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laser weapons yay/nay?

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Kot

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« Reply #15 on: <10-16-12/1325:26> »
Why use that THOR station? Make your own THOR shot, by summoning a powerful Air spirit, and handing him that tungsten rod to hurl with all his might from as high as he can. You could give him a hand by assigning a Guidance spirit as a partner, to ensure accuracy.
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All4BigGuns

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« Reply #16 on: <10-16-12/1544:09> »
Actually, instead of using the exotic skill, I'd probably mount them on a drone or vehicle, since that would tie into the gunnery skill, or be used with a targeting autosoft.

Heh. Actually, a Reaper with a laser, a machine gun, and two bombs would be a nasty foe. I like it...

And I believe that in a vehicle or drone, you can tie the laser into the power supply for the vehicle/drone instead of having to buy the expensive (and ridiculously high availability) power packs.
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valavaern

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« Reply #17 on: <10-16-12/1614:26> »
I think the easiest way to make lasers much more useful is to simply switch them to use the pistols, long arms, and heavy weapons skills respectively, as there's no real need or logical reason to give them their own skill.

I'd also consider improving (possibly doubling) the bonus that they get from using laser sights and smartgun systems, since there's no longer a need to calculate lead or bullet drop; where you're pointing is where you're hitting.
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White_Knight

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« Reply #18 on: <10-16-12/1633:41> »
I think the easiest way to make lasers much more useful is to simply switch them to use the pistols, long arms, and heavy weapons skills respectively, as there's no real need or logical reason to give them their own skill.

I'd also consider improving (possibly doubling) the bonus that they get from using laser sights and smartgun systems, since there's no longer a need to calculate lead or bullet drop; where you're pointing is where you're hitting.

I don't think there's any reason to double smartgun bonuses, bullet drop, windage, and the like are already computed by the smartgun system

JustADude

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« Reply #19 on: <10-16-12/1647:12> »
I think the easiest way to make lasers much more useful is to simply switch them to use the pistols, long arms, and heavy weapons skills respectively, as there's no real need or logical reason to give them their own skill.

I'd also consider improving (possibly doubling) the bonus that they get from using laser sights and smartgun systems, since there's no longer a need to calculate lead or bullet drop; where you're pointing is where you're hitting.

I don't think there's any reason to double smartgun bonuses, bullet drop, windage, and the like are already computed by the smartgun system

True, but that just reinforces the argument for doubling Red-Dot and Laser Sights from +1 to +2. After all, for a laser "here's a straight line, point it in the right direction" is pretty much everything a Smartgun would do for you anyway.
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PeterSmith

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« Reply #20 on: <10-16-12/1757:28> »
True, but that just reinforces the argument for doubling Red-Dot and Laser Sights from +1 to +2. After all, for a laser "here's a straight line, point it in the right direction" is pretty much everything a Smartgun would do for you anyway.

Pretty much. Aside from controlling the gun with the Smartlink. Or that camera. Or calculating the point of impact based on environmental conditions.
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« Reply #21 on: <10-16-12/1800:48> »
True, but that just reinforces the argument for doubling Red-Dot and Laser Sights from +1 to +2. After all, for a laser "here's a straight line, point it in the right direction" is pretty much everything a Smartgun would do for you anyway.

Pretty much. Aside from controlling the gun with the Smartlink. Or that camera. Or calculating the point of impact based on environmental conditions.

I mean that, for a laser weapon the point of impact is going to change a miniscule amount from "a straight line." Yeah, you don't get other cool Smartgun bonuses, but aiming a maser at someone should be pretty darn straight-forward.
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valavaern

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« Reply #22 on: <10-17-12/0004:56> »
I mean that, for a laser weapon the point of impact is going to change a miniscule amount from "a straight line.

Plus, however it's path does change, the laser sight would deflect in exactly the same manner.  :3

And I'd say double the smartgun because even for the computer, there's a fair amount of estimation and 'guessing' when accounting for windage travel time, trying to properly lead a moving target, etc.  With a laser weapon, whatever's dead-center in the little camera's view is what you're hitting.
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CanRay

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« Reply #23 on: <10-17-12/0011:47> »
The major advantage of lasers is the lack of ammunition needed for them.  Especially at installations that have a geothermal tap for electricity.  ;D
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Csjarrat

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« Reply #24 on: <10-17-12/0706:04> »
The major advantage of lasers is the lack of ammunition needed for them.  Especially at installations that have a geothermal tap for electricity.  ;D

Lol, lets see you get that into the back of your jackrabbit then :-)
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« Reply #25 on: <10-17-12/0709:20> »
The major advantage of lasers is the lack of ammunition needed for them.  Especially at installations that have a geothermal tap for electricity.  ;D

Lol, lets see you get that into the back of your jackrabbit then :-)
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KarmaInferno

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« Reply #26 on: <10-17-12/0801:55> »
If you have a jackrabbit, you already have a power source to tap from.



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Mirikon

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« Reply #27 on: <10-17-12/0825:13> »
Hmm. A vehicle or ground drone with Gridlink (and the overide, natch) would basically have unlimited ammo for a laser weapon as long as it is in gridlink supported areas...
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CanRay

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« Reply #28 on: <10-17-12/2126:12> »
Great, laser-weapon supported road rage.
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Mirikon

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« Reply #29 on: <10-17-12/2132:26> »
You say that like its a bad thing.
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