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Street Grimoire Errata

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Taejix:
Pg 176, The Athlete's Way quality offers a discount on the Great Leap power. This power does not exist in SR5.

Ryo:
Corrode/Melt/Sludge need to be changed, whether or not the way they are currently written was intended or not. As it currently stands, they are worse versions of Acid Stream/Toxic Wave. They are restricted to a specific target named when the spell is learned, and they have worse drain codes. I see no benefit to taking them over the version in the core book.

Destroy [Vehicle] is listed as a Mana spell, which would make it useless, as Mana spells can't affect inanimate objects. Why is this specified as a variant of Slay instead of Wreck?

Ice Storm is listed as having Drain: Force +1, instead of Force -1, like every other area elemental combat spell.

Ram/Wreck/Demolish are completely useless. Similar to the acid issue, these spells are inherently worse than Shatter/Powerbolt/Powerball. They're restricted to a specific type of object, and are resisted by either Barrier Rating or Object resistance, a problem Shatter/Powerbolt/Powerball would not have against inanimate objects. They also do not have lower Drain values, which is what these restricted target spells had going for them in 4th edition. Hell, Ram has a higher drain than Shatter!

XyraFhoan:
Page 170, Commanding Voice. This power exists in Stolen Souls... but it is substantially different from what is presented in Street Grimoire.

Stolen Souls: Costs 1 PP, forces listeners who fail the opposed check to briefly obey a 5-word-or-less command. Groups of targets get bonuses to their opposed defense test.

Street Grimoire: Costs 0.25 PP per level to a maximum of 3, and gives additional dice to initimidate or leadership opposed tests. A success means the adept's next suggestion will be followed within reason. There's also a charisma limit here for how many people can be affected by the power.

Page 173, Nerve Strike. Again, the rules between Street Grimoire and Stolen Souls contradict each other. However, these two powers are a lot more similar. The biggest error is in recovery. In Stolen Souls, the target must succeed a Body + Willpower check every hour, regaining one point of either Agility or Reaction per hour. In Street Grimoire, you automatically regain one attribute. I assume the nerfed version of this ability as presented in Street Grimoire is the intended effect (which would make this errata for Stolen Souls)?

Taejix:
Pg 139, the text and the sidebar offer contradictory costs for learning new advanced rituals and enchantments. The main text states they take the same karma and time as initiating to the magician's current grade, while the sidebar prices them the same as normal rituals and enchantments.

Ryo:
(Critter) Form has a higher Drain value than Shapechange, making it useless. Somebody seriously dropped the ball on these restricted function spells. (Critter) Form also sends mixed signals, since it says you can only change into a specific non-paranormal critter, and then lists two paracritters as examples (Hellhound and Devil Rat.)

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