Thrass that looks good, Magnetbox and Bewilderbeast, you're free to overlap but it looks like right now the group just needs firepower, I'd recommend that both of you take up longarms and automatics and specialize as you like. As I said earlier, I'll count the battle rifle in single fire as a longarms roll.
Magnetbox I'd be interested in seeing a monowhip in action, and you're free to take close combat and infiltration skills, just understand that your initial engagements could happen at hundreds of meters. That doesn't mean that infiltration and security defeating skills won't come in handy when breaching a facility.
Everyone should have some infiltration, survival and navigation skills. As well as a side arm skill and a main weapon skill.
I'll post up the outfit's standard issue gear and ware, if you're a mage or adept you won't be given more than 1 essence in ware unless you elect to do so.
okay Sichr I'll look it over.