Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: Jayde Moon on <09-28-20/2245:31>

Title: SR6W SRM 2081 FAQ Discussion
Post by: Jayde Moon on <09-28-20/2245:31>
Hey all, the new FAQ is out.  As always, please feel free to post your thoughts, questions, kudos, and gripes here!
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Hobbes on <10-03-20/0957:31>
My power gamer Player in me is sad to see Stolen Goods banned.

The GM in me is happy to see Stolen Goods banned.

I will acknowledge that there are times when you just can't make me happy.  :  )

The earlier version was a really solid document, so I don't have anything more to add other than thanks for the time and effort!
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Lormyr on <10-03-20/1454:25>
I am pretty neutral about. Ideal situation would be nothing needs banned because authors have an understanding how to print balanced things.

In lieu of that, I prefer to see as little as possible banned or altered. Fairly on track with that currently.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Stainless Steel Devil Rat on <10-03-20/1520:44>
I am pretty neutral about. Ideal situation would be nothing needs banned because authors have an understanding how to print balanced things.

In lieu of that, I prefer to see as little as possible banned or altered. Fairly on track with that currently.

The goal is indeed to ban as little as possible.

Stolen Gear made that "cut" because frankly, it needs errata.  Needs, as in it doesn't even work coherently by the printed text.  And that means errata, not a SRM clarification.

I think when it finally gets formally fixed, SRM will no longer have a reason to ban it.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: tequila on <05-18-21/1304:29>
Will there be an update to the FAQ before the upcoming Con season?
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Stainless Steel Devil Rat on <05-18-21/1349:23>
There is an update coming quite soon. It may already be available inside CDT channels.  But don't quote me on that.. all I know is "soon".
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: tequila on <05-18-21/1844:04>
Soom(tm) :D

No worries. 
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Stainless Steel Devil Rat on <05-18-21/1915:30>
Soom(tm) :D

No worries.

Very soon... as in 5 minutes ago :)

click here to get it! (https://www.dropbox.com/s/yiri3gqp5go88c5/Missions_SR6_FAQ_v1.3.pdf?dl=0)
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Michael Chandra on <05-18-21/1931:00>
Initiation and Submersion (and Foci Binding) are allowed in chargen in SRM! The toolbox is completely opened up.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Stainless Steel Devil Rat on <05-19-21/0049:10>
Initiation and Submersion (and Foci Binding) are allowed in chargen in SRM! The toolbox is completely opened up.

Almost... still no spells or complex forms in chargen beyond priority pick... in order to try to make priority pick still mean something!
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: tequila on <05-19-21/1304:02>
Soom(tm) :D

No worries.

Very soon... as in 5 minutes ago :)

click here to get it! (https://www.dropbox.com/s/yiri3gqp5go88c5/Missions_SR6_FAQ_v1.3.pdf?dl=0)

http://gph.is/1uLqXJZ

Edited to add: Thank you!
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: wylie on <06-04-21/1040:00>
Real quick
Where is the online grimoire?

I liked to know what player created spells are mission legal

Thank you
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Stainless Steel Devil Rat on <06-04-21/1159:58>
Real quick
Where is the online grimoire?

I liked to know what player created spells are mission legal

Thank you

To the best of my knowledge, there isn't one made public yet.  I believe it's going to be started with a handful of spells created by the SRM FAQ team, and then potentially added via community involvement.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: wylie on <06-04-21/1324:56>
Thank you
I was reading the new FAQ, as I'm hoping to start running again, and saw the spell creation part

I have an idea or 5, where may I send them, being a demo agent?
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Mycroft on <06-15-21/2005:53>
If folks have ideas for spells post'em here in the forums. The SRM FAQ committee watches the boards and if something is really slick, it may find its way in new updates the FAQ.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: KarmaInferno on <06-15-21/2324:54>
Hmm. Not that it ever got particularly big or popular, but I am guessing Prime Missions are no longer a thing?
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Mycroft on <06-15-21/2328:24>
Prime Missions will still be a thing, but we are removing the where once you do a Prime Mission that you can't go back and do other CMP or SRM.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Michael Chandra on <06-16-21/0327:00>
So no 5 Initiations in chargen anymore, explicit note that you can't use SAPs to make use of the raised Maximum, explicit ability to transfer character to future cities later on...

Can go "hey we're tough, bring it on a higher difficulty!" but only at entire-table agreement.

Work for the Man/People restricted to 1 point at equal trade level, now a Minor Downtime Action. So not up-to-5 Major, but 1 Minor. And less hostile to karma-buyers now. It's also limited to once per downtime period!

NOTE: I don't see the statement about impact on Total Karma Earned anymore?

So if you pay karma to join Healthcare and then spend a Minor per month (so per 2 SRMs) to aid community, you can sell augmentations back at full price, making after-chargen changing less of a trap. And you can convert Karma into a LOT of nuyen, for augmentations. I really like this change, it's a real nice way for people to upgrade their ware.

Cyberjack upgrade rule ditched, which likely is because of the Healthcare thing.

GMs allowed to restrict Teamwork tests, explicit restriction on In Debt, Stolen Gear clarified to not give you karma but simply being in line with In Debt, Build-a-Runner and First Taste now officially added as part of Seattle Arc.

So if you're a Prime Runner, and team up with other tough people, you can raise the difficulty instead of just retiring. I like this, it's not that easy at conventions, but it's quite nice for people running with the same group a lot.
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Mycroft on <06-16-21/0946:31>
TKE becomes less of a thing with the fact that you can do Prime Missions if you want. With the limit of 1 trade in, it also has less impact on the power level of the character.

Cyberjacks fall under augmentations so they get to take advantage of the Healthcare alliance.

I hope that folks enjoy keeping the characters around longer and being able to really push themselves with higher challenges..
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Sir Ludwig on <06-16-21/1526:55>
I noticed it referenced Banshee's Matrix FAQ.  It's that "official" now?

SL
Title: Re: SR6W SRM 2081 FAQ Discussion
Post by: Banshee on <06-16-21/1627:13>
I noticed it referenced Banshee's Matrix FAQ.  It's that "official" now?

SL

Not quite, though a large part of it is being worked into the next round of errata and the official FAQ that's in development