Quote from: CanRay on <07-24-11/0241:43>IIRC, that was a modification that you could add to them in previous editions to do that. I know I've described the usage of such a thing in my stories (Jon "Money" Johnson has β-Grade Wired Reflexes 1 due to nerve damage from having a building fall on top of him.). He usually has them off, but turns them on when expecting trouble. Read my stories, see if you can spot the visual cue that I've given for it. Yep, there was a wires add-on that had to be implanted at the same time as the wires to give the user control in 3rd edition (came out in Shadowtech, same book as c-zombies). 4th edition cyber just took that and made it a standard feature of all neuro-linked cyber.
IIRC, that was a modification that you could add to them in previous editions to do that. I know I've described the usage of such a thing in my stories (Jon "Money" Johnson has β-Grade Wired Reflexes 1 due to nerve damage from having a building fall on top of him.). He usually has them off, but turns them on when expecting trouble. Read my stories, see if you can spot the visual cue that I've given for it.
Heh... sometimes I like to play dirty with the movement rates and combat passes. By which, I mean that I'll let PCs/NPCs move their full rate each pass. And if certain characters have more passes than others...I look at it like the old animes where they moved so fast, their opponents didn't even realize they were dead already.
Quote from: Neurosis on <07-23-11/1755:50>20BP for 4 Initiative Passes is a pretty sweet deal. Certainly better than what samurai and adepts get. : )Not that much in the case of warrior adepts, they can get it for 30BP if the GM allows.20BP for 2 points of magic10BP for Warriors Wayand then 2PP for geased increased reflexes 3.
20BP for 4 Initiative Passes is a pretty sweet deal. Certainly better than what samurai and adepts get. : )
Quote from: Mäx on <07-24-11/0237:36>Quote from: Neurosis on <07-23-11/1755:50>20BP for 4 Initiative Passes is a pretty sweet deal. Certainly better than what samurai and adepts get. : )Not that much in the case of warrior adepts, they can get it for 30BP if the GM allows.20BP for 2 points of magic10BP for Warriors Wayand then 2PP for geased increased reflexes 3. Can that be right, 2PP for increased reflexes level 3? I thought with the warriors way it brought invcreased reflexes 3 down to 3PP. Did I miss something, please explain.
His above example hinges rather pointedly upon the part that says "if the GM allows." He's stacking a geas (25% discount) atop a Way discount (25% discount), both of which are optional rules. Some GMs will let that slide, but some won't. In the case of just doing it to try and max out your initiative passes for the smallest possible investment, I'd wager most GMs would say no.
"Hmm... Seems you never specified what your geas is... Muahahaha! Your Warrior Path Adept finds that his magic tends to work when he sings Barbie Girl by Aqua!"