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[SR5] Reverse-engineering and repairing the archetypes

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ZeConster

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« on: <07-24-13/1940:54> »
So as you all may know, the sample characters (or archetypes as the book calls them) in SR5 aren't exactly street legal. Since people are apparently allowed to pick a sample character for their first Mission if they haven't decided on what to play yet, and I'm not sure when the errata will come out, it seemed prudent to figure out what the transgressions are and how to fix them. (And even at a normal table, we want to avoid players getting upset because their street samurai isn't nearly as awesome as the archetype, or because they picked an archetype that's actually weaker than it should be rules-wise.)
So far I've reverse-engineered the first 5 archetypes (the combat mage was especially weird: despite how the image looks, the attribute distribution only left room for a Human with Attributes B, as Strength is too low for a Troll, Charisma is too low for an Elf, and a Dwarf or Ork would have 28-13 = 15 Attribute points spent - however, with the way the Priorities turned out, the archetype should have 7 Edge if a Human): more later. It's also likely I've made some mistakes: if so, please point them out.

Archetype: Street Samurai
Metatype: C (Ork (0))
Attributes: B (20+13 = 33 total attribute points)
Magic/Resonance: E (mundane)
Skills: D (22/0)
Resources: A (450k)
Karma expenditure: 14 (24-20=4 on Qualities, 10 on Gear)
Nuyen expenditure: 681,600¥
[spoiler] 28,000 (0.4 Essence, 12/12 Capacity used)   12/12   Cybereyes [Rating 3, flare compensation, low-light, smartlink, thermographic, vision enhancement 2, vision magnification]
  7,200 (0.8 Essence)   dermal plating 2 (alphaware)
 99,800 (1.0 Essence, 15/15 Capacity used)   cyberarm [right, obvious, Strength 3->8->11, Agility 3->6->9, cyber sub-machine gun w/ external clip port]
108,000 (1.0 Essence, 14/15 Capacity used)   cyberarm [left, obvious, Strength 3->8->11, Agility 3->6->9, Armor 2, cyber spur, cyberarm slide]
 24,000 (0.3 Essence)   enhanced articulation
 17,000 (0.2 Essence)   platelet factories
 56,000 (0.4 Essence)   reflex recorder [Blades, Longarms, Sneaking, Unarmed Combat]
190,000 (1.0 Essence)   synaptic booster 2
 30,000 (0.1 Essence)   synthacardium 1
 12,000   Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2]
  1,650   earbuds [audio enhancement (Rating 1), spatial recognizer]
 43,200   4 fake SINs [Rating 4, each with fake licenses (Rating 4, concealed carry, possession of firearms, possession of augmentations)]
  3,000   Hermes Ikon commlink (Rating 5)
    800   jammer (area, Rating 4)
  3,150   lined coat [9, chemical protection 3, fire resistance 3, non-conductivity 3]
  2,250   medkit (Rating 3) + medkit (Rating 6)
    100   micro-transceiver
 15,000   Middle Lifestyle (3 months)
    750   5 stim patches (Rating 6)
  1,000   2 trauma patches
    300   white noise generator (Rating 6)
  1,000   Katana [Blade, Reach 1, Acc 7, DV 14P, AP –3]
    500   Sword [Blade, Reach 1, Acc 6, DV 14P, AP –2]
  1,465   Ares Light Fire 75 [Light Pistol, Acc 6 (8), DV 6P, AP —, SA, RC —,16 (c),w/ 3 spare clips, 100 rounds regular ammo]
  1,940   Ares Predator V [Heavy Pistol, SA, Acc 5 (7), DV 8P, AP –5, RC —, Ammo 15 (c), APDS ammo (100 rounds) , 3 spare clips]
  1,545   HK-227 [SMG, Acc 5 (7), DV 8P, AP –1, SA/BF/FA, RC (1), 28 (c), w/ 3 spare clips, 100 rounds explosive ammo]
  4,215   FN HAR [Assault Rifle, Acc 5 (7), DV 10P, AP –6, SA/BF/FA, RC 2, 35 (c), w/ intergral smartlink, 3 spare clips, 100 rounds APDS ammo]
  2,865   Enfield AS-7 [Shotgun, Acc 4 (6), DV 15P(f), AP +4, SA/BF, RC —,10(c) or 24 (d), w/ internal smartlink, 3 spare clips, 100 rounds flechette ammo]
 12,415   Ingram Valiant [LMG, Acc 5 (7), DV 10P, AP –3, BF/FA, RC 2 (3), 50 (c) or 100 (belt), w/ integral smartlink, 3 spare clips, 100 rounds explosive ammo]
    300   3 high explosive grenades [Grenade, non-aerodynamic, DV 16P, AP –2, Blast –2/m]
 --.---   Spurs (cyber) [Unarmed, Reach —, Acc 9, DV 14P, AP –2]
Starting ¥ 2,555 + (4D6 x 100)¥
[/spoiler]
Transgressions:
  • 211.6k nuyen over budget
  • total Essence cost is 5.2 instead of listed 5.12
  • 6 unspent free Contact points
  • 11 unspent Karma (7 max allowed)
  • Missions only: Code of Honor banned
'Simple' fixes:
  • drop right cyberarm, 1 level of Synaptic Booster, 1 fake SIN, 1 Lifestyle month: starting ¥ 3955 + (4D6 x 100)¥
  • Get 5/2 Fixer contact (costs 1 Karma), raise Edge to 2 (costs 10 Karma)
  • Missions only: replace Code of Honor (Bushido) with Bad Luck + Biased (wise guys), or Allergy (Mild, Seafood) + Distinctive Style



Archetype: Covert Ops Specialist
Metatype: B (Dwarf (4))
Attributes: A (24+13 = 37 total attribute points)
Magic/Resonance: E (mundane)
Skills: C (28/2)
Resources: D (50k)
Karma expenditure: 20 on Qualities, 15-12 = 3 on Contacts, 2 on Gear
Nuyen expenditure: 54,210¥
[spoiler] 17,000 (0.3 Essence, 8/8 Capacity used)   Cybereyes [Rating 2, w/ low-light, smartlink, thermographic, vision enhancement 1)
  1,000 (0.1 Essence)   datajack
  2,000   Cellular glove molder (Rating 4)
  2,700   chameleon suit [w/ thermal damping (Rating 2)]
    200   climbing gear
     20   crowbar
  2,500   Erika Elite commlink (Device Rating 4)
    800   fake license (gun, Rating 4)
 10,000   fake SIN (Rating 4)
  1,145   grapple gun (with stealth rope 500m, catalyst stick, micro wire 200m)
  7,200   Low Lifestyle (3 months)
  6,000   maglock passkey (Rating 3)
    100   micro-transceiver
     50   rappelling gloves
  1,000   sequencer (Rating 4)
    450   tag eraser
    245   Streetline Special [Hold-out, Acc 4, DV 6P, AP —, SA, RC —, 6 (c), w/ spare clip, 60 rounds regular ammo]
  1,330   Ares Predator V [Heavy Pistol, Acc 5 (7), DV 7P, AP –4, SA, RC —, 15 (c), w/ silencer, smartlink, spare clip, 50 rounds regular ammo] (725+500+0+5+5*20)
Starting ¥ 270 + (3D6 x 60)¥[/spoiler]
Transgressions: 10¥ over limit (less than starting ¥: adjust starting ¥ to 260 + (3D6 x 60)¥



Archetype: Occult Investigator
Metatype: E (Human (1))
Attributes: A (24+8 = 32 total attribute points)
Magic/Resonance: B (Magician with 4 Magic, 2x R4 Magical skills, 7 spells (alchemical preparations, in this case))
Skills: C (28/2)
Resources: D (50k)
Karma expenditure: 21-21 = 0 on Qualities, 15-15 = 0 on Contacts, 10 on Gear, 20 on Foci binding, 5 on +1 alchemical preparation
Nuyen expenditure: 73,000¥
[spoiler] 10,000   Chrysler-Nissan Jackrabbit [Handling 4/3, Speed 3, Accel 2, Body 8, Armor 4, Pilot 1, Sensor 2, Passengers 2]
 20,000   Alchemy focus (Force 4) (also costs 12 Karma)
 16,000   Counterspelling focus (Force 4, combat spells) (also costs 8 Karma)
    800   fake license (Rating 4, private detective)
 10,000   fake SIN (Rating 4)
    900   lined coat [9]
  2,500   magical lodge materials (Force 5)
 10,000   Middle Lifestyle (2 months)
    700   Sony Emperor commlink [Device Rating 2]
    100   Staff [Club, Reach 2, Acc 6, DV 6P, AP —]
    750   Stun baton [Club, Reach 1, Acc 4, DV 9S(e), AP –5, 10 charges]
Starting ¥ 1,250 + (4D6 x 100)¥[/spoiler]
Transgressions:
  • 1,750¥ nuyen over the limit (3k including starting nuyen)
  • 10 Karma over the limit
'Simple' fixes:
  • Drop 2 of the following: Bilingual, Mentor Spirit (Snake), Chrysler-Nissan Jackrabbit, 1 Alchemical Preparation
  • Drop 1 month of Middle Lifestyle, adjust starting nuyen to 3,250 + (4D6 x 100)¥



Archetype: Street Shaman
Metatype: D (Elf(0))
Attributes: A (24+11 = 35 total attribute points)
Magic/Resonance: C (Magician with 3 Magic, 5 spells)
Skills: B (36/5)
Resources: E (6k)
Karma expenditure: 26 (17-16 = 1 on Qualities, 22-18 = 4 on Contacts, 7x2 = 14 (7 L1 skills) on skills, 7 on Gear, 2 on Foci binding)
Nuyen expenditure: 19,500¥
[spoiler]    500   Alchemy kit
    300   biomonitor
  7,500   fake SIN (Rating 3)
    600   fake license to practice magic (Rating 3)
    600   fake license to practice medicine (3)
     25   flashlight
    900   lined coat [9]
  1,500   magical lodge (Rating 3)
  1,100   medkit (Rating 4, w/ 1 resupply)
  1,000   Renraku Sensei commlink
     50   respirator (Rating 1)
  4,000   spell focus (Health)
  1,000   Squatter Lifestyle (2 months)
    300   Combat knife [Blade, Reach —, Acc 6, DV 7P, AP –3]
    100   Survival knife [Blade, Reach —, Acc 5, DV 7P, AP –1]
     25   Throwing knife [Throwing Weapon, Acc Physical, DV 6P, AP –1]
Starting ¥ 2D6 x 40¥[/spoiler]
Transgressions:
  • 17 Knowledge Skill levels where only 16 allowed (and no L1 that the remaining Karma could spend the remaining 1 Karma on for)
  • 1 Karma over the limit
  • 500¥ unspent
'Simple' fixes:
  • drop Talislar to 3
  • Drop Magical Lodge materials, decreasing Karma spent on nuyen by 1



Archetype: Combat Mage
Metatype: C (Human(5))
Attributes: B (20+8 = 28 total attribute points)
Magic/Resonance: A (Magician with 6 Magic, 2x R5 Magical skills, 10 spells)
Skills: D (22/0)
Resources: E (6k)
Karma expenditure: 19-8 = 11 on Qualities, 6-6 = 0 on Contacts, 4 on Gear, 0 on Foci
Nuyen expenditure:12,650¥
[spoiler]  1,000   Armor jacket
  1,400   contacts [Capacity 2, w/ vision enhancement 2]
    400   fake license (magic, Rating 2)
  5,000   fake SIN (Rating 2)
  4,000   Low Lifestyle (2 months)
    470   Colt America L36 [Light Pistol, Acc 7, DV 7P, AP —, SA, RC —, 11(c), w/ 75 rounds of regular ammo]
    300   Combat knife [Blade, Acc 6, Reach —, DV 7P, AP –3]
Starting ¥ 80 + (3D6 x 60)¥[/spoiler]
Transgressions:
  • As-is, Starting ¥ should be 1,430 + (3D6 x 60)¥
  • 10 Karma unspent (7 max)
  • Edge should be 7, not 2 - Strength is too low to be a Troll, and physical/mental attributes don't match any of the other non-human Metatypes
'Simple' fixes: Set Edge at 7, raise fake SIN and license to R4 (costs 5,400¥), change starting nuyen to 2,030 + (3D6 x 60)¥, keep 7 Karma to save up for Initiation post-chargen
Alternative 'simple' fixes: Assume Metatype is Ork(0), adjust attributes by racial modifiers (from 5/3/3/3 4/5/3/2 and Edge 2 to 8/3/3/5 4/5/3/2 and Edge 1), raise Edge to 2 for 10 Karma



Archetype: Brawling Adept
Metatype: D (Human (3))
Attributes: A (24+8 = 32 total attribute points)
Magic/Resonance: C (Adept with Magic 4 and 1 Rating 2 Active skill)
Skills: B (36/5)
Resources: E (6k)
Karma expenditure: 25 (25-15 = 10 on Qualities, 14-9 = 5 on Contacts, 5x2 = 10 on skills)
Nuyen expenditure: 6,000¥
[spoiler]
    200   Climbing gear
  2,500   fake SIN (1)
     25   flashlight
    125   glasses [Rating 1, w/ image link]
    250   lockpicks
    100   Meta Link commlink
     50   respirator (Rating 1)
  1,000   Squatter Lifestyle (2 months)
    200   survival kit
    650   Urban Explorer jumpsuit
    600   Bow (Rating 5) [Bow, Acc 6, DV 7P, AP –2, w/ 10 arrows (Rating 5)]
     30   Club [Club, Reach 1, Acc 4, DV 8P, AP —]
    100   Extendable baton [Club, Reach 1, Acc 5, DV 7P, AP —]
     20   Knives (2) [Blade, Reach —, Acc 5, DV 6P, AP –1]
    100   Survival knife [Blade, Reach —, Acc 5, DV 7P, AP –1]
     50   Throwing knives (2) [Throwing Weapon, Acc Physical, DV 6P, AP –1]
Starting ¥ 2D6 x 40¥
[/spoiler]
Transgressions:
  • Critical Strike has no levels, so cannot be level 2
  • Missions only: Code of Honor banned
'Simple' fixes:
  • Replace Critical Strike 2 (Unarmed Combat) with Critical Strike (Unarmed Combat) and Critical Strike (Clubs)
  • Missions only: replace Code of Honor with Distinctive Style (tattoos on face and upper arms) [5], Gremlins 1 [4], Prejudiced (Biased, gang members) [3], and start with 1 unspent Karma instead of 4



Archetype: Weapons Specialist
Metatype: D (Human (3))
Attributes: B (20+8 = 28 total attribute points)
Magic/Resonance: E (mundane)
Skills: A (46/10)
Resources: C (140k)
Karma expenditure: 22(32) (22-19 = 3 on Qualities, 20-9 = 11 on Contacts, 4x2 = 8 on Skills, 1+(1+2)x3 = 10 on Knowledge+Language Skills?)
Nuyen expenditure: 132,175¥ + 4,800¥ = 136,975¥
[spoiler] 35,000   Obvious right cyberarm with custom Agility (5) and Strength (5)
    500   armor vest (9)
    500   Armorer kit
    200   climbing gear
    300   earbuds [Capacity 1, w/ select sound filter 1]
  2,500   Erika Elite commlink
  9,300   fake SIN [Rating 3, w/ fake licenses (concealed carry, gun, hunting, all Rating 3)]
     25   flashlight
    200   gas mask
  2,975   goggles [Capacity 4, w/ flare compensation, image link, low-light vision, smartgun link]
    600   grapple gun w/ 200m of standard rope
    800   jammer (area, Rating 4)
    600   jazz (8 doses)
    100   kamikaze (1 dose)
  2,000   Low Lifestyle (1 month)
    750   medkit (Rating 3)
    200   two micro-tranceivers
     50   respirator (Rating 1)
  2,500   smart firing platform
    200   survival kit
 25,000   Toyota Gopher
  6,310   Ares Alpha [Assault Rifle, Acc 5(7), DV 11P, AP –2, SA/BF/FA, RC 2, 42(c), w/ 4 spare clips, 420 rounds regular ammo, 200 rounds explosive ammo, 150 rounds Stick-n-Shock ammo (2650+4*5+42*20+20*80+15*80)
  3,000   Grenade launcher [Heavy Weapons, Acc 4(6), DV 16P, AP –2, w/ 30 high explosive microgrenades (included in stats)]
  2,140   Ares Crusader II [Machine Pistol, Acc 5, DV 7P, AP —, SA/BF, RC 2, 40(c), w/ silencer, 2 spare clips, 400 rounds regular ammo] (830+500+2*5+40*20)
 19,300   Ares Desert Strike [Sniper Rifle, Acc 7, DV 14P, AP –5, SA, RC (1), 14(c), w/ bipod, 200 rounds explosive ammo (included in weapon stats)] (17500+200+20*80)
    420   Bow (Rating 3) [Bow, Acc 6, DV 5P, AP –1, w/ 20 arrows (Rating 3)] (3*100 + 20*3*2)
    300   Combat knife [Blades, Reach —, Acc 6, DV 5P, AP –3]
    350   Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, Sa, RC —, 4(m), w/ 20 taser darts] (250+2*50)
  3,370   Enfield AS-7 [Shotgun, Acc 4(5), DV 13P, AP –1, SA/BF, RC —, w/ 4 spare clips, 200 rounds regular ammo, 100 rounds gel ammo, 200 rounds Stick-n-Shock ammo] (1100+20+20*20+10*25+20*80)
    100   Extendable baton [Clubs, Reach 1, Acc 5, DV 5S, AP —]
  1,100   Fichetti Security 600 [Light Pistols, Acc 6(7), DV 7P, AP —, SA, RC (1), 30(c), w/concealed holster, 300 rounds regular ammo] (350+150+30*20)
    400   High-explosive grenades (4) [Grenade, DV 16P, AP –2, Blast –2/m]
  1,300   HK-227 [SMG, Acc 5(7), DV 7P, AP —, SA/BF/FA, RC (1), 28(c), w/ 2 spare clips, 280 rounds regular ammo] (730+10+28*20)
  6,200   Ingram Valiant [LMG, Acc 5(6), DV 9P, AP –2, BF/FA, RC 2(3), 50(c), w/ belt of 200 rounds regular ammo] (5800+20*20)
  2,000   Katana (2) [Blades, Reach 1, Acc 7, DV 6P, AP –3]
  1,195   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP –2, SS, RC —, 6(cy), w/ quick draw holster, 4 speed loaders, 60 rounds regular ammo, 50 rounds explosive ammo] (400+175+4*25+6*20+5*80)
     50   Shuriken (2) [Throwing Weapons, Acc 4, DV 4P, AP –1]
    100   Survival knife [Blades, Reach —, Acc 5, DV 5P, AP-1]
    240   Thermal smoke grenades (4) [Grenade, DV —, AP —, Blast 10m Radius]
Starting ¥ 4,800 + (4D6 x 100)¥[/spoiler]
Transgressions:
  • has 19 Knowledge+Language Skill points instead of the 12 granted for free
  • 2,825¥ too little spent
  • Missions only: Code of Honor banned
'Simple' fixes:
  • Drop all 4 L2 Knowledge+Language skills to L1, leaving 12 free points and 3x1 = 3 Karma spent on them
  • Upgrade fake SIN and fake Licenses to R4, adding 3,100¥ to expenditure and adjusting starting ¥ to 4,725 + (4D6 x 100)¥
  • Missions only: replace Code of Honor (Civilians and noncombatants) with Allergy (Moderate, Seafood or Soy)



Archetype: Face
Metatype: C (Elf (3))
Attributes: B (20+11 = 31 total attribute points)
Magic/Resonance: E (mundane)
Skills: A (46/10)
Resources: D (50k)
Karma expenditure: 25 (16-4 = 12 on Qualities, 30-21 = 9 on Contacts, 2x2 = 4 on Skills)
Nuyen expenditure: 49,390¥ + 600¥ = 49,990¥ (assuming the electrochromatic shirt costs 20+250 - 270¥)
[spoiler]  1,500   Actioneer Business Clothes [8]
    600   bug scanner (assumed Rating 6)
    300   data tap
    300   earbuds [Rating 1, w/ select sound filter 1]
    520   electrochromatic T-shirt
    800   fake concealed carry permit (Rating 4)
    800   fake gun license (Rating 4)
 10,000   fake SIN (Rating 4)
     25   flashlight
 16,000   Ford Americar
    125   glasses [Rating 1, w/ image link]
    500   Hardware kit
  3,000   Hermes Ikon commlink
    800   jammer (area, Rating 4)
  3,600   keycard copier (Rating 6)
    250   lockpick set
    750   medkit (Rating 3)
    600   micro camera [Rating 1, w/ low-light vision]
    200   2 micro-transceivers
     50   respirator (Rating 1)
  1,000   sequencer (Rating 4)
    150   shopsoft (clothing)
    100   20 stealth tags
  1,000   suit (worth 1,000¥)
    450   tag eraser
  3,000   white noise generator (Rating 6)
  1,350   Browning Ultra Power [Heavy Pistol, Acc 5(6), DV 8P, AP –1, SA, RC —, 10(c), w/ silencer, 2 spare clips, 100 rounds of regular ammunition] (640+500+2*5*10*20)
    700   Colt America L36 [Light Pistol, Acc 7, DV 7P, AP —, SA, RC —, 11(c), w/ concealed holster, 2 spare clips, 110 rounds regular ammo] (320+150+2*5+11*20)
    100   Extendable baton [Club, Reach 1, Acc 5, DV 4S, AP —]
     10   Knife [Blade, Acc 5, Reach —, DV 3P, AP –1]
     80   2 smoke grenades [Grenade, DV —, AP —, Blast 10m Radius]
    350   Walther Palm Pistol [Hold-out, Acc 4, DV 7P, AP —, SS/BF, RC —, 2(b), w/ concealed holster, 10 rounds regular ammo) (180+150+1*20)
    380   Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP –5, SA, RC —, 4(m), w/ 40 darts] (180+4*50)
Starting ¥ 600 + (4D6 x 100)¥
[/spoiler]
Transgression: Starting ¥ should be 610 + (4D6 x 100)¥
« Last Edit: <09-24-13/2119:23> by ZeConster »

Chance359

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« Reply #1 on: <07-26-13/1350:51> »
My suggestions for the street sam would be the following:

28,000 (0.4 Essence, 12/12 Capacity used)   12/12   Cybereyes [Rating 3, flare compensation, low-light, smartlink, thermographic, vision enhancement 2, vision magnification]
  7,200 (0.8 Essence)   dermal plating 2 (alphaware)
* used 74,850 (1.2 Essence, 15/15 Capacity used)   cyberarm [right, obvious, Strength 3->8->11, Agility 3->6->9, cyber sub-machine gun w/ external clip port]
* used 81,000 (1.2 Essence, 14/15 Capacity used)   cyberarm [left, obvious, Strength 3->8->11, Agility 3->6->9, Armor 2, cyber spur, cyberarm slide]

Bioware:  Drop the enhanced articulation, +1 physical limit and escape artist tests isnt worth the cost.  Drop the reflex recorders, while nice, you need the cash back.  Drop the synthacardium, while the extra dice to dodge is nice, not at that price. 
 17,000 (0.2 Essence)   platelet factories
190,000 (1.0 Essence)   synaptic booster 2

 12,000   Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2]
  1,650   earbuds [audio enhancement (Rating 1), spatial recognizer]
 26,600   2 fake SINs [Rating 4, each with fake licenses (Rating 4, concealed carry, possession of firearms, possession of augmentations)]  * Cut the number of fakes SIN's to 2
  3,000   Hermes Ikon commlink (Rating 5)
    800   jammer (area, Rating 4)
  3,150   lined coat [9, chemical protection 3, fire resistance 3, non-conductivity 3]
  2,250   medkit (Rating 3) + medkit (Rating 6)
    100   micro-transceiver
 15,000   Middle Lifestyle (3 months)
    750   5 stim patches (Rating 6)
  1,000   2 trauma patches
    300   white noise generator (Rating 6)
  1,000   Katana [Blade, Reach 1, Acc 7, DV 14P, AP –3]
    500   Sword [Blade, Reach 1, Acc 6, DV 14P, AP –2]
  1,465   Ares Light Fire 75 [Light Pistol, Acc 6 (8), DV 6P, AP —, SA, RC —,16 (c),w/ 3 spare clips, 100 rounds regular ammo]
  1,940   Ares Predator V [Heavy Pistol, SA, Acc 5 (7), DV 8P, AP –5, RC —, Ammo 15 (c), APDS ammo (100 rounds) , 3 spare clips]
  1,545   HK-227 [SMG, Acc 5 (7), DV 8P, AP –1, SA/BF/FA, RC (1), 28 (c), w/ 3 spare clips, 100 rounds explosive ammo]
  4,215   FN HAR [Assault Rifle, Acc 5 (7), DV 10P, AP –6, SA/BF/FA, RC 2, 35 (c), w/ intergral smartlink, 3 spare clips, 100 rounds APDS ammo]
  2,865   Enfield AS-7 [Shotgun, Acc 4 (6), DV 15P(f), AP +4, SA/BF, RC —,10(c) or 24 (d), w/ internal smartlink, 3 spare clips, 100 rounds flechette ammo]
Drop the Ingram Valiant
    300   3 high explosive grenades [Grenade, non-aerodynamic, DV 16P, AP –2, Blast –2/m]
 --.---   Spurs (cyber) [Unarmed, Reach —, Acc 9, DV 14P, AP –2]

these changes result in 194.268 in savings.  Not all of what needs to be made up, but its a start.

cre100382

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« Reply #2 on: <07-26-13/1508:51> »
Do you require the cybereyes for the Covert Operator?  I can see getting the later after some cash flow, but your visual enhancements aren't high rated and you could easily put them in some contacts or goggles.

Chance359

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« Reply #3 on: <07-26-13/1601:41> »
Since cybereyes are almost 10 times as contacts or googles, they are a more solid and versatile option.

ZeConster

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« Reply #4 on: <07-26-13/1603:03> »
cre100382: it's possible the cybereyes are there mostly for the smartlink. However, this topic isn't about improving upon the sample characters, but more of a fan project to make them rules-compliant so you don't have to feel bad about (your players) using them. For the Street Samurai, you need to cut so much it's almost the same, but the Covert Operative only needs an adjustment to her starting funds to be rules-compliant.

Chance359: annnd you just made me realize I failed to multiply the 3200¥ fake-licenses part of each fake SIN by 4, so my numbers are off - it's actually 52.8k, not 43.2k, which means he'd need to shave off another 9.6k with my calculations. In comparison, I think you're off by only 200 (26.4k, not 26.6k), and that's probably due to the XX,200 in my numbers.
Anyway, if I'm adding those new numbers up right, that puts him at 478,280 spent, which means only 8.3k more would need to be shaved off to be legal - I'd say either drop Lifestyle to Low (saves 3x3k=9k), or drop 1 month, drop the R3 Medkit, and find the remaining 2,530 elsewhere (dropping down to a Rating 3 Commlink already saves 2k).

I'll work on the remaining 11 archetypes now, should be able to do a few in the next 2 hours.

Chance359

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« Reply #5 on: <07-26-13/1653:00> »
Simplest way is just drop the lifestyle to 1 month prepaid, saving you 10,000.  I'd also suggest replacing the Enfield with a defiance t-250, more concealable firepower.  ex
 
-1100 Defiance t-250 (ext smartlink, 100 regular rounds, 100 gel rounds

saving you 1,765.

DigitalZombie

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« Reply #6 on: <07-26-13/1833:55> »
The co ops is listed as having an initiative of 8+1d6 but has 4 in reaction and 5 in intuition. The techno mancer likewise has an initiative of one higher than listed. The co ops likewise has a rating 3\5 contact.
The bounty hunter is listed as having physical limit of 7 yet has (str8+str8+rea3+body7)\3 =9
The riggers matrix initiative is wrongly listed.
The faces mental limits is listed as five but is (log4+log4+will4+int4)\3=6
The weapon specialist is listed as having social4 but its (cha3+cha3+ess5+will3)\3=5
« Last Edit: <07-26-13/1853:39> by DigitalZombie »

Wakshaani

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« Reply #7 on: <08-13-13/1159:08> »
Dang limits. I was using normal rounding (so 4 + 4 + 4 + 4 = 16. 16/3 = 5/3 (repeating, or 5. It seems that it later became "Round all fractions up" instead of "Round as normal".

Sorry about that. :(

Michael Chandra

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« Reply #8 on: <08-13-13/1705:57> »
Yeah, SR5 rounds up unless explicitly stated otherwise.
How am I not part of the forum?? O_O I am both active and angry!

ZeConster

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« Reply #9 on: <08-13-13/2139:09> »
Archetype: Tank
Metatype: B (Troll (0))
Attributes: C (16+16=32 attribute points)
Magic/Resonance: E (mundane)
Skills: D (22/0)
Resources: A (450k)
Karma expenditure: 8 (23-15=8 on Qualities, 6-6=0 on Contacts)
Nuyen expenditure: 431,925¥ + 3,915¥=435,840¥
[spoiler] 18,000   1   Aluminum bone lacing
 14,000   0.3   cybereyes [Rating 2, flare compensation, low-light, smartlink, thermographic]
  6,000   1   dermal plating (Rating 2)
 60,000   0.3   skilljack (Rating 3)
 60,000   0.3   skillwires (Rating 3)
190,000   1   synaptic booster (Rating 2)
  3,250   Armor jacket [Armor 12, chemical protection (Rating 3), fire resistance (Rating 3), non-conductivity (Rating 3)]
  5,100   Transys Avalon commlink (Device Rating 6, sim module)
     50   subvocal microphone
    100   helmet [Armor +2]
     70   trodes
  1,200   ballistic shield [Armor +6]
 45,000   Throwing, Blades, Sneaking activesofts (Rating 3)
  3,000   English linguasoft (Rating 3)
 10,000   fake SIN (Rating 4)
  1,200   100 rounds APDS heavy pistol ammunition
    800   100 rounds explosive heavy pistol ammunition
     15   3 spare clips
     75   3 speed loaders
    560   40 arrows (Rating 7)
    250   50 taser darts
  6,000   Low lifestyle (3 months pre-paid)
    700   Bow [Rating 7, SS, Acc 6, DV 9P, AP –3]
    725   Ares Predator V [Heavy Pistol, Acc 5 (7), DV 8P, AP –5, SA,RC —, 15(c), w/ APDS ammo]
    800   Ruger Super Warhawk [Heavy Pistol, Acc 5 (7), DV 10P, AP –3, SS, RC —, 6 (cy), w/ explosive ammo, integral smartlink]
    250   Defiance EX Shocker [Taser, Acc 4, DV 11S(e), SS, AP –5, 4 (m)]
  4,000   Combat axe [Blade, Acc 4, Reach 2, DV 12P, AP –4]
    300   Combat knife [Blade, Acc 6, Reach —, DV 9P, AP –3]
    300   3 frag grenades [non-aerodynamic, DV 18P(f), AP +5, Blast –1/m]
    180   3 thermal smoke grenades [non-aerodynamic, DV —, AP —, Blast 10 m radius]
Starting ¥ 3,915 + (3D6 x 60)¥
[/spoiler]
Transgressions:
  • Essence should be 2.1
  • 13,075¥ underspent
  • 17 unspent Karma
  • Bow Rating too high
'Simple' fixes:
  • Drop Bow and Arrows to Rating 6: -180¥
  • Raise Edge to 2 for 10 Karma
  • Add a Rating 3 Longarms activesoft: +15,000 ¥
  • Add a Defiance T-250 w/ internal smartgun, 30 APDS rounds: +1,260¥
  • nuyen expenditure: 431,925 - 180 + 15,000 + 1,260=448,005¥: starting ¥ 1,995¥ + (3D6 x 60)¥



Archetype: Decker
Metatype: C (Dwarf (1))
Attributes: D (14+13=27 attribute points)
Magic/Resonance: E (mundane)
Skills: A (46/10)
Resources: B (275k)
Karma expenditure: 17 (29-25=4 on Qualities, 6-6=0 on Contacts, 4+6=10 on Skills, 3 on Knowledge Skills)
Nuyen expenditure: 244,180¥ + 11¥=244,191¥
[spoiler] 31,500   0.2   Cerebral booster (Rating 1)
  7,000   0.2   cybereyes [Rating 1, w/ low-light, thermographic]
  1,000   0.1   datajack
 40,000   0.2   skilljack (Rating 2)
 12,000   0.1   sleep regulator
  1,000   Armor jacket [12]
  4,000   Corporate Security Procedures knowsoft (Rating 2)
  5,000   DocWagon Basic contract
123,000   Hermes Chariot cyberdeck [Device Rating 2, Atts 5 4 4 2, Programs 2]
    250   lockpick set
    100   Meta Link commlink (Device Rating 1)
  1,500   medkit (Rating 6)
 10,000   Middle Lifestyle (2 months)
  1,070   programs (Armor, Biofeedback Filter, Edit, Encryption, Hammer, Signal Scrub, Toolbox)
  2,000   Sperethiel linguasoft (Rating 2)
  4,000   Vehicle Schematics skillsoft (Rating 2)
    450   Ceska Black Scorpion [Machine Pistol, Acc 5, DV 6P, AP —, SA/BF, RC (1), 35 (c), w/ 90 rounds regular ammo]
    310   Remington Roomsweeper [Heavy Pistol, Acc 4, DV 7P, AP –1, SA, RC —, 8 (m), w/ 30 rounds regular ammo]
Starting ¥ 11 + (4D6 x 100)¥
[/spoiler]
Transgressions:
  • 25,820¥ underspent
  • 4 Karma too much spent on Qualities
  • 8 (12) unspent Karma
  • Hacking specialization should by by target type (Devices, Grids, IC, Personas, Sprites, etc.)
  • Missions only: Code of Honor banned
  • Essence should be 5.2
'Simple' fixes:
  • Drop Analytical Mind Positive Quality, increasing unspent Karma by 5 to 13
  • Increase Cerebral Booster to Rating 2, Essence -0.2=5.0, +31,500¥=275,680¥, 1 Karma spent on nuyen)
  • Add R4 fake SIN and fake gun license: +10,800¥=286,480, 6 Karma spent on nuyen)
  • remaining Karma: 7
  • starting ¥ 520 + (4D6 x 100)¥
  • Missions only: replace Code of Honor with Codeblock (Reboot Device) and increase the Allergy (Sunlight) from Mild to Moderate



Archetype: Technomancer
Metatype: D (Human (3))
Attributes:  (24+8=32 attribute points)
Magic/Resonance: 3 (Technomancer, Resonance 3, 1 Complex Form)
Skills: B (36/5)
Resources: E (6k)
Karma expenditure: 28 (25-25(27!)=0 on Qualities, 12-12=8 on Contacts, 8 on Gear, 2x2=4 on Skills, 4x4=16 on Complex Forms)
Nuyen expenditure: 20,710¥
[spoiler]    500   Armor vest [9]
    250   50 datachips (blank)
    300   data tap
    300   earbuds [Rating 1, w/ select sound filter 1]
  7,500   fake SIN (Rating 3)
     25   flashlight
    125   glasses [Rating 1, w/ image link]
    900   headjammer (Rating 6)
    100   mapsoft (Seattle)
  2,000   MCT Fly Spy microdrone
    750   medkit (Rating 3)
  2,000   2 Renraku (SHIAWASE!) Kanmushi microdrones
  1,000   Renraku Sensei commlink
      5   10 restraints (plastic)
     50   respirator (Rating 1)
     50   50 RFID tags
    300   30 stealth tags
  4,000   Low Lifestyle (2 months)
    545   Colt America L36 [Light Pistol, Acc 7, DV 7P, AP —, SA, RC —, 11(c), w/ spare clip, 110 rounds regular ammo]
     10   Knife [Blade, Reach —, Acc 5, DV 4P, AP –1]
Starting ¥ 3D6 x 60¥
[/spoiler]
Transgressions and 'simple' fixes:
  • 2 Karma over the limit in Negative Qualities: change from Vocal to Biased
  • Starting ¥ should be 1,290 + (3D6 x 60)¥
  • 3 too much Karma spent: drop First Aid 1 and headjammer gear, adjust starting ¥ to 190 + (3D6 x 60)¥


Archetype: Gunslinger Adept
Metatype: A (Elf (8))
Attributes: E (12+11+1=24 attribute points)
Magic/Resonance: D (Adept, 2 Magic)
Skills: B (36/5)
Resources: C (140k)
Karma expenditure: 24 (17-19=-2 on Qualities, 11-9=2 on Contacts, 12 on Knowledge+Language Skills, 10 on Attributes)
Nuyen expenditure: 139,435¥ + 1690¥=141,125¥
[spoiler]  3,500   Armor jacket [12, chemical protection 3, fire resistance 3, non-conductivity 4]
  3,600   contacts [Capacity 3, w/ smartlink, vision enhancement 2]
 50,000   DocWagon contract (Platinum, 1 year)
  1,650   earbuds [Capacity 3, w/ audio enhancement 1, spatial recognizer]
 27,000   2 fake SINs (Rating 5, w/ 5 Rating 5 fake gun licenses)
    250   gecko tape gloves
 28,500   Hyundai Shin-Hyung
  6,000   maglock passkey (Rating 3)
  2,000   Low Lifestyle (1 month)
  1,200   medkit (Rating 4, w/ 2 re-supplies)
  1,000   Renraku Sensei commlink (Device Rating 3)
  1,000   2 trauma patches
  3,450   Ares Predator V (2) {Heavy Pistol, Acc 5(7), DV 8P, AP –1, SA, RC —, 15(c), w/ smartlink, 100 rounds regular ammo, 100 rounds Stick-n-Shock ammo]
  1,800   Ingram Smartgun X [SMG, Acc 4(6), DV 8P, AP —, BF/FA, RC 2, 32(c), w/ gas-vent 2, integral sound suppressor, smartlink, 100 rounds regular ammo, 100 rounds explosive ammo]
     10   Knife [Blade, Acc 5, Reach 1, DV 3P, AP –1]
  2,000   PJSS Model 55 [Shotgun, Acc 6, DV 11P, AP –1, SS, RC (1), 2(b), w/integrated shock pad, 100 rounds regular ammo, 100 rounds explosive ammo]
    600   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP –2, SS, RC —, 6(cy), w/ 100 rounds regular ammo
  2,275   Steyr TMP [Machine Pistol, Acc 5, DV 7P, AP —, SA/BF/FA, RC —, 30(c), w/ laser sight, 100 rounds regular ammo, 100 rounds explosive ammo, 100 rounds Stick-n-Shock ammo]
  3,600   Yamaha Raiden [Assault Rifle, Acc 6(8), DV 11P, AP –2, BF/FA, RC 1, 60(b), w/ integral sound suppressor, smartlink, 100 rounds regular ammo, 100 rounds explosive ammo]
Starting ¥ 1,690 + (3D6 x 60)¥[/spoiler]
Transgressions:
  • Fake SINs and licenses should be Rating 4: -5,400¥ -> 5,965¥ unspent nuyen
  • Enhanced Accuracy can't be Level 2, resulting in 0.25 unspent PP
  • Raiden is 60(c), not 60(b): also, is 14F, breaking 12-Availability-max rule
  • Missions only: Code of Honor banned
'Simple' fixes:
  • Add 50 regular and explosive rounds to both Ingram Smartgun X and "Yamaha Raiden": +1,000¥
  • Replace Yamaha Raiden with Ares Alpha (Acc 5(7), DV 11P, AP –2, SA/BF/FA, RC 2, 42(c)), buy Suppressor accessory: +550¥, Starting ¥ 4,415 + (3D6 x 60)¥
  • Get Enhanced Accuracy (Automatics) in addition to Pistols
  • Missions only: replace Code of Honor by Allergy (seafood, moderate)



Archetype: Drone Rigger
Metatype: C (Ork (0))
Attributes: D (14+13+1=28 attribute points)
Magic/Resonance: E (mundane)
Skills: B (36/5)
Resources: A (450k)
Karma expenditure: 35 (10 on Qualities, 11-6=5 on Contacts, 10 on Attributes, 10 on Edge)
Nuyen expenditure: 422,700¥ + 1,150¥=423,850¥
[spoiler]  7,250   0.2   Implanted Commlink [Transys Avalon (Device Rating 6) w/ hot-sim module]
 97,000   2   control rig 2
 26,000   0.6   reaction enhancers 2
  4,000   Aztechnology Crawler [Walker Drone, Handling 4, Speed 3, Accel 1, Body 3, Armor 3, Pilot 3, Sensor 3]
 10,000   Cyberspace Designs Dalmatian [VTOL Drone, Handling 5, Speed 4, Accel 3, Body 5, Armor 5, Pilot 3, Sensor 3]
  5,000   GM-Nissan Doberman [Tracked Drone, Handling 5, Speed 3, Accel 1, Body 4, Armor 4, Pilot 3, Sensor 3, weapon mount (AK-97)] (weapon mount included)
 21,000   Lockheed Optic-X2 [VSTOL Drone, Handling 4, Speed 4, Accel 3, Body 2, Armor 2, Pilot 3, Sensor 3]
  4,000   2x MCT Fly-Spy [Aerial Drone, Handling 4, Speed 3, Accel 2, Body 1, Armor 0, Pilot 3, Sensor 3]
  7,500   MCT-Nissan Roto-Drone [Rotary Drone, Handling 4, Speed 4, Accel 2, Body 4, Armor 4, Pilot 3, Sensor 3, weapon mount (Yamaha Raiden)]
  7,500   MCT-Nissan Roto-Drone [Rotary Drone, Handling 4, Speed 4, Accel 2, Body 4, Armor 4, Pilot 3, Sensor 3, weapon mount (Yamaha Pulsar)]
 71,500   Rover Model 2072 [SUV, Handling 5/5, Speed 4, Accel 2, Body 15, Armor 12, Pilot 2, Sensor 4, Passengers 6, rigger interface, weapon mount (Ares Alpha)]
  2,000   2x Shiawase Kanmushi [Walker Drone, Handling 4, Speed 2, Accel 1, Body 0, Armor 0, Pilot 3, Sensor 3]
 25,000   Steel Lynx [Wheeled Drone, Handling 5, Speed 4, Accel 2, Body 6, Armor 12, Pilot 3, Sensor 3, heavy weapon mount (Stoner-Ares M202)] (heavy weapon mount included)
    500   Aeronautic mechanic kit
    500   armor vest [9]
  5,000   armorer shop
 50,000   automotive mechanic facility
 25,000   DocWagon contract (Gold, 1 year)
  1,600   fake licenses (gun, drone, all Rating 4)
 10,000   fake SIN (Rating 4)
  2,975   goggles (Capacity 4, w/ image link, smartlink, thermographic vision, vision magnification)
 19,500   Medium Lifestyle [3 months, w/ Special Work Area (Vehicle Facility), Obscure]
    250   miniwelder
    875   Ares Predator V [Heavy Pistol, Acc 5 (7), DV 7P, AP –1, SA, RC —,15 (c), w/ 75 rounds regular ammo]
GM-Nissan Doberman:
  2,150   AK-97 [Assault Rifle, Acc 5, DV 10P, AP –6, SA/BF/FA, RC –, 38 (c), w/ 100 rounds APDS ammo]
MCT-Nissan Rotodrone 1:
  3,150   Ares Alpha [Assault Rifle, Acc 5 (7), DV 10P, AP –2, SA/BF/FA, RC 2, 42 (c), w/ 250 rounds regular ammo]
  1,200   Ares Alpha grenade launcher [Grenade Launcher, Acc 4 (6), DV 16P, AP —2, SS, RC —,6 (c), w/ 12 high-explosive minigrenades]
MCT-Nissan Rotodrone 2:
    180   Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP –5, SA, RC —, 4 (m)] (no taser darts?)
Rover Model 2072:
  3,150   Ares Alpha [Assault Rifle, Acc 5 (7), DV 10P, AP –2, SA/BF/FA, RC 2, 42 (c), w/ 250 rounds regular ammo]
    720   Ares Alpha grenade launcher [Grenade Launcher, SS, Acc 4 (6), DV —, AP —, RC —,6 (c), w/ 12 thermal smoke minigrenades]
Steel Lynx:
  8,200   Stoner-Ares M202 [MMG, Acc 5 (7), DV 11P, AP –4, FA, RC —, 100 (belt), w/ 150 rounds explosive ammo]
Starting ¥ 1,150 + (4D6 x 100)¥[/spoiler]
Transgressions:
  • Roto-Drone 1 incorrectly listed as having Yamaha Raiden: actually uses Ares Alpha
  • 22,300¥ underspent
  • 10 too much Karma spent
'Simple' fixes:Edge 2->1, add a Steel Lynx (no weapon), starting ¥ 2,700 + (4D6 x 100)¥



Archetype: Smuggler
Metatype: B (Troll (0))
Attributes: D (14+16+1=31 attribute points)
Magic/Resonance: E (mundane)
Skills: C (28/2)
Resources: A (450k)
Karma expenditure: 20 (21-15=6 on Qualities, 14-12=2 on Contacts, 1x2=2 on Skills, 10 on Attributes)
Nuyen expenditure: 415,195¥ + 1,145¥=416,340¥
[spoiler] 97,000   2   Control rig (Rating 2)
  1,000   0.1   datajack
 64,000   0.4   muscle toner 2
  4,000   0.2   smartlink
  7,500   0.2   smuggling compartment
 18,000   Harley-Davidson Scorpion [Handling 4 / 3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Passengers 1, rigger interface, 2 standard weapon mounts (Ares Alpha, Enfield AS-7)]
 87,000   Northrup Wasp [Handling 5, Speed 5, Accel 3, Body 10, Armor 8, Pilot 3, Sensor 3, Passengers 1, rigger interface, heavy weapon mount (Stoner-Ares M202)]
 36,000   GMC Bulldog [Handling 3, Speed 3, Accel 1, Body 16, Armor 12, Pilot 1, Sensor 2, Passengers 6, rigger interface]
Harley-Davidson Scorpion:
  3,850   Ares Alpha [Assault Rifle, Acc 5 (7), DV 11P, AP –6, SA/BF/FA, RC 2, 42 (c), w/ 100 rounds APDS ammo, grenade launcher]
  3,000   Ares Alpha grenade launcher [Grenade Launcher, Acc 4 (6), DV 18P(f), AP +5, SS, RC —, 6 (c), fragmentation (30 minigrenades)
  2,100   Enfield AS-7 [Shotgun, Acc 4 (6), DV 14P, AP –2, SA/BF, RC —,10 (c) or 24 (d), w/ smartlink, 100 rounds explosive ammo]
Wasp:
 11,200   Stoner-Ares M202 [MMG, Acc 5 (7), DV 10P, AP –3, FA, RC —,50 (c) or 100 (belt), w/ smartlink, 500 rounds explosive ammo]
  1,000   Armor jacket [12]
 50,000   DocWagon Platinum contract (1 year)
  1,500   medkit (Rating 6)
 18,000   Middle Lifestyle w/ attached three-car garage (Special Work Area, 3 months pre-paid)
  2,150   sunglasses [Capacity 4, low-light, flare compensation, vision enhancement 2]
  5,000   Transys Avalon commlink (Device Rating 6)
  1,350   Ares Light Fire 75 [Light Pistol, Acc 6 (8), DV 6P, AP —, SA, RC —,16 (c), w/ 50 rounds regular ammo]
    825   Ares Predator V [Heavy Pistol, Acc 5 (7), DV 7P, AP -4, SA, RC —,15 (c), w/ 50 rounds regular ammo]
    220   Streetline Special [Hold-out Pistol, Acc 4, DV 6P, AP —, SA, RC —,6 (c), w/ 50 rounds regular ammo]
    500   Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, SS, RC —,4 (m), w/ 50 taser darts]
Starting ¥ 1,145 + (4D6 x 100)¥
[/spoiler]
Transgressions:
  • 2 unspent skill group points
  • 2 unspent knowledge skill points
  • 29,805¥ underspent
  • Essence should be 3.1
  • 5 unspent Karma (allowed)]/li]
'Simple' fixes:
  • Engineering skill group 0->2, Seattle Waterways 1->3
  • Get Yongkan Gala Trinity for 37,000¥: 2 Karma spent on nuyen (3 unspent Karma), starting ¥ 1,805 + (4D6 x 100)¥



Archetype: Sprawl Ganger
Metatype: C (Ork (0))
Attributes: A (24+13=37 attribute points)
Magic/Resonance: E (mundane)
Skills: B (36/5)
Resources: D (50k)
Karma expenditure: 23 (20-18=2 on Qualities, 15-12=3 on Contacts, 9x2=18 on Skills)
Nuyen expenditure: 48,040¥ + 1,500¥=49,540¥
[spoiler] 11,250   1.25   Cyberarm (standard, used, obvious)
  2,500   Armored jacket [12, w/ nonconductivity 6]
    500   armorer kit
    500   automotive mechanics kit
    500   cybertechnology kit
  7,500   fake SIN (Rating 3)
     50   earbuds [Rating 1]
    600   fake gun license (Rating 3)
    125   glasses [Rating 1, w/ image link]
 12,000   Harley-Davidson Scorpion
    500   industrial mechanic kit
    300   jazz (4 doses)
  4,000   Low Lifestyle (2 months)
    750   medkit (Rating 3)
      5   10 plastic restraints
  1,000   Renraku Sensei commlink
     50   respirator (Rating 1)
    200   survival kit
    700   Colt America L36 [Light Pistol, Acc 7, DV 7P, AP —, SA, RC —, 11(c), w/ concealed holster, 2 spare clips, 110 rounds of regular ammo]
  4,000   Combat axe [Blade, Reach 2, Acc 4, DV 12P, AP –4]
    100   Extendable baton [Club, Reach 1, Acc 5, DV 7S, AP —]
     10   Knife [Blade, Reach —, Acc 5, DV 7P, AP –1]
    570   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP –2, SS, RC —, 6(cy), w/ 2 speed loaders, 60 rounds regular ammo]
    330   Streetline Special [Hold-out, Acc 4, DV 6P, AP —, SA, RC —, w/ concealed history, 30 rounds regular ammo]
Starting ¥ 1,500 x (3D6 x 60)¥[/spoiler]
Transgressions:
  • Essence should be 4.75
  • Starting nuyen should be 1,960 + (3D6 x 60)¥
  • 2 unspent Karma (allowed)
  • Missions only: Dependents banned
'Simple' fix missions only:Replace Dependents by Allergy (antibiotics, mild), 1 unspent Karma



Archetype: Bounty Hunter
Metatype: B (Troll (0))
Attributes:  (16+16=32 attribute points)
Magic/Resonance: E (mundane)
Skills: A (46/10)
Resources: D (50k)
Karma expenditure: 21 (22-15=7 on Qualities, 8-6=2 on Contacts, 6x2=12 on Skills)
Nuyen expenditure: 44,630¥ + 4,116¥=48,746¥
[spoiler]    500   Armorer kit
    500   auto mechanics kit
     50   binoculars (optical)
    200   biometric scanner (assume biometric reader)
    200   climbing gear
     25   flashlight
  1,150   lined coat [9] w/ shock frills
    250   lockpick set
  4,000   Low Lifestyle (2 months)
  1,100   medkit (Rating 4) w/ 1 replacement supplies
  1,000   Renraku Sensei commlink
    200   respirator (Rating 4)
    300   restraints (1 set of manacles, 2 metal, 20 plastic)
    150   RFID tags (10 security, 10 stealth)
     50   rope (standard, 100 meters)
  3,000   sensor array (Rating 3) (handheld)
    200   survival kit
 25,000   Toyota Gopher
    710   Defiance T-250 [Shotgun, Acc 4, DV 10, AP –1, SS/SA, RC —, 5(m), w/ 50 rounds standard ammo, 20 rounds Stick-n-Shock ammo]
  1,120   Bow (Rating 8) [Bow, Acc 6, DV 10P, AP –2, w/ 20 arrows]
    120   Chemical grenades (2) [Grenade, DV as tear gas, AP —, Blast 10m Radius]
    550   Colt America L36 [Light Pistol, Acc 7, DV 7P, AP —, SA, RC —, 11(c), w/ 2 spare clips, 110 rounds standard ammo]
    100   Extendable baton [Club, Reach 1, Acc 5, DV 10S, AP—)
    200   Flash-bang grenades (2) [Grenade, DV 10S, AP –4, Blast 10m Radius]
  2,200   Remington 950 [Sniper Rifle, Acc 7, DV 12P, AP –4, SS, RC—,5(m), w/ 50 rounds regular ammo]
    570   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, Mode SS, RC —, 6(cy), w/ 2 speed loaders, 60 rounds regular ammo]
     80   Smoke grenades (2) [Grenade, DV —, AP —, Blast 10m Radius]
    750   Stun baton [Club, Reach 1, Acc 4, DV 9S(e), AP –5]
    100   Survival knife [Blade, Reach —, Acc 5, DV 10P, AP –1]
     25   Throwing knife [Throwing Weapon, Acc Physical, DV 9P, AP –1]
    230   Yamaha Pulsar [Taser, Acc 5, DV 9S(e), AP –5, SA, RC —, 4(m), w/ 10 darts
Starting ¥ 4,116 + (3D6 x 60)¥
[/spoiler]
Transgressions:
  • 370¥ underspent
  • 4 unspent Karma (allowed)
  • Bow Rating too high
'Simple' fixes:
  • Bow&Arrows Rating 8->6: -280¥
  • Medkit and Respirator Rating 4->6, +2 throwing knives: +650¥
  • starting ¥ 5,000 + (3D6 x 60)¥
« Last Edit: <09-24-13/2125:14> by ZeConster »

ZeConster

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« Reply #10 on: <08-14-13/1934:32> »
FINALLY finished - I had to cut out 700 characters to get that post under the 20k character limit, and then another 400 because when you try to save your edit, newlines count as an extra character compared to the preview. Anyway, they're all done, with some noted things: I haven't checked the limits, nor the weapons (apparently some have the Ares Predator V at 7P/-2 instead of 8P/-1, just to name something), and it's possible I made mistakes (I only realized while posting archetype 14 I'd mistaken Skills B's 36/5 for 38/5, for one).

So now that I'm done, I'd like to take this time to express my befuddlement at the archetypes: the layout differs for some; some are off by a few nuyen, some by several thousand; some list accessories that come included in the weapon's price, some don't; most include their ammo in the weapon, while one or two list them seperately... it's a little annoying, to be honest. :-\

Dangersaurus

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« Reply #11 on: <08-14-13/1955:34> »
Very handy thank you.

MasterMikel

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« Reply #12 on: <08-15-13/0028:41> »
ZeConster,

I'm transferring your changes to sheets for ease of download (as they are some good ways to change the arcehtypes). Right now I'm working on the Bounty Hunter. My question for you is why not take 1000 off the starting cash and bring the bow and arrows back up to rating 8? It matches the bow and arrow to the strength of the bounty hunter. And it only "loses" 116 from the original template. I'll PM you the links so you can double check my math before I post them.
"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)

Michael Chandra

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« Reply #13 on: <08-15-13/0432:34> »
Because Bull has stated that Rating is Device Rating and thus capped at 6 at chargen, forbidding a Rating 8 bow at chargen.
How am I not part of the forum?? O_O I am both active and angry!

samoth

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« Reply #14 on: <08-15-13/0841:28> »
The gunslinger adept can't have the Yamaha Raiden (avail 14F).