19-16/1544:21>
In case you haven't seen it amidst the other PBP posts...Adamu is recruiting for his new game within the overarching 'living world' ...http://forums.shadowruntabletop.com/index.php?topic=23160.0 ...looks very interesting and I'm looking forward to taking the player side!

@Adamu: you might want to take out the bit about having to play on both threads...as I understand it DS isn't accepting new posters, or at least it is taking months to get approved, so we might have to bite the bullet and put the main focus here...up to you of course!  You are the GM for this one ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-19-16/1604:14>

@Adamu: you might want to take out the bit about having to play on both threads...as I understand it DS isn't accepting new posters, or at least it is taking months to get approved, so we might have to bite the bullet and put the main focus here...up to you of course!  You are the GM for this one ;D

Yikes - I'd heard that several months ago, but had assumed it was resolved.

No wonder their traffic is in the toilet.

I'll look into it and figure out a solution. Thanks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-19-16/1723:23>
Redjack on DS assured me all new apps are approved straightaway, usually by himself personally.

You do have to send them a follow-up e-mail to prove you're not a spambot...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-19-16/1757:14>
I have to admit I'm sorely tempted, but I'm already active in three different games, two side threads and one I GM myself  :-[

I'll have to think about it - especially what kind of character I could play (I would be sorely tempted to play a real robot if an AI without hacking-focus was allowed)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-19-16/1857:23>
@Jack - for that last CoF post - was there a full version you wanted to put up?

Also, do you think your old friends will recognize you (maybe by gear or mannerism?) or should we not recognize you yet?


As for playing an AI...I am not above a bit of nepotistic rule-bending for my established gaming mates, and it would be a hoot to play alongside such a character, but man, I can't even understand the matrix rules - how would I GM something like that...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-20-16/0000:35>
@Adamu: Carefully!

@Obidancer: Does Deckard have masking? If he does, is he using it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-20-16/0010:37>
@BrickyardBabe: Nope, no Masking for him.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-20-16/0839:50>
@Jack - for that last CoF post - was there a full version you wanted to put up?

Also, do you think your old friends will recognize you (maybe by gear or mannerism?) or should we not recognize you yet?


As for playing an AI...I am not above a bit of nepotistic rule-bending for my established gaming mates, and it would be a hoot to play alongside such a character, but man, I can't even understand the matrix rules - how would I GM something like that...?

I understand. It took me awhile to grok them. That's why I'd play an AI in a robotic body with no more hacking than direct connection - open door - if at all.
Everything else is physical, meatbag.  ;)


Edit:

By the way, I finally updated my char sheet with all my money and karma purchases for Isaint

Shopping List         91.115
Lifestyle (Medium)         -5000
         
AUTO-ASSAULT 16          -4015
 +Sling         
 +Ammo skip system         
 +Chameleon coating          
 +Personalized grip         
 +Gas-vent system III         
 +Smartgun system, external         
 +Shock pad         

Ruger Super Warhawk         -2850
 +Personalized grip         
 +Ammo skip system         
 +Custom look         
 +Longbarrel         
 +Chameleon coating          
12x Custom APDS (+1 AP)         -180
12x Custom Gel rounds (+1 Damage)         -38
12x Custom Regular (+1 Damage)         -30
12x Custom Ex-Ex (+1 AP)         -180
Qi Focus (Force 4)+Fetish         -14.000
3x Thermal Smoke grenade         -180

SPARRING DRONE         -16600
 + Pilot 5         -10000
 + Electronic Warfare Autosoft 5         -2500
 + Lockpicking Autosoft 5         -2500
 + Evasion Autosoft 5         -2500
 + First Aid Autosoft 5         -2500
 + Manoveur Autosoft 5         -2500
 + Stealth Autosoft 5         -2500
 + Targeting (Auto Assault 18) Autosoft 5         -2500
 + Smartsoft         -1500
 + Virtual Machine         -80
 + Piloting MORGAN Autosoft 5         -2500
HAND   ACCEL   SPEED   PILOT   BOD   ARM   SENS   AVAIL   COST
5   2   2   5   4(1)   0   6   6   16,600¥
Realistic Features 1                        

Replace expended gear         -1000

THUNDERCLOUD MORGAN          -7500
 +Morphing license plate          -1000
 +Spoof chip          -500
 +Valkyrie Module          -2000
 +Increased Seating         -2000
 +Electronic Tool Kit         -500
 +Smuggler Compartment         -1500

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-20-16/1440:43>
Just so everyone knows, I am here. But by the time I read one long, descriptive post, another one is up and I have to close my laptop to go do other things. Specifically preparing for a trip to the southernmost tip of the continental US. Why? Because the bus ticket was cheap and the beaches are warm.

But speaking of bus, I'm stuck on one for the entire day so I'll be posting. I don't know when I became such a traveler, but it's really cutting into my Shadowrun time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-20-16/1512:54>
No problem, we'll give you and CS a chance to post before the J moves things along - in the meantime the other runners have time to chat amongst themselves!

@Newbies: I promised a ruling on character gen special attribute points and here's my idea (Prime runner builds only)

Initiation / Submersion: you can buy as many levels as you can afford with your starting karma but there will need to be some good RP justification for going over 3-4 grades!
Magic / resonance: 1 special attribute point can be added if you have initiated (or 2 if you've bought exception attribute)
Skills: if you haven't increased magic or resonance above the normal max you can spend a starting skill point to raise a skill to 7

So, feel free to loose a point of edge in exchange for magic, or swap a skill point into your primary skill...or just ignore this entirely and I'll enshrine it in the character gen for future runners.

That is unless anyone wants to suggest why I should do this differently??!  It's your game too after all!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-20-16/1601:44>
No objections, but Edge is a valuable commodity - I wouldn't give mine up. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-20-16/1627:59>
@Jack - for that last CoF post - was there a full version you wanted to put up?

Also, do you think your old friends will recognize you (maybe by gear or mannerism?) or should we not recognize you yet?


As for playing an AI...I am not above a bit of nepotistic rule-bending for my established gaming mates, and it would be a hoot to play alongside such a character, but man, I can't even understand the matrix rules - how would I GM something like that...?

I understand. It took me awhile to grok them. That's why I'd play an AI in a robotic body with no more hacking than direct connection - open door - if at all.
Everything else is physical, meatbag.  ;)

<<Sigh>> Well, not like anyone's beating down my doors (getting a bit more love on DS, which surprises me given the relative traffic).
I'll find some time to read the AI character rules, if you want to start working something up.
If you're serious about this, let's continue the conversation on the recruitment thread....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-20-16/1916:49>
@CoF; quick note for the astral perceivers... The other patrons are in all likelihood other members of the sec detail! At least one Mage of moderate power...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-20-16/1939:24>
@Aria: Because no one not on business would be caught dead or alive in this place?

@Adamu: Ol' Al's got the soul of a poet! (I read him describing the stars to Alyce). I wonder if he's ever thought about writing sim flicks rather than being in them.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-20-16/2026:55>
I'd like to apologize for my spam-like posting. I'm bringing Jackhammer's story around one bit at a time. Don't let me stop anyone from posting.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-21-16/0333:22>
I'd like to apologize for my spam-like posting. I'm bringing Jackhammer's story around one bit at a time. Don't let me stop anyone from posting.

Dude - never apologize for great character-building flashback posting! Rock onward!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-21-16/0334:20>

@Adamu: Ol' Al's got the soul of a poet! (I read him describing the stars to Alyce). I wonder if he's ever thought about writing sim flicks rather than being in them.

That's because Al is a genius at EVERYTHING he does.
Of course.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-21-16/0417:52>
@pistolgrip
Nice flashback  ;D

For all who are wondering what Isaint looks like at the moment:

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-21-16/0424:16>
Sweet - visuals always enhance the game!

Is it that?
Or that plus ork features?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-21-16/0433:50>
Isaint has the human-looking quality.  ;D
In essence he can look like anybody if he really applied himself (but usually he is content just not to look like himself)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-21-16/0457:11>
Got it, thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-21-16/1424:57>
@CoF - hey all, just a note of explanation.

Mercy is stuck at work but really wants to post (no Shadowgrid access at office), so is e-mailing me some posts to put up.
Obviously those posts will go on Mercy's count.

By the way, not trying to derail the actual run!
Just seems we are killing time waiting for either Halfpint or the Johnson to speak up, so can't hurt to carry on with the role-play.
This was a scene we'd been planning for a while, but we're steering it to where their interactions can be incidental flavor (mostly during lulls waiting for action-advancing posts from others), with our main focus on the run at hand..
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-21-16/1615:41>
I've messaged CS and as I haven't heard back I'll introduce him as a 'silent partner' to the meet so that we can crack on... as ever it might be easier to handle the bones of the conversation OoC with some bullet points from me and then you lot pen the conversation in...we'll see how it goes.

@CS, just slot in whenever you like...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-21-16/1712:12>
Ok,
summing up questions Isaint has:

- Can the Johnson provide plans for the installation and its security or are we to find that out ourselves
- What exactly are we stealing here
- Where should the thing be delivered to
- What is the time limit/is this time sensitive
- Does the Johnson provide us with fake IDs if we are to infiltrate the Underplex

More subtle, I'd like to find out:
- Who is he working for
- What is the artifact really
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-21-16/1720:03>
Iris is all about those same questions. She would further like to know if its magically active, and if retrieving it and/or carrying it is likely to attract unwanted attention (so I know if I need to start the search for a really, really high powered manacoffin, and an expendable mook to lug it). But first she has to be catty.

Is the Johnson magical? If this turns out to be an awakened artifact retrieval, it would be nice to know that the guy explaining the job doesn't have his head up his ass. Not that I'm holding out a lot of hope here.

Edit: This being one of those times where social dice pools may actually be helpful- being hard to roleplay lie-detector mode- Iris is very much on bullshit patrol. This is turning into a drek run in a hurry.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-23-16/0155:27>
Etiquette roll with The Johnson: 15d6 (CHA 12, Etiquette 2, Glamours): 4 Successes (And a narrowly avoided glitch) (http://orokos.com/roll/364766)

Don't know if this roll is strictly necessary, but I figured I'd throw it anyway.

Edit: Forgot the +1 from the dress, but it was a failure anyway so I won't bother copy-pasting it.

Not trying a negotiation roll yet because we're not negotiating. Unless someone tells me, "No, stupid, throw negotiation."
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-23-16/0923:19>
Ok,
summing up questions Isaint has:

- Can the Johnson provide plans for the installation and its security or are we to find that out ourselves
- What exactly are we stealing here
- Where should the thing be delivered to
- What is the time limit/is this time sensitive
- Does the Johnson provide us with fake IDs if we are to infiltrate the Underplex

More subtle, I'd like to find out:
- Who is he working for
- What is the artifact really
Ok, no time for an IC but I'll try and answer the questions I've picked up...

@Al / Iris: yes, he'd assumed you'd go through Below rather than the surface / underground routes that the public usually use - too much security.  That's why he asked for people with experience Below!  The facility itself is not part of Below or connected to it.  The parts of Below that were around there got subsumed into the Underplex (yes, they weren't too pleased but no doubt deals were done...)

@Isaint: it's not nuclear, nobody stores nukes under their capital!!!  Yes, it is a magical artefact, exact purpose is unclear/unknown/he's not telling.

The artefact is stored in a 'barrel' about 1m diameter and 1.5m long...too heavy to carry unaided.  He can provide you with a mule drone if you want

Bring it back to the Angel (yes, it is a front!)

No particular time constraints but he's organising for another team to cause a distraction at the other end of the Underplex and their deadline is approaching so to make use of it you'll need to go tomorrow night

He can provide burner IDs

Not sure how you intend to find out the other two questions...he's not going to tell you directly!

@Iris: he's not awakened as far as you can tell, he doesn't seem to be lying or holding anything back in particular, he's fairly easy to read...he doesn't seem to be awed at all by the power represented in the seven of you

Payment doesn't really work as normal here due to my reward system for 2075, unless you want to bargain for goods/services rather than cash?  Assume he'll provide a good price for your services with part upfront

Someone asked a while back about the ability to edit the London Google Maps overlay, hopefully you should now be able to do that!  If it's PC specific can I ask that it goes in the PC layer so it can be switched on/off?

https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-23-16/1442:09>
I'm fine getting "the listed rate." My negotiation is crap anyway. Further questions from Iris:

1. Can we expect someone else to try and grab the damn thing?
2. Does it attract spirits, or have spirits bound/attached/etc?

@All: Sooooo...trap?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-24-16/0012:08>
Guys my apolgies, I caught a bad cold or the flue is coming in!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-25-16/0804:34>
I'm fine getting "the listed rate." My negotiation is crap anyway. Further questions from Iris:

1. Can we expect someone else to try and grab the damn thing?
2. Does it attract spirits, or have spirits bound/attached/etc?

@All: Sooooo...trap?
1. No particular reason why they should, it's been down there for decades!  This intel has come from internal corp archives
2. No solid data but doesn't believe so...
3. No comment  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <01-25-16/0811:30>
Haha, well the comment about the distraction squad is probably the ruse. We're probably the actual distraction team otherwise they'd be organised around our strike time instead of us being told when to go
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-25-16/0822:41>
@TB - Jack

Okay, looks like Vinnie's going to need to sleep with the fishes tonight. Al won't want to kill the girl, though, so we'll have to be creative about that. (Maybe she's the one that eventually rats Al out?)

Anyway, I know you like to play out these little skirmishes, so I guess Al has weapon ready at this point.

Away from sheet and books until tonight. Go ahead if you want to get the combat started - I'll add in my bit when I post tonight (unless of course you take him down right away!)

This one is probably a bit tougher than the last two guys, by the way - he's Arty's number two guy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-25-16/1331:53>
Regarding the girl: That's what I figured.
We don't have to roll this fight out. The bottle throw was just to determine if this would end quickly ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-25-16/1349:33>
Regarding the girl: That's what I figured.
We don't have to roll this fight out. The bottle throw was just to determine if this would end quickly ::)

Cool - it's two on one - I am sure we'll quickly beat him senseless and then lifeless. Then we deal with the girl somehow. You're up!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-26-16/1547:13>
Contacts on OP: each contact write-up counts as an IC for rewards so they are potentially 'easy money' however I'd like them set out in a way that makes them useful to everyone.  It would be great if we could see collaboration on contacts (and I'll give each PC a reward if there's sufficient depth to warrant it!).  So, my proposed format is something like the one used by Jayde in his campaign:

Example

Silk
Adept, Infobroker, Fixer / Connection 4
Description:
Silk is a former runner who inherited an information gathering network previously run and managed by a French fixer called Argent.  Argent’s precipitous return to Europe after the death of her husband left the readymade intelligence operation up for grabs and Silk’s gift for seeing patterns and recognizing trends made her an obvious choice to pick it up.  The accuracy of Silk’s information and the discretion she learnt from her days as a runner has preserved the trusts that Argent worked so long to establish and Silk is now an up and coming force to be reckoned with in the Seattle shadows.
Preferred Runners: Professionals
Uses: Information, disinformation, fixer services relating to info gathering
Places to Meet: Matrix gaming hosts [eg. The Citadel], Seattle coffee shops
Contact: Commcode
Available: Most of the time, she rarely sleeps

The description should be 'general knowledge' rather than specific to your PC...how you know your contacts should probably be a section in your Bio!  Equally, Loyalty will be listed in your bio rather than in the contacts section.

To help a little I may re-organise the Contacts page into broad categories, feel free to tweak / comment!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-27-16/0549:57>
@CoF: for those of you with some knowledge of London Below the OP site has been updated with a list of the 13 great houses. Feel free to add additional rumours/gossip to the entry!

https://stormy-waters-2075.obsidianportal.com/wikis/the-great-houses
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-27-16/0614:23>
SWEET - I was planning on torturing you with requests for just this sort of information, now that I've got my London Below street knowledge jacked up...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-27-16/1151:29>
Once I get back from the gym, I'll put up all of my sister's stuff for each house.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-28-16/0117:58>
Hey Adamu, did you want me to go through your subcampaign recruitment for Achilles + Al? I admit, I peeked at that thread at its inception, but since then it's gotten quite long. I'm not sure I have the gusto to read the whole thing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-28-16/0334:16>
Hey Adamu, did you want me to go through your subcampaign recruitment for Achilles + Al? I admit, I peeked at that thread at its inception, but since then it's gotten quite long. I'm not sure I have the gusto to read the whole thing.

@Pistol - I remain very open to a duo project with Achilles and Al.

Like I said, check out Al's history on OP and choose a time/region their paths might have crossed - well up for it.

But that would be just us doing our thing.

Al won't be a part of the subcampaign I GM (which you are more than welcome to join, with Achilles or another character).

As for reading the whole recruit thread, even I don't have the gusto to read the entire thing. You really just need the first post and the last page or so for recent updates. Any questions, let me know.

By the way, I love the angry Jackhammer with a chip on his shoulder. And his interest in Robyn spices things up as well!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-28-16/0802:01>
@CoF: Looks like you are in to the planning stage so I don't anticipate writing any IC myself for a bit but I'll be here to answer questions.  Mr J has provided you with a file that contains the partially corrupted 3D model of the barrel and the location of the underground bunker (accessible only through the Underplex - or so the file says).  Bear in mind that the Underplex is a soulless shopping mall with top notch security, cameras everywhere and a cop on every corner!  There is a suggestion in the file that you might want to pose as merchants for one of the produce markets down there to explain a mule drone or similar, but the plan is down to you lot.  Below can access the Underplex in a few locations on the SE border (see the Google Maps overlay), or there are various 'normal people' links via the Tube stations and a few overground entrances (these are mostly closed off / heavily secured due to the decaying West End above!)...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-28-16/1308:39>
Jackhammer and Iris really aren't going to get along, are they? I thought it would be Isaint, but those two seem to have a surprisingly cordial relationship so far.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-28-16/1321:09>
Isaint does learn from past mistakes 
It's all about not making the same mistakes twice if there are new and exiting mistakes to be made  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-28-16/1357:25>
I'll have to thank Goodnight if we ever run into her!

I figure the adversarial relationship between Iris and Jackhammer will probably last until one surprises the other, or one saves the other's life.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-28-16/1410:14>
Well if you blow somebody up, or better yet, take them down hand-to-hand, he'll probably have to re-think some things. Otherwise, there's a good chance he'll end up taking some bullets or grenades or whatever Aria finds amusing. Maybe even some meant for others, such as Iris.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-28-16/1435:17>
I can probably get away with hand to hand, but I'd have to nickel-and-dime them to death for a while. I don't have the strength to really dish it out, so I'd have to set up a bunch of HtH conditions like kneecaps and such. Now, with the knife I'll carve on them and no mistake, but if Iris gets into hand to hand, its more like that what Jackhammer will see happen to her opponent is stop-motion leprosy. That Rot spell is a right bastard.

Explosions I can do!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <01-28-16/1654:21>
If all else fails I can cut stuff in half with my laser, set it on fire with the Underbarrel flamethrower and then blow the cinders into a fine paste with the coaxial GL.
And then shoot the paste with the Underbarrel shotgun lol
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <01-28-16/2016:55>
Just a note: I'm quite enjoying the interplay with Jackhammer, because they clearly think terribly about one another. My hat- were I to wear one- goes off to you, Pistolgrip.

And the Canary bit is my first stab at trying to RP "Did you just call me dumb?"

Kind of waiting for Jackhammer to take a swing at her, once he realizes how prickly and vaguely insulting Iris is being.

Player's note: The player won't be too pissed if nonlethal combat breaks out. That's how a lot of shit gets settled in the Barrenses of the world, so that's kind of the way she knows.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-29-16/0156:43>
Jackhammer would never start throwing punches at someone just because they insulted him. Or at least, not unless they had a very punchable face. I don't think that's the case here. But I'd definitely considered a sparring match, as a matter of his personal pride, to put a proud woman in her place.
I'm starting to think he might be a little bit sexist.

Also, after I read your posts, I checked out your obsidian portal and saw the "did you just call me dumb" and immediately thought "Oh, I think that's what she was RPing".
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-29-16/2057:45>
@Pistol, dude, I swear every IC post you do there is at least one line that makes me break out laughing.
Great stuff - you seem to really have found Jackhammer's voice.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <01-29-16/2251:04>
Haha, thanks. I've had my share of laugh-out-loud lines too. "Musical faces" being one of the best.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-31-16/0441:28>
@Aria

Clarification question: How does the distraction work in the Underplex. Is it terminated for a certain time, or can we call for it at any time?
And does the Johnson give us details on what exactly is planned there?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-01-16/0023:14>
Sorry I had no time to tell people that I was going to be away for the weekend.  Got a call from the ex in-laws that they needed help moving several feet of snow from their cabin.  Drove 150 miles to catch a train to the middle of nowhere.  Moved a ton of snow form house and large equipment shed.  Got back home tonight.  Again, sorry for no warning.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-01-16/0827:42>
@Aria

Clarification question: How does the distraction work in the Underplex. Is it terminated for a certain time, or can we call for it at any time?
And does the Johnson give us details on what exactly is planned there?
The J gives you the details, it's there as your distraction but it's a separate run to extract a Renraku employee from the Underplex and has it's own timeframe which you can't dictate (and it stops you spending 4 weeks planning! :P)... reading between the lines you might get the impression that he doesn't really care about the extraction, if the other team gets hosed well they don't need paying  ::) :o 8)

It's set for tomorrow night so you have a limited time to get things in motion but it shouldn't be considered a 'rush job' as you have over 24hrs prep time and you are all consummate professionals...right? ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-01-16/0902:55>
For bonus karma for submitting contacts on OP (and to make sharing them easier) please put them here: https://stormy-waters-2075.obsidianportal.com/wikis/contacts with the format based on the entry for Silk. Each entry here counts as 1 IC post for rewards so some depth is appreciated! Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-03-16/1754:07>
@CoF - okay now that we have a plan and there is all this nitty gritty work to do with IDs and hidden compartments and organizing instruments and mule drones and so forth, can I just suggest we have Aria lay out parameters for some wide-ranging get-it-all done extended tests for anything he thinks we might not have the skills to succeed at.

And then when we actually go into the dungeon, we can assume that the IDs and hidden gear are all sorted.

Just so we don't get bogged down unnecessarily in the details of all these logistics issues.

NOTE - I am by no means suggesting we gloss over any RP that anyone wants to do over the ensuing twelve hours, either together or just individual posts with fluff about getting said work done.

Just trying to gloss over the endless game mechanics of the prep work.

Just an idea.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <02-03-16/2233:40>
Sounds good to me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-04-16/0835:25>
Sounds good to me.
Me too!  Although I've been using the time to tidy up the OP site and trying desperately to read all these mini threads :P  Damn you lot can write!!!

IDs are being provided by the J, stock mules too if you want them... not sure there's anything there that really needs rolls as such, but I will need some kind of indication from each of you just what you intend to bring!  It's not so much of an issue 'Below' but the Underplex itself is going to be another matter... bodyguards are all very well but you won't be able to bring weapons in unless they are A) fully licenced (J can do those too probably, but no 'F' items) and B) secured in such a way that they can't be easily accessed...so locked portable weapons lockers kind of thing.  The same applies to armour and other things that might visibly upset the patrons of the corp utopia!

So, provide that little lot and we can bounce the action along to entering Below...that is if you intend to go that route at all but it's the one that I'd advise (from my biased position of <evil GM> TM)?!? 

As Adamu said, not trying to curtail RP at all but I know players will plan 'forever' if you let 'em  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-05-16/0817:06>
Hey all - don't know about you guys but I am having a hell of a time accessing the site right now. So if I seem uncharacteristically silent, that's why.

Hope that is also why BB hasn't been around for a few days - really would hate to lose her from this game...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: All4BigGuns on <02-05-16/0908:39>
Hey all - don't know about you guys but I am having a hell of a time accessing the site right now. So if I seem uncharacteristically silent, that's why.

Hope that is also why BB hasn't been around for a few days - really would hate to lose her from this game...

Took me a few minutes, but there should be an option to still come in despite the bullshit warning.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-05-16/0910:43>
Never underestimate my digital dumbness....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-06-16/0138:58>
I have communicated with BB by email and she tells me that she is in the hospital with a bad case of pneumonia and flu.  She apparently cannot get to the forum site with her phone and asked me to tell everyone.  She also said she would need to drop from Adamu's game because of her illness.  She will be back on when she can.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: All4BigGuns on <02-06-16/0206:47>
I have communicated with BB by email and she tells me that she is in the hospital with a bad case of pneumonia and flu.  She apparently cannot get to the forum site with her phone and asked me to tell everyone.  She also said she would need to drop from Adamu's game because of her illness.  She will be back on when she can.

Tell her to get better. Health is more important than any game. I'm sure that Adamu will keep a slot open for her when she's well. Don't want to speak for him, but he seems like a good sort like that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-06-16/0230:59>
@Mercy

Tell her to get well from me too  :). And if it's the chrome browser blocking her because of that fake malware warning, she can try and download the Opera browser from the app store. That's how I got back on the site with my smartphone (Staying in hospital is no fun without internet and rpg)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <02-06-16/1414:47>
Hi Guys, sorry for lack of posting lately, rough week.
It's when you think it's gonna be an easy week that everything comes at once!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-06-16/1428:38>
It is OK.  Your posting record speaks for itself and anyone of us can have a bad few days.  Besides, it looks like we are just at the breaking up point anyway.  Time for you to do some solo prep stuff and get to the next rendezvous site.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <02-08-16/0037:36>
Sorry I've been mia, my kid took ill and basically melted into a puddle of needs. And of course I was paranoid about malware.
Will catch up tomorrow.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-08-16/0311:55>
yeah - hey - at least for me my computer finally learned to love this site again about four this morning (yeah, I was up puttering with SR at that hour - go figure).

Damn I've got a lot to do, and this week is going to be killer at work.

Will try to keep up with everything!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <02-08-16/1624:20>
back on the site, been getting malware warnings on firefox on linux and chrome on android. steered clear but its resolved now
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-10-16/0951:36>
Edited my last post.  Sorry if anything in the earlier one offended anyone.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-10-16/1549:32>
Anyone heard from Babe? Hope you're doing ok if you see this!

So, what was the consensus on jumping ahead? It would be handy if Babe was around for your entry Below, so happy to wait, but equally we could forge on as Robyn knows Below and Iris could have gone ahead to pave the way?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-10-16/1618:49>
Keep RP/prepping or jump ahead - I'm totally cool either way.

Of course we heard BB was quite ill - hate to leave her out if she's on the cusp of enough health to enjoy PbP (the ultimate recuperative panacea!).

Do we have an update on her heatlh?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-10-16/1732:53>
Me too, for once I'm not in a hurry, but won't mind if we skip the training montage  ;D

@Mercy
What was there to be offended? Did I miss something juicy?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-10-16/2259:57>
LOL  Yes I was definitely channeling her a bit risqué, but I had not talked to the others about that.  Robyn is not ashamed of her body and does not mind sharing.  I can channel that in future posts if no one really minds a bit of PG-13.

I had an email from BB this afternoon.  She is stabilized but still in the hospital.  She has a stint in her heart and is on oxygen.  Not sure when she will get back to us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <02-11-16/0206:37>
For preparation, Deckard will attempt to bind a F8 Air Spirit (8h ritual)

Spirit Binding Edged (http://orokos.com/roll/372156): 23d6h5 8
Spirit resistance (http://orokos.com/roll/372157): 16d6t5 5
Drain DV10 (http://orokos.com/roll/372158): 15d6t5 8

Deckard will take 2 Stun damage for a Bound F8 Air Spirit with 3 Services.
He will rest for a good 5h (which will be plenty enough to fully heal from the Stun) then head to the rendez-vous location.


Once there, he will instruct ISaint on the art of meditation and channeling the Mana to learn Spellcasting
Instruction (http://orokos.com/roll/372159): 3d6t5 1

Cast Increased Reflexes F4 with 8 Reagents for limit that will be Sustained via Focused Concentration
Increase Reflexes (http://orokos.com/roll/372385): 16d6t5 8
Damage Resistance DV4 (http://orokos.com/roll/372389): 15d6t5 3
1 Stun damage.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-12-16/1640:09>
I've 'spoken' to Babe too... Sadly not a well bunny. Sure she'll be back as soon as she can. In the meantime we'll say you get a cryptic message from her about smoothing the way Below and you should start without her...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <02-12-16/1836:39>
been a bit busy with work, consider my earlier rolls for VR work as assistance for the band's data trail and Halfpint has been helping robyn in VR. after that he'll contribute to the work on the drones with his toolkit and tech skills.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-14-16/1248:54>
@Aria
I'll take care of the cryptic message
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-14-16/1726:22>
Thanks! OoC can the group give me a guess at the route you'll take? The main crossover points between the underplex and Below are off the Nightside Market...fond memories right?!? ;D. So assuming you go that way there are entry points to Nightside in the Lambeth Containment zone or you can get there from other places Below. Just give me some idea and I will plot your next moves IC from that! You can always go to flashback if you later want to do more planning!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-14-16/1730:57>
I can see going straight to Nightside Market, unless we are going to one of the Houses first as part of the cover?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-14-16/1807:35>
I'm not that well versed with London SR - is the LCZ still equipped with army checkpoints at every entrance? In that case it might be a bad idea to smuggle weapons along this route.

Where did we surface in CoF by the way? Would that be a viable way to return to Nightsite?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-15-16/0759:04>
Don't recall if it was ever explicitly stated where you emerged from Below in CoP (and a quick check around page 81 of the thread confirm that it wasn't - unless it's buried in the OoC somewhere :P) - assume somewhere mid way between Nightside and Earl's Court?!?

The LCZ is most of the south of London so they can't possibly guard every entrance - there will certainly be checkpoints at the river crossings and on the tube stations leading in/out, and there are 3 barracks with approx. 3000 soldiers according to the old London sourcebook.  It should be easy enough to get past the guards, particularly if you are concealing your weapons already.  They are more worried about armed mobs than individuals coming and going.

Robyn has contacts with the Mechanica (Steampunks natch) in Southwark Cathedral...they could provide you some cover to get into the LCZ and then Below as they operate in both places.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-15-16/0810:21>
No time to dig it up, but I thought we surfaced from the last run down there in an alley off Chancery lane, somewhere between Holborn and St. Paul's.

Not sure it matters very much...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-15-16/0822:14>
Well, it would give us an entrance and a route with which both Al and Isaint would be at least a bit familiar.
And we wouldn't have to enter a dangerous area to get into a very dangerous area - instread we could go directly to the very dangerous area.

But ultimately we'll go by whichever route Iris would have sent us. So it's up to Aria to tell us.
And if that's the LCZ than so be it  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-15-16/0826:51>
Robyn has good contacts in the LCZ and can certainly use them to get us to Below.  That is how she usually goes.  The Mechanica sort of act as a trade middleman between Below and the Overworld.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-15-16/0830:35>
In that case: Post away and explain the route IP  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-15-16/0831:51>
Yes please...!  The 'action' will start when you get Below anyway, I don't propose to bog you down in goings on in the LCZ unless you go out of your way to look for trouble!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-15-16/0844:27>
I thought I already did make a post like that and offered to use my contacts to get us through the Zone and to Below.  I was just waiting to see if everyone wanted to go that route.  It is the last post in the thread.  Did I word it poorly?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-15-16/0852:15>
You could make it a bit clearer. If you take a look at the map on the second post in this threat, you could define a street as the entrance and describe our way through Below.
Don't worry if you get something wrong - as I understand it, the territories down there are in a constant flux anyway.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-15-16/0955:14>
Thank you.  I will do that.  I think when I made the post I was not sure if we were going my route or the one established by Iris, since they are not the same.  Let me get at it and see if I can get something up before I have to leave for work.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-15-16/1107:31>
OK.  Take a look.  I will be heading to work soon, but Adamu can relay posts for me and I can reply by having him post for me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-15-16/1148:09>
@CoF - Al's question is obviously directed at Robyn IC, but of course more for the GM to perhaps let those with Below knowledge know the answer...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-15-16/1236:49>
@CoF - Al's question is obviously directed at Robyn IC, but of course more for the GM to perhaps let those with Below knowledge know the answer...
I may be mis-remembering, didn't Solo go with the Murder Clowns to try and absolve his hacking faux pas?!?  Will have to check again! 

Technically you attached the Flowers unprovoked - Tasja went to them willingly (if you count subtle spell weaving as willing, but Overworlders are always going to be 'guilty until proven innocent' so that's not going to be a good defence...).  Ok, it was an excuse for them to exercise their power (yes, they botched that rather badly by underestimating you!), and the 'Bane' is set into the 'rules' of Below.  Your rigger got drugged by them, but again that was something less than obvious... anything else I'm forgetting?

Essentially the 'rules' aren't all that different from any Barrens the world over, the powerful get to do what they want!  The Houses' power is mitigated by the fact that there are 13 more or less equally powerful factions down there and like the Big 10 corps they are sort of self regulating otherwise anarchy would ensue...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-15-16/1558:56>
I think gilga quit the game, so to get Solo out of the way he got popped with Flower Fairy Dust and that was all she wrote.

Yeah, we knew they put a spell on her - so hitting someone with a spell is not an attack?

Anyway, I am not complaining about how it was handled, I know bad guys do naughty things. I just want to understand the Below customs well enough so that we can learn what to do next time someone just breaks the sacred rules we're supposed to be playing by to get at us  - and that's an answer I still haven't figured out yet!

But will keep trying.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-15-16/1629:11>
It's only an attack if 'everyone else' realises they cast a spell!  They don't play by their own rules! (Much like the corps!) ;D

Ah yes, Gilga got dusted in a shop didn't he?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-15-16/1630:07>
So we just have to be really subtle.

Al's specialty.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-15-16/1639:08>
Mercy has sorted you there with the 'injunction' so you'll hopefully not have any trouble from the Flowers... runners pissing off a 'corp' hmmm, that always ends well 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-15-16/1641:53>
Hah, yes. Pull the other one...

Gasmasks are suddenly a distinguishing feature of the Dead Man Walking band make up...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-16-16/0631:03>
CoF - so per Aria's earlier ruling, I'm just saying the compartments are done by morning.

I have no idea what all each person is hoping to stow in them - I guess it's up to each individual player to keep track of what they are taking (hopefully within reason), and if you want I suppose you could note what your gear is hidden in (instrument case, amplifier, whatever).

Me, I'm only hiding a shotgun and some ammo, which will be in the back of the cello case.

Edit: Oh - and my demolitions bag in an amplifier.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-16-16/0759:33>
Robyn has nothing to hide.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-16-16/0828:52>
Robyn has nothing to hide.
Well I suspect your deck is still illegal in some places!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-16-16/0843:51>
Indeed.  But it is implanted.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-16-16/1004:55>
Doh! Need to re-read your sheet before opening my mouth  :o ??? ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-16-16/1050:23>
LOL  I have to reread it all the time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: mderm on <02-16-16/1520:28>
Hi folks,

I'm looking for a pbp game for my decker. This will be my first ever Shadowrun game!
I understand there are several sub-games in Stormy Waters.
I'm happy to play in any but a newer game (with less background to read) would be preferred.

I've posted my character Jean-Erik de Quere in the Big Black Book o' Runners (http://forums.shadowruntabletop.com/index.php?topic=487.msg434285#msg434285).

He has no background story yet. I thought I'd add something appropriate.

Anyone interested, let me know - along with suggestions for depth and content of backstory to suit your game.

Thanks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-16-16/1639:33>
Hi!  CoF is full at the moment but Adamu may be able to slot you in to his starting/upcoming game!  Check out his recruitment thread here: http://forums.shadowruntabletop.com/index.php?topic=23160.0

Stats are one thing but I think I speak for most of us when I say background and character are more interesting, at least at first!  If you want to start accruing 'rewards' for this game you could always start writing some IC fiction like this: http://forums.shadowruntabletop.com/index.php?topic=23235.0 and then we'll slot you in as soon as we can!

I'm not thinking of running another game myself at the moment because RL is consistently getting in the way of more RP time but hopefully it won't be too long.  That said I was going to run a 'non-standard' game next which won't use the usual character gen, but I might change my mind anyway ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-16-16/1710:45>
@Mderm - yeah, check out first post of my recruitment thread - maybe get you in a couple weeks from now - like Aria said, detailed background/lifestyle/contacts king.

@all - family sick - my gaming schedule all pushed back hopefully just until tomorrow.

@CoF - hey, all these compartments and stuff are for when we go to the Underplex mall, right?
Down here in the wilds of below it's open carry, right?

Do correct me if I'm wrong....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-16-16/1729:39>
No you are right. As soon as we are in Below it's heavy weapons time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <02-16-16/1735:25>
any suggestions for a heavy drone loaded with a tank's worth of arsenal?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-17-16/1305:25>
Even as Al shakes his head incredulously at the idea of being a matchmaker for a bunch of hippies and degenerates, he thinks back to all he's studied over the past month.

London Below knowledge skill plus Att totals 11 dice for each.

Anything he knows about House of Flowers
House of Flowers (http://orokos.com/roll/374441): 11d6t5 2

Anything he knows on Iron House
Iron House (http://orokos.com/roll/374443): 11d6t5 4

Most important - what sort of ritual, ceremony, certification or whatever would it take for their marriage to be a done deal that the denizens of Below would have to accept?
Necessary marriage ritual (http://orokos.com/roll/374446): 11d6t5 4
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: mderm on <02-17-16/1425:38>
...
Stats are one thing but I think I speak for most of us when I say background and character are more interesting, at least at first!  If you want to start accruing 'rewards' for this game you could always start writing some IC fiction like this: http://forums.shadowruntabletop.com/index.php?topic=23235.0 and then we'll slot you in as soon as we can!

I'm not thinking of running another game myself at the moment because RL is consistently getting in the way of more RP time but hopefully it won't be too long.  That said I was going to run a 'non-standard' game next which won't use the usual character gen, but I might change my mind anyway ;)

Hi Aria,

I like the idea of writing IC fiction. I see there's a fan fiction section here. I might make that part of my MO when creating characters: stats in one place with links to fan fiction introducing the character and his/her world, history and character. I want to build a stable of characters to play so I get experience with all the different types and rules. Last year when I started RPG with Pathfinder I had plans to create several characters with a common history, play them in separate games and develop a meta-narrative for the group from game play.

I'm interested in any kind of game so if you do need a player for your next run feel free to get in touch.

Thanks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: mderm on <02-17-16/1429:30>
@Mderm - yeah, check out first post of my recruitment thread - maybe get you in a couple weeks from now - like Aria said, detailed background/lifestyle/contacts king.

Hi adamu,
Yes found it and have posted a concept for my character's history. My post doesn't really say anything about him as a person, so I'll try work on something - maybe a transcript of a work psych evaluation, therapy session, support group or romantic dinner.

Also, got some feedback on the 'character critique' section and have been advised the build is too skills/resources heavy. I'll need to fix that first.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-18-16/0817:23>
Even as Al shakes his head incredulously at the idea of being a matchmaker for a bunch of hippies and degenerates, he thinks back to all he's studied over the past month.

London Below knowledge skill plus Att totals 11 dice for each.

Anything he knows about House of Flowers
House of Flowers (http://orokos.com/roll/374441): 11d6t5 2

Anything he knows on Iron House
Iron House (http://orokos.com/roll/374443): 11d6t5 4

Most important - what sort of ritual, ceremony, certification or whatever would it take for their marriage to be a done deal that the denizens of Below would have to accept?
Necessary marriage ritual (http://orokos.com/roll/374446): 11d6t5 4
Well you've got the House info on OP here: https://stormy-waters-2075.obsidianportal.com/wikis/the-great-houses, you are welcome to add some little details, they might even be true :D

As to the ceremony (applies to the 13 Houses, less so to 'normal folk'): 3's have significance Below, so you need the couple plus a Guide from the Courts of the Holy (who performs the ceremony), and you need 3 witnesses, each from a different House.  These could be from the House(s) of the couple, but don't have to be... The ceremony needs to be performed in one of the holy sites Below, and there are several to choose from.  Again, I'll give you some liberties to make one up or I can conjure one as you like?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-18-16/1911:56>
Sorry all - just sooo sick. Don't knew when I'll post again.

Don't wait.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-22-16/0815:25>
It's good to hear that Solo made it out - although I wonder if it's him or just a new personality of him. And yes, there were more: A Native American human called Smiley, an elven Mage with the handle Hallucination and a human drone rigger named Nitro.
If anyone happens to be going back through CoP, please do flag up more or less where this lot left you, I'll do it too if/when I get the time, but feel free to beat me too it  :o ::) ... Nitro I know left from Nightside and was 'abducted' by the Flowers and then released (The Seventh House thread starting point...)

Solo will have 'split' with himself, hence not contacting you once you made it back out...chances are the others are worm food though as I don't believe we are going to entice their players back sadly...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-22-16/0826:29>
Yeah, I expected as much. Still, that's something Isaint obsesses about - he really can't abide losing members of his team.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <02-24-16/1453:36>
Guys, looks like have been inspired by a few here, Two events in a raw, 16h a day...
Gonna be crazy till this coming Monday. Please bear with me with my lack of posting.

Many thanks. Sorry.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-24-16/1455:22>
No problem, real life comes first  :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <02-24-16/1542:28>
I'm having similar life events. Convenient that it's happening when everyone else's are as well. I'm trying to get a big project done for a client before the next big project starts for another client. Wish me luck!
PS - I hope I don't annoy anyone with the way I'm playing Jackhammer. It's nothing against any of the players of course.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-24-16/1547:39>
Bah, don't worry, everything in good fun  ;)

Besides, we have a nice band structure (http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand) going...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-26-16/0816:52>
@CoF: Ok, you get free reign to 'explore' Nightside over the weekend and then I'll move the action along next week (when you'll find/be found by the Clowns).  Feel free to describe some of the interesting hippies... just don't get in a fight!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <02-26-16/1227:03>
Halfpint will pick up a generator and charging rig from the market with some of the cash earned so far
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-26-16/1231:59>
Just a quick note that I've uploaded a new version of my excel character generator...thanks to Jack_Spade for all his efforts in filling in missing data.  There's still plenty more to do but hopefully this continues to be useful!?

https://drive.google.com/open?id=0B3Yw4d165IBNUTAtSWRrM3lYVDQ
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-03-16/0031:06>
So haw many musicians in the band?  Is it only me on cello and ISaint on drums?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-03-16/0307:48>
Half Pint could play on a synthesizer and Rick could do vocals. But yeah, we are kinda missing our dryad.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-03-16/0700:55>
i can do some lighting with the noizquito flashpacks lol. nice strobe effect!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-03-16/0918:09>
Nice strobe effect indeed.  And I gave out the lyrics, so it would be easy to join in on vocals.  Some of these songs are meant for two voices.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <03-03-16/1110:51>
Don't make me perform anything. We will all die physical, painful deaths.

As a sidenote, I'm trying to catch up right now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-03-16/1441:58>
not got the performing skillset at all, so might steer away from vocals lol
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-03-16/1553:46>
Ahhh, and I was looking forward to critical glitches  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-03-16/1559:14>
Ok, IC up... I'm going to be away this weekend but I'm happy for you to write IC the conversation with Hecate, including her side (just make it suitably enigmatic) ... essentially she will tell you that your missing companions are just that, never more to be seen!

If you've got any more questions that only I can really answer try and stick them OoC and I might get a chance for a quick reply...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <03-08-16/0154:33>
I'm back!
I didn't come empty handed
Could that be Halfpint?

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/HalfPint_web.jpg)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-08-16/0244:43>
Hey, great to see you back.

I almost feared that the curse of the vanishing mages had hit you  ;D

Also "A murder of crows" is waiting for you  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-08-16/0317:59>
Curse of the Vanishing Mages does seem to be real around you guys.  Deckers and riggers, too.  You can count me in for the long haul unless you vote me off the island. 

Thanks for the nice comment about Robyn's playing.  She really is pretty good and she can get lost in the music and just put everything into it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-08-16/0639:37>
I'm back!
I didn't come empty handed
Could that be Halfpint?

(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/HalfPint_web.jpg)

Nice, like it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-08-16/0823:39>
Nice, like it!
I've updated the OP page for you!

@All: crazy week with a presentation due so not sure I'm going to get much IC in...you are still welcome to carry on the conversation with Hecate (I like to give you all lots of rope  :o ??? 8))

Oh, and a quick reminder of something that came up in CoP but perhaps hasn't been spelt out for our newer players...the Harlequinade are not from Below, they have a measure of respect here (more so than most other Overworlders)... I don't think you need to worry about amending any IC but I thought I ought to point it out in case it becomes important later!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-08-16/1150:20>
Nice, like it!
I've updated the OP page for you!

@All: crazy week with a presentation due so not sure I'm going to get much IC in...you are still welcome to carry on the conversation with Hecate (I like to give you all lots of rope  :o ??? 8))

Oh, and a quick reminder of something that came up in CoP but perhaps hasn't been spelt out for our newer players...the Harlequinade are not from Below, they have a measure of respect here (more so than most other Overworlders)... I don't think you need to worry about amending any IC but I thought I ought to point it out in case it becomes important later!

ta! any word on what the drones scouted out for halfpint? he'd sent them along the route and to report back
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-08-16/1447:02>
You have free reign to IC what they find, signal is really bad down here so they can't go too far!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <03-11-16/1850:35>
I am enjoying reading everyone's work in Tangled Currents!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-15-16/0843:19>
@CoF

Slotting the chip, assuming you dare(?) will provide two data profiles on your errant lovers, I’ll leave you to decide which is Romeo and which is Juliet as they are both female!
 
House Laésal
Name: Cara Laésal (by adoption), third of her line
Metatype: Dwarf (although looks more human)
Age: 23
Notes: A healer by trade she was plucked from obscurity to be raised up by her adopted house
 
The Iron Company, The House of Senjak
Name: Tamsyn Senjak, fifth of her line
Metatype: Orc
Age: 18
Notes: Already a prodigiously powerful magic user she is being groomed for the ranks of the Iron Company
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-18-16/0923:45>
@CoF:  the Below stuff is becoming a bit of a diversion as you don't intend to get to it before your main mission so I suggest we make our way towards the Underplex.  Once again feel free to post the final approaches to the Underplex and I hope to pick it up early next week.  I leave it to your imaginations how you emerge into the Underplex but I suggest you write it in such a way that you can get the drones in!  It's hardly an official entry point however so bear that in mind...and if nobody gets to it I will do so.  If you want to begin describing the Underplex then it's white and soulless and impossibly clean, very very unlike Below.  I'm trying to think of some film references as guidance but nothing is leaping out at me at the moment...suggestions welcome!

As to Isaint's request to Hecate, she will help you with finding a site, she might even offer some security, but finding the witnesses, contacting the lovers etc is down to you lot!  Can't let NPCs do all the work  ::)

Depending how mean I'm feeling at the time Robyn may or may not be able to act as a witness... it wasn't something I'd originally considered but it will make an interesting twist!  Al, Jackhammer and Isaint 'have' to do this because of the symbolism, not because they are needed as witnesses...chalk it up to magic shit!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: PRabel on <03-18-16/1550:40>
Hi Everyone!

First of all, i hope this is the right place to write this!

I'm new here and i've seen, that the recruitment here is always open. Is it still possible for me to join?

Thanks for the answer!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-19-16/0838:05>
Hi Everyone!

First of all, i hope this is the right place to write this!

I'm new here and i've seen, that the recruitment here is always open. Is it still possible for me to join?

Thanks for the answer!
Hi. Depending on your experience of SR we might be able to slot you in to Call of Fate somehow, Adamu's game is 'player rich' so not much room there. Can you post a concept and rough background and we'll see what we can do?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: PRabel on <03-19-16/1059:54>
Thanks! I didn't played for quite some time...it was the 2nd or 3rd edition in place. The 5th edition is new to me, but it looks pretty easy to get used to.
I' working on an ex-soldier ork, slighly augmented to take more punishment (but he plans to recieve some more).

His father was an ork, his mother was a human, who died giving birth to him. His father turned to drinking and blamed him for the loss of his beloved wife, beating him regularly. Because of his heavy drinking habit, his father was fired from his job, so he had to start working at the age of 10. Two years after this, his father had enough of his own life, he bought a gun and shot himself in the head.
Having lost both of his parents, he enlisted in the army as soon as he was allowed to do it, to give his his life a new meaning. For a time, he tought he found it, he exeled at basic training and his early missions were succesfull. But this changed, when he was assigned to a new commanding officer, who thought that only humans has place in the army, and tried to remove them from his unit. His wish was granted, when he recieved a jaw-breaking punch from our "hero", after a long speech of why other metahumans worth much less, than humans. For this, he recieved a bad conduct discharge, giving him a really hard time finding work. He worked in a small mercanery band for almost two years, but he left them, when they started to get less concered about who they have to kill for  the money. After this, he began to find his own jobs, wich- given his past - was not so hard...as long as he looked for them in the shadows.

If it's ok, I refine the story a bit. If not, I can make a new character, that fits in better. I'm open for suggestions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <03-21-16/2142:21>
@Adamu I am so happy you are getting to use Kim Park aka Korean Gordo.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-22-16/0806:14>
sorry guys, i've got way behind on the posting and i just don't really know enough of the lore to keep in with who's who and what's going on. feel free to offer up my slot to other folk.
thanks for the play time GM :-)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-22-16/0820:05>
@Adamu I am so happy you are getting to use Kim Park aka Korean Gordo.

It's a cool character.

But he's your creation, so if I get anything wrong then PM me here or something.

Trying to do him justice, but obviously having to add detail since I've just got a couple of paras of description to go on...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <03-22-16/1014:44>
It's a cool character.

But he's your creation, so if I get anything wrong then PM me here or something.

Trying to do him justice, but obviously having to add detail since I've just got a couple of paras of description to go on...

Characters and stories are our creations to which we give birth. Once in the world they grow and change on their own. :)

The couple paragraphs are a seed planted in our imaginations. You've taken that seed and watered it. Who knows what it will grow into?

I'll stop waxing metaphorical. I'm just excited that what I had in mind when I wrote him up seems to have connected with someone, and it's awesome to see this idea used and extended. It's really what we are all doing here with our collaborative storytelling. It's fun to be part of it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <03-22-16/2059:42>
The curse is real!! Sorry guys, another week before I could post! Terrible
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-23-16/1432:11>
@Aria

I just noticed: It was never mentioned what kind of building the artifact is stored in. Is it a government office, a museum, a Lonestar armory or a frozen yogurt shop?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <03-23-16/1541:30>
MM and I are getting started now.  What I'm not sure of is, for threads on this board, which thread should we be using for OOC stuff?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-23-16/1556:42>
This one.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <03-23-16/1618:17>
This one.  ;)

Thanks!

btw -- general note: In my first IC post for Preston I've experimented a bit, having him name aspects of his personality, and splicing in those thoughts in things.  They are all coded in shades of blue.  If you find this hard to read, confusing, or simply annoying then please let me know.  As I said, it is an experiment.

-------------------------------------

Preston OOC

Scanning the area: Perception pool 12
   Perception (http://orokos.com/roll/385134): 12d6t5 3

Check for hidden devices: Computer pool 10
   Look for hidden icons (http://orokos.com/roll/385136): 10d6t5 4
   
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-23-16/1717:45>
Actually, there's a dedicated Tangled Currents OOC thread here, but really it's up to Mercy which one you use.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-23-16/1724:45>
@Aria

I just noticed: It was never mentioned what kind of building the artifact is stored in. Is it a government office, a museum, a Lonestar armory or a frozen yogurt shop?
I thought I'd mentioned it somewhere, possibly OoC but glad you shouted!

The artefact is in an abandoned Eurowars magazine for (supposedly) decommissioned explosives, it was built before the Underplex was even conceived.  Mr J offered to supply you with breaching charges if you wanted them (pretty sure I did forget that part!).  The mapsoft indicates an octagonal chamber with an entry point and 6 'wings' leading off edges, the last edge is probably a computer terminal.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <03-23-16/1727:42>
Actually, there's a dedicated Tangled Currents OOC thread here, but really it's up to Mercy which one you use.

Doh, found it now.  Failure to read search results carefully the first time around.  Copied info over there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-23-16/1739:16>
sorry guys, i've got way behind on the posting and i just don't really know enough of the lore to keep in with who's who and what's going on. feel free to offer up my slot to other folk.
thanks for the play time GM :-)
Sorry to see you go!  There will always be a slot in one of my games if you decide to come back to us!

@Obi: No worries, keep your head down and try to avoid the curse, see when you get back!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-24-16/0834:46>
@CoF - are we doing anything IC with Cjarrat dropping out?

Seems so far we are acting as though Halfpint is still with us...probably should be addressed one way or another...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-24-16/0836:49>
I'd have hoped to keep him around as an NPC for the heist and than have him say goodbye when we have to arrange the marriage - after all, he is free to not get pissed on by Below  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-24-16/0959:04>
I agree to keep him and his drones around for this.  Someone can write him into the plot.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Csjarrat on <03-24-16/1217:27>
sorry guys, i've got way behind on the posting and i just don't really know enough of the lore to keep in with who's who and what's going on. feel free to offer up my slot to other folk.
thanks for the play time GM :-)
Sorry to see you go!  There will always be a slot in one of my games if you decide to come back to us!

@Obi: No worries, keep your head down and try to avoid the curse, see when you get back!
Cheers mate, kinda having a shadowrun low at the moment. Will no doubt get psyched about it again in future, will give you a shout when I do!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-24-16/1331:39>
I agree to keep him and his drones around for this.  Someone can write him into the plot.
I've already got nasty plans for Mr Halfpint  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-28-16/1239:44>
@CoF/Mercy - hey, just a quick so-we're-on-the-same-page detail question - is the hell hound down here with us or was he left topside?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-28-16/2210:45>
Al is down here with us.  Thank you for asking.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-29-16/0835:56>
@CoF: Feel free to continue posting your way in to the duct and starting the cutting, I need to clarify where you are all going to be once the actual breech takes place, are you all going to enter? 

Good luck getting Al 2 into the duct!  (although from my read Jackhammer, Robyn, Halfpint and possibly Deckard are waiting outside as backup?) And I hope you're taking the dog somewhere to crap, I don't care how well trained he is, he's still a dog!  ::)

The container is going to be bloody awkward to manoeuvre in the duct, even with Al's contraption - hope you don't get wedged  8)  ...or you could perhaps remove it from its protective crate, we'll see how it plays out...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-29-16/1223:06>
Hehe,

the plan is as follows:

Al and Isaint are doing the cutting inside the duct.

Deckard waits just outside, doing magic overwatch and having a spirit ready

Half Pint and Robyn are at the backery 200m away doing their matrix/drone thing (a few small drones will likely be with us in the duct)

Jackhammer is guarding their bodies since he didn't express any desire to go into a narrow duct  ;)

Regarding pushing the thing through: Here I hope Isaints new levitation trick will come in handy to move the thing slowly but precisely through - hopefully without having to remove the surrounding barrel.

If there are any spirits to deal with, hopefully Al and Isaint + one of Deckards Spirits will be enough to take care of it.

If everyone's ok with that, I'll set up a corresponding post  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-29-16/1245:26>
@CoF - with Deckard reporting no wards, let me just declare right now that I'll be activating my Spirit Claw and Flexibility foci right after entering the ducts.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-30-16/0047:53>
I am OK with that plan.  Remember that my Al will be with me as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-31-16/0732:25>
@CoF/Aria - looks like the next thing for me to IC is breaking through the ceiling of some (dusty storeroom filled with aging ordnance?).

Happy to keep posting forward, but this seemed like a pivotal enough breakthrough (ha ha) to warrant touching base with the GM before moving forward....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-31-16/0800:36>
You just beat me to it... IC on its way!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-31-16/0835:03>
Cool - away from dice/dicerollers right now, but let me know if you need any rolls regarding the door and I'll get them for you tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-31-16/1225:43>
Before the action starts, I wanted to spend some Karma

- 9 Karma  (and 21.000 nuyen) to upgrade my Weapon Focus to R6
- 4 Karma to gain the Practice, Practice, Practice Quality for Gymnastics
- 7 Karma (and 2.500 nuyen) to learn Karate with the Kip-Up Technique
- 7 Karma to gain the Unarmed Combat specialization (Karate)
- 7 Karma to gain Gymnastics Specialization (Dodge)

Total cost: 34 Karma and 23.500 nuyen

All that happened naturally during downtime/he could do that all along and just never had reason to use his skills  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-01-16/1124:40>
Aria asked me to post here as a possible replacement in COF. I've posted Yukika Karasu (https://stormy-waters-2075.obsidianportal.com/characters/yukika-karasu) on OP. And I guess there is the discussion of how to bring in a new character at this point. Or if you even want to. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-01-16/1431:55>
Aria asked me to post here as a possible replacement in COF. I've posted Yukika Karasu (https://stormy-waters-2075.obsidianportal.com/characters/yukika-karasu) on OP. And I guess there is the discussion of how to bring in a new character at this point. Or if you even want to. :)

I want to add a new character if it's you.
Going to OP to read about Miss Crow right now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-01-16/1500:04>
Welcome aboard.  :)

But a fair warning: Mages and Mystic Adepts somehow have trouble staying in the game. We call it the curse  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-01-16/1712:39>
Okay, here's a Perception test for my fingertips question, and whatever else might pop out with a more careful study of the scene.
Besides the type of locking mechanism, looking to see if they brought this thing in on a cart, or if the crate has handles - wondering how specifically they transported it in here (whether they touched it?).
Perception test (http://orokos.com/roll/387973): 10d6t5 4

And tracking test to see if anyone left this place, or if there were ever more than four people in here (interesting if there were more than four, but no on left...).
Tracking at grisly scene (http://orokos.com/roll/387975): 13d6t5 3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-02-16/1209:34>
Don't forget that curse also include hackers and I am still here.  For now.  LOL
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-02-16/1227:29>
Okay, here's a Perception test for my fingertips question, and whatever else might pop out with a more careful study of the scene.
Besides the type of locking mechanism, looking to see if they brought this thing in on a cart, or if the crate has handles - wondering how specifically they transported it in here (whether they touched it?).
Perception test (http://orokos.com/roll/387973): 10d6t5 4

And tracking test to see if anyone left this place, or if there were ever more than four people in here (interesting if there were more than four, but no on left...).
Tracking at grisly scene (http://orokos.com/roll/387975): 13d6t5 3
Typing on my phone so apologies for brevity

Bodies are old, possibly pre crash which would fit J's story
Ones by door were likely banging rather than scratching
Door was automated, no manual controls
There's a bullet hole in the crate, perhaps that's why they didn't remove hazmat
Other than bullet eater you suspect they ran out of air, nasty, but perhaps better than whatever they were afraid of...?
Crate has handles

Anything else you want to know...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-02-16/1416:38>
Well, was hoping to see if anyone left here, but I have no doubt it's a hell of a place to try tracking, and three successes probably isn't enough.

I'll be checking how many rounds are expended from the pistol's clip - assuming one was in the pipe - wondering if there were more shots than the one into the crate and the one he ate.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-02-16/1430:50>
Five shots down, if you look hard enough you'll find the others in the walls of the chamber, two near the crate and one near the door
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-02-16/1432:46>
Limited view inside the crate, something stone, possibly some metal canisters
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-04-16/0837:47>
Aria asked me to post here as a possible replacement in COF. I've posted Yukika Karasu (https://stormy-waters-2075.obsidianportal.com/characters/yukika-karasu) on OP. And I guess there is the discussion of how to bring in a new character at this point. Or if you even want to. :)

I want to add a new character if it's you.
Going to OP to read about Miss Crow right now.
My initial thoughts are that Yukika could join you as soon as you reach Below again...employed by Iris to fulfil her obligations to the team as she is currently unable to?!?  Thoughts?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-04-16/0858:01>
Sooner the better!

@Team - I guess for right now it is only Robyn and Half-pint that know about the skimmers.

Hopefully they can distract, deceive, or otherwise bamboozle them without us real-world types having to do anything.

Otherwise, they will certainly notice the giant hole we cut in the duct, and as maintenance drones I would imagine that'd go to the top of their to-do list.

But at such time as Al & Isaint become aware of the threat, I can have Al put the cut-out section back up to the hole.
They'll still notice the structural damage, but it might drop their priority from 'investigate immediately' to 'flag for later repair.'
And at the very least, it'll stop them coming through the hole to take our picture, etc. All they'll be able to do is report the problem....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-04-16/1047:28>
They may not even go up into the duct if they are just looking at the tunnels.  I sent a message to the team as soon as we became aware of the problem.  My read on the current situation is the you guys are still in the duct and Robyn is preparing to get you past the first camera drone when the skimmers are seen.  We can wait to see if they pass the duct or try to lead them away.  Best choice is if they just go past the duct, but that is asking a lot.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-04-16/1416:25>
Good plan. And if everything else fails, we'll just have to shoot them and hope the operator doesn't go on full alert when he looses two squishy drones in a dark tunnel.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-04-16/1545:52>
Guys, I'm here. Catching up on the thread and then attempting to post before i get abducted by higher forces again.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-04-16/1605:30>
  My read on the current situation is the you guys are still in the duct and Robyn is preparing to get you past the first camera drone when the skimmers are seen.

Oh, yeah, that's a possibility.
Aria's IC post starts out "As your team make their cautious way back towards the duct entry ..." so I took that to be we are still in the magazine and not yet into the ducts yet.

But it could have been meant that we are already in the ducts and making our way to the spot where we first entered them...Aria, could you clarify if we are in the magazine still, or already in the duct? if the latter, I can easily edit my last IC post.

Assuming we are still in the magazine, well, I have no idea if we have expanding foam - I am of course rocking my trusty industrial mechanic tool kit ("each kit must be bought for a separate skill" blah blah blah), which is a delightful yet frustrating simplification to make the rules manageable. So does it have expanding foam? Does it have a hammer?

But probably shouldn't even need to know - I have the rules-appropriate tools, and I have the skill, and I have the Juryrigging quality, so I'll just roll that to whip up something to help minimize the appearance of the cracks...

Base seventeen dice - feel free to add or subtract dice, GM
Juryrigging to conceal cracks (http://orokos.com/roll/388896): 17d6t5 7
Under my Mental Limit, so can use all those.

I'll post when we know for sure exactly where we are!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-04-16/1623:51>
I meant that you are back in the duct, the drones are in the tunnels nearby. Unless you left the entry cover off the duct they shouldn't have a visual on you...unless you jump out and say boo!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-04-16/1659:45>
So Deckard should be concerned about the drone coming his way? since he is standing guard by where they got inside the ducks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-04-16/1713:33>
I assume, that the tunnels have more than one entrance, so Rick should be ok (by the way: Isaint has sent the sensor feed to the whole team, so Deckard actually has something interesting to look at.

Oh and another thing: We certainly aren't molesting water fowl  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-04-16/1716:57>
Lol!

It's a maze down here! Deckard can avoid the drones with a bit of tech support to warn him where not to go!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-04-16/1721:39>
I assume, that the tunnels have more than one entrance, so Rick should be ok (by the way: Isaint has sent the sensor feed to the whole team, so Deckard actually has something interesting to look at.

Oh and another thing: We certainly aren't molesting water fowl  ;)

Not sure what that means! :(

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-04-16/1730:18>
Inside ducks - should have been ducts!  ::)

Oh, they aren't maintenance drones by the way, they are now using active ultrasound near the group! Definitely looking for something!!! Is it you lot...? Who knows?!?  8)

Can I have logic + sleeze rolls from each of you with an active or silent radio source? Oh, that would be all of you wouldn't it!  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-04-16/1952:27>
I meant that you are back in the duct, the drones are in the tunnels nearby. Unless you left the entry cover off the duct they shouldn't have a visual on you...unless you jump out and say boo!?

Okay, cool.

So I've edited my last IC, took out everything about shutting up the hole we cut into the magazine, changed it to us backing around a corner so we are out of LOS of anything looking into our exit grate.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-04-16/2002:46>
Inside ducks - should have been ducts!  ::)

Oh, they aren't maintenance drones by the way, they are now using active ultrasound near the group! Definitely looking for something!!! Is it you lot...? Who knows?!?  8)

Can I have logic + sleeze rolls from each of you with an active or silent radio source? Oh, that would be all of you wouldn't it!  ;D

Damn - I had to read rules...okay, so if I didn't get around to buying that nifty new Sleaze dongle, that means the Fairlight Caliban I slave my micro-transceiver to (for the Firewall) has a zero Sleaze rating, right?

So just Logic
Logic plus Sleaze (http://orokos.com/roll/388952): 8d6t5 1
Well, don't want to be the slob that ghosts the whole team - Al's supposed to be able to be a slob and somehow get away with it.
So let the Edge attrition begin!
Rerolling Logic + Sleaze fails (http://orokos.com/roll/388953): 7d6t5 2
So three successes total.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-04-16/2036:10>
I'll show you slob!

Logic + Sleaze (http://orokos.com/roll/388960): 3d6t5 1
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-04-16/2303:25>
Robyn Logic + Sleaze:  Sleaze 6 + Logic 6 (http://orokos.com/roll/389009): 12d6t5 3  I also do not like this so will use an edge. 

Edge roll for Sleaze + Logic:  Edge on Sleaze + Logic (http://orokos.com/roll/389011): 9d6t5 4

7 hits
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-05-16/0120:33>
Let's see:
My rating 6 Agent is on full Matrix defense and has the Smoke and Mirrors program active on full + Sleaze dongle
So LOG 6 (Agent) + Sleaze 1(Dongle) + Sleaze 5 (S&M)+WIL 6(Agent)=18
Sleaze (http://orokos.com/roll/389059): 18d6t5 6 [18d6t5=6, 3, 4, 5, 3, 6, 3, 4, 3, 5, 5, 4, 2, 2, 5, 1, 1, 1]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-05-16/0230:36>
I wasn't specific but you are resisting a radio signal scanner so don't think matrix def helps?!? Noise where there isn't meant to be any also is a dead giveaway!  Still, they seem to be homing in on Deckard!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-05-16/0234:57>
Ah, I thought it was a matrix perception action. In that case just subtract six dice.
Noise shouldn't be a problem, since that only applies to trace actions (and my own matrix actions)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-05-16/0250:12>
If anything, almost forgot my Agent 6 on the link. Doesn't have any fancy software but still better:
Log+Sleaze from Agent (http://orokos.com/roll/389075): 6d6t5 2

If that doesn't work, well bring it on, Deckard never has anything to hide. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-05-16/1233:33>
@CoF: two microskimmers, one is rigger operated, presumably from nearby... I leave you to roll for spoofing them, shooting them, whatever, you have some freedom to describe what they do but they are actively hunting wifi signals down here, using ultrasound to narrow the target down... it's almost as if they are hunting you specifically  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-05-16/1911:13>
Tossed up a post from Mercy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-06-16/2234:56>
*Drafts post*
"Warning - while you were reading..."
*Drafts new post*
"Warning - while you were reading..."
*Drafts new post*
"Warning - while you were reading..."
*Drafts new post*
"Warning - while you were reading..."

So I thought you might like to know I'm drafting a new post. Hopefully I finish in time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-07-16/0010:16>
LOL Gotta get those drafts done quicker around this group.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-07-16/0019:37>
Just as well. Nobody to shoot yet.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-07-16/0258:56>
Just as well. Nobody to shoot yet.
Wait for it...  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-07-16/0316:08>
OK.  I got Paladin and running.  I hope he likes the plot I have for him.  Fingers are crossed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-07-16/1245:43>
My initial thoughts are that Yukika could join you as soon as you reach Below again...employed by Iris to fulfil her obligations to the team as she is currently unable to?!?  Thoughts?

I am following the thread. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-16/1311:12>
Man, it doesn't matter anymore whether he's real or not, this won't do. Somebody tase him and let's get out of here!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-07-16/1312:20>
Precisely my thought process.
 ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-07-16/1523:10>
Well that escalated quickly.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-07-16/1715:00>
You wanted someone to shoot! It's about to become a target rich environment 8)

He goes down sparking, you can IC legging it but at least a couple of sec guards will intercept you before you get to Below. Maybe more!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-16/1930:18>
@Aria - so Al will grab anything off the guy that will fit in his pockets, but anything electronic he'll manually shut off so it can't be used to track us.

I don't think we've established the dimensions or approximate weight of the crate - might need to know that...thanks! (sorry if I missed it somewhere)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-07-16/2344:00>
Perhaps we should have trusted in Al's disguises and in the background we prepared.  Oh well, we need to play this hand as it lays.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-08-16/0712:02>
@Aria - if you get a chance, could you give us a quick rundown of what we might have taken off the guy Isaint tased?

Because if there is any comm gear (transceiver, commlink, etc.) I'll want to get that into Robyn's hands right away to turn to our advantage.

Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-08-16/0823:08>
@Aria - so Al will grab anything off the guy that will fit in his pockets, but anything electronic he'll manually shut off so it can't be used to track us.

I don't think we've established the dimensions or approximate weight of the crate - might need to know that...thanks! (sorry if I missed it somewhere)
Crate is about 1m x1.5m x0.6m, bloody heavy!
Perhaps we should have trusted in Al's disguises and in the background we prepared.  Oh well, we need to play this hand as it lays.
They might have worked for your pre stuff but not for the milspec crate with the bullet hole prominently in the side!
@Aria - if you get a chance, could you give us a quick rundown of what we might have taken off the guy Isaint tased?

Because if there is any comm gear (transceiver, commlink, etc.) I'll want to get that into Robyn's hands right away to turn to our advantage.

Thanks!
A 'link connected to a datajack, reasonable model DR5 with upgraded firewall...not something you would give to a 'grunt'

Colt Government heavy pistol with biometric safety, explosive ammo, internal smartlink, stun baton, both in shoulder rigs under his suit jacket

Combined bug / cyberware scanner

Miscellaneous other stuff...!

Not sure Robyn will have much time to tinker as there are the sound of running feet coming your way, and the few other shoppers are beginning to clear the area!  Besides, she will have more important things to deal with imminently!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-08-16/0832:50>
That's cool.

As I've said, it's all turned off.

Will give the commlink to her when the IC opportunity presents itself.
Keeping the bug/cyberware scanner.

Not taking anything else myself, though Jackhammer took the weapons, I think.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-08-16/0918:53>
@Mercy

Our cover was already blown. Cooperating any longer only would have given them time to surround us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-08-16/0937:44>
From here do we know how far we are from the security station to the exit tunnel?  I had thought we were pretty close, but am not sure.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-08-16/1213:55>
From here do we know how far we are from the security station to the exit tunnel?  I had thought we were pretty close, but am not sure.
Close enough but still far enough for me to give you grief before you can escape... As you get into the final tunnel you'll see a sec shutter coming down between you and the sec station / exit. Guards on far side! The whole compartment you are in is being shut down to contain you, although you can get over the balconies to levels above and below you (there's no actual level below, sculpted rock, water features etc and maintenance areas)...

Will see if I can post the image from London Falling, or Google a good one, pics make life much easier!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-08-16/1230:51>
It's something anyway...

https://stormy-waters-2075.obsidianportal.com/wikis/london-underplex
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-09-16/0328:59>
I think the radar might tell me how many guards there are and where they are.  The ultrasound would help in this.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-09-16/0725:38>
Two behind the security shutter, two more approaching from within the underplex, probably more on their way...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-09-16/0733:48>
How heavy does the shutter look? would 600kg lifting capacity be enough to bring it back up?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-09-16/0739:53>
So how far is the sec shutter and how fast is it coming down?

A running slide under it would be pretty fun, if possible...

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-09-16/0753:11>
Yikes - couldn't resist - ICed going for it.

But didn't say anything about the outcome.

Could make it...need dice? Not sure what...

Could be bound to fail but then succeed as Isaint levitates the gate or else maybe Robyn hacks it and stops it.

Either way Al will charge through on faith, just assuming that he'll succeed somehow - it'd also be kind of cool if he tried it and ended up just crashing his head into the gate after it slammed shut! OUCH!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-09-16/0953:04>
Or we could also use the chainsaw and cut a hole in it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-09-16/1128:07>
Well, if i make it under before it closes, then I have no doubt I can disable the two sec guards and just open it.

All comes down to whether Aria rules I make it under or bang my head against it like an idiot - one obviously preferable, but both fun storytelling moments!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-09-16/1456:28>
Gymnastics roll, and it had better be good, we're not playing Star Wars here you know :)

Oh, and you will be prone for the two guards to shoot at you!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-09-16/1530:31>
You better not get yourself killed, Al.  Robyn would be pissed as hell and you don't want that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-09-16/1741:41>
Probably too expensive when there might be other ways to go, but can't resist the cool factor!

So I'll push the limit on the Gymnastics roll
Sliding under door (http://orokos.com/roll/390582): 13d6h5 7
So assuming seven successes counts as good, then I'm alone on the other side of the door with the two guards (and Robyn's drone - this is all wasted if she can't perceive and be impressed by it).

Not sure if they get free shots at me first or if we go from initiative (heck, I'd almost argue for them to need a surprise roll...) - I'll put up my initiative and then a bunch of ranged defense (you did say they were going to shoot), then I'll add my shots at them.
Should be enough for you to resolve based on any rulings you make!

Initiative is 23.
Drop that to 13 for Full Defense.

Ranged defense - incl -2 for prone (only applies to Ranged Defense if within five meters, but sounds like they are based on the situation)
 (http://orokos.com/roll/390583): 4#20d6t5 5 6 7 4
If any of those leaves me getting shot, will reroll fails on that roll.

Both my actions will be to shoot their gun arms:
Free to Center
Free to Call Shot to Upper-arm/Shoulder
Simple to Aim (for extra die)
Simple to Shoot
Got hand-loaded APDS slugs in the shotgun right now, which is a big fat waste, but don't exactly have time to reload.
Here are the two rolls:
Called shots to gun arms (http://orokos.com/roll/390590): 2#13d6t5 4 4
The max actual damage is 3 boxes, so won't bore you with my damage code - it is obviously way over that.
With net hits I'll take my bonus effects in the order: One-armed Bandit, Stunned, Weak Side
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-09-16/2107:57>
You guys make a lot of fuss over nothing. Do you even remember my moniker?
Unarmed vs Barrier (http://orokos.com/roll/390627) 18d6t5: 5 [18d6t5=5, 4, 2, 4, 4, 2, 2, 3, 1, 4, 5, 3, 2, 1, 6, 4, 6, 5]
35P vs the gate. Let me write up an IC.

You know, actually, Aria, would you let me spend a point of edge to turn that gate into an improvised thrown weapon as part of the same action? I'd suppose DV = barrier rating, but I don't know what that would be.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-10-16/0226:39>
I hadn't forgotten!  ;D

You can make an attack test with ruined shutter, will likely be enough to flatten the two weaponless guards... So Al and Jackhammer will be clear when the rest of you get covered in waist high (or more for Halfpint) freeze foam  :o

 ::) can't IC now but I think that will cover the basics so you can...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-10-16/0252:06>
edited my post to climb onto my large drone ahead of the flow of foam.  I wonder if this stuff melts?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-10-16/0545:22>
@Pistolgrip

Awesome. But maybe you and adamu should throw Ini to see which one of you can enact his plan first. Otherwise Al might be among the casualties  ;)


@Aria
Is there a way to avoid the freeze foam? Gymnastics check to reach something hanging from a higher level? Or the Run For Your Life interrupt action against area effects?

Otherwise I'll just pre-edge a levitating check to move the whole clumped together mass of the team through the now open door  ;D

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-10-16/1052:34>
LOL  I looked up freeze foam and all I get was a ton of ads for some sort of hair styling gel.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-10-16/1122:42>
You should take a look into 4th edition Arsenal p.82.
Freeze Foam: Th is sticky, white foam begins to harden almost immediately into a solid, dense consistency when released and exposed to air. Once hardened, the concretized foam restricts movement, though it does remain porous to reduce the risk of suff ocation. Th e solid foam breaks down in a matter of hours and can be easily dissolved by a special solvent. Freeze foam is used by medical professional to immobilize broken limbs in protective casts, and by security forces to incapacitate rioters and build impromptu barricades. Th e Armor and Structure ratings of the resultant barrier is equal to the rating (1–6) of the compound (see Barrier Ratings, p. 157, SR4); the rating of the compound (and its associated Armor and Structure ratings) reduces at a rate of 1 per hour aft er being deployed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-10-16/1255:56>
I'll handle some of the levitation
You guys get on the mules!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-10-16/1336:26>
@Jack - I thought of that, but since he's sliding under he'll be flat on his (whichever side) anyway, so it shouldn't matter.

@Mercy - Yes, we're being accosted by hair stylists. Aria is full of tricks!

So do we need to roll something to just ignore the foam? You know how I am.

Throwing Gate (http://orokos.com/roll/390760) 12d6t5: 4 [12d6t5=4, 6, 2, 4, 3, 6, 5, 2, 3, 2, 2, 6]
Now if it were me, I'd give this thing an accuracy of just 2, making it 2 hits total, but of course take a bunch from the sec guard's defense test since the gate is like the size of the space they're standing in and they probably don't see this one coming.
DV should be STR + X + net hits, so maybe X = 3 for large chunks of steel? It's 2 for a tomahawk, so 3 seems reasonable. So 14 + net hits?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-11-16/0622:17>

You can make an attack test with ruined shutter, will likely be enough to flatten the two weaponless guards... So Al and Jackhammer will be clear when the rest of you get covered in waist high (or more for Halfpint) freeze foam  :o

 ::) can't IC now but I think that will cover the basics so you can...

Okay - that's enough ruling info for me to throw an IC up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-11-16/1456:00>
I'll handle some of the levitation
You guys get on the mules!
You'll need to, I believe levitate is a single target spell and there are at least two mules and Halfpint 's ride and his Steel Lynx...

Also for those perched on top of cello cases etc can I have gymnastics tests please? You're not moving fast so you only need 1 hit but there's always the chance of a glitch! Mercy please roll for Al the hound too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-11-16/1501:37>
Well,
since the foam will make it all into one big block, we should be able to move it as a whole - but just in case that doesn't work: Isaint levitates Half Pints Steel Lynx.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-11-16/1533:06>
Aria, can I clear a path? Maybe pick up a mule?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-11-16/1852:32>
Well,
since the foam will make it all into one big block, we should be able to move it as a whole - but just in case that doesn't work: Isaint levitates Half Pints Steel Lynx.
If you wait until it hardens you'll be lifting the whole corridor!!! That is going to weigh more than 1400kg given 2 mules, the Lynx, Halfpint 's ride and bodies...! I had assumed you were picking the mule Al and Robyn climbed on and Deckard getting the one with you and him? Or vice versa...?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-11-16/1854:12>
Aria, can I clear a path? Maybe pick up a mule?
You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-11-16/1936:44>
Aria, can I clear a path? Maybe pick up a mule?
You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
Who's shooting at me? Why would I hit a teammate if the stuff only comes up to waist-level at this point? And does that mean I can't pick up the mule?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-11-16/1952:42>
Just to state my next actions OOC - once Al makes sure he's a step beyond the foam flow, and once the tangled wreck of the door has clattered to silence atop it, and since I assume the two guards have had the fight knocked out of them... from that point I am not sure what the angles are, but I'll be ready to provide covering fire from where I am to any coworkers getting out of the foam and past the decimated security checkpoint.

Oh, and smoking.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-12-16/0001:56>
Robyn Gymnastics:  Gymnastics (http://orokos.com/roll/391549): 4d6t5 1  1 Hit

Hell Hound:  Gymnastics (http://orokos.com/roll/391551): 4d6t5 2  2 Hits
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-12-16/0057:15>
So how does this always open recruitment thingy work? ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-12-16/0106:04>
If you are interested in the arcing campaign you need to get an invite from Aria to join his Obsidian Portal (OP) site for Stormy Waters.  Then put up a character using nay of the major methods (Standard, sum to ten, karma build).  Once one of the GMs looks at your build we slip you into a slot for the game.  Besides the normal contacts that you get for the build, you get 40 GM points for contacts.  You can create these or use some of those that others have put up on the OP site. 

The campaign is designed to start off with some solo play to help develop your character then move to pairs and then groups.  We are still in the solo mode for now, so if you are interested, please let me know and I can help you get in and playing.  I am very much into heavy RP, but that does not seem to bother the other players I am GM for.  Let me know if you are interested and what sort of character you are interested in playing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-12-16/0124:09>
Sure,  I'd like to join in. :) Been reading some of the IC threads and I'll take a look at the OP stuff to flesh out the concept, but was mainly thinking of making a rigger. Been trying to get Chummer functional for Rigger 5 and that's given me the urge. ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-12-16/0150:37>
Riggers are cool.  You can see some of my GM work in the threads for Gaze, Preston, Grunt, and Paladin if you want to see my style.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-12-16/0214:02>
Aria, can I clear a path? Maybe pick up a mule?
You can start but you won't complete it before getting shot at, and you will need to be careful not to hit a teammate!!
Who's shooting at me? Why would I hit a teammate if the stuff only comes up to waist-level at this point? And does that mean I can't pick up the mule?
There's a bit of fog of pbp going on here I think about who is where etc... Will try to describe how I see it, but I'm typing on my phone so...

Al and Jack at sec station, no active guards
10 or so meters of waist high foam to first mule, couple more to next, couple more to Halfpints machines
Another 20m to end of corridor, where guards will be coming from who will start shooting!

So, assuming the mules are floating they will be able to 'walk' on the foam next round, but might be faster flying...to dig HP out you'll need to get over there, easier to wait until it is hard...

But of course you are free to let me know if you think something different... :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-12-16/0215:55>
So how does this always open recruitment thingy work? ;)
As Mercy said, sign up for OP and let me know your user name! And hopefully welcome on board!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-12-16/0322:54>
I was Levitating the two mules and asked ISaint to take care of Half Pint. Deckard climbed on the one Robyn was on and thus carries both up, and levitated the other one for ISaint and anyone else (Jackhammer or Al if he wants) to jump on it.

I forgot the sustaining penalty, so you can remove 2 dice to the second levitate spell, won't change much.

So that leave ISaint to take care of Half Pint and the Lynx? or is Half Pint inside the Lynx?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-12-16/0326:35>
So you are casting the spell twice on two different targets.

And yes, Isaint climbed on the Lynx and levitates it. He also has his rifle ready to engage the guards as soon as they come into view. (Sustain Penalty will be handled by Focused Concentration/Adept Centering
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-12-16/0904:39>
So how does this always open recruitment thingy work? ;)
As Mercy said, sign up for OP and let me know your user name! And hopefully welcome on board!

I'm Irn0rchid on there as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-12-16/1040:08>
So I guess I'll need another levitate to lift up Half Pint. COnsidering Deckard very high initiative right now he'll have at the very least three passes more likely 4.

Just realized with the 8 hits, I can move the Mules as fast as Deckard can run with his low Agility (2 x 4 running speed)! :)

Levitate spell on Half Pint's Drone/Coccoon F6 (http://orokos.com/roll/391676): 18d6t5 4

Resist Drain DV4 (http://orokos.com/roll/391677): 15d6t5 1 !!
Use Edge to Reroll Resist Drain DV4 (http://orokos.com/roll/391678): 14d6t5 6

And the due Gymnastic Test Gymnastic (http://orokos.com/roll/391679): 6d6t5 5 !! With Style!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-12-16/1054:02>
I thought you'd take the second drone. I sat Isaint on Half Pint's Lynx so I could cover our retreat
Also, speed is a function of Force not of success with Levitate. Successes determine how much weight you can carry.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-12-16/1606:24>
@Aria - Thanks, that clears it all up for me. I'll let these other professionals handle the mules if I can keep moving and take out some inbound guards. I'll try to get into melee range with anyone coming into the corridor, but if I don't have a good angle for that, I'll just draw some knives and get ready to throw.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-12-16/2213:26>
I thought you'd take the second drone. I sat Isaint on Half Pint's Lynx so I could cover our retreat
Also, speed is a function of Force not of success with Levitate. Successes determine how much weight you can carry.  ;)

You're correct, I casted at F6 so, yeah, Deckard can still run a bit faster, but barely :), And about as fast as you high agility guy walk ;)

Can someone sum up all the drones that are around and who's cocooned in what? I'm getting a bit confused.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-12-16/2358:05>
I think the drone count is as follows, but I could be wrong.

2 Mules, 1 Steel Lynx, 1 of whatever Halfpint is riding in, 1 Roto-Drone with a machine gun, several Fly-Spy drones.  Robyn is sitting on top of her mule with the Hell Hound.  She actually has a seat built into it, but we used it to carry some extra gear..  Halfpint is in the cocoon of his drone. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-13-16/0018:49>
That's how I understood it, i.e Half Pint in not on the Lynx, but another Drone that needed a lift.

But all good, Deckard will levitate all three with three spells while iSaint levitates the Lynx he's on and maybe shot at people.

So, I'm departing tomorrow for Cuba! I don't expect an internet access until Sunday.
@Jake_Spade, if you don't mind, can you play Deckard till then?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-13-16/0243:47>
Sure, I'll take good care of him ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-13-16/0828:35>
Apologies for the Deus Ex of skipping a large number of dice rolls...these guards are no real threat to you in and of themselves and there is a reason why they seem to be targeting your mules rather than the precarious riders on top...

Oh, and they won't follow you in to Below as you had surmised so for now you can escape them, not so much the other thing though!!!  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-13-16/0859:49>
No worries - I'm not keen on killing mall cops who are only doing their job.

Now the gas leak has two terrifying options:
- Its something poisonous escaping
- Its something that keeps something else from violently reacting escaping

I wonder if bringing VX gas into Below would worsen or improve our standing there... ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-13-16/0936:28>
...or it could be some sort of spirit finding its way out...

Just for the record, Spirit Claw and Killing Hands are still active from previous declaration.

And of course the moment Robyn tells us about any gas I'll go to internal air.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-13-16/1624:14>
Al, the dog rather than the human, is definitely agitated by something, but not what Robyn recognises as his response to a spirit...he's barking and whining alternately...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-13-16/1952:03>
Robyn will probably know right off what has him spooked, but just in case she doesn't, Al will try to read him. Rolling animal handling adding animal empathy quality plus animal empathy adept power (activating qi focus) - and yes, those cover paranormal critters. Try to figure out what has him bothered and where it might be....

Reading hell hound in case Robyn doesn't understand (http://orokos.com/roll/392050): 12d6t5 5
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-13-16/2201:10>
I'm trying to make a char on OP but I can't for the life of me figure out how to make it look organized and pretty like the other chars in the campaign. I see that DST is a thing, but I can't figure out how to apply one of the Shadowrun DSTs to my character. Is there some other way to get the nicely formatted text boxes? Halp! :)

Also, is there a way to have this forum stop prompting me for the captcha and multiple questions on every post?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-14-16/0108:11>
It's a bit laborious but I can post a template to fill in (when not on my phone)...

I think the questions thing stops after your first 10 posts!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-14-16/0113:18>
Robyn will probably know right off what has him spooked, but just in case she doesn't, Al will try to read him. Rolling animal handling adding animal empathy quality plus animal empathy adept power (activating qi focus) - and yes, those cover paranormal critters. Try to figure out what has him bothered and where it might be....

Reading hell hound in case Robyn doesn't understand (http://orokos.com/roll/392050): 12d6t5 5
It's a threat response to something outside its training, so the hound is battling the flee response to stay by his mistress... Or something like that :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-14-16/0840:39>
"Al thanked the voodoo gods he had no truck with magic." = Al turned off all his active qi foci.

Don't have dice-roller access at work, but I'll be throwing 17 dice at a Juryrigger test to plug that leak. Feel free to roll them for me, Aria, if you need a result.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-14-16/0847:03>
Shit. If it's FAB III 75% of the team are boned.

@adamu

Here's your roll:
Plug the Leak (http://orokos.com/roll/392227): 17d6t5 8 [17d6t5=6, 4, 5, 6, 1, 3, 5, 2, 5, 4, 4, 5, 1, 2, 1, 6, 5]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-14-16/0947:25>
When you open the crate there are four flattish canisters a bit like aqualungs, two have bullet holes, they have bio hazard symbols on them but no writing other than a bar code... Oh and there's a stone artefact, about 1m long, looks vaguely like an Easter Island figure without the big lips!

You easily plugged the leak!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-14-16/2248:40>
Does the effect on the Hell Hound lessen as we get farther from the box?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-15-16/0124:20>
K, Iron Orchid is ready for review (assuming Obsidian Portal stops pooping itself). If there's any gear or contacts you want more detail on, let me know, I can only wax poetic for so long unprompted. :P Or if I did something terribly wrong. ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-16/0205:24>
OK.  I have looked at the character sheet.  I will get you in after you answer a question I am sending you by PM.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-16/0319:40>
Alright, I went ahead and got Iron Orchid started.  Please look at the Tangled Currents - Rose thread.  Get in there and start having fun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-15-16/1319:23>
Does the effect on the Hell Hound lessen as we get farther from the box?
It might seem to as he will stop barking at it...but he's infected now, you all are! Typhoid Mary eat your heart out!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-15-16/1330:32>
Infected with what? How does this impact my adept powers?
More importantly, how does this impact my street cred?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-15-16/1438:28>
Wait and see ...mwah hah hah!

Active foci, spells, alchemy is effectively in a background count of 2 for now, adept powers that could be considered 'internal' aren't affected...yet
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-15-16/1449:09>
That's why I'm calling our Johnson - I really am not ready to lose magic  :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-15-16/1653:36>
Yeah, this is deeply not cool.

Al knows squat about any of this magic-sucking chemical crap.

I think - THINK- we've put a stop to ongoing exposure.

But if there's a persistent infection....does anyone that keeps up with the sourcebooks understand what this is.

More important, IC-wise, do any of our characters understand this stuff?
Can anyone make a knowledge test to drag some more info out of Aria?

And we've got a doctor with us...

So when you talk to the Johnson, Jack, as long as you're threatening to lose the dingus, might as well insist he tell us how to treat this crap!

@Aria - congratulations - you can tell you've got me spooked when I start frantically shotgunning ideas that everyone's already thought of anyway.

Also, just following up from my last IC - can Al find any sort of triggering mechanism - anything functionally tying these cannisters to the dingus?

@obi - these things aren't in here for nothing, and I doubt anyone just counted on them being shot. Maybe there's a magical trigger of some kind...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-15-16/1740:05>
IP like OP the closest I come would be FAB III (Fluorescent Astral Bacteria) which have Energy Drain (Magic) and permanently drain Magic.
We have to disinfect as soon as possible. The Sterilize spell would be really helpful right now...


Edit: Here are the Rules from SR 4 Street Magic

"FAB III is a dual-natured mutant variant of FAB II that actively seeks out and feeds on magical energies and astral forms. It seeks out astrally active Awakened characters and critters, foci, and astral objects such as wards in order to latch onto them. FAB III travels in clouds. Each cloud has a Force rating measuring the cloud’s strength and covers a spherical area with a radius in meters roughly equal to its rating. At any given time, the area of the cloud may be larger or smaller as the bacteria move around astral space and feed. When a cloud attaches itself to a target, it usually contracts into a smaller volume so that all of the bacteria in the cloud can be closer to the food source. On the physical plane, these clouds of bacteria are invisible and harmless, though they frequently attach themselves to Awakened characters who unwittingly act as carriers.
FAB III clouds are visible on the astral plane as a faintly glowing cloud. Unless a character succeeds in an Assensing + Intuition (3) Test, however, he will mistake it for a harmless low-level background count.  A FAB III cloud moves slowly (1 meter per Combat Turn), so it is fairly easy to avoid if you know it’s coming. If an astrally active target comes into contact with a FAB III cloud, the cloud will attach to it and begin to drain it of magical energy using its Energy Drain (Magic/Force) power (Touch range, 6 hour Extended Test interval, Stun damage, use Force x 2 for the Opposed Test; see p. 99). The cloud continues to drain its target until there is no more energy or it is killed.  When the cloud reaches Force 11, it splits. The Force 6 cloud continues draining its victim, while a new Force 5 cloud wanders off in search of new prey.
A FAB III cloud will always move toward the most potent (highest rating) target; characters who mask their auras (see Masking, p.190, SR4) to appear as mundane are ignored. A character infected with FAB III can simply stop being astrally active to hinder a cloud’s feeding. Likewise, objects like foci can simply be deactivated. The target will still be a carrier, however, as the bacteria linger and wait for the target to become astrally active again. Dual-natured critters cannot cease being astrally active and so have no way to discourage a cloud of FAB III.
FAB III does not seem to exist on the metaplanes, however, so a spirit can “disinfect” itself by returning to its home metaplane. FAB III can be killed according to the standard rules in astral combat as well as by the Sterilize spell. The Cure Disease spell can also destroy it; treat FAB III as a disease with Power equal to its Force. If it is reduced to 0, the cloud is destroyed. FAB III clouds with nothing to feed on begin to starve, losing one point of Force a week. They may feed off areas with positive background count, but they can only survive there for extended periods at a Force equal to the background count."
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-15-16/1752:56>
Okay so if it's FAB III, then it's the Hell Hound that is in serious trouble. The rest of us aren't exactly dual-natured...

But you're probably right - it's probably something different. I mean, the FAB strains didn't get developed until the 2060s or so, right? And this crate predates that doesn't it (pre-Crash - that means pre-the first Crash, right?)?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-15-16/1826:58>
Maybe it's FAB 2 or FAB 1... those came before 3... :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-15-16/1850:45>
Still keeping you in suspense for the weekend, but the dates are Crash 2 not Crash 1, FABIII is a distinct possibility!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-15-16/1854:45>
But those wouldn't actively seek out magic.

The more I think about it, the more I come to the conclusion that it's probably FAB III. This has the potential to be very deadly for the Hellhound.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-15-16/2308:17>
Welp, I should be fine. Sucks to be Al though. No, the other one.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-16-16/0419:44>
Well, sometimes it sucks to be me.  I would ask for a consideration, though.  I think I sent the hound off into the tunnel as soon as I heard the hissing with my enhanced senses.  Would the thing have spread that fast or could the Hell Hound have gone out of range before it could affect him?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-16-16/0437:49>
I'm pretty sure that the hound would have to feel the bacteria to react to their presence.

But all is not lost
- we have a few hours (hopefully) before the first point of magic is drained
- The bacteria can be killed
- They attach and don't actually infect

Actually I wonder if I could just activate my qi-focus to wrap it in flames. The bacteria would be drawn to it as an active focus and subsequently burn until all FAB III are gone like moths into an open fire.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-16-16/0450:52>
Has anyone even said enough in IC that I would know there is a real problem?  I have no ability to sense astral anything.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-16-16/0657:03>
Has anyone even said enough in IC that I would know there is a real problem?  I have no ability to sense astral anything.

I think not yet.

Al plugged the leak and told Robyn it was safe to come back (not sure if that's strictly true now - oops - but I don't think it any more damage will be done now - and we're certainly better off together).

All this stuff about "infection" and ongoing magic loss came up from Aria OOC and while we've been babbling excitedly since, no IC since that revelation from the GM.

We need Rick or Isaint to chime in on this action if they perceive it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-17-16/1425:06>
@Aria and all -

just hope to clear some PbP fog, make sure we are all seeing things the same way.

When Al shot the sec checkpoint guards, I used called shots to the upper arm/shoulder, which per the rules can't possibly do more than three boxes of damage, and also has no bleed-out secondary effect.

Jackhammer then threw a big chunk of the gate at them, but while dangerous and intimidating, I honestly didn't imagine it as the kind of focused attack that would necessarily be lethal...moreover there were no rolls for that action.

Subsequent IC from the GM merely indicated that there was no further resistance, which is what I had hoped for with rentacops with a bullet each in their gun arms and confronted by a giant gate-throwing ork.

Aria - can we get some clarification on whether the two guards were killed? Would really rather not be running around slaying guys just working for a living in the mall, and took a risky attack option to avoid doing so...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-17-16/1442:42>
That's Isaint being a bit overdramatic - after all he did not have time to take the guys vitals, only heard Al shoot them and than see them knocked down by a heavy security gate  ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-17-16/1451:41>
@Mercy

Not to discourage your initiative, but are those two NPCs appearing cleared with Aria?

Imho that is a major thing to conjure up as a player - not to mention that we still have no confirmation about the nature of this stuff.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-17-16/1459:18>
Sorry, no, I did not talk to Aria about it.  I was going off of how you guys played in the CoP thread.  If I did this wrong, I can edit the post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-17-16/1519:38>
Normally it wouldn't,
but I don't know if this isn't a major plot point
(Also we had in the past some severe conflict about posting speed and giving other players a chance to react which led to some players leaving the game, so I try to be a bit more cautious    :-\ )
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-17-16/1555:50>
Don't worry, happy for you to use initiative and keep the story going when I'm not about! And who knows, the two mages might turn out to be flakes, or toxic shamans? The possibilities are endless 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-17-16/1601:29>
Oh, and the AROs will probably do squat for denizens of Below. There's plenty of tech but comlink signals are too flakey to be widely used ousted the major hubs...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-17-16/1604:43>
@Mercy

Well in that case forget I said anything  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-17-16/1700:48>
The ARO in the front of the tunnel is more for the tourists from the Overworld who are using this to transit to the Underplex.  I am not sure that lots of people from Below go there.  But you are correct.  I should have waited as I do not wish to be the cause of anyone leaving.  I just get this urge, but I will tamp it down.  "Down boy, down.  Slap, slap, slap."  There, that might take care of it for a bit.  I guess I can always ask on the OOC if it is OK to post?

And I hope that ISaint and Robyn can make it through this and still be associates.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-18-16/0502:49>
@Jack - thanks for the edit on the guards being dead - hated to nitpick, but it's an important detail to me.


Alas, we wouldn't be in London Below if we weren't arguing with each other. Something about this place just brings it out...!

Anyway, one thing is - and hope I'm not speaking out of turn here - but just my sense is that all of the players now remaining in this group are cool with a brisk posting style - so hopefully that game-chilling issue is off the table now.


@Aria - any visible mechanism connecting Aku Aku with the cannisters? Can't think they're just packed together randomly - can we see how they were meant to trigger (other than being shot)?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-18-16/0723:26>
@Mercy

Don't worry, without a bit of drama it would be only half the fun.
Always remember: Isaint has problems talking with women, has problems not to unintentionally insult others and has a serious protector complex.
It's only natural that Robyn would be the one to get into a conflict with him
But as long as both act like adults I'm confident that this won't be a fundamental problem  ;)

@adamu

True, but especially with the inter party relations it would be very interesting to see the reactions of the other team members to the first serious disagreement in the party. (Although I enjoy it immensely that Mercy is posting so frequently *thumbsup*)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-18-16/0834:34>
Ok, here goes, if I miss something shout!

There are valves on the canisters for releasing the contents!

Guards not dead

Mages seem to be sorting out the FAB

IC coming up!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-18-16/1035:12>
@Mercy: just in case it wasn't clear, having the Old One's voice in your head like that should be disturbing! It definitely comes under the category of 'magic shit' not any technological trickery!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-18-16/1047:15>
I get that.  They have been associated for years and the Loyalty rating for this contact is 3.  Has he ever contacted her in this manner before?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-18-16/1124:05>
I get that.  They have been associated for years and the Loyalty rating for this contact is 3.  Has he ever contacted her in this manner before?
Nope, but then he's never been pissed off with you either  :o

He's secretive by nature and despite your friendship you don't know anything about his past really, certainly not from him anyway!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-19-16/0847:05>
@CoF: ok folks, so what's the plan?  I'll leave you to mull for a little longer before I start slinging shit in your general direction...  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-19-16/0945:25>
As far as Isaint is concerned, he'll want to find a secure place for the loot before he starts playing matchmaker.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-19-16/1319:14>
As far as Isaint is concerned, he'll want to find a secure place for the loot before he starts playing matchmaker.
I presume you mean somewhere in Below given your current standing in the Underplex?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-19-16/1323:29>
Correct  ;)
Preferably with the Harlequinade, since they are the most trustworthy group (from Isaint's perspective)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-19-16/1544:53>
Looks like we're keeping it for now. Just as well. I was going to try to make Al keep it in his dive once this all got over. Come to think of it, that might be a more hostile environment than alcohol. Or at least equivalent.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-21-16/0759:23>
I promised this ages ago so apologies if you've been waiting for it...

Here's the Obsidian Portal Format if you want to do something a bit more than 'text wall' (which I have no problem with but some want it prettier!)

[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear

#

h4. Lifestyle

#

h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <04-21-16/1022:12>
I promised this ages ago so apologies if you've been waiting for it...

No worries. I just ended up copying someone else's entry and modifying it to fit. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-22-16/0803:08>
@CoF - now see! I KNEW that stuff was there for a reason!

Yikes-amundo!

We clearly need to get clear of the mimes and get this thing to the Johnson ASAP before the thing gets more powerful. Let it eat London on the Johnson's watch!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-22-16/0813:55>
We do indeed need to get rid of it.  I am glad that Robyn has a lot of anti-noise capability. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-22-16/0831:04>
Errr, not sure why Robyn is surprised to see the harlequins?!?

From Hecate and the Harelquinade a wryly amused message returns

<<This is a story to be told! I will send dancers to record your tale, perhaps you may even live to see the end of it>>
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-22-16/0928:10>
LOL  I totally missed that comment when you sent it.  I will edit my post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-22-16/1209:04>
Because I know some of you get impatient to post something and inspired by RaiderJ's comments over on DS I've started an IC thread for in game commentary Jackpoint style...

http://forums.dumpshock.com/index.php?showtopic=41528

Please follow the formatting there, otherwise you are free to post anything you want there really, either as your PC or someone else entirely!

Shout if you've got any questions or comments!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-25-16/1231:33>
@Mercy/Robyn: Behave!  Poor Jackhammer  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-26-16/0012:13>
But he put his hand there.  All I did was turn around.   ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-26-16/1448:14>
@CoF - hey, wouldn't one good way to change the composition of our team be to bring Dire's character in now???...!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-26-16/1500:20>
Probably,
but do you have a good IP reason how we should go about it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-26-16/1609:24>
Beats me - I think that falls to Dire and Aria to come up with, since none of us knows Karasu-san.

I assume they have some sort of entrance scenario dreamed up, and that it (like everything else we're doing here) is completely imaginary, so easy to adjust to bringing the new player on board...

Just thinking out loud...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-26-16/1644:13>
I had intended Dire to join us as a replacement for Iris, hired to fulfill her obligations as she is not able to...for the sake of my sanity I was going to say that Dire's character knows at least one of you from the past, possibly Robyn...what do you think Dire?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-26-16/1732:30>
@COF Anyone would be crazy to join a group of hard core magical bio terrorists in the deep dark Below.

I've sort of followed the IC, I guess the key item, if we use Iris absence as the hook, is if Iris has information the she would give someone to enable them to join or intersect with the team (what is today's countersign?). That's assuming you guys even need another player. The thread seems to be smoking along quite nicely.

Yukika would know anyone who plays gambling games. Maybe there is a nice casino in the underground mall.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-26-16/1735:35>
Yeah, we're doing nicely enough.

Doesn't mean another player that is awesome wouldn't be great to have - that's my view.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-26-16/1823:29>
Well, you don't need a priestess for the wedding. I can swap one of Yukika Karasu contacts into Torrent so that is one item in common with Robyn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-26-16/1834:01>
Torrent is a freebie!

Would prefer it if you knew one of the others by sight at least...this group can be unkind to new joiners, purely from an IC PoV and entirely justified, so it would be easier...

But your call on that one! Isn't Al a gambler?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-26-16/1918:49>
Yeah, guilty.

Was going to say something, but then realized he wouldn't be caught dead in some sterile Underplex Mall casino.

Now, if Karasu-san is also known to frequent shady waterfront dives of the lowest repute, it is altogether possible that she met Al, and that he found her card sharping skills to surpass even his own (much to his chagrin).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-26-16/2233:25>
Karasu-san doesn't care where the game is as long as she can go home and shower afterwards. A connection through a common fixer is fine, connection through Al and gambling games is fine. Iris is reasonable intersection through whatever we come up with.  What I am wondering about is the setup. There's nothing Yukika Karasu would add to the team that they don't already have. Given the circumstances there should be some good reason to add a person.

Iris has bailed, does the team have any good reason or obligation to accept a replacement sent to them? Do you still need a vocalist for the band? Hardly fit into the awesome cover that you built and is probably blown.

Al sees Yukika Karusa  and remembers that she can do something to help the team out? What is it that she can help with?

Yukika making an entrance is not a problem, the real challenge is the situation where the team would involve her in their current tasks, what is that reason?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <04-27-16/0124:04>
I would suggest that someone in the party owes her a favor, and when she comes to collect (perhaps noticing us by happenstance, such as from Robyn's matrix activity), we first ask her to help us finish the job before any of us can help her with her little problem, whatever it may be.

Also, Jackhammer is often involved in underground fights, so if Yukika is a gambler, she may well have bet on (or against) him at some point. Just an option, should you choose to explore it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <04-27-16/1705:05>
Proposal: Yukika Karasu is Below seeking Iris regarding repayment of a debt and encounters the team. Iris contacted Yukika and told her to meet Iris for the debt repayment. If it is not generally known that Iris and some team are associates, it may be that Iris informed her whom to look for. Yukika is a known person to Al and vice versa. Yukika will know who Jackhammer is but not necessarily vice versa. Everyone has Torrent as a common contact. For those that may know who Yukika is, she is a Professional Gambler and Shinto Priestess with Yakuza clients. Less well known she works as a Security Consultant and other "Odd Jobs".

So the encounter scene can be when the team is in a more public area and Yukika can identify herself to Al and Jackhammer with the intent of finding Iris.

How does that sound?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-27-16/1716:21>
Excellent! Will try to move the group to a suitable point tomorrow (unless one of you gets there first)

And because I'm feeling nice, you can get to a market exit near Embankment, not in the market proper but public enough for Dire to meet you all, and still in Below just about...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-27-16/1723:11>
Well, our next destination is getting back to our entry point without touching the market. Waiting there for our group would seem the most logical thing - especially since I'd expect our opponents to do likewise.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-27-16/1724:51>
Did I hear someone say 'exit'?!?!?

Hah - happy dance.

Yeah, I know we gotta go back down right away, but small victories, right?

Really looking forward to meeting Karasu-san!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-28-16/1734:04>
@CoF: Cue Dire!  If you can't post before the other itchy keyboard fingers can the rest of you delay your eventual emergence into the light (or dark as it's night still...) until he can?!?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-29-16/0004:16>
Hah!  In my world it is always night.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-29-16/0143:58>
Excellent! Will try to move the group to a suitable point tomorrow (unless one of you gets there first)

And because I'm feeling nice, you can get to a market exit near Embankment, not in the market proper but public enough for Dire to meet you all, and still in Below just about...
When I said 'feeling nice' I was clearly acting out of character  ::)

The background count around the artefact is now 3! Not enough to screw Isaint's assensing roll so no need to change IC
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-29-16/0829:25>
@CoF: I think you've got enough from me to see you through the weekend interrogating Yukika.  Bank Holiday on Monday so I may not be able to post IC until mid next week, we'll see how it goes, I may try and nudge you along OoC if needs be.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-02-16/0106:00>
@cof In case you haven't noticed, I have been deliberately writing Yukika Karasu's inner monologue as deliberately ambiguous. So, as an example,  "No amount of beatings will help the The Unclean Hound Mistress's form." doesn't make it clear whether it is good or bad form, only that beatings won't change it.

Also please excuse me if I don't write in tedious detail Yukika Karasu's response to every single action. That means I will miss stuff.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-02-16/0248:58>
No problem, I for one like the style ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-04-16/1131:34>
@CoF / Aria

Looking at the roll you asked for - while my internal air tank has a rating (3), that only applies to its capacity. The rules state complete immunity from inhalation vector attacks. And as you'll recall I was pretty meticulous about using it during the situation with the FAB exposure.

Of course, I don't know the whole story of what's going on behind that virtual GM screen of yours, but thought it worth asking...do you still want a roll from me?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-04-16/1206:26>
I honestly can't remember when you switched back to normal air, if there's even a chance it's in your lungs then please roll... I suspect it will be a non issue as you'll all get yourselves sorted before the 12 hours initial onset...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-04-16/1429:17>
I honestly can't remember when you switched back to normal air, if there's even a chance it's in your lungs then please roll... I suspect it will be a non issue as you'll all get yourselves sorted before the 12 hours initial onset...

Well, I went back through, and Al was some distance when Robyn heard the hiss and warned us, upon which he immediately went to internal air.

So seems pretty unlikely, but since you say 'even a chance' here is my roll.

Resist the FAB (http://orokos.com/roll/399212): 18d6t5 5

So that's, like, 8 stun plus all the totally debilitating side effects twelve hours from now?

Sure as shootin' we're not sitting around waiting for 24 hours!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Raiderjoseph on <05-04-16/1755:56>
Geez all the Dragonslayer gave Vexboy was an in depth personal relationship. Got Gaze a wife. Who obviously wants the D. Vexboy would be pissed if he could break 4th wall. (I say this is jest. I really like your character Chrome. Dragonslayer Adepts unite!)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-05-16/0126:11>
The Dragon Slayer works in mysterious ways, young padawan.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-05-16/0145:41>
Robyn resists disease:  Resist Disease / Edge (http://orokos.com/roll/399381): 26d6t5 7  So 6 stun

Al2 resists disease:  Resist Disease (http://orokos.com/roll/399383): 15d6t5 5  So 8 stun

Do we take this stun now or at the end of the twelve hours?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-05-16/0323:45>
Nothing happens for twelve hours from exposure...and we need to keep track of that countdown.

The stun will be the least of our worries - those other listed effects will basically leave us totally incapacitated - we've got to prioritize getting this taken care of....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-07-16/1501:00>
I seem to have suddenly lost my ability to change colors in these posts.  I switched to Windows 10, but do not know how that would have affected this function.  I get the pull-down menu, but none of my choices seem to stick.  Any ideas?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-07-16/1526:13>
@CoF

Logistics

Okay, we've decided to get out of this bar - which is sure to be ground zero for some horrible assault - and go somewhere else to deal with our various problems.

But questions remain - HOW and WHERE

HOW

We started the run with a pretty good fleet of personal vehicles. Al had a four-seat sports car. Half-pint (somehow still with us) had the obligatory van, and there were also some bikes. No doubt Isaint also has several remote-piloted LAVs and submarines waiting in his Batcave somewhere.

We last had all those vehicles at Rory's. But afraid we actually don't know where they are now.
The move from Rory's to Below (via Kennington station in the LCV) was a GM fast-forward post (post 219).
Then the move from Embankment station to Angels in the West End was another GM fast-forward post (post 496).
Those are both moves that would probably need vehicles,especially with crates and mules and cellos and combat drones...

Not faulting GM fast-forward posts one bit - we'd never get anywhere without them - but at this point should we assume that our vehicles are here at the bar with us?
Maybe we loaded the bikes into the van, then had the car and van autopilot from Kennington to Embankment?
If we can make that assumption, then we are golden on HOW we go somewhere.

WHERE

Isaint asked Torrent for a place to go to ground.
What if he doesn't answer?
What if he is slow to answer - can we just get out of here right now please, and even if it means just driving randomly, so that the local security forces don't drop an FAE on us just to purge the FAB?

Also, do we want to trust what he offers? Are his comms secure? Is he more loyal to us, or his own employer?

Who here has a place in or near London?

I hate to say this, considering the history, but Al does have a place between London and Oxford...

It is totally off the grid, known to no one. Got lots of beer and Nuke-it meals (the steaks are for Spike). More cars, plus a boat, as it is on the Thames.

But the isolation means bad guys will not need to pull punches (not that they ever have). On the other hand, we won't have to worry about innocent bystanders.

Anyway, the plan would be that they never find it (yeah, right).

Just one option.

MORE than happy - yes MORE than happy not to lose another safehouse, so another option more than welcome.

But the most important thing is to move NOW, so if this is what you want then let me know and Al will offer it IC.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-07-16/1543:33>
I'd have assumed we reclaimed our vehicles after getting out of the Containment Zone (because really, we wouldn't have walked through half London with that cargo)

And yes, Isaint has the following transports:
- a racing bike
- a VTOL Drone with a Valkyrie Module
- a two-seater Thundercloud Morgan with an additional Valkyrie Module. Arthur the Anthro Drone is piloting the car

So all in all I can transport four people, two of which can be worked on by a R6 autodoc

Where: For the moment I'd suggest the storage unit we used to prepare our cover. It's not overly populated, the team knows the address already and we don't have to leave London.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-07-16/1604:05>
Great - I've got three seats in my car too - are we doing this mana barrier thing before or after we get there? (you can guess my vote...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-07-16/1620:19>
The spell won't take more than about a second to cast, so it wouldn't really delay us  ;)

But I'd also expect Half-Pint to bug out about now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-07-16/1626:09>
Which would cost us the van in terms of transport.

And, come to think of it, if I've got the idol and am holding the detonator, I'd probably better ride alone in my car....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-07-16/1648:40>
I know that Deckard has a bike too. So we have enough transport capacity - if Al does not ride alone.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-07-16/1841:11>
Well, people are certainly welcome, but if it looks like someone's going to get the idol from me he'll blow it (and the whole car) up first.

Hmmm, that sounds like a fun conversation to have IC.

But we won't get down to determining seating arrangements until you guys sort the mana thing.

After that we move.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-08-16/0005:08>
Do not forget that the other Al is large and weighs in at a bit over 300 pounds. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-16/0347:58>
So does the idol go through the barrier?

If not, we can wait until we are done with the barrier to move the idol out. Glossed that detail for speed's sake.

How heavy is it again? I guess Rick can levitate it out to the car, or Jack and Al can carry the crate.

We'll put it in the back seat. Al will hang on to the pull detonator as we drive.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-16/0451:13>
It would be nice if the idol was disrupted too, but I'd expect it to be of higher rating than the barrier and more likely disrupting the barrier - if it is at all affected.

@Dog-Al
A single success allows you to levitate 200kg. The unconscious Hound is no trouble. ;)
Also: Wow, what a heavy beast.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-09-16/0726:01>
LOL  Yeah, when this animal barrels into someone, he knows it.  At the shoulders, this thing is almost three feet tall.  It is pretty big.  Thank you for moving it for me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-16/0803:19>
For those getting a Valkyrie check up it will confirm that the pathogen survives inside the host even when you've done the mana barrier trick...damn, all that for nothing  ::)  I'll confess I'm no medical expert so this might all be bollocks but this bacteria has found a way to 'hide' inside the aura of the individual it's in.  Cure disease or nice strong antibiotics will knock it flat though!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-16/0845:38>
Yeah, I expected as much.
But if it hides in the aura and the aura is knocked out through the intersection, the dog should be cured (and all others who didn't get knocked out would still carry them  ;D )

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-16/1027:03>
Sure, works for me!

Background count around the artefact has gone to 4 btw  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-09-16/1046:30>
Is the background count only for mojo slinging, or does it give matrix noise as well?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-16/1100:00>
How large is the radius of the BC and does it get weaker the farther you get away from it?

Also does it have a specific aspect to it (Violence, Sickness, Death etc.)?

And: Woohoo, the dog's going to live.  ;D 8) :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-16/1223:23>
Rating x 5m radius, ish, it doesn't reduce as such

It's more like static than anything more sinister...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-16/1307:27>
Cure disease or nice strong antibiotics will knock it flat though!

So we have like a zillion R6 medkits floating around here - why have we not done this?
We can all be cured with an injection - let's put that at the top of our list!

As for the animal, I will not even pretend to understand how you guys did that, but glad it worked out.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-16/1317:00>
We already got our antibiotics. That was the +6 dice in our resistance tests.
Doesn't mean we won't feel like shit later on... ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-16/1655:08>
Hmmmm - well, I just want to make sure we're on the same page with Aria about this.

I am not much of a rules lawyer, so I could very well be wrong.

But the statement "nice strong antibiotics will knock it flat" sounds different than just the added dice we got from our medkit ratings. It was something the GM said after we'd all made our rolls.

I mean, we have SOTA kits, but six extra dice against a virulence that takes, on average, 36 dice to beat, does not sound like "knock it flat."

Or is the message that we need specialized antibiotics only available from medical institutions, or tailored antibiotic cocktails prepared by a virologist?

Again, I could be all wrong - maybe we are now doomed to get hammered by this thing in a few hours...but just thought I'd double check how we're interpreting Aria's rulings.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-16/1659:57>
I'm not that nice really  ::)

+6 for the kits you have, you'll need spells or a full blown hospital for better / to get cured!  This is ecoli mixed with meningitis! Nasty sh*t!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-16/1801:28>
All good, thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-16/1913:46>
Sooooo - we have a doctor on the team, and one who's already spent a post or two declaring she was trolling the matrix for deeper info on treatment...and with hospital contacts apparently....what's stopping her from getting the meds we need...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-10-16/0000:14>
Resist Disease (http://orokos.com/roll/400946) 18d6t5: 7 [18d6t5=3, 1, 3, 5, 1, 6, 6, 6, 1, 3, 1, 6, 2, 1, 5, 3, 1, 6]
So 6 Stun.

Oh yeah, I'm back. Started a new job & can't read/post from work. I guess I have to work at work now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-10-16/0238:36>
Sooooo - we have a doctor on the team, and one who's already spent a post or two declaring she was trolling the matrix for deeper info on treatment...and with hospital contacts apparently....what's stopping her from getting the meds we need...?
Paranoia?!?  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-10-16/0313:07>
Hmmmm.  I think I tried to contact the hospital on my own once and the team lead smacked me down.  That was all part of my trying to get information from my hospital contact, my Below doctor contacts and the mages in the Market.  I asked again and was told not yet.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-10-16/0316:35>
Correct. Now is the right time after we have left the bar and aren't under immediate threat of a strike team  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-11-16/0826:03>
@CoF: Options

Hospital: Go for it, hope your fake SINs are good!

Delivery: Nope, highly restricted Very Strong TM antibiotics aren't going to be loaded on a drone for delivery to an unknown location...at least not without a very bent pharmacist / doctor and even then it's dodgy!  The precautions against drugs walking off, particularly in the 2076 UK are fairly draconian (no dragons need be involved!)

Mages: The cure disease spell gives bonus D to resist effects, and whilst they can probably safely cast it at high force it will take a toll and they won't want to cast it too often...and I don't want to make your time too easy :)

Where the hell are you going to stash a 'dangerous' artefact?  Detonator or no?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-11-16/0838:55>
In a toxic zone  ;)

Actually, I was thinking to deliver it to an old cemetery where few people are around but the background count is elevated.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-11-16/1001:44>
And because nothing ever goes wrong in either of those places  ???  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-11-16/1017:49>
Exiting and exotic locales for sure - but that's why we are paid the big bucks.
And it's probably easier to deal with a few ghouls or shadow spirits  than with Winter's strike team when he/she inevitable follows our Johnson to the meet  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-13-16/0757:19>
She sends a message to her Evo handler, >>Mister Brown.  Robyn Lysander.  Can you try to get some information for me, please?  I have been approached by a woman calling herself Yukika Karasu.  I recognize her from a couple of meetings I have had with a senior Mitsuhama executive named Nobu Harakira.  She was in the background in those meetings, but my opinion is that Nobu Harakira does not include people in his meetings without a purpose.  Do you have any information on her that you can share with me?<<
I think it best if you and Dire concoct the answer to this either OoC or IC...

I'm happy to let you keep on planning over the weekend rather than interfere at this stage, if things seem to have stalled I will push you in the direction I want you to go...and you might not like that  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-13-16/1009:10>
Cool. 

@ Dire  Do you want my EVO handler to be able to provide me with any information on you.  Let me know if you think he knows anything that he might be able to share with me.  I am comfortable if you think the answer back is that he knows nothing yet but will ask around.

Is anyone else having trouble getting to Dumpshoick?  Second day in a row that the site is unavailable.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-13-16/1026:00>
@Mercy It would be reasonable for AAA intelligence to flag Yukika Karasu as an obvious intersection between Nobu Harakira, a senior Mistuhama Security Executive, and Hirohito Murashi, a Yakuza Wakagashira. The exact nature of the connection would be unknown given all the many possible legitimate reasons for a social intersection given the closeness of the Japanese Expatriate community and that Yukika is a Shinto Priestess who naturally would serve in many community functions. Whether or not Mister Brown has that I leave up to you.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-13-16/1029:56>
Is anyone else having trouble getting to Dumpshoick?  Second day in a row that the site is unavailable.

Yep, there is some kind of problem.  I am texting Redjack right now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-13-16/1032:16>
@ DireRadiant  Thanks.  Alright, I am going to have him outline the basic connection for Robyn.  Her next call will be to her Vory handler.  Would he have any additional information regarding Yukika's connection to the Yakuza?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-13-16/1101:52>
@mercy Yukika is known as a Shinto Priestess who performs priestly functions for many Yakuza members and at many Yakuza locations, though not exclusively for Yakuza. While it's unlikely she is Yakuza herself she would know a lot of them. Anyone surveilling Yakuza public functions would be able to note her presence at such functions.

The Shinto Priestess is obviously Yukika's public persona. I'll remind you Al obviously knows Yukika outside of this Shinto priestess persona. As did Iris. So there is obviously more to know which higher connections contacts might reveal.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-13-16/1133:35>
Is anyone else having trouble getting to Dumpshoick?  Second day in a row that the site is unavailable.

Yep, there is some kind of problem.  I am texting Redjack right now.

And DS is back up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Zen Gypsy on <05-14-16/0827:02>
Greetings!

While I understand that this thread is for Open Recruitment, I was curious how the submission and approval process go for both a new poster, and a new character?  Do I post the Build, Background, and Contact Info here in this thread, and when approved move that information over to the Obsidian Portal site?

I've moved away from my gaming group, and while real life interferes with me being able to get back down south to sit at a table with them regularly, I would love to be able to participate in one of my favourite genres.  I have a couple concepts I would be interested in trying, though my preference starts with Cybernetic Enhancements and then Adepts.  Currently thinking an Augmented ex-Corp Sec agent, or an Augmented Adept who used to work as a Hong Kong trigger man.

I am more familiar with the 4E ruleset, but do have access to the majority of the 5E stuff, so I will need some time to re-work one, or both, of these concepts, just would like to ensure that there are submitted in the proper fashion

Thanks for your time!

~ Zen
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-14-16/1223:15>
Is anyone else having trouble getting to Dumpshoick?  Second day in a row that the site is unavailable.

Yep, there is some kind of problem.  I am texting Redjack right now.

And DS is back up.

Sadly, WAS back up.

Oh well, I can't find time to keep up with the posts I want to make on even one of these two sites, so maybe a blessing!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-14-16/1245:46>
Why is it both apparent main forums about a future high tech game can't seem to manage their own tech well? :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-14-16/1248:38>
My tip: Winternight is at it again ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-16-16/0753:17>
Greetings!

While I understand that this thread is for Open Recruitment, I was curious how the submission and approval process go for both a new poster, and a new character?  Do I post the Build, Background, and Contact Info here in this thread, and when approved move that information over to the Obsidian Portal site?

I've moved away from my gaming group, and while real life interferes with me being able to get back down south to sit at a table with them regularly, I would love to be able to participate in one of my favourite genres.  I have a couple concepts I would be interested in trying, though my preference starts with Cybernetic Enhancements and then Adepts.  Currently thinking an Augmented ex-Corp Sec agent, or an Augmented Adept who used to work as a Hong Kong trigger man.

I am more familiar with the 4E ruleset, but do have access to the majority of the 5E stuff, so I will need some time to re-work one, or both, of these concepts, just would like to ensure that there are submitted in the proper fashion

Thanks for your time!

~ Zen
Hi Zen.  Our active games are a little full at the moment, although once the individual TC threads start to coalesce there may be room for more players.  Depending on whether Adamu needs me to run one of the TC groups will determine if I've got the time and brain cells to run another starting game soon.  If you would like to create a character and put it on OP then let me know your user name there and I can invite you.  I'm very happy for 'people in waiting' to start their own IC thread and begin exploring their character (rewards for 2075 are cumulative for any IC thread), but there won't be much GM involvement to begin with.  If you have a Dumpshock login there's also the Threads and General IC threads over there which you are very welcome to post in!

Any questions please shout!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-16-16/0819:36>
@CoF/Mercy: Happy for your contacts to get back to you, just remember it's still more or less the middle of the night.  Your doc can probably get you in for treatment (don't see him on your sheet so happy for you to fill in the blanks)... but you will need SINs for something like this and it's hardly going to be without scrutiny given the serious nature of the infection.  A back street clinic is likely to flip if you bring this to their door... think Ebola now and you won't be far off how seriously this will be taken (although you don't seem to be infectious...yet  8)).  Your EVO handler will no doubt be more than happy to help you at one of their facilities but the others might not be so keen on the strings that would come along with the offer!?!

Your best bet might still be the mages from Below but as I said before you risk tiring them out with lots of spell casting... all these things you can overcome, and I want you to keep moving along but you all need to appreciate just how FUBAR this situation is!

Shout with questions and comments, I'm trying to keep on top of everything but it's possible I've missed things in the walls of text you lot like  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Raiderjoseph on <05-16-16/1616:39>
Wait are we allowed to play multiple characters? I saw Dire post in the main IC. I have a technomancer ive been working on with Point Buy that I have been dying to use.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-16-16/1719:49>
Wait are we allowed to play multiple characters? I saw Dire post in the main IC. I have a technomancer ive been working on with Point Buy that I have been dying to use.

Dire's playing the other character in a separate game within the campaign.

I don't have a problem in principle with anyone having more than one character - the problem is having slots in games.

I am chock full right now and turning people away on a weekly basis - so no extra slots on my side.

Unlikely any will open for existing players to add characters as long as we have a steady demand from new people we would like to accommodate.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Raiderjoseph on <05-16-16/1754:14>
Wait are we allowed to play multiple characters? I saw Dire post in the main IC. I have a technomancer ive been working on with Point Buy that I have been dying to use.

Dire's playing the other character in a separate game within the campaign.

I don't have a problem in principle with anyone having more than one character - the problem is having slots in games.

I am chock full right now and turning people away on a weekly basis - so no extra slots on my side.

Unlikely any will open for existing players to add characters as long as we have a steady demand from new people we would like to accommodate.

No worries. Was just wondering is all.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-16-16/1953:52>
Feel free to post the character on OP and start your own IC thread though...you'll accrue rewards that way and build up the character!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Raiderjoseph on <05-16-16/2033:27>
Feel free to post the character on OP and start your own IC thread though...you'll accrue rewards that way and build up the character!

Too much temptation to turn him into a legendary cyberterrorist(vigilante) buuuuuut if you insist...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-17-16/0812:53>
@CoF: Mr J picks up your package (well not in person you understand) and meets the agreed on payment plus bonuses (assuming you don't blow the artefact up in his team's faces?!?)

Can you let me know what precautions you are taking at the safe house, whether you are disabling the existing surveillance stuff there etc?!?  You never know, something nasty might happen?!?  ::)  ...of course it might be more surprising if it didn't  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-17-16/0844:20>
Personal precautions:
The rifles stay in the car together with Arthur. The area jammer will get turned up, the Agents are kept on overwatch for approaching wireless active weapons and/or silent running gear from outside the team. Likewise Susi will be kept on full defense.
Isaint changes once again his face, hair and beard as well as the color of his coat and wild hunt jacket.

Team precautions:
Checking, where are the exits, how do you get away from the house fast and safe, where are weakpoints an opponent could enter, looking for bugs and other surveillance stuff beside the obvious one. In addition there will be a short stop at a stuffer shack to get some high performance bleach - no good reason to leave DNA behind (even if its nearly unavoidable while using the toilet - but with our current condition bleach is a good idea anyway)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-17-16/1225:08>
Al will find an exterior wall that is away from any actual entrances and prepare to make a quick hole there.

I'm out of det cord - free gift to the Johnson's team, I suppose - but I still have an R6 linear charge. If I can set it correctly it will easily tear a hole big enough for easy exit in the wall without a backblast into the safehouse.

Will scout a foot-route from that exit point through adjacent properties and out to a spot to park my car, which of course I will park legally.

I only need two successes to place the charge properly.
Deomolitions test for linear charge (http://orokos.com/roll/403232): 11d6t5 3

Will use a hard-wired pull detonator with no wireless capability.

And
@Aria - I think we've all be role-playing the oncoming sickness pretty well, but the hard and nasty (as in completely debilitating) game effects are coming.
Time record-keeping has been a bit on the 'storytelling' side - can you give us an idea of how sick we're getting?

Also, not clear on just how long these debilitating (the nausea is just a game-ender) effects last...a few minutes at their peak? A few hours?

Finally, yes, in game terms we were all exposed at pretty much the same time, so in game terms we will all just collapse into convulsions of vomiting or whatever at exactly the same time.
But will there be some allowance for the sickness progressing at different rates in different metabolisms?

Sorry to ask so many questions, but for some strange reason I have a feeling we are going to get hit right when we are quite sick, and would like to be able to calculate penalties properly.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-17-16/1634:14>
I'd have assumed the severeness is expressed in how many boxes of stun you initially get - since the nausea doubles wound modifiers you'd get a pretty good simulation of how bad you feel.
Add to that the disorientation for two additional points of penalty and you should have a pretty good approximation (It's actually quite close to what we went through with the area effect drugs in CoP.

Isaint was lucky enough only to get two points of stun damage, so I'd assume he'll be somewhat in control of his body - even if he still is disoriented as the rest (which I'd play as having a fever)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <05-17-16/1829:20>
And if 13-Hits from toxin resistance > your Willpower you'll be fully incapacitated from the nausea cramps and vomitting.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-17-16/1955:42>
And if 13-Hits from toxin resistance > your Willpower you'll be fully incapacitated from the nausea cramps and vomitting.

Yup - that's what I'm talking about - three combat turns of complete incapacitation. (I can deal with the big negative mods.)

I'm due for it, and not complaining - them's the breaks.

But I am looking for a sense of how far off our diagnostics tell us it will be, and whether that particular three combat turns is going to hit everyone simultaneously.

Also, although we are all role-playing sick, technically nothing happens until 12 hours pass.
At that point, the incapacitation is three turns, but then can we heal the stun damage as normal? I that the peak of the sickness? Or is it ongoing forever until we get this super-controlled meds?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-18-16/0132:32>
12 hours is the interval so you test again each time until you beat it or die! The first interval is still a few hours away and will hit you all pretty much together (with varying results as per your previous rolls). Will post more in a bit
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-16/0244:34>
Healing the stun probably won't be possible until the infection has run its course, will it?

Ordering some stim for emergencies seems to be a prudent move then
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-18-16/0250:09>
The security systems are theoretically non-functional, but we still have drones outside the building providing Robyn with a feed of the surrounding area.  Al2 is apparently now cured and is also providing security inside the house.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/0418:12>
12 hours is the interval so you test again each time until you beat it or die! The first interval is still a few hours away and will hit you all pretty much together (with varying results as per your previous rolls). Will post more in a bit

Okay. that's useful, thanks.

So that makes this drug unique to the core rules, which is totally fine with me - all for exotic and cool threats.

But without the core rules to lean on, I'm left with more game mechanics questions (feel free not to answer if we just don't know because of the newness of this mutated drug!):

* I may be misspeaking when I said this ongoing effect is outside the core rules. If we have to make ongoing tests on the basis it is still in our systems, then this could fall under the Concentration rules. In that case, each subsequent test is against a +1 on the Power (so next test will be against 14, and so on). Is this the case?
Whether this is that rule or not, it still leaves the following questions.

* Is Jack right that we can't heal any stun damage from this until it is cured?

* When we hit the 12-hour mark, we all get really sick at the same time for nine seconds, then are left with our Stun damage.
Then we make another test. Is that test a new one needing 13 (or 14)  hits?

* Or is it like an extended test and we add new successes to our old successes until we get it from 13 to 0?

* When we first rolled, we got to add the ratings of protective devices (per core rules). Will we get that again on subsequent rolls?

* Will wound mods count against the resistance test?

@Team - based on this ruling and a more careful study of the rules, just sitting in the safehouse and waiting this thing out is not going to work - it's going to just keep getting worse.
So if we have to take active measures, now is the time to do it, while we still have a few hours.
Not later.

Aria suggested that going to a street doc for treatment would risk having the contact flip on us.

But my street doc here in London (we used her place on the last run) is Loyalty 4...worth a shot?

If that doesn't work, then I think we make a run some place that has the stuff we need.
If a Johnson came to us and said we had three hours to steal some drugs from a big hospital or pharaceutical repository, we wouldn't blink.
So I say one option is doing it now, before we are actually saddled with all these huge mods.

Because depending on the answers to the questions above, and based on the dice probabilities,  if we just sit here we are simply going to get sicker and sicker until we die.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-16/0434:25>
The getting worse thing only happens if you continue to be exposed to the toxin/disease - at least that's how I understand the rules.
If that were the case I doubt anyone would survive this, because getting 14 successes in one swoop would need around 42 resistance dice on average.
We'd have pretty much doomed the Underplex and maybe London as a whole.

Wound mods normally don't count against resistance.

If nothing else works, we'd have to try the intersection trick again: Everyone who can't astrally perceive gets a dose of deep weed and runs headlong into a mana barrier.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/0624:40>
Yeah, I understand the rules say it requires ongoing exposure,  but that's the only place in the rules that allows for ongoing tests. So maybe having the stuff still in our lungs is the ongoing exposure. ....

And yeah I know resist don't usually count mods, but this stuff is not usual!

Not bothered by the toughness of the challenge,  but still unclear on the mechanics so just trying to confirm some things so I know what to roll.

Do we have a lot of deep weed?  Do we know that will work?
How is that easier than stealing drugs from a hospital?

Whatever we do let's do it now rather than wait to get sicker.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-16/0726:17>
The problem is that SR doesn't really make a good job differentiating between toxins and diseases.

Let's see what Aria says about that.

I don't think anyone of us has deep weed, but the drug isn't that uncommon or expensive to quickly get your hands on.

Since the trick worked on the hell hound we can assume that it would also work for us, but no guarantees. At the very least we'd knock ourselves completely unconscious - which obviously would put us in a somewhat vulnerable position.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-18-16/0843:29>
Rules are hazy at best on this one, and it's also mutated in to the boot... this stuff is vicious, the rules in London Falling are as follows:

Mutated FAB III: [Vector Inhalation, Speed 12 hours (3),
Penetration 1, Power 13S, Nature Bacterial, Effects: Stun
Damage, Nausea, Disorientation]
If they have a
medical kit, assume that they have access to antibiotics at the
Rating of the kit. If they have a Doc Wagon contract, assume
they can get spirited away to a medical clinic and receive Rating
6 antibiotics and the situational bonuses associated with
ideal care.

Making the Toxin Resistance Test (SR5, p. 408):
Exposed victims make a Body + Willpower + the Rating
of any protective systems, implants, etc. Every hit reduces
the power of the toxin by 1. If hits reduce the Power of the
toxin to 0, the disease takes no effect; otherwise, refer to the
full symptom description below.
If the pathogen’s Power is not reduced to zero, it is added
to the pathogen’s Power when rolling subsequent Toxin
Resistance Tests
. The Power accumulates in this manner for
6 resistance tests. After 6 Toxin Resistance Tests, the Power
has peaked and will grow no more. The effects of the toxin
continue until its Power is reduced to zero.

Symptoms:
• Stun Damage: The runner suffers a pounding headache
and a stiff neck. Must resist toxin Power (Base 6)* Stun.
• Malaise: If the current toxin Power is equal or less
than Body, the runner suffers a –1 to all actions. If it is
greater, –2 to all actions.
• Disorientation: –2 to all actions until the toxin Power
is reduced to zero.

*So the stun you thought you had isn't necessarily what you get...errr I think... you need a separate roll?!?

Anyway, the shit is going to hit the fan before the 12 hours are up so we can resolve all this later  8)

I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-16/0859:07>
Oh, that is indeed a very worrying disease.

Adding whatever power you didn't resist to the next roll makes it very unlikely to beat.
But at least the Stun damage might be partially avoidable.

FAB III Toxin Resistance (http://orokos.com/roll/403457): 16d6t5 6 [16d6t5=5, 6, 5, 2, 2, 5, 3, 5, 1, 3, 3, 1, 5, 3, 3, 1]
So at least in the first 12 hours Isaint won't take any stun
But now he has to resist a Power 15 disease with 16 dice 


Knocking yourself out through intersection becomes more and more attractive.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-18-16/0956:36>
I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?

Whatever you choose is fine. :) I picked a place at random, purposely with no specific thing in mind.

And as a horrible aside, how would -we- know the mutated disease rules?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-18-16/1010:15>
As to knowing, Robyn has been searching the data files of the Nexus as well as asking questions of a guy she knows at London General.  Perhaps she got this information from one of these sources.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/1240:05>
I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?

Whatever you choose is fine. :) I picked a place at random, purposely with no specific thing in mind.

And as a horrible aside, how would -we- know the mutated disease rules?

Yeah, as Mercy says, GM providing rules knowledge can equivalate all the information Robyn's expertise and research provides.

But I did note at the top of my previous question wall that I am cool if all the info is not forthcoming for that very reason.

Except...that we need to know what to roll and when, since this is all outside the RAW.

@Aria - thanks so much for the clarifications.
I love PbP, but this is one of those days I miss tabletop - this would all be resolved in three minutes face-to-face.

Anyway, yeah, the rules on all those symptoms are different than in the RAW - does look like a separate test for the stun damage effect.

Also, the initial listing says Stun Damage, Nausea, Disorientation, but then the detailed listing of the symptoms says Stun Damage, Malaise, Disorientation.
So is that Nausea, Malaise, or both?

And with this cumulative impact of failed rolls thing, is it cool to go back and add Edge to the initial rolls we made (if we haven't used it on this test already?).

Anyway, as you say, if there's a big scene coming before we hit twelve hours, I suppose we can table all this.

But Al doesn't know that, and he's still pretty eager to go jack a hospital right now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-18-16/1241:15>
You do not know anything about the mutated effects (or even that it is mutated!)...the Nexus provided Robyn with info on the FABIII release on Chi Town, her doc contact will clam up at the mention of FAB and perhaps suggest a meeting in person (they are always watching, or listening in this case).  EVO might be more forthcoming with intel.

Bear in mind that the rules below are for resisting it yourself...going to hospital / doc wagon / sizeable black clinic will get much better results in terms of bonus D ...effectively they can 'cure' you of it without worrying too much about rolls

Not sure about Al's loyalty 4 contact, there's 'going out of your way' and then there's risking infection of all of your patients by a powerful pathogen!!!

You can source Deepweed if you want it, it won't be pleasant!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-16/1257:27>
Well, if Al suggests we make a quick run against a hospital with the necessary meds, we can get to that IP ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/1302:06>

I've had a look at the 2076 Google map and added what I think might be a suitable location in Harrow...feel free to disagree but it seems to fit the description Dire gave?!?

Harrow sounds great.
Was there meant to be a link with that?

For the Loyalty 4 contact, we could avoid risking her patients by just having her help us get the right meds???
She runs a legit street clinic for the indigent, and also has Connection 4...

Damn, can't get this up without more posts coming up to respond to...yeah, Jack, I'll put an IC post up in a minute!
Just brainstorming here....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-18-16/1516:20>

Harrow sounds great.
Was there meant to be a link with that?


OP PC resources, though it should be linked on the MAPS page.

https://www.google.com/maps/d/edit?mid=1VFcZbE97PvPGp-gTKIV7afRiw_M
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/1655:57>
Dang, I gotta get into the habit of looking at OP for this stuff!

Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-18-16/1752:02>
It's linked at the beginning of this OoC too isn't it?!?

Re the clinic: doubt they would stock antibiotics this powerful so would need to order in...taking time etc, time you might not have  8)

You can add edge to previous disease resists if you want
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-18-16/1824:50>
Can you let me know what precautions you are taking at the safe house, whether you are disabling the existing surveillance stuff there etc?!?  You never know, something nasty might happen?!?  ::)  ...of course it might be more surprising if it didn't  8)

Yukika will wear her custom ballistic mask, which is a traditional Noh mask, to conceal her identity. (Ha!) Depending on Rick's astral scouting may use a Service to scout the Safe house for astral presences. Then use a service with a Spirit of Man with optional innate spell power to Catalog everything in the safe house to help find all surveillance gear. The spirit will materialize and speak aloud where indicated as safe to speak the list of contents. I expect this to take some time. How long does it take to "catalog" an entire house? Then finally use a Service to have the same or a new spirit astrally patrol nearby, outside and inside views. Then buckets and cool ice and wet cloths ready for everyone!

I really like the google maps and the overlays for games.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-18-16/1922:08>
It's linked at the beginning of this OoC too isn't it?!?

Re the clinic: doubt they would stock antibiotics this powerful so would need to order in...taking time etc, time you might not have  8)

You can add edge to previous disease resists if you want

Okay, understood about the street doc.

I'll give rerolling fails on that initial toxin resist a think...thanks for the answer!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-19-16/0521:18>
Ok, let's find some Antibiotics than:

Isaint changes the configuration on his commlink:
Agent 6 (Susi) + Browse + Ticker App
Change Grid from Public to London Net
Also, the Agent Cluster will do a teamwork check for Susi:
Matrix Search Teamwork (http://orokos.com/roll/403651): 6d6t5 3 [6d6t5=5, 1, 1, 6, 3, 5]
Matrix Search Teamwork (http://orokos.com/roll/403652): 6d6t5 4 [6d6t5=5, 6, 1, 5, 4, 6]
Matrix Search Teamwork (http://orokos.com/roll/403653): 6d6t5 2 [6d6t5=2, 6, 2, 3, 5, 3]
Matrix Search Teamwork (http://orokos.com/roll/403654): 6d6t5 3 [6d6t5=2, 6, 4, 5, 6, 1]
+4 to Limit and +6 to Susi Dice pool:
Matrix Search (http://orokos.com/roll/403656): 18d6t5 8[18d6t5=3, 3, 6, 1, 6, 5, 4, 6, 1, 4, 5, 1, 3, 4, 6, 2, 6, 6]

Query: Which Pharmacy or Pharma Warehouse in London has the super antibiotics in stock:
Depending on how hidden the information is, I'd assume the worst:
-2 for Obscure (Reducing successes to 6)
Limited Interest/Not Publicized Threshold 3
Browse and Ticker quarter the base time of 30 minutes to 7,5 and 3 successes above make it 1/8 of that: So the search takes a bit under a minute to complete (or double that if you don't allow Browse and Ticker to stack)


 

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-19-16/0805:24>
So that I don't pre-empt anything through fog of pbp...can I assume you are going to the safehouse first for at least as long as it takes to catalogue the place and then prep whatever larcenous business you have with antibiotics storage facilities...?

I'm now working on the guesstimate timeframes that your initial exposure to FAB took place around 1am so you have until lunchtime before you really start heaving.  It's now about 5am ish (dawn)...assuming that sounds ok with you all?  Keep the 'feeling sick' RP going, it just doesn't have any game effects for another few hours!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-19-16/0819:34>
As far as I remember it, it went like this:

We were exposed between Underplex and Below
Made a short stop in Below, fixing and hiding the FAB, meeting mages for a disinfection
Met the Harlequinade to take us to the exit
Met Karasu
Made out way through the containment zone back to the bar
Used the scanner, talked to winter, decided to evacuate
Went to Isaint's self storage - rigged the bomb for the statue
Went to the cemetery to deploy statue
Went to safehouse, checked it and decided on next steps, started search for medicine
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-19-16/0822:38>
4 hours sounds about right for that little lot!  More or less...  ???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-20-16/0803:22>
@CoF: Ok, you have a location of a medical warehouse - it will be pretty secure so no milk run - I'm happy for you to find a suitable Google Maps location and I will add it to the master map.  Over the weekend feel free to plan your approach and any other event planning...just don't leave the safehouse (yet)  ???  8)  ...you can establish details of the security, it will be a private security provider, more focused on matrix and physical security than astral.

The mages have also agreed to help you but aren't willing to come topside to do so.  Below does extend out into West London but it will take them a little time to get close to you... couple of hours or so... time's ticking!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-20-16/1034:06>
I allowed myself to fill in the blanks.

More on Hard Corps Security can be found in Lockdown p.45
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/0553:54>
Can we assume, that most of our electronic gear will be rebooting right now?
The pulse spell is horribly vague on what it actually does.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/0802:33>
Yikes!

Well, away from books until about eight hours from now...best I can do right now would be a quick role-playing post, if that.

Not familiar with the Pulse spell or any of the numbers involved.  I assume we did not resist...
Does it affect cyber?
Am I blind?
If so, how long does this reboot thing take?

As for blasting the wall, i specified a pull detonator. Nothing electronic - pull, break the circuit, boom. Don't even need to be able to see, as the blast is tamped outward.
If we can assume people start shooting at Isaint, then that's the signal right there and Al will blow the thing...

I guess I can get an IC up right away if someone can let me know if I'm blind or not....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/0807:23>
Reboot will take at least a full 3 seconds (restart happens at the end of the next round)

Even better. Low-tech solutions for the win ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-24-16/0840:21>
Yikes indeed.  What is it about you guys and safe houses?  Are you cursed or something?  But now I have another problem.  Since I went to Windows 10 I have not been able to use the color feature and now I realize I do not have the Spoiler capability, either.  Any ideas on what to do to fix these issues?

Resist for Electronics:  Resist for Electronics (http://orokos.com/roll/404910): 9d6t5 3

Resist for 'Links and Deck:  Resist for 'Links and Deck (http://orokos.com/roll/404915): 16d6t5 7

What was the target number we needed to not be affected?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/0845:07>
Reboot will take at least a full 3 seconds (restart happens at the end of the next round)

Even better. Low-tech solutions for the win ;D

So I assume it affects cyber?
So yes I'm blind?

What is the resist for cyber - does that go with the nine for electronics?
Do we have a threshold for the tech to still be functional?
Clearly I need to get to my books....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/0938:48>
Yikes indeed.  What is it about you guys and safe houses?  Are you cursed or something?  But now I have another problem.  Since I went to Windows 10 I have not been able to use the color feature and now I realize I do not have the Spoiler capability, either.  Any ideas on what to do to fix these issues?

Resist for Electronics:  Resist for Electronics (http://orokos.com/roll/404910): 9d6t5 3

Resist for 'Links and Deck:  Resist for 'Links and Deck (http://orokos.com/roll/404915): 16d6t5 7

What was the target number we needed to not be affected?

Have you tried another browser? Chrome or Opera are usually working well
Until then you can just copy those formats:
[ spoiler][/spoiler]
[ color=red][/color]
Just exchange "red" for the color you want and remove the space after the first bracket.



Aria didn't post the target number, but I hope it wasn't much above 3 - otherwise this will be a lot of matrix damage to undo.
Al's eyes shouldn't be affected - cyberware generally is considered hardened against EM-pulse. But of course this is entirely within the discretion of the GM, due to the vague spell description.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/0943:41>
Aria didn't post the target number, but I hope it wasn't much above 3 - otherwise this will be a lot of matrix damage to undo.
Al's eyes shouldn't be affected - cyberware generally is considered hardened against EM-pulse. But of course this is entirely within the discretion of the GM, due to the vague spell description.

Thanks for that answer. I'll go with that, and if this is a special pulse, I can edit something in later.
If my cyber is okay, there's precious little else electronic that Al relies on, so i'll post something now, then figure out what a 5 background count does to me later (does it just reduce your magic rating straight across? in which case i won't have any magic at all - cool!).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/0953:56>
Nope, where ever you have a dice bonus from magic you suffer a -5 dice pool penalty.
This leaves Ini intact but reduces defense if you have Combat Sense active (which is the reason Isaint didn't call up attribute boosts but instead relies on focused concentration and adept centering)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-24-16/1123:19>
Can we assume, that most of our electronic gear will be rebooting right now?
The pulse spell is horribly vague on what it actually does.
RFID tags etc are fried by the pulse, other electronics will reboot with some minor damage, looks like 'links and decks are fine so far, they will have bad reception briefly. Cyber is hardened as mentioned...

Jack, your pistol shot, you getting rid of range penalties with centering?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/1148:13>
The Hawkeye quality, actually  ;)
But yeah I forgot about range. If its within 20m I have no penalties, if it's within 40m I'd have to subtract one die (which wouldn't change the result), if it's within 60m, I'd loose one success. But the base damage of 12 should suffice even with only 1 success to transform the transporter into a roadblock.  ;D

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/1324:07>
Nope, where ever you have a dice bonus from magic you suffer a -5 dice pool penalty.
This leaves Ini intact but reduces defense if you have Combat Sense active (which is the reason Isaint didn't call up attribute boosts but instead relies on focused concentration and adept centering)

Oh man that is sweet. I guess I'll effectively lose my precious Combat Sense (which I don't think I can turn off) since I don't think you can center defense tests, but I can easily Center the rest away.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-24-16/1327:58>
You can turn off all powers you want. But yeah, centering is the way to go.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/1755:51>
You can turn off all powers you want. But yeah, centering is the way to go.  ;D

Hmmm - it says powers that don't have an activation cost are always available. So if they can't be turned on, how can they be turned off?
If you've got a reference to being able to turn off intrinsic powers I'll be much obliged.
But the way I read the example of anyone who has Killing Hands (which doesn't add dice) taking the penalty on their Unarmed attacks, I have to assume that just because I have intrinsic powers like Critical Strike and Enhanced Accuracy than I am stuck with the -5 on my melee and ranged attacks. Which sucks, but I'll deal.
Like I said, if you've got a more clear reference then I'll owe you a soykaf.

And yeah, the Pulse spell is super vague.

Here is my 9 dice for general electronics (basically my tag eraser - ironic!) and my 16 dice for my commlink and medkit's computer.

resist for electronics (http://orokos.com/roll/405008): 9d6t5 1
Does that mean I need a new tag eraser?

16d6t5: 7 [16d6t5=4, 3, 5, 6, 1, 4, 2, 2, 6, 1, 5, 6, 6, 2, 5, 1] (sorry, messed up the copy/paste on the bb code)
But I think maybe my commlink is okay???

Are we doing initiative yet?
Or just a few actions as they approach?
Right now I am doing what was in the IC - talking to Jackhammer, and ready to blow the wall as soon as Isaint takes any fire - which I sort of assume will be pretty much instantly.
Also readying weapon and switching to internal air.

Once I make the hole in the wall, well, the idea is that we try to get out and away as directed by our leader...I guess my subsequent actions depend on who actually does that.
I suppose everyone understands it's a good idea, but some will not want to leave for various perfectly valid RP reasons (Al can't leave Isaint behind without making a fairly hard roll, due to his totem rules).
This will lead to chaos, which will hurt us, but that's the hilarity that ensues when you mix pink mohawks with black trenchcoats!

So I suppose Al will either be yelling at people (as if he knows best - and yes, of course he does), or shooting at anyone coming in - whichever seems to become expedient first.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-24-16/1825:08>
Both Rick and Yukika have Counterspelling?


Aaaand is Rick on his astral Scouting already?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-16/1913:04>
Both Rick and Yukika have Counterspelling?


Aaaand is Rick on his astral Scouting already?

If Rick's already a lump of meat, Jackhammer can probably take care of him.

And can you do something about this mana static whatever it is?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-24-16/2250:35>
Minor note to Jack, I believe the smoke is *outside* the building. Your posts seem to suggest you assume the smoke was launched in through the windows. I assumed the same thing at first, but I don't think that's what the post says.

Would someone a little more rules-savvy help me figure out this pulse business? My electronics amount to contacts, earbuds, micro-transceiver, and commlink R4.
As for the bg count, what book is that in? Just core? I need to figure out what powers are still good to go.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-24-16/2337:34>
So, it looks like Robyn comes through that pretty much unscathed?  Cool.  Much of her stuff is cyberware. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-25-16/0245:32>
@pistolgrip
Yeah, you are right - I read mortars and immediately assumed they would use them to smoke the inside of the house. I'll remove that sentence.
Regarding pulse: You roll for electronics 9 dice, for commlink 16 as their object resistance. The more successes the higher the chance it won't be fried.
Background count is detailed in Street Grimoire. All your powers function, but you have a negative dicepool mod of 5 if they modify your dicepools.

@adamu
I've read about either in the errata or in the errata thread. I'll look it up, but I'm 100% it's RAI to be able to not use your powers and therefore not be affected. Also, critical strike doesn't influence your to hit chance, therefore it wouldn't affect you with high background count.

Edit: Found it. It was a commentary from Bull: http://forums.dumpshock.com/index.php?showtopic=40603&st=75&p=1296526&#entry1296526

@DireRadiant
Good point, that would be a very, very important step to reduce the severeness of mana static. Since that is a permanent effect, you should be able to dispel it even after it's taken effect.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Zen Gypsy on <05-25-16/0612:04>
Obsidian Portal Campaign Page <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/) note this contains campaign data, map links etc.  I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below).  Let me know your user name and I can invite you to the page.

Hey there Aria, any chance I could get an invite to the OP page, it's Zen_Gypsy on Obsidian Portal?  That way I can start importing the work I have done on my Runner that Mercy Merchant has invited to the Tangled Currents thread.  Thanks for your time and hope to chat with you soon! :)

~ Zen
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-16/0814:18>
@CoF:

Mana static - it specifically says under the rules for background count that adepts can spend a SA to deactivate an 'always on' power to ignore the penalty

Don't forget the penalty to magic for dispelling it!  ...although I'm not sure about dispelling a permanent effect as it has taken place and is no longer a spell as such...anyone got any further RAW that I can look through?!?  You can't dispel a heal spell once it has done its thing?!?

@Adamu: pretty sure the Pulse will have knocked out the electrical circuits in the detonator - sure, you specified it's a pull cord but something still needs to create the spark to ignite the plastique...I'm assuming it's not a burning fuse, dynamite type thing?!?  Feel free to disabuse me of this notion, I'm no great expert!

Not to worry, Jackhammer can easily make a hole in the wall, although he will need to remember the -5 penalty if he uses an adept power!

@Obi: I'm happy for Deckard to have 'seen' the approaching gangers and choose to cut short your astral recon if you like...don't want you to miss out on all the fun!  I guess that means you might have seen the mana static spell building but for the sake of my sanity and not retconning several posts we'll assume you missed that one by being back in your body?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-16/0818:10>
Obsidian Portal Campaign Page <<Stormy Waters>> (https://stormy-waters-2075.obsidianportal.com/) note this contains campaign data, map links etc.  I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below).  Let me know your user name and I can invite you to the page.

Hey there Aria, any chance I could get an invite to the OP page, it's Zen_Gypsy on Obsidian Portal?  That way I can start importing the work I have done on my Runner that Mercy Merchant has invited to the Tangled Currents thread.  Thanks for your time and hope to chat with you soon! :)

~ Zen
Invite sent!  Don't forget to prefix your character name with 'TC', thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-25-16/0830:02>
There are non-electrical detonators that are expressively used to avoid stray currents from fucking with them: https://en.wikipedia.org/wiki/Detonator

@Mana static
Rereading Dispelling, it explicitly talks about sustained or quickened spells, so no luck there. But the spell text talks about "once the spell is made permanent", so I'd assume there is a window - like with heal - where the spell could be attacked.
In any case there would still be Spell Defense used as an interrupt action for the initial casting.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-25-16/0852:52>
Big thanks to everyone on the adept/background count rules help!
That will be super useful.

As for the detonators, I was thinking non-electrical like the one's Jack offered the reference to.
But I, too, am no expert!
Let me poke around a bit tonight and see if I can find a solution that makes everyone happy.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-16/1036:11>
No need  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-25-16/1117:42>
@Jack - thanks, that's what I thought (regarding bg count). Al's killing hands mention was throwing me off. It looks like I'll just have to turn off my improved ability and not use my adrenaline boost. I should be able to keep the rest (including killing hands) if I understand correctly.

I'll roll for my equip tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-16/1143:13>
@Jack: smoke is pretty thick...plenty of other ways to 'see' you, and danger sense/combat sense wouldn't need to ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-25-16/1646:02>
That's right, their rigger is also an adept/magician. Maybe both. Aces.

Edit: realistically though, only clairvoyance or a drone could be at work here, and we should have ways of detecting either, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-16/1750:27>
Don't forget ultrasound and radar, the latter can easily look through walls! Their spells will also be affected by the mana static!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-25-16/1852:41>
Ultrasound doesn't penetrate walls or windows, but radar would do very much so (although radar is limited to 20m range - which does raise the question just how close this van got).

It won't be a problem as soon as my jammer is back online - 12 effective noise should take care of the radar operator's ability to make his/her perception checks.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-25-16/1922:18>
Okay, I assume we're going to initiative passes about now.

Mine is 25 (sorry, still haven't figured out how to do that on Orokos). So now it is down to 20 with my Dive on Grenade interrupt.

A bit questionable, since I know it's a flash bang but Al doesn't.
But if you've been following the relationship Al and Robyn have been developing for quite some time now, I think you'll agree that Al would do just about anything to keep her alive.

The rules for this are not as crystal as I'd like, so I'll take whatever you decide, Aria.
It says:
The sacrifice means the character takes all the grenade damage and eliminates the blast. In the case of a gas grenade, this action cuts the effective radius in half.
Does this mean takes the full max damage, or has to soak against the full max damage?
And then just to be a wheedler, since a flashbang basically stuns with light and sound, wouldn't that actually be largely negated by having a body on top of it (or halved, as in the example of the gas grenade?)?
Again, I'll take whatever you rule with a smile on my face!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-25-16/1929:35>
You are still on top of a very strong fire cracker - cracking your ribs. But you are never denied your soaking unless it states "unresisted damage" as some drugs do.

And also cudos: That is a great gesture - even though Isaint will be furious as hell about it  ;D

Oh and yeah, Ini:
Ini (http://orokos.com/roll/405170): 16+4d6 27 [4d6=1, 5, 2, 3]
-5 for interrupt
22
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-25-16/2305:06>
Well played, Al, and a sweet gesture.  She will thank you for it later.  Robyn is telling you to throw it out the new hole and you should have time to do that since we are now playing in seconds, right?  I am sending Robyn out the hole and into action with the Hell Hound.  The smoke, noise, loss of motorcycles, and the explosion of the wall next to them ought to provide Robyn with surprise, since I do not think she is affected by any of that.  Her radar and ultrasound tell her exactly where the fraggers are and she already her whip out and ready by the time she gets to them and it has reach.  I think the flame from the Hound will add to the ganger's confusion, allowing Robyn and the hound to get close enough to attack.

Initiative:  Iniative (http://orokos.com/roll/405209): 10+1d6 12

Whip Attack:  Attack with whip. (http://orokos.com/roll/405206): 12d6t5 4  Hopefully by surprise.  Damage is 12P + Net Hits, AP-8

Hell Hound Initiative:  Initiative (http://orokos.com/roll/405211): 10+3d6 19

Bite:  Attack with Bite (http://orokos.com/roll/405213): 10d6t5 5  Damage is 7P + Net Hits, AP-1

My thought is that the field would reduce the flame attack to a power of 1 so is mostly just something to frighten the gangers and intimidate them.  Let me know if I have completely done this wrong and I can edit it.

Do we wait for Aria to resolve the action?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-26-16/0128:30>
Contacts Resistance vs Pulse (http://orokos.com/roll/405232) 9d6t5: 5 [9d6t5=5, 6, 5, 5, 4, 4, 6, 3, 2]
Earbuds Resistance vs Pulse (http://orokos.com/roll/405233) 9d6t5: 1 [9d6t5=2, 3, 2, 2, 1, 5, 2, 3, 4]
Commlink Resistance vs Pulse (http://orokos.com/roll/405235) 16d6t5: 5 [16d6t5=5, 2, 6, 6, 4, 6, 4, 1, 3, 4, 6, 3, 4, 2, 2, 4]

Initiative (http://orokos.com/roll/405231) 12+3d6: 26 [3d6=5, 5, 4]

I might need new earbuds.

Did we ever get a clear ruling on counterspelling? That's fairly pertinent at this point.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-26-16/0515:44>
Robyn leading her WarBeast into the breech, clearing an escape path for the team!!!
Yes.
it is very cool indeed!

Robyn is telling you to throw it out the new hole and you should have time to do that since we are now playing in seconds, right?  I am sending Robyn out the hole and into action with the Hell Hound.

Hmmm - well, I can't throw it out that hole...because that is the same hole you and the others are going out.

Also, sadly, SR grenades go off much much faster than the traditional five seconds. In fact, I am pushing it to assume I can even jump on it before it goes off, but I figured "What GM will argue with me blowing myself up?!"
Trying to throw it will be a much riskier move ruleswise to Robyn, the dog, and other team members than just smothering it with his body, and protecting them is Al's highest value, so that is why I took the "jump on it" option rather than the "throw it back" option.

I would have just used the "run away" rules option, but I thought Robyn was staying in the room. I know I shouldn't assume other characters' actions, but Robyn's last IC post saying:
She resolves to stay near him so she does not lose him again.
made me think it was a safe guess.
Of course circumstances change, and that's all good.
In any case, even if people are leaving, probably not everyone is fast enough to get out before it goes off.

Anyway, I am cool with pretty much any outcome except Al lying on the ground huddled around a live grenade to save his friends and then having people go by saying, hey, why don't you just throw it?
And then he says, oh, yeah, right, and tosses it somewhere.
That's just not a post I can write.

So I think it all comes down to when exactly it goes off, which is down to Aria.

I see basically three options:
1. it goes off before Al reaches it. I can edit "dive onto it" to "dives toward it" and I'm happy to soak the full blast. The chance I took.

2. It goes off after I jump on it but before Robyn can act. Then Robyn's post could stay intact except for editing out the advice about throwing it.

3. It does not go off until after Robyn has a chance to act. In that case, I would again edit my post from "onto it" to "toward it" and tonight I'll post Al taking her advice and make the throwing it back rolls and see what happens (though I'll throw it back out the window, not out the new hole in the wall).

Aria - what do you think fits best with the grenade's timing?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-26-16/0809:36>
RAW aside, this is a mini grenade (so about 20mm long x10mm wide ish), it's dark, there's smoke and everything is happening very fast!  From a thematic point of view I like the idea of Al jumping on it, but as it is a flashbang -which works by spewing an aerosol explosive and igniting it, it seems to be closer to a gas grenade than a traditional one so let's half the radius to 5m (and nobody is affected so you're good there!) and Al can resist 10S -4AP all by his lonesome!  Ouch!

War beast's flame will be more of a lighter flame than a flame thrower but by himself he's enough to freak out the two KIDS...they will be distracted when Robyn lops one of their arms off and Al2 eats the other one!

I'm assuming that allows Isaint to be at the rear breech too...

I'd forgotten about Radar being 20m...doh...it's about 60m from the estate entrance to the safehouse (The Audi building on Google Maps)...let's assume the shot happened at about 50m...whether the 'dodge' was due to 'combat driving' or something else you're not sure at this point and it's moot as the grenade response was the next thing on their list anyway...

I've added some more detail to the Google Map overlay to try and explain the situation as I see it... but you may disagree with where I've located things so just let me know and I can amend it...or you can perhaps, I think I've left it open to others to edit?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-26-16/0812:33>
This link will hopefully take you to the right place:

https://www.google.co.uk/maps/@51.5877147,-0.3275393,186m/data=!3m1!1e3!4m2!6m1!1sz1I6Tz-427Ho.k3R_sC52IMO4?hl=en
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Zen Gypsy on <05-26-16/0815:05>
Starting to work on Echo's Obsidian Portal (http://stormy-waters-2075.obsidianportal.com/characters/tc-bryant-champagne) entry.  Is there a preferred Stat Block format?  I am also trying to keep most of it in character per se, so we'll see how that turns out.  If it's too cluttered let me know.

Is there an area of the OP site where I can post a Journal Entry, or exposition type scenario so that prospective player's, GM's, get an idea of the mood, atmosphere, and personality of the character?

Thanks in advance, really looking forward to being a part of the ongoing story! :)

~ Zen
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-26-16/0826:08>
Starting to work on Echo's Obsidian Portal (http://stormy-waters-2075.obsidianportal.com/characters/tc-bryant-champagne) entry.  Is there a preferred Stat Block format?  I am also trying to keep most of it in character per se, so we'll see how that turns out.  If it's too cluttered let me know.

Is there an area of the OP site where I can post a Journal Entry, or exposition type scenario so that prospective player's, GM's, get an idea of the mood, atmosphere, and personality of the character?

Thanks in advance, really looking forward to being a part of the ongoing story! :)

~ Zen
I've added an optional format example to the very first post in this thread in the spoiler tags at the bottom...

But to be honest, as long as it's clear I think just ordinary text is fine.

If you want to start your own IC thread here for exploring your character that's absolutely fine, let me know and I can link it at the beginning of the OoC and you will start to accrue post rewards!

Don't forget contact write-ups in the Wiki are worth bonus karma etc!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-26-16/0832:10>
Okay, so the grenade does go off under Al.

Thanks Robyn for trying to spare me, though!

Here is the soak, factoring for AP, damper/flare comp, and then Edge:
Soak jumping on flashbang (http://orokos.com/roll/405294): 25d6h5 9

I'll IC and declare my second action for the Combat Turn once other people have a chance to catch up with posts/actions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-26-16/0849:27>
@Aria
Null sweat, as long as we are clear on the ranges involved - might as well have been pure luck to target the window first from which Isaint has shot and having an adept drive is completely believable



But correct me if I'm wrong:

There are two vans approaching and 23 bikers already around the complex, primarily armed with improvised melee weapons. I'll assume they keep to the asphalted ground and are evenly spaced out around the 20m wide and 30m long house, which would make us face about 4 bikers on this side + the approaching van.

I'll generously assume that the Manastatic spell has been overcast to get at least a radius of 10m (Force 10) - which we should leave immediately by leaving the house.

This is going to be fun...

@Mercy
My lovely new Howling Shadow Sourcebook has quite interesting rules for training and commanding Critters + critter armor. If you want I'll compile you a few infos for Dog-Al.
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Zen Gypsy on <05-26-16/0901:03>
Sorry to be a bother, my build involves the usage of four Cyberlimbs, two arms, two legs, but it lacks the Torso & Skull.  Now, that being said I tried to keep the Physical Stats comparable, both arms are 9 Agility & 8 Strength, whereas both legs are 8 Agility, 9 Strength.  Is it safe to assume that I can use 9 Agility for my Unarmed Combat (Cyberweapons), right arm has a Shock Hand and Spurs, and the same for my Automatics skill?  Or should I be using an Averaged agility across 5 'limbs' 2 Arms, 2 Legs & Torso?

I have noticed that Chummer is outputting a Physical Limit per limb, do I use that or my natural Limit in combat?  Sorry, like I said when I originally posted interest, it has been a long time since I played Shadowrun in any version other than a PC, heh!

Thanks in advance!

~ Zen
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-26-16/0919:49>
Just from a rules perspective, the torso has no influence on your stats as it's not a limb that can be augmented (likewise the head)
Out of curiosity, why did you make the legs stronger and less agile?

The German Chrome Flesh rulebook has the optional rule (another word for errata) that you average your limits over your four limbs and also use the legs' agility to determine movement speed.
For weapon usage it's pretty definitely sure that you use the enhanced agility scores. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-26-16/0944:11>
Sorry, Adamu.  I did not mean to cast any aspersions on Al's character.  It is still a beautiful gesture to jump on the grenade.  And I guess Robyn did not actually realize Al's intent and thought he was jumping to get the grenade not land on it. 

As to the gangers being kids, they are in the wrong place, then.  Not sure if she will lose any sleep over these two.  I will edit the post a bit to reflect the results.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Zen Gypsy on <05-26-16/0946:48>
For some reason I thought the Walk & Run speeds were derived from Strength, lol, I will switch it back, so that his Averages are all nice and neat now.  Question, how does his Natural Agility & Strength figure into those Averages at this point?  With my backstory he got fragged by a breaching charge that left him for dead, losing his arms and legs, as such I purchased him with 1 Agility & Strength, relying on the Cyberlimbs to up those. 

When calculating his Average, assuming I base line all limbs to 9 Agility, 8 Strength, do I multiply his 9 Agi by his four limbs, add his Natural Agility of 1, coming to a total of 37, coming to a total of 7.4, and round up to 8?  Or do I only divide by 4, ignoring my base Agility completely?  Sorry, I am slightly confused, by the limbs are kind of central to the character ... :(
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-26-16/1025:56>
Sorry, Adamu.  I did not mean to cast any aspersions on Al's character.  It is still a beautiful gesture to jump on the grenade.  And I guess Robyn did not actually realize Al's intent and thought he was jumping to get the grenade not land on it. 

As to the gangers being kids, they are in the wrong place, then.  Not sure if she will lose any sleep over these two.  I will edit the post a bit to reflect the results.

Hah - no aspersions perceived.
I mostly just wanted to be clear with the GM on when the grenade blew, take my licks in game terms, but adjust my IC if necessary to seem COOL.
Would certainly have thrown it had time allowed - which, sadly for my Edge pool, it did not.
The main thing is that no one else had to take the blast.

As for 'kids', well, old enough to kill for money, old enough to be killed for survival.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-27-16/0104:37>
I'll just be using the "observe in detail" action mostly, looking for trouble & all that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-27-16/0159:09>
@Jack  Would love the help for Al2.  Right now, I have him with a modified Armor Jacket because that was the best I could come up with.  And I basically made up my commands and training, so it would be good to have something a bit more official.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-27-16/0724:26>
I'll be only sporadically available during the weekend, since I'm off to Rockavaria Festival \m/  ;D

@Mercy
I'll sent you a PM

@Game
Can we get a Ini for those enemy actions? This will become very dicey very quickly.
Oh, and also the thresholds for the Paralyse resist.
If necessary I'll edge the second roll too.

Resist:
Resist: 12d6t5 2 [12d6t5=4, 2, 6, 3, 1, 5, 3, 1, 4, 3, 2, 1]
Edge: Resist Reroll: 10d6t5 4 [10d6t5=1, 5, 3, 3, 4, 5, 5, 2, 2, 5]
Resist 2: 12d6t5 3 [12d6t5=1, 3, 4, 3, 6, 1, 2, 6, 3, 4, 5, 1]
Edge Reroll (http://orokos.com/roll/405645): 9d6t5 3 [9d6t5=2, 2, 3, 1, 3, 5, 1, 5, 6]

New Round:

Ini: 16+4d6 32[4d6=2, 5, 4, 5]
Ini Arthur: 10+4d6 28 [4d6=3, 6, 4, 5]

Isaint:
Simple Action: Command Arthur
Free action: Draw collapsed Crockett (Left hand)
Free action: Command Crockett to deploy
Simple Action: Shoot at Armored Figure 1/Called Shot Vitals
Shoot (Ruger Warhawk): 14d6t5 6 [14d6t5=6, 6, 3, 4, 6, 2, 3, 3, 6, 4, 4, 6, 2, 5]
DV 14 AP -4 + Net Successes
Shots remaining 3/6

Arthur:Simple Action: Aim, Simple Action: Auto Shotgun: Medium Spread, Medium Distance, Flechette, Simple FA
Flechette FA Salvo: 12d6t5 7 [12d6t5=6, 1, 6, 5, 5, 5, 5, 4, 3, 5, 2, 2]
Auto Assault 16 w/Flechette:
DV 12(13+2 Flechette-3 Medium Spread) + Net Successes, Defense -8 (-3 Flechette -5 FA Salvo) AP +4

Medium Spread targets up to three targets in a 4m field: Two Barghests + Handler

Soak Flashbang:
Soak: 22d6t5 12 [22d6t5=5, 6, 5, 6, 1, 3, 5, 4, 3, 1, 5, 6, 5, 5, 2, 6, 4, 6, 2, 6, 1, 3]

Edge remaining: 3/5

Current Defenses:
Matrix: R6 Jammer around Isaint and Arthur
Commlink attended by Agent 6 (Susi), running silent + Smoke&Mirrors 5 + Full Defense (12 D to find, 19 to defense)
Noise reduction 7 (Fresnel Fabric) + Device Rating 7
All devices slaved to commlink for DR+FW 7+ 5 Full Defense)
Isaint defense: 17 (+ if necessary 7 Full Defense)
Isaint armor: 21+5(Body)
Arthur defense: 10+5(Full Defense)-2 (sits in Car)
Armor: 20 (Wears Isaints Full Body Armor) + 6 Car armor
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-27-16/0800:05>
They've got a pet go-gang as a smoke screen, they found us almost immediately, they've got powerful spells, vehicles with gun turrets they aren't afraid to operate in public, mortars with exotic payloads they aren't afraid to fire off in Harrow, and badass paracritters.

So they are very well funded and organized.

But for all those amazing resources, they have not thrown a single lethal or even physically damaging attack at us (plus the GM's mention of an "extraction" vehicle.

Anyone this well-funded would know we don't have the dingus anymore, so they are after US.
And it seems quite clear they want us alive.

Knowing that gives us an advantage...

(And in no way disinclines Al from killing them - he'd rather they kill him than take his freedom!)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-27-16/0826:07>
Bit vague where Arthur is...? In a car in the car park I'm assuming...there's no ground LOS to the handler and the beasts as they exited from behind their van (which is facing your way), they are approx. 40-50m from the breech, that's at least long range for a shotgun!

Barghests got 4 hits and 5 hits (not bad on 10D!), -2Agi and Rea for Isaint unless you are going to burn more precious edge?  We'll see how the rest fare

Unless Isaint moves he doesn't have an armoured target to see yet (a few sprawled gangers), unless you go back to the breech?  Happy for you to 'hold' action and save that roll...

New round, we'll count this as round 1 after RP time  :o ;D

Foes on foot are loosely going on initiative 25, vehicles are around 30
Smoke is beginning to clear, Robyn can 'see' they are also using active ultrasound

Have fun at your festival!

While you are all at it you can resist the next nasty coming your way (Adamu is right, they seem to be after you!) from the two inside the building firing through the breech (assuming they aren't dead before ini 25 anyway...)

ARES SCREECH SONIC RIFLE
ACC 6 DV 7S AP * MODE  SS

The sonic rifle can fire with variable beam settings. It uses the same rules as shotguns (p. 180, SR5) for determining the number of targets affected and the DV modifier, as well as ranges. The Exotic Ranged Weapon (Sonic Rifle) skill is used to fire this weapon. The Damage Resistance Test uses Willpower instead of Body and ignores all standard armor. Damper earware (p. 454, SR5) provides +2 bonus dice to the resistance test.

Targets hit by a beam suffer the effects of disorientation and nausea (see p. 409, SR5) <oh for an 'evil' smiley>

The go-gang were just convenient :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-27-16/0836:39>
Should say those sonics are med range medium spread: medium range, –3 DV, targets get –3 defense, and up to three targets within a 4-meter spread... we'll say that's Al, Isaint (assuming he's shooting inside) and the person(s if Isaint is outside) with the lowest initiative for this round (as a 'fair' way of measuring how fast you got out originally)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-27-16/0853:37>
@Aria - so just to be crystal clear -

everyone has to resist TWO paralyzing howl attacks, and each of those getting sonic beamed also resists TWO separate attacks

Just to make things quicker, do we know how many successes those beam weapon attacks got?

Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-27-16/0958:11>
Robyn Initiative:  Initiative (http://orokos.com/roll/405544): 10+1d6 11

Al2 Initiative:  Initiative (http://orokos.com/roll/405545): 10+3d6 22

Pretty safe to assume Robyn has the lowest initiative so is the third victim, after Al and ISaint, but only one sonic rifle left.

Resist Sonic Attack 2 (http://orokos.com/roll/405550): 7d6t5 4  Resisted the sonic rifle.. 

Resist Howl 1 (http://orokos.com/roll/405557): 12d6t5 5
Resist Howl 2 (http://orokos.com/roll/405558): 12d6t5 2
Resist Howl 2 w/Edge reroll (http://orokos.com/roll/405687): 10d6t5 3  Resisted both howls.

The Hell Hound only needs to save against the howls.

Resist Howl 1 (http://orokos.com/roll/405559): 9d6t5 2
Resist Howl 2 (http://orokos.com/roll/405560): 9d6t5 3  Total of 4 net hits, so Agility is now 0 and Reaction is now 1 and initiative is 18.  Not that it matters since the hound is paralyzed.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-27-16/1019:57>
Two howl, 2 sonic if Isaint's outside still, if his shot is against one inside then only 1 sonic! Al2 doesn't need to worry about sonic if paralysed!

Sonic got 4 hits and 3 hits, Isaint will take out first one if he clarifies that as his target, I assume he will but don't want to dictate!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-27-16/1032:21>
In any case, it looks like Robyn and Al2 are out of this fight for now.  Robyn is telling the others to flee without her and come get her later.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-27-16/1303:56>
I think going to full VR would allow you to ignore the penalties as they are purely physical and the RAS override should stop you feeling them!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-27-16/1723:03>
I think going to full VR would allow you to ignore the penalties as they are purely physical and the RAS override should stop you feeling them!?

Mercy asked me to put a note here that, based on this idea and some other thoughts, Robyn's last IC post will possibly be amended once the workday in Alaska is done.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-27-16/2016:43>
Bit vague where Arthur is...? In a car in the car park I'm assuming...there's no ground LOS to the handler and the beasts as they exited from behind their van (which is facing your way), they are approx. 40-50m from the breech, that's at least long range for a shotgun!

Barghests got 4 hits and 5 hits (not bad on 10D!), -2Agi and Rea for Isaint unless you are going to burn more precious edge?  We'll see how the rest fare

Unless Isaint moves he doesn't have an armoured target to see yet (a few sprawled gangers), unless you go back to the breech?  Happy for you to 'hold' action and save that roll...

New round, we'll count this as round 1 after RP time  :o ;D

Foes on foot are loosely going on initiative 25, vehicles are around 30
Smoke is beginning to clear, Robyn can 'see' they are also using active ultrasound

Have fun at your festival!

While you are all at it you can resist the next nasty coming your way (Adamu is right, they seem to be after you!) from the two inside the building firing through the breech (assuming they aren't dead before ini 25 anyway...)

Arthur and the Morgan are parked at the edge of our safehouse (https://drive.google.com/open?id=1VFcZbE97PvPGp-gTKIV7afRiw_M&usp=sharing) (on the google maps map it would be parked between the red car and the bus on the parking lot.
Also since you described the Barghest's appearance I assumed they were visible from the parking lot. According to the measurement tool in google maps it's exactly 25 meters to VAN 2 from that parking space, so -1 for distance and they have probably cover - but Arthur also has an enhanced sensor array with all the usual jazz - including thermo vision and vision enhancement.
If you say he can't see them from there, I'd like to change Arthur's action to set the car in motion until he has a firing solution (So one control vehicle action before he starts shooting)

Isaint was the last to leave the building - having helped up Al and given him a push, so I imagine he's still at the edge of the mana static zone and with sight into the building. And yes, he was shooting at one of our pursuers.

I spent a second point of edge to negate the second paralyzing howling: Edge Reroll (http://orokos.com/roll/405645): 9d6t5 3 [9d6t5=2, 2, 3, 1, 3, 5, 1, 5, 6]
Total 6, so no problem there.

Sonic rifles next: Isaint will go full defense for those:
Defense (Full Defense) (http://orokos.com/roll/405651): 24d6t5 8[24d6t5=6, 4, 2, 4, 3, 4, 5, 3, 1, 4, 6, 4, 6, 6, 3, 3, 6, 4, 5, 5, 1, 1, 3, 2]
Defense (Full Defense) 2 (http://orokos.com/roll/405652): 23d6t5 6[23d6t5=1, 1, 2, 1, 2, 6, 6, 1, 3, 4, 1, 1, 4, 5, 5, 6, 2, 1, 5, 1, 1, 2, 4]
I can't be sure, but I think I evaded them. Just in Case here the Willpower Soak: Soak (http://orokos.com/roll/405656): 5d6t5 3 [5d6t5=6, 6, 4, 2, 5]

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-27-16/2049:54>
@Jack - check back a couple of posts - Aria said that if your shot is to sonic beam guy then he's down and we only get shot by one of those.
He also posted the hits for the second guy - only 3 so you are definitely good.

@Mercy - the beams only hit three targets, and what Jack says confirms two of them are Isaint and Al. So if Robyn has the lowest initiative, then your dog is not targeted by the sonic beam (singular).

Tomorrow (sorry - can't keep eyes open tonight) I'll get my initiative and rolls up - heck, if I roll well on initiative there may not be any sonic beams at all....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-28-16/0011:02>
OK.  Definitely some thoughts to go with here.  Thanks to everyone for helping clear the situation.  I am going to edit my IC post.

So I used an Edge and resisted both howls and I also resisted the second sonic rifle after ISaint took down the first man.  Al2 is still paralyzed from the howls and the opposition could still continue to do this sort of thing.  The gangers have gone away so we are facing a handful of opponents.  I can go full VR and try to influence the fight through the matrix or stay and try to help directly.  I am leaning to going VR, but that will put my body on the ground next to my hound.  Problems with this?

I will add to the IC post when I get some feedback.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-28-16/0112:53>
@Mercy - it seems dangerous, but so does you running around without Al2, trying to whip people. I say stick with what you're best at.

Howl resist (http://orokos.com/roll/405691) 10d6t5: 4 [10d6t5=2, 6, 4, 4, 4, 5, 5, 5, 2, 3] so far so good
Howl resist (http://orokos.com/roll/405692) 10d6t5: 2 [10d6t5=1, 6, 3, 2, 3, 6, 3, 1, 4, 4] aaaand not so good. Edge time.
Howl resist (http://orokos.com/roll/405693) 8d6t5: 1 [8d6t5=2, 1, 2, 1, 2, 3, 6, 4] well that sucks.

-2 Agi & Rea, Init down to 14.

Archery (http://orokos.com/roll/405694) 13d6t5: 1 [13d6t5=1, 4, 3, 4, 2, 2, 4, 1, 6, 3, 4, 4, 3] watch me go.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-28-16/0318:14>
@DireRadiant
You sent a spirit with Deckard, it would probably be a good idea to have the spirit inform Deckard to return to his body pronto before it is moved somewhere else.
Also a spirit attack from the astral on the dual natured opponents would be nice right now... ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-28-16/0345:13>
Phone typing so no IC and no dice rolling...

Rough order of coming foes' actions:

Their decker will mark Arthur (follow up with data spike next phase)
Van2 will launch a drone swarm, rota drones, will need to check rules to work out realistic numbers
Handler take cover and will tell barghests to attack (trained to grab and hold weapon arms)
Guy by corner will blind fire a gas grenade from his Alpha
Guy inside will drag his buddy into cover
Van 1 not sure yet, will depend what happens
Mage will Pulse you all again, force 6

So you can incorporate some or all of that into your IC
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-28-16/0401:20>
And having skimmed Howling Shadows the barghests have armour 11 with goggles and ear protectors
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-28-16/0507:49>
Arthur's defense (by being slaved to the Agent): Matrix Defense/Full (http://orokos.com/roll/405724): 18d6t5 7[19d6t5=6, 6, 6, 1, 5, 2, 2, 5, 3, 4, 4, 5, 2, 6, 3, 3, 2, 2]. Attacker has -2 due to public grid and 6 noise from Jammer + 5 noise from Smoke&Mirrors
The agent cluster performs perception tests for marks on the master device:
Matrix Perception (http://orokos.com/roll/405733): 6d6t5 2
So Arthur would shut down the Wireless connection before being hit.

The mage would need line of sight (but maybe he is invisible) and Karasu hopefully will have her Counterspelling ready for this.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-28-16/0715:12>
Okay -

First howl resist - first howl (http://orokos.com/roll/405737): 15d6t5 5 Cool
Second howl resist - Second howl (http://orokos.com/roll/405738): 15d6t5 9 Cool

Flash bang - Flashbang at end of first turn (http://orokos.com/roll/405739): 17d6t5 7 3 stun for total of 4 boxes

New turn

My initiative after wound mod is 32.
That is before the sonic rifle guys, so my first action will be shoot the second sonic guy in the head
Ready weapon
Center
Call shot - vitals
The centering will take care of my wound and called shot mods.
Shoot second sonic guy (http://orokos.com/roll/405740): 14d6t5 4 That's hand-loaded APDS slugs from my Remington 990 shotgun.
So base 14P + net hits AP -5.

If he's down that solves a lot of problems, obviating need for some past rolls people have made.
Even if he's just wounded they might be up against fewer successes.

But in case I missed here is my defense roll against his shot.
Dang it - something weird happened with the copy/paste - but got three hits, so that's me cool on the second sonic even if it happens.

Not going to post IC for now - too tangled, too much back-edits, since don't know what is up with Rick, etc.

Will decide next action when I see how things shake out from here - hopefully we'll be able to preempt some of that list of nasty things Aria said were coming up once all our actions for this new turn are posted!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-28-16/1042:19>
I am unsure of the effect of changing from one mode to another is on my initiative.  My meat world initiative is 10 + 1d6 and I have not gone yet in the current round since my roll is 12 (2IP).  If I switch to VR on my first IP, my VR initiative goes to 10 + 5d6.  Do I reroll initiative and subtract 10 for the IP already used or do I stay with just 2IP for the current combat round?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-28-16/1125:17>
You roll the 4 additional dice and change the Ini base. Since you already acted once, you subtract 10 and act according to the new Ini in the second phase.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-28-16/1506:18>
Marks on Arthur will be coordinated with the pulse so no way to give him additional orders  :o

Sonic guy will go full def in response and Al misses, don't think anyone has been remotely affected by the sonics anyway, let's see how you fare against a neuro stun gas grenade  8)

@adamu: those 15d for howl resists include edge?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-28-16/1711:31>
Marks on Arthur will be coordinated with the pulse so no way to give him additional orders  :o

Sonic guy will go full def in response and Al misses, don't think anyone has been remotely affected by the sonics anyway, let's see how you fare against a neuro stun gas grenade  8)

@adamu: those 15d for howl resists include edge?!?
Nope, that's just 8 for intuition, 5 for Willpower, and 2 for my Dampers.

Edge for CoF so far - used one to not have my comms picked up back in the ventilation shafts (waste), one to make it under the falling security door, and one to survive jumping on the grenade.

And Neurostun no fun!
Which class? Just so we know about the penetration factor...

The rules are a bit hazy, but based on the Example on , if it goes off now during the second combat turn, we don't actually roll the resist until end of the third turn.

For the Pulse spell, well, I'm still waiting to hear if Rick or Yukika are going to help with any counterspelling before I roll to see if my Fairlight gets zapped.

@Team - once again we are in a situation where just tossing dice back and forth at the bad guys is going to leave us far short of a victory. We can't handle this sort of barrage for a lot longer!

So trying to figure out the best play for my second initiative pass this turn, but just not clear where we all are...

Aria's been pretty clear that the two sonic beam guys (one down) are near the marker for Breech.
And the vans are shown, so we know the barghests are between the westward van and us.
Is there a third armored guy in there somewhere? Or was that just the animal handler?
EDIT - oh, yeah, third guy (gas grenade guy - KILL HIM) is "by the corner" - is that the west corner near Arthur?

I think it's been assumed so far that Isaint and Al and Robyn (and the dog) are all in the parking lot somewhere between the Breech and Al's Car (which won't carry all of us, but there are how many unexploded bikes nearby?).
Would it be helpful if I marked that cluster?

Do we have a final answer on whether Robyn is down and unconscious? Or down and in VR? Or still up?
The dog I am pretty sure is down.

Where are Jackhammer and Yukika?

Is Rick astral, and if so where's his meat? Or is he up and if so where?
His spirit?

Given that we've been provided with a great map and know where the enemy's main ground elements are, I think if we had a clear picture of where we all are then we could start to be proactive instead of reactive.


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-28-16/1726:02>
The neuro stun will be the nastier one, can't remember off the top of my head which that is...

I'm pretty sure you are right on the timing of the gas, but once it has touched you I don't think moving out of the cloud is enough to save you!!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-28-16/1907:41>
The neuro stun will be the nastier one, can't remember off the top of my head which that is...

I'm pretty sure you are right on the timing of the gas, but once it has touched you I don't think moving out of the cloud is enough to save you!!?

NS X - which as -2 penetration vs. protective stuff.

And no argument on the once-exposed ruling.
But I'm just glad we have the rest of this turn and all of the next turn before we start feeling it - a team like ours can push back pretty hard over almost two combat turns once we get everyone posting!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-28-16/1916:15>
Yukika is with the main group through the breech. Yukika is assigning 6 counterspelling dice to everyone in the team.

I am not sure we settled whether Deckard is present or out scouting. If present, then Yukika has a spirit present and can command it. If not, then the spirit is assigned to Deckard for a remote service, She can still communicate to Deckard and he can release it, so Yukika can summon a new one,  or assign it to return and fight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-28-16/1921:18>
Yukika is with the main group through the breech. Yukika is assigning 6 counterspelling dice to everyone in the team.

I am not sure we settled whether Deckard is present or out scouting. If present, then Yukika has a spirit present and can command it. If not, then the spirit is assigned to Deckard for a remote service, She can still communicate to Deckard and he can release it, so Yukika can summon a new one,  or assign it to return and fight.

So can we each add all six extra dice to our resists against the Pulse spell, or are you holding any back for possible subsequent spells in this Combat Turn?

And thanks in any case!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-28-16/1924:39>
@Aria
If you don't mind I'd like to see a few rolls for the opposition (especially for that hack attempt) so I can gauge if another point of edge is necessary.
Against the gas grenade, Isaint will interrupt and run towards the rifleman.

Also could you formulate how you intend the Pulse/Hack combo to work? During the pulse you can't hack and afterwards Arthur and Isaint's commlink are either both ok or both rebooting.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-28-16/2222:39>
So can we each add all six extra dice to our resists against the Pulse spell, or are you holding any back for possible subsequent spells in this Combat Turn?

And thanks in any case!

6 assigned against the first incoming spell.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-29-16/0337:27>
Robyn is in full VR at this time and so is unconscious on the ground near the Hell Hound.  I am waiting for any other posts for the first IP before I add anything new because I do not want to skip people.  Robyn's new initiative is 21 and 3IP remaining.  There are two unexploded bikes on the ground here that the dead gangers were looking at when Robyn came through the hole and killed them.  I am trying to come up with good tactics for Robyn while in VR and it seems that some data spikes might help.  If I can damage the RCC enough to scare the rigger, he may take it off-line, reducing some of his control over the drones.  Ideas?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-29-16/0543:45>
Can you handle the noise? Attacking in this condition could very well damage your gear significantly. If you could manage to get control of the van's pilot, you could crash it for full collision damage into the other van, taking out two targets with one hack.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-29-16/1031:39>
I can neutralize a significant amount of noise.  Do you know what the total is right here, just in case I am not calculating it correctly.  Controlling the van would take at least a couple of IP and I was thinking of something quicker.  DO you think we have the time for me to hack the van?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-29-16/1139:34>
Noise is 6 spam zone plus 6 for their jammers, I'm guessing Isaint has given you the frequency his isn't on?!?

@Jack, Arthur will be outside pulse, I think Robyn will be ok when pulse hits, she'll loose wifi temporarily but her deck can maintain the VR environment (?!?)

Smoke and mirrors is running on your link, unless Arthur is running it not sure your whole PAN should benefit, kind of makes drones immune to hacking, and where's the fun in that ?!  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-29-16/1311:54>
Right now I can burn through 12 noise so should be good to act.  I am still thinking that my data spikes are a good bet since I have a pretty good dice pool for that at 16.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-29-16/1432:36>
You've got to find them first! They are going to be hidden, and there will be at least 1 per foe, possibly more... I'm assuming you can rule out RFID tags as sources otherwise it would take you a week to sift through them all  ::)

The gang's bikes won't be hidden, but you can't get an autopilot to crash itself, you'd need to remote control the bike!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-29-16/1502:02>
So, unless I am looking at this wrong, I need to use a complex action for Matrix Perception to see if hidden icons are here, then a second complex action to find it with an opposed Matrix Perception?  Then I can attack it, provided I find it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-29-16/1626:19>
Now you're asking lol...will have to look it up myself!  I had thought you need to pick a hidden icon to perceive (after step 1) and hope you get lucky...but that is perhaps a little unfair, deckers get a hard enough time as it is... I will try and look it up tomorrow unless someone beats me to it!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-29-16/1802:47>
No, I am asking to make sure my interpretation is correct.  From what I am looking at, I need a Matrix Perception just to see if there any hidden icons about then another one to look for something specific.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-29-16/2345:08>
@Zen Gypsy: RAW, Cyberlimb Customization can't get the relevant stat higher than your natural stat. With STR/AGI of 1, you can't use Customization at all, meaning you max out at 4 or 7 depending on if you allow the 'base' of 3 on the cyberlimb to override the Customizaiton rule. Either way, you can't get to 9 without having a base attribute of 6.

Edit: Ah, I was wrong. I interpreted natural maximum to be your current max as opposed to your racial max. Disregard this. :P Seems weird that it turns STR/AGI into dump stats, but I guess it is what it is.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-30-16/0045:52>
Actually, I believe the cyberlimb base is per your metatype, not your current stat. I think that's weird, but if we started a list of things I would change in Shadowrun, well... SR6?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-30-16/0155:09>
I confess to being a bit confused at this myself.  I started a new Human character in Hero Lab with stats of 2 for STR and AGI.  I then added a cyber arm and it let me take its AGI and STR to 6 each plus let me add enhancements of three more, for a total of 9 in each stat.  Then I did it for an Elf character and it let me go to a 7 AGI and only 6 STR.  Then a Troll and I was able to only go to 5 AGI but 10 STR.  My conclusion is that the cyber limbs can go to the normal stat max at character generation, and then can still add up to +3 more as enhancements.  For example my Troll ended up with an arm with AGI 8 and STR 13.

Someone please clarify this if I am misunderstanding it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-30-16/0303:02>
@CoF

Still not posting my second IP actions because they will almost certainly involve getting Al and at least one other person into cover or a preferably a vehicle.

Somehow this has shaken out that we are in a cluster in the middle of a kill zone. Most of us have weathered the first combat turn and that withering first IP from the bad guys of the second combat turn, but we definitely can't stand up to any more IPs like that.

Can't move/post 2nd IP actions, though, until we know about Rick's body (where? ambulatory or not?), which will also give us the disposition on our spirits, which we sorely need.

But in preparation, here are some points to get everyone clear on:

* Aria - that last Pulse, I assume it's AoE encompasses the two bikes idling on the ground near us, and I'll roll for those. Does it also extend to Al's car?

* Besides two salvavageable bikes and Al's car (4 seats), how many seats have we got in other vehicles?

* At the moment, only Robyn and the dog are "down" for sure (not sure how much longer that will be the case). Isaint is pretty busy shooting things. Al can pick up Robyn with a half-decent roll, and I maybe Jackhammer can get the dog (how much does it weigh again?), but whether we have seats to include the animal I am not sure - heart-wrenching as it might be, people before animals.

Things look really grim right now as we brace for the enemy's next round of attacks (praying they don't have too many IP for the turn). But keep in mind that we have barely acted. Many of us have not yet acted in even the first IP of the second turn, none of us yet in the second.
As I think about all the useful and/or destructive things we are all capable of once we wade through the logistics of PbP, I am pretty optimistic!

Fingers crossed especially for Jack's Interrupt going after that gas grenade guy - the Neurostun is the worst thing they've thrown at us, so any enemy that has it needs targeting (in fact, if they are trying to get us alive, hopefully they won't hit us with it again, because too much of that stuff will kill you fast).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-30-16/0458:56>
I'm back from listening to Iron Maiden and Sabaton, time for some action  ;D

@Cyberlimbs
Yeah, customization is possible up to your metatype. Strength and Agility start at 3 even if you have ones in those stats.

@Matrix
If you are hunting for hidden icons you generally have to make a first (unopposed) perception test to see if any are near.
BUT: If you already know a feature of a hidden icon (i.e. the van over there) you can just make a perception check vs. sneak+log.

The most efficient way for Robin would be:
- Perception check to find hidden van
- 3 MARKs to control the Van with a complex action
Getting 3 MARKs in one go is possible with a -10. Alternatively you could do it in three phases with 2 MARKs for -4 and one MARK without penalties.

@Matrix Defenses

Noise is 6 spam zone plus 6 for their jammers, I'm guessing Isaint has given you the frequency his isn't on?!?

@Jack, Arthur will be outside pulse, I think Robyn will be ok when pulse hits, she'll loose wifi temporarily but her deck can maintain the VR environment (?!?)

Smoke and mirrors is running on your link, unless Arthur is running it not sure your whole PAN should benefit, kind of makes drones immune to hacking, and where's the fun in that ?!  ::)

Yeah, all team members are exempt from his jammers due to its wireless feature

Regarding Immunity: That is kind of the point of this (very expensive) setup. Using the sleaze rating of the master to hide the devices in the PAN is very much intended and has even an example in the core book.
But it's not hopeless for your hacker: Isaint's dozens of RFID chips are burned out, so it's not like anyone needs to sort through them. And even then, they already know a feature of the device they are looking for (Anthro drone within 100), so it's only a Matrix Perception check vs. Sleaze+2x Agent Rating (Full Matrix Defense).
(Isaint explicitly has the computer active skill at 6 to be a proficient defender on the cyber front)
If he didn't have an iron clad defense, he wouldn't have given his drone one of the most powerful assault shotguns to play with  ;D


And it's not like they didn't have had their chance: Isaint lowered his defenses while he had his Agents search for the Antibiotics. If they want to hack his gear they'll have to do it the hard way - just like Robin has to, too (all's fair in cyber warfare)



With that in mind: Pulse resistance checks:
Object Resistance (commlink) (http://orokos.com/roll/406055): 16d6t5 7 [16d6t5=2, 3, 5, 5, 4, 6, 2, 4, 3, 5, 6, 5, 5, 3, 2, 1]
Object Resistance (gear) (http://orokos.com/roll/406057): 9d6t5 2 [9d6t5=2, 5, 5, 4, 3, 2, 4, 4, 1]

Edit:
Also a thought that just struck me: How do those people already know they are up against a drone - from their perspective, all they have been seeing so far was a parked car with polarized windows, followed by the sudden appearance of someone clad in full body armor with an assault shotgun (And Radar wouldn't be a good solution - the jammer has double effectiveness against that).

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-30-16/1310:11>
Two completely off topic comments:

I wish to thank anyone here who has been in service to the country, whichever country, in the pursuit of freedom.  And I do not want to leave out any spouses, families, or any other sort of significant other in my gratitude.  All of you have served as well and suffered as much when someone falls in the line of duty.  Please accept my heartfelt gratitude on this and every other day, for, to me, every day is a Memorial Day.

I have seen no movement at all on Dumpshock.  Does anyone else play on both sites and can verify that for me?  Every time I check, it seems to be the same.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-30-16/1322:02>
Most recent post in the PbP section on DS is from Saturday night.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <05-30-16/1419:32>
Hi Guys, I'm back. A little confused as to everything happening, but hopefully I'll be able to reduce a bit the Stun we'd take by sending away the flash grenades.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-30-16/1421:13>
Two completely off topic comments:

I wish to thank anyone here who has been in service to the country, whichever country, in the pursuit of freedom.  And I do not want to leave out any spouses, families, or any other sort of significant other in my gratitude.  All of you have served as well and suffered as much when someone falls in the line of duty.  Please accept my heartfelt gratitude on this and every other day, for, to me, every day is a Memorial Day.

I have seen no movement at all on Dumpshock.  Does anyone else play on both sites and can verify that for me?  Every time I check, it seems to be the same.

Second the Memorial Day sentiments!

As for DS, I don't think there is a problem with the site. More likely with (1) the calendar, (2) me, (3) the site..

Posting always slows over the holiday periods (nerds like me are usually happy to have some extra free time to post, but the fact is, a lot of us do most of our posting from work, or else (the horror) do RL recreational activities on holidays.
For whatever reason, the general rule is slow posting over holidays.

As for me, I'll just continue to apologize - I am in a serious RL activity spike right now - the ball is in my court with the Chalka team and I need to do a resolution post on their current combat now that Dire has given me the last player action I need.
(But all my other TC threads on DS are in the players' courts at the moment.)

As for the site, sadly, Stormy Waters-related threads seem to be the bulk of activity on the PbP page, so if we slow down....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-30-16/1424:25>
Hi Guys, I'm back. A little confused as to everything happening, but hopefully I'll be able to reduce a bit the Stun we'd take by sending away the flash grenades.

Yeah, lots to sift through and you'll have to kind of read IC and OOC to catch up.

Mainly we need to confirm that you came back to your body from your astral recon when we got attacked (someone posted a rationale for that somewhere).

If you are on the ground here with us, then we don't have to worry about getting you body out, and of course any awesomeness you can help with - indeed, anything you can do about incoming grenades would be totally awesome.

Also, if you are on the ground with us, then we might have access to the spirit I think Yukika sent with you!

But mostly just great to have you around! Hope you have been having fun and not working!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-30-16/1427:06>
I think at least one grenade you won't be flinging away since Al landed on it as a heroic sacrifice to his girl  ;)
Also, those Barghests are still out of sight and some 40m away from the breach.

But good to have you back - we really could use some more magical fire power (and a strong manabarrier against those annoying pulse/mana static combos). And while we are opening christmas packages: Some spirit fire power would also be quite nice  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-30-16/1430:21>
@Obi - hey, loved your IC post - you said you were confused here in the OOC, but seems like you were being modest!

With all this PbP disjointedness, I guess we'll have to wait on Aria to determine timings of things, but very glad to see you got your turn in.
If it stops even one of the grenades outside (the flashbang, which did a lot of damage) and/or the Neurostun, which I think Isaint is trying to either pre-empt or at least get revenge for - if it stops either of those it will be huge for us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-30-16/1445:02>
To be clear, I can't stop the neuro stun grenade since it most likely has an impact fuse. The interrupt is for the Run For Your Life action to run towards the attacker.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-30-16/1459:05>
Got - well...still kill that guy!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-30-16/1624:23>
Hope to pick this up tomorrow at work  ::)

Quick question, I'd class Fling as an attack spell and you can only do one per pass, unless someone disagrees?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-30-16/1629:09>
Well, technically it's only an attack if he aims it at a target. Because you can shoot your gun twice, you are just not allowed to target someone with the second shot (Nope, I don't say this makes any sense)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <05-30-16/2042:11>
That's how I considered it too.
The first pass was I just wanted to fling the grenades away on a simple action each, not aiming/attacking at anything. Just send them far away.
The second pass, would have loved to target the two beast but being limited to one attack only, that's what I did.

I was also under the impression thereally erected two more grenades on top of the one AL took. Haven't seen when Arial mentioned about the Neurostun, neither realised the Barghests would be out of sight.

Also is the Howland a Magical attached? I.e could that be protected against with some counterspelling?

Was in St Martin for a few days (awesomeness), now in England for a few more them France. Connect to on should be much better than in the Caribbean!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <05-30-16/2243:27>
Where are Jackhammer and Yukika?

Given that we've been provided with a great map and know where the enemy's main ground elements are, I think if we had a clear picture of where we all are then we could start to be proactive instead of reactive.

I'm having trouble visualizing the goings-on and matching that with the map, unfortunately.


Just read Deckard's post. Love it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/0333:27>
I'll try to recap it:

Opening: We notice the gangers surrounding our safehouse and have just enough time to pick up our kit and armor up
- Two van's appear and start firing smoke grenades around the house
- Mana Static and EM Pulse are cast against the house (which is actually a bit of a problem since the mage wouldn't have been able to see through the smoke - but that can be explained with the mage levitating invisibly casting in a downwards arc)
- Isaint gives his orders to engage the breach as soon as the enemy returns fire to him
- Isaint tries to shoot the approaching Van but misses. The Van returns fire with a flash bang
- Al blows up the wall, notices the flash bang and dives on it because Robin hasn't joined the others in running through the breach as soon as it opened
- Al survives, Isaint helps him to his feet while Robin runs by some stunned gangers and mono whips them
- Just at the edge of the breach Isaint shoots at a bike to scare the gangers.
- The opposition unloads two barghests on the opposite side of the street and has them howl - the gangers run or stay behind paralysed
- A Flash Bang is shot against the team outside
- Two operatives with Sonic Rifles appear inside the building - a fleet of drones starts from the other Van
- New Round starts
- Isaint shoots Sonic Rifleman #1 and commands his Drone Arthur (sitting in his car) to engage the Barghests
- An Ares Alpha wielding soldier prepares to fire a neurostun grenade at our position

At the moment the team is still just outside the breach in the parking lot, about 10 to 20 meters away from our various vehicles

Critter Powers can't be counter spelled, but a Mana Barrier could lessen the effect.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-31-16/0817:01>
Ok, this might be a slightly inaccurate take on things as the forum is going so slow (has now stopped working, and is now back again :P) and I am trying to recreate this partially from memory…as ever feel free to point out if I’ve missed something or you think something should be slightly different.  Jack, thanks for your summary I’ve just seen, some minor tweaks on it

Pre Combat
Gangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR

1.1
32 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks :P)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12 10 – you forgot -3DV for spread, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 4 damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 3 damage & 4 damage) – note I’m assuming he rolled the window down in previous actions and isn’t firing through the glass?!?
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interupt action to get closer to attacker -5 ini.
21 Robyn?
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?)
14 Jackhammer misses barghest
xx Yukika?!?

I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase.  The attackers inside the building are also hunkering down for this round…one of them busily bleeding!

As if I need to be nice to you, I need another kitchen sink to throw!!!

1.2
22 Al?
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur?  He can’t continue to target the original 3, focus on 1 barghest? How ‘smart’ is he?
17 Isaint charges towards SW corner of building
15 Handler orders barghests to attack
11 Robyn?
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghests attack, 1 at Isaint, 1 at Jackhammer (5Agi+8Att+2Charge-1damage = 14D)
4 Jackhammer
xx Yukika?

Known Stats
[spoiler]
Barghest
B 8 A 5 R 6 S 6 W 4 L 2 I 5 C 5 E 4 ESS 6 M 5
Initiative 11 + 2D6
Movement x2/x6/+4
Condition Monitor 12/10
Limits Physical 9, Mental 5, Social 7
Armor 3 + 11
Skills Intimidation 7, Perception 6, Running 5, Tracking 6, Unarmed Combat 8
Powers Armor 3, Dual Natured, Enhanced Senses (Hearing, Smell, Sonar), Fear, Immunity (Barghest Howls), Natural Weapon (Bite: DV 8P, AP –1), Paralyzing Howl

[/spoiler]

It's a start, I'm sure there's stuff missing, and no doubt there will be more questions etc... I may have missed a couple of OoC questions too as I've been back and forwards between the two threads my eyes are starting to hurt  :o ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-31-16/0850:28>
Robyn at 21:  Matrix Perception (http://orokos.com/roll/406256): 14d6t5 6  Looking for hidden icons in the area

Robyn at 11:  Matrix Perception (http://orokos.com/roll/406260): 14d6t5 3  Looking for the RCC icon
Use Edge to reroll misses:  Matrix Perception w/ Edge (http://orokos.com/roll/406261): 11d6t5 1  4 hits total
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/0854:03>
Jupp, window is down for Arthur's attack.
But actually the shotgun blast already had the -3 figured in: Base damage 13 -3 from spread and +2 from flechette ammo

Whenever there is a question about Smartness of pilots, you roll pilot x2 to determine how good it handles the situation:
Arthur tactics (Pilot x2) (http://orokos.com/roll/406254): 10d6t5 2[10d6t5=3, 2, 5, 4, 4, 4, 2, 3, 6, 2]
I'd say he just keeps firing without changing anything, targeting the barghest in the lead

Simple action: Isaint runs rounds the corner and tries for another shot
AGI 7 + Skill 6 + Smartlink 1 -0 (Adept Centering/ Running -2)
Shoot (http://orokos.com/roll/406257): 14d6t5 3 [14d6t5=4, 6, 3, 1, 3, 5, 4, 3, 2, 4, 4, 1, 3, 6]
Yeah, not particularly impressive.
Simple action: Attribute Boost BOD:
Body Boost (http://orokos.com/roll/406259): 7d6t5 3 [7d6t5=6, 2, 6, 4, 1, 5, 1]
Free action (nimble fingers): Stash gun
Free action (nimble fingers): Ready now fully deployed rifle

Since he wasn't attacked by the sonic rifles last round and the grenade didn't actually land (due to Rick being awesome) he won't need the interrupt, but instead will now go on full defense against both the rifleman and the Barghest

Defense 1 (http://orokos.com/roll/406263): 24d6t5 9 [24d6t5=3, 1, 4, 5, 4, 1, 4, 3, 6, 4, 4, 6, 1, 6, 1, 1, 1, 5, 2, 3, 5, 6, 5, 5]
Defense 2 (http://orokos.com/roll/406265): 23d6t5 8 [23d6t5=5, 2, 6, 4, 6, 3, 3, 6, 2, 1, 3, 3, 4, 3, 2, 5, 6, 4, 3, 4, 5, 3, 6]

This drops his Ini down to 12

Arthur: Simple Action: Aim
Simple Action: Fire full Auto Salvo
Arthur shoot (http://orokos.com/roll/406267): 12d6t5 6 [12d6t5=5, 3, 6, 6, 1, 5, 4, 4, 3, 5, 1, 6]
Wow, this drone surely is pretty accurate.
Since the target is likely still at medium range, damage is 12 DV AP +4 Defense -8
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-31-16/0947:39>
CoF
 
Ok, so we need some sort of idea what Yukika is doing in round 1, some sort of spirit order I suspect, then Al can decide his first action of 1.2 and then I’ll get on to SW corner guy shooting Isaint and the barghest attacks…well hopefully anyway :P
 
Pre Combat[spoiler]
Gangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR
[/spoiler]
1.1
32 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks :P)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 6 damage, edge re-roll 8 hits, no damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 5 damage & 6 damage)
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interupt action to get closer to attacker -5 ini.
21 Robyn Matrix perception for hidden icons, yes, there are several!
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?)
14 Jackhammer misses barghest
xx Yukika?!?
 
??Enemy decker scanning for hidden icons!
 
I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase.  The attackers inside the building are also hunkering down for this round…one of them busily bleeding!
 
1.2
22 Al?
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 7D = 3 hits (resist 26D = 8 hits, edge re-roll +6hits = 1 damage, total 6)
15 Handler orders barghests to attack
15 Attacker by SW corner…
15 Attacker inside building…
12 Isaint charges towards SW corner of building going full def
11 Robyn hunting for RCC, you find it, although I’m not sure it should be that simple given the reading on matrix perception in core?!?  Jack, can you give me a page ref for the ‘specific looking’ thing…?
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D)
8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D)
4 Jackhammer?
xx Yukika?
 
??Enemy decker homing in on Robyn’s deck?!  Log+Sleaze resist roll please!
 
1.3
12 Al?
10 Drone swarm 6x MCT-Nissan Roto-Drone [H4, Sp4, Ac2, B4, A4, Pi3, Sn3] +5D +5 limit for swarm Rifle Targeting 6+Pi3+Smart2+5Swarm = 16D
8 Arthur
2 Isaint
5 Handler
1 Robyn
 
1.4
2 Al?
 
2.1
 
Known Stats
[spoiler]
Barghest
B 8 A 5 R 6 S 6 W 4 L 2 I 5 C 5 E 4 ESS 6 M 5 Armor 3 + 11
Initiative 11 + 2D6 Movement x2/x6/+4 Condition Monitor 12/10 Limits Physical 9, Mental 5, Social 7
Skills Intimidation 7, Perception 6, Running 5, Tracking 6, Unarmed Combat 8
Powers Armor 3, Dual Natured, Enhanced Senses (Hearing, Smell, Sonar), Fear, Immunity (Barghest Howls), Natural Weapon (Bite: DV 8P, AP –1), Paralyzing Howl
 
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-31-16/1014:38>
Robyn at 21:  Matrix Perception (http://orokos.com/roll/406256): 14d6t5 6  Looking for hidden icons in the area

Robyn at 11:  Matrix Perception (http://orokos.com/roll/406260): 14d6t5 3  Looking for the RCC icon
Use Edge to reroll misses:  Matrix Perception w/ Edge (http://orokos.com/roll/406261): 11d6t5 1  4 hits total

Each hit you get on Matrix Perception lets you ask one question. So at 21 you get to ask 6 questions. The first question would be "Are there any hidden icons in the area?" You'd then have 5 more to try and find the specific one. This is where it gets murky. The rules say if you "know at least one feature" of a hidden icon, you can find it as a Matrix Perception question. But they also say to find a hidden icon you need to do an opposed Computer+INT test. The opposed test says you have to pick the target randomly, so maybe the Matrix Perception question lets you remove that randomness? It also doesn't say if the opposed test is a complex action, or part of the Matrix Perception action, or anything. Lots of mystery meat for the GM to rule on. :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/1018:26>
@Finding running silent things:
Sure, p. 235 core:
"If you are trying to find an icon that's running silent [...] the first thing you need to do is have some idea that a hidden icon is out there. You can do this with a hit fro a Matrix Perception test; asking if there are icons running silent in the vicinity [...] can be a piece of information you learn with a hit.
Once you know a silent running icon is in the vicinity, the next step is to actually find it. This is done through an Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze Test. If you get more hits, you perceive the icon as normal; on a tie or more hits by the defender it stays hidden and out of reach."

So you can skip the general search for hidden icons if you already know what you are looking for specifically.


Edit:
One question: Does the Barghest have 15 defense dice? Shouldn't it be REA 6 + INT 5 - Wound 1 - Salvo/Spread 8 = 2
(If this was intended, I'll just assume 'Magic' is the answer and try to shoot down this damned mage  ;D )
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-31-16/1029:47>
You left off the next paragraph:
Quote
Note that if there are multiple silent running icons in the vicinity, you have to pick randomly which one you’re going to look at through the Opposed Test.
Running silently is a mess. :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/1045:07>
Yeah, but I always thought that referred to the first part of the paragraph - You are asking: "Are there hidden icons around" and your search answers: "Yes, 25. Which one do you want to look at?"

If you had no clue who or what you are dealing with, you'd indeed need to choose at random, but if you can actually see the device or already know what kind of device you are facing, you should be able to just look for it specifically.

At least that's how I handle this at my table.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <05-31-16/1102:40>
Nod, that's a reasonable interpretation. I was just pointing out its unclear. Makes running an RCC silent fairly weak though as they have no Sleaze by default.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/1109:37>
Yeah, but that can be remedied by having a Sleaze Attribute modded in and running the aforementioned Smoke&Mirrors
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-31-16/1216:50>
@Aria - just a quick question -

your earlier preview of enemy actions in Combat Turn 2 included a second Pulse spell.

Did not see that in the new, fully detailed sequence.

Oversight?

Or didn't end up happening?

(Obviously I would prefer the latter...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-31-16/1226:05>
Quote from: Jack_Spade link=topic=17794.msg451322#msg451322 date=
Edit:
One question: Does the Barghest have 15 defense dice? Shouldn't it be REA 6 + INT 5 - Wound 1 - Salvo/Spread 8 = 2
(If this was intended, I'll just assume 'Magic' is the answer and try to shoot down this damned mage  ;D )
+4D good cover for Arthur 's first two shots, I forgot wound mods come off def too... Ouch!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-31-16/1233:00>
@Aria - just a quick question -

your earlier preview of enemy actions in Combat Turn 2 included a second Pulse spell.

Did not see that in the new, fully detailed sequence.

Oversight?

Or didn't end up happening?

(Obviously I would prefer the latter...)
Hasn't happened, yet...  8)

Updated:
1.2
22 Al?
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 5D = 2 hits (resist 26D = 8 hits, edge re-roll +6hits = 2 damage, total 7)
15 Handler orders barghests to attack
15 Attacker by SW corner ‘waits’ for Isaint and shoots at him as he rounds the corner, Isaint Def 9 5 with -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D 8 hits limited to 7, 2 net hits!  They seem to be taking the gloves off!
15 Attacker inside building emergency patching his mate
12 Isaint charges towards SW corner of building going full def – gets shot, see above!
11 Robyn hunting for RCC, you find it!
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D)
8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D) Isaint Def 8
4 Jackhammer?
xx Yukika?

??Enemy decker homing in on Robyn’s deck (using the same principals Jack mentioned) Log+Sleaze resist roll please!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-31-16/1439:01>
Yukika is on 11 and 1 respectively.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-31-16/1723:29>
I just noticed that trying to hit a running character incurs a -2 penalty for the shooter as well. Don't know if that -2 would reduce the net successes in any way, so just in case, I'll spend the third edge point in this round to reroll my failed defense dice
Reroll (http://orokos.com/roll/406499): 14d6t5 3
So still alive. But just for fun what would have happened if he had been hit: Soak (Just for Fun) (http://orokos.com/roll/406500): 23d6t5 10 - Survivable but very nearly physical damage

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-31-16/1834:49>
Pfft  ??? Can someone less tired please look up the rules for van 1 squashing Isaint against the side of the building?  :o ;D

Dire, can you let us know what Yukika is doing on 11 and 1? And I need phase 2 for Al and Jackhammer too... Also feel free to roll the barghests' attacks to speed things along!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-31-16/1920:26>
@Aria - sorry for the delay - Al will be holding his IP2 action for Jackhammer...it'll just be a split second in game time, but I want to evacuate and Jackhammer's holding all the cards on that (car key and strength).

If he picks up Robyn, then Al can take the key and drive. If he goes straight for the car, then Al can pick Robyn up and take her to the car. (a bit harder that way, but such is the chaos of battle).


@Colleagues - hopefully others will join us in exiting stage left. My car has four seats, and there are two bikes lying here that should still be idling. If four other people go for the car, Al will be fine with grabbing a bike.

If we somehow feel like we're not all about the be overwhelmed, Al or Jackhammer (whoever is driving my car) could pop the trunk (sorry, boot) and then if possible Isaint or Rick could telekinese the dog into it??? Trying to think of how to save the beast without endangering human lives - other ideas?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <05-31-16/1922:50>
Is that are outside the breech also covered by the Mana Static?

1.1
11 Yukika Simple Action Command Spirit to use Movement power on Team... since we are trying to run away

1.2
1 I'll post later tonight, may depend on Mana Static impact.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-31-16/1926:19>
@Dire - we worked out that once out of the building we are out of the mana static (until they cast a new one - keep that spell defense up!).

And thanks for the movement - was going to have to use a Run free action to make the car but now it'll be a cinch with a Walk.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <05-31-16/2155:07>
What's the deal with Spirits and Mana Static/Background counts?
I'm remembering they were not reacting very well to it, but do they lose Magic/Force too? Would they simply refuse to be in it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-01-16/0016:21>
What's the deal with Spirits and Mana Static/Background counts?
I'm remembering they were not reacting very well to it, but do they lose Magic/Force too? Would they simply refuse to be in it?

Dual-natured creatures or purely astral creatures take a negative dice pool penalty to all actions equal to the background count.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-01-16/0028:48>
1.2
1 I'll post later tonight, may depend on Mana Static impact.

Commanding Voice vs Occupant of Van 2 and SW Corner and Animal Handler
"Let us go!"

Charisma 6 + Leadership 4 + Berwick Dress 1 + Cool Resolve 1 + Authoratative Tone 2 + Edge 7 Vs Will + Int + 1 per extra target (http://orokos.com/roll/406592): 21d6o6h5 10
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-01-16/0149:29>
Robyn's roll for Logic + Sleaze:  LOG + Sleaze (http://orokos.com/roll/406602): 11d6t5 4  Four hits.

I have another IP at 1 and will be trying to spike the rigger's RCC while the hacker is working on my deck.  Just waiting for the go ahead to roll my dice.  Could be hairy real soon. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-01-16/0302:08>
Pfft  ??? Can someone less tired please look up the rules for van 1 squashing Isaint against the side of the building?  :o ;D

Dire, can you let us know what Yukika is doing on 11 and 1? And I need phase 2 for Al and Jackhammer too... Also feel free to roll the barghests' attacks to speed things along!

 ;D Oh ho, we are down to vehicular homicide already
The rules for that are at p.201ff
Basically you'd make a REA+Driving test vs. Isaints Defense for a ramming test (p.203)
Damage would be Body or Body/2 (depending how good the acceleration of the van is and how far away he starts) with AP 6.
The vehicle would have to resist half that damage (rounded up)
Oh and, of course you'd likely hurt the barghest too since he is in melee with Isaint. Also you'd have to make a crash test afterwards if you don't hit, since Isaint is close to a wall and the driver just failed a Vehicle test.
If you succeed you have to make a Vehicle test too (against Threshold 2) to not loose control of the car and crash.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-01-16/0748:35>
@Aria - sorry for the delay - Al will be holding his IP2 action for Jackhammer...it'll just be a split second in game time, but I want to evacuate and Jackhammer's holding all the cards on that (car key and strength).

If he picks up Robyn, then Al can take the key and drive. If he goes straight for the car, then Al can pick Robyn up and take her to the car. (a bit harder that way, but such is the chaos of battle).

Okay - forget holding action - I'll go on 22 at top of Turn 2 - how can I ask Jackhammer to give me the keys when he's got a dog-monster charging him?

So I think this is before the Movement gets commanded, so,
Free Action - Run - this will take me to a position of relative cover between my car and the one to the east of it. Rather than run across the kill zone everyone is standing in, I'll run behind the vehicles (between them and the trees).
Free Action - Center away my one wound penalty, running mod (is there one for attacker?)
Simple Action - shoot the Barghest charging Jackhammer (I'll assume Rick's knife-Fling was at the one charging Isaint).
Simple Action - trade for Free to yell at Jackhammer - Toss me the keys an' grab the girl.
Shooting dog monster (http://orokos.com/roll/406648): 14d6t5 5
A palpable hit! (I hope.)  It will be 12P + net hits with -5 AP.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-01-16/0805:30>
CoF

So, key decisions needed: Jackhammer’s actions in 1.2
Arthur: will he continue to fire on the barghest in 1.3?  This will envelope Jack in the shot spread too, possibly some of the others… has he got some IF system that will prevent him doing that? This is moot since I wrote it, so what is he doing now…?  Handler is out of sight, barghest 2 is attacking Isaint

[spoiler]
Pre Combat
Gangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR

1.1
32 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks :P)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 6 damage, edge re-roll 8 hits, no damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 5 damage & 6 damage)
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interrupt action to get closer to attacker -5 ini.
21 Robyn Matrix perception for hidden icons, yes, there are several!
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?)
14 Jackhammer misses barghest
11 Yukika commands spirit: movement on the team

??Enemy decker scanning for hidden icons!

I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase.  The attackers inside the building are also hunkering down for this round…one of them busily bleeding!
[/spoiler]

1.2
22 15 delayed for clear shot - Al shoots Jack’s barghest (5 hits, 12P, -5 AP) 8D def = 2 hits (resist 8+14 -5 = 17D = 6 hits), dog monster hits the ground!
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 5D = 2 hits (resist 26D = 8 hits, edge re-roll +6hits = 2 damage, total 7)
15 Handler orders barghests to attack
15 Attacker by SW corner ‘waits’ for Isaint and shoots at him as he rounds the corner, Isaint Def 9 5 with -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D 8 hits limited to 7, 2 net hits Edged miss
15 Attacker inside building emergency patching his mate
12 Isaint charges towards SW corner of building going full def – fires at SW attacker 4 hits, miss!
11 Robyn hunting for RCC, finds it
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D = 5 hits) Jackhammer Def ?
8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D = 2 hits) Isaint Def 8 Miss!
4 Jackhammer?
1 Yukika Commanding Voice on Handler and ‘Rigger’: no apparent effect so far…

?? Enemy decker homing in on Robyn’s deck (using the same principals Jack mentioned) Log+Sleaze resist 4 – probably located the icon!

1.3
12 Al?
10 Drone swarm 6x MCT-Nissan Roto-Drone [H4, Sp4, Ac2, B4, A4, Pi3, Sn3] +5D +5 limit for swarm Rifle Targeting 6+Pi3+Smart2+5Swarm = 16D
8 Arthur
5 Handler
2 Isaint
1 Robyn Data spike on RCC?  Or marking it to gain control?  Something else?

1.4
2 Al?

2.1

Known Stats
[spoiler]
Barghest
B 8 A 5 R 6 S 6 W 4 L 2 I 5 C 5 E 4 ESS 6 M 5 Armor 3 + 11
Initiative 11 + 2D6 Movement x2/x6/+4 Condition Monitor 12/10 Limits Physical 9, Mental 5, Social 7
Skills Intimidation 7, Perception 6, Running 5, Tracking 6, Unarmed Combat 8
Powers Armor 3, Dual Natured, Enhanced Senses (Hearing, Smell, Sonar), Fear, Immunity (Barghest Howls), Natural Weapon (Bite: DV 8P, AP –1), Paralyzing Howl

[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-01-16/0825:21>
Arthur tactics (Pilot x2) (http://orokos.com/roll/406656): 10d6t5 4[10d6t5=2, 6, 6, 4, 1, 1, 4, 4, 6, 6]
I'd say Arthur changes the choke setting so he doesn't hurt anyone beside the barghest, same MO otherwise:
Simple Action: Aim
Simple Action: FA shot: Arthur Shoot (http://orokos.com/roll/406657): 12d6t5 4 [12d6t5=1, 6, 1, 3, 1, 5, 3, 5, 2, 2, 6, 1]
DV 15P AP+4 Dodge -6

Isaint puts away his gun (Free action - Nimble Fingers)
Aims (Simple Action)
Change Firing Mode (Free Action)
Shoots w/short burst at Rifleman's head
AGI 7 + Skill 8 + Smartlink 1 + Aim 1 - Running 2 - Vitals shot/Adept Centering 0
Isaint Shoot (http://orokos.com/roll/406663): 15d6t5 6 [15d6t5=6, 2, 6, 5, 4, 1, 2, 4, 5, 2, 1, 1, 2, 5, 6]
DV 14P AP-7 Defense -3 + net successes
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-01-16/0937:01>
Hold your horses, the attacker gets another long burst on you according to my count?!?  Hopefully avoiding the pooch

And you are firing in melee...

And Arthur is firing a shotgun into melee?!? I don't care what RAW says, some of that shot is going to hit you too!!!???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-01-16/0957:03>
Ah sorry, but you didn't include him in your write up for phase 3

Defense against Rifleman Defense (http://orokos.com/roll/406680): 2423d6t5 8 [24d6t5=5, 2, 4, 2, 6, 6, 6, 6, 1, 4, 6, 3, 6, 3, 4, 1, 1, 5, 2, 2, 4, 3, 3, 2]

And the handler's also before me, so just in case he opens up on me too: Defense (http://orokos.com/roll/406679): 24d6t5 6 [24d6t5=5, 5, 2, 3, 4, 2, 3, 1, 1, 3, 3, 4, 3, 2, 5, 2, 3, 4, 1, 5, 4, 6, 5, 2]


Am I still in melee if I dodged the attack and the dog has no more actions to intercept me from moving away from him?
Regarding being hit: Narrow choke setting (https://www.hunter-ed.com/montana/studyGuide/Shotgun-Choke-and-Shot-Pattern/201027_700048225/) should prevent that unless the dog dodges.

Arthur loses one success through -3 to fire into melee, barghest loses 3 dice to defense for being in melee

But if you say shooting wouldn't be safe even with a solid hit, the FFI should prevent him from firing, instead spending the round taking aim.
And since the rifleman shoots on full auto into melee I'll expect the same rules apply and the pooch is in danger of being hit, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-01-16/1022:57>
Robyn is the last to go in 1.3.  She is sending Data Spike directly at the RCC.  Using Edge she is trying to get the rigger to shut his system down.  Data Spike w/ Edge (http://orokos.com/roll/406688): 22d6h5 13  Not too bad.  Damage is 9 for attack rating (7 + 2) plus 2 for the software.  Does net hits add to that as well?  I am hoping that the other hacker plays it safe and goes for marks before making his attack.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <06-01-16/1035:47>
Net hits (13 - his INT+FW test) add to the DV.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-01-16/1232:57>
CoF

So, key decisions needed: Jackhammer’s actions in 1.2, if we don’t hear anything in a bit let’s assume he took Al’s advice and lifted up Robyn…only to get fired on by the drone swarm :P
Arthur: Ok, looked up rules for shooting in to combat and narrow spread, you are quite right, as usual, dog gets -3 to defend, no risk to Isaint really…other than getting smeared in dog innards!  It’ll take days to get that lot washed out!!!  Which makes the point of the guy(s) shooting at you moot too as you aren’t in combat any longer by the time that happens…

Need def (+4D good cover) and resist roll for Arthur please
Need resist roll for Isaint

Deck resist roll from Robyn please! 8)

[spoiler]
Pre Combat
Gangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR

1.1
32 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks :P)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 6 damage, edge re-roll 8 hits, no damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 5 damage & 6 damage)
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interupt action to get closer to attacker -5 ini.
21 Robyn Matrix perception for hidden icons, yes, there are several!
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?)
14 Jackhammer misses barghest
11 Yukika commands spirit: movement on the team

??Enemy decker scanning for hidden icons!

I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase.  The attackers inside the building are also hunkering down for this round…one of them busily bleeding!

1.2
22 15 delayed for clear shot - Al shoots Jack’s barghest (5 hits, 12P, -5 AP) 8D def = 2 hits (resist 8+14 -5 = 17D = 6 hits), dog monster hits the ground!
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 5D = 2 hits (resist 26D = 8 hits, edge re-roll +6hits = 2 damage, total 7)
15 Handler orders barghests to attack
15 Attacker by SW corner ‘waits’ for Isaint and shoots at him as he rounds the corner, Isaint Def 9 5 with -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D 8 hits limited to 7, 2 net hits Edged miss
15 Attacker inside building emergency patching his mate
12 Isaint charges towards SW corner of building going full def – fires at SW attacker 4 hits, miss!
11 Robyn hunting for RCC, finds it
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D = 5 hits) Jackhammer Def ?
8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D = 2 hits) Isaint Def 8 Miss!
4 Jackhammer?
1 Yukika Commanding Voice on Handler and ‘Rigger’: no apparent effect so far…

?? Enemy decker homing in on Robyn’s deck (using the same principals Jack mentioned) Log+Sleaze resist 4 – probably located the icon!
[/spoiler]

1.3
12 Al?
10 Drone swarm 6x MCT-Nissan Roto-Drone [H4, Sp4, Ac2, B4, A4, Pi3, Sn3] +5D +5 limit for swarm Rifle Targeting 6+Pi3+Smart2+5Swarm = 16D at Jackhammer = 5 hits Def roll please Parashield Dart Rifle [A6, Power 15, Injection, Immediate, pen 0, Stun damage] – I think you need 3 hits min to avoid penetration as you are wearing full armour?!?
8 Arthur greases barghest 2!

5 Handler short aimed burst Ares Alpha at Arthur w. APDS [A5(7), 11+1P, -6AP] 19D = 7 hits
5 SW attacker long burst vs Isaint -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D = 6 hits Def 8 even with -5D :P
5 Van 1 attacker long burst vs Isaint HK MP75 SMG w. APDS [A6(8), 9P, -5AP] 18D = 6 hits 6 3 Def
2 Isaint shoots SW attacker 6 hits DV 14P AP-7 Def -3 (def 7+5-3 = 9D = 3 hits, resist 6+18+11* =35D = 11hits) 6 damage and I suspect he falls on his arse
1 Robyn Data spike on RCC 13 hits 9DV (resist INT+Firewall = 13D) …it goes offline, probably a sparking mess!  Note to self: Wrapper and Smoke&Mirrors on all RCCs from now on!

??Decker: what goes around comes around!  Dataspike on Robyn’s deck, configured for attack = 16D+2Prog = 6 hits DV8 vs. Int+Firewall

*Armour is 3 on each cyberlimb, 3 orthoskin, 2 alu bone lacing  – I’m pretty sure that all stacks?!?  If not we can deduct D from this roll: 2, 2, 6, 5, 5, 4, 4, 3, 3, 4, 3, 6, 1, 2, 1, 2, 6, 1, 4, 2, 6, 5, 5, 2, 3, 5, 2, 1, 1, 2, 4, 1, 6, 3, 6
11 hits on 35 dice

1.4
2 Al?

2.1

Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???


SHOOTING INTO MELEE
So the defender gets a penalty for not being able to pay attention to ranged attacks when he’s in a melee fight, but the attacker doesn’t take a penalty for the increased difficulty of shooting into a mass of bodies. Doesn’t seem fair, right? So here’s where we even the playing field a little. If the defender gets more successes on the Opposed Test for the gun shot, the attacker’s allies in melee need to make Defense Tests with all the
same penalties, including the Defender in Melee penalty, against the attacker’s initial hits. If everybody avoids the shot, yay for everybody. If somebody catches the projectile, move on to damage resistance and see how pissed she’ll need to be with her buddy. What if a bunch of combatants are all battling it out in one big battle royale? Well, this is when you assign numbers and roll a die to determine who’s the next one
likely to take a bullet. Alternately, the gamemaster can decide who’s most likely to be hit based on some factor of the fight. Or the gamemaster can say it’s a total miss and move on. The gamemaster has the power.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-01-16/1320:31>
CoF

So, key decisions needed: Jackhammer’s actions in 1.2, if we don’t hear anything in a bit let’s assume he took Al’s advice and lifted up Robyn…only to get fired on by the drone swarm :P

Well, whatever action it is for him to pick up Robyn (i guess simple - Pick Up Object - her weight vs his strength makes her an auto success with no encumbrance), he still has his other actions plus movement. I very seriously doubt he'll be standing out in the open after he picks her up!

If he also tosses Al the keys (more important than hauling Robyn around), Al acts on 1.3 before the drones, and will have the car open for him as he runs up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-01-16/1415:49>

Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???


Dude, this is a massive set-piece with astral, matrix, and meat elements. A very sophisticated attack force against an extremely elite team of runners, both with a wide range of attack and defense options available. And players that aren't going to let one iota of potential rules-advantage to go wasted!

As PbP combat goes, this one has been humming. You deserve a troll-sized pat on the back.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-01-16/1548:35>
 ;D and I've still got that kitchen sink to throw at you  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-01-16/1556:59>
Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???

OP Wiki Page COF Combat Log following your forum post format. That way everyone is filling in the same thing rather than you stuck with updating and reposting the event order as each person posts in the forum.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-01-16/1610:09>
1.1
11 Yukika Simple Action Command Spirit to use Movement power on Team... since we are trying to run away
Addendum, doesn't matter this phase but may the next. (It matters slightly this turn in but there is no extra action gained., but not really)
Other simple Action is to turn on QI focus
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-01-16/1833:36>
Woohoo, dead doggy  ;D

Wow, they've sent a really tough cookie into this fight. But yeah, all those mods should stack (and he gets more boxes on his damage monitor), but I count 12+2+3-7=10 dice from inherent armor +18 Fullbody Armor +6 Body =34 dice. So he loses the last succcess and gets one damage more  ;) (I'm just glad it's not a milspec with hardened armor)

But first things first: Arthur sits in the car, so the rules from p.205 core apply:
Sitting: -2 defense, but good cover gives +4, so 12 dice total (5 Pilot + 5 Maneuver) -2 for short burst
Arthur Defense (http://orokos.com/roll/406789): 10d6t5 3 [10d6t5=1, 3, 3, 2, 6, 3, 5, 3, 5, 3]
DV 16 AP-6 vs. BOD 4 + Armor 20 + Car Armor 6 - AP6= Arthur Soak (http://orokos.com/roll/406792): 24d6t5 12
 [24d6t5=2, 6, 4, 6, 3, 6, 5, 6, 6, 6, 2, 6, 5, 4, 4, 4, 3, 2, 2, 4, 3, 5, 5, 5]
Modified DV 4 S
And now comes the funny part: Vehicles and drones don't take Stun by RAW... ::) ;D
But you could rule that it instead has a stun track of 0 and Stun damage is therefore calculated as half Physical (so DV 2 P)

Isaint resist: Soak (http://orokos.com/roll/406795): 24d6t5 6 [24d6t5=2, 1, 2, 6, 2, 5, 4, 6, 3, 1, 3, 2, 5, 6, 1, 2, 2, 3, 2, 3, 1, 2, 2, 6]
Isaint takes 6 Stun damage, but doesn't go prone(Physical Limit 9)

Ini for Round 2
Ini (http://orokos.com/roll/406796): 14+4d6 34 [4d6=6, 2, 6, 6]
Wow, looks like pain is a motivator for Isaint. I'll activate Adrenalin Boost for an additional +2 to Ini and a total of 36 Ini
Arthur Ini (http://orokos.com/roll/406799): 14+4d6 30 [4d6=6, 2, 6, 2]

Isaint Ini 36:
Simple action: Command Arthur to shoot at Handler
Simple action: (You've been waiting for it, haven't you?) 3 round Bullseye Burst! vs. Rifleman
Free action: Adept Centering
Free action: Called Shot
AGI 7 + Skill 8 + Smartlink 1 - Wounds 2 - Called Shot/Adept centering 0
Bullseye Burst (http://orokos.com/roll/406800): 14d6t5 4 [14d6t5=5, 3, 4, 2, 3, 1, 6, 5, 3, 3, 4, 3, 6, 2]
DV 12 AP -13 Defense -4 (-2 Defender Prone -2 Wounds)
Move around corner to break line of sight to VAN 1

Arthur:
Aim: at Handler
Shoot FA Burst: Arthur Shoot (http://orokos.com/roll/406802): 12d6t5 2 [12d6t5=6, 4, 2, 3, 3, 3, 6, 2, 4, 4, 4, 2]
DV 15 AP +4 Defense -6


And I add my voice to adamu's:
We are having a fight against 5 soldiers, 2 Barghests, 1 Hacker, 1 Decker, 1 Mage and a butt load of drones with 6 Runners, 1 Hound and 1 Drone on the other side.

And we only started last week with the fight. If anything, we are doing extremely well (and more important learn quite a lot about the rules while we do it. Always remember, I may be rules lawyering here a bit much while trying to keep my and the other characters alive, but I'll always abide by your decision  :) )

But if you want to speed this up even more, you could have the Players roll the defense tests for their opponents as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-01-16/2256:29>
Robyn tries to avoid hits:  Resist Matrix Damage (http://orokos.com/roll/406856): 13d6t5 5  Use third point of Edge to reroll misses.  Resist Matrix Damage w. Edge (http://orokos.com/roll/406858): 8d6t5 1  Wow.  Just enough to dodge all hits.

Is there any immediate effect on the drones from the loss of the RCC?  And was the opposition decker taking a negative mod for running silent?  If not, even one less hit would save an edge point.  If the rigger was jacked in, does he take damage when the RCC gets hurt?  If so, he might be a hurting unit right how.

Initiative:Initiative (http://orokos.com/roll/406860): 10+5d6 32  Oooh, it looks like Robyn is invigorated as well.

Are we ready for the next combat turn?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-01-16/2324:29>
Sorry, I didn't click in until late last night and had 2 pages to catch up on. Had to save it for today.
Also, work closely monitors my network traffic and has things to say about it, so unless I start bringing in my personal laptop and tethering to my phone, I am restricted to posting on my own time. What a chore.

Anyway, we're back on track, right?

Initiative R2 (http://orokos.com/roll/406872) 12+3d6: 24 [3d6=6, 1, 5]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-02-16/0611:06>
@CoF -

Al's action for IP3 of Turn 2 is mostly boring garbage, not all of which fits neatly into the action descriptions - let me know if there's a problem:

Free - chat w/ Jackhammer

Free - take my key off of him (picking his pocket would be a Complex, but since I'm not being sneaky, which is the complex part I think, it should just be Pick Up Object, which for me is a Free - anyway, even needing to do this is just the result of a role-playing-riff-become-inconvenient).

Complex - Operate vehicle - won't try to move yet, just the tedious getting in and starting it up, popping other doors open (but when I do start moving, this should count as the one-Complex-per-turn requirement not to risk a crash.

Al's action for IP4 in Turn 2 (yikes, never gotten one of these before!):

I can pick up one more person (or two if they don't mind playing clown car in the back), and if someone could lift the animal it could go in back...but everyone else out of actions for now...

So I'll be moving the car into the best position to provide people with cover/pick them up - none of the dismounted people are on the map, so I can trust your judgement on this, Aria.
The trick here is I don't want to leave Jackhammer and Robyn in the dust now they've just arrived.
Jackhammer has plenty of walk movement left after arriving at the car - can he just carry that through within this Combat Turn? If not, I'll do the other actions below but pass on moving the car yet.

Moving the car actually doesn't take an action so also Free Action to Use Simple Object (apply stim patch).

Simple Action to Observe in Detail (trying to keep track of known threats, spot hidden ones).
Then repeat the Observe in Detail.
Two Observe in Details for threats (http://orokos.com/roll/406949): 2#8d6t5 1 3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-02-16/0628:39>
@CoF

Oh, just an anti-PbP-fog note - Al does not have his van here (didn't bring it cuz we once upon a time had a dedicated rigger character).

Driving a four-seat Hyundai Shin-Hyung-equivalent.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-02-16/0722:01>
Isaint has two unoccupied seats in his car + his bike. The hound can again ride in the valkyrie module

But before we take flight, we'll have to make sure those clowns can't follow us. So disabling their transports is the next step after stopping them from shooting at us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-02-16/0820:28>
Isaint has two unoccupied seats in his car + his bike. The hound can again ride in the valkyrie module

But before we take flight, we'll have to make sure those clowns can't follow us. So disabling their transports is the next step after stopping them from shooting at us.

Weeeellll - you're the boss...

But remember, they've got mortars zeroed on our position, as well as an unseen mage and decker with eyes on us.

I say move out of this kill zone first, and then we can disable any of their assets that manage to keep up with us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-02-16/0834:05>
You are right about the kill zone, but starting to flee and having our vehicles disabled is the worse scenario.
What we want is an ordered retreat and that means fucking the opposition up enough to discourage them to follow us.

By the way, it would be a great help if some of our spirit wranglers could send one to deal with this mage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-02-16/0850:09>
Okay, like I said, you're the boss.
But Isaint will have to tell Al, because his current intention is to head for the hills.

Everyone else, just to save post cycles, can you let me know if you want in the car before it turns into a killing machine?

Jackhammer, I assume you are putting Robyn in, but are you also getting in?

Rick, Karasu - near as I can tell you guys are pretty much still standing in the parking lot - let me know if you look like you want picked up...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-02-16/0915:13>
Giving orders is a low priority for Isaint at the moment - surviving the current attacks is much more prominent in his mind  ;D

And Isaint certainly won't stop Al evacuating the more vulnerable team members - he'll just stand his ground as long as he can (The drum in Arthur's assault shotgun is good for another 4 bursts) to occupy the attention of our attackers.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-02-16/1040:07>
Yukika will move herself along with wherever Robyn ends up. I'll do rolls and actions tonight sometime.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-02-16/1110:59>
@Dire - sweet - the car is a very nice shield from Narcoject darts!

Enough seats even if Jackhammer gets in, as Rick and the dog are now going to Isaint's car.

@Jack - well, if you don't leave, Al can't either. Silly totem stuff.

If it's run, I can leave these vans behind.

If it's fight, I can kill anything dismounted while doing cookies around the lot letting Jackhammer shoot, Robyn hack, and Karasu cast...

@ Obi - another badass post!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-02-16/1321:17>
Just need some rolls for that levitation... Van probably weighs in around 7T?!? Give or take...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-02-16/1333:26>
7 tons? That's more like a truck. What models are we talking about? GMC Bulldogs or more like Ares Roadmaster?
Rick would need 35 successes to lift it up, or 18 if you rule he only needs to lift half of that if two wheels stay on the ground

@adamu
Funny thing with those totems/mentor spirits  ;D
Mine asks of me that I keep my word.

@obi
Arthur sits in a Morgan Thundercloud. This car is unique in that it has no pilot or sensors - I'm imagining it as being somewhat analogue. That means Rick just has to open the Valkyrie Module by hand to depot the hound.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <06-02-16/1339:39>
7 tons is pretty much the absolute total maximum weight of a modern day Econoline van. It weighs 2.25 tons empty. Run of the mill vans are like 1.5 tons and can only carry another 2.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-02-16/1507:03>
Doh, was thinking of max van size I can drive on my license, of course that's loaded :P

It's a stepvan but with extra armour and a fairly extensive drone rack arrangement... 2T perhaps more realistic?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-02-16/1716:11>
Not sure I'm going to be able to post much of anything this weekend so you might, if you feel the need, have to fudge things from the stats I've already sent you. Assume they will use edge to try to avoid getting hurt... Doubt you'll get through much of this pass anyway...

Quick question, since the initial spells the Mage hasn't actively attacked you - how is your spirit going to find him/her?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-02-16/1718:20>
Another mental note to self: I really need to find a way to simplify combat…this is taking ages ???

OP Wiki Page COF Combat Log following your forum post format. That way everyone is filling in the same thing rather than you stuck with updating and reposting the event order as each person posts in the forum.
I really like this idea! Will see what I can sort next week!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-02-16/2300:52>
So is it safe to take my first IP at 32?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-03-16/0338:45>
Depends what you want to do?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-03-16/0945:23>
Robyn turns her attention to the decker, seeking him out in the matrix.  Matrix Perception (http://orokos.com/roll/407229): 16d6t5 4

Her first IP is to locate the opposing deck.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-03-16/1148:42>
Levitation (F8) of the 2T Van (Magic 8 + Spellcasting (Manipulation) 8 + Mentor Spirit 2 + Power Focus 2 - Wound Modifier 1=19)
Using 10 reagents for I need more successes than limit.

Levitate (http://orokos.com/roll/407240): 19d6t5 6
Levitate reroll (http://orokos.com/roll/407241): 13d6t5 4

Wooot! Made it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-03-16/1157:30>
Other rolls:
DV6 drain:
Drain DV6 (http://orokos.com/roll/407242): 15d6t5 5
1 Stun

Spirit of Man Improve Initiative (16 - 5 Magic Static)
Spirit Improve Initiative Spell on Deckard (http://orokos.com/roll/407244): 11d6t5 3
+3 +1d6 to initiative


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-03-16/1207:19>
Quick question, since the initial spells the Mage hasn't actively attacked you - how is your spirit going to find him/her?

Yeah, actively vs bad intention. I was basically thinking to simply follow the astral link between the mana static spell and the Mage. He has to sustain it for 5 rounds before it becomes permanent. I corrected the "verbage" to hindering instead of "attacking", if that's ok with you.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-05-16/2330:27>
Yukika Turn 2 Init
Init 9 + 2d6 (http://orokos.com/roll/407877): 2d6+9 17
2.1 Simple Action Activate weapon focus, Simple action observe in detail
Perception observe in detail (http://orokos.com/roll/407878): 11d6t5 2
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-06-16/0844:13>
Levitation (F8) of the 2T Van (Magic 8 + Spellcasting (Manipulation) 8 + Mentor Spirit 2 + Power Focus 2 - Wound Modifier 1=19)
Using 10 reagents for I need more successes than limit.

Levitate (http://orokos.com/roll/407240): 19d6t5 6
Levitate reroll (http://orokos.com/roll/407241): 13d6t5 4

Wooot! Made it!
It being cast on an inanimate object I'm not sure it can be counterspelled (no resistance roll?!?) but failing that the mage 'hindering you' will try to dispel it as soon as it's cast... Counterspelling+ Magic [Astral] v. spell’s Force + caster’s Magic, can I get your dispel resist roll please?

I've added the combat log to the OP site: https://stormy-waters-2075.obsidianportal.com/wikis/met-safehouse-engagement formatting is a bit wonky but will try and work on that!  I think each of you being able to add your D rolls, declare actions etc will help somewhat!  I will also add some links to your foes so that you can roll defence for them too occasionally!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-06-16/1625:25>
<sigh> more technology black magic to try to figure out...though it does sound like a good thing.


@Aria - just a quick not re. your last IC - Dire did state earlier that Yukika would use movement to get into Al's car.

And don't forget Al's two Perception tests on his fourth pass (while he waits a good vehicle ram target, or else the word from Isaint that we may leave this place) - I didn't roll super well, probably not well enough to spot the mage, but even some insight on what that drone swarm is up to....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-07-16/0242:20>
I'll take care of Isaint's opponents. I just need confirmation on their stats:
20 dice to attack w/ rifle/SMG
12 dice to defense
34 to soak
5 Edge

Is that correct?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-07-16/0818:35>
I've added a link in the Wiki: https://stormy-waters-2075.obsidianportal.com/wikis/tank to your main foe... I confess I skipped his roll against your horrible shot and went straight to using edge to 'dead mans trigger' to crawl back to the van...but if you want to resolve that one for me then all good, he will edge to try and stay alive!

The driver of van 1 has slightly different stats, as does the handler (who incidentally is going to do the same called shot you just did but at Arthur...I'd forgotten about it until you unleashed that little devil!)

Can you all add your current initiative to the combat simulator on the wiki?  As long as you aren't all trying to modify it at once it should work fine!

@Al, noted: Yukika is at/in your car.  The drone swarm has had it's 'head' cut off...I'm guessing it will default to 'return to drone rack' ...at least if the drone rack isn't deposited on its side when Deckard tries to tip the van over!  The mage is a long way off looking at you through binoculars and well hidden inside a building...you can 'guess' that it is one or two possible buildings to the north of you, the other side of the railway tracks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-07-16/1236:52>
Added the animal handler stats to the wiki... Jack, can't seem to find your last initiative rolls, shots etc, have you edited them or am I just not looking far enough?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-07-16/1258:23>
It's a bit buried in this wall of text:

Woohoo, dead doggy  ;D

Wow, they've sent a really tough cookie into this fight. But yeah, all those mods should stack (and he gets more boxes on his damage monitor), but I count 12+2+3-7=10 dice from inherent armor +18 Fullbody Armor +6 Body =34 dice. So he loses the last succcess and gets one damage more  ;) (I'm just glad it's not a milspec with hardened armor)

But first things first: Arthur sits in the car, so the rules from p.205 core apply:
Sitting: -2 defense, but good cover gives +4, so 12 dice total (5 Pilot + 5 Maneuver) -2 for short burst
Arthur Defense (http://orokos.com/roll/406789): 10d6t5 3 [10d6t5=1, 3, 3, 2, 6, 3, 5, 3, 5, 3]
DV 16 AP-6 vs. BOD 4 + Armor 20 + Car Armor 6 - AP6= Arthur Soak (http://orokos.com/roll/406792): 24d6t5 12
 [24d6t5=2, 6, 4, 6, 3, 6, 5, 6, 6, 6, 2, 6, 5, 4, 4, 4, 3, 2, 2, 4, 3, 5, 5, 5]
Modified DV 4 S
And now comes the funny part: Vehicles and drones don't take Stun by RAW... ::) ;D
But you could rule that it instead has a stun track of 0 and Stun damage is therefore calculated as half Physical (so DV 2 P)

Isaint resist: Soak (http://orokos.com/roll/406795): 24d6t5 6 [24d6t5=2, 1, 2, 6, 2, 5, 4, 6, 3, 1, 3, 2, 5, 6, 1, 2, 2, 3, 2, 3, 1, 2, 2, 6]
Isaint takes 6 Stun damage, but doesn't go prone(Physical Limit 9)

Ini for Round 2
Ini (http://orokos.com/roll/406796): 14+4d6 34 [4d6=6, 2, 6, 6]
Wow, looks like pain is a motivator for Isaint. I'll activate Adrenalin Boost for an additional +2 to Ini and a total of 36 Ini
Arthur Ini (http://orokos.com/roll/406799): 14+4d6 30 [4d6=6, 2, 6, 2]


Isaint Ini 36:
Simple action: Command Arthur to shoot at Handler
Simple action: (You've been waiting for it, haven't you?) 3 round Bullseye Burst! vs. Rifleman
Free action: Adept Centering
Free action: Called Shot
AGI 7 + Skill 8 + Smartlink 1 - Wounds 2 - Called Shot/Adept centering 0
Bullseye Burst (http://orokos.com/roll/406800): 14d6t5 4 [14d6t5=5, 3, 4, 2, 3, 1, 6, 5, 3, 3, 4, 3, 6, 2]
DV 12 AP -13 Defense -4 (-2 Defender Prone -2 Wounds)
Move around corner to break line of sight to VAN 1

Arthur:
Aim: at Handler
Shoot FA Burst: Arthur Shoot (http://orokos.com/roll/406802): 12d6t5 2 [12d6t5=6, 4, 2, 3, 3, 3, 6, 2, 4, 4, 4, 2]
DV 15 AP +4 Defense -6


And I add my voice to adamu's:
We are having a fight against 5 soldiers, 2 Barghests, 1 Hacker, 1 Decker, 1 Mage and a butt load of drones with 6 Runners, 1 Hound and 1 Drone on the other side.

And we only started last week with the fight. If anything, we are doing extremely well (and more important learn quite a lot about the rules while we do it. Always remember, I may be rules lawyering here a bit much while trying to keep my and the other characters alive, but I'll always abide by your decision  :) )

But if you want to speed this up even more, you could have the Players roll the defense tests for their opponents as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-07-16/1328:25>
Ok, as promised, roles for the opposition:
Round 2:
Ini (http://orokos.com/roll/408222): 10+3d6 22
Defense (http://orokos.com/roll/408217): 8d6t5 2 [8d6t5=5, 2, 1, 4, 3, 4, 1, 6]
Edge: Reroll fails: Defense (http://orokos.com/roll/408218): 6d6t5 1
Hit: DV 13 AP -13
Soak: 34-13=21 Soak (http://orokos.com/roll/408219): 21d6t5 8 [21d6t5=4, 6, 4, 4, 1, 6, 1, 4, 1, 3, 6, 1, 3, 4, 3, 2, 5, 5, 5, 5, 6]
Takes another 4 damage
Edge Soak: Soak w/edge (http://orokos.com/roll/408221): 13d6t5 6 [13d6t5=6, 6, 2, 2, 6, 1, 1, 2, 6, 6, 2, 3, 6]

Soaked completely

Arthur vs. Handler
Ini (http://orokos.com/roll/408223): 12+4d6 31
Get's his attack against Arthur before him.
Since you say he'll employ Bulls eye burst:
Simple: Aim
Simple: Short Burst
Free Action: Called Shot
19-4: Bullseye Burst (http://orokos.com/roll/408225): 15d6t5 4 [15d6t5=5, 3, 4, 4, 2, 3, 1, 4, 2, 6, 6, 5, 2, 1, 3]
DV 11P AP -10
Arthur Defense: Defense (http://orokos.com/roll/408226): 12d6t5 3 [12d6t5=1, 4, 1, 3, 5, 1, 3, 6, 3, 4, 3, 6]
DV 12P AP-10
Arthur Soak: (Bod 4+ Armor 20 + Car 6 - 10)=Soak (http://orokos.com/roll/408227): 20d6t5 12 [20d6t5=6, 6, 3, 3, 5, 2, 4, 6, 3, 5, 1, 5, 6, 6, 2, 5, 5, 6, 6, 1]
Oh, I'm so proud of my little tin soldier.  ;D
No damage.

Arthur returns fire: 2 success, Defense -6
Arhur's Opponent (Def 12 - 6 + 4 Cover)Defense (http://orokos.com/roll/408228): 10d6t5 3
Evaded.

Guy from Van 1 can't shoot because Isaint moved around the corner of the wall, breaking line of sight.


So all in all, much lead has been exchanged but little has been accomplished...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-07-16/1947:56>
@CoF - sorry to be so slow on Turn 3!

And thanks for the rough idea of where the mage might be.

Have been studying the map - there is much I know from it, but the thing's I'm most interested in are not marked.

I know where I am, where the vans are, and where Isaint's vehicle is. (Looks like with Al's car hard against that line of foliage he might be out of sight of the mage (?), and looks like he's also out of LOS of both vans and the breech point.)
Knowing these vehicle positions, I know where Al, Robyn, and Yukika are (in Al's car), I know where Jackhammer is (just outside Al's car), I think I know where Rick is (just outside Isaint's car, right?).

What is not on the map are Isaint''s position and any dismounted foes he's shooting at - handler? Is 'guy from Van 1' IN the van, or just FROM the van?

If my last two Perception tests made to get a good lookaround on our situation help me out with the locations of those people, then I'll know where I can be most useful...(pending a hopefully imminent retreat!).



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-08-16/0307:54>
Are we rolling actions for the opposition as well?  If so, I can act as the opposing decker and attack Robyn again, using the same attack as the previous time,  Data Spike (http://orokos.com/roll/408390): 18d6t5 5 

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-08-16/0445:53>
@adamu

Isaint is just next to the corner on the east side of the building, right next to his car (the star on the map)
https://www.google.com/maps/d/viewer?mid=1VFcZbE97PvPGp-gTKIV7afRiw_M
His opponent is at the corner at the northside of the building

The handler is at Van 2 position, exchanging fire with Arthur
Van 1 has an MP wielding opponent that managed to hit Isaint.

@Mercy
Yeah, it's faster that way
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-08-16/0636:29>
Okay, and the Levitate to flip the van is still up in the air (sorry), right?

Waiting on Obi to resolve the counterspelling.
Plus that doesn't happen until Rick's go on Turn 3, which we don't know when because we don't have his new initiative yet (although we know it is now enhanced)?

So I'll assume Al doesn't know that's going to happen.

Anyway, Jack, thanks for the location of the Handler - he'd dismounted, right?
But I don't think you are on the east side of the building - the Arthur-star is on the west side...

And this guy giving you trouble, he's on the north side? Like, where all the bushes are? Or are you talking about the north side of some building other than the safehouse?
I'd really like to run this guy over for you, but still not sure where he is...

Al's initiative for the new turn is 27.
Will post actions once I clarify where people are.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-08-16/0715:24>
Ah, I just saw my map is not oriented north to south  ::) :-[
Stupid google maps customization I did.

Orienting it correctly places Isaint at the North West side of the corner, Tank at the South West, Handler dismounted to the West at Van 2
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-08-16/0736:34>
Ah, I just saw my map is not oriented north to south  ::) :-[
Stupid google maps customization I did.

Orienting it correctly places Isaint at the North West side of the corner, Tank at the South West, Handler dismounted to the West at Van 2

Okay, I see the confusion.

You and your main enemy are pretty much in kissing distance - I'll go for the handler.

So I'll do a Ram attack on the Handler on 27.
The rules are a bit complicated, and Al's driving bonuses are fairly involved as well, so I'll have to put up the rolls and other applicable rules details tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-08-16/0814:56>
The handler will see you (Al) coming long before you can get a chance to ram him...and just move behind some of the parked cars (assuming the van isn't there any longer to hide behind)...

Van 1 has moved forward a bit to get a firing solution on Arthur / Isaint's car... even if Arthur survives the encounter, and it seems like the tin soldier will do just that, driving that car through London is not going to be an option without drawing a police response!

Obi needs to roll to resist the dispel, and also do a 'search' roll for his spirit hunting the mage! Spirit's Magic + Intuition (5, 10 minutes) Extended Test, no modifiers that I can see... or someone else can roll that for him?  I've marked the two likeliest locations on the map.  For fluff reasons those particular buildings might be taller in 2076 :P

Small note on the map...can you put stuff on the 'encounters' layer rather than the Underplex one?!? :)  Probably my fault for putting the vans on that one initially :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-08-16/0822:39>
The Thundercloud Morgan is semi open btw: https://uk.pinterest.com/pin/332914597429276859/ (it's not the official SR art but close enough)...it's not really a car as such and is going to draw attention all by itself so perhaps the bullet holes are moot :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-08-16/0835:39>
Yeah, but this Morgan is modified (additional seating, Valkyrie Module, Smuggling Compartment, removed weapon mount).
There is an image of it in the 4e book that allows for windows  ;D
Anyway, I love this model - it's cheap with great value for its price. Not to mention it's low tech that can't be hacked (no sensors, no pilot)

I'll change my additions to the map when I get home (and yeah, I just put them next to the vans)

Regarding the spirit: Since the mage needs line of sight to us, wouldn't an assensing test suffice to spot the mage? (vs. his stealth check and minus range penalties)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-08-16/0900:35>
The handler will see you (Al) coming long before you can get a chance to ram him...and just move behind some of the parked cars (assuming the van isn't there any longer to hide behind)...

Noted and understood.

But I can get to him pretty darned quickly - just dodging a speeding car not that easy - there are rules for it.

Even so, though, happy if it just distracts him from doing something else!

Al is also perfectly happy to Ram whatever parked car he hides behind, or do a power slide around it and then squash him against it. Or, if he's foolish enough to go between two parked cars....

Al's a pretty good driver...he's going for the guy.

But of course I've been warned and will be fine with whatever you rule.

I'll get those dice and stuff up tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-08-16/1742:22>
@CoF -

Al's action on 27...

Well, I thought I had a handle on the vehicle combat rules from the big battle at the service area, but throwing pedestrians into the mix and then looking for clarification in the new advanced rules left me with lots of questions and GM-discretion points. Been at those crazy-badly written rules for two hours.
So I'll walk through what I want to do and the rules involved, happy to accept GM rulings at any turn.

To start, GM already warned that if I try to hit the handler, he will just move out of the way or behind some parked cars. Well, that's six meters for him, which is farther (relative to his speed) for him than for me to go to hit him. Plus, I think his moving out of the way in a split-second combat situation is reflected in his roll on the don't-get-rammed opposed test.
But I can't say I wasn't forewarned, and I am going forward.
If it turns out he just gets out of the way, I will be cool. Hopefully he'll at least have to use full-D or miss a shot at Isaint or something.

Okay - speed.
Vehicles vs. peds uses 'tactical' speeds, so my car's movement basically works as if I am moving.
Going around intervening cars I need to cover 38 meters.
With my Gearhead quality, my car does 192 at a Walking rate, divided over the combat turn by my three passes, so I can do 64 meters at a Walk in one pass, about double what I need to reach him (leaving me leeway to chase him around anything he wants to hide behind, or if there is a question about acceleration, although you'll recall I got the car started two passes ago).

Now terrain.
This would be a modifier to my threshold. But the core rules specifically don't allow for thresholds on opposed tests, and indeed the core ram rules don't incorporate terrain on this test.
I mention it because the advanced rules do tack on terrain as a threshold in the opposed ram/don't get rammed test - so, net hits vs net hits? It's not clear.
I would say based on both basic and advanced terrain descriptions that, being in a fairly empty parking lot, we are in 'light' (main street thoroughfares. dock areas), but that is GM's call.
Anyway, on my assumption, i wouldn't have a threshold anyway cuz Steely Eyed Wheelman would eliminate that threshold.
So I say wash it out, since I would also suggest terrain mods are apples and oranges when applied to a pedestrian.

Now the opposed test.This specifically allows for car vs. pedestrian. The pedestrian rolls reaction + intuition, with full-d and dodge interrupt options.
I'll roll skill + reaction + various quality bonuses + I'll Edge it just because I like Al to be a badass driver.
Run Handler down (http://orokos.com/roll/408535): 24d6h5 14
14 hits ought to tag even a mightily nimble opponent (no limit since I Edged it).

If I do hit him, then that is a base DV of 20 (- the general rules would let me add net hits, but the ramming rules are unclear...) vs. Body plus Armor but with an AP of -6.

Now the really really big question.
I don't want to slow everything down by waiting for the answers to a million questions, so I'll go for it and take the ruling.
On BBB p203, the first para on (tactical combat) ramming includes rules on hitting pedestians.
The next paragraph talks about the ramming vehicle resisting damage at half the (base) value. Later rules state that in ramming all passengers are also subject to damage.
Now, based mostly on the assumption that the writers assumed common sense on our part, and also on the fact that this is a separate paragraph, I am assuming this half damage to the ramming vehicle and its passengers does not apply to hitting squishy pedestrians but is meant for hitting other vehicles (yeah, hitting a guy will dent your car, but it is nowhere near the scale of impact as hitting another car).
However, don't want to weasel out of anything, so making GM aware of this gray area.

Aria - if we do hit the guy, let me know if you want that damage resist.
(And if so - apologies to Mercy and Dire!!!! - that's a DV of 10 resisted by body + armor + my car's armor [6] - yes, yikes!!!)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-08-16/1756:14>
Ok, you will squash him dead I suspect, I'm in two minds about the damage to you because you probably need to crash into something to get him...and 64m/s from 0 start?!? That's insane!!!

But anyway, it seems fitting that he edge dead man trigger to shoot you all with a FA burst...feel free to roll for me 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-08-16/1937:25>
Body 2 + Berwick Dress Armor 8 + Ballistic mask 2 + Al's Car 6 (http://orokos.com/roll/408577): 18d6t5 4
Edge Reroll Failures 14 from Body 2 + Berwick Dress Armor 8 + Ballistic mask 2 + Al's Car 6 (http://orokos.com/roll/408580): 14d6t5 5
Net 1 DV Stun. Addition to previous, up to 2 stun.
5/7 EDGE SO FAR
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-08-16/2016:21>
Ok, you will squash him dead I suspect, I'm in two minds about the damage to you because you probably need to crash into something to get him...and 64m/s from 0 start?!? That's insane!!!

But anyway, it seems fitting that he edge dead man trigger to shoot you all with a FA burst...feel free to roll for me 8)

I do get your points.

For the acceleration, as I pointed out, I started the car last turn, and I don't really need the full accel to reach him or do that damage.

As for running into something else, well, except for the van he's six meters away from anything else...Al could easily make any sort of stunt test to avoid a collision if called upon to do so.

Anyway, thanks for hearing my thoughts on things, and understood on the full auto thing - I am so pressed right this second, but I have no doubt that someone (Jack?) will have it rolled by the time I get to work in the morning...will roll my defense as soon as I'm able.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-08-16/2259:50>
Yay I'm running!

That's it really.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-09-16/0120:06>
So do I need to roll to soak the DV10 from the impact then again from whatever hits us from the guy shooting at us?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-09-16/0730:22>
Okay, here is the handler's full-auto attack on the car (which automatically also attacks all passengers - I am starting to feel quite bad about getting Yukika and Robyn into this - didn't see the Dead Man's Trigger thing coming!)

The only question is whether he uses a long or short full-auto burst.
But they basically come out the same - with long he'll lose four additional attack dice and we'll lose four additional dice on defense, so I figured the long burst fit the spirit of the thing...

So his attack factoring for his agility, skill, specialization, smartlink, strength and chamber-based recoil comp, and then progressive recoil carrying forward from the attack he made on 31 leaves him with nine dice.
Handler's full-auto long burst (http://orokos.com/roll/408724): 9d6t5 2
That will be DV11 with -6 AP and a base -9 on defense tests.

First step on defense is the primary target, the car.
I'll do the evasive driving interrupt, so adding that bonus and then taking off 9 for the long burst I have 14 dice.
Evasive driving vs. full auto (http://orokos.com/roll/408725): 14d6t5 1
Holy moly! - thought I wouldn't have to Edge that, but seems I do - rerolling 13 dice
Rerolling fails on car evasion (http://orokos.com/roll/408726): 13d6t5 3
So four successes and the car is "missed."

Now the big question here is, did he miss the car, or did he just miss anything important on the car?
In other words, do the passengers still need to roll.
My reading is, no, they do not. The rules say that in full-auto vs. vehicle the passengers and vehicle resist damage equally, and the passengers' defense test is only described for use with attacks specifically against them.
But I'll concede it's gray, and always go by the GM's final word....

Let us know if you want those defense tests againt the Alpha, Aria!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-09-16/0752:33>
Well technically, the rules say you can either attack the vehicle or the passengers. If he wanted to attack all of you he'd have to split his dice pool.
It's much more likely he'll just attack Al as the driver while his shattered body is draped over the hood  ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-09-16/0820:16>
Well technically, the rules say you can either attack the vehicle or the passengers. If he wanted to attack all of you he'd have to split his dice pool.
It's much more likely he'll just attack Al as the driver while his shattered body is draped over the hood  ;)

That is right as far as it goes, but the rules also say that if you attack the vehicle, your damage also gets to affect all the passengers as a free bonus if you use full-auto.

So I thought that was his more effective option for carrying out Aria's instruction to "shoot you all", since, as you say, directly attacking passengers means splitting the pool and also suffering blindfire (for the SR-default tinted windows) and a host of other negative mods.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-09-16/0857:15>
Huh, never realized that before. Interesting.

Technically, if the car evaded, you all evaded.
Seeing as most of the others are preoccupied, I'll roll the attack of the Tank against Isaint, assuming he has to reset his recoil, he'll stand up and fire a short FA burst: Defense -5

 Short FA Burst (http://orokos.com/roll/408737): 18d6t5 2 [18d6t5=4, 4, 5, 1, 3, 5, 3, 1, 2, 1, 4, 2, 3, 4, 3, 1, 3, 4]
Isaint defense: Defense (http://orokos.com/roll/408739): 1210d6t5 2 [1210d6t5=3, 4, 4, 4, 6, 5, 1, 4, 2, 4, 3, 4]
Wow.
Isaint almost jumped into that one.

And while we are at it, Van 1 can try to target Arthur, Al or decide to drive closer to open fire on Isaint.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-09-16/0900:42>
No end to the excitement.

Still on pins and needles to find out what happens with the counterspelling - that'll be a decisive moment, at least in terms of cool-value!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-09-16/1014:35>
Robyn dodges the Data Spike tossed her way.  Dodge Data Spike (http://orokos.com/roll/408748): 18d6t5 6

Robyn's IP2 is to send a massive data spike at the rifle of the man shooting at ISaint. Data Spike w/ Edge (http://orokos.com/roll/408756): 26d6h5 15

I do not have time to roll the gun's defense this morning before work.  Can someone do that for me?  If he does not dodge all of the hits, the DV is 11 + net hits and might be enough to brick the gun.  Maybe.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-09-16/1045:23>
Wow, now that is a remarkable data spike - since the guy only has a crappy meta link, he probably has his gear slaved to a host
Taking the worst case of a R 12 host with max Firewall, he'd defend with 20 dice
Resist Data Spike (http://orokos.com/roll/408759): 20d6t5 5 [20d6t5=3, 4, 4, 5, 2, 4, 5, 3, 2, 6, 4, 5, 1, 4, 2, 2, 4, 3, 1, 5]
That's 10+ your Attack rating 7
Rifle Matrix Damage Resist (http://orokos.com/roll/408760): 4d6t5 3 [4d6t5=2, 5, 5, 6]

So 14 damage - that gun just became a club... ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-10-16/0051:14>
Here is the Counterspell defense Roll:
Counterspell Defense (http://orokos.com/roll/408977): 16d6t5 7

Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.


Now before that,
Spirit Initiative (http://orokos.com/roll/408979): 16+2d6 25
Pass 1 (25): Spirit Astral Perception (http://orokos.com/roll/408978): 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack (http://orokos.com/roll/408980): 14d6t5 7

The perception may take longer, in this case the attack will be for next round.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-10-16/0147:23>
Robyn has a large attack pool and a high Edge.  I think the damage to the gun might have been worse if it was slaved to the hacker's deck as it was stated earlier that it was set for attack so firewall would not have been its best attribute..  Also, Attack rating is 9 from program (Decryption) and quality (Overclocker) and there is an additional +2 DV from another program (Hammer). 

Does any of the damage carry over to the master?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-10-16/0215:23>
Nope, no over spill. And tactically it is never a good idea to slave anything to the deck you are using to hack.
But Cudos on the attack. Add a bit of biofeedback next time and you could take out the hacker directly with that kind of damage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-10-16/0820:06>
Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic :P) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!

OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on :P) but what's a couple of D here or there between friends?  ::)

Isaint's car is in for a beating too!

Here is the Counterspell defense Roll:
Counterspell Defense (http://orokos.com/roll/408977): 16d6t5 7

Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.


Now before that,
Spirit Initiative (http://orokos.com/roll/408979): 16+2d6 25
Pass 1 (25): Spirit Astral Perception (http://orokos.com/roll/408978): 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack (http://orokos.com/roll/408980): 14d6t5 7

The perception may take longer, in this case the attack will be for next round.

The mage has a spirit watching over him who will intercept as soon as yours appears on the scene so it's a battle of the spirits!  That is unless your spirit is so involved with its task that it completely ignores the threat to itself?!?

Either way you get a confused mental image of the back of a child looking through binoculars at your general location, probably now reeling from the drain of trying to counter your spell... for stats check out https://stormy-waters-2075.obsidianportal.com/wikis/blossom
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-10-16/0855:04>
Okay when you say "short" burst I'll assume that's the short full auto, for -5 on defense.
Also that the 21 DV is a typo for 12DV!

So hey, also, for my IC, can I assume that Rick's spell went off as planned and the van comes down upside down?

Here's my roll against the tank's shot:
Evading Tank's short full auto burst (http://orokos.com/roll/409097): 18d6t5 7
for a hair-raising moment!

@Team - having gone to the vehicle equivalent of full-Defense, I will only have one more action this Combat turn, on 7 in the second pass.
Wondering what to do....
only one more dismounted opponent, up against Isaint, action used, and without primary weapon, so I won't go for him.
Isaint is near his own vehicle.
Rick also near Isaint's vehicle.
Jackhammer running somewhere - but Isaint's ride may be full....

Pistol do you need a pick-up?

Mostly my question is, why are we still here?
Can we leave now before their cavalry and or the local cops arrive?!?!?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-10-16/0925:57>
I actually meant the one that gives +1DV and no def penalty but it's actually pretty crap and moot anyway!

I also meant to say that the handler was shooting in to the car on his FA attack and so I would like to see some resistance rolls for that please! +2D for good cover but sitting down etc... I think Robyn is in for some pain though being in VR! I thought Deckard was in your car too?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-10-16/0943:25>
So defense and damage tests for Al's car occupants are needed?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-10-16/1002:17>
I actually meant the one that gives +1DV and no def penalty but it's actually pretty crap and moot anyway!

I also meant to say that the handler was shooting in to the car on his FA attack and so I would like to see some resistance rolls for that please! +2D for good cover but sitting down etc... I think Robyn is in for some pain though being in VR! I thought Deckard was in your car too?!?

Aria - no problem at all.

I don't mind redoing those rolls at all - small price to pay for the speed at which we're getting this done!
Honestly, though, you might be better saying he was just targeting the driver.
Progressive recoil took is pool down to 9 dice to start with, and if he then has to split that pool among the occupants.... .
When I wasn't sure of your intention I truly had him shoot the car because it was his best bet (since any damage he did had to be resisted by all).

Recommend just shooting at Al (as Isaint also suggested), but also happy to make it against all occupants!

Oh, and yeah, Deckard is over by the Morgan, having gone over there to put the dog in it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-10-16/1112:00>
The rolls you've done stand, that's fine, but you and Robyn also need to resist the FA as you've pointed out, it hits the car and the passengers. I know you edged the miss but as you also mentioned I think that is more missing the engine block rather than missing the car... That is nigh impossible as you drove right at him! Right? You can try and convince me otherwise of course  ::) ...and then I'll need to look up whether he can edge his hit roll too  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-10-16/1213:27>
Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic :P) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!

OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on :P) but what's a couple of D here or there between friends?  ::)

He he, you are welcome - seems like I'll have to develop new and better tactics than :D

Regarding the Van 1 guy shooting at Arthur: Why do you think Arthur doesn't get defense? Sitting in a car only adds -2 to defense but +4 through good cover, so net +2.
-5 from the simple FA burst leaves him with 7 dice to defense: Defense (http://orokos.com/roll/409130): 7d6t5 1
So damage is 13 AP -5 vs. 4 Body + 20 Armor + 6 Car Armor -5= 25 Soak (http://orokos.com/roll/409132): 25d6t5 8 [25d6t5=1, 4, 5, 6, 1, 4, 2, 4, 4, 1, 3, 1, 5, 4, 6, 6, 5, 4, 1, 1, 6, 1, 6, 3, 4]
5 P converted to S -> no effect
Now the car is another issue: 14 P damage vs. Bod 14 + Armor 6 -5= Soak (http://orokos.com/roll/409135): 15d6t5 3 [15d6t5=6, 6, 3, 3, 2, 3, 3, 2, 2, 2, 4, 1, 6, 4, 3]
Car takes 11 damage
Now, the hell hound: 14 P damage vs. Bod 6 + Natural Armor 2 + Critter Armor 9 (I assume he retroactively got the new gear from Howling Shadows) + Car Armor 6 - 5= Soak (http://orokos.com/roll/409139): 18d6t5 9 [18d6t5=2, 5, 6, 6, 6, 4, 5, 5, 2, 1, 1, 6, 4, 1, 2, 3, 5, 6]
Hellhound takes 5 P damage - lucky for him that he lies in a Valkyrie Module, being able to start immediate treatment (First Aid: First Aid (http://orokos.com/roll/409140): 10d6t5 5 [10d6t5=5, 1, 5, 2, 5, 3, 2, 1, 6, 5]
If he isn't hit anymore he'll have 2 damage remaining


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-10-16/1221:12>
Their kit is slaved to another deck (not the hacker's) being monitored by an agent 6 on full defence (thank Jack for that tactic :P) ...all in all though that gun is a lump of metal, but not before he riddles Al's car first!

OP combat updated, added stats for the driver to van 1, it's missing some details and may be slightly different to how he appeared earlier in the engagement (I can't find my note on which of Hobbe's archetypes he was based on :P) but what's a couple of D here or there between friends?  ::)

He he, you are welcome - seems like I'll have to develop new and better tactics than :D

Regarding the Van 1 guy shooting at Arthur: Why do you think Arthur doesn't get defense? Sitting in a car only adds -2 to defense but +4 through good cover, so net +2.
-5 from the simple FA burst leaves him with 7 dice to defense: Defense (http://orokos.com/roll/409130): 7d6t5 1
So damage is 13 AP -5 vs. 4 Body + 20 Armor + 6 Car Armor -5= 25 Soak (http://orokos.com/roll/409132): 25d6t5 8 [25d6t5=1, 4, 5, 6, 1, 4, 2, 4, 4, 1, 3, 1, 5, 4, 6, 6, 5, 4, 1, 1, 6, 1, 6, 3, 4]
5 P converted to S -> no effect
Now the car is another issue: 14 P damage vs. Bod 14 + Armor 6 -5= Soak (http://orokos.com/roll/409135): 15d6t5 3 [15d6t5=6, 6, 3, 3, 2, 3, 3, 2, 2, 2, 4, 1, 6, 4, 3]
Car takes 11 damage

Because he is just shooting the car, not the occupants...BF not FA!  He's given up shooting the robot  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-10-16/1231:06>
And speaking of: Time for a new tactic at Ini 26 in Round 2.2:
Isaint moves back to have line of sight to Van 1,

Complex action BF (6 Shots),
Free Action: Called Shot (Blast out of Hand)
Free Action: Adept Centering
AGI 7 + Skill 8 + Smartlink 1 - Wound 2 - Called Shot 0
Blast out of Hand (http://orokos.com/roll/409144): 14d6t5 3 [14d6t5=6, 5, 3, 2, 2, 4, 2, 4, 3, 2, 1, 3, 6, 3]
Luck's running out.
Driver Defense: 14 + 2 (inside car) - 5 (Long Burst)= Defense (http://orokos.com/roll/409145): 11d6t5 2
Just enough to make him drop his weapon, sadly within one meter.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-10-16/1234:53>
Just in time for the Tank to shoot you with the sonic rifle on his back  8)

That's probably it from me for the week, more on Monday, hopefully you've got enough info now that you can continue to post through the weekend if you want, might be able to get an OoC response or two done, we'll see...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-10-16/1244:59>
Since I already rolled for defense against an attack from Tank that ultimately went towards someone else, I'd suggest we use those rolls  :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-10-16/1300:34>
The rolls you've done stand, that's fine, but you and Robyn also need to resist the FA as you've pointed out, it hits the car and the passengers. I know you edged the miss but as you also mentioned I think that is more missing the engine block rather than missing the car... That is nigh impossible as you drove right at him! Right? You can try and convince me otherwise of course  ::) ...and then I'll need to look up whether he can edge his hit roll too  ;D

Well heck, I could argue for days (about anything!), but I see your point, and it's time to go with the GM's ruling.

Honestly not sure what exact damage to apply to the passengers in this case - does your interpretation give him his whole pool against all four targets (car, Yukika, Robyn, Al)?
Let's just say it does, as it is most advantageous to Mr. Handler.

So car is done, and now we all three defend against 2 hits from his weapon, right?

My only remaining big question is this - obviously Robyn does not get to roll the usual React + Intuition, but does she still automatically get the Good Cover and In Moving Vehicle Bonuses (but not the restricted movement penalty since she's not moving) specified in the rules - seems like if we're using common sense then those would still apply whether she's currently ambulatory or not!

Based on the above, Al and Yukika would do their normal defense rolls with a net -4 mod (+3 for moving vehicle, +4 for good cover, -2 for limited movement, -9 for full-auto - all on p205).
Robyn would get a pool of -2 to defend, which being a real number and not a 'no roll' means she could push the limit with Edge if so inclined.

Then for soak everyone gets an extra 6 dice from the car (but remember the AP is -6).

Finally, I think at this point it's fair to mention that Dire should get Yukika's one point of stun and one point of Edge back, since that was from the crash that I think we've figured out never happened.

Here's Al's defense against the shot
Personal defense against Handler's attack (http://orokos.com/roll/409150): 15d6t5 2
This in a way is good because it means I won't have to go back and add wound mods to my later defense against the Tank's attack on the car.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-10-16/1315:10>
Yeah, even unconscious people get cover bonus.

Now, I don't want to fuck over my own chummers, but there is a little rule about what happens on a tie in a defense test that has cover involved. Al might still get hurt, but on the plus side, Body+Armor of the car is rolled first and subtracts DV from the base weapon damage before Al has to soak. 
Sorry :-[

Which reminds me: Arthur has to make a 2x pilot roll to see if he acts to defend himself against the new threat after the handler has been eliminated:
Pilotx2 (http://orokos.com/roll/409153): 10d6t5 3 [10d6t5=1, 2, 3, 5, 6, 2, 6, 1, 4, 3]
I'd say he starts laying down suppressive fire against the Van Driver
Suppressive Fire (http://orokos.com/roll/409154): 12d6t5 3 [12d6t5=2, 3, 5, 3, 2, 4, 4, 3, 3, 6, 5, 4]
-3 to all actions of the driver and risk of being hit if he gets out to get his gun.
After this, Arthur has 6 shots left...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-10-16/1324:41>
Dude, don't be sorry, thanks for pointing that out.

That does ring a bell.

As soon as I get home I'll
(1) have a heart-to-heart with Fate about 2 hits on 15 dice
(2) decide whether to Edge or Soak
(3) post the final resolution!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-10-16/1640:37>
Yeah, even unconscious people get cover bonus.

Now, I don't want to fuck over my own chummers, but there is a little rule about what happens on a tie in a defense test that has cover involved. Al might still get hurt, but on the plus side, Body+Armor of the car is rolled first and subtracts DV from the base weapon damage before Al has to soak. 
Sorry :-[


Okay, yeah, found this on p 197 and it sounded pretty good at first, like, yeah, add those 16 dice and I can soak that!
But sadly, the Penetration Weapons section on the following page pretty much nullifies the whole thing in this case, so I'm going to have to Edge it (yikes, that luck-juice is going fast!).
So fails on my defense test
Edge reroll of defense test against handler (http://orokos.com/roll/409247): 13d6t5 2

Looks like Mercy is going to have me post a roll for Robyn once we work out the best way to work it...stay tuned.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-10-16/2312:41>
I think I will need a ride. I just came over to Isaint's car to keep him from accidentally dying. But it looks like this is well in hand, at least enough to make a mad dash, so I'll jump in the car if Al pulls it around. Otherwise, I think I still have spirit speed? I could just race you guys to a good loading zone.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-11-16/1020:29>
Robyn is in VR so her dodge pool is effectively -2 and even using edge would almost certainly take damage so will just accept the 2 successes and roll against the DV13, where she has a better chance of succeeding.  Adamu explained to me that after the car's armor and the negative for the fire I have a pool of 20d6.

Soak Damage (http://orokos.com/roll/409449): 20d6t5 6  6 successes

Using Edge for misses:  Edge for Misses (http://orokos.com/roll/409454): 14d6t5 6  6 successes

Net result is 1 hit.  The dice gods were with me this time.

I have a question re cyber eyes.  The eye system itself is not wireless, but can have modifications that are.  Does that mean the eyes that have wireless mods are visible on the matrix and can be attacked?  And if so, would attacking the eyes and bricking them affect only the mod or the entire system as it sparks and shorts out?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-11-16/1608:21>
The subsystems of a cyber eye are not devices in their own right - therefore I'd argue an attack against them would target the whole device (just like targeting the smartgun system disables the whole gun)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-12-16/0444:06>
Thanks, Jack.  That is what I was thinking as well.  Let's see what I can do.  But it looks like the generator does not reflect everyone's actions and I do not want to go to IP3 out of turn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-12-16/2203:13>
Defense Test Full Auto into Car Dead Mans Switch rea 4 + Int 5 - 4 Modifiers (http://orokos.com/roll/409990): 5d6h5 4
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-12-16/2244:23>
I know I'm one of the culprits. I'm not totally sure the status of the enemy at this turn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-13-16/0259:13>
From what I can tell, the Tank's initiative will be 2 for IP3.  Mine is 12 so I should go before him, right?  My plan is to send a spike at his eyes and blind him.  Having them spark and fritz in his head should not be good for his self control.  This fight is certainly turning into an Edge soak, though. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-13-16/0308:13>
@pistolgrip

At the moment we have:
A dead Handler (crushed by Al)
Two dead Barghests
A Tank with six Stun damage with a fried gun but a back up sonic weapon
A Van Driver who lost his primary weapon and is currently under suppressive fire from Arthur
A Gnome mage with a scope and two spirits duking it out in the astral
Another soldier with a sonic rifle that is carrying his dead or unconscious friend through our safe house to the other side
A Rigger with a fried RCC
A Decker somewhere, duking it out with Robyn
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-13-16/0329:35>
Hmmm.  It the tank has 6 stun, maybe he is done for the round.  his initiative should only be 2 and with -2 for the stun, does that not make that 0?  Not counting on it, of course, as he might have some sort of damage reduction or something like that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-13-16/0349:03>
I rolled his ini factoring the stun already in. (He took the damage last round and has since spend two edge to prevent any more)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-13-16/0812:31>
@pistolgrip

At the moment we have:
A dead Handler (crushed by Al)
Two dead Barghests
A Tank with six Stun damage with a fried gun but a back up sonic weapon
A Van Driver who lost his primary weapon and is currently under suppressive fire from Arthur
A Gnome mage with a scope and two spirits duking it out in the astral
Another soldier with a sonic rifle that is carrying his dead or unconscious friend through our safe house to the other side
A Rigger with a fried RCC
A Decker somewhere, duking it out with Robyn
Thanks Jack, beat me to it :)

Seems a fair summation of the remaining foe, that you are currently aware of at least...the gnome mage is protected by a force 6 air spirit, if someone wants to roll that epic (and no doubt short lived) battle for me I'd appreciate it!  The gnome has 6 physical from the failed dispel too, but if the astral battle goes on for at least a round she will astrally perceive and stunbolt Deckard's spirit!

So I think we need to hear from Obi about what he's doing with his floating van...it moves pretty slowly so no ramming with it but I guess he could try to drop it on van 1?!?

The decker will try one final data spike on Robyn (edge re-roll if needs be) before switching to a potentially softer target :P

In terms of damage to you lot, I think Isaint and Al have taken some hefty hits, Robyn is rather flukily grazed, everyone else untouched so far?!?

@Dire, are you in the car with Al and Robyn then?  For some reason I had you pegged as being with Jack still near the breach but no problem if you want to be in the car!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-13-16/0931:10>
Yup, Al has taken four boxes of stun (three temporarily counteracted by a stim patch - I'll be feeling that later), and the Edge pool is crazy low now.

Have been holding off on any IC until I see what happens with that van floating around over my vicinity! It'll make cool background color for whatever I write!

As for actions, I go on 7 in the second pass, so I suppose I should declare some actions!

It's pretty easy - I just use movement to swing the car around to where I can pick up Jackhammer (now marked on map, cool), who asked for a pickup (I've got one seat left), and Complex Action to control vehicle (I have to use one Complex per combat turn for that, separate from other fancy maneuvers, or else, like, I crash). I'll approach him in such as way to be between him and Tank guy.
I'll let you know if I think of useful Free actions, but mostly I just reserve the right to say silly and annoying things whenever I get a chance to put up IC.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-13-16/1003:21>
In terms of damage to you lot, I think Isaint and Al have taken some hefty hits, Robyn is rather flukily grazed, everyone else untouched so far?!?

@Dire, are you in the car with Al and Robyn then?  For some reason I had you pegged as being with Jack still near the breach but no problem if you want to be in the car!

Yukika has 1 stun from earlier and is with Robyn's Body wherever that goes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-13-16/1045:23>
Ooooh.  Dropping the van on the other van sounds soooooo good.  If the decker is in either vehicle, he might get injured.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-14-16/0820:20>
I think we might be waiting for Obi and Pistolgrip... I think that their actions can be resolved later on if you want to crack on...the floating van moves slowly so no harm in mentioning that...let's assume Jackhammer is providing covering fire?  Dire, equally you can act from inside Al's car or hold your action until you have a suitable target?!?

Adam, can you remind me what state your car is in after the Tank's fire?  I know that Isaint's Morgan is worse for wear...

If I don't hear from you by tomorrow lunchtime will try and bump the action along!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-14-16/0844:34>
The tank missed the car.
Unlike Al, it has sustained no game-terms damage. (I'll concede that bullets have passed through the windshield, but shatter-proof glass and all that - don't want some mage getting a freebie on us through my tinted windows!).

And just so I'm clear, when I said I went back to pick up Jackhammer, that doesn't mean I'll ever be sitting stationary - he's a big boy, he can jump into a car as it rolls past.
Indeed, I post 'move to point A' and 'move to point B' for another, but those are just markers on a line of fluid movement.

No actual stopping unless otherwise stated!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-14-16/1208:13>
Noted! I now remember your ducking and weaving  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-14-16/1641:50>
Hehe, Aria is a mind-reader. It was indeed my intention after clarifying distences. Since it is cast at F8 it can be moved within a 8m radius this combat turn.

Gnome spirit should take all 16DV form the Elemental Attack to protect the Mage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-14-16/1736:47>
Sorry, need to clarify, the gnome is the Mage, there's only her and the air spirit in the room, the air will move to intercept your spirit before it can materialise
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-14-16/2244:38>
Gotcha,
Astral combat beforehand.

That won't change my post much, as soon as Deckard sees the Mage is a kid (or look like one from the spirit perspective at least) he will call off lethal attacks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-15-16/0606:05>
Can you remind me of your spirit's force and type? Thanks
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-15-16/0717:05>
@Aria
He send a bound F8 Air Elemental with Electricity Aura to deal with the mage

Sorry friends, but we really need your help now
Deckard called upon his bound spirits, first addressing get his Air Elemental.
Find and disable the mage who's hindering us, all means necessary!

Then he called upon the powerful Ghost he had bound some time ago already.
friend, cast on me and maintain the spell I imbued in you.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-15-16/1131:19>
Here is the Counterspell defense Roll:
Counterspell Defense (http://orokos.com/roll/408977): 16d6t5 7

Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.


Now before that,
Spirit Initiative (http://orokos.com/roll/408979): 16+2d6 25
Pass 1 (25): Spirit Astral Perception (http://orokos.com/roll/408978): 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack (http://orokos.com/roll/408980): 14d6t5 7
Thanks Jack. Found this too. If anyone has time please could they roll out this scrap? Thanks! The Mage will pitch in with FC6 stun bolts from second round of combat, but I suspect she's not going to be hindering you lot any longer!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-16-16/0434:36>
Ok,

Assuming the spirits engage each other in the astral as soon as they see each other in astral combat.

F8 vs. F6

Ini: Astral Ini is Fx2+3d6
F8: 16+9+Ini addition (http://orokos.com/roll/410845): 1d6 4= 29
F6: Ini (http://orokos.com/roll/410846): 12+3d6 23 [3d6=3, 5, 3]

F8 used his first pass to find the target, while F6 still has his action
So F6 attacks as soon as F8 is in range (but at -1 for hold action)
Astral Combat F6: Astral Combat (http://orokos.com/roll/410848): 11d6t5 5 [11d6t5=5, 4, 1, 3, 6, 4, 5, 3, 6, 2, 5]
F8 defends: Astral Combat defense (http://orokos.com/roll/410849): 16d6t5 8 [16d6t5=2, 2, 2, 5, 5, 4, 6, 6, 1, 6, 6, 2, 1, 3, 6, 6]
No contest
Ini Phase 19
F8 attacks: Astral Combat (http://orokos.com/roll/410850): 16d6t5 7 [16d6t5=6, 3, 2, 6, 6, 5, 5, 4, 5, 1, 3, 2, 2, 2, 6, 2]
F6 defends:Astral Combat defense (http://orokos.com/roll/410851): 12d6t5 2  [12d6t5=2, 2, 1, 1, 5, 4, 1, 4, 2, 3, 4, 6]
DV 13 P
F6 soak: Astral Combat Soak (http://orokos.com/roll/410852): 6d6t5 1 [6d6t5=3, 3, 2, 6, 4, 1]
DV 12 P
F6 is disrupted
Ini Phase 9
Spirit manifests,

New Ini:
F8 Ini (http://orokos.com/roll/410854): 20+2d6 27
Mage: Ini (http://orokos.com/roll/410856): 8+3d6 17
F8 attacks with engulf but without electricity aura to avoid permanent damage
Engulf (http://orokos.com/roll/410858): 16d6t5 6 [16d6t5=6, 5, 4, 5, 3, 4, 1, 1, 2, 5, 1, 6, 2, 5, 1, 4]
Mage: Full defense, because really, engulf is scary. Defense (http://orokos.com/roll/410860): 15d6t5 4[15d6t5=1, 1, 3, 5, 6, 3, 4, 2, 3, 2, 6, 2, 1, 1, 5]
Spends Edge for reroll: Defense Edge Reroll (http://orokos.com/roll/410861): 11d6t5 5
Evades Attack
Ini now at 7:
Mage: Preedges Stunbolt to take spirit down in one blow without killing herself with drain:
Stunbolt: F5: Stun Bolt w/edge (http://orokos.com/roll/410862): 13d6t5 2 [13d6t5=1, 4, 1, 2, 4, 6, 3, 3, 3, 1, 6, 4, 4]
Stun Bolt Reroll (http://orokos.com/roll/410863): 2d6t5 1  [2d6t5=4, 5]
Spirit soak vs. 3 Damage:
Soak (http://orokos.com/roll/410864): 8d6t5 2 [8d6t5=2, 4, 6, 2, 6, 1, 2, 1]
F8 takes 1 damage.

Ini 17:
F8 engulf: Engulf (http://orokos.com/roll/410865): 16d6t5 4 [16d6t5=4, 3, 3, 4, 2, 3, 1, 4, 5, 5, 4, 3, 4, 2, 5, 5]
Resist (http://orokos.com/roll/410866): 15d6t5 3  [15d6t5=1, 4, 2, 4, 2, 3, 4, 6, 1, 5, 4, 6, 2, 1, 4]
No more edge to spend:
Spirit does 16 AP -8 Stun damage, Inhalation Vector
Mage Soak (http://orokos.com/roll/410867): 10d6t5 3
DV 13 S
Mage goes unconscious with full stun track


And that, ladies and gentleman, is the reason why F8 elementals are scary motherfuckers that you should shoot on sight with APDS (I hope these sequence was handled by me as intended)



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-16-16/0814:38>
Thanks Jack! Saved me much work  :o ??? ::) ;D

https://stormy-waters-2075.obsidianportal.com/wikis/met-safehouse-engagement updated!  IC to come

Robyn needs a last defence against a 7 hit data spike!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Irn0rchid on <06-16-16/0944:01>
FYI, for pre-edge on Orokos, Xd6h5 handles the exploding 6s for you.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-16-16/1015:11>
Robyn tries to dodge the data spike.  Resist Matrix Damage (http://orokos.com/roll/410889): 16d6t5 4

Edge for misses:  Edge for Misses (http://orokos.com/roll/410890): 12d6t5 3

Dodged the attack but only 1 Edge remaining.

She is going to send a data spike at the cyber eyes of the tank on her 2.3 action.  Data Spike (http://orokos.com/roll/410891): 19d6t5 7  7 hits is not bad.  DV11 + net hits.

Trying to save my last edge.


The tank dodges against the data spike:  Dodge Data Spike (http://orokos.com/roll/411111): 7d6t5 3

DV is 15.  Tank's eyes soak damage.  Soak Damage (http://orokos.com/roll/411113): 4d6t5 1

The Tanks eyes take 14 damage and are bricked.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-17-16/0125:48>
Thank You Jack, my router gave up on me, no internet home for two days!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-17-16/0345:11>
Not sure if I went too far with the cyborg getting hit by the van.  If that is OK, could someone do the rolls for the possible damage to the guy as I have no idea what to roll for that.  He is blind and in lots of pain and might not get to dodge or may at least have some negative modifiers.  If the action is not within my scope to write about then I can edit that part from my post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-17-16/0809:42>
Robyn tries to dodge the data spike.  Resist Matrix Damage (http://orokos.com/roll/410889): 16d6t5 4

Edge for misses:  Edge for Misses (http://orokos.com/roll/410890): 12d6t5 3

Dodged the attack but only 1 Edge remaining.

She is going to send a data spike at the cyber eyes of the tank on her 2.3 action.  Data Spike (http://orokos.com/roll/410891): 19d6t5 7  7 hits is not bad.  DV11 + net hits.

Trying to save my last edge.


The tank dodges against the data spike:  Dodge Data Spike (http://orokos.com/roll/411111): 7d6t5 3

DV is 15.  Tank's eyes soak damage.  Soak Damage (http://orokos.com/roll/411113): 4d6t5 1

The Tanks eyes take 14 damage and are bricked.
Technically we are getting a little ahead of ourselves here!  I'm not going to ask you to redo it because hackers get a raw deal in terms of action economy as RAW and I don't mind the result but I think I should point out that
A-you didn't search for the hidden 'eye' icon, and it's a bit of a stretch to do the trick of looking for specific info because you have no reason to suppose that any of these guys have cyber eyes!  Smartlinks certainly, but why eyes?
B-they are slaved to a deck (and would probably have the wrapper program making them look like something else entirely!)  Not to mention smoke and mirrors - so even without the last program you are missing the Agent 6 Full Matrix Def D plus Firewall 8 and any kind of additional protective prog like encryption which would be a must for this kind of thing!

So, leave it as is, I like the drama of the van winging the tank... no actual damage though, it's not at ramming speed!   ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-17-16/1019:42>
Sorry, I was not trying to get too far ahead.  I was just thinking that the eyes might not be hidden.  I guess I do not adequately understand the rules.  My thought was that if the other decker is using wrapper and smoke and mirrors and an agent, these are all taking up program slots on his deck, leaving precious few other programs to use.  And I was considering that the decker is slaving things like weapons and  vehicles and other gear and so might not have room for the eyes, which would stand out as an icon from my original look at the matrix.  I am certainly willing to rewrite that post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-17-16/1051:46>
You are assuming that the decker slaved these things to his primary deck. As mentioned before, this would be very dangerous for the decker (direct connection attacks)

At least one matrix perception check is mandatory to find your target  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-17-16/1215:22>
Don't worry about changing any IC, we are all learning the rules and as I said, I like the drama! Rule of cool and all that  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-17-16/2308:04>
Is Al's pick-up (of me) in the combat log? I'm not seeing it. Or is he crashing into a cyborg now? I kind of wanted to shoot that guy.
Man, I get so lost in these combat scenes. Shame, given Jackhammer's entire build.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-18-16/0027:18>
@cof I will try and reply or catch up on Monday June 20
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-18-16/0523:48>
Is Al's pick-up (of me) in the combat log? I'm not seeing it. Or is he crashing into a cyborg now? I kind of wanted to shoot that guy.
Man, I get so lost in these combat scenes. Shame, given Jackhammer's entire build.

Pistol - sorry - I've been woefully remiss in keeping up with the combat log.

To clarify all your questions above though -
* Al is indeed moving into position to pick you up as he rolls past (fully stopping makes car way too vulnerable) - but that does not mean you have to get in just yet if you have something else to do in the combat - always happy to swing around and pick you up on the next pass
* The cyborg has lost two primary weapons, been blinded, and now has been struck by the floating van (though not for damage - just an insult to injury thing) - so he has apparently staggered out into the open

Hope that gives you the info you need.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-18-16/0619:31>
He was struck by van 1 that was going to get him... Van 2 is still floating around somewhere, heading at van 1 (but it probably won't catch up as they seem to be running)!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-18-16/0816:30>
Adding your current Ini to your actions would indeed make it a tad easier to reconstruct when who is doing what.  ;D

Speaking of which:
Isaint can act at Ini 16 before the Tank disengages completely:
Shake up Called Shot: - 5 Ini + normal damage:
Simple Action: Aim
Simple Action: Called Shot (Short Burst)
Free Action: Adept Centering
Free Action: Called Shot

AGI 7 + Skill 8 + Smartlink 1 + Aim 1 - 2 Wounds - 0 Called Shot -2 Running Target
Shoot (Shake Up) (http://orokos.com/roll/411399): 15d6t5 43 [15d6t5=6, 2, 3, 3, 4, 2, 6, 3, 1, 1, 3, 2, 5, 5, 2]
DV 12 AP -7 Defense -2 Ini -5
Tank Defense:
Defense (http://orokos.com/roll/411400): 10d6t5 2 [10d6t5=3, 4, 4, 4, 4, 4, 1, 6, 6, 3]
Tank loses -5 Ini and with it his last action for this round
Soak (http://orokos.com/roll/411401): 30d6t5 13 Soak (http://orokos.com/roll/411401): 30d6t5 13
Soaks all damage.





Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-19-16/0201:57>
Yes, I think knowing the ending position/status of enemies and allies for each pass would help me plan the next pass. As it is, I don't know who's still standing when, how long I have to shoot before supporting allies, etc. This may indicate personal failings, but nevertheless.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-20-16/0247:36>
Robyn holds her actions except to use a Free Action to reconfigure her deck, swapping her Firewall and Attack stats and reassigning her Overclocker point to the Firewall.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-20-16/1233:04>
Ok folks, how do you want to play this?  We seem to have hit a bit of a speedbump in the action and I’m keen to get things moving again, back to whittling down all that edge you’ve been hoarding!  They are retreating but aren’t done with you yet so I’m happy to maintain combat time but as that’s a little less flexible than ‘story time’ we could gloss over a couple of rounds in that way if it helped?  If you elect to run like rabbits then you are free to post up to the edge of the industrial estate…

This might be a good time to draw your attention back to all those lovely RFID tags that were dropped on your heads…if anyone takes the time to listen to the spam zone they are creating you will find they are all merrily chirping their GPS coordinates to the world!  The air was pretty saturated with them…needless to say they will be in everything!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-20-16/1327:25>
The pulse spell would kill the RFID chips, would it not?

The rough plan I have for now would be to kill the second van's engine and then get out of there. The Morgan will have to be left along the way - the damage is to extensive for safe driving

I'd like to take one of them alive, so we can ask them who they work for and what Winter wants from us now that we no longer have the statue  ;)

For that purpose the incapacitated would be ideal - if Rick wants to spend another service to fetch him/her.

Simple Action: Command Arthur
Simple Action: Called Shot at Engine
Shoot (http://orokos.com/roll/411808): 14d6t5 5
Free Action: Adept Centering
Free Action: Called Shot

Evade (http://orokos.com/roll/411809): 14d6t5 4
13 DV AP -7
Soak (http://orokos.com/roll/411812): 29d6t5 11 [29d6t5=2, 6, 3, 4, 3, 3, 4, 5, 1, 6, 5, 5, 5, 2, 4, 3, 6, 4, 3, 1, 6, 1, 1, 3, 6, 4, 5, 2, 5]
2 Damage, Engine damaged, Vehicle stops.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-20-16/1911:31>
Ok folks, how do you want to play this?  We seem to have hit a bit of a speedbump in the action and I’m keen to get things moving again, back to whittling down all that edge you’ve been hoarding!  They are retreating but aren’t done with you yet so I’m happy to maintain combat time but as that’s a little less flexible than ‘story time’ we could gloss over a couple of rounds in that way if it helped?  If you elect to run like rabbits then you are free to post up to the edge of the industrial estate…

This might be a good time to draw your attention back to all those lovely RFID tags that were dropped on your heads…if anyone takes the time to listen to the spam zone they are creating you will find they are all merrily chirping their GPS coordinates to the world!  The air was pretty saturated with them…needless to say they will be in everything!

Sooo...<bows to inevitable>...how far to the Below entrance that was supposed to be not too far off where the mages that failed before were going to try to cure us again???

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-21-16/0252:15>
Do we have an alternate vehicle to replace the Morgan?  Is not Al2 and Deckard in that one?  That is a pretty cool trick with those RFID chips if they did not get fried.  It could take a bit to try to weed them all out of our clothing and equipment.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-21-16/0354:16>
The Morgan can still drive, but it won't be able to keep up in any chases (one of the reasons I disabled the other Van)
And yes, Dog-Al is inside.
Right about now it would be very useful if Deckard or Karasu would learn some new spells (after having witnessed how the other mage did it perhaps?)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-21-16/0757:29>
The pulse spell would kill the RFID chips, would it not?
It would have done...except the pulse spell happened while you were in the safehouse and the mortars were launched when you came out!

As to learning new spells...that's a bit of a slippery slope...happy for you to acquire spell formulae from somewhere and then master the spell, but not mid combat please  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-21-16/1203:33>
Not right now while we still count ini-phases ;D

But surely there will come a time when we aren't running for our lives for a few moments (yeah, yeah I'm over optimistic again - the title of shadow runner is certainly well earned in your games  ;D )

For now we'll just have to keep the jammers going to prevent the little traitor bugs from narcing on us  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-21-16/1818:10>
@cof Yukika can easily find all the RFID tags given a bit of time not in combat.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-21-16/1843:57>
One last attempt to smash the Tank with the 2 tons van falling from a good 8 meters height.
Asked the Spirit to bring back the Gnome mage.
 
The Tank got Body plus strength to resist:

Tank Resistance (http://orokos.com/roll/412197): 9d6t5 4

:)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-22-16/1424:10>
So he didn't resist the spell...feel free to work out ramming damage and soak...or in fact just GM fiat a 'splat' as he's not going to be lifting the van off himself any time soon  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-24-16/0546:46>
I've updated the combat simulator as I've interpreted things, but please check and comment...in particular I need to know how close to the Morgan the two of you on foot are...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-24-16/0558:47>
Could you clarify which vehicles attack now? Are there two more attacking vehicles parked somewhere? How did those get here unnoticed?

Isaint disabled Van 1 with an engine shot, while Rick droped Van 2 on the Tank, likely also disabling it (Heavy armored, dropped from 3 m should be the end of any suspension)

Arthur/Morgan will make a Run for your Life evasive driving action to avoid the grenade (Where is that one coming from? One of the Vans?)
Likewise will Isaint, if he can't take out the grenade launcher beforehand.

Isaint Ini Round 3 (http://orokos.com/roll/413033): 14+4d6 28
Arthur Ini Round 3 (http://orokos.com/roll/413036): 10+4d6 23
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-24-16/0742:28>
Could you clarify which vehicles attack now? Are there two more attacking vehicles parked somewhere? How did those get here unnoticed?

Isaint disabled Van 1 with an engine shot, while Rick droped Van 2 on the Tank, likely also disabling it (Heavy armored, dropped from 3 m should be the end of any suspension)


Jack, from reading the IC, looks like the two new vehicles were just empty vehicles that happened to be parked nearby, and that the rigger and decker have hacked them and are remotely piloting them to attack us.
The grenade is from Van 1, whose turret is not likely affected by the engine shot.

I'll get rolls and actions for a new turn up tonight!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-24-16/0748:38>
Ah ok, that makes sense.  :D

I'll post Isaint's action when I get home, but in essence he'll try to shoot the grenade launcher when he sees it deployed. (I'll have to look up the rules for that, but I remember reading somewhere that weapons count as hardened structures)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-24-16/0754:25>
It was already deployed...one of the first things that happened was it launched a flash bang at Isaint!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-24-16/0801:48>
Yeah I remember. I was just tripped up by the seeming contradiction that the van maneuvered after being immobilized.
There is of course nothing stopping the immobile car from shooting and the hacked cars from trying to ram us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-24-16/1006:03>
Round 3 Initiative:  Iniative (http://orokos.com/roll/413060): 10+5d6 26

I do not know what ISaint's init is so will wait to see that so I do not post out of sequence.  I think that Robyn was holding her 1IP action to be able to react to what might happen.  She can react after the cars start moving, but if they were parked, they can only accelerate so much, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-24-16/1101:42>
Isaint Ini Round 3 (http://orokos.com/roll/413033): 14+4d6 28
Arthur Ini Round 3 (http://orokos.com/roll/413036): 10+4d6 23

I'll add it to OP right away.

Action at Round 3.1
Ini 28
Simple action: Aim
Simple action: Called Shot - Target Weapon on immobile car
Free Action: Adept Centering
Free Action: Called Shot

Called shot vs. Grenade Launcher (http://orokos.com/roll/413092): 15d6t5 4
Immobile, no Defense
R&G p.111 describes weapons like guns as Heavy Material, but lets err on the save side and call it Reinforced: 8 Structure 12 Armor
16 DV AP -7
Soak (http://orokos.com/roll/413093): 13d6t5 4
Takes 12 damage, destroyed.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-24-16/1444:15>
Ah well, you asked for it, guess I'll have to drop laser guided mortar rounds on you instead then  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-24-16/1555:38>
Hey, I just don't want to die   ;)

We didn't start the grenade chucking game.. ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-25-16/0556:44>
Smash up derby in the parking lot!

Okay - rules doing my head in again.

Even insofar as I understand them, there are sooo many GM determinations that must be made (e.g. terrain type, starting distances, and, critically, whether to use tactical or chase rules) and then there are so many variables I would need on the side of the evildoers (speeds, stats of their vehicles, and what exact actions they are going for).

So I just won't be able to provide a resolution.

But I can give you Al's actions and rolls based on the assumption that we are using the tactical combat rules.
(We could use Chase combat, which is for when there are no pedestrians, on the premise that the Al vs. two cars thing is isolated from the one car running down the people. But since Al's goal is to protect the peds, that just won't work because determining whether I get to him before he gets to the peds before I get to him then uses apples & oranges systems. Too bad - Chase combat would work better for me....)

Al's intiative for this turn is 26. That means I go before the rigger trying to run Isaint and Rick down, and I am tied with the Decker who is trying to "impede" me. But unless that Decker has an Edge of 8, then I go before him too. So I go first.

So basically I intend to ignore the decker and concentrate on stopping the car going after my coworkers.

In tactical combat, that means I've got to Ram him.
Note that within the confines of these parking lots and with Al just having just picked up Jackhammer from right by these other guys, pretty much everything is within walking speed for most cars, so that really simplifies things.

So my first action on 26 is Ram the Rigger's car.
In fluff terms, I don't care much about damage, I just want to get him off course so he can't hit them. In game terms, even if I don't do damage, a successful ram forces him to do a vehicle test with a threshold of 3 or lose control of the vehicle (no killing people).
So I'm going to Ram (Bump) him on 26 and 16, saving my action on 6 for the necessary Control Vehicle action.
And I'll roll to evade Ram attempts by the decker. About evading Ram in Tactical Combat (1) you can't use Evasive Driving and (2) even though it's a sort of defense test, it is still Limited by your Handling.

26
Ram at speed of 10 m / turn (that's per core rules, but based on reading of advanced rules in Rigger5, assume that refers to speed differential when both cars moving)..
Ram (bump) on 26 (http://orokos.com/roll/413342): 15d6t5 2
He tries to avoid with Reaction + Intuition [Handling] - or whatever that comes out to if you are Remote Piloting - I'll leave those rules to you.
If I hit with the Ram, then he resists DV of 5 + net hits. More importantly, he makes the Vehicle test to keep control (needs 3 hits).
My control test needs 2 hits.
vehicle test to keep control (http://orokos.com/roll/413343): 13d6t5 6
My car and me and passengers have to resist DV of 2.
Car
Car damage resist (http://orokos.com/roll/413344): 16d6t5 5
Me - add personal and vehicle armor
my damage resist (http://orokos.com/roll/413346): 23d6t5 7

Then the decker may try to Ram me?
Dodge decker's ram (http://orokos.com/roll/413348): 18d6t5 5
If the decker somehow got six hits (he'd also need a handling of 6), then let me know and I'll Edge that.

16 - again
I ram/bump
Second ram/bump (http://orokos.com/roll/413349): 15d6t5 8
I can only use 7 of those because of the Handling limit.
My control test
Control test (http://orokos.com/roll/413351): 13d6t5 3
My car resist DV 2
Car resist (http://orokos.com/roll/413352): 16d6t5 6
My own resist
resist damage (http://orokos.com/roll/413353): 23d6t5 12

Now two evasions of the decker on 16 and 6 (if he goes for me on 6, then he'll also have to make a crash test since he didn't bother looking where he was going - but why should he care in a stolen empty vehicle?)
Evade one or two ram attempts (http://orokos.com/roll/413354): 2#18d6t5 5 6
Again, I doubt a random car off the lot has a handling of 6, but let me know if I'm wrong and I'll Edge any failures.

So end of the day,
I am pretty sure I've evaded the decker's attempts to impede me, and,
I hopefully have caused the rigger to lose control or go off course enough that he can't run Rick or Isaint over.

(And would recommend none of my passengers bother rolling your damage resists - the DV is only two, and you add personal + car armor (6) to your body tests.)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-26-16/0211:04>
I do not want to do the wrong thing again.  It is my expectation that all unhidden icons were seen in my original matrix perception test.  If that is so, I should be able to see the icons for the cars moving against us, right?  Or am I missing something?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-26-16/0301:55>
Yep, you can see all the cars here
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-26-16/1114:58>
Robyn will send a data spike at the car trying to ram Al.  Data Spike (http://orokos.com/roll/413639): 16d6t5 3  Only three hits, so not too good.  I am saving my last edge point just in case.  DV9 + any net hits.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-26-16/1238:43>
Don't worry, the car is hacked, not slaved (at least not to our opposition).
Ideally those cars only have 2 dice (Pilot 1) or - more realistically something between 4 and 8
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-26-16/1322:07>
Good point.  Thanks.

LOL I used the median number of 6 and the car did crappy and got a critical glitch.  Not sure how that works with a car, but I think it stops moving.  Car Defense (http://orokos.com/roll/413655): 6d6t5 0

Not sure what sort of soak it has for this kind of attack?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <06-26-16/2358:37>
Okay, it looks like my actions for the moment will be to try to survive Al's driving. Do I need to soak something?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/0751:14>
Okay, it looks like my actions for the moment will be to try to survive Al's driving. Do I need to soak something?

Now looks doubly unlikely we will be rammed.

If either or both of Al's ramming attempts succeed (waiting on Aria for those rulings), then you will need to soak a DV of 2 for each (and add personal + car [6] armor) - probably not too tough for you.

Basically I'm just trying to sideswipe the other car off course, not going for a catastrophic head-on collision.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-27-16/0802:35>
Don't worry about damage - go and check out the IC instead!  Map updated too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/0817:02>
Don't worry about damage - go and check out the IC instead!  Map updated too!

So you just said driving is "difficult". So I assume I can blow out of the affected area quickly...once clear and retaining mobility, we can see about helping if anyone is stuck in it....

I'll just be continuing to speed right out a soon as that stuff hits...do you want me to make any sort of test to get clear?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-27-16/0841:37>
I guess a ramming test against the barrier will be about right, it hardens pretty instantly...

According to the rules (p198 core) every 10cm thickness 1m2 area has 12 condition boxes and it resists damage with 12D...if you deal more than 6 boxes (probably) you make a 1m hole per net 6 boxes (I think...I don't like the barrier rules much) which is going to slow you down fast as you need to get through at a bare minimum 5m of material...?!?

Again, that's a quick interpretation of the rules, if I've missed something obvious please shout!

To add insult to injury your windscreen is going to be pretty caked in freeze foam!  Fancy driving blind?  :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-27-16/0853:43>
These guys are trying hard.  I wonder if this is the bobbies come to join in the party as it seems the opposition will be encased as much as we are.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/0949:45>
I guess a ramming test against the barrier will be about right, it hardens pretty instantly...

According to the rules (p198 core) every 10cm thickness 1m2 area has 12 condition boxes and it resists damage with 12D...if you deal more than 6 boxes (probably) you make a 1m hole per net 6 boxes (I think...I don't like the barrier rules much) which is going to slow you down fast as you need to get through at a bare minimum 5m of material...?!?

Again, that's a quick interpretation of the rules, if I've missed something obvious please shout!

To add insult to injury your windscreen is going to be pretty caked in freeze foam!  Fancy driving blind?  :o

Yikes - opposition should always just open with this stuff!

I'll try to find some time with the books when I get home, see if I can reconcile the crazy barrier rules with the crazy vehicle rules with the foam rules (not sure if this stuff was designed with moving cars in mind!).
I was honestly thinking about zipping out quickly, rather than plowing...

First three questions that come to mind -

(1) no chance to evade all or part of this stuff when it comes down?

(2) the ramming rules generally stipulate whatever you hit the other guy with, you and your passengers have to soak half that damage. Understandable, but not sure how that applies to the idea of plowing through this stuff. Maybe we take that damage on the first impact?

(3) Or is there even a second try if I don't get through five meters on the first go? If that is the damage per 10cm of this stuff, and they have delivered a sufficient volume to fill this parking area (do we have a height? that will be crucial), then I have to break that barrier 50 times (for a one-meter hole, but actually I guess I'll need two)?

Hmmm - yeah, sorry fo the thinking-out-loud stream-of-consciousness post, but....

So basically, if the car is auto-caught, that is cool. Let me know and I won't bore everyone with a zillion die rolls, just start thinking about other options to deal with this.
If there is a vehicle maneuver or stunt that will let the car get free, a simplified test would probably save everyone time and avoid pages of arguments?
(I could use a parked car or something as a ramp and then jump over the sea of stuff - yeah, a tough test, but the rules give an example target number to the Transporter thing where he jumps the car and hooks the bomb attached to his undercarriage on a handy crane, so why not?)

Thoughts?



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-27-16/1021:42>
Hm, even if that stuff hardens instantaneously (which I doubt - all chemicals with "immediate" only take effect at the end of the round) you should have enough momentum to get out of the effect range before the car stalls.

Isaint and Rick have a problem though. Run for your life Interrupt still works, but it might be hard to determine where to run to...

... and now I haven an idea  ;D 8)

Ini Round 4:
Isaint: Ini Round 4 (http://orokos.com/roll/413862): 14+4d6 27
Arthur: Ini Round 4 (http://orokos.com/roll/413863): 10+4d6 23
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/1606:18>
Hm, even if that stuff hardens instantaneously (which I doubt - all chemicals with "immediate" only take effect at the end of the round) you should have enough momentum to get out of the effect range before the car stalls.

Like the sound of that!
If it follows those rules, I'll be long gone before then, since I used my action on 6 to Control Vehicle.

But I don't know if this stuff is written up in a non-GM book, and even if it is, this could be another, amped up version.

I'll wait to hear from Aria before assuming anything!

Oh, and hey Jack, cool moves!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-27-16/1649:19>
The stuff is from 4e to be found in Arsenal  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-27-16/1733:17>
These guys are trying hard.  I wonder if this is the bobbies come to join in the party as it seems the opposition will be encased as much as we are.
Barely 20s have passed, safe to say it's not the cops yet!

Vehicles can probably escape the foam but will still be coated and unable to see through windscreens! The Morgan will be solid foam as it's open! Arthur might struggle to drive?!? This stuff is designed to grab pedestrians!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/1931:52>
Got it.
Will IC now.

How's Rick doing?

And where is that dog again?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-27-16/1955:41>
Okay - IC up.

Wasn't able to respond to Robyn's last, since earbuds killed by Pulse spell.

But that's fixed from now on - the commlink thing (would be simple action, free for me with Nimble Fingers) will be one of my heretofore unused Free actions on 6, and the other Free action will be talking to Jackhammer.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-28-16/0106:55>
OK.  Robyn is going to feed her sensor and drone feeds to Al's 'link.  And anyone else that wants them. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-28-16/0242:20>
Deckard should be able to get out of the foam, hoping flames are indeed efficient.
But before that he might as well use the momentary protection to attempt finding out exactly where the decker and rigger are, in a 320m radius,
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-28-16/0358:21>
Al's initiative (if we're still on combat time) for the next turn is 25.

I'll use my first pass to get the Control Vehicle complex action out of the way, with Free actions once again to talk and fiddle with the commlink.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <06-29-16/1802:38>
@cof Looks like I missed a whole turn. :) Will take me a bit to catch up and post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-29-16/1825:54>
@cof Looks like I missed a whole turn. :) Will take me a bit to catch up and post.

I just envision it as Yukika just chilling there exuding Zen calm in the storm.

We should all get an extra two dice on all actions from the vicarious centering!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-30-16/1440:06>
@Aria - just for the record, not speeding away from the battle - just got out of the foam and stopped.

@Jack - just for the record, didn't bring the van cuz we had a rigger - just driving my cheap sports car.

If you are letting the dog thing out of the drone, then I need to go pick it up....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <06-30-16/1530:17>
Al dog is in the Morgan with ISaint's drone Arthur.
Which of I understand correctly is covered with the foam too. And still passed out from earlier damage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-30-16/1807:29>
Dog was paralysed by the howl wasn't he? Anyway, Arthur can't move without breaking the foam and the Valkyrie module is also buried...

I can't do proper working out now, on phone, but if people need to IC, van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds so not much hope of doing much useful. Decker will try and data spike Isaint's jammer! Feel free to roll for them!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-30-16/1842:14>
I'll give you the VM module as being caked shut, but the Morgan has most definitely not an open top. At the very least it has a cabriolet soft top - after all this car has to drive through London and its acid rain not the Arizona dessert.
Which still means he has to open the door with a strength+body test
Str+Bod (http://orokos.com/roll/414761): 8d6t5 1 [8d6t5=3, 1, 3, 1, 6, 4, 1, 1]
Yeah, seems like he is trapped inside until he gets the order to shoot his way out...

And yes, the dog is paralysed - which is why I'd send the drone to carry him from the immobile car


But let's see what the decker does.
Isaint has 6+5 points of noise due to jammer and the S&M program 
Ini (http://orokos.com/roll/414752): 7+4d6 17
First Action: Suppress Noise
Suppress Noise (http://orokos.com/roll/414753): 15d6t5 6 [15d6t5=6, 4, 5, 1, 4, 3, 2, 5, 5, 2, 6, 1, 1, 1, 5]
with Antenna and Datajack that takes care of 8 points of Noise
Second Action: Data Spike
Data Spike (http://orokos.com/roll/414757): 14d6t5 6  [14d6t5=6, 5, 1, 1, 4, 3, 6, 3, 6, 3, 6, 4, 2, 6]
vs. Agent 6 + FW 7 + Full Defense 6
Resist Data Spike (http://orokos.com/roll/414758): 19d6t5 6 [19d6t5=5, 4, 3, 5, 4, 1, 2, 5, 1, 1, 2, 5, 2, 4, 5, 2, 5, 3, 4]
No damage on both sides
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-30-16/1937:07>
Yikes - I should have remembered the dog was paralyzed.

But I can see I'm not the only one confused about Morgans and Valkyries and what they all look like and where they are...

No time right now, but I will plan to edit my last IC - Al will still go back to the edge of the foam - he's not leaving until everyone is clear - but I can change the part about expecting the dog.

And as soon as I get a chance I'll get busy with the combat stuff as directed by Aria.

Very crazy next few days, but will get to it as soon as I can!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-01-16/0108:59>
...but if people need to IC, van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds.

Remember Deckard flipped the Van upside down as he levitated toward the other. A good 8 meters up in the air.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-01-16/0138:41>
...but if people need to IC, van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds.

Remember Deckard flipped the Van upside down as he levitated toward the other. A good 8 meters up in the air.

Woo hoo - so many variables and PbP fog - I was going to include the driver with the SMG in my post edit, but will leave it out until this gets sorted one way or the other.

And of course, yes, Al's bashing the hardened foam off of his trunk is representative of the fact that although he is staying on station to pick people up, he is not necessarily a stationary sitting duck!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-01-16/0156:48>
Van2 got levitated and dropped on the cyborg, van1 is fine as far as I know, although surrounded in a foam sea...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-01-16/0221:09>
Yup indeed, misunderstood which Van we were talking about.

Posted IC, technically, Channeling a Fire Elemental and relinquish control of hos body for it to get them out of here.

url=http://orokos.com/roll/414874]Channeling F8 Fire Spirit (16DP - 1 stun modifier)[/url]: 15d6t5 8
F8 Fire Spirit Resistance (http://orokos.com/roll/414875): 8d6t5 3
Drain Resistance DV6 (http://orokos.com/roll/414876): 15d6t5 2 Ouch!

4 Stun. Technically, Not sure if the spirit for removes 8 Wound modifiers, then we take the drain, or Deckard takes the drain then the Possessing SPirits removes the Modifiers. Up for discussion, but I'm fine withth e -1 Stun modifier)
5 Services. Optional Powers: Fear, Guard
1 Service to relinquish control of his body to the Spirit.
Counting on 'it' to free Deckard.


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-01-16/0715:41>
Van2 got levitated and dropped on the cyborg, van1 is fine as far as I know, although surrounded in a foam sea...

Yes. But correct me if I'm wrong and forgive me for hating to get shot, but didn't Isaint shoot that SMG out of Van 1 driver's hand in Post 638?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-01-16/0726:33>
Okay - edited my last IC to take out any expectation of the dog moving anytime soon.

In game terms, as noted earlier, that's my Complex (control vehicle) and two Frees (jabbering) for 25 on this new combat turn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-01-16/0734:08>
@Obi
as long as you are possessed you don't feel the stun mods (up to 8)

@adamu
correct, but I assume they have a few more weapons inside (since rigger and decker are also in there)

Isaint has three phases this round: Complex action: climb in and move, Complex action give commands, held action to counter an attack or go on full defense
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-01-16/0758:55>
Van2 got levitated and dropped on the cyborg, van1 is fine as far as I know, although surrounded in a foam sea...

Yes. But correct me if I'm wrong and forgive me for hating to get shot, but didn't Isaint shoot that SMG out of Van 1 driver's hand in Post 638?
As Jack said, he shot the 'good' SMG out of his hands...who just has one weapon?!?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-01-16/0835:16>
What can I say? I'm a dreamer!

No problem, will get a game-terms response to his shot at the car up as soon as I can, maybe tonight.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-01-16/1222:00>
Run out of time again :P  might get some more this evening but don't count on it!  I've at least had time to tweak the combat simulator, but not roll any D!

The Sam shooting at Isaint will do some from behind good cover whilst on full defence!  He will yell something like "drop your weapons" and then shoot anyway, he's not stupid!

The driver will take potshots at Al's car

Deckard...I can't decide what should happen to the foam in contact with fire...but foams usually burn, even hardened ones, so assume it begins to melt away...might let off nice toxic fumes though  ::)

The decker will try again on the jammer...edging this time for greater impact!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-01-16/1304:01>
I'll take care of the Sam attacking Isaint:
Ini (http://orokos.com/roll/414963): 14+3d6 21
Full Defense
Ini 11: FA: Burst (4 RC means DP -5) Defense -9
Long FA Burst (http://orokos.com/roll/414966): 14d6t5 4 [14d6t5=2, 1, 4, 2, 4, 5, 5, 4, 5, 4, 3, 5, 1, 3]
Isaint defense: 0 without full defense
Soak (http://orokos.com/roll/414967): 24d6t5 9
Spending my second to last Edge point
Defense Reroll (http://orokos.com/roll/414968): 13d6t5 4
Soaked fully.
Isaint acts at 6
Nimble Finger: Free action to draw grenade - Impact activated
Simple Action: Aim
Simple Action: Throw
Free Action: Adept centering
Throw (http://orokos.com/roll/414969): 8d6t5 2 [8d6t5=3, 3, 5, 4, 6, 1, 2, 4]
Scatter (http://orokos.com/roll/414970): 1d6-2 1
Scatter (http://orokos.com/roll/414971): 2d6 9 one meter to far to his right - no matter 10m radius on the gas grenade will have him included.
There goes my last DMSO+Narcoject grenade
Sam has not enough ini left for a Run for your Life interrupt:
Resist: Resist drug (http://orokos.com/roll/414972): 8d6t5 2
Takes 13 Stun damage at the end of the round.

Sam can act at Ini 1
Aim
Short FA Burst: Short FA Burst (http://orokos.com/roll/414974): 18d6t5 4 [18d6t5=4, 4, 5, 4, 3, 6, 2, 5, 5, 4, 1, 2, 2, 4, 1, 4, 4, 1]
Isaint Defense: Defense (http://orokos.com/roll/414976): 6d6t5 2 [6d6t5=5, 1, 4, 5, 1, 1]
Soak (http://orokos.com/roll/414977): 24d6t5 7 [24d6t5=3, 6, 6, 3, 1, 2, 5, 6, 6, 1, 5, 1, 3, 1, 4, 4, 4, 2, 5, 2, 3, 1, 1, 3]
Takes 4 Stun damage - now at a total of 10 Stun

Round ends and Sam goes unconscious
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-01-16/1428:05>
Thanks for rolling, can you add to OP when you've got a moment?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-01-16/1456:14>
Done  :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-01-16/1958:27>
van driver will pop top hatch and come up with SMG to shoot Al's car again, Ingram smartgun with regular rounds so not much hope of doing much useful.

Okay, I'll assume that he'll shoot at me with all his actions this turn.
And I'll assume he'd shoot at me the way I would if I were him - aim for an extra die and then burst (to eliminate recoil and give me a penalty on defense). I won't get fancy since GM's later direction said "take pot shots".

So I rolled a 28 for his initiative.

When he starts shooting, I'll do an Evasive driving interrupt (so my next and last action this turn will be on 5 in the second pass).

I'll be subtracting from my defense for his burst. But also I know he's attacking because I've got a bird's eye view from Alyce's drones (and side windows? GM said windshield covered in gook..more perpindicular side windows - any visibility there?) so I get a defense, but not sure if there's a penalty or what it would be. Take dice off if needed.

Also `I moved my car on the map - are those big circles where the foam is? So I'll use my movement for the turn/evasive driving to get to the new location, where I don't think that guy can keep shooting at me next turn. If that cancels his third shot, even better.

Jackhammer, where are you with that bow to kill this guy, or that boot in my windshield, or fetching Rick or Isaint? We need you, dude!!!

His three shots:
Rolling for driver (http://orokos.com/roll/415088): 3#19d6t5 11 4 8
Damn!
Fortunately, his smartgun-modified accuracy is only 6.

My three defense rolls:
Defense against driver with SMG (http://orokos.com/roll/415089): 3#21d6t5 5 7 5
Damn the other way!

So I soak DV of 9 each on his ifrst and third shots.
Two soak against driver (http://orokos.com/roll/415090): 2#16d6t5 4 5
So five boxes damage from first shot, and four from the third shot. Car still running.

I'm now out of his line of sight.

EDIT: Wow, I was way too sleepy when I did this last night. Didn't even check ranges/distances.
Turns out - as I mentioned the possibiity of above - I my movement divided by three passes is way enough to be in my new out-of-LOS position after the first shot.
So I would say that the third shot was never possible, leaving the car with 5 instead of nine boxes of damage. (I'm still close enough to zip in and pick anyone up that needs a ride in one initiative pass, everyone...).

Aria - as usual, lots of player assumptions here, so absolutely let me know if any of this needs adjusted.

Again, my next go is on 5 in second pass this turn.

Finally, Aria, can you confirm the state of my other windows besides the windshield?
I already did some stuff to get the trunk open.
Can I open doors/windows freely? I am thinking yes, since Van 1 is covered in foam and the driver seemed to pop out of his hatch to shoot me easily enough!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-05-16/0830:06>
The van's roof was above the main 'blast' of the foam bombs so only had a thin covering, easy enough to break.  This stuff isn't exactly 'sticky' so you'll probably be able to roll down windows and break out the thin coating on it (as you were moving it didn't have time to do much more than coat you).

Car has 5 boxes and you are out of sight, for now...it's pretty much a write-off in terms of driving through the streets of London though so Robyn will need to do her thing to get you another ride!

In order to ride out this speed bump I'm going to assume that you take out the driver of the van easily enough (one way or the other) and we can move off combat time.  Isaint is hurting, Deckard is on fire  ::), your vehicles are trashed, the only opponent left to face you is the decker who seems to be content to hide in the van for now (I think suppress noise is a rigger only action from the brief reading I did so there's not really much he can do in the face of all the damn noise?!?)

Oh and there's a London Met Police surveillance drone inbound!  And a floating gnome courtesy of Deckard's spirit...

Sure you (the group) can do something to IC that little lot  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-05-16/0851:55>

In order to ride out this speed bump I'm going to assume that you take out the driver of the van easily enough (one way or the other) and we can move off combat time.

I can handle that!

Actually, what I'd really like to do is have Jackhammer take the dude out with his bow, but don't want to puppet him too much.

I'll eliminate that threat and move the car back to pick where there are people that need freeing/picking up, then let others handle some of the other problems in their posts.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-05-16/1035:15>
I am very sorry.  I was away for the weekend.  The cabin was supposed to have internet access, but did not.

Robyn is willing to do the car thing but is concerned about ISaint.  She is also worried about her GOD score and is considering a reboot of her deck to deal with that problem.  Is it feasible to drive to where she can go help ISaint?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-05-16/1125:09>
Isaint is back in the safe house, you'd have to exit the industrial estate and come around from the other side, all under the watchful gaze of a police drone! Might be quicker to go over the top on foot...although that's still a good 40m ish of very uneven terrain!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-05-16/1131:33>
Isaint just took care of the threat - I assume you don't want to draw this out by spending Edge, or do you Aria?  ;)

All in all we can mark this up as a text book example of a pyrrhic victory  :-\
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-05-16/1154:27>
Doh!  Too slow with my IC.

But as long as the guy goes down, I'm not picky!

Mercy - Al will indeed be taking the car back to the edge of the foam, but I agree with Jack - we need a couple of boosted cars more than we need more people running around - Isaint, Rick and even the drone are still mobile.
Dealing with that cop drone wouldn't suck either.

Does someone have a plan for the animal?
I'm all about bipeds before quadripeds, but I'll admit if it was my Spike I'd move hell and earth to get him out safe.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-05-16/1217:51>
I agree with boosting the car, but I want to check my GOD score first.  Would not help much to think we were getting away only find that GOD was sending agents to deal with me.  And I was sort of planning on walking atop the foam, but will defer to others.  I was hoping to hear from ISaint that he is still mobile.

And I certainly will do all I can to get Al2 out of here, along with all of my two-legged companions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-05-16/1244:06>
Not much sense to check instead of just rebooting, or do you maintain any important MARKs?

You can "see" Isaint through the camera feed of your surveillance drones exiting the safe house.

Isaint isn't actually aware of the police drone yet as he is a bit preoccupied with just getting enough air with his bruised rips.

The hound will get rescued next round when Arthur finally gets out of the car :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-05-16/2102:43>
Yukika can have a Kami carry someone out, and can use Magic Fingers herself to assist anyone she can see. Don't forget everyone you still have Movement for when you do move. And at this point it seems worth another service to get Concealment on everyone if it wasn't going already?

So I spent an hour working on a post and then thunderstorm and lightning and guess who didn't save changes....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-06-16/1045:43>
Ouch on the lost post.  It has happened to all of us, I think.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-06-16/1851:18>
Rolls to get a count of Services available
Summon Spirit of Man F6 = Mag 6 + Summoning 6 + 2 Bonus (http://orokos.com/roll/416250): 14d6t5 6
F6 Spirit Summon Resist (http://orokos.com/roll/416251): 6d6t5 2
DV4 Summoning Drain Will 5 + Cha 6 (http://orokos.com/roll/416252): 11d6t5 4
4 Services
1 = Movement on team
2 = Concealment on team
5/7 Edge
6/11 Stun

Init
Turn 3 Init 9 + 2d6 (http://orokos.com/roll/416238): 2d6+9 12
Round 4 Init 9 + 2d6 (http://orokos.com/roll/416239): 2d6+9 16
Round 5 Init 9 + 2d6 (http://orokos.com/roll/416240): 2d6+9 12


3.1 12
Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun

3.2 2 -2 = 0

4.1 16 -2 = 14 Use Magic Fingers to clean Al's car windows so Yukika can see

4.2 4 Magic Fingers to release hound from Valkyrie

5.1 12-2 = 10 Magic Fingers moving Hound to Al's car
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-07-16/0102:17>

Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun


Don't!  9 Successes on a F12 spell with Magic 6 would be Physical Damage!
throw a F6 - 6 hits (limit) would be plenty enough to carry the dog (Agi 6 & STR 6)

At this stage of the fight it's pointless to get 5 physical damage
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-07-16/0528:16>
@Jack - zillionth time, dude, Al does not have a van here - it's a four-seater poor-man's sports car (Shin-Hyung-equivalent), with four seats full and a dog-monster maybe in the trunk.

Of course, now we do have vans...I can drive the "main" one that we all ride in (green), or I can ride alone in the white one....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-07-16/0539:52>
Took the liberty of saying Jackhammer grabs Robyn.

Whatever form the Magic Fingers takes, might as well have it carry on getting the dog into a van....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-07-16/0650:30>
@adamu

Sorry, whenever I want to write car in a sentence that has Al in it my fingers type van - must be some form of subliminal conditioning  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-07-16/0724:16>
Hah - no worries.
I'm just anal about continuity.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-07-16/1242:03>

Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun


Don't!  9 Successes on a F12 spell with Magic 6 would be Physical Damage!
throw a F6 - 6 hits (limit) would be plenty enough to carry the dog (Agi 6 & STR 6)

At this stage of the fight it's pointless to get 5 physical damage

Magic Fingers Mag 6 + Spellcasting 6 + pre Edge 7 F12 (http://orokos.com/roll/416243): 19d6h5 9
Drain Resist 10 DV = Wil 5 + CHA 6 + Edge 7 (http://orokos.com/roll/416248): 18d6h5 5
1 + 5 Stun = 6/11 Stun


Don't!  9 Successes on a F12 spell with Magic 6 would be Physical Damage!
throw a F6 - 6 hits (limit) would be plenty enough to carry the dog (Agi 6 & STR 6)

At this stage of the fight it's pointless to get 5 physical damage

So many dice rolls....

First
Magic Fingers Force 6 M 6 + Spellcasting 6 (http://orokos.com/roll/416532): 12d6t5 1
Which is kind of sucky, so
Edge reroll failure on Magic Fingers (http://orokos.com/roll/416533): 11d6t5 5

Which puts me back to 2 stun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-07-16/1824:04>
First aids for ISaint:  First Aid (http://orokos.com/roll/416595): 19d6t5 5  Only 5 hits, but it is a start.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-07-16/1833:08>
Wait, you can get a leadership bonus from Isaint:
Leadership (http://orokos.com/roll/416597): 5d6t5 0Leadership (http://orokos.com/roll/416597): 5d6t5 0
... or not as it seems
But Arthur has a complete Autosoft suit to teamwork: Teamwork assist First Aid (http://orokos.com/roll/416599): 10d6t5 4 [10d6t5=2, 3, 5, 2, 5, 6, 5, 3, 2, 3]
Much better. Nothing beats a steady hand: +4 dice to you roll
Bonus dice (http://orokos.com/roll/416601): 4d6t5 0 [4d6t5=3, 4, 4, 3]
... and that doesn't help either...

But three wounds less is nothing to sneeze at, so thanks ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-07-16/2214:22>
I will remember the add ons next time.  Sorry they all ended up zero.  Still, the mages can maybe help as well.

First aid on Deckard:  First Aid (http://orokos.com/roll/416653): 23d6t5 13  Much better.  Thank you, Arthur.  Do I just get the one advantage or both? 

To my knowledge, the VM has been taking care of Al2, right.  He should be waking up soon, but do I need to use any first aid on him?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <07-07-16/2308:57>
I would like to join in but  still making a character.  Is there anything you are short on?  I haven't finished a character and I'm pretty open with what type it is, so let me know if I can plug some holes or I will post the first one that I finish.

I've mostly played 2nd and 3rd edition but I am very familiar with 4ed I'm going over the 5ed books to see how much is different,  sorry to interrupt.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-08-16/0206:52>
@CoF: you seem to be ignoring the police drone? Going around in a jamming field will draw them like wasps to warm beer!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-08-16/0210:43>
I would like to join in but  still making a character.  Is there anything you are short on?  I haven't finished a character and I'm pretty open with what type it is, so let me know if I can plug some holes or I will post the first one that I finish.

I've mostly played 2nd and 3rd edition but I am very familiar with 4ed I'm going over the 5ed books to see how much is different,  sorry to interrupt.
Hi! CoF is more or less full, Mercy and Adamu may have potential slots coming up when the various TC threads start to combine, otherwise Run! (On Dumpshock) is still able to take more PCs, but that one is a little different...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-08-16/0252:04>
Not sure we are ignoring it at all.  I would be surprised if there were not a couple of news drones out there as well.  But I am unsure that we actually know a Bobby drone is here.  Has that been said or was it only in OOC?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-08-16/0259:59>
I think it was only OOC to be integrated by whoever takes care of it.
@Aria
What model are talking about? Micro, Mini or Small?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-08-16/0759:46>
Small rotadrone type - it will be unarmed, this is the UK not the states  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-08-16/1054:01>
@Aria -

Are we clear to: arrive at the Below entrance? Go in? Link up with mages?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-08-16/1206:20>
@Aria -

Are we clear to: arrive at the Below entrance? Go in? Link up with mages?
Hmmmm...evil GMTM in me says no, not on your life...but I want to move the action along so feel free, just make it 'by the skin of your teeth' and don't expect the police to forget about you all in a hurry!  Might want to take another extended holiday outside the UK when this is done!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-08-16/1304:49>
lol  Robyn may need to buy off her Day Job quality if we are going outside the UK for a while.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-08-16/1312:45>
I hear the Caribbeans are nice this time of year ::)

Yeah, we are in deep drek, but it's our own fault for using a police safe house. Hopefully the surviving opponents will take care of the corpses of their buddies.

If we get one hour of uninterrupted rest, I'd like to spend some accumulated Karma to gain the Athlete's Way and increase my Magic Attribute to 7 for a combined 50 Karma (Fluffwise, Isaint found new reserves of strength while straining against the mana static effect)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-08-16/1337:03>
As far as I remember, Deckard is at 8 stun damage once he will end the channeling. But those are drain damage so Mercy'so great roll will be of no use.
Plus the 2 or 3 stun coming very shortly from the disease, he may be close to passing out very soon. So yeah, he'll look like shit, but there's nothing a med kit can do at this time I reckon.

My concern is with my channeling, wouldn't the elemental aura burn up the inside of the van? Or can it be controled? Just would be sad to waste the 4 remaining services of a F8 spirit.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-08-16/1346:37>
Don't we also have a little gnome?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-08-16/1431:48>
@Aria -

Are we clear to: arrive at the Below entrance? Go in? Link up with mages?
Hmmmm...evil GMTM in me says no, not on your life...but I want to move the action along so feel free, just make it 'by the skin of your teeth' and don't expect the police to forget about you all in a hurry!  Might want to take another extended holiday outside the UK when this is done!

Skin of teeth arrival at the Below entrance?
Another carte blanche to write a cool car chase post!?!?!? is it Christmas already?

I'll leave elemental fire and miniscule gnome concerns to better-qualified parties.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-08-16/1431:53>
Tricky on the fire aura... I could see it both ways. As my daughter is asleep in my lap I don't feel like hunting RAW! Jack?!? ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-08-16/1447:42>
Technically, no, you can't shut it off. Luckily the text explicitly states that only a direct melee attack to or from the carrier of the power will do damage.
So while Rick will probably smolder the ground a bit, he shouldn't burn his way through the floor.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-08-16/1454:24>
Makes that (apparently unneeded because it was Drain damage) first aid by Robyn a trick, though.

You could always edit that to someone else - Al's tricky because while he has four boxes of stun, I think only one is treatable since my R3 stim patch actually makes the boxes disappear until it wears off.

But someone else must be needing that awesome first aid roll she got....


Anyway, just put up a little car chase post for fun - really irresistable since I actually live in that part of London, so all the places are real.

I left it so that someone can post us right into Below, or else expand on our "skin of our teeth" travails prior to making it there, stretch out the fun a bit....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-08-16/1525:43>
Dito.
Your turn again ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-09-16/2339:59>
@COF who has physical damage?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-10-16/0231:59>
Not I.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-10-16/0336:34>
Don't think anyone is actually physically wounded?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-11-16/0749:34>
Al's just got a bunch of stun.

Sooo...hey all...we are done with the run we were hired for, right?
Now we've just getting ourselves straight - wounds, disease, and people after us.

So if these mages we're meeting don't mess it up again, we need a place to go to ground, get some rest where London cops won't come.

And then the next job after that is down here in Below.

How about that swanky hotel in Nightside we stayed at on the last run?
Could be restful and safe from cops, and supposedly (ha ha ha) in the no-violence-allowed area, right?

Just tossing out ideas for next step beyond the mage-meet.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-11-16/0806:34>
You are quite a distance from Nightside Market here!  NW London is much closer to Earl's Court...now there's an interesting joint 8), Al'll love it!  ;D

The mages cleaned up the air around you the first time...now they will need to 'root around inside you' and clear out the bacteria that has infected you.  FAB3 isn't common enough that everyone knows how to deal with it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-11-16/0918:58>
Don't forget we have an unconscious gnome mage with us that we need to interrogate (and restrain) - and although Isaint hasn't hesitated to kill during battle, he certainly won't condone killing the prisoner (or sell them into slavery - excluding threats to do so).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-13-16/1122:31>
Cure Disease Spell adds D to the disease resistance checks you’ve already made…if you can remember that far back??!  So with that in mind I’ve rolled for you all (once for the spell and those bonus D to your rolls).  You get these hits on each check you make until cured (or you die), and I think you only get one spell roll, as you would only get one heal roll for a single injury…?
 
We are still a few hours off that actual roll happening…and in a fit of generosity I might even let you roll again as if this was the first time and ignore previous results…although that may end up with a worse result given your current edge scores so I leave the decision to you!
 
Isaint: 2 hits
Al: 3 hits
Jackhammer: 2 hits
Deckard: 4 hits
Robyn: 3 hits
 
And Al2 is cured!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-13-16/1248:22>
That is good news for Isaint, since he missed his first save only by two successes (Also I spend Edge for exploding sixes, just in case one or two of those hits were such).

Edit:
Found my roll: Resist disease w/edge (http://orokos.com/roll/399209): 26d6h5 11 [26d6h5=5, 2, [6, 5], 3, 2, 3, 2, 1, [6, 3], 3, [6, 6, 6, 4], 2, [6, 4], [6, 1], 3, 2, 4, 4, 4, 3, 3, 1, 3, [6, 3], 1, [6, 1]]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-13-16/1330:59>
So I think you're cured, let's hope the others are as lucky!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-13-16/1648:50>
Ok, I've spent a good chunk of Karma just now:

Raising Magic from 6 to 7 for 35 Karma
Gaining Athlete's Way for 20 Karma
Increasing Unarmed Combat from 4 to 5 for 9 Karma (Jack of All Trades Discount)

The free Power Point is spent on
Improved Physical Attribute (Body) (Discounted through Athlete's Way)
Improved Physical Attribute (Strength) (Discounted through Athlete's Way)

also, since Improved Physical Attribute (Reaction) is now also discounted,
half a Power Point is spent on Critical Strike (Unarmed)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-13-16/1727:13>
I'm not sure it makes a massive difference but I did send you a link to the gnome mage on OP...the guy is a gal!  Blossom on OP under the magic section I think...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-13-16/1747:11>
Had 10 success onthe disease roll, That's 14 with the Mages' assistance. Which would fully cure Deckard too.

Forgot 'he' was a 'she'. But I'm for equality of sexes; she's getting the same treatment!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-13-16/1832:27>
Okay, here's my 'clean slate' roll accounting for the new circumstances.
See if I can get (really) lucky and try it first without using any of my rapidly disappearing Edge.

Damned disease (http://orokos.com/roll/418778): 24d6t5 9
NOOOO!
One lousy success short after adding the hits from the rent-a-mages - but if I don't Edge it now, then I will just need MORE hits next time...
So reroll fails, taking Edge down to, um, one.
reroll on the disease (http://orokos.com/roll/418780): 15d6t5 4
Okay, that nightmare over!


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-14-16/0039:03>
Eureka!  I found my last roll for this, and will roll the same except for pre-edging.  I will use my edge to reroll the misses. 

Resist Disease (http://orokos.com/roll/418886): 23d6t5 9  9 to start with is not bad.  Now to use what I believe is my last edge point.  Reroll Misses (http://orokos.com/roll/418888): 14d6t5 9  Total of 18 hits.  It was a good use of the last edge until refresh.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-14-16/0233:34>
You think I'm going to give you a chance to rest?!? 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-14-16/0243:27>
Hope springs eternal.  After all, Robyn has found Al after eight years of separation.  To her, that is a miracle.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-15-16/0454:28>
The Below mages don't know the pulse spell, it's fairly rare... Of course you know someone who does...  :o ;D

Probably best to handle the interrogation ooc and then write it up rather than back and forth IC...?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-15-16/1003:26>
In the meantime, Robyn and her deck agent are killing the tags as fast as they can, which ought to be one every combat IP, right?  That could add up to a bunch while we wait here.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-15-16/1622:27>
I think we are working out who and how the interrogation goes?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-15-16/1707:23>
Yup.

I think what Aria wants is an outline of rolls/methods, and maybe a list of questions, or direction of questioning.

Then he can give a result, and all the back and forth can be done in a couple of posts, rather than seven or eight cycles of Q&A.

Oh, and Al certainly won't object to a little blood being drawn...long as it's all in fun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-15-16/1740:37>
Yukika wants to clarify the terms with Isaint before acting. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-15-16/1934:13>
Yukika is attempting to produce a cooperative subject.

Command Spirit of Man to use Influence, "Offering to remove the RFID tags for us might get her out alive."
Spirit of Man Influence Magic 6 + Cha 6 V Willpower + Logic
Spriti of Man Influence Magic 6 + Cha 6 V Willpower + Logic (http://orokos.com/roll/419396): 12d6t5 6

Blossom Resist Sprit of Man  Influence (http://orokos.com/roll/419623): 10d6t5 2

Palming Agi 4 + Palming 6 + nimble fingers 1
knife Palming Agi 4 + Palming 6 + nimble fingers 1 (http://orokos.com/roll/419406): 11d6t5 4

Heal DV1 Called Shot to Own Hand Magic 6 + Spellcasting 6
F1 Heal DV1 Called Shot to Own Hand Magic 6 + Spellcasting 6 (http://orokos.com/roll/419398): 12d6t5 7

F1 Drain Resistance Ch 6 + Wil 5
2 DV Drain Resistance  Ch 6 + Wil 5 (http://orokos.com/roll/419399): 11d6t5 3

Control Emotions - Fear F6 Magic 6 + Spellcasting 6
Control Emotions - Fear F6 Magic 6 + Spellcasting 6 (http://orokos.com/roll/419400): 12d6t5 5

Blossom Counterspell Control Emotions Logic 3 + Will Power 7 + Arcane arrester 4 + counterseplling 8 (http://orokos.com/roll/419629): 22d6t5 5

F6 Drain F-1 and 5 Hits = DV3 Ch 6 + Wil 5
F6 Drain 5 Hits = DV3 Ch 6 + Wil 5 (http://orokos.com/roll/419401): 11d6t5 3
So 2 Stun, yay. Which now gets Yukika to 3 stun and modifiers!

Intimidation Cha 6 + Intimidation 5 - 2 Sustained Spell +2 Authoritative Tone +1 Cool Resolve + 1 Kinesics -1 wound modifier +1 Berwick dress
Intimidation Cha 6 + Intimidation 5 - 2 Sustained Spell +2 Authoritative Tone +1 Cool Resolve + 1 Kinesics -1 Wound Modifier +1 Berwick Dress (http://orokos.com/roll/419644): 13d6t5 5
Situational modifiers have not been included.
Possible Social modifiers

General Modifiers
NPC is Prejudiced -2
NPC is Hostile -3
Result is Advantageous to NPC +1
Character Street Cred 0
NPC Street Cred -2
Sub Total -6

Intimidation Situational Modifiers
Characters outnumber Subject + 2
Character wielding weapons or obvious magic + 2
Subject wielding obvious magic -2
Sub Total +2
Blossom Intimidation Test Cha 5 + willpower 7 (http://orokos.com/roll/419630): 12d6t5 1

Commanding Voice Leadership 4 + Charisma 6 - 2 Sustained Spell +2 Authoritative Tone +1 Cool resolve -1 Wound vs. Willpower + Intuition
Commanding Voice Leadership 4 + Charisma 6 - 2 Sustained Spell +2 Authoritative Tone +1 Cool resolve -1 Wound vs. Willpower + Intuition (http://orokos.com/roll/419647): 10d6t5 4

Blossom Resist Commanding Voice WIL 7 + Int 3 (http://orokos.com/roll/419645): 10d6t5 3

Blossoms possible Wound modifiers have not been included.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-16-16/0504:35>
You've got Blossom 's stats, can someone roll her resists for me please? She will use spell defense where she can, plus 4D for arcane arrestor...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-16-16/1406:56>

She has 10DP to resist the Spirit's Influence Power and a whooping 19DP PLUS some counterspelling dice (up to 8) to resist the Control Emotion power.
I believe it is Composure (12) to resist intimidation? But not sure.
There has to be some heavy situation modifiers.

Speaking of Modifier Control Emotion F6 should be DV5 drain.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-16-16/1423:02>
Robyn is busy killing tags while the interrogation is going on.  While in VR, she can get an average of 3IP per combat turn, whish is three dead tags every three seconds.  Her agent can get an average of 3IP as well.  This lets the pair of them kill 6 tags every three seconds or 120 tags a minute.  Even while in the meat world and walking, Robyn can still get 2IP per round and the agent his 3IP, which means 100 tags a minute.  It the interrogation takes ten minutes, the pair can kill 1200 tags in that time.  If they stop to rest and she is left to her task, she and her agent can kill many tags.  Do we know how many there are?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-16-16/1741:10>

She has 10DP to resist the Spirit's Influence Power and a whooping 19DP PLUS some counterspelling dice (up to 8) to resist the Control Emotion power.
I believe it is Composure (12) to resist intimidation? But not sure.
There has to be some heavy situation modifiers.

Speaking of Modifier Control Emotion F6 should be DV5 drain.

Thank you, I have modified original post accordingly including rerolling.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-18-16/0607:07>
To collect the questions:

- Who are they working for (even if it's only conjecture and speculation)
- What where the teams precise orders (transport, handling of the individual prisoners) and did they actually want the whole team or were they especially interested in one of our members.
- What did they know about our capabilities and why did they think bringing a go-gang along would be a good idea
- Had they orders to look for the artifact
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-18-16/0821:45>
They kept mentioning 'Winter' who she assumed meant 'Mr J'

Snatch the runners / disable/ imobilise them and deliver them to a medical facility in S London. Get at least one of the five (Yukika was not on the list...)

They had a dossier on you, it was less than complete, the go gang were meant to provide distraction and help cover the exits

What artefact? The team were hostile extraction specialists (they have a good rep if you care to look them up through your contacts...)

Any more questions from that little lot?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-18-16/1000:25>
Does she have the address of said South London medical facility?

Does she cast the Pulse spell?
(Which would be helpful but is probably academic - with Mercy showing that Robyn can nuke literally thousands of those RFIDs per hour, even while on the move....)

Sorry about not doing all those rolls for Blossom that you requested, by the way. I actually was going to, but I shied away when i started to consider the possible modifiers on some of the later rolls in the sequence - Dire/Yukika's performance there seemed like sort of a masterpiece of magical + mundane interrogation so much greater than the sum of its parts that I had to recuse myself from trying to impartially set mods!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <07-18-16/1035:20>
It seems we should do something to convince Winter that you are all now clean of FAB.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-18-16/1046:36>
Personally, I'd like to convince Winter that it was a very bad idea to come after the team - preferably through a bullet to the brain pan.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-18-16/1643:58>
Neither I nor Al knows enough about Winter to guess what he's at, but I am guessing it is something rather more nefarious than saving London from FAB.

And yeah, Jack, that's why I asked about the address of the clinic - good place to start sending a message...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/0140:05>
It's a shadow clinic on the edge of the Lambeth containment zone...caters to a variety of shadow folk
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/0811:56>
Have you got enough info to start the interrogation IC or do you need more?  I'm prepared to write it up a bit myself but I prefer not to speak for PCs, and I think you can handle Blossom...just remember she really doesn't like mages!

Good luck finding Winter  8)  he/she has been in my games for years now and only ever glimpsed once from a distance  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-19-16/0844:34>
That's what I suspected after it was revealed that he/she was a rival/enemy of your Drake NPC, because I don't think her incompetent enemies are living that long  ;)

But there is at least one good thing we can take away from that disaster: If Winter wanted our blood us to get at the FAB the spill in the Underplex must have been contained. So at the very least we didn't infect London's most important shopping district.

I'll leave the interrogation to DireRadiant. Isaint is a fair hand at Con but has only a rudimentary training in Interrogation/Intimidation.
Feel free to include a teamwork test with 4 dice
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-19-16/0846:48>
Yeah - I think we're too discombobulated to go on the offensive at this moment anyway!

And I don't think we actually hoped to find him there, just maybe a place to start the hunt, and send a message.


Anyway, posturing aside, and interrogation aside, does she cast the Pulse spell. And, whether she does or not, is Robyn's massive thousands-an-hour tag-killing potential enough to get rid of all the trackers?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/1528:01>
Check out the IC... You might be stuck with some of them for a while...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-19-16/1553:37>
How do you combine microscopic tags with stealth ability and hardened security tags? Those features should be mutual exclusive.
If such things are available, I'd go ahead and mod a persona module on one and use that as an indestructible hacking device.  ???

Or are you telling us we have been tagged with hardened CFD nanites... 8) 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/1640:11>
Really? Why? A stealth tag is just one with a preprogrammed activation time, and hardened in this case means purely optical... Is that really impossible? Maybe my terminology is a bit wonky?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-19-16/1647:49>
Check out the IC... You might be stuck with some of them for a while...

Understood.
But I suppose that between the Pulse and Robyn's efforts we can consider ouselves clean of the rest of the "normal" tags?

As for these hardened stealth tags, okay cool. Bad guys have neat tricks up their sleeves - wouldn't have it any other way.
But of course we need to start thinking on a solution on our end.
Just to make a start, Al will give a think just based on what he heard Blossom say.
Would like to know just how big these things would be (microscopic, or just, like, mite-size?).
Any way to trigger them ourselves?
Shield them from being triggered?
Can they be equipped with timers?
Once we find them, how to destroy?
Blanket means to destroy physically - like immersion in some liquid or gas?
Whatever Al knows about such things.

Hardware + Logic - Stun = 12 dice
Understanding hardened stealth tags (http://orokos.com/roll/420610): 12d6t5 4
That oughta tell me something useful.

Oooh - you just posted the answer to one question - preprogrammed activation. Understood. Purely optical also good (for Al) to know (I have no idea).
Four successes buy any joy on the other questions?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-19-16/1710:42>
Well, there is a reason why not every piece of equipment is EMP hardened: Namely you need much thicker conducting lines and shielding to prevent charges from jumping over. That isn't really combinable with microscopic size.

It's also a function of thermal capacity: The smaller something is, the less heat it can absorb before it is destroyed.

A purely optical tag would have trouble sending anything it doesn't have line of sight to (like a semaphore) and as soon as it has an antenna for radio waves it's no longer purely optical.

Stealth tags in 5th edition are tags with a sleaze attribute. By the standard rules you have to run a trace matrix action on your own tags to find them. Shutting them on and off would make that pretty hard since you'd have to run trace again and again.

But as always, you are the GM and make the rules of this world.  :)

If you want to stay within the limits of the core rules, you do have the option to slave those tags to a high level security host. That way they'd receive the host's stealth and firewall as protection.
Then you have to decide: Do you want microscopic tags that can't be found with the naked eye but who are susceptible to EMP or do you want hardened tags, that are protected from EMP but can be found by looking for them.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/1731:23>
I call that a fair cop...let's assume you are now free of tags, this was a runner team not corp, so no high powered host, although I'll have to remember that for the future!!!  And as Winter doesn't actually need them to find you again* I don't need them for my EvilGMing  8)

*when you aren't Below at least...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-19-16/1746:54>
Yeah spirit search power and deep resonance search are quite hard to beat.

And now I have to think of a way to beat that solution I just invented.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-19-16/1825:17>
 ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-21-16/0801:26>
As a word of warning, I'm off on holiday from Sat for 10 days and whilst I won't be completely off grid I won't be doing any IC.  Will try and nudge things along as best I can OoC but you can always post flashbacks if you find you are waiting for me too long!  There's plenty of OoC planning for you lot to do too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-21-16/0838:27>
Have a good vacation. Where are you going to?

If it's ok for your plans, the team will probably look for some kind of hotel like the last time (or bunker or some other readily defensive position) to get a few hours of rest.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-21-16/0850:07>
Wimps!  Who needs Edge anyway?!?  :o ::) 8)

Yes, not a problem (in theory)...have a look at the stuff written on Below on the OP and pick a likely location?!?  In conjunction with the London map.  You might find somewhere in Earl's Court...hide in plain sight kind of thing?!

France beacons!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-21-16/0859:25>
A France, such a beautiful country if it wasn't for the French  ;)

Getting Edge back would be nice, getting stun back is much more important right now.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-21-16/1314:14>
A France, such a beautiful country if it wasn't for the French  ;)

The French that I am will not take offense in this, as long as you replace French with Parisians... you know, no generalizations. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-21-16/1536:41>
Don't worry, the same is said about Germany and Berlin ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-21-16/1545:27>
Love the French, even quite like the few Parisiens I've met  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <07-22-16/0010:30>
A France, such a beautiful country if it wasn't for the French  ;)

That's because were we nice, everybody would want to come and we wouldn't be able to enjoy our own country.
It pains us to act like that you know. Really, it makes our hearts bleed every time...  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-22-16/0211:01>
In 2005, I spent six weeks driving around Europe and Russia.  My wife and I had a blast.  We visited the families of four of our exchange students and were in France for almost three of the weeks.  In all that time we only met one rude person, and I still think it was because she did not speak English, which almost every one does.  Loved the metro system in Paris, which made it sooooo easy to get around.  The car stayed in the hotel garage for the entire week we were in the city.  We hope to go back again some day.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-26-16/0359:44>
Hey.  Good news.  I do not know if she wrote to everyone, but I have heard from Brickyard Babe.  She has apparently been in a coma and fighting for her life, but is now, I think, past the worst of it. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-26-16/0458:35>
Well, that is good news indeed.  :)
My best wishes for a fast recovery to her
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-26-16/0514:03>
Well, I mean, I'm still in a wheelchair. So worst is a relative term. But I'm not going to die or lose any more bits!

*Whistling* Always look on the bright side of life...

Yeah, only wrote to those who were on the last page of my inbox (which is exploding, by the way).

Thanks, Jack!

Seriously, guys. I take my eye off the ball for five months, and everything goes to hell.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-26-16/0541:08>
Oh well. "...life's a piece of shit, when you look at it..."
But I'm happy to say that your character is still alive and in a prime position to return.  ;)

To give you a short recap:
After Iris left to scout out the situation, the team followed Robyn through the Containment Zone into London Below, met up with the Harlequinade and had a meeting with the Old One. There we were informed that we had to play matchmaker between the House of Flowers and another one which I can't recall right now, by arranging and defending a (shotgun) wedding. We managed to delay that mission to recover the artifact. We were able to enter the vault without problem, but had to content with the fact that someone had already set the fuzz on us. We managed to escape to Below but not without breaching the container of the artifact, releasing a mutated and contagious hybrid of the flue and FAB III. We closed the leak, decontaminated ourselves and hid the remaining bio-hazard stuff.
The artifact began to exert a strong background count, forcing us to hurry the hand over. We managed to acquire the service of the prickly Shinto Priestess Karasu (played by DireRadiant), who seems to be working off a (blood) debt to Iris - quite reluctantly.
Unfortunately our Johnson turned out to be an idiot and an unwitting pawn of the Technomancer Winter. We bolted from the deserted meeting place, but not without giving evidence that we had been infected with the bacteria. We managed to do the hand over by dead drop on a cemetery (leaving some explosives behind to ensure payment) and went to a safe house provided by Karasu and the Metropolitan Police to enact the next step of our plan: Getting rid of the infection.
We didn't get far in that regard before we were attacked by a bunch of mercenaries in the employ of Winter whose aim was to catch us alive and bring us to a clinic in southern London - most probably to get samples of the bio-agent.
We fought them off, but not without sustaining some minor injuries, and leaving some vehicles and a lot of Edge behind.
We met up with some healing mages from below who helped us to kill the infection and clean us up once more. (We had made a prisoner - a gnome anti-magic specialist - who provided us with background about the attack. We let her go afterwards).
From there we went to Robyn's place Below to heal up and plan the next step - which in this case means playing wedding planer and executioner...  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-26-16/0553:22>
*Slow applause*

Damn, folks. You've been busy. Well, if the game's not full up, I can totally roll my girl back in. Though with DireRadiant in the slot and me ostensibly out of the picture, she can go to NPC, villain, or dead status in hurry with no skin off my nose. I can even play someone who is, uh, hunting myself. And if the game's full up, I'm content to watch.

Believe me, no one is more surprised that I'm back than I am.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-26-16/0736:59>
*Slow applause*

Damn, folks. You've been busy. Well, if the game's not full up, I can totally roll my girl back in. Though with DireRadiant in the slot and me ostensibly out of the picture, she can go to NPC, villain, or dead status in hurry with no skin off my nose. I can even play someone who is, uh, hunting myself. And if the game's full up, I'm content to watch.

Believe me, no one is more surprised that I'm back than I am.

This is big and exciting news!

A very happy thing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-26-16/0740:27>
Sometime after I get home to my books and before our GM gets back, I'll post something game terms-ey about what I've done with the wall.
The demolitions rules in Core and Run&Gun are an infuriating combination of extremely specific and extemely vague/incomplete. But with what's in Al's bag and brain, confident he can make another breeching charge.

Also will get a roll up for sleeping (not forgetting the old Insomnia quality).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-26-16/1812:41>
Okay, starting an hour of rest.

Insomnia check (http://orokos.com/roll/422365): 13d6t5 7
No problem there.

hour of rest (http://orokos.com/roll/422366): 10d6t5 4

So assuming not interrupted for an hour, that's me down from 5 Stun to 1 Stun.

Al won't be interested in resting more, since that risks another bout of Insomnia, which is a damned hard roll and failing it will prohibit me from Edge refresh for a longer period.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-26-16/1820:22>
While we are at it, here Isaint's healing:

Arthur aiding him: Aid Healing (http://orokos.com/roll/422398): 16d6t5 6
One refreshing nap: Bod 6 Wil 5 Quickhealer 2 and 6 Aid:
Healing Stun (http://orokos.com/roll/422400): 19d6t5 8 [19d6t5=2, 1, 4, 5, 5, 6, 1, 2, 5, 1, 3, 5, 6, 1, 3, 6, 5, 2, 1]
Isaint is fully recuperated.

And since this help takes Arthur only 10 minutes per hour of rest, he can help all party members:

In case Al lets the machine apply a bit of Voltaren and a massage:
Aid Healing (http://orokos.com/roll/422402): 16d6t5 3 [16d6t5=2, 2, 5, 1, 3, 4, 4, 3, 1, 4, 4, 6, 1, 4, 1, 5]
Al can roll an additional 3 dice
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-26-16/1919:39>
Thanks, man, I would like to get rid of that last box of stun, but...


Yeah, Al letting some robot give him a massage?


Might make an interesting scene if it were proposed, but ....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-26-16/1928:57>
Speaking of robot massages...

(Yes, I'm actually going somewhere with this)

I'm on enough prescriptions to make my bathroom look like a test bed for the Umbrella Corporation. Can someone who is less cognitively impaired give me a ballpark for how long Iris has been missing from the group?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-27-16/0115:48>
LOL  I think it has only been a few days at most.  There was a day or two before we left, then a couple more to get where we are.  And don't worry about too many mages.  From what I have seen, this group can't have too many mages.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-27-16/0121:57>
The trouble is, much like my departed sister, my mages have a tendency to be overbuilt and shit on everyone around them. Which isn't fair.

No, I have an idea to pitch if Aria and the group are inclined to bring back Iris, one that can give me character development AND solve the problem of her staggering magical power and my inability to not be a bitch with it.

Takes a lot of funds, a good mage, and some sketchy drek, but it might work.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <07-27-16/0151:00>
Cool.  Can't wait to see it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-27-16/0242:30>
Regarding the time: The team met up on Saturday early afternoon, now we have Sunday early evening. Iris has been away for almost exactly 24 hours.

And don't worry: During the confrontation in the safe house we really could have used another over powered mage on our side  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-27-16/0508:31>
Second that.

The stuff Aria throws at us, we need all the mage power we can get.
And don't worry about her being rude - we can all take care of ourselves.
Anyway, Iris seemed really a lot more civil/stable than some of the others.

Plus, my two cents, we already have some history with Iris.
Game works better with some continuity among a smaller group of characters, allows relationships to form, with some ongoing storyline. Better than constant switch-outs (no criticism of Obi/Rick intended!!!).

Finally, Iris mixes magic with badass social skills - I think in the job we have coming up, we will be glad to have the likes of Iris, Yukika and Robyn with us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-27-16/1452:30>
Oh, it was always going to be Iris.

The idea I had so as no to add unnecessary spellpower was that she went to scout, got captured, and instead of torturing or killing her, they deliberately installed a pile of invasive 'ware into her, reducing her essence below 1 and burning out her magic, then magically assisting the healing to reduce the recovery time to effectively zero. Then chipping her and turning her into a living weapon, a highly-overqualified gillette and sending her to the wedding.

But 24 hours isn't even enough time to do the surgery, much less for her to get the handle on her capabilities.

So, since the consensus is that we need more mojo, I'll rework Iris. My computer suffered a catastrophic failure while I was...away, so I have to back engineer her. I know her sheet is on Obsidian, but it wasn't complete before I left.

But I'll figure it out!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <07-28-16/1850:15>
"And Iris...yeah I'm not going there."

Why, Jack_Spade, I am shocked that you would suspect Iris of any impropriety! She is the soul of honor, compassion, mercy, and goodness. Trust her in all things.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-29-16/0243:39>
Exactly! If that isn't indicative of a disturbed personality in the sixth world I don't know what is  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <07-29-16/1357:23>
Whilst still out of action on crappy internet I just want to say a big welcome back to Brickyard! You've been missed! Will catch up next week sometime!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-30-16/1816:32>
Um, just for the record, and as if anyone but me cares...I did say a while back that I would confirm the rules/numbers/rolls for my improvised breaching charge.

Well, finally had half an hour to spend flipping around through five sections of two books and of course a calculator and paper handy, but yeah, the assorted junk in my bag was enough to make a portable breaching charge with me just buying successes.
All I know about Robyn's wall is that she said mostly stone, but this thing will get through even the hardest barrier in the book, with no blowback on us.

I will have to redo some rolls (though probably just be able to buy successes again) if we move it to another location.

And that's a pull detonator with a physical cord, by the way - no jamming!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <07-31-16/0202:54>
Welcome back BrickyardBabe!

Healing Tests:
Natural Healing (http://orokos.com/roll/423298): 12d6t5 3
Natural Healing (http://orokos.com/roll/423300): 8d6t5 3
Natural Healing (http://orokos.com/roll/423301): 8d6t5 3

It will take Deckard three hours of rest to get rid of the Stun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <07-31-16/2010:34>
@Aria - hope it's okay I had Al fix his Pulsed microtransceiver.

Rules are very vague about the damage done, as they are about repair intervals.

But Al's got a base 13 dice for this, and his tools are with him, reference materlals (grid access) available, and good working conditions.
I can buy 3 or 4 successes based on that.

But if it's not cool, easy to edit.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <08-01-16/1942:29>
@cof I'll be busy the rest of this week.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <08-02-16/0243:53>
Guy, me too may get quite busy till Monday evening.
With this little interlude in the game,  though it would be a good time to use the Karma that has been accumulating.

I'll mostly pack up with Spells, most of them could be retro fit from anterior adventures. Is there an additional cost to the price of the spell formulas?
Like Isaint did with one of his focus , I'll probably enhance the Power Focus tags hanging around his neck.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-02-16/0442:47>
Beside the 5 karma per spell you'll need to pay between 2000 and 500 Nuyen per spell (there is a table in core p.326)
You might also find Quick Healer useful for 6 karma  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <08-02-16/1256:37>
I think the primary limit on spells iirc, is that you can only have MAG x 2. You could bond foci or initiate, too. If you've got a fat stack of karma hanging around, picking up ally spirit (and maybe channeling) and then blowing a bunch of karma on an ally can get pretty awesome for a mage. Since, y'know, allies don't require services as long as you're not a jerk, and they can augment your casting pool. That's ultimately how Iris used to get her big ol' dice pools for combat magic.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <08-02-16/1716:34>
I don't think fifth has a limit of magicx2 on number of spells known?  (technomancers have that sort of limit, and when i saw that I double checked mages and didn't find anything .... granted that I'm not the best at navigating the SR5 CRB so I could have missed something)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-03-16/0722:26>
@CoF

Hey remember that chip that the Old One's messenger brought us when we were eating with the Harlequins? The ones that was supposed to give us details on the job?

Did we ever find out from Aria what all was on it, exactly?
I think it was supposed to at least have the names of the principles, which he wouldn't give us until we agreed to do the job.
But who knows what other good data might be on there...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-03-16/0815:44>
I thought Aria sent a PM to us, but I can't find it.
Maybe it's burried in this thread instead.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-03-16/1025:48>
I cannot find a post where he explained it, either. 

On another note, is Pistolgrip still with us?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-03-16/1033:29>
Hm, last activity 10th July, last post 27th June.
Hopefully just a case of work MIA and not the other kind... :-\
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-04-16/0805:15>
Ask and ye shall receive, perhaps, if I'm in a good mood  ::)

Slotting the chip, assuming you dare(?) will provide two data profiles on your errant lovers, I’ll leave you to decide which is Romeo and which is Juliet as they are both female!

House Laésal (The Flower lot!)
Name: Cara Laésal (by adoption), third of her line
Metatype: Dwarf (although looks more human)
Age: 23
Notes: A healer by trade she was plucked from obscurity to be raised up by her adopted house

The Iron Company, The House of Senjak
Name: Tamsyn Senjak, fifth of her line
Metatype: Orc
Age: 18
Notes: Already a prodigiously powerful magic user she is being groomed for the ranks of the Iron Company

So that's about as much as you've got...no indications of how to contact them, I presume you aren't going to 'knock on the front door' ...so it will be the usual legwork trawl to get some intel.  Robyn will obviously be of help here, Iris too if she manages to find you again, and she is resourceful enough to do so!  We can conduct much of it OoC to keep things moving...

@Brickyard: my thoughts were that you broke free from your confinement when another house raided the location you were staying...not to free you, that was just an unintended side affect.  Should give you something to work with but shout if you want a bit more background/info!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-04-16/0905:32>
But Romeo and Juliette died...  ;D

Hopefully there is a way to contact them over the matrix. Would a matrix search be enough to get a comm code for them?

Also, does the Office of the Holy actually have an address, or - you know - an office?  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-04-16/1114:58>
You thought you could phone them? Where would be the romance in that?!?  ::)

They've got a damn big cathedral like thing going on in Earl's Court!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-04-16/1122:28>
Well, for one thing Romeo and Juliette would have survived if they had access to text messages  ;)

Oh well, if we have to deal with Ludites, Jackhammer can always shoot an arrow with a message tied to it through a window ;D
Visiting them by Astral Projection as the ghost of Christmas past is probably out of question too...


Hm, I just had a really crazy idea. It involves staging a concert in the cathedral, inviting everyone we need and more and incorporating the ceremony in our stage show - witnessed by everyone and still none the wiser... (I probably should go to sleep)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-04-16/1201:53>
Love it!

As a follow up to the quick phone type – bear in mind that as an almost entirely underground civilisation (I use that loosely), Below is hampered by noise to a significant degree.  Also in keeping with its Olde Worlde image matrix use is hardly prevalent, it exists but not to the extent of the surface world…so no, you aren’t going to find commcodes for individuals down here unless they frequent the over world often (these two don’t!)
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-04-16/1241:13>
Jack - yeah, probably a bit too crazy, and yet....I also love the idea.

If anyone could pull it off it would be Robyn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-04-16/1602:02>
Chatting on e-mail and `Mercy likes the idea too...

We may have to do some more thinking/research before making a final decision, but I think it's worth floating IC, Jack.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-04-16/1628:17>
Oh well, if you like it, I'll post it IP - it ties in really well with Isaint's tendency to put his foot in his mouth  ::) ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-06-16/1354:02>
If we have to find these kids the old-fashioned Shadowrun legwork way, I guess the traditional first step might be a Knowledge test or two to figure out where we might start looking.

Maybe a 'where to find a Flower healer?' test and a 'where to find an Iron Company mage?' test?

I think Mercy and I both have pools of 11 dice for London Below knowledge.
I'll roll those two tests as teamwork and let Mercy do the honors on the actualy rolls (and of course since we're all sitting in a room putting our heads together, if anyone else wants to toss some Teamwork dice...).

Where to find a hippie Flower healer? (http://orokos.com/roll/424734): 11d6t5 4

Where to find an Iron Comapny ork lesbian mage? (http://orokos.com/roll/424735): 11d6t5 2

Okay, there's a bunch of extra dice for you, Mercy!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-06-16/1358:51>
Might have wasted the teamwork dice.

Finding the Hippie Healer:  Knowledge to find Hippie Flower Healer (http://orokos.com/roll/424736): 15d6t5 4
Finding the Iron Company Mage:  Knowledge to find Iron Company Mage (http://orokos.com/roll/424737): 13d6t5 3

Might be enough to get a hint.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-06-16/1451:21>
Not at all. No guarantees, but we play the odds.
Anyway, we got one more total success with than without it.
All good.
Hopefully we'll get some good ideas from this.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-06-16/1551:30>
@CoF - hey guys, I'm a little confused by the IC on who's going where.

Rick and Jackhammer stay home so Rick can look for us astrally - check.

But seems like Isaint, Al, and Karasu are going to the Courts of the Holy?

But also seems like Robyn (with Iris?) is going there too?

Is anyone going to us the knowledge (Aria is sure to give us from our rolls!) try to talk to the brides before we put our cards on the table with the holy guys (before we even know if the girls are willing to get married there?)?

I won't argue - Al's spoken his piece.
Just want to be clear on where everyone is going....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-06-16/1558:32>
I assumed, that Iris and Robyn will look for the brides, while the rest tries to find out if the Holys would allow a concert on their holy site. Doesn't mean that we will take the cathedral. As soon as we learn of alternatives, we'll look into those too, so that when we speak to the lovebirds we at least have some options ready.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-06-16/1604:47>
Coolness.

Good to have a leader.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <08-08-16/0600:27>
Works for me!

Sorry for being unresponsive the last couple days. My friend showed up on my doorstep and the first words out of her mouth were, "My husband is abusing me." Kinda derailed my weekend.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-08-16/0751:31>
Knowledge rolls:

House Laésal,  Cara Laésal (by adoption), third of her line, age: 23

She’s an adopted heir so chances are she is well protected, possibly better than if she wasn’t adopted as she must be quite special to earn that position.  It’s most likely that she will be in the House in Earl’s Court although the other healers/herbalists/druggies from the House are dotted about Below…you met one in Nightside if you recall :D

You will probably need to actively talk to people to get more concrete evidence on her whereabouts!

***

The Iron Company, The House of Senjak, Tamsyn Senjak, fifth of her line, age: 18

She’s below the age for active service in the Iron Company, even though she’s an orc and presumably ‘older’ than a human eighteen year old, and so will either be mired up in her House training, or out on ‘exercise’…

Now you know that they have somehow managed illicit liaisons for the last year so they must be able to leave their respective houses, but they will be secret by nature and so won’t be covered by general Below knowledge skills…again, you need to do this the hard way!  Asking people…the right people of course otherwise you risk tipping your hand…

Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-08-16/0803:25>
Works for me!

Sorry for being unresponsive the last couple days. My friend showed up on my doorstep and the first words out of her mouth were, "My husband is abusing me." Kinda derailed my weekend.
RL trumps RP every time, wouldn't expect anything less...and that particular piece of RL definitely takes precedence...hope everything goes as well as can be expected and no rush!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-08-16/0837:11>
Knowledge rolls:

House Laésal,  Cara Laésal (by adoption), third of her line, age: 23

She’s an adopted heir so chances are she is well protected, possibly better than if she wasn’t adopted as she must be quite special to earn that position.  It’s most likely that she will be in the House in Earl’s Court although the other healers/herbalists/druggies from the House are dotted about Below…you met one in Nightside if you recall :D

You will probably need to actively talk to people to get more concrete evidence on her whereabouts!

***

The Iron Company, The House of Senjak, Tamsyn Senjak, fifth of her line, age: 18

She’s below the age for active service in the Iron Company, even though she’s an orc and presumably ‘older’ than a human eighteen year old, and so will either be mired up in her House training, or out on ‘exercise’…

Now you know that they have somehow managed illicit liaisons for the last year so they must be able to leave their respective houses, but they will be secret by nature and so won’t be covered by general Below knowledge skills…again, you need to do this the hard way!  Asking people…the right people of course otherwise you risk tipping your hand…

Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)

Thanks for the extra background.

Very happy to do some old-fashioned legwork.

A starting point would be nice, though.
Do our knowledge skills give us any specifics on people to talk to or places to go to get started on this legwork?

Don't want to just wander around Earl's Court asking people at random, and think we might be able to avoid resorting to that given fairly decent knowledge of Below....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-08-16/1246:47>

Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)

Yikes - if I sweat any harder than I did during that fight it's gonna be blood!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-08-16/1520:44>
Sounds like a tracking test is in order:
Tracking (http://orokos.com/roll/425157): 11d6t5 5 [11d6t5=5, 6, 6, 1, 2, 4, 5, 2, 1, 6, 2]


A teamwork test would be appreciated (INT-1 for those who have no ranks in it)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-08-16/1538:02>
Wow - I always thought of Tracking skill as, like, tracking based on signs of physical passage.

But great if I'm wrong. Here are some extra dice for you to use.

Tracking teamwork (http://orokos.com/roll/425158): 11d6t5 5
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-08-16/1621:04>
Bonus Dice Tracking (http://orokos.com/roll/425178): 4d6t5 2 [4d6t5=2, 6, 6, 2]

Woohoo. 7 Successes. I'd say we found a solid lead.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-08-16/1749:17>

Hopefully this is going to make you all sweat far harder than a fight with some hired runners! 8)

Yikes - if I sweat any harder than I did during that fight it's gonna be blood!
That was just a hard fight  ;D I intend to take you waaaay outside your comfort zones with this mwuh hah hah!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BrickyardBabe on <08-08-16/1751:11>
@Aria: Bring it, if you think your enemies are hard enough.

@CoF: We now return you to your regularly scheduled posting, but I don't want to interrupt too much, so if someone has a cue on which they'd like a pissed off, bloodstained, ultra-sexy elf battlemage to enter, feel free to say so!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-08-16/1755:48>
Oh they will be <Evil Grin>
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-08-16/1804:37>
@Aria: Bring it, if you think your enemies are hard enough.

@CoF: We now return you to your regularly scheduled posting, but I don't want to interrupt too much, so if someone has a cue on which they'd like a pissed off, bloodstained, ultra-sexy elf battlemage to enter, feel free to say so!

Well, I think sooner is better.

Current plan is for you and Robyn to go out in search of the brides to be. Not sure, but I think she's waiting on your arrival to step off...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <08-08-16/1820:13>
@cof I'm back from 32 hours of running shadowrun in 4 days. Now ready for pages and pages of reading with occasional posting.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-09-16/0118:17>
Yes, Robyn is currently at her cottage practicing her cello skill.  She is waiting for Iris to show up there or send her a message to meet her someplace.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-09-16/0359:03>
@BrickyardBabe
Yeah, now would be the prefect moment to make your appearance.

@Aria
For that tracking test, I'd say we start with the Harlequins to get a lead (since we are going there anyway to get our props). I'd suggest you give us the hint who we should speak/visit OP, so we can avoid the back and forth with the friendlies and get directly to the drama  ;)

@DireRadiant
Wow, thank god you aren't fed up with SR now  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-10-16/0842:15>
Ok folks, to address queries on knowledge / tracking rolls

I'm going to give you 3 options for each target, one will be high risk and high chance of success, a middle option and a low risk low chance of success option...I leave it to you to pick which you pursue, or use those to come up with creative solutions of your own!

Flower
High risk: visit (or infiltrate) the House in Earl's Court, talk to the servants (they know everything!) and get a message to Cara so that she can sneak out and meet you somewhere.  You might need a sign of good faith to prove who you are but any kind of assessment of her character (servants again or other healers) suggests she is quite trusting
Med risk: stake out the House for signs of her, she has to leave at some point for 'official heir type duties'
Low risk: talk to low ranking Flowers in some of the other areas they operate (eg Nightside) to get some idea of her movements, presumably they watch their 'betters' fairly closely

Iron Company
High risk: try and join the House...they employ likely candidates from outside and you certainly fit the bill as combatants...when you are put through your paces you are likely to come in to contact with other trainees...I don't suggest breaking contract with them though, they are merchants as well as warriors/guards!
Med risk: find out where the training occurs (it won't be in the House itself) and watch for Tamsyn
Low risk: much the same as for Flower above...

Note on the 'planned ceremony' - you will have to be extremely creative in order to explain how this will work!  I can see it as a good method of communicating with your targets but actually marrying them...?!?  The ceremony will be loosely based on a typical UK marriage ceremony (the only thing I've got the brain power to compute at the moment) so bear that in mind in your planning!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-10-16/0919:26>
I'm not to familiar with UK marriage customs, but I imagine the following components have to be included:
- The holy person asks each of the two by name if they want to marry the other
- Both have to say yes/I do loud and clear
- Both have to sign a document
- The holy person has to declare both as wed

Anything I'm missing?

My solution would be to have a concert and during a pause have both of them invited back stage.
Give them make up and costumes so they aren't recognized.
Announce that we have a special supporting act for the next bit
Do a little song and dance number that includes a marriage ceremony (maybe a new interpretation of Romeo and Juliette's marriage with a fitting soundtrack)
Errect a few magic barriers before revealing this to be an actual marriage.
Getting the hell out of there
???
Profit

Regarding getting in contact:
In both cases I'd suggest the medium risk approach

If that doesn't work, I'd say we are throwing a party and invite them officially with lots of other people  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-12-16/1619:44>
Ok, I'm away for the weekend so to keep you going you have free reign to sort a meet with both girls, however you like. (just not actually meet them yet!).. I'm less sure on the Harlequins, I've not decided how much help they can give you...perhaps Hecate is away and they won't decide without her!

The Holies are going to be another ball game, it will be quickly apparent that getting their cooperation is going to be haaaard!

Have fun!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <08-15-16/1819:18>
I have a friend who is interested in playing.  I know you said you were pretty full but if anyone has a slot available I can get him to post and a character uploaded.

Edit: apparently it's his sister I guess,
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-15-16/2005:01>
Hi.  That's me.  If you have a spot I would love to play, thanks so much.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-15-16/2032:54>
It's quite different than the standard SR game, but you can look here (http://forums.dumpshock.com/index.php?showtopic=41606)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <08-15-16/2054:21>
I joined Dumpshock about a month ago and they still haven't reviewed me and I can't reply to topics or send messages to anyone there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-15-16/2102:02>
That's because you probably made the same mistake I did:
In the confirmation mail, you are asked to send a mail to an admin to ask for validation (too many bots are able to register / go to the given link apparently).

Quote
Then send an email to **********> forums (a) dumpshock.com <********* reqeustin
 activation. This additional step is due to the high volume of spammers able to
beat the CAPTCHA system.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-15-16/2223:14>
I'm glad you mentioned that or I might have missed it myself, thanks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-15-16/2235:50>
No problem, I suppose it happens to many people ^^
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <08-15-16/2311:06>
Stuttrboy, I think you should have access to Dumpshock now. Let me know if you do not.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-16-16/0158:26>
It appears that I have a slot available if you wan to join in.  Please take a look at some of the threads I am the GM for and see if that sort of thing interests you.  If so, ask Aria for an invite to the Obsidiam Portal site and look around there a bit.  Then we can get started.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-16-16/0204:51>
I would love to.  I'm working on the fine tuning now and I have already asked Aria for an invite on obsidian portal.  I've read Jeremiah and most of echo.  I especially enjoy story focused games not roll based games.  I should get my character up tomorrow.  Thanks so much!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-16-16/0944:02>
@CoF - okay, off to Japan for a week.

Given our current tasks, hoping nothing dire happens in the meantime!

Al can just be uncharacteristically quiet during any meetings we have.

If for any reason you need to access any of his various utility skills (Hardware, Engineering group, Demolitions, Armorer, etc), just find fhem on OP and roll.

That reminds me....

@Aria - dear, awesome GM Aria - arbiter of good and evil, order and chaos, master of fate....

now that we've all had a nice little rest at Robyn's house - sleep for all, couple of nice meals, even some wonderful music....

Well, you know what I want to ask.....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-16-16/1645:59>
I would love to.  I'm working on the fine tuning now and I have already asked Aria for an invite on obsidian portal.  I've read Jeremiah and most of echo.  I especially enjoy story focused games not roll based games.  I should get my character up tomorrow.  Thanks so much!

Black Magic, eh... I'm curious to see how you'll join us...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-16-16/1741:13>
Ssshh.  That's a secret =P 
I just finished the backstory.  It might change your mind.  I don't think you could have had time to read it yet.

Please let me know what you think I like feedback but please be gentle it is a first draft after all.  Any constructive criticism is welcome.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-16-16/1800:30>
The BG was not yet up, no.
The goals and tools to get to them made me think of Eva, sparks will fly everywhere when those two meet...

Hopefully, they will be too preoccupied by each others to notice the rest of us :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-16-16/1814:15>
I haven't read your guys story yet.  She have something against black magic or something?  Lol is she a ghoul =P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-16-16/1819:22>
Neither, but she's a mage who wants to "pacify" the chinatown barrens.
And doesn't hesitate to manipulate the shit out of anyone she meets. Or plotting how to kill those that don't agree to follow her as soon as she asks ^^
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-16-16/1826:00>
I think people will like me much more then =D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <08-16-16/1834:33>
I liked it.  It's a bit disjointed in places but solid for a first draft.  oh and fix your typos.  I'm not really one to  speak probably, mine probably isn't much better, but you asked for feedback.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-16-16/1842:10>
I think people will like me much more then =D

Yeah... I'll believe it when I see it, but given what I read I'm not really optimist ^^ But maybe that's because I'm on the wrong end of Eva's plots right now :o
I'm so glad I have a high willpower score...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <08-16-16/2151:30>
Just finished your story and yeah she doesn't seem like a nice person.  But everyone wants something.  and I'm really good at helping people get what they want.  You get what you want and I get what I want, this is a mutually beneficial relationship isn't it?  These are how friendships are made and alliances are started.  I don't know why you don't trust me since we haven't even met.  Some people do try too hard. =P

Do you have your character on OP?  what's your backstory like?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-17-16/0131:54>
Yep, we all have our characters on OP: https://stormy-waters-2075.obsidianportal.com/characters

Bryant, Cynthia, Eva, Jeremiah, Preston and Rose are the ones you want to pay attention to (Maybe Seeker too, but since this thread never went past the first post, you probably can ignore her).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-17-16/0357:11>
Please remember that we moved Preston over to Dumpshock.  The first part is here on Shadowgrid but then the rest is over there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-17-16/0444:12>
In case it's useful:

Bryant:      Sheet (https://stormy-waters-2075.obsidianportal.com/characters/tc-bryant-champagne), IC (http://forums.shadowruntabletop.com/index.php?topic=24244.0)
Cynthia:    Sheet (https://stormy-waters-2075.obsidianportal.com/characters/tc-cynthia-rawson)
Eva:          Sheet (https://stormy-waters-2075.obsidianportal.com/characters/eva-shertel), IC (http://forums.shadowruntabletop.com/index.php?topic=23951.0)
Jeremiah: Sheet (https://stormy-waters-2075.obsidianportal.com/characters/jeremiah-spokane), IC (http://forums.shadowruntabletop.com/index.php?topic=24465.0)
Preston:   Sheet (https://stormy-waters-2075.obsidianportal.com/characters/preston), IC 1 (http://forums.shadowruntabletop.com/index.php?topic=23767.0), IC 2 (http://forums.dumpshock.com/index.php?showtopic=41498)
Rose:       Sheet (https://stormy-waters-2075.obsidianportal.com/characters/rose-leah-iron-orchid), IC (http://forums.shadowruntabletop.com/index.php?topic=23927.0)

Cynthia & Eva: IC (http://forums.shadowruntabletop.com/index.php?topic=24462.0)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <08-17-16/1205:08>
@cof Where can I find out more info on the "holies" and the priests so I can write the scene? Is it the Courts of the Holy House that must perform the ceremony?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <08-17-16/1359:48>
The only info I know is in the wiki: https://stormy-waters-2075.obsidianportal.com/wikis/the-great-houses

Courts of the Holy, The House of God [Christian Theologians]
Primary Agent: Raziel, A Seraphim
Sigel: A crucifix
Rumours/Gossip: There’s a faction within the House that is much much darker, possibly with links to the Black Lodge, depending who you talk to.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <08-18-16/0718:05>
I can always come back over here once we group up, if that helps.  We just moved Preston to dumpshock because the load times here were so terrible for a while.  I do read both boards and am not all that opinionated, so long as this one stays functional.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <08-18-16/1028:35>
I am fine with us over there.  This site still has long delays in loading for me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <08-18-16/1043:38>
Yeah, for everyone. It's pretty crappy.

But fear not. A new server is coming. SoonTM.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-18-16/1110:12>
@CoF: I'm off for a few days, the free pass from last weekend still counts. The holies will be about as obstructing as they can be, imagine the High Catholic Church in various films, that's not to say you won't find a sympathetic individual but en mass they are hide bound traditionalists!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-30-16/0128:50>
@CoF/Aria

Tiniest shade of prudence and black-trenchcoat play from Al....can't hurt to keep an eye out for tails once we leave the Holies.....

Perception test for tails/surveillance after leaving Holies (http://orokos.com/roll/431784): 11d6t5 1
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <08-30-16/0849:11>
Obviously all the nubile women around distracting you :P

Manic week at the moment, sorry, will try and move things along when I can but carry on as you are! :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <08-30-16/1626:52>
Obviously all the nubile women around distracting you :P

Manic week at the moment, sorry, will try and move things along when I can but carry on as you are! :)

Huh, there are nubile women down here?  Must be fog of PBP - i always imagine a bunch of scraggly mole-people crones...aside from the ladies on our team, I guess.

And yeah, just one success - more than zero, less than mighty.

But maybe they're real obvious or something!

Whatever conclusion Al comes to based on it, he'll rest easy in the absolute confidence that he's right!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-03-16/2335:01>
Hello Guys and Gals.
Busy month August was, but I'm back. I was expecting tons of posts, but apparently RL August has been demanding for everyone!
I don't think I have missed anything really!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-05-16/0217:04>
Welcome back,
yeah the summer months have seen a bit of attrition among our number.

Hopefully, come autumn we'll be back on track :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-05-16/0755:42>
Yes, sorry for any delays on my part!  The good weather seems to have temporarily abandoned us and the holidays are over so I expect to be back to a normal ish posting schedule by next week at the latest!

So I know where to begin pitching things... the 'girls' are obviously in touch with the Iron maiden, for the rest of you, where's your next port of call after the Holies proved to be rather more uncooperative than you'd hoped?

Anyone heard from Pistolgrip recently?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <09-05-16/1455:02>
nope.  He seems to be AWOL.  So sad.  I hope that he comes back.  Have not heard from Iris lately either so hope that she is still alright.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-07-16/0837:30>
Will try and bump you along to your meeting as soon as I get a chance, but if you want to post ahead of me then feel free to describe the Gardens...in case anyone missed the reference, it is named after the 'mad Passion' from Earthdawn... like any SR park it will be an unsavoury place 'after dark' ...and yes, down here it is always dark  :o

Gentle hint...you might want to all be there or thereabouts for the meeting, just saying  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-10-16/1711:57>

Gentle hint...you might want to all be there or thereabouts for the meeting, just saying  ::)

Oh, which reminds me to wheedle, I mean ask, again...we all slept, ate two sit-down meals, chatted and listened to music, showered (well, not Al)....any Edge refresh???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-11-16/0333:24>
Lol, I had forgotten the request, yes edge refresh as per RAW for now, can't remember if that's full or just 1-2 points, I'm sure you'll let me know  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-11-16/0353:15>
Since I just posted the same thing in Tangled Currents:

Your character gets one point of Edge back after a fulfilling meal and a good night’s sleep (at least eight hours); additionally, the gamemaster can reward players by refreshing a single point of Edge in exchange for inventive or entertaining actions in the course of a gaming session. Incidentally, that’s refreshed Edge points, not free Edge points—you can’t go higher than your maximum Edge. Luck only counts if you use it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <09-11-16/0849:04>
I think we are all role playing rather well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-11-16/1151:19>
Sorry, couldn't finish my post. Will do later today if possible.
Remember to count me in the active :) though I don't mind playing cover for the Garden.

And to weight in, yes I think we all deserve two points back. Some need it more than others!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-11-16/1209:37>
If you want to be part of team 1 just give a reply to that effect - Isaint always asks if someone wants a different role.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-11-16/2022:48>
No really I don't mind remaining on the shadow and hopefully keeping everyone covered while you guys introduce yourself to the girls.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-12-16/0835:16>
Thanks Jack, yes you can all get 2 edge refresh...as ever, I suspect you are going to need it...someone might think I was treating you roughly, but I know you lot can take it  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-12-16/0843:05>
Battered Shadowrunner Syndrom:
Come for the job, stay for the abuse  ;)

And thanks for the Edge, I'm certain that will come in handy ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-13-16/1327:34>
Handy?

The stuff we are delighted to be challenged with in this game makes Edge like freaking air!

Thanks!

Hey all - very eager to go gathering more info under Karasu's lead.

At some point (what time is it in the game, anyway) while we've still got time before the 2100 meet, we or some other element of our team might go do a preliminary scout of the park.

Any decent overwatch positions (trying to imagine that in a park that is underground - how high is the ceiling? does anything grow, with no sunlight?)?
Why is there a difference between day and night? I assume it is all artificial lighting anyway (how is this whole mole universe lit, by the way?)?
Can we tell what gangs are around?
What sort of streets/facilities are around the place?

My biggest problem with this Below thing is that even with all the exotic write-ups about the denizens and their politics and so forth, I have so many questions about the physical environment that I feel very constricted in RPing down here.
Is that just me?

Anyway, as usual, more we know about this site and more we prep in advance, the better chance we have against the inevitable overwhelming ambush!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-13-16/1336:55>
Yeah, that's a really good question.

Also, does the Night Symphony even have their own sacred grounds or is this all in the iron grip of the Holies?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-16/1230:47>
Sorry for my absence this week...crazy times...trying to catch up, probably no IC until next week now though...

Quick response on the limits of RPing Below, to a certain extent, as long as you don't contradict what has already been written (easier said than done I know) then you have quite a lot of leeway to describe how things look and feel down here!  You know I like to let you have lots of rope to hang yourselves with  :o ::) 8)

For inspiration check out Neverwhere by Neil Gaiman, good BBC production that you should still be able to track down...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-16-16/1237:49>
Yeah, that's a really good question.

Also, does the Night Symphony even have their own sacred grounds or is this all in the iron grip of the Holies?
Holies are the predominant religious lot down here, but not the only ones...the sacred ground is pretty much neutral turf... to put you out of your misery I'm thinking that flower girl will direct you towards a particular one I have in mind, but I don't want to spoil things if you come up with a really good idea first!

There's a Lamplighters House... day/night pretty much matches the surface but of course the whole of 2075+ is kind of 24hours anyway!

There are some big caverns down here, the Gardens are probably one of those!  Things grow, put it down to 'weird magic shit' 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-16-16/1424:44>
All that is super helpful.

Thanks, Aria!

Have a great weekend!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <09-17-16/1211:50>
So are Eva and Echo gone?  I haven't seen a post from either one in over a week I think now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <09-17-16/1543:22>
I very much hope that Eva and Echo are not gone.  I think they are having a busy time in RL.  I have enjoyed their posts a lot and look forward to their return.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-22-16/1413:01>
As in the IC, Al will be looking for anything that might even hint at trouble....

So here's a Perception test for what it's worth....

Perception check for threats (http://orokos.com/roll/438831): 11d6t5 6

All right, now that's some Sherlock-level perceptifying.



EDIT: Also, Killing Hands and Spirit Claw active.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-23-16/0801:10>
As in the IC, Al will be looking for anything that might even hint at trouble....

So here's a Perception test for what it's worth....

Perception check for threats (http://orokos.com/roll/438831): 11d6t5 6

All right, now that's some Sherlock-level perceptifying.



EDIT: Also, Killing Hands and Spirit Claw active.
Isn't it limited by your mental limit?  Not that I know what that is without checking mind you, just asking...

And you might need the anti spirit measures soon  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-23-16/0855:55>
Yup.
But Al's mental limit is 10, so I'll keep all six successes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-26-16/1243:59>
As ever, happy to handle the conversation OoC and then have one of you write it up...keeps things flowing better than answering each query...  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <09-26-16/2216:45>
Updated Character Sheet with Karma spending
Prepared some spells before the meet.

Deflection (F4) + 10 Reagents [Sustained on Focus] - Buy 3 Success for Drain (http://orokos.com/roll/439764): 22d6t5 9

Magic Fingers (F4) + 10 Reagents [Sustained by Focused Concentration] - Buy 2 Success for Drain (http://orokos.com/roll/439765): 22d6t5 6
Deactivate and re-attempt.

Magic Fingers (F4) + 10 Reagents [Sustained by Focused Concentration] - Buy 2 Success for Drain (http://orokos.com/roll/439768): 22d6t5 10

30 reagents used.
Deflection with 9 successes and Magic Finger (Agi 10 and Str 10) sustained. Both F4.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <09-26-16/2252:15>
Yukika will concentrate on making her demands.

Negotiation =Cha 6 + Neg 4 + Cool Resolve 1 + Authorative Tone  2 + Edge 7 (http://orokos.com/roll/439824): 20d6h5 10

Goals are to quickly establish the means to maintain contact, and the fact we will need her information to make our play.

I leave it to the team to cover Yukika's back.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-27-16/0249:14>
Isaint will start Focused Concentration to reduce any existing environmental penalties by 3

Perception check Isaint:
Perception check w/Vision enhancement and Thermo (http://orokos.com/roll/439890): 18d6t5 5[18d6t5=5, 1, 4, 2, 5, 2, 2, 1, 2, 5, 4, 1, 3, 2, 4, 6, 3, 5]

And yeah, those are pretty much the questions I had too.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-27-16/1132:01>
Took the liberty of assuming you won't gun her down before she opens her mouth, but I'm happy to edit the IC if I need to... :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-27-16/1908:07>
Apparently no gunning down.

I like Jack/Isaint's call to disengage - absolutely nothing to be gained from a pitched battle with this witch, and lots of different things to lose.

But just in case things go south anyway, also activating the Flexibility focus. RAW not crystal, but I'd say its anti-get-subdued-in-melee bonus applies to being Engulfed by branches and vines...(or not?).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-28-16/0311:01>
Yeah, this seems like a good reason to scram.

@Mercy
You realize that this is exactly one of those people we don't want to have even the tiniest shred of knowledge about the coming marriage? In a conversation with someone this charismatic we can't win anything. The only winning move is not to play. ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-28-16/0550:39>
Once again with Jack all the way.

We stay she can spy on us.

We fight and lose, well, we lose.
We fight and win, the Flowers are after us all over again.

Lose lose lose - and for nothing.

We need to follow the instructions of our leader and walk away now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-29-16/0819:43>
You think it will be that easy?!?  8)  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <09-29-16/1004:40>
My thinking is that someone in the House of Flowers might support this wedding.  Maybe it is her.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-29-16/1155:25>
That is a very risky gamble. Isaint will shit bricks if Robyn mentions the wedding
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <09-29-16/1243:50>
Neither of the couple is in Flowers? I need to pull together a summary of players in this farce. :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-16/1412:11>
You think it will be that easy?!?  8)  ::)

No, but we have an inalienable right to at least TRY to avoid a senseless and destructive combat.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-29-16/1413:34>
Neither of the couple is in Flowers? I need to pull together a summary of players in this farce. :)

The other girl, the dwarf, is a Flower, right?

All the more reason we do not want to talk to this lady (if she's a Flower, as her tats indicate).

The girls' houses are against the union - ergo, the very reason we are involved.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <09-29-16/2023:06>
Dramatis Personae = Cara of House of Flowers and Tamsyn of Iron Company

Why wouldn't any member of the House of Flowers not want us to make their House more Powerful? :)

Hmm, it appears Tamsyn has not left the scene? If she has not left would we leave her alone there?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-16/0323:37>

Hmm, it appears Tamsyn has not left the scene? If she has not left would we leave her alone there?

Point taken.

But she's got her two mates with her.

More, I think the protections between houses count for something - doubt a Flower is much threat to a person from the Iron House.

We, however, as non-mole people, have no such standing (except maybe for Robyn, but that didn't even help her at all in a recent story).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <09-30-16/1017:37>
The thing is, her standing in the First House should have helped her.  But one cannot account for the few people that are insane and do not care.  Not sure yet if this is one of those or one that will pay attention to the "laws" of Below.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-30-16/1234:18>
Ok, so a one liner hardly does the situation justice but I want to give you a chance to post over the weekend if you want...

The Nephilim she is referring to are the 13 Shadow Spirits (of various types, including one of my own devising), various forces from 6 - 8, that are bearing down on you... if I get a chance I will do some more IC but I trust you all to suitably shit bricks and then unleash hell on them... just a word, the ones of my devising will use their energy drain power on you all every time you use a magical power, including spells, adept powers, summoning etc... yes, I woke up in a vicious mood this morning  :o ??? 8) ...it's karma drain rather than essence drain so I don't expect it'll kill you, but it does do stun damage too!

Naturally the succubus(i) will gravitate towards Al and Robyn  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-16/1358:02>
@Aria - yikes!!!!!!!!!!!!!!

Yes, this is even worse than feared.

13 F6-8 spirits will give pretty much any team pause!

I have some quick questions I think are criitical to running things going forward:

1: Inactive player roster -  we set this up with four of us in the meet and three on overwatch: Rick, Iris, and Jackhammer. How are we running Iris and Jackhammer? Fortunately, they may not be exposed to the same level of direct attacks we are, so that makes things simpler.
Might I suggest to save all the complications of running them in combat that we agree some sort of trade - say we knock off two spirits for each of them (maybe one each on the first and third combat turns), and fluff their contributions as we go?
Just an idea.

2. This "every time you use a magical power" thing...including adept powers...does this apply to stuff that's always on? Or just active use?
To fight these things I'll be using a combination of Killing Hands and Spirit Claw.
Every time they physically attack I'll be using Combat Sense, but for a lot of other powers I will use Indomitable Will or Spell Resistance.
And then Improved Reflexes will always be on....
So, will this thing happen any time any of those are taken advantage of?

But on the other hand, these special ones that use the Energy Drain power every time we use magic - are they somehow getting to accelerate that? I mean, Energy Drain is an extended test with a base time of one minute (20 combat turns)....
I am cool with any level of threat - just want to know the ground rules!

3. Can we tell if they're materialized?

4. Is this Ethereal woman herself doing anything hostile, or just standing there while the spirits attack (I still say geek her first, everyone).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-30-16/1631:42>
About that Karma Drain: The normal power is an extended test with 1 minute intervals - I assume you are using some kind of homebrewed/house ruled version that works instantaneously?

Does it work otherwise normally i.e. line of sight is needed and the actors need to be on the same plane of existence (i.e. no attack on a non-dual natured from the astral) ?

Powers most likely include Foci, right?

Also, I'm very much inclined to also frag the Iron Company bride - this is not a test, this a bloody execution.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <09-30-16/1732:15>
Yeah, those one-minute intervals make me happy - keeping in mind that they can get those down to a much shorter period by getting multiple successes on their test, plus the big downside is I don't think there's any resist on our side?

I don't think we should do the Iron Company girls - we don't need any extra enemies, and hey, they might fight on our side - let's see.
Anyway, they're much less of a threat, so we should target them last even if we want them dead (which i don't really think we do).

Anyway, a bit hesitant to post actions without a better picture of what these things are doing - closing to melee, or standing off and using their LOS power? How close is the Ethereal woman? What are the ork girls doing?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <09-30-16/1750:22>
Don't worry, they'd have to attack us first - Isaint certainly won't open a second front if he doesn't have to (Not to mention that that would be a sure fire way to get the Iron Company to order a fatwa against the team).

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-30-16/1910:39>
The power is extended as written, but they can use it when you use magic. They start materialised but manifest to use their power, mostly at range...

Ethereal will use her powers against them! The girls will fight too, I'm not that mean! :P I did say this garden was named after a mad god, right?!?

Mostly they will try emotional 'attacks' as that is what they feed off...

That should give you a starting point
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <09-30-16/1924:27>
Oh, Ethereal is a Speaker adept... I think Tamsyn is a Mage isn't she... need to find my notes again :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-16/0312:24>
Oh, Ethereal is a Speaker adept... I think Tamsyn is a Mage isn't she... need to find my notes again :P

Yup - combat mage.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-16/0313:12>
The power is extended as written, but they can use it when you use magic. They start materialised but manifest to use their power, mostly at range...

Ethereal will use her powers against them! The girls will fight too, I'm not that mean! :P I did say this garden was named after a mad god, right?!?

Mostly they will try emotional 'attacks' as that is what they feed off...

That should give you a starting point

Thanks - that's all super useful!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-16/0517:44>
Probably best to assume they use Full Def too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-16/1013:12>
Probably best to assume they use Full Def too!

Sweet - anything that takes away an IP every turn makes me happy!

Any thoughts yet on the handling of our absentees Jackhammer and Iris?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-01-16/1055:09>
Alright, this will be a really interesting fight, although Robyn is at a slight disadvantage since there is nothing to hack (although now would be an excellent time to command your hellhound with leadership)

Oh, and I can't state enough how important a high force Mana Barrier will be right now: Not only will it keep the dual natured spirits out but it also adds its force to our resistance pools against their dread powers.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-16/1237:18>
Is the Hellhound here with us, or back at the house?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-01-16/1323:13>
Well, Robyn does not use magic, but she will uncoil the whip.  I try to keep Al2 with me at all times.  He might be able to help some with his fire, unless they one=shot him again.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-16/1447:37>
Probably best to assume they use Full Def too!

Sweet - anything that takes away an IP every turn makes me happy!

Any thoughts yet on the handling of our absentees Jackhammer and Iris?
Iris and Jackhammer can 'occupy' three foes between them for now... we'll see how the first couple of rounds play out... sadly this might be a good time to at least temporarily write them out of the game :(
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-01-16/1449:09>
I know it has a matrix feed but the thought of a blind lady wielding a mono whip is terrifying;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-01-16/1453:36>
...or hilarious in a black comedy way  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-01-16/1650:31>
LOL  I just had this vision of some Monty Python-type scene where the blind lady is swinging her death whip about and decapitating her friends as they try to rush in to stop her.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-01-16/1700:48>
...with any survivors blinded by unending gouts of blood spraying everywhere!

Okay, Al's first Combat Turn initiative is 21.

He'll use Walking movement to move along with the team per Isaint's direction.

I've already prepped all the magical fun, so all actions are held for the moment any of these things comes into melee range (maybe to attack the barrier, or maybe trying to bypass it by materializing inside it, whatever). The moment that happens, I'll free action center, free action call shot vitals, then complex to melee.

Melee Spirit if one comes close to or inside barrier (http://orokos.com/roll/441769): 13d6t5 3
DV is 10P bypassing Immunity to Normal Weapons. And I can freely attack through the Mana Barrier even if they are stuck outside it.

Suppose I should roll some defense things, but pretty much every different thing they do I'll roll a different pool as some defenses apply and some don't so I'll wait to see what comes my way.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-01-16/1720:05>
Robyn's Initiative:  Initiative (http://orokos.com/roll/441783): 10+1d6 13  13 and 2IP


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-02-16/0237:50>
F6 Spirit of Man Summoning
Summon Spirit of Man F6 14 dice (http://orokos.com/roll/441878): 14d6t5 4
F6 Resist Summon (http://orokos.com/roll/441879): 6d6t5 1
Drain Resist 2 DV Wil 5 + Cha 6 (http://orokos.com/roll/441880): 11d6t5 5

1 Force 6 Spirit of Man 3 Services
Optional Powers
Electricity Aura Spell, Fear

init 9 + 2d6 (http://orokos.com/roll/441877): 2d6+9 20
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-02-16/0623:53>
Mana barrier blocks living stuff and spells right? On the plane it is cast on...? So, you're pretty much stuck in one place as there is no way there is a route that will be wide enough for a *Magic* radius dome to pass between trees...?!?

Jack and Iris are also outside the barrier but you can include the Iron girls and Ethereal in it if you like. Without checking the rules in detail can someone remind me whether the barrier is one way? I think not so your spells will equally be hampered right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-02-16/0712:50>
Living things can pass without problem. Dualnatured things on the other hand are excluded (spirits and active foci), as well as spells and spell like critter powers.

The creator can cast through the barrier at will. It only extends to the mundane or the astral, so summoning spirits isn't affected (those appear in the astral and can than move inside). Likewise, Adept powers can pass through without problems.

The shadow spirits can of course go back into astral, move in our midst and materialize, but then they can't just fly out of reach and we have a chance to hit them while they materialize.

I assume, that we all are within the radius of the barrier with Rick at the center after we spend some movement.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-02-16/0721:35>
Ok, bit different from my memory of previous editions  ::)

All inside the barrier except Jack and Iris, mostly because they aren't around to post, but justified by the fact that they were your outlying scouts...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-02-16/0844:35>
This is actually one of the scenarios, for which I prepared a contingency plan  ;D
The next step is drawing all the spirits inside and dropping 7 HE grenades, while the team runs for their lives (64 DV AP-8 should deal even with high force spirits)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-02-16/1127:02>
Al2 is dual natured and so is stuck in the barrier, meaning Robyn is as well, but I do not see that as a problem.  Also, Jack, if there is a second line to your last post, it got all smushed or shrunk or something.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-02-16/1239:13>
Yes, that's intentional. That sentence contains my super secret solution to deal with almost any problem.
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." (http://www.giantitp.com/comics/oots0696.html)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-03-16/1234:20>
Let's start with this lot as my first dose of GM nastiness:

Al & Robyn: Compulsion Lust: Magic + Charisma against your Willpower + Logic, a force 6 and 8 respectively

Isaint: Confusion: Magic + Willpower against your Willpower + Logic. Any net hits become a negative dice pool modifier for any action, a force 7

Deckard & Yukika: Energy Drain [Karma/Magic Use]: Willpower + Magic [Mental] (10 – target’s Essence/
Force, 1 minute) Extended Test… this seems to be uncontested?!?  Not sure how the mana barrier works, as a –ve D modifier?!  A force 7 and 6 respectively
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-03-16/1344:21>
Robyn Resist F8 Lust:  Resist Lust pre-Edge (http://orokos.com/roll/442221): 17d6h5 6    6 hits is not too bad.  What happens if I fail?  Strip my clothes off and try to assault Al right here?  Robyn really would not mind that, to be honest,, but not when that risks the lives of her companions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-03-16/1443:42>
Spirit Attack: Confusion (http://orokos.com/roll/442238): 14d6t5 5
Isaint resist: Resist (http://orokos.com/roll/442239): 15d6t5 6 [15d6t5=4, 1, 2, 5, 6, 1, 4, 6, 5, 1, 4, 5, 5, 4, 3]

Thank god for Rick and his Mana Barrier

If the power was uncontested prior it now is contested by the Force of the barrier.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-03-16/1452:34>
Maybe I misunderstood what Aria said.  I had thought it was a compulsion: lust effect that was F6 on Al and F8 on Robyn?  Is it a F6 Compulsion and an F8 Lust effect on both Al and Robyn?

Hmm.  Better roll against the F6 just in case:  Resist Compulsion (http://orokos.com/roll/442241): 11d6t5 5   Ok  5 hits against the Compulsion effect and 6 against the Lust effect.

Hah!  My pre-edged roll against the F8 lust was barely better than my roll against the F6 Compulsion.  Go figure.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-03-16/1457:53>
Oh, I just noticed:

The Small Unit Tactics check explicitly gives us 3 dice for defensive actions. That should include resistance tests against mental influence.

@Mercy

I thing it's the first one: One F6 Spirit targets Al and a F8 Robyn.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-03-16/1504:08>
LOL  well, I did rolls for both, just in case.  Do you know how many hits I need to succeed?  Is there a bonus to the roll for the barrier and do I get to roll the extra three dice from the tactics?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-03-16/1510:54>
Ahemmm... tactics do not help you resist magical emotional assault, nice try though  ::)

Mercy, you only needed to roll once :)

They are toying with you at the moment, things will get more serious if you keep resisting them  :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-03-16/1528:38>
Which I intend to do.

Those spirits should not forget that visibility is a double edged sword (and that they can only attack us while they are on the same plane as us) ::) 8)


@Mercy
Yes, you add 7 dice from the barrier

"Anybody trying to cast a spell through a barrier must contend with the Force of the barrier, which is added to the Defense or the Resistance dice pool. If the spell doesn’t normally have an opposed dice pool, the Spellcasting test becomes an Opposed Test against the Force of the barrier. " p.315 Core
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-03-16/1646:18>
Critter powers aren't spells though?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-03-16/1647:26>
Not that I object to you getting resistance D...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-03-16/1652:52>
@Mercy - I think we are meant to roll for the Spirits' attacks ourselves.

And my sense from the IC is that, having pulled back to a safe distance, they are not penalized by Arthur's suppressive fire.
So yours would attack you with 18 dice.

Here is the attack on Al
Shadow's lust attack on Al (http://orokos.com/roll/442261): 14d6t5 8
Dammit - why can't I roll like that for myself!

Sadly, a closer reading of my cool adept power reveals it won't help me on this one...
So here goes my resist
Resist lust (http://orokos.com/roll/442262): 20d6t5 7
Doh!
Not like I'm swimming in Edge to burn.
But better death than be puppeted around...
Reroll fails...
Reroll failed anti-lust dice (http://orokos.com/roll/442264): 13d6t5 2
Whew.


Hmmm - just saw Aria's post-while-I-posted....

Definitely needs a GM ruling (and it's clear from above what ruling I need!!!).

But reading the RAW, the barrier blocks spirits - so why not spirits' powers?
More compelling legal argument - "Adept powers and many always-on critter powers are innate and so are unaffected by a barrier" (italics mine).
This strongly suggests that critter powers that are not always on are indeed affected.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-03-16/1656:07>
Whoa - the next line makes it more clear - GM has the option to rule those "not always on" powers as affected.

I think I'd best wait for Aria's ruling before posting my IC.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-03-16/1706:29>
"Adept powers and many always-on critter powers are innate and so are unaffected by a barrier. The gamemaster has the option to have certain ranged and sustained critter powers (such as Concealment or Movement) suffer the same fate as spells. Mana barriers do not affect their creators, who can see through them or pass through them at will and allow others to do so as well." p. 315f core

Having ranged critter powers not be blocked by mana barriers opens a big can of worms
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-03-16/1723:41>
You won't be surprised because Yukika's spirit will see them coming but after a few more rounds letting Arthur waste ammo 9 of the spirits will enter the barrier and barrage you with all sorts of nasty powers...using firearms is going to run the risk of hitting your own! Same could be said for mono whips!  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-03-16/1842:58>
You won't be surprised because Yukika's spirit will see them coming but after a few more rounds letting Arthur waste ammo 9 of the spirits will enter the barrier and barrage you with all sorts of nasty powers...using firearms is going to run the risk of hitting your own! Same could be said for mono whips!  ::)

Well, I'll take no-ruling-as-good-ruling for now and assume the barrier works.

Happy to modify my IC if turns out I jumped the gun!

Per my earlier OOC declaration, Al will be holding actions to melee the moment the first one materializes with us.

Jack, will the hot smoke still be with us in "a few more rounds"? (time passage or we move out of it?)
I'll need to mod the specs on my attack if I'm basically blind (assume switching to AR to read your ultrasound will only show me where I'm going, and not negate the blind-attack?)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-03-16/2046:37>
Spirit Compulsion Lust:  Spirit Lust Attack (http://orokos.com/roll/442323): 18d6t5 8   Ouch.  8 hits

Rolling to add the 7d from the barrier:  Barrier Defense Mod Pre-Edged (http://orokos.com/roll/442324): 7d6h5 6  Holy cow!  6 hits.  Glad I pre-edged the original defense. 

That gives me 12 hits if we get the barrier modification and only 6 if we do not.  I guess Aria's ruling is important here.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-04-16/0535:53>
Barrier works fine!

Smoke still around, ought to make the simultaneous arrival of 9 nightmarish spirits suitably 'shit your pants'  ;D

I'll assume ultrasound has at least a chance of seeing a spirit  ::) sharing it via AR is going to be interesting as the POV will be Isaint so I suspect he will need to spend actions flagging targets in AR, doubt an agent could manage that! Against a material foe perhaps, but this is different! Oh, and don't forget your SIM vertigo Al  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/0604:44>
Well, all material objects within 20m are tagged automatically - but you need to do a perception test with a limit of 3 to recognize details (or an Electronic Warfare test) so you don't attack one of the people not tagged in our little PAN.
Assuming we are moving at least 8 m (walking rate of AGI 4 for our slowest member) each round and are within a tight 4m radius with Isaint near the center we should leave the smoke cloud in Round 3 (10m radius for Smoke).

Ini Round 2 (http://orokos.com/roll/442458): 16+4d6 28
Ini Round 2 (http://orokos.com/roll/442459): 10+4d6 20

Ini 28:
Simple Action: Activate Weapon Focus
Simple Action: Command Arthur to follow and use his own sensors to improve perception through triangulation (in essence: Make a teamwork test EW to increase the limit for the others)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/0736:05>
Oh, and don't forget your SIM vertigo Al  8)

Wouldn't do it! (as should be clear from my last two ICs!)

Right now I'm just assuming the ultrasound overlay just helps me navigate without bumping into things.

The real question is - when do the spirits come into the barrier?
Aria, you said 'after a few more rounds,' but apparently we'll be out of the smoke by Round 3...

So I'll assume smoke is gone by the time they hit, in which case I drop the AR and no worries.
If they come earlier, the difference will be that I forfeit the called shot and use centering to get rid of both smoke and vertigo penalties.
So same roll, just DV of 8P instead of 10P.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-04-16/0805:05>
Yeah, I posted before I'd read the IC  :-[

Ok, sounds like the smoke will be clearing just as they launch their assault...it makes everyone's like a little less complicated that way...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/0939:59>
Just out of curiosity: How far are we from the exit to this delightful little park?

If Rick could create another high force barrier he could just squish the materialized spirits between them and force a disruption, but I fear such a maneuver is a little to complicated to execute right now.  ;D

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1014:03>
And yet so very cool...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-04-16/1122:25>
Alyce/Robyn has her own radar and ultrasound sensors.  She can redeploy the whip when the clear the smoke as she will have a better chance of not hurting anyone, but it could still be iffy if we are all within a meter or so of each other.  Maybe it would be best to leave that for emergencies.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1145:05>
Sadly, not sure that thing will do you any good against spirits in SR5 in any case...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-04-16/1147:11>
Well, that is sad.  What does work against spirits?  I would like to feel somewhat less than useless.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1210:12>
As ingenious and resourceful as you are, I cannot conceive your being useless. But for direct combat, high-force spirits are very tough for mundane characters to attack (see critter powers Materialization, Immunity, and Hardened Armor in your core book).
I were you, I'd turn all that matrix-marvelousness to indirect ways of bending the environment in our favor - except that I don't really know what all down here is on the grid and what's not - worth exploring, though....
Not to mention your medical skills, the animal, and a dozen other creative things you might do to stack the odds in our favor....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1319:35>
I wouldn't say the whip is useless. A R8 spirit has 16 hardened armor which normally would give it 8 auto hits in addition to the normal armor role. Your whip will slash that bonus in half (pun intended), but it still has a soak pool of at least 16 and your damage is down to 8 +net hits (which will be few, since the spirit is on full defense, giving it at least 24 defense. Your reach may take off 2 dice from that, but you are still looking at 7 successes to evade on average (which happens to be your whip's limit)

On the other hand a F6 spirit only keeps 4 armor and two auto hits, while going for something like 18 defense dice and 10 soak.

Things that work against spirits: Al's spirit claw, Isaint's weapon focus, Al2's flame breath and bite, Karasu's and Rick's spells and spirits, Isaint's Bull's Eye Burst with DV 11 AP-14, but most of all:

A band of Harlequins who are expertly trained at fighting shadow spirits and who might be reached over the right comm number.

Other things to consider: Melee teamwork - make an Attack against which the spirit may only defend with Int, add your net hits as dice to another fighter.
Spend a point of edge to use the Neija martial technique (CHA as base DV without armor roll from the spirit, but suffer drain)
Keeping an eye on your teammates and be ready to intervene when they become the victim of the Influence power.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-04-16/1350:44>
Thanks for the good advice and hints.  It sounds like an edge intensive situation.  I will get on some of the things recommended.  So would I need to use an edge for each time I used that Neija technique?  it seems to deliver only stun damage, but I guess every bit helps.  It looks like I might need to learn that for real after this episode.

And DS seems to be back up.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-04-16/1358:24>
Ok first with the Resistance:
Mana Barrier Resistance of Energy Drain (http://orokos.com/roll/442517): 12d6t5 4
F7 (Wil+Mag) Energy Drain from Shadow Spirit (http://orokos.com/roll/442518): 15d6t5 4

Am I to understand the Barrier fully blocked the Energy Drain?

Second:
Sorry Jack but with AGI 2, Deckard is the slowest. There are ways to remedy to it though :)

Now regarding the Mana Barrier, Aria, the spirits can still go through and are powerful enough to do so. They just have to spend an action to try to break through it (attack against Structure + Armor so 12 here) or press through it Magic + Charisma [Astral] v. barrier’s Force x 2 Opposed Test. Or a Kamikaze Spirit could just run into it to intersect it, and maybe disrupt it, allowing the other come come inside... but they are taking the chance to be disrupted themselves, and spirits really don't like this.

So overall, good protection but definitively not overpowered.

That said, I'm not limited to one either :)

Adding one on the Astral Plane; they'll have to go through it before being able to materialize behind and thus behind the Physical one too...
Astral Mana Barrier F8 (http://orokos.com/roll/442526): 20d6t5 10 Limit to 8
Drain Resistance DV5 (http://orokos.com/roll/442527): 15d6t5 5


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1412:28>
@Mercy
Yupp, everytime you want to use it. So I don't recommend it unless you have a perfect opportunity (like being knocked down and winning a contested Con+Cha throw to play possum and get in a surprise attack.

@obi
That works too.
Damn, I thought it was AGI 4. Still, we should be out of the smoke by round 3.

Also, the barrier adds its Force to your resistance test, I thought you had more LOG+WIL than 5?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1422:06>
I wouldn't say the whip is useless. A R8 spirit has 16 hardened armor which normally would give it 8 auto hits in addition to the normal armor role. Your whip will slash that bonus in half (pun intended), but it still has a soak pool of at least 16 and your damage is down to 8 +net hits (which will be few, since the spirit is on full defense, giving it at least 24 defense. Your reach may take off 2 dice from that, but you are still looking at 7 successes to evade on average (which happens to be your whip's limit)

On the other hand a F6 spirit only keeps 4 armor and two auto hits, while going for something like 18 defense dice and 10 soak.

Yeah, I was running these numbers in my head all the way home, and they are not as bad as I had thought. But seems Jack has saved me the trouble of laying the math out.
(plus my head was back in SR2/3, where that whip was, like, DV 10 and AP -6 or something...I guess some dev thought that wasn't powerful enough)

So whip not useless at all, especially against the "smaller" ones.

And hey Obi - nice play on the astral barrier - that puts it back to our original plan of being able to beat on them from behind the barrier as they try to break through it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-04-16/1426:19>
Just had an idea, not sure how viable it could be!
Quote
Yukika, Priestess. You told us you're versed in the art of controlling people's emotion, right? Can you control us back to a 'normal' state if any of these creature get a hold of one of us?

@Jack,
Deckard was victim to an Energy Drain, ususally not contested. I am under the understanding that only the Mana Barrier Resist with its Force x2

Also, though it was a F8 spell, I only got 6 successes, and successes are what define the Force of the Mana Barrier so technically it is 'just' a F6 Barrier.

The astral Mana Barrier is faring a bit better: F8 Barrier.

@Adamu,
Thanks. Sustaining the Two spells put me at -4 on most of my actions though. Somebody may want to carry me before I clumsily trip over my own feet!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1437:08>
@Obi
yeah, that's a bit of weirdness: The hits define the barrier rating (hits x2) to defend against damage that tries to break down the barrier. But spells and spell likes that try to pass through are contested by the Force of the barrier. The two values are usually the same (lodges, ritual circles, etc.). Mana Barrier is the exception (There was a fascinating discussion about it some months ago)

Also: Yeah sorry, I mixed the attacks up. Energy drain is bad - good news is: Blocking line of sight should have interrupted the attack completely.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-04-16/1612:17>
Ok, looks like all 13 will go entirely astral to break down the astral barrier, thus allowing them (or some of them) to manifest inside the material one... sadly I don't have time to roll the resulting buckets full of D, even electronically... so someone, Jack? could you roll them and let me know how long it might take (without interference) for them to break it down?  I suspect it won't take too long...

This might come in handy...the initiatives are for manifested unless otherwise noted, don't want to re-roll them as hopefully they will still get to manifest and scare the drek out of you  ::)

Wraith [6] Ini 17
Succubus [6] Ini 19
Syphon [6] Ini 20
Shade [6] Ini 22
Syphon [7] Ini 22
Wraith [7] Ini 24
Wraith [6] Ini 26
Succubus [8] Ini 26
Nightmare [8] Ini 26

Syphon [6] Ini 23 astral
Wraith [7] Ini 26 astral
Shade [7] Ini 26 astral
Nightmare [9] Ini 32 astral

[spoiler]Stats:
B  A     R      S  W    L   I        C       M  ESS EDG
F  F+3 F+2 F  F+1 F   F+1  F+2  F     F      F/2
Physical Init. ((F x 2) + 3) + 2D6
Astral Init. ((F x 2) + 1) + 3D6
Skills Assensing, Astral Combat, Con, Gymnastics, Intimidation, Perception, Unarmed Combat
Powers Astral Form, Banishing Resistance, Energy Drain (Karma, LOS, Stun damage), Influence, Magical
Guard, Materialization, Sapience, Spirit Pact

Muse: Compulsion (Creation), Mind Link, Realistic Form
Nightmare: Fear, Mind Link, Shadow Cloak
Shade: Compulsion (Sorrow), Shadow Cloak, Silence
Succubus: Compulsion (Lust), Desire Reflection, Mutable Form, Realistic Form
Syphon: Compulsion (Magic Use), Mind Link, Realistic Form
Wraith: Compulsion (Homicidal Rage), Confusion, Fear[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1631:41>
No need for manifestation, that F9 Nighmare already made me hide behind the sofa

While in the astral all their attributes are equal to force, so it's rather easy: The Nightmare 9 uses one attack:
Astral Combat (http://orokos.com/roll/442554): 18d6t5 3
DV 12
Manabarrier resists:
Resist (http://orokos.com/roll/442555): 16d6t5 6 [16d6t5=5, 2, 5, 6, 6, 2, 2, 4, 2, 2, 3, 4, 5, 1, 4, 5]
Barrier takes 6 damage, 2 points remaining

Nightmare 8
Astral Combat (http://orokos.com/roll/442556): 16d6t5 5 [16d6t5=6, 3, 1, 2, 3, 2, 3, 5, 2, 6, 6, 6, 3, 3, 1, 2]
DV 13
Resist (http://orokos.com/roll/442557): 16d6t5 2
Barrier takes 11 damage, shatters.

The other 11 manifest

Followed by Isaint giving the team the command to run away and not look back.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-04-16/1636:59>
Lol...only 9 are manifesting, no need for overkill  8)

I know it's not much comfort, but they are unlikely to actually want to kill you...they can't feed on your souls that way  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1650:16>
Nice one by the spirits - stay in astral to break the astral barrier - no way (for me, anyway) to beat on them while they are busy breaking the barrier.

But...it takes a Complex action to Materialize.

So that's their first IP of the Combat Turn, right?
And they are vulnerable to attack during that process, right?

Either way, Al uses his held action to attack the first one. So that Delayed action happens as soon as the first one starts to form, then my initiative for the subsequent IP will be 11.
Recapping from earlier - out of smoke, AR off, I got three successes on 10P attack, they get no armor (can they be on full-D while materializing?).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1715:14>
Yeah they can go full defense. But killing them one by one is a bad plan: The outnumber us and not everyone of us can attack them. What we now need is an AOE weapon wiping all out while they manifest and can't leave the sphere.

4 HE Grenades at a combined 32 DV and AP -4 should do the trick (Problem is, we need to evacuate Rick to at least 16 m outside the blast radius.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-04-16/1724:43>
Except they move physically much much faster than you sacks of meat...they will stay on your tails, and we've seen that barriers don't do all that much to concerted efforts to break them down?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-04-16/1731:32>
Yeah, that's why this has to go fast: They need a complex action either to break the barrier or to pass through.
But since they must spend their first action manifesting, they are trapped for about 1 second to 0.75 seconds within the barrier. If we manage to move out of the blast radius (-2 DV/m = 16 m) during that first ini pass we can make it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-04-16/1827:13>
Go for it!

Even if some get away, it'll make them think twice about swarming us.

If Rick Levitates himself, can't anyone fast just pull him along weightlessly?


Speaking of one at a time, it might not be a long-term solution, but if I can pick one off or wound it, it won't impact my ability to high-tail it out of there on your signal, and if it prevents one weird compulsion/confusion/fear attack, it'll be worth it.

And anyway, if Isaint, Al, Rick, Yukika, her Spirit, the hellhound, Ethereal, Tamsyn, etc. heck, even Robyn with her whip on a small one, all take out one at a time, it won't really take long to kill them all....there are actually almost as many of us as them, and most of us magical....

But I still like your grenade plan best!!!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-04-16/2228:53>
Being part of the EvilGMtm Guild, I can say that the grenade could lead to some serious repercution and complications. It could very easily set the whole garden ablaze,  no?
That could really jeopardize the rest of the mission...

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-04-16/2253:26>
Frag.  I am afraid just watching you guys post this.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-05-16/0107:25>
Deckard & Yukika: Energy Drain [Karma/Magic Use]: Willpower + Magic [Mental] (10 – target’s Essence/
Force, 1 minute) Extended Test… this seems to be uncontested?!?  Not sure how the mana barrier works, as a –ve D modifier?!  A force 7 and 6 respectively

Mana Barrier 12d6t5 (http://orokos.com/roll/442678): 12d6t5 4
Energy Drain Karma F6 W7 Magic 6 13d6t5 (4) (http://orokos.com/roll/442679): 13d6t5 5
So 1 net hit, so in one minute we roll again.Eventually unless the spirit is interrupted Yukika loses a Karma point.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-05-16/0121:05>
 
Being part of the EvilGMtm Guild, I can say that the grenade could lead to some serious repercution and complications. It could very easily set the whole garden ablaze,  no?
That could really jeopardize the rest of the mission...

Not to mention Below is underground, which implies confined spaces.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-05-16/0136:49>
Catching up, trying to get a sense of what available actions we have. Do we have actions to do as the Barrier went up, and as it is destroyed?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-16/0207:22>
2-3 rounds passed so an eternity of actions  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-16/0314:04>
As I told adamu in a PM:

I have no problems with tearing this place apart if it means keeping the team save and disrupting a bunch of dangerous shadow spirits.

I was under the impression that the roof in the gardens is a lot higher than in the tunnels, so that shouldn't be a problem.

Still, I'll probably leave that plan in my pocket, since the spirits might try to get some interrupt actions in if they manifest in melee distance. Those can be avoided with another interrupt action on our part, but that leaves a bit to much to chance for my taste.
Worse, I can't guarantee to get Rick out of the blast radius fast enough. Therefore it's probably going to be a melee after all.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <10-05-16/0354:30>
Haha, I'm sure ISaint would rather go for the fire, let's keep this plan as an option though...

Now, can Deckard move the Mana Barrier he has created? for example move the dome a few meters in front of the Shadows? Would it reappear or intersect with whatever is in the way? (i'd go with reapear somewhere else, else it would be a fantastic  attack spell against spirit!)

Here is my plan. Yukika's summon a spirit that can give the group Movement power. Deckard summon a spirit of Man with the Spell Mana Barrier, and ask him to cast it repetitively on the Astral Plane to block, delay the Shadows. Deckard will do the same (Cast Mana Barrier, and Physical Barrier to confuse them) over and over on the Physical Plan. That is bound to seriously delay them. Once they break a Barrier another will pop up. That should give enough time for most of the crew to get away, And I'm thinking Robyn makes sure the Principle and her two guards are safe. Don't care mich for the Elf, but looks like she's charismatic enough to deserve to be safe.

The law of Dice will want Deckard to get tired, but ISaint and All can stick around to assist in retreating and fending of the few spirits who will get through no matter what.

If all else fail, it will certainly impede on their ability to control us or Drain us

What do you think?.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-16/0439:50>
Yeah, that could actually work: You can cast two barriers with reckless casting (just make them low enough force to not kill you with drain) per ini phase. No matter how puny its force is, the spirits still have to waste one complex action to demolish it. Likewise, every barrier must be penetrated by the spirits confusion powers, resulting in a severe weakening. Add to that the Spirit of Man, you can cast 3 barriers per phase for a total of 9 barrier in one round (assuming 3 ini phases for you two)
Just make sure to allow the dog and our foci to pass through and we are golden.

The upkeep will be hard, but I think I can keep you going with a bit of Leadership
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-16/0800:28>
As I told adamu in a PM:

I have no problems with tearing this place apart if it means keeping the team save and disrupting a bunch of dangerous shadow spirits.

I was under the impression that the roof in the gardens is a lot higher than in the tunnels, so that shouldn't be a problem.

Still, I'll probably leave that plan in my pocket, since the spirits might try to get some interrupt actions in if they manifest in melee distance. Those can be avoided with another interrupt action on our part, but that leaves a bit to much to chance for my taste.
Worse, I can't guarantee to get Rick out of the blast radius fast enough. Therefore it's probably going to be a melee after all.
The roof is higher than the tunnels sure, but 16m up is a stretch!  I'd say it's somewhere between 4 and 6m above the ground here, that's still quite spacious but any huge blast will be bouncing back!  Also this place is damp rather than tinder dry but you may well start a fire... but as you say, what do you care? Provided the ceiling doesn't fall in on you!  ::)

They will be manifesting in amongst you...that's inevitable given how close you are to each other

Haha, I'm sure ISaint would rather go for the fire, let's keep this plan as an option though...

Now, can Deckard move the Mana Barrier he has created? for example move the dome a few meters in front of the Shadows? Would it reappear or intersect with whatever is in the way? (i'd go with reapear somewhere else, else it would be a fantastic  attack spell against spirit!)

Here is my plan. Yukika's summon a spirit that can give the group Movement power. Deckard summon a spirit of Man with the Spell Mana Barrier, and ask him to cast it repetitively on the Astral Plane to block, delay the Shadows. Deckard will do the same (Cast Mana Barrier, and Physical Barrier to confuse them) over and over on the Physical Plan. That is bound to seriously delay them. Once they break a Barrier another will pop up. That should give enough time for most of the crew to get away, And I'm thinking Robyn makes sure the Principle and her two guards are safe. Don't care mich for the Elf, but looks like she's charismatic enough to deserve to be safe.

The law of Dice will want Deckard to get tired, but ISaint and All can stick around to assist in retreating and fending of the few spirits who will get through no matter what.

If all else fail, it will certainly impede on their ability to control us or Drain us

What do you think?.
I'd say you can move the barrier but it stays up the whole time rather than appearing and disappearing, so you can use it to shunt a spirit but not cut them in half!  That said I've got no RAW reference one way or the other, it just seems sensible, after all it's an area affect armour spell (or used to be anyway) and that moves with you!  Maybe I ought to go and look it up...just so busy reading Anarchy at the moment :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-16/0822:54>
It helped for the last big battle so I've put a round summary up on OP which you are free to amend etc as you declare actions roll D etc!

https://stormy-waters-2075.obsidianportal.com/wikis/gardens-of-dis
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-05-16/1013:00>
Robyn is initiative 14 so moves last.  She will be attacking one of the three spirits that are trying to surround Deckard.  She gets 6 hits on the whip attack, so I hope it is enough to strike the spirit without hitting anyone else.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <10-05-16/1035:31>
Apologies for kibitzing, but jumping in about barriers.

For what it is worth, I’m pretty sure that RAW about barriers is that you can re-locate them as a complex action, but that you don’t get to slide them around.  Which gets really confusing when you start looking at points of reference (if you are in a moving truck and cast a barrier between you and a hijacker, does it move with the truck, or is it anchored to its position relative to the gaia-sphere?), so choosing not to go with RAW is not crazy.

However, the alternatives also have their issues.  I think the main alternatives are either you anchor the spell to something, and the spell moves as its anchor moves, or the caster can slide it around as a complex action.  But in these cases you start to hit questions like: can you ram someone with the barrier?  How fast can you slide a mentally controlled barrier?  If someone pushes on an anchored barrier, does that push on the anchor?  Etc.  (The shaman in my home game views barriers as the default answer to most situations, so we’ve spent a lot of time looking at RAW and possible house rules – personally in the end I decided to go with RAW, but there are good arguments for and against most of the solutions.  Although I will point out that with mentally controlled sliding barriers you allow a flying carpet effect.  At the least with the RAW solution you need two barriers to step in front of each other before you can walk across gaps).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-16/1041:36>
It helped for the last big battle so I've put a round summary up on OP which you are free to amend etc as you declare actions roll D etc!

https://stormy-waters-2075.obsidianportal.com/wikis/gardens-of-dis

Uber-useful.

Aria, as in previous skirmishes, do you want us to roll the defense/soak for the evildoers we attack?

On that, you mentioned earlier that the shadows were all on Full-Defense. Is that still the case (add that onto their defense rolls)?
If so, then that is one IP to Materialize and then they can attack on IP2, but that will be it for them, having lost 10 from their initiatives...

Apples and oranges to me....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-16/1051:11>
 Yes please! And if you can keep the OP updated that will be great too!

Yes, they are on full def as they materialise, assuming some live through the whole round they may reconsider  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-05-16/1317:21>
Cool - harder to kill, but one less attack from all of them.

Eager as I am to make another attack, I'd best hold off on my IP2 action until all other players' IP1 actions are resolved.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-16/1725:38>
Are they going into melee or do they keep trying to use their signature powers on us?
If you want I'll handle Isaint's Succubus rolls
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-05-16/1738:10>
Powers not melee, they want to split you up...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-05-16/1755:50>
Done.
Added my second action since it made for a nice combo - seems like the Dragon Slayer is in fact guiding Isaint's hand against his arch nemesis (beautiful smart women) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-06-16/0307:28>
I need some help, please.  I do not understand the spirit stuff at all, so can someone please roll the defense of the creature I just swung at?  I probably need some help with Al2 as well.  He can bite or breathe.  If someone can do this for me, I will learn and hopefully not ask such questions again.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-06-16/0452:51>
No problem.

Since they are materialized they are using the physical stats Aria provided:

B A R S W L I C M ESS EDG
F F+3 F+2 F F+1 F F+1 F+2 F F F/2

In that case Rea=F+2 + Int=F+1 + Full defense Wil= F+1
At R 6 that's 22 defense dice.
Since you are using your Mono Whip with Reach 2, that is reduced to 20 defense:
Defense (http://orokos.com/roll/443060): 20d6t5 4

You hit with 2 net successes for 14 DV AP -8

The spirit has Body 6 + Hardened Armor 12, reduced to 4 through AP
4 hardened Armor is 2 auto successes
Soak Roll: Soak (http://orokos.com/roll/443061): 10d6t5 2
Total DV 10, Spirit has one Box of Physical damage left
Spirit loses 3 Ini and has -3 to its dp (except soak)


Assuming your hell hound attacks the same one as you:
He has Unarmed 3 + Agi 4
He can charge the Spirit for a +2, +1 for Robyn in melee
Bite: DV 7
Attack (http://orokos.com/roll/443066): 10d6t5 7[10d6t5=4, 6, 5, 4, 6, 5, 4, 5, 6, 6]
Admirable

Spirit has 22 defense, -3 Wound, -1 for previous attack
Defense (http://orokos.com/roll/443068): 18d6t5 7 [18d6t5=2, 6, 2, 5, 6, 6, 4, 4, 1, 4, 2, 1, 2, 1, 5, 5, 4, 6]
Damn it. So close.
You could spend a point of edge to finish the spirit off. You'd need only one more success


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-06-16/0950:25>
@Jack  Thanks for that.  I pre-edged my attack so I don't think I can use another point.  But the hound's bite is AP-1, so would that reduce the soak dice by another one?  If so, the last die was a six.  If you take that away, the spirit only soaked 6 damage, not seven and is gone?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-06-16/1005:13>
Sadly no. The spirit only has (hardened) armor against mundane attacks, but since the hound is dual natured and has a critter attack power, the spirit only soaked with his body which isn't affected by AP.
Also: In general it's more opportune to use edge to reroll failures than to pre-edge when your dicepool is at least double as large as your edge.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-07-16/1201:28>
OP updated!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-07-16/1434:08>
OP updated!

Excited to be moving forward.

I've noted Al's initiative for subsequent IPs on the log page.
But I still plan to wait to declare my IP2 actions until we get resolution of IP1 for Rick and Yukika - this is just too dangerous a fight for me not to want to eke any advantage they provide.

Aria, about the Iron Company girls, what is the initiative of the shooting girl?
Also, I know it's cool storytelling, but because Al has quite enough to worry about, can I point out that she dropped an item (Free), readied a weapon (Simple), and then did Suppressive Fire (Complex) in one action?
She could certainly do it on her next IP (and do we have stats for her, as her number of successes on the suppressive fire is critical to the effect).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-07-16/1713:02>
The charging bit was fluff, she kept her smg in her hand!

They are still rookies, but of a paramilitary House...perhaps Police officer stats?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-07-16/1815:06>
The charging bit was fluff, she kept her smg in her hand!

They are still rookies, but of a paramilitary House...perhaps Police officer stats?!

Cool, we can use the patrol officers from p383 in the core book. Switch their weapons to as you desribed (combat knife, HK-227 okay? smartlinks on wireless plus the listed goggles), and Clubs for Blades, Pistols for Automatics.

I rolled a 12 for their Initiative, and will put that on the Log so we know when the suppressive fire goes into effect.
Here is her suppressive fire roll:
Suppressive fire on team (http://orokos.com/roll/443502): 9d6t5 3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-08-16/0250:31>
Yukika Pre 1.1  with one combat turn of actions
Free Action Draw Blade
Simple action Command Spirit, 2 Services,  Cast and Sustain Electricity Aura on Yukika and physically enter combat against spirits if Yukika is attacked.
Simple Action Elemental Weapon power

1.1 Commanding Voice on 3 Spirits near Deckard to "Leave or be destroyed."
Leadership 4 + Charisma  6 + Authorative Tone 2 + Cool Resolve 1 + Berwick Dress 1 = 14 VS Wil + Int (F*2) + 3
Leadership 4 + Charisma  6 + Authorative Tone 2 + Cool Resolve 1 + Berwick Dress 1 = 14 (http://orokos.com/roll/443631): 14d6t5 7

Spirit Resists Commanding Voice Highest Force(7) Target + 2 = 16d6
Resist Commanding Voice Syphon 7 Ini 12 (Next to Deckard) + 2 = 16 (http://orokos.com/roll/443632): 16d6t5 7

Edge Reroll Failures
Edge Reroll Commanding Voice Failures 7d6 (http://orokos.com/roll/443633): 7d6t5 3
7+ 3 = 10 hits capped to Social Limit 9

So hopefully the 3 nearest Deckard all leave.

Yukika Kami SoM Pre 1.1 Preparation 2 Combat Turns of actions
Complex Action Materialize
Complex Action Innate Spell F6 Electricity Aura on Yukika Sustained
Yukika SoM Innate Spell F6 Electricity Aura (http://orokos.com/roll/443623): 12d6t5 6
Drain Resist
Yukika SoM Drain 7S (http://orokos.com/roll/443624): 12d6t5 4
So 3 Stun and 1 Service

Yukika SoM Init (http://orokos.com/roll/443625): 2d6+14 21
1.1 Sustaining Spell and Holding
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-08-16/0602:04>
Alright, Suppressive Fire is annoying and this Nightmare is a toughy - especially while the girl is distracting us with her bullets.

Actions for Phase 1.3
Rea+Edg (http://orokos.com/roll/443649): 14d6t5 6
No damage from the girl

Free Action: Adrenalin Boost Ini 11
Free Action: Called Shot (Blast out of Hands)
Simple action to free action: Adept Centering
Simple action: Short burst at SMG of Iron Company girl
Called shot Blast out of Hands (http://orokos.com/roll/443650): 15d6t5 5 [15d6t5=2, 6, 4, 6, 3, 3, 4, 4, 4, 2, 1, 6, 6, 5, 2]
Defense -2

IC Girl 1 Defense (http://orokos.com/roll/443651): 7d6t5 3 [7d6t5=3, 1, 2, 5, 6, 5, 3] (No idea what buff she had, but it probably won't be enough not to lose her weapon)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-08-16/1444:18>
I suspect it's moot but I would think each spirit would get a resist against Commanding Voice?! I know a PC would! Also the suit only counts if they give a rat's arse what you are wearing doesn't it? Although I guess it could represent self confidence?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-08-16/1646:59>
I suspect it's moot but I would think each spirit would get a resist against Commanding Voice?! I know a PC would! Also the suit only counts if they give a rat's arse what you are wearing doesn't it? Although I guess it could represent self confidence?

Aria - your call on the suit, of course. Can see the argument either way.

But Dire resolved per RAW - power description specifies that groups are rolled for as one, with the modifier as he applied it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-08-16/1745:39>
Ok no worries, will have to remember that one  8)

Of course now I need to decide if they are more afraid of destruction or their boss' displeasure! The wording left some wriggle room  :o ::) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-09-16/1527:34>
Of course now I need to decide if they are more afraid of destruction or their boss' displeasure! The wording left some wriggle room  :o ::) ;D

On purpose.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-09-16/1758:08>
Spirit Compulsion on Robyn is 18d6:  Spirit Lust Attack (http://orokos.com/roll/444054): 18d6t5 4

Robyn defense does not get barrier so is only 11d6:  Resist Compulsion (http://orokos.com/roll/444055): 11d6t5 3  Crud.  Use edge for misses:  Edge for misses (http://orokos.com/roll/444056): 8d6t5 1  Whew!  barely resisted.

I forgot to roll Al2 initiative last time:  Hound Initiative (http://orokos.com/roll/444015): 10+3d6 20

Taking 10 away for the IP1.1 action, Al2 goes on 10 and Robyn on 4 for IP1.2. 

Hound Bite Attack:  Unarmed 3 + AGI 4 + Robyn in Melee = 8d6:  Hound Bite Attack (http://orokos.com/roll/444039): 8d6t5 4

Spirit has 22d6 - 3 for wounds = 19d6:  Spirit Defense (http://orokos.com/roll/444045): 19d6t5 11  Wow!  The spirit really did not want the hound to bite it.

Robyn Whip Attack:  Whip Attack (http://orokos.com/roll/444047): 12d6t5 3 Sad.  Use edge to reroll misses.  Edge for misses (http://orokos.com/roll/444048): 9d6t5 2  5 hits total

Spirit has 14d6:  Spirit Defense (http://orokos.com/roll/444050): 14d6t5 4

So one net hit for the whip.  Spirit soaks DV13 and AP-8.  It has hardened armor which is reduced to 4 and 2 automatic hits.  Soaking with 10d6:  Spirit Soak (http://orokos.com/roll/444052): 10d6t5 3

Spirit take 5 physical damage and is gone.

Robyn has now used 3 Edge.

I hope that I did this right.  Is there a chance that I get any extra dice for the spirit being affected by Yukika's spell?  At what point is it better to use the breath weapon instead of the bite?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-09-16/1805:03>
A second attack reduces defense by one, and since the spirit hasn't acted since the first round of attacks,  his defense against al is at -5 (wounds + 2 previous attacks) and -8 for Robyn (wounds, reach and 3 attacks)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-09-16/1825:52>
@Jack  Thanks for the help.  The reroll for the Spirit defense gives 1 net success, so damage is DV13 with an AP-8.  The modifies soak roll is 10d6 with 3 hits.  Add that to the automatic save of 2 and the spirit takes 5 boxes of physical damage, which sends it packing.

Question still applies about the Hell Hound.  When is it better to use the breath weapon than the bite?

Updated OP for attacks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-09-16/1843:09>
When you aren't in close proximity to your friends?!? The spirit was leaving anyway with its mates, you just hastened its departure  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-09-16/1930:04>
Sure, I would not ask about it if the friends were in the area of effect, but I was asking if it is sometimes better to breathe the fire than to use its bite.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-10-16/0358:15>
Just look at the numbers: The hellhound is a better shooter than biter (by one point and +3DV) but thanks to things like charging and friends in melee as well as already wounded opponent it was more opportune to attack by bite.



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-10-16/0818:25>
Quick tweak to OP...after 3 seconds you've got rid of 6 of them already!  Don't know what you were all fretting about?!?  Of course it is highly tempting to have the succubus edge its abysmal roll against Robyn...a bit of steamy sex in the middle of a fire fight is just what this scene needs  8)

I think Al still has a 1.3 action before we start 2.1!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-10-16/0828:12>
Don't let the numbers deceive you: We specifically targeted the weaker once first as to pare down the action economy in our favor. One-Shoting R7 or R8 is a lot more difficult (in fact Isaint only managed to dispose his targets with +/- 0 on damage)

Isaint also managed to get a 4th action (through Adrenalin boost)

We'll see how Isaint fares against an R8 Nightmare at the end of the round (Def 26 will need quite a bit of luck on my part), I've waited for Rick's action, but I think I'll resolve it now, as it impacts the Iron Company girl (mainly if she keeps attacking us)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-10-16/0844:05>
Ah sorry I missed that, edited back in!

And she will keep acting against you!  That's the dangers of influence  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-10-16/0849:48>
Maybe, but thanks to a bit of edge the R8 Nightmare is no more (and a real close thing it was: Isaint's Phys Limit is 10)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-10-16/0850:55>
(For those who miss this on DS) Quick internal roll call: I'm considering running a one off Anarchy pbp if I can get some committed players (and I can justify more time spent on pbp :P)

I don't think you need to be particularly familiar with the rules, there aren't too many, but it would obviously help!  I'm working up an excel generator which should enable anyone to create a character even without the book.

It will be set in the 2075/6 game world somewhere, probably something that doesn't require a lot of legwork!

Almost certainly played on Dumpshock!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-10-16/1012:37>
I do not have a clue what Anarchy is.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-10-16/1025:03>
The new, recently published, rules-light/dumbed down rule system for Shadowrun, based on the Space Patrol system.

Haven't got the PDF yet and don't know if I should.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-10-16/1133:23>

I think Al still has a 1.3 action before we start 2.1!?

Actually, he's still got 1.2 and 1.3.

I've been trying to hold off on those until we get 1.1 from Obi.
He and Dire's characters have strongly influenced the fight, and I just have felt like no point in doing my 1.2 when it would be heavily affected their actions in 1.1.

I probably won't be able to do anything complicated tonight.
If Obi hasn't posted by tomorrow night I'll go ahead and do Al for 1.2 and, if it seems appropriate based on how far others have got, 1.3.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-11-16/0140:45>
Yukika 1.2 Stab a Nightmare Spirit
At the time Yukika chooses to act.
Succubus near Al, Robyn and the Hound
Nightmare near Tamsyn and her guards
Isaint near a Succubus?
Deckard is clear of materialized spirits
Given the situation Yukika Stabs the Nightmare spirit near Tamsyn and her guards, leaving Al to protect Robyn.
Stab Nightmare Blades 6 + Agi 4 + Knive 2 + Focus 3 = 15 (http://orokos.com/roll/444448): 15d6t5 4
Nightmare Melee Defense F6 = Rea 8 + 6 = 14d6 (http://orokos.com/roll/444449): 14d6t5 6
Edge Reroll Failures (http://orokos.com/roll/444450): 11d6t5 3
Net 1 Hit, 6P -1 AP Base and the Electricty Aura adds 6DV = 12DV -1AP + -5 Init +1 Penalty on all actions and defense tests(I am assuming only one fo the Electrcity Aura or Elemental Weapon Electricity effects matter, not both)
Spirit Damage Resist Body + Armor, Immunity to Normal Weapons does not apply, Yukika is using a weapon focus
11D6 to Resist 12DV
Nightmare resist 12DV (http://orokos.com/roll/444454): 11d6t5 3
Spirit takes 9 DV Physical and loses 5 init and is -1 to defense and actions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-11-16/0821:29>
The new, recently published, rules-light/dumbed down rule system for Shadowrun, based on the Space Patrol system.

Haven't got the PDF yet and don't know if I should.
Dumbed down is a bit harsh :P  It would make the current combat a walk in the park to run as it does away with a lot of the complications of SR in favour of storytelling... in fact it operates quite like we are running Run! in that the players get a much more significant role in controlling the direction of the story with the GM there to nudge things along!

Will try and get the character generator done soon and you can take a look and see if it might appeal!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-11-16/1732:18>

Given the situation Yukika Stabs the Nightmare spirit near Tamsyn and her guards, leaving Al to protect Robyn.


Hah! I don't think Robyn needs much protection - I was totally wrong about that whip of hers! Go girls!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-11-16/1816:15>
Okay, sorry about my anal-ness making me wait.

Sifting through the latest OOC, IC, and the Log, I believe there are only two Materialized shadows left for me to engage, a Succubus 8 near me and a Wraith 6 near Yukika.

(Correct me if I'm wrong - the Log is not fully up-to-date, and I think some spirits have been double-killed - which is totally cool given the chaos of this melee!).

I think I actually have pretty much zero chance of hitting one of these - they are nasty on Full D!!! - but can't hurt to try, plus my attacks will mean Friend in Melee bonuses plus stack bonuses for the shadow having defended against multiple attacks, if you time it right.

A dirty fighter, Al will go for the one near Yukika - won't give myself charging bonus cuz you gotta be Running to get that and I'm not sure we've got room for that (plus Al never likes to do anything in a hurry if he can help it), but if it's concentrating on Yukika I'll give myself the +2 for superior position.
So I'll go with 15 dice...(I go before the suppressive fire on IP2, and by the time I go on IP3 the suppressive fire will be gone thanks to Isaint, so I should never face the -3 mod).
Same center + called shot vitals combo with my melee complex action.
Melee Wraith 6 on IP2 (http://orokos.com/roll/444667): 15d6t5 5

Now with its full-D it rolls 22 dice
Defense in IP2 for Wraith 6 near Yukika (http://orokos.com/roll/444668): 22d6t5 4
Whoa - a miracle!
Okay, I'm doing 10P and it has no armor vs spirit claw, so it soaks with 6 dice
url=http://orokos.com/roll/444669]Soak vs. Al's 1 net success[/url]: 6d6t5 1
Hmmm - this is making up for the succubus's 14 hits on me earlier...
But it's still standing with one box left.

Then since I'm not ducking the suppressive fire I need to roll to see if I get hit...
Avoids suppressive fire (http://orokos.com/roll/444670): 15d6t5 1
What?!?!?!?
Okay, still almost no Edge left, so I'll have soak the armor-piercing damage...
Soaking suppressive fire (http://orokos.com/roll/444672): 13d6t5 5
Okay, 2 boxes of stun, bringing me to 3, so -1, so I lose my action on IP3.

EDIT: Hmmm - about to write IC but...trying to think of how I could've avoided that suppressive fire and thus not lost my third IP...the defense roll is listed as Edge + Reaction. And full D is applicable...so what about Combat Sense - that "instinctive sense" applies to "ranged and melee defense tests"...does it apply here...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-16/1346:34>
Cuz the more I think about it, the more it seems clear that Combat Sense should apply...but Suppressive Fire is an unusual case, and I don't want to rule in my own favor on anything controversial. Plus I'd also like to know for future reference.

Any thoughts, Aria?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-12-16/1403:59>
Hm, reading the rules text for combat sense:

"defending against ranged and melee attacks, you get a +1 dice pool bonus to defense tests per level of this power"

yeah, it probably applies, as it doesn't specify it needs to be a REA+INT defense test.


By the way, Ini Round 2
Ini Round 2 (http://orokos.com/roll/444917): 16+4d6 33 [4d6=6, 2, 3, 6]
Isaint's getting faster

Drain Resist to Adrenalin Boost from the round before: Ini Round 2 (http://orokos.com/roll/444918): 14d6t5 3
No Drain
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-12-16/1645:03>
The new, recently published, rules-light/dumbed down rule system for Shadowrun, based on the Space Patrol system.

Haven't got the PDF yet and don't know if I should.
Dumbed down is a bit harsh :P  It would make the current combat a walk in the park to run as it does away with a lot of the complications of SR in favour of storytelling... in fact it operates quite like we are running Run! in that the players get a much more significant role in controlling the direction of the story with the GM there to nudge things along!

Will try and get the character generator done soon and you can take a look and see if it might appeal!?

As promised: <<CG A.01>> (https://drive.google.com/open?id=0B3Yw4d165IBNbGV4Yk5WLWljTGs)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-16/1907:59>
Hm, reading the rules text for combat sense:

"defending against ranged and melee attacks, you get a +1 dice pool bonus to defense tests per level of this power"

Mirrors my thinking, you're the rulesmeister, and Aria didn't contradict...

So odds are STILL against after my one-hit-in-15-dice roll, but I'll give it a shot....
Adding Combat Sense to Suppression Defense Roll (http://orokos.com/roll/444980): 4d6t5 0
Well, that makes it one hit out of 19 dice, which must be some kind of record, so worth the exercise!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-12-16/1922:29>
My initiative for the next Combat Turn is 29
I rolled a 14 for the Wraith, which is actually 4 assuming it stays on Full-D.

First action will be to attack the near-dead wraith assuming no one gets to it before me.
My centering will cover the wound mod.

Hey, spirits can move ignoring gravity, but can they still get knocked on their ass? That's force directed against them. And knockdown is automatic if you take ten boxes from one hit, which it did.
So until it has a turn to move, it's down.

So I'll keep superior position, and this time drop my initiative to 24 to use my Full Offense Maneuver, for 17 dice.
After its wound, second attack, and prone mods it has 14 to resist, assuming it stays on Full-D.
Attacking Wraith again (http://orokos.com/roll/444983): 17d6t5 6
Defsnse against Al (http://orokos.com/roll/444984): 16d6t5 3
Wraith soak (http://orokos.com/roll/444987): 6d6t5 1

So he's toast at start of next combat turn.

Gotta hit the rack - will put up IC as soon as I can get a few minutes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0448:24>
I just noticed: Karasu and Isaint both attacked the same spirit, so it was already wounded when Isaint jumped it in his last ini phase - ergo I didn't have to spend edge

And if I read OP correctly, there is only one materialized spirit remaining: The Succubus trying to turn Al and Robyn into the beast with two backs, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-13-16/0456:23>
So much for the dire threat lol
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0511:41>
Well, using Commanding Voice only temporarily removed the bulk of opponents:

"If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice,but the more net hits achieved the more likely it is for the target to obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action."

So this round they'll likely re-manifest or do some other nasty shit.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/0545:49>
Jack - yeah, i read the Log the same way - you and Karasu double-killed the one - if it saves Edge, great!

I also noticed that the ones sent away have the option of soon coming back - but one of those three got killed on his way out, right?

So two of those, plus the handful that never Materialized, and then the one Succubus still standing...I guess we're really only about halfway there in terms of raw numbers, with Edge dwindling fast as usual.

On the other hand, unless these things LIKE being disrupted - and for no karma/essence gain at all - they might think twice about pressing the attack...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0552:55>
Small mercy that they are manifesting and not possessing.
Did I mention how much and utterly I hate Shedim?

But I have the feeling that the F9 Nightmare isn't the kind of spirit that will back down at the first show of opposition...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/0621:06>
Well, it stayed safely in the Astral while sending its minions to get beat up...strength does not always equal courage...still, it would probably be easier for us to take it on now than have it stalking around after us, secretly sucking our karma from afar, which I think is the usual MO for these things.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0633:41>
Maybe, but I had him more pegged as a "Arrows cost money. Use up the Irish." type: Leading with the weaker elements to get us to spend resources before the big guys pick us off at their leisure and without much risk to themselves.

If they are angry now they might come at us with all they have and without relying on their dread powers only.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/0737:17>
Well, I'm sure we'll find out!

Hey, since you killed that one that was freaking the ork girl out, does its effect end, or keep going?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/0811:38>
One point for if they do come back - the three (now two) that Yukika sent away, since they were stuck in the Barrier with us, they would have had do de-materialize to get away when compelled to do so. So if they want back in the fight, they'll have to come back and spend another IP Materializing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-13-16/0815:41>
Influence is sustained so I believe it ends with the spirit that caused it!  Hopefully I can get an IC up in the next thirty minutes or so!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0815:52>
It's a sustained power so it should end with the spirit, but with Isaint's luck with women the girl might follow her natural inclination and keep trying to attack him  ;D

And yeah, there's no way around materialization for them,

[spoiler= Player's Eyes Only ;-)]
but if they are clever they'll materialize  outside and have just one of them batter the barrier down while the rest can swarm, instead of materializing in our midst. [/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-13-16/0818:21>
Damn that's tempting!  But I will resist!  :o ::) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0825:05>
Eh, I'm sure you have figured it out yourself - but I don't want to be accused of giving the GM (even more) ideas  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0846:23>
Interesting. Does the Super Nightmare materialize outside the barrier or does he just manifest like a mage so he can talk to us but not be affected on the material plane?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/0956:28>
Hmmm - sounds to me like big words right before they run away...

Is it sticking around, or does it then disappear?
And yeah, materialized or manfested?

Stil on combat time, or more back to RP-time?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/0959:28>
I certainly intend to make it combat time - I've got a point of Edge that I thought I already spent, that just screams to be used against this ass ;)

Charge w/edge (http://orokos.com/roll/445108): 29d6h5 12 [29d6h5=2, 1, 5, 4, 1, [6, 3], 3, 4, 3, [6, 2], 1, 3, 3, 5, 5, [6, 2], [6, 5], 1, 2, [6, 3], 3, 1, 2, [6, 6, 2], 5, 3, 2, 2, 4]
Spirits Defense (Provided he is on full defense and only manifested)
Defense (http://orokos.com/roll/445110): 27d6t5 8
If Materialized he gets four more dice:
Defense addition (http://orokos.com/roll/445111): 4d6t5 2

15 DV or 13 DV

Soak:
Resist (http://orokos.com/roll/445112): 9d6t5 4

Takes 11 or 9 damage so has either 4 or 2 points left before he's disrupted.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-13-16/1014:29>
Watching you guys in action, Robyn will continually remind herself to never be on your bad side.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/1019:21>
Well played, Jack.

Much better to nuke this thing now while we have a chance.

Al will certainly jump in if you leave it alive long enough - sadly, my first IP of this combat turn got taken up with the Wraith.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/1047:52>
Have I mentioned how much I hate shadow spirits, because I do  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: DireRadiant on <10-13-16/1620:42>
Yukika Stands through the foolish girls fire
Suppressive Fire Rea + Edge (http://orokos.com/roll/445194): 11d6t5 4

2.1
init init 9 + 2d6 (http://orokos.com/roll/445192): 2d6+9 11
Yukika SoM Init (http://orokos.com/roll/445195): 2d6+14 20
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-13-16/1632:53>
I certainly intend to make it combat time - I've got a point of Edge that I thought I already spent, that just screams to be used against this ass ;)

Charge w/edge (http://orokos.com/roll/445108): 29d6h5 12 [29d6h5=2, 1, 5, 4, 1, [6, 3], 3, 4, 3, [6, 2], 1, 3, 3, 5, 5, [6, 2], [6, 5], 1, 2, [6, 3], 3, 1, 2, [6, 6, 2], 5, 3, 2, 2, 4]
Spirits Defense (Provided he is on full defense and only manifested)
Defense (http://orokos.com/roll/445110): 27d6t5 8
If Materialized he gets four more dice:
Defense addition (http://orokos.com/roll/445111): 4d6t5 2

15 DV or 13 DV

Soak:
Resist (http://orokos.com/roll/445112): 9d6t5 4

Takes 11 or 9 damage so has either 4 or 2 points left before he's disrupted.
Ok, quite apart from any composure test to charge your worst nightmare (I'll assume you pass :P) then this is definitely a time when a foe would use edge to re-roll 19D! (He's only manifested) ...but actually if there's a way I think the succubus (who is draped all over 'him') would try and intercept you...and probably be disrupted as a consequence but that's what happens when you follow bad 'people' :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-13-16/1643:05>
There is in fact such an action:
PROTECTING THE PRINCIPLE
Interrupt Action (–5 Initiative Score, 1 Edge) The character can choose to move up to 2 meters to place themselves between an attacker and a target and take the brunt of an incoming attack. There is no Defense Test (Reaction + Intuition), only Damage Resistance (Body + Armor). This action can only be performed once per Combat Turn.

Composure test (http://orokos.com/roll/445201): 8d6t5 4

So, yeah, Succubus pretty sure bites it against 12+11 DV
Soak (http://orokos.com/roll/445203): 8d6t5 3
that leaves 23-3-12=8 damage overspill that could bleed through to the Nightmare

NightmareEdge Reroll (http://orokos.com/roll/445204): 19d6t5 4

Turning this into a tie and therefore a grazing hit only. But the Nightmare is therefore really on full defense and loses 10 ini instead of 3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-13-16/1741:54>
Totally cool scene.

Itching to get into the next round of fighting when I get my turn in 2.2.

But I guess Isaint and Al are still the only ones resolved for 2.1....

I shall be patient...

More time to think of what exactly I'll do!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BigSexy on <10-14-16/0138:28>
@Aria
I noticed you did a Anarchy sheet- does this mean you'll be running an Anarchy thread?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-14-16/0139:17>
Robyn is faced with her greatest fears and struggles to push them aside.  Composure (http://orokos.com/roll/445391): 10d6t5 3

What do I need to have to succeed?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-14-16/0426:32>
@Aria
I noticed you did a Anarchy sheet- does this mean you'll be running an Anarchy thread?
Yes, although probably on Dumpshock rather than here, at least until the occasional load time issues seem to be resolved  ???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: BigSexy on <10-14-16/0457:51>
@Aria
I noticed you did a Anarchy sheet- does this mean you'll be running an Anarchy thread?
Yes, although probably on Dumpshock rather than here, at least until the occasional load time issues seem to be resolved  ???

PM when you are ready over there and I'll create an account.
I go over sometimes and read but haven't created an account yet since I haven't had anything to post there.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-14-16/0546:51>
Robyn is faced with her greatest fears and struggles to push them aside.  Composure (http://orokos.com/roll/445391): 10d6t5 3

What do I need to have to succeed?
3 hits is plenty! Although only Al2 can currently attack this thing...I suspect it will have fled back to the astral before you can gang up on it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-14-16/0612:30>
I thought it was already on the astral and only manifested to speak to us?
In any case it's Ini is down to 23 thanks to Full Defense, so both our mages and the dog could affect it in the astral
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-14-16/0638:34>
It's manifested but can still move at astral speeds! Neither Mage is present on the astral (although Deckard could well do so as he has plenty of actions left I think...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-14-16/0947:16>
If the creature's initiative is 23 then it clearly is ahead of Al2 at 18, so I need to wait to see what it does.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-18-16/1144:53>
Okay, I suspect the quickest way to find Iris and Jackhammer would be to simple call them via commlink or whatever. But just in case that fails, Al will track them from their last known position....

@Aria...that said, not sure OOC if you want them found, or if you'd prefer them "lost beyond our ken" until such time as either Brickyard or Pistolgrip may return to our fold...

...so not going to bother with dice unless you say so....

just let us know whether you want them found or not...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-18-16/1435:12>
We'll to stop you wandering about looking we'll say you locate them but their minds are out to lunch so to speak?!? That is unless, Anarchy style' you come up with a better solution that doesn't involve me using them as NPCs? :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-18-16/1436:13>
That was a collective 'you' of course  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-18-16/1637:50>
We'll to stop you wandering about looking we'll say you locate them but their minds are out to lunch so to speak?!? That is unless, Anarchy style' you come up with a better solution that doesn't involve me using them as NPCs? :)

Won't argue - you're the GM.

As you say, it keeps us from abandoning the job to look for them, but also gives us an excuse to sideline them until their players (hopefully) reappear.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-18-16/1655:42>
Okay - posted fetching Iris.

Figured I'd leave finding Jackhammer to someone else's vision...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-18-16/1726:04>
Done
I think three attacks is about what it would take to get him in berserker mode down.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <10-19-16/0020:16>
Pistolgrip is one of the three that has to be involved in the marriage, right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-23-16/0734:05>
Yes, or rather Jackhammer  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-24-16/0815:05>
Once docile I'm sure you can puppet him around sufficiently to comply with your mission...just don't expect him to be using those fists of his to help you out for the duration!  That is unless one of you want to 'run' him from his sheet on OP...but there's probably enough going on already :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-24-16/1629:15>
Well, I think now is indeed a good time for a supply run (or other investigative/preparatory activities) - we've reached out to the girls and it seems we now must wait for them to reach back.

Reviewing the description on OP of commerce down here, particularly in Nightside, it is colorfully explicit to the effect that one can by ANYTHING down here....

Well, aside from various accessories, I am after high-rated plastique.
Rating starts at 6 and goes up to 25 (if you can afford it).
Technically, it all has the same high Availability Rating, but thought I'd check with the GM before we go there and I buy up their entire stock of military grade explosives....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-24-16/1656:26>
Oh you can buy anything alright, but the price won't be in nuyen down here! 1point of essence ought to buy you a kilo of mil spec plastique... that sound ok?!? <evil grin> A soul for a soul and all that!

I made the rules on character advancement and I intend to stick to them but in the spirit of Anarchy I'm happy for you to come up with the prices for the things you buy...just be creative!  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-24-16/1727:10>
Surprising to no-one really,
I'm working on my next equipment trick and also on what to spend the 50+ unspent Karma that has accumulated by now
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-24-16/1900:32>
Oh you can buy anything alright, but the price won't be in nuyen down here! 1point of essence ought to buy you a kilo of mil spec plastique... that sound ok?!? <evil grin> A soul for a soul and all that!

I made the rules on character advancement and I intend to stick to them but in the spirit of Anarchy I'm happy for you to come up with the prices for the things you buy...just be creative!  ;D

Hmmm - hard to think they have no use for nuyen, but then most of this place is hard for poor Al to think about.
So Essence is definitely out!
But I'll try to think of something fair and in the spirit of your direction (creative)...but not sure there's much a hippy would want that Al would be willing to pay...guess I'll sleep on it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-25-16/0814:12>
Oh they have a use for nuyen, they aren't completely shut off from the overworld - it's just that it is less valuable down here than topside, and for really exotic stuff (milspec stuff) they can command a higher price!  Favours are a lot more valuable than nuyen, it's why you are in this mess with the Old One in the first place after all!  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-25-16/0826:42>
Just want to add that I love the blinding irony in Al's speech  ;D  fab stuff!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-25-16/0837:54>
Just want to add that I love the blinding irony in Al's speech  ;D  fab stuff!

Glad you like it - he's a character 13 years in the making now and I hope that is paying off.

From the beginning one of the core ideas was for him to be simultaneously the smartest and the stupidest guy in the room.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-25-16/0844:24>
Oh they have a use for nuyen, they aren't completely shut off from the overworld - it's just that it is less valuable down here than topside, and for really exotic stuff (milspec stuff) they can command a higher price!  Favours are a lot more valuable than nuyen, it's why you are in this mess with the Old One in the first place after all!  ;D

Sure, I understand.

Favors is one thing I thought of, but I sort of feel like I'm cheating if I get all that plastique for a favor, since realistically it is unlikely anyone will ever have the time to GM a run where the guy cashes it in.

I was also thinking that a thriving marketplace must have some sort of economic lubricant (money) or it wouldn't be functional, and Al's knowledge skill for down here would probably let him know what that was, so I was thinking of locating somewhere I could trade nuyen at an exorbitant rate for whatever works as a medium of exchange down here.

Or, just pay some crazy mark-up if I use nuyen...

Or...
Or...

Whatever I make up, since it involves giving myself something, I'll run by you first before I post anything IC!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-28-16/1524:39>
Ok, rather than going backwards and forwards I propose to give you an OoC response and then let you lot write around that, including for the NPCs!  See, I've clearly got the Anarchy bug :P

As I may or may not have mentioned before (?!?) she will tell you that the Flowers always get married on Lyonesse!  This is a mythical isle that rose from the waters of the English Channel somewhere towards the South West of England (I think...)... it has a heavy military presence/ cordon  (natch) and nobody goes there!  So how you might ask...well there's a portal in the astral shallows that you all waded through in your first jaunt in to Below...so won't that be nice?!? 8)  If you want to get really technical they get married on a metaplane that represents Lyonesse...don't say I don't take you to all the fun places!  Will borrow heavily from the Court of Shadows sourcebook but it isn't the fey plane!  Well...maybe... ;D

Now it is conceivable that you will tell her to rack off but she will point out that for the other Flowers to ratify the marriage it should be done as 'properly' as possible!  Now you might argue also that this is being done to bring them back in to balance with the other Houses and they should suck it up...and that is of course your prerogative!  As I said, I'm happy for your own creativity to go to town here and come up with some locations that might be fun to take the story to...

So go wild!  I'll be sure to make wherever you choose as 'interesting' as possible 8)

As ever I will try and answer OoC questions but no IC from me for the weekend...sorry
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-28-16/1924:39>
No end to the fun!

Rules query for all you SR5 encyclopedias - do you take gear with you through these portals? I am guessing yes, unless the Flowers are all into nudist weddings...

No - coming back to me now - it's not a portal to the real island, right? It's a portal to a metaplaner parallel of the island, so all that goes with us is our mental attributes and our astral self-image...?

Could save us the big shopping/bomb-making trip we had planned...

If we even go for this Lyonesse thing, I guess....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-29-16/0156:33>
Something like that! Interesting fact, there's even a representation of the matrix there so Robyn won't be unfairly penalised!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-16/0256:28>
Something like that! Interesting fact, there's even a representation of the matrix there so Robyn won't be unfairly penalised!

Whoa - cool. So if there's representations of the matrix, does that mean there are represntations of ballistic and pyrotechnic effects as well?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-29-16/0739:30>
Hahaha... no. 8)

Isaint would leave pretty much all his advantages behind in astral travel. Not to mention what would happen with all those empty bodies down there. (We do have a bunch of shadow spirits after us just waiting for such an opportunity).
If they want that kind of ceremony, they can have it after the official one in the real world has happened (or we can do a run on the real world island for the marriage - that would sound like a lot of fun actually)  ;D

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-16/1333:16>
Hahaha... no. 8)

Isaint would leave pretty much all his advantages behind in astral travel.

Yeah, that's what I'd thought.
Just the thing about there being a matrix-thing there made me think this particular case might be an exception...

Either way is cool with me anyway. I think both would be fun.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-16/1334:23>
Ok, rather than going backwards and forwards I propose to give you an OoC response and then let you lot write around that, including for the NPCs!  See, I've clearly got the Anarchy bug :P

So go wild!  I'll be sure to make wherever you choose as 'interesting' as possible 8)

Cool - well, I'll put something up to get this process started....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-16/1627:28>
Al's not wearing any hair product, make-up, or any clothing item he deems 'girly'.

And no way he's taking that jacket off.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <10-29-16/1646:01>
Paper bag over the head it is  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <10-29-16/1658:51>
Well, as long as you poke some eye-holes in it!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-03-16/0927:58>
@CoF -

well, seems like a bit of an impasse.

I know Aria said to run the NPCs in this negotiation. And I think we've all done that fairly well. But now apparently deadlocked...

From here I don't know where it will go.
Or who (player? GM?) will make it go there.

Just to lay out where I stand:

IC - Al doesn't want to go on any weired astral journey, but, end of the day, he'll do whatever Isaint does, since teammate solidarity is the only reason he's even down here.

OOC - personally, I think the astral adventure the GM has planned for us sounds like a super lot of fun.

So waiting to see what happens next!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <11-03-16/0954:32>
Going there in astral would be a neat experience.  Of course, there is bound to be something that goes wrong, but oh well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-03-16/1137:48>
You know the curse: May you live in interesting times!  ;D

From Isaint's perspective there is at the moment to much whip and too little carrot to actually go to the astral.

Of course, if that solution would also take care of the other problems we face (get an official, get all relevant witnesses and security) he'd consider it.
But at the moment that option looks like just another complication and one where we can't even use the concert disguise we planned.

After all we can't invite a large crowd to the astral, or take instruments, or security measures, or any of the dozens of other things we usually have in the meat world.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-03-16/1201:18>
I don't know.

Aria said this metaplane even has a matrix representation...

Why wouldn't they have some form of security?

If these mole people go here for weddings all the time, why couldn't a lot of them show up for a concert?

And there is certainly no reason music couldn't be even cooler on a metaplane - the fluff is full of references to bands mixing astral manifestations with their meat world music, or having parallel displays on the astral. Music can incorporate a lot of emotion - the astral would be great for it.

So our next move in this conversation could be - as you say - getting some carrots into the deal - getting her to help us with all those things you're concerned about in exchange for us biting the bullet and going there...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-03-16/1256:46>
If we are talking about the Court of Shadows metaplane, yes, there is a matrix and rigging equivalent. But as I understood this, we'd be using astral (combat) rules, which reduce us to our mental attributes for all actions (which is for a physical adept like Isaint a bit of a problem).
Though, maybe I'm mistaken about that.

Aria, can you clarify?

And I'm sure they have security - just not anything we can trust (remember, some of our opponents are from the House of Flowers themselves). In essence we have to act on their turf with their rules (and we know very well how fair these rules are)

Our concert would not be for the masses (unless the Flowers allow all the unwashed citizens of Below on their holy ground) but for the wedding guests. That's the original reason behind the concert - getting a crowd that limits our opponents ability to act and interfere.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-03-16/1346:20>
IC: there is no question we would be at a disadvantage, operating on alien turf.
Al will continue to resist going to such a place, for that reason and for obvious role-playing reasons.

OOC - I think the idea of all this is to give us an opportunity to challenge ourselves out of our comfort zone.
Of course part of the game is trying to stack the odds in our own favor, but then sometimes you need to go where the game takes you.
I still think it would be great fun, both as a gaming challenge and to see how Al reacts to such an experience.

If we are undecided at this point, then we need to do one of several things:

1) Figure out a way to get the job done properly without going to the metaplane.
2) Decide how important it is to us to keep the deal with the old guy.
3) Come up with a way to shift the incentives one way or the other (more carrots to going - benefits we can arrange, cool magical rewards, whatever; or more whips to not going - but most of our characters tend to get fanatically resistant when that card is played)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-04-16/0618:46>
I'm in conflict here: I certainly enjoy the more exotic locations and challenges we face, but on the other hand I do want to stay true to Isaint's character concept which is pretty much the opposite of letting your friends go into danger without doing everything possible to avoid said danger.

and yeah, summarized that up quite well.

Number 2 I can answer with: Very. Isaint is bound by his word and mentor spirit.

Now, an assault on the real world Lyonesse would be fun too
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-04-16/0737:07>
Okay, so we're getting there.

Al won't quit as long as Isaint stays; again, a mentor spirit thing, Al can't abandon his friends. Or, as he sees them, his co-workers.

So DECIDED: we see the job through.
That takes walking away from negotiations with Cara off the table.

Assault on real world island would not be a good idea (with anyone else I'd assume you were joking...).

Metaplane, there could be trouble during or after wedding.
Real world, there will definitely be huge trouble just to get started, then there could still be trouble during or after the (blood-drenched, body-strewn) wedding.

So our choices for location (which seems to be the main problem) are:
1. Metaplane Lyonnesse
2. Somewhere totally different from Lyonnesse

I think maybe there is an OOC preference among most of us to go for the metaplane thing, but we need to justify it with our characters...

So we think of ways to sweeten the pot (since threats always meet with fierce reactionary resistance).

So what can we get, in terms of help with current job and/or future rewards/benefits if we do this metaplane thing?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-04-16/0900:40>
Think that sums it up nicely...as a GM I thought it might be interesting to send you there...but I'm not going to railroad you in to it!  So...IC character justifications required...will have a mull!!!  Note to self: don't use threats to get you there  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <11-04-16/1137:25>
Robyn needs no convincing.  She has spent 40 years travelling to new and different places and this is just another one.  Besides, she would follow Al to the ends of the earth and back and even to other planes; at least until he tells her he does not want her.  But until that happens, if it happens, her heart dictates that she goes where he goes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-08-16/0813:48>
Well, I know lots of RL people in deep denial about the actual practices of their own tribes/nations/organizations, so dear Cara may not necessarily know whereof she speaks...but...

Aria - correct me if I'm wrong, and I can't search for the references here at work, but I thought the Flowers kidnapping people for sex slavery and drug experimentation was pretty much established fact/canon....?

Is that not the understanding our characters have gained?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-08-16/0826:47>
I could be wrong but I think that is something you've decided for yourselves from your interactions with the Maiden...and I don't disagree that she strongly gave you that impression!!!  She grabbed the girl, and drugged and used magic on her to make her compliant...she said something along the lines of bringing her in to the House...or something like that...again, I think the sex slave thing was something you conjured up?!?  But granted it has been a while so if anyone wants to contradict me this could very well be Cara's naiveté speaking!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-08-16/0830:23>
[Thursday June 18th, 2076, ~10:25, Nightside Market, London Below, London]
 
Isaint broke out of the crowd in time to see Natasha buried in a tender embrace by a bloody big troll standing at one of the exits of Nightside.  Her horns nearly scraped the roof of the cavern overhead but of most note was the extensive thorn tattooing on her face and flowers scrimshawed into her horns.  She was flanked by two whipcord thin elves with similar ink who nonchalantly surveyed Isaint as he stepped clear
 
“Move along overworlder, the Lady has requested Ward of the House of Flowers.  We recognise a kindred spirit and are granting that boon…”
 
***
 
Al ushered the remaining family back away from the crowd, the atmosphere suddenly more hostile with the appearance of drawn weapons and what’s left of the group is glad to be able to seek shelter in the door of a nearby shop.  Incense wafts out, a heady combination of jasmine and francincence.  A haggard old orc lifts her creaking bones out of the chair behind the counter, her yellowed and cracked tusks grinning up at the runners
 
“How can House Laésal assist you fine people…?”
 
She has a tattoo of a thorned branch twisting down the side of her wrinkled face…it appears to be weeping tears of blood…
 
***
#54

[Thursday June 18th, 2076, ~10:25, Nightside Market, London Below, London]

"So less'n you figure the addition o' one new joygirl ta yer stable's worth death by gutshot fer you an' the brat, you'll git that girl back here an' pronto."

The old lady cackles “Joygirl?  We are House Laésal, you got us mixed for House Valerian?  Phah, Overworlders, you know nothing!  Shoot me would you?  Well I guess ‘Ole Beth can’t stop ya if that’s ya plan, but ain’t it ‘eye for eye’ that your bloody book tells you?  The Maid ain’t going to take kindly to that…fact nobody down ‘ere is going to let you leave if you gun me anna boy down!  ‘Ere, let ‘Ole Beth give you something to ease ya mind…”

***

As the grenade sails through the air towards the troll one of the elves lithely steps into its path and catches it left handed…only to look comically surprised a moment later when it detonates the fine mist across him, Natasha and the other ‘Flowers’.

Natasha crumples immediately under the chemical assault and the two elves follow her to the ground…the troll however, whether from her more robust physique or some other means simply glares at Isaint, the chemical stew dripping slowly down her features.  Her voice is still deep and beautiful but the anger is clear

“You want the toy?  Fine, take her, she is broken now anyway.  But know this Overworlder… I, the Poisoned Maiden of House Laésal, pronounce Bane on you and yours…all in Below will turn on you, only a Great House can shelter you now, and I doubt you will have that grace…”

The crowd mutter restlessly and begin to close ranks around the slumped forms and the towering troll, hands reach for shivs and other impliments of suffering…

“Let them go.  No blood in Nightside… I have a gift for you too crusader…” and she flicks a paper sachet towards Isaint…

***
#56
There you go!  For reference it all kicks off around p75 of the CoP thread

This may take you directly there...or it may not: p76 (http://forums.shadowruntabletop.com/index.php?topic=20639.1125)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-08-16/0938:20>
There was one more piece:

“Overworlders and their rules…it does not work like that down here pretty boy!  She has asked for Ward and it has been granted, she is under the protection of House Laésal now.  She isn’t claimed by one of the other Houses now is she?  That would be a different matter entirely.  I think not though, I would have heard…she will make a pretty toy.  Now go away, you are boring me!  If you want to live much longer down here I suggest you hire a guide, Below is not a place for the likes of you!”

It was the "claiming children and calling them toys" bit that Isaint called slavery.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-08-16/1002:24>
Not disputing your interpretation of events, just your application of that intel to an assumption about the practices of the entire House! Again, not saying it was unreasonable, given that the Maiden was the primary agent of the House, but now you have to weigh that against Cara's word!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-08-16/1006:02>
No problem there: If what she claims is true, they won't have any problems fulfilling those requests.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-08-16/1008:53>
There was some other info about the Flowers kidnapping people to test their drugs on until they died or went crazy.
Seems like that was either before or after turning them out as sex slaves.

Was that my imagnination?

Does anyone remember where that was from?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-08-16/1009:59>
Not disputing your interpretation of events, just your application of that intel to an assumption about the practices of the entire House! Again, not saying it was unreasonable, given that the Maiden was the primary agent of the House, but now you have to weigh that against Cara's word!

Ultimately sort of irrelevant what is or isn't true - once Al believes a thing...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <11-08-16/1010:38>
You made a logical conclusion based on the only evidence that you had.  And Robyn could be forgiven if she judged House Velerian solely on the actions of one of their leaders in torturing her and leaving her to die.  Her body will always bear some of the scars of that encounter, but she does not blame the entire House for those actions and knows that there are good people there as well as bad ones and that the true mission of Velerian is to bring....and offer....pleasure in all its physical forms.  I think that is at the crux of her issue with ISaint; that he is willing to judge the House of Flowers from the actions of a few of the people and does not want to listen to other opinions.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-08-16/1020:18>
I like that discussion, honestly.

It's Isaint's philosophy that those in power are ultimately responsible for the actions and the well being of their underlings.
He has a(n almost pathological) need to protect and be responsible (primarily because some of his most important life decisions had inadvertently horrible consequences for people he held dear).

@adamu

I do remember something like that too, but that could have been info from Kinkerbell not necessarily from Aria.


 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-08-16/1215:30>
I found this - think it may be one of the roots of my impression about the Flowers:

Quote
Your friend Solo proved an unsuitable candidate for experimentation by House Laesal due to his dual faceted mind and he was released and escorted to the surface.


IC that was a clown speaking, so I tend to take that as 'voice of GM', though actually the post was by Mercy...not sure if just improvising or content relayed from Aria...

But I just feel there was something more concrete/game-world-truthy - just need to figure out where it was.....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-08-16/1235:30>
Either way I think Cara will promise to look in to your accusations and 'deal with them' when she has reached her majority and got any real responsibility in the House!

So, are you going for the deal if she can give you her word???

Still not too late to chicken out  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-08-16/1301:13>
Well, Isaint is a man of his word - no chickening out. If she does her part so will he.

Although he will ask if someone (Robyn) can take Jackhammer's place in the proceedings. That way we can use that power number 3 for the active players.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-08-16/1349:55>
That will be fine! Will leave the IC to you lot!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-08-16/1755:00>
yeah, this was indeed from Kinkerbell (albeit in the voice of Goodnight, the guide recommended by Torrent - so not exactly third-person-omniscient narration by the GM, but I assumed it was a knowledgeable source - though, again, Al never heard this - but it goes to the formation of my impression of this place):

Quote
Just when she'd gotten it set up the way she wanted, guardian spirits and high explosive and calculated lines of fire, she got the news that Nitro had gotten snagged, and by the degenerates of the House of Flowers, no less! She didn't trust those jackasses he was running with to come save him, but she couldn't just leave him to the monsters.

She shuddered, remembering being left to the monsters herself.

No.  No, she couldn't do it, even though it had been Nitro that had failed to save her when their positions were reversed, years and lifetimes and a thousand mental agonies ago. But that meant going to the House of Flowers. They were slave traders and drug dealers and hedonists, and that meant they might be open to a deal, but she couldn't just go into that poisonous place blind. She needed information.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-09-16/0204:45>
Sorry for the disappearance! that said I made Medaillon with Delta in just a month! yes, been travelling A LOT and more to come, but you can count me in as  still active!

As soon as the info will be shared, Deckard will probably be the only one so excited about getting to travel through the Astral Rift and to Lyonesse! Good time ahead!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-09-16/0228:58>
yeah, this was indeed from Kinkerbell (albeit in the voice of Goodnight, the guide recommended by Torrent - so not exactly third-person-omniscient narration by the GM, but I assumed it was a knowledgeable source - though, again, Al never heard this - but it goes to the formation of my impression of this place):

Quote
Just when she'd gotten it set up the way she wanted, guardian spirits and high explosive and calculated lines of fire, she got the news that Nitro had gotten snagged, and by the degenerates of the House of Flowers, no less! She didn't trust those jackasses he was running with to come save him, but she couldn't just leave him to the monsters.

She shuddered, remembering being left to the monsters herself.

No.  No, she couldn't do it, even though it had been Nitro that had failed to save her when their positions were reversed, years and lifetimes and a thousand mental agonies ago. But that meant going to the House of Flowers. They were slave traders and drug dealers and hedonists, and that meant they might be open to a deal, but she couldn't just go into that poisonous place blind. She needed information.
Ah ok, she was clearly picking up on your impressions of them and not quite my vision of them... so perhaps they are perhaps they aren't... at this point it doesn't really matter as I have you in my evil GM clutches just the same 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-16/0251:21>
Sorry for the disappearance! that said I made Medaillon with Delta in just a month! yes, been travelling A LOT and more to come, but you can count me in as  still active!

As soon as the info will be shared, Deckard will probably be the only one so excited about getting to travel through the Astral Rift and to Lyonesse! Good time ahead!

Good to see you are still alive  :D

I hope you like robes, long beards and staffs (and maybe aging backwards)  ;)

@Aria
As far as I'm concerned, this is simply a management issue where the top is neglecting to impose clear policies and consequently enforce them. At least Isaint can have a clean conscience now  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-09-16/0805:48>
Penning the transition over to Lyonesse...can I have your lists of 3 weapons and 3 armour / equipment please?  Yes, this is deliberately meant to limit how much you can bring to the party!!!  Don't want it to be too easy  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-16/0823:48>
Yeah about that: That's why I mentioned we'd need another shopping trip.

Weapons:
Weapon Focus
Rifle
Revolver

Armor:
Fullbody armor
Helmet
Shield (To be bought)

Btw: Are drones counted as weapons? Are grenades counted as ammunition?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-16/0834:41>
@Obi - very glad to have you back, dude!
(Next time, just shoot us a note saying you'll be away for a bit, so we don't wonder!)

@Aria -

Weapons -
Shotgun
Hunting rifle
Rambo knife (not really a weapon, but we're supposed to have three, right?)

Gear/armor -
Pa's jacket
Zippo lighter
Lots of cigarettes
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <11-09-16/1006:26>
LOL  I guess I am cheating as most of my equipment and weapons are part of me.

Gear:  Cello, Fly-Spy Drone, Med Kit (she will give cigarettes to Al and hope to use his lighter)

Weapons:  Al2, Injector syringe, survival knife
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-09-16/1043:20>
Ok, writing this ‘off line’ so apologies if I miss anything!
 
Weapons:
Drones: A weaponised drone (eg rotadrone) counts as 1 weapon (including mounted weapon), an anthroform drone counts as 1 weapon (without weapons), but will get a free melee attack, and you can give Arthur one of your other allotment of weapons…and nothing to say you can’t pick up weapons once you are on the metaplane!
Hellhounds: Yes, Al2 will clearly count as a weapon!  Guide dog…sheesh :P
Grenades: You can take a bundle of assorted grenades as a single slot
Ammo: For various reasons (see below) your ammo can be ignored!
 
Equipment:
Full armour can include a helm as one ‘equipment slot’ …but a shield is a separate one!  It’s logical to me at least!  If you want Arthur to have ‘worn armour’ you will need a slot for that too (anyone would think I don’t want you to bring him along?!? ::)  Jack, if you think I am unfairly penalising you here (and I can see why it might!) I might reconsider the weapon and armour thing!
 
A spy drone counts as an equipment slot…but I might be persuaded that a small number of identical drones count as a single slot…
 
Nobody taking a commlink?  Better hope you don’t get separated!!!  Robyn’s deck obviously functions as a commlink too but she’ll be talking to herself!
 
A kit, eg a B&E kit or a mechanical toolkit counts as a single item
 
 
Metaplane Metaphor:
This is going to be loosely inspired by Bernard Cornwall’s Arthurian books…so Isaint will look a bit like a Roman Centurion in his getup rather than a mediaeval knight!  Plus the Keltiad books by Patricia Kennealy… the latter is a blend of Celtic stuff with Space Opera…so your firearms will be ‘lasers’ …it’s less cheesy that it sounds, honest…bit Star Wars esque…
 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-16/1136:51>
I mention the Helmet, because I need to have a few things integrated - one of them a good commlink ;)

Hehe, unfair maybe but not unjustified. I didn't really plan to bring Arthur with me - no matter how useful he is.

And Centurion is exactly what I was going for. If the Helmet is part of the Armor I'll add the RP-Cloak to my allotment.

Explosives I'll leave to Al
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-16/1253:12>

Explosives I'll leave to Al

As has been an recent issue, I'm out....if we can get more, I could swap some in for one of my long arms.
But I'd have to do them as pre-packaged charges, or else you get into counting detonators and all that crap.

Commlinks and tool kits also very tempting, but Al's not going without his cigarettes...unless non-game-effect personal items are like, say, socks, and don't count against the limit....

Please let me know....


Now I guess I have to decide on Al's Roman-era Brittania equivalent...hmmm, woodsman? tinker? village idiot?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-16/1304:54>
As I said: We are going shopping (and one week is more than enough time to cook your favorite explosives ;) )

And if anyone is a blue colored pict that made Hadrians Wall necessary, it's Al  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-16/1320:57>
Yeah, I was thinking of a Pict, but Al doesn't go in for make-up much - too girlie.
Now, if the blue were inked in....

But for the explosives i did just get some ranks in Chemistry if you're serious about doing some cooking...but would it be safer down here or up top (with the police after us)?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <11-09-16/1431:17>
How does it work with Spirits? Would bound spirit count as a weapon? equipment? or should I need three of them to be in tune?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-09-16/1459:10>
Yeah, I was thinking of a Pict, but Al doesn't go in for make-up much - too girlie.
Now, if the blue were inked in....

But for the explosives i did just get some ranks in Chemistry if you're serious about doing some cooking...but would it be safer down here or up top (with the police after us)?

I don't think the police will be able to close off every exit from Below (especially not inside the containment zone). We'll check the news feeds/contacts if they are still hunting for us in full force (or what they have on us). If the coast is clear we can go shopping, otherwise we'll just have to shell out for delivery.

And no offence, but "some ranks in Chemistry" is not enough if you want to cook explosives ;D
Disposable Drones are the way to go for me.

Edit: Finished my shopping list

[spoiler=Shopping List]
Full helmet    500¥
 +Transys Avalon   5000¥
 ++hot sim module   250¥
 ++Programm Carrier (Virtual Machine)   1400¥
 ++Agent 4   8000¥
 +Thermographic Vision   500¥
 +Smartlink   2000¥
 +Flare Comp   250¥
 +Trodes   70¥
 +YNT Softweave   1000¥
 +Autoinjector   1500¥
 +Vision Magnification   250¥

Riot shield    1500¥
 +Shock Weave    1000¥
 +Easy breakdown (powered)   1250¥
 +Pulse Weave    3000¥
 +Personalized grip   100¥
 +Custom look   300¥
   
Essy Motors DroneMaster   16000¥
x8 HORIZON LITTLE BUDDY    16000¥
 +Swarm Software   600¥
 +Chemistry (Restricted)    3000¥
 +Demolitions (Restricted)    3000¥
 +Hardware    3000¥
 +Armorer   3000¥
RELOADING DRONE    4500¥
 +illegal Armorer autosoft    250¥
 +Pilot 4   3200¥
Shop (Explosives)   5000¥
Hardware Kit   500¥
Armorer Kit   500¥
   
36 kg TNT raw-material   3600¥


Total   90020¥


[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-16/1831:10>

And no offence, but "some ranks in Chemistry" is not enough if you want to cook explosives ;D
Disposable Drones are the way to go for me.


Yeah, silly me, I bought some Chemistry partly because I thought I'd need it if I ever wanted to cook my own plastique, but now I look again at the rules you just use Demolitions. Oh well, still happy to have Chem to round out Al's array of tech skills.

Anyway, if it's Demo to cook explosives, then I've got a base pool of 12 dice - reckon with a shop and materials Al can cook anything up on less than a day.

But if you want to do the robot thing, more time sitting and drinking beer for Al.

I've also got a few kilos of low-grade plastique back at my place, if we're going topside anyway...though not as much as I'd like...

Most importantly, where are we going to get the gear slots to bring this stuff?
(Unless I don't need to use up slots for my lighter and cigarettes....Aria?)

Anyway, Jack, let me know which way you want to go on the bomb-making. If you do want Al to help, I'll spring for the shop (or hell, why not a facility?), since I'll be happy to add it to my new place anyway. No robots allowed there, though!

Robots are almost as bad as hippies!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-09-16/1841:02>
@Aria - if you are planning on jumping us IC straight into the metaplane thing, I guess we should go over what we can achieve in the intervening week.

Sounds like won't be time to RP through it all, sooo...

I'll assume I can heal three lousy boxes of Stun damage in a week, Insomnia or not.

How about Edge - technically it's a point per "fulfilling meal" (I assume soyritos count) and a good night's sleep (what is with this eight-hour requirement - what sort of milquetoasts write this stuff - my wimpy real life self hasn't slept eight straight hours in years, and I am pretty sure Al never has when not hospitalized or something).
Anyway, that would pretty much fully refresh us after a week...cool?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-10-16/0847:59>
I can jump ahead but was going to let you play out some of this week if you want...or not, as you like!  I merely mentioned that I've started penning the 'big intro' scene...along with the DoA scene...would be quite handy if they didn't coincide  ::)

Yes, edge will all be back by the time you go to the metaplane!  Stun will be gone, not sure there are any physical wounds?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-11-16/0551:14>
Anyway, if it's Demo to cook explosives, then I've got a base pool of 12 dice - reckon with a shop and materials Al can cook anything up on less than a day.

But if you want to do the robot thing, more time sitting and drinking beer for Al.

I've also got a few kilos of low-grade plastique back at my place, if we're going topside anyway...though not as much as I'd like...

Most importantly, where are we going to get the gear slots to bring this stuff?
(Unless I don't need to use up slots for my lighter and cigarettes....Aria?)

Anyway, Jack, let me know which way you want to go on the bomb-making. If you do want Al to help, I'll spring for the shop (or hell, why not a facility?), since I'll be happy to add it to my new place anyway. No robots allowed there, though!

Robots are almost as bad as hippies!

Since we are now on downtime description, let me just explain how my bot shop works:
Pilot 4 + Autosoft 6 + 8 Swarm Support = 18 dice.
For eases of handling (and because it's machines doing the work autonomous) I'll just buy hits: 4+4+4+3+3 at 30 minutes each for the required 16 hits is 2.5 hours per kilo of explosives.
Since the bots can work round the clock it's 90 hours of work for 36 kilos of TNT, so a little less than 4 days of work.
(I extrapolated the strength of TNT to 8, since in the real world it's exactly doubly as effective as Ammoniumnitrat)

How it looks is that the reloading drone handles the heavy lifting while the child anthro drones assist (I'd expect the fumes from the nitrification acid to slowly erode their human looking appearance, turning them into a small horror show  ;D )

To house that stuff I'll pay a Bolt Hole Lifestyle with special work area for a month or so. That should be enough material to get Al going (through walls) again
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-11-16/0629:46>
Dude - sounds like you've got it all worked out - coolness.

I will come up with something else useful for Al to do for a week (so many vehicles to own, so little time...).

But yeah, I thought we were about to start the down-week, but seems we may still have something to do with Below...goodness only knows what the mimes want...

For the explosives, though, still worried about equipment slots...

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-14-16/0805:57>
Ok, DoA is up and running, with a separate OoC for clarity!

Re. CoF...how much of this week do you want to RP?  Would you rather I gloss over the next couple of days and go to the Lyonesse scene?

Outstanding qus (yell if there are more!):
1. Explosives count as a weapon slot, and obviously you need to be able to carry it all so 50kg might be a bit unrealistic (and obvious!)
2. Cigarettes are so much a part of Al that I don't think I'll make you use a slot on them...of course in the metaplane metaphor they will manifest as tobacco and a pipe which I'm sure will be disconcerting   >:(

errr...I think that was it?!?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-14-16/0825:10>
For my part we can skip to the departure day.

And it's only 36 Kilos of TNT, which I don't expect Al to take all with him (10kg are more reasonable and hopefully enough)

Also, I'm spending 35 Karma to raise my Strength from 6 to 7

If Aria allows I'll also add a quick Initiation in the form of a heart to heart between Isaint and his patron for 25 Karma (We should really start a group for initiation discounts)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-14-16/0843:00>
Would prefer an Initiation to be RP'd...although you don't necessarily need GM input in any way...so, if you manage to pen a suitable heart to heart you are good to go!  After all I'm sure you are swimming in karma by now  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-14-16/1204:23>
Well I'd written it so went ahead and posted... we can handle much else ooc or in flashbacks or whatever!

Please feel free to start embracing the Anarchy esque story telling RP here too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-14-16/1921:56>
@Jack - what would you think about teensy-tinsily editing your last post to make it 16 kg of TNT? Power is square roots of no. of kg x base power. 16 kg is not unmanageable and lends itself to four x2 multipliers or one x4....

@Aria - okay, so just to clarify - all the fancy gear notwithstanding, are we doing the standard attribute conversion for the astral?

And if so, but adept powers are still active, but basic astral initiative has 3d6, how do we handle adepts' improved reflexes.

For my gear, then, based on your answer and Jack's actions:

Weapons:
Shotgun, survival knife, demo bag (Isaint's TNT plus my usual batch of detonators, which I'll be replenishing when I go home).
Gear:
Jacket, commlink, tool kit

For the intervening week, Al will mostly be home working on cars.
Will PM you with details - so few moments of downtime I have to take advantage of this - but will need time with the rules, and have spent way too long on Anarchy tonight!
For now will IC, fast-forwarding over the car stuff and with a reference to a mid-week base-touch back below so as not to contradict Jack's post.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-14-16/2027:29>
@Aria - so, hey, very long run...basically pro bono work...promoting good feelings and true love and all that for the betterment of a wayward society....includes big metaplanar quest....

...if we get these kids all properly married...you think that counts as a deed ordeal?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-15-16/0213:30>
I can make you work for it  8) ...yes, if anything might count as an Ordeal this would be it!

Stats are exactly as real world, no conversion to worry about!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-15-16/0312:57>
I'll change the amount of explosives to a nice square number  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-15-16/0742:43>
I'll change the amount of explosives to a nice square number  ;D
Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-15-16/1157:11>
@Jack: you're playing with the big boys and girls now!

Yes, one of the drakes is eTher!

No, the usual suspects did not invite Celedyr, I'll leave it at that for now  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-15-16/1300:54>
@Aria
There is playing with the big boys and then there is playing with giant, flying, immortal lizard mages  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-15-16/1325:03>
That's what you get for amassing so much karma! I need to find a really big stick  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-15-16/1347:08>
Mission accomplished. I now feel as if I have entirely to little Karma (and that feeling wouldn't change even if I had double of what I've amassed now  ;) )

Also, I'm quite amused by that turn of events  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-15-16/1724:33>
That's what you get for amassing so much karma! I need to find a really big stick  ::)

I love it.

I mean, not saying we can take on a great dragon.

But you work ten years to build up a character, great to step into the big league challenges!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-22-16/1236:42>
I’ve been deliberately vague with events so far as this is your party but I’m happy to help if I can!

My view of the Masque is that it is a grand re-telling through dance/mime/song etc of a historic event…the fall of Atlantis (although Thera will keep getting mentioned for some reason?!? ;D).  I presume you want the murder clowns to work some sort of wedding scene in to this which might take some persuading but to which I think they will relent in the end…

Now, I assume you won’t be asking for ‘volunteers from the audience’ to play the lucky couple…but I could be wrong?!?

Is 4 hours or so enough time to get up to mischief?  It could just as easily be sunrise if that suited your plans better?  I can amend the IC if you want…
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-22-16/1250:26>
Thanks for the guidelines. This helps a lot.

Can't speak for the others, but I think four hours is more than enough, and I would have no problem (working along with my co-players) coloring in lots of details per your outline.

I assume we should not move past, what, the start of the in-Masque wedding ceremony?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-22-16/1443:18>
Sounds fair enough! Will post IC if I can!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-22-16/1508:07>
Yeah, setting this up won't need that much time - after all it's just taking a break in the play and getting the two girls on stage (maybe have them change costumes discreetly)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-25-16/1205:05>
The stage is just the starting point...the clowns will be dancing throughout the crowd...should actually make your jobs a little easier!

Feel free to carry on posting over the weekend, hope my week next week will allow more time for IC!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <11-26-16/1654:57>
Hello. Are there any GMs with a runner team in this persistent world game that would be willing to take a new player on? I only recently acquired a copy of Shadowrun 5e's core book, and have never played the game before, but am keen on getting into a PbP game.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <11-28-16/0848:42>
Hello. Are there any GMs with a runner team in this persistent world game that would be willing to take a new player on? I only recently acquired a copy of Shadowrun 5e's core book, and have never played the game before, but am keen on getting into a PbP game.
Hi!  The only active game that I'm running on SG is full, although you might be able to sweet talk Mercy into another runner on the TC front?!?  Over on Dumpshock there's space in the Run! game although as that has lost some momentum I will probably wrap that up towards Christmas.  There will be a runner level game from me in the New Year if you can wait that long?

If you want to post a character up you'd be very welcome, you'll get plenty of good feedback too!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <11-28-16/0912:50>
By the way, it's been a while since I read anything from Mercy (and I'm actually waiting for his response in CoF) has anybody heard from him?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-28-16/0922:29>
I haven't heard from him, but I would guess it's a Thanksgiving weekend thing.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <11-28-16/1057:39>
He mentioned last week that he was on vacation, and his wife was hoping he wouldn't be spending much time on-line.  Not sure if that was just a one week thing, or longer.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <11-29-16/1344:54>
The forum page has not been responding and loading slowly for me, so my responses may come slow.

As for creating a character, what are the most populous roles present in this game environment? I have a couple concepts in mind, but I do not want to play a third string decker, for example, if Matrix support is really common.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-29-16/1735:04>
The forum page has not been responding and loading slowly for me, so my responses may come slow.

That's not you, that's this site.

It's why a lot of this campaign takes place over on Dumpshock.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <11-29-16/1813:17>
In that case would it be advisable for me to focus my OOC posts there, at Dumpshock?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <11-30-16/0459:05>
In that case would it be advisable for me to focus my OOC posts there, at Dumpshock?

Just speaking with regard to Aria's persistent world campaign, pretty much all of us are on both sites, so it's just up to which you prefer.

If a spot is found for you in one of the campaign's games, then of course it will depend on which board that game is on....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: dluxcru on <11-30-16/1909:27>
Make that two new people interested in joining. I've expressed some interest before but didn't follow up because college. Note that I've got a character built already (can make some tweaks if needed), who is a prime runner built on sum to ten.



Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-01-16/0327:16>
I am back and posting.  Very sorry for the delay.  I have just posted to CoF and am ready to move on in that. 

Wow.  Two more players?  Aria sure has a popular game going.  Please PM me if you are interested in getting into my version of the Tangled Currents threads.  I would ask that each of you look at some of my work either here or on Dumpshock to see if you like my GM style.  Look forward to hearing from you.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-01-16/0824:05>
I am back and posting.  Very sorry for the delay.  I have just posted to CoF and am ready to move on in that. 

Wow.  Two more players?  Aria sure has a popular game going.  Please PM me if you are interested in getting into my version of the Tangled Currents threads.  I would ask that each of you look at some of my work either here or on Dumpshock to see if you like my GM style.  Look forward to hearing from you.
Mercy, quick note on your IC...the tattoo you sport is actually for the Seventh House, (hence the hydra) they just happen to be notionally first among equals :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-01-16/0825:48>
And while I'm at it...should it come to combat (what are the chances?!?) the spirits here will be without their immunity to normal weapons (although they will have other things to compensate)...the perils of being on the astral!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-01-16/0852:19>
Alright, I think I have my counter strategy to this unwelcome guest.

Though with this new info: Is there astral space in this environment? If I understand it correctly a metaplane is not the same as the astral - especially here where we more or less are bound by physical laws.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-01-16/1146:07>
The astral is here, it just isn't a separate 'reality' here, everyone is effectively dual natured... we'll sort of anyway, if you could read auras before you still can, if you couldn't, no joy doing it here...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-02-16/1708:44>
Haha, should have read OOC post first. That's exactly what I posted in IC, if Astral is everywhere, the Mana Barrier would actually look solid. And that's without counting everyone noticing someone casting near the formerly blind bride.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-05-16/0321:16>
Just noticed: We assumed we had gotten everything in place during the week, but never specified who is going to conduct the wedding. So who do we have as holy man/woman to ask the hard questions in front of the altar?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-05-16/0749:27>
Didn't I mutter something about a maverick priest in one of my ICs?  I know I meant to!  Assume it's covered!!!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-05-16/0816:33>
I think I'll call him Pater Griffin, who is a double chinned, overweight Irishman  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-05-16/0820:53>
Tu be sure tu be sure...argh, don't expect a very good Irish accent, even written... this will definitely have to be 'suspension of disbelief'  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-05-16/0910:04>
"Whale oil beef hugged." It's quite easy   ;D (Not that I'm qualified to distinguish any English dialects/accents)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <12-05-16/1420:13>
Mercy Merchant has accepted a character of mine for their Tangled Currents game. I put up a section on the OS page: Annex (https://stormy-waters-2075.obsidianportal.com/characters/annex-drevin-langly). I am also dropping it in here as well.


Annex (Drevin Langly)

(https://s11.postimg.org/94u5tyv8z/e2df672d1dd5d75ef12e7e38cf1f7820.jpg)

Alias: Annex (call sign), Oliver Crest (R4), Joseph Kent (R1)
Race: Human
Sex: Male
Nationality: California Free State
Lifestyle: Middle
Karma Spent: 50/51
Music: Drevin's Play List (https://www.youtube.com/watch?v=rSmtHBMjXLU&list=PLFLkfllmtQefq3htkynlghSaiEdS7YOx2&index=1)
Physical Description: Standing just shy of two meters, Drevin is an athletically built man with sky blue eyes and light brown hair cut short with only a little sideburn. Generally he has a relaxed stance that at the same time projects confidence. His skin is light, but has enough color to suggest he spends some time outside rather than locked up in an office all day. He has a classically American look with angular facial features and squared jawline. Drevin also speaks with a slight Sacramento accent, suggesting his origins in the CFS. For clothes Drevin favors dark colors. Jeans or something with leg coverage rather than shorts and coats or jackets to cover a t-shirt. He also favors boots rather than shoes. Given that he has had good medical care Drevin does not have any noteworthy scars or other distinguishing marks, including tattoos.
Background Drevin was born in Silicon Valley, within a corporate enclave. His parents, David and Mary, were both loyal employees of Ares Macro Technologies and he was groomed for advancement from an early age. As a child he was both reserved and in contrast a rough and tumble sort of boy who did not seem to know how to hold back. Roughhousing turned to conflicts with his peers and his busy but caring parents turned to a juvenile corpsec training academy, a military school by old world standards. Their hope was that he would be able to gain some discipline there, as well as make connections for the future. Both hopes came true.

At the age of twelve he met another cadet, Jacob O'Niel. The two became fast friends and while their career paths diverged in the future, Jacob entering the sales division of Ares Arms while Drevin became part of Knight Errant, their fortunes rose together as they supported each other's advancement. Drevin took well to the academy, for the most part. He had a minor alpha complex, and sometimes found it difficult to not be in charge of a situation. At the same time he respected authority figures. A talented youth, Drevin was freshman cadet to be assigned to First Team, the academies elites. By his second year in First Team Drevin was the squad's captain and lead them to victory in the yearly inter-academy war games. For three consecutive years.

During his final year at the academy Drevin came under the tutelage of Vincent Belfast, a senior officer in the Knight Errant. The man remained a mentor to Drevin for some time, and with his sponsorship entered the Knight Errant after he graduated from the academy. After basic training Drevin hit the ground running and entered the world of corporate security. His first day wasn't supposed to be anything special. In fact Drevin got the impression that because of his parents and his connection to Vincent that he was being assigned the safest availed posting. It was a shit storm. The warehouse he was watching was hit by a a gang tricked into attacking the warehouse by a team of Shadowrunners as part of a distraction. After dealing with the gangers Drevin realized what was going on and his squad were able to intercept the 'runners as they were making their extraction.

Drevin was not given any more easy jobs or hand holding after that. His career was one of special response and tactical teams and as he developed, he was moved around more. Being used where needed rather than remaining tied down to one city. It made forming lasting relationships beyond his squad difficult in many ways. Yes, there was the Matrix, but Drevin's experiences grounded him very much in the meat world. In time Vincent was talking about bringing Drevin into the upper echelons of Knight Errant. Things wee going well. Until they went bad.

A NeoNET executive had gotten kidnapped while slumming in a brothel. Negotiations were not working. The corp was unwilling to give the kidnappers what they wanted. As a result Drevin and his team were sent into to extract him. It started off well enough. They snuck into the building their target was being held in and made for the evac point. But the NeoNET executive was hysterical. He muttered about nanites. Then without warning attacked Drevin's people. The man wasn't human anymore. He was too strong. Took too many bullets unarmored to be human. He was cold too, as he killed Drevin's entire team. Drevin put him down though. Unfortunately the image of a Knight Errant officer killing a NeoNET executive was caught on camera.

To protect him, and shield the company from fallout his superiors made if look like he died with the rest of his team. That meant he couldn't be Drevin Langly anymore, and his SIN was erased. Knight Errant set Drevin up with a fake SIN and made Jacob O'Niel, the only contact with his old life that he was able to maintain, his point of contact with Ares. Living under the alias of Oliver Crest he relocated to Seattle. It seemed like a good place to get lost in the crowd of humanity. Drevin did not acclimate to civilian life well and has begun taking jobs where he can make use of his skillset.

Drevin's introduction to the shadows was actually through a freelance decker that he used while working for Knight Errant: Hexadecimal. Hex short. While he had rarely seen the shadowy cybercriminal in person Drevin was able to make contact and get some feelers on the shadow community. He is still new to the new 'runner culture and as of yet only has a few runs to his name. One of which was ... weird ... and involved a shipment of Shiawase I-Dolls, prostitution, and drug smuggling. That is actually where he acquired his sidekick, Sevras. Somehow during a ruckus the I-Doll's identification system designated Drevin as it's owner and it began following him throughout the mission. The other 'runners got a laugh out of it until their medic was shot down and Sevras's medical autosoft kicked in allowing the drone to tend to the wounded. Drevin kept it and has since grown fond of the machine, more so than most people.

Presently Drevin is working out a plan to make something of his new situation in the shadows. He can't run forever.

Attributes

BodyAgilityReactionStrength
5554
CharismaIntuitionLogicWillpower
5334
EdgeMagic/ResonanceEssenceInitiative
5N/a68+1d6

Positive Qualities
XXXXX
Negative Qualities
Allergy (Cilantro, Common/Mild) * +10 Karma
Phobia (Snakes, Uncommon/Mild) * +5 Karma
Emotional Attachment (I-Doll) * +5 Karma

Active Skills
Influence Skill Group5
Automatics6
Automotive Mechanic3
First Aid1
Gymnastics2
Heavy Weapons2
Intimidation5
Perception4
Pilot Ground Craft3
Pistols6
Sneak4
Swimming1
Unarmed5
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Ares Macrotechnology5
Cars and Motorcycles3
Corporate Security5
Small Unit Tactics6
Language Skills
EnglishN
XXXXXXXXXX

Cyber/Bioware
CyberwareEssenceCostNotes
XXXXXXXXXXXXXXX¥XXXXX

Gear (235¥ + 4d6x100)
Lined Coat900¥
Armored Jacket1,000¥
   Nonconductivity (5)1,250¥
   Fire Resistance (6)1,500¥
Balistic Mask150¥
   Trodes70¥
   Low-light Vision500¥
   Headwear Sensor Housing (3)300¥
      Ultrasound
      Motion Sensor
      Olfactory Scanner
Knucks100¥
Ares Alpha2,500¥
   Gas-Vent System (3)600¥
   Shock Pad50¥
   Imaging Scope300¥
x2 Assault Rifle Spare Clip10¥
x500 Assault Rifle Regular Ammo1,000¥
x500 Assault Rifle Gel Rounds1,250¥
x6 Flashbang600¥
x6 Frag Grenade600¥
Ares Predator V725¥
   Supressor500¥
x2 Pistol Spare Clip10¥
x500 Pistol Regular Ammo1,000¥
x500 Pistol Gel Round1,250¥
Concealable Holster150¥
Fake SIN (4)10,000¥
   Fake License, Ares Predator V (4)800¥
   Concealed Carry License (4)800¥
   Drone License (4)800¥
Fake SIN (1)2,500¥
   Fake License, Ares Predator V (1)200¥
   Concealed Carry License (1)200¥
   Drone License (1)200¥
Contacts (3)600¥
   Image Link25¥
   Smarklink2,000¥
   Flare Compensation250¥
Ear Buds (3)150¥
   Spatial Recognizer1,000¥
   Audio Enhancement (1)500¥
Respirator (6)3,000¥
Medkit (6)1,500¥
   x2 Medkit Supplies200¥
Transys Avalon Commlink5,000¥
x5 Metalink500¥
Flashlight25¥
Subvocal Mic50¥
Trodes70¥
Jammer, area (4)800¥
Middle Lifestyle5,000¥
Automotive Mechanic Kit500¥
XXXXXXXXXX¥

Vehicles
(https://s14.postimg.org/9xursmz01/0f0a9d7268d7f371405c5697aca0494d.jpg)
Hyundai Shin-Hyung
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
5/43611062-28,500¥
   Manual Operation500¥
   Morphing Liscense Plate1,000¥
   Spoof Chip 500¥
   x4 Run Flat Tires1,000¥
   Anti-Theft System (2)1,000¥
(https://s3.postimg.org/6zt155kkj/eec1d74227c7fca0ff7121e4b82e4d0a.jpg)
Shiawase I-Doll: "Sevras"
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
51343(2)04420,000¥
   Personality100¥
   Pilot (4)3,200¥
   Sensor 3-->44,000¥
   Realistic Features (3)9,000¥
   x2 Medicine Cyberlimb Optimization4,000¥
   Handling 3-->55,400¥, 1 Mod Point
   First Aid (4) Autosoft2,000¥
   Medicine (4) Autosoft2,000¥
   Clearsight (4) Autosoft2,000¥
   Stealth (4) Autosoft2,000¥
   Manuvering (4) Autosoft2,000¥
   Ares Predator V (4) Targeting Autosoft2,000¥
   Cooking (3) AutosoftStandard
   Virtual Machine80¥

Contacts
ContactC/L
Jacob O'Niel (Ares Arms sales)3/4
Danny Malik (Mechanic)1/2
Hexadecimal (Decker)2/3


[spoiler]
KARMA EXENDITURES:

Swimming 1(2 Karma)
Gymanstics 2 (6 Karma)
Automotive Mechanic 2 (6 Karma)
Small Unit Tactics 5-->6 (6 Karma)
Intuition 2-->3(15 Karma)
Logic 2-->3(15 Karma)
+1 karma for character stats on OP
+1 karma for physical description
+1 karma for character image
+3 karma for background

Karma: 50/51

PRIORITIES
Attributes: A
Skills: B
Nuyen: C
Metatype: D
MAgic: E[/spoiler]

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-09-16/0429:55>
@Fellow GMs

Need a second, or third, opinion:

situation: being chased by dog pack plus a spirit that has caused Fear. I've always taken the power to represent blind unreasoning panic and don't allow any actions other than Full Def. But would you allow the PC to take any actions? Attack the dogs but not the spirit?

Thanks
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-09-16/0521:16>
Looking at the text of the Critter Power:
Fear
Type: M Action: Complex
Range: LOS Duration: Special
This power gives a critter the power to fill its victims with overwhelming terror. The victim flees in panic and doesn’t stop until he is safely away and out of the critter’s sight. The critter makes an Opposed Test using its Willpower + Magic against the target’s Willpower + Logic.
The terror lasts for 1 Combat Turn per net hit scored by the critter. Even once the fear fades, the target must succeed in a Willpower + Logic (critter’s net hits) Test to gather the nerve to face the critter again.

It's only the spirit they have to flee from without attacking. The dogs are fair game (just because you are in panic doesn't mean you won't defend or attack anything that would prevent you from fleeing - rather the contrary)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-09-16/0539:06>
It's the 'doesn't stop' bit that makes me think turning back to face the dogs isn't possible!? Sure, if they get in front I can see an argument for attacking them, but SR melee combat isn't meant to be a single blow ...?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-09-16/0615:28>
I won't say it's good tactic to run and shoot behind you, but it is possible. Just as it is feasible to drop a grenade behind you and run on.  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-09-16/0713:00>
I agree with both of you guys.

The Fear critter power is not just "got really scared", it's a debilitating effect - once the dice have been resolved, and resistance failed, it can no more be shrugged off due to circumstance than a Power Bolt.

So must run or, if blocked, cower away from the Critter. Cannot attack it.

But as Jack says, others are fair game, provided you can fight them without (1) stopping running and (2) doing much higher thinking. But fighting doesn't require a lot of deep thought from Shark adept, and the rules clearly offer mods for doing things while running....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-09-16/1019:18>
But what if the person is a mage with the shapechange spell?  I think I would allow him to use that spell to change into something that would allow him to flee.  Is casting spells strictly prohibited when running in terror?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <12-09-16/1040:02>
Annex appears to be over the 24 points for attributes in case in you didnt notice.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-09-16/1042:51>
I'd say it's a case by case question. Instinctively throwing a fire ball - very well possible. Using Mindcontrol to get a bystander to attack your pursuer - probably not.

As a rule of thumb I'd say you can use spells that your mentor spirit favors and enhances. You can fluff that as "a higher power watches out for you and helps you subconsciously"
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <12-09-16/1043:30>
Annex appears to be over the 24 points for attributes in case in you didnt notice.

Could be that karma was used to raise Intuition & Logic to 3.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <12-09-16/1045:28>
Karma expenditures are listed in spoilers, its all skills
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <12-09-16/1050:02>
Oh, I didn't check the spoiler.
Next time I'll read everything before I answer :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-13-16/1803:09>
Sorry folks, one of my little ones has been in hospital for a couple of nights, but is home now and on the mend. Normal IC services should resume tomorrow!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-13-16/2131:03>
No worries. Hope every thing is OK now with your kid. Wishing the best of recovery!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-15-16/0114:35>
Al's first initiative will be 22, but I am dropping that to 17 to use the Full Offense maneuver. I remember how hard to hit these guys are so also pre-Edging the attack.
Free to Center, free to call shot vitals, complext to melee.

Attacking Shadow on ful offense (http://orokos.com/roll/466678): 23d6h5 9

DV is 11P plus net hits, Spirit Claw cancels out magical immunities.

Haven't heard if this is the same F9 butthead as in the gardens, or if things work the same way here, so haven't rolled his defense...

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-15-16/0300:37>
Jo, Ini:  ;)
Ini (http://orokos.com/roll/466695): 16+4d6 30
Free Action to activate Adrenalin Surge to raise that to 32
Simple Action: Attribute Boost AGI: Ini (http://orokos.com/roll/466696): 8d6t5 3 [8d6t5=6, 4, 1, 3, 5, 6, 4, 1]
Free Action: Select Custom EX-EX
Rapid Draw Warhawk: Rapid Draw (http://orokos.com/roll/466698): 15d6t5 8
Simple Action: Draw and Shoot at Nighmare
AGI 8 Skill 6 Smartlink 1
Shoot (http://orokos.com/roll/466702): 15d6t5 9 [15d6t5=6, 6, 1, 5, 1, 4, 3, 3, 5, 5, 4, 6, 5, 6, 6] (At the Limit)
DV 12 (9 Base +2 EX-EX +1 Custom) AP -3
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-15-16/0836:56>
Are you allowed two free actions a phase?  I'm probably misremembering SR4...not that it is an issue as you are ninja'ing Al's dramatic attack either way :P

For reference, assuming you want to roll def rolls for the spirits you encounter here, they are all Fc 9 but don't get any Immunity to Normal Weapons due to being on the metaplane...so no, I'm not being kindly GM here  8)

Here's the link: https://stormy-waters-2075.obsidianportal.com/wikis/metaplanar-madness

So, shadow 1 is dispatched in mere moments!  But not without crimping your plans  ::)

Now, it might be entertaining to slug fest it out with these guys but in the long run not that productive as each one is a hard fight but you aren't far off one-shotting them.  So I propose that we get a bit cinematic until the real 'big bad' turns up where your actions should be more at the will of Fate.  They are literally stepping out of people's shadows to attack them or use their nefarious powers so you've got plenty of ammunition for good story telling without rolling for every combat phase...that is unless you really want to do it that way?!?  As ever, I want people to have fun (and be challenged) so let me know what you think!

I think it might make for a more epic conclusion to CoF, perhaps, although probably not, in time for the inevitable break for Christmas.  Fear not though, I'm already planning the future escapades of Al, Isaint, Robyn and Deckard to take you to strange and exotic locales (although probably not as much as Below or a wacky metaplane ;D)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-15-16/0844:01>
Story telling is fine by me - I can't rely to much on the dice gods (or St. George perhaps?) to give me more of those rolls.

And congratulations on wasting the priest - that really does crimp our style.

Isaint's and Al's second Free Action comes courtesy or the Perfect Timing quality (It's part of my collection of "do more in less time" powers and qualities  ;) )

And I can't wait for what comes next (especially now that Cutting Aces is out and I might actually get a chance to give Isaint a nice suit to wear)  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-15-16/0919:14>
Yeah, I'm cool with storytelling - just let us know when you want us to go back to dice.

And, just to clarify - that was the priest's blood that got spewed all over us, right? Not the shadow's?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-15-16/1009:39>
Robyn's Initiative:  Initiative (http://orokos.com/roll/466770): 10+1d6 14  So 14 and 2IP.

She is not very well represented in the meat world.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-15-16/1139:21>
@Adam: yes, priest's blood!

@Mercy: there is a matrix here, there are almost certainly defence systems tied in to it that you could suborn! Better than using your whip in a crowd, even if you can see this time ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-15-16/1747:55>
Before I post my next insane idea, I've got a question:
This room is large enough to contain a few hundred people + two full grown dragons, correct? So far the dragons haven't done anything to prevent the attacks, right?

And finally: To leave this plane we need to walk back to where we entered it, correct?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-16-16/0339:23>
Since Al partially answered the question, here my stupid idea.

Normally I wouldn't have even a spec of a chance to talk to a dragon, but I think this case varants the use of the rule to add street cred to your social roles:

Cha 3 Etiquette 1 Edge 5 Street Cred 31
Etiquette Check (http://orokos.com/roll/467089): 40d6h5 23 [40d6h5=[6, 4], 1, 2, 3, 3, 5, [6, 4], 5, [6, 5], 3, [6, 6, 1], 3, [6, 3], 5, 4, 2, 2, 1, 3, 4, 1, [6, 5], 4, 1, [6, 3], [6, 2], 5, 1, 2, [6, 2], 3, 5, 5, 2, 4, 5, [6, 6, 2], 1, [6, 1], 5]

Do I have his attention? 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-16/0729:38>
Ah hah!

The dread Street Cred card!
A thoroughly broken rule from devs still locked into the paradigm that players change characters like underwear and that no legit GM would ever allow a character to have over a hundred karma anyway.

I myself have been saving my triple-digit social bonus for just in case some rules-lawyer player-character pornomancer tries to use dice to make Al do something he didn't want to do.
(There have been a couple of times in this campaign when I thought that might happen!)
At that point I was going to play the Street Cred Nuclear Option.

But I think being faced with a Great Dragon is another time when it is appropriate to go for it!!!
Great idea!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-16-16/0751:06>
Not trying to rain on your parade...your roll might be enough to get your favourite drake to officiate the ceremony...that is assuming you intend to ignore Celedyr's warning (which I'm more or less certain you will  ::))
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-16/1223:41>
Thought it was a little weird that the spirits that previously had relied exclusively on weird influence attacks in a bid to extract essence or karma or whatever are now going straight for physical attacks.
And that even though they hate us, they are actually attacking other people....

So just in terms of OOC planning, I think we need to be coming up with ways to ruin their pattern, disrupting the blood and corpse patterns physically and also astrally (or is there even a difference here?).

I'll leave it to Obi to kick that off IC since Deckard is the one that figured it out.

But also wondering - are they just going at us here and now because there are a lot of people around (and they hate Isaint)? Or does the union of the two girls also have significance? Something that could stop them? Just a coincidence the first time we saw them they attacked Tam? Or that the first person they killed this time was the guy that could complete the wedding?
Need to get our drake friend to finish the ceremony for us....

Oh...and also kill them all.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <12-16-16/1620:37>
I just noticed Stuttrboy's comment about Annex's Attributes. Apologies for the delayed response I have been keeping my eye on Dumpshock rather  then hear. I will see about willing points around to fix that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <12-16-16/1626:29>
Note that you should use this thread for "our" TC threads though: http://forums.shadowruntabletop.com/index.php?topic=23520.0
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <12-16-16/1650:12>
Should I post a copy of Annex's character sheet in that thread you linked, or just focus on Obsidian Portal?

Took me a while to get use to the formatting there, and I am slowly refining it.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <12-16-16/1702:11>
It should be enough on OP.
I don't have mine on the forum for example, and I think it's the case for most of us (at least in Mercy's TC).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Sakuro on <12-16-16/1715:28>
Thank you for the information Imladir.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-16-16/2002:06>
@Aria - this looks like a brains over brawn thing.

And that means I have a lot of questions - need data!

Besides assuming their lizard forms, are Celedyr and the drakes DOING anything?

What is the dark gray dragon doing?

Any organized reaction from the Flowers? From Harlequinade?

This pattern, where is the stage (priest blood-covered would-be marriage altar spot) in relation to that? The edge of a circle? The apex of a triangle? The center of some shape or another?
I can make an Arcana test if that would be helpful...

I am guessing any explosion in this crowded place is bound to have lots of collateral damage? Or, are people fleeing/dying fast enough a shaped structural charge might not kill people?
Any particular critical structural points (central load-bearing pillar? keystone to arched roof?)?

It was daylight I believe when we came in - but not sure how much time has passed (or how astronomy works here!) - is it still daylight outside now?

Does this place have plumbing? Big gravity-based water vessel somewhere high?

Besides drake lady, anyone else we spot that could do a marriage (Al's got 11 dice for London Below knowledge, and I'd imagine Robyn and the brides know more than he does - if there's anyone here and alive reckon we could spot them....)?

Sorry to pester, but we can't solve a puzzle without seeing more pieces....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <12-16-16/2356:18>
Thank you for the information Imladir.

Sure, no problem.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-17-16/1131:20>
It would be helpful to know what Robyn sees on the matrix here.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-17-16/1615:00>
More after the weekend but for now here's a pic!

http://www.nexusmods.com/skyrim/mods/59733/?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-17-16/1804:35>
More after the weekend but for now here's a pic!

http://www.nexusmods.com/skyrim/mods/59733/?

Sweet - so is that sunlight streaming through that skylight?

And I can't see what the ceiling/roof are made out of....material will make a difference in how many innocent people get squished if I bring it down...

And I guess we are on the stage at the far end...so we are at the edge (or apex?) of the ritual pattern. (And all that priest blood on us has to mean something...)

Hungry hungry for details so we can have a chance to play this instead of just get played.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-17-16/1821:42>
Doh - answered one of my own questions - sunset when we arrived, show started at midnight.

So no sun.

One you don't have to answer for me, Aria!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-19-16/0815:29>
@Aria - this looks like a brains over brawn thing.

And that means I have a lot of questions - need data!  Will see what I can do  ::)

Besides assuming their lizard forms, are Celedyr and the drakes DOING anything?  As per Obi’s post, Celedyr and his drakes are ‘in the fight’ but they can’t lay waste to great swathes of Shadows without cooking the guests!

What is the dark gray dragon doing?  Similarly battling the shadows whilst trying to avoid retaliation…both lizards are attracting a fair amount of magical assault judging from the way the air is rippling around them

Any organized reaction from the Flowers? From Harlequinade?  The Flowers not a huge amount of organisation (they are hippies after all!) but that’s not to say they aren’t doing anything!  The Iron Company are beginning to get organised, forming into squads to make them harder targets…but it is difficult when the damn things can step out of the smallest shadows and disappear back in to them as easily.  The Murder Clowns are doing what they do best too!

This pattern, where is the stage (priest blood-covered would-be marriage altar spot) in relation to that? The edge of a circle? The apex of a triangle? The center of some shape or another?
I can make an Arcana test if that would be helpful...  Deckard has seen a pentagram forming near the stage, but that is part of a longer pattern reaching down the length of the hall…might be an Orobous or something similar…beginning to be powerful enough to hurt the eyes of anyone looking at it!

I am guessing any explosion in this crowded place is bound to have lots of collateral damage? Or, are people fleeing/dying fast enough a shaped structural charge might not kill people?
Any particular critical structural points (central load-bearing pillar? keystone to arched roof?)?  Well the pic should give you some ideas…easy enough to take the roof if you climb up, or demolish enough of the columns…pretty sure there will be collateral damage still if you blow it…but perhaps better that than the alternative?

It was daylight I believe when we came in - but not sure how much time has passed (or how astronomy works here!) - is it still daylight outside now?  You’ve answered that one :D

Does this place have plumbing? Big gravity-based water vessel somewhere high?  No handy water tank, sorry :P

Besides drake lady, anyone else we spot that could do a marriage (Al's got 11 dice for London Below knowledge, and I'd imagine Robyn and the brides know more than he does - if there's anyone here and alive reckon we could spot them....)?  Probably!  But you know eTher and I don’t need to conjure another NPC to complicate the show :)

Sorry to pester, but we can't solve a puzzle without seeing more pieces.... Pester away!

Oh, and here’s the Wiki page if things need to be added / updated:

https://stormy-waters-2075.obsidianportal.com/wikis/great-hall-lyonesse

It would be helpful to know what Robyn sees on the matrix here.
Of course it would :D

The matrix appears to be a star map of sorts (sure you can find various sci-fi film references to help)!  There don’t appear to be hosts as such, it’s more akin to the new pre-matrix protocols matrix, lots of nodes to interact with performing a wide variety of tasks.  Happy to let your imagination run a bit wild here…as Adam noted, brains over brawn is probably the best way, so although there may be a weapons grid you could tap in to, something else might be more useful (although I will rule out a fire suppression system as that would make it all too easy ???)?  Any drones will be cyber equipped animals or stone Gollum types…

Hope that’s enough to get you started!?!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-19-16/0829:05>
Thanks, Aria. All juicy and useful, if only to eliminate crazy ideas.

No need to stress the roof - idea was to eliminate shadows by bathing place in sunlight, but that won't fly now.

Most inclined to just blow a chunk out of the floor this pentagram is on - that oughtta put a gap in the circuit of their pattern - at least delay if not thwart them. In the real world I'd be afraid my physical explosion might not disrupt their astral pattern, but all one-and-the-same here, right?

Just mostly gotta clear the stage of brides and mimes and collapsed hackers....

Still, I can't shake the feeling we are missing something...will think more...pore over past IC posts more....invite ideas from teammates more.....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-19-16/1557:14>
Yes, thanks Aria, that cleared a lot up for me.

I've been a bit under the weather the last couple of days (and not coincidentally really swamped with work), so apologies for my tardiness on that front.

Personally, I'd expect the pattern to be a feint and the summoning just a trick to manipulate us, but neither I nor Isaint are confident enough to stake everyone's life on that. So evacuate it is. There is sticking to ones word and there is allowing eldritch abominations to enter this world because of it. 

If I had to guess, than they are using the confusion to kill off a few more people (or rather their astral bodies) so they are able to return into their waiting bodies without having to bother with the whole inhabitation angle.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-19-16/1720:27>
Dude - running when there is an abomination to be stopped?!?!?!

No problem, Al respects Isaint as a leader and - more important - figures he can do his own plan plus Isaint's.

About blowing things up: these are brick walls (Aria? that's what the picture looks like - if they are somehow some more modern alloy, no problem - twice as strong and my holes are 2m x 2m instead of 4m x 4m) not the side of a food court or safehouse. And this is on the fly with basic TNT, not carefully-shaped charges I had time to work on.
So there will be some explosive force coming back into the room....

The plan is I plant an 8kg charge at the heart of the pentagram on the dais/marriage altar. It'll have my one remaining radio detonator. It will pretty much blow the whole stone dais to rubble, and theoretically the apex of their larger pattern with it. Also kill anyone nearby - thus the radio detonator so I can wait to use it until Tsssogoth puts his toe through the Portal of Eldar Realms, or everyone I give a crap about is clear, whichever comes first.

Then I go over to a side wall and set up two 4kg charges at different points on the wall. Aria - I'd like points that are also at the edge of the evil pattern if that's possible...these will make 4 x 4 m holes and also blast into the room at 12P -1/meter (unless the barrier is stronger than I think, in which case the blast is weaker, but I still get at least 2 x 2 holes). So that's a safe distance of 12 meters, but with decent armor at all it's just stun to soak...at 6 meters you're probably mostly fine, but keep that squishy dog well away...I reckon anyone still standing in this place can handle it, or else they'd soon be shadow meat anyway.

These will be on two pull detonators, me taking the slack pull cord with me.

My plan is to first send the team a diagram of the blasts. Then place the first charge, move, second charge, move, third charge, then get just as around the other side of the nearest pillar to wait for the right timing on the wall breaches (pillar probably won't go down, since it will be massively more resistant to a charge even a meter away than if the charge was placed against it with Demo skill).

I've used bought successes for my Demo tests and the walls' resistances to keep it simple. (math on this crap is a nightmare)

So Aria - that's conservatively ten seconds for Al if this is combat time, which I'll assume is less than the time it takes for Drake-lady to run the brides through their vows.
I think we are still on "cinematic time" vs. combat time....is it cool I do a post running and dodging around and placing the charges? The biggest problem, of course, is that I have to cover some distance through this wild fight...maybe if I paid a couple of Edge for such a post to allow for having to take out a shadow or two on the way....?

That's the plan - trying to keep resolution simple - let me know what you think....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-19-16/1730:46>
Did I ever say that Isaint is going to run?  8)

Main thing is to prevent the Shadows from getting more fuel.

But be careful with throwing explosives into an active summoning circle. It could already have a physical barrier going - or worse an elemental barrier that could pre-ignite your stuff. (That's why I want Rick's water spirit to test those defenses first)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-19-16/1920:03>
Glad to hear you are just siphoning off sacrificial subjects!!!

Anyway, I'm all for the spirit testing stuff!

But for the big blast on the altar/pentagram - whatever, long as it blows stuff up.

For the smaller stuff, not worried about elemental barrier because TNT doesn't go off just from contact with heat/fire - it has to have a starter detonation (blasting cap detonation).
Physical barrier would be a problem only if it's flush with the wall - though my blasts are big enough that, again, it would probably actually help by absorbing back-blast, while I'd still almost certaintly achieve the breach.

So if we get something back from the spirit, coolness.

If not, Al will likely proceed with his plan - although to be fair he is going to, as I said, send his plan out to the team first - maybe I'll IC just that much, and then the rest if/when I get the green light from Aria.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-20-16/0130:32>
I love it! The dragon slayer just asked Celedyr to 'hang around' ... if it's not too much trouble lol!!!

You have a green light for running and blowing shit up! The walls are painted wood so matchsticks time! I'd ask for some full def rolls but there's hardly any point with Al :)

Will give Mercy some time to do some matrix Shenanigans if desired and then we can move this merrily along!

Just out of interest, any of you know any of the Earthdawn stuff I'm peppering in here? Not that I wouldn't expect your characters to be flippant about it of course :D

Oh, and hope you're feeling better Jack!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-20-16/0527:35>
Wood???

No problem - Al would know that - I'll IC first if I get a chance, but tonight I'll re-run the heinous math on the two breaching charges. The wall won't absorb nearly as much now, so I will be using more, much smaller, safer charges (won't hurt the magic circle thing, but I can leave that to the big charge - which it now seems will blow the whole end of the building off!).

Once I get the IC up, I'll mark off the 2 Edge as offered.

And no, for Earthdawn I'm only familiar with the very basic, big-picture stuff (4th Age, cairns, ork/elf talk, and...it did sound like Celedyr was talking about Horrors coming through...).
But Al wouldn't know ANY of that stuff.

And I am excited to see what Robyn can do in the matrix here - yeah, she needs to get off the floor, but even a super-quick wedding ceremony has got to take 30 seconds - and that's forever in hot-sim VR....I wonder if the shape of the constellation she sees has any significance, or just wherever people's various nodes happen to be placed....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-20-16/0607:57>
I'm pretty hazy on Earth Dawn lore as well, haven't played it at all. But as avid reader of the early SR novels I've a pretty good grasp on what kind of horrors try to cross over early.

Oh, by the way: Do we have some kind of amplifier for our performance? I'm assuming no, since it would clash horribly with the whole Celtic theme. So there is no good way to tell people what to do (if you aren't a dragon with dragonspeech and can address everyone you see at once)

But now that we have a picture of the great hall, I'm imagining the night sky to look like the one in Skyrim  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-20-16/0841:47>
Adam, don't worry about the maths...it will explode, there will be big holes!  ::)  Once down in the crowd your stature will make tracking the exact positioning relative to the supposed ritual markings a little more difficult...perhaps Robyn can send you a feed...

Mercy, the matrix image has a striking similarity (although not identical) to the Planar Orrery in the Citadel game zone... I honestly can't remember if Robyn has been there?!?  Coincidence perhaps?!

Jack, no amp  ;D  but who needs an amp when you've got magiced up Murder Clowns?  ...or a dragon?  Skyrim isn't something I'm familiar with so couldn't possible comment on that one  :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-20-16/1014:11>
LOL  Looks like Robyn will not get a chance to do anything in the matrix.  She is being called back to the meat world to try to organize the evacuation, although I am not sure if a voice of reason will have any impact on people involved in fighting for their lives.  I will try, though.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-20-16/1028:06>
Well, for one thing you can try to create AROs for a faster evac and also indicate where the explosives are and where the safe zone will be. Since the matrix is one dimension the Shadow Spirits can't have access this might be our big advantage.

@Aria
You haven't played Skyrim? Well, probably just as well, otherwise you'd have even less free time  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-20-16/1119:01>
Adam, don't worry about the maths...it will explode, there will be big holes!  ::)  Once down in the crowd your stature will make tracking the exact positioning relative to the supposed ritual markings a little more difficult...perhaps Robyn can send you a feed...

That's cool - as I mentioned, with the smaller breaching charges I'm no longer trying to double up wall breach + break the circle....But I've still got the massive charge at the center of their pentagram that makes the top of their pattern....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-20-16/1119:59>
@Jack, I think it's drake lady doing the ceremony, not a mime...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-20-16/1208:41>
Yes, drake not clown, sorry if there was some confusion!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-21-16/1537:19>
So since the dragon made it so I didn't do most of my bomb-placing run I paid two Edge for, I'll take one of those two back....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-21-16/1749:12>
Sorry guys, can't access the site for the last two days! Very annoying! Will post tonight, if connection ion stays on.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-21-16/1902:14>
Sorry guys, can't access the site for the last two days! Very annoying! Will post tonight, if connection ion stays on.

No worries dude - site was down for everyone.

I just about had to get some methadone.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-22-16/0141:19>
Almost had to?  Dude, I have about fifteen threads all together on these sites and my addiction was raging for those days.  I completely ran out of methadone and was using sex as an alternative.  And at my age, that can cause heart attacks.  My wife was pleasantly pleased, though.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-22-16/0152:00>
Pff, you think you had it bad? I actually had to stay concentrated on my work - which wasn't an entirely bad thing since I'm still trying to get everything ready for the holidays. Nonetheless, losing Dumpshock and this Forum was a special kind of hell.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-23-16/0527:32>
So...

anyone else got a good idea how to kill a horror that seems to eat mana - with only the three things you were allowed to bring with you?

The only other thing I can think of right of the bat would be sealing the portals back to the real world and giving up on this metaplane...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <12-23-16/0626:53>
Ok folks, think that is probably about it from me IC wise for Christmas, possibly even until the New Year!  So I’m going to do something slightly dangerous, good job I trust you :D …you have free reign to IC your way out of the metaplane.  Couple of caveats: please don’t kill off any major NPCs, I strongly suggest you don’t let the ritual complete!  Not really ready for that in the campaign just yet ::o

Looking forward to what you come up with!  Have a great Christmas and New Year!

A
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-23-16/1802:22>
Accidentally posted this in the wrong thread, here it is in the right place now:

Quote
Whoa how fun! I recommend we chat a bit and coordinate an outline where we all rock. Maybe everyone clears the blast zone and Al blows a hole in the circle, which only delays things,  but long enough to fetch the briefcase and do jacks plan, plus insert cool moments by Deckard and Robyn keeping us alive/stalling them (before we turn this plane into a toxic dump and earn the enmity of Awakened environmentalists everywhere ).

Yes, I think coordinating makes it a better story (now that we are unsupervised!).
But no reason to stop IC-posting, either...!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-24-16/0125:14>
My whip can cut through armor, bone, flesh......why not stone as well?  Perhaps I can cut sections out of the sigil they are making. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-24-16/0133:07>
Say, does anyone know what happened to Jackhammer and Kirasu?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-24-16/0526:36>
Nope,

but I fear it's the usual pbp attrition
(By the way: Kudos to you lot for sticking around for so long and keeping the game alive  ;D

Also, a merry Christmas Eve to you all.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-24-16/0650:02>
Absolutely that - a Merry Christmas to all!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-24-16/1440:03>
Happy Holidays to everyone.  I am going off to daughter's house in a couple of hours for our big celebration with family and friends.  Tomorrow will be quiet around the house. 

I really dislike it when people just leave without saying goodbye.  So sad.  But I am here for the duration, or for as long as people can put up with my play style.  Not only that, but I enjoy the plot and am waiting to see what happens next.  There are still four of us and that is a good sign.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-24-16/1625:44>
To be fair, Pistol didn't flake out without a word.

He did reach out to me a couple months ago.

I just didn't say anything because he was going through some personal stuff I didn't know if he wanted public, and it sounded like he was not far from making a return to us anyway....but then time passed.... still hope to see him resurface!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-24-16/1632:52>
Whoa, last couple of IC posts in CoF really really fun.

Itching to jump back in with another, but will wait to see if Jack and/or Obi takes a turn (and since I know how posting is over the holidays, I'll force myself to be patient longer than usual!).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-24-16/1826:53>
Yeah, I'm around despite the holidays, but I'll give Obi a chance to get Rick's action in

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <12-24-16/1834:22>
I am probably a good poster child for IFS (Itchy Finger Syndrome) and always find it hard to wait, but I will try to be patient.  There are other games that I can still contribute to while I wait PATIENTLY for my next turn here.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <12-28-16/1325:07>
@CoF - well folks, I am on the road for the next four days or so. Unlikely I'll be able to post in that time, so thought I'd better put something up before disappearing.

See y'all in a few.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <12-28-16/1341:33>
All the best wishes for you. Get save into the new year.
I'll give Obi another few days before I'll allow myself to direct Rick. But I'll set my post before the year is done  ;) 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <12-29-16/0318:52>
Happy Holidays and Travelling everyone. Will be posting tomorrow, or really in a few hours considering it's the middle of the night...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-09-17/0152:32>
@CoF: Thank you all for the epic telling! Has been great fun reading it all. Seems like anything else will be a little anticlimactic so how would you feel about putting any follow up in a subsequent IC thread to cover you until your next run? Assuming you want to stick with it I'm proposing to get Silk to hire you to resolve her personal vendetta! How much down time would you like?

Now, it seems like there should be some consequences for what you have all just witnessed...certain other games and you'd all be barking mad by now (would anyone notice? :P) I would invite you to take a new negative mental quality... you'll also get double its cost in karma which you could bank to buy it off in time!? Insomnia might be appropriate, or flashbacks...for something more insidious you could go for vendetta perhaps? Sure you can come up with something!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-09-17/0241:35>
Thanks.  I think we all played off each other quite well.  It is a good team.  Mental flaw?  Hmmm.  I will look at those.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-09-17/0314:06>
A new mental neg. quality? Hm, I think I know which one, just have to look it up...  8)

Downtime: At least two months. Isaint has to visit his family one last time before he burns his SIN and Records on File.

Also: Great game, can't wait for the next one  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-09-17/0728:17>
@CoF: Thank you all for the epic telling! Has been great fun reading it all. Seems like anything else will be a little anticlimactic so how would you feel about putting any follow up in a subsequent IC thread to cover you until your next run? Assuming you want to stick with it I'm proposing to get Silk to hire you to resolve her personal vendetta! How much down time would you like?

Now, it seems like there should be some consequences for what you have all just witnessed...certain other games and you'd all be barking mad by now (would anyone notice? :P) I would invite you to take a new negative mental quality... you'll also get double its cost in karma which you could bank to buy it off in time!? Insomnia might be appropriate, or flashbacks...for something more insidious you could go for vendetta perhaps? Sure you can come up with something!

Great game!

I was just about to PM you about how much downtime we'd be looking at - by day, got some time-consuming vehicle and maybe dog-training projects, but night some personal issues that will need playing out.
Personally I was thinking in weeks rather than months, but I'm cool either way - do let us know, though, so I can plan appropriately.

Just as important as how much time in-game we take is the question of how much RL time you were thinking of taking before launching the next chapter...I predict a bit of IC interplay between some players during this downtime - but don't want to slow anyone up. If you give us a timeline for next game launch, I am sure I can work with that....

And mental flaws - so cool. I have often thought to myself that there are a few I'm already effectively role-playing for Al but that I've never gotten points for because of the chargen limit on negative qualities. Off the top of my head I'm thinking either splitting it half-and-half by taking his existing Insomnia and Alcohol Addiction up a level each, or else putting some of his Prejudices into game terms (where to start?). But will look at the books tonight to make sure I'm not missing anything and then let you know.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-09-17/0821:27>
Well I was thinking of setting the IC going almost immediately so that you have a place to post without the CoF thread trailing off into lots of downtime.  That could easily be done in the new IC thread (Storm Force Whisper is my working title - TBC!)

There are four of you at present covering the basics of a team (magic, muscle, matrix)... I'm seriously considering playing Silk to go along with you all (it's her end game after all), as I've wanted to play her again for ages!  We would need this to be a fairly collaborative story for that to work but that seems to be going well so far!  Any objections?!

Two months would be fine for the next run to pick up! 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-09-17/0841:50>
Well, I for one welcome our overlord in our ranks  ;)

No, that sounds great and it will be surely fascinating to meet Silk for real  ;D

Just means I have to finish my work on my next gear surprise  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-09-17/1007:12>
I would like to have some time to work things out with Al and Alyce, and that might take more than a few IC posts.  WOuld it be OK to have that two months of downtime?  I would hope it does not take nearly that long, but I could use a bit of time to work out some personal issues.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-09-17/1110:07>
Sounds like all agree on two months in-game.

And seems clear that a new IC thread will be launched and we're supposed to cover the downtime within that thread.

But Aria, by "setting the IC going almost immediately" did you mean just setting up that thread right away, or launching the IC of the new run very soon?

Mercy and I post pretty fast when we set our minds to it - I think we can resolve things in not too long RL-wise.
Yeah, we could do that in a separate thread, but I think the outcome (which we do not yet know) will mightily affect the RP in the actual run, so would be nice if that could be wrapped up before we take off on the new job...two weeks RL, maybe?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-09-17/1239:01>
Was going to create an initial IC post and then let you have the 2 months time before the actual run started... but you could just as easily reprise the Al and Alyce thread if you wanted, or make a new one for now?!  Just felt it was nice to leave CoF on a high  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-09-17/1434:21>
All good.  Not super bothered what thread we use - just want to pace our posting so we get done before we start making folks wait for us.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-09-17/2256:04>
Really enjoyed the Entire team. You guys impress me how much you can write!  I was the slowest to post but I'm glad we managed to finish this episode on a great note.
I'll look into the negative Quality which is well deserved!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-10-17/1658:24>
So, regarding that negative quality, Isaint takes two actually:

For one he now has officially the Spirit Bane: Shadow Spirit quality
but since that will hardly make a difference to how Isaint is already treated by this sort of spirit he now also has
a level 1 illness (B&B p.12).

For Spirit Bane I exchange the SINner and Records on File quality
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-11-17/1757:44>
I finally got around to do my next gear project

Summit Suit 8 6 7 2,500¥
 +Chemical Protection
Argentum Coat 12 / +4 14 10 3,600¥
 +Nonconductivity
 +Fire Resistance
 +Shock Frills 2 6R 250¥
Electrochromic modification — +2 +500¥

BRIEFCASE SHIELD (ARMOR)  +4 14R 1,800¥
 +CompuForce TaskMaster 4 8R 32,000¥ 5 4

Forearm Guards +1 3 6 300¥
 +Miniwelder w/ 1 fuel canister
 +Jammer (Area R6)

Ballistic Mask +2 8 6 150¥
 +Respirator R6
 +Gasmask
 +Microtransceiver
 +Sensor R3 Ultrasound
 +Sensor R3 Laser Microphone
 ++Select Soundfilter R3
 +Sensor R3 Geiger Counter

CHEMSNIFFER RING (SENSORS) R6
PORTABLE CHEMICAL INJECTOR Wrist: 3 doses, 500 nuyen
HOLO BRACELET (ELECTRONICS)
TAILORED PERFUME/COLOGNE STATS  Black Panther 8R 250¥

8x HORIZON “NOIZQUITO” (MICRO DRONE) 4 3 2 1 0 3 3 — 10R 2,000¥
 +Downgrade (Acceleration)
 +Small Weapon Mount
 ++Ruger Super Warhawk
 +++Smartlink
 +++Trigger Removal

42x Hand Load Ammo Ex-Ex (+3 dmg)

Autosoft Maneuver R6
Autosoft Targeting R6
Autosoft Swarm R6
Autosoft Electronic Warfare R6
Smartsoft
Virtual Machine

2x Traveller Lifestyle

Total Cost. 98.100¥

Highlights:
+3 dp to social tests +2 to limits
19 Armor (12 while accessoires aren't deployed)
8 flying autonomous guns w/ handloaded ex-ex ammo for 12P AP-3 damage and the ability to create -8/-16 penalties
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <01-12-17/0210:13>
It might be a silly question, but it looks like you are putting a massive handgun on a microdrone the size of a mosquito.  Am I looking at that correctly?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-12-17/0329:32>
Yes. Or to be precise I'm putting a propulsion system on a gun (as it was possible in 4e)

Personally, I think the Noizquito is incredibly overpowered for its size and cost (micro drones shouldn't have a body score higher than 0) and normally I'd use a mini drone like the Horizon Flying Eye (which has identical stats and costs), but since this is a demonstration of mad science (or mad gear optimization) I took the most ridiculous powerful option.

I mean the whole gundrone costs only 3400 and uses no equipment that's higher than 10 AVA (except for the ammunition)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <01-12-17/0812:19>
speaking of gear I was thinking about the possibility of an ammo drum designed for multiple ammo types that could be chosen on the fly with a smartgun system.  Any ideas what that would take to incorporate?  Armory and software?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-12-17/0832:09>
You just need a drum capable weapon and the ammo select modification from Hard Targets.
Which - incidentally - Isaint has on his Auto Shotgun wielded by his anthro drone  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <01-12-17/0957:18>
What about converting a weapon to accept a drum feed?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-12-17/1001:38>
For that you'd need to go back to 4e.

But the Ares Sigma is a nice SMG for most purposes.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <01-12-17/1222:01>
Since the boys are talking guns...i'm working on a duel wield adept.  Would a reflex recorded work with the adept power skill increase?  Im trying to determine if a point of essence  .  Would be worth it with two smartgun systems and a recorder
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-12-17/1300:55>
That depends on the level of optimization you want.

Dual wielding guns has notoriously little benefit in SR5 (wielding knifes on the other hand can be quite effective)
To your question: Yes it does, but it's not really efficient unless you already have exhausted all other options.
It's a +1 increase +2 if you get an implanted smartlink (compared to the non implanted) one. For a starting character you'll have to sacrifice an other priority to get enough money (or take hideously high debt)

That said: It can be worth it if you also get other effective stuff (like titanium bones).

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <01-12-17/1554:37>
I was thinking reflex recorder cybereyes and orthoskin you can get that for about 38k, why are knives better? With agi boost recorder and skill boost you can get 20 dice so base 10 +2 for the smart links and if you pre edge thats 14 and 15 dice for two attacks in a pass.  Seems nasty to me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-12-17/1643:44>
Dual Blades can benefit from the Two-Weapon Style Attack (p.141 R&G) gaining +1 to Acc and Dmg (also you can get a weapon focus which boosts your dice pool enormously)

Splitting your dice pool leaves you with 10 dice per attack, which is quite easy to dodge for competent enemies or at least reduce the damage (Edge is a precious resource and usually isn't factored into your combat tactics - or shouldn't as that is a sure sign that your tactics aren't reliable)

In my whole SR5 career I employed dice pool splitting exactly two times: When I had to kill to opponents before they could shoot a hostage and when I had to shoot two guards before they noticed they were under attack. (But I used a single weapon with SA for that instead of two separate weapons and with the guards it didn't work out since one was an adept and couldn't be surprised thanks to combat sense)

In a combat with superior numbers of opponents I either use grenades or other AOE attacks to take them out simultaneously or I take them out one by one with guaranteed hits and hit and run tactics. Half-assing two shots usually leaves two wounded opponents alive which leads to two attacks. That is a lot less preferable than just killing one and facing only one attack.

It would be something else if the rules allowed you to target the same opponent with both split attacks.

In the end it's a question how long you want to play the character: Ware gives you a front loaded power boost, pure magic is cheaper in the long run. Personally I prefer a high magic attribute so that my AGI Boost is more effective with low drain. And should magic and qi-foci really prove inadequate I can always later get ware - and possibly even in delta ware quality.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <01-12-17/2331:14>
So a rigger jumped into an anthro drone with a shotgun would use what...logic and gunnery?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-13-17/0319:59>
Nope, if you use the hands of the drone you use the weapon skill (+Logic)

"When using standard or cyberweapons, the rigger uses the relevant weapons skill instead of Gunnery and suffers from recoil penalties as a metahuman would." HT p. 190
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-13-17/0759:00>
[spoiler]I finally got around to do my next gear project

Summit Suit 8 6 7 2,500¥
 +Chemical Protection
Argentum Coat 12 / +4 14 10 3,600¥
 +Nonconductivity
 +Fire Resistance
 +Shock Frills 2 6R 250¥
Electrochromic modification — +2 +500¥

BRIEFCASE SHIELD (ARMOR)  +4 14R 1,800¥
 +CompuForce TaskMaster 4 8R 32,000¥ 5 4

Forearm Guards +1 3 6 300¥
 +Miniwelder w/ 1 fuel canister
 +Jammer (Area R6)

Ballistic Mask +2 8 6 150¥
 +Respirator R6
 +Gasmask
 +Microtransceiver
 +Sensor R3 Ultrasound
 +Sensor R3 Laser Microphone
 ++Select Soundfilter R3
 +Sensor R3 Geiger Counter

CHEMSNIFFER RING (SENSORS) R6
PORTABLE CHEMICAL INJECTOR Wrist: 3 doses, 500 nuyen
HOLO BRACELET (ELECTRONICS)
TAILORED PERFUME/COLOGNE STATS  Black Panther 8R 250¥

8x HORIZON “NOIZQUITO” (MICRO DRONE) 4 3 2 1 0 3 3 — 10R 2,000¥
 +Downgrade (Acceleration)
 +Small Weapon Mount
 ++Ruger Super Warhawk
 +++Smartlink
 +++Trigger Removal

42x Hand Load Ammo Ex-Ex (+3 dmg)

Autosoft Maneuver R6
Autosoft Targeting R6
Autosoft Swarm R6
Autosoft Electronic Warfare R6
Smartsoft
Virtual Machine

2x Traveller Lifestyle

Total Cost. 98.100¥

Highlights:
+3 dp to social tests +2 to limits
19 Armor (12 while accessoires aren't deployed)
8 flying autonomous guns w/ handloaded ex-ex ammo for 12P AP-3 damage and the ability to create -8/-16 penalties[/spoiler]
See...now this is why I need to design runs that limit your access to gear :P  ...or I need to upgrade the baddies again  ::)  Of course having 8 handguns buzzing around your head would probably be a situational thing, not much use for sneaking  ;D

Isn't there an obscure rule somewhere about Autosofts being limited by the Device Rt of the drone?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-13-17/0818:54>
Jupp, but not if you are using an RCC to share the Autosoft.

The initial idea was to have a gun that I could call to my hand where ever I am and it somehow escalated  ;D
But don't worry, it's 15 nuyen per bullet which makes a full salvo a tad expensive.

That said, I can dial back the whole thing (I like building that stuff more than actually using it, beside maybe the cool imagery of having a halo and wings made of guns around you)

After all I'm not out to make life difficult for the GM but to experience awesome stories with adversities overcome through ingenuity and tenacity  ;) 8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-13-17/1738:27>
@Obi and Jack... I hope to have SFW up and running by the end of the month so if you want to do some downtime stuff you could wait for that or just do what Adam and Mercy are doing and start a sub thread... it's all worth karma and excessive amounts of cash  ::)

...wouldn't the flying bits get in the way of you actually using one of those guns?!  Don't worry about building your monstrosities...they aren't exactly subtle and, in theory, the next run will call for some subtle...for a time at least!  Plus transport... I'm not going to take you anywhere as exotic as Below or a Metaplane (you treat them badly!  :o) but it won't be set in Seattle or the UK for this one...of course that's assuming you accept the contract!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-13-17/1747:17>
@ the next run will call for some subtle...

Subtle's what Als do best!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-14-17/0523:44>
Seems like at least my armor choice will support that direction

Regarding downtime: I'm just filling up CoF with what Isaint does during downtime. Two more posts and I should be done  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-17-17/1232:05>
Ok, I’ve made a stab at starting off SFW… I did say I was going to wait until the end of the month so don’t feel you need to rush to respond but I will try and wait for you all to gather in the Citadel host (and make individual IC posts) before Silk pitches you the run.  I don’t think Silk has actively met anyone except Al right?!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-18-17/0520:00>
Nice, I'm nearly finished with Isaint's travels
Also I decided to not purchase the flying guns. As fun as it would be, I just can't get the matrix protection good enough without buying an insanely expensive RCC. That turns those guns into a liability (especially in case we should cross paths with Winter again)
Instead I added the Counterstrike technique to Isaint's repertoire
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-18-17/0838:13>
Oh you'll see him/her again, that's for sure!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-18-17/0851:42>
I'm counting on it - preferably through a rifle scope  8) ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-18-17/1840:17>
Ok, I’ve made a stab at starting off SFW… I did say I was going to wait until the end of the month so don’t feel you need to rush to respond but I will try and wait for you all to gather in the Citadel host (and make individual IC posts) before Silk pitches you the run.  I don’t think Silk has actively met anyone except Al right?!

Very very excited about this!

Will absolutely post the moment I catch up on the game-date. And, as agreed, I'll work to make that happen by end-January (-ish).
Couple of RL weeks - blink of an eye in PbP time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Stuttrboy on <01-19-17/0049:40>
so I know this is off topic but I have some rigger questions.  I was  thinking of making one who is a paraplegic and total shut in and he uses Anthro drones and his truck non stop, to the point that he considers the drone himself while jumped in most of the time.  What kind of issues will come up with that besides you know, hydration and nutrition, technical problems like noise what are his skills based on will they we based on the anthros stats and his mentals, guns will be logic but what about things like perception, sensors?  gymnastics and escape artist stuff?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <01-19-17/0058:30>
I'm counting to have a couple posts for Deckard's downtime very shortly
However I'd like to have the opinion of my fellow players and GM:

What metamagic would you suggest for Deckard's initiation? Centering could bring Drain resistance at up to 18... Masking is not great at Level 3 but open the door to the Extended Masking... then there's the notorious Quickening, Any suggestion?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-19-17/0325:23>
@obi

Centering as second or third Metamagic is always worthwile. Quickening is almost without peer.
But if you want to go into a more interesting direction: HT has the Channel Great Spirit metamagic. You'll need one point in ritual magic and the Great Spirit ritual, but afterwards you can summon a spirit with some nifty bonus abilities (get six successes on your second summoning role and the spirit can have the endowment power, allowing him to give a innate power of his to you or the team. Having a mage that can astral project and materialize into the mundane world would be a game changer)

@Stuttrboy
Get an RV with ammenities, lot's of noise reduction and a S-K Direktionsekretar.
All movement and maneuvering is done through piloting checks, so that cuts down on different physical abilities. Perception can be wholly replaced with Electronic Warfare. Gunnery is only applicable if you use weapon mounts. If you use the drone's arms you'll have to use the actual skill.
Your biggest threat is being hacked, so having a strong jammer (wireless enabled), an Agent to look for MARKs and maybe a few reserve drones.
High End Rigger Control and RCC will be the safest way to do that, plus three data jacks, antennas, fresnel fabric and satellite connection.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <01-19-17/1336:59>
Hmm.  Can anthro drones benefit from armored clothing?  How lifelike do they appear?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <01-19-17/1702:02>
Yes, they can wear regular armor (p.145 R5)
Not very, unless you invest into Realistic Features which increases the perception threshold to recognize the drone as non-human.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-23-17/0823:40>
Ok, I’ve made a stab at starting off SFW… I did say I was going to wait until the end of the month so don’t feel you need to rush to respond but I will try and wait for you all to gather in the Citadel host (and make individual IC posts) before Silk pitches you the run.  I don’t think Silk has actively met anyone except Al right?!

Very very excited about this!

Will absolutely post the moment I catch up on the game-date. And, as agreed, I'll work to make that happen by end-January (-ish).
Couple of RL weeks - blink of an eye in PbP time.
Adam, any chance you could pen a quick reaching out to your co-workers so that we can nudge things along?  Sorry for being impatient...I'm enjoying reading the Al and Alyce stuff but I'd like to get this one going too :) no reason they can't coincide for a bit! ...of course I now need to go and write stuff for Run! and Glo :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <01-23-17/0827:16>
Nio worries - I'll do it today!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <01-26-17/1237:07>
@Obi and Mercy... can you throw something up on to the SFW thread so that I can start your brief next week?  I won't be posting until at least Monday so hopefully that's enough time to start.  I know I said we'd start at the end of Jan but shockingly we are very nearly there!  Where does it all go?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-02-17/0756:22>
@SFW: Now that you know where you might be going here's the GM link:

<<Google Maps Overlay>> (https://drive.google.com/open?id=1DGhZNG9qnPr9VC7gAdksYzajZo0&usp=sharing)

I've put it on post 2 of this thread too if you ever need to find it again!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-16-17/0808:20>
@SFW: ok, in another bid to separate you from your less than legal toys we need to decide OoC how you are all going to get to Tonga and what generic items you want Silk to try and get hold of for your arrival.  As Al pointed out the only real way to get there is to fly, and not by smuggler LTA either!  So you can do a multi hop small plane charter kind of thing perhaps, or simply go full out legal and above board and fly in style!

Mercy, not sure Al2 is going to be able to come on this ride unless you can be very persuasive?!?  No way an air line would permit him to fly unless he was sedated for the entire flight?!!  Similarly for Jack, Mickey the metal monstrosity might need to stay at home to protect your pad  ::) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-16-17/0840:09>
Yeah, I already figured that out for myself - although the Sparring Drone is one of the more legal parts of my gear it will stay at home and guard the castle ;D

As for what weapons to buy local: There is a special gun from the German Schattenhandbuch 2 which I added to your character generator - The Manlicher Drilling. It's a two barreled shotgun with an added third barrel for conventional bullets. Main use is hunting, so it should be able to import it to Tonga. Add electronic firing, external smartgun and I'm set for the big guns. 
That should tide me over the fact that I can have neither my sniper rifle nor my assault shotgun with me  ;)

Tasers are legal and Licences for my other handguns are all present and accounted.

The main thing to buy local will be ammunition.

For armor I'm already set thanks to the shopping trip to Milano.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-16-17/1832:40>
Al is happy to fly commercial, alone or with coworkers.

I don't think it will be a problem - I worked up the following details re. licensing and gear (carried on, checked, to be bought).
Nothing exotic, nothing that should raise eyebrows with a solid sec license.

[spoiler]Tonga Gear List

All my ware is totally legal. Sec mages will read Al as an adept, but since not a mage I don’t think they do the mage mask thing…

Using R6 Silas McTavish ID w/ security license and R6 licenses for Remington 990 and Remington 950, I will check the following in luggage:

Survival knife (wireless off), with lockpick set secreted in handle
Rem 990
Rem 950
16 regular cartridges (2 clips) of buckshot (regular flechette rounds) for 990
10 regular rounds for 950
(no unusual accessories)
Wire cutters
Miniwelder
Low-light flashlight
R6 medkit + rapid infuser & five units HemoSynth

Then in my carry-on/wearing/in pockets:

Fairlight Caliban w/McTavish ID
MetaLink with other R6 ID (Hezekiah Malachi)
Armor jacket
Microtransceiver
Tag eraser
Stim Patches (R3 x3)
Trauma Patches (x10)
Antidote Patch (R6 x1)
5 doses Neostigmine
5 doses Ondanstron         
Metal Restraints (mechanical lock; spare key
sewn inside waistband of trousers at small of back)
Wool socks (pair x2)
Beat up Doc Marten’s workman’s boots
Formerly white T-shirt x3
Formerly white tank top x2
Boxer shorts (x2)
Ancient jeans
Brown leather belt, cracked with age
Olive-drab cargo pants
Red bandanna
Old no-tech goggles
Old style canteen w/shoulder strap
“Fetishes”
Big stainless steel Zippo
Lucky Strikes
Two decks of cards (old cars and Thai porn stars)
Toothbrush/toothpaste
The Expert at the Card Table (hardcover)
Telling Tales: Bringing the Red Samurai to Life (hardcover)
Y1,000 cash

To be purchased once we get there (all legal, all should be readily available without attracting attention in Tonga)
Diving gear for four people in our basic body sizes
Nautical tool kit
Diving tool kit[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-17-17/0127:41>
Robyn should have no real problem getting a licensed service animal on any public conveyance, however she will choose to leave Al2 behind this time.  He was mainly her guard against astral attackers and she now has her three friends.  At least she hopes that they are friends.  Otherwise she has little that is not legal anywhere.  She will bring a bag with area appropriate clothing and medical supplies.  She will download a language app for the area as well as some mapsofts.

I think that she is looking to go via suborbital as far as she can then take a smaller charter flight to the island.  She can go this solo or someone can accompany her.  This should work unless the others recommend traveling less openly.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <02-17-17/1650:28>
I'll get to the equipment after the week end if you guys don't mind.
Robyn and Deckard seems to want a similar itinerary. Don't mind the company for such a long trip.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-17-17/1659:29>
Robyn should have no real problem getting a licensed service animal on any public conveyance, however she will choose to leave Al2 behind this time.  He was mainly her guard against astral attackers and she now has her three friends.  At least she hopes that they are friends.  Otherwise she has little that is not legal anywhere.  She will bring a bag with area appropriate clothing and medical supplies.  She will download a language app for the area as well as some mapsofts.

I think that she is looking to go via suborbital as far as she can then take a smaller charter flight to the island.  She can go this solo or someone can accompany her.  This should work unless the others recommend traveling less openly.
No way an air line is going to allow a fire breathing creature on a plane, no matter how licenced :P

Just a point I haven't had a chance to make to allow you to start planning ooc... this place is deep! And at 1 atmosphere, so it will be hard shell diving gear or sub! There will be a bathe sphere type elevator to the surface too...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-17-17/1939:07>
Damn. Sounds like now I'm going to have to read rules and stuff...!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-18-17/1358:33>
If Rick does not mind, Robyn can certainly go sub orbital to Seattle then out to the closest major airport with him. 

Robyn does not have any real diving experience, but can learn something if we have a bit of time.  Maybe a holiday trip to the island where she can get some recreational diving instruction?  Not sure how to justify the hard shell experience, though, so any ideas?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-18-17/1858:37>
Trouble is, we are supposed to be in a big rush on this.

One thought was to use a depth-appropriate sub to get us down there.

Need for extra-vehicle movement should be limited to maybe an illicit docking - that won't take all of us.

Again, just one thought for getting around team members without diving/swimming skill.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-18-17/1958:53>
I am getting serious Bioshock vibes now ;D

I don't think that diving lessons will do us much good - it's not like you can use a hard shell diving suit to swim. Those things are either powered with jets to move you around, in which case it's piloting you need, or they are just for walking on the ocean floor.

Our best bet to get down there is to gain a legitimate invite, or at least a convincing fake one.
Although I have to wonder who builds an aquacology so deep you need hard shell diving suits, but keeps it at one atmosphere, making the whole thing a nightmare to stabilize and then - for the kicker - has families with children living there. This smells like a catastrophe waiting to happen...

@Hellhound
I'm pretty sure getting a Hellhound underwater is a very bad idea both for the beast as well as anyone with it.

@Equipment
I'll try to come up with a detailed packing list tomorrow or during the week.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-19-17/0322:39>
LOL  No need to keep it up guys.  I already decided the Hell Hound is a bad idea for this.  Robyn has you guys to take care of her. 

Perhaps she can arrange a tour of the medical facility there through her hospital.  She is a talented surgeon and might be able to use that route and take others along as assistants and equipment tenders.  Is it worth looking into?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-19-17/0539:07>
[spoiler=Isaint's Travel Gear]
== Foci ==
Qi-Focus 4 (Astral Perception)
Weapon Focus 6 (Knucks)
Qi-Focus 2 (Elemental weapon: Fire)
Qi-Focus 4 (Adept Spell: Levitation) (Limited: Blue Feather Fetish)


Summit Suit 8 6 7 2,500¥
 +Chemical Protection 6
Argentum Coat 12 / +4 14 10 3,600¥
 +Nonconductivity 6
 +Fire Resistance 6
 +Shock Frills 2 6R 250¥
Electrochromic modification — +2 +500¥

BRIEFCASE SHIELD (ARMOR)  +4 14R 1,800¥

Forearm Guards +1 3 6 300¥
 +Miniwelder w/ 1 fuel canister
 +Jammer (Area R6)

Ballistic Mask +2 8 6 150¥
 +Respirator R6
 +Gasmask
 +Microtransceiver
 +Sensor R3 Ultrasound
 +Sensor R3 Laser Microphone
 ++Select Soundfilter R3
 +Sensor R3 Geiger Counter

RUTHENIUM POLYMER CLOAK 4

== Weapons ==
Defiance EX Shocker
   +Laser Sight
   +Personalized Grip
   +Quick-Draw Holster
   Pool: 11 (13)   Accuracy: 7   DV: 9S(e)   AP: -5   RC: 2
Defiance EX Shocker
   +Laser Sight
   +Personalized Grip
   +Quick-Draw Holster
   Pool: 11 (13)   Accuracy: 7   DV: 9S(e)   AP: -5   RC: 2

Ruger 101
   +Easy breakdown (manual)
   +Bipod
   +Imaging Scope
   +Personalized Grip
   +Shock Pad
   +Silencer
   +Sling
   +Smartgun System, External
   +Stock
   +Spare Clips (4)
   Pool: 11 (13)   Accuracy: 9   DV: 11P   AP: -3   RC: 5
Ruger Super Warhawk (Ruger Ultra Warhawk)
   +Ammo skip system
   +Concealed Quick-Draw Holster
   +Personalized Grip
   +Smartgun System, Internal
   +Custom look
   +Longbarrel
   +Chameleon coating
    +Speed Loaders (2)
   Pool: 11   Accuracy: 10   DV: 9P   AP: -2   RC: 2
Savalette Guardian
   +Gas-Vent 3 System
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clips (2)
   +Spare Clips Extended Rating 2(2)
   Pool: 11   Accuracy: 9   DV: 8P   AP: -1   RC: 6
Unarmed Attack
   Pool: 6   Accuracy: 9   DV: 6S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Fake SIN (Schmidt) Rating 6
   +Trodes
Fairlight Caliban (ATT: 0, SLZ: 0(1), DP: 7, FWL: 7)
   +Trodes
   +Subvocal Mic
   +Fake SIN (Arni) Rating 4
   +Fake SIN (Simon) Rating 4
   +Sim Module, Hot
   +Stealth Dongle
   +Program Carrier (Virtual Machine) +2 Packs
   +Agent 6
   +Browse
   +Signal Scrub
   +Exploit
   +Sneak
   +Smoke and Mirrors
   +Wrapper
App: Ticker
App: Diagnostics

4x Nixdorf Sekretär (ATT: 0, SLZ: 0(1), DP: 6, FWL: 2)
   +4x Stealth Dongle

== Gear ==
Advanced Medkit Rating 6
Ammo: Gel Rounds (Heavy Pistols) x12
Ammo: Gel Rounds (Sniper Rifles) x40
Ammo: Regular Ammo (Sniper Rifles) x80
Ammo: Regular Ammo (Heavy Pistols) x36
Ammo: Taser Dart (Tasers) x40

Reactive myomer pack
Certified Credstick, Silver Rating 6
Contacts Rating 3
   +Smartlink
   +Thermographic Vision
   +Image Link
Data tap x3
Duct Tape
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Adept License) Rating 6
Fake License (Weapon Focus License) Rating 6
Fake License (Concealed Carry Permit) Rating 6
Fake License (Firearms License) Rating 6
Fake License (PI Licence) Rating 6
Fake License (Driver's License) Rating 6
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Flare Compensation
Kamikaze (Pharmaceutical) x2
Antidote x2
Micro-Transceiver x4
Microwire (100m)

Rapelling Gloves
Restraint, Metal x2
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Tranq Patch Rating 9 x2

Survival Kit
Telescoping Mirror on a Stick
Tool Kit (Hardware)

CHEMSNIFFER RING (SENSORS) R6
PORTABLE CHEMICAL INJECTOR Wrist: 3 doses, 500 nuyen
HOLO BRACELET (ELECTRONICS)
TAILORED PERFUME/COLOGNE  Black Panther 8R 250¥

[/spoiler]

I'm not sure what the weapon import laws of Tonga around 2076 are. I'd need a GM adjudication on what is actually feasible there with the correct licences.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-20-17/0846:14>
Damn. Sounds like now I'm going to have to read rules and stuff...!
I wouldn't bother!  I've made it 1 atmosphere precisely so we don't have to worry about the bends etc!

I am getting serious Bioshock vibes now ;D

I don't think that diving lessons will do us much good - it's not like you can use a hard shell diving suit to swim. Those things are either powered with jets to move you around, in which case it's piloting you need, or they are just for walking on the ocean floor.

Our best bet to get down there is to gain a legitimate invite, or at least a convincing fake one.
Although I have to wonder who builds an aquacology so deep you need hard shell diving suits, but keeps it at one atmosphere, making the whole thing a nightmare to stabilize and then - for the kicker - has families with children living there. This smells like a catastrophe waiting to happen...
As I said, 1 atmosphere is mainly to avoid rules etc, but also has some logic to it...SeaTec is owned by Evo (rather than Proteus) and they have determined that they get the best out of their workers if they are comfortable rather than in a hostile environment.  1 atmosphere means they can move easily to the surface and back without weeks depressurising. Much of their external work will be done by wired drones (wifi signals don't travel well underwater!) In the days of smart materials and magic the technical problems of being at depth are reduced...although I suspect Silk will veto the use of APDS down there...that really would be a recipe for disaster! 

Regarding Isaint's shopping list...I think you will need to smuggle the Kamikaze!  Illegal drugs aren't going to be welcome.  Similarly an auto weapon like the Guardian can't really be concealed as a 'sport weapon'.  Ballistic mask and a small army of comlinks will raise some eyebrows too!  Tonga (in my version of 2076) is a corp controlled paradise where weaponry etc is going to be heavily legislated.  Of course that all goes away if you can convince me that you can get yourselves smuggled there rather than go for the commercial travel route...?!?  Generic 'crap' weapons are the way to go here, or ones you prize from the hands of dead guards :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-20-17/0901:14>
Oh well, seems like I have to kill spirits with my bare hands  ;D

Although I have to note that Kamikaze isn't illegal, it's just restricted. But no matter, that stuff should be easy to obtain locally if necessary.
For the gun I'd have my private detective license. But it's no big deal either: The tasers will do just as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-20-17/0926:46>
  Generic 'crap' weapons are the way to go here

Sweet - the only kind Al will touch!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <02-21-17/1935:13>
Could we just rent / borrow / steal / charter a small plane (well, with big enough fuel reservoir) to smuggle us all into Tonga at once?

Either land in a quiet place, parachute jump in land, or in water and reach the shore. Staying as a group to reach Tonga, without going through security is actually the safest  bet. If one of us get blocked, caught, detained, or bothered whatsoever by customs or other check point, it will be hard for the other to intervene without hell beak loose.

What do you say?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-21-17/2247:43>
I can see advantages to both sides, which is why I offered to try to coordinate a visit from Doctor Lysander to the aquacology medical facility.  She could perhaps arrange for several "assistants" to accompany here.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/0351:01>
Could we just rent / borrow / steal / charter a small plane (well, with big enough fuel reservoir) to smuggle us all into Tonga at once?

You left out "buy".

Away from books right now, but why not?

Some of us may be fairly cash-rich right now - if we pooled our money initially, Al would be willing to buy out people's stakes later.
I can free up about 100K right now (which in fluff terms should probably be more like Al fixing up an older plane, but whatever...).

If people are interested....


As for ploys to bluff our way in, I'll leave that to all you meticulous planning types!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-22-17/0641:02>
Now there's an idea.
I could also invest 100.000, 150.000 in a pinch

A Dassault Sea Sprite is an even 400.000 and is VTOL capable 

A FEDERATED-BOEING PBY-70A is even cheaper at 250.000 and amphibious, likewise the R-F Fokker Tundra-9 for 300.000

Isaint certainly would pair up with Al to get one of these babies

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/0700:28>
You're making me eager to get home to my rigger book.

Any additions such as adding fuel capacity, Al can probably do in a day or less - except I only have ground vehicle and water craft facilities...

Yeah, I guess some of the logistics are a pain in the ass, if Silk really wants us to be quick...

I mean, we can be in Tonga in less than 24, I would guess, if we fly commercially.

Getting a plane, arranging for fueling and blah blah blah, that will likely take a few days....

Still excited about the basic idea though....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-22-17/0910:41>
Robyn could invest 100,000 or 150,000 as well.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-22-17/1443:36>
Sounds like you've got transport sorted then! Silk can meet you at a rendezvous en route or at Tonga itself...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-22-17/1607:48>
Well, London - Tonga crosses the American continent, so we could pick her up in Seattle.

The PBY-70A is AVA 12, so not that hard to find if we apply ourselves.
And since we don't have an actual time limit and more a "don't waste" time situation I think that's a good option - especially since it conveniently gives us an option to leave again after things (inevitably) turn out to be more complicated than anticipated  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/1625:47>
Yeah, that's a plan. Fly commercial to Seattle - new experience for Al. Buy the plane in Seattle, don't have to worry about a place to park until I get it back to UK. Or leave it in Seattle, since Al has a home there too.

The Catalina is in fact Al's first personal choice for this kind of ride, since it has that retro feel. And it seems to be designed for extended range, so one hop from Seattle to Tonga?

Assume buying sans weaponry?
That big fat sensor rating - is that the ECM/ECCM the fluff talks about?

Anyway, money then.
Assuming Rick and Silk also go in initially, that's a cheap Y50,000 each.
Anyone wants out, not really a big deal, just say so.
Also, I'll assume everyone wants Al to buy out their share as he gets the money - but if that's not the case, let me know and we'll work something out for sharing ownership, no problem.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-22-17/1638:33>
The German book has updated the info on the standard equipment:

ECM 3 and Improved Economy in addition to the five weapon mounts

By the way, I allowed myself to add Al's idea to my post. Tel me if you want it changed.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/1642:46>
No need for a change - hit it just right.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/1647:42>
The German book has updated the info on the standard equipment:

ECM 3 and Improved Economy in addition to the five weapon mounts

By the way, I allowed myself to add Al's idea to my post. Tel me if you want it changed.

Does the German book clarify that it's a fixed wing (main entry in English book says it is, but the stat box calls it a rotorcraft)?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <02-22-17/1654:41>
The German book calls it an airboat, so fixed wing with propeller/rotors in contrast to fixed wing with jet propulsion.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <02-22-17/1709:32>
Cool - thanks. Just wanted to make sure it wasn't a rotorcraft (which sucks, cuz I would have more dice if it was).

By the way, in case anyone cares, I've now removed most of the cash I was carrying from the gear sheet I posted a few posts back....still keeping that slimmed down version, since flying commercial to Seattle (which I assume Silk will pay for - first class...?).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <02-23-17/0030:46>
LOL  I was hoping that someone would make mention that this is an EVO site, not Proteus.  Robyn is an EVO girl and one of their assets.  She might get some information?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <02-23-17/0805:57>
LOL  I was hoping that someone would make mention that this is an EVO site, not Proteus.  Robyn is an EVO girl and one of their assets.  She might get some information?
You're the hacker!  Should take you about 10 seconds to find out intel on CTec... symbol is a 'C' with stylised wave across it...subsidiary of Evo, does high pressure engineering / fabrication, hostile living experiments, plus other fancy stuff you do at the bottom of the sea!  You won't get any intel on Monarch, either EVO don't know he's there, or don't care, or it's being covered up...the possibilities are endless  ;D  ...prodding too much might get some angry spiders looking hard in your general direction!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-04-17/0729:22>
Hey guys, before I do any posts on prepping the plane in Seattle, wanted to make sure we were kosher on the financing.

Cost is 250,000

Everyone pitching in was what we discussed IC, Along with Al's offer to buy people's shares out at a later time if they're interested.

Al 50,000 confirmed
Jack 50,000 confirmed
Robyn 50,000 confirmed

Silk  50,000 not yet explicitly confirmed  - Aria, can you let us know if Silk is in?

Rick 10,000 confirmed

That's a 40,000 deficit.
I can confirm another 20,000 from Al.

So,
Silk in or out for 50,000?
Anyone want to put in another 20,000?

And if people let me know whether they'll want their shares bought out or if they want an ongoing shared asset, it would help me with my financial planning.

Thanks!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-04-17/0744:25>
I can add 20.000 or even 70.000 - doesn't matter much  ;)
Go ahead and purchase it.  ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-04-17/0826:02>
I can add 20.000 or even 70.000 - doesn't matter much  ;)
Go ahead and purchase it.  ;)

Sweet - 20 or 70 to Jack, depending on what we hear on Silk's contribution.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-04-17/0853:35>
By the way: If you have 6 Karma to spare, this would be the optimal point in time to acquire Dealer Connection (Aircraft) and save 10% on the purchase (At a conversion rate of 2000 per Karma you are already saving 13.000)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-04-17/0927:58>
Hmmmm - what book is that?

Will give it a read...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-04-17/1133:17>
Rigger 5.
Similar to Black Market Pipeline, but cheaper and available after chara creation.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-04-17/1154:45>
Yeah - since in fact I do not have such a contact in Seattle - that just sort of was created out of thin air for convenience in our IC conversation - this would provide that contact, and save a chunk of cash.

Six karma....a precious commodity....will think hard on it....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-05-17/0212:12>
Robyn can add in another 50 to 100 if necessary.  Are you going to get it  stock or modify it some?  If modifying it, you will need some parts and a place to work in. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-05-17/0657:39>
Thanks, but I think we're covered now.

I'm five lousy posts away from getting the Quality Jack suggested, so I'm going to do that, at which point I'll update the numbers, let everyone know how much money they'll get back.

No mods for now - trying to move fast, have it ready as soon as people get here.

The one mod I wanted is standard in the plane we're buying, so we're cool. for now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-05-17/1935:52>
@Obi - loved the new art man. Brings things to life!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-06-17/0044:48>
Yeah, it was a very nice picture.  I would love a Robyn redo if you can find one.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-06-17/1634:55>
Money update:

I went ahead and got the quality Jack suggested, since I actually needed the contact to make this deal happen anyway. So that's a chunk of money off the purchase price.

That's 7k back to Isaint, 5k back to Silk (though still waiting for confirmation she is in on this deal), 5k back to Robyn, and 1k back to Rick.

Also, I can now pay the other 9k back to Rick - assuming you want your stake bought out, Obi, just take all your cred back, I've already marked it off my sheet.

That leaves me owing 45k each to Robyn and Silk, and 63k to Isaint. Do let me know if you do NOT want your money back.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-07-17/0111:54>
Robyn likes the idea of being part owner of the plane.  She is REALLY glad it isn't a submarine.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-07-17/0320:36>
Isaint will keep the share for now, but might come back to Al's offer if/when he should find himself short on funds.
As a SINless man he now has to look for ways to invest his  untaxed money.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-07-17/0401:59>
Happy to have you guys on board - saves me a lot of money.

Buyer beware, though...Al would keep this thing for his own personal enjoyment.

On the practical side, however, not sure how often it will really be useful. And wait until all the partners start getting additional bills for docking and maintenance and forged documentation. Not to mention Al might not be the most efficient person on earth about money....

Just a few caveat emptors. You guys are more than welcome to be part owners!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-07-17/0823:08>
Robyn likes the idea of being part owner of the plane.  She is REALLY glad it isn't a submarine.
Now that would be sloooow!

Silk has a budget of around 100K for this run on a general 'making it happen' front, and then an agreed fee with each of you, probably 10-20K each or so (you are big league now!) so she will pay her way.  She has an exfil she hasn't told you about yet (as a backup)...

Now I need to finish reading the IC to date!


...ok, for consistency can someone with some time on their hands work out 1) what day we are leaving (following Robyn's and Deckard's tryst in Manhatten)... 2) approximately how long it will take to fly there?!?

I've looked up the weather, should be about 25 degrees C (it's a lovely warm winter day!) when we arrive, dropping to 15 ish at night, so perfectly comfortable for wearing amour etc...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-07-17/0930:56>
The original Catalina had a range of 4000 km and a top speed of 300 km/h.
Since this is an improved future-science version with extended range we can assume 6000 km and 400 km/h top speed (but probably still a travel speed of about 300 km/h)

It's about 10.000 km from Seattle to Tonga and we need to stop in Hawaii to refuel.
So about 38 to 48 hours

So all in all two days travel time

(Did I mention how much I love having a private plane? That opens up so many possible run locations.)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-07-17/1009:52>
Cool beans! Thanks Jack!

So two days travel time from...when?

Not sure when Rick and Robyn are planning on arriving...sometime on Saturday, I guess?

That gives me a day-and-a-half, maybe, for any mods I may feel inspired to add....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <03-07-17/1251:55>
Deckard and Robyn should technically arrive Saturday evening in Seattle. So I should assume a Sunday departure?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-07-17/1750:34>
The Plane -

used my own money, Thursday afternoon, and then Friday to add Signature Masking 6 to the plane (buying successes, that's a nine-hour job for Al).

Out of money, but that still leaves at least a day on Saturday, so if anyone wants any extra mods, put up the cash - Al can do almost any mod in less than a day, and I'm in a place with all the facilities and components I need....

EDIT - bought a Spoof Chip too.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-07-17/2313:54>
I agree that Rick and Robyn will arrive in Seattle on Saturday evening so we could depart soon after that or Sunday some time. 

Robyn is interested in parachutes if you have not added that mod.  And a life raft.  And life jackets.  I do not think she has ever told anyone that she is terrified of open water?  Otherwise, she is good for another couple hundred thousand if you need to do more mods.  You can tell her about that on Friday evening when they land in New York and she sends you the bad news about the delay.  If you need more money at the time, she can transfer it to you then.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-08-17/0246:44>
Anyone worried about passenger safety had best let Al know IC, because it will never even occur to him otherwise, as crashing is inconceivable to him.

OOC - I'll crack the books tonight and see what can be done.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-08-17/0449:05>
Isaint won't - since he learned to levitate fear of flying is no longer a thing for him  ;D
But a flying boat should come with emergency equipment anyway.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-08-17/0921:08>
The message from Robyn about the flight delay will not get to Al after 2300 EST, so 2000 PST.  I am sure that Al would send a note of some kind in response and Robyn will let him know that she would appreciate some water safety equipment on board, if possible.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-08-17/0924:21>
sounds like a plan.

I'll spend some time on that tonight with the books

anything not on offer in the books, I'll assume comes as standard, then buy up whatever safety stuff I can either just purchase or will have time to install.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-09-17/1933:47>
Okay, thinking about survival stuff for a sea plane.

Was thinking plenty of ejection seats, all with parachutes.
And then paying some amount extra so that each one is made of bouyant materials and there's maritime survival stuff in the seat-back - probably could get as fancy as we want to pay for, though couldn't find any actual waterborne survival-specific stuff in the book.

First question - anyone know where I can find the price, etc. for the ejection seats? There's an entry for them in the rigger book, but some CGL genius left the listing off the price/stat list.

Second - if anyone has specific ideas for my ejection/water survival seats, let me know.
Otherwise I'll just write something up on my own and throw it at Aria for approval/pricing.

Of course also open to other ideas on safety systems for the plane.
(All the rules on crashing and crash countermeasures seem to assume car crashes - not much love given to something as catastrophic as a plane crash...)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-09-17/2231:34>
I am sort of waiting for Obidancer to post in SFW.  I don't want to assume anything.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <03-10-17/0029:47>
@Adamu, A simple survival kit attached to each seat should suffice. For maritime purpose, I'd say there's enough goodies for a few days of survival at sea! I don't think too much details are necessary.  But water purifier, fishing line, rations. And of course flotation device. 

@Mercy, indeed... :)

@Jack, expect the answer to get picked up at the airport is yes, and they sent you their itinerary.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-10-17/1630:49>
Thanks for the thoughts on the seats Obi.

Now, again, does anyone - GM if need be - have any stats on ejection seats?

I need base price (to which I'm thinking of adding 20% for them to be flotation-enabled and contain some modified survival kits), and I also need installation threshold and how many slots they take up....does anyone know if it's in some errata somewhere?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <03-11-17/0212:57>
After some research, the closest info I got is from http://www.land-of-kain.de/shadowrun/tables/TableRigger.html

and those stats:
Ejector Seat
Ejection rocket, parachute. 8 F, 3K. Slightly illegal.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-11-17/0732:33>
After searching a bit through the books, I think a survival bubble from R&G p.83 is what we want. Combined with Ejection Seats from Rigger 5 (German book has the details:
1 Slot, Threshold 10 to install, needs a worshop,  8E AVA, 750 Nuyen per seat.

So, for every person to be equipped with an ejection seat you need 2750 Nuyen more.   
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-11-17/1613:35>
Okay, remembering that we are also extracting someone, I want six ejection seats, each with parachute and a survival bubble in the seat back set to deploy in a water landing.
Cost for parts is 16,500.

I paid for the signature masking, and Mercy said Alyce would pony up for the safety features....
(Next cool mod I make I'm hitting you up, Jack!).

Trick is I've got one day to finish this if we want to leave Saturday night or Sunday morning.

10 hits required x 6 seats.

The usual lazy way is to buy successes, since that's usually plenty. But this is a bigger than normal task on a timeline, so I'll get better results by rolling.
To account for partial hours, I'll treat it as a single 60-hit task, but stop the hourly 1-die deduction whenever I hit a ten-hit increment.
My base pool is 18 dice, with a limit of 8.

first hour (http://orokos.com/roll/495100): 18d6t5 9 (so 8 )
Second hour (http://orokos.com/roll/495101): 17d6t5 3  to 11
Third hour (http://orokos.com/roll/495102): 18d6t5 10 (so 8 ) to 18
Fourth hour (http://orokos.com/roll/495103): 17d6t5 12 (so 8 ) to 26
Fifth hour (http://orokos.com/roll/495105): 18d6t5 5 to 31
Sixth hour (http://orokos.com/roll/495109): 18d6t5 11 (so 8 ) to 39
Seventh hour (http://orokos.com/roll/495110): 17d6t5 6 to 45
Eighth hour (http://orokos.com/roll/495112): 18d6t5 7 to 52
Ninth hour (http://orokos.com/roll/495113): 18d6t5 11 (so 8 ) to 60

Nine hours done - would have been eight hours but the rigger book has some weird rule (TYPO?) that says to use Logic as the Limit instead of Mental Limit (which at 10 would have let me keep a lot of successes).

Anyway, somewhere in my memory is a rule on how many hours you are allowed to work in a day (another wet towel on the spirit of fantasy role-playing), so if anyone finds that and it's less than nine, I suppose we can leave fresh on Sunday morning instead of Saturday night....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-15-17/2304:58>
Is everyone still having problems with DS?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <03-16-17/0002:08>
Yup.
There was talk of a migration or something, so I suppose it somehow went wrong (or at least takes more time than planned). It's depressing :'(
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <03-16-17/0902:20>
Is there room on the plane for Silk's Wavestrider?!  Might come in handy...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-16-17/0919:52>
Is there room on the plane for Silk's Wavestrider?!  Might come in handy...

Don't have my book handy, but my impression is that there's a pretty big cargo area, and we haven't brought anything else too bulky.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-16-17/0928:01>
Yepp,

16 seats - conversion rate is something like 200kg cargo per seat, so we should have plenty of room left.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-18-17/1218:54>
By the way: Dumpshock is back up
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Imladir on <03-18-17/1305:01>
Yup, the admin hadn't noticed it was down until I mentioned it to him :o
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-18-17/1349:56>
In that case: Good Work  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-18-17/1707:06>
ummm - yeah - thanks dude!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-24-17/1813:55>
Well, hadn't really planned on making a roll for a peaceful landing, any more than I would for parking a car.

But what the heck:

Landing plane with Isaint (http://orokos.com/roll/499208): 17d6t5 6
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-27-17/2337:23>
Another very cool pic from team artist Obi!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <03-28-17/0440:17>
Wow, indeed.

Some of these days I have to ask you to create Kynos for me  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <03-28-17/2341:34>
It is a way cool pic.  Thank you very much. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <03-31-17/2027:58>
@Aria - did Silk's mother (Argent, right?) have the mini-horns too? Are the horns still visible with the mom's face?

@All - hitting the road for a few days - will try to keep up by phone, but no proper posting until Wednesday....ouch...sorry.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-01-17/1315:58>
Silk's mum was a rigger/intel op who went under the handle 'Mother' as she used to treat her team that way... she was a 'human looking' orc, but no horns. Silk's are still hidden in her hair line. There's a pic of her on Dec Art if you follow the link in my sig. One of my first serious SR characters from nearly 20 years ago... damn I'm old :P
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-03-17/1045:15>
LOL  You call that old?  I can remember the fuss when Arneson and Gygax created D&D in '74 and started playing in '75.  It was the hot new thing and I was immediately entranced. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-03-17/1308:04>
LOL  You call that old?  I can remember the fuss when Arneson and Gygax created D&D in '74 and started playing in '75.  It was the hot new thing and I was immediately entranced.

Mercy, you beat me by a few years for picking up D&D (’79 here).  (I bought the original Basic D&D box set at the same store that I buy most of my Shadowrun stuff at currently – I wonder how many game stores have been around that long?  And who knew that surly service was such a good business plan?). 

My original SR1 character retired from the Shadows in 2051.  In my mind ‘Gabriel Pest Control Services’ is still in business in Seattle.  The staff have to do their best to keep the owner out of people’s houses (a Racoon shaman can only resist so much temptation …), but the company’s willingness to go into bad situations brings in enough high-margin contracts to off-set any problems he causes.  (you might be able to guess that his last adventure was Universal Brotherhood).  I only got back into playing SR again in the past few years with on-line games, so that original character is still pretty vivid to me – enough so that I’ve not played a full magician in an in-depth sort of game, because it would be hard not to play it like him.

I never really mapped out the rest of his life, so no idea if he ever had kids or how they turned out -- but that is a thought to keep in the back of my mind for the next time I’m looking at making a new character.  Thanks for the inspiration, Aria! 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-03-17/2230:53>
I graduated from college in '79.  I do feel old.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-06-17/0751:09>
@All - just a quick hello to say back from trip now.

Does not appear I have missed anything earthshattering.

Anyway, I'll be around if anything moves forward!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-06-17/0821:34>
Welcome back.

And since we are talking vacation plans: I'll be visiting Scotland from April 17th to 23rd and only sporadically able to check in (depending on the B&Bs' wifi)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <04-06-17/1654:19>
Hi Guys, sorry, been missing too. And it's likely to continue till April 19th.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-17/0836:35>
Nagging bookkeeping point -

When we bought the plane Al offered to buy out everyone's shares later if they wanted.

Al bought out Rick's share.

Robyn and Isaint have indicated they want to keep their shares. Let me know if I'm wrong.

If Silk wants her share back, Al can transfer Y45,000 to her account - just let me know either way so I can update my ledger. Thanks.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-07-17/0951:57>
Unless you want the plane all to yourself, Alyce is happy to have a part of it.  It could be a means of some income in the future.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-17/1055:09>
Yeah, already understood you wanted to keep your share. No worries.

Mostly just interested in making good on my offer to buy people out if they wanted me to, and hadn't heard from Aria.

But speak now or forever hold your peace folks, I'm not sitting on this cash forever....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-07-17/1105:13>
If you want to Isaint will give up his share but doesn't mind either to hang on to them.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-17/1124:03>
Might as well keep it then.

If the simplicity of sole ownership is out of reach, heck, the more stakeholders, the more money I get to keep!

Again, it's really all about honoring my initial offer to buy people out at a later time if they weren't really interested in having a plane, since I felt like we sort of railroaded it through at the time.

Aria?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-07-17/1216:40>
Sort it out amongst yourselves!  I don't mind whichever way you go  ::)

I'll be away from Thur 13th to the 22nd...might get intermittent posts but don't count on it!  If it goes a bit slow then fine, or you can keep going in the general direction...could always do the initial tourist bit in Tonga :D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-07-17/1229:00>
All good. Three-way split, four-way split. Po-tay-to, po-tah-to.

Keep my money!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-12-17/0812:33>
Hey all - glad the matrix wonks are hard at work!

As much knowledge and access as there is on the grid, however, there's a lot of fun stuff that can only be got in the real world.

So I figure people in an aqualogy must lust for some sun and fresh air, and of course they must go up to the island whenever they can. And they have money. So I've tapped this Diver Pete's place as one spot they might congregate.

Thought I'd scope the place for Evo types - lots of ways to spot them - then either pick some select pockets or else break into their lockers/changing cabanas when they hit the beach. Could get commlinks and download any isolated data, could get card keys, ARO-generating ID cards, could get naughty personal effects like drugs or whatever.

And, where appropriate, copy such stuff and return.

Obi - happy to have Rick lend a hand in these larcenous endeavors if you are up for it (esp while Aria is away).

Two questions:
(1) Always not sure on the line between collaborative and refereed play....Al's got respectable sneak, pickpocket, and lockpick skills, etc. Especially vs. 'normal' people. Should I make rolls and stuff, or just narrate?

(2) Are we being collaborative on what juicy stuff I might find? Or should I wait on the GM to say?

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-12-17/0818:59>
Eh, I think its fine to buy hits for stuff like this. The average tourist/corp drone has maybe four dice to perception, so one bought hit. I'm pretty sure, Al can beat that.
So even though I'm not your GM, I'd say go ahead (I'll do likewise with the matrix stuff)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-12-17/0823:55>
Please do 'go ahead' ...I'm happy for you lot to collaborate on the 'how' we get in and even start the 'getting in' ...don't worry, I've got plenty of wrinkles to throw at you once we get there without kyboshing events before we even get in the door...

One thing that will become quickly apparent, there's a tropical storm blowing in, perfect cover neh?!  And it coincides with the 'when' that Silk foresaw as the best time to penetrate the facility!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-13-17/0058:31>
LOL  I just added that there is a clothing optional part of the beach near the bar.  Maybe someone will try to pick Robyn up and invite her to visit the structure.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-17/0131:06>
Magic question.  What is the limit a human can take his magic score?  Is it 6 like his attribute stats or can it go higher with initiations?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-15-17/0255:47>
Provided you have enough karma to spend you could have an arbitrarily high number of initiations and magic.

I've heard of a few long time characters (15+ years of rl play) who initiated to a total magic of 20.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-15-17/0704:52>
Cap on initiate grade is Magic rating.
But cap on Magic rating is initiate grade + 6.
So there's no limit.

Though the cost keeps rocket upward, and with absolute returns constant, marginal returns diminish rapidly.

Doesn't stop me lusting after more Power Points though.....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-17/1217:38>
Is DS down?  I cannot seem to get there.  In our 88s thread, are we OK to go to the early afternoon for a meet?  I do not want to post ahead of anyone if we are taking it slow.

Thanks for the word on magic.  I am looking at the character for Aria's next game and thought I would branch out a bit and try a mage.  New ground for me, to be sure.  I could use any advise I can get, but I think that this will be pretty high powered play.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-15-17/1343:48>
DS is down for me too.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-17/1623:54>
Another magic question.  I am a bit confused about drain.  What do I roll to avoid drain and are there ways to mitigate it?  Can someone walk me through an example?  Say I am using a F7 spell.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-15-17/1642:58>
Sure.

You have to attributes for drain: Willpower + the Attribute of your Tradition (CHA, LOG or INT)

The spell has a drain code - usually something between F-6 to F+3. That describes how much drain you have to soak.
Let's assume you cast Increase Reflexes which has a Drain code of F.

Now you have to soak 7 points of damage with your WIL+Tradition Stat

Centering Metamagic gives you additional dice to soak

Wether the damage is stun or physical depends on your net hits and your magic stat: If you achieved more net hits than your magic stat, drain is physical damage.
That's why overcasting (casting with a force above your magic rating) can kill you instead of knocking you out.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-17/2016:26>
Thanks a lot.  Now, questions about Foci.  I am not sure that I understand the difference between a weapons focus and a different sort of focus.  I am using Hero Lab and it seems to not let me bind the weapons focus.  Is that correct?  Also, how do I use a sustaining focus?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-15-17/2112:21>
You have to bind all types of weapon foci to use them.  Could be some quirk in hero labs (I don't use it, so don't know).  The CRB is actually pretty good at explaining the different foci I think, but in rough terms, sustaining focus:

- per the name, let's you sustain a spell without taking the -2 penalty on other actions.
- Can only sustain a spell of force up to the focus's force.
- Has to be specified as to a type of spell (combat, illusion, etc), and can only sustain spells of that type.
- I'm sure karma will still run out quickly, but an alternative to consider is the Focused Concentration quality.

Tying a couple of questions together:  as Jack Spade mentioned when resisting drain you use willpower + (other stat), and get extra dice if you have and use the centering meta-magic.  Centering gives you extra drain dice equal to your initiate level.  You can then also get a meta-magic focus for centering, which adds its it force to your centering dice, effectively making your drain dice willpower + (other stat) + initiate level + centering focus force.

And I have a question in turn, from re-reading the focus section.  The counterspelling focus says that "counterspelling foci add dice equal to their force to any counterspelling attempt, as long the countered spell is in the same category as the focus.  It also adds its Force to your spell defense pool."

Just want to confirm what I think I'm reading.  say you have a force five focus.  Whenever you counter a spell, even if you only apply one die of your counterspelling pool to the task, you'd add an extra five dice to your countersepelling?  And in addition, against any spell which allows spell defence it adds its force to that test.  So for example you get targeted by a Control Actions spell, and apply one of your counterspelling dice against it.  You'd get your usual resistance dice (will + logic) +1 (counterspelling) + 5 (extra counterspelling dice from the focus) +5 (passive bonus on spell defense rolls on counterspelling foci).   That sounds quite good, just want to confirm that I'm readingit right?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-15-17/2258:05>
Let's say that I am trying to alleviate an addiction.  Why would I use a spell of greater the F1?  Is there a threshold I need to exceed to be successful in avoiding the addiction?  Or is the force of the spell an aid in case someone wants to dispel it and then I am back with the addiction?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-16-17/0347:41>
@Beta

Counter spell foci have dual use:
If you have a dedicated combat counterspell focus F6 your total counterspell pool is increased by 6. This pool is consumed over your combat turn.
Against enemy combat spells you gain +6 to any defense throw even if you only spend one die to protect.
So first you need to have the fitting focus for the school of magic you try to defend against,  you need to decide how many dice to allot to the defense and only than you get the bonus dice added.

@Mercy

"Alleviate Addiction temporarily reduces the effects of addiction on the subject’s body and mind (p. 77, SR5). Every net hit reduces the addiction level by one (from Severe to Moderate, for example)."
If you have only one level of addiction, Force 1 would be enough. That said there are other good reasons to cast at higher force: Increased background count will knock down the force of your spells, killing the spell. Dispelling also is a test vs. Spell Force + Caster Magic.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-16-17/1046:04>
Would the effect of a Power Focus stack with a Spellcasting Focu or would I only get one of them? 

How many spells can I use the Metamagic Quicken on at one time?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-16-17/1100:18>
Would the effect of a Power Focus stack with a Spellcasting Focu or would I only get one of them? 

How many spells can I use the Metamagic Quicken on at one time?

Only one foci can modify a given dice roll.

As far as I know you can quicken any number of spells, but each requires it's own karma expense.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-16-17/1148:58>
So the Power Focus works all the time to raise the effective magic level, but the cost is pretty high.  Is it better to suck up the cost of one focus or spread the karma around and get a few spellcasting foci?  I think the raw cost and karma cost are less if I get the several instead of the one.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-16-17/1714:25>
Thanks a lot.  Now, questions about Foci.  I am not sure that I understand the difference between a weapons focus and a different sort of focus.  I am using Hero Lab and it seems to not let me bind the weapons focus.  Is that correct?  Also, how do I use a sustaining focus?
You could try using the excel file that Jack, Adam and others have helped me work up?! Tried to add as much rule clarification as we can...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-16-17/1804:09>
So is the new game using 2K karma as from scratch or is it build a normal runner and then add 2K karma?

Where do I find the excel file?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-16-17/1816:40>
Take a look at Aria's signature  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-16-17/2059:55>
So the Power Focus works all the time to raise the effective magic level, but the cost is pretty high.  Is it better to suck up the cost of one focus or spread the karma around and get a few spellcasting foci?  I think the raw cost and karma cost are less if I get the several instead of the one.

Depends on the character.   Gorman if they are pretty specialized then maybe a couple of specific foci are better, but if you are fairly diverse then a power focus is probably a decent investment.

Alternatively a specialized focus at quite high force, and a more moderate power focus for everything else.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-18-17/1439:06>
re: the proposed Song of Patterns game, a background question since I'm not familiar with earthdawn and wasn't a SR player during that time that the links were being made.  The intro contained this passage:

Quote
All of you were alive during the peak of the last mana surge. You need to decide how you survived the horrors:
-   In a kaer (underground massive cave systems warded by magic)
-   In the elven wooden kaers, which became the blood woods. This means you lived around 500 years in agony
-   In a secret dragon lair as a dragon servitor (need relationship 4+ with that dragon)
-   Some other way that you think is credible

Just before magic left the world, you all took part in a ritual of hiding. You vaguely remember something went wrong with the ritual, but it was so long ago, you cannot quite remember what. Elves and drakes morph into human appearance (duration: until magic returns).

Can someone point me to any source material on the web, or explain on here:
- were all the elves and drakes back them potentially immortal, but most died?  Or would these characters have been unusual even 'back then'?  And was that specialness something that was known widely (this caste of elves was immortal, but that one wasn't), or more random?
- Are there meanings or associations presumed from having been in a stone or wood cair?  Were these more like isolated habitats (where people lived and interacted), or more like suspended animation?  And what is the story with wooden cairs becoming blood woods?
- What was the standing of dragons back then?  As in, were they generally regarded as foes of the elves, or just particularly powerful beings that were part of the wider structure of society? (i.e. was an elf serving a dragon betrayal of elf kind, was a drake staying in a cair a betrayal of dragons?  Or was that all business as usual?)
- how many people/beings were in these cairs, and are they still largely (or at least potentially) around, or were most more mortal, or was there disastrous kill-off of them at the end?
- magic left the wold after the time in the cairs/blood-woods, or before?

Sorry for all the questions, but as I work through character ideas I keep coming up against my ignorance of his beginnings.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <04-18-17/1513:47>
Ooh that sounds like fun are you recruiting or is it full up?  I have an idea for an immortal dwarf if you'd allow it but I can make it an elf if you'd prefer.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-18-17/1800:32>
Ooh that sounds like fun are you recruiting or is it full up?  I have an idea for an immortal dwarf if you'd allow it but I can make it an elf if you'd prefer.
Ennui, please check out the recruitment post on the OoC over on DS!

Beta, will get to your queries when I can but in the meantime there's lots of stuff in the Secret History bit on this forum and worth doing a search for the 'Ancient Files' for crossover info!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <04-18-17/1945:22>
I wish I could.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-19-17/0234:30>
I would like to be an archaeologist, but there does not seem to be a skill for that.  Perhaps a Day Job quality and some knowledge skills? 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <04-20-17/0959:42>
Since DS is down I'll ask here.  When you say free resources including SINs lifestyles and possibly even a yacht.  Does that include other vehicles or any equipment?  I was thinking of living on a yacht with a vehicle on board that I can get around ports easily,  Do I need to pay for these out of the karma or would they be considered free?  What about decks and RCC's we need to pay for those out of karma?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-20-17/1833:22>
I would like to be an archaeologist, but there does not seem to be a skill for that.  Perhaps a Day Job quality and some knowledge skills?
How about artisan for the actual pain staking work on a dig backed up by an impressive knowledge skill???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-20-17/1837:00>
Since DS is down I'll ask here.  When you say free resources including SINs lifestyles and possibly even a yacht.  Does that include other vehicles or any equipment?  I was thinking of living on a yacht with a vehicle on board that I can get around ports easily,  Do I need to pay for these out of the karma or would they be considered free?  What about decks and RCC's we need to pay for those out of karma?
If it could conceivably be used in combat then pay for it with karma!  That said I can probably be persuaded that a simple launch would be ok!

Saw your DS post, can't remember all the details but the first thing that struck me was that no gnome is going to be able to hide in the 5th world...fully grown and the size of my four year old?  I don't think so!  Dwarf on the other hand would be fine, although expect to have a rough time in the Middle Ages!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <04-20-17/1910:23>
Oh, I was thinking more along the lines that she would have UGEd when magic returned, but okay I can play around with another race.  The gnome thing just seemed an interesting possibility.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-21-17/0032:51>
Thanks, Aria.  I was thinking Artisan aided by a lot of knowledge as well.  perhaps some extra knowledge in related studies.  Is there something I could use for appraising things?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-21-17/0044:11>
I am not sure how far to take Robyn and her mark.  I think I am about at waking up the next morning and the rest of the team is still on the previous night.  I think I am going to wait and see what happens with the rest of the team.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-21-17/1823:44>
Oh, I was thinking more along the lines that she would have UGEd when magic returned, but okay I can play around with another race.  The gnome thing just seemed an interesting possibility.
As far as I know UGE only affects orcs and trolls, other meta types are born...and as an immortal you've been you for a very very very long time!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-21-17/1825:07>
Thanks, Aria.  I was thinking Artisan aided by a lot of knowledge as well.  perhaps some extra knowledge in related studies.  Is there something I could use for appraising things?
Sounds like a knowledge skill to me!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-21-17/2043:02>
Sounds like a knowledge skill to me!

I'd say that this is exactly the sort of thing that "professional" knowledge skills are there for :-).

I find it interesting how different  a feel you get from, say, Archaeology when it is professional,  academic, or interest  (or street, but I don't  think that variant makes sense for archaeology?)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Ennui on <04-21-17/2204:48>
Maybe if you  grew up on the mean streets of Egypt or Istanbul etc.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <04-24-17/1116:50>
@SFW - who decides how much we pay Wernstrom?

And do we then split the cost among ourselves?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-24-17/1125:36>
Either you or Jack decide, but I think we should all pay.  We will need to get together in the morning and decide if we want to use the HR guy to get us in or if we want to look at another way. 
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <04-24-17/1241:54>
I left the bribe/fee vague on purpose since it's
a) technically it's still Aria's decision
b) technically a business expense that's folded into our payment, which we also never clearly define.
fact is, our team has the money to pay it without being inconvenienced very much. No need to dwell on the details to much  ;)

As for the HR guy: I'd say yes, get him to bring us down. We still need to secure our way back to the surface, but maybe HR guy can help with that too.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-24-17/1535:57>
Don't worry about the bribe cost! Unless you want to offer a significant sum I guess...

Quick note: new version of my excel cha generator is up, link in my sig!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-25-17/0857:21>
re: the proposed Song of Patterns game, a background question since I'm not familiar with earthdawn and wasn't a SR player during that time that the links were being made.  The intro contained this passage:

Quote
All of you were alive during the peak of the last mana surge. You need to decide how you survived the horrors:
-   In a kaer (underground massive cave systems warded by magic)
-   In the elven wooden kaers, which became the blood woods. This means you lived around 500 years in agony
-   In a secret dragon lair as a dragon servitor (need relationship 4+ with that dragon)
-   Some other way that you think is credible

Just before magic left the world, you all took part in a ritual of hiding. You vaguely remember something went wrong with the ritual, but it was so long ago, you cannot quite remember what. Elves and drakes morph into human appearance (duration: until magic returns).
There's a document 'written' by Ehran the Scribe talking about the cycles of magic, good starting point to understanding the 'ages' of magic http://shadowrun.wikia.com/wiki/Humans_and_the_Cycle_of_Magic
& check out the Ancient Files for all sorts of goodies:  http://danvolodar.ru/ancientfiles/index.html
- were all the elves and drakes back them potentially immortal, but most died?  Or would these characters have been unusual even 'back then'?  And was that specialness something that was known widely (this caste of elves was immortal, but that one wasn't), or more random?
Immortals are rare, and always have been!  Elves are long lived, but only descendants of those that the Great Dragons tinkered with (in the Second Age!) are immortals.  Those elves rebelled against their draconic masters and there is a general taboo amongst the dragons about creating any more.  Drakes equally are not immortal by definition and only very special servants of the dragons got the longevity perks
- Are there meanings or associations presumed from having been in a stone or wood cair?  Were these more like isolated habitats (where people lived and interacted), or more like suspended animation?  And what is the story with wooden cairs becoming blood woods?
Stone kaers were vast underground caverns warded by magic to hide from the horrors, entire cities lived in them for generations (and some were breached by the horrors and everyone died horribly!).  Wooden kaers were the elven alternative but they failed so Queen Alachia ordered a ritual that caused thorns to grow out of the skin keeping the 'blood' elves in constant pain and thus not appealing to the horrors
- What was the standing of dragons back then?  As in, were they generally regarded as foes of the elves, or just particularly powerful beings that were part of the wider structure of society? (i.e. was an elf serving a dragon betrayal of elf kind, was a drake staying in a cair a betrayal of dragons?  Or was that all business as usual?)
Pretty much the same as in SR I think...not precisely foes, but hardly allies...
- how many people/beings were in these cairs, and are they still largely (or at least potentially) around, or were most more mortal, or was there disastrous kill-off of them at the end?
- magic left the wold after the time in the cairs/blood-woods, or before?
 
The entire world population (that survived the horrors) were in the kaers or the Blood wood or somewhere equivalently hidden from the predations of the horrors.  Immortals are so rare they are statistically insignificant (don't tell them that!)...as noted in the opening post there are only a few hundred in the world.  Magic dwindled and the people came out of the kaers just prior to the dawn of the fifth age...

Hope that helps, feel free to ask more questions any time!




Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-25-17/1041:44>
That was a big help, thanks!  Have been quickly skimming info, and will read in more detail later.  And of course more information breeds more questions …

How much world geography was known in the Earthdawn era?  In particular, did they know about the Americas and Australia, travel there, etc.?  (and where was, roughly, ‘Atlantis.’)

Related, was the Blood Wood in one place, or more of a term for a number of places?  If one place, where was it?  With the ritual of thorns, were the elves just lying there in unspeakable agony, or were they somewhat functional and ambulatory while being in unspeakable agony?  (i.e. were they doing things while being thorny, or was that just ‘and then five hundred years or torture happened’)

Were the horrors around until magic dropped? (i.e. until they couldn’t survive here anymore), or were they actually driven out somehow before then?  (and likewise, was the ritual of thorns running until the magic dropped off, or were they able to cancel it with the horrors gone).

I’m looking at an immortal elf character who was of no great import in the fourth age -- or if being an immortal automatically put one into the upper echelons of society perhaps he was frivolous, more of a playboy or dilettante.  Was society more feudal (inherited privilege), meritocratic (positioned earned by deeds/knowledge, or whatever the term would be for ‘run by those with the most magic.’  (given the importance of a certain queen, I’m assuming nothing like democratic).  Got any suggestions on an appropriate position/title/etc. for such a person back then?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <04-25-17/1229:58>
How much world geography was known in the Earthdawn era?  In particular, did they know about the Americas and Australia, travel there, etc.?  (and where was, roughly, ‘Atlantis.’)
ED was principally focused around Eastern Europe (Barsaive), the Theran Empire (notionally the 'baddies') ruled from 'Atlantis / Thera' which was in the Med.  Their empire stretched from Ireland, east to India (ish) and into the northern parts of Africa - made up of various provinces (Barsaive was a former province).  There wasn't much mention of the Americas or Australia as far as I recall, we'll assume they were heathen Badlands :D   ...try Googling Theran Empire, there's a fairly poorly scanned map image...

Oh, and the Therans had flying mountains and there are also flying ships so it wouldn't be a stretch to assume that most of the globe had been scoped to some degree or other...

Related, was the Blood Wood in one place, or more of a term for a number of places?  If one place, where was it?  With the ritual of thorns, were the elves just lying there in unspeakable agony, or were they somewhat functional and ambulatory while being in unspeakable agony?  (i.e. were they doing things while being thorny, or was that just ‘and then five hundred years or torture happened’)
Blood Wood is approximately where Chernobyl is!  It was one of the main elven Kingdoms.  The thorns were painful but the elves still functioned, they just didn't wear much armour!

Were the horrors around until magic dropped? (i.e. until they couldn’t survive here anymore), or were they actually driven out somehow before then?  (and likewise, was the ritual of thorns running until the magic dropped off, or were they able to cancel it with the horrors gone).
The horrors left, nothing drove them off except the reduction in mana.  The thorns stayed until the fifth age I believe?!

I’m looking at an immortal elf character who was of no great import in the fourth age -- or if being an immortal automatically put one into the upper echelons of society perhaps he was frivolous, more of a playboy or dilettante.  Was society more feudal (inherited privilege), meritocratic (positioned earned by deeds/knowledge, or whatever the term would be for ‘run by those with the most magic.’  (given the importance of a certain queen, I’m assuming nothing like democratic).  Got any suggestions on an appropriate position/title/etc. for such a person back then?
ED was written as a 'high fantasy' setting with a back drop of gothic horror.  There were various forms of society and being an immortal didn't by itself grant any special rank (you probably kept quiet about it even then!)...so feel free to make up more or less what you want :P

Blood Elves (and the other elven kingdoms), obviously feudal, Barsaive (run by the dwarfs) was democratic I think, Thera was a magocracy...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <04-25-17/1517:49>
I'm definitely planning on having one of his few fourth age memories being the thorns ... so I guess that makes him a Theran elf who probably kept a low profile about his immortality to avoid the notice of the higher ups in the empire.  Sound reasonable?

ETA: re geography, interestingly the 'less-weak mana' period in Central America is before there was really any confirmed European or Asiatic contact with the Americas.  I'd been toying with the idea that he'd been following the mana hot 'less-glacially-cold' spots, but I guess they wouldn't have even known what was going on in Central America at the time?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <04-29-17/1307:28>
I have put up a two-part intro to my SoP character in the Fan Fiction board of this Forum.  If you would care to read it, please look at the Chats with a Dragon thread.  I would appreciate any comments, positive or negative.  For those that have seen part of this, I have expanded it a bit.  I hope that it is good, but please let me know either way.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-01-17/1016:57>
I have a basic character up on OP as SoP Sian.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-02-17/0840:59>
I have put up a two-part intro to my SoP character in the Fan Fiction board of this Forum.  If you would care to read it, please look at the Chats with a Dragon thread.  I would appreciate any comments, positive or negative.  For those that have seen part of this, I have expanded it a bit.  I hope that it is good, but please let me know either way.
Read it through again...an interesting spin on the Vampire...a metaplanar vamp!  Only real change I'd like... you'll need to modify your arrival point to the end of the fourth age I suspect...otherwise you are about twice as old as the other characters!  Haven't checked your stats yet but I hope your relationship with Swartz is high!!!  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-02-17/1004:51>
Thank you for reading the story. 

I can certainly change the arrival date.  I am thinking that she will have a 6 for association with the dragon.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-03-17/1941:28>
@Aria/SFW - sorry, was going to have Al pick up some tidbits that might keep people alive for a few minutes (or seconds) if things start to get unexpectedly wet, but reviewing the thread on details of this place, I got confused...

So Aria you said that this place was deep (emphasis yours), but that it was one atmosphere, which is a depth of ten meters. So you mean they keep the interior of the facility at a one-atmosphere pressure (in other words, air pressure at sea level), but that outside the facility is very deep (very high pressure)?

Just want to clarify.
Can you tell us (now that we've granted ourselves the schematics!!!!) exactly how deep? Thinking not only about pressure, but also light, distance to surface, etc.

Seems if we exit the aqualogy without a vehicle = dead. But never know what mishaps might happen in transit at more survivable depths, so good to be prepared....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-03-17/1946:17>
Aaaand, because I don't want to wait -

made up some gear. The books are pretty unimaginative - they jump from a generic diving gear package (pretty much a full scuba set-up including a two-hour air supply) in the core book to a bunch of armor and helmets and stuff in the gun book.

But the full face mask in the gun book looks promising, as it says it can be fitted with accessories.

Was thinking of adding light, transceiver, and a mini-air supply small enough to just fit in the mask's frame - maybe five minutes.

Just something that will keep someone functional (see, talk, breathe) if they are extra-vehicle for a short time.

So buying five of those. Without accessories these go for Y300, so shelling out Y1,000 a pop. Don't say i never gave ya nothin'.

Next post will show my own personal load-out, and what I put in the crate....

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-03-17/1953:18>
My gear list I came here with.

* = with me going in
** = in the crate

plus my new doohickey described above, and my fancy new IDs, of course.

[spoiler]Tonga Gear List

All my ware is totally legal. Sec mages will read Al as an adept, but since not a mage I don’t think they do the mage mask thing…

Using R6 Silas McTavish ID w/ security license and R6 licenses for Remington 990 and Remington 950, I will check the following in luggage:

Survival knife (wireless off), with lockpick set secreted in handle **
Rem 990  **
Rem 950
16 regular cartridges (2 clips) of buckshot (regular flechette rounds) for 990 **
10 regular rounds for 950
(no unusual accessories)
Wire cutters **
Miniwelder **
Low-light flashlight **
R6 medkit + rapid infuser & five units HemoSynth

Then in my carry-on/wearing/in pockets:

Fairlight Caliban w/McTavish ID  *
MetaLink with other R6 ID (Hezekiah Malachi) 
Armor jacket  *
Microtransceiver  *
Tag eraser
Stim Patches (R3 x3)  *
Trauma Patches (x10)
Antidote Patch (R6 x1)
5 doses Neostigmine
5 doses Ondanstron         
Metal Restraints (mechanical lock; spare key
sewn inside waistband of trousers at small of back)   **

_____________________________________Personal items *
Wool socks (pair x2)
Beat up Doc Marten’s workman’s boots
Formerly white T-shirt x3
Formerly white tank top x2
Boxer shorts (x2)
Ancient jeans
Brown leather belt, cracked with age
Olive-drab cargo pants
Red bandanna
Old no-tech goggles
Old style canteen w/shoulder strap
“Fetishes”
Big stainless steel Zippo
Lucky Strikes
_______________________________________
Two decks of cards (old cars and Thai porn stars)
Toothbrush/toothpaste
The Expert at the Card Table (hardcover)
Telling Tales: Bringing the Red Samurai to Life (hardcover)
Y1,000 cash

To be purchased once we get there (all legal, all should be readily available without attracting attention in Tonga)
Diving gear for four people in our basic body sizes
Nautical tool kit
Diving tool kit[/spoiler]
[/quote]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-04-17/0822:20>
@Aria/SFW - sorry, was going to have Al pick up some tidbits that might keep people alive for a few minutes (or seconds) if things start to get unexpectedly wet, but reviewing the thread on details of this place, I got confused...

So Aria you said that this place was deep (emphasis yours), but that it was one atmosphere, which is a depth of ten meters. So you mean they keep the interior of the facility at a one-atmosphere pressure (in other words, air pressure at sea level), but that outside the facility is very deep (very high pressure)?

Just want to clarify.
Can you tell us (now that we've granted ourselves the schematics!!!!) exactly how deep? Thinking not only about pressure, but also light, distance to surface, etc.

Seems if we exit the aqualogy without a vehicle = dead. But never know what mishaps might happen in transit at more survivable depths, so good to be prepared....
Exactly that... I don't want to be too specific about depth, but go outside without a hardshell / sub at the sea bed and you will get squished!  Inside the pressure is maintained at surface levels (yes I know that technically that's crazy but with modern construction methods etc it's a damn sight more comfortable for the inhabitants and they can come and go at will without weeks of decompression).  It's dark down at the bottom, and even darker in the Tonga trench that the facility is sitting next to, don't drop off the side!!!

Noted on the gear, no problem...just remember that radio waves travel reeeeealy poorly underwater, but if you don't mind people listening in you can put in a hydrophone+encryption
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-04-17/1108:03>
Hydro-what?

Sounds really cool, actually, but considering that Al just dropped quickly into a rich-people's dive shop, probably pushing it!

Anyway, these things are more for desperate survival measures than sustained operations - if we have to use them, we're probably already doomed!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-05-17/1241:00>
@SFW: Out of time for the weekend as ever  :-\

If you want to post your way on to the pontoon that's fine...clearly there's some kind of antennae problem???  Probably best if you let some NPCs go down the 'lift' first  ??? 8) ;D

All told it'll probably take 2-3 trips to get everyone down, each lift holds 10 and there are 2 lifts

Let's hope your crate arrived  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-05-17/1435:16>
Since Forbidden Arcana is out, I'd like to propose to incorporate one of it's new features:

[spoiler=THE MENTOR’S MASK]
Formerly known as the Shaman’s Mask, the Mentor’s Mask is a side effect that any magician with a Mentor spirit may chose. Once chosen, the mask is always in effect when they use magic and may not be switched off. A Mentor’s Mask is a side effect of using magic, bleeding some energy off to create an illusion of the character’s Mentor around them that can be seen on the material plane, making their magic more obvious but less taxing. Characters who have a Mentor’s Mask effect reduce all Drain by 1, but the threshold for noticing them using magic is lowered by 3 to a minimum of 1 (see p. 280, SR5). Adepts may also choose to have a Mentor’s Mask if they have a Mentor spirit, which they will manifest whenever using an adept power. An adept who chooses to have a mask gains 1 bonus Power Point but generate a mask whenever using any of their adept powers. The threshold for noticing this effect is 6 – (4 x total Power Point cost of the power being used). Thus, a character using Critical Strike will have a threshold of (6 – (4 x 0.5)) or 4, while one using Improved Reflexes 2 will have a threshold of (6 – (4 x 2.5)) or 1 (which is the minimum for the threshold). The exact nature of the mask varies based on the character, but at a minimum a glowing version of the mentor’s head is imposed over the character’s own (thus the “mask” name for the effect) but a second voice like the mentor’s cry, fur or feather markings across their body, illusory claws or talons
on their limbs, and so forth are commonplace as the threshold lowers.
[/spoiler]

Having the Form of St. George overlay as a glowing aura when Isaint starts to sling his power around sounds gorgeous  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-05-17/1844:45>
Not a problem! Although I've not read it all yet I'm happy to incorporate FA stuff
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-07-17/1642:42>
I added some more information to Sian on OP for SoP, including a bit of her bio up to Egypt.  I added a bit that indicated she knew of Vindariel's actions there but did not meet up with him because she was in a different part of Egypt at the time.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-07-17/1719:37>
@Obi/SoP: finally had a look at Athan... a force 10 ally might be a bit overkill?! Just bear in mind I will need to find you all challenges to keep you on your toes!  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Beta on <05-07-17/1747:10>
I was only going to go for a force 9 ally ;-)

More seriously, what is your comfort zone?  My concern was to make the ally not too vulnerable to damage (since we'd be facing a lot of magic I presume, and they are weak there), and to have the ally able to have a direct impact (i.e. die pools reasonably close to what we might be slinging around).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-07-17/1929:05>
So it looks like a couple of spirit summoners, one non-summoning mage and a martial artist for new characters and Al as a returning one.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-08-17/0324:02>
I added some more to the bio for Sian in OP for the SoP thread coming up.  I am now up to the end of the Thirty Years War.  I hope that Jack does not mind that I have referred to his character a couple of times now.  I have not mentioned ever meeting this man but certainly could if Jack is agreeable.  Otherwise they are just two ships who pass in the night.  There is a good chance that others of us could be peripherally involved in the same historical events, perhaps meeting each other and perhaps not.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-08-17/0334:38>
Na, no problem at all. I might add a few more details to my story, now that I know more about your characters as well
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-08-17/0403:25>
If you want force 10 allies that's fine...just be warned you'll face opposition accordingly  ;D

Multiple force 18 elementals for example  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-08-17/0516:30>
Eeeeep...

Either I need to invest more into hiding, or into demolitions if we are going to go that route  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-08-17/0917:18>
@SFW: Up to you lot if you want to be in the first 'wave'...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-08-17/0938:25>
Feel free to ignore Isaint's caution - he's just being overly careful as usual. Going in first would give us more time to unobtrusively gear up.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-08-17/1017:18>
Actually, Jack, I did write in that we had briefly met in Venice but that you did not recognize me for what I was.  I can change that if you think I should.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-08-17/1021:58>
Nah, Vindariel doesn't have any special detection abilities. That's fine

Edit:

But one thing about him: While he is married he stays true. So Sian meeting him as a client means he must have just lost another wife. Usually he spent half to two decades in morning, swearing never to marry again, only to repeat the cycle (And not all his wife's died while they were with him. Some left him for another man or found an other calling)

Edit²: Dumpshock is online again.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-09-17/0033:15>
@Jack  Yeah, I picked a time when you did not mention being married so thought it OK to have you visit a fancy brothel from time to time.  Might be interesting when we meet.  She has been following some of your progress when you cross paths.  Still waiting for the others to put up some background information to see if I can do some of the same with them.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-17/0701:02>
@SFW: had already composed my IC before reading Jack's... ah well, don't think it contradicts anything even if it's not quite the way you'd want to play it  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-17/0844:16>
@SFW: in case you hadn't guessed, all is not right down here, lights are dimmer than might be expected...sec guards aren't behaving 'quite right' either...and using drones? Definitely against standard protocols!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: obidancer on <05-09-17/0915:33>
Guys sorry, haven't had much chance to dedicate time to SFW, Deckard is following the plan and giving a high five to all of his teammate for their ingenuity and resources! Let just say Deckard was busy with Astral Reckon around the Arcology.


I've been busy adding some touches to the RPGPlayroom site. The Private Messages are now working and added a link to a webpage with tons of SR5 material for reference.

Aria, you have not yet commented on Jack_Spade' note: Here (https://www.rpgplayroom.net/games/topic/character-creation/page/2/#post-155) but he raised a good point.
Seeing the particularity of the game (playing through the eras) that would indeed very much hinder the character and that Mercy is already a Vampire, I may scratch Athan, and go for an immortal elf.  Details coming soon.

Forbidden Arcana has some good stuffs!

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-09-17/1038:49>
I had Greg issue the ID and pass as if I was on site as a security inspector and so the drones will hopefully be allowed as a tool of the inspection.  If not, well................
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-17/1102:49>
You realize that if there is some fuckery going on a security inspector would be the first to be targeted by whatever is going on down there.  ;D

But I trust in Al's ability to keep Robyn alive and well  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-09-17/1148:46>
Guys sorry, haven't had much chance to dedicate time to SFW, Deckard is following the plan and giving a high five to all of his teammate for their ingenuity and resources! Let just say Deckard was busy with Astral Reckon around the Arcology.


I've been busy adding some touches to the RPGPlayroom site. The Private Messages are now working and added a link to a webpage with tons of SR5 material for reference.

Aria, you have not yet commented on Jack_Spade' note: Here (https://www.rpgplayroom.net/games/topic/character-creation/page/2/#post-155) but he raised a good point.
Seeing the particularity of the game (playing through the eras) that would indeed very much hinder the character and that Mercy is already a Vampire, I may scratch Athan, and go for an immortal elf.  Details coming soon.

Forbidden Arcana has some good stuffs!
Sorry, got a reply up in the Cha Gen section on RPG! If you scrap Athan please untick the PC box and we'll still have a record of him!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-17/1233:19>
You realize that if there is some fuckery going on a security inspector would be the first to be targeted by whatever is going on down there.  ;D

But I trust in Al's ability to keep Robyn alive and well  8)

I trust in Robyn's ability to keep Robyn alive and well - headlong dives into unnecessary peril notwithstanding.

But Al will help out if he can.

Anyway, I honestly don't think anything will be as it should be with the security down here - these sec guys are not right - near as I can tell from the backstory of all this (and I'll confess I've never been able to get a firm handle on the major events of Stormy Waters in the years before I joined), there's some major technomancery and CFD crap mixed into things - since this is all about an old enemy of Silk (with that Winter being at the top of that list, I think), my guess is that someone found out she was coming and laid a trap here.

Or just the place is going all Deus coincidental to our arrival...

But my theories are often wrong - either way, promises to be a blast!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-09-17/1237:51>
That makes way to much sense for my taste.
CFD is scary in such an environment - time to get the FBA
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-17/1301:11>
@Aria - assuming we are entering a "GMed" phase of the run down here and that you don't want me to just "collaboratively storytell" my way right the heck out of this predicament.

So I'll take things slow and run my actions by you.

But I need information!

There is no way Al is getting herded into processing, assuming that's pretty much a doom in itself.

So he'll do something, but I have almost no info on what things are like down here....how many people came down with us, how many guards, how are they equipped (besides tasers), do the guards appear to be using wifi comms, how do they appear to be directing the anthroforms (hand cues? spider? preset commands to dog brain?), how enclosed is the space, how many exits, are the exits open pathways or small metal hatches, how much noise is the increasingly upset corp populace making, are there passersby among staff already down here, are there signs saying where things are?

Obviously I don't expect all that, but hard to choose a course of action without at least some of it.

Depending largely on what the environmental factors are, Al will (in order of preference):

- Attempt a Sneak test to duck down a side passage
- pickpocket test on a guard for something that controls the drones or some doors (since I'm assuming my pass won't do squat)
- incite a panicked riot among the corpers being herded and take things from there in the confusion
- make a break back to the BS and hijack it away (that option only if Silk and Alyce can make it too)
or, last choice, or if any of the above goes completely south,
- take out a guard and so on; better to start fighting now than try to once we've been 'processed'

Will try to include Silk/Alyce in these things, but if I can only slip away on my own, then so be it - can then get to them later.

Again, all of the above depend on environmental factors I don't know, so let me know which looks most feasible from Al's POV.
If all look hopeless, then fine, he will still at least try one - just let me know which looks least futile.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-09-17/1632:57>
@Aria - apologies - now that home from work reading more carefully - I do see that you've specified two guards, and that we are in some sort of loading bay, which I take to be fairly spacious? I also see that they do seem to be commanding the drones with hand gestures, which is also useful to know...though I suppose the guards must have some sort of wifi tag that makes them someone the drone would respond to...would like to spot that....
All that helps me a lot!

I am liking my 'slipping away' first priority more and more - good Sneak roll plus the large number of people and there being only two guys plus drones to 'shepherd' them...and making an obvious ruckus right now my make it so the BS never goes back up, in which case we don't link up with Isaint and Rick....

And the 'pickpocket' remains my second choice - if I could get a great roll in that, then I could then use the drones.


Also, now looks like Robyn is going to try reasoning with the guards...I am guessing they are pretty closed off, impassive, but maybe I read too much into your last post....? Looking forward to the guards' reaction to Robyn's play - if that works out (allowing us to bypass 'processing') then all the better (but not holding out much hope on that front....).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-10-17/0152:21>
I put up a Chapter 2 in the Fan Fiction area for Sian.  Thanks to everyone who has read the first installment.  I hope that you can read the second and tell me what you think.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-10-17/0620:44>
@Aria - assuming we are entering a "GMed" phase of the run down here and that you don't want me to just "collaboratively storytell" my way right the heck out of this predicament.

So I'll take things slow and run my actions by you.

But I need information!
I still want this to be a collaborative effort and will give you plenty of leeway to describe your surroundings, but yes, a bit of GMing is called for!

So, some basics on the CTec Aqualogy:

Depth: ~800m, very dark, very cold!
Internal Atmosphere: 1AU
Fabric: Mainly plascrete domes, observation windows are mostly AR feeds apart from a few key locations, the surface platform is permanently tethered to the structure, two lifts follow cables down to the facility
Activities: High Pressure Engineering, Social Engineering, Black Projects
Personnel: ~200 (Admin 50, Scientists / Engineers 90, Maintenance 60, Security 20, Non-essential 30)
Key Equipment: Drones (lots of them, both inside and out), mini subs, escape pods
Security / Defences: Externally there is a sensor net and automated turrets, internally it works on the chokepoint principle with only two entrances to the facility - the welcome bay (where the lifts arrive) and the sub bay.  Once inside security is pretty light, mostly surveillance and some anthro drones.

There is no way Al is getting herded into processing, assuming that's pretty much a doom in itself.

So he'll do something, but I have almost no info on what things are like down here....how many people came down with us, how many guards, how are they equipped (besides tasers), do the guards appear to be using wifi comms, how do they appear to be directing the anthroforms (hand cues? spider? preset commands to dog brain?), how enclosed is the space, how many exits, are the exits open pathways or small metal hatches, how much noise is the increasingly upset corp populace making, are there passersby among staff already down here, are there signs saying where things are?

Obviously I don't expect all that, but hard to choose a course of action without at least some of it.

Depending largely on what the environmental factors are, Al will (in order of preference):

- Attempt a Sneak test to duck down a side passage
- pickpocket test on a guard for something that controls the drones or some doors (since I'm assuming my pass won't do squat)
- incite a panicked riot among the corpers being herded and take things from there in the confusion
- make a break back to the BS and hijack it away (that option only if Silk and Alyce can make it too) or, last choice, or if any of the above goes completely south,
- take out a guard and so on; better to start fighting now than try to once we've been 'processed'

Will try to include Silk/Alyce in these things, but if I can only slip away on my own, then so be it - can then get to them later.

Again, all of the above depend on environmental factors I don't know, so let me know which looks most feasible from Al's POV.
If all look hopeless, then fine, he will still at least try one - just let me know which looks least futile.
You are in the choke point mentioned above - only one route in to the facility from here, although several 'side rooms' are available.  It is designed to be open and welcoming with little cover to hide behind... your crate is probably in one of the side rooms, I'll be generous and say that Alyce marked it with an RFID tag so she can find it easily!  No sign of anyone else from inside the facility...yet

@Aria - apologies - now that home from work reading more carefully - I do see that you've specified two guards, and that we are in some sort of loading bay, which I take to be fairly spacious? I also see that they do seem to be commanding the drones with hand gestures, which is also useful to know...though I suppose the guards must have some sort of wifi tag that makes them someone the drone would respond to...would like to spot that....
All that helps me a lot!

I am liking my 'slipping away' first priority more and more - good Sneak roll plus the large number of people and there being only two guys plus drones to 'shepherd' them...and making an obvious ruckus right now my make it so the BS never goes back up, in which case we don't link up with Isaint and Rick....

And the 'pickpocket' remains my second choice - if I could get a great roll in that, then I could then use the drones.

Also, now looks like Robyn is going to try reasoning with the guards...I am guessing they are pretty closed off, impassive, but maybe I read too much into your last post....? Looking forward to the guards' reaction to Robyn's play - if that works out (allowing us to bypass 'processing') then all the better (but not holding out much hope on that front....).
As you've guess the guards aren't going to respond to Alyce's ID, instead ushering her in to Processing (note there's no such place on your schematics!)

The gestures are likely AR commands through their links rather than anything more covert...

The lifts have already begun to return to the surface unless you do anything to prevent that...

Over to you to ask more questions or run with it from here...?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-10-17/0719:46>
How long does it take the BS to go up and down? Also, is there a convenient place where Rick could turn him and Isaint invisible?
Because, provided we receive the feeds from what happens down there with the next trip, Isaint would definitely prefer they sneak past processing
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-10-17/0743:05>
@Aria - brilliant - thank you very much.

Okay, I will combine by first and second choices - i.e. use the crowded confusion to sneak off to a side room (whichever seems most feasible - not too worried about the crate, and don't use AR so can't follow Alyce's tag) - but take something useful of sec-zombie on the way.

For the "pickpocketing", will try to grab something that looks like it will identify me as a drone controller to the drones, then once in a room, I can slip into AR (yuck) and then make a drone go crazy so Silk and Alyce can also slip away....

That's the basic plan.
Of course, the ladies may have their own ideas, but mine shouldn't interfere - this way the other players can act as they wish.

Hardware test to identify most useful thing to steal
spot good booty (http://orokos.com/roll/515523): 13d6t5 2
Reroll that
reroll spotting booty (http://orokos.com/roll/515524): 11d6t5 3

So five hits to spot what I need to order the drones around

Pickpocket test Note that with Light Fingers 4, he has four dice off his pool in the opposed test.
Pickpocket (http://orokos.com/roll/515525): 10d6t5 2
I going to hope that's enough since his opposing pool should be pretty low....

Sneak to a room
Sneak (http://orokos.com/roll/515526): 11d6t5 4
That should be good enough - but if they do beat that on the opposed, I will use another Edge to reroll.

Will IC the start of my actions, and leave it to you to adjudicate, Aria.


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-10-17/0813:52>
Well the guards didn't notice you so in that respect you are free and clear...the cameras are ubiquitous (and unobtrusive) though so who knows if someone is watching your every move?

You have his 'link...it gives AR control of the drones but if you want to do something that is likely to be counter to their normal programming you might need to make some rolls???  You could try and persuade it that the guard is a packing crate?  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-10-17/0820:57>
Thought you might all be interested in the 2075 Timeline I've been working on to try and keep vague track of where all the run events etc sit... might even make them hyperlinks one day!  I've picked a few canon events from the second tab that seem pertinent to 2075, make of that what you will  8)

<<2075 Timeline>> (https://drive.google.com/open?id=0B3Yw4d165IBNbENuY0pTRm41YUk)

Will add the link to the OP site too!


Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-10-17/0924:01>
Well the guards didn't notice you so in that respect you are free and clear...the cameras are ubiquitous (and unobtrusive) though so who knows if someone is watching your every move?

You have his 'link...it gives AR control of the drones but if you want to do something that is likely to be counter to their normal programming you might need to make some rolls???  You could try and persuade it that the guard is a packing crate?  ;D

Fun idea, but teamwork makes the dream work...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-10-17/0934:35>
Thought you might all be interested in the 2075 Timeline I've been working on to try and keep vague track of where all the run events etc sit... might even make them hyperlinks one day!  I've picked a few canon events from the second tab that seem pertinent to 2075, make of that what you will  8)

<<2075 Timeline>> (https://drive.google.com/open?id=0B3Yw4d165IBNbENuY0pTRm41YUk)

Will add the link to the OP site too!
One of these days I need to read the other stories behind all this.

Still, for my next post I'd need the answers to those questions:
How long does it take the BS to go up and down? Also, is there a convenient place where Rick could turn him and Isaint invisible?
Because, provided we receive the feeds from what happens down there with the next trip, Isaint would definitely prefer they sneak past processing
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-10-17/1010:25>
Honestly no idea what a realistic speed would be to go down 800m and back up again, assuming the lifts swap that halves the time but still going to take a while! As to the invisible thing...it's a reasonable size lift but not that big when crammed in, perhaps as it arrives in the bay???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-10-17/1042:12>
Alright, let's spitball a bit:
Moving 800m means a lot of pressure, so you can't move to fast if you don't want to stress your BS to much. The Trieste had a descent rate of 0,9m/s
Allowing for better materials, let's call it an even 1,5m/s. So the descent itself would take only about 9 Minutes (Let's say 10 for easy calculation)
Now, on the surface getting in and out is not much more complicated than using a normal ferry. So 5 minutes loading and unloading.
On the seafloor everything is more complicated and dangerous. You need to dock a convex shape to a concave one, seal it extremely tight and make sure everything is secure so as not to kill everyone in the aquacology. 20 Minutes for de- and re-embarkation seems fair.
So I'd say you need at least 45 minutes for a complete cycle, not to mention regular inspection of the craft top site.

So I'd say an hour later is a realistic prospect.

With two lifts that means Isaint and Rick arrive half an hour later.

Seems like we'll have to use the same broom cupboard/toilette as Al to do our vanishing act.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-11-17/0708:50>
@Aria - besides Mercy's matrix snooping...(!!!)

...as stated in the IC, Al will be listening to any comm traffic.

Also, this storeroom...does it happen to be the one with the crate?
I know my main factor in choosing it was proximity, but just wondering if I got lucky...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-11-17/0822:29>
Al was born lucky, it's the only explanation for his continued and unlikely survival!!!  So yes, crate is in here, along with a few others. 

Mercy, the Host is Rt 10...in fact it's a copy of the underwater mining facility in Data Trails if you want to have a nosy at the stats!!  Although there's no separate admin host and the functions are different...

Iconography in VR is tropical island with glistening corp sculpture/towers, I gather you are breaking in via a connected device so to get marks you only need to worry about the low firewall etc...have a look around, avoid a few bits of Probe IC and I will pick it up from there :)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-11-17/1041:49>
Robyn settles in and flexes her mental fingers as she looks around.  She has recently gone through a rather painful operation to have her deck upgraded and is ready to try it out here.  Hack on the Fly is her option for gaining the marks and she does it quite easily, using her exploit program to see the weakness of the firewall.  Once inside, she configures her icon to be one of the various workers she finds so as to remain anonymous.

I do not have time to write up the post but will try to do so and have Adamu post it for me later.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-12-17/0132:59>
Using a direct connection, I only need to defeat the device, which is DR3.. 

Robyn Hack on the Fly is 16d6:  Hack on the Fly (http://orokos.com/roll/515976): 16d6t5 4
Device defense is 6d6:  Device Resist Hack (http://orokos.com/roll/515980): 6d6t5 1

Three net hits gives a mark plus one bit of information, but she is not really interested in the device.

She is interested in getting a second mark on the Host and hacks the device again.

Robyn Hack on the Fly:  Hack on the Fly (http://orokos.com/roll/515982): 16d6t5 9
Device defense: Device Resist Hack (http://orokos.com/roll/515983): 6d6t5 4

Five net hits gives Robyn another mark and two more bits of information, but she is still not really interested in the device.

Robyn enters the Host.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-12-17/0304:27>
Just a little nitpicking:
Wrapper and running silent don't work with each other: If a matrix perception finds you running silent it will automatically pierce your wrapper.
Actually running silent could be a liability, since setting the search to look for silent running icons is a lot easier than to look for an icon that hasn't done anything illegal yet (although you should probably quickly do some innocent matrix actions, since you can also search for the last matrix action an icon performed)  ;)

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-12-17/0834:57>
Using a direct connection, I only need to defeat the device, which is DR3.. 

Robyn Hack on the Fly is 16d6:  Hack on the Fly (http://orokos.com/roll/515976): 16d6t5 4
Device defense is 6d6:  Device Resist Hack (http://orokos.com/roll/515980): 6d6t5 1

Three net hits gives a mark plus one bit of information, but she is not really interested in the device.

She is interested in getting a second mark on the Host and hacks the device again.

Robyn Hack on the Fly:  Hack on the Fly (http://orokos.com/roll/515982): 16d6t5 9
Device defense: Device Resist Hack (http://orokos.com/roll/515983): 6d6t5 4

Five net hits gives Robyn another mark and two more bits of information, but she is still not really interested in the device.

Robyn enters the Host.
Can you keep a tally of your Overwatch Score please?  5 hits in a couple of actions and 40 suddenly doesn't seem all that far away, especially with 30mins of lurking while you wait for Isaint and Deckard!

So that you can all post over the weekend, feel free to meet up... Al is increasingly getting a sense of being watched, but surely that's just paranoia??  8)

You will have to tackle the two guards and the drones if you want to get out of the bay (shouldn't be much of a challenge)... after that I guess you ought to wait for my next GM reveal  :o ::) ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-15-17/1232:18>
Yes, it's reared its ugly head, as you somehow knew it would  8)

You've found out a little earlier than I'd planned but can't argue with that assensing test  ::)  ...of course that won't be the only thing that's going on down here  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-15-17/1248:04>
Well it was either that or water bug spirits - and I don't know what would be worse. (But it's probably CFD - spirits can be punched)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-16-17/1233:54>
@SFW: Ok a little railroady but want to keep things moving  :o ::) ;D

@SoP: Don't know how often you are all checking RPG but I've given the go to post an opening IC there if you want...mine is still in draft format so you'll have to wait to see that for a couple more days!  And yes, I know I said start in June, but it's fun writing it  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-16-17/1553:54>
Posted my introduction, but will have to edit it over time to make it more clear and readable.  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-16-17/1622:33>
So Isaint has destroyed two of the four drones, and don't forget the two sec guards just beyond them! Not that I anticipated this being much of a challenge  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-16-17/1805:05>
Dang - gotta be quick around here.

Summary of Al's action - more interested in taking out the guards - humans greater threat, and I don't want to kill them - they're honest working guys (CFD-screwed or not).
And since the new rules mean if I use my shotgun butt they will die, it's gotta be bare hands.
So I'll take advantage of the gap in the drone line created by Isaint to blow past the drones to the guards, attacking one.

I also hope that be getting on the other side of the drones from the rest of my team, they won't include me in their shots, and in fact might not anyway since I'll be mixed in with their friends the guards.

No stats provided for the guards, so I'll just show my rolls, Aria. (Anyway, if they'ed CFDed, they may be weirdly resilient....)

My initiative is 32.
Charging attack is 15 dice.
kick first guard in the nuts, then jab him in the eye as he doubles over (http://orokos.com/roll/517081): 15d6t5 6
Nice.
Base is 6S, which along with the likely net hits should get his attention.
EDIT - may be just a fluff description but don't want to give our dear GM an excuse - changed the IC from poking the guy in the eye to elbowing him in the nose - don't want any icky, nanite-infested eyeball juice under Al's tobacco-stained fingernails!
EDIT 2 - (sorry, was half asleep at keyboard when posting this last night) In addition to my Complex Action to attack the guy, I use a Free to Center and a Free to Call Shot on Vitals - I'll have to do my Voodoo Muttering, but that won't be any louder than my boots stomping towards him, and I haven't tried to factor any penalties on him for my invisibility anyway.
So still have 6 successes, but the base is now 8S.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-16-17/1935:24>

@SoP: Don't know how often you are all checking RPG but I've given the go to post an opening IC there if you want...mine is still in draft format so you'll have to wait to see that for a couple more days!  And yes, I know I said start in June, but it's fun writing it  ;D

Excited to try coming up with a worthy intro.

And Obi - the site just keeps getting better! So cool watching it develop!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-17-17/0248:56>
Alyce's mundane initiative really sucks.  Initiative (http://orokos.com/roll/517158): 12+1d6 15  15 and 2 IP  I would normally have to wait, but will use an edge to go before the drones.

Alyce attacks one of the drone on the side that ISaint has kindly left for her.  Whip Attack (http://orokos.com/roll/517161): 14d6t5 5  5 Hits

Drone defense:  Defend (http://orokos.com/roll/517162): 8d6t5 3  Forgot to remove 2d6 for reach so one defense hit is removed.

DV is 12 + Net Hits 3 AP -8:  Soak (http://orokos.com/roll/517163): 4d6t5 2  Drone takes 13P damage and drops to the floor in two pieces.

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-17-17/0313:44>
Nice work!
But I'd have expected Robyn to drop a forked dataspike on both drones
Time for Silk to shine and take out the last drone before it sonics us into the ground  ;D
(Rick is probably a bit preoccupied with keeping 5 Invisibility spells going)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-17-17/0342:14>
Yeah, I thought about the forked Data Spike, but the Firewall of the host is 12 and I would assume that the drones are slaved to it.  So my attack would be against more defending dice and I thought it would be easier to take out one of the drones with the whip since its defense and soak are pretty small, relatively speaking. 

But if it comes up again, and I am sure it will, the drones would get their pilot + host firewall to defend against the Data Spike, right?  Does the drone use its own DR or that of the host to calculate soak?

I agree that it is now time for Silk to do something magnificent.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-17-17/0350:22>
Slaved devices may use whichever part of the defense is better, so likely 12+9 - yeah I see why you'd prefer to use the whip...

Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-17-17/0459:37>
@Adam: you can use the police lt. stats pg 383 core as a basis for the two guards...not much threat to you lot  ;)

Will come up with an action for Silk in a bit!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-17-17/0846:16>
Alright so four drones accounted for, leaving one guard unoccupied.

I'll allow myself to roll for Al's opponent and his colleague:

Guard 1 Ini (http://orokos.com/roll/517236): 11+1d6 13
Guard 2 Ini (http://orokos.com/roll/517237): 11+1d6 16

Guard 1 is attacked by Al and can't see his attacker (-6) but spends 5 Ini to Block (+6)
Defense (http://orokos.com/roll/517239): 11d6t5 3
3 Net Hits
Defense against 9S
Soak (http://orokos.com/roll/517240): 16d6t5 3
Guard takes 6S, losess another 2 Ini
Acts on 3

If they are CFD enhanced they could use a Willpower+Nanite Volume (2) test to reduce stun damage

His Colleague notices something is hitting his partner and tries to intervene:
He can't shoot or use taser damage as that is particularly dangerous to nanite controlled people and he doesn't want to hurt his partner, so he goes in for a grapple, trying to catch whatever it is hitting his partner:

Agi 4 + Skill 6 + Friend in Melee 1 + Charge 2 - Blind Fire 6= 7 dice
Grapple (http://orokos.com/roll/517248): 7d6t5 0 [7d6t5=2, 1, 1, 2, 4, 1, 4]
As luck would have it, he misses Al completely.

Guard 1 finally has a chance to hit back against Al, going for the same tactic but without the charge advantage:
Grapple (http://orokos.com/roll/517249): 5d6t5 0 [5d6t5=1, 1, 4, 4, 1]
And there is the critical glitch. Whatever consequence it is, it's unlikely that he'll be around for it next round, but he probably just lost his next defense.

Al and Isaint are on the same Ini, but Al has the higher Edge rating, so the next pass is all yours  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-17-17/2000:57>
Thanks for the resolution, Jack.

One thing, I think you missed my second edit on my original post in which I corrected my base damage to 8S, so the first guard is now at 8 boxes of damage.

So with him only having two boxes left...if a glitch might be him falling down, then a critical glitch - I don't think he crashing into a wall (maybe with help!) and losing two more boxes is an unreasonable outcome...

So with no one else chiming in on the critical glitch, I'm just going to call him down and hit the second guy.

Basically same dice as before, except I'll replace the +2 bonus for charging with a +2 bonus (and then five off my initiative) for Full Offense.

hit second guard (http://orokos.com/roll/517447): 15d6t5 3
Boring - but this is not the time to waste Edge.

He has just enough initiative left to block like his friend did, so
block Al (http://orokos.com/roll/517448): 11d6t5 4
Better luck for him that time - he blocks Al's attack...

I think pretty much everyone in the team now goes before this guy gets another chance, so put him down.

If he were "normal" I'd assume he'd run or surrender at this point, but he seemed pretty zombified before.....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-18-17/0036:35>
Robyn goes last and I have no intent of using another edge to go faster.  I also do not intend to use the whip anywhere close to where I might hit a teammate.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-17/0608:15>
A little snafu on my end:
Obi just notified me that Rick doesn't have the Invisibility spell. What he has is Physical Mask and Concealment through his spirits

So we weren't in fact invisible, but looked probably like a bunch of small drones that were pretty uninteresting (except of course for the guard drones).

I'll edit my posts accordingly
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-18-17/0752:25>
Sounds like it'd be easier to persuade Obi to spend 5 karma and get improved invisibility lol... sure he can afford it!

Can you each give me some sort of indication of your wifi state and any protections in place to counter / detect marks on your gear?  Running silent isn’t going to be enough down here where there aren’t any distractions to hide behind!  And the foe have already had around 30mins to scan your presence while Al, Silk and Alyce were hiding… they haven’t made a move yet… but they will 8)

CFD Guard
B 4 A 4 R 4 (6) S 3 W 4 L 3 I 5 C 4 ESS 5.1
Initiative 9 + 1D6 (11 + 1D6)  Condition Monitor 10  Limits Physical 5 (6), Mental 5, Social 6
Armor 12
Skills Automatics 4, Close Combat skill group 6, Intimidation 4, Leadership 5, Perception 5, Pistols 6, Sneaking 3
Augmentations Cybereyes [Rating 2, w/ flare compensation, image link, low-light vision, smartlink,
thermographic vision), reaction enhancers 2
Gear
Armor jacket [12]
Defiance EX Shocker [Taser, Acc 4, DV 11S(e), AP –5, SS, RC —, 4 (m)]
Stun baton [Club, Acc 4, Reach 1, DV 9S(e), AP –5, 10 charges]

Nanite Volume for both of these sec guards is 6

The guard Al downed will make two SA, 1 to stay conscious and another to reduce stun to 7, and now the second will do too, remaining conscious and reducing stun to 11 (or 10 + 1 Physical) :P

CFD Powers[spoiler]
ADRENAL CONTROL
Head Cases can make a Simple Willpower + Nanite Volume (2) Test every Combat Round to stay conscious even when their Physical Condition Monitor is full. They can still take Physical damage and it follows standard rules for damage overflow. Head cases can also stay conscious when their Stun Condition Monitor is filled. The head case makes a Simple Nanite Volume roll and
reduces their current Stun monitor by the number of hits on the roll. This effect lasts for a number of minutes equal to the number of hits on the Nanite Volume roll. When the time expires, the head case gets all the removed damage back, plus 1 additional box for each
test they have made. This means they suffer Physical damage (and possibly death) and pass out

ATTRIBUTE BOOST
Head cases can boost any of their Physical Attributes through manipulation of their biochemistry using their nanites. Using Attribute Boost requires a Simple Action. The head case makes a Simple Nanite Volume roll. For each hit, the head case can increase any Physical Attribute by 1. These points can be distributed over separate attributes as the gamemaster desires, even on the same test. These boosts last for a number of rounds equal to the number of hits on the roll. After this time the head case suffers a number of boxes of Stun damage equal to the hits on the Nanite Volume roll.[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-18-17/0837:34>
I left quite a lot of my gadgets on the plane, but my current getup is:

[spoiler]Fairlight runs autonomously with Stealth Dongle, Agent 6 and Smoke&Mirrors running on full, checking every round for MARKs for a total of 12 dice to running Silent,
Full Matrix Defense for a total of 19 dice, 12 dice for Matrix perception.
Reboots if MARKs are detected, shuts wireless off when Matrix damage occurs. 

Slaved to that are:
Contacts
Earbuds
Tasers (2x Defiance Ex)
Guns (Savalette and Ruger)

As soon as he puts on the FBA:
Autoinjector
Area Jammer R6
Ultrasound Noise Generator

Folded Up Riot Shield:
Pulse Weave[/spoiler]


Also don't forget that electrical attacks give -1 dp to all actions except soak.

Also, should you want to use rules from Lockdown p.203:

"Almost any injury can be healed, even some serious brain injuries, so head cases can keep coming back,  sometimes with a different face as the nanites restructure the face of their host. The exception to this, and one of the few ways to truly kill a head case, is Electricity damage. This damage causes the nanites to short out while they try to fix their host (which means the Damage Resistance ability does not function while these repairs are in process). The problem is this also tends to kill the host as well. So if you don’t want to lose the host, proceed cautiously. "

Finally, The Defiance Ex taser does give a biomonitor readout on the status of the victim. The revival won't stay unnoticed (unless Isaint's gear gets hacked beforehand)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-19-17/0017:13>
Robyn has a Transys Graygul with current stats of:  Data Processing 7, Firewall 9, Sleaze 8, Attack 9

All her wireless devices are slaved to her PAN.  An R6 Agent continuously scans for MARKs. 

She can run 10 programs on this deck with Virtual Machine.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: fibericon on <05-19-17/0204:14>
First, please excuse my clumsy attempt at making a 5e character. I haven't played since 3e, so feel free to tell me to fix something. I'll go make an account on the other site once this whole thing sorted out.

[spoiler=Character sheet]
Name: Meira "I'wath" Baquearnith
Metatype: Elf
Age: 28
Sex: Female
Height: 168cm
Build: Lithe, wiry
Nationality: Tir Tangire
Description: Meira is shorter than the average elf, to be sure, but it gives her the advantage of being able to look the average human in the eye. When she does, the sleepiness in her gaze and the bags under her eyes are particularly apparent. To most, it would appear that she simply doesn't sleep well, but others may recognize it as a side effect of drug abuse. The face and neck tattoos, the green and black hair, and the rather obvious ear decor are a far cry from her military days.
Street cred: 0
Notoriety: 1
Public Awareness: 0

== Attributes ==
BOD: 3 (4)
AGI: 7 (9)
REA: 5 (6)
STR: 3 (4)
CHA: 3
INT: 3
LOG: 4
WIL: 3
EDG: 2

== Derived Attributes ==
Essence: 4.9
Initiative: 9 +1d6
Rigger Initiative: 9 +1d6
Astral Initiative:
Matrix AR: 9 +1d6
Matrix Cold: 3 + DP +3d6
Matrix Hot: 3 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 10
Judge Intent: 6
Memory: 7
Lift/carry: 8 (60kg/40kg)
Movement: 18/36 (2m/hit)

== Limits ==
Physical: 6
Autopicker [+6] (Only for picking a mechanical lock)
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental: 5
Vision Enhancement [+1] (Only for visual Perception)
Social: 5
Securetech PPP: Arms Kit [-1] (Must be visible)
Securetech PPP: Legs Kit [-1] (Must be visible)
Securetech PPP: Vitals Kit [-1] (Must be visible)
Astral: 5

== Active Skills ==
Blades Base: 0 Pool: 10
Demolitions Base: 0 Pool: 5
Disguise Base: 0 Pool: 4
Escape Artist Base: 0 Pool: 17
Etiquette (Military) Base: 0 Pool: 6 (8)
Exotic Melee Weapon (Monofilament Whip) Base: 0 Pool: 15
First Aid Base: 0 Pool: 5
Gymnastics (Climbing) Base: 0 Pool: 12 (14)
Impersonation Base: 0 Pool: 4
Leadership (Command) Base: 0 Pool: 4 (6)
Negotiation Base: 0 Pool: 4
Perception (Hearing) Base: 0 Pool: 9 (11)
Pistols Base: 0 Pool: 15
Sneaking Base: 0 Pool: 17
Survival Base: 0 Pool: 4

== Knowledge Skills ==
English Native
Japanese Base: 3 Pool: 6
Sperethiel Native
Combat Tactics Base: 0 Pool: 7
Combat Tactics Base: 0 Pool: 7
Engineering Base: 3 Pool: 7
Foreign Military Base: 0 Pool: 7
History Base: 3 Pool: 7
Military Base: 0 Pool: 7
Security Design Base: 0 Pool: 6
Security Procedures Base: 3 Pool: 7
Security Tactics Base: 0 Pool: 7
Small Unit Tactics Base: 0 Pool: 6

== Contacts ==
Karyth; Tir Tangire; Military (3, 4)
Pug; Seattle; Street Vendor (4, 2)

== Qualities ==
Addiction (Mild) (Kamikaze)
Bilingual
Catlike
Double Jointed
Low Pain Tolerance
Low-Light Vision
SINner (National) (Tir Tangire)

== Lifestyle ==
Medium ("Medium") 2 Months

== Cyberware/Bioware ==
Muscle TonerRating 2
Suprathyroid Gland (2050)

== Armor ==
Armor Clothing 8
+ AR Fashion
+ Gel Packs
+ Shock Weave
Chameleon Suit 9
+ Thermal Damping 6
Securetech PPP: Arms Kit 1
Securetech PPP: Legs Kit 1
Securetech PPP: Vitals Kit 1

== Weapons ==
Ares Predator V
+ Concealable Holster
+ Personalized Grip
+ Silencer
+ Smartgun System, Internal
Pool: 15 Accuracy: 8 DV: 8P AP: -1 RC: 3
Monofilament Whip
+ Concealable Holster
+ Personalized Grip
Pool: 15 Accuracy: 6 DV: 12P AP: -8 RC: 3
Survival Knife
Pool: 10 Accuracy: 5 DV: 6P AP: -1 RC: 3
Unarmed Attack
Pool: 8 Accuracy: 6 DV: 4S AP: - RC: 3

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Heavy Pistols) x150
Ammo: Subsonic (Heavy Pistols) x150
Autopicker Rating 6
Cellular Glove Molder Rating 4
Contacts Rating 3
+ Smartlink
+ Vision Enhancement Rating 1
Fake License (Pistol License) Rating 4
Fake SIN (Civilian) Rating 4
Gecko Tape Gloves
Kamikaze x21
Keycard Copier Rating 6
Maglock Passkey Rating 4
Maglock Passkey Rating 4
Sequencer Rating 4
[/spoiler]

[spoiler=Image/backstory]
(http://i.imgur.com/ahPupCg.jpg)
Unless you're an elf, probably just stick to calling me "Meira". I picked up the nickname in my old unit, it literally translates to "the shadow". Hey, I never said they were creative. Most people figure elves are loathe to get to the point, but soldiers are always spot on. Anyway, it was my job to figure out the lay of the land, open doors, that sort of thing. Get the squad in, you know? Well it turns out that promoting someone to their level of incompetence happens in the military too. I was so good at doing things that weren't related to commanding a squad that I got put in charge of commanding a squad.

It went well for a while - I knew what it was like to follow orders, so I knew how to not give bad orders. Problem is, when you're used to operating like I do, and things don't go according to plan, it gets really bad. I'm used to setting up a situation where my squad can run in and mop up in a matter of seconds. By the time the bad guys realize what's happening, it's too late. Well, I got spotted on one op. Big deal, right? It's not a solo mission. I retreated, got shot in the process, and dragged my skinny ass back to my squad, screaming and sweating like... well, like someone who just got shot, I guess. It really freaked my squad out - the CO doesn't get to lose their cool. One of them gave me an emergency dose of kamakaze so I could hold it together until we got back to base at least.

Damn if that high wasn't good. It didn't last long, but when firefights are measured in seconds, half an hour might as well be an eternity. I started using before every mission, and it made me better at my work. But my squad was starting to act funny. They didn't look me in the eye as often, and conversations stopped when I walked in. As long as they followed orders, their personal hangups weren't any of my business. I should have noticed it was going to hell, but I guess I was too busy expecting people to be professional.

My last mission was a complete failure on my part. I failed spectacularly as a leader, and the rest of them finished without me anyway. Shows how useful I am. I took a hit straight to the head and told them to go in. One guy, big bastard by the name of Karyth, finally called me on it.

"That's a bad call, commander. You need to stop shoving that shit up your nose and focus on the mission."

"I don't remember giving you permission to speak freely! You'll do as you're ordered and you'll stop questioning my judgement! This is a tailored combat drug, not some nasty street soap brewed in a cracked coffee pot!"

I was seething, and jittery, and probably talking too loudly, given our position. He stood up, grabbed me by the front of my body armor, and punched me square in the eye. To add insult to injury, the back of my head hit the wall, though that might have just been adding injury to more injury. I guess I didn't react fast enough since I was expecting my squad to be loyal, but he caught me completely off guard and knocked me flat. They dragged me off into a corner and let me stare at my feet while I tried to deal with the concussion. When I came down from the high, I was out like a light. Woke up in a hospital, and was promptly discharged for my substance abuse.

Karyth said he was just trying to keep me from sinking any further. In his weird, screwed up way, he's still loyal. Well, it's something I guess. Better to have someone who has your back than not, right? He thinks I'm clean now, and I want him to keep thinking that, mostly because he hits like a truck.

So what's a gal with a few years of military experience, no job, and a handful of pills to do?
[/spoiler]
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-19-17/0256:45>
Hi fibericon,
pardon me asking, but which game did you plan to join? ???
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: fibericon on <05-19-17/0320:56>
Hi fibericon,
pardon me asking, but which game did you plan to join? ???

Ah, sorry about that. I got confused (thinking Stormy Waters was the name of this one, and it was connected to others, rather than being the umbrella name). I've looked (skimmed) at the other open threads, and I'm not immediately sure which I'wath would be best suited for, but my gut says Mirror Dance.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-19-17/0810:33>
Sounds like it'd be easier to persuade Obi to spend 5 karma and get improved invisibility lol... sure he can afford it!

Can you each give me some sort of indication of your wifi state and any protections in place to counter / detect marks on your gear?  Running silent isn’t going to be enough down here where there aren’t any distractions to hide behind!  And the foe have already had around 30mins to scan your presence while Al, Silk and Alyce were hiding… they haven’t made a move yet… but they will 8)



Just reviewed my gear list in detail.

Of all Al's gear and ware, everything is throwback (no wifi functionality at all) except his knife (why? have to check book at home), microtransceiver, cybereyes, and Fairlight Caliban commlink. The former three have wifi manually switched off as is stated on my sheet. The only thing with any wifi capability on me is thus my commlink, which has a Firewall of 7.

Are we invisible or not? Jack said to edit, but then GM left us invisible in recent IC...just tell me what to do and I'm cool.

As for latest IC, I still had actions left on this same first combat turn, and haven't used any movement yet to speak of, and am at the moment unopposed, so saw no problem ducking through the closing portal - let me know if that was naughty!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-19-17/0940:36>
Let's for the moment assume we are hard to notice - I don't want to impose on Obi what spells he has to learn (although Impr. Invisibility would surely be welcome).
Obi asked me to direct Rick during his absence, so I'll keep him working support for the team and try to keep him out of the line of fire otherwise  ;)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-19-17/1211:40>
In a fit of generosity I'm going to GIVE Rick Imp Invisibility for FREE!  It must be the weekend  ::)

So post your escape from the sec guards in to the next bit and feel free to describe how the next section might look, albeit it's deserted.  Probably an admin area but maybe some living stuff?  Use your imaginations  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-19-17/1214:52>
Hi fibericon,
pardon me asking, but which game did you plan to join? ???

Ah, sorry about that. I got confused (thinking Stormy Waters was the name of this one, and it was connected to others, rather than being the umbrella name). I've looked (skimmed) at the other open threads, and I'm not immediately sure which I'wath would be best suited for, but my gut says Mirror Dance.
Hi!  Unfortunately MD is a PBM between myself, Mercy and Adam rather than a normal game.  There might be slots in TC but you would need to speak nicely to Mercy on that one!

I intend to start a 'normal level' runner game Sum10 in the not too dim and distant future but I want to get SoP underway first which will take priority for the next month probably (and that one is full)...sorry  :-\

You are welcome to post some stuff in the General IC over on DS if you want to start accumulating rewards ahead of joining a more formal game but we will understand if you don't want to...
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-19-17/1226:39>
@Safe For Work -

just a reminder to everyone that Al obtained the full schematics of this place from its head of maintenance/drug dealer.

Al sent all those files to everyone's commlinks before we left.

Might be useful as we navigate around here looking for this guy (and then try to escape!).
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: fibericon on <05-19-17/1259:46>
Hi fibericon,
pardon me asking, but which game did you plan to join? ???

Ah, sorry about that. I got confused (thinking Stormy Waters was the name of this one, and it was connected to others, rather than being the umbrella name). I've looked (skimmed) at the other open threads, and I'm not immediately sure which I'wath would be best suited for, but my gut says Mirror Dance.
Hi!  Unfortunately MD is a PBM between myself, Mercy and Adam rather than a normal game.  There might be slots in TC but you would need to speak nicely to Mercy on that one!

I intend to start a 'normal level' runner game Sum10 in the not too dim and distant future but I want to get SoP underway first which will take priority for the next month probably (and that one is full)...sorry  :-\

You are welcome to post some stuff in the General IC over on DS if you want to start accumulating rewards ahead of joining a more formal game but we will understand if you don't want to...

My ability to assess situations may be lacking somewhat. That said, where is the general IC thread? Is that Silk's Intel Host?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-19-17/1336:54>
The General IC thread is on Dumpshock. And it is off the main page. Do a search on it (or a key word in it - try Alouicious) and it will come up in the search, and you can then post on it if you want. Once you do, it will stay on the main PbP page.

It is a thread where PCs can tell their own more-or-less solo stories - open to all in Aria's campaign.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-20-17/0517:23>
I do have the bandwidth to take on another player if you like.  I would start you off solo for a bit then try to work you into one of the groups out there.  The solo play gives you a chance to assess my GM style and flex your character a bit.  I can do that here on SG or over on DS.  Let me know if you are interested.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-20-17/0704:29>
I did not bookmark Obi's site and now cannot find the location.  Can someone send me a link to it?  Thanks in advance.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <05-20-17/1036:40>
I've sent you a PM
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-21-17/0020:19>
I have put up a post on Obi's site for the SoP introduction.  I liked Jack's post a lot and hope that mine is well received.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-21-17/0110:43>
Have added some more bio material to my OP site for Sian.  I have her up to WWII now.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-21-17/0144:54>
Hi Fibericon

Couple of quick notes, could you list your skill levels under base and then pool? A lock picking skill might be good but you've got a monowhip :)

A house rule we have here is that you get an extra 40 points of contacts, but they are potentially a bit more vulnerable than normal. Plus you get some bonus starting karma as detailed on the first couple of posts of this ooc thread : D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: fibericon on <05-21-17/0858:30>
Hi Fibericon

Couple of quick notes, could you list your skill levels under base and then pool? A lock picking skill might be good but you've got a monowhip :)

A house rule we have here is that you get an extra 40 points of contacts, but they are potentially a bit more vulnerable than normal. Plus you get some bonus starting karma as detailed on the first couple of posts of this ooc thread : D

Odd, I thought Chummer exported base and pool, but it looks like it somehow glitched and put 0 as base for everything. I guess I should have checked that. I'll work up a table format while I'm at it, since it's a little hard to read at the moment.

Regarding lockpicking, is it better than an autopicker? Also, should the character go to career mode before bonus karma is applied?

40 bonus points of contacts is interesting. I'll have to come up with something fun for that.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-21-17/0949:44>
Autopicker only works on mechanical locks, most will be digital!

There's an OP format in the spoiler tab in the first post in this thread if that helps? As long as it's clrear though it doesn't really matter what format is used.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: fibericon on <05-21-17/1441:51>
Okay, that should make it a lot easier to read. Thanks for your patience with me.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-23-17/0804:19>
@SoP: got my first IC up there...won't be long before we'll get used to checking there for updates but for now I don't mind letting you know here too.  There's no rush to add your own IC, after all I said we wouldn't start in earnest until at least June, but you are more than welcome to if you want.  Mercy, Jack, feel free to edit your initial posts but I'd prefer it if you didn't post until we have a few more voices in the mix!  ::)

Now I need to go and carry on reading the epic backgrounds you've started posting  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-23-17/2352:52>
Ooops.  I did not get this message until long after I had already posted another one on SoP.  Dang it.  Do I need to delete it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-24-17/0747:28>
Ooops.  I did not get this message until long after I had already posted another one on SoP.  Dang it.  Do I need to delete it?
No don't worry about it  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-17/1336:32>
@Safe for Work

Aria, per my IC, can Al access the ARO configuration (is it being broadcast globally through this place) for an overlay onto our schematic, or will we have to just find them as we run into them in meat-space?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-24-17/1735:51>
Which would be more fun?  8)

You will have to go through them to get to Monarch natch  ::)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-17/1739:48>
Well, if you're giving me my 'druthers I'd like to be able to plan things out....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <05-24-17/1824:19>
Okay - thought it would be better not to give our host advance warning we'll be crossing her line in the sand.

Hopefully, with Improved Invisibility masking us from any visual sensors, no telltale sounds involved, and no wireless communication, she won't know Al is transferring an alternate message to his teammates.

Of course connecting a fiber optic to an invisible person's commlink could be a trick, but pretty sure Al can beat the invisibility - we never had an actual roll for the spell from Obi, but I think my seven successes should do it in any case...
see through invisibility (http://orokos.com/roll/519352): 21d6t5 7

How you all then access the data I put on your links is up to you...but then we can subvocalize on the non-wifi transceivers to make a plan.

Also, Aria, will be studying the schematics for other ways to reach the guy besides through the AROs.
Obviously all regular passages are covered, but who knows what sort of ways could be contrived in a place like this. Even something too narrow for anyone but skinny, double-jointed, maxed-Flexibility power could be useful.
Or if there is any system of minisubs used for exterior repairs that we could use to go from one docking point to another without crossing an ARO.

Or maybe there's nothing, but worth a look.
I guess I'll roll Logic + Industrial Engineering?
Studying Schematics (http://orokos.com/roll/519353): 15d6t5 6
Six hits turn anything up?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <05-25-17/1010:59>
Nice try! But did you think it would be easy?  8)
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <05-25-17/1033:26>
Easy could happen once in a while, couldn't it?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-11-17/1800:38>
Looks like we lost some IC... ah well, we're back on at least! Anyone else finding the site slooow again though? Could just be me, my wifi here seems to be going downhill  :(
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-12-17/0241:25>
I tried to recreate my last post (at least I think it was my last post - it's been so long I can't really remember)
And yeah, the forum is again slow as molasses
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: adamu on <06-12-17/1250:00>
@SFW

Hey guys - we had a long break so naturally hard to keep the continuity.

But before the break, assuming the walls had ears, we had gone to some lenghts to keep our conversations subvocalized on non-wifi microtransceivers. Adding in the improved invisibility, we were taking a stab at not letting the AI eavesdrop on our plans, and had even avoided any indication of hostile intent....

Can we assume recent conversations are also in the same "stealth" mode, or shall we just let it all hang out?

Goodness knows Al is no black trenchcoat type, so fine with me either way....
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <06-12-17/1551:23>
Ah right, yes. Although we'll drop stealth now anyway, as Rick will have to summon a new spirit. Still, keeping conversations private is still a good idea. So yeah, consider what we said subvocalized.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <06-13-17/1741:03>
What Jack said  ;D
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Mercy Merchant on <06-14-17/0044:33>
Yeah, what Jack said.
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: pistolgrip on <07-28-17/1422:57>
Forum issues, chummers?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Jack_Spade on <07-28-17/1749:55>
you could say that - we moved the game away to a private forum provided by Obi.
rpgplayroom.net
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: mads838a on <10-28-17/2318:09>
Hey im interested in joining this game. From what i can read you moved the games to a private forum, how exactly do i sign up for that? Do i need to get approval here first?
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: Aria on <10-30-17/0848:57>
Hey im interested in joining this game. From what i can read you moved the games to a private forum, how exactly do i sign up for that? Do i need to get approval here first?
Hi, thanks for your interest!  I think you can sign-up to the site https://www.rpgplayroom.net/ without any prior approval.  Unfortunately I don't have any games with slots at the moment (although one is coming to an end which will give me some capacity) but Mercy may do?  I suggest you PM him here (Mercy Merchant)

Any questions please feel free to shout!
Title: Re: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]
Post by: mads838a on <11-02-17/0900:34>
Hey im interested in joining this game. From what i can read you moved the games to a private forum, how exactly do i sign up for that? Do i need to get approval here first?
Hi, thanks for your interest!  I think you can sign-up to the site https://www.rpgplayroom.net/ without any prior approval.  Unfortunately I don't have any games with slots at the moment (although one is coming to an end which will give me some capacity) but Mercy may do?  I suggest you PM him here (Mercy Merchant)

Any questions please feel free to shout!

Thanks a lot.