Lets look at your stats and talk about the skills you've taken. You've said you want to be good at summoning, so I assume that's why you've chosen Shaman. But you aren't utilizing that high charisma for anything, including spirits. You don't seem to have taken Binding (ah, chain breaker), which is where charisma comes in (limit of bound spirits). Can only have one summoned spirit at a time. Here is a breakdown of your skills by stat:
CHARISMA
Animal Handling
INTUITION
Assensing
Navigation
Perception
Tracking
MAGIC
Counterspelling
Spellcasting
Summoning
Alchemy
AGILITY
Gymnastics
Archery (Bow)
Sneaking
WILLPOWER
Survival
So you have high charisma and no social (whose skills don't fit the theme anyway). You said outdoors skills were important, and you took them, but you have mediocre Intuition for that. By switching to an Intuition based tradition (see Chaos below), you might consider these stats:
== Attributes ==
BOD: 3 CHA: 3
AGI: 5 INT: 5
REA: 2 LOG: 1
STR: 4 WIL: 5
EDG: 2 MAG: 6
Having Will at 5 and Intuition at 5 gives you the same drain pool, your drain pool for adept powers increases, adds to your stun track, increases resistance to direct damage spells, increases dodge pool on normally and more on full defense. Higher intuition increases perception and assensing, tracking and navigation, dodge pool, judge intentions. Note on the assensing though, Mys Ads can't perceive without the Astral Perception power. With the increased dodge pool you could drop two levels of combat sense for Astral Perception. You might also consider dropping one level of improved ability archery to pick up improved sense (lowlight or thermo) and one level of attribute boost agility. The loss of permanent die to archery only would net you a temporary bonus of +2 to all agility skills for what is likely to be the duration of a combat. Plus it negates the single greatest disadvantage humans have in the wilderness, can't see the predators at night.
So chaos mages. The tradition isn't about anarchists and nut jobs. Its about magic being intuitive. Quote from the tradition description:
"For some Chaos Magicians, performing magic is the path to fulfillment. For others, it’s about power. Some Chaos Magicians believe they are more powerful when they do not limit themselves to the trappings of any one tradition. As they listen to and learn from others, and as they pay attention to their own experiences, they see what works and what doesn’t. If it works, no matter what tradition it originates from, they use it."
So maybe your Chaos mage was heavily influenced by shamanism. You lose beast spirits but gain Man, which you can task with casting and sustaining buff spells on you.
Anyway, with the adjustments to stats you can respec skills a little to make small increases. You only need 3 group points in outdoors to have effectively the same dicepools, and now you can shift 2 group points to athletics, adding running and swimming to your list. Swimming would be important to an outdoorsman I think.
Of course, this appears to come at the cost of contacts for the character. When I started this, I was seeing the advantage of 6 Intuition on dodge pool, perception and initiative, and allowing a respec of your skills. But you need the 4 Str I assume for the bow you want, and for your physical limit, so I could only bring it to 5. So this turned out to be a less drastic improvement, but there are some interesting alternative in there if you like them. Only thing wrong that I saw was assensing with no astral perception.