I have some players who are often some real dicks to one another, thus (mostly for my amusement - and partially theirs) I was thinking of adapting some of SR: Anarchy's Cue system into my 5th Ed. campaign. However I've never seen the book nor know anything about the Valiant Narrative System that it evolved from.
Before I go and buy the SR: Anarchy book, what's your guys' take on the Anarchy system's Cue and Storytelling mechanics? Would I be wasting my hard earned money on purchasing it?
(Mainly I'll be running the stories as I see fit, however, to mix it up once in awhile, mostly via random events, I'd interject the Cue mechanics where the players begin to determine the outcome and I simply control the NPCs. This way they don't get too used to my style of running as a GM, and instead of my games eventually becoming predictable to the more observant, the randomness and potential chaos will help keep everything more edgy and thus exciting for my payers.)