Shadowrun

Catalyst Game Labs => Errata => Topic started by: KarmaInferno on <10-05-21/1625:27>

Title: [SR6] Double Clutch
Post by: KarmaInferno on <10-05-21/1625:27>
Errors I noticed on quick browse:

- Pop-Out Concealment: Section detailing this weapon mount modification is incorrectly in the Mechanical Arms chapter instead of the Weapon Mount Concealment chapter.

- None of the drones/vehicles appear to have legality ratings.

- [p11] Horizon-Flynn Pilum has two statblock entries but no mention of what the second statblock is for.

- Gun Ports have a "Rating" of 0.5. Is this intended to mean a Mod Slot cost of 0.5? Or maybe a CF cost of 0.5 would make more sense, as gun ports really wouldn't have that much effect on the structure but definitely would affect passenger space.

- [p38] Ferrari Appaloosa is noted as having 5 turreted heavy weapon hardpoints, but the statblock has only 1 heavy weapon turret and 2 standard weapon hardpoints.

- [p42] Thundercloud Morgan noted as having a heavy weapon turret, but statblock lists only a standard.

- [p44] BMW Super Bug is described as driving up walls and even across ceilings, but statblock does not include Gecko Grip mod.

- [p75] Goodyear Commuter-47 LTA is noted as being difficult to mod, but this is not reflected in the statblock.

- Inconsistant use of "VTOL" and "Rotorcraft". Some rotorcraft are labeled Rotorcraft. Some described as using rotors are labeled VTOL. Others are labeled VTOL but do not otherwise indicate what sort of drive system they use.

- [p95] Vulcan Systems Utility-One drone has no price.

- [96] First Responder mentions hardpoints for winch and manipulator arms, but this is not reflected in statblock.

- [p98] Vend-X lists two turreted mounts, but the statblock indicates two standard mounts.

- [p106] Hawker-Siddley Bat mentions secondary propulsion landing claws but this is not reflected in the statblock.

- [p106] Federated-Boeing Sky Commander lists satlink and retrans unit in the description, but this is not reflected in the statblock.

- [p108] Aerodesign Systems LDSD-64 Condor lists satlink and retrans unit in the description, but this is not reflected in the statblock.

- [p109] Hawker Siddley Harrier lists two weapon hardpoints but the statblock only mentions one.

- [p111] Hawker-Siddley Rescue Harrier is noted as being a Medevac unit for recovering injured metahumans, but statblock does not mention any Medevac mods. Additionally, the listed Medium drone rack is missing from the statblock.

- [p117] "Prize" should be "price" in the sentence, "A servant for everyone? Not at that prize. This is just another rich person’s toy."

- [p125] What is a "Core Mod Slot"? (p124, Additional Hardpoints) Is this intended to be "Chassis Mod Slot"?

- [p123,124,127] Trailer hitches and fifth wheel trailer attachment points are noted as taking up a Standard and Large Hardpoint, respectively, but do not have an actual equipment entry or nuyen cost.

- [p134] The math in the example in the Improved Acceleration modification seems off. It correctly calculates that one rank will boost the acceleration by 5, but then it states this "takes the Acceleration from 16 to 26".

- [p138-139] SunCell missing stat block.

- [p145] "Electronic Warfare Programs" paragraph should probably come before the "Crash and Burn" paragraph. All the E-soft programs should probably be sub-headings under Electronic Warfare Programs.

- [p147] Expanded Ammo Bins dialogue is in the chapter for Drones, rather than the Weapon Mount chapter preceding.

- [p172] Specialist: sentence ending with "less good at other things," ends with a comma instead of a period.

Will update post as I find more.
Title: Re: [SR6] Double Clutch
Post by: Michael Chandra on <10-05-21/1753:35>
- None of the drones/vehicles appear to have legality ratings.
To be fair, that's consistent with CRB also having them all as legal.
Title: Re: [SR6] Double Clutch
Post by: MercilessMing on <10-05-21/2056:58>
Table of Contents:
"BUILDING YOUR DRE.....147"
Attribute Mastery is a subheading when it should be a line item

pg 167 Affinity for Transit (Source) - What is a  "Persuasion" test? 

Title: Re: [SR6] Double Clutch
Post by: Typhus on <10-06-21/0136:53>
Oh, also, Chase Combat handwaves what your actual Speed is.  However, in order to calculate a Crash, you need to know it in m/ct.  Didn't see any special rules on picking what that speed is in Chase Combat, leaving another rules gap for the GM to wing and negotiate on the fly.  Not hard to work out, just establish at the outset "about how fast" the chase speeds are in KPH/MPH.  Just something else that's not present even in the form of advice. 
Title: Re: [SR6] Double Clutch
Post by: Aria on <10-06-21/0331:46>
Does the ‘rides’ deck that has just come out have more pics or just reproducing those in the core and Double Clutch? Don’t mind paying a bit for flavour art but won’t bother if it’s all the same!!
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <10-06-21/0910:02>
Looks like from the PDF preview on DriveThru RPG that each vehicle card in Drives has artwork.
Title: Re: [SR6] Double Clutch
Post by: MercilessMing on <10-06-21/1207:56>
Yall know this is the thread for Double Clutch errata, right?
Title: Re: [SR6] Double Clutch
Post by: Finstersang on <10-06-21/1240:48>
Oof, I acutally didn´t notice...
The thread popped up in Recent Posts, from there, it´s easy to overlook the category.   
Title: Re: [SR6] Double Clutch
Post by: Stainless Steel Devil Rat on <10-06-21/1313:15>
Thank you all for the extra sets of eyes going over Double Clutch.  I broke the other discussion out into its own thread.
Title: Re: [SR6] Double Clutch
Post by: Aria on <10-07-21/0517:35>
P61 After the factory ships entry Kane's comment is a duplicate of the one on p54 and makes no sense!
Title: Re: [SR6] Double Clutch
Post by: Typhus on <10-07-21/1327:09>
I'm not sure if it's intentional, but some vehicles have a higher Accel and/or Speed Interval than their Top Speed.  I can only assume this might be purposeful because people are expected to be tinkering these various ratings (the book is all about that for sure).  If they crank the Top Speed rating up, it would mean they don't necessarily also need to adjust the other stats, since they are already good.  So if the stats reflect potential rather than possible, then all is well.  I haven't looked too deeply, so maybe there's even a clarification on that in the text. 

If it's on purpose/explained somewhere, by all means disregard this thought. 

Title: Re: [SR6] Double Clutch
Post by: Banshee on <10-07-21/1356:46>
I'm not sure if it's intentional, but some vehicles have a higher Accel and/or Speed Interval than their Top Speed.  I can only assume this might be purposeful because people are expected to be tinkering these various ratings (the book is all about that for sure).  If they crank the Top Speed rating up, it would mean they don't necessarily also need to adjust the other stats, since they are already good.  So if the stats reflect potential rather than possible, then all is well.  I haven't looked too deeply, so maybe there's even a clarification on that in the text. 

If it's on purpose/explained somewhere, by all means disregard this thought.

If you want the honest brutal truth ... it's because of different authors doing different parts. While we posted our stuff about building and modifying for others to use when statting out thier vehicle designs it wasn't necessarily used consistently and when Hjal and I did reviews of the vehicle stats we caught a lot of mistakes but obviously missed a few.
Title: Re: [SR6] Double Clutch
Post by: Typhus on <10-07-21/1645:51>
Oh okay.  Understandable given the situation.  Sound like scouting for those would help for a later fix.
Title: Re: [SR6] Double Clutch
Post by: Typhus on <10-07-21/1804:07>
Doing a look through for that issue specifically it looks like it's just the Maser Beach Ball and Evo Roller Bombs that have a higher Accel than Top Speed.  There's a couple others where the Speed Interval is higher than Top Speed, but I seem to recall seeing a Redlining rule that can boost Top Speed temporarily, so maybe that's fine/intentional for that stat.  The vehicles all look fine at a glance, it's just the slower/smaller drones that I would recommend someone do a double check on to see if they need it vs RAI. 
Title: Re: [SR6] Double Clutch Errata
Post by: MercilessMing on <10-08-21/1552:57>
Pg 108, Hawker-Siddley Harrier

Quote
The Harrier has a distinct visual profile that, when viewed from a distance, causes many to mistake it as a regular tilt-rotor aircraft when it’s in horizontal flight. When it switches to horizontal flight or is in hovering mode, the main wings move forward approximately sixty degrees, with the wingtip turbo-fan engines tilting to maintain lift. At the drone’s base and tail, two smaller turbo-fans also pivot to assist. When it returns to horizontal flight,

Bolded/underlined word should read "vertical" to make sense.
Title: Re: [SR6] Double Clutch Errata
Post by: MercilessMing on <10-12-21/0950:41>
pg. 170, Signature Maneuver quality

Quote
Alpha Strike: Combine Double Down (add
wild dice) and Anticipation (attack multiple
targets, each with your full dice pool) on an
Engineering test
this is the old Anticipation function from pre-third errata.
Title: Re: [SR6] Double Clutch
Post by: Aria on <10-13-21/1359:12>
Not sure if it’s been mentioned but the MacArthur MBT doesn’t have the mods listed in the stat block p38
Title: Re: [SR6] Double Clutch
Post by: Stainless Steel Devil Rat on <10-13-21/1442:54>
Not sure if it’s been mentioned but the MacArthur MBT doesn’t have the mods listed in the stat block p38

I do believe that's a deliberate omission, in the spirit of the Stonewall MBT's omitted stats in the 1st ed Rigger book.  But, thank you for mentioning it!  Pretty much ALL the military vehicles lack appropriate mods, so it might not have been actually deliberate...
Title: Re: [SR6] Double Clutch
Post by: Aria on <10-13-21/1520:03>
The MBT on p 37 has a full set of stats though… I know it’s kind of moot as I doubt any runners in my games will face such a thing, let alone drive one, but I’m trying to complete my excel generator and I don’t like gaps :)
Title: Re: [SR6] Double Clutch
Post by: Aria on <10-14-21/0928:11>
p95, the wearable toolkit apparently doesn't cost anything?! :)
Title: Re: [SR6] Double Clutch
Post by: KrashKart78 on <03-09-22/0020:09>
Driving Style: Combat Ace gives a bonus to the Dead to Rights edge.

Dead to Rights doesn't exist.
Title: Re: [SR6] Double Clutch
Post by: taranion on <03-10-22/0921:49>
Driving Style: Combat Ace gives a bonus to the Dead to Rights edge.

Dead to Rights doesn't exist.

The german edition has "Aimbot" instead of "Death to Rights"
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <06-16-22/0049:45>
- [p123,124,127] Trailer hitches and fifth wheel trailer attachment points are noted as taking up a Standard and Large Hardpoint, respectively, but do not have an actual equipment entry or nuyen cost.
Title: Re: [SR6] Double Clutch
Post by: Lewis Greywolf on <06-16-22/1038:01>
This was left out by mistake, it should have been in between Ram Plate and Winch

Trailer Hitches and Such
      Hooking up a trailer or a sidecar requires a hardpoint attachment device. Semi-trailers require a fifth wheel that must be attached to a large hardpoint. Smaller trailers attach with a hitch and sidecars need a universal connector; both of these use a standard hardpoint.
   Heavy Construction equipment, such as a boom crane, a bulldozer blade or a backhoe bucket may also be attached to a vehicle or drone that has an open huge hardpoint. For simplicity, assume all such devices have the same cost and availability.

  HARDPOINT                           SIZE           AV        COST
Trailer Hitch                           Standard      2         400¥
Universal Connector            Standard      2         600¥
Fifth Wheel                            Large           3          900¥
Construction Equipment     Huge            5      2,000¥
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <07-12-22/1140:20>
- [p145] One of the new features of 6E is that vehicle Autosofts now link to different vehicle attributes, rather than mostly all using Pilot. However, none of the Autosofts presented in Double Clutch have their linked Vehicle Attribute listed.
Title: Re: [SR6] Double Clutch
Post by: Banshee on <07-13-22/1032:11>
- [p145] One of the new features of 6E is that vehicle Autosofts now link to different vehicle attributes, rather than mostly all using Pilot. However, none of the Autosofts presented in Double Clutch have their linked Vehicle Attribute listed.

Until official errata is released that's an easy one ... any skill normally linked to a physical attribute uses Pilot, and mental attribute uses Sensor.
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <07-26-22/1427:31>
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?
Title: Re: [SR6] Double Clutch
Post by: Banshee on <07-27-22/1610:54>
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?

Actual errata will probably be that e-softs can't duplicate existing autosoft functions so Gunnery won't be an option as that is covered by Targeting
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <12-26-22/2133:15>
- p127 Amenities - Street and Squatter are listed as downgrade options from the default low Amenities level, but only Squatter has game mechanics listed.
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <03-19-23/1754:56>
- p99-100 Vulcan Systems Opossum I - Listed as carrying two Small drones, but it has two Small drone *racks* in the statblock. Small drone racks already carry up to three Small drones.

Also it feels like the "four mini or eight micro" drone rack was also added without realizing that the Micro/Mini Drone Rack similarly carries 5 drones inherently.


-k
Title: Re: [SR6] Double Clutch
Post by: KarmaInferno on <03-20-23/1637:51>
- p165 Automated assistance software is listed with game rules, can be installed on toolkits, shops, and facilities to assist in repair work, but no purchase information is listed.


-k
Title: Re: [SR6] Double Clutch
Post by: ShroudedSciuridae on <03-01-24/1336:25>
Page 141

Appears that the Ratings section in xGuide Override and Improved Pilot have been swapped.