Well, it's about that time, I'm gearing up to run a Mercenary game, where you will be operatives of the PMC TriSeq. You'll be competing with other PMCs for jobs, taking rough work up near the north pole doing all manner of intensive actions.
I'm looking for 6 to 8 runners, 2 of those slots are currently reserved (So at most 6 for now). We'll start off with a simple mission to gauge the team dynamic and see where it goes from there, I'm looking for active members who know they can average at least one post per day.
Character creation will be 750 Karma, using the karmagen system. I would recommend you spend all that on skills, attributes and spells and the like, gear will be provided post character creation. Social skills won't come up often, but depending on how you play it you might get to use some of them more or less often. In most cases social skills will come up for ordering in special gear and not pissing off your CO (That means etiquette). Survival will be imperative, you'll be operating in and around arctic conditions. In light of that I'll be using most all of the books, WAR and Hazard pay especially.
The campaign's main base of operations will be in Russia near the Yakut border, and may move up towards the north pole/greenland/canada area. Latter on the campaign might move around Turkistan but for now we'll be operating out of Russia to see how the group does.
Character creation general rules: Special attributes like Magic/Resonance do not count towards CC Caps, There is no cap on Metagenetic qualities, negative build points do not count past -70 karma, feel free to take them for role play reasons if you feel the need but they won't give you any bonus past that point. Bonus dice cap out after (Skill+Attribute)/2, armour encumbrance is in place at 2 X Body.
After you create your characters we'll go over your issued gear and augmentations, expect to loose at least 1 essence in augmentations depending on your build.
If you want to send me your prototype build as a chummer html file that's fine, but just post your general idea bellow and we'll discuss it before I start getting a mailbox full.
Optional and house rules, for the players in character creation
- Limit Skills to 20 dice or 2 x (Natural Attribute + Skill Rating), Whichever is higher
- Allow Skills to be re-Grouped if all ratings are the same
- High Strength affects weapon Recoil (Though you'll take fatigue damage for firing unbraced for weapons that need it and potentially suffer knockdown)
- Use Maximum Armor Modifications
- Use Armor Suit Capacity
- Allow Armor Degradation (Every time your armour is pierced it'll lose a point of armour.)
- Use Calculated Vehicle Sensor Ratings
House Rules (Chummer Options)
- Free Contact Points: CHA X 3
- Karma Build: Free Knowledge Skills like BP Build
- Allow Characters to Exceed 35 BP worth of Positive Qualities (For Metagenetic qualities, keep your normal positive qualities under 35 BP/70 Karma)
- Allow Characters to Exceed 35 BP worth of Negative qualities
- Characters only recieve up to 35 BP from Negative Qualities
- Allow Weapon accessories and Mods to change their part of base weapon status
- Treat Metatype Attribute Minimum as 1 for the purpose of determining Karma Costs
- Allow Obsolescent to be Removed/upgraded in the same way as obsolete
- Special Attributes do not count towards 50% Karma limit during character creation
House rules (This won't affect you during character gen)
- Ammo is bought in volumes of 50 at a time, or at a markup of generally -80% using Chummer
- High Power Chambering can fire any ammunition (Not assault cannon rounds, unless it's an assault cannon [which I will not allow to take high power chambering] ), that ammunition will be 50% more expensive than normal (-70% in chummer)
- Extended magazines can be bought for weapons that have take the increased magazine modification, they're availability is equal to the weapon's +2, they increase the magazine capacity by 100%, but only 1 of them can fit in an ammo pouch, as well the weapon cannot be holstered with the clip in it.
- Adjusting the choke on a shotgun will increase your chance to hit by +1 Per step, and Decrease AP by +1 Per step
Players
- Bewilderbeast, Mage
- Ernie55, Medic, Trauma Surgeon Have Sheet
- HydroRaven, Mage
- All4BigGuns, Rigger
- Nathen, Rigger Have Sheet
- Thrass, Heavy Support Have Sheet
- Kouryuu, Covert OpsHave Sheet
- MagnetBox, Covert ops, (Designated Marksman and Infiltrator) Have Sheet
- Sichr, Combat Medic
Standardized Gear
Take note of the Standard Issue Tags, unless you fit the criteria of the special issue tags do not equip them to your character, ignore any gear costs (that I've listed the item for) unless I've said otherwise. For mages, pay the karma cost of the Foci but ignore the Nuyen Cost, you can take up to your magic rating in up to force 4 Foci of your choosing. (The total force of the foci can not exceed your magic rating x 5. Pg. 199 SR4A)
[spoiler]
== Cyberware/Bioware == Note whatever discussions we've had about your particular character and the ware they are ACTUALLY RECEIVING, otherwise please note any questions or concerns.
Adrenal Regulator
Attention Coprocessor Rating 2
Datajack
MPC Bridge
Muscle Augmentation Rating 1
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)
== Armor ==
Ares Armored Coldsuit ("Standard Issue") 6/4
+Fire Resistance 5
+Insulation 4
+Internal Air Tank
+Thermal Damping 4
+YNT SoftWeave
Ares Polar Sneak Suit ("Special Issue, Covert Ops") 2/4
+Fire Resistance 3
+Gel Packs
+Insulation 5
+Internal Air Tank
+Thermal Damping 3
+YNT SoftWeave
+Jammer, Area Rating 4
Ballistic Mask ("Standard Issue") 2/1
+Flare Compensation
+Mark 74 Smartlink
+Thermographic
+Vision Enhancement Rating 2
+Vision Magnification
Evo HEL Suit ("Special Issue, for Rigger Use") 4/6
+Chemical Protection 2
+Fire Resistance 2
+Insulation 4
+Internal Air Tank
+Nonconductivity 4
+Radiation Shielding 3
+YNT SoftWeave
Form-Fitting Full-Body Suit (""Standard Issue"") 6/2
+Fire Resistance 2
+Nonconductivity 5
+Responsive Interface Gear (Armor)
+YNT SoftWeave
Form-Fitting Half-Body Suit ("Optional FFBA Replacement") 4/1
+Fire Resistance 2
+Nonconductivity 2
+Responsive Interface Gear (Armor)
+YNT SoftWeave
Full Body Armor Helmet ("Standard Issue") 2/2
+Insulation 2
+Responsive Interface Gear (Helmet, Cold Sim)
+Camera Rating 6
+Flare Compensation
+HyperSpectrum
+Image Link
+Vision Enhancement Rating 2
Full Body Armor Helmet ("Special Issue, for Rigger Use") 2/2
+Insulation 2
+Responsive Interface Gear (Helmet, Hot Sim)
+Camera Rating 6
+Flare Compensation
+HyperSpectrum
+Image Link
+Vision Enhancement Rating 2
== Weapons == Please note, all weapon modifications should have "Part of Base Weapon" checked
AVC-7.62 ("Special Issue, Designated Marksman")
+Bipod
+Imaging Scope
+Microwave Designator Rating 3
+Radar Designator Rating 3
+Smartgun System, Internal
+Camouflage Ghillie Shroud
+Electronic Firing
+Extreme Environment Mod Rating 1
Pool: 7 DV: 7P AP: -1 RC: 4
Cougar Fineblade Knife, Short ("Standard Issue")
+Personalized Grip, Melee
Pool: 6 DV: 3P AP: -1 RC: 0
Franchi SPAS-22 ("Standard Issue")
+Additional Clip
+Camera Upgrade, Flare Compensation
+Camera Upgrade, Vision Magnification
+Camouflage Ghillie Shroud
+Extreme Environment Mod Rating 1
+Folding Stock, Powered
+Foregrip
+Smartgun System
Pool: 7 DV: 7P AP: -1 RC: 1
HK 247-Arctic ("Optional Weapon Replacement")
+Flashlight, Infrared
+Imaging Scope
+Sling
+Additional Clip
+Extended Clip
+Folding Stock, Powered
+Foregrip
+Gas Vent 2
+Smartgun System
+Sound Suppressor
Pool: 7 DV: 5P AP: - RC: 4
RPK HMG ("Special Issue, Heavy Weapons")
+Gas-Vent 3 System
+Gyro Stabilization
+Additional Clip
+Barrel Reduction
+Camera Upgrade, Flare Compensation
+Camera Upgrade, Thermographic
+Camera Upgrade, Vision Magnification
+Camouflage Ghillie Shroud
+Electronic Firing
+Extended Clip, 50 Drum
+Extreme Environment Mod Rating 1
+Thermal Suppressor
Pool: 5 DV: 7P AP: -3 RC: 10
Sernopal vz/88V ("Standard Issue")
+Gas-Vent 3 System
+Imaging Scope
+Stock
+Camouflage Ghillie Shroud
+Electronic Firing
+Extreme Environment Mod Rating 1
+Safe Target System
+Smartgun System
+Thermal Suppressor
Pool: 7 DV: 6P AP: -1 RC: 4
Shiawase Arms Heavy Tactical ("Standard Issue")
+Advanced Safety, Basic System
+Extended Clip
+High-Power Chambering Rating 1
+Powered Slide Mount
+Reduced Weight
+Safe Target System
+Smartgun System
+Thermal Suppressor
Pool: 7 DV: 7P AP: -2 RC: 0
Terracotta Arms AM-47 ("Special Issue, Sniper")
+Imaging Scope
+Microwave Designator Rating 5
+Radar Designator Rating 5
+Tripod
+Barrel Extension
+Camouflage Ghillie Shroud
+High-Power Chambering
+Safe Target System
+Smartgun System
+Underbarrel Weight
Pool: 7 DV: 9P AP: -3 RC: 7
== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5) ("Standard Issue")
+Biometric Lock
+Hardening Rating 5
+Armor Case Rating 5
+AR Gloves
+Custom Commlink OS [Encrypt 6, Firewall 5, IC 3, System 5]
+Sim Module (Cold)
+Satellite Link
+Printer
Singularity Battle Buddy Basic (5, 5, 5, 5) ("Special Issue Only, For Rigger Use")
+Biometric Lock
+Hardening Rating 5
+Armor Case Rating 5
+AR Gloves
+Custom Commlink OS [Encrypt 6, Firewall 5, IC 3, System 5]
+Sim Module (Hot)
+Satellite Link
+Printer
+Customized Interface
+Simsense Accelerator
== Gear ==
Banishing Focus (Bonded Foci) (Spirits of Your Choosing) Rating 3("Special Issue Only, Mages")
Binding Focus (Bonded Foci) (Spirits of (Your Choosing)) Rating 3("Special Issue Only, Mages")
Binding Focus (Bonded Foci) (Spirits of (Your Choosing)) Rating 3 ("Special Issue Only, Mages")
Goggles Rating 6 ("Optional Ballistic Mask Replacement")
+Vision Magnification
+Vision Enhancement Rating 2
+Thermographic
+Mark 74 Smartlink
+Image Link
+Flare Compensation
Headphones Rating 3 ("Standard Issue")
+Microphone Rating 1 [Select Sound Filter 1]
+Audio Enhancement Rating 3
+Select Sound Filter Rating 2
+Spatial Recognizer
Medkit Rating 2 ("Standard Issue")
+Betel x 20
Medkit Rating 6 ("Special Issue Only, Medic")
+Emergency Field Dressing x 5
+Disposable Syringe [Slab] x 6
+Slap Patch [Long Haul] x 10
+Betel x 20
MOSLTOV ("Standard Issue")
+Gecko Tape Gloves
+GPS
+MCT Gun Pit
+Smart Pouch System, Ammunition Pouch
+Smart Pouch System, Ammunition Pouch
+Smart Pouch System, Ammunition Pouch
+Butt Pack
+Micro Flare Launcher
+Micro Flares x 6
+Microwire (100 m)
+Grapple Gun
+Rappelling Gloves
Nexus (Processor 50) Mounted in main TR-73 DO NOT ADD TO INVENTORY
+Response (Rating 6)
+Signal (Rating
+System (Rating 6)
+Firewall (Rating 6)
+Persona Limit (20)
+Custom Commlink OS [Agent 5 [Browse 6 [Ergonomic; Optimization 1; Registration] ; Decrypt 6 [Ergonomic; Optimization 1; Registration] ; Exploit 6 [Optimization 1; Registration] ; Registration; Spoof 6 [Ergonomic; Optimization 1; Registration] ; Stealth 6 [Ergonomic; Optimization 1; Registration] ] ; Browse 6 [Ergonomic; Optimization 1; Registration] ; Data Bomb 6 [Ergonomic; Pavlov; Registration] ; Data Translation 6 [Ergonomic; Optimization 1; Registration] ; Edit 6 [Ergonomic; Optimization 1; Registration] ; Firewall 5; Medic 6 [Ergonomic; Optimization 1; Registration] ; Scan 6 [Ergonomic; Optimization 1; Registration] ; System 5; Track 6 [Ergonomic; Optimization 1; Registration] ]
+IC Rating 5 [Analyze 6 [Ergonomic; Optimization 1; Registration] ; Black Hammer 6 [Ergonomic; Optimization 1; Psychotropic 3; Registration] ; Registration]
+Encrypt Rating 6 [Copy Protection 5; Optimization 1; Registration; Viral Resistance 4]
== Vehicles ==
Note, these do not go in anyone's gear list, this will be resolved in the adventure DO NOT ADD TO INVENTORY
Evo Orderly (Medium)
+Electromagnetic Shielding Rating 6
+Gecko Tips
+Mechanical Arm
+Mechanical Arm
+SunCell
+Walker Mode
+Medium Drone Sensor
+Camera, Trideo Rating 6 [T-Ray, Ultrasound, Vision Enhancement 3, Vision Magnification]
+Ultrawideband Radar Rating 2
+Radiation Rating 4
+Radio Signal Scanner Rating 6
+Directional Microphone
+Medkit Rating 6
+Tag Eraser
TR-73 (Transport Plane)
+Additional Fuel Tank
+Additional Fuel Tank
+Amenities, Middle
+Ammo Bins
+Armor, Normal Rating 20
+Chameleon Coating
+ECM Rating 7
+Extra Entry/Exit Points
+Extreme Environment Mod
+Improved Economy
+Improved Sensor Array
+Improved Takeoff and Landing Level 2
+Interior Cameras
+Lock-On Countermeasures
+Manual Control Override, Drive-by-Wire
+Passenger Protection Rating 5
+Rigger Adaptation
+Signature Masking Rating 6
+Valkyrie Module
+Weapon Mount (Normal, External, Fixed, Remote) (Port Underwing Nacelle)
+Fleche Hail Barrage Rocket Launcher
+Weapon Mount (Normal, External, Fixed, Remote) (Starboard Underwing Nacelle)
+Espirit RMM-6
+Weapon Mount (Normal, Internal, Flexible, Remote) (Door Gun, Rear of Tilt-rotor)
+GE Vindicator Minigun
+Weapon Mount (Reinforced, Concealed, Heavy Turret, Remote) Underbelly of Tilt-rotor
+GE Vanquisher Autocannon
+Extra-Large Vehicle Sensor
+Rocket: Dagger Anti-Tank x20
+Vehicle Missile: Saab-Saaker AIM-27 Sparrow Hawk Rating 4 x6
TR-73 (Transport Plane)
+Additional Fuel Tank
+Additional Fuel Tank
+Armor, Normal Rating 20
+Chameleon Coating
+Drone Rack, Large
+Drone Rack, Large
+Drone Rack, Large
+Drone Rack, Large
+ECM Rating 7
+Extra Entry/Exit Points
+Extreme Environment Mod
+Improved Economy
+Improved Takeoff and Landing Level 2
+Interior Cameras
+Lock-On Countermeasures
+Manual Control Override, Drive-by-Wire
+Rigger Adaptation
+Signature Masking Rating 6
+Weapon Mount (Normal, External, Fixed, Remote) (Port Underwing Nacelle)
+Fleche Hail Barrage Rocket Launcher
+Weapon Mount (Normal, External, Fixed, Remote) (Starboard Underwing Nacelle)
+Espirit RMM-6
+Weapon Mount (Normal, Internal, Flexible, Remote) (Door Gun, Rear of Tilt-rotor)
+GE Vindicator Minigun
+Vehicle Sensor
Wuxing Hussar (Large) X4
+Chameleon Coating
+Extreme Environment Mod
+Hovercraft Upgrade, Add-on
+Retrans Unit
+Signature Masking Rating 1
+Weapon Mount (Reinforced, External, Turret, Remote)
+Clearsight Rating 2
+Copy Protection Rating 2
+Registration
+Covert Ops Rating 4
+Copy Protection Rating 4
+Registration
+Defense Rating 4
+Copy Protection Rating 4
+Registration
+Large Drone Sensor
+Maneuver (Wuxing Hussar) Rating 4
+Copy Protection Rating 4
+Registration
+Targeting (ITS Gonryu) Rating 4
+Copy Protection Rating 4
+Registration
[/spoiler]