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Reverse engineering KIT the bio runner from Chrome flesh?

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DigitalZombie

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« on: <08-11-16/1548:16> »
I really like the 2 runners from "steeling the future" on page 126-129 in Chrome flesh
Now I can see that "chip" is technically impossible to create as a RAW legal runner, so I´ll wait a bit with that guy (which is a shame, Chrome flesh uses untold number of pages concerning CFD but no rules to play one  :'( )

So onwards to the other runner "Kit".
I think she has at least 1, maybe 2 chemical glands with ui toxins
She might have tailored pheromones
she has some genesplice from a bat to do echo stuff ??
She possible has retractable bio weapon claws (combined with the chemical gland(s) )
She might have muscle toners and/or muscle augmentations
She might have synaptic booster or another bio initiative enhancer

She is mundane, and most likely have super human psychosis and/or some compulsive behavior negative quality. And prefers unarmed combat over guns and chainsaws etc.

So how would you guys create her? and the bat sonar thing?

And for fun how would "chip" be created (with houserules)?

My take on "KIT"

sum2ten race (0); attributes (3); special (0); skills (3); cash (4)

ATTRIBUTES (24, 10 Karma)                                 
BOD      2          WIL       3     
AGI       6           LOG      3         
REA      3(5)      INT        4         
STR      3          CHA      5       
ESS      3,9       EDG      3       
     
Init: 9 + 3D6                                   
                                 
PHY      5      MEN      5      SOC      7   
                                 
ACTIVE SKILLS (36/5, 4K)   
Unarmed combat 6                                       
Sneaking   6                       
negotiation
biotechnology
chemistry
con
gymnastics
intimidation
perception
                                 

KNOWLEDGE SKILLS                 

POSITIVE QUALITIES
Restricted gear (chemical gland with toxin) -5                                                   
                                 
NEGATIVE QUALITIES   
Superhuman psychosis +2
Poor self control (sadistic?) +8
   


´WARE
Chemical gland                20K      0,1 ess
- unknown poison                ?           -
- weapon reservoir             4K     0,1 ess
- exp reservoir                   2K      0,1 ess

Muscle toner 2                 64k    0,4 ess
Synaptic booster 2         190K   1,0 ess
tailored pheromones 2     62K    0,4 ess

Bat genesplice?                ?          ?

She still has just around 100K cash to play with, and a bunch of skill points etc.

Im thinking of Gamma-scopolamine for the chemical glands. are there any other more "combat" useful  toxins instead?
Vocal range enhancer and hearing enhancement is the closet I can get to a bio bat sense- is there a better alternative?

« Last Edit: <08-12-16/1529:08> by DigitalZombie »

Thanael

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« Reply #1 on: <08-16-16/1731:01> »
Bioware/genemodto mirror ultrasound sensor?

DigitalZombie

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« Reply #2 on: <08-21-16/1555:41> »
yeah something like that would be cool. But are there any rules for that? or did I just fail my perception test when looking in chrome flesh?

And seriously are there no combat poisons that works with chemical glands and claws? ( I dont know if there are any in hard targets as I dont have that book, nor howling shadows)