6we has things that can be fairly criticized.
However, one thing that isn't a fair criticism is that it's not an outreach to gamers only familiar with games designed, oh...this century. Even if it were a FU to gamers who've played SR for 20-30 years (and it isn't) it's still fundamentally an attempt to make the game more palatable to modern gaming tastes.
I agree that it was an attempt to make the game more broadly available and less intimidating to mainstream gamers, and I highly doubt CGL was actively trying to give veteran players the shaft. I do, however, disagree with how they implemented the changes.
On the surface, the Edge system (which is the core mechanic of the game this time around) is a more streamlined way to account for modifiers in a given situation. But once you start looking at all the options that add/remove/influence Edge values and generation, its not really any more or less simple than just adding or subtracting dice from a pool, which in 5th could mostly be tallied up prior to the game starting (i.e. mods for guns or programs that assisted matrix actions).
But the thing that got me more than anything else was the fact that now my Edge could reach across the table and muck with my opponents dice, and vice versa. I absolutely despise games that trigger
gotcha moments like that. It doesn't feel like I actually accomplished the thing I was trying to accomplish (like winning a thumb war by using your pointer finger), and it puts GMs in a spot where they have to walk a tightrope between letting players off easy (not using NPC Edge enough) and becoming overly adversarial (storing and spending NPC Edge too effectively).
Granted, those are just my current opinions, which may or may not change when the second errata drops.