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Shadowrun 5 Errata

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The Wyrm Ouroboros

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« Reply #495 on: <12-16-17/0503:07> »
The Golden Rule about gaming tends to be 'Unless it specifically says you can't, and your GM is okay with it, you can.'  Considering SR possesses a certain amount of thematic/rule durability (a general 'fluff' rule, once laid out, tends to hold true despite a change in editions), then I would definitely say that you can bind a focus designed by and originally for a member of a different Tradition.

Stylewise, however, I would expect such a character to be subconsciously uncomfortable with the item - whether it's straight up style ("All this wood-stick-and-feathers crap doesn't suit me, man.") or a more gut-level reaction ("It works, yeah, but it just rubs me wrong."), I could very easily see him bargaining for a straight-across trade with someone who has (or creates) a focus designed for the mage's tradition.
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PMárk

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« Reply #496 on: <12-17-17/2221:12> »
Hi everyone! Sorry, I know it's probably a silly question, but where can I find the various errata pdfs? Some link in threads on this page are not working, or several years old, while the threads have new material added. I didn't find it on the webpage, but I could have missed it...
If nothing worked, let's think!


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« Reply #498 on: <12-18-17/1926:14> »
Thanks a lot!
If nothing worked, let's think!

blackshoe

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« Reply #499 on: <12-31-17/2003:46> »
Not sure if this is the right place for this, but...

The current (I hope, I just downloaded it) errata for SR5 says mystic adepts pay 5 karma per power point, so Kyra's character Silver gets Enhanced Accuracy (Automatics) (0.25), Improve Ability (Pistols) (0.5), Improved Potential (Social) (0.5), Mystic Armor 1 (0.5), Voice Control 1 (0.25), for a total of two power points costing ten karma. Ok, but Voice Control costs 0.5 power points per level (page 311, SR5). I would suggest keeping Voice Control and losing Enhanced Accuracy (Automatics). Also, Silver grabs the Assensing skill along the way, but that requires Astral Perception, an Adept power she doesn't have. If she buys that power, it will cost her an additional five karma, since it's one power point (page 309, SR5). In the final steps (SR5, p.99) Kyra has 16 karma left, but subtract the 5 for astral perception, and she has 11. Her two bound spirits cost her a total of eight karma, so she has only 3 left, not enough to raise her Etiquette to 3, so it'll have to remain at two. She has 3 karma, instead of 2, to carry forward into the game.

The gear selection for two of these three example characters (pp. 96-97, SR5) is also messed up. Add up all the stuff on Rob's shopping list, and it comes to 69,975¥, so his carryover should be 2810, not 2785. James' list totals 425,005¥ according to the book, but actually totals 445210 including the 4995 carryover. His actual remaining cash after buying everything should be 9785, of which he can carry forward 5000. Kyra's gear sums are correct.

Arraxis

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« Reply #500 on: <01-01-18/0912:27> »
In the SR5 Core Book, 4th printing, it looks like there are a lot of things that refer people to Fake SINs on Page 367, but there's nothing there at all. Fake SIN info is on page 363, and info on purchasing them on page 443.

mordred_the_dark

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« Reply #501 on: <01-12-18/0230:16> »
Shadowrun 5th Edition Core Rulebook page 250
Kill Complex Form
(complex Action)
Test: Software + Resonance [Level] v. Complex Form Level + Resonance
You attempt to kill a complex form (p. 251).

Shadowrun 5th Edition Core Rulebook page 251
Killing Complex Forms
If you encounter another technomancer with a sustained complex form, and you want to end the complex form without that technomancer’s permission, you can use the Kill Complex Form action to end it. Make a Software + Resonance [Mental] v. target complex form Level + the threader’s Resonance.

Redwulfe

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« Reply #502 on: <05-29-18/1742:05> »
Not sure if this is errata but they seem to be so I will post them up for you to check out.

Shadowrun Core Rulebook 5th corrected printing, Page 266, VR and Rigging, 2nd Paragraph last sentence.

Quote
If you're using hot-sim, you get +3D6 (4D6 total) Initiative dice, and a +1 dice pool bonus that applies to all Matrix test (including Vehicle actions), but all biofeedback damage is Physical damage.

Should Hot-Sim be +2 to matrix actions

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« Reply #503 on: <05-29-18/2347:26> »
That's been asked and discussed since the book came out. There's been plenty said. A resolution came, but I can't remember how the dust settled.

Michael Chandra

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« Reply #504 on: <05-30-18/0054:16> »
That's been asked and discussed since the book came out. There's been plenty said. A resolution came, but I can't remember how the dust settled.
Something something Aaron something have to wait for a new answer and I don't know if it ever came.
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Reaver

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« Reply #505 on: <05-30-18/0209:37> »
I Think that change is actually listed in the official errata found here on the forums.
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Lewis Greywolf

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« Reply #506 on: <06-30-18/0913:17> »
I'm not sure if this the right place to bring this up but I would like to suggest the following. CRB p. 183, Gunnery, second sentence. Change "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems." to "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation and remote control, or Gunnery + Logic [Sensor] for remote operated systems targeting with a sensor Lock.
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Michael Chandra

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« Reply #507 on: <06-30-18/1303:50> »
I'm not sure if this the right place to bring this up but I would like to suggest the following. CRB p. 183, Gunnery, second sentence. Change "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems." to "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation and remote control, or Gunnery + Logic [Sensor] for remote operated systems targeting with a sensor Lock.
I disagree with forcing the temporary Missions ruling on us without debate and proper clarification. I hope the errata team will do a detailed RAI debate there and adjust the RAW to not force every Rigger to stat Agility even in VR. AR Agility, VR Logic and decent info on when you need a sensor lock makes more sense given the fluff and doesn't force Riggers into Agility.
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Lewis Greywolf

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« Reply #508 on: <06-30-18/2008:50> »
I'm not sure if this the right place to bring this up but I would like to suggest the following. CRB p. 183, Gunnery, second sentence. Change "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems." to "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation and remote control, or Gunnery + Logic [Sensor] for remote operated systems targeting with a sensor Lock.
I disagree with forcing the temporary Missions ruling on us without debate and proper clarification. I hope the errata team will do a detailed RAI debate there and adjust the RAW to not force every Rigger to stat Agility even in VR. AR Agility, VR Logic and decent info on when you need a sensor lock makes more sense given the fluff and doesn't force Riggers into Agility.

This is a perfect illustration of the problem. You can't create a Rigger and go to a game like Missions because you don't know how the GM is interpreting the rules for Gunnery. It needs an official clarification one way or the other. The majority of Agents I have asked about it say Agility in all cases except with a sensor lock (which happens to be what I believe as well).   
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HP15BS

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« Reply #509 on: <07-28-18/2004:54> »
I'm not sure if this the right place to bring this up but I would like to suggest the following. CRB p. 183, Gunnery, second sentence. Change "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems." to "Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation and remote control, or Gunnery + Logic [Sensor] for remote operated systems targeting with a sensor Lock.
I disagree with forcing the temporary Missions ruling on us without debate and proper clarification. I hope the errata team will do a detailed RAI debate there and adjust the RAW to not force every Rigger to stat Agility even in VR. AR Agility, VR Logic and decent info on when you need a sensor lock makes more sense given the fluff and doesn't force Riggers into Agility.

This is a perfect illustration of the problem. You can't create a Rigger and go to a game like Missions because you don't know how the GM is interpreting the rules for Gunnery. It needs an official clarification one way or the other. The majority of Agents I have asked about it say Agility in all cases except with a sensor lock (which happens to be what I believe as well).   

No way, if you're in VR, then you're doing everything entirely with your mind; your physical abilities shouldn't come into play at all.
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